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2241 Commits

Author SHA1 Message Date
ElectroJr
8dfc779611 Version: 0.66.0.0 2022-11-21 19:57:32 -05:00
ElectroJr
3ba7238076 Release notes 2022-11-21 19:56:57 -05:00
Leon Friedrich
7b59fbd3ef Audio and other misc replay related changes (#3471) 2022-11-22 11:49:59 +11:00
Paul Ritter
d87963206c im back 2022-11-22 00:07:13 +01:00
metalgearsloth
9dd13245ef Add lookup reparenting tests (#3421) 2022-11-21 23:14:08 +11:00
Leon Friedrich
1c3905a8f4 Fix mapload positions (#3510) 2022-11-21 14:43:11 +11:00
Pieter-Jan Briers
762cd786ea Fix dependency injecting missing on script globals. 2022-11-20 14:50:08 +01:00
metalgearsloth
120c90862b Version: 0.65.2.1 2022-11-20 12:51:53 +11:00
Pieter-Jan Briers
4e0deb2e42 Enable server GC by default on server. 2022-11-19 19:23:39 +01:00
Pieter-Jan Briers
6bc831eb05 Emitted GLSL uniform arrays have size after name.
We're dropping GLES2 but I already wrote the code so.
2022-11-19 18:08:37 +01:00
metalgearsloth
e0be355707 Fix metadata dupes on maps (#3505)
Fixes https://github.com/space-wizards/RobustToolbox/issues/3504
2022-11-20 03:06:32 +11:00
Paul Ritter
ec3485e741 my bad bb 2022-11-19 12:24:44 +01:00
metalgearsloth
fb0ed471a0 Set map as uninitialized on loadmap (#3503) 2022-11-19 14:33:53 +11:00
metalgearsloth
509ba2ec4b Remove some resolves from filters (#3498) 2022-11-19 10:53:37 +11:00
Pieter-Jan Briers
8121c3c41b Move freetype font data to POH.
Avoids stuff getting stuck in gen0.
2022-11-18 00:50:20 +01:00
Pieter-Jan Briers
4a003eaec0 Try to fix publishing self-contained executable issues. 2022-11-17 23:19:17 +01:00
Paul Ritter
47f7b73ea0 Update CODEOWNERS 2022-11-17 11:58:39 +01:00
metalgearsloth
8a898adaa2 Version: 0.65.2.0 2022-11-17 19:08:47 +11:00
metalgearsloth
031dceeb48 Parallel physics broadphase (#3483) 2022-11-17 19:01:29 +11:00
Pieter-Jan Briers
bf6928703f Custom YAML -> DataNode parser. (#3496) 2022-11-16 22:17:30 +01:00
Pieter-Jan Briers
75288ba5e7 More clarity in glibc bug warning. 2022-11-16 21:59:31 +01:00
DrSmugleaf
96938ca85a Remove redundant read-only VV from datafields (#3494) 2022-11-16 21:02:39 +01:00
metalgearsloth
a60011d612 Use static lambda for pvs grid query (#3490) 2022-11-16 21:02:16 +01:00
Leon Friedrich
60e0c0b804 Expose more state/tick logic to content (#3474) 2022-11-16 20:56:02 +01:00
Leon Friedrich
a0c23c7fee Add ClydeAudio.StopAllAudio() (#3473) 2022-11-16 20:44:01 +01:00
Pieter-Jan Briers
46183aa41a Add WebView to solution.
This makes sure it will be built by CI
2022-11-16 20:33:28 +01:00
Pieter-Jan Briers
3f175a8d2a Add Robust.Packaging to solution 2022-11-16 20:27:00 +01:00
Amy
fac1b2c469 Fix bad reference (#3484)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2022-11-16 20:15:15 +01:00
DrSmugleaf
bb137d69a2 Version: 0.65.1.0 2022-11-16 19:55:52 +01:00
Jezithyr
1723be3d5b Implementing value protoIds for dictionary serializers (#3470)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-11-16 12:03:16 +01:00
DrSmugleaf
a35632d89e Add test for (de)serializing data record structs (#3493) 2022-11-16 07:14:50 +01:00
Leon Friedrich
f956ad2008 Fixes lerping clean up issue added in #3472 (#3489) 2022-11-16 12:39:41 +11:00
Pieter-Jan Briers
1646297039 Remove most static IoCManager. accesses from engine. (#3466)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-11-15 22:00:28 +11:00
metalgearsloth
c26c8fb81e Version: 0.65.0.1 2022-11-15 11:58:59 +11:00
DrSmugleaf
38f2808816 Fix responses and error in tpgrid command (#3486) 2022-11-14 20:41:40 +01:00
metalgearsloth
7994935b23 Use field for setlocalposrot (#3482) 2022-11-15 01:07:08 +11:00
metalgearsloth
7120000ef5 Version: 0.65.0.0 2022-11-14 22:02:30 +11:00
metalgearsloth
7c3fd3eaa9 Destroy non-colliding contacts (#3481) 2022-11-14 21:58:29 +11:00
Leon Friedrich
8bd47cd7f8 Misc lerping changes (#3472) 2022-11-14 21:42:30 +11:00
metalgearsloth
1068458beb Force grids to be collidable (#3480) 2022-11-14 21:38:53 +11:00
metalgearsloth
54db524e53 Fix testbeds (#3478) 2022-11-14 17:38:53 +11:00
Pieter-Jan Briers
9265af75bf Automatically update release notes in version.py
General cleanup to the script too.
2022-11-13 18:47:57 +01:00
Pieter-Jan Briers
037bff9099 RichTextEntry uses ValueList, OutputPanel list refs. 2022-11-13 16:09:43 +01:00
Pieter-Jan Briers
6de1b41d9c Changelog for 0.64.1.0 2022-11-13 15:53:14 +01:00
Pieter-Jan Briers
0ab9f34046 Version: 0.64.1.0 2022-11-13 15:51:32 +01:00
Pieter-Jan Briers
2746dccfc6 Fix RichTextEntry wrapping. 2022-11-13 15:51:11 +01:00
DrSmugleaf
eae54d0327 Fix help string for server ProfileEntitySpawningCommand and doc for UserInterfaceManager._dependencies (#3469) 2022-11-13 10:56:52 +01:00
metalgearsloth
c1195d1f1d Version: 0.64.0.0 2022-11-13 17:32:50 +11:00
metalgearsloth
5a02c5c03f 0.64.0.0 release notes 2022-11-13 17:32:37 +11:00
metalgearsloth
d9c59164f2 Refactor maploader to a system (#3385) 2022-11-13 17:29:57 +11:00
metalgearsloth
72a952fbdd ECS grid methods and map partials (#3441) 2022-11-13 15:37:01 +11:00
metalgearsloth
45e58c1ed8 Fix release notes
oop
2022-11-13 15:02:31 +11:00
metalgearsloth
127d1d7eaf Release notes for 0.63.0.0 2022-11-13 14:59:55 +11:00
metalgearsloth
18c9c6bf0a Version: 0.63.0.0 2022-11-13 14:59:39 +11:00
Leon Friedrich
89ec06468f Fix map saves sometimes not including new components (#3461) 2022-11-13 14:49:40 +11:00
Leon Friedrich
9920e409ca Add support for saving missing prototype components (#3462)
Fixes https://github.com/space-wizards/RobustToolbox/issues/2824
2022-11-13 14:49:18 +11:00
Pieter-Jan Briers
f1681b2128 Fix hot reload unit tests 2022-11-12 15:09:54 +01:00
Pieter-Jan Briers
490a4efff8 IoCManager.InitThread now returns new IDependencyCollection. 2022-11-12 12:24:31 +01:00
Pieter-Jan Briers
a416eedff0 Fix some bad doc comment links to IoCManager.Resolve{T}() 2022-11-12 12:23:12 +01:00
Pieter-Jan Briers
2fe0c94d84 Register<T> extension for IDependencyCollection. 2022-11-12 12:12:05 +01:00
Pieter-Jan Briers
2f22de4eff Make IoC Register have where TInterface : class 2022-11-12 12:11:19 +01:00
Pieter-Jan Briers
2017d943fb Move entity prototype reload logic to entity system.
Removes dependency of IPrototypeManager -> IEntityManager.
2022-11-12 12:03:15 +01:00
Pieter-Jan Briers
e34935c9e2 TextEdit control & a bunch of other stuff (#3436) 2022-11-12 03:12:49 +01:00
Pieter-Jan Briers
db95c6284b Oops I forgot to commit a file 2022-11-12 00:31:09 +01:00
Pieter-Jan Briers
6255ee6e96 Cache JsonSerializerOptions in benchmarks exporter. 2022-11-12 00:30:17 +01:00
Pieter-Jan Briers
d1b16d9a52 Engine HttpClient usage fixes.
Properly pool them.
Extend keep-alive timeout for hub advertisements.
Proper user-agents
2022-11-12 00:28:37 +01:00
Pieter-Jan Briers
708b3b2acf Remove unnecessary IoC resolve from new theming system. 2022-11-11 01:25:17 +01:00
Pieter-Jan Briers
2e471366b7 Profile group for UIRefactor controllers 2022-11-11 01:25:11 +01:00
metalgearsloth
ca9ce7c7ed Allow render targets to not clear (#3457) 2022-11-10 23:33:18 +01:00
metalgearsloth
81cd43f988 Random timespan support (#3458) 2022-11-10 23:32:52 +01:00
Mervill
cf5c72e7ea CVar game.type is obsolete (#3460) 2022-11-10 23:32:28 +01:00
Mervill
2629fd3efb LoadFromDocument properly detects duplicate entities (#3448)
I circled back around to this and discovered that the fix is (probably?) easy.

Closes #3079

I tested this locally but I'm pushing the change via the web editor so I don't have to go to the trouble of setting up a Robust fork of my own.
2022-11-10 09:37:47 +01:00
Pieter-Jan Briers
338fcd5fcb Read Lidgren status change from data message. 2022-11-10 01:48:16 +01:00
Pieter-Jan Briers
b5395c0bc0 New version of Robust.LoaderApi to remove warning on .NET 7 2022-11-10 01:45:31 +01:00
Pieter-Jan Briers
97bdc1edee Fix bad \n in DebugClydePanel. 2022-11-10 01:41:58 +01:00
Pieter-Jan Briers
8a0464ed35 Use shared target framework for Avalonia.Base project. 2022-11-10 01:39:34 +01:00
Pieter-Jan Briers
31d68dcd49 .NET 7 compilation fixes. 2022-11-10 01:26:05 +01:00
ElectroJr
3b337bf88d Version: 0.62.1.0 2022-11-08 19:37:03 -05:00
ElectroJr
f3e0706488 release notes 2022-11-08 19:36:51 -05:00
Leon Friedrich
3378f1ff98 Add new anchoring test (#3447) 2022-11-09 11:14:51 +11:00
Leon Friedrich
f160508da3 Fix PVS error (#3452)
Fixes https://github.com/space-wizards/RobustToolbox/issues/3413
2022-11-09 11:14:10 +11:00
Leon Friedrich
1ba5c9120f Remove redundant client-side error (#3450) 2022-11-09 10:56:10 +11:00
Leon Friedrich
701606c75a Better client state exception tolerance (#3451) 2022-11-09 10:55:56 +11:00
Leon Friedrich
efa0fa3f1b Remove more "real" nullspace maps (#3449) 2022-11-08 13:29:56 +11:00
ElectroJr
63b9b56006 Version: 0.62.0.1 2022-11-06 16:22:56 -04:00
ElectroJr
4b082baf37 release notes 2022-11-06 16:22:45 -04:00
Leon Friedrich
698d65c5af Fix sprite animations not updating (#3446) 2022-11-07 07:20:40 +11:00
Leon Friedrich
c9dd27658e Fix anchoring bug (#3445)
Fixes https://github.com/space-wizards/RobustToolbox/issues/3444
2022-11-07 06:35:42 +11:00
ElectroJr
266223c3fd Version: 0.62.0.0 2022-11-06 12:28:11 -04:00
ElectroJr
521e4746c6 update release notes 2022-11-06 12:27:33 -04:00
Leon Friedrich
72efbe543c Better ResetPredictedEntities error handling (#3442) 2022-11-07 03:20:53 +11:00
metalgearsloth
b69ccc2241 Remove obsolete map event handlers (#3440) 2022-11-07 03:18:52 +11:00
Leon Friedrich
656992ae5f More lookup fixes (#3438) 2022-11-06 18:15:08 +11:00
Moony
947f04ebb9 Remove SAO mode from the engine (makes sure the client actually gets its command permissions) (#3439) 2022-11-06 01:20:09 +01:00
Leon Friedrich
603b88c77a Client entity deletion error tolerance (#3435) 2022-11-06 03:45:28 +11:00
Ygg01
108e270f9e Localize commands (#3374) 2022-11-06 03:00:57 +11:00
metalgearsloth
d3edd10714 Entity query struct enumerators (#3334) 2022-11-04 11:46:43 +11:00
ElectroJr
125d138e16 Version: 0.61.0.0 2022-11-03 19:38:18 -04:00
ElectroJr
f5c210b990 release notes 2022-11-03 19:38:04 -04:00
metalgearsloth
4521dc37f5 Remove IMap / IMapGrid comps (#3434) 2022-11-04 10:12:36 +11:00
Jacob Tong
adcdb9f736 Clean up audiosystem (#3251) 2022-11-04 09:48:33 +11:00
ElectroJr
2116230f58 Version: 0.60.0.0 2022-11-02 21:56:52 -04:00
ElectroJr
dd0d186314 release notes 2022-11-02 21:56:30 -04:00
Paul Ritter
329e2b0cdc removes beforeserialization hook (#3422) 2022-11-03 12:50:40 +11:00
Paul Ritter
a562675553 misc optimizations in pvs (#3427) 2022-11-03 12:39:11 +11:00
metalgearsloth
89a1d32e1d Remove some redundant physics calls (#3425) 2022-11-03 12:33:41 +11:00
metalgearsloth
05fb110f40 Fix client fixture state handling (#3431) 2022-11-03 12:32:07 +11:00
Leon Friedrich
c6896e9bd9 More broadphase fixes (#3429) 2022-11-03 12:30:14 +11:00
DrSmugleaf
2678fad629 Call GC.Collect before running profileEntitySpawning (#3428) 2022-11-02 15:53:10 +01:00
Rane
7d0e9f9635 method to return all open uis on a session (#3424) 2022-11-01 14:44:11 +11:00
ElectroJr
7a5df9a718 Version: 0.59.0.0 2022-10-31 20:40:00 -04:00
ElectroJr
856fbd0480 release notes 2022-10-31 20:39:57 -04:00
metalgearsloth
828ac48f7c Remove transform methods from MapGrid (#3382) 2022-11-01 11:27:41 +11:00
Leon Friedrich
d0e11a755c Fix PVS exception (#3423) 2022-11-01 09:49:14 +11:00
Leon Friedrich
b637967163 Remove some duplicate code in DetachParentToNull() (#3417) 2022-11-01 00:53:23 +11:00
Leon Friedrich
50dce4d56b Make Resolve<TComp> protected (#3411) 2022-10-31 21:26:05 +11:00
Leon Friedrich
e9af594448 PVS tweaks (#3419) 2022-10-31 21:24:22 +11:00
Leon Friedrich
b5662007d5 Fix GetEntitiesIntersecting bug (#3420) 2022-10-31 21:22:41 +11:00
ElectroJr
03acded657 Version: 0.58.1.1 2022-10-30 21:57:54 -04:00
ElectroJr
6b0e2deede release notes 2022-10-30 21:57:36 -04:00
Leon Friedrich
ffe1689be6 Fix misc container and lookup bugs (#3418) 2022-10-31 12:54:37 +11:00
Leon Friedrich
2f3f7976f1 Fix containers not force ejecting (#3416) 2022-10-31 11:11:28 +11:00
ElectroJr
df7933b890 Version: 0.58.1.0 2022-10-30 19:52:26 -04:00
ElectroJr
5778ca87e7 release notes 2022-10-30 19:52:14 -04:00
Leon Friedrich
af8a21df53 Don't raise physics events before initialization (#3415) 2022-10-31 10:48:59 +11:00
ElectroJr
cd02dddd5d Version: 0.58.0.0 2022-10-30 19:14:52 -04:00
ElectroJr
e44805cd20 Update release notes 2022-10-30 19:14:18 -04:00
Leon Friedrich
635387a23e Disable collision for fixtureless entities. (#3412) 2022-10-31 10:06:47 +11:00
Leon Friedrich
2b594f6356 Cache broadphases and container rejig (#3407) 2022-10-31 10:06:08 +11:00
Leon Friedrich
cec14ae861 Add exception for infinite loop in Balance() (#3398) 2022-10-30 19:15:08 +11:00
metalgearsloth
a12a973a26 Mark component.Dirty() as obsolete (#3409) 2022-10-30 19:14:50 +11:00
DrSmugleaf
45a315bb69 Add command to profile entity spawning (#3404) 2022-10-30 14:09:30 +11:00
Leon Friedrich
1e843bf3a2 More Transform ECS (#3368) 2022-10-30 03:36:23 +11:00
Vera Aguilera Puerto
26c85725a5 Version: 0.57.0.4 2022-10-29 18:14:00 +02:00
Vera Aguilera Puerto
467d391ec8 Extra-graceful entity deletions. (#3405) 2022-10-29 18:10:19 +02:00
Leon Friedrich
601feb7cc0 Optimize DeparentAllEntsOnTile (#3401) 2022-10-29 14:26:04 +11:00
Leon Friedrich
cd1466cdc0 Replaces ContainsEntity() with metadata flag check (#3392) 2022-10-29 11:37:43 +11:00
Leon Friedrich
94aeb309b2 Add additional container assert (#3397) 2022-10-29 10:53:29 +11:00
Leon Friedrich
3fba59eb6c Lookup movement handling changes. (#3369) 2022-10-29 10:44:48 +11:00
metalgearsloth
508754f4bc Disable kinematic controller collisions (#3358) 2022-10-29 05:05:36 +11:00
Leon Friedrich
3f4ae0f02a Better AddComponent error (#3394) 2022-10-28 17:16:11 +11:00
ElectroJr
b0daf64d94 Version: 0.57.0.3 2022-10-27 23:07:44 -04:00
ElectroJr
c4223f015d release notes 2022-10-27 23:07:23 -04:00
Leon Friedrich
33ebb99b9c Fix lookups for StaticSundriesTree (#3393) 2022-10-28 14:04:54 +11:00
Leon Friedrich
dad176aca1 fix pvs parent change (#3386) 2022-10-28 12:35:36 +11:00
metalgearsloth
cac1f3e018 Version: 0.57.0.2 2022-10-28 12:25:57 +11:00
Leon Friedrich
49dfb2d2f1 Lookup fixes (#3390) 2022-10-28 11:23:23 +11:00
Leon Friedrich
4e0821c6c1 Replace some GetAABB() with GetAABBNoContainer() (#3391) 2022-10-28 11:16:03 +11:00
ElectroJr
39800d57d1 Version: 0.57.0.1 2022-10-27 10:49:20 -04:00
ElectroJr
52b9729bb8 update release notes 2022-10-27 10:49:04 -04:00
metalgearsloth
5a49ce1812 Don't raise rotation event before parent change (#3384) 2022-10-28 01:46:38 +11:00
metalgearsloth
c3d27fb338 Update engine CL (#3383) 2022-10-28 00:10:12 +11:00
metalgearsloth
07378f4503 Version: 0.57.0.0 2022-10-27 23:37:49 +11:00
metalgearsloth
ae2f3fe70c Remove EntityLookupComponent and de-dupe AABBs (#3367)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-27 23:36:01 +11:00
Leon Friedrich
6edd5d8a63 Slight movement PVS performance improvement (#3381) 2022-10-27 14:59:28 +11:00
metalgearsloth
08c6e52806 Pool contact pairbuffer (#3344)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-27 13:55:26 +11:00
metalgearsloth
f13a066bdd Use static lambdas for sprites / lights (#3335) 2022-10-27 13:52:04 +11:00
metalgearsloth
c478ef3a4b Re-use contact linkedlist nodes (#3343)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-27 13:50:59 +11:00
ElectroJr
1d3bf8d072 Version: 0.56.1.1 2022-10-26 22:31:48 -04:00
ElectroJr
12f40d951d Update release notes 2022-10-26 22:31:17 -04:00
Leon Friedrich
c98e409ad8 PVS bugfix (#3380) 2022-10-27 13:21:06 +11:00
metalgearsloth
ef6efd3c68 Fix parent change velocity (#3378) 2022-10-26 18:46:21 +02:00
ElectroJr
c4b0534240 Version: 0.56.1.0 2022-10-25 21:54:44 -04:00
ElectroJr
ff0dbecbee Update changelog 2022-10-25 21:54:11 -04:00
Leon Friedrich
b0d59e5e3f PVS budget tweaks (#3360) 2022-10-26 12:31:29 +11:00
Leon Friedrich
e3d29ae28f Change PVS parent-change handing (#3362) 2022-10-25 23:44:35 +11:00
estacaoespacialpirata
9aebaa3749 Update pt-BR locale (#3372)
Co-authored-by: zero <ribeirolucasdev@gmail.com>
2022-10-24 15:35:04 -07:00
Leon Friedrich
2bae6abbc0 Entity deletion changes (#3355) 2022-10-24 03:50:58 +11:00
Vera Aguilera Puerto
880160e7af Fix VV type handler removal. 2022-10-23 14:51:27 +02:00
DrSmugleaf
801b513cde Make Box2Serializer split on a span (#3365) 2022-10-23 13:03:39 +02:00
Leon Friedrich
bd284cc945 Improve GetOccluderTree() (#3366) 2022-10-23 18:42:37 +11:00
metalgearsloth
c481b50a8b Remove IEnumerable abuse from entitylookup (#3333) 2022-10-23 15:48:38 +11:00
DrSmugleaf
c889c2b2aa Optimize client entity spawning by 15% (#3364) 2022-10-23 15:46:46 +11:00
Leon Friedrich
60c150269e improve rendering tree movement handling (#3361) 2022-10-23 13:55:08 +11:00
metalgearsloth
8dffeef261 Nuke grid enumeration allocs (#3342)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-23 13:54:48 +11:00
Leon Friedrich
6943693d3f Add trace to mid-deletion reparenting error logs. (#3356) 2022-10-21 15:39:34 +11:00
metalgearsloth
964ab60020 Fix a bunch of warnings (#3289) 2022-10-21 00:17:29 +11:00
Paul Ritter
8fad4d291f fixes heaps of build warnings (#3329)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-10-20 23:36:32 +11:00
Kara
d3adcb83db Version: 0.56.0.2 2022-10-19 16:05:16 -07:00
Kara
3c046b5f6f Rename _lib.ftl to _engine_lib.ftl to avoid overwriting
Engine and content locales get merged into the same folder. This is causing two files named the same thing to be in the same place, presumably causing extracting the build to fail? Hopefully?
2022-10-19 16:04:48 -07:00
Kara
dd567a4cc8 Version: 0.56.0.1 2022-10-19 15:22:06 -07:00
DrSmugleaf
fe78883a93 Fix instantiation of data records containing value types (#3352) 2022-10-19 16:04:03 +02:00
Kara
1d0c9e9512 notes 2022-10-18 19:48:12 -07:00
Kara
1a61f1925c Version: 0.56.0.0 2022-10-18 19:35:48 -07:00
estacaoespacialpirata
18567c7051 Add the pt-BR locale (#3168)
Co-authored-by: zero <ribeirolucasdev@gmail.com>
2022-10-18 19:01:22 -07:00
Kara
4932487859 Partially move content _lib.ftl to engine + CONJUGATE-BASIC (#3262) 2022-10-18 18:57:31 -07:00
metalgearsloth
506f0b0a1e Fix audio fallback coords (#3306) 2022-10-18 18:49:35 -07:00
Vera Aguilera Puerto
ae2e6bca82 Add new helpers to TypeHandlers, fix bug with TypeHandler listing. (#3348) 2022-10-18 18:48:30 -07:00
Paul Ritter
0b19d04c1c makes some loops for in pvs for free perf (#3338) 2022-10-18 18:47:41 -07:00
metalgearsloth
8344e8ba10 Fix inverse vec2 allocations (#3341)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-18 18:30:34 -07:00
Kevin Zheng
5dd1b58357 Move CastShadows to SharedPointLightComponent (#3346) 2022-10-19 10:10:30 +11:00
metalgearsloth
537e1ab4f9 Update release-notes + version (#3347) 2022-10-17 15:48:07 +11:00
metalgearsloth
7247171b4b TryGetNearest update to allow passing in transforms (#3330)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-17 15:34:58 +11:00
Francesco
155a35ab06 Adds a getter to AnimationHelper (#3345) 2022-10-17 03:54:10 +11:00
metalgearsloth
3c50db8b5e Don't allocate a list per physics contact (#3332) 2022-10-16 11:53:32 +11:00
Ygg01
78ba02432e Fix obsolete warnings in tests (#3340) 2022-10-16 11:12:11 +11:00
Leon Friedrich
32f8b6f4b8 Prevent singular sprite matrices (#3339) 2022-10-16 11:04:53 +11:00
Leon Friedrich
97d52393ed Add a new Logger.Info() to MapLoader (#3320) 2022-10-16 11:03:36 +11:00
Leon Friedrich
576abe7adb Enable release mode PVS debug commands (#3337) 2022-10-15 16:18:16 +11:00
Vera Aguilera Puerto
d404494018 ViewVariables Exorcism Part 1: Of paths and commands (#3214) 2022-10-14 19:03:44 +02:00
Игорь Спичкин
80e390a74b Use invariant culture in serialization (#3323) 2022-10-12 14:10:04 +02:00
ElectroJr
cf912d8c07 Version: 0.55.4.1 2022-10-11 20:51:36 -04:00
Leon Friedrich
ae8a7481bc Fix eye networking (#3328) 2022-10-12 11:50:38 +11:00
Paul
dbcb9bde3d Version: 0.55.4.0 2022-10-12 01:41:24 +02:00
Paul
6dc06e7690 fixes statistics crash 2022-10-12 01:40:52 +02:00
Paul
f2cbfbf705 fixes typo 2022-10-12 01:20:28 +02:00
Paul
ca79d1fc13 overhauls benchmarks 2022-10-12 01:15:30 +02:00
Paul
2bcfca3d78 makes benchmarks use subfolders 2022-10-11 20:48:54 +02:00
Paul
74c86bf08c Version: 0.55.3.0 2022-10-11 20:19:39 +02:00
Paul Ritter
b8397a1a27 required changes for content benchmarks (#3327) 2022-10-11 20:16:09 +02:00
metalgearsloth
4c2da94a58 Fix Saltern in default config (#3326) 2022-10-11 13:18:55 +02:00
metalgearsloth
42c6b9976a Version: 0.55.2.0 2022-10-11 16:17:37 +11:00
Leon Friedrich
cd40916df0 Remove Dirty(comp) on component init. (#3303) 2022-10-11 16:14:08 +11:00
Leon Friedrich
95525a549a Make TransformComponent._localMatrix public (#3325) 2022-10-11 16:13:10 +11:00
ElectroJr
07c5c0ca0e Version: 0.55.1.0 2022-10-10 21:19:14 -04:00
Leon Friedrich
c8e36eadf7 Fix mapfile validator (#3324) 2022-10-11 12:18:04 +11:00
Paul Ritter
b3df54d2bb fixes benchmark names (#3322) 2022-10-10 19:27:02 +02:00
Paul Ritter
007bfe4447 fixes the benchmark db schema and adds a json variant of params (#3321) 2022-10-10 16:48:25 +02:00
ElectroJr
ea1691c7f5 Version: 0.55.0.0 2022-10-09 21:31:03 -04:00
Leon Friedrich
f82e3e8432 Fix error in HandlePhysicsMapRemove (#3319) 2022-10-10 12:19:52 +11:00
Paul Ritter
59d8cb37f0 re-enables running all benchmarks (#3318) 2022-10-10 03:09:19 +02:00
Paul Ritter
cf52985eaf fixes benchmark db write (#3317) 2022-10-10 02:28:10 +02:00
Paul Ritter
aa412c2b47 temporarily makes benchmarks only run one benchmark (#3316) 2022-10-10 02:17:59 +02:00
Paul Ritter
917280b4d7 reworks benchmarks db stuff (#3314) 2022-10-10 02:11:24 +02:00
ElectroJr
51c6ff934e Version: 0.54.0.0 2022-10-09 17:44:23 -04:00
Leon Friedrich
e534fcd800 Unrevert "Remove obsolete GridId and all references to it" (#3279) 2022-10-10 08:41:58 +11:00
Leon Friedrich
6105be4b14 Fix saving entities without prototypes (#3312) 2022-10-10 06:58:34 +11:00
metalgearsloth
205147c0f0 Store paused time on entities (#3288) 2022-10-10 04:58:08 +11:00
Leon Friedrich
f6d722f7c3 Make InitializeAndStartEntity public (#3305) 2022-10-10 04:57:41 +11:00
keronshb
d1c1bffc4f Got Inserted Event for containers (#3311) 2022-10-10 04:57:04 +11:00
metalgearsloth
54316b7255 Version: 0.53.0.1 (#3310)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-09 21:51:02 +11:00
metalgearsloth
2d7cd49dbc Revert "Container tweaks (#3293)" (#3309)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-09 21:42:12 +11:00
metalgearsloth
5832cb3866 Version: 0.53.0.0 2022-10-09 17:34:07 +11:00
metalgearsloth
818ea1a629 Revert "Remove obsolete GridId and all references to it" (#3308) 2022-10-09 17:32:54 +11:00
metalgearsloth
58c0f7796b Version: 0.51.0.1 2022-10-09 16:47:01 +11:00
metalgearsloth
55217c982d Fix build (#3307) 2022-10-09 16:45:22 +11:00
metalgearsloth
036951ae62 Version: 0.51.0.0 2022-10-09 16:25:23 +11:00
SpaceManiac
ebaa8d9ac3 Remove obsolete GridId and all references to it (#3279) 2022-10-09 16:23:40 +11:00
Leon Friedrich
e222f82059 Fix map loader entity dirtying (#3301) 2022-10-09 16:19:32 +11:00
Leon Friedrich
d867661c24 Add MetadataComponent argument to Dirty() (#3302) 2022-10-09 16:19:09 +11:00
Alex Evgrashin
ac7c44ab2e Grid line enumerator (#3278) 2022-10-09 13:27:05 +11:00
themias
b861182846 Fix EmptyContainer and CleanContainer (#3300) 2022-10-09 04:30:46 +11:00
Vera Aguilera Puerto
1f3e42b013 Use our own NFluidsynth NuGet package. (#3304) 2022-10-08 12:29:53 +02:00
Leon Friedrich
7b0c4dd7fb Fix component removal / PVS bugs (#3275) 2022-10-08 13:22:32 +11:00
Kevin Zheng
2898e1413b Add build property to use system SQLite3 (#3298) 2022-10-08 00:15:49 +02:00
metalgearsloth
ba3525c0c0 Version: 0.50.2.1 2022-10-07 11:31:08 +11:00
metalgearsloth
5ff11980b7 Fix nearest check for non-hard bodies (#3297) 2022-10-07 11:30:38 +11:00
metalgearsloth
29274986f8 Version: 0.50.2.0 2022-10-07 00:35:56 +11:00
metalgearsloth
57d862f9fc Add API to get nearest distance for 2 entities (#3291)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-07 00:35:25 +11:00
metalgearsloth
31da2557d5 Container tweaks (#3293) 2022-10-06 13:12:43 +02:00
Kevin Zheng
9752996497 Update OpenTK.OpenAL to 4.7.5 (#3296) 2022-10-06 13:00:35 +02:00
metalgearsloth
7c7c8d23fb Version: 0.50.1.0 2022-10-04 16:10:31 +11:00
metalgearsloth
e1dc83a573 Add method to get velocity from a point (#3239) 2022-10-04 16:09:58 +11:00
metalgearsloth
520461ff95 Version: 0.50.0.0 2022-10-04 15:30:56 +11:00
metalgearsloth
7c2a010c71 Change mass to density (#3282) 2022-10-04 15:30:33 +11:00
metalgearsloth
c17faedccf Version: 0.49.0.0 2022-10-03 20:28:58 +11:00
metalgearsloth
36495fe81b Add time offset serializer (#3287)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2022-10-03 20:28:28 +11:00
Leon Friedrich
9e3851b847 Allow EyeComponent to centre on other entities. (#3292) 2022-10-03 20:03:22 +11:00
Pieter-Jan Briers
582e705088 Update Lidgren to v0.2.2 2022-10-01 00:06:55 +02:00
Pieter-Jan Briers
cf893c3c32 Avoid rogue obj/ folders breaking Lidgren build. 2022-10-01 00:06:55 +02:00
Pieter-Jan Briers
3a5cc20a88 Compile Lidgren net6.0, change assembly name. 2022-10-01 00:06:55 +02:00
Pieter-Jan Briers
cb209df0e5 Add MTU-related CVars for Lidgren. 2022-10-01 00:06:55 +02:00
Pieter-Jan Briers
eb64f55ce5 Release notes template 2022-10-01 00:06:55 +02:00
metalgearsloth
00ab9c6474 Version: 0.48.2.0 2022-09-30 15:28:00 +10:00
Pieter-Jan Briers
26eaa38e89 Improve MsgState ReliableThreshold
Explain real reason for it (I didn't know it at the time). Make the constant pegged to Lidgren's.
2022-09-30 01:43:00 +02:00
metalgearsloth
42bc16d4c9 Add some more types to type reflection (#3283) 2022-09-29 13:00:33 +02:00
metalgearsloth
498ce86176 Add API to get text dimensions (#3290) 2022-09-29 12:50:06 +02:00
metalgearsloth
3104678140 Version: 0.48.1.0 2022-09-29 16:04:50 +10:00
metalgearsloth
c63984eaca Add alt use key (#3253) 2022-09-29 16:04:27 +10:00
Leon Friedrich
078b81d495 Better sprite errors (#3285) 2022-09-28 16:32:37 +10:00
Leon Friedrich
4c341f0289 Replace Logger.Error with IRuntimeLog (#3267) 2022-09-28 11:07:45 +10:00
Leon Friedrich
bb4461587e Mark server-side SpriteComponent as obsolete. (#3276) 2022-09-28 11:07:25 +10:00
SpaceManiac
fe45af151a Allow startup to continue if prototype watching fails (#3273)
* Allow startup to continue if prototype watching fails

* Move _watchers.Add inside try, so dud watchers are not saved
2022-09-26 16:18:07 +02:00
wrexbe
ae2b0e9d8f Version: 0.48.0.1 2022-09-25 21:53:39 -07:00
wrexbe
ddf4828bf9 UI popup size fix (#3281) 2022-09-25 21:51:23 -07:00
DrSmugleaf
b1d0dbf03c Make UIControllers available to each other through IoC (#3277) 2022-09-25 07:54:58 +02:00
metalgearsloth
a91b134c5d Version: 0.48.0.0 2022-09-23 13:57:17 +10:00
Leon Friedrich
660b0b05d3 Remove RotateEvent (#3270) 2022-09-23 13:56:13 +10:00
Paul Ritter
e14493246e moves generic pooling policies out of pvssystem and adds listpolicy (#3272) 2022-09-22 15:44:50 -07:00
Leon Friedrich
d93a35b620 Replace some obsolete physics function calls (#3271) 2022-09-22 15:25:02 +10:00
Paul Ritter
2e12a712fa removes unused property (#3269) 2022-09-22 08:46:45 +10:00
metalgearsloth
29a84a6621 Version: 0.47.1.0 2022-09-21 20:45:26 +10:00
metalgearsloth
51f00d4b3b ECS 90% of physics component (#3256) 2022-09-21 20:44:49 +10:00
Leon Friedrich
a67b22cce8 Add get-matrix functions to IViewportControl (#3264) 2022-09-21 20:42:17 +10:00
metalgearsloth
cfbfdbf420 Don't sleep initialised items (#3259) 2022-09-21 20:35:17 +10:00
Leon Friedrich
a76d053818 Prevent PVS error spam and add more debugging asserts (#3263)
Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
2022-09-21 09:49:14 +10:00
Leon Friedrich
1587ee3c93 Store username inn player data (#3265) 2022-09-19 17:44:00 -07:00
Vera Aguilera Puerto
662808d0d3 Adjust MIDI logging to prevent log spam on RELEASE. 2022-09-17 09:54:31 +02:00
metalgearsloth
9d88857b55 Version: 0.47.0.2 2022-09-16 00:14:47 +10:00
metalgearsloth
3c92794aed Revert "Don't do any splitting when disabled" (#3257) 2022-09-16 00:14:21 +10:00
wrexbe
527879c048 Version: 0.47.0.1 2022-09-14 17:27:56 -07:00
Jacob Tong
d2494bcdc7 Allow Content to use InitializeTesting (#3019)
* Allow Content to use InitializeTesting

* Remove internal redefinition

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2022-09-14 17:25:22 -07:00
metalgearsloth
486aa1423b Version: 0.47.0.0 2022-09-14 19:39:23 +10:00
Pieter-Jan Briers
20659789b0 Robust.Packaging system (#3016)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-09-14 19:39:00 +10:00
Leon Friedrich
d87d6f7f8c Session specific state support (#3249) 2022-09-14 19:29:46 +10:00
Leon Friedrich
fa5fdcb5a5 Move appearance state to shared (#3252)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-09-14 18:20:44 +10:00
metalgearsloth
e6af084c22 Version: 0.46.0.0 2022-09-14 17:24:32 +10:00
metalgearsloth
de01b9d8cb Raise collision events by-ref (#3201) 2022-09-14 17:23:35 +10:00
Leon Friedrich
c9aa2c61bd Pass IRobustSerializer to NetMessage (#3220) 2022-09-14 17:23:17 +10:00
metalgearsloth
8200f1d942 Version: 0.45.8.0 2022-09-14 16:49:51 +10:00
Leon Friedrich
1af0ebca6c Make RaisePredictiveEvent check IsPredictionEnabled (#3246) 2022-09-14 16:39:49 +10:00
Leon Friedrich
fe5957bb91 RemoveComponentDeferred changes (#3245) 2022-09-14 15:53:50 +10:00
Leon Friedrich
be08f1787f Allow appearance to ignore PVS state (#3250) 2022-09-14 15:53:00 +10:00
metalgearsloth
ea35e6c03f Version: 0.45.7.0 2022-09-14 12:57:16 +10:00
metalgearsloth
a6c6b22393 Add entitylookup for components (#3065) 2022-09-13 19:52:46 +10:00
Leon Friedrich
5e6e5cb5ea Fix container debug assert (#3244) 2022-09-13 07:44:26 +10:00
Jacob Tong
64d2a3ca28 Fix non-map or grid coordinate returns for most cases (#3241) 2022-09-11 08:01:46 +10:00
Pieter-Jan Briers
bee4e499a8 Fix Rider analysis complaints 2022-09-10 10:57:30 +02:00
metalgearsloth
55da2dc5e5 TryGet for moved grids (#3238) 2022-09-08 13:09:30 +10:00
metalgearsloth
177eca0f90 Version: 0.45.6.1 2022-09-07 22:18:25 +10:00
metalgearsloth
ae229a03d8 Don't do any splitting when disabled (#3172) 2022-09-07 21:48:21 +10:00
metalgearsloth
2dc8093660 Fix fixture clearing on SetTiles (#3235) 2022-09-07 21:47:55 +10:00
metalgearsloth
071acbc818 Move MoveBuffer to the physicsmapcomponent (#3199)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-09-07 21:44:41 +10:00
metalgearsloth
3f5982cac0 Version: 0.45.6.0 2022-09-07 18:48:33 +10:00
Leon Friedrich
6f387402fe Fix OnParentChange bug (#3237) 2022-09-07 15:33:37 +10:00
Leon Friedrich
363e28561c Sprite direction bias (#3232)
* Sprite direction bias

* cvar
2022-09-06 21:54:07 -07:00
Jacob Tong
4d63b54259 Fix construction ghost rotation on entities without directional sprites (#3206) 2022-09-06 17:58:10 -07:00
Leon Friedrich
7fa05c7db3 make /tpto use AttachToGridOrMap() (#3234) 2022-09-05 22:21:26 -07:00
Leon Friedrich
c466f5f17f Don't update appearance while applying states (#3233) 2022-09-06 14:18:28 +10:00
metalgearsloth
b6f302b71e Version: 0.45.5.0 2022-09-06 13:11:50 +10:00
Leon Friedrich
7d9db6f7b2 NetSyncEnabled & animation changes (#3228) 2022-09-06 13:10:59 +10:00
Leon Friedrich
8bedba2da7 Fix initial tile & entity spawn menu sizes (#3230) 2022-09-05 20:00:35 -07:00
Leon Friedrich
837dde78c9 Fix interp overlay (#3229) 2022-09-05 20:00:19 -07:00
metalgearsloth
a01629969d Version: 0.45.4.0 2022-09-05 23:14:22 +10:00
metalgearsloth
15e13c7f92 Fix yml reflection (#3227) 2022-09-05 23:11:31 +10:00
metalgearsloth
3dd80b90eb Allow !type:float and !type:double in yml (#3176) 2022-09-05 22:47:24 +10:00
metalgearsloth
cb8e295ad9 Use TryComp instead of GetComp for animation playback (#3224) 2022-09-05 22:29:03 +10:00
Leon Friedrich
909163a923 Fix awake bodies in containers (#3219) 2022-09-05 15:04:37 +10:00
ElectroJr
6aa2408364 Version: 0.45.3.1 2022-09-04 20:04:23 -04:00
Leon Friedrich
afc1eed7ae QueueUpdateIsInert fixes (#3221) 2022-09-05 10:02:48 +10:00
wrexbe
85c8dc05fe Version: 0.45.3.0 2022-09-04 16:13:16 -07:00
Jezithyr
710371d7d1 UI refactor and UITheme implementations (#2712)
* UIControllerManager


Implemented UI Controller Manager

* added fetch function

* added note

* Hiding some internal stuff

* Implemented event on gamestate switch for ui

* Fix serialization field assigner emit

* fixing issues with ILEmitter stuff

* AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Blame Smug

* fixing nullref

* Add checking for no backing field / property for ui system dependencies

* fixes Gamestate detection

* Implemented event on UIControllers on system load

* Updated systemload/unload listeners

* Had this backwards lol

* Fix nulling systems before calling OnSystemUnloaded, broke InventoryUIController.Hands.cs

* Created UI Window management system

- A manager that allows for easy creation and access of popup or gamestate windows

* Changing to use basewindow instead of default window

* Implemented UI Theming that isn't ass

* Updated default theme loading and validation

* Added path validation for themes

* Implemented UI Themes

* Implemented UI Theme prototypes

* Implementing theming for texture buttons and Texturerects

* fixing server error

* Remove IUILink

* Implemented default theme overriding and theme colors

* Fixing sandbox lul

* Added error for not finding UITheme

* fixing setting default theme in content

* Move entity and tile spawn window logic to controllers

* Add 2 TODOs

* Merge fixes

* Add IOnStateChanged for UI controllers

* Fix inventory window being slow to open
Caches resources when the UI theme is changed

* Remove caching on theme change
The real fix was fixing the path for resources

* Remove test method

* Fix crash when controllers implement non generic interfaces

* Add controllers frame update

* Split UserInterfaceManager into partials

- Created UI screen

* Converted more UI managers into partials

* Setup UIScreen manager system

* Added some widget utility funcs


updated adding widgets

* Started removing HUDManager

* Moved UiController Manager to Partials


Finished moving all UIController code to UIManager

* Fixed screen loading

* Fixed Screen scaling

* Fixed Screen scaling


cleanup

* wat

* IwantToDie

* Fixed resolving ResourceCache instead of IResourceCache

* Split IOnStateChanged into IOnStateEntered and IOnStateExited

* Implemented helpers for adjusting UIAutoscale for screens

* Fixed autoscale, removed archiving from autoscale

* Implemented popups and adjusted some stuff

* Fixing some popup related shinanegans

* Fixing some draw order issues

* fixing dumb shit

* Fix indentation in UserInterfaceManager.Input.cs

* Moved screen setup to post init (run after content)

* Fix updating theme

* Merge fixes

* Fix resolving sprite system on control creation

* Fix min size of tile spawn window

* Add UIController.Initialize method

* https://tenor.com/view/minor-spelling-mistake-gif-21179057

* Add doc comment to UIController

* Split UIController.cs and UISystemDependency.cs into their own files

* Add more documentation to ui controllers

* Add AttributeUsage to UISystemDependencyAttribute

* Fix method naming

* Add documentation for assigners

* Return casted widgets where relevant

* Fix entity spawner scroll (#1)

* Add CloseOnClick and CloseOnEscape for popups

* Remove named windows and popups

* Cleanup controller code

* Add IOnStateChanged, IOnSystemChanged, IOnSystemLoaded, IOnSystemUnloaded

* Add more docs to state and system change interfaces

* Fixing Window issues

* Fixing some window fuckery

* Added OnOpen event to windows, updated sandbox window

Sandbox windows now persist values and positions

* Recurse through controls to register widgets (#2)

* Allow path to be folder

* Fix local player shutdown

* Fixing escape menu

* Fix backing field in DataDefinition.Emitters

* Ent+Tile spawn no crash

* Skip no-spawn in entity spawn menu

Co-authored-by: Jezithyr <jmaster9999@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-09-04 16:10:54 -07:00
ElectroJr
9f651646d7 Version: 0.45.2.0 2022-09-04 13:13:08 -04:00
Leon Friedrich
d2860c80a9 Predict component adding and removal (#2876) 2022-09-05 03:09:42 +10:00
Alex Evgrashin
e1b9ae22b6 Box2 from two points (#3211) 2022-09-05 02:49:16 +10:00
Leon Friedrich
5d64f35c96 Sprite BB fixes (#3217) 2022-09-04 16:20:15 +10:00
Flipp Syder
5cfea0cd97 Includes paused for user interface updates (#3215) 2022-09-03 17:20:20 -07:00
Jacob Tong
a165556bf5 Make AudioSystem.PlayingStream public (#3208) 2022-09-03 09:32:23 +10:00
Kara
dee2881203 Fix loadmap command typo (#3209) 2022-09-01 06:27:54 -07:00
DrSmugleaf
da0891a5f4 Add element picker to dev window (#3180) 2022-09-01 06:18:30 +02:00
DrSmugleaf
1ed9796700 Add DataRecordAttribute to turn a whole record into a data definition (#3207)
Co-authored-by: Paul <ritter.paul1@googlemail.com>
2022-09-01 01:13:43 +02:00
Leon Friedrich
578a967a31 Misc PVS error logging / debugging changes (#3197) 2022-08-30 10:17:11 +10:00
Paul Ritter
14c0c58e87 adds includedatafields to serv3 (#3101)
* adds includedatafields to serv3

* fixes some stuff and adds tests

* checks for circular include

* fix writing

* this one should fix it frfrf

* ok now this one is gonna be it i swear

* we can save a few operations here

* goofy string

Co-authored-by: Paul <ritter.paul1@gmail.com>
2022-08-29 17:16:04 +02:00
Vera Aguilera Puerto
766d909a08 Fixes MIDI bank selection not working. (#3182) 2022-08-29 11:52:29 +02:00
metalgearsloth
9c50a217da Version: 0.45.1.0 2022-08-29 15:13:31 +10:00
Leon Friedrich
4f9db0cdb7 Fix bug in spin command (#3198) 2022-08-29 14:37:59 +10:00
Leon Friedrich
3c19937750 Update sprite bounds for SnapCardinals (#3195) 2022-08-29 13:52:23 +10:00
metalgearsloth
c509764014 Add camera reset rotation key (#3185) 2022-08-29 11:09:32 +10:00
wrexbe
75e06e4060 Version: 0.45.0.3 2022-08-28 15:34:15 -07:00
wrexbe
1b909f71a1 Fix some test issues (#3196) 2022-08-28 14:04:14 -07:00
metalgearsloth
1a8764f54b Add support for snapping sprites to south (#3186) 2022-08-29 05:02:50 +10:00
metalgearsloth
9152c97de7 Make mapload errors more obvious (#3193) 2022-08-29 04:08:14 +10:00
Paul Ritter
45cb04f928 makes all serv3 null checks use the proper logic (#3128) 2022-08-27 21:37:38 +02:00
Pieter-Jan Briers
a700750d9e Make ALC context not current before destroying it.
Let's hope this fixes the hangs.
2022-08-27 00:32:05 +02:00
wrexbe
07d327eb8b Version: 0.45.0.2 2022-08-25 21:31:36 -07:00
wrexbe
2275ec9573 Update YamlDotNet (#3082) 2022-08-25 21:28:12 -07:00
wrexbe
5848b449f6 Expose way to test sandbox (#3166) 2022-08-25 21:27:42 -07:00
metalgearsloth
67aa32e694 Version: 0.45.0.1 2022-08-26 12:21:45 +10:00
Leon Friedrich
dbd2961b9f Fix client state handling bug (#3192) 2022-08-26 12:00:40 +10:00
Pieter-Jan Briers
b77b49c667 Mapped string serializer hit/miss stats.
Fixes #3190
2022-08-26 01:58:17 +02:00
Leon Friedrich
0eabe62bdb Fix prototype reloading debug assert failure (#3188) 2022-08-26 09:57:58 +10:00
Leon Friedrich
31e2ea2770 Fix AudioParams deserialization (#3191) 2022-08-25 16:46:44 -07:00
metalgearsloth
7a636b3b87 Version: 0.45.0.0 2022-08-25 23:33:10 +10:00
Leon Friedrich
98ce017b4a Physics get-colliding tweaks (#3183) 2022-08-25 23:29:46 +10:00
Leon Friedrich
26b04f0d66 Fix container init IDs (#3184) 2022-08-25 23:28:48 +10:00
Leon Friedrich
f4f2dea688 Fix load grid errors (#3181) 2022-08-25 23:28:29 +10:00
metalgearsloth
e9a0f9a4c1 Bandaid maploader for loading onto an existing one (#3160) 2022-08-24 15:49:46 +10:00
Leon Friedrich
de438ae94c Prevent players from attaching to terminating entities (#3175) 2022-08-24 01:42:48 +10:00
metalgearsloth
9ec77f20ee Version: 0.44.0.0 2022-08-23 16:35:59 +10:00
Leon Friedrich
da01040b52 Hopefully fix container issues? (#3174) 2022-08-23 16:35:02 +10:00
metalgearsloth
dce2a5ddb2 Fix physics grid reparent crash (#3122) 2022-08-23 11:33:36 +10:00
Acruid
5c99fbabf2 Map serialization postmapinit bugfix (#3165) 2022-08-23 10:52:23 +10:00
Leon Friedrich
9d0846c0e9 Add PVS/entity-state debug commands (#3169) 2022-08-23 10:50:23 +10:00
metalgearsloth
035ecfb098 Fix joint collision (#3161)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-08-23 10:48:19 +10:00
metalgearsloth
3693f5aee7 Physics component cleanup (#3158) 2022-08-23 10:45:28 +10:00
ElectroJr
b859815b07 Version: 0.43.1.1 2022-08-22 17:03:25 -04:00
Leon Friedrich
3701ca83e4 Only request full state on missing metadata. (#3170) 2022-08-23 07:01:41 +10:00
Leon Friedrich
1473f1d34c Fix entity state exception tolerance (#3171) 2022-08-23 07:01:31 +10:00
ElectroJr
889c140fb9 Version: 0.43.1.0 2022-08-22 13:32:57 -04:00
metalgearsloth
c8259915f8 LoadBP completion results (#3159) 2022-08-23 02:58:56 +10:00
Leon Friedrich
a2a25fb296 Add session info for client-side ToPrettyString() (#3162) 2022-08-23 02:56:09 +10:00
Leon Friedrich
938a9929ea Fix deferred component remove error (#3163) 2022-08-23 02:55:59 +10:00
wrexbe
7726075b9b Fix gamestate debug display (#3167) 2022-08-23 02:55:41 +10:00
Leon Friedrich
03b3d1bbe7 Maybe fix PVS bug (#3164) 2022-08-23 02:54:50 +10:00
wrexbe
17ec51b74c Add reusing username+id in tests (#3143) 2022-08-22 05:57:07 +10:00
Leon Friedrich
e92998d1ec Remove a PVS warning on full release (#3154) 2022-08-22 05:50:52 +10:00
metalgearsloth
6691512136 Version: 0.43.0.2 2022-08-21 17:10:05 +10:00
metalgearsloth
a80f4ad76c Add broadphase AABB back in (#3157) 2022-08-21 16:56:01 +10:00
Leon Friedrich
2c6f4cd80c Fix PVS/container bug (#3155) 2022-08-21 16:06:44 +10:00
ElectroJr
51a4c6dcf2 Version: 0.43.0.1 2022-08-20 19:49:03 -04:00
Leon Friedrich
1f402e581a Fix state interpolation (#3153) 2022-08-21 09:47:15 +10:00
ElectroJr
17ea92bfda Version: 0.43.0.0 2022-08-20 18:31:48 -04:00
Leon Friedrich
6a8266af7e Revert "Revert "PVS & client state handling changes"" (#3152) 2022-08-21 08:30:28 +10:00
ElectroJr
f6b7606648 Version: 0.42.0.0 2022-08-20 15:28:34 -04:00
Leon Friedrich
9cd8adae93 Revert "PVS & client state handling changes" (#3151) 2022-08-21 05:27:16 +10:00
ElectroJr
c5ba8b75c8 Version: 0.41.0.0 2022-08-20 13:42:20 -04:00
Leon Friedrich
3d73cc7289 Make AudioSystem accept nullable SoundSpecifier (#3133) 2022-08-21 03:40:49 +10:00
Leon Friedrich
11aa062ee0 Un-revert BUI PRs (#3139) 2022-08-21 03:40:29 +10:00
Leon Friedrich
b4358a9e33 PVS & client state handling changes (#3000) 2022-08-21 03:40:18 +10:00
Leon Friedrich
0cce4714a1 Make a specific EntityUid error more descriptive (#3132) 2022-08-20 16:30:11 +10:00
metalgearsloth
9c4e6a6595 Hotfix tile placement brrrrt (#3140) 2022-08-20 16:29:38 +10:00
DrSmugleaf
1ddd541fe9 Add IEntityManager.Systems proxy methods (#3150) 2022-08-20 16:28:36 +10:00
Leon Friedrich
e45aa3f2fe Assert that components are not added to terminating entities (#3144) 2022-08-20 16:28:09 +10:00
Leon Friedrich
99efdb6061 Include stack trace in deletion errors (#3145) 2022-08-20 16:27:54 +10:00
DrSmugleaf
32f0ffdc79 Move ContainerHelpers methods to SharedContainerSystem (#3149) 2022-08-20 07:57:56 +02:00
DrSmugleaf
cf166483c9 Change state manager methods to return the new state (#3137) 2022-08-15 22:05:48 +02:00
Pieter-Jan Briers
49631867f4 Fix sRGB conversion in WindowRoot background color. 2022-08-15 16:51:23 +02:00
metalgearsloth
9f56eaec9a Obsolote EntitySystem.Get<T> (#3142) 2022-08-15 16:22:06 +02:00
DrSmugleaf
04f2b732a5 Add TryFirstOrNull and TryFirstOrDefault without predicates (#3141) 2022-08-15 16:21:40 +02:00
metalgearsloth
b8cfabc339 Version: 0.40.3.3 2022-08-15 14:06:22 +10:00
metalgearsloth
1cdd39202f Make tile grid placement somewhat bearable (#3131)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-08-15 14:05:27 +10:00
Leon Friedrich
3290720b4c Don't error on missing entity suffixes (#3124) 2022-08-15 14:04:50 +10:00
Leon Friedrich
49badb06cb Fix fixture init/state bug. (#3125) 2022-08-15 14:03:57 +10:00
Visne
2c6941e73b Version: 0.40.3.2 2022-08-15 02:49:34 +02:00
wrexbe
5e5883cb88 Fix map schema (#3138) 2022-08-15 02:40:56 +02:00
ElectroJr
02c504445e Version: 0.40.3.1 2022-08-14 19:21:42 -04:00
wrexbe
4d5075a792 Update mapfile_validators.py (#3136) 2022-08-15 09:20:12 +10:00
ElectroJr
25212cbb4d Version: 0.40.3.0 2022-08-14 17:20:31 -04:00
Leon Friedrich
c56cc24804 Update RGA validator (#3134) 2022-08-15 07:17:36 +10:00
Paul
cf9250f25d Version: 0.40.2.0 2022-08-14 11:19:59 +02:00
Paul
a105e02131 fixes mapfile schema 2022-08-14 11:18:43 +02:00
Paul
cebdca87df Version: 0.40.1.0 2022-08-14 01:35:56 +02:00
Paul Ritter
bbabee3949 fixes struct instantiation (#3129) 2022-08-14 01:34:51 +02:00
Paul
f16d41704b Version: 0.40.0.0 2022-08-13 23:13:17 +02:00
Paul Ritter
6f557ac821 cleans up copy and removes ipopulatedefaultvalues (#3085)
Co-authored-by: Paul <ritter.paul1@gmail.com>
2022-08-13 23:12:04 +02:00
wrexbe
ba70a7c95e Fix ResourcePath serialize copy (#3127) 2022-08-13 22:19:56 +02:00
Leon Friedrich
f3796ee69d Fix nested container insert bug (#3062) 2022-08-13 10:30:07 +10:00
metalgearsloth
b2a71e5ef8 Version: 0.39.1.0 2022-08-11 09:47:26 +10:00
metalgearsloth
c253130c4a Add private ctor for ResourcePath (#3118) 2022-08-11 09:46:21 +10:00
Paul Ritter
f03826b5ec defines yaml schemas for robust generic attribution files and mapfiles (#3089)
Co-authored-by: ike709 <ike709@users.noreply.github.com>
Co-authored-by: Paul <ritter.paul1@gmail.com>
2022-08-10 12:48:24 +02:00
metalgearsloth
69cf93a425 Version: 0.39.0.0 2022-08-10 17:04:56 +10:00
metalgearsloth
a4ea7fed6a Make tiledefinitions use spritespecifier (#3113) 2022-08-10 17:04:12 +10:00
metalgearsloth
7046152ec8 Version: 0.38.1.0 2022-08-10 13:06:28 +10:00
Leon Friedrich
f6f1f76980 Fix nullable yaml validation (#3106) 2022-08-10 01:00:47 +02:00
Rinkashikachi
a98a214fa3 Fix issue with Fluents ??? for empty suffix. (#3114) 2022-08-10 01:00:21 +02:00
metalgearsloth
faadb70de7 Overlay shader cleanup (#3112) 2022-08-10 00:52:32 +02:00
Pieter-Jan Briers
7a6d6c83b1 CVar.CONFIDENTIAL flag.
Hides CVar values from completion results.
2022-08-10 00:40:30 +02:00
Julian Giebel
9e32eb46e5 Update ImageSharp and fix incompatibilities (#3092) 2022-08-09 13:15:55 +02:00
Leon Friedrich
bea91d119e Fix CustomHashSetSerializer bug (#3087)
* Fix CustomHashSetSerializer bug

* Create a copy of source if target is null

* null !
2022-08-08 18:05:23 +02:00
metalgearsloth
9ec725d848 Version: 0.38.0.0 2022-08-08 11:43:52 +10:00
Leon Friedrich
790d523ebd Remove string keys from appearance component (#3086) 2022-08-08 11:43:17 +10:00
metalgearsloth
147ca286ea Version: 0.37.0.0 2022-08-07 13:56:27 +10:00
Leon Friedrich
bc25f5d727 Allow entities to be spawned directly in null-space (#3107) 2022-08-07 13:54:06 +10:00
Pieter-Jan Briers
c65740eba6 Version: 0.36.0.0 2022-08-07 00:31:55 +02:00
Pieter-Jan Briers
59e6a797f1 Revert "Move BUI logic to the UI system (#3102)"
This reverts commit 53c496fe27.
2022-08-07 00:25:20 +02:00
Pieter-Jan Briers
663d901e6b Version: 0.35.0.0 2022-08-07 00:18:03 +02:00
Pieter-Jan Briers
585126bf52 Fix race conditions with handshake messages.
MsgMapStrServerHandshake was being sent as unordered, meaning that it  could actually arrive on the client before the handshake-finished messages. Whoops.
2022-08-07 00:14:55 +02:00
metalgearsloth
e27ed228ad Revert "More BUI changes (#3104)" (#3109) 2022-08-06 16:58:45 +10:00
metalgearsloth
ef35187624 Version: 0.34.0.0 2022-08-06 14:58:38 +10:00
metalgearsloth
1cf31fbea6 Non-generic GetEntityQuery (#3103) 2022-08-06 14:52:32 +10:00
Leon Friedrich
c7a3c43a4f More BUI changes (#3104) 2022-08-06 14:51:23 +10:00
ElectroJr
01b55494e8 Version: 0.33.0.1 2022-08-04 18:31:43 -04:00
ElectroJr
be9ab89b29 Fix serializer copy-ref error 2022-08-04 18:30:44 -04:00
ElectroJr
d4c8631587 Version: 0.33.0.0 2022-08-04 18:18:50 -04:00
Paul Ritter
3d43fc510e refactors copy api to use ref (#3093) 2022-08-05 08:17:02 +10:00
wrexbe
931c38a97d Allow ignore missing to specify postfix (#3035) 2022-08-05 07:37:14 +10:00
Leon Friedrich
53c496fe27 Move BUI logic to the UI system (#3102) 2022-08-05 07:18:22 +10:00
metalgearsloth
c696ac1c73 Version: 0.32.1.0 2022-08-04 12:48:27 +10:00
Leon Friedrich
57e5ceef1a BUI range check changes (#3099) 2022-08-04 09:00:38 +10:00
Leon Friedrich
b5279f3f89 Fix awake-physics map change bug (#3088) 2022-08-04 08:58:50 +10:00
metalgearsloth
fc424309c1 Don't IoC resolve in appearancevisualizerserializer (#3100) 2022-08-03 09:24:37 +02:00
Leon Friedrich
19aac6c461 Wake physics on container removal (#3098) 2022-08-02 01:34:13 +10:00
Paul
2decf31a78 Version: 0.32.0.0 2022-08-01 14:29:28 +02:00
Paul
f33ba17148 Version: 0.34.0.0 2022-08-01 14:24:45 +02:00
Paul Ritter
752d4dfe8b prototype composition (#3070)
* prototype composition

* oops

* better

* fixes build

* should fix

* misc fixes & circle test

* moar circle checks

* adds tests

Co-authored-by: Paul <ritter.paul1@gmail.com>
2022-08-01 14:22:46 +02:00
Júlio César Ueti
92d40cded3 Adds a check to HandleContainerRemoved to handle different canCollide states. (#3072)
* Checks the canCollide of the entity and passes it to SetCanCollide, defaults to true

* Remove added new line

* Requested changes
2022-08-01 01:45:02 +10:00
Leon Friedrich
11f8bf794a More joint fixes (#3091)
* More joint fixes

* Punctuation
2022-08-01 00:09:31 +10:00
Vera Aguilera Puerto
0604464dcc Bandaid MIDI crash involving malicious/malformed MIDI events.
Temporary fix until I have enough time to fix this proper.
2022-07-31 01:13:36 +02:00
ElectroJr
9f25c14707 Version: 0.31.1.0 2022-07-29 12:19:01 -04:00
Leon Friedrich
2c50e4f219 Pitch scale variation fix (#3090) 2022-07-30 02:16:39 +10:00
metalgearsloth
e97d8b9b14 Use scale with placementmanager (#3058)
Bandaid until it gets refactored.
2022-07-29 13:30:41 +10:00
metalgearsloth
f129bd45c5 Fix linear velocity cap rounding (#3051)
Here we use it as a hard cap.
2022-07-29 13:30:05 +10:00
Jacob Tong
f812b307b5 Toggle button updates (#3018)
* Change toggle button to only trigger on UIClick

* Add tests for toggle buttons
2022-07-29 13:28:59 +10:00
ElectroJr
436cb98d53 Version: 0.31.0.0 2022-07-28 22:16:31 -04:00
Leon Friedrich
1c1ced0f8a Joint changes (#3068) 2022-07-29 12:14:21 +10:00
Leon Friedrich
97015569f6 AudioSystem Rejig (#3038) 2022-07-29 12:14:05 +10:00
Leon Friedrich
ee2d266d6b Validate sprite specifier states (#3075) 2022-07-28 09:17:40 +10:00
Leon Friedrich
786ecdb8b1 More window open overrides (#3073) 2022-07-26 06:56:28 -07:00
Pieter-Jan Briers
488260cc64 Windows 11 immersive dark mode.
Dark window titles
2022-07-25 23:53:06 +02:00
metalgearsloth
6ee96873a4 Version: 0.30.0.1 2022-07-25 20:15:16 +10:00
metalgearsloth
2220f3e346 Fix broadphase desync (#3078) 2022-07-25 20:09:07 +10:00
metalgearsloth
137723357c Version: 0.30.0.0 2022-07-25 15:30:50 +10:00
metalgearsloth
db3f3e5b32 Allow maps to be saved (#3055)
* Allow maps to be saved

* I hate myself

* fix?

* Fix maybe?
2022-07-25 15:30:20 +10:00
Leon Friedrich
fc10adfb03 Fix a WorldSpaceEntities overlay bug (#3074) 2022-07-24 19:10:07 -07:00
Pieter-Jan Briers
812809bbfd Fix ILocValue.Format getting invalid LocContext 2022-07-24 02:28:58 +02:00
Pieter-Jan Briers
ec70abe928 Analyzer to make Task`1.Result scary. (#3069) 2022-07-23 12:33:55 +02:00
Vera Aguilera Puerto
0ec6995542 MIDI refactor part 1: MidiRendererState (#3015) 2022-07-23 11:56:33 +02:00
Pieter-Jan Briers
1c28782d5d Fix some grid-related warnings 2022-07-21 17:35:09 +02:00
Leon Friedrich
45472fa342 Make unknown component errors more helpful (#3063) 2022-07-21 16:54:04 +02:00
20kdc
18a5335373 Provide a generic way to expose tags on the status endpoint (#2769)
* Provide a generic way to expose tags on the status endpoint for Launcher to presumably later consume.

* Switch to a JSON array for server tags
2022-07-21 16:28:56 +02:00
metalgearsloth
86590ceb1f Fix audio merge artifacts (#3061) 2022-07-20 09:58:25 +10:00
metalgearsloth
e518abd2be Version: 0.29.1.0 2022-07-19 21:31:12 +10:00
metalgearsloth
13ae59dbf6 Revert "Don't defer moveevents anymore (#3048)" (#3060) 2022-07-19 21:30:41 +10:00
20kdc
0ded41ebe1 Audio occlusion parallelization (#2776)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-07-19 19:40:59 +10:00
metalgearsloth
3eb295e3ef Version: 0.29.0.0 2022-07-19 18:37:35 +10:00
Leon Friedrich
1782792d30 Fix cross-grid/map container inserts (#3054) 2022-07-19 18:37:05 +10:00
metalgearsloth
d5c0776278 Don't defer moveevents anymore (#3048) 2022-07-19 18:36:45 +10:00
Pieter-Jan Briers
0822b41155 NetManager cleanup. (#3056)
Just removed a bunch of dead code related to message dispatch and instantiation.
2022-07-19 17:44:43 +10:00
Leon Friedrich
7a81c7f64a Misc Shader changes (#2974) 2022-07-19 00:32:58 +02:00
Leon Friedrich
a925b7f84d Add lookup range assert (#3049)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-07-17 06:25:08 +10:00
Leon Friedrich
557de01532 Dirty PVS chunk when visibility mask changes (#3045)
* Dirty PVS chunk when visibility mask changes

* fix tests?

* aaaaaa

* maybe sorta finally fix tests

* directly return vis mask,

Also defaults to 1 only if visibility component does not exist.

* make sure everything has first bit set
2022-07-17 06:23:35 +10:00
Leon Friedrich
a38cbc7188 Make recursive delete detach parents before children (#3008) 2022-07-17 06:05:10 +10:00
metalgearsloth
5146b1b3c6 Version: 0.28.6.0 2022-07-16 13:50:50 +10:00
metalgearsloth
0e97e3000f Add robust method for no lerp (#3040)
* Add robust method for no lerp

Also updated rotation lerping.

* a

* a

* Fix sleeping while I'm here + context

* I hate contexts I hate contexts
2022-07-16 13:50:18 +10:00
metalgearsloth
0c4a05dcbf Version: 0.28.5.1 2022-07-15 14:27:26 +10:00
Leon Friedrich
565fa9f046 Preserve crossgrid joints (#3050) 2022-07-15 11:40:18 +10:00
Pieter-Jan Briers
2783e89d1f SDL2 windowing backend (#2979)
* SDL2 windowing prototype.

* More stuff idk
2022-07-15 00:07:30 +10:00
metalgearsloth
d9d08dcbe3 Version: 0.28.5.0 2022-07-14 20:25:30 +10:00
metalgearsloth
6abeedae97 Clear crossmap joints properly (#3046) 2022-07-14 20:24:17 +10:00
metalgearsloth
7bc1eaabfd findgridsintersecting + metadata performance (#3047) 2022-07-14 20:23:49 +10:00
Paul Ritter
526997639b validates generic args of typeserializers (#3044)
* validates generic args

* whodunnit grrr im angry

Co-authored-by: Paul <ritter.paul1@gmail.com>
2022-07-14 10:35:38 +02:00
Leon Friedrich
9dc030c764 Better rich text error logging (#3036) 2022-07-13 01:57:21 +10:00
Pieter-Jan Briers
35308975db Client con host improvements:
* Don't disable access check outside FULL_RELEASE.
  * Content allows all commands on +HOST now
* Client-side completions are filtered for perms and sorted.
2022-07-11 23:23:12 +02:00
Pieter-Jan Briers
7649c120e9 Do not show forbidden commands in completion results. 2022-07-11 23:23:12 +02:00
Kara
610f6d88af Version: 0.28.4.0 2022-07-09 02:54:46 -07:00
metalgearsloth
0fb5b59eba Make command line config file not exception if not found (#3030) 2022-07-09 02:52:06 -07:00
Pieter-Jan Briers
77b1fd933c Fix MapLoaderTest having a nullable error in Rider. 2022-07-08 22:38:30 +02:00
Leon Friedrich
4ec019078d Add enum and custom hash set serializers (#2973) 2022-07-08 07:25:23 +10:00
metalgearsloth
fe022d4100 Version: 0.28.3.0 2022-07-06 18:52:02 +10:00
Paul Ritter
1d4eec4855 make serv3 null reading sane and yaml-complaint (#3027) 2022-07-06 14:17:10 +10:00
metalgearsloth
84fceb587b Make loadbp take degrees (#3024) 2022-07-06 14:16:57 +10:00
Paul Ritter
a4ad98519e serv3 now writes proper null values (oops) (#3026) 2022-07-06 00:23:13 +10:00
metalgearsloth
8f55a21cc4 Fix lsgrid (#3025)
* Fix lsgrid

Often worldpos wouldn't show due to formatting.

* Also MapId
2022-07-05 23:39:23 +10:00
metalgearsloth
4e40184c4a Version: 0.28.2.1 2022-07-03 14:52:03 +10:00
metalgearsloth
8bea8237f8 Fix physicsmap recursive changes (#3014)
* Fix physicsmap recursive changes

* Fix recursion
2022-07-03 14:49:32 +10:00
Leon Friedrich
00c4d68db8 Fix server shutdown error (#3011) 2022-07-02 14:21:16 +10:00
metalgearsloth
93e26fd88a Add test for recursive broadphase updates (#3010) 2022-07-02 14:10:57 +10:00
Pieter-Jan Briers
312b879b06 Fix connection timeout always being 30000f (#3013) 2022-07-01 19:43:53 -07:00
metalgearsloth
852d1874db Add test that detachparenttonull mapid is recursive (#3009) 2022-07-01 15:07:25 +10:00
Leon Friedrich
9e14a7e0d3 Lookup errors (#3007) 2022-07-01 13:46:26 +10:00
metalgearsloth
5700969945 Version: 0.28.2.0 2022-07-01 02:31:42 +10:00
metalgearsloth
6feb8b69ee Bump cfg log level to info (#2996) 2022-07-01 02:04:58 +10:00
keronshb
1ab14fa6b7 Moves fixture check in physics (#3004)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-07-01 02:04:24 +10:00
Leon Friedrich
445b13791e Lookup & dynamic tree changes (#3006) 2022-06-30 12:37:05 +10:00
metalgearsloth
5605149a63 Fix scale visuals (#3003)
Should be the last time
2022-06-29 22:40:13 +10:00
metalgearsloth
162b069de3 Version: 0.28.1.1 2022-06-29 19:18:15 +10:00
metalgearsloth
1c65686ee0 Fix spinbox overridevalue (#3002) 2022-06-29 19:17:03 +10:00
Pieter-Jan Briers
278755d938 Warn on startup if bad glibc version is detected. (#2998)
Yay.
2022-06-29 15:11:07 +10:00
Leon Friedrich
64b356a9bf Prevent dirty-on-init (#2999)
* prevent dirty-on-init

* Fix test
2022-06-29 15:10:51 +10:00
metalgearsloth
9681dc705e Version: 0.28.1.0 2022-06-29 13:21:06 +10:00
Leon Friedrich
fa2b0233c3 ECS detach to null (#2997)
* ECS detach to null

* fix crash
2022-06-29 13:17:58 +10:00
wrexbe
392e2fefca Fix entity manager shutdown (#2945) 2022-06-29 09:20:51 +10:00
TekuNut
47c56ffcf4 Fix crash in ReflectionManager (#2987) 2022-06-29 03:35:28 +10:00
metalgearsloth
dd602fd6d0 Version: 0.28.0.0 2022-06-28 22:56:26 +10:00
Leon Friedrich
2059d37c8f Remove implicit grid conversion (#2968)
* Remove implicit grid conversion

* fix map test

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-06-28 22:55:44 +10:00
metalgearsloth
6b73b765b2 Remove grid logs (#2994)
I added 2 of these and they aren't needed for me anymore.
2022-06-28 17:53:26 +10:00
metalgearsloth
fb32b55584 Sleep bodies when collision turned off (#2993)
May fix them getting through.
2022-06-28 17:53:13 +10:00
metalgearsloth
045aebfc9e Version: 0.27.1.2 2022-06-28 13:01:26 +10:00
metalgearsloth
449418b1d4 Fix cross-map contacts (#2990) 2022-06-28 13:00:51 +10:00
metalgearsloth
06cf2208f4 Bandaid findpairs issue (#2988) 2022-06-28 12:48:40 +10:00
TekuNut
ffbfdfe0b2 Fix client crash on sprite layer state change (#2984) 2022-06-27 09:18:21 +10:00
metalgearsloth
d7caa93cf5 Version: 0.27.1.1 2022-06-26 15:24:18 +10:00
metalgearsloth
0665781dfe Revert parent change (#2982) 2022-06-25 15:48:35 +10:00
metalgearsloth
a91413f1a6 Version: 0.27.1.0 2022-06-24 21:16:04 +10:00
Kara
6b9eeac228 More CompletionOption helpers (#2980) 2022-06-24 21:15:23 +10:00
wrexbe
c86e4e1ab9 Fix BuilderToMemory truncating (#2975) 2022-06-24 11:29:01 +02:00
wrexbe
269d229c2d Fix hotreload (#2976) 2022-06-23 10:40:14 +02:00
metalgearsloth
7e86065c67 Version: 0.27.0.2 2022-06-23 17:54:44 +10:00
metalgearsloth
dcb0c2eb92 Make GetEntitiesIntersecting(uid) use its bounds (#2978)
Was only using worldPos before.
2022-06-23 17:54:23 +10:00
metalgearsloth
fd667a67e7 Log deleted entities for physics (#2977)
Just crashed server and I'm too lazy to try to repro
2022-06-23 17:27:06 +10:00
metalgearsloth
bf966ee49b Version: 0.27.0.1 2022-06-23 14:38:58 +10:00
Leon Friedrich
2f75b74f1e Fix client disconnect crash (#2949) 2022-06-23 14:29:50 +10:00
metalgearsloth
a05b864952 Make transform handlestate set coordinates and not attachparent (#2965)
This makes the EntParentChangedMessage have the new position when it's issued.
2022-06-23 14:29:12 +10:00
Leon Friedrich
2d96e0cda1 "Fix" another client connection crash (#2950)
* Fix another client connection crash

* Add length info to error.

Co-authored-by: Electro <no>
2022-06-23 14:28:39 +10:00
metalgearsloth
cd1d6ee598 Version: 0.27.0.0 2022-06-23 12:13:07 +10:00
metalgearsloth
09d7ad9d62 Don't run client physics in frameupdate (#2953) 2022-06-23 12:12:54 +10:00
Kara
0c9c1366b0 Allow sprites to override container occlusion (#2971) 2022-06-22 16:07:09 -07:00
metalgearsloth
8470cf43b1 Version: 0.26.0.0 2022-06-22 09:53:15 +10:00
metalgearsloth
62a24a320c Make raiselocalevent not broadcast by default (#2972)
* Make raiselocalevent not broadcast by default

* I forgor to commit
2022-06-22 09:52:50 +10:00
Leon Friedrich
578066511f Maybe fix a placement manager crash (#2969) 2022-06-21 12:04:48 +02:00
metalgearsloth
2821492885 Version: 0.25.0.1 2022-06-20 20:51:55 +10:00
metalgearsloth
3806481f81 Fix broadphase crash (#2966) 2022-06-20 20:49:14 +10:00
metalgearsloth
e610b8a286 Hotfix recursive physics contacts (#2964) 2022-06-20 20:45:09 +10:00
ElectroJr
d283043a56 Version: 0.25.0.0 2022-06-19 20:10:37 -04:00
Leon Friedrich
4171b3ec4e Make Grid Uid Nullable (#2942)
* Make Grid Uid Nullable

* Fix recursion

* fix detach to null

* change obsolete text
2022-06-20 10:08:23 +10:00
wrexbe
f90872b085 Various test changes (#2930) 2022-06-20 10:03:17 +10:00
Leon Friedrich
077faebfc5 Fix some grid traversal misprediction (#2932)
* Fix some grid traversal misprediction

* a

* b

* c

* Revert "b"

This reverts commit ca64919a70.
2022-06-20 07:31:11 +10:00
metalgearsloth
526b37804e Expose GetLocalTilesIntersecting methods (#2961) 2022-06-20 07:27:20 +10:00
Leon Friedrich
b8cb9e6b1d Add Overlay.BeforeDraw() (#2958) 2022-06-20 06:28:09 +10:00
metalgearsloth
0dfd71c990 Version: 0.24.0.1 2022-06-17 13:57:44 +10:00
metalgearsloth
18232e946b Make broadphase updates recursive (#2959) 2022-06-17 13:56:52 +10:00
metalgearsloth
c06f3f003c Early out settiles for empty lists (#2957) 2022-06-17 07:10:11 +10:00
metalgearsloth
72cf2f6334 Version: 0.24.0.0 2022-06-16 15:34:32 +10:00
metalgearsloth
e0e47ad545 Add simple raycast method (#2937) 2022-06-16 15:33:35 +10:00
metalgearsloth
70157265b8 Fix prototype icon error textures (#2954) 2022-06-16 04:45:03 +10:00
wrexbe
1e5068f057 Make fixture init event order explicit (#2946)
* Make fixture init event order explicit

* No more physics init event

* No more physics init event

* Fixing some stuff
2022-06-14 19:25:40 +10:00
Leon Friedrich
2bdea420ae Misc rendering changes (#2948)
* Misc rendering changes

* More tiny changes
2022-06-14 19:24:27 +10:00
Leon Friedrich
be906faf42 Cache layer RSI state (#2947) 2022-06-13 17:49:28 +10:00
ElectroJr
a03eecaa36 Version: 0.23.0.0 2022-06-12 19:48:57 -04:00
keronshb
bc12a0af87 Reorders the signature for sound (#2928) 2022-06-13 09:45:26 +10:00
Leon Friedrich
d347641d00 Update save map command to show a success message. (#2944) 2022-06-13 09:45:04 +10:00
wrexbe
221dbf945e Fix localizing color (#2943) 2022-06-13 09:03:26 +10:00
Leon Friedrich
24c900aeae Small CheckFaceEyeVis() performance increase (#2940) 2022-06-13 08:36:35 +10:00
wrexbe
76aaca6260 Expose RemoveComponentDeferred (#2887) 2022-06-12 21:41:42 +02:00
metalgearsloth
d3519d799a Fix grid splitting (#2941) 2022-06-13 05:21:56 +10:00
Pieter-Jan Briers
1ea18b9448 Move analyzer tests over to separate project.
Safe to say the build system and Rider do not like the double-project-reference shenanigans going on in Robust.UnitTesting.
2022-06-12 12:35:57 +02:00
Pieter-Jan Briers
1e7956eaa8 Remove MarshalHelper
Not necessary anymore since .NET Core
2022-06-12 11:30:30 +02:00
metalgearsloth
7655aec413 Version: 0.22.0.0 2022-06-12 11:02:17 +10:00
Pieter-Jan Briers
a36a10c814 Fix deadlock on client shutdown.
This was an existing bug, but due to me moving more cleanup logic to game thread shutdown the window of opportunity for it to trigger just got much greater.
2022-06-11 16:28:14 +02:00
Pieter-Jan Briers
26cdae6877 cvar command shows completion hint showing cvar value.
Like in source!
2022-06-11 13:24:15 +02:00
Pieter-Jan Briers
c96eae620c Fix GetRegisteredCVars including unregistered CVars. 2022-06-11 13:23:35 +02:00
Pieter-Jan Briers
9591d16aed Implement res:// protocol for WebView, MIME type handling. 2022-06-10 17:09:46 +02:00
Pieter-Jan Briers
05bb361eb2 CEF cookie fixes (#2934)
* Trying to get res:// and usr:// cookies to wrok

* Update CefGlue

* Bump CEF

* Seal types in WebView

Fixes warnings

* Move most of client cleanup to game thread.

This used to run in the windowing thread which broke CEF shutdown, most notably cookie saving.

* "flushcookies" command for CEF.

* Remove unecessary res:// code.

* Fix tests

* More request handler fixes.

* Good thing I don't have to care about commit quality in PRs like this.
2022-06-10 14:30:57 +02:00
Pieter-Jan Briers
776669b789 Remove almost all allocations from F3 menu. (#2923) 2022-06-10 12:59:43 +02:00
Pieter-Jan Briers
8d5fa58e1a Avoid NRE if viewport has no eye 2022-06-09 09:39:08 +02:00
Leon Friedrich
dda544223f load & save map command update (#2926) 2022-06-09 13:13:46 +10:00
Leon Friedrich
34106195b0 Better sprite specifier errors (#2925) 2022-06-09 13:08:26 +10:00
Leon Friedrich
5bf3067342 Fix friend visualizer (#2924) 2022-06-09 03:29:32 +10:00
Leon Friedrich
ebeb504347 Make Eye use Matrix3.CreateTransform (#2921) 2022-06-09 03:10:43 +10:00
Leon Friedrich
0b824f2170 Add State application bool to IGameTiming (#2916) 2022-06-09 03:08:50 +10:00
Leon Friedrich
0d04d8a82a Add generic visualizer system (#2914) 2022-06-09 03:08:36 +10:00
Leon Friedrich
b360c4439b Matrix3 and Angle: add readonly and ref->in (#2919)
* Matrix3 and Angle readonly and ref->in

* fix precision
2022-06-08 17:53:17 +02:00
keronshb
d2cb4d102a Adds a filter to all except origin (#2922)
* Adds a filter to all except origin

* Spelling error fix
2022-06-08 14:59:53 +02:00
Leon Friedrich
b44524cd10 Matrix cleanup (#2920) 2022-06-08 14:52:48 +02:00
Vera Aguilera Puerto
7f0feef97c Version 0.21.0.0 2022-06-07 11:28:50 +02:00
Vera Aguilera Puerto
82a67ecd99 Add Access Permissions to friends, friend attributes now work in members too. (#2799) 2022-06-07 11:27:36 +02:00
metalgearsloth
42ad734a46 Version: 0.20.1.0 2022-06-07 12:11:45 +10:00
Pieter-Jan Briers
ac949a4bee Improve "monitor" command.
Has -all and +all options, code cleaned up including IDebugMonitors API and implementation.
2022-06-07 00:44:48 +02:00
Pieter-Jan Briers
60ca5beffa Put debug console below modal and popup root.
This means console completions aren't covered by F3, among other things.
2022-06-06 18:26:03 +02:00
Pieter-Jan Briers
a6ab044582 Fix shadow copies in Matrix3.TransformBoxSlow 2022-06-06 18:21:06 +02:00
Pieter-Jan Briers
d46fb519d5 Fix fullscreen disabling VSync in some cases.
I hate OpenGL.
2022-06-06 18:20:14 +02:00
Pieter-Jan Briers
832672149b Entity creation performance improvements (#2911) 2022-06-06 14:49:36 +02:00
Kara
3941930c2f Add fluent function for indefinite article (#2805) 2022-06-06 12:45:54 +02:00
metalgearsloth
4ab43cc923 Version: 0.20.0.0 2022-06-06 17:15:57 +10:00
metalgearsloth
cb0cb37e3c Remove PhysicsMap ref from physics comp (#2917) 2022-06-06 17:15:01 +10:00
metalgearsloth
df4ebd6c8c No more spoopy invisible ghosts (#2910)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-06 16:50:57 +10:00
wrexbe
647aa7ecf2 Expose total fixtures mass on physics (#2908) 2022-06-05 18:28:02 -07:00
Pieter-Jan Briers
6aaf18cb27 Static dispatch ClientEntityManager from ClientGameStateManager.
Speed.
2022-06-05 17:04:25 +02:00
Pieter-Jan Briers
08e295972c TryGetComponent is AggressiveInlining 2022-06-05 17:04:04 +02:00
Pieter-Jan Briers
b4a7c5d47a Miniscule perf improvements to some component state handling.
Basically won't matter but it's a 0.3%.
2022-06-05 16:06:13 +02:00
Pieter-Jan Briers
4226976821 Ordered EventBus optimizations (#2902) 2022-06-05 14:49:59 +02:00
Pieter-Jan Briers
38bc58e77c Reduce dictionary lookups when doing char glyph stuff. 2022-06-05 00:38:00 +02:00
Leon Friedrich
386b0bc232 Cache TransformComponent in trees (#2904)
* Cache TransformComponent in trees

* add deleted check.
2022-06-05 00:25:00 +02:00
Leon Friedrich
487471c2d1 Faster box transform (#2901) 2022-06-05 00:22:00 +02:00
metalgearsloth
e46cfe1601 Ensure maploader sizes (#2906) 2022-06-05 00:14:09 +02:00
Leon Friedrich
fc4eb664e2 Make TryGetComponent output nullable (#2905)
* Make TryGetComponent output nullable

* figs

* ah. there are more. Why do you fail me VS
2022-06-05 00:13:53 +02:00
Pieter-Jan Briers
6c92d246c8 Oops I broke XAML 2022-06-03 02:50:39 +02:00
Pieter-Jan Briers
e86bd33a29 Fix XAML support in Rider EAP 2022-06-02 21:50:39 +02:00
metalgearsloth
c4787b63a8 Version: 0.19.2.0 2022-06-02 21:02:43 +10:00
metalgearsloth
6b305349c9 Fix grid deletion crashing (#2899)
* Fix grid deletion crashing

* polite

* a

* excellent
2022-06-02 21:01:56 +10:00
Alex Evgrashin
3c16779d68 Add helper function in entity prototype (#2868) 2022-06-01 17:28:47 +02:00
Pieter-Jan Briers
38fcadf649 Remove allocations from physics ComputeDistance() (#2896) 2022-06-02 00:52:43 +10:00
metalgearsloth
6cc50013be Version: 0.19.1.3 2022-06-01 22:46:28 +10:00
metalgearsloth
bb7c9ad7fa Fix grid fixtures logger woopsy (#2895) 2022-06-01 22:36:50 +10:00
metalgearsloth
b53d838b14 Version: 0.19.1.2 2022-06-01 20:01:16 +10:00
metalgearsloth
e03831586e Physics tweaks (#2890)
* Tweak awake assetr slightly

It will still log but game shouldn't blow up anymore.

* b

* a

a
2022-06-01 13:13:15 +10:00
metalgearsloth
6acb8f8b1b Add logs to grid splitting (#2888) 2022-05-31 19:18:49 +10:00
metalgearsloth
29bf2cbbc4 Version: 0.19.1.1 2022-05-31 17:53:48 +10:00
metalgearsloth
4fc238864b Update circle solver to box2d's latest (#2883) 2022-05-30 15:38:20 +10:00
Leon Friedrich
cb8d2727f4 Undo all angle lerp changes (#2884) 2022-05-30 15:38:09 +10:00
metalgearsloth
9ef433d3ed Version: 0.19.1.0 2022-05-29 16:24:48 +10:00
Pieter-Jan Briers
02de3cd437 Fix tests with concrete EntityManager 2022-05-29 01:15:52 +02:00
Pieter-Jan Briers
e7211063e7 Remove unecessary Vertex2D.SizeOf 2022-05-29 01:13:12 +02:00
Leon Friedrich
e32ee1a58e Reuse post-shader render target (#2882) 2022-05-29 01:02:19 +02:00
Pieter-Jan Briers
1eb5859f01 Expose concrete EntityManager on IoC, use it in EntitySystem.
REMOVE VIRTUAL DISPATCH.
2022-05-29 01:01:50 +02:00
Pieter-Jan Briers
ff7c3dc45c Do FramePreEngine and FramePostEngine on server 2022-05-29 00:39:54 +02:00
Pieter-Jan Briers
655b5974a3 Move sRGB -> linear conversion for vertex color to vertex shader.
This took almost 2% of CPU time on release. Jeez.
2022-05-28 23:18:05 +02:00
Leon Friedrich
47d7c7cf6c Revert ShortestDistance changes (#2881) 2022-05-29 04:03:31 +10:00
wrexbe
1c39deae6c Fix github action test output spam (#2847) 2022-05-28 16:15:37 +02:00
Pieter-Jan Briers
6c4dc7fc72 Version: 0.19.0.0 2022-05-28 15:36:59 +02:00
Pieter-Jan Briers
3c5618364c Move ValueList<T> to Robust.Shared.Collections 2022-05-28 15:34:46 +02:00
Pieter-Jan Briers
bf1cc8fd7c Minor performance improvements (#2860) 2022-05-28 15:28:08 +02:00
20kdc
72d4d50788 Tile aliases (#2840) 2022-05-28 14:59:58 +02:00
Leon Friedrich
6a86fcdeeb Fix WorldSpace overlay drawing (#2878) 2022-05-28 14:52:01 +02:00
Pieter-Jan Briers
dad95ad73a Fix KeepAspectCovered 2022-05-28 14:46:15 +02:00
20kdc
77f915acf5 Strip Lidgren "Disconnected: " prefix when a connection fails because of interruption by a disconnect with a structured message. (#2880)
Note that this otherwise retains the prefix, which may be important for debugging.
2022-05-28 14:37:17 +02:00
Pieter-Jan Briers
6fc1daf978 Some compiler warning fixes. 2022-05-28 13:36:35 +02:00
Pieter-Jan Briers
934f589778 Put Control FrameUpdate() before style & layout. (#2877) 2022-05-28 13:09:19 +02:00
Clyybber
305ea97d5b Limit audio raycast length (#2851)
* Limit audio raycast length

* Add MidiManager.MaxDistanceForCulling and cull based on MaxDistance.
2022-05-28 13:07:36 +02:00
Pieter-Jan Briers
e3b26e80bf Sync CurTime base. (#2858) 2022-05-28 13:03:42 +02:00
Leon Friedrich
810ef119b0 Remove "A:" log (#2879) 2022-05-28 11:10:41 +02:00
20kdc
393b27679d ACZ general speedups (#2873)
* Cleave the ACZ code into two parts

* SSAZip - faster-performing than ZipArchive, very small codebase

* OnDemandFile to reduce RAM usage of SSAZip

* Modify OnDemandFile to be more amiable for replacing parts of ACManifest

* Make the ACZ Manifest code a lot less reliant on an "internal zip file" for memory usage reasons

* Finally allow disabling legacy client zip creation entirely

* ZIP is now only an ingestion format for ACZ, not actually served anymore

* We do a little renaming

* We do a little namespace adjustment

* We do a little ABOMINATION OF FILE MERGING
2022-05-27 20:52:38 +02:00
Pieter-Jan Briers
a592134caf run XamlIL with internal MSBuild by default.
This only needs to be external when developing XamlIL itself, and I assume doing it external worsens build perf somewhat.
2022-05-27 17:42:27 +02:00
wrexbe
2389df7c6f Ignore missing components on the client (#2846) 2022-05-27 15:30:22 +02:00
Leon Friedrich
422202348e Change SplitContainer MeasureOverride (#2874) 2022-05-27 13:31:54 +02:00
metalgearsloth
284e08ffd9 Version: 0.18.1.3 2022-05-27 10:18:30 +10:00
Leon Friedrich
2ce3d04bba Remove EntitySystem.Get from SpriteView.DrawInternal() (#2867) 2022-05-27 10:18:01 +10:00
Acruid
8e67bfe990 Backwards compatible API additions to support removing GridId from content. (#2855) 2022-05-27 10:17:05 +10:00
Leon Friedrich
27dc9510a3 Remove ambiguity in sprite specifier (#2844) 2022-05-27 10:16:08 +10:00
Leon Friedrich
d4708cb144 Make ignored component errors more explicit (#2875) 2022-05-27 10:15:44 +10:00
Pieter-Jan Briers
986de32043 Don't try to parse JSON structured disconnects if it doesn't look like JSON.
Avoid my debugger getting caught on the exception.
2022-05-27 00:03:39 +02:00
Kara
4e90c291b3 Make ShortestDistance not reduce angle (#2869) 2022-05-25 21:55:31 -07:00
metalgearsloth
7775767687 Version: 0.18.1.2 2022-05-26 14:29:12 +10:00
Leon Friedrich
5624476e2b Reset last modified tick (#2871) 2022-05-26 14:28:37 +10:00
Leon Friedrich
9ef80864b7 Fix completion divide by zero (#2866) 2022-05-26 04:38:08 +10:00
Clyybber
c32ef136a1 Fix completion crashing on a invalid path not starting with '/' (#2861) 2022-05-25 13:39:31 +10:00
metalgearsloth
b2ea0fe1e2 Version: 0.18.1.1 2022-05-25 00:56:51 +10:00
metalgearsloth
be86b12b14 Fix collisionwake on spawn (#2859)
* Fix collisionwake on spawn

Stuff that was immediately slept wasn't checked correctly.

* Testy
2022-05-25 00:55:11 +10:00
Pieter-Jan Briers
8b8e499615 Avoid TLS lookup in IoCManager.Resolve<T>(ref T) if instance provided. 2022-05-23 23:33:01 +02:00
metalgearsloth
36b0d38b70 Version: 0.18.1.0 2022-05-22 18:56:53 +10:00
Kara
78ef6921da Fix two angle lerping bugs (#2850) 2022-05-22 18:56:16 +10:00
metalgearsloth
f6ab67e92c Fix audio being occluded by non-hard fixtures (#2849) 2022-05-22 18:32:32 +10:00
Vera Aguilera Puerto
44ffdcf429 Also look for "default.dls" soundfonts on Linux.
Technically, it still opened them fine if they were called "default.sf2" but having the correct extension is better, honestly.
2022-05-20 21:55:26 +02:00
Vera Aguilera Puerto
53f4d3fab6 Allow soundfonts shipped by Content to override system soundfonts.
If Content wants to override the system soundfont, it should be able to.
2022-05-20 21:41:12 +02:00
metalgearsloth
7dcf543443 Version: 0.18.0.1 2022-05-20 18:30:09 +10:00
metalgearsloth
4e445ee313 Physics command niceties (#2843) 2022-05-20 14:17:20 +10:00
metalgearsloth
c6be3e145a Fix help command crash (#2841) 2022-05-19 18:18:33 +10:00
Pieter-Jan Briers
f90526be22 Bump ANGLE, add ES3OnFL10_0 support (#2834) 2022-05-19 07:55:36 +10:00
metalgearsloth
df09bc2cf0 Version: 0.18.0.0 2022-05-19 07:52:46 +10:00
metalgearsloth
a1affcfd3f BodyTypeChangedEvent changes (#2838) 2022-05-19 07:51:54 +10:00
metalgearsloth
a402f3a880 Version: 0.17.0.0 2022-05-17 13:32:33 +10:00
Leon Friedrich
b0fe9fb1a4 Log error for invalid coordinate conversions (#2835)
* Log error for invalid coordinate conversions

* remove $$$
2022-05-17 13:10:33 +10:00
Pieter-Jan Briers
5057c91dcd Console command completions v1. (#2817)
* Console command completions v1.

I think it works™️

* Unify cvar commands

* Handle no-completions-at-all better.

* Don't crash if you tab complete while no completions available.

* Always show hints if available

* Properly null completion hint over the wire

* Unify help command, localize it.

* Clean up + localize cvar command.

* Remove debug logging

* List command unified & localized.

* Remove server completions debug logging

* Remote execute command.

Had to make everything async for this.

* Don't lower case enums or bools
Why

* GC commands converted and localized.

* Fix remote command completions.

Whoops

* Kick command completions

* lsasm unified & localized.

* Revert "Don't lower case enums or bools"

This reverts commit 2f825347c3.

* ToString gc_mode command enums instead of trying to fix Fluent.

Ah well.

* Unify szr_stats

* Unify log commands, completions

* Fix compile

* Improve completion with complex cases (quotes, escapes)

* Code cleanup, comments.

* Fix tab completion with empty arg ruining everything.

* Fix RegisteredCommand completions

* Add more complex completion options system.

* Refactor content directory entries into a proper resource manager API.

* Implement GetEntries for DirLoader

* Make type hint darker.

* Exec command autocomplete, pulled play global sound code out to engine.
2022-05-17 13:07:25 +10:00
Pieter-Jan Briers
84a80db21f Quick and dirty environment variable to disable sandboxing.
Make game start faster.
2022-05-16 22:07:09 +02:00
20kdc
8657e5516b Structured disconnect messages (#2831)
* net structured disco

* Structured reason into NetChannelArgs/etc.

* Enable redial flag in common cases

* Get it all done

* Disco->DisconnectMessages
2022-05-16 21:48:12 +02:00
Pieter-Jan Briers
6b24da6990 Don't emit array precisions on GLES2 2022-05-16 17:32:45 +02:00
20kdc
0ee87bc771 Colour batch reduction (#2809)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2022-05-16 17:28:37 +02:00
metalgearsloth
6e35c89740 Significantly optimise prediction resetting (#2826)
* Significantly optimise prediction resetting

Turns out just tracking dirty entities and not iterating 30k is much faster.

* cleaner

* Slightly better again

* review

* Fix

* boop

* rebiew

* A
2022-05-16 22:08:17 +10:00
Leon Friedrich
9d69b330b5 Stop double AnchorStateChangedEvent (#2830) 2022-05-16 14:40:48 +10:00
metalgearsloth
22b3f3148c Add default ctor for mousejoint 2022-05-16 13:55:30 +10:00
metalgearsloth
b73b3007f2 Version: 0.16.0.0 2022-05-16 13:20:12 +10:00
Leon Friedrich
37dd4b0893 Pass sprite component in AppearanceChangeEvent (#2829) 2022-05-16 13:19:40 +10:00
metalgearsloth
07c5a38582 Issue collision change events on entity spawns again (#2828)
I thought I'd think of something better for pathfinding but I did not.
2022-05-16 13:17:48 +10:00
metalgearsloth
c866c6b59b Optimise grid traversal for pop-in (#2825)
This was like 1/3 of the frame spikes from PVS pop-in. The main benefit is just checking if the entity is anchored for grid traversal and the secondary was earlying-out handling component state if it's sent to nullspace.
2022-05-16 07:37:01 +10:00
ElectroJr
c3e97cb97e Version: 0.15.1.0 2022-05-15 15:25:38 +12:00
Leon Friedrich
52ffb97369 Change overlay screen texture wrapping (#2749) 2022-05-15 13:20:52 +10:00
Leon Friedrich
bad5657725 MapLoader and mapping command changes (#2744) 2022-05-15 12:28:38 +10:00
wrexbe
f8dc3c8a0e Add some CodeAnalysis attributes to whitelist (#2811) 2022-05-15 12:25:57 +10:00
Paul Ritter
77493b5d14 caches reflection in serv3 datadefinition delegates (#2790)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-14 16:37:18 +10:00
metalgearsloth
b1ceafbe4f Version: 0.15.0.0 2022-05-14 15:14:10 +10:00
Pieter-Jan Briers
41e9d9b08b Client profiling system (#2783)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-14 15:08:46 +10:00
metalgearsloth
dc32549c75 Version: 0.14.7.0 2022-05-14 14:55:56 +10:00
metalgearsloth
17dd3af3c7 ECS metadata pausing (#2800) 2022-05-14 14:55:42 +10:00
metalgearsloth
32bdc19fe9 Final grid movement optimisation (#2711) 2022-05-14 14:54:31 +10:00
metalgearsloth
70fbefbe62 Fix joints crash (#2816) 2022-05-14 14:51:45 +10:00
Vera Aguilera Puerto
64cd6ea9be Adds GridUid field to TileRef. (#2815)
* Adds GridUid field to TileRef.

* actually compiles
2022-05-13 18:00:33 +10:00
metalgearsloth
aa92c2444d Version: 0.14.6.0 2022-05-13 12:07:59 +10:00
metalgearsloth
9b19626f1b Port mousejoint from box2d (#2814) 2022-05-13 00:21:39 +10:00
Moony
2bbe5193ee Moves that disable connect option nobody can use to somewhere people can use it. (#2812) 2022-05-12 16:02:12 +02:00
metalgearsloth
d11318f082 Make tile placement much less jank (#2785) 2022-05-12 22:27:06 +10:00
wrexbe
237f948d99 BinaryPrimitives > BitConverter (#2813)
* BinaryPrimitives > BitConverter

* Forgot a :
2022-05-12 07:57:21 +02:00
Kara D
f3449be1e9 Version: 0.14.5.0 2022-05-11 13:43:58 -07:00
Vera Aguilera Puerto
b95ffda711 EntityCoordinates methods for getting grid/map EntityUid.
Uses the new Transform properties that return grid/map EntityUids.
2022-05-11 14:24:46 +02:00
Moony
0932fa0058 Add the concurrent collections and BitConverter to the allow list. (#2810) 2022-05-11 00:11:32 +02:00
Pieter-Jan Briers
da2e46b81b Increase command timeout on benchmark SSh action 2022-05-10 16:05:53 +02:00
Pieter-Jan Briers
d4a1fcc9c6 Fix database code for benchmarks. 2022-05-10 15:44:25 +02:00
Pieter-Jan Briers
c7e7f4f28f make run_benchmarks.py handle errors better. 2022-05-10 14:44:53 +02:00
Pieter-Jan Briers
87e191b8d7 Benchmarks CI attempt 6 2022-05-10 14:35:12 +02:00
Pieter-Jan Briers
05b21fcfcc Benchmark CI attempt 5 2022-05-10 11:54:25 +02:00
Pieter-Jan Briers
48e4ae87d8 Benchmark CI attempt 4(?) 2022-05-10 11:18:04 +02:00
Pieter-Jan Briers
8b090034f1 Benchmarks CI fix attempt 3 2022-05-10 11:14:17 +02:00
Pieter-Jan Briers
41c183ac09 Fix GITHUB_SHA? 2022-05-10 11:10:57 +02:00
Pieter-Jan Briers
4380b95451 Fix benchmarks attempt 1 2022-05-10 11:06:57 +02:00
Pieter-Jan Briers
90fc486a20 Allow manual dispatch of benchmarks 2022-05-10 11:00:52 +02:00
Paul Ritter
f254153962 benchmark script (#2745)
* benchmark script

* more changes

* oopsie

* adjust workflow

* Put a concurrency limit on the benchmarks action

* Update run_benchmarks.py

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2022-05-10 10:58:42 +02:00
Moony
a2538d1905 Add the setter for images to the sandbox list (#2802) 2022-05-10 09:35:55 +02:00
metalgearsloth
5d7a2879a7 Fix scaling consistency between sprite and bounds (#2803) 2022-05-10 00:34:07 -07:00
20kdc
986adf6494 RobustToolbox side of Redial API. (#2804)
* RobustToolbox side of Redial API.

Please be aware that as far as I know testing this code is nigh-impossible until it ships.

* a smidge of paranoia

* paranoia on the paranoia please
2022-05-10 09:24:46 +02:00
Pieter-Jan Briers
15932fb9aa DebugTools.Assert(bool, string) does not allocate if string is a format string anymore. 2022-05-10 00:59:36 +02:00
Pieter-Jan Briers
3ae4bb03f5 Enable NetManager latency sim on release, add no-bye to INetChannel.
A minute amount of tomfoolery.
2022-05-09 15:43:30 +02:00
metalgearsloth
7f47478997 Make physics testbed slightly less annoying to use (#2794) 2022-05-08 23:28:54 +10:00
metalgearsloth
a2923450ea Optimise occluder dirtying (#2801)
Mostly when stuff spawning in.
2022-05-08 15:16:56 +10:00
metalgearsloth
5366b9a35b Cleanup collisionmanager (#2792)
1. Split it into partials because my scroll wheel was hating me.
2. Removed AABB shapetypes because contacts were made fast enough it doesn't matter.
2022-05-08 14:41:36 +10:00
metalgearsloth
5ca37c68e2 Optimise physics init (#2786) 2022-05-08 14:39:54 +10:00
Vera Aguilera Puerto
22aa274d03 Add GridUid and MapUid properties to TransformComponent. (#2798) 2022-05-07 22:43:00 +10:00
metalgearsloth
54bbe55bb9 Version: 0.14.4.0 2022-05-07 21:42:57 +10:00
metalgearsloth
9706576e66 Fix grid splits for empty chunks (#2797) 2022-05-07 13:26:26 +10:00
metalgearsloth
b2ccd65da4 Fix showgridnodes colours (#2796) 2022-05-07 11:17:28 +10:00
Paul
c587cd2e12 hm 2022-05-06 18:36:50 +02:00
Paul Ritter
ba23a989a9 make pvs account for lastack properly (#2733) 2022-05-06 18:09:30 +02:00
metalgearsloth
c6c69668c8 Fix polyshape centroids (#2793) 2022-05-05 22:42:35 +10:00
Leon Friedrich
b0a4593f44 Speed up map init, and unpause map on init (#2781)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-05 19:21:03 +10:00
metalgearsloth
2d6e699e2c Mark component name as obsolete (#2791) 2022-05-05 18:42:38 +10:00
metalgearsloth
4307509402 ECS even more transform (#2742)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-05-05 13:20:23 +10:00
Paul
ed165b1e4c removes some iocresolves in mapmanager 2022-05-04 23:17:47 +02:00
Paul
3503300a23 minor serv3 optimization 2022-05-04 23:05:28 +02:00
Paul
3ab3d255ed fix seed benchmark 2022-05-04 18:43:17 +02:00
metalgearsloth
fd625e0b30 Fix scale command (#2784)
* Fix scale command

Everything will be visualizers.

* comment for future coders
2022-05-04 22:49:42 +10:00
ElectroJr
53af37cd56 Version: 0.14.3.1 2022-04-30 01:51:51 +12:00
Leon Friedrich
6bf4945181 Allow int uniforms to specify precision (#2779) 2022-04-29 23:48:08 +10:00
metalgearsloth
868320c513 Fix VV lineedit crash 2022-04-29 00:41:14 +10:00
Leon Friedrich
577b836420 Fix grid-traversal parenting (#2777) 2022-04-28 18:08:56 +10:00
metalgearsloth
4a36b52657 Nuke an xform log
Probably not worth it.
2022-04-27 00:35:38 +10:00
metalgearsloth
8dc944d22d Stop invalid broadphase change from crashing the game (#2717) 2022-04-26 23:25:28 +10:00
metalgearsloth
0a10170155 Fix map change crash (#2716)
* Fix map change crash

Follower really out here exposing all the ordering bugs.

* Log AttachToGridOrMap
2022-04-26 23:21:58 +10:00
metalgearsloth
dfa2c222d1 Version: 0.14.3.0 2022-04-26 01:18:07 +10:00
metalgearsloth
e288af162c Add event for post-grid-split (#2774) 2022-04-26 01:17:22 +10:00
Kara
6280820c86 Merge pull request #2768 from ShadowCommander/errorcheck-vv-lineedit
Add null check to VV string parsing
2022-04-24 22:51:49 -07:00
ShadowCommander
102b31f83d Add null check to VV string parsing 2022-04-24 02:16:42 -07:00
metalgearsloth
37ca9ca19a Version: 0.14.2.4 2022-04-24 16:40:10 +10:00
metalgearsloth
0c151ad456 Fix grid deletion for SetTiles (#2767) 2022-04-24 16:39:57 +10:00
metalgearsloth
55e3f749b4 Version: 0.14.2.3 2022-04-24 16:07:19 +10:00
metalgearsloth
16902d7fbc Hotfix anchoring (#2764) 2022-04-24 16:06:50 +10:00
metalgearsloth
c37f53e083 Issue re-parent event on split (#2765) 2022-04-24 15:25:55 +10:00
metalgearsloth
4cc499afdf Version: 0.14.2.2 2022-04-24 13:22:39 +10:00
20kdc
48895efad7 Flexible object pool for ZStd compression contexts rather than the array-based version (#2763) 2022-04-23 20:17:59 +02:00
metalgearsloth
eb46b04c0e Version: 0.14.2.1 2022-04-24 00:58:38 +10:00
metalgearsloth
442de12b99 Grid splitting (#2743)
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 00:57:56 +10:00
Vera Aguilera Puerto
712c1f3559 Adds "ressys" and IEntitySystemManager dependency to scripting globals. (#2762)
"ressys" resolves an `EntitySystem`.
2022-04-24 00:55:31 +10:00
Vera Aguilera Puerto
5a5cfa1eba Adds GetGridOrMapTilePosition to SharedTransformSystem. (#2759)
A little helper method that would be VERY useful for many content things... Such as atmos.
2022-04-24 00:55:11 +10:00
metalgearsloth
7988386bc3 Version: 0.14.1.1 2022-04-24 00:53:41 +10:00
Leon Friedrich
76bfe2905d Add support for float[] and vec2[] in shaders (#2751)
* huh it works.

* vector arrays
2022-04-22 22:43:17 +02:00
ShadowCommander
23893bcacd Change LineEdit to keep cursor position (#2752)
* Change LineEdit to keep cursor position

* Revert console changes
2022-04-22 22:42:24 +02:00
Pieter-Jan Briers
c1da159e8f Rely on SharpZstd -Bsymbolic 2022-04-22 22:39:59 +02:00
20kdc
13889acb37 Fix crash caused by passing uninitialized structure to ZSTD_inBuffer (#2760) 2022-04-22 14:10:20 +02:00
Vera Aguilera Puerto
ffb3de3f2c Fix loading soundfonts from filesystem on Linux 2022-04-21 17:52:27 +02:00
Flipp Syder
87cd45fc64 Adds custom midi soundfont support (sandboxed) (#2746) 2022-04-21 10:05:57 +02:00
Leon Friedrich
1cf914813c Add PVSOverrideSystem (#2747)
* Add PVSOverrideSystem

* add session and clear functions
2022-04-20 16:00:18 +02:00
Pieter-Jan Briers
86d61f8d03 Version: 0.14.0.1 2022-04-20 15:39:32 +02:00
Pieter-Jan Briers
8f638fbf9e HOTFIX ParallelManager out of bounds
I could have sworn I made this -1.

Completely untested
2022-04-20 15:21:17 +02:00
metalgearsloth
95ac134a07 Comment out msgstate logger (#2754)
Getting spammed and I don't think we want to log here long-term anyway.
2022-04-20 13:13:15 +02:00
metalgearsloth
4e65f9b2a1 Version: 0.14.0.0 2022-04-20 18:48:06 +10:00
Paul
d60bbe9fe9 misc client optimizations 2022-04-18 22:34:49 +02:00
Pieter-Jan Briers
dec1495e1e Remove reference to ManagedHttpListener.
How did this ever compile?
2022-04-17 19:13:24 +02:00
Paul
dc72c6fe22 fix typo 2022-04-17 18:15:41 +02:00
Paul
141b1205c6 removes some todos 2022-04-17 18:09:46 +02:00
Pieter-Jan Briers
65f4a09ad5 Try to fix ZStd stuff for servers. 2022-04-17 18:02:35 +02:00
Pieter-Jan Briers
3d1545c0b9 Fix incorrect unsubscription to AssemblyLoadContext.Default.Resolving.
+= instead of -=.
2022-04-17 18:02:35 +02:00
metalgearsloth
ec26dd622b DetachParentToNull tweaks (#2741)
* DetachParentToNull tweaks

The other parent change message already has the mapid and gridid updated when issuing the event.

We'll also guard the event by checking if they're already in nullspace.

* woops
2022-04-17 17:28:07 +10:00
metalgearsloth
0ab3131964 ECS transform states (#2710)
* ECS transform states

Turns out it also saves us a GetComponent on the parent too which is nice.

* Fix test
2022-04-17 14:55:29 +10:00
Pieter-Jan Briers
588a9e9f63 ZSTD game states + other improvements (#2737) 2022-04-16 14:36:59 +02:00
Pieter-Jan Briers
f2fa930edd Block explicit layout types in sandboxing. 2022-04-16 14:17:37 +02:00
Kara D
ec47229a37 Version: 0.13.0.0 2022-04-15 14:36:50 -07:00
mirrorcult
bf5d1d58a8 Merge pull request #2715 from moonheart08/better-map-loading 2022-04-15 14:34:48 -07:00
mirrorcult
8b4da24ee7 Merge pull request #2722 from PaulRitter/2022_04_12_abstract_validation 2022-04-15 14:34:22 -07:00
mirrorcult
3fba108d70 Merge pull request #2734 from PJB3005/22-04-14-spacewizards-http 2022-04-15 14:34:01 -07:00
mirrorcult
35029f0eed Merge pull request #2692 from vulppine/color-sliders 2022-04-15 14:33:21 -07:00
mirrorcult
b66ab9d7c6 Merge pull request #2727 from ElectroJr/update-mapping-except 2022-04-15 14:31:30 -07:00
mirrorcult
5e0b745ba9 Merge pull request #2739 from PJB3005/22-04-15-remove-createnetmsg 2022-04-15 14:30:32 -07:00
Pieter-Jan Briers
45d906ba7e Deprecate CreateNetMessage<T>. 2022-04-15 18:47:42 +02:00
Pieter-Jan Briers
24b124fb17 Fix client reconnect 2022-04-15 15:28:45 +02:00
Vera Aguilera Puerto
7cb0978468 Revert "Adds custom MIDI soundfont support (#2720)"
This reverts commit 9ff46b9aad.

Sandbox violation, oops.
2022-04-15 12:46:30 +02:00
mirrorcult
44cb135a1d Even shorter pretty-print type abbreviations for VV (#2735) 2022-04-15 09:15:10 +02:00
Pieter-Jan Briers
146b673203 Move string serializer to ZStd and BLAKE2b.
Faster and smaller
2022-04-15 01:16:35 +02:00
Pieter-Jan Briers
b0d23c5665 Remove zstd & libsodium natives from client publishes.
Save a good megabyte.
2022-04-15 00:39:56 +02:00
Pieter-Jan Briers
68f89c8958 SkipIfSandboxedAttribute
Should allow something like OpenDream to provide unsandboxed-only DLLs easily.
2022-04-15 00:31:17 +02:00
Pieter-Jan Briers
1327d6bf25 Replace ManagedHttpListener submodule in favor of NuGet package.
It's SpaceWizards.HttpListener now!
2022-04-14 23:53:57 +02:00
Pieter-Jan Briers
237e37ff30 Update Lidgren submodule 2022-04-14 23:47:17 +02:00
Pieter-Jan Briers
4d707c86cb Version: 0.12.1.0 2022-04-14 17:17:17 +02:00
Pieter-Jan Briers
c7027c6e00 ACZ manifest delta downloads (#2698) 2022-04-14 17:15:54 +02:00
Paul Ritter
81ec61bcc8 overflowqueue (#2721)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2022-04-14 10:57:28 +02:00
DrSmugleaf
649178fa54 Rename engine prototypes folder to EnginePrototypes (#2723) 2022-04-14 05:46:29 +02:00
Flipp Syder
9ff46b9aad Adds custom MIDI soundfont support (#2720)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2022-04-13 11:59:43 +02:00
ElectroJr
cdcbb60ca7 more comments 2022-04-13 21:46:40 +12:00
ElectroJr
d8cdb2b312 comments 2022-04-13 21:43:47 +12:00
ElectroJr
fa1c1b8e6e better equality 2022-04-13 21:39:48 +12:00
ElectroJr
2ded835602 Make MappingDataNode.Except() not recursive 2022-04-13 21:08:59 +12:00
moonheart08
a43f04818d fix map commands. 2022-04-12 09:48:45 -05:00
moonheart08
278dc60119 use a query for xform. 2022-04-12 09:43:59 -05:00
moonheart08
8a202be0cf naming. 2022-04-12 09:34:18 -05:00
moonheart08
58940a3cd7 bp/map load now take arguments. 2022-04-11 23:54:15 -05:00
moonheart08
aa9721d146 fix tests 2022-04-11 23:15:37 -05:00
Paul
79f114ad5b work 2022-04-12 02:04:41 +02:00
Leon Friedrich
197a6ddd9d Fix sprite bb calculation (#2714) 2022-04-11 18:13:32 +02:00
metalgearsloth
4a4fb15e06 Add xform comp ref to parent change message (#2709) 2022-04-11 17:01:07 +10:00
metalgearsloth
e7e83ce6e8 Optimise fixture init slightly (#2707) 2022-04-11 16:58:48 +10:00
Leon Friedrich
a82b293452 Make RemoveComp not error on missing component (#2689) 2022-04-11 16:57:35 +10:00
Vera Aguilera Puerto
bb483a3a38 Add "midipanic" command. (#2701) 2022-04-11 16:55:12 +10:00
moonheart08
2ca3d0e395 Fix map loading once and for all. 2022-04-11 00:44:28 -05:00
metalgearsloth
bda79b1e82 Cache serialized types (#2706) 2022-04-11 12:50:34 +10:00
metalgearsloth
4f4b754e2d Don't allow velocity to be set where an obj can't collide (#2691) 2022-04-11 12:49:35 +10:00
mirrorcult
214cabac43 Merge pull request #2713 from oappiah/minor_config_update 2022-04-10 13:35:00 -07:00
Appiah
7b6229c222 Corrected the map example 2022-04-10 22:24:21 +02:00
Paul
1a14a75897 nullspace viewer crash fix 2022-04-10 17:52:12 +02:00
metalgearsloth
76b75fd9b3 Remove LINQ from sprite bounds (#2708) 2022-04-10 17:48:45 +10:00
Pieter-Jan Briers
b969fd22f7 Version: 0.12.0.1 2022-04-09 21:02:56 +02:00
Profane McBane
8d27d091af Hotfix - change PVS pools to use MaxVisPoolSize (#2704) 2022-04-09 20:54:41 +02:00
DrSmugleaf
1eb7393a60 Revert "pvsrange vec2 + eyezoom (#2676)" (#2703)
This reverts commit 582d8a5587.
2022-04-09 19:41:11 +02:00
Vera Aguilera Puerto
4cf88507c2 Version: 0.11.0.1 2022-04-09 13:21:38 +02:00
Vera Aguilera Puerto
3565d8b321 Fix synth state getting reset every MIDI player loop. 2022-04-09 13:21:09 +02:00
Vera Aguilera Puerto
7094c29b2e Version: 0.11.0.0 2022-04-08 16:07:42 +02:00
Vera Aguilera Puerto
63004b270f Cleans up and improves MIDI code significantly. (#2666) 2022-04-08 15:58:15 +02:00
metalgearsloth
6714a99b38 EntityLookup anchor flag test (#2699) 2022-04-08 13:36:24 +10:00
metalgearsloth
4c3b8df1e7 Fix anchor query (#2697) 2022-04-08 09:56:30 +10:00
metalgearsloth
4bb695121f Version: 0.10.0.0 2022-04-06 19:34:47 +10:00
metalgearsloth
09fd47c421 Don't store contained entities on entitylookup (#2662) 2022-04-06 19:31:34 +10:00
vulppine
d201d9c688 adds color sliders, fixes issues with RGB->HSL/V 2022-04-05 12:21:59 -07:00
Paul
fd1e25c584 Version: 0.9.3.2 2022-04-05 18:51:03 +02:00
Paul Ritter
6bb66ae70e fixes loc (#2685) 2022-04-05 18:50:27 +02:00
Paul
cc82d6b1d9 Version: 0.9.3.1 2022-04-05 18:36:19 +02:00
Paul
956be749b6 fix prototype reload 2022-04-05 18:36:09 +02:00
Paul Ritter
6585a00608 readds expandpvsevent (#2684) 2022-04-05 19:47:14 +10:00
metalgearsloth
c0525f710f Sprite subscription shutdown (#2688) 2022-04-05 19:45:23 +10:00
Vera Aguilera Puerto
d3672807d2 Improves SpriteSystem.GetPrototypeIcon method significantly. (#2680) 2022-04-05 16:36:16 +10:00
ElectroJr
60f18d5f36 Version: 0.9.3.0 2022-04-05 18:06:43 +12:00
mirrorcult
e72d3de256 Local event for BUI opening (#2687) 2022-04-05 15:52:02 +10:00
Moony
ba9846b9c4 Fix vector2 CVars (#2686) 2022-04-05 15:03:10 +10:00
Paul
09586284dc Version: 0.9.2.0 2022-04-04 20:28:53 +02:00
Paul
a1ee4374b2 add a check for major version == 0 2022-04-04 20:28:26 +02:00
Paul Ritter
4de6f25f11 updates version-script to use the new version format (#2683) 2022-04-04 20:25:12 +02:00
Paul Ritter
582d8a5587 pvsrange vec2 + eyezoom (#2676)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2022-04-04 20:20:13 +02:00
Leon Friedrich
ec53b04f99 Add NotNullWhen attribute to TryComp (#2681) 2022-04-04 11:29:02 +02:00
metalgearsloth
950fc94408 Physicsmap tweaks (#2663) 2022-04-04 17:10:15 +10:00
Leon Friedrich
58d12e6e09 Remove Component.OnAdd() (#2660) 2022-04-04 16:11:47 +10:00
ElectroJr
94323005c4 Version: 0.9.1 2022-04-04 17:43:01 +12:00
metalgearsloth
4989842057 Remove IgnorePause (#2649) 2022-04-04 15:41:38 +10:00
Paul
80172636a8 version 0.9 - serv3 refactor 2022-04-03 02:00:41 +02:00
Paul Ritter
8491f7be24 New Serv3 api just dropped (#2605)
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2022-04-03 01:59:48 +02:00
Pieter-Jan Briers
de8c2c14bb Replace Lidgren encryption stuff with Libsodium (#2646) 2022-04-02 16:24:04 +02:00
mirrorcult
baebfff321 Merge pull request #2673 from ElectroJr/fix-description 2022-04-01 17:02:43 -07:00
Paul
24191404aa version 0.8.86 2022-04-02 01:28:12 +02:00
Paul Ritter
990842f5c2 fixes pvs dirty crash (#2674) 2022-04-02 06:09:14 +11:00
ElectroJr
2c2bd3f330 Version: 0.8.85 2022-04-02 00:38:07 +13:00
Leon Friedrich
1ae14c4bfa Add error tolerance to physics map (#2672) 2022-04-01 22:07:27 +11:00
metalgearsloth
61a1701dc9 Fix PVS take 3 (#2671) 2022-04-01 22:04:30 +11:00
ElectroJr
c6ea11346e fix entity description proxy method. 2022-04-02 00:02:58 +13:00
mirrorcult
ad7c871e28 Make effects properly clean up after itself (#2670) 2022-04-01 13:00:54 +11:00
metalgearsloth
c77b3f8022 Version: 0.8.84 2022-04-01 10:10:20 +11:00
metalgearsloth
b263f4a1df Fix PVS crash 2 (#2668)
Co-authored-by: Paul <ritter.paul1@googlemail.com>
2022-04-01 10:09:31 +11:00
Paul
1a11d41bba disable benchmarks workflow 2022-03-31 17:06:48 +02:00
Leon Friedrich
14d0a77644 Make directional sprite matrices static (#2661) 2022-04-01 00:11:17 +11:00
ElectroJr
b75045ce1a Version: 0.8.83 2022-03-31 15:25:31 +13:00
Leon Friedrich
1d8a8e15ef Add a is-In-container metadata flag. (#2585) 2022-03-31 13:23:33 +11:00
Leon Friedrich
28a087c267 Add GetEntitiesIntersectingBody (#2641) 2022-03-31 11:52:35 +11:00
Jane Lewis
8dc849b6bb Cache Sprite AABBs (#2622) 2022-03-31 11:52:00 +11:00
mirrorcult
7e56f46f35 Remove network component messages (#2659) 2022-03-31 10:24:27 +11:00
metalgearsloth
4453a23069 Version: 0.8.82 2022-03-30 23:34:50 +11:00
metalgearsloth
57be0bc845 Fix nullability (#2658) 2022-03-30 23:34:31 +11:00
Paul Ritter
430910ff36 sudo the benchmarks to elevate them to high prio 2022-03-30 14:10:13 +02:00
Paul Ritter
4c95807e2d how 2022-03-30 14:08:53 +02:00
metalgearsloth
92fd04552d Version: 0.8.81 2022-03-30 22:58:42 +11:00
Leon Friedrich
9c7e244821 ECS collision wake (#2656) 2022-03-30 22:57:57 +11:00
Vera Aguilera Puerto
41f64b5c3c Add overload to IntersectRayWithPredicate. (#2650) 2022-03-30 22:57:40 +11:00
Paul Ritter
4003003580 caching trees in pvs (#2652)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-30 22:57:31 +11:00
Paul Ritter
f49341b53c im a dummy 2022-03-30 11:16:09 +02:00
Leon Friedrich
61d9d9a832 Make the UI System TryGet functions not log failed resolves (#2657) 2022-03-30 16:37:34 +11:00
Paul
c0b7dd053f working on benchmarks workflow 2022-03-30 00:31:51 +02:00
Paul
f642e10acc versionbump to test benchmarks 2022-03-30 00:25:50 +02:00
Paul Ritter
2fb64480db benchmark workflow & storing it in db (#2653) 2022-03-29 21:43:32 +02:00
metalgearsloth
075b5ec203 Kill local comp messages (#2648) 2022-03-29 23:37:58 +11:00
metalgearsloth
21f2fe6b1b Minor spawn opt (#2651) 2022-03-29 12:34:42 +02:00
metalgearsloth
89080ef7c7 Version: 0.8.79 2022-03-29 18:40:32 +11:00
metalgearsloth
f5d36dc9ca Fix physics parenting bug (#2654) 2022-03-29 18:39:49 +11:00
wrexbe
ef87610b36 Map loader saving change (#2638)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-28 16:56:16 +11:00
mirrorcult
c89f1e4d31 Paramless ctor for joints (#2647)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-28 16:31:04 +11:00
metalgearsloth
c4805d89e0 Version: 0.8.78 2022-03-27 17:34:43 +11:00
Vera Aguilera Puerto
659ffb028a Dispose of SequencerEvents in MidiRenderer.
Oops!
2022-03-27 00:03:07 +01:00
metalgearsloth
a14c956ccc Nuke EntMapIdChangedMessage (#2621)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-03-26 18:14:56 +01:00
metalgearsloth
facb3914a4 Fix joints crash (#2609) 2022-03-26 18:13:56 +01:00
Vera Aguilera Puerto
aab8f7876b Benchmarks for EntityManager (#2578) 2022-03-26 17:55:00 +01:00
Pieter-Jan Briers
1f199ea71c Add ITaskManager.BlockWaitOnTask()
Smugleaf needed this.

Also changed RobustSynchronizationContext to use channels instead of ConcurrentQueue internally.
2022-03-26 17:02:05 +01:00
metalgearsloth
00b557b77a Struct enumerator for anchored entities (#2626) 2022-03-26 12:53:25 +01:00
metalgearsloth
eac536cffe overlay allocs (#2642) 2022-03-26 12:48:11 +01:00
DrSmugleaf
bf75c6f247 Add IEntitySystemManager.GetEntitySystemOrNull (#2643) 2022-03-26 16:35:09 +11:00
metalgearsloth
1518c79291 Struct enumerator for GetAllGrids (#2624) 2022-03-26 03:17:42 +11:00
metalgearsloth
aae2f72d1a PVS pooling 4 (#2640) 2022-03-25 11:51:59 +01:00
Jane Lewis
273aa3d6ea Show player rotation in debug overlay (#2631) 2022-03-25 18:12:53 +11:00
metalgearsloth
756c4510eb Reduce prediction alloc (#2639) 2022-03-25 18:10:31 +11:00
Paul
cd50e89aec v0.8.77 2022-03-24 23:51:55 +01:00
metalgearsloth
25b648b929 Reduce PVS allocs a bunch (again (again)) (#2630) 2022-03-24 23:48:37 +01:00
metalgearsloth
1dbbb08250 Reduce server allocs a bunch (#2625) 2022-03-24 23:39:52 +01:00
DrSmugleaf
5432f7311e Fix keyboard focused being released and grabbed again immediately afterwards (#2634) 2022-03-24 15:25:25 +01:00
Zoldorf
e662802b4c Update build-docfx.yml 2022-03-23 17:32:12 -06:00
Vera Aguilera Puerto
bae2c390bb Improve Color.FromHex exception message.
It now includes the invalid hexcode argument.
Something in content kept getting these exceptions on prod and knowing the invalid argument would be very helpful when debugging these in the future.
2022-03-23 16:00:28 +01:00
Leon Friedrich
7976926eaf fix sequence node Except() (#2610)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-23 23:34:21 +11:00
metalgearsloth
4aee730753 Version: 0.8.76 2022-03-23 20:48:42 +11:00
metalgearsloth
e87c342aa2 inline robusttree pool (#2628) 2022-03-23 20:47:53 +11:00
Paul
d335d74d8f adds maxpoolsize to treepool 2022-03-22 18:02:00 +01:00
metalgearsloth
bc68b0e3ec Version: 0.8.75 2022-03-22 13:57:31 +11:00
metalgearsloth
b1eadbc58f Fix PVS allocation issues (#2623) 2022-03-22 13:55:57 +11:00
Silver
2d3165a16f remove inheritedmembers div 2022-03-21 18:02:35 -06:00
Zoldorf
d99d25de37 Create build-docfx.yml 2022-03-21 17:22:46 -06:00
Zoldorf
be035ab002 :mistake: 2022-03-21 17:22:08 -06:00
Zoldorf
12c8883eea Update build-test.yml 2022-03-21 15:36:41 -06:00
Zoldorf
758c7c1869 Update build-test.yml 2022-03-21 15:28:12 -06:00
Zoldorf
72ab1f5a1a Update build-test.yml 2022-03-21 15:25:40 -06:00
Zoldorf
6b9c1369c0 Update build-test.yml 2022-03-21 15:22:32 -06:00
Zoldorf
fd1f1dc64a Delete build-docfx.yml 2022-03-21 15:12:24 -06:00
Zoldorf
e211368bc4 Update build-docfx.yml 2022-03-21 15:07:41 -06:00
Zoldorf
39307f916d build-docfx.yml 2022-03-21 15:04:24 -06:00
metalgearsloth
7378cc50a1 Version: 0.8.74 2022-03-21 20:09:16 +11:00
Silver
867b9ad932 Adds Docfx to RobustToolbox 2022-03-20 23:08:59 -06:00
Paul Ritter
03064255f6 Makes Robusttree Children nullable to save allocations (#2570) 2022-03-21 03:02:52 +11:00
Pieter-Jan Briers
c9ccd0b873 Fix file dialogs crashing on macOS 2022-03-20 16:47:20 +01:00
metalgearsloth
650eceea7e Remove IoC + GetComp for every tile intersection (#2617) 2022-03-20 16:54:05 +11:00
DrSmugleaf
452ad5a6e5 Version: 0.8.73 2022-03-19 19:41:22 +01:00
Leon Friedrich
7c292c75d4 Add more information to reflection errors. (#2613) 2022-03-20 00:11:42 +11:00
DrSmugleaf
cab4113697 Add myself to CODEOWNERS 2022-03-19 11:27:54 +01:00
metalgearsloth
f1a5de79b5 Change entitylookup bounds to method (#2611) 2022-03-19 16:14:24 +11:00
metalgearsloth
191e80c175 Add EntityQuery support to filters (#2608) 2022-03-19 15:54:13 +11:00
Leon Friedrich
241bce56c8 Add Resolve() to component queries (#2607) 2022-03-19 15:53:39 +11:00
metalgearsloth
b105639b31 More transform ECS methods (#2606) 2022-03-18 10:32:49 +11:00
ElectroJr
419e63ecd5 Version: 0.8.72 2022-03-16 15:32:19 +13:00
metalgearsloth
46e632bf9d Fix effect overlay crash (#2604) 2022-03-15 18:05:13 +11:00
Leon Friedrich
a8871f4ff4 Add an assert to positional audio (#2602) 2022-03-15 14:54:50 +11:00
Paul
65f28c023d also write + bugfix + ratio 2022-03-15 00:43:40 +01:00
Paul
e506f6aba2 error for invalid customtypeserializer 2022-03-15 00:36:05 +01:00
metalgearsloth
93ae74b5a7 Update nuget dependencies (#2581) 2022-03-14 08:57:20 +01:00
Kara D
7b25fa98ee Version: 0.8.71 2022-03-13 19:30:44 -07:00
mirrorcult
e320b7abb4 Merge pull request #2599 from Sanctuary-Station/staging 2022-03-13 19:26:16 -07:00
Acruid
6b9b56ca83 Grid Components Allocate Grids (#2597)
* Deleting a map is now routed through MapComponent deletion.

* Remove map and grid deletions from map networking, just delete the entity if you want to remove the map.

* Moved the chunkSize property of created grids from the networked MapData to the MapGridComponent state.

* Remove unused IMapManager.DefaultMap property.

* Removed MapCreationTick field from MapManager.MapCollection.

* Removed _maps hashset field from MapManager.

* Removed CreatedMaps array from network MapData.

* MapGrid.ParentMapId is now derived from the bound TransformComponent, and isn't required in the MapGrid ctor.
Removed MapGrid.CreatedTick, it can be found on MapGridComponent.CreationTick.

* Remove a bunch of ApplyGameStatePre code duplication.

* Completely refactored CreateGrid.

* Adds AddComponentUninitialized to the ECS system. This allows you to access a component before it is initialized in a using block.

* Use AddComponentUninitialized to allocate a grid after the component is allocated.

* MapLoader now creates the grids after creating the map entities.

* Chunksize and TileSize properties are now actually read out of the map yaml.
TileSize has a public Setter.

* Minor cleanup.

* Moved grid allocation onto the MapGridComponent.

* Final Cleanup.

* Merge Fail.

* Fixed test, grid was getting deleted because it was empty.

* Remove DeletedChunkDatum from grid networking.

* ApplyMapGridState moved from map manager to the MapGridComponent.
2022-03-13 18:28:59 -07:00
Jezithyr
4d19790b3d This should fix the font caching issue? 2022-03-13 16:51:09 -07:00
Jezithyr
2027863d4c Addressing PR Feedback 2022-03-13 15:59:32 -07:00
Vera Aguilera Puerto
4a4444a1ee Adds MemoryContentRoot. (#2590) 2022-03-13 23:52:34 +01:00
Jezithyr
f10316d384 Fixing missing semicolons 2022-03-13 15:23:45 -07:00
Jezithyr
778be40c86 Condensing code 2022-03-13 14:43:24 -07:00
Jesse Rougeau
2046323c71 Update Robust.Client/UserInterface/UserInterfaceManager.cs
More condensing

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-03-13 13:06:02 -07:00
Jesse Rougeau
71bb5cd58e Update Robust.Client/UserInterface/UserInterfaceManager.cs
Condensing sizing logic

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2022-03-13 13:05:30 -07:00
Jezithyr
71c6e437fa Removing debug and fixing indentation 2022-03-12 20:36:23 -07:00
Jezithyr
26e1474179 Implemented auto UI Scaling :D
- Implemented autoUI scaling, scaling supports down to 520 by 520 pixel screens(Idk why you'd even have this)
- UI scaling can be adjusted by overriding the window root class
2022-03-12 20:31:13 -07:00
Kara D
89a7459fda Update .NET version for build-test workflow
This should hopefully make it catch CS8983
2022-03-12 19:06:23 -07:00
Paul Ritter
a61adf5631 makes budgets clientside & replicated (#2593) 2022-03-13 00:06:40 +11:00
Leon Friedrich
97db1712f3 Fix grid traversal velocities (#2594)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-12 23:57:30 +11:00
Paul
ea7012d114 version 0.8.70 2022-03-09 20:58:17 +01:00
Moony
d3eaea5697 Add support for tile variants. (#2577) 2022-03-09 20:56:58 +01:00
metalgearsloth
4ca3fbe4bf Version: 0.8.69 2022-03-10 00:29:08 +11:00
Vera Aguilera Puerto
81fea7595a AttachToGridOrMap checks if the grid/map is being terminated/is deleted. (#2592) 2022-03-10 00:27:18 +11:00
metalgearsloth
2e0806cc1f Version: 0.8.68 2022-03-08 15:48:39 +11:00
metalgearsloth
5325650e92 Fix disappearing grids (#2587)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-03-08 12:25:03 +11:00
Acruid
31764d3c2d Mark C# events on MapManager as Obsolete (#2586)
* Obsoleted C# grid events from MapManager.GridCollection. Use the ECS EventBus events instead.

* Obsoleted C# events from MapManager.MapCollection. Use the ECS EventBus events instead.
2022-03-07 15:51:00 -08:00
Leon Friedrich
9df5152610 Decrease error tolerance for angular velocity updates (#2584) 2022-03-06 23:55:56 +11:00
metalgearsloth
c6cd780ab5 Remove funky merge artifact 2022-03-06 18:26:02 +11:00
Vera Aguilera Puerto
023f845c48 SpriteComponent exception specifies failing RSI path, if any. 2022-03-03 21:29:01 +01:00
Vera Aguilera Puerto
5e977da9bc Fix BaseServer.Shutdown bug when not specifying a reason.
If a shutdown was requested before the main loop had been started, it would only work if the reason was non-null. This is because `string? _shutdownReason` essentially acts as a shutdown request flag with its nullability.
2022-03-03 15:41:44 +01:00
metalgearsloth
fa1de04df7 Version: 0.8.67 2022-03-03 21:18:00 +11:00
metalgearsloth
33251222cd EntityLookup as a system (#2573) 2022-03-03 21:17:01 +11:00
Kara D
70c1e8680f Version: 0.8.66 2022-03-01 15:06:19 -07:00
Kara D
0d214769e6 vs2022 fix 2022-03-01 15:05:49 -07:00
Paul
495bbe891a obsoletes serhooks 2022-03-01 21:49:24 +01:00
Rember
5f68f569c3 BaseContainer.Insert() will now reset the entity's rotation after res… (#2576) 2022-03-01 23:23:56 +11:00
Leon Friedrich
52c883cb1f Fix lsmap and lsgrid (#2574) 2022-03-01 20:20:03 +11:00
metalgearsloth
4b20bae597 RobustUnitTest tweaks (#2568) 2022-03-01 13:35:32 +11:00
Leon Friedrich
64ff046ceb loadmap command tweak (#2572)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-02-28 21:17:58 +11:00
Kara D
5f2566a97d Version: 0.8.65 2022-02-27 12:59:54 -07:00
Kara D
c3735d1d5e vs2022 moment 2022-02-27 12:59:25 -07:00
metalgearsloth
749e547773 Version: 0.8.64 2022-02-28 00:45:53 +11:00
metalgearsloth
af8a010f43 Optimise PVS cangetcompstate (#2560) 2022-02-28 00:45:16 +11:00
metalgearsloth
a8a29e814f Allow content to override occlusion directions (#2528) 2022-02-27 23:15:45 +11:00
metalgearsloth
c3cb5406f6 Fix culling disabled (#2485)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-02-27 22:59:36 +11:00
mirrorcult
73f26d93ca Merge pull request #2565 from ElectroJr/mapping-actions 2022-02-26 20:06:48 -07:00
metalgearsloth
5e86a99060 Version: 0.8.63 2022-02-27 13:00:41 +11:00
Paul Ritter
ce9070b966 changes pvs chunkorder to use a tree-structure, should fix children being sent without parents (#2562)
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-27 13:00:10 +11:00
Vera Aguilera Puerto
aa5bcefaf2 Add System.Threading.Monitor (lock keyword) to sandbox whitelist. 2022-02-26 16:50:41 +01:00
ElectroJr
2df267fc28 Merge remote-tracking branch 'upstream/master' into mapping-actions 2022-02-24 04:13:45 +13:00
ElectroJr
306fcce337 remove todo 2022-02-24 04:05:04 +13:00
ElectroJr
3683b66ef8 Allow SpriteSpecifier to load from entity prototype 2022-02-23 23:37:05 +13:00
Acruid
08a52fb892 MapChunk Cleanup (#2555)
* All IPhysShapes now expose a property to get the local AABB.

* Removed IMapChunk. It's internal, we only have 1 implementation in the engine, no need for abstraction, and removing it helps perf.

* Cleaned up issues in MapChunk file.

* Encapsulate _tiles access inside MapChunk.

* Remove IEnumerable<TileRef> from MapChunk.

* Remove CollidesWithChunk

* Move CalcWorldAABB and RegenerateCollision from MapChunk to MapGrid.
Remove MapChunk.GridId.

* Removed MapChunk.GetAllTiles

* Removed the terrible mocked unit tests.

* Moved the GetTileRef functions from MapChunk to MapGrid.

* Add an event raised on MapChunk when a tile is modified.
Completely remove the IMapGrid dependency from MapChunk.

* Fix bug where you cannot change the tile damage of a tile.
2022-02-21 20:49:30 -08:00
Pieter-Jan Briers
fd3c54b373 Seal some classes. 2022-02-21 14:02:34 +01:00
Pieter-Jan Briers
adee05b009 Make client start with non-seekable streams.
Not marking #2439 as fixed yet due to lack of thorough testing.
2022-02-21 11:23:37 +01:00
Pieter-Jan Briers
a66d40eb19 CVar to force ResourceManager to provide seekability for streams.
To help with #2439
2022-02-21 11:23:37 +01:00
metalgearsloth
d065a96e01 Don't serialize grid fixtures (#2477) 2022-02-21 20:15:30 +11:00
Kara D
ef7709aa78 Version: 0.8.62 2022-02-20 19:34:25 -07:00
Paul Ritter
305b330075 bandaid 2022-02-21 02:30:03 +01:00
Acruid
bec4297ce1 Move Map Pause data from MapManager to MapComponent. (#2543)
* Encapsulated existing _pausedMaps access in MapManager.Pause.
Added more unit tests.

* Moved the MapPaused flag from MapManager.Pause to MapComponent.

* Moved the MapPreInit flag from MapManager.Pause to MapComponent.

* Changed visibility so content can't access the flags directly.

* It's not the code that is wrong, it's the tests that are wrong!

* Removed completely obsolete bookkeeping event.
2022-02-20 13:36:45 -08:00
metalgearsloth
18b21b3d60 Version: 0.8.61 2022-02-20 17:44:49 +11:00
mirrorcult
9b263417b9 Merge pull request #2541 from metalgearsloth/2022-02-14_1 2022-02-19 12:33:46 -07:00
Acruid
13da0a7925 Adds command buffer to client, and input command injection (#2538)
Adds the command buffer to the console.
adds wait <ticks> command to console.
Adds the `incmd` command to inject input commands directly into the simulation, bypassing the frontend.
Removes client side permission check for debug builds.
2022-02-18 19:27:38 -08:00
Kara D
bb28db2412 Version: 0.8.60 2022-02-18 15:50:15 -07:00
mirrorcult
489d150ae0 Merge pull request #2558 from PaulRitter/2022_02_18_real_pvs_hours 2022-02-18 15:49:20 -07:00
Paul Ritter
077dbaf933 yo this slaps 2022-02-18 20:49:03 +01:00
Paul Ritter
26f83ac7a2 bored trainride 2022-02-17 15:08:55 +01:00
metalgearsloth
822009b429 Version: 0.8.59 2022-02-17 18:05:50 +11:00
Leon Friedrich
e07a4e516c Add random vector functions to IRobustRandom (#2551) 2022-02-17 18:05:12 +11:00
metalgearsloth
9ec38b5538 Optimise PVS recursion (#2524) 2022-02-17 18:03:14 +11:00
metalgearsloth
97da770978 More physics ECS (#2529) 2022-02-17 17:52:27 +11:00
metalgearsloth
3acbc8235d Funny struct enumerator for xform kids Part 2 (#2492) 2022-02-17 17:19:08 +11:00
Sam Weaver
a32359d5d4 Only include shadow casting lights in the "max lights per scene" count (#2446)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-02-17 14:24:36 +11:00
Paul
78fd39aee2 could fix a racecondition? maybe? 2022-02-16 23:55:04 +01:00
Kara D
fca5c14c67 Version: 0.8.58 2022-02-16 15:53:10 -07:00
Kara D
f60e3a14ef Fix VS2022 17.1 issue 2022-02-16 15:49:19 -07:00
Leon Friedrich
503a7032f9 Hopefully fix appearance component mispredict reconciliation (#2460) 2022-02-16 23:26:13 +01:00
metalgearsloth
918bbd3f01 Version: 0.8.57 2022-02-17 01:06:34 +11:00
Leon Friedrich
a1441d5051 Properly support sprite layer transforms. (#2533) 2022-02-17 00:06:14 +11:00
Leon Friedrich
58d6189c40 Allow sprite layer data to be set using PrototypeLayerData. (#2442) 2022-02-16 19:37:40 +11:00
Leon Friedrich
58defed1d2 Fix InteractionOutline 2: Electric boogaloo (#2511)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-16 18:32:40 +11:00
Paul
27a94384d0 v0.8.56 2022-02-15 18:16:07 +01:00
Paul Ritter
4b8f5815db pvs caching (#2547)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-15 18:14:44 +01:00
metalgearsloth
d830eef435 Version: 0.8.55 2022-02-15 21:16:35 +11:00
metalgearsloth
e7c4bf7341 Don't use worldbounds for PVS (#2473) 2022-02-15 21:07:41 +11:00
ike709
162e646404 Fix a weird issue with config (#2546)
Co-authored-by: ike709 <ike709@github.com>
2022-02-15 20:57:32 +11:00
metalgearsloth
93049fcacf More transform optimisations (#2519) 2022-02-15 20:43:49 +11:00
metalgearsloth
5b90db4beb inline 2022-02-14 18:30:33 +11:00
metalgearsloth
7692ff736b Some more ECS stuff
- Proxy methods on EntityManager
- Transform system stuff
2022-02-14 18:24:52 +11:00
Kara D
f25ad8ece9 Version: 0.8.54 2022-02-13 20:25:00 -07:00
mirrorcult
1aaf3b9250 Merge pull request #2521 from ElectroJr/public-AppearanceSystem 2022-02-13 20:24:23 -07:00
mirrorcult
11f6cff6df Merge pull request #2539 from Acruid/vv_fix_entName 2022-02-13 20:01:53 -07:00
mirrorcult
c2ea57c95a Merge pull request #2503 from Ygg01/linguini-multiline-error-fix 2022-02-13 20:00:47 -07:00
Ygg01
f61ae5da6b Update Linguini and line info in errors 2022-02-14 01:50:11 +01:00
Acruid
8ae9a5f2da Fix a typo where setting the description of an entity in VV sets the name. 2022-02-13 16:35:51 -08:00
Ygg01
3f7e89e006 Merge remote-tracking branch 'origin/master' into linguini-multiline-error-fix 2022-02-13 23:35:28 +01:00
Ygg01
cee4e4d62e Enable Fluent logs for only .ftl files (#2532) 2022-02-12 21:59:08 +11:00
metalgearsloth
14a3783760 Version: 0.8.53 2022-02-12 15:56:21 +11:00
mirrorcult
b4607f7b1f Draw effects below FOV (#2534) 2022-02-12 15:54:50 +11:00
Acruid
5a28c16cae Map Pausing Fixes (#2520) 2022-02-12 15:54:03 +11:00
ElectroJr
9e8bf861ea Merge remote-tracking branch 'upstream/master' into public-AppearanceSystem 2022-02-11 20:43:19 +13:00
ElectroJr
b540f04a7a Version: 0.8.52 2022-02-10 21:46:08 +13:00
Leon Friedrich
bcaa7001ad Hopefully fix container occlusion bug? (#2464) 2022-02-10 09:29:26 +01:00
metalgearsloth
3f0fba7b4e Version: 0.8.51 2022-02-10 12:57:00 +11:00
metalgearsloth
d7d7a53045 Raise appearance event by ref 2022-02-10 12:56:14 +11:00
metalgearsloth
40daba9adf Version: 0.8.50 2022-02-10 12:53:26 +11:00
mirrorcult
5665f8eb1c Abstract VisualizerSystem (#2522) 2022-02-10 12:52:42 +11:00
metalgearsloth
8f0d562f3e Version: 0.8.49 2022-02-10 11:21:29 +11:00
ike709
f3950e940e Re-adds UpdateEntityTree() to EntityLookup's interface (#2525) 2022-02-10 11:15:09 +11:00
Leon Friedrich
3fdca65cc9 Make occluder use try get map (#2516) 2022-02-10 01:40:11 +11:00
ElectroJr
4cfb9210d0 Make AppearanceSystem public 2022-02-09 04:55:31 +13:00
ike709
23d0b8a555 Expose LastTick on IGameTiming (#2518) 2022-02-08 14:02:36 +11:00
mirrorcult
452b03d5a6 Merge pull request #2513 from metalgearsloth/2022-02-07_EnsureCompOut 2022-02-07 13:41:59 -07:00
metalgearsloth
c8f2dab381 Don't crash on VV edit for angles (#2517) 2022-02-08 02:58:55 +11:00
metalgearsloth
7409df07f8 Merge remote-tracking branch 'upstream/master' into 2022-02-07_EnsureCompOut 2022-02-07 19:55:45 +11:00
metalgearsloth
973406b91d Cleanup contact code a lot (#2480) 2022-02-07 13:10:58 +11:00
metalgearsloth
2e646fe2b6 EntityQueryEnumerator "fix" (#2501) 2022-02-07 12:06:50 +11:00
mirrorcult
6b902d22d4 Merge pull request #2504 from metalgearsloth/2022-02-03_appearance-events
Appearance data event
2022-02-06 11:23:01 -07:00
metalgearsloth
83e6d52e58 Version: 0.8.47 2022-02-07 02:56:24 +11:00
metalgearsloth
025fdcd0b3 GetHardAABB (#2514) 2022-02-07 02:10:02 +11:00
metalgearsloth
fe3ace92bd Another helper 2022-02-07 02:04:57 +11:00
metalgearsloth
317070f167 Some animation helpers for cargo telepad too 2022-02-07 02:00:31 +11:00
metalgearsloth
3524363ad4 fix build 2022-02-07 01:44:27 +11:00
metalgearsloth
90287dbb09 Merge remote-tracking branch 'upstream/master' into 2022-02-03_appearance-events
# Conflicts:
#	Robust.Shared/GameObjects/Components/Appearance/AppearanceComponent.cs
2022-02-07 01:42:53 +11:00
metalgearsloth
9a2f35f2d3 Also pass comp 2022-02-07 01:42:32 +11:00
metalgearsloth
3f10dbe770 EnsureComponent<T> with out variable
Useful for EnsureComponent<T>(uid, out var comp) && comp.Thing
2022-02-07 00:07:01 +11:00
metalgearsloth
8fcba93ada Don't draw 0-mass non-hard fixtures as invalid (#2499) 2022-02-06 19:42:47 +11:00
ElectroJr
35366b5bc1 Version: 0.8.46 2022-02-06 15:18:56 +13:00
mirrorcult
d8bf31ecc4 Merge pull request #2510 from ElectroJr/fix-sprite-bug 2022-02-05 15:23:25 -07:00
Pieter-Jan Briers
de4d255841 Analyzer to enforce classes to be either [Virtual], abstract, or sealed. (#2469)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-05 19:31:58 +01:00
Leon Friedrich
ec768c563f Add spin command (#2484) 2022-02-05 12:38:02 +11:00
metalgearsloth
2114d2bc67 Funny struct enumerator for xform kids (#2487) 2022-02-05 12:32:13 +11:00
ElectroJr
43478d0e45 avoid unnecessary RoundToCardinal calls 2022-02-05 14:27:31 +13:00
Leon Friedrich
561699b26e Replace EntityDirtyEvent with C# event. (#2495) 2022-02-05 12:23:51 +11:00
ElectroJr
460923e54d fix sprite bug 2022-02-05 14:10:28 +13:00
Kara D
c299104f0c Version: 0.8.45 2022-02-04 14:35:35 -07:00
Kara D
224bebeeb5 ok then 2022-02-04 14:35:15 -07:00
Kara D
52c8e8ecdf Version: 0.8.44 2022-02-04 14:20:48 -07:00
mirrorcult
ac636b2703 Merge pull request #2441 from metalgearsloth/2022-01-20_more-caching 2022-02-04 14:13:26 -07:00
mirrorcult
a892f9ac99 Merge pull request #2506 from metalgearsloth/2022-02-04_xform-children 2022-02-04 14:13:18 -07:00
mirrorcult
2ebee8f40c Merge pull request #2508 from metalgearsloth/2022-02-04_powa 2022-02-04 14:13:10 -07:00
mirrorcult
43741dc5fc Merge pull request #2490 from metalgearsloth/2022-02-01_game-state 2022-02-04 14:12:56 -07:00
metalgearsloth
da9467b678 Reduce FindGridsIntersecting allocs 2022-02-04 17:44:44 +11:00
Leon Friedrich
8f24a7b4fc Reduce ContainerHelper IoCManager resolves (#2498) 2022-02-04 12:51:29 +11:00
metalgearsloth
ff48959e97 Merge remote-tracking branch 'upstream/master' into 2022-01-20_more-caching 2022-02-04 12:46:01 +11:00
metalgearsloth
09e648d086 Version: 0.8.43 2022-02-04 12:43:43 +11:00
metalgearsloth
1d1db2e109 Also that sneaky pvs one 2022-02-04 12:40:40 +11:00
metalgearsloth
6a902286cd Merge remote-tracking branch 'upstream/master' into 2022-01-20_more-caching 2022-02-04 12:38:32 +11:00
metalgearsloth
933724e4ee Nuke CompGetStateAttempt allocs (#2497) 2022-02-04 12:35:57 +11:00
metalgearsloth
53034e6f05 Replace xform children sortedset with hashset 2022-02-04 12:27:51 +11:00
Ygg01
681f77a796 Change newline append 2022-02-04 02:01:52 +01:00
metalgearsloth
6a31c5649c Tweak 2022-02-03 18:03:56 +11:00
metalgearsloth
7bd90578dc Appearance data event
We agreed that AppearanceVisualizers should probably be deprecated in favour of just using a system instead.
2022-02-03 18:01:31 +11:00
Ygg01
2a7f1cbf48 Ensure that tests work regardless of platform 2022-02-03 04:06:53 +01:00
metalgearsloth
c076be95a6 Version: 0.8.42 2022-02-03 13:26:13 +11:00
metalgearsloth
7b732dd68a Remove unnecessary resolves from MapLoader (#2462) 2022-02-03 13:25:22 +11:00
metalgearsloth
3e34b1414e The end of IMapInit (#2479) 2022-02-03 13:15:17 +11:00
Acruid
8456cd90d1 Move MapGrid data from MapManager to MapGridComponent (#2430) 2022-02-03 13:15:06 +11:00
Ygg01
c4e63cfdc7 Fix multiline errors, add some tests 2022-02-03 01:43:45 +01:00
Pieter-Jan Briers
d716e1ff62 Fix EstPixelSize for Rg32f.
This function literally isn't used but that won't stop me from making this commit.
2022-02-02 21:46:42 +01:00
metalgearsloth
8e9acc9191 Reduce broadphase allocs a l'il bit (#2493) 2022-02-03 00:52:04 +11:00
metalgearsloth
773a068b7d Merge remote-tracking branch 'upstream/master' into 2022-02-01_game-state 2022-02-02 22:13:17 +11:00
metalgearsloth
b37bfff155 Remove string allocs from client prediction (#2494) 2022-02-02 21:59:40 +11:00
Leon Friedrich
a14cce222b Misc physics/shutdown related optimizations (#2496) 2022-02-02 18:12:53 +11:00
Leon Friedrich
c077e09436 Add explicit transform matrices (#2483) 2022-02-02 10:03:45 +11:00
Leon Friedrich
213955566b remove GetBus() (#2491) 2022-02-02 10:03:03 +11:00
metalgearsloth
b98cd3e6e1 Reduce batch for lowerpop I guess 2022-02-01 23:11:35 +11:00
metalgearsloth
987c8e8229 Reduce gamestate allocs
Parallel.ForEach has no right to be that expensive.
2022-02-01 23:11:05 +11:00
metalgearsloth
fcbb97ec55 Fix edge collisions (#2482) 2022-02-01 15:28:12 +11:00
Pieter-Jan Briers
c1ac7aebdb Version: 0.8.41 2022-01-31 17:37:35 +01:00
Pieter-Jan Briers
e4b0d1a03c Hotfix servers not working due to auto pause. 2022-01-31 17:37:19 +01:00
Leon Friedrich
f13f9dc5cd Make OffsetRsiDir() and GetDir() public (#2434) 2022-01-31 19:22:56 +11:00
metalgearsloth
1f6170c000 Merge remote-tracking branch 'upstream/master' into 2022-01-20_more-caching 2022-01-31 18:21:23 +11:00
metalgearsloth
53c7ec8ddc Version: 0.8.40 2022-01-31 17:55:53 +11:00
metalgearsloth
e438e53d36 Silly caching 2022-01-31 17:50:30 +11:00
metalgearsloth
792608f0d0 Merge remote-tracking branch 'upstream/master' into 2022-01-20_more-caching 2022-01-31 17:42:09 +11:00
metalgearsloth
7b5678fd0f woops 2022-01-31 17:34:49 +11:00
metalgearsloth
88c328a636 Smol entityquery change 2022-01-31 17:33:21 +11:00
metalgearsloth
f9573530a8 Nuke entitylookup to get it merged 2022-01-31 17:30:53 +11:00
Leon Friedrich
c1df7dcca7 Move some static helpers to container system (#2470) 2022-01-31 17:21:09 +11:00
Pieter-Jan Briers
f141a0033e Automatically pause server if no players connected. (#2465) 2022-01-31 17:20:26 +11:00
metalgearsloth
227d047584 Version: 0.8.39 2022-01-31 16:25:52 +11:00
metalgearsloth
73b73cd9da Fix InvWorldMatrix helper (#2478) 2022-01-31 16:20:21 +11:00
Pieter-Jan Briers
66be082bdb Fix display.angle_force_es2 defaulting to true. 2022-01-30 20:21:35 +01:00
Pieter-Jan Briers
ac43cf0de1 Fix GLES2 support. 2022-01-30 20:20:23 +01:00
Pieter-Jan Briers
fb41601d9f CVar to force a GLES2 context with GLContextAngle. 2022-01-30 18:06:59 +01:00
metalgearsloth
f35dda3fb3 Version: 0.8.38 2022-01-31 02:09:20 +11:00
metalgearsloth
7ee14f6f4f Remove some unnecessary writer resolves (#2475) 2022-01-31 00:54:30 +11:00
metalgearsloth
97920b42ee Fix FindGridContacts (#2474) 2022-01-30 18:32:13 +11:00
metalgearsloth
8ace0ec254 Fix entity map change crash (#2461) 2022-01-30 17:44:07 +11:00
metalgearsloth
a3606f1098 Fix grid fixture deserialization (#2472) 2022-01-30 17:09:22 +11:00
metalgearsloth
616d379902 Version: 0.8.37 2022-01-29 16:18:05 +11:00
metalgearsloth
a27f475715 Proxy method for entitymanager.dirty(comp) (#2467) 2022-01-29 16:16:32 +11:00
Leon Friedrich
6ee76e8f46 Fix point light add/remove (#2466) 2022-01-29 16:05:23 +11:00
metalgearsloth
891c30c9be Fix maplinearvelocity? (#2317) 2022-01-27 18:01:20 +11:00
metalgearsloth
9757a4c3b6 Fix broadphase for rotation events (#2463) 2022-01-27 17:36:17 +11:00
Pieter-Jan Briers
5be2f610cd Fix thread pool queue histogram having buckets divided by 1000. 2022-01-27 01:55:33 +01:00
metalgearsloth
35324e0853 Version: 0.8.36 2022-01-26 17:56:54 +11:00
metalgearsloth
ac753cdb93 Revert "Reduce component / resolve calls in transformcomp (#2450)" (#2459) 2022-01-26 17:56:30 +11:00
metalgearsloth
3edd39f0eb Version: 0.8.35 2022-01-26 16:10:45 +11:00
metalgearsloth
8f790c28be Deprecate component.Paused (#2449) 2022-01-26 16:10:25 +11:00
metalgearsloth
c253afaf8e Version: 0.8.34 2022-01-26 15:15:19 +11:00
metalgearsloth
a6ac1dced0 Fix more physics ordering bugs (#2458) 2022-01-26 14:59:31 +11:00
wrexbe
d1e0f2cd94 Automatic Component Names (Alternate ending) (#2389) 2022-01-25 14:10:08 +01:00
metalgearsloth
af861d289a Remove some unnecessary resolves (#2452) 2022-01-25 14:01:44 +01:00
metalgearsloth
753f3f8c0f Add dirty method to entmanager for components (#2453) 2022-01-25 14:00:03 +01:00
Leon Friedrich
5c2a5741ee Prevent CreateAudioSource() from erroring/crashing in debug when hitting source limit (#2448) 2022-01-25 13:35:01 +01:00
metalgearsloth
26941a2013 Reduce component / resolve calls in transformcomp (#2450) 2022-01-25 13:32:28 +01:00
Moony
fad4c20da2 VV for entity systems. (#2447) 2022-01-25 13:29:17 +01:00
Pieter-Jan Briers
2b79ef301d Add prometheus-net.DotNetRuntime for more detailed runtime metrics like GC pause times. (#2457) 2022-01-25 13:23:55 +01:00
metalgearsloth
014491e674 Fix joints crash (#2454) 2022-01-25 12:39:31 +11:00
metalgearsloth
2e70cd4f2e Add HasComp to EntityQuery struct (#2451) 2022-01-24 18:48:45 +11:00
metalgearsloth
689e1baa12 Version: 0.8.33 2022-01-24 11:58:16 +11:00
metalgearsloth
c34e84378a Fix grid deletion (#2445) 2022-01-24 11:55:37 +11:00
Kara D
9a44becc73 Version: 0.8.32 2022-01-21 20:08:35 -07:00
mirrorcult
d324d9fcf3 Merge pull request #2429 from metalgearsloth/2022-01-17_grid-iter 2022-01-21 20:04:35 -07:00
Pieter-Jan Briers
74cd48401c Engine changes for launcher ContentDB/delta updates. 2022-01-21 17:24:07 +01:00
metalgearsloth
43081c57e7 Add acruid's funny entity query (#2440) 2022-01-21 10:45:10 +11:00
Leon Friedrich
b80a51d03f Raise an attempt-event when receiving client BUI messages. (#2414) 2022-01-20 02:42:48 +11:00
mirrorcult
e90d5e4977 Merge pull request #2433 from wrexbe/warningfixes 2022-01-18 15:24:14 -07:00
mirrorcult
979034906a Merge pull request #2417 from weaversam8/shutdown-pre-mainloop 2022-01-18 15:23:46 -07:00
Pieter-Jan Briers
9e4fd2905b Release DXGI Factory in VramCommand 2022-01-18 18:16:02 +01:00
Leon Friedrich
914c269411 return -> continue (#2437) 2022-01-18 23:41:55 +11:00
metalgearsloth
2cacc4cd49 Version: 0.8.31 2022-01-18 19:02:43 +11:00
Leon Friedrich
3024094584 Add IsQueuedForDeletion (#2421)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-01-18 19:02:10 +11:00
Leon Friedrich
4c66451324 Stop updating entity tree on pre-delete un-anchor event (#2422) 2022-01-18 17:49:31 +11:00
Leon Friedrich
7e7d808c90 Sprite offset rendering fix (#2432) 2022-01-18 17:45:49 +11:00
wrexbe
0538e89948 Fixes warnings 2022-01-17 19:13:54 -08:00
Sam Weaver
6376f7c35d Add System.Text.Json.JsonPropertyNameAttribute to sandbox allowlist (#2435) 2022-01-18 03:14:10 +01:00
metalgearsloth
37721f2327 Align rotation 2022-01-17 15:26:39 +11:00
metalgearsloth
b0d2404644 sussy init 2022-01-17 15:09:33 +11:00
metalgearsloth
5f76cb4819 Tests working let's go 2022-01-17 15:05:36 +11:00
metalgearsloth
427a54fc67 Fix tests I guess 2022-01-17 14:53:51 +11:00
metalgearsloth
1cd1fb905d Comment 2022-01-17 14:40:12 +11:00
metalgearsloth
33333f87d2 Nuke broadphase caches
Scales really poorly at high grid counts and better to just lazy load.
2022-01-17 14:26:15 +11:00
metalgearsloth
4e5b8ec1e2 Fix early move / rotate crash 2022-01-17 13:40:54 +11:00
metalgearsloth
007feb76b7 Optimise broadphase movebuffer 2022-01-17 13:27:16 +11:00
metalgearsloth
d34dcb81fb ! 2022-01-17 12:47:16 +11:00
metalgearsloth
8abb366903 aaaaaaaaaaaAAAAAAAAAAAAAAA 2022-01-17 12:43:31 +11:00
metalgearsloth
3e7ba7ca28 Just work please 2022-01-17 11:55:19 +11:00
Pieter-Jan Briers
14d52a9da9 Update ManagedHttpListener. This gives it IPv6 support 2022-01-16 16:32:46 +01:00
Pieter-Jan Briers
847f8d1fee Document most engine CVars.c 2022-01-16 15:08:10 +01:00
Pieter-Jan Briers
0c8d7adf37 Fix wrong comment in cvars 2022-01-16 14:12:23 +01:00
Leon Friedrich
d68d803709 Prevent disembowelling on tile removal. (#2418) 2022-01-16 18:51:04 +11:00
metalgearsloth
13ef514d3e Version: 0.8.30 2022-01-16 18:47:43 +11:00
Vera Aguilera Puerto
e20cd248a0 Makes VirtualController an abstract class inheriting EntitySystem (#2424) 2022-01-16 18:46:48 +11:00
mirrorcult
b8a3bda31d Don't dirty entities when NetSyncEnabled is false (#2426) 2022-01-15 19:31:05 +01:00
ElectroJr
001493d984 Version: 0.8.29 2022-01-15 15:21:54 +13:00
Paul Ritter
013a3e3e8c removes componentdependencies (#2423) 2022-01-15 13:06:29 +11:00
Vera Aguilera Puerto
4c2d984835 Fix singleplayer clients being in "prediction" always, breaking physics. 2022-01-14 19:07:16 +01:00
Paul Ritter
21bb0f15e0 i fudged it 2022-01-12 23:03:54 +01:00
Paul Ritter
8d5162ef8d forgot some 2022-01-12 22:49:10 +01:00
Paul Ritter
257913ac0e add myself to codeowners 2022-01-12 22:43:11 +01:00
metalgearsloth
c90dfccbf4 Version: 0.8.28 2022-01-12 23:15:37 +11:00
metalgearsloth
9c7dc8876f Deduplicate most of loadbp and loadmap (#2409) 2022-01-12 23:14:19 +11:00
metalgearsloth
fc8cbdf01f Entity lookup fixes (#2407) 2022-01-12 14:45:01 +11:00
Sam Weaver
5af4bfa912 Merge branch 'space-wizards:master' into shutdown-pre-mainloop 2022-01-11 22:16:33 -05:00
Sam Weaver
0c5a47ff9d Allow the server to shutdown before the main loop has started 2022-01-11 19:34:41 -05:00
metalgearsloth
b4b4a3864f Version: 0.8.27 2022-01-12 00:43:33 +11:00
metalgearsloth
dca8561881 Remove some unnecessary physics resolves and events (#2404) 2022-01-12 00:35:32 +11:00
metalgearsloth
ee58b5299d Joint serialization (#2410) 2022-01-12 00:31:39 +11:00
Leon Friedrich
7868b12279 Remove unused grid-tile-lookup related code (#2416) 2022-01-11 18:56:09 +11:00
Leon Friedrich
42e91e8c4d Deparent entities on grid tile delete (#2415) 2022-01-11 18:55:23 +11:00
Leon Friedrich
28c9326305 Move popup above modal in RootControl (#2412) 2022-01-10 16:35:04 +01:00
metalgearsloth
40b8772980 Prettify contact deletions (#2413) 2022-01-10 16:34:50 +01:00
Pieter-Jan Briers
b6a548629a More async stuff for StatusHost. 2022-01-10 16:34:16 +01:00
Vera Aguilera Puerto
291a37924d Add a method to unregister "manual" commands from IConsoleHost. (#2403) 2022-01-10 12:51:13 +01:00
Vera Aguilera Puerto
0b5eccd60a Expose ConsoleHost.RegisteredCommand and its callback. (#2394) 2022-01-10 12:50:55 +01:00
Vera Aguilera Puerto
866a324922 ServerConsoleHost logs errors as errors, not warnings. 2022-01-10 12:50:23 +01:00
Pieter-Jan Briers
baf48a8dc1 Update ManagedHttpListener submodule 2022-01-10 11:55:08 +01:00
Pieter-Jan Briers
a85b2dd43c Version: 0.8.26 2022-01-10 01:36:12 +01:00
Pieter-Jan Briers
43059b3985 Remove usages of Newtonsoft.Json from StatusHost (#2405) 2022-01-10 01:36:00 +01:00
Vera Aguilera Puerto
4d6183d6af Add new entries to CODEOWNERS for myself. 2022-01-09 19:26:22 +01:00
metalgearsloth
79f87f03ce Version: 0.8.25 2022-01-09 23:46:35 +11:00
metalgearsloth
01ede29fc4 Nuke gridtilelookup (#2399) 2022-01-09 23:45:48 +11:00
Pieter-Jan Briers
fb54d0df1c Remove usages of Newtonsoft.Json outside StatusHost 2022-01-09 11:53:06 +01:00
E F R
5b65495fbc Controls/SplitContainer: Allow Content to change the SplitState (#2392) 2022-01-09 10:26:24 +01:00
Pieter-Jan Briers
cec3a8c1c2 Remove unnecessary warning mute from Clyde. 2022-01-09 10:21:00 +01:00
Leon Friedrich
8bd0b459b9 Make entity manager proxy methods protected (#2402) 2022-01-07 11:21:28 +01:00
Leon Friedrich
7da50516f9 Fix ghost-pointing visibility (#2401) 2022-01-07 17:08:19 +11:00
Kara D
6cbb2135b8 Version: 0.8.24 2022-01-04 17:51:39 -07:00
mirrorcult
66dbc05022 Merge pull request #2390 from wrexbe/tilesid 2022-01-04 17:48:50 -07:00
Paul
18cc385c70 version bump & changes to itemlist 2022-01-04 21:11:47 +01:00
Matz05
384f672eec Engine changes for more server-pushed lighting variables (#2367)
* Engine changes for more server-pushed lighting variables, but apparently this is a deprecated way of doing things anyway

* Removed two unecessary uses of virtual
2022-01-05 02:57:49 +11:00
Paul
f49a29cfb3 smol itemlist change & version bump 2022-01-03 04:12:04 +01:00
Wrexbe
e8b70877cf Tiles Name->Id DisplayName->Name 2022-01-01 20:52:59 -08:00
Paul Ritter
9b084ea6a9 bandaid fix pvs grid crash for or14 2022-01-01 23:29:14 +01:00
ShadowCommander
51f2fc4259 TeleportTo upgrades (#2384)
* Clean up TeleportTo

* Change TeleportTo to allow teleporting to EntitiyUid

* Rename TeleportToPlayerCommand to TeleportToCommand

* Move duplicate parsing code to TryGetTransformFromUidOrUsername
2022-01-01 17:14:17 +01:00
Pieter-Jan Briers
bb27482e9f Fix release/debug serializer mismatch. 2021-12-31 10:06:32 +01:00
Pieter-Jan Briers
75912896c9 Version: 0.8.21 2021-12-31 09:37:30 +01:00
Pieter-Jan Briers
6e0632ae1b Explicitly block P/Invoke methods in AssemblyTypeChecker 2021-12-31 09:35:34 +01:00
Pieter-Jan Briers
7c90da0402 Correctly load mismatching versions from Robust modules. 2021-12-31 09:35:34 +01:00
Pieter-Jan Briers
313a3eb7f2 Minor GLContextEgl cleanup:
* Compile it in by default but leave display.egl=false by default.
* Minor code cleanup/TerraFX usage.
2021-12-31 09:35:34 +01:00
metalgearsloth
cb054f0761 Avoid touching physicscomp when removed from container (#2379) 2021-12-31 08:36:08 +01:00
Paul Ritter
579b21716d version 0.8.20 2021-12-30 22:55:06 +01:00
Paul Ritter
3ffdc8cc2d changes needed for inventory refactor (#2350)
* get that crap outta here

* reenables tests

* helper

* removes serverside itemcomp & misc fixes

* oopsie

* fixes tests

* motivation low

* container stuff

* resolves optional

* fix some tests

* fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:54:00 +01:00
Pieter-Jan Briers
e68af15b40 Don't skip viewer entity in PVS for streaming
This causes problems on the client.
2021-12-30 21:00:52 +01:00
Pieter-Jan Briers
8e5fafaf05 Version: 0.8.19 2021-12-30 18:20:38 +01:00
Pieter-Jan Briers
95f9418e56 Remove some garbage from .gitignore
A different time
2021-12-30 18:12:35 +01:00
Pieter-Jan Briers
23af814ebc Remove Resources/.gitignore
:salute:
2021-12-30 18:10:13 +01:00
Pieter-Jan Briers
ae7dda9dab Update NetSerializer 2021-12-30 18:04:59 +01:00
Pieter-Jan Briers
c5899944a2 Uncomment stuff in manifest so it's not empty and won't break the launcher.
Whoops.
2021-12-30 17:48:22 +01:00
Pieter-Jan Briers
c0e0f65ebe Unhardcode Lidgren App Identifier.
Default value is now RobustToolbox, not SS14_NetTag
2021-12-30 17:32:49 +01:00
Pieter-Jan Briers
3bdce98964 Change X11 instance/class names to RobustToolbox 2021-12-30 17:24:25 +01:00
Pieter-Jan Briers
478ab3bec4 Remove Space Station 14 reference from a MessageBox 2021-12-30 17:23:29 +01:00
Pieter-Jan Briers
ae77ee3df4 Remove SS14 logo/icon/splash/window title branding. Make it all configurable with manifest.yml 2021-12-30 17:22:21 +01:00
Pieter-Jan Briers
86e4a558c5 F3 menu moves out of the way when console opens 2021-12-30 16:49:36 +01:00
metalgearsloth
15c1e8f7bf Run appearancevisualizers on dummy entities again (#2380) 2021-12-30 20:41:55 +11:00
metalgearsloth
f38770dbb5 Poly-edge collision optimisations (#2366) 2021-12-30 20:17:55 +11:00
Pieter-Jan Briers
75d37f8309 Version: 0.8.18 2021-12-30 03:10:50 +01:00
Pieter-Jan Briers
ed641c8cc8 Properly dispose debug console history writer so it flushes properly. 2021-12-30 03:10:01 +01:00
Pieter-Jan Briers
069ebbc8d0 Make disabled prediction work again.
Simulation input and Update() does not happen when prediction is disabled. Both of these can be re-opted in on a per-handler/system basis with a bool flag. Stuff like physics opts out of this now.
2021-12-30 03:03:39 +01:00
Pieter-Jan Briers
720f33a12a Updated webview packaging script 2021-12-29 20:27:50 +01:00
Leon Friedrich
08f1cfbc79 add CanInsertIfEmpty() (#2382)
* add CanInsertIfEmpty

* make CanInsert call CanInsertIfEmpty
2021-12-29 20:27:01 +01:00
Pieter-Jan Briers
9896697919 Viewports have configurable clear color, default to black. 2021-12-29 20:11:08 +01:00
metalgearsloth
057d50b60b BQL optimisations (#2315) 2021-12-29 14:04:19 +11:00
Pieter-Jan Briers
e3dc446e9e Version: 0.8.17 2021-12-28 22:27:33 +01:00
Pieter-Jan Briers
c529f756af Make default visibility mask if no EyeComponent 1 in PVS.
This fixes OpenDream.

@metalgearsloth
2021-12-28 22:27:20 +01:00
metalgearsloth
c07eaecacb Version: 0.8.16 2021-12-29 05:12:05 +11:00
metalgearsloth
ddc03a1d62 Cache vismask on each entity (#2312) 2021-12-29 05:11:53 +11:00
Pieter-Jan Briers
ca59cff07f WiP launcher CEF loading. (#2376) 2021-12-28 17:37:54 +01:00
Pieter-Jan Briers
df4ddfdf25 Unhardcode ACZ stuff to be more flexible (and work on master SS14). 2021-12-28 16:17:21 +01:00
Pieter-Jan Briers
c667a326a3 Fix ACZ creating invalid zip paths on Windows.
Zip files always use / path separators.
2021-12-28 16:17:21 +01:00
Vera Aguilera Puerto
0099442852 Version 0.8.15 2021-12-27 18:48:46 +01:00
Vera Aguilera Puerto
eecb104cc5 Adds help method to C# scripting. (#2368) 2021-12-27 18:47:16 +01:00
Vera Aguilera Puerto
a54283e637 ByRefEvent attribute for events. (#2375) 2021-12-27 17:59:32 +01:00
Vera Aguilera Puerto
ed06107a9f Proxy method AddComp actually returns the added component now. 2021-12-27 16:43:54 +01:00
Vera Aguilera Puerto
2d833daa57 Fix EntitySpawnWindow Erase Mode not being toggled off correctly.
It would always get toggled back on after Clear cleared the erase mode status...
2021-12-27 16:40:52 +01:00
metalgearsloth
67dd0a9433 Make gridfixture_test use fixturescomp (#2370) 2021-12-25 19:05:16 +01:00
Vera Aguilera Puerto
fcc16d67f7 Remove Eye Lerping from engine. (#2371) 2021-12-25 19:05:07 +01:00
metalgearsloth
394f51f70d Version: 0.8.14 2021-12-25 21:42:26 +11:00
metalgearsloth
538627328e Don't wake destroyed contact bodies if they can't collide (#2369)
e.g. if they're getting yeeted to nullspace or inserted into a container.
2021-12-25 11:26:47 +01:00
Vera Aguilera Puerto
b5a21ccc4d Version 0.8.13 2021-12-23 13:06:39 +01:00
metalgearsloth
2d331ff786 Broadphase fix take 2 (#2327)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-12-23 12:20:59 +01:00
metalgearsloth
9d9ad15274 Entity deletion stuff (#2365) 2021-12-23 12:20:44 +01:00
Pieter-Jan Briers
114ec2e493 This is literally me when you need to google just to delete a submodule 2021-12-23 12:10:51 +01:00
Pieter-Jan Briers
2fb45da0d7 Switch to NuGet packages for Linguini 2021-12-23 10:42:19 +01:00
metalgearsloth
54a693dfa7 Fix attached effects 2021-12-23 15:50:19 +11:00
Pieter-Jan Briers
4be572ba58 whoops 2021-12-23 01:25:42 +01:00
Pieter-Jan Briers
e22d6ea65c Use float.IsFinite in some appropriate places previously using IsNan || IsInfinity 2021-12-23 01:21:57 +01:00
Pieter-Jan Briers
baf86b5b83 Get rid of ComponentTypeCache stuff.
It didn't really work.
2021-12-23 01:15:25 +01:00
Pieter-Jan Briers
e56c77319c Fix tests breaking due to component index stuff. 2021-12-23 01:12:56 +01:00
Pieter-Jan Briers
a170dbd716 Use BitOperations for MathHelper.NextPowerOfTwo instead. 2021-12-23 01:12:02 +01:00
Pieter-Jan Briers
b821833437 Fix compiler warning in GLContextAngle.cs 2021-12-22 20:50:53 +01:00
Pieter-Jan Briers
1bb9b8cae3 Fix launchauth command 2021-12-22 20:46:57 +01:00
metalgearsloth
1e32eb135d Version: 0.8.12 2021-12-22 10:30:23 +11:00
Pieter-Jan Briers
b695ce581e Replace Win32 interop sigs with TerraFX.
We include TerraFX in builds now so this shouldn't be a problem.
2021-12-21 17:29:06 +01:00
Pieter-Jan Briers
8138fc5fa2 Remove component get caching from PVS.
This was literally slower than simply doing it directly.
2021-12-21 17:16:58 +01:00
Pieter-Jan Briers
0b2693cb98 Optimize TryGetComponent & friends with array type -> dict lookups. 2021-12-21 17:16:08 +01:00
Vera Aguilera Puerto
3d959c98ed Version 0.8.11 2021-12-20 17:17:03 +01:00
Vera Aguilera Puerto
0ccee0b496 Fix engine status host not reporting hostname correctly.
The hostname wasn't being cached at server start.
2021-12-20 17:16:13 +01:00
Paul
b7b2a0ab5e quickly put that back 2021-12-20 15:33:50 +01:00
metalgearsloth
375402c455 Optimise DetachParentToNull for grid deletion (#2362) 2021-12-20 13:59:50 +01:00
Paul
03505da382 fixes a bunch of warnings 2021-12-20 13:59:01 +01:00
metalgearsloth
f56219746b Allow tight grid fits (#2309) 2021-12-20 13:58:33 +01:00
metalgearsloth
116c3e491c Use velocities and positions by ref in constraints solver (#2360) 2021-12-20 13:57:32 +01:00
Vera Aguilera Puerto
e94c2f039c Some fixes for map init. (#2355) 2021-12-20 13:57:26 +01:00
Pieter-Jan Briers
2fd52ef3eb Add automatic hub advertisement. 2021-12-20 13:56:17 +01:00
Paul
29659536aa version 0.8.10 2021-12-20 12:39:19 +01:00
Paul Ritter
338a2831ee Revert Rich Text (#2363) 2021-12-20 12:38:35 +01:00
metalgearsloth
c64c1aca5b Fix effect rotation (#2357) 2021-12-19 17:44:26 +11:00
Vera Aguilera Puerto
0dd72f4434 Extra MIDI sanity checks.
Makes sure the tracking entity is valid before setting source velocity based on global linear velocity.
2021-12-18 00:31:23 +01:00
Vera Aguilera Puerto
891d1da208 Version 0.8.9 2021-12-17 23:41:02 +01:00
E F R
f8e903c422 Rich Text Fixes The 3rd (#2351) 2021-12-17 23:39:46 +01:00
Vera Aguilera Puerto
b373824cf5 Various MIDI improvements and fixes.
- Fix bug where MIDI renderers in other maps than the current map in IEyeManager would be silenced forever.
- Tracking an entity now sets the TrackingCoordinates to the entity's coordinates.
- MIDI renderers not in your same IEyeManager.CurrentMap or that have invalid coordinates will have their occlusion set to the max value, essentially becoming silenced. I feel like this is a much better solution than changing the volume, as things should be able to call Source.SetVolume without it being changed by positional audio shenanigans.
2021-12-17 23:38:14 +01:00
Paul
6c3c51e816 fix FloatSerializer.cs 2021-12-16 17:52:14 +01:00
Paul
9abc3fbee2 remove allocations with this one simple trick. doctors hate em! 2021-12-16 14:25:26 +01:00
Vera Aguilera Puerto
9f20c325ab Cache transform comp in CreateEntityUninitialized.
Instead of getting it 5 times in a row.
2021-12-16 12:58:12 +01:00
Vera Aguilera Puerto
e7308efdd7 Botch VV to allow viewing remote entities that don't exist locally. (#2346) 2021-12-16 11:32:54 +01:00
Vera Aguilera Puerto
c2113b5719 Remove AggressiveOptimization flag from EntitySystem proxy methods.
Also fixes xmldoc inheritance for some methods.
2021-12-15 11:45:34 +01:00
Leon Friedrich
c43f7ea861 Add nullable overrides for the the Deleted() & Exists() proxy methods. (#2348) 2021-12-15 11:38:45 +01:00
E F R
5fac3f4adb UserInterface/RichTextEntry: Rich Text Fixes (Round 2) (#2340)
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-12-15 10:25:33 +01:00
metalgearsloth
7a31525c3c EntityQuery funnies (#2347) 2021-12-15 18:02:02 +11:00
Vera Aguilera Puerto
1613f5e982 Expose IContentRoot to content. (#2338) 2021-12-14 13:49:07 +01:00
Leon Friedrich
b6907e999d Make ContainerSystem.ContainsEntity() not log missing components (#2345) 2021-12-14 10:14:09 +01:00
Vera Aguilera Puerto
c73077014b EntityUid now shows a "View" button in VV. (#2342) 2021-12-14 09:57:46 +01:00
metalgearsloth
ce9bf26204 Minor render tree updates optimisation (#2337) 2021-12-14 09:51:27 +01:00
Paul Ritter
85f716ef03 pvs optimizations (#2341) 2021-12-14 09:50:34 +01:00
metalgearsloth
fba696ad6d Optimise client 5% with this one trick (#2334) 2021-12-14 09:50:03 +01:00
metalgearsloth
ed4267df50 Minor xform optimisations (#2335) 2021-12-14 09:49:30 +01:00
Insineer
1afeac4b95 fix(server): specify default culture for float.Parse (#2307)
Co-authored-by: Acruid <shatter66@gmail.com>
2021-12-13 11:27:16 +01:00
ShadowCommander
1c761737b6 Version: 0.8.8 2021-12-12 23:19:42 -08:00
ShadowCommander
a159db74f6 Version: 0.2.26 2021-12-12 23:19:07 -08:00
ShadowCommander
ac781e51ec Clean up unused variables in OutputPanel 2021-12-12 23:17:38 -08:00
E F R
e050af31af Controls/OutputPanel: Conslidate logic in _invalidateEntries, and get rid of some rogue LineHeight calculations (#2332) 2021-12-12 23:10:24 -08:00
Acruid
9ca1b8dae0 Version: 0.8.7 2021-12-12 18:20:47 -08:00
wrexbe
a59ab44199 Add IWritableDirProvider helper (#2321) 2021-12-12 16:19:51 -08:00
ShadowCommander
45d4a67ff4 Fix replicated cvars not copying overrides from cmd line (#2329) 2021-12-12 16:17:19 -08:00
Acruid
97f5131ce0 Fixed bug where _pendingResolves was not getting cleared. (#2328)
Added an option to defer field DI for RegisteredInstances until BuildGraph is called. This lets you register instances that contain dependency fields that are not instantiated yet.
2021-12-12 16:12:52 -08:00
localcc
2d4ddd8bd1 Texture GetPixel implemented (#2320) 2021-12-12 16:09:02 -08:00
wrexbe
c94e49ed08 Cache Component Types (#2325) 2021-12-12 16:06:51 -08:00
metalgearsloth
30a72b1227 Optimise some physics stuff (#2303)
* Optimise some physics stuff

* Fix build
2021-12-12 15:45:29 -08:00
metalgearsloth
b5ac7752d4 Make client console check perms locally (#2188) 2021-12-13 00:43:33 +01:00
E F R
04ed7e14e2 Console/SystemConsoleManager: Short-circuit console input handling when not interactive (#2311)
* Console/SystemConsoleManager: Short-circuit console input handling when not interactive

* Console/SystemConsoleManager: Use a `Task` for reading input

Now with 100% less blocking (on the main thread, at least)

* Console/SystemConsoleManager: move command execution off the worker thread
2021-12-12 15:28:02 -08:00
E F R
d168926f98 Graphics/Clyde: add option to submit GLSL #defines for shaders (#2306) 2021-12-12 15:05:50 -08:00
E F R
2a8887d0b4 Rich text redux (#2213)
* Shared/Utility: Define new FormattedMessage core types

* Shared/Utility: Move MarkupParser to a new namespace, update to new FormattedText

* Shared/Serialization: Temporary fix for FormattedMessageSerializer

* Scripting/ScriptInstanceShared: Move to new FormattedMessage.Builder

* Shared/Utility: Add a FormattedMessage loader to the .Builder

* Server/Scripting: Port SciptHost to FormattedMessage.Builder

* UserInterface/RichTextEntry: NOP out almost everything

not gonna bother fixing it until more groundwork is laid

* Shared/Utility: Expand Utility.Extensions a bit

strictly for pesonal reasons

* Client/UserInterface: Add the base TextLayout engine

* Client/Graphics: Add a Font Library manager

* Graphics/TextLayout: Finish up implementing the TextLayout engine

* Utility/FormattedMessage: Add yet another hack to keep the serializer in service

* Commands/Debug: Use FormattedMessage.Builder

* Console/Completions: Use FormattedMessage.Builder

* Utility/FormattedMessage: Add `AddMessage` methods

* Console/ScriptConsole: Use FormattedMessage.Builder

* Client/Log: Use FormattedMessage.Builder

* CustomControls/DebugConsole: Use FormattedMessage.Builder

* Controls/OutputPanel: Use FormattedMessage.Builder, NOP `Draw` pending rewrite

* Controls/RichTextLabel: Use FormattedMessage.Builder, NOP `Draw` pending rewrite

* UnitTesting: Update FormattedMessage/Markup Tests

They will NOT pass yet, but I don't care; it compiles.

* Utility/FormattedMessage: Fix some off-by-one Builder bugs

* Utility/FormattedMessage: Continue cleanup, test compliance

* Utility/FormattedMessage: Work around https://github.com/dotnet/roslyn/issues/57870

* Utility/FormattedMessage: Move ISectionable from TextLayout, implement it for FormattedMessage

* UserInterface/TextLayout: Add a `postcreate` function to set up new `TIn`s

Apparently Roslyn isn't big-brained enough to understand that a
closure of type `Func<T>` means that `var n = new(); return n;` requires
`new()` to return a `T`.

Ironically, it's significantly less cbt to add this than to convert
that big tuple in `Layout` in to a class or struct of some sort
(to initialize the `List<>`s).

* UserInterface/TextLayout: Throw if `Meta` isn't recognized

TODO warning go brrr

* Graphics/FontLibrary: Add a `DummyVariant`

* UserInterface/UITheme: Move to FontLibraries

* UserInterface/TextLayout: Move to an un-nested `ImmutableArray`

* UserInterface/RichTextEntry: Go ahead. Draw.

* Markup/Basic: Add extension & helpers for FormattedMessage.Builder

* Markup/Basic: Add `EscapeText` back in

A forgotten casualty of the great Markup separation of 2021

* Graphics/FontLibrary: Clean up bit magic, ensure that at least one font is picked

* Graphics/FontLibrary: Add diagnostics to the "no fonts" exception

* UserInterface/TextLayout: Scrap `Word`, return to `Offset`

* UserInterface/TextLayout: A whole bunch of hard-fought bugfixes

* Utility/FormattedMessage: Add a static, empty FormattedMessage

* Utility/FormattedMessage: Fix. Bugs.

* UserInterface/RichTextEntry: Bug fixin'

* UserInterface: CSS teim

* Markup/Basic: Add an optional "default" style to use

* Utility/FormattedMessage: I'm surprised I only made this mistake once.

* Log/DebugConsoleLogHandler: work around lack of a default style
2021-12-12 14:35:26 -08:00
E F R
f7f6b74fd3 Graphics/Clyde: make Clearing RenderTargets optional (#2302) 2021-12-11 16:48:34 -08:00
Leon Friedrich
7609a49c17 Make AudioSystem no longer automatically add players in range. (#2299)
* make adding entities in range optional

* Revert "make adding entities in range optional"

This reverts commit bd707b9f4e.

* remove AudioSystem filter modifications
2021-12-11 16:32:17 -08:00
Vera Aguilera Puerto
213db08566 Version 0.8.6 2021-12-11 21:09:40 +01:00
Vera Aguilera Puerto
ba2fbd99a8 Revert "Fix broadphase RemoveBody issue (#2318)"
Caused severe issues, such as firelocks not having collision and some funny exceptions.
This reverts commit fd1a1d326c.
2021-12-11 20:59:44 +01:00
Vera Aguilera Puerto
8ed681d82e EntityStringRepresentation implements IFormattable 2021-12-11 16:00:26 +01:00
Vera Aguilera Puerto
1032f10d85 Version 0.8.5 2021-12-11 15:32:31 +01:00
Vera Aguilera Puerto
4fc46ac814 Transform DetachParentToNull sets map to nullspace before raising the event. 2021-12-11 15:32:10 +01:00
Vera Aguilera Puerto
1611fb00d8 Version 0.8.4 2021-12-11 14:19:40 +01:00
Vera Aguilera Puerto
57a1f2743e Some minor PVS optimizations (#2324) 2021-12-11 14:17:38 +01:00
metalgearsloth
fd1a1d326c Fix broadphase RemoveBody issue (#2318) 2021-12-11 14:08:57 +01:00
metalgearsloth
ca7fdacfeb Make RunDeferred use worldpos+rot method (#2314) 2021-12-11 14:02:43 +01:00
Vera Aguilera Puerto
80f05d7467 Fix botched delete inline in EntityLookup 2021-12-11 12:38:32 +01:00
Paul Ritter
e84604f7e3 Fixes pvs culling & make budgets more granular (#2322) 2021-12-11 12:11:16 +01:00
Vera Aguilera Puerto
66c3013e39 VV EntityUid Name/Description setter.
For all your adminbus needs!
2021-12-10 11:53:00 +01:00
Vera Aguilera Puerto
717802fe54 Fix wrong grid placement direction when grid is rotated
Something to note is that grid placement is still very scuffed. On certain rotations, it begins acting weird.
2021-12-10 11:24:39 +01:00
Paul
977a840253 version bump 2021-12-10 10:17:25 +01:00
Paul
6051d4d358 removes statecache 2021-12-10 10:16:22 +01:00
Vera Aguilera Puerto
0a00a8a109 Fix build 2021-12-09 21:30:50 +01:00
wrexbe
9d1aff3a75 Fix NextMultipleOf for int/long (#2289) 2021-12-09 12:27:08 -08:00
E F R
3332279e75 SharedPhysicsSystem: convert parents' angular velocity to linear when leaving (#2208)
* SharedPhysicsSystem: convert parents' angular velocity to linear when leaving

Co-authored-by: ElectroJr <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Tomeno <Tomeno@users.noreply.github.com>

* SharedPhysicsSystem: Use Center of Mass now that it supposedly works

* SharedPhysicsSystem: Use REAL MATH™ to handle rotation when reparenting

* SharedPhysicsSystem: Cache some reused matrices

Addresses:
https://github.com/space-wizards/RobustToolbox/pull/2208#discussion_r762503056
https://github.com/space-wizards/RobustToolbox/pull/2208#discussion_r762502704

* SharedPhysicsSystem: More caching, I guess

* SharedPhysicsSystem: save ONE WHOLE ACCESS

What's next, shortening variable names to make it load faster?

Co-authored-by: ElectroJr <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Tomeno <Tomeno@users.noreply.github.com>
2021-12-09 12:18:37 -08:00
Vera Aguilera Puerto
d8059cacf4 Version 0.8.2
I hate myself sometimes
2021-12-09 14:55:15 +01:00
Vera Aguilera Puerto
374e80aad3 Version 0.8.1
Fixes bug regarding actors and player sessions on RELEASE.
2021-12-09 14:53:05 +01:00
Vera Aguilera Puerto
2fd15b0375 Version 0.8.0 2021-12-09 14:27:12 +01:00
Vera Aguilera Puerto
9293421f41 Merge branch '2021-12-03-remove-IEntity-komm-süsser-todd' 2021-12-09 14:25:49 +01:00
Vera Aguilera Puerto
4f358b3a5e proper VV for EntityUid 2021-12-09 13:24:19 +01:00
Vera Aguilera Puerto
76a804d427 TempQualifier moment 2021-12-09 12:54:49 +01:00
Vera Aguilera Puerto
f8bf877b61 Fix weird lifestage autorefactors. 2021-12-09 12:39:42 +01:00
Vera Aguilera Puerto
1f99f43755 Resolve IEntityManager as needed in MetaDataComponent 2021-12-09 11:22:56 +01:00
Vera Aguilera Puerto
457abf323b Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd
# Conflicts:
#	Robust.Shared/GameObjects/EntitySystem.Resolve.cs
2021-12-09 10:39:00 +01:00
Vera Aguilera Puerto
35d81974a8 Resolve no longer debug-asserts that the entity exists. 2021-12-09 01:59:02 +01:00
Paul
c6a9113144 version bump 2021-12-08 19:56:32 +01:00
Paul
c76d1d8c5c Merge branch 'master' of https://github.com/space-wizards/RobustToolbox 2021-12-08 19:55:42 +01:00
Paul
0e289873f5 pvs fixes 2021-12-08 19:55:24 +01:00
Paul
7e59febb47 nukes more resolves 2021-12-08 19:38:59 +01:00
Vera Aguilera Puerto
fb7a231b78 Fix VV crash 2021-12-08 13:33:21 +01:00
Vera Aguilera Puerto
85ded7a5a5 Fix build 2021-12-08 12:23:33 +01:00
Vera Aguilera Puerto
db996b9fb3 A bunch more resolves removed wooo 2021-12-08 11:37:11 +01:00
Vera Aguilera Puerto
52b09cef71 Fix build on RELEASE
EXCEPTION TOLERANCEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaAAaAAaaAAaAAaaAaaAAaaAaaAAAAAAaaaaaaaAAAAaaAAAAAaaaAAAAaaaaAAAAAaaaaaAAAAaaaaaaaAAAAAAAaaaaAAAAAaaaaaaaaAAAAAAAAAAAAAaaaaaaAAAAAAAAAAAaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAa
2021-12-08 11:11:13 +01:00
Vera Aguilera Puerto
26dcef4a11 Fix more useless resolves, makes entity system proxy "Deleted" not throw. 2021-12-08 11:10:11 +01:00
Vera Aguilera Puerto
9133879bd3 Remove more IoCManager IEntityManager resolves
Also adds convenience "Deleted" method to IEntityManager
2021-12-08 10:53:24 +01:00
Paul
76b2909116 removes resolves 2021-12-08 00:09:41 +01:00
Paul
9dab8e77a7 oh nein, kringe 2021-12-07 23:50:05 +01:00
Paul
0464b89cfe nonsense 2021-12-07 23:37:05 +01:00
Vera Aguilera Puerto
877e64f6be Merge pull request #12 from wrexbe/fork123 2021-12-07 18:52:59 +01:00
Wrexbe
4df03f859b Fix release building 2021-12-07 09:50:07 -08:00
metalgearsloth
66435e6022 optimise the shit out of rendertrees 2021-12-07 23:47:12 +11:00
Vera Aguilera Puerto
dc4f3b8f6f Merge pull request #10 from metalgearsloth/2021-12-03-remove-IEntity-komm-süsser-todd 2021-12-07 13:43:42 +01:00
metalgearsloth
8377acb672 more cast memes 2021-12-07 22:14:44 +11:00
metalgearsloth
84c14a4657 Remove redundant IComponent casts 2021-12-07 21:53:44 +11:00
Vera Aguilera Puerto
1d5476e01b More crash fixes 2021-12-06 15:56:14 +01:00
Vera Aguilera Puerto
73d21da0dd entity spawn panel fix 2021-12-06 15:41:38 +01:00
Vera Aguilera Puerto
81672fbe29 Goes in-game now 2021-12-06 15:34:46 +01:00
DrSmugleaf
5655dea1c7 Fix more errors, client and server now build 2021-12-06 14:00:38 +01:00
DrSmugleaf
2616f3cedd Merge branch 'master' of https://github.com/space-wizards/RobustToolbox into 2021-12-03-remove-IEntity-komm-süsser-todd 2021-12-06 12:44:57 +01:00
DrSmugleaf
511f272e96 Merge branch '2021-12-03-remove-IEntity-komm-süsser-todd' of https://github.com/Zumorica/RobustToolbox into 2021-12-03-remove-IEntity-komm-süsser-todd 2021-12-06 12:44:52 +01:00
DrSmugleaf
3c7f87b8c3 Add GetComponentOrNull extension for nullable EUid 2021-12-06 12:44:11 +01:00
DrSmugleaf
7f89aabbb0 Merge branch 'master' of https://github.com/space-wizards/RobustToolbox into 2021-12-03-remove-IEntity-komm-süsser-todd 2021-12-06 12:41:36 +01:00
DrSmugleaf
d6c9420a74 Add an overload for nullable EUid CompOrNull 2021-12-06 12:38:04 +01:00
Vera Aguilera Puerto
43e67c0db9 Add new EntitySystem proxy methods. (#2310) 2021-12-06 12:33:04 +01:00
metalgearsloth
2e1aa16d38 Merge pull request #9 from wrexbe/fixingitagain 2021-12-06 15:48:51 +11:00
metalgearsloth
849bcaeb74 Merge branch '2021-12-03-remove-IEntity-komm-süsser-todd' into fixingitagain 2021-12-06 15:48:44 +11:00
metalgearsloth
dce320d0f5 AttachedEntity stuff 2021-12-06 15:07:12 +11:00
metalgearsloth
d40804b41e testing push perms 2021-12-06 14:27:59 +11:00
Wrexbe
90596c8979 Fixed It 2021-12-05 18:12:56 -08:00
DrSmugleaf
36f582a712 Fix errors 2021-12-05 21:02:03 +01:00
DrSmugleaf
163deff564 Fix 3000 errors 2021-12-05 18:13:33 +01:00
metalgearsloth
ca68041199 Optimise showchunkbb a lot (#2308) 2021-12-05 13:38:40 +11:00
Vera Aguilera Puerto
850d7ba032 More error fixes. 2021-12-04 12:47:09 +01:00
Vera Aguilera Puerto
4c5fefc3b2 Merge pull request #8 from wrexbe/fork3 2021-12-04 11:50:26 +01:00
Wrexbe
84ee039f62 Fix the tests 2021-12-03 18:48:29 -08:00
Vera Aguilera Puerto
a84b481143 Merge pull request #6 from wrexbe/fork2 2021-12-03 23:27:28 +01:00
Wrexbe
69fa2eed64 Building Tests 2021-12-03 14:22:53 -08:00
Vera Aguilera Puerto
71f8275ae2 Merge pull request #4 from 20kdc/susser-todd 2021-12-03 22:46:57 +01:00
20kdc
b89bf5739c Move porting convenience properties 2021-12-03 21:44:14 +00:00
20kdc
e9ec2ee1d3 Susser Todd: Robust.Server, Error Pass 2 2021-12-03 21:33:10 +00:00
Vera Aguilera Puerto
a44a25fb96 Merge pull request #3 from wrexbe/fork1 2021-12-03 22:09:32 +01:00
Wrexbe
5356523305 Client builds 2021-12-03 12:58:37 -08:00
Vera Aguilera Puerto
2004ee9040 Merge pull request #2 from 20kdc/susser-todd 2021-12-03 21:00:09 +01:00
20kdc
7b6d9bd719 Susser Todd: Robust.Client/Robust.Server: Error Pass 1 2021-12-03 19:57:19 +00:00
Vera Aguilera Puerto
287e57f717 Merge pull request #1 from 20kdc/susser-todd 2021-12-03 20:44:39 +01:00
20kdc
add06753e9 Susser Todd: Robust.Shared.Scripting, Error Pass 2021-12-03 19:38:13 +00:00
20kdc
8aa6fb478b Susser Todd: Robust.Shared, Error Pass 2 "It Now Compiles" 2021-12-03 19:36:16 +00:00
20kdc
5e7d617736 Susser Todd: Robust.Shared, Error Pass 1 2021-12-03 18:40:55 +00:00
Vera Aguilera Puerto
fa6c37778e Minor EntityLookup fixes. 2021-12-03 17:50:37 +01:00
Vera Aguilera Puerto
4f92301d25 More manual fixes. 2021-12-03 17:35:20 +01:00
Vera Aguilera Puerto
bd6be35b4d ForAll, Spawn, etc 2021-12-03 17:11:29 +01:00
Vera Aguilera Puerto
c39f6d09eb Lots of manual fixing. More to come. 2021-12-03 17:01:46 +01:00
Vera Aguilera Puerto
5eda1b326d Inline OwnerUid 2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
5c3b058e81 Literally fucking remove IEntity 2021-12-03 16:08:41 +01:00
Vera Aguilera Puerto
7a06db60cf Inline UID 2021-12-03 15:53:10 +01:00
Vera Aguilera Puerto
aafb15aff5 Perform a slight amount of trolling 2021-12-03 15:35:18 +01:00
Vera Aguilera Puerto
c437fadd25 Inline GetComponentOrNull 2021-12-03 15:32:05 +01:00
Vera Aguilera Puerto
bab37587c5 Inline Name 2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto
c4cd1fb6ee Some manual GetComponentOrNull inlines 2021-12-03 15:09:45 +01:00
Vera Aguilera Puerto
94e6886a85 Inline Transform 2021-12-03 14:20:35 +01:00
Vera Aguilera Puerto
e93ae73e50 Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
9739eaa34a Inline TryGetComponent completely 2021-12-03 14:05:36 +01:00
Vera Aguilera Puerto
2aa5e8c07f Version 0.7.21 2021-12-03 13:07:22 +01:00
Vera Aguilera Puerto
f8b2412855 holy fucking shit, fuck exception tolerance only being in RELEASE 2021-12-03 13:07:22 +01:00
metalgearsloth
04782b83ab Add overload to draw rotated position (#2304) 2021-12-03 12:41:58 +01:00
metalgearsloth
e2f2b3a26d Get rid of unused dependency on EffectOverlay 2021-12-03 22:24:23 +11:00
Vera Aguilera Puerto
b44a1cde88 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
af964b52ed Inline one TryGetComponent overload 2021-12-03 12:18:25 +01:00
Vera Aguilera Puerto
ebca38b57a Inline one HasComponent overload 2021-12-03 12:18:21 +01:00
Vera Aguilera Puerto
86d05dfa1e Inline GetComponent 2021-12-03 11:55:25 +01:00
Vera Aguilera Puerto
e10bd576ff Inline SendNetworkMessage 2021-12-03 11:47:46 +01:00
Vera Aguilera Puerto
20ff1e86c0 Inline SendMessage 2021-12-03 11:47:24 +01:00
Vera Aguilera Puerto
9d2a2ef4ba Inline ToString 2021-12-03 11:46:53 +01:00
Vera Aguilera Puerto
70d2457514 Inline QueueDelete 2021-12-03 11:43:22 +01:00
Vera Aguilera Puerto
ba8deea700 Inline Delete 2021-12-03 11:43:03 +01:00
Vera Aguilera Puerto
f44d797057 Inline GetAllComponents 2021-12-03 11:42:24 +01:00
Vera Aguilera Puerto
e72d29a677 Remove Debug asserts 2021-12-03 11:39:36 +01:00
Vera Aguilera Puerto
5730465c36 Inline RemoveComponent 2021-12-03 11:34:00 +01:00
Vera Aguilera Puerto
19f50d60c9 Inline AddComponent 2021-12-03 11:33:40 +01:00
Vera Aguilera Puerto
bbf5e92f32 Inline IsValid 2021-12-03 11:32:53 +01:00
Vera Aguilera Puerto
419f4f36ab Inline Paused 2021-12-03 11:30:39 +01:00
Vera Aguilera Puerto
7769252109 Inline Deleted 2021-12-03 11:30:03 +01:00
Vera Aguilera Puerto
3785777983 Remove Initializing 2021-12-03 11:29:13 +01:00
Vera Aguilera Puerto
61aa73ffe3 Fix Prototype inline errors 2021-12-03 11:28:14 +01:00
Vera Aguilera Puerto
ce11bf4564 Inline Initialized 2021-12-03 11:24:56 +01:00
Vera Aguilera Puerto
0cf97780f0 Inline LastModifiedTick 2021-12-03 11:15:40 +01:00
Vera Aguilera Puerto
fc2f6d4910 Inline Description 2021-12-03 11:15:12 +01:00
Vera Aguilera Puerto
69158de99b Inline Prototype 2021-12-03 11:13:58 +01:00
Vera Aguilera Puerto
7bec76d8d1 Inline LifeStage 2021-12-03 11:13:18 +01:00
Vera Aguilera Puerto
6e86f98406 Inline MetaData 2021-12-03 11:12:35 +01:00
Vera Aguilera Puerto
f782e76671 Inline EntityManager 2021-12-03 11:11:52 +01:00
metalgearsloth
5a8464b518 Get rid of grid log spam 2021-12-03 21:08:01 +11:00
Vera Aguilera Puerto
5f1feb9bb1 Version 0.7.20 2021-12-03 11:02:48 +01:00
Vera Aguilera Puerto
196e2bb427 The End of Entity (Komm, Süsser Todd: Part 1.0) (#2295)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-12-03 11:01:59 +01:00
Acruid
f8bebee904 Remove Entity Transform/MetaData Component Cache (#2296)
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-12-03 10:33:06 +01:00
Vera Aguilera Puerto
6515b08b41 Better ToPrettyString with EntityStringRepresentation (#2301) 2021-12-03 10:09:49 +01:00
Vera Aguilera Puerto
6e2f18d0d8 Add joints to RobustServerSimulation. 2021-12-02 12:33:40 +01:00
metalgearsloth
a2ecd63e9d Version: 0.7.19 2021-12-01 18:31:44 +11:00
metalgearsloth
6da9176410 Fixture 2 electric boogaloo (#2297) 2021-12-01 18:31:13 +11:00
metalgearsloth
ae9b771c8c Version: 0.7.18 2021-12-01 13:57:48 +11:00
metalgearsloth
d1e206864c Revert "Quick hotfix for fixtures"
This reverts commit 7316d9e950.
2021-12-01 13:56:32 +11:00
metalgearsloth
f812eb1e27 Revert "Move physics fixtures to its own component (#2220)"
This reverts commit ebc0fc9c60.
2021-12-01 13:54:32 +11:00
metalgearsloth
1dec0dd980 Version: 0.7.17 2021-12-01 13:07:10 +11:00
metalgearsloth
7316d9e950 Quick hotfix for fixtures 2021-12-01 13:06:54 +11:00
metalgearsloth
f7c2305bce Version: 0.7.16 2021-12-01 13:02:55 +11:00
metalgearsloth
ebc0fc9c60 Move physics fixtures to its own component (#2220) 2021-12-01 12:59:42 +11:00
metalgearsloth
d157aab786 Hotfix effect rotation (#2291) 2021-12-01 12:59:28 +11:00
Pieter-Jan Briers
70a5d1bad6 Return of ExpandPvsEvent
Paul has been declared irrational and is extremely coping rn.
2021-11-30 18:35:50 +01:00
Paul
2471bf8b4b we do a little trolling 2021-11-30 18:13:36 +01:00
Paul
e7c5706b04 comments out tests until i fix inventorycode 2021-11-30 18:09:19 +01:00
Paul
7b6d8a1465 fixes at least one test 2021-11-30 18:04:43 +01:00
Paul
31b750bd5b fixes that goddamn AngleSerializerTest 2021-11-30 17:50:52 +01:00
Paul
6ebd0eb4ae fuck mapmanager 2021-11-30 16:59:44 +01:00
Paul
37eac8c73f version 0.7.14 2021-11-30 15:19:13 +01:00
Paul Ritter
44649eea1c pvs refactor (#2247)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-11-30 15:07:08 +01:00
Pieter-Jan Briers
caa0212282 Swap ANGLE-related CVars around.
ANGLE is now off by default, angle_custom_swap_chain on if you set ANGLE.
2021-11-29 18:36:14 +01:00
Pieter-Jan Briers
7f9d08c8f9 Fix duplicate GL init on ANGLE GL context. 2021-11-29 18:35:24 +01:00
Pieter-Jan Briers
1c128e6b74 Return of the VRAM command. 2021-11-29 13:23:58 +01:00
Pieter-Jan Briers
099e7c5c48 IDXGIFactory6::EnumAdapterByGpuPreference for GLContextAngle. 2021-11-29 13:14:59 +01:00
Pieter-Jan Briers
2f76908efb Remove PlatformTarget from WebView project.
Fixes a compiler warning.
2021-11-29 08:35:39 +01:00
Pieter-Jan Briers
5adde7d588 Version: 0.7.13 2021-11-29 00:20:45 +01:00
Pieter-Jan Briers
7b1bb7df47 Expand PVS event (#2287) 2021-11-28 23:43:05 +01:00
Pieter-Jan Briers
8e5eb6ebbb Version: 0.7.12 2021-11-28 23:14:42 +01:00
Pieter-Jan Briers
87ef010348 Remove another NativeLibrary.Load -> exception catch.
This time with Optimus stuff.
2021-11-28 23:13:50 +01:00
wrexbe
229d1c248b Make benchmark debuggable (#2285) 2021-11-28 23:11:58 +01:00
wrexbe
8db606c4e4 Remove duplicate PluralRules.Generator in RobustToolbox.sln (#2286) 2021-11-28 23:03:46 +01:00
Pieter-Jan Briers
6b5181269b Do some trimming for client publishes.
Almost completely removes TerraFX and OpenToolkit.Graphics from client publishes size wise. This cuts publish size in half.
2021-11-28 22:26:05 +01:00
Pieter-Jan Briers
17b84c3520 Update to latest TerraFX, compile custom swapchain ANGLE in. 2021-11-28 22:12:17 +01:00
Pieter-Jan Briers
42875fc101 Remove RobustTaskScheduler entirely.
No longer necessary thanks to #2263.
2021-11-28 15:09:01 +01:00
wrexbe
72a7bc2ae7 Unwrap ParsedMain (#2263) 2021-11-28 15:07:25 +01:00
Leon Friedrich
bef4f75419 Fix AudioParams DataDefinition (#2283) 2021-11-28 15:00:23 +01:00
metalgearsloth
216509f89d Fix multi-subscriber crash for PVS (#2282) 2021-11-28 13:22:13 +01:00
20kdc
b7991204f1 Cleanup NativeLibrary.Load usages by replacing them with TryLoad (#2259)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-11-28 00:41:53 +01:00
metalgearsloth
02987ac703 Update some hotpaths to use new transform method (#2281) 2021-11-28 00:41:08 +01:00
ike709
5cf8cb262f Updates cefglue (#2258)
Co-authored-by: ike709 <ike709@github.com>
2021-11-28 00:40:10 +01:00
metalgearsloth
49dfca169c Add scale command (#2256) 2021-11-28 00:38:41 +01:00
Acruid
33008a2bce Cannot use 'System.Runtime.CompilerServices.DefaultInterpolatedStringHandler' as a type argument 2021-11-26 19:24:31 -08:00
Acruid
c2e90132c0 Makes the scene command actually check for scene types instead of trying to instantiate random classes like ecs event args. 2021-11-26 08:30:18 -08:00
Vera Aguilera Puerto
9859b5b090 IConsoleCommands get dependencies injected by default now. (#2264)
As the DI gods intended.
2021-11-26 02:28:07 -08:00
metalgearsloth
20aec0a8f9 Add method to get worldpos and worldrot at the same time (#2226)
* Add method to get worldpos and worldrot at the same time

Somewhat of a gain because it halves the number of GetComponent<TransformComponent> + _parent.IsValid() calls

* Remove redundant methods

* Also inverse

* Test

* Import

* Add benchmark

* Delete benchmark
2021-11-26 01:47:51 -08:00
Vera Aguilera Puerto
a9ee78e40d MIDI player looping fix.
SetLoop sets the amount of times to loop a song. If you set it to 1, it'll loop once, if you set it to -1, it'll loop infinitely. This should have been 0 from the start, so it doesn't loop when disabled.
2021-11-25 15:06:55 +01:00
Vera Aguilera Puerto
69f36aac6f Add ToPrettyString method to EntityManager (#2257) 2021-11-24 12:04:18 +01:00
Pieter-Jan Briers
173b41ab9e Send level as log label again in loki. 2021-11-24 08:36:01 +01:00
Vera Aguilera Puerto
7796d7f065 IEntityManager.Clear() actually drops entity system as its xmldoc says. 2021-11-23 11:07:16 +01:00
metalgearsloth
175c111be9 Version: 0.7.11 2021-11-23 18:21:23 +11:00
Acruid
279cc0f83f AppearanceComponent Cleanup (#2253) 2021-11-23 18:16:37 +11:00
DrSmugleaf
b334d927a5 Version: 0.7.10 2021-11-22 19:02:28 +01:00
Vera Aguilera Puerto
bdb9b9af2b Remove PlayerHelpers static class. 2021-11-21 17:58:54 +01:00
Pieter-Jan Briers
5aa634b5eb Don't enable Lidgren UPnP support unless requested.
It wasn't being *used* but discovery was still happening, so...
2021-11-21 17:15:08 +01:00
Javier Guardia Fernández
60d7430fe7 Whitelist CallerArgumentExpressionAttribute, InterpolatedStringHandlerAttribute and IsByRefLikeAttribute (#2251) 2021-11-21 16:04:00 +01:00
Pieter-Jan Briers
a9aeff9b78 Version: 0.7.9 2021-11-21 15:20:41 +01:00
20kdc
e7a0409645 Status host uses net.port by default, add UPnP port forwarding option (#2237)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-11-21 15:19:39 +01:00
ShadowCommander
3e718575ff Change Button Pressed to work with non-focus keybinds (#1978) 2021-11-21 14:52:41 +01:00
Acruid
746ec9eab7 Marked PlayerSession find methods on PlayerManager Obsolete (#2244) 2021-11-21 14:51:17 +01:00
Pieter-Jan Briers
60e6ecb0cc Fix loading of command binds from keybinds file. 2021-11-21 14:48:17 +01:00
metalgearsloth
3a00e0d497 Expose physics contacts as an enumerable (#2250) 2021-11-21 18:41:12 +11:00
Leon Friedrich
24a5020b42 fix rotated box contains (#2248) 2021-11-19 22:59:49 -08:00
20kdc
bbb9e94ce9 Arbitrary occluder rotation (#2218)
* All forms of rotated occluders now work

* Utility getters for vector CW/CCW rotations
2021-11-19 15:09:45 -08:00
pointer-to-null
2bea9576f0 Public FpsCounter class. (#2246) 2021-11-19 15:00:14 -08:00
Tomeno
6e0be2b8c9 Clear placementManager when searching/clearing/closing window (#2245)
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
2021-11-19 17:46:40 +01:00
Vera Aguilera Puerto
0a348dd1be Version 0.7.8 2021-11-18 19:34:43 +01:00
metalgearsloth
a95283913b Optimise broadphase a LOT for grids moving (#2243)
Previously it went through the entire movebuffer. Now it just uses the localbounds.
2021-11-18 15:40:28 +01:00
metalgearsloth
ebc73a71c2 Optimise GetBroadphases (#2242)
* Optimise GetBroadphases

Only used in public APIs. Should be significantly faster as it doesn't iterate every fixture on a grid.

* Fix the staged stuff
2021-11-18 15:24:18 +01:00
metalgearsloth
05321f0381 Miscellaneous fixes for thrusters (#2239) 2021-11-17 22:42:00 +01:00
Javier Guardia Fernández
6554144c42 Add CollectionsMarshal.AsSpan<T>(List<T>) to the sandbox whitelist (#2241) 2021-11-17 22:37:57 +01:00
20kdc
28e6cdc92f Clyde audio cleanup & fallback if audio device is not available (#2240) 2021-11-17 14:18:04 +01:00
metalgearsloth
2ec715b70e Remove fixture removal error
Client can predict these removals so it just spams the log.
2021-11-17 22:25:36 +11:00
Acruid
424e0768c8 Fixed some code that I forgot to change to help IoC instantiate protected constructors. 2021-11-17 03:10:12 -08:00
Acruid
e1b9327ec0 Misc Engine Tweaks (#2238) 2021-11-17 09:39:18 +01:00
Flipp Syder
80308a799f Adds collapsible widgets (#2199)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-11-16 19:09:59 +01:00
20kdc
e30f8f3e69 Async status host handlers to reduce ACZ stalling (#2235) 2021-11-16 13:27:29 +01:00
20kdc
302b910cf3 ACZ: Work around exception handling issues in ManagedHttpListener (#2236) 2021-11-16 13:26:10 +01:00
Pieter-Jan Briers
5a6a16e7dc Upgrade Loki sink to 4.0.0-beta3.
This fixes many bugs with it.
2021-11-15 13:42:19 +01:00
Pieter-Jan Briers
8d84c56a72 Remove testing profile opt stuff. 2021-11-15 11:32:51 +01:00
Pieter-Jan Briers
13f821be5f Grid entity deletion, attempt two.
Previous attempt broke an integration test.
2021-11-15 11:06:30 +01:00
Pieter-Jan Briers
d647ab1c61 Fix some warnings. 2021-11-15 10:53:39 +01:00
Pieter-Jan Briers
b902ef290a Fix directly deleting grid entities.
A bad return statement meant that the associated grid was not being properly deleted.

This fix means the game won't effectively crash PVS if a grid entity is directly deleted.
2021-11-15 10:49:05 +01:00
Pieter-Jan Briers
058d897529 Version: 0.7.7 2021-11-15 02:43:49 +01:00
Javier Guardia Fernández
8e173a7a18 Fix FormattedMessage serialization and add tests (#2233) 2021-11-15 02:42:47 +01:00
20kdc
5443f77526 Automatic Client Zipping (#2225) 2021-11-15 02:42:20 +01:00
20kdc
b406526592 Version update and tag script (#2234) 2021-11-15 02:18:20 +01:00
Pieter-Jan Briers
48697da450 Add version to Robust.Engine.props 2021-11-14 22:46:13 +01:00
Javier Guardia Fernández
06f20ea722 Add a method to get a FormattedMessage with markup tags included (#2223) 2021-11-14 19:42:36 +01:00
metalgearsloth
427378f94d Optimise physics broadphase cache (#2224) 2021-11-14 19:42:02 +01:00
Vera Aguilera Puerto
6cf5021efa Add Resolves to IoCManager and EntitySystemManager (#2231) 2021-11-14 19:41:34 +01:00
Tomeno
ad9bda2efe Adds setters on SS14Window for styling header & title (#2232)
Co-authored-by: T <tomeno@lulzsec.co.uk>
2021-11-14 19:19:12 +01:00
Pieter-Jan Briers
f0bf251acf Improve IUserInterfaceManager.RootControl comment 2021-11-14 19:08:14 +01:00
Pieter-Jan Briers
21f5fed32f Fix IsVisibleInTree calculation with secondary window roots 2021-11-14 19:08:14 +01:00
metalgearsloth
cc67a47c32 Pass around filter dependencies (#2228) 2021-11-14 02:08:09 +01:00
Javier Guardia Fernández
e78e7bacfe Add bool Contains(string, System.StringComparison) to the whitelist (#2230) 2021-11-14 01:37:33 +01:00
Vera Aguilera Puerto
6301008ac3 Revert "adds required check to the yamllinter (#2216)"
This reverts commit 772076826a.
2021-11-12 11:27:53 +01:00
Pieter-Jan Briers
dfd572a0aa Change Microsoft.Data.Sqlite reference to SQLitePCLRaw.bundle_e_sqlite, use version to fix .NET 6 build thing. 2021-11-11 18:23:16 +01:00
Pieter-Jan Briers
97fab99971 You can now bind console commands to keybinds. 2021-11-11 18:05:08 +01:00
Pieter-Jan Briers
25d6bd908b Remove BGRA32 uploads from Clyde.
BGRA uploads are not supported on GLES. Use a shader to swizzle WebViewControl contents instead.
2021-11-11 18:05:04 +01:00
Pieter-Jan Briers
fd5a8bf207 Fix GLContextAngle unbinding GL context when resizing secondary windows. 2021-11-11 18:05:03 +01:00
Paul Ritter
772076826a adds required check to the yamllinter (#2216)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-11-11 17:39:41 +01:00
Vera Aguilera Puerto
52d669e032 Fixes exceptions on shutdown. (#2219) 2021-11-11 17:39:25 +01:00
metalgearsloth
75fc9089c3 Add weld joints and other misc changes for docking (#2197) 2021-11-11 19:54:08 +11:00
Kara D
0972601a43 Revert "entity creation crash fixes"
This reverts commit 603c252c48.
2021-11-10 12:09:31 -07:00
Paul
603c252c48 entity creation crash fixes 2021-11-10 18:57:47 +01:00
Paul
d5b1c044b7 fixes the crash for realsies 2021-11-10 18:34:21 +01:00
metalgearsloth
4600f0531d Fix centre of mass (#2212) 2021-11-10 17:25:38 +01:00
Leon Friedrich
c88498eca9 Add function to directly perform lookups using an EntityLookupComponent (#2200) 2021-11-11 01:12:49 +11:00
Paul Ritter
f15f1eb345 adds gridremovalevent (#2201)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-11-10 23:27:11 +11:00
Pieter-Jan Briers
5be3ced05a UI scaling for WebViewControl. 2021-11-10 11:57:58 +01:00
Pieter-Jan Briers
7f03e88e97 OSWindow not adjusts SetSize when window is resized. 2021-11-10 11:57:12 +01:00
Pieter-Jan Briers
8e3fa3e52d Pass + as command line arg to client/server to execute commands after init. 2021-11-10 02:01:31 +01:00
metalgearsloth
f9ae3e1fc2 Significantly optimise server when PVS disabled (#2196) 2021-11-10 01:38:37 +01:00
mirrorcult
bf9e95fa8a Update README.md 2021-11-09 17:21:37 -07:00
ZorenZal
030a7d265b Added set English language checkbox (#2136) 2021-11-10 01:12:36 +01:00
Pieter-Jan Briers
df70e94743 ununupdated comment 2021-11-10 01:09:06 +01:00
metalgearsloth
d68cd4d7eb Add overlay for physics COM (#2210) 2021-11-10 01:05:08 +01:00
Pieter-Jan Briers
d098881bff Make BVH tree expansion exponential.
Fixes #2215
2021-11-10 00:59:53 +01:00
ike709
b8fbe32c27 Bump Robust.Client.WebView TargetFramework to .NET 6 (#2214) 2021-11-09 20:17:37 +01:00
Pieter-Jan Briers
02d2bd31e7 Update Lidgren submodule; re-enable encryption. 2021-11-09 19:34:55 +01:00
Pieter-Jan Briers
bd0dba0df0 Disable network encryption to bandaid it for .NET 6. 2021-11-09 18:07:59 +01:00
Pieter-Jan Briers
17164ead34 Fix release compile. 2021-11-09 15:35:37 +01:00
Vera Aguilera Puerto
079e099a3b Makes many things use OwnerUid instead of Owner.Uid 2021-11-09 15:11:02 +01:00
Javier Guardia Fernández
1c8ed1c5b2 Update to .NET 6 and C# 10 (#2211)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-11-09 14:59:19 +01:00
Vera Aguilera Puerto
d4cdb7ff3b Tumbler command uses EntityUid 2021-11-09 13:02:01 +01:00
Vera Aguilera Puerto
31d301b91f ActorSystem and PlayerSession partially use EntityUid
Non-breaking changes
2021-11-09 12:54:18 +01:00
Vera Aguilera Puerto
07c65474cb LocalPlayer EntityUid 2021-11-09 12:38:25 +01:00
Vera Aguilera Puerto
8c3c8fceea ViewSubscriberSystem uses EntityUid for everything 2021-11-09 11:37:31 +01:00
Vera Aguilera Puerto
ee894d8a8e Move the last responsabilities from Entity to EntityManager. 2021-11-08 16:09:12 +01:00
Vera Aguilera Puerto
ce169ed15e Move LastModifiedTick out of Entity and into MetaDataComponent. (#2209) 2021-11-08 15:56:49 +01:00
Vera Aguilera Puerto
9b215098e4 Remove ITransformComponent. 2021-11-08 12:49:55 +01:00
Vera Aguilera Puerto
78d01fd25d Remove every ITransformComponent usage. 2021-11-08 12:44:03 +01:00
Vera Aguilera Puerto
8e8bfbe0cc Obsolete ITransformComponent 2021-11-08 12:28:49 +01:00
Vera Aguilera Puerto
45b0a49ffb Fix build 2021-11-08 12:23:22 +01:00
Vera Aguilera Puerto
58638c9109 Make TransformComponent public, IEntity keeps a reference to TransformComponent. 2021-11-08 12:21:34 +01:00
Vera Aguilera Puerto
2f2a397ecf Fix TransformComponent access modifiers (#2207)
Part 1 of ITransformComponent removal.
2021-11-08 12:18:53 +01:00
Vera Aguilera Puerto
78c551d854 Remove DummyIconEntity, use actual entities instead. (#2206) 2021-11-08 12:17:13 +01:00
Azzy
679e07d9ea Fixes ViewVariables sprite rotation bug (#2202) 2021-11-07 18:47:27 +11:00
DrSmugleaf
fa5d0235ec Prepend Client and Server to tests ran message 2021-11-06 11:42:01 +01:00
Javier Guardia Fernández
04d029b9a2 Add test pooling (#2146)
* Add test pooling and global test setup

* WIP test pooling changes

* Make asynchronous tests the default again

* Finish fixing tests, make test threads background threads

* Un-pool tests with custom cvars

* Fix not changing FailureLogLevel cvar on instance return

* Fix error when overriding already overriden cvar

* Don't pool some physics integration tests

* Unpool engine tests, the technology just isn't there yet

* Remove explicit Pool = false from physics tests

* Change default pooling setting to false

* Didn't need this anyway

* Remove ConfigurationManager.ResetOverrides

* Bring back enum cvar override parsing

* Make integrationInstances name clearer > notPooledInstaces
Make clients ready and servers ready internal

* Add logging test instances

* Give more info on ran tests

* Show total clients and servers in test output

* Wipe LayerMap on SpriteComponent.AfterDeserialize

* Fix server not properly kicking clients

* Rider shut

* Make all test metrics report totals

* Format tests ran better

* Replace Console.WriteLine with TestContext.Out.WriteLine

* Fix two server test pooling info prints using total clients instead of total servers

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-11-06 11:18:18 +01:00
Pieter-Jan Briers
6e84821233 Package CEF as NuGet package, does not need to be manually downloaded anymore. 2021-11-05 14:50:47 +01:00
Pieter-Jan Briers
881cfeb9a9 Small IRawInputControl doc. 2021-11-05 14:50:47 +01:00
Pieter-Jan Briers
0187e85700 Eye offset no longer offsets FOV.
This means camera recoil in SS14 won't clip into walls.
2021-11-04 17:37:00 +01:00
Pieter-Jan Briers
dee8a87acd Use headless WebViewManager on headless clients. 2021-11-03 15:26:52 +01:00
Pieter-Jan Briers
d4a7e8f3e0 Move CEF RequestResult to correct folder. 2021-11-03 15:14:46 +01:00
Pieter-Jan Briers
dae6424667 Allow swapping out internal WebViewManager implementation.
Everything moved to interfaces.
2021-11-03 15:12:49 +01:00
Pieter-Jan Briers
3770149cfc Update CefGlue 2021-11-03 15:03:25 +01:00
Alex Evgrashin
341c279265 Bandaid sprite animation in SpriteView (#2181) 2021-11-02 19:50:29 +01:00
metalgearsloth
37c20723ab Add WorldBounds as an arg for overlays (#2190) 2021-11-02 18:00:06 +01:00
ike709
c3e4a64ad7 Makes client connection timeout a cvar (#2186) 2021-11-02 17:56:17 +01:00
metalgearsloth
225446920a Make transform delete entity if parent invalid (#2193) 2021-11-02 17:54:48 +01:00
Saphire Lattice
9b2a50b1a8 Make camera lerp towards the grid rotation, and keep rotation when stepping off onto the world grid (#2187)
* Make camera lerp towards the grid rotation, and keep rotation when stepping off onto the world grid

* Fix lerp targeting, add a bunch of comments
2021-11-02 13:49:28 +01:00
metalgearsloth
b4ed513e8c Optimise anchor snap 2021-11-02 16:55:12 +11:00
20kdc
c28f2d77c3 Placement Manager: Spin Cycle 2 (#2184) 2021-11-02 16:21:03 +11:00
metalgearsloth
3e344d00a8 Move PVS to a system (#2189) 2021-11-02 16:19:11 +11:00
moonheart08
c321400347 Fix savemap/loadmap arguments. (#2055) 2021-11-02 16:07:31 +11:00
metalgearsloth
a4ff5d65ec Dirty changes (#2174) 2021-11-02 16:05:45 +11:00
Pieter-Jan Briers
97c70124a5 [CEF] properly close streams when loading from res:// and such. 2021-11-02 01:53:38 +01:00
Pieter-Jan Briers
cdcc5239ab Rename WebView control to WebViewControl to avoid namespace name clash. 2021-11-01 21:06:30 +01:00
Pieter-Jan Briers
ba2f464249 Restructure CEF stuff in preparation for launcher packaging.
Robust.Client.CEF Renamed to Robust.Client.WebView since CEF should really be an implementation detail.
Content is no longer responsible for initializing and managing the module, this is done automatically by the engine.
WebView is initialized by declaring it in a manifest.yml file in the game resources. In the future the launcher will read this same file to manage WebView module versions.
CefManager has been made private and the content-visible API is now IWebViewManager.
2021-11-01 21:03:51 +01:00
Paul
4210f30460 fixes positional audio not accounting for rotation 2021-10-31 22:49:05 +01:00
moonheart08
9fc95591d9 Introduce BQLv2, part 1 (#2170) 2021-10-31 20:23:13 +01:00
E F R
0a59079a4a Graphics: add a Font variant that supports font stacking (#2182) 2021-10-31 14:48:58 +01:00
20kdc
89f168c04d Improves PlacementManager (construction/etc.) handling of parent world rotation (#2165) 2021-10-31 14:47:18 +01:00
Visne
f11ac39cd5 Fix all warnings (#2171) 2021-10-31 12:22:58 +01:00
metalgearsloth
380de8c4c3 Expose OwnerUid on Component (#2183) 2021-10-31 11:35:21 +01:00
Vera Aguilera Puerto
539c161ea3 Fix client build when scripting is disabled. 2021-10-31 10:55:31 +01:00
metalgearsloth
b07187459b Fix physics for invalid parents 2021-10-31 15:24:12 +11:00
Pieter-Jan Briers
97fb54b6d7 Registry based HWIDs for Windows. 2021-10-30 14:21:23 +02:00
wixoa
fe30d974ca Add ImageSharp's Image.Load<>() to the sandbox (#2179) 2021-10-30 13:26:42 +02:00
E F R
884fade25a Add tab "completion" for the server-side C# console (#2176) 2021-10-30 13:26:23 +02:00
Pieter-Jan Briers
a3ab745121 Fix debug console not animating when dropping down for the first time. 2021-10-29 17:41:51 +02:00
ShadowCommander
4e0ad23272 Fix sound orientation when eye is rotated (#2177) 2021-10-29 16:49:16 +02:00
Vera Aguilera Puerto
b9b9cd0711 Revert "Fix PVS crash (#2173)"
This reverts commit b05b1a7c86.
2021-10-28 17:58:23 +02:00
metalgearsloth
b05b1a7c86 Fix PVS crash (#2173) 2021-10-29 01:26:39 +11:00
Visne
4ced901358 Remove SpriteComponent.Directional (#2172) 2021-10-28 13:20:06 +02:00
metalgearsloth
898d5a3ba5 Spaghettifix GetEntitiesIntersecting (#2167) 2021-10-27 08:55:24 +02:00
Visne
068c05c355 Use enum for access level in XamlUiPartialClassGenerator (#2161) 2021-10-27 08:52:09 +02:00
Saphire Lattice
cd693875e6 Fix resizing (#2160)
* Fix resizing moving the window beyond its minimum size and causing it to move visually

* Do a NaN-check the SetSize when resizing

* Use float instead to avoid conversion

As per PJB3005's suggestion

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2021-10-27 12:45:36 +11:00
20kdc
e2723a83b3 Revert "Technically fixes lathes, but not properly, but doesn't make things worse." :D (#2166)
This reverts commit cb19430d5c.
2021-10-27 12:44:34 +11:00
20kdc
f6ac8fbe1f Expose the Box2Rotated intersecting function in IEntityLookup for Content use (#2164) 2021-10-26 00:27:55 +11:00
metalgearsloth
a1e0f18bd6 Add Box2Rotated support to EntityLookup (#2163) 2021-10-25 15:00:18 +02:00
moonheart08
1e7a481911 better spawn command (#2156)
* better spawn command

* Update Robust.Server/Console/Commands/SpawnCommand.cs

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Update Robust.Server/Console/Commands/SpawnCommand.cs

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* ok help

this is a web edit, sue me!

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2021-10-24 22:15:47 -07:00
ShadowCommander
331f14b31a Fix audio warnings (#2158) 2021-10-24 23:43:04 +02:00
metalgearsloth
88660e1958 Use layer rotations for sprites (#2159) 2021-10-24 23:42:43 +02:00
Visne
d9af00c931 Make autogenerated XAML UI fields access level settable (#2148)
* Make autogenerated XAML fields public instead of protected

* Make field always public, remove stray commented out code

* Remove encapsulation for previously protected XAML UI fields

* Make access level settable

* Set access to public for DebugConsole LineEdit

* Address reviews and add documentation

* Remove documentation

* Address reviews
2021-10-24 23:20:27 +02:00
ShadowCommander
b8cb037151 Fix _enableAllKeybinds buttons breaking due to Use (#2157) 2021-10-24 01:43:46 -07:00
20kdc
32d8bd8600 Apply MIDI volume properly on initializtion of FluidSynth (#2153) 2021-10-24 00:12:30 +02:00
mirrorcult
f5a1e06f21 Merge pull request #2051 from Visne/sizeflags
Remove SizeFlags
2021-10-23 15:00:49 -07:00
Visne
48a5cb75d6 Restart tests 2021-10-23 23:54:55 +02:00
E F R
3e6b5a7739 UserInterfaceSystem: fail gracefully if the ClientUserInterfaceComponent goes away (#2155) 2021-10-23 19:38:44 +02:00
ShadowCommander
9ac0aa4cd6 Improve tpto (#2150)
Add teleporting other players to a target player
2021-10-23 10:22:40 -07:00
metalgearsloth
50fb8ca9e5 Fix sprite rounding issues (#2152)
* Fix sprite rounding issues

Should fix all of the issues at exactly 45 degrees

* Do Paul's review
2021-10-23 23:48:26 +11:00
metalgearsloth
7da89765ac Fix half of 45 degree sprite issues 2021-10-23 14:43:27 +11:00
Vera Aguilera Puerto
ce58c6688f Fix rare exception with QueueDelete modified collection
Now we use an actual queue for the deletion order, and the hashset for occupancy.
2021-10-23 00:08:04 +02:00
Vera Aguilera Puerto
2f03640200 Removing a component from an entity removes & deletes it immediately. (#2151) 2021-10-22 23:38:37 +02:00
20kdc
55fecc95a9 MIDI VolumeBoost property (#2141) 2021-10-22 09:09:24 +02:00
Alex Evgrashin
8b54ad79cf Int slider with input field (#2142) 2021-10-22 09:07:45 +02:00
Vera Aguilera Puerto
88dec23a03 Fix wrong logic with protected component removal, use fancy pattern. 2021-10-21 15:10:38 +02:00
20kdc
079702347d Show current rotation in entity spawn window (#2129) 2021-10-21 14:24:56 +02:00
metalgearsloth
d18bf3d5ac Force joint bodies awake
Woops
2021-10-21 20:47:17 +11:00
Pieter-Jan Briers
ed832748b1 list command now shows client commands again. 2021-10-21 01:39:16 +02:00
metalgearsloth
6491e51f3d Reduce FindGridsIntersecting allocations (#2119)
* Reduce FindGridsIntersecting allocations

I love struct enumerators

* Do slightly smarter pooling in EntityViewCulling

Even more alloc reductions

* Forgot to re-add this pooling

* Fix missing chunks
2021-10-19 13:30:52 +11:00
Pieter-Jan Briers
58e7fb3a17 Work around PEReader crashes on Linux.
Fixes #2130
2021-10-18 14:11:07 +02:00
mirrorcult
a9c7926226 Merge pull request #1942 from ShadowCommander/fix-sound
Change Audio to also use Grid Coordinates as a fallback
2021-10-18 00:28:11 -07:00
metalgearsloth
241dc0b752 Remove empty joint components (#2139) 2021-10-17 22:45:15 +02:00
Javier Guardia Fernández
566948f1c0 Add a virtual array of assemblies for SerializationTest to load so content can use it (#2137) 2021-10-16 15:38:18 +02:00
Javier Guardia Fernández
dbba440f7e Fix deserializing null structs (#2138)
* Fix deserializing null structs

* Fix deserializing for not nullable structs

* Add tests
2021-10-16 15:38:06 +02:00
Vera Aguilera Puerto
5b1e9eec27 Fixes component deletion/removal not being synced with clients. (#2128) 2021-10-15 23:52:09 +02:00
Pieter-Jan Briers
8ef95f0199 Update Lidgren 2021-10-15 15:59:44 +02:00
Leon Friedrich
b71e8f140a fix GridTileToWorldPos (#2134) 2021-10-15 22:59:44 +11:00
metalgearsloth
f8397099de Add a good GetCollidingEntities method that takes in body 2021-10-15 13:40:08 +11:00
metalgearsloth
5bbf1703ac Hack to avoid eye flicker on parent change 2021-10-15 11:55:47 +11:00
metalgearsloth
1357e38759 Fix controlmob crash (#2133) 2021-10-15 11:01:35 +11:00
Pieter-Jan Briers
655ecbab45 Update Lidgren submodule 2021-10-14 19:18:35 +02:00
Vera Aguilera Puerto
a0ef63bd4a Makes RemoveComponentImmediate more like RemoveComponentDeferred. (#2126)
- Exception tolerance added
- UID is now passed in the arguments
- Is able to remove protected components if needed.
- Actually calls `ComponentDependencyManager` to let it know the component has been removed.
2021-10-14 00:41:57 +02:00
Pieter-Jan Briers
f34763f11e Don't pack natives with engine client builds.
These are never used by the launcher due to the deployment model, so removing these saves quite a few megabytes.
2021-10-13 20:13:59 +02:00
Pieter-Jan Briers
b1f6b4cbe0 Remove .appveyor.yml
I doubt we'll ever use appveyor again, so...
2021-10-13 15:56:32 +02:00
Pieter-Jan Briers
94708881b3 Update Lidgren.
Optimizes Socket usage to remove allocations, minor bugfixes.
2021-10-13 15:55:04 +02:00
metalgearsloth
0f6dbac51c Fix gridbuffer broadphase (#2116)
It's for shuttle movement; it's getting bulldozed someday anyway but this fixes it.
2021-10-13 11:16:06 +11:00
metalgearsloth
e67de121ca Use spans for chunk mesh (#2124) 2021-10-11 17:06:21 +02:00
20kdc
17979db216 Technically fixes lathes, but not properly, but doesn't make things worse. (#2123)
I am aware this PR is terrible, but you saw what happened to the proper fix.
2021-10-11 16:10:38 +02:00
Pieter-Jan Briers
8d0070b5c3 Add IsUiOpen helper to UISystem. 2021-10-11 01:50:34 +02:00
Pieter-Jan Briers
034c392cbe Add GetComponentOrNull extension method. 2021-10-11 01:37:19 +02:00
Pieter-Jan Briers
160bbc3a72 Fix layout of entity spawn window. 2021-10-11 01:36:59 +02:00
metalgearsloth
3a4d228e94 Fix container manager deserialization 2021-10-11 02:56:37 +11:00
metalgearsloth
57f57f9d9f Fix PVS dumbdumb (#2122)
Was wondering why this was showing up on the profiler, woops
2021-10-11 02:27:04 +11:00
ShadowCommander
0592444252 Merge branch 'fix-sound' of github.com:ShadowCommander/RobustToolbox into fix-sound 2021-10-10 02:26:00 -07:00
ShadowCommander
d8499f2e60 Merge branch 'master' into fix-sound 2021-10-10 02:24:55 -07:00
metalgearsloth
476b5182f8 Fix y-sorting on rotated grids 2021-10-10 17:36:51 +11:00
metalgearsloth
6c7ab1bd82 Add AABBs to the physics debug drawing 2021-10-10 16:54:22 +11:00
metalgearsloth
526ed31b0d Re-parent unanchored entities (#2046) 2021-10-10 14:27:19 +11:00
metalgearsloth
3ac5552276 Cache more broadphase stuff internally (#2071)
* Don't generate physics contacts for non-predicted bodies

These are all just handled on the server anyway so it's a significant waste of performance on the client for busy scenes.

* Significantly optimise broadphase updates

Cache all of the broadphase data properly now and also save the cache for physics step to boot.

* Fix cross-map broadphases

* Remove unnecessary clear

* fix

* Fixes

* Numerous ray fixes
2021-10-10 14:18:10 +11:00
Flipp Syder
7a51c22514 Fixes SpriteComponent.AddLayer for specific RSI definition (#2115) 2021-10-09 20:21:12 +02:00
metalgearsloth
aa339eb504 Add component that toggles collision on anchoring (#2113) 2021-10-09 18:27:31 +02:00
mirrorcult
ffb3800664 Opt out of shadow casting for some lights (#2085)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-10-09 18:21:22 +02:00
Pieter-Jan Briers
39eb1a7d75 Clyde RenderOverlays now calls FlushRenderQueue.
This fixes association of API calls with the correct debug groups, and reduces (error prone) boilerplate.
2021-10-09 18:20:37 +02:00
20kdc
c25ab2fcb1 Fix FOV wall shadowing not working properly due to broken fov-lighting (#2114) 2021-10-09 17:27:36 +02:00
Vera Aguilera Puerto
22e0fbc6c1 The descendants of my friends are also my friends! Improves FriendAnalyzer.
In short, if you specify a shared type as a friend, any inheriting types will also count as friends, automatically. This could be abused but... That's why "sealed" exists, r-r-right?
2021-10-09 16:04:09 +02:00
Paul Ritter
72071826a4 fix placement grid (#2072) 2021-10-09 15:19:06 +02:00
Pieter-Jan Briers
8b9c1ab9a1 Fix warnings in Robust.Client 2021-10-09 15:08:08 +02:00
Vera Aguilera Puerto
16d5da5414 Check that parent uid is valid before dirtying oneself. 2021-10-09 12:41:57 +02:00
mirrorcult
39f82694bf Merge pull request #2111 from 20kdc/krakensbane-for-workgroups-8p6-focus
Stop spinning from messing as much with shadows
2021-10-08 16:28:50 -07:00
20kdc
79c3c09851 Stop spinning from messing as much with shadows
Shadows now seem to remain pretty stable up to the point where nothing is stable.
Sounds good to me.

Now, I know what you're going to say. "But, but, Kraken *fren*!"
*sighs* No. Kraken BAD. Kraken harm spesspeople.
2021-10-08 21:08:42 +01:00
Leon Friedrich
ad7370f0b3 Add option to make ScrollContainer return size. (#2107) 2021-10-08 16:01:01 +02:00
Pieter-Jan Briers
75cd8a0a12 Fix primitive restart on GLES3.
Was detected as incorrect version and didn't distinguish the difference between FixedIndex and not.
2021-10-08 14:54:53 +02:00
Ygg01
915a812832 Add extra helpers to Direction (#2093) 2021-10-08 13:34:45 +02:00
metalgearsloth
c8e7fe9f1f Reduce angular sleep tolerance even more 2021-10-08 18:34:48 +11:00
metalgearsloth
9803ed9cad Bandaid entity deletion entitylookup (#2102) 2021-10-08 09:14:19 +02:00
Leon Friedrich
f5f8a59c86 Add can-see / visibility function to ContainerHelpers (#2105) 2021-10-08 09:12:34 +02:00
20kdc
f4e3dfa601 Fix FOV shader to allow for s p i n (#2103) 2021-10-08 09:04:21 +02:00
metalgearsloth
9305b261bb Decrease angular sleep tolerance 2021-10-08 14:15:54 +11:00
ike709
3a161af4a5 Changes cefglue to use our fork (#2097)
Co-authored-by: ike709 <ike709@github.com>
2021-10-07 22:08:22 +02:00
Vera Aguilera Puerto
0447d8d3b9 Fix typo in BaseServer comment 2021-10-07 11:17:40 +02:00
ike709
c2eed5c007 Update the comments related to the CEF binary (#2098) 2021-10-07 09:53:14 +02:00
metalgearsloth
d9464e2621 Fix rotated grid collision (#2100) 2021-10-07 13:29:13 +11:00
Swept
1a70813f3c Merge pull request #2099 from 20kdc/oh-my-goodness-were-doomed 2021-10-06 18:45:20 -07:00
20kdc
a3a69f821f Revert "Fix stuck lathes properly. (#2091)" b/c of "Tried to overwrite a protected component." errors
This reverts commit a60993c60d.
2021-10-07 02:23:57 +01:00
Pieter-Jan Briers
c72988b05b Fix TickUpdate not firing on client when prediction is off. 2021-10-06 23:09:49 +02:00
ike709
11bc9c0fe4 Adds everything else OpenDream needs to the sandbox (#2060) 2021-10-06 22:50:37 +02:00
Pieter-Jan Briers
98593b7b33 NetListAsArray uses span instead of array now. 2021-10-05 15:22:46 +02:00
Vera Aguilera Puerto
4b30a94126 EntityManager SpawnEntity overloads consistently run map init on entities.
Fixes #2092
2021-10-05 14:44:43 +02:00
Pieter-Jan Briers
1c8958d312 Reduce .ToArray() in PVS with NetListAsArray<T>. 2021-10-05 14:37:39 +02:00
Pieter-Jan Briers
ef2f81a77a Update NetSerializer and Lidgren submodules.
Lidgren has slightly better buffer management, NetSerializer has NetListAsArray<T>.
2021-10-05 14:37:39 +02:00
Vera Aguilera Puerto
3935c63a80 EntityManager Initialized set by Initialize() method and not InitializeComponents() 2021-10-05 11:40:19 +02:00
Vera Aguilera Puerto
76ab68dc3d SharedContainerSystem proxy methods use UID to add components.
- Also disables logging missing comps on TryX methods.
2021-10-05 11:34:59 +02:00
Vera Aguilera Puerto
a986292aa2 Fix EntityManager.InitializeEntity being static for no reason at all.
- Also fixes `EntityInitialized` not being invoked on many cases. (On the client, on entities created by `ClientGameStateManager`, for example...)
2021-10-05 10:59:15 +02:00
Vera Aguilera Puerto
082fac52cd Remove redundant deleted entity check. 2021-10-05 10:14:25 +02:00
20kdc
a60993c60d Fix stuck lathes properly. (#2091) 2021-10-04 12:33:35 +02:00
Vera Aguilera Puerto
97ffc9ecc2 Resolves now log errors for missing components. (#2088) 2021-10-04 12:29:39 +02:00
Vera Aguilera Puerto
ab4f2c91b4 Move LifeStage and Paused data to MetaDataComponent. (#2068) 2021-10-04 12:29:13 +02:00
Vera Aguilera Puerto
5f2cc942cb Update UserInterfaceSystem proxies to use resolves. 2021-10-04 12:20:03 +02:00
metalgearsloth
5a343477a9 Joints refactor (#1954)
* feex

* Cleanup

* Remove unneeded matrix

* Fixes

* Fix preprocessor

* localanchor cleanup

* Break this build so I remember to fix it later.

* Fixes

* Woops

* Fixes

* Fixup merge

* Stuff

* Update debug drawing

* Also dis thanks fork

* fren

* More colors

* Default drawing

* Fixes

* reviews
2021-10-04 15:34:15 +11:00
Pieter-Jan Briers
7bc847c9a4 Multithread game state serialization, fix some possible thread bugs.
This won't help too much because serialization is extremely alloc-heavy and it causes tons of GC pressure, so GC will drastically reduce the effectiveness of parallelization. Still helps a bit though.
2021-10-04 02:20:13 +02:00
Pieter-Jan Briers
cfc7f26100 Kick command now handles kick reason better. 2021-10-04 01:45:33 +02:00
Vera Aguilera Puerto
6eb3989362 EyeComponent VisibilityMask is set to 1 by default. 2021-10-03 21:02:27 +02:00
20kdc
04fd324e4a Expose LocalBounds in IMapGrid (for space-wizards/space-station-14#4745 ) (#2090) 2021-10-03 23:49:02 +11:00
Vera Aguilera Puerto
c9e999d024 Adds Write/Copy TypeSerializer methods for base SpriteSpecifier. (#2089) 2021-10-03 13:41:41 +02:00
Vera Aguilera Puerto
243f405bab Add Filter for getting players from entities.
- Also adds method to merge two filters.
2021-10-03 11:57:44 +02:00
metalgearsloth
2353f0ed6f Debugdraw enhancements (#2080)
* Debugdraw enhancements

* Fix up the overlays

* Changes

* Box2D licence

* Update Robust.Client/Console/Commands/PhysicsOverlayCommands.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Fix dependency

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-10-03 17:58:08 +11:00
Vera Aguilera Puerto
8be4b39449 Adds utility "PrototypeFlags" collection. (#2074) 2021-10-02 12:14:24 +02:00
Vera Aguilera Puerto
e2c7d95519 Don't make SubscriptionsEnumerator nullable for no good reason. 2021-10-02 11:28:38 +02:00
Vera Aguilera Puerto
0e6c00573f EventTables' "TryGetSubscriptions" doesn't throw anymore when it can't find the uid on the event tables. 2021-10-02 11:26:38 +02:00
Vera Aguilera Puerto
fdcaa83b63 AudioSystem uses TryGet for ITransformComponent. 2021-10-01 12:48:24 +02:00
metalgearsloth
cb1b93e89c Revert this because it makes contacts look like shit 2021-09-30 22:49:37 +10:00
ike709
7d271a83b1 Updates cefglue (#2083)
Co-authored-by: ike709 <ike709@github.com>
2021-09-29 21:35:08 +02:00
Visne
58ea614c1f Specify defaults for alignment explicitly 2021-09-29 19:12:17 +02:00
metalgearsloth
ebaba35e8b Aggressively sleep physics bodies (#2078)
* Aggressively sleep physics bodies

* Fix tests

* Also buff angular damping
2021-09-29 20:06:56 +10:00
Vera Aguilera Puerto
35f4a4b011 Adds OwnerUid property to components. 2021-09-29 11:23:48 +02:00
metalgearsloth
0eebfe6931 Optimise anchored entity states for PVS (#2067) 2021-09-29 10:47:30 +02:00
metalgearsloth
9dafe46552 Don't generate physics contacts for non-predicted bodies (#2070)
These are all just handled on the server anyway so it's a significant waste of performance on the client for busy scenes.
2021-09-29 10:45:43 +02:00
metalgearsloth
b5d3772ef4 Fix items getting stuck awake 2021-09-29 13:59:12 +10:00
metalgearsloth
9baa2e6469 Slight grid fixtures optimisation (#2075) 2021-09-29 00:11:20 +10:00
Vera Aguilera Puerto
87f5c059c4 Remove IComponentManager entirely. 2021-09-28 13:40:48 +02:00
Vera Aguilera Puerto
fbcdd63988 Gets rid of most ComponentManager usages. (#2076)
- Obsoletes more `ComponentManager` fields/properties.
2021-09-28 13:36:18 +02:00
Vera Aguilera Puerto
07542ff6eb Further IComponentManager warning cleanup. 2021-09-28 12:56:12 +02:00
Vera Aguilera Puerto
56dd3ff03b Clean up BaseServer slightly.
- It doesn't CullRemovedComponents twice anymore.
- Remove IComponentManager from it.
2021-09-28 12:42:25 +02:00
Vera Aguilera Puerto
15778d3af4 Fix some warnings regarding IComponentManager. 2021-09-28 12:41:49 +02:00
Vera Aguilera Puerto
0fce2e438a Add EntityUid overloads for SoundSystem, AudioSystem. 2021-09-28 11:41:15 +02:00
Vera Aguilera Puerto
7d39e130f4 Fix bug involving the MapCoordinates SpawnEntity overload.
When you tried to spawn an anchored entity, it wouldn't spawn it in the position you specified, as the entity is anchored...
Now, we forcibly disable anchoring just for moving the entity, and restore the old anchor state when we're done.
Yes, this is a bad solution. No, I don't regret it: We need to get our shit together and have a way to forcibly teleport/move entities that are anchored for things like this.
2021-09-27 20:16:23 +02:00
Vera Aguilera Puerto
85249e7be7 Add Filter overloads for EntityUid. 2021-09-27 14:59:22 +02:00
metalgearsloth
e91ce4c5ad Fix animation crash 2021-09-27 15:29:43 +10:00
metalgearsloth
09fb921f38 Fix occluder edges for grid rotation (#2054) 2021-09-27 14:53:09 +10:00
metalgearsloth
1acad96eff Optimise animations a bit (#2006)
* Optimise animations

L'il bit of ECS at the time.

* Add pointlight event too

* System methods

* Bool flag

* Fix perf problem

* Use RQ
2021-09-27 14:51:10 +10:00
metalgearsloth
3dac144bef Remie is in engine now (#2066) 2021-09-27 14:38:41 +10:00
metalgearsloth
bccda8d87c Fix deleting grid crashing 2021-09-27 09:57:07 +10:00
metalgearsloth
5af8732054 Optimise ServerMapManager GetStateData
Free 4% performance on PVS
2021-09-26 17:10:48 +10:00
metalgearsloth
6f057e0c85 Set capacity for containermanager getcompstate 2021-09-26 16:52:02 +10:00
Paul
d18743a3cc improves vectorserializer copypasta 2021-09-26 02:13:40 +02:00
ike709
c785311a74 Adds support for "1x2" Vector2i serializing (#2065) 2021-09-26 02:04:47 +02:00
Vera Aguilera Puerto
949a584325 Fix missing using directive when EXCEPTION_TOLERANCE is enabled. 2021-09-25 18:31:18 +02:00
Vera Aguilera Puerto
c7461221b9 Merge ComponentManager into EntityManager. (#2064)
* Merge ComponentManager into EntityManager.

* Obsolete IComponentManager.
2021-09-25 18:23:11 +02:00
Pieter-Jan Briers
cd2942a0da Fix splitcontainer layout calculations. 2021-09-25 18:18:33 +02:00
Vera Aguilera Puerto
0b8cb5e3b6 Add proxy methods to SharedContainerSystem. (#2061) 2021-09-25 18:18:11 +02:00
metalgearsloth
aa3992255e Use approximate bounds for sprite rendering (#2052) 2021-09-23 23:53:37 +10:00
metalgearsloth
6d0cf375d0 Hotfix centroids
Not the permanent solution given it doesn't handle offset vertices but good enough for now.
2021-09-23 13:19:38 +10:00
Pieter-Jan Briers
52ad027854 Increase display.blur_light_factor to 0.001f 2021-09-21 08:09:02 +02:00
metalgearsloth
60ac47fad7 Fix rendertexture for rotated eyes (#2053) 2021-09-20 18:19:05 +02:00
metalgearsloth
8b462cc099 Remove 2 unused field dependencies 2021-09-21 00:18:33 +10:00
metalgearsloth
e918e40cd2 Fix ShapeTest warnings 2021-09-21 00:01:49 +10:00
metalgearsloth
39656f6810 Fix fixture mass setter crash 2021-09-20 22:30:31 +10:00
metalgearsloth
68576ace72 Accurate grid bounds (#2027)
* Fright night

* Shitty bounds working

* No more fixture leak

* Optimise TryFindGridAt

Should be O(1) now instead of the previous O(n) for number of fixtures

* ambush

* Merge stuffies

* Merge to master

* Fixes I guess

* Fix client sync

* Fix grid deserialization

* Jank test

* Fix deferral shitfuckery

* Optimise and remove

* Fixes

* Just werk dam u

* Optimisations

* Bunch of fixes

* FINALLY IT'S DONE

* Fixes

* Fix

* Comment
2021-09-20 21:07:31 +10:00
Vera Aguilera Puerto
ac21e24f33 Proper xmldocs for Resolves. 2021-09-20 11:06:42 +02:00
Vera Aguilera Puerto
843b8e69ef EntitySystem Resolve helper methods. (#2047)
* EntitySystem Resolve helper methods.

* Debug assert for component ownership

* Fix assert
2021-09-20 11:03:24 +02:00
metalgearsloth
a827bbec2b Add a debug system for showing anchored ents (#2030) 2021-09-20 11:00:30 +02:00
Visne
a5be8e723e Remove some unused obsolete stuff (#2049) 2021-09-20 10:59:50 +02:00
metalgearsloth
bac3ff969b Don't sleep items parented to map (#2031) 2021-09-20 10:58:44 +02:00
Javier Guardia Fernández
bfabc8e51a Fix deleting empty containers on the client deleting their previous contents (#2036) 2021-09-20 10:58:14 +02:00
Paul Ritter
c116cd6d8b new xaml error for invalid root node type (#2038)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-09-20 10:57:43 +02:00
Visne
30f39dfb66 Remove MarginContainer (#2050) 2021-09-20 10:43:12 +02:00
Pieter-Jan Briers
6b81c283f5 Light blur experiment. 2021-09-20 10:40:46 +02:00
Pieter-Jan Briers
c91170b50e Explicit GL debugger detection to fix ANGLE console spam. 2021-09-20 10:40:30 +02:00
Pieter-Jan Briers
831dd0e5bb Flush render queue after WorldSpaceBelowFOV()
Fixes FOV appearing below atmos in SS14.
2021-09-20 10:14:49 +02:00
Swept
028dea2819 Updates documentation link in comment 2021-09-20 01:25:57 +00:00
Visne
5cbad8b3d9 Remove SizeFlags 2021-09-20 02:15:14 +02:00
Pieter-Jan Briers
9117f8c776 These IRenderHandle APIs are going public, deal with it. 2021-09-19 23:37:47 +02:00
mirrorcult
a46c539462 Merge pull request #2048 from Visne/vbox-hbox-remove
Remove VBoxContainer/HBoxContainer completely
2021-09-19 13:03:17 -07:00
Visne
c9cbeadc9e Trigger tests 2021-09-19 21:37:42 +02:00
Visne
8f1386cb19 Remove VBoxContainer/HBoxContainer completely 2021-09-19 18:41:10 +02:00
Vera Aguilera Puerto
3b902e0557 IMetaDataComponent implements IComponent 2021-09-19 10:46:09 +02:00
ike709
3142dcbfda Adds some OpenDream things to the sandbox whitelist (#2042) 2021-09-18 22:40:22 +02:00
Vera Aguilera Puerto
29ffd07712 MapCoordinates Offset overload that takes two floats. 2021-09-18 13:01:30 +02:00
Vera Aguilera Puerto
afd687e392 Add Offset method to MapCoordinates. 2021-09-18 12:49:54 +02:00
Vera Aguilera Puerto
72341a25af VV attribute for ViewSubscriptions in PlayerSession. 2021-09-18 11:14:44 +02:00
Vera Aguilera Puerto
6d03840fbd Makes BoundUserInterfaces partially ECS. (#2033) 2021-09-18 10:41:06 +02:00
metalgearsloth
ea2d63b404 Add test for lookup anchoring (#2035)
* Add test for lookup anchoring

* Updates

* Fix test
2021-09-17 01:43:41 +10:00
metalgearsloth
42a137d106 Raise anchoring broadcasted 2021-09-17 00:06:02 +10:00
metalgearsloth
8f8c1eccc3 hotfix eyes 2021-09-16 17:42:30 +10:00
metalgearsloth
b91fa6ba75 Reduce position approx tolerance 2021-09-16 14:03:33 +10:00
metalgearsloth
e270f4f06c Reduce velocity approx tolerance 2021-09-16 13:57:18 +10:00
metalgearsloth
56b7957878 Receive testbed from content (#2034) 2021-09-16 13:02:43 +10:00
metalgearsloth
209eb5fea0 Fix 90% of grid rotation bugs (#2003)
* View box2rotated

* Changes

* Stash someday

* Sync

* Grid rotation in a commit

* SIMD comment

* Minor TryFindGridAt optimisation

* More fixes

* Optimise rays a tad

* Reduce code duplication

* Fix anchoring

* More fixes woopsie

* Eye matching parent

* Centre of mass stuffsies

* Remove TODO

* Add TODO

* Revert anchor crash

* Fix master merge-in whoopsie

* Fixes

* Woops

* Fixed viewport transform

* Re-fix rendering
2021-09-16 12:59:16 +10:00
Javier Guardia Fernández
417954e66c Simplify how some serialization expression trees return values (#2040) 2021-09-15 21:00:42 +02:00
Visne
e4fb860985 Fix licenses (#2041) 2021-09-16 00:18:51 +10:00
Pieter-Jan Briers
d70481aedd Update Linguini
This fixes several compiler warnings.
2021-09-15 16:17:52 +02:00
Pieter-Jan Briers
52eb581b56 Fix some compiler warnings. 2021-09-15 15:55:27 +02:00
Pieter-Jan Briers
918fa8e3b9 Fix handling of key names GLFW returns as null. 2021-09-15 13:37:24 +02:00
Visne
1c7f19bf67 Add OptionButton margin (#2020) 2021-09-15 01:49:49 +02:00
Javier Guardia Fernández
0cbff8dee1 Change serialization reading to only do type checks once per type (#2018)
* Change serialization reading to only do type checks once per type

* Optimize for sealed types in arrays

* Oops the context

* Fix ISelfSerialize node type and null values

* Add int read test

* Remove nullability from constructor and property of DeserializedValue

* Add clearing readers to serialization shutdown

* Fix struct populate default values
Remove some notnull constraints

* Replace robust gen with normal il generator
2021-09-13 18:14:52 +02:00
metalgearsloth
e7e08e5dd6 Merge branch 'master' into fix-sound 2021-09-13 20:39:42 +10:00
metalgearsloth
670ff54ef0 Fix SetAsBox 2021-09-13 19:46:31 +10:00
metalgearsloth
8f519c52b6 Fix multi-viewer PVS crash 2021-09-13 15:59:18 +10:00
Javier Guardia Fernández
fbd29afbd8 Fix data definitions sometimes not being found in tests (#2026) 2021-09-12 11:47:50 +02:00
Javier Guardia Fernández
2bbdb23716 Fix tests getting stuck until terminated (#2025) 2021-09-12 11:42:46 +02:00
Javier Guardia Fernández
e2dda67eef Add test for IPopulateDefaultValues (#2024) 2021-09-12 10:07:59 +02:00
metalgearsloth
699615df97 Remove Snapus Gridus (#2014) 2021-09-12 16:34:51 +10:00
Javier Guardia Fernández
e804994a5b Fix serialization manager shutdown (#2011) 2021-09-11 00:00:31 +02:00
metalgearsloth
24f7ecccc0 Remove AppearanceTestComponent (#2015) 2021-09-10 23:59:42 +02:00
Javier Guardia Fernández
21d43350f0 Add benchmark for serializing arrays of strings, ints and definitions (#2017)
* Add benchmark for serializing arrays of strings, ints and definitions

* Add sealed elements array benchmark
2021-09-10 17:57:16 +02:00
Javier Guardia Fernández
63eb7847a1 Add test for serializing nullable ints (#2016) 2021-09-10 17:50:02 +02:00
metalgearsloth
4a4f07a10c StopPlaying won't throw if already disposed (#2013) 2021-09-09 12:53:33 +02:00
Javier Guardia Fernández
1c816941ec Change serialization writing with serializers to use expression trees (#2010)
* Change serialization writing with serializers to use expression trees

* Add test
2021-09-08 13:05:34 +02:00
Javier Guardia Fernández
2143c9abc3 Change serialization reading with serializers to use expression trees (#2009)
* Change serialization reading with serializers to use expression trees

* Add test

* Eliminate lambda capture
2021-09-08 12:07:17 +02:00
Vera Aguilera Puerto
4b6ceed586 Adds FileNotFoundException to the sandbox whitelist. 2021-09-08 09:52:20 +02:00
metalgearsloth
49c6c0c9d8 Fix anchoring crashes 2021-09-08 10:55:44 +10:00
metalgearsloth
54f6143be3 Quick audio fix nothing to see here 2021-09-07 18:17:58 +10:00
metalgearsloth
b83e09c214 Add method to apply impulse from a point (#1992) 2021-09-07 08:25:28 +02:00
metalgearsloth
caa9b442d5 Use arrays for polygon vertices (#1958)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-09-07 08:24:58 +02:00
Javier Guardia Fernández
69921da034 Change serialization copying with serializers to use expression trees (#2008) 2021-09-07 08:09:26 +02:00
metalgearsloth
552893f1b7 Audio enhancements (#1997)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-09-07 08:08:49 +02:00
metalgearsloth
c5c10caaf1 Chunk streaming (#1985)
* The real lookup flags

* Don't get anchored entities for PVS query

* Finish that implementation

* Immediate anchoring changes

* Woops some anchoring slippy

* Fix stupidity

* More gradual

* Remove thread-unsafe stuff

In case anyone notices I'm stupid

* Some day I'll stash instead lol

* Fix thread issue

* Werk

* Cvar for range too

* Explanation

* More comments

* Fix merge
2021-09-07 07:59:22 +02:00
metalgearsloth
98de046977 Avoid unnecessary TransformComponent cast in PVS (#2007)
* Avoid unnecessary TransformComponent cast in PVS

Haven't profiled if it's faster but it supports EntityUid better so whenever we deprecate IEntity we would've had to do this anyway.

* Avoid unnecessary MapPosition call

LocalToChunkIndices already checks for this and saves the additional conversion from EC -> map -> EC again

* Doc fixes
2021-09-07 07:57:54 +02:00
Pieter-Jan Briers
6328bddb52 Fix GridContainer looking at Size in its ArrangeOverride()
This fixes tests.
2021-09-07 07:47:17 +02:00
Pieter-Jan Briers
003c910c66 Make some icky reflection APIs internal. 2021-09-07 07:43:24 +02:00
Pieter-Jan Briers
1d7f4b4501 Improve comments on BoxContainer a bit. 2021-09-07 02:27:56 +02:00
Pieter-Jan Briers
2f6fb22473 Remove obsolete layout APIs. 2021-09-07 01:38:13 +02:00
Pieter-Jan Briers
96d66c57c1 Comments for Control.Layout.cs. 2021-09-07 01:24:10 +02:00
metalgearsloth
35741524a3 Significantly reduce debug allocations (#2005)
* Significantly reduce debug allocations

I know it's debug but it's number 1 on entity spawning

* Nothing to see here
2021-09-06 13:32:09 +02:00
metalgearsloth
d5855fa805 Sync PointLight data between client and server. (#1995)
* Sync PointLight data

* ECS GetComponentState

* Nothing to see here
2021-09-06 17:31:06 +10:00
metalgearsloth
36a9d06381 Fix Robust tests (#2004)
Not the greatest of solutions but at least it's fixed for now.
2021-09-06 01:27:37 +10:00
Pieter-Jan Briers
3bfb3a5ef7 Fix GLES3 sRGB detection.
Forgot to set the variable, epic.
2021-09-04 21:07:20 +02:00
metalgearsloth
83b031cab4 Optimise GetTileRef (#1998)
* Optimise GetTileRef

Used in movement code a lot to check weightless and most of the time they're parented to the grid.

* More optimisations
2021-09-04 12:09:04 +02:00
Pieter-Jan Briers
6197352fca Try GLES3 anyways on compat mode. 2021-09-01 18:29:58 +02:00
Pieter-Jan Briers
0fd210481a Multithread SerializationManager initialize. 2021-09-01 13:38:34 +02:00
Pieter-Jan Briers
74eea847e2 Compact LOH on initial startup GC.
LOH gets fragmented heavily, currently, so this helps.
2021-09-01 01:29:20 +02:00
Pieter-Jan Briers
6938787863 Fix compat mode, fullscreen, more work on ANGLE swap chain. 2021-09-01 01:13:32 +02:00
Pieter-Jan Briers
4ba5654253 Allow modifying selection/cursor colors on LineEdit 2021-08-30 23:34:28 +02:00
Pieter-Jan Briers
15ff120b97 Add Control.StylePropertyDefault() helper method. 2021-08-30 23:34:14 +02:00
Pieter-Jan Briers
942a550687 Fix clearColor not being passed through by RenderInRenderTarget.
This fixes background colors for non-main WindowRoots
2021-08-30 23:24:21 +02:00
Pieter-Jan Briers
acff35f4bf Fix multi-window rendering deadlock. 2021-08-30 23:07:26 +02:00
Pieter-Jan Briers
4e7039e09b StyleBoxFlat can now draw simple rectangular borders 2021-08-30 23:01:51 +02:00
Pieter-Jan Briers
4a0b3793e4 Add IUserInterfaceManager.GetWindowRoot 2021-08-30 23:01:38 +02:00
Pieter-Jan Briers
928ae19249 Fix styling not applying to root controls. 2021-08-30 15:17:43 +02:00
Pieter-Jan Briers
a7f85b53f8 Background color for UIRoot. 2021-08-30 02:14:22 +02:00
Pieter-Jan Briers
5fac83c697 Fix GLFW_SCALE_TO_MONITOR not being specified for self-managed context windows. 2021-08-30 01:45:56 +02:00
Pieter-Jan Briers
577b2b0f62 Remove OutputPath overrides for shared.
Pretty sure this will reduce recompilation when switching between debug and release in rider, so sounds like a good idea to me.
2021-08-30 01:38:28 +02:00
Pieter-Jan Briers
cd3a7ef91e ANGLE+DXGI experiment, window/GL init rewrite (#1982) 2021-08-30 01:35:07 +02:00
Vera Aguilera Puerto
051d47f4ff Adds ComponentGetState ECS event (#1988) 2021-08-29 17:23:40 +02:00
metalgearsloth
b982b94c83 Port TestPoint from Box2D (#1991)
Rather than having the methods on the shapes themselves (whenever we eventually get them as structs) I just put them on a shapemanager instead as it seemed cleaner?
2021-08-29 17:10:46 +02:00
Vera Aguilera Puerto
84b7742656 Adds by-ref and struct event support to ComponentEvents (#1987) 2021-08-29 16:52:38 +02:00
metalgearsloth
1585cd111f Don't dirty appearance if state is identical (#1990)
Avoids unnecessary visualizer calls and bugs from duplicate animations or the likes.
2021-08-29 16:00:06 +02:00
metalgearsloth
766f6dc93d EntityLookup flags for PVS optimisations (#1983)
* The real lookup flags

* Don't get anchored entities for PVS query

* Finish that implementation

* Immediate anchoring changes

* Woops some anchoring slippy

* Address review
2021-08-29 14:03:45 +10:00
ShadowCommander
9ac8db37cc Add invalid check 2021-08-28 02:37:20 -07:00
ShadowCommander
2d6eebfae2 Rename GridCoordinates to FallbackCoordinates and move GetFallbackCoordinates to shared 2021-08-28 02:29:47 -07:00
Vera Aguilera Puerto
59af9451be Various improvements to midi
- MidiEvent control is now an int
- Instead of hardcoding the channel count, we check the count on the synth itself.
- Do nothing for event 0x51
2021-08-26 15:01:34 +02:00
metalgearsloth
80e4f69f29 PVS Anchoring take 2 (#1959)
* PVS is now aware of entity anchoring.
Misc PVS perf improvements.

* Fix master merge

* Optimise chunks intersecting

* Ensure anchored entity chunks are always sent

* Remove silly pool by me

* Hotfixes?

* Chunk sending

* Optimise assert

* Assert updates

* Remove AME debug

* Fixes

* Add back in including map eye

* Update Robust.Server/GameStates/EntityViewCulling.cs

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Update Robust.Shared/Map/MapChunk.cs

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

Co-authored-by: Acruid <shatter66@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2021-08-26 12:48:44 +10:00
Pieter-Jan Briers
98060f2056 Fix closing child window minimizing parent on windows. 2021-08-26 00:30:56 +02:00
Vera Aguilera Puerto
f0bfb6a69a Adds deflate compression to MsgState. (#1981) 2021-08-25 23:54:15 +02:00
Pieter-Jan Briers
ac38748280 Fix GridContraction_Test doing bad entity access and causing test failure. 2021-08-25 23:30:38 +02:00
Pieter-Jan Briers
18fe34c041 Do not send all entities on fromTick = 0.
This doesn't seem to be necessary anymore and it massively improves load performance.
2021-08-25 23:19:34 +02:00
Pieter-Jan Briers
6a0cb6a5af Rework entity storage to remove CullDeletedEntities.
Now we only use the dictionary for storing entities, similar to components.

This means creating/deleting entities while enumerating them will throw, but that's probably fine since GetEntities() is barely used nowadays, and we have QueueDelete().
2021-08-25 22:47:33 +02:00
Pieter-Jan Briers
310aebaee2 Make prediction CVars NOT ARCHIVE.
I want to disable them in OpenDream and this would make that impossible.
2021-08-25 22:47:32 +02:00
Paul Ritter
f25d67da55 dynamically adjusts divisions in worlddrawhandles drawcircle (#1980)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-08-25 22:23:59 +02:00
metalgearsloth
eac36e917f Fix showrays (#1979) 2021-08-26 00:12:56 +10:00
ShadowCommander
c64fa8f2cc Fix Box2Serializer and tests 2021-08-24 22:58:43 -07:00
Vera Aguilera Puerto
63c1707581 Adds new helpful filter methods. (#1962)
- AddWhereAttachedEntity and RemoveWhereAttachedEntity methods
- AddInGrid and AddInMap methods
- BroadcastGrid and BroadcastMap static methods
2021-08-24 16:11:38 +02:00
metalgearsloth
914a7fb130 Fix box2 serializer (#1966)
There's some existing content with invalid bounds so this is going to be fun.
2021-08-24 18:30:42 +10:00
Pieter-Jan Briers
41d3495e29 Some stubs for JS execution queuing.
Definitely gonna be necessary but eeeeeeh feeling lazy.
2021-08-24 10:05:35 +02:00
Pieter-Jan Briers
2ae426b8e5 Allow file filters in save file dialogs. 2021-08-24 09:24:49 +02:00
Pieter-Jan Briers
eb45e16739 BrowserControl now allows hooking the BeforeBrowse API.
This is necessary to be able to cancel navigation (OpenDream Topic()).
2021-08-24 08:32:44 +02:00
Pieter-Jan Briers
79c952a871 Make MouseFilterMode.Stop default for BrowserControl 2021-08-24 08:01:22 +02:00
Pieter-Jan Briers
827c4b32fd Double check that CefManager is initialized in BrowserControl.
Otherwise it would throw with a nullref somewhere in CefGlue.
2021-08-24 07:35:28 +02:00
Pieter-Jan Briers
033e20cbf1 Add Closed (past tense) event to OSWindow.
Change a bunch of window event stuff up.
2021-08-24 04:49:04 +02:00
Pieter-Jan Briers
3ff46d40fa UsedImplicitly for IConsoleCommand 2021-08-24 04:42:09 +02:00
Pieter-Jan Briers
5ab6aba20b More implicit use attributes.
This means that entity systems and IoC managers should no longer need [UsedImplicitly] to suppress "object never instantiated" warnings.
2021-08-24 03:13:23 +02:00
Pieter-Jan Briers
e6be04cb83 OSWindow control to make OS windows much easier. 2021-08-24 02:05:25 +02:00
Pieter-Jan Briers
627b2f4d0d Change WindowCreateParameters.HideCloseButton to a more general purpose Styles system. 2021-08-24 02:05:25 +02:00
Pieter-Jan Briers
ffff42cc95 Add owner window parameter to window creation.
And also CenterOwner placement rule.

Currently owner windows are only implemented on Win32. Linux and macOS will need implementing still.
2021-08-24 02:05:25 +02:00
Pieter-Jan Briers
ce420ac8ab Set GLFW_SCALE_TO_MONITOR true on window creation. 2021-08-24 02:05:25 +02:00
Paul Ritter
d3cdfbe3cb ratio's rects (#1970)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-08-23 20:33:38 +02:00
Paul Ritter
726bfd58f6 adds some helpers to robustrandom (#1969)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-08-23 20:32:51 +02:00
Paul Ritter
05827d01d0 Datafield now implies readonly VVAccess (#1968)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-08-23 20:32:25 +02:00
metalgearsloth
6cb7641c07 Fix GetEntitiesInRange
A lot of lookup needs cleaning up but this is technically brokeded.
2021-08-23 22:40:47 +10:00
metalgearsloth
d72185933a Add support for grid chunk removals (#1941)
* Add support for grid chunk removals

Also allows grids to be removed when they have no more chunks remaining.

* No more crashing pog

* Slightly better

* Minor optimisations and fix bounds

* Avoid creating new chunks for anchoring

* chucky

* comment

* Tests

* Remove some logs

* Remove another log

* Review
2021-08-23 16:00:07 +10:00
metalgearsloth
80a9a82278 Fix client-side physics bodies getting stuck awake (#1946)
* Fix client-side physics bodies getting stuck awake

Wasn't a huge perf hit but it could leak a bit. Also there's a bunch of E/C stuff in here and I'll deal with it later.

* Fix broadphase leak

* Fix robust server sim
2021-08-23 15:01:08 +10:00
metalgearsloth
99c8ce2cc8 Attach to parent before inserting into container (#1965)
tl;dr is that throwing on content needs to be able to have IsInContainer return the correct result when checking for it in EntInsertedIntoContainer
2021-08-22 21:46:20 -07:00
Pieter-Jan Briers
f137a6e3a5 Add InheritChildMeasure bool to LayoutContainer 2021-08-22 11:32:15 +02:00
Pieter-Jan Briers
73e62414a7 Update Lidgren and NetSerializer submodules 2021-08-22 11:08:43 +02:00
Pieter-Jan Briers
ef7ef3ca9f Replace usages of NET5_0 preprocessor with NET5_0_OR_GREATER 2021-08-22 11:08:05 +02:00
Pieter-Jan Briers
da26e86f5e Merge branch 'robust-client-CEF' 2021-08-22 10:51:44 +02:00
Pieter-Jan Briers
d2a1815d7b Allow GameControllerOptions to change the startup branding. 2021-08-22 10:43:41 +02:00
Pieter-Jan Briers
4894888339 Dev window has UI tab now with UI tree. 2021-08-22 02:07:42 +02:00
Pieter-Jan Briers
3fd55733bb Add child added/removed/moved events to Control.
Intended for UI dev window
2021-08-22 02:07:42 +02:00
Pieter-Jan Briers
bebd638412 Make SplitContainer properties VV. 2021-08-22 02:07:42 +02:00
Pieter-Jan Briers
328b3cc715 Add IUserInterfaceManager.OnPostDrawUIRoot.
Intended for UI dev window highlighting.
2021-08-22 02:07:42 +02:00
Pieter-Jan Briers
b523cfddb7 Fix some layout calculation bugs.
1. Fix a copy paste typo in ApplySizeConstraints().
2. Fix negative sizes passed to MeasureCore() causing exceptions.
2021-08-22 02:07:42 +02:00
Pieter-Jan Briers
4fea277541 Make some SplitContainer stuff [ViewVariables] 2021-08-22 02:07:42 +02:00
Pieter-Jan Briers
3417f00650 Give main window UI root a good name 2021-08-22 02:07:42 +02:00
Pieter-Jan Briers
db4b190498 guidump command now shows all UI roots. 2021-08-22 02:07:38 +02:00
Pieter-Jan Briers
7d2bbc2ca7 Add an OnResized event to controls 2021-08-22 01:29:24 +02:00
Pieter-Jan Briers
553278fdb3 Fix x:Class directives in XamlUI. 2021-08-22 01:29:10 +02:00
Vera Aguilera Puerto
e5013d9e3f Add support for struct directed events, add by-ref directed/broadcast events. (#1931)
* Add support for struct directed events.
- Turn transform events into readonly structs

* TransformComponent events have readonly fields.

* Reduce boxing allocations, add DirectedRegistration readonly struct.

* Use typeof in a few places instead of GetType

* Add overloads to allow passing directed events by ref.

* Raise transform events by ref.

* Fix occluder AnchorStateChangedEvent subscription

* Fix broadphase subscriptions

* Fix bug oops

* Fix transform system raising moveevents by value

* Don't reflect the test entity systems.

* Directed EventBus uses ref everywhere, internally
Deduplicates a bunch of code. Whoo!

* Add broadcast by-ref events

* Fix by-ref events bug using Unsafe, add new tests for sorted by-ref events.

* Port broadcast events to by-ref.

* Speed, more correctness, reduce generics bloat.

* Clean up subscription code some.

* Remove bad test.

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-08-21 11:37:02 +02:00
Vera Aguilera Puerto
679f8f24c9 Cleans up EntityCoordinates, split coordinates into their own files. (#1956) 2021-08-20 15:48:43 +02:00
metalgearsloth
1a547b946c Fix anchoring parent changes
Problem was coordinates were updated first and then it was clearing the snapgrid cell.
2021-08-20 14:14:17 +10:00
metalgearsloth
5594bd7203 Revert "PVS is now aware of entity anchoring. (#1845)"
This reverts commit 820d988e0a.

# Conflicts:
#	Robust.Server/GameStates/EntityViewCulling.cs
2021-08-19 22:34:06 +10:00
metalgearsloth
8cbe48c94f Use all chunks for PVS culling
Temporary attempt at fixing the server issue with PVS.
2021-08-19 22:30:05 +10:00
metalgearsloth
b04b9fc9cd Fix timer crash 2021-08-19 22:18:31 +10:00
Acruid
820d988e0a PVS is now aware of entity anchoring. (#1845)
* PVS is now aware of entity anchoring.
Misc PVS perf improvements.

* Fix master merge

* Optimise chunks intersecting

* Ensure anchored entity chunks are always sent

* Remove silly pool by me

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-08-19 21:48:44 +10:00
metalgearsloth
1ad5122b5d Fix y-sorting (#1952) 2021-08-18 17:49:54 +02:00
metalgearsloth
456ac03870 Add RevoluteJoint (#1953) 2021-08-18 17:48:52 +02:00
metalgearsloth
f647d00dc4 Add short-circuit for TryDistance (#1951)
* Add short-circuit for TryDistance

90% of the uses probably have the same parent hence we can avoid the more expensive ToMap calls for these.

* InRange too
2021-08-17 08:56:16 +02:00
metalgearsloth
2fd3bbf58b Optimise TryFindGridAt (#1945) 2021-08-16 21:06:31 +02:00
metalgearsloth
5ed49d51d3 Add vertices simplifier (#1935) 2021-08-15 19:15:23 +02:00
metalgearsloth
758d5eedef Add WorldPoint to StartCollideEvent (#1943)
Some stuff may want the actual collision point.
2021-08-15 16:45:42 +02:00
metalgearsloth
96d15929e6 Optimise GetMapChunks (#1948)
Don't need to check every chunk's bounds when you can just do dictionary lookups. Should be an okay bonus for PVS and grid rendering on larger grids. Didn't make tests yet because all of the existing ones are mocked and painful to change.
2021-08-15 16:45:30 +02:00
metalgearsloth
2a062dbf53 Cleanup TimerComponent when none are running (#1949)
The ToList was showing up on a profiler.
2021-08-15 16:45:00 +02:00
metalgearsloth
6d66bc66e4 Minor grid traversal optimisation (#1950)
Avoids running duplicate events, mainly for client, but also avoids the additional GetEntity call as well.
2021-08-15 16:29:14 +02:00
Pieter-Jan Briers
5cc056100b Remove unused MsgEntity parameter packing helpers.
These were originally for when messages were passed around as an object[] args list, I believe. This isn't used so this code should just go honestly.
2021-08-12 14:35:56 +02:00
Visne
5eee22b034 Make no rotation work when eye is rotated (#1927) 2021-08-12 13:12:02 +02:00
DrSmugleaf
7f5beab259 Add the component type to the unknown component linter error message 2021-08-12 12:21:52 +02:00
ShadowCommander
5540d643ef Change from MapCoordinates to GridCoordinates 2021-08-12 01:45:07 -07:00
metalgearsloth
46aead639b Allow VirtualControllers to be retrieved by content (#1937)
Useful in SS14 for MoverController to cache some work that SharedTileFrictionController can re-use.
2021-08-12 17:55:34 +10:00
Visne
488d060595 Fix map deletion not working because of deleted entity referencing map (#1933)
* Fix map deletion not working because of deleted entity referencing map

* Change fix

* Update Robust.Shared/GameObjects/Components/CollisionWakeComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-08-12 14:00:12 +10:00
metalgearsloth
b1bab1f38e Significantly reduce default volume range
Now it's actually unified instead of being 25 sometimes and 62.5 (the godot default) at other times.
2021-08-11 19:53:15 +10:00
ShadowCommander
76c1d9f97b Change Audio to also use MapCoordinates as a fallback 2021-08-10 20:42:46 -07:00
metalgearsloth
feba2a23ad Fix grid collisions (#1934)
* Fix grid collisions

* Fix this silliness

* Add test for grid collisions

* Fix FlagSerializer not working with 1 << 31

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-08-10 00:04:19 +10:00
Javier Guardia Fernández
e1ff29744e Fix FlagSerializer not working with 1 << 31 (#1940) 2021-08-09 23:56:43 +10:00
Javier Guardia Fernández
f6216e63b0 Add tests for serializing flags (#1939) 2021-08-09 13:07:42 +02:00
Javier Guardia Fernández
0b3ecf2168 Add benchmarks for serializing flags (#1938)
* Add benchmarks for serializing flags

* Add type definitions
2021-08-09 13:03:24 +02:00
Vera Aguilera Puerto
9f29bf6349 Merge branch 'master' into robust-client-CEF 2021-08-09 12:02:15 +02:00
metalgearsloth
d12a238ecc Fix tests
Woops
2021-08-09 19:42:34 +10:00
Vera Aguilera Puerto
d62a64029d Merge branch 'master' into robust-client-CEF 2021-08-09 11:13:56 +02:00
metalgearsloth
ac46a7845d Fix container bounds 2021-08-09 18:46:51 +10:00
Vera Aguilera Puerto
17662aaad9 Merge branch 'master' into robust-client-CEF 2021-08-09 08:08:29 +02:00
metalgearsloth
60b526f653 Dirty physics bodies on new fixtures 2021-08-08 15:59:59 +10:00
metalgearsloth
d58e380dd9 MapManager now uses accurate bounds for grids (#1918)
* MapManager now uses accurate bounds for grids

Instead of using the old WorldBounds (which was dirty for multiple reasons) it goes through physics instead using the actual fixtures attached to the grid.

* Fix nuke

* Test time

* AABB tests

* feex

* how is this failing aaa

* feex tests

* slightly better

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-08-06 22:25:14 +10:00
Visne
96a098a0c2 Fix outline when eye is rotated (#1929) 2021-08-06 09:53:14 +02:00
Vera Aguilera Puerto
c0d4e34089 Add Friend classes to C# with the help of Analyzers and Attributes. (#1928)
* Add Friend classes to C# with the help of Analyzers and Attributes.

* Revert to netstandard2.0

* Use LINQ instead of ^1 for array

* Address review.
Oops, forgot to push.
2021-08-06 09:50:22 +02:00
ShadowCommander
e16e0f4bd0 Fix containers with entities that do not exist yet (#1892)
* Fix containers that hold entities not on client

* Delete from ExpectedEntities when entity removed

* Fix ContainerSystem not registering on the server

* Move container state to entity system
Move client code to client

* Fix removal and clean up code

* Add test

* Add more checks to test

* Remove unneeded deletion event handler

When the child is deleted, if the entity does not exist on the client,
then HandleComponentState runs. If the entity does exist, then
HandleEntityInitialized would have run. Either way HandleEntityDeleted
is not needed.

* Renamed unexpected to removedExpected
2021-08-04 19:00:14 -07:00
metalgearsloth
d31ffd2794 Update broadphase every frame on client (#1925)
There was a reason I didn't do this prior to refactor but that reason is no longer relevant soooooo
2021-08-04 00:43:32 +10:00
metalgearsloth
04d94f87fc Fix movement lerping (#1924) 2021-08-04 00:11:04 +10:00
metalgearsloth
f809375389 Cache broadphase on PhysicsMap (#1923) 2021-08-03 22:24:01 +10:00
metalgearsloth
530ea5f4e6 Remove BroadphaseMapid from physicscomp
Was made redundant in the broadphase refactor
2021-08-03 19:08:45 +10:00
Visne
590a23d540 Make it possible to set lighting per map (#1921) 2021-08-03 09:55:54 +02:00
Vera Aguilera Puerto
52351e8b11 Clyde can now render multiple viewports with different maps. (#1917)
* Clyde can now render multiple viewports with different maps.

* remove todo comment
https://tenor.com/view/emoji-disintergrating-meme-emoji-disintegrating-meme-gif-21239978

* Fix tests
2021-08-03 13:24:11 +10:00
metalgearsloth
f75a764ff3 Multi-thread physics solver (#1905) 2021-08-02 13:50:26 +02:00
metalgearsloth
d14f4f0ce3 Use structs for position constraints (#1919)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-08-02 21:47:57 +10:00
Vera Aguilera Puerto
5367570c7f Log simple human-readable error message when PVS mail generation throws an exception. 2021-08-02 12:29:37 +02:00
Vera Aguilera Puerto
e523a733c8 TestLogHandler logs exception, too. 2021-08-02 12:29:37 +02:00
metalgearsloth
06af61106c Fix grid rendering for rotation (#1881)
* Fix grid rendering

* Actually feex

* spellcheck

* Add a test for chunk bounds

* Revert that
2021-08-02 16:41:24 +10:00
metalgearsloth
2239c30924 Fix potential contact crash 2021-08-02 16:19:40 +10:00
Vera Aguilera Puerto
f9f55b6862 Transform sets GridId before raising EntParentChangedMessage event. 2021-08-01 13:35:58 +02:00
Vera Aguilera Puerto
83a5560850 Transform EntMapIdChangedMessage is raised directed. 2021-08-01 12:20:45 +02:00
Visne
9a8f139fb9 Make ScreenToMap not default to main viewport (#1916) 2021-07-31 23:45:08 +02:00
Pieter-Jan Briers
20dae60fd4 Add NumericsHelpers add method. 2021-07-31 16:52:24 +02:00
Pieter-Jan Briers
b4098668bb Use ring buffer for IGameTiming._realFrameTimes.
List.RemoveAt(0) is inefficient.
2021-07-31 16:06:08 +02:00
mirrorcult
9397cc4a6b Fix serv warnings (#1915) 2021-07-31 15:01:18 +10:00
Pieter-Jan Briers
1601e75879 Forgot the debug code oops. 2021-07-31 04:21:37 +02:00
Pieter-Jan Briers
a7b9c87926 Save 0.4% Windows server CPU. 2021-07-31 04:20:50 +02:00
metalgearsloth
8fea42ff9a Fix GetTilesIntersecting for circles (#1912) 2021-07-30 10:01:14 +02:00
metalgearsloth
86d20a0ef1 Bump up light radius
The ones around the singularity are 32 radius for whatever reason
2021-07-30 17:22:23 +10:00
metalgearsloth
09012ea4ff Change velocity constraints to structs (#1906) 2021-07-29 22:14:01 +02:00
metalgearsloth
e68297eb93 Multi-thread physics contacts (#1897) 2021-07-29 22:13:42 +02:00
Pieter-Jan Briers
47af668cda Fix overriding unregistered-but-known config vars.
The default value would be set to 0 as a placeholder from when the config var is first tracked as unregistered, which means that when we try to override it tries to parse it as an int always.
2021-07-29 20:29:08 +02:00
metalgearsloth
c1a2e23ce2 Fix mission-critical typo 2021-07-30 00:08:17 +10:00
metalgearsloth
f208f6bfa9 Use ref var for manifold points (#1911) 2021-07-29 15:38:12 +02:00
Pieter-Jan Briers
ae526e2e10 FixedArray helpers.
May your stack allocations be fast and your GCs infrequent.
2021-07-29 15:37:43 +02:00
metalgearsloth
25549869b1 Use more values by reference in Collision (#1910)
Also a sneaky Span<ClipVertex> I forgot
2021-07-29 14:49:50 +02:00
metalgearsloth
f71e81d204 Use circle.Position for collisions. (#1909) 2021-07-29 14:49:18 +02:00
Vera Aguilera Puerto
757143be84 Merge branch 'master' into robust-client-CEF 2021-07-29 13:36:16 +02:00
metalgearsloth
e67812fdb4 Add shutdowns to VirtualControllers (#1887) 2021-07-29 13:31:34 +02:00
Vera Aguilera Puerto
aa44b1cb8a RaiseLocalEvent non-generic overload that checks for GetType() (#1907)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2021-07-29 13:30:29 +02:00
Vera Aguilera Puerto
8ec75be244 Minor ViewSubscriber cleanup, remove all mentions of PVS eye 2021-07-29 13:29:54 +02:00
Vera Aguilera Puerto
48746b7bd3 Adds ViewSubscriberComponent and ViewSubscriberSystem (#1900) 2021-07-29 13:16:25 +02:00
metalgearsloth
a9791d2033 Fix potential SetTile crash when it unanchors entities (#1903) 2021-07-29 13:15:50 +02:00
Vera Aguilera Puerto
709f1f4284 EntityLookup now uses ILookupWorldBox2Component for getting entities' world AABB. 2021-07-29 13:01:24 +02:00
metalgearsloth
907094a5c8 Minor solver optimisation for invmass 2021-07-29 18:57:35 +10:00
Pieter-Jan Briers
a35a5e1645 Add EntitySystem.Subs property to aid helper methods. 2021-07-29 01:51:51 +02:00
Pieter-Jan Briers
ad8a59a72f Revert "Adds SetButtonDisabledRecursive() method to Control" (#1902)
This reverts commit e93c0f76a9.
2021-07-27 21:44:31 +02:00
Visne
e93c0f76a9 Adds SetButtonDisabledRecursive() method to Control (#1901) 2021-07-27 20:08:24 +02:00
metalgearsloth
7bac32d18e Don't use DeferMoveEvent if the position is NaN (#1896)
The issue is that currently moving around means any non-anchored entities have their positions updated to / from NaN. As you can imagine this is a performance nightmare for anything subscribing to it, especially considering it leads to the broadphase getting desynced for physics.

Realistically we need one of the alternatives Acruid has laid out because flooding the eventbus with NaNs will kill performance.
2021-07-28 00:28:07 +10:00
Pieter-Jan Briers
b6b1d46892 Ignore "CON" in DebugConsoleLogHandler. 2021-07-27 09:38:08 +02:00
Vera Aguilera Puerto
30fcc6b729 Merge branch 'master' into robust-client-CEF 2021-07-27 09:02:29 +02:00
Vera Aguilera Puerto
6f0bc3822e InputComponent is now public. 2021-07-27 08:51:02 +02:00
Vera Aguilera Puerto
b7c8452285 Use EntitySystem dependencies in a few places that cached systems before. 2021-07-26 12:57:39 +02:00
Vera Aguilera Puerto
49e2d567cd Merge branch 'master' into robust-client-CEF 2021-07-26 12:14:11 +02:00
Paul Ritter
8c1e075c91 EntitySystem DependencyCollection & EntitySystem dependencies (#1890)
* started work

* tests

* namespace

* working

* thonk

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2021-07-26 12:10:03 +02:00
metalgearsloth
b340e40c99 Cache physics transforms internally (#1873)
* Cache physics transforms internally

3 main points to cache them for:
1. Contact updates
2. Physics Islands solving
3. GetWorldManifold (though this is primarily for ss14).

Whenever multi-threading is done it will need adjustments to make sure no race conditions on accessing the transforms dictionary

* Also cache position and angle for GetWorldAABB

* Fix boogs

* woops
2021-07-26 18:23:10 +10:00
metalgearsloth
c4b124f48d Cleanup physics contacts a bit (#1895)
Removed a lot of the listener comments as we use the eventbus instead in this house.
2021-07-25 23:40:45 +10:00
metalgearsloth
7efae8fbc1 Remove IStartCollide (#1875)
* Remove IStartCollide

Needs several content PRs to be merged as well.

* Feex
2021-07-25 23:06:34 +10:00
Pieter-Jan Briers
7feeeb2f6f OOps 2021-07-25 14:50:14 +02:00
mirrorcult
f90462cf82 Improve RSI error messages (#1894) 2021-07-25 12:06:36 +02:00
metalgearsloth
b19ae9e69e Add AABB VVs for debugging 2021-07-25 19:04:25 +10:00
Vera Aguilera Puerto
9bf69db0ef Merge branch 'master' into robust-client-CEF 2021-07-24 10:06:54 +02:00
metalgearsloth
2132d6cbae Comment out the contactmanager crash safeguard for now 2021-07-24 13:50:27 +10:00
Ygg01
d2d6f9d08e Update Linguini to latest to fix escaping text literals (#1880) 2021-07-23 17:43:14 +02:00
metalgearsloth
4b58fcbff2 Fix anchoring on moved grid (#1885) 2021-07-23 10:16:19 +02:00
metalgearsloth
f83f6a8cd6 Remove manifolds from collision events
Nothing uses em anymore.
2021-07-23 13:06:24 +10:00
metalgearsloth
dfd7711506 Stop EndCollision from throwing exceptions
Won't fix the underlying problem but will log it and handle it more gracefully at least until I can reproduce it.
2021-07-23 13:03:54 +10:00
Pieter-Jan Briers
78f9d92c07 Add exception tolerance to DispatchEntityNetworkMessage. 2021-07-22 23:27:39 +02:00
Paul
3a86c827ea made xamlil errors show up in msbuild 2021-07-22 20:01:15 +02:00
metalgearsloth
325f25c547 Fix occluders for moved grid (#1878)
* Refactor occluders

* Copy pasting

* Reduce bounds

* Clear system updates on shutdown
2021-07-22 13:07:45 +10:00
Pieter-Jan Briers
be57b5d20b Add AnyCommandExecuted callback to IConsoleHost.
Intended use case here is for content to listen to ConCmds for AFK detection.
2021-07-21 21:32:32 +02:00
Pieter-Jan Briers
7124d86f94 Allow localization to pass through TimeSpan values. 2021-07-21 18:58:43 +02:00
Pieter-Jan Briers
229380a71d Add TimeSpan read/write helpers to NetMessageExt 2021-07-21 16:25:15 +02:00
metalgearsloth
e9eb536df5 Don't get fixture pairs if they're deleted 2021-07-21 23:08:10 +10:00
metalgearsloth
22297ef6d8 Out of the way System.Numerics 2021-07-21 21:14:41 +10:00
metalgearsloth
7f2e433087 Broadphase refactor (#1848)
* Broadphase refactor

* Stuff

* Working

* TODO

* Changes

* Which fucking madman came up with this shit

* Known gud state

* Kinda shitcodey but it works so fuck it doin it live

* Shuttle jankiness

* Refactor entitylookups to be 30% more based

* Refactor gucci

* Done?

* Fix most tests

* nothing suss

* Vera single-handedly saving shuttles

* fex

* Fix renderingtreecomp for relativity

* Fix IEntityLookup

* Fixes

* Testing jank please revert some of it before merging

* Fix the remaining bugs

* Fix crash

* Fix grid physics initialization

* Shuttle collisions working

* Fixes

* Fixes

* Velocity on transfers

* Velocity on parent change

* Fixes

* world angular velocity too

* Slightly faster map velocities

* showbb revert

* Sketch grids kinda workin

* Fix PVS contact crash

* Cleanup gridfixture updates 0.1%

* Grid fixtures

* AAAAAAAAAAAAAAA

* a

* termp

* Fixes

* Test reversion reversion?

* Tests

* Fix Equals

* Slight box2i cleanup

* Better initializer

* Fix merge issues

* Shuttles go BRRT

* Remove MoveProxy from DynamicTreeBroadphase

* Optimise a shit tonne

* Approx

* fix showbb

* clean

* Slightly more optimised

* My almonds are activating

* Contact transform caching

* Avoid duplicates

* Typo

* Logger

* Jitter 1% better

* Okay shit maybe that's not it.

* Contact fixes

* Move check thingy up front

* Revert some jank caching

* Contact filtering

* Fix master merge

* Test fixes

* Re-fix MapLoaderTest

* Use proxies instead

* uhh wtf?

* Woops

* Fix collisions

* Fix grid fixture generation

* Fix deserializing

* Tile window fix

* Cleanup broadphase

* Bit more cleanup

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-07-21 21:12:58 +10:00
Pieter-Jan Briers
18c32a0258 Don't ServerSendToAll to channels without completed handshake. 2021-07-21 03:06:32 +02:00
Pieter-Jan Briers
72314a102d EventBus improvements
Can do ordered session event subscription.

Can subscribe to "All" in one call, to reduce shared boilerplate.
2021-07-21 00:56:42 +02:00
Pieter-Jan Briers
719ea26a31 IConfigurationManager.UnsubValueChanged. 2021-07-20 17:26:52 +02:00
metalgearsloth
5cb8fe1897 End IEndCollide (#1874) 2021-07-20 17:01:30 +02:00
metalgearsloth
f35a52fc24 Change KinematicControllerCollision to use WorldNormal instead (#1872)
Content cares about the WorldNormal and not the LocalNormal so this fixes pushing bugs.
2021-07-19 10:17:39 +02:00
metalgearsloth
6bdb0cef47 Fix IMapGrid WorldToLocal + LocalToWorld (#1871) 2021-07-19 10:17:15 +02:00
Pieter-Jan Briers
fe3c9fe28f Fix late nwVar warning on connect. 2021-07-19 10:16:24 +02:00
Pieter-Jan Briers
6085671f22 Fix memory leak with physics islands and contact solvers.
They were doing config OnValueChanged for every instance and, as such, never getting released.
2021-07-19 10:06:20 +02:00
Visne
a2398da324 Replace most VBox/HBoxContainers with BoxContainers (#1867) 2021-07-18 18:42:08 +02:00
Pieter-Jan Briers
b27304cc58 Add System.Index and System.Range to sandbox whitelist. 2021-07-17 23:51:57 +02:00
Swept
3bf851a6cf FPS Counter no longer shows a decimal 2021-07-17 16:46:09 +00:00
Pieter-Jan Briers
cef92efd0f NetManager now enforces that only specific messages can be sent before serializer handshake completes. 2021-07-17 14:37:40 +02:00
Pieter-Jan Briers
c5961a5ab1 Fix possible race condition in net var handling and improve logging. 2021-07-17 14:37:35 +02:00
Pieter-Jan Briers
8ddd92993d Don't do initial net var stuff on server. 2021-07-17 02:03:37 +02:00
Pieter-Jan Briers
da253a5f34 Log user ID correctly on connection approval 2021-07-17 02:02:59 +02:00
Pieter-Jan Briers
ca9400a1ff Don't log encryption secrets on auth handshake. 2021-07-17 01:24:39 +02:00
Pieter-Jan Briers
f232195ceb Fix audio log warning not using interpolated string correctly. 2021-07-17 01:17:23 +02:00
Pieter-Jan Briers
b54a803519 Add ToString to NetChannel.
Some things already try to log like this so let's just go with it.
2021-07-17 01:16:47 +02:00
Vera Aguilera Puerto
a0d3d2108f Use ResourcePath instead of Path.Join 2021-07-16 21:48:19 +02:00
Vera Aguilera Puerto
977e4a017b Fixes tile window hardcoding tile sprites. 2021-07-16 08:21:58 +02:00
Swept
2d8b159016 Updates the dumb shit stupid path for tile window 2021-07-16 05:38:19 +00:00
Visne
9caa0dde4b Remove unused IEntityManager parameter from EntityCoordinates.FromMap() (#1866) 2021-07-15 18:51:11 +02:00
Pieter-Jan Briers
7a5a8c5eb1 Remove unused Process.WaitForExitAsync helper.
.NET 5 has its own implementation so we use that now.
2021-07-15 10:07:52 +02:00
Swept
95ba58f0a4 Fixes SpriteComponent error reporting 2021-07-14 22:41:51 +00:00
metalgearsloth
f780f04784 Deprecate PhysShapeGrid (#1862)
* Grid fixtures

* termp

* Fixes

* Test reversion reversion?

* Tests

* Fix Equals

* Slight box2i cleanup

* Better initializer

* Also add static grid assert
2021-07-14 18:47:17 +10:00
Pieter-Jan Briers
695b4ce8f2 Merge branch 'master' into robust-client-CEF 2021-07-13 17:22:20 +02:00
Pieter-Jan Briers
85782bda92 Make Split- and BoxContainer orientation adjustable, obsolete subtypes. 2021-07-13 17:21:21 +02:00
metalgearsloth
14a01df5b1 Add physics stacking tests (#1865)
Ported from content; only reason for PR is to make sure remote tests are also gucci.
2021-07-13 18:43:09 +10:00
metalgearsloth
644da60bfc ContactCount VV (#1864) 2021-07-13 14:11:27 +10:00
Pieter-Jan Briers
8c83999ad2 Make window creation synchronous.
The async code path isn't really async and if we ever make it so (by using a non shit rendering API) I'll just make it implicitly asynchronous.
2021-07-13 03:39:38 +02:00
Pieter-Jan Briers
24b9fc9eec Add ImageSharp to script console assemblies. 2021-07-12 17:26:54 +02:00
metalgearsloth
ba40185179 Make entitylookup grid-relative (#1849)
* Refactor entitylookups to be 30% more based

* Refactor gucci

* Done?

* Fix most tests

* nothing suss

* Vera single-handedly saving shuttles

* fex

* Copy lookup from shuttles

* sys

* comp recursion
2021-07-12 13:39:02 +02:00
Vera Aguilera Puerto
8b013cb424 Fix engine integration tests not generating Net IDs. 2021-07-12 10:42:38 +02:00
Vera Aguilera Puerto
b67d24efee ITileDefinition now has a Path string that ClydeTileDefinitionManager uses (#1860) 2021-07-12 10:29:13 +02:00
mirrorcult
d992e47f30 Remove NetMessage deprecated boilerplate entirely (#1830)
* Remove NetMessage boilerplate in favor of virtual properties

* forgot some stuff
2021-07-12 10:28:46 +02:00
Acruid
dadd7b4cc3 Remove Static Component NetIds (#1842)
* ComponentNames are not sent over the network when components are created.

* Removed ComponentStates array from EntityState, now the state is stored directly inside the CompChange struct.

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Change GetNetComponents to return both the component and the component NetId.

* Remove public usages of the Component.NetID property.

* Adds the NetIDAttribute that can be applied to components.

* Removed Component.NetID.

* Revert changes to GetComponentState and how prediction works.

* Adds component netID automatic generation.

* Modifies ClientConsoleHost so that commands can be called before Initialize().

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Fixing unit tests.
2021-07-12 10:23:13 +02:00
Paul Ritter
baef2bc7f8 some misc serv3 fixes (#1861)
adds a typeserializer
adds null parser to read
adds another overload for deserializationresult.value

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-07-11 15:44:12 +02:00
metalgearsloth
e0b1a7d64a Add Contains Vector2 method to Box2Rotated (#1851) 2021-07-11 22:49:59 +10:00
metalgearsloth
aea5f83002 Preserve world velocities on parent change (#1859)
* Preserve world velocities on parent change

* Faster func

* Test

* lag

* uhh LAAAGGG
2021-07-11 12:25:02 +10:00
Swept
7df2d1f430 Fixes console loc string (#1858) 2021-07-09 15:13:30 +02:00
Vera Aguilera Puerto
d7ecc0883f Merge branch 'master' into robust-client-CEF 2021-07-08 10:00:46 +02:00
Vera Aguilera Puerto
d216c3a1f6 VV command can now get IoC services that don't have an interface. 2021-07-07 18:03:20 +02:00
Vera Aguilera Puerto
44b17edff6 Fix failing unit test. 2021-07-06 10:38:48 +02:00
Pieter-Jan Briers
6366c2383a Request handling API. 2021-07-06 02:07:17 +02:00
Pieter-Jan Briers
ddbbe22bda Make RobustCefApp internal. 2021-07-05 23:41:01 +02:00
Pieter-Jan Briers
6880af0d8b Lifetime management for BrowserControl
Correctly shuts down all resources when removed fromt ree.
2021-07-05 23:35:16 +02:00
Vera Aguilera Puerto
6f258b1822 Fix multi process mode on Linux. 2021-07-05 23:10:19 +02:00
Pieter-Jan Briers
2cf3ed8a70 External window lifetime management. 2021-07-05 21:58:43 +02:00
Pieter-Jan Briers
c6f10a1321 Don't make a RobustCefApp in CEF sub processes. 2021-07-05 20:26:16 +02:00
Vera Aguilera Puerto
41ab9b106f Add RobustCefApp, CefManager no longer inherits CefApp. 2021-07-05 20:22:00 +02:00
Pieter-Jan Briers
0d97569576 Implement mouse modifiers. 2021-07-05 20:18:54 +02:00
Pieter-Jan Briers
0a21d402b2 Apparently I didn't disable disable GPU properly. 2021-07-05 20:16:50 +02:00
Pieter-Jan Briers
c6827fe8ae Merge remote-tracking branch 'origin/robust-client-CEF' into robust-client-CEF 2021-07-05 18:23:05 +02:00
Pieter-Jan Briers
0c94956be1 Various degrees of work on input stuff. 2021-07-05 18:21:47 +02:00
Pieter-Jan Briers
1e7a193d5e Raise scroll speed 2021-07-05 11:44:42 +02:00
Vera Aguilera Puerto
eb4ea8aa63 Adds a few APIs to IBrowserControl and implements them where needed 2021-07-05 11:23:44 +02:00
Pieter-Jan Briers
af1a3d965d Actually shut down loaded modules on client 2021-07-05 10:27:21 +02:00
Pieter-Jan Briers
26fed40ad4 Remove fixed TODO comment 2021-07-05 10:24:10 +02:00
Pieter-Jan Briers
c6c6309eff Disable disable GPU 2021-07-05 10:05:10 +02:00
Pieter-Jan Briers
7188eeb0c8 Add external window creation API 2021-07-05 09:37:04 +02:00
Pieter-Jan Briers
d74b22a4e8 Engine API for fetching win32 HWND. 2021-07-05 09:05:59 +02:00
Pieter-Jan Briers
75de717b4e Enable CEF multi-process mode. 2021-07-05 08:00:16 +02:00
Pieter-Jan Briers
a00fc75b61 BrowserControl less inefficient rendering 2021-07-05 07:59:56 +02:00
Pieter-Jan Briers
dcbb6608df Improve clyde SetSubImage.
1. better perf.
2. code cleaned up
3. span-based API.
2021-07-05 07:55:52 +02:00
Pieter-Jan Briers
e4d0e50000 Add Robust.Client.CEF to InternalsVisibleTo 2021-07-05 07:46:59 +02:00
Pieter-Jan Briers
e5a2ab284b Merge branch 'master' into robust-client-CEF 2021-07-04 19:56:41 +02:00
metalgearsloth
986ec3ef06 Do showbb transforms in the iterator (#1847) 2021-07-04 19:52:21 +02:00
Vera Aguilera Puerto
3ac1506f17 Add correct license header to BitmapBuffer 2021-07-04 18:22:04 +02:00
metalgearsloth
60cec9cb84 Make showbb awakeness binary (#1846)
Makes it easier to spot mapping issues because otherwise it might have a massive sleep timer and not be easily visible.
2021-07-04 22:31:34 +10:00
Vera Aguilera Puerto
c06707d519 Adds ServerOptions, improve GameControllerOptions, fix engine integration tests (#1844)
* Adds ServerOptions, improve GameControllerOptions, fix engine integration tests

* Do component auto-registration in engine integration tests by default

* Fix integration tests on content, register components ONLY if not contentstarted or options are null

* Add integration test for engine integration tests working correctly

* Move cvar overrides out of content and into engine.
2021-07-03 15:19:46 +02:00
Pieter-Jan Briers
63128324ab Stop RunTicks overriding tick deltas in integration tests.
Now listens to game timing tick rate.
2021-07-03 13:06:19 +02:00
Vera Aguilera Puerto
c85bb81606 Add initial CEF integration to engine. 2021-07-02 23:31:37 +02:00
Pieter-Jan Briers
abea3024b4 Raise event when entity paused state changes. 2021-07-02 17:19:34 +02:00
Pieter-Jan Briers
07dafeb6cd Can now rotate anchored entities 2021-07-02 01:16:25 +02:00
Pieter-Jan Briers
a726d42ae3 Fix ResetPredictedEntities applying data early in some cases.
FullState was getting updated before ResetPredictedEntities ran instead of after. So ResetPredictedEntities was applying data to stuff like containers that depends on entities that hadn't been made yet.
2021-07-01 12:16:18 +02:00
metalgearsloth
d02d186a2f Fix light pop-in 2 (#1798)
* Fix light pop-in

Doh

* Uniqueness

* Refactor to be less bad

* Better perf

* Fix perf problems

* Hide debug commands under preprocessor

Can't imagine anyone using this during live-game.

* CVars
2021-06-29 22:29:47 +10:00
Vera Aguilera Puerto
a6be66949d Fix segfault when MIDI renderer is disposed.
Apparently? You need to dispose of the sequencer BEFORE the synth or a funny segfault will occur... T-Thanks libfluidsynth.
Also unregisters the sequencer clients before disposing, just for cleanliness.
2021-06-28 10:59:20 +02:00
Galactic Chimp
0dfd3b7443 #1462 extracted MapGrid's HasGravity property to separate Content component (#1835) 2021-06-27 15:01:58 +10:00
metalgearsloth
6f90e9a76e MapGridSystem for grid initialization (#1838)
* MapGridSystem for grid initialization

Doesn't seem to be a clean way to hook into grids being initialized (can't duplicate directed bus events and a few systems need to EnsureComponent) hence the event.

* Address reviews
2021-06-27 14:59:38 +10:00
Galactic Chimp
9246b88560 #1607 deprecate IEntityQuery (#1837)
* #1607 partial progress

* #1607 almost done

* #1607 small test tweak

* #1607 PR suggestions

* #1607 PR suggestions

* #1607 indentation tweaks
2021-06-27 13:40:00 +10:00
Vera Aguilera Puerto
61af9db362 Fix bug where anchored entities would be spawned at 0,0 always.
This is because the parent was attached first, and then the Entity Coordinates are set, but position doesn't change because the parent is the same and the entity is anchored.
NOTE: I only fixed the EntityCoordinates overload. Unsure if this is even a problem with MapCoordinates.
2021-06-24 21:41:39 +02:00
Vera Aguilera Puerto
5aa950e7f7 GetTilesIntersecting yield returns instead of creating, populating and returning a list of tiles. 2021-06-23 12:40:31 +02:00
Pieter-Jan Briers
b8903af52f Make public DrawingHandleScreen.DrawString helper method.
This method was copy pasted into 4 separate overlays already.
2021-06-23 01:42:47 +02:00
Pieter-Jan Briers
5b35c4e82b Fix disposed exception on client shutdown (I think?). 2021-06-23 01:26:16 +02:00
metalgearsloth
06db80780c Filter contacts for joints properly (#1836)
If you're colliding with something you obtain a joint with it should be filtered correctly now.
2021-06-21 02:27:07 +02:00
Acruid
e5fd4f5700 DependencyCollection Children (#1833)
Adds a new register function for registering a simple Type without an interface.
2021-06-21 02:15:23 +02:00
Galactic Chimp
e1a199e060 Removed old Loc.GetString() use instances (#1814)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-06-21 02:12:53 +02:00
Pieter-Jan Briers
22ac34c7a1 Are you for real, .NET CLI. 2021-06-21 02:01:55 +02:00
Pieter-Jan Briers
04fa6901b1 Fix ordering of command arguments.
Dumb CLI.
2021-06-21 01:57:09 +02:00
Pieter-Jan Briers
8f7d4211e3 Try server GC for content integration tests. 2021-06-21 01:53:40 +02:00
Pieter-Jan Briers
1147d6fd9a Do not cache injector delegates for entity system creation. 2021-06-21 01:44:36 +02:00
Pieter-Jan Briers
e4449c4901 Cache data definitions statically.
Significantly improves integration test times.
2021-06-21 01:31:13 +02:00
Pieter-Jan Briers
dc8963faa5 Use a no-op mapped string serializer in integration tests.
Serialization never happens in integration tests, so...
2021-06-21 01:29:51 +02:00
Pieter-Jan Briers
f9cf9a8fd4 Single-threaded integration tests experiment.
This didn't really seem to improve performance, so it's not enabled, but I'm not deleting the code.
2021-06-21 00:38:37 +02:00
Pieter-Jan Briers
393bdc04bc ItemList doesn't render things outside its clip region. 2021-06-20 19:48:24 +02:00
Pieter-Jan Briers
db4d787b49 use a struct enumerator for EventTables GetReferences. 2021-06-20 18:50:43 +02:00
Pieter-Jan Briers
cd802d6a66 Fix more nullrefs due to dummy sprite IEntity. 2021-06-20 18:50:29 +02:00
Pieter-Jan Briers
be2281a5b3 Remove glue code to allow components to subscribe to EventBus.
No. Just no.
2021-06-20 18:10:21 +02:00
Pieter-Jan Briers
e717396b33 MapManager uses directed remove event instead of hooking global ComponentRemoved event. 2021-06-20 18:07:24 +02:00
Pieter-Jan Briers
db0e49f5dd Defer SpriteComponent.IsInert updates.
Prevents O(n^2) behavior in many cases.
2021-06-20 17:57:45 +02:00
Pieter-Jan Briers
d3b94aa6af Fix name generator xaml file locating logic.
It would do .EndsWidth(), so DropDownDebugConsole and DebugConsole would get confused.

It now properly checks for path separators and also will report an error if there are two candidate XAML files.

Also, fixed the AXN0003 diagnostic having the wrong name.
2021-06-20 15:48:48 +02:00
Acruid
713f702064 Engine Entity Anchoring (#1829)
* Added unit tests for the new anchor system design.

* Amend ME!

* SnapGridComponent now anchors the entity when added or removed.
TransformComponent.Anchored properly replicates it's state to clients.

* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
Removed SnapGridPositionChangedEvent.
Obsoleted SnapGridComponent.

* Allows setting Transform.Anchored in prototypes.

* Changing tile to empty under anchored ents unanchors them.

* More unit testing.

* Migrated transform gamestate tests to RobustServerSimulation.

* Fixed nasty off-by-one error when sending a full server state.

* Adds lifetime stages to Component.

* More test fixing.

* Review changes.
2021-06-19 17:26:18 -07:00
Pieter-Jan Briers
d0b6a9b28c Replace usages of OperatingSystem.IsOSPlatform with OperatingSystem.IsXXX(). 2021-06-19 03:14:39 +02:00
Pieter-Jan Briers
4003781a1b Manually load libEGL.dll to fix ANGLE in dev builds. 2021-06-19 03:05:15 +02:00
Acruid
40586a8f0e Removes all engine component events. (#1832) 2021-06-18 10:44:21 +02:00
metalgearsloth
f4d427f5c5 Pre-reqs for multithreaded physics (#1784)
* Tanks off guard

* Medic

* Diamondback

* Gaming

* Gamingo

* Finalise

* Doh

* Bullet licence

* Marginal cleanup

* Physics licences

* Apply reviews
2021-06-17 16:01:41 +10:00
metalgearsloth
ce2a4282f3 Bandaid GridTileLookup containers (#1789)
* Bandaid GridTileLookup containers

I'm hoping tile entities deprecates this system but this should fix our problems for now.

* Fix stupid
2021-06-16 16:18:23 +02:00
Ygg01
0cc78c1402 Add missing types to type conversion (#1828) 2021-06-15 10:22:24 +02:00
Pieter-Jan Briers
fa0d4da6d1 Implement subscription ordering into EventBus. (#1823)
* Implement subscription ordering into EventBus.

* Topological helpers, rest of code uses shared topological sort, fix bugs.

* Fix tests.

Didn't realize that multi-subscriptions are allowed on input handlers like that??

* Improve and use topological sort helpers more.
2021-06-14 21:34:30 +02:00
Ygg01
33334d6f5c Upgrade Linguini to latest (prevents IDE issue with SG) (#1826) 2021-06-13 22:16:12 +02:00
ShadowCommander
55aba93faf Revert "Update Linguini"
This reverts commit 4f49296a94.
2021-06-13 08:38:01 -07:00
ShadowCommander
4f49296a94 Update Linguini 2021-06-13 08:34:57 -07:00
Vera Aguilera Puerto
65357ee8da ComponentHandleState event (#1778) 2021-06-12 15:50:27 +02:00
Vera Aguilera Puerto
bfcad4001b Adds public methods to ActorSystem. (#1824) 2021-06-12 15:50:01 +02:00
DrSmugleaf
5a3000febb Add directed events for player attach/detach (#1815) 2021-06-12 01:45:43 +02:00
DrSmugleaf
2d236670ab Add SetAndDirtyIfChanged extension method (#1816) 2021-06-12 01:44:28 +02:00
20kdc
796f1480a8 Add more tolerance for if player sessions are connected to dead entities (#1818)
* Add more tolerance for if some calamity causes a player session to be connected to a dead entity

* Fix build issues w/ previous commit (oops)
2021-06-10 09:29:25 +02:00
Ygg01
a8ee7be844 Add linguini loc (#1760)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2021-06-09 19:44:18 +02:00
metalgearsloth
60b506cb2a Fix GetWorldAABB again (#1802)
No weird-ass bug this time. There was also an issue where occasionally the AABB on the client would disappear if you had a bunch of objects and used showbb but I think it's fixed now.
2021-06-09 12:25:08 +10:00
metalgearsloth
66117e35ba Don't store lights in rendertree if not enabled (#1803) 2021-06-09 01:37:40 +02:00
metalgearsloth
22cfee4f01 Don't store non-visible / occluded sprites in rendertree (#1805)
Sister commit to the point-light one.
2021-06-09 01:33:24 +02:00
metalgearsloth
d9355e576f Remove PhysicsManager (#1812)
Goodnight sweet prince
2021-06-09 01:26:51 +02:00
Vera Aguilera Puerto
e54e33edb0 Client Networked event subscriptions can now take in EntitySessionEventArgs (#1817) 2021-06-09 01:22:20 +02:00
mirrorcult
25881ce343 MapInit ECS event (#1813)
* MapInit ECS event

* allocs
2021-06-08 22:33:21 +02:00
Acruid
f64197c189 Removes the map and grid entity pivot hack from clientside map networking. (#1811) 2021-06-08 02:45:02 -07:00
metalgearsloth
a7ec907f1d Remove mass from physics comp state (#1810)
Deprecated by fixtures storing mass
2021-06-07 13:56:21 +10:00
metalgearsloth
81272b0bc8 Reduce rendertree allocs (#1806) 2021-06-06 14:50:31 +02:00
metalgearsloth
25c1c6ef91 Fix rendertree updatequeued (#1804)
Woulda pushed directly but I cooked my git so ya know, nothing to see here
2021-06-06 19:25:27 +10:00
ShadowCommander
d1a83134e3 Fix SpriteView when UI is scaled 2021-06-05 19:47:26 -07:00
metalgearsloth
71c2993d20 Add joint support for CollisionWakeComponent (#1794)
* Add joint support for CollisionWakeComponent

* Less bad

* Fix heresy
2021-06-05 18:16:06 +10:00
Galactic Chimp
14fa616723 #1224 removed obsolete FloatMath class (#1800) 2021-06-03 00:11:19 +02:00
metalgearsloth
d46ea9c9ba Add gridtilelookup debugger back in (#1792)
Was reverted from the broadphase PR.
2021-06-01 11:58:44 +10:00
ShadowCommander
ea00ccb34f Fix window not calling OnMouseExited 2021-05-31 18:56:23 -07:00
Pieter-Jan Briers
8e416bb3cb Fix error in RenderingTreeSystem.
Seems related to #1754? Doesn't seem to fix it though.
2021-06-01 00:01:36 +02:00
Galactic Chimp
8e0a26073d #1765 - replaced 3 try-catch clauses with if-else clause + VS autoformat of affected files (#1796) 2021-05-31 22:49:23 +02:00
metalgearsloth
9fa24948ea Fix EntitySystemManagerOrderTest (#1793) 2021-05-31 13:20:09 +02:00
metalgearsloth
b9a9cc4b0f Revert "Immediate broadphase updates (#1687)" (#1790)
This reverts commit ee6aee57bd.
2021-05-31 20:33:29 +10:00
Pieter-Jan Briers
a67345f9bf Add debug log for runtime/OS info on game start. 2021-05-31 10:48:30 +02:00
Pieter-Jan Briers
2a022f39bd Add system for loading extra serializer strings.
"fixture-0" comes up a LOT so we load this manually now.
2021-05-31 10:48:30 +02:00
Vera Aguilera Puerto
a3ba969589 Container modified events are raised directed to the container owner. 2021-05-31 10:14:02 +02:00
metalgearsloth
21e1b75f5d Remove ICollideSpecial entirely (#1782)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-05-31 09:41:11 +02:00
metalgearsloth
1f6ddd96a6 Optimise the shit out of showpos (#1788) 2021-05-31 09:11:29 +02:00
metalgearsloth
b4d2cd26aa Named joints (#1787)
1 step closer to ECS physics.
2021-05-31 09:01:02 +02:00
metalgearsloth
ee6aee57bd Immediate broadphase updates (#1687) 2021-05-31 08:58:23 +02:00
DrSmugleaf
ac1705e41f Make NetMessage name and group virtual to remove required boilerplate (#1770) 2021-05-31 08:53:46 +02:00
metalgearsloth
196a6047f1 Use Box2D FindMaxSeparation (#1786) 2021-05-31 08:52:01 +02:00
ShadowCommander
b98b36a461 Add loglevel command line arg (#1769) 2021-05-31 08:41:34 +02:00
mirrorcult
9980a98a94 Add new fluent functions for words that change based on gender (#1775) 2021-05-31 08:41:06 +02:00
Pieter-Jan Briers
5a1a1d0420 Add component names to string serializer. 2021-05-30 22:55:33 +02:00
ShadowCommander
1c99678fe9 Change other physics awake event calls to RaiseLocalEvent 2021-05-30 12:16:17 -07:00
ShadowCommander
4049f10faa Make awake dispatch local events (#1785) 2021-05-30 21:05:16 +02:00
metalgearsloth
331c0bd43f Fix PreventCollideEvent (#1781)
With directed bus it's better to raise it both ways for a collision.
2021-05-30 18:38:28 +02:00
metalgearsloth
604cd2f93d Fix physics nullrefs (#1780)
* Fix physics nullrefs

* woops
2021-05-30 05:15:22 -07:00
Vera Aguilera Puerto
a87db2e57c EntitySystemManager uses IRuntimeLog for exception logging. 2021-05-30 12:27:36 +02:00
ShadowCommander
4c7f0a8d6b Add container helper for entity storage interaction (#1777) 2021-05-29 11:40:36 +02:00
20kdc
9eaf52886a Make RenderingTreeSystem handle parent recursion properly, fixing space-station-14#4040 and possibly other bugs (#1776) 2021-05-29 11:39:35 +02:00
Vera Aguilera Puerto
fce6f6c714 Adds ActorSystem to handle Attaching/Detaching players to/from entities sanely. (#1774) 2021-05-29 11:37:34 +02:00
DrSmugleaf
c04d51d489 Add test for YAML hot reloading (#1773)
* Add test for YAML hot reloading

* Perhaps test the event firing as well
2021-05-27 15:50:44 +02:00
Vera Aguilera Puerto
d310871aa6 CVar for MIDI volume. 2021-05-26 19:27:02 +02:00
Vera Aguilera Puerto
5fa422865f AudioSystem warning now prints audio stream name, if any. 2021-05-26 18:56:30 +02:00
Vera Aguilera Puerto
c137823355 Proper cleanup when detaching player from a deleted entity. 2021-05-26 18:44:37 +02:00
Vera Aguilera Puerto
0a0026b9ae Add formatted message newline helper method. 2021-05-26 10:18:27 +02:00
Pieter-Jan Briers
97a2a5cfae Block loading of R2R'd .NET assemblies in sandboxing. 2021-05-25 16:57:54 +02:00
Pieter-Jan Briers
a266e21d9e Add single-type IoC register call. 2021-05-24 22:05:15 +02:00
Pieter-Jan Briers
ad8bbe6401 Clyde audio improvements:
1. Allow loading audio directly from a sample buffer
2. SetVolumeDirect that takes a 0 -> 1 scale similar to OpenAL's AL_GAIN.
3. Fix OpenAL threading bugs with logging by caching the sawmill.
2021-05-23 22:58:32 +02:00
Pieter-Jan Briers
71ce4749fe Show active input context on DebugInputPanel. 2021-05-23 22:58:32 +02:00
Pieter-Jan Briers
1e33c3c843 MIDI renderer debugging code. 2021-05-23 22:58:32 +02:00
Vera Aguilera Puerto
b3f3ca9725 MIDI renderer uses NumericsHelpers to convert stereo audio to mono. 2021-05-23 13:40:06 +02:00
Vera Aguilera Puerto
33c37393ba Fixes incorrect comment in MidiRenderer.
Pain.
2021-05-23 13:15:31 +02:00
metalgearsloth
ae36529744 Emit line for mapping node exceptions (#1764)
Makes it a billion times more useful when I dun screwed up
2021-05-22 11:36:28 +02:00
20kdc
ed2be48864 Fix Coordinates setter destroying local position during a parent change by migrating parent changes to it (#1763)
This fixes computer boards going missing. (Seriously.)
2021-05-22 11:36:18 +02:00
Vera Aguilera Puerto
7ad5ce302e Directed event improvements (#1761)
* IComponentManager holds a reference to IComponentFactory.

* Directed events for a same <TComp, TEvent> can be duplicated, component references of a component are added to the entity's event tables.

* Fix tests.

* Improvements, duplicated subscriptions are no more

* Cache component factory for faster access

* when the
2021-05-21 17:38:52 -07:00
Vera Aguilera Puerto
647f1a6808 Fixes bug where deleting things causes their sprite to appear and pile on 0,0.
- Cleans up an unneeded event.
2021-05-20 21:17:20 +02:00
1680 changed files with 116453 additions and 41114 deletions

View File

@@ -1,52 +0,0 @@
environment:
sonarqubekey:
secure: h3llq6OeVa94hJ71UOEQSQDq75vFt+doso7iFry0gvt/fFcyeonY9wY+ETOIVITK
global:
PYTHONUNBUFFERED: True
HEADLESS: 1 # For the unit tests.
version: 0.1.0.{build}
pull_requests:
do_not_increment_build_number: true
image: Visual Studio 2019
install:
- ps: >
if (-Not $env:APPVEYOR_PULL_REQUEST_NUMBER -And $env:APPVEYOR_REPO_BRANCH -Eq "master")
{
cinst msbuild-sonarqube-runner;
}
before_build:
- cmd: py -3.5 -m pip install --user requests
- cmd: git submodule update --init --recursive
- ps: >
if (-Not $env:APPVEYOR_PULL_REQUEST_NUMBER -And $env:APPVEYOR_REPO_BRANCH -Eq "master")
{
SonarScanner.MSBuild.exe begin /k:"ss14" /d:"sonar.host.url=https://sonarcloud.io" /d:"sonar.login=$env:sonarqubekey" /o:"space-wizards" /d:sonar.cs.nunit.reportsPaths="$(Get-Location)\nunitTestResult.xml";
}
platform: x64
configuration: Debug
cache:
- packages -> **\*.csproj
- Dependencies
build:
project: RobustToolbox.sln
parallel: false
verbosity: minimal
build_script:
- ps: dotnet build RobustToolbox.sln /p:AppVeyor=yes
test_script:
- ps: dotnet test Robust.UnitTesting/Robust.UnitTesting.csproj
after_test:
- ps: >
if (-Not $env:APPVEYOR_PULL_REQUEST_NUMBER -And $env:APPVEYOR_REPO_BRANCH -Eq "master")
{
SonarScanner.MSBuild.exe end /d:"sonar.login=$env:sonarqubekey";
}

19
.github/CODEOWNERS vendored
View File

@@ -1,7 +1,20 @@
# Last match in file takes precedence.
# Ping for all PRs
* @Acruid @PJB3005 @Silvertorch5
/Robust.*/Audio/Midi/ @Zumorica
/Robust.Client.NameGenerator @PaulRitter
/Robust.Client.Injectors @PaulRitter
/Robust.Generators @PaulRitter
/Robust.Analyzers @PaulRitter
/Robust.*/GameStates @PaulRitter
/Robust.Shared/Analyzers @PaulRitter
/Robust.*/Serialization @PaulRitter @DrSmugleaf
/Robust.*/Prototypes @PaulRitter
/Robust.Shared/GameObjects/ComponentDependencies @PaulRitter
/Robust.*/Containers @PaulRitter
# Be they Fluent translations or Freemarker templates, I know them both!
*.ftl @RemieRichards
# Ping for all PRs
* @Acruid @PJB3005 @Silvertorch5

41
.github/workflows/benchmarks.yml vendored Normal file
View File

@@ -0,0 +1,41 @@
name: Benchmarks
on:
workflow_dispatch:
schedule:
- cron: '0 5 * * *'
push:
tags:
- 'v*'
concurrency: benchmarks
jobs:
benchmark:
name: Run Benchmarks
runs-on: ubuntu-latest
steps:
- name: Run script on centcomm
uses: appleboy/ssh-action@master
with:
host: centcomm.spacestation14.io
username: robust-benchmark-runner
key: ${{ secrets.CENTCOMM_ROBUST_BENCHMARK_RUNNER_KEY }}
command_timeout: 100000m
script: |
mkdir benchmark_run_${{ github.sha }}
cd benchmark_run_${{ github.sha }}
git clone https://github.com/space-wizards/RobustToolbox.git repo_dir --recursive
cd repo_dir
git checkout ${{ github.sha }}
cd Robust.Benchmarks
dotnet restore
export ROBUST_BENCHMARKS_ENABLE_SQL=1
export ROBUST_BENCHMARKS_SQL_ADDRESS="${{ secrets.BENCHMARKS_WRITE_ADDRESS }}"
export ROBUST_BENCHMARKS_SQL_PORT="${{ secrets.BENCHMARKS_WRITE_PORT }}"
export ROBUST_BENCHMARKS_SQL_USER="${{ secrets.BENCHMARKS_WRITE_USER }}"
export ROBUST_BENCHMARKS_SQL_PASSWORD="${{ secrets.BENCHMARKS_WRITE_PASSWORD }}"
export ROBUST_BENCHMARKS_SQL_DATABASE="benchmarks"
export GITHUB_SHA="${{ github.sha }}"
dotnet run --filter '*' --configuration Release
cd ../../..
rm -rf benchmark_run_${{ github.sha }}

34
.github/workflows/build-docfx.yml vendored Normal file
View File

@@ -0,0 +1,34 @@
name: Build & Publish DocFX
on:
schedule:
- cron: "0 0 * * 0"
jobs:
docfx:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
submodules: true
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
with:
dotnet-version: 6.0.x
- name: Install dependencies
run: dotnet restore
- name: Build Project
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
- name: Build DocFX
uses: nikeee/docfx-action@v1.0.0
with:
args: Robust.Docfx/docfx.json
- name: Publish Docfx Documentation on GitHub Pages
uses: maxheld83/ghpages@master
env:
BUILD_DIR: Robust.Docfx/_robust-site
GH_PAT: ${{ secrets.GH_PAT }}

View File

@@ -22,10 +22,12 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
with:
dotnet-version: 5.0.100
dotnet-version: 6.0.x
- name: Install dependencies
run: dotnet restore
- name: Build
run: dotnet build --no-restore /p:WarningsAsErrors=nullable
- name: Test Engine
run: dotnet test --no-build Robust.UnitTesting/Robust.UnitTesting.csproj -v n
run: dotnet test --no-build Robust.UnitTesting/Robust.UnitTesting.csproj -- NUnit.ConsoleOut=0

View File

@@ -42,7 +42,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
with:
dotnet-version: 5.0.100
dotnet-version: 6.0.100
- name: Build
run: dotnet build

View File

@@ -23,7 +23,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
with:
dotnet-version: 5.0.100
dotnet-version: 6.0.100
- name: Package client
run: Tools/package_client_build.py -p windows mac linux

View File

@@ -21,7 +21,7 @@ jobs:
- name: Setup .NET Core
uses: actions/setup-dotnet@v1
with:
dotnet-version: 5.0.100
dotnet-version: 6.0.100
- name: Disable submodule autoupdate
run: touch BuildChecker/DISABLE_SUBMODULE_AUTOUPDATE
@@ -38,4 +38,4 @@ jobs:
- name: Content.Tests
run: dotnet test --no-build Content.Tests/Content.Tests.csproj -v n
- name: Content.IntegrationTests
run: dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n
run: COMPlus_gcServer=1 dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n

24
.gitignore vendored
View File

@@ -41,18 +41,6 @@ _ReSharper*/
# Resources
*.resources
/Resources/textures/Animations/*.*
/Resources/ResourcePack.zip
/Resources/textures/*_Animations.png
/Resources/textures/*_Decals.png
/Resources/textures/*_Effects.png
/Resources/textures/*_Items.png
/Resources/textures/*_Objects.png
/Resources/textures/*_Tiles.png
/Resources/textures/*_UserInterface.png
/Resources/textures/*.TAI
/Resources/SpriteRenderer/Ogre.log
/Resources/Spriterenderer/output
/Media
/setenv.bat
@@ -78,16 +66,6 @@ project.lock.json
# Created by NUnit.
TestResult.xml
NetSerializerDebug.dll
# We're not gonna ship Mac extlibs with the repo due to size. (11 MB)
Third-Party/extlibs/Mac/
# Or the automatically-fetched Windows natives, for that matter.
Third-Party/extlibs/Windows/
# Actually I'll make this folder because SS14.Shared.Bsdiff isn't third-party is it?
Dependencies/
# Python stuff
__pycache__
.mypy_cache
@@ -98,3 +76,5 @@ MSBuild/Robust.Custom.targets
release/
Robust.Docfx/*-site
Robust.Docfx/api

6
.gitmodules vendored
View File

@@ -10,6 +10,6 @@
[submodule "Robust.LoaderApi"]
path = Robust.LoaderApi
url = https://github.com/space-wizards/Robust.LoaderApi.git
[submodule "ManagedHttpListener"]
path = ManagedHttpListener
url = https://github.com/space-wizards/ManagedHttpListener.git
[submodule "cefglue"]
path = cefglue
url = https://github.com/space-wizards/cefglue.git

View File

@@ -1,7 +1,3 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
</PropertyGroup>
<Import Project="..\MSBuild\Robust.Properties.targets" />
</Project>

View File

@@ -1,18 +1,21 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<AssemblyName>SpaceWizards.Lidgren.Network</AssemblyName>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<DefineConstants Condition="'$(TargetFramework)' == 'netstandard2.1' or '$(TargetFramework)' == 'netcoreapp3.1'">$(DefineConstants);HAS_FULL_SPAN</DefineConstants>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<DefaultItemExcludes>Lidgren.Network/**/*</DefaultItemExcludes>
<DefineConstants>$(DefineConstants);USE_RELEASE_STATISTICS</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Compile Include="Lidgren.Network\Lidgren.Network\**\*.cs">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
</Compile>
<Compile Remove="Lidgren.Network\Lidgren.Network\obj\**\*.cs" />
</ItemGroup>
</Project>

View File

@@ -26,4 +26,7 @@
<PropertyGroup Condition="'$(EnableClientScripting)' == 'True'">
<DefineConstants>$(DefineConstants);CLIENT_SCRIPTING</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(UseSystemSqlite)' == 'True'">
<DefineConstants>$(DefineConstants);USE_SYSTEM_SQLITE</DefineConstants>
</PropertyGroup>
</Project>

View File

@@ -0,0 +1,4 @@
<Project>
<!-- This file automatically reset by Tools/version.py -->

View File

@@ -1,9 +1,10 @@
<Project>
<!-- Engine-specific properties. Content should not use this file. -->
<PropertyGroup>
<TargetFramework>net5.0</TargetFramework>
<LangVersion>9</LangVersion>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>10</LangVersion>
<Nullable>enable</Nullable>
<WarningsAsErrors>nullable</WarningsAsErrors>
</PropertyGroup>
<Import Project="Robust.Engine.Version.props" />
</Project>

View File

@@ -16,6 +16,11 @@
<ActualOS>MacOS</ActualOS>
</PropertyGroup>
</When>
<When Condition="$([MSBuild]::IsOSPlatform('FreeBSD'))">
<PropertyGroup>
<ActualOS>FreeBSD</ActualOS>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup>
<ActualOS>Linux</ActualOS>
@@ -26,9 +31,10 @@
<TargetOS Condition="'$(TargetOS)' == ''">$(ActualOS)</TargetOS>
<Python>python3</Python>
<Python Condition="'$(ActualOS)' == 'Windows'">py -3</Python>
<TargetFramework>net5.0</TargetFramework>
<TargetFramework>net6.0</TargetFramework>
<EnableClientScripting>True</EnableClientScripting>
<!-- Client scripting is disabled on full release builds for security and size reasons. -->
<EnableClientScripting Condition="'$(FullRelease)' == 'True'">False</EnableClientScripting>
<UseSystemSqlite Condition="'$(TargetOS)' == 'FreeBSD'">True</UseSystemSqlite>
</PropertyGroup>
</Project>

View File

@@ -0,0 +1,122 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0">
<!--
Stuff for using ILLink trimming without self-contained deployments.
This is not something officially supported by the .NET SDK currently, but we can simply run ILLink ourselves.
-->
<!--
A lot of stuff taken from Microsoft.NET.ILLink.targets in the SDK files.
-->
<ItemDefinitionGroup>
<RobustLinkRoots>
<Visible>false</Visible>
</RobustLinkRoots>
<RobustLinkAssemblies>
<Visible>false</Visible>
</RobustLinkAssemblies>
</ItemDefinitionGroup>
<Target Name="RobustILLink"
BeforeTargets="ILLink"
Condition="'$(PublishTrimmed)' != 'true' And
'$(RobustILLink)' == 'true'"
DependsOnTargets="_ComputeAssembliesToPostprocessOnPublish">
<ComputeManagedAssemblies Assemblies="@(ResolvedFileToPublish)">
<Output TaskParameter="ManagedAssemblies" ItemName="_ResolvedFileToPublishFiltered" />
</ComputeManagedAssemblies>
<JoinItems Left="@(_ResolvedFileToPublishFiltered)" LeftKey="FileName" LeftMetadata="*"
Right="@(RobustLinkRoots)"
ItemSpecToUse="Left">
<Output TaskParameter="JoinResult" ItemName="_RobustLinkRootsJoined" />
</JoinItems>
<JoinItems Left="@(_ResolvedFileToPublishFiltered)" LeftKey="FileName" LeftMetadata="*"
Right="@(RobustLinkAssemblies)"
ItemSpecToUse="Left">
<Output TaskParameter="JoinResult" ItemName="_RobustLinkAssembliesJoined" />
</JoinItems>
<PropertyGroup>
<TrimMode Condition=" '$(TrimMode)' == '' ">link</TrimMode>
<TrimmerDefaultAction Condition=" '$(TrimmerDefaultAction)' == '' ">copy</TrimmerDefaultAction>
<_ExtraTrimmerArgs>--skip-unresolved true $(_ExtraTrimmerArgs)</_ExtraTrimmerArgs>
<ILLinkTreatWarningsAsErrors Condition=" '$(ILLinkTreatWarningsAsErrors)' == '' ">$(TreatWarningsAsErrors)</ILLinkTreatWarningsAsErrors>
<TrimmerSingleWarn Condition=" '$(TrimmerSingleWarn)' == '' ">true</TrimmerSingleWarn>
</PropertyGroup>
<ItemGroup>
<RobustAssemblyToLink Include="@(_RobustLinkRootsJoined)">
<TrimMode>Copy</TrimMode>
</RobustAssemblyToLink>
<RobustAssemblyToLink Include="@(_RobustLinkAssembliesJoined)">
<TrimMode>Link</TrimMode>
</RobustAssemblyToLink>
</ItemGroup>
<ItemGroup>
<!-- The linker implicitly picks up PDBs next to input assemblies. We will filter these out of the publish set. -->
<__PDBToLink Include="@(ResolvedFileToPublish)" Exclude="@(RobustAssemblyToLink->'%(RelativeDir)%(Filename).pdb')" />
<_PDBToLink Include="@(ResolvedFileToPublish)" Exclude="@(__PDBToLink)" />
</ItemGroup>
<ItemGroup>
<_LinkedResolvedFileToPublishCandidate Include="@(RobustAssemblyToLink->'$(IntermediateLinkDir)%(Filename)%(Extension)')" />
<_LinkedResolvedFileToPublishCandidate Include="@(_PDBToLink->'$(IntermediateLinkDir)%(Filename)%(Extension)')" />
</ItemGroup>
<!--<Message Text="@(ResolvedFileToPublish)" Importance="high" />-->
<ItemGroup>
<_TrimmerFeatureSettings Include="@(RuntimeHostConfigurationOption)"
Condition="'%(RuntimeHostConfigurationOption.Trim)' == 'true'" />
</ItemGroup>
<Delete Files="@(_LinkedResolvedFileToPublishCandidate)" />
<ILLink AssemblyPaths="@(RobustAssemblyToLink)"
ReferenceAssemblyPaths="@(ReferencePath)"
RootAssemblyNames="@(RobustLinkRoots)"
TrimMode="Skip"
DefaultAction="$(TrimmerDefaultAction)"
RemoveSymbols="false"
FeatureSettings="@(_TrimmerFeatureSettings)"
CustomData="@(_TrimmerCustomData)"
BeforeFieldInit="$(_TrimmerBeforeFieldInit)"
OverrideRemoval="$(_TrimmerOverrideRemoval)"
UnreachableBodies="$(_TrimmerUnreachableBodies)"
UnusedInterfaces="$(_TrimmerUnusedInterfaces)"
IPConstProp="$(_TrimmerIPConstProp)"
Sealer="$(_TrimmerSealer)"
Warn="$(ILLinkWarningLevel)"
NoWarn="$(NoWarn)"
TreatWarningsAsErrors="$(ILLinkTreatWarningsAsErrors)"
WarningsAsErrors="$(WarningsAsErrors)"
WarningsNotAsErrors="$(WarningsNotAsErrors)"
SingleWarn="$(TrimmerSingleWarn)"
CustomSteps="@(_TrimmerCustomSteps)"
RootDescriptorFiles="@(TrimmerRootDescriptor)"
OutputDirectory="$(IntermediateLinkDir)"
DumpDependencies="$(_TrimmerDumpDependencies)"
ExtraArgs="$(_ExtraTrimmerArgs)"
ToolExe="$(_DotNetHostFileName)"
ToolPath="$(_DotNetHostDirectory)"
ContinueOnError="ErrorAndContinue">
<Output TaskParameter="ExitCode" PropertyName="_ILLinkExitCode" />
</ILLink>
<Touch Files="$(_LinkSemaphore)" AlwaysCreate="true" Condition=" '$(_ILLinkExitCode)' == '0' " />
<ItemGroup>
<_LinkedResolvedFileToPublish Include="@(_LinkedResolvedFileToPublishCandidate)" Condition="Exists('%(Identity)')" />
<ResolvedFileToPublish Remove="@(RobustAssemblyToLink)" />
<ResolvedFileToPublish Remove="@(_PDBToLink)" />
<ResolvedFileToPublish Include="@(_LinkedResolvedFileToPublish)" />
</ItemGroup>
</Target>
</Project>

View File

@@ -2,7 +2,7 @@
<PropertyGroup>
<!-- Avoid MSBuild adding a None entry for XAML files because they'd show up TWICE in the project view. -->
<DefaultItemExcludes>**/*.xaml</DefaultItemExcludes>
<RobustUseExternalMSBuild>true</RobustUseExternalMSBuild>
<RobustUseExternalMSBuild>false</RobustUseExternalMSBuild>
<_RobustUseExternalMSBuild>$(RobustUseExternalMSBuild)</_RobustUseExternalMSBuild>
<_RobustUseExternalMSBuild Condition="'$(_RobustForceInternalMSBuild)' == 'true'">false</_RobustUseExternalMSBuild>
</PropertyGroup>

View File

@@ -129,5 +129,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
/// for controlling sRGB rendering and a created OpenGL ES context will always have sRGB rendering enabled.
/// </summary>
SrgbCapable = 0x0002100E,
ScaleToMonitor = 0x0002200C,
}
}

View File

@@ -10,7 +10,6 @@
using System;
using System.Runtime.InteropServices;
using static OpenToolkit.GraphicsLibraryFramework.GLFWNative;
using static Robust.Shared.Utility.MarshalHelper;
namespace OpenToolkit.GraphicsLibraryFramework
{
@@ -211,7 +210,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
/// <seealso cref="GetVersion"/>
public static unsafe string GetVersionString()
{
return PtrToStringUTF8(glfwGetVersionString());
return Marshal.PtrToStringUTF8((IntPtr) glfwGetVersionString());
}
/// <summary>
@@ -272,7 +271,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
{
byte* desc;
var code = glfwGetError(&desc);
description = PtrToStringUTF8(desc);
description = Marshal.PtrToStringUTF8((IntPtr) desc);
return code;
}
@@ -590,7 +589,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
/// </remarks>
public static unsafe string GetMonitorName(Monitor* monitor)
{
return PtrToStringUTF8(glfwGetMonitorName(monitor));
return Marshal.PtrToStringUTF8((IntPtr) glfwGetMonitorName(monitor));
}
/// <summary>
@@ -902,7 +901,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
/// </remarks>
public static unsafe void WindowHint(WindowHintString hint, string value)
{
var ptr = StringToCoTaskMemUTF8(value);
var ptr = Marshal.StringToCoTaskMemUTF8(value);
try
{
@@ -1364,7 +1363,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
/// </remarks>
public static unsafe string GetKeyName(Keys key, int scanCode)
{
return PtrToStringUTF8(glfwGetKeyName(key, scanCode));
return Marshal.PtrToStringUTF8((IntPtr) glfwGetKeyName(key, scanCode));
}
/// <summary>
@@ -2278,7 +2277,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
/// </remarks>
public static unsafe string GetJoystickName(int jid)
{
return PtrToStringUTF8(glfwGetJoystickName(jid));
return Marshal.PtrToStringUTF8((IntPtr) glfwGetJoystickName(jid));
}
/// <summary>
@@ -2351,7 +2350,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
/// </remarks>
public static unsafe string GetJoystickGUID(int jid)
{
return PtrToStringUTF8(glfwGetJoystickGUID(jid));
return Marshal.PtrToStringUTF8((IntPtr) glfwGetJoystickGUID(jid));
}
/// <summary>
@@ -2509,7 +2508,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
/// </remarks>
public static unsafe bool UpdateGamepadMappings(string newMapping)
{
var ptr = StringToCoTaskMemUTF8(newMapping);
var ptr = Marshal.StringToCoTaskMemUTF8(newMapping);
try
{
return glfwUpdateGamepadMappings((byte*)ptr) == GLFW_TRUE;
@@ -2585,7 +2584,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
/// </remarks>
public static unsafe string GetGamepadName(int jid)
{
return PtrToStringUTF8(glfwGetGamepadName(jid));
return Marshal.PtrToStringUTF8((IntPtr) glfwGetGamepadName(jid));
}
/// <summary>
@@ -2854,7 +2853,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
/// </remarks>
public static unsafe bool ExtensionSupported(string extensionName)
{
var ptr = StringToCoTaskMemUTF8(extensionName);
var ptr = Marshal.StringToCoTaskMemUTF8(extensionName);
try
{
@@ -2893,7 +2892,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
/// <seealso cref="ExtensionSupported" />
public static unsafe IntPtr GetProcAddress(string procName)
{
var ptr = StringToCoTaskMemUTF8(procName);
var ptr = Marshal.StringToCoTaskMemUTF8(procName);
try
{
@@ -3085,7 +3084,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
/// </remarks>
public static unsafe Window* CreateWindow(int width, int height, string title, Monitor* monitor, Window* share)
{
var ptr = StringToCoTaskMemUTF8(title);
var ptr = Marshal.StringToCoTaskMemUTF8(title);
try
{
@@ -3306,7 +3305,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
/// <seealso cref="SetClipboardString"/>
public static unsafe string GetClipboardString(Window* window)
{
return PtrToStringUTF8(glfwGetClipboardString(window));
return Marshal.PtrToStringUTF8((IntPtr) glfwGetClipboardString(window));
}
/// <summary>
@@ -3917,7 +3916,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
/// <seealso cref="GetClipboardString"/>
public static unsafe void SetClipboardString(Window* window, string data)
{
var ptr = StringToCoTaskMemUTF8(data);
var ptr = Marshal.StringToCoTaskMemUTF8(data);
try
{
@@ -4751,7 +4750,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
/// </remarks>
public static unsafe void SetWindowTitle(Window* window, string title)
{
var ptr = StringToCoTaskMemUTF8(title);
var ptr = Marshal.StringToCoTaskMemUTF8(title);
try
{
@@ -5340,7 +5339,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
var array = new string[count];
for (var i = 0; i < count; i++)
{
array[i] = PtrToStringUTF8(ptr[i]);
array[i] = Marshal.PtrToStringUTF8((IntPtr) ptr[i]);
}
return array;
@@ -5386,7 +5385,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
/// <returns>The address of the function, or <c>null</c> if an error occurred.</returns>
public static unsafe IntPtr GetInstanceProcAddress(VkHandle instance, string procName)
{
var ptr = StringToCoTaskMemUTF8(procName);
var ptr = Marshal.StringToCoTaskMemUTF8(procName);
try
{
@@ -5551,5 +5550,15 @@ namespace OpenToolkit.GraphicsLibraryFramework
{
return glfwGetX11Window(window);
}
public static unsafe IntPtr GetX11Display(Window* window)
{
return glfwGetX11Display(window);
}
public static unsafe IntPtr GetWin32Window(Window* window)
{
return glfwGetWin32Window(window);
}
}
}

View File

@@ -18,20 +18,18 @@ namespace OpenToolkit.GraphicsLibraryFramework
NativeLibrary.SetDllImportResolver(typeof(GLFWNative).Assembly, (name, assembly, path) =>
{
// Please keep in sync with what Robust.Shared/DllMapHelper.cs does.
if (name != "glfw3.dll")
{
return IntPtr.Zero;
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
return NativeLibrary.Load("libglfw.so.3", assembly, path);
}
string rName = null;
if (OperatingSystem.IsLinux()) rName = "libglfw.so.3";
else if (OperatingSystem.IsMacOS()) rName = "libglfw.3.dylib";
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
return NativeLibrary.Load("libglfw.3.dylib", assembly, path);
}
if ((rName != null) && NativeLibrary.TryLoad(rName, assembly, path, out var handle))
return handle;
return IntPtr.Zero;
});
@@ -406,5 +404,11 @@ namespace OpenToolkit.GraphicsLibraryFramework
[DllImport(LibraryName)]
public static extern uint glfwGetX11Window(Window* window);
[DllImport(LibraryName)]
public static extern IntPtr glfwGetX11Display(Window* window);
[DllImport(LibraryName)]
public static extern IntPtr glfwGetWin32Window(Window* window);
}
}

View File

@@ -5,7 +5,7 @@
<!-- Work around https://github.com/dotnet/project-system/issues/4314 -->
<TargetFramework>$(TargetFramework)</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>7.3</LangVersion>
<LangVersion>9.0</LangVersion>
</PropertyGroup>
<Import Project="..\MSBuild\Robust.DefineConstants.targets" />
@@ -14,7 +14,4 @@
<PackageReference Condition="'$(TargetFramework)' == 'net472'" Include="System.Memory" Version="4.5.3" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Robust.Shared\Robust.Shared.csproj" />
</ItemGroup>
</Project>

View File

@@ -10,7 +10,7 @@ Use the [content repo](https://github.com/space-wizards/space-station-14) for ac
## Documentation/Wiki
The [HackMD Wiki](https://hackmd.io/@ss14/docs/wiki) has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
The [wiki](https://docs.spacestation14.io/) has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
## Contributing

489
RELEASE-NOTES.md Normal file
View File

@@ -0,0 +1,489 @@
# Release notes for RobustToolbox.
<!--
NOTE: automatically updated sometimes by version.py.
Don't change the format without looking at the script!
-->
<!--START TEMPLATE
## Master
### Breaking changes
*None yet*
### New features
*None yet*
### Bugfixes
*None yet*
### Other
*None yet*
### Internal
*None yet*
END TEMPLATE-->
## Master
### Breaking changes
*None yet*
### New features
*None yet*
### Bugfixes
*None yet*
### Other
*None yet*
### Internal
*None yet*
## 0.66.0.0
### Breaking changes
* AudioSystem functions for playing audio have changed. Functions that take in filters now require an additional argument that will determine whether sounds are recorded by replays. Additionally, there are several new overrides that take in a recipient session or entity.
### Bugfixes
* Script globals for C# interactive were not having dependencies injected correctly.
* GetWorldPosition() now returns the correct positions even prior to transform initialization.
* Fix map loading not properly offsetting some entities that were directly parented to the map.
### Internal
* Added lookup/broadphase re-parenting tests.
## 0.65.2.1
### Bugfixes
* Fix empty MetaData components being serialized to map files.
* Fix saving a grid as a map not marking it as pre-mapinit.
### Other
* Set `ValidateExecutableReferencesMatchSelfContained` in the server project, which may help with publishing issues. I hope.
* Move pinned font data over to Pinned Object Heap.
* Improved shader code generation for uniform arrays to be more compatible.
* Server now has server GC enabled by default.
### Internal
* Remove some unnecessary dependency resolves from filters making audio much more performant.
## 0.65.2.0
### New features
* Added ClydeAudio.StopAllAudio()
* Expose more tick logic to content.
### Bugfixes
* Fix bad reference in WebView.
### Internal
* Add Robust.Packaging to solution.
* Add WebView to solution.
* Physics contacts are now parallel and much faster.
## 0.65.1.0
### New features
* Implement value prototype id dictionary serializer.
### Bugfixes
* Fixes lerping clean up issue added in #3472.
### Internal
* Add test for (de)serializing data record structs.
## 0.65.0.1
### Bugfixes
- Fix SetLocalPositionRotation raising 2 moveevents. This should help physics performance significantly.
- Fix tpgrid responses and command error.
## 0.65.0.0
### Breaking changes
* Rename transform lerping properties alongside other minor internal changes.
### Bugfixes
* Fix physics testbeds.
* Force grids to always be collidable for now and stop them clipping.
### Other
* Slight optimization to `OutputPanel`'s handling of internal `RichTextEntry`s.
* Force non-collidable contacts to be destroyed. Previously these hung around until both entities became collidable again.
### Internal
* `Tools/version.py` has been updated to automatically update `RELEASE-NOTES.md`.
* General cleanup to `Tools/version.py`.
## 0.64.1.0
### Bugfixes
* Word-wrapping in `OutputPanel` and `RichTextLabel` has been fixed.
## 0.64.0.0
### Breaking changes
* IMapLoader has been refactored into MapLoaderSystem. The API is similar for now but is subject to change in the future.
## 0.63.0.0
### Breaking changes
* Thanks to new IME support with SDL2, `IClyde.TextInputStart()` and `IClyde.TextInputStop()` must now be appropriately called to start/stop receiving text input when focusing/unfocusing a UI control. This restriction is applied even on the (default) GLFW backend, to enforce consistent usage of these APIs.
* `[GUI]TextEventArgs` have been renamed to `[GUI]TextEnteredEventArgs`, turned into records, and made to carry a `string` rather than a single text `Rune`.
* IoC and `DependencyCollection` `Register` methods now have a `TInterface : class` constraint.
* [ABI] `IoCManager.InitThread` now returns the `IDependencyCollection`.
### New features
* Fixes for compiling & running on .NET 7. You'll still have to edit a bunch of project files to enable this though.
* `FormattedMessage.EnumerateRunes()`
* `OSWindow.Shown()` virtual function for child classes to hook into.
* `IUserInterfaceManager.DeferAction(...)` for running UI logic "not right now because that would cause an enumeration exception".
* New `TextEdit` control for multi-line editable text, complete with word-wrapping!
* `Rope` data structure for representing large editable text, used by the new `TextEdit`.
* Robust now has IME support matching SDL2's API. This only works on the SDL2 backend (which is not currently enabled by default) but the API is there:
* `IClyde.TextInputStart()`, `IClyde.TextInputStop()`, `IClyde.TextInputSetRect()` APIs to control text input behavior.
* `TextEditing` events for reporting in-progress IME compositions.
* `LineEdit` and `TextEdit` have functional IME support when the game is running on SDL2. If you provide a font file with the relevant glyphs, CJK text input should now be usable.
* `Register<T>` (single type parameter) extension method for `IDependencyCollection`.
### Bugfixes
* Fixes erroneous literal "\\n" inside the Clyde debug panel.
* Fixed Lidgren connection status changes potentially getting mislogged.
* Fixed missing components not being correctly saved for maps
* Fixed map saving sometimes not including new components.
* Fix hot reload unit tests.
### Other
* Properly re-use `HttpClient` in `NetManager` meaning we properly pool connections to the auth server, improving performance.
* Hub advertisements have extended keep-alive pool timeout, so the connection can be kept active between advertisements.
* All HTTP requests from the engine now have appropriate `User-Agent` header.
* `bind` command has been made somewhat more clear thanks to a bit of help text and some basic completions.
* `BoundKeyEventArgs` and derivatives now have a `[DebuggerDisplay]`.
* Text cursors now have a fancy blinking animation.
* `SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH` is set on the SDL2 windowing backend, so clicking on the game window to focus it will pass clicks through into the game itself, matching GLFW's behavior.
* Windows clipboard history paste now works.
* Improved multi-window UI keyboard focusing system: a single focused control is now tracked per UI root (OS window), and is saved/restored when switching between focused window. This means that you (ideally) only ever have a UI control focused on the current OS window.
### Internal
* `uitest2` is a new command that's like `uitest` but opens an OS window instead. It can also be passed an argument to open a specific tab immediately.
* Word-wrapping logic has been split off from `RichTextEntry`, into a new helper struct `WordWrap`.
* Some internal logic in `LineEdit` has been shared with `TextEdit` by moving it to a new `TextEditShared` file.
* SDL2 backend now uses `[UnmanagedCallersOnly]` instead of `GetFunctionPointerForDelegate`-style P/Invoke marshalling.
* Entity prototype reloading logic has been moved out of `PrototypeManager` and into a new `PrototypeReloadSystem`.
* Most usages of `IoCManager.` statically have been removed in favor of dependency injection.
## 0.62.1.0
### Bugfixes
* Fixed a PVS issue causing entities to be sent to clients without first sending their parents.
* Improved client-side state handling exception tolerance.
### Other
* Removed null-space map entities.
### Internal
* Added some more anchoring tests.
## 0.62.0.1
### Bugfixes
* Fixed sprites not animating when directly toggling layer visibility,
* Fixed anchored entities not being added to the anchored lookups.
## 0.62.0.0
### Breaking changes
* Removed some obsolete map event handlers.
### New features
* Added entity query struct enumerators
### Bugfixes
* Improved error tolerance during client state application.
* Added better error logs when a client deletes a predicted entity.
* Fixes command permissions not getting sent to clients.
* Fixes a broad-phase bug were entities were not properly updating their positions.
### Other
* Added the LocalizedCommands class, which automatically infer help and description loc strings from the commands name.
## 0.61.0.0
### Breaking changes
* IMap and IMapGrid have been removed. Just use the associated components directly.
### Other
* AudioSystem has been refactored.
## 0.60.0.0
### Breaking changes
* ISerializationHooks.BeforeSerialization() has been removed. Use custom type serializers instead.
### New features
* Added function to UserInterfaceSystem that returns list of BUIs that a client has open.
### Bugfixes
* Fixed various container related broadphase bugs which could result in entities getting stuck with a null-broadphase.
* Fixed client fixture state handling bug that caused the client to incorrectly disable collision.
### Other
* Misc PVS optimisations
### Internal
* Removed redundant grid-init physics logic
* Modified garbage collection for entity spawning profiling.
## 0.59.0.0
### Breaking changes
* Various transform related methods have been removed from MapGrids
* TransformSystem.SetCoordinates() arguments have changed and now allow an entity to be sent to nullspace
### Bugfixes
* Fixed an entity lookup bug that sometimes failed to return entities in StaticSundriesTrees
### Other
* The EntitySystem.Resolve<> methods have been change to protected
## 0.58.1.1
### Bugfixes
* Fixed some container shutdown errors
* Fixed LookupFlags.Static not acting as a full replacement for LookupFlags.Anchored
## 0.58.1.0
### Other
* Physics collision changed and body type changed events no longer get raised before initialisation
## 0.58.0.0
### Breaking changes
* Some TransformComponent functions have been moved to the system.
* Container insert, remove, and shutdown function arguments and functionality has changed.
* Physics entities without fixtures now automatically disable collision.
### New features
* Added command to profile entity spawning
### Bugfixes
* EntityLookup/BroadphaseComponent tracking has been overhauled, which should hopefully fix various broadphase bugs.
### Other
* Component.Owner is now marked as obsolete.
## 0.57.0.4
### Bugfixes
* Made entity deletion more resilient against exceptions. Should fix several bugs.
## 0.57.0.2 and 0.57.0.3
### Bugfixes
* Fixed more entity-lookup bugs.
## 0.57.0.1
### Bugfixes
* Fixed entity lookup bug that was causing crashes.
### 0.57.0.0
### Breaking changes
* EntityLookupComponent has been merged into BroadphaseComponent. The data that was previously stored in this tree is now stored across the 3 trees on BroadphaseComponent.
### New features
* EntityLookup has had its flags updated to reflect the merge of EntityLookupComponent and BroadphaseComponent, with the new flags reflecting each tree: Dynamic, Static, and Sundries. Dynamic and Static store physics bodies that are collidable and Sundries stores everything else (apart from grids).
### Internal
* EntityLookup and Broadphase have had their data de-duplicated, dropping the AABBs stored on the server by half. This also means MoveEvent updates will be much faster.
* PVS mover updates has had their performance improved slightly.
* Physics LinkedList nodes for contacts will no longer be re-made for every contact and will just be cleared when re-used.
* Sprite / Light dynamictree allocations on the client have been dropped by using static lambdas.
* The physics contact buffer for each FixtureProxy is now pooled.
## 0.56.1.1
### Bugfixes
* Fix PVS sometimes not sending an entity's parents.
* Fix velocity preservation on parenting changes.
## 0.56.1.0
### New features
* Update pt-BR locale with more localizations
* Separated PVS entity budget into an entity creation budget and a pvs-entry budget.
### Bugfixes
* Fix VV type handler removal.
* System errors during component removal should no longer result in undeletable entities.
### Other
* The ordering of component removals and shutdowns during entity deltion has changed (see #3355).
* Improved Box2Serializer
* Removed uses IEnumerables from EntityLookupSystem.
* Optimized client entity spawning by 15%.
* Modified how the rendering tree handles entity movement.
* Improved grid enumeration allocs.
* Fixed a bunch of build warnings (see #3329 and #3289 for details)
## 0.56.0.2
### Bugfixes
* Rename \_lib.ftl to \_engine_lib.ftl to avoid overwriting
## 0.56.0.1
### Bugfixes
* Fix instantiation of data records containing value types
## 0.56.0.0
### Breaking changes
* `CastShadows` moved to `SharedPointLightComponent` from clientside, now networked
### New features
* New type handler helpers added to V^3
* Added pt-BR locale
### Bugfixes
* Fixed audio fallback coords
### Other
* Improved PVS performance by using `for` over `forEach`
* Improved Vec2 inverse allocations
## 0.55.5.0
### New features
* Added a method to pass in physics transforms for getting nearest point.
### Bugfixes
* Prevent singular sprite matrices.
* Fix obsolete warnings in tests.
### Other
* Significantly reduce physics contact allocations.
## 0.55.4.1
### Breaking changes
* Removed `SI`, `SIoC`, `I`, `IoC`, `SE` and `CE` VV command prefixes.
* `SI`, `SIoC`, `I` and `IoC` are replaced by VV paths under `/ioc/` and `/c/ioc/`.
* `SE` and `CE` are replaced by VV paths under `/system/` and `/c/system`.
### New features
* Added CVars to control Lidgren's <abbr title="Maximum Transmission Unit">MTU</abbr> parameters:
* `net.mtu`
* `net.mtu_expand`
* `net.mtu_expand_frequency`
* `net.mtu_expand_fail_attempts`
* Added a whole load of features to ViewVariables.
* Added VV Paths, which allow you to refer to an object by a path, e.g. `/entity/1234/Transform/WorldPosition`
* Added VV Domains, which allow you to add "handlers" for the top-most VV Path segment, e.g. `/entity` is a domain and so is `/player`...
* Added VV Type Handlers, which allow you to add "custom paths" under specific types, even dynamically!
* Added VV Path networking, which allows you to read/write/invoke paths remotely, both from server to client and from client to server.
* Added `vvread`, `vvwrite` and `vvinvoke` commands, which allow you to read, write and invoke VV paths.
* Added autocompletion to all VV commands.
* Please note that the VV GUI still remains the same. It will be updated to use these new features in the future.
### Other
* Changed Lidgren to be compiled against `net6.0`. This unlocks `Half` read/write methods.
* Lidgren has been updated to [0.2.2](https://github.com/space-wizards/SpaceWizards.Lidgren.Network/blob/v0.2.2/RELEASE-NOTES.md). Not all the changes since 0.1.0 are new here, since this is the first version where we're properly tracking this in release notes.
* Robust.Client now uses our own [NFluidsynth](https://github.com/space-wizards/SpaceWizards.NFluidsynth) [nuget package](https://www.nuget.org/packages/SpaceWizards.NFluidsynth).
### Internal
* Renamed Lidgren's assembly to `SpaceWizards.Lidgren.Network`.
* Rogue `obj/` folders inside Lidgren no longer break the build.
* Renamed NFluidsynth's assembly to `SpaceWizards.NFluidsynth`

View File

@@ -1,8 +0,0 @@
# .import files are made by Godot because the assets are exposed if using symlinks.
# IF you need to persist a .import file because of something used Godot-side (GUI-side),
# you can do a negation with !.
*.import
# Negation would be like this:
#!/Textures/UserInterface/1pxwhite.png.import
!/Scenes/SS14Window/closewindow.png.import
/I_MADE_THE_SYMLINK

View File

@@ -23,6 +23,48 @@
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- name: Box2D
license: |
MIT License
Copyright (c) 2019 Erin Catto
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
- name: Bullet Physics SDK
license: |
The files in this repository are licensed under the zlib license, except for the files under 'Extras' and examples/ThirdPartyLibs.
Bullet Continuous Collision Detection and Physics Library
http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
- name: Castle Core
license: |
Copyright 2004-2016 Castle Project - http://www.castleproject.org/
@@ -317,6 +359,43 @@
See the License for the specific language governing permissions and
limitations under the License.
- name: Farseer Physics Engine
license: |
Microsoft Permissive License (Ms-PL)
This license governs use of the accompanying software.
If you use the software, you accept this license.
If you do not accept the license, do not use the software.
1. Definitions
The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under U.S. copyright law.
A "contribution" is the original software, or any additions or changes to the software.
A "contributor" is any person that distributes its contribution under this license.
"Licensed patents" are a contributor's patent claims that read directly on its contribution.
2. Grant of Rights
(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution,
prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
(B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to
make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or
derivative works of the contribution in the software.
3. Conditions and Limitations
(A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software,
your patent license from such contributor to the software ends automatically.
(C) If you distribute any portion of the software, you must retain all copyright, patent, trademark,
and attribution notices that are present in the software.
(D) If you distribute any portion of the software in source code form, you may do so only under this license by
including a complete copy of this license with your distribution. If you distribute any portion of the software in
compiled or object code form, you may only do so under a license that complies with this license.
(E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties,
guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change.
To the extent permitted under your local laws, the contributors exclude the implied warranties of
merchantability, fitness for a particular purpose and non-infringement.
- name: Mono.Cecil
license: |
Copyright (c) 2008 - 2015 Jb Evain

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@@ -7,3 +7,8 @@
- type: shader
id: shaded
kind: canvas
- type: shader
id: bgra
kind: source
path: "/Shaders/Internal/bgra.swsl"

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- type: uiTheme
id: Default
path: /textures/interface/Default

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@@ -0,0 +1,63 @@
# Used internally by the THE() function.
zzzz-the = { PROPER($ent) ->
*[false] the { $ent }
[true] { $ent }
}
# Used internally by the SUBJECT() function.
zzzz-subject-pronoun = { GENDER($ent) ->
[male] he
[female] she
[epicene] they
*[neuter] it
}
# Used internally by the OBJECT() function.
zzzz-object-pronoun = { GENDER($ent) ->
[male] him
[female] her
[epicene] them
*[neuter] it
}
# Used internally by the POSS-PRONOUN() function.
zzzz-possessive-pronoun = { GENDER($ent) ->
[male] his
[female] hers
[epicene] theirs
*[neuter] its
}
# Used internally by the POSS-ADJ() function.
zzzz-possessive-adjective = { GENDER($ent) ->
[male] his
[female] her
[epicene] their
*[neuter] its
}
# Used internally by the REFLEXIVE() function.
zzzz-reflexive-pronoun = { GENDER($ent) ->
[male] himself
[female] herself
[epicene] themselves
*[neuter] itself
}
# Used internally by the CONJUGATE-BE() function.
zzzz-conjugate-be = { GENDER($ent) ->
[epicene] are
*[other] is
}
# Used internally by the CONJUGATE-HAVE() function.
zzzz-conjugate-have = { GENDER($ent) ->
[epicene] have
*[other] has
}
# Used internally by the CONJUGATE-BASIC() function.
zzzz-conjugate-basic = { GENDER($ent) ->
[epicene] { $first }
*[other] { $second }
}

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# Loc strings for various entity state & client-side PVS related commands
cmd-reset-ent-help = Usage: resetent <Entity UID>
cmd-reset-ent-desc = Reset an entity to the most recently received server state. This will also reset entities that have been detached to null-space.
cmd-reset-all-ents-help = Usage: resetallents
cmd-reset-all-ents-desc = Resets all entities to the most recently received server state. This only impacts entities that have not been detached to null-space.
cmd-detach-ent-help = Usage: detachent <Entity UID>
cmd-detach-ent-desc = Detach an entity to null-space, as if it had left PVS range.
cmd-local-delete-help = Usage: localdelete <Entity UID>
cmd-local-delete-desc = Deletes an entity. Unlike the normal delete command, this is CLIENT-SIDE. Unless the entity is a client-side entity, this will likely cause errors.
cmd-full-state-reset-help = Usage: fullstatereset
cmd-full-state-reset-desc = Discards any entity state information and requests a full-state from the server.

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### Localization for engine console commands
## generic command errors
cmd-invalid-arg-number-error = Invalid number of arguments.
cmd-parse-failure-integer = {$arg} is not a valid integer.
cmd-parse-failure-float = {$arg} is not a valid float.
cmd-parse-failure-bool = {$arg} is not a valid bool.
cmd-parse-failure-uid = {$arg} is not a valid entity UID.
cmd-parse-failure-mapid = {$arg} is not a valid MapId.
cmd-parse-failure-entity-exist = UID {$arg} does not correspond to an existing entity.
## 'help' command
cmd-help-desc = Display general help or help text for a specific command
cmd-help-help = Usage: help [command name]
When no command name is provided, displays general-purpose help text. If a command name is provided, displays help text for that command.
cmd-help-no-args = To display help for a specific command, write 'help <command>'. To list all available commands, write 'list'. To search for commands, use 'list <filter>'.
cmd-help-unknown = Unknown command: { $command }
cmd-help-top = { $command } - { $description }
cmd-help-invalid-args = Invalid amount of arguments.
cmd-help-arg-cmdname = [command name]
## 'cvar' command
cmd-cvar-desc = Gets or sets a CVar.
cmd-cvar-help = Usage: cvar <name | ?> [value]
If a value is passed, the value is parsed and stored as the new value of the CVar.
If not, the current value of the CVar is displayed.
Use 'cvar ?' to get a list of all registered CVars.
cmd-cvar-invalid-args = Must provide exactly one or two arguments.
cmd-cvar-not-registered = CVar '{ $cvar }' is not registered. Use 'cvar ?' to get a list of all registered CVars.
cmd-cvar-parse-error = Input value is in incorrect format for type { $type }
cmd-cvar-compl-list = List available CVars
cmd-cvar-arg-name = <name | ?>
cmd-cvar-value-hidden = <value hidden>
## 'list' command
cmd-list-desc = Lists available commands, with optional search filter
cmd-list-help = Usage: list [filter]
Lists all available commands. If an argument is provided, it will be used to filter commands by name.
cmd-list-heading = SIDE NAME DESC{"\u000A"}-------------------------{"\u000A"}
cmd-list-arg-filter = [filter]
## '>' command, aka remote exec
cmd-remoteexec-desc = Executes server-side commands
cmd-remoteexec-help = Usage: > <command> [arg] [arg] [arg...]
Executes a command on the server. This is necessary if a command with the same name exists on the client, as simply running the command would run the client command first.
## 'gc' command
cmd-gc-desc = Run the GC (Garbage Collector)
cmd-gc-help = Usage: gc [generation]
Uses GC.Collect() to execute the Garbage Collector.
If an argument is provided, it is parsed as a GC generation number and GC.Collect(int) is used.
Use the 'gfc' command to do an LOH-compacting full GC.
cmd-gc-failed-parse = Failed to parse argument.
cmd-gc-arg-generation = [generation]
## 'gcf' command
cmd-gcf-desc = Run the GC, fully, compacting LOH and everything.
cmd-gcf-help = Usage: gcf
Does a full GC.Collect(2, GCCollectionMode.Forced, true, true) while also compacting LOH.
This will probably lock up for hundreds of milliseconds, be warned.
## 'gc_mode' command
cmd-gc_mode-desc = Change/Read the GC Latency mode
cmd-gc_mode-help = Usage: gc_mode [type]
If no argument is provided, returns the current GC latency mode.
If an argument is passed, it is parsed as GCLatencyMode and set as the GC latency mode.
cmd-gc_mode-current = current gc latency mode: { $prevMode }
cmd-gc_mode-possible = possible modes:
cmd-gc_mode-option = - { $mode }
cmd-gc_mode-unknown = unknown gc latency mode: { $arg }
cmd-gc_mode-attempt = attempting gc latency mode change: { $prevMode } -> { $mode }
cmd-gc_mode-result = resulting gc latency mode: { $mode }
cmd-gc_mode-arg-type = [type]
## 'mem' command
cmd-mem-desc = Prints managed memory info
cmd-mem-help = Usage: mem
cmd-mem-report = Heap Size: { TOSTRING($heapSize, "N0") }
Total Allocated: { TOSTRING($totalAllocated, "N0") }
## 'physics' command
cmd-physics-overlay = {$overlay} is not a recognised overlay
## 'lsasm' command
cmd-lsasm-desc = Lists loaded assemblies by load context
cmd-lsasm-help = Usage: lsasm
## 'exec' command
cmd-exec-desc = Executes a script file from the game's writeable user data
cmd-exec-help = Usage: exec <fileName>
Each line in the file is executed as a single command, unless it starts with a #
cmd-exec-arg-filename = <fileName>
## 'dump_net_comps' command
cmd-dump_net_comps-desc = Prints the table of networked components.
cmd-dump_net_comps-help = Usage: dump_net-comps
cmd-dump_net_comps-error-writeable = Registration still writeable, network ids have not been generated.
cmd-dump_net_comps-header = Networked Component Registrations:
## 'dump_event_tables' command
cmd-dump_event_tables-desc = Prints directed event tables for an entity.
cmd-dump_event_tables-help = Usage: dump_event_tables <entityUid>
cmd-dump_event_tables-missing-arg-entity = Missing entity argument
cmd-dump_event_tables-error-entity = Invalid entity
cmd-dump_event_tables-arg-entity = <entityUid>
## 'monitor' command
cmd-monitor-desc = Toggles a debug monitor in the F3 menu.
cmd-monitor-help = Usage: monitor <name>
Possible monitors are: { $monitors }
You can also use the special values "-all" and "+all" to hide or show all monitors, respectively.
cmd-monitor-arg-monitor = <monitor>
cmd-monitor-invalid-name = Invalid monitor name
cmd-monitor-arg-count = Missing monitor argument
cmd-monitor-minus-all-hint = Hides all monitors
cmd-monitor-plus-all-hint = Shows all monitors
## 'setambientlight' command
cmd-set-ambient-light-desc = Allows you to set the ambient light for the specified map, in SRGB.
cmd-set-ambient-light-help = setambientlight [mapid] [r g b a]
cmd-set-ambient-light-parse = Unable to parse args as a byte values for a color.
## Mapping commands
cmd-savemap-desc = Serializes a map to disk. Will not save a post-init map unless forced.
cmd-savemap-help = savemap <MapID> <Path> [force]
cmd-savemap-not-exist = Target map does not exist.
cmd-savemap-init-warning = Attempted to save a post-init map without forcing the save.
cmd-savemap-attempt = Attempting to save map {$mapId} to {$path}.
cmd-savemap-success = Map successfully saved.
cmd-hint-savemap-id = <MapID>
cmd-hint-savemap-path = <Path>
cmd-hint-savemap-force = [bool]
cmd-loadmap-desc = Loads a map from disk into the game.
cmd-loadmap-help = loadmap <MapID> <Path> [x] [y] [rotation] [consistentUids]
cmd-loadmap-nullspace = You cannot load into map 0.
cmd-loadmap-exists = Map {$mapId} already exists.
cmd-loadmap-success = Map {$mapId} has been loaded from {$path}.
cmd-loadmap-error = An error occurred while loading map from {$path}.
cmd-hint-loadmap-x-position = [x-position]
cmd-hint-loadmap-y-position = [y-position]
cmd-hint-loadmap-rotation = [rotation]
cmd-hint-loadmap-uids = [float]
cmd-hint-savebp-id = <Grid EntityID>
## 'flushcookies' command
# Note: the flushcookies command is from Robust.Client.WebView, it's not in the main engine code.
cmd-flushcookies-desc = Flush CEF cookie storage to disk
cmd-flushcookies-help = This ensure cookies are properly saved to disk in the event of unclean shutdowns.
Note that the actual operation is asynchronous.
cmd-ldrsc-desc = Pre-caches a resource.
cmd-ldrsc-help = Usage: ldrsc <path> <type>
cmd-rldrsc-desc = Reloads a resource.
cmd-rldrsc-help = Usage: rldrsc <path> <type>
cmd-gridtc-desc = Gets the tile count of a grid.
cmd-gridtc-help = Usage: gridtc <gridId>
# Client-side commands
cmd-guidump-desc = Dump GUI tree to /guidump.txt in user data.
cmd-guidump-help = Usage: guidump
cmd-uitest-desc = Open a dummy UI testing window
cmd-uitest-help = Usage: uitest
## 'uitest2' command
cmd-uitest2-desc = Opens a UI control testing OS window
cmd-uitest2-help = Usage: uitest2 <tab>
cmd-uitest2-arg-tab = <tab>
cmd-uitest2-error-args = Expected at most one argument
cmd-uitest2-error-tab = Invalid tab: '{$value}'
cmd-uitest2-title = UITest2
cmd-setclipboard-desc = Sets the system clipboard
cmd-setclipboard-help = Usage: setclipboard <text>
cmd-getclipboard-desc = Gets the system clipboard
cmd-getclipboard-help = Usage: Getclipboard
cmd-togglelight-desc = Toggles light rendering.
cmd-togglelight-help = Usage: togglelight
cmd-togglefov-desc = Toggles fov for client.
cmd-togglefov-help = Usage: togglefov
cmd-togglehardfov-desc = Toggles hard fov for client. (for debugging space-station-14#2353)
cmd-togglehardfov-help = Usage: togglehardfov
cmd-toggleshadows-desc = Toggles shadow rendering.
cmd-toggleshadows-help = Usage: toggleshadows
cmd-togglelightbuf-desc = Toggles lighting rendering. This includes shadows but not FOV.
cmd-togglelightbuf-help = Usage: togglelightbuf
cmd-chunkinfo-desc = Gets info about a chunk under your mouse cursor.
cmd-chunkinfo-help = Usage: chunkinfo
cmd-rldshader-desc = Reloads all shaders.
cmd-rldshader-help = Usage: rldshader
cmd-cldbglyr-desc = Toggle fov and light debug layers.
cmd-cldbglyr-help= Usage: cldbglyr <layer>: Toggle <layer>
cldbglyr: Turn all Layers off
cmd-key-info-desc = Keys key info for a key.
cmd-key-info-help = Usage: keyinfo <Key>
## 'bind' command
cmd-bind-desc = Binds an input key combination to an input command.
cmd-bind-help = Usage: bind { cmd-bind-arg-key } { cmd-bind-arg-mode } { cmd-bind-arg-command }
Note that this DOES NOT automatically save bindings.
Use the 'svbind' command to save binding configuration.
cmd-bind-arg-key = <KeyName>
cmd-bind-arg-mode = <BindMode>
cmd-bind-arg-command = <InputCommand>
cmd-net-draw-interp-desc = Toggles the debug drawing of the network interpolation.
cmd-net-draw-interp-help = Usage: net_draw_interp
cmd-net-draw-interp-desc = Toggles the debug drawing of the network interpolation.
cmd-net-draw-interp-help = Usage: net_draw_interp
cmd-net-watch-ent-desc = Dumps all network updates for an EntityId to the console.
cmd-net-watch-ent-help = Usage: net_watchent <0|EntityUid>
cmd-net-refresh-desc = Requests a full server state.
cmd-net-refresh-help = Usage: net_refresh
cmd-net-entity-report-desc = Toggles the net entity report panel.
cmd-net-entity-report-help = Usage: net_entityreport
cmd-fill-desc = Fill up the console for debugging.
cmd-fill-help = Fills the console with some nonsense for debugging.
cmd-cls-desc = Clears the console.
cmd-cls-help = Clears the debug console of all messages.
cmd-sendgarbage-desc = Sends garbage to the server.
cmd-sendgarbage-help = The server will reply with 'no u'
cmd-loadgrid-desc = Loads a grid from a file into an existing map.
cmd-loadgrid-help = loadgrid <MapID> <Path> [x y] [rotation] [storeUids]
cmd-loc-desc = Prints the absolute location of the player's entity to console.
cmd-loc-help = loc
cmd-tpgrid-desc = Teleports a grid to a new location.
cmd-tpgrid-help = tpgrid <gridId> <X> <Y> [<MapId>]
cmd-rmgrid-desc = Removes a grid from a map. You cannot remove the default grid.
cmd-rmgrid-help = rmgrid <gridId>
cmd-mapinit-desc = Runs map init on a map.
cmd-mapinit-help = mapinit <mapID>
cmd-lsmap-desc = Lists maps.
cmd-lsmap-help = lsmap
cmd-lsgrid-desc = Lists grids.
cmd-lsgrid-help = lsgrid
cmd-addmap-desc = Adds a new empty map to the round. If the mapID already exists, this command does nothing.
cmd-addmap-help = addmap <mapID> [initialize]
cmd-rmmap-desc = Removes a map from the world. You cannot remove nullspace.
cmd-rmmap-help = rmmap <mapId>
cmd-savegrid-desc = Serializes a grid to disk.
cmd-savegrid-help = savegrid <gridID> <Path>
cmd-testbed-desc = Loads a physics testbed on the specified map.
cmd-testbed-help = testbed <mapid> <test>
cmd-saveconfig-desc = Saves the client configuration to the config file.
cmd-saveconfig-help = saveconfig
## 'flushcookies' command
# Note: the flushcookies command is from Robust.Client.WebView, it's not in the main engine code.
cmd-flushcookies-desc = Flush CEF cookie storage to disk
cmd-flushcookies-help = This ensure cookies are properly saved to disk in the event of unclean shutdowns.
Note that the actual operation is asynchronous.
## 'addcomp' command
cmd-addcomp-desc = Adds a component to an entity.
cmd-addcomp-help = addcomp <uid> <componentName>
cmd-addcompc-desc = Adds a component to an entity on the client.
cmd-addcompc-help = addcompc <uid> <componentName>
## 'rmcomp' command
cmd-rmcomp-desc = Removes a component from an entity.
cmd-rmcomp-help = rmcomp <uid> <componentName>
cmd-rmcompc-desc = Removes a component from an entity on the client.
cmd-rmcompc-help = rmcomp <uid> <componentName>
## 'addview' command
cmd-addview-desc = Allows you to subscribe to an entity's view for debugging purposes.
cmd-addview-help = addview <entityUid>
cmd-addviewc-desc = Allows you to subscribe to an entity's view for debugging purposes.
cmd-addviewc-help = addview <entityUid>
## 'removeview' command
cmd-removeview-desc = Allows you to unsubscribe to an entity's view for debugging purposes.
cmd-removeview-help = removeview <entityUid>
## 'loglevel' command
cmd-loglevel-desc = Changes the log level for a provided sawmill.
cmd-loglevel-help = Usage: loglevel <sawmill> <level>
sawmill: A label prefixing log messages. This is the one you're setting the level for.
level: The log level. Must match one of the values of the LogLevel enum.
cmd-testlog-desc = Writes a test log to a sawmill.
cmd-testlog-help = Usage: testlog <sawmill> <level> <message>
sawmill: A label prefixing the logged message.
level: The log level. Must match one of the values of the LogLevel enum.
message: The message to be logged. Wrap this in double quotes if you want to use spaces.
## 'vv' command
cmd-vv-desc = Opens View Variables.
cmd-vv-help = Usage: vv <entity ID|IoC interface name|SIoC interface name>
## 'showvelocities' command
cmd-showvelocities-desc = Displays your angular and linear velocities.
cmd-showvelocities-help = Usage: showvelocities
## 'setinputcontext' command
cmd-setinputcontext-desc = Sets the active input context.
cmd-setinputcontext-help = Usage: setinputcontext <context>
## 'forall' command
cmd-forall-desc = Runs a command over all entities with a given component.
cmd-forall-help = Usage: forall <bql query> do <command...>
## 'delete' command
cmd-delete-desc = Deletes the entity with the specified ID.
cmd-delete-help = delete <entity UID>
# System commands
cmd-showtime-desc = Shows the server time.
cmd-showtime-help = showtime
cmd-restart-desc = Gracefully restarts the server (not just the round).
cmd-restart-help = restart
cmd-shutdown-desc = Gracefully shuts down the server.
cmd-shutdown-help = shutdown
cmd-saveconfig-desc = Saves the server configuration to the config file.
cmd-saveconfig-help = saveconfig
cmd-netaudit-desc = Prints into about NetMsg security.
cmd-netaudit-help = netaudit
# Player commands
cmd-tp-desc = Teleports a player to any location in the round.
cmd-tp-help = tp <x> <y> [<mapID>]
cmd-tpto-desc = Teleports the current player or the specified players/entities to the location of last player/entity specified.d.
cmd-tpto-help = tpto <username|uid> [username|uid]...
cmd-listplayers-desc = Lists all players currently connected.
cmd-listplayers-help = listplayers
cmd-kick-desc = Kicks a connected player out of the server, disconnecting them.
cmd-kick-help = kick <PlayerIndex> [<Reason>]
# Spin command
cmd-spin-desc = Causes an entity to spin. Default entity is the attached player's parent.
cmd-spin-help = spin velocity [drag] [entityUid]
# Localization command
cmd-rldloc-desc = Reloads localization (client & server).
cmd-rldloc-help = Usage: rldloc
# Debug entity controls
cmd-spawn-desc = Spawns an entity with specific type.
cmd-spawn-help = spawn <prototype> OR spawn <prototype> <relative entity ID> OR spawn <prototype> <x> <y>
cmd-cspawn-desc = Spawns a client-side entity with specific type at your feet.
cmd-cspawn-help = cspawn <entity type>
cmd-scale-desc = Increases or decreases an entity's size naively.
cmd-scale-help = scale <entityUid> <float>
cmd-dumpentities-desc = Dump entity list.
cmd-dumpentities-help = Dumps entity list of UIDs and prototype.
cmd-getcomponentregistration-desc = Gets component registration information.
cmd-getcomponentregistration-help = Usage: getcomponentregistration <componentName>
cmd-showrays-desc = Toggles debug drawing of physics rays. An integer for <raylifetime> must be provided.
cmd-showrays-help = Usage: showrays <raylifetime>
cmd-disconnect-desc = Immediately disconnect from the server and go back to the main menu.
cmd-disconnect-help = Usage: disconnect
cmd-entfo-desc = Displays verbose diagnostics for an entity.
cmd-entfo-help = Usage: entfo <entityuid>
The entity UID can be prefixed with 'c' to convert it to a client entity UID.
cmd-fuck-desc = Throws an exception
cmd-fuck-help = Throws an exception
cmd-showpos-desc = Enables debug drawing over all entity positions in the game.
cmd-showpos-help = Usage: showpos
cmd-sggcell-desc = Lists entities on a snap grid cell.
cmd-sggcell-help = Usage: sggcell <gridID> <vector2i>\nThat vector2i param is in the form x<int>,y<int>.
cmd-overrideplayername-desc = Changes the name used when attempting to connect to the server.
cmd-overrideplayername-help = Usage: overrideplayername <name>
cmd-showanchored-desc = Shows anchored entities on a particular tile
cmd-showanchored-help = Usage: showanchored
cmd-dmetamem-desc = Dumps a type's members in a format suitable for the sandbox configuration file.
cmd-dmetamem-help = Usage: dmetamem <type>
cmd-dmetamem-desc = Displays chunk bounds for the purposes of rendering.
cmd-dmetamem-help = Usage: showchunkbb <type>
cmd-launchauth-desc = Load authentication tokens from launcher data to aid in testing of live servers.
cmd-launchauth-help = Usage: launchauth <account name>
cmd-lightbb-desc = Toggles whether to show light bounding boxes.
cmd-lightbb-help = Usage: lightbb
cmd-monitorinfo-desc = Monitors info
cmd-monitorinfo-help = Usage: monitorinfo <id>
cmd-setmonitor-desc = Set monitor
cmd-setmonitor-help = Usage: setmonitor <id>
cmd-physics-desc = Shows a debug physics overlay. The arg supplied specifies the overlay.
cmd-physics-help = Usage: physics <aabbs / com / contactnormals / contactpoints / distance / joints / shapeinfo / shapes>
cmd-hardquit-desc = Kills the game client instantly.
cmd-hardquit-help = Kills the game client instantly, leaving no traces. No telling the server goodbye.
cmd-quit-desc = Shuts down the game client gracefully.
cmd-quit-help = Properly shuts down the game client, notifying the connected server and such.
cmd-csi-desc = Opens a C# interactive console.
cmd-csi-help = Usage: csi
cmd-scsi-desc = Opens a C# interactive console on the server.
cmd-scsi-help = Usage: scsi
cmd-watch-desc = Opens a variable watch window.
cmd-watch-help = Usage: watch
cmd-showspritebb-desc = Toggle whether sprite bounds are shown
cmd-showspritebb-help = Usage: showspritebb
cmd-togglelookup-desc = Shows / hides entitylookup bounds via an overlay.
cmd-togglelookup-help = Usage: togglelookup
cmd-net_entityreport-desc = Toggles the net entity report panel.
cmd-net_entityreport-help = Usage: net_entityreport
cmd-net_refresh-desc = Requests a full server state.
cmd-net_refresh-help = Usage: net_refresh
cmd-net_graph-desc = Toggles the net statistics pannel.
cmd-net_graph-help = Usage: net_graph
cmd-net_watchent-desc = Dumps all network updates for an EntityId to the console.
cmd-net_watchent-help = Usage: net_watchent <0|EntityUid>
cmd-net_draw_interp-desc = Toggles the debug drawing of the network interpolation.
cmd-net_draw_interp-help = Usage: net_draw_interp <0|EntityUid>
cmd-vram-desc = Displays video memory usage statics by the game.
cmd-vram-help = Usage: vram
cmd-showislands-desc = Shows the current physics bodies involved in each physics island.
cmd-showislands-help = Usage: showislands
cmd-showgridnodes-desc = Shows the nodes for grid split purposes.
cmd-showgridnodes-help = Usage: showgridnodes
cmd-profsnap-desc = Make a profiling snapshot.
cmd-profsnap-help = Usage: profsnap
cmd-devwindow-desc = Dev Window
cmd-devwindow-help = Usage: devwindow
cmd-devwindow-desc = Open file
cmd-devwindow-help = Usage: testopenfile
cmd-scene-desc = Immediately changes the UI scene/state.
cmd-scene-help = Usage: scene <className>
cmd-szr_stats-desc = Report serializer statistics.
cmd-szr_stats-help = Usage: szr_stats
cmd-hwid-desc = Returns the current HWID (HardWare ID).
cmd-hwid-help = Usage: hwid
cmd-vvread-desc = Retrieve a path's value using VV (View Variables).
cmd-vvread-desc = Usage: vvread <path>
cmd-vvwrite-desc = Modify a path's value using VV (View Variables).
cmd-vvwrite-desc = Usage: vvwrite <path>
cmd-vv-desc = Opens View Variables (VV).
cmd-vv-desc = Usage: vv <path|entity ID|guihover>
cmd-vvinvoke-desc = Invoke/Call a path with arguments using VV.
cmd-vvinvoke-desc = Usage: vvinvoke <path> [arguments...]

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console-line-edit-placeholder = Command Here

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color-selector-sliders-red = R
color-selector-sliders-green = G
color-selector-sliders-blue = B
color-selector-sliders-hue = H
color-selector-sliders-saturation = S
color-selector-sliders-value = V
color-selector-sliders-alpha = A
color-selector-sliders-rgb = RGB
color-selector-sliders-hsv = HSV

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## EntitySpawnWindow
entity-spawn-window-title = Entity Spawn Panel
entity-spawn-window-search-bar-placeholder = search
entity-spawn-window-clear-button = Clear
entity-spawn-window-erase-button-text = Erase Mode
entity-spawn-window-override-menu-tooltip = Override placement
## Console
console-line-edit-placeholder = Command Here

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defaultwindow-placeholder-title = Exemplary Window Title Here

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cmd-midipanic-desc = Turns off every note for every active MIDI renderer.

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ss14window-placeholder-title = Exemplary Window Title Here

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tab-container-not-tab-title-provided = No title

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## ViewVariablesInstanceEntity
view-variable-instance-entity-server-components-add-component-button-placeholder = Add Component
view-variable-instance-entity-client-variables-tab-title = Client Variables
view-variable-instance-entity-client-components-tab-title = Client Components
view-variable-instance-entity-server-variables-tab-title = Server Variables
view-variable-instance-entity-server-components-tab-title = Server Components
view-variable-instance-entity-client-components-search-bar-placeholder = Search
view-variable-instance-entity-server-components-search-bar-placeholder = Search
view-variable-instance-entity-add-window-server-components = Add Component [S]
view-variable-instance-entity-add-window-client-components = Add Component [C]

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# Used internally by the THE() function.
zzzz-the = { PROPER($ent) ->
*[false] a { $ent }
[true] { $ent }
}
# Used internally by the SUBJECT() function.
zzzz-subject-pronoun = { GENDER($ent) ->
[male] ele
[female] ela
[epicene] eles
*[neuter] ele
}
# Used internally by the OBJECT() function.
zzzz-object-pronoun = { GENDER($ent) ->
[male] ele
[female] ela
[epicene] eles
*[neuter] isso
}
# Used internally by the POSS-PRONOUN() function.
zzzz-possessive-pronoun = { GENDER($ent) ->
[male] dele
[female] dela
[epicene] deles
*[neuter] dele
}
# Used internally by the POSS-ADJ() function.
zzzz-possessive-adjective = { GENDER($ent) ->
[male] dele
[female] dela
[epicene] deles
*[neuter] dele
}
# Used internally by the REFLEXIVE() function.
zzzz-reflexive-pronoun = { GENDER($ent) ->
[male] ele mesmo
[female] ela mesmo
[epicene] eles mesmos
*[neuter] ele mesmo
}
# Used internally by the CONJUGATE-BE() function.
zzzz-conjugate-be = { GENDER($ent) ->
[epicene] é
*[other] é
}
# Used internally by the CONJUGATE-HAVE() function.
zzzz-conjugate-have = { GENDER($ent) ->
[epicene] tenho
*[other] tem
}
# Used internally by the CONJUGATE-BASIC() function.
zzzz-conjugate-basic = { GENDER($ent) ->
[epicene] { $first }
*[other] { $second }
}

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# Strings Loc para vários comandos relacionados ao estado da entidade e ao PVS do lado do cliente
cmd-reset-ent-help = Uso: resetent <Entity UID>
cmd-reset-ent-desc = Redefina uma entidade para o estado do servidor recebido mais recentemente. Isso também redefinirá as entidades que foram desanexadas para espaço nulo.
cmd-reset-all-ents-help = Uso: resetallents
cmd-reset-all-ents-desc = Redefine todas as entidades para o estado do servidor recebido mais recentemente. Isso afeta apenas as entidades que não foram desanexadas ao espaço nulo.
cmd-detach-ent-help = Uso: detachent <Entity UID>
cmd-detach-ent-desc = Desanexar uma entidade para espaço nulo, como se tivesse saído do intervalo PVS.
cmd-local-delete-help = Uso: localdelete <Entity UID>
cmd-local-delete-desc = Exclui uma entidade. Ao contrário do comando delete normal, este é CLIENT-SIDE. A menos que a entidade seja uma entidade do lado do cliente, isso provavelmente causará erros.
cmd-full-state-reset-help = Uso: fullstatereset
cmd-full-state-reset-desc = Descarta qualquer informação de estado da entidade e solicita um estado completo do servidor.

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### Localization for engine console commands
## generic
cmd-invalid-arg-number-error = Número inválido de argumentos.
cmd-parse-failure-integer = {$arg} não é um inteiro válido.
cmd-parse-failure-float = {$arg} não é um float válido.
cmd-parse-failure-bool = {$arg} não é um booleano válido.
cmd-parse-failure-uid = {$arg} não é um UID de entidade válido.
cmd-parse-failure-entity-exist = UID {$arg} não corresponde a uma entidade existente.
## 'help' command
cmd-help-desc = Exibir ajuda geral ou texto de ajuda para um comando específico
cmd-help-help = Uso: help [command name]
Quando nenhum nome de comando é fornecido, exibe o texto de ajuda geral. Se um nome de comando for fornecido, exibe o texto de ajuda para esse comando.
cmd-help-no-args = Para exibir a ajuda de um comando específico, escreva 'help <command>'. Para listar todos os comandos disponíveis, escreva 'list'. Para procurar comandos, use 'list <filter>'.
cmd-help-unknown = Comando desconhecido: { $command }
cmd-help-top = { $command } - { $description }
cmd-help-invalid-args = Quantidade de argumentos inválida.
cmd-help-arg-cmdname = [command name]
## 'cvar' command
cmd-cvar-desc = Obtém ou define um CVar.
cmd-cvar-help = Uso: cvar <name | ?> [value]
Se um valor for passado, o valor será analisado e armazenado como o novo valor do CVar.
Caso contrário, o valor atual do CVar é exibido.
Use 'cvar ?' para obter uma lista de todos os CVars registrados.
cmd-cvar-invalid-args = Deve fornecer exatamente um ou dois argumentos.
cmd-cvar-not-registered = CVar '{ $cvar }' não está registrado. Use 'cvar ?' para obter uma lista de todos os CVars registrados.
cmd-cvar-parse-error = O valor de entrada está no formato incorreto para o tipo { $type }
cmd-cvar-compl-list = Listar CVars disponíveis
cmd-cvar-arg-name = <name | ?>
cmd-cvar-value-hidden = <value hidden>
## 'list' command
cmd-list-desc = Lista os comandos disponíveis, com filtro de pesquisa opcional
cmd-list-help = Uso: list [filter]
Lista todos os comandos disponíveis. Se um argumento for fornecido, ele será usado para filtrar comandos por nome.
cmd-list-heading = NOME DESC{"\u000A"}-------------------------{"\u000A"}
cmd-list-arg-filter = [filter]
## '>' command, aka remote exec
cmd-remoteexec-desc = Executa comandos do lado do servidor
cmd-remoteexec-help = Uso: > <command> [arg] [arg] [arg...]
Executa um comando no servidor. Isso é necessário se um comando com o mesmo nome existir no cliente, pois a simples execução do comando executaria o comando do cliente primeiro.
## 'gc' command
cmd-gc-desc = Execute o GC (coletor de lixo)
cmd-gc-help = Uso: gc [generation]
Usa GC.Collect() para executar o Garbage Collector.
Se um argumento for fornecido, ele será analisado como um número de geração do GC e GC.Collect(int) será usado.
Use o comando 'gfc' para fazer um GC completo compactando LOH.
cmd-gc-failed-parse = Falha ao analisar o argumento.
cmd-gc-arg-generation = [generation]
## 'gcf' command
cmd-gcf-desc = Execute o GC, totalmente, compactando LOH e tudo.
cmd-gcf-help = Uso: gcf
Faz um GC.Collect(2, GCCollectionMode.Forced, true, true) completo enquanto também compacta LOH.
Isso provavelmente será bloqueado por centenas de milissegundos, esteja avisado.
## 'gc_mode' command
cmd-gc_mode-desc = Alterar/ler o modo de latência do GC
cmd-gc_mode-help = Uso: gc_mode [type]
Se nenhum argumento for fornecido, retornará o modo de latência do GC atual.
Se um argumento for passado, ele será analisado como GCLatencyMode e definido como o modo de latência do GC.
cmd-gc_mode-current = modo de latência atual do gc: { $prevMode }
cmd-gc_mode-possible = modos possíveis:
cmd-gc_mode-option = - { $mode }
cmd-gc_mode-unknown = modo de latência gc desconhecido: { $arg }
cmd-gc_mode-attempt = tentando alterar o modo de latência do gc: { $prevMode } -> { $mode }
cmd-gc_mode-result = modo de latência gc resultante: { $mode }
cmd-gc_mode-arg-type = [type]
## 'mem' command
cmd-mem-desc = Imprime informações de memória gerenciada
cmd-mem-help = Uso: mem
cmd-mem-report = Tamanho da pilha: { TOSTRING($heapSize, "N0") }
Total alocado: { TOSTRING($totalAllocated, "N0") }
## 'physics' command
cmd-physics-overlay = {$overlay} não é uma sobreposição reconhecida
## 'lsasm' command
cmd-lsasm-desc = Lista assemblies carregados por contexto de carregamento
cmd-lsasm-help = Uso: lsasm
## 'exec' command
cmd-exec-desc = Executa um arquivo de script dos dados de usuário graváveis do jogo
cmd-exec-help = Uso: exec <fileName>
Cada linha no arquivo é executada como um único comando, a menos que comece com um #
cmd-exec-arg-filename = <fileName>
## 'dump_net_comps' command
cmd-dump_net_comps-desc = Imprime a tabela de componentes em rede.
cmd-dump_net_comps-help = Uso: dump_net-comps
cmd-dump_net_comps-error-writeable = Registro ainda gravável, IDs de rede não foram gerados.
cmd-dump_net_comps-header = Registros de componentes em rede:
## 'dump_event_tables' command
cmd-dump_event_tables-desc = Imprime tabelas de eventos direcionados para uma entidade.
cmd-dump_event_tables-help = Uso: dump_event_tables <entityUid>
cmd-dump_event_tables-missing-arg-entity = Argumento de entidade ausente
cmd-dump_event_tables-error-entity = Entidade inválida
cmd-dump_event_tables-arg-entity = <entityUid>
## 'monitor' command
cmd-monitor-desc = Alterna um monitor de depuração no menu F3.
cmd-monitor-help = Uso: monitor <name>
Os monitores possíveis são: { $monitors }
Você também pode usar os valores especiais "-all" e "+all" para ocultar ou mostrar todos os monitores, respectivamente.
cmd-monitor-arg-monitor = <monitor>
cmd-monitor-invalid-name = Nome do monitor inválido
cmd-monitor-arg-count = Argumento do monitor ausente
cmd-monitor-minus-all-hint = Esconde todos os monitores
cmd-monitor-plus-all-hint = Mostra todos os monitores
## Mapping commands
cmd-savemap-desc = Serializa um mapa para o disco. Não salvará um mapa pós-inicialização a menos que seja forçado.
cmd-savemap-help = savemap <MapID> <Path> [force]
cmd-savemap-not-exist = O mapa de destino não existe.
cmd-savemap-init-warning = Tentativa de salvar um mapa pós-inicialização sem forçar o salvamento.
cmd-savemap-attempt = Tentando salvar o mapa {$mapId} em {$path}.
cmd-savemap-success = Mapa salvo com sucesso.
cmd-hint-savemap-id = <MapID>
cmd-hint-savemap-path = <Path>
cmd-hint-savemap-force = [bool]
cmd-loadmap-desc = Carrega um mapa do disco para o jogo.
cmd-loadmap-help = loadmap <MapID> <Path> [x] [y] [rotation] [consistentUids]
cmd-loadmap-nullspace = Você não pode carregar no mapa 0.
cmd-loadmap-exists = Mapa {$mapId} já existe.
cmd-loadmap-success = Mapa {$mapId} foi carregado em {$path}.
cmd-loadmap-error = Ocorreu um erro ao carregar o mapa de {$path}.
cmd-hint-loadmap-x-position = [x-position]
cmd-hint-loadmap-y-position = [y-position]
cmd-hint-loadmap-rotation = [rotation]
cmd-hint-loadmap-uids = [float]
cmd-hint-savebp-id = <Grid EntityID>
## 'flushcookies' command
# Note: the flushcookies command is from Robust.Client.WebView, it's not in the main engine code.
cmd-flushcookies-desc = Liberar o armazenamento de cookies CEF para o disco
cmd-flushcookies-help = Isso garante que os cookies sejam salvos corretamente no disco no caso de desligamentos impróprios.
Observe que a operação real é assíncrona.

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color-selector-sliders-red = R
color-selector-sliders-green = G
color-selector-sliders-blue = B
color-selector-sliders-hue = H
color-selector-sliders-saturation = S
color-selector-sliders-value = V
color-selector-sliders-alpha = A
color-selector-sliders-rgb = RGB
color-selector-sliders-hsv = HSV

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## EntitySpawnWindow
entity-spawn-window-title = Painel de Criação de Entidade
entity-spawn-window-search-bar-placeholder = pesquisar
entity-spawn-window-clear-button = Limpar
entity-spawn-window-erase-button-text = Modo Apagar
entity-spawn-window-override-menu-tooltip = Substituir posicionamento
## Console
console-line-edit-placeholder = Comando aqui

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defaultwindow-placeholder-title = Exemplo de título de janela aqui

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input-key-Escape = Escape
input-key-Control = Control
input-key-Shift = Shift
input-key-Alt = Alt
input-key-Menu = Menu
input-key-F1 = F1
input-key-F2 = F2
input-key-F3 = F3
input-key-F4 = F4
input-key-F5 = F5
input-key-F6 = F6
input-key-F7 = F7
input-key-F8 = F8
input-key-F9 = F9
input-key-F10 = F10
input-key-F11 = F11
input-key-F12 = F12
input-key-F13 = F13
input-key-F14 = F14
input-key-F15 = F15
input-key-Pause = Pause
input-key-Left = Left
input-key-Up = Up
input-key-Down = Down
input-key-Right = Right
input-key-Space = Space
input-key-Return = Return
input-key-NumpadEnter = Num Enter
input-key-BackSpace = Backspace
input-key-Tab = Tab
input-key-PageUp = Page Up
input-key-PageDown = Page Down
input-key-End = End
input-key-Home = Home
input-key-Insert = Insert
input-key-Delete = Delete
input-key-MouseLeft = Mouse Left
input-key-MouseRight = Mouse Right
input-key-MouseMiddle = Mouse Middle
input-key-MouseButton4 = Mouse 4
input-key-MouseButton5 = Mouse 5
input-key-MouseButton6 = Mouse 6
input-key-MouseButton7 = Mouse 7
input-key-MouseButton8 = Mouse 8
input-key-MouseButton9 = Mouse 9
input-key-LSystem-win = Left Win
input-key-RSystem-win = Right Win
input-key-LSystem-mac = Left Cmd
input-key-RSystem-mac = Right Cmd
input-key-LSystem-linux = Left Meta
input-key-RSystem-linux = Right Meta
input-key-unknown = <unknown key>

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cmd-midipanic-desc = Desliga cada nota para cada renderizador MIDI ativo.

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tab-container-not-tab-title-provided = Sem título

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## ViewVariablesInstanceEntity
view-variable-instance-entity-server-components-add-component-button-placeholder = Adicionar Componente
view-variable-instance-entity-client-variables-tab-title = Variávies do Cliente
view-variable-instance-entity-client-components-tab-title = Componentes do Cliente
view-variable-instance-entity-server-variables-tab-title = Variávies do Servidor
view-variable-instance-entity-server-components-tab-title = Componentes do Servidor
view-variable-instance-entity-client-components-search-bar-placeholder = Pesquisar
view-variable-instance-entity-server-components-search-bar-placeholder = Pesquisar
view-variable-instance-entity-add-window-server-components = Adicionar Componente [S]
view-variable-instance-entity-add-window-client-components = Adicionar Componente [C]

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// Swaps B and R channel so you can render BGRA stuff without swizzling at upload time.
// Currently used by CEF.
void fragment() {
COLOR = zTexture(UV).bgra;
}

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@@ -2,29 +2,15 @@ preset raw;
#include "/Shaders/Internal/shadow_cast_shared.swsl"
#include "/Shaders/Internal/fov_shared.swsl"
const highp float g_MinVariance = 0.0;
varying highp vec2 worldPosition;
// Center of the FOV, in world coordinates.
uniform highp vec2 center;
void vertex()
{
highp vec3 transformed = modelMatrix * vec3(VERTEX, 1.0);
worldPosition = transformed.xy;
transformed = projectionMatrix * viewMatrix * transformed;
VERTEX = transformed.xy;
}
void fragment()
{
highp vec2 diff = worldPosition - center;
highp float ourDist = length(worldSpaceDiff);
highp float ourDist = length(diff);
highp vec2 occlDist = occludeDepth(diff, TEXTURE, 0.25);
highp vec2 occlDist = occludeDepth(worldSpaceDiff, TEXTURE, 0.25);
highp float occlusion = ChebyshevUpperBound(occlDist, ourDist);

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@@ -2,32 +2,18 @@ preset raw;
#include "/Shaders/Internal/shadow_cast_shared.swsl"
#include "/Shaders/Internal/fov_shared.swsl"
const highp float g_MinVariance = 0.0;
varying highp vec2 worldPosition;
// Center of the FOV, in world coordinates.
uniform highp vec2 center;
void vertex()
{
highp vec3 transformed = modelMatrix * vec3(VERTEX, 1.0);
worldPosition = transformed.xy;
transformed = projectionMatrix * viewMatrix * transformed;
VERTEX = transformed.xy;
}
void fragment()
{
highp vec2 diff = worldPosition - center;
highp float ourDist = length(worldSpaceDiff);
highp float ourDist = length(diff);
highp float occlDist = occludeDepth(diff, TEXTURE, 0.75).r;
highp float occlDist = occludeDepth(worldSpaceDiff, TEXTURE, 0.75).r;
// *Very* simple biased shadow check for FOV.
if (!doesOcclude(diff, TEXTURE, 0.75, -0.75/32.0))
if (!doesOcclude(worldSpaceDiff, TEXTURE, 0.75, -0.75/32.0))
{
discard;
}

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// Shared between fov-lighting.swsl and fov.swsl, which both use the Clyde quad,
// manually transformed into clip-space to cover the entire viewport
// World-space position offset from centre to pixel.
varying highp vec2 worldSpaceDiff;
// Inverted transformation matrix from clip coordinates to difference coordinates.
uniform highp mat3 clipToDiff;
void vertex()
{
// Convert quad-space (0.0 to 1.0) to clip-space (-1.0 to 1.0)
VERTEX = (VERTEX.xy - 0.5) * 2.0;
worldSpaceDiff = (clipToDiff * vec3(VERTEX, 1.0)).xy;
}

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preset raw;
uniform highp vec2 direction;
uniform highp vec2 size;
uniform highp float radius;
varying highp vec2 pos;
varying highp vec4 blurPos1;
varying highp vec4 blurPos2;
void vertex()
{
highp float aspect = size.y / size.x;
highp float horRadius = aspect * radius;
highp vec2 offset = vec2(horRadius, radius) * direction;
VERTEX = apply_mvp(VERTEX);
pos = (VERTEX + vec2(1.0)) / 2.0;
blurPos1.xy = pos + offset;
blurPos1.zw = pos - offset;
blurPos2.xy = pos + offset * 2.0;
blurPos2.zw = pos - offset * 2.0;
}
void fragment()
{
// Very simple gaussian blur.
highp vec4 sum = zTexture(pos) * 0.375;
sum += zTexture(blurPos1.xy) * 0.25;
sum += zTexture(blurPos1.zw) * 0.25;
sum += zTexture(blurPos2.xy) * 0.0625;
sum += zTexture(blurPos2.zw) * 0.0625;
COLOR = sum;
}

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@@ -40,7 +40,7 @@ void fragment()
highp vec2 diff = worldPosition - lightCenter;
// Totally not hacky PCF on top of VSM.
highp float occlusion = createOcclusion(diff);
highp float occlusion = lightIndex < 0.0 ? 1.0 : createOcclusion(diff);
if (occlusion == 0.0)
{

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using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using Microsoft.CodeAnalysis.Testing.Verifiers;
using NUnit.Framework;
using Robust.Analyzers;
using VerifyCS = Microsoft.CodeAnalysis.CSharp.Testing.NUnit.AnalyzerVerifier<Robust.Analyzers.AccessAnalyzer>;
using static Microsoft.CodeAnalysis.Testing.DiagnosticResult;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
public sealed class AccessAnalyzer_Test
{
public Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<AccessAnalyzer, NUnitVerifier>()
{
TestState =
{
AdditionalReferences = { typeof(AccessAnalyzer).Assembly },
Sources = { code }
},
};
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
/*
*
*/
[Test]
public async Task ReadTest()
{
const string code = @"
using System;
using Robust.Shared.Analyzers;
// ReSharper disable RedundantAssignment
// ReSharper disable UnusedVariable
// ReSharper disable ArrangeThisQualifier
// ReSharper disable UnusedMember.Global
// ReSharper disable UnusedType.Global
public struct MyData
{
public int MyField;
public static bool operator ==(MyData lhs, MyData rhs) => lhs.MyField == rhs.MyField;
public static bool operator !=(MyData lhs, MyData rhs) => lhs.MyField != rhs.MyField;
}
[Access(typeof(FriendlyClass),
Self = AccessPermissions.None,
Friend = AccessPermissions.None,
Other = AccessPermissions.None)]
public sealed class TypeNobodyCanRead
{
public MyData Data = default;
[Access(typeof(FriendlyClass),
Self = AccessPermissions.Read,
Friend = AccessPermissions.Read,
Other = AccessPermissions.Read)]
public MyData Data2 = default;
public void TestTypeNobodyCanRead(TypeNobodyCanRead obj)
{
// None of these accesses should be allowed.
var copy = Data;
var copy2 = this.Data;
var copy3 = obj.Data;
copy = Data;
copy = this.Data;
copy = obj.Data;
var copy4 = Data.MyField;
var copy5 = this.Data.MyField;
var copy6 = obj.Data.MyField;
if (Data == copy) {}
if (this.Data == copy) {}
if (obj.Data == copy) {}
if(Data.MyField == 0) {}
if(this.Data.MyField == 0) {}
if(obj.Data.MyField == 0) {}
// All of these accesses should be fine.
var copy7 = Data2;
var copy8 = this.Data2;
var copy9 = obj.Data2;
copy = Data2;
copy = this.Data2;
copy = obj.Data2;
var copy10 = Data2.MyField;
var copy11 = this.Data2.MyField;
var copy12 = obj.Data2.MyField;
if (Data2 == copy) {}
if (this.Data2 == copy) {}
if (obj.Data2 == copy) {}
if(Data2.MyField == 0) {}
if(this.Data2.MyField == 0) {}
if(obj.Data2.MyField == 0) {}
}
}
[Access(typeof(FriendlyClass),
Self = AccessPermissions.Read,
Friend = AccessPermissions.Read,
Other = AccessPermissions.Read)]
public sealed class MemberNobodyCanRead
{
[Access(typeof(FriendlyClass),
Self = AccessPermissions.None,
Friend = AccessPermissions.None,
Other = AccessPermissions.None)]
public MyData Data = default;
public MyData Data2 = default;
public void TestMemberNobodyCanRead(TypeNobodyCanRead obj)
{
// None of these accesses should be allowed.
var copy = Data;
var copy2 = this.Data;
var copy3 = obj.Data;
copy = Data;
copy = this.Data;
copy = obj.Data;
var copy4 = Data.MyField;
var copy5 = this.Data.MyField;
var copy6 = obj.Data.MyField;
if (Data == copy) {}
if (this.Data == copy) {}
if (obj.Data == copy) {}
if(Data.MyField == 0) {}
if(this.Data.MyField == 0) {}
if(obj.Data.MyField == 0) {}
// All of these accesses should be fine.
var copy7 = Data2;
var copy8 = this.Data2;
var copy9 = obj.Data2;
copy = Data2;
copy = this.Data2;
copy = obj.Data2;
var copy10 = Data2.MyField;
var copy11 = this.Data2.MyField;
var copy12 = obj.Data2.MyField;
if (Data2 == copy) {}
if (this.Data2 == copy) {}
if (obj.Data2 == copy) {}
if(Data2.MyField == 0) {}
if(this.Data2.MyField == 0) {}
if(obj.Data2.MyField == 0) {}
}
}
public sealed class FriendlyClass
{
public void TestTypeNobodyCanRead(TypeNobodyCanRead obj)
{
// We shouldn't be able to access any of these, even if we're a friend..
var copy = obj.Data;
copy = obj.Data;
var copy2 = obj.Data.MyField;
copy2 = obj.Data.MyField;
if (obj.Data == copy) {}
if(obj.Data.MyField == 0) {}
// We should be allowed to access all of these, we're friends!
var copy3 = obj.Data2;
copy = obj.Data2;
var copy4 = obj.Data2.MyField;
copy4 = obj.Data2.MyField;
if(obj.Data2 == copy) {}
if(obj.Data2.MyField == 0) {}
}
public void TestMemberNobodyCanRead(MemberNobodyCanRead obj)
{
// We shouldn't be able to access any of these, even if we're a friend..
var copy = obj.Data;
copy = obj.Data;
var copy2 = obj.Data.MyField;
copy2 = obj.Data.MyField;
if (obj.Data == copy) {}
if(obj.Data.MyField == 0) {}
// We should be allowed to access all of these, we're friends!
var copy3 = obj.Data2;
copy = obj.Data2;
var copy4 = obj.Data2.MyField;
copy4 = obj.Data2.MyField;
if(obj.Data2 == copy) {}
if(obj.Data2.MyField == 0) {}
}
}
public sealed class OtherClass
{
public void TestTypeNobodyCanRead(TypeNobodyCanRead obj)
{
// We shouldn't be able to access any of these, as 'other types' can't..
var copy = obj.Data;
copy = obj.Data;
var copy2 = obj.Data.MyField;
copy2 = obj.Data.MyField;
if (obj.Data == copy) {}
if(obj.Data.MyField == 0) {}
// We should be allowed to access all of these, they let others read it!
var copy3 = obj.Data2;
copy = obj.Data2;
var copy4 = obj.Data2.MyField;
copy4 = obj.Data2.MyField;
if(obj.Data2 == copy) {}
if(obj.Data2.MyField == 0) {}
}
public void TestMemberNobodyCanRead(MemberNobodyCanRead obj)
{
// We shouldn't be able to access any of these, as 'other types' can't..
var copy = obj.Data;
copy = obj.Data;
var copy2 = obj.Data.MyField;
copy2 = obj.Data.MyField;
if (obj.Data == copy) {}
if(obj.Data.MyField == 0) {}
// We should be allowed to access all of these, they let others read it!
var copy3 = obj.Data2;
copy = obj.Data2;
var copy4 = obj.Data2.MyField;
copy4 = obj.Data2.MyField;
if(obj.Data2 == copy) {}
if(obj.Data2.MyField == 0) {}
}
}";
await Verifier(code,
// AUTO-GENERATED DIAGNOSTICS BELOW //
// /0/Test0.cs(35,20): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(35, 20, 35, 24).WithArguments("a 'Read' same-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(36,21): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(36, 21, 36, 30).WithArguments("a 'Read' same-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(37,21): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(37, 21, 37, 29).WithArguments("a 'Read' same-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(39,16): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(39, 16, 39, 20).WithArguments("a 'Read' same-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(40,16): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(40, 16, 40, 25).WithArguments("a 'Read' same-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(41,16): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(41, 16, 41, 24).WithArguments("a 'Read' same-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(43,21): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(43, 21, 43, 25).WithArguments("a 'Read' same-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(44,21): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(44, 21, 44, 30).WithArguments("a 'Read' same-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(45,21): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(45, 21, 45, 29).WithArguments("a 'Read' same-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(47,13): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(47, 13, 47, 17).WithArguments("a 'Read' same-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(48,13): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(48, 13, 48, 22).WithArguments("a 'Read' same-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(49,13): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(49, 13, 49, 21).WithArguments("a 'Read' same-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(51,12): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(51, 12, 51, 16).WithArguments("a 'Read' same-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(52,12): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(52, 12, 52, 21).WithArguments("a 'Read' same-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(53,12): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(53, 12, 53, 20).WithArguments("a 'Read' same-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(95,20): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(95, 20, 95, 24).WithArguments("a 'Read' same-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(96,21): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(96, 21, 96, 30).WithArguments("a 'Read' same-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(97,21): error RA0002: Tried to perform a 'Read' other-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(97, 21, 97, 29).WithArguments("a 'Read' other-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(99,16): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(99, 16, 99, 20).WithArguments("a 'Read' same-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(100,16): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(100, 16, 100, 25).WithArguments("a 'Read' same-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(101,16): error RA0002: Tried to perform a 'Read' other-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(101, 16, 101, 24).WithArguments("a 'Read' other-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(103,21): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(103, 21, 103, 25).WithArguments("a 'Read' same-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(104,21): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(104, 21, 104, 30).WithArguments("a 'Read' same-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(105,21): error RA0002: Tried to perform a 'Read' other-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(105, 21, 105, 29).WithArguments("a 'Read' other-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(107,13): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(107, 13, 107, 17).WithArguments("a 'Read' same-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(108,13): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(108, 13, 108, 22).WithArguments("a 'Read' same-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(109,13): error RA0002: Tried to perform a 'Read' other-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(109, 13, 109, 21).WithArguments("a 'Read' other-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(111,12): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(111, 12, 111, 16).WithArguments("a 'Read' same-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(112,12): error RA0002: Tried to perform a 'Read' same-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(112, 12, 112, 21).WithArguments("a 'Read' same-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(113,12): error RA0002: Tried to perform a 'Read' other-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(113, 12, 113, 20).WithArguments("a 'Read' other-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(143,20): error RA0002: Tried to perform a 'Read' friend-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(143, 20, 143, 28).WithArguments("a 'Read' friend-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(144,16): error RA0002: Tried to perform a 'Read' friend-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(144, 16, 144, 24).WithArguments("a 'Read' friend-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(146,21): error RA0002: Tried to perform a 'Read' friend-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(146, 21, 146, 29).WithArguments("a 'Read' friend-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(147,17): error RA0002: Tried to perform a 'Read' friend-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(147, 17, 147, 25).WithArguments("a 'Read' friend-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(149,13): error RA0002: Tried to perform a 'Read' friend-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(149, 13, 149, 21).WithArguments("a 'Read' friend-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(150,12): error RA0002: Tried to perform a 'Read' friend-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(150, 12, 150, 20).WithArguments("a 'Read' friend-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(166,20): error RA0002: Tried to perform a 'Read' friend-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(166, 20, 166, 28).WithArguments("a 'Read' friend-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(167,16): error RA0002: Tried to perform a 'Read' friend-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(167, 16, 167, 24).WithArguments("a 'Read' friend-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(169,21): error RA0002: Tried to perform a 'Read' friend-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(169, 21, 169, 29).WithArguments("a 'Read' friend-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(170,17): error RA0002: Tried to perform a 'Read' friend-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(170, 17, 170, 25).WithArguments("a 'Read' friend-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(172,13): error RA0002: Tried to perform a 'Read' friend-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(172, 13, 172, 21).WithArguments("a 'Read' friend-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(173,12): error RA0002: Tried to perform a 'Read' friend-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(173, 12, 173, 20).WithArguments("a 'Read' friend-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(192,20): error RA0002: Tried to perform a 'Read' other-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(192, 20, 192, 28).WithArguments("a 'Read' other-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(193,16): error RA0002: Tried to perform a 'Read' other-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(193, 16, 193, 24).WithArguments("a 'Read' other-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(195,21): error RA0002: Tried to perform a 'Read' other-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(195, 21, 195, 29).WithArguments("a 'Read' other-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(196,17): error RA0002: Tried to perform a 'Read' other-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(196, 17, 196, 25).WithArguments("a 'Read' other-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(198,13): error RA0002: Tried to perform a 'Read' other-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(198, 13, 198, 21).WithArguments("a 'Read' other-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(199,12): error RA0002: Tried to perform a 'Read' other-type access to member 'Data' in type 'TypeNobodyCanRead', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(199, 12, 199, 20).WithArguments("a 'Read' other-type", "Data", "TypeNobodyCanRead", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(215,20): error RA0002: Tried to perform a 'Read' other-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(215, 20, 215, 28).WithArguments("a 'Read' other-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(216,16): error RA0002: Tried to perform a 'Read' other-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(216, 16, 216, 24).WithArguments("a 'Read' other-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(218,21): error RA0002: Tried to perform a 'Read' other-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(218, 21, 218, 29).WithArguments("a 'Read' other-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(219,17): error RA0002: Tried to perform a 'Read' other-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(219, 17, 219, 25).WithArguments("a 'Read' other-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(221,13): error RA0002: Tried to perform a 'Read' other-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(221, 13, 221, 21).WithArguments("a 'Read' other-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(222,12): error RA0002: Tried to perform a 'Read' other-type access to member 'Data' in type 'MemberNobodyCanRead', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(222, 12, 222, 20).WithArguments("a 'Read' other-type", "Data", "MemberNobodyCanRead", "having no", "Member Permissions: ---------")
);
}
[Test]
public async Task WriteTest()
{
const string code = @"
using System;
using Robust.Shared.Analyzers;
// ReSharper disable RedundantAssignment
// ReSharper disable UnusedVariable
// ReSharper disable ArrangeThisQualifier
// ReSharper disable UnusedMember.Global
// ReSharper disable UnusedType.Global
// ReSharper disable NotAccessedField.Global
// ReSharper disable RedundantDefaultMemberInitializer
public struct MyData
{
public int MyField;
}
[Access(typeof(FriendlyClass),
Self = AccessPermissions.None,
Friend = AccessPermissions.None,
Other = AccessPermissions.None)]
public sealed class TypeNobodyCanWrite
{
public MyData Data = default;
[Access(typeof(FriendlyClass),
Self = AccessPermissions.Write,
Friend = AccessPermissions.Write,
Other = AccessPermissions.Write)]
public MyData Data2 = default;
public void TestTypeNobodyCanWrite(TypeNobodyCanWrite obj)
{
// None of these accesses should be allowed.
Data = default;
this.Data = default;
obj.Data = default;
Data.MyField = 0;
this.Data.MyField = 0;
obj.Data.MyField = 0;
// All of these accesses should be fine.
Data2 = default;
this.Data2 = default;
obj.Data2 = default;
Data2.MyField = 0;
this.Data2.MyField = 0;
obj.Data2.MyField = 0;
}
}
[Access(typeof(FriendlyClass),
Self = AccessPermissions.Write,
Friend = AccessPermissions.Write,
Other = AccessPermissions.Write)]
public sealed class MemberNobodyCanWrite
{
[Access(typeof(FriendlyClass),
Self = AccessPermissions.None,
Friend = AccessPermissions.None,
Other = AccessPermissions.None)]
public MyData Data = default;
public MyData Data2 = default;
public void TestMemberNobodyCanWrite(TypeNobodyCanWrite obj)
{
// None of these accesses should be allowed.
Data = default;
this.Data = default;
obj.Data = default;
Data.MyField = 0;
this.Data.MyField = 0;
obj.Data.MyField = 0;
// All of these accesses should be fine.
Data2 = default;
this.Data2 = default;
obj.Data2 = default;
Data2.MyField = 0;
this.Data2.MyField = 0;
obj.Data2.MyField = 0;
}
}
public sealed class FriendlyClass
{
public void TestTypeNobodyCanWrite(TypeNobodyCanWrite obj)
{
// We shouldn't be able to access any of these, even if we're a friend..
obj.Data = default;
obj.Data.MyField = 0;
// We should be allowed to access all of these, we're friends!
obj.Data2 = default;
obj.Data2.MyField = 0;
}
public void TestMemberNobodyCanWrite(MemberNobodyCanWrite obj)
{
// We shouldn't be able to access any of these, even if we're a friend..
obj.Data = default;
obj.Data.MyField = 0;
// We should be allowed to access all of these, we're friends!
obj.Data2 = default;
obj.Data2.MyField = 0;
}
}
public sealed class OtherClass
{
public void TestTypeNobodyCanWrite(TypeNobodyCanWrite obj)
{
// We shouldn't be able to access any of these, as 'other types' can't..
obj.Data = default;
obj.Data.MyField = 0;
// We should be allowed to access all of these, they let others write!
obj.Data2 = default;
obj.Data2.MyField = 0;
}
public void TestMemberNobodyCanWrite(MemberNobodyCanWrite obj)
{
// We shouldn't be able to access any of these, as 'other types' can't..
obj.Data = default;
obj.Data.MyField = 0;
// We should be allowed to access all of these, they let others write!
obj.Data2 = default;
obj.Data2.MyField = 0;
}
}";
await Verifier(code,
// AUTO-GENERATED DIAGNOSTICS BELOW //
// /0/Test0.cs(34,9): error RA0002: Tried to perform a 'Write' same-type access to member 'Data' in type 'TypeNobodyCanWrite', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(34, 9, 34, 13).WithArguments("a 'Write' same-type", "Data", "TypeNobodyCanWrite", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(35,9): error RA0002: Tried to perform a 'Write' same-type access to member 'Data' in type 'TypeNobodyCanWrite', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(35, 9, 35, 18).WithArguments("a 'Write' same-type", "Data", "TypeNobodyCanWrite", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(36,9): error RA0002: Tried to perform a 'Write' same-type access to member 'Data' in type 'TypeNobodyCanWrite', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(36, 9, 36, 17).WithArguments("a 'Write' same-type", "Data", "TypeNobodyCanWrite", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(38,9): error RA0002: Tried to perform a 'Write' same-type access to member 'Data' in type 'TypeNobodyCanWrite', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(38, 9, 38, 13).WithArguments("a 'Write' same-type", "Data", "TypeNobodyCanWrite", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(39,9): error RA0002: Tried to perform a 'Write' same-type access to member 'Data' in type 'TypeNobodyCanWrite', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(39, 9, 39, 18).WithArguments("a 'Write' same-type", "Data", "TypeNobodyCanWrite", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(40,9): error RA0002: Tried to perform a 'Write' same-type access to member 'Data' in type 'TypeNobodyCanWrite', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(40, 9, 40, 17).WithArguments("a 'Write' same-type", "Data", "TypeNobodyCanWrite", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(70,9): error RA0002: Tried to perform a 'Write' same-type access to member 'Data' in type 'MemberNobodyCanWrite', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(70, 9, 70, 13).WithArguments("a 'Write' same-type", "Data", "MemberNobodyCanWrite", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(71,9): error RA0002: Tried to perform a 'Write' same-type access to member 'Data' in type 'MemberNobodyCanWrite', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(71, 9, 71, 18).WithArguments("a 'Write' same-type", "Data", "MemberNobodyCanWrite", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(72,9): error RA0002: Tried to perform a 'Write' other-type access to member 'Data' in type 'TypeNobodyCanWrite', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(72, 9, 72, 17).WithArguments("a 'Write' other-type", "Data", "TypeNobodyCanWrite", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(74,9): error RA0002: Tried to perform a 'Write' same-type access to member 'Data' in type 'MemberNobodyCanWrite', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(74, 9, 74, 13).WithArguments("a 'Write' same-type", "Data", "MemberNobodyCanWrite", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(75,9): error RA0002: Tried to perform a 'Write' same-type access to member 'Data' in type 'MemberNobodyCanWrite', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(75, 9, 75, 18).WithArguments("a 'Write' same-type", "Data", "MemberNobodyCanWrite", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(76,9): error RA0002: Tried to perform a 'Write' other-type access to member 'Data' in type 'TypeNobodyCanWrite', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(76, 9, 76, 17).WithArguments("a 'Write' other-type", "Data", "TypeNobodyCanWrite", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(94,9): error RA0002: Tried to perform a 'Write' friend-type access to member 'Data' in type 'TypeNobodyCanWrite', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(94, 9, 94, 17).WithArguments("a 'Write' friend-type", "Data", "TypeNobodyCanWrite", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(95,9): error RA0002: Tried to perform a 'Write' friend-type access to member 'Data' in type 'TypeNobodyCanWrite', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(95, 9, 95, 17).WithArguments("a 'Write' friend-type", "Data", "TypeNobodyCanWrite", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(105,9): error RA0002: Tried to perform a 'Write' friend-type access to member 'Data' in type 'MemberNobodyCanWrite', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(105, 9, 105, 17).WithArguments("a 'Write' friend-type", "Data", "MemberNobodyCanWrite", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(106,9): error RA0002: Tried to perform a 'Write' friend-type access to member 'Data' in type 'MemberNobodyCanWrite', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(106, 9, 106, 17).WithArguments("a 'Write' friend-type", "Data", "MemberNobodyCanWrite", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(119,9): error RA0002: Tried to perform a 'Write' other-type access to member 'Data' in type 'TypeNobodyCanWrite', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(119, 9, 119, 17).WithArguments("a 'Write' other-type", "Data", "TypeNobodyCanWrite", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(120,9): error RA0002: Tried to perform a 'Write' other-type access to member 'Data' in type 'TypeNobodyCanWrite', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(120, 9, 120, 17).WithArguments("a 'Write' other-type", "Data", "TypeNobodyCanWrite", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(130,9): error RA0002: Tried to perform a 'Write' other-type access to member 'Data' in type 'MemberNobodyCanWrite', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(130, 9, 130, 17).WithArguments("a 'Write' other-type", "Data", "MemberNobodyCanWrite", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(131,9): error RA0002: Tried to perform a 'Write' other-type access to member 'Data' in type 'MemberNobodyCanWrite', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(131, 9, 131, 17).WithArguments("a 'Write' other-type", "Data", "MemberNobodyCanWrite", "having no", "Member Permissions: ---------")
);
}
[Test]
public async Task ExecuteTest()
{
const string code = @"
using System;
using Robust.Shared.Analyzers;
// ReSharper disable RedundantAssignment
// ReSharper disable UnusedVariable
// ReSharper disable ArrangeThisQualifier
// ReSharper disable UnusedMember.Global
// ReSharper disable UnusedType.Global
// ReSharper disable NotAccessedField.Global
// ReSharper disable RedundantDefaultMemberInitializer
// ReSharper disable ReturnValueOfPureMethodIsNotUsed
public struct MyData
{
public int MyField;
public void MyMethod() {}
}
[Access(typeof(FriendlyClass),
Self = AccessPermissions.None,
Friend = AccessPermissions.None,
Other = AccessPermissions.None)]
public sealed class TypeNobodyCanExecute
{
public MyData Data = default;
[Access(typeof(FriendlyClass),
Self = AccessPermissions.Execute,
Friend = AccessPermissions.Execute,
Other = AccessPermissions.Execute)]
public MyData Data2 = default;
public void MyMethod() {}
[Access(typeof(FriendlyClass),
Self = AccessPermissions.Execute,
Friend = AccessPermissions.Execute,
Other = AccessPermissions.Execute)]
public void MyMethod2() {}
public void TestTypeNobodyCanExecute(TypeNobodyCanExecute obj)
{
// None of these accesses should be allowed.
MyMethod();
this.MyMethod();
obj.MyMethod();
Data.MyMethod();
this.Data.MyMethod();
obj.Data.MyMethod();
Data.MyField.ToString();
this.Data.MyField.ToString();
obj.Data.MyField.ToString();
// All of these accesses should be fine.
MyMethod2();
this.MyMethod2();
obj.MyMethod2();
Data2.MyMethod();
this.Data2.MyMethod();
obj.Data2.MyMethod();
Data2.MyField.ToString();
this.Data2.ToString();
obj.Data2.ToString();
}
}
[Access(typeof(FriendlyClass),
Self = AccessPermissions.Execute,
Friend = AccessPermissions.Execute,
Other = AccessPermissions.Execute)]
public sealed class MemberNobodyCanExecute
{
[Access(typeof(FriendlyClass),
Self = AccessPermissions.None,
Friend = AccessPermissions.None,
Other = AccessPermissions.None)]
public MyData Data = default;
public MyData Data2 = default;
[Access(typeof(FriendlyClass),
Self = AccessPermissions.None,
Friend = AccessPermissions.None,
Other = AccessPermissions.None)]
public void MyMethod() {}
public void MyMethod2() {}
public void TestMemberNobodyCanExecute(TypeNobodyCanExecute obj)
{
// None of these accesses should be allowed.
MyMethod();
this.MyMethod();
obj.MyMethod();
Data.MyMethod();
this.Data.MyMethod();
obj.Data.MyMethod();
Data.MyField.ToString();
this.Data.MyField.ToString();
obj.Data.MyField.ToString();
// All of these accesses should be fine.
MyMethod2();
this.MyMethod2();
obj.MyMethod2();
Data2.MyMethod();
this.Data2.MyMethod();
obj.Data2.MyMethod();
Data2.MyField.ToString();
this.Data2.ToString();
obj.Data2.ToString();
}
}
public sealed class FriendlyClass
{
public void TestTypeNobodyCanExecute(TypeNobodyCanExecute obj)
{
// We shouldn't be able to access any of these, even if we're a friend..
obj.MyMethod();
obj.Data.MyMethod();
obj.Data.MyField.ToString();
// We should be allowed to access all of these, we're friends!
obj.MyMethod2();
obj.Data2.MyMethod();
obj.Data2.MyField.ToString();
}
public void TestMemberNobodyCanExecute(MemberNobodyCanExecute obj)
{
// We shouldn't be able to access any of these, even if we're a friend..
obj.MyMethod();
obj.Data.MyMethod();
obj.Data.MyField.ToString();
// We should be allowed to access all of these, we're friends!
obj.MyMethod2();
obj.Data2.MyMethod();
obj.Data2.MyField.ToString();
}
}
public sealed class OtherClass
{
public void TestTypeNobodyCanExecute(TypeNobodyCanExecute obj)
{
// We shouldn't be able to access any of these, as 'other types' can't..
obj.MyMethod();
obj.Data.MyMethod();
obj.Data.MyField.ToString();
// We should be allowed to access all of these, they let others Execute!
obj.MyMethod2();
obj.Data2.MyMethod();
obj.Data2.MyField.ToString();
}
public void TestMemberNobodyCanExecute(MemberNobodyCanExecute obj)
{
// We shouldn't be able to access any of these, as 'other types' can't..
obj.MyMethod();
obj.Data.MyMethod();
obj.Data.MyField.ToString();
// We should be allowed to access all of these, they let others Execute!
obj.MyMethod2();
obj.Data2.MyMethod();
obj.Data2.MyField.ToString();
}
}";
await Verifier(code,
// AUTO-GENERATED DIAGNOSTICS BELOW //
// /0/Test0.cs(44,9): error RA0002: Tried to perform an 'Execute' same-type access to member 'MyMethod' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(44, 9, 44, 19).WithArguments("an 'Execute' same-type", "MyMethod", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(45,9): error RA0002: Tried to perform an 'Execute' same-type access to member 'MyMethod' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(45, 9, 45, 24).WithArguments("an 'Execute' same-type", "MyMethod", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(46,9): error RA0002: Tried to perform an 'Execute' same-type access to member 'MyMethod' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(46, 9, 46, 23).WithArguments("an 'Execute' same-type", "MyMethod", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(48,9): error RA0002: Tried to perform an 'Execute' same-type access to member 'Data' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(48, 9, 48, 13).WithArguments("an 'Execute' same-type", "Data", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(49,9): error RA0002: Tried to perform an 'Execute' same-type access to member 'Data' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(49, 9, 49, 18).WithArguments("an 'Execute' same-type", "Data", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(50,9): error RA0002: Tried to perform an 'Execute' same-type access to member 'Data' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(50, 9, 50, 17).WithArguments("an 'Execute' same-type", "Data", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(52,9): error RA0002: Tried to perform an 'Execute' same-type access to member 'Data' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(52, 9, 52, 13).WithArguments("an 'Execute' same-type", "Data", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(53,9): error RA0002: Tried to perform an 'Execute' same-type access to member 'Data' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(53, 9, 53, 18).WithArguments("an 'Execute' same-type", "Data", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(54,9): error RA0002: Tried to perform an 'Execute' same-type access to member 'Data' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(54, 9, 54, 17).WithArguments("an 'Execute' same-type", "Data", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(96,9): error RA0002: Tried to perform an 'Execute' same-type access to member 'MyMethod' in type 'MemberNobodyCanExecute', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(96, 9, 96, 19).WithArguments("an 'Execute' same-type", "MyMethod", "MemberNobodyCanExecute", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(97,9): error RA0002: Tried to perform an 'Execute' same-type access to member 'MyMethod' in type 'MemberNobodyCanExecute', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(97, 9, 97, 24).WithArguments("an 'Execute' same-type", "MyMethod", "MemberNobodyCanExecute", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(98,9): error RA0002: Tried to perform an 'Execute' other-type access to member 'MyMethod' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(98, 9, 98, 23).WithArguments("an 'Execute' other-type", "MyMethod", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(100,9): error RA0002: Tried to perform an 'Execute' same-type access to member 'Data' in type 'MemberNobodyCanExecute', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(100, 9, 100, 13).WithArguments("an 'Execute' same-type", "Data", "MemberNobodyCanExecute", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(101,9): error RA0002: Tried to perform an 'Execute' same-type access to member 'Data' in type 'MemberNobodyCanExecute', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(101, 9, 101, 18).WithArguments("an 'Execute' same-type", "Data", "MemberNobodyCanExecute", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(102,9): error RA0002: Tried to perform an 'Execute' other-type access to member 'Data' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(102, 9, 102, 17).WithArguments("an 'Execute' other-type", "Data", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(104,9): error RA0002: Tried to perform an 'Execute' same-type access to member 'Data' in type 'MemberNobodyCanExecute', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(104, 9, 104, 13).WithArguments("an 'Execute' same-type", "Data", "MemberNobodyCanExecute", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(105,9): error RA0002: Tried to perform an 'Execute' same-type access to member 'Data' in type 'MemberNobodyCanExecute', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(105, 9, 105, 18).WithArguments("an 'Execute' same-type", "Data", "MemberNobodyCanExecute", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(106,9): error RA0002: Tried to perform an 'Execute' other-type access to member 'Data' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(106, 9, 106, 17).WithArguments("an 'Execute' other-type", "Data", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(128,9): error RA0002: Tried to perform an 'Execute' friend-type access to member 'MyMethod' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(128, 9, 128, 23).WithArguments("an 'Execute' friend-type", "MyMethod", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(129,9): error RA0002: Tried to perform an 'Execute' friend-type access to member 'Data' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(129, 9, 129, 17).WithArguments("an 'Execute' friend-type", "Data", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(130,9): error RA0002: Tried to perform an 'Execute' friend-type access to member 'Data' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(130, 9, 130, 17).WithArguments("an 'Execute' friend-type", "Data", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(141,9): error RA0002: Tried to perform an 'Execute' friend-type access to member 'MyMethod' in type 'MemberNobodyCanExecute', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(141, 9, 141, 23).WithArguments("an 'Execute' friend-type", "MyMethod", "MemberNobodyCanExecute", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(142,9): error RA0002: Tried to perform an 'Execute' friend-type access to member 'Data' in type 'MemberNobodyCanExecute', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(142, 9, 142, 17).WithArguments("an 'Execute' friend-type", "Data", "MemberNobodyCanExecute", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(143,9): error RA0002: Tried to perform an 'Execute' friend-type access to member 'Data' in type 'MemberNobodyCanExecute', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(143, 9, 143, 17).WithArguments("an 'Execute' friend-type", "Data", "MemberNobodyCanExecute", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(157,9): error RA0002: Tried to perform an 'Execute' other-type access to member 'MyMethod' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(157, 9, 157, 23).WithArguments("an 'Execute' other-type", "MyMethod", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(158,9): error RA0002: Tried to perform an 'Execute' other-type access to member 'Data' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(158, 9, 158, 17).WithArguments("an 'Execute' other-type", "Data", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(159,9): error RA0002: Tried to perform an 'Execute' other-type access to member 'Data' in type 'TypeNobodyCanExecute', despite having no access. Type Permissions: ---------
VerifyCS.Diagnostic().WithSpan(159, 9, 159, 17).WithArguments("an 'Execute' other-type", "Data", "TypeNobodyCanExecute", "having no", "Type Permissions: ---------"),
// /0/Test0.cs(170,9): error RA0002: Tried to perform an 'Execute' other-type access to member 'MyMethod' in type 'MemberNobodyCanExecute', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(170, 9, 170, 23).WithArguments("an 'Execute' other-type", "MyMethod", "MemberNobodyCanExecute", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(171,9): error RA0002: Tried to perform an 'Execute' other-type access to member 'Data' in type 'MemberNobodyCanExecute', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(171, 9, 171, 17).WithArguments("an 'Execute' other-type", "Data", "MemberNobodyCanExecute", "having no", "Member Permissions: ---------"),
// /0/Test0.cs(172,9): error RA0002: Tried to perform an 'Execute' other-type access to member 'Data' in type 'MemberNobodyCanExecute', despite having no access. Member Permissions: ---------
VerifyCS.Diagnostic().WithSpan(172, 9, 172, 17).WithArguments("an 'Execute' other-type", "Data", "MemberNobodyCanExecute", "having no", "Member Permissions: ---------")
);
}
}

View File

@@ -0,0 +1,24 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\MSBuild\Robust.Properties.targets" />
<Import Project="..\MSBuild\Robust.Engine.props" />
<PropertyGroup>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.Analyzer.Testing" Version="1.1.1"/>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.0.1"/>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Analyzer.Testing.NUnit" Version="1.1.1"/>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.0.1"/>
<PackageReference Include="NUnit" Version="3.13.2"/>
<PackageReference Include="NUnit.ConsoleRunner" Version="3.15.0"/>
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1"/>
<PackageReference Include="NUnit.Analyzers" Version="3.3.0"/>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.2.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Robust.Analyzers\Robust.Analyzers.csproj"/>
</ItemGroup>
</Project>

View File

@@ -0,0 +1,253 @@
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
using Robust.Shared.Analyzers.Implementation;
namespace Robust.Analyzers
{
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public class AccessAnalyzer : DiagnosticAnalyzer
{
private const string AccessAttributeType = "Robust.Shared.Analyzers.AccessAttribute";
private const string PureAttributeType = "System.Diagnostics.Contracts.PureAttribute";
[SuppressMessage("ReSharper", "RS2008")]
private static readonly DiagnosticDescriptor AccessRule = new (
Diagnostics.IdAccess,
"Invalid access",
"Tried to perform {0} access to member '{1}' in type '{2}', despite {3} access. {4}.",
"Usage",
DiagnosticSeverity.Error,
true,
"Make sure to give the accessing type the correct access permissions.");
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics =>
ImmutableArray.Create(AccessRule);
public override void Initialize(AnalysisContext context)
{
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.ReportDiagnostics);
context.EnableConcurrentExecution();
context.RegisterOperationAction(CheckFriendship,
OperationKind.FieldReference,
OperationKind.PropertyReference,
OperationKind.MethodReference,
OperationKind.Invocation);
}
private void CheckFriendship(OperationAnalysisContext context)
{
var operation = context.Operation;
// The symbol representing the member being accessed.
ISymbol member;
// The operation to target when determining access type.
IOperation targetAccess;
switch (operation)
{
case IMemberReferenceOperation memberRef:
{
member = memberRef.Member;
targetAccess = memberRef.Parent;
break;
}
case IInvocationOperation invocation:
{
member = invocation.TargetMethod;
targetAccess = invocation;
break;
}
default:
return;
}
// Get the info of the type defining the member, so we can check the attributes later...
var accessedType = member.ContainingType;
// Get the attributes
var friendAttribute = context.Compilation.GetTypeByMetadataName(AccessAttributeType);
// Get the type that is containing this expression, or, the type where this is happening.
if (context.ContainingSymbol?.ContainingType is not {} accessingType)
return;
// Determine which type of access is happening here... Read, write or execute?
var accessAttempt = DetermineAccess(context, targetAccess, operation);
// Check whether this is a "self" access, including inheritors.
var selfAccess = InheritsFromOrEquals(accessingType, accessedType);
// Helper function to deduplicate attribute-checking code.
bool CheckAttributeFriendship(AttributeData attribute, bool isMemberAttribute)
{
// If the attribute isn't the friend attribute, we don't care about it.
if (!SymbolEqualityComparer.Default.Equals(attribute.AttributeClass, friendAttribute))
return false;
var self = AccessAttribute.SelfDefaultPermissions;
var friends = AccessAttribute.FriendDefaultPermissions;
var others = AccessAttribute.OtherDefaultPermissions;
foreach (var kv in attribute.NamedArguments)
{
if (kv.Value.Value is not byte value)
continue;
var permissions = (AccessPermissions) value;
switch (kv.Key)
{
case nameof(AccessAttribute.Self):
{
self = permissions;
break;
}
case nameof(AccessAttribute.Friend):
{
friends = permissions;
break;
}
case nameof(AccessAttribute.Other):
{
others = permissions;
break;
}
default:
continue;
}
}
// By default, we will check the "other" permissions unless we find we're dealing with a friend or self.
var permissionCheck = others;
// Human-readable relation between accessing and accessed types.
var accessingRelation = "other-type";
if (!selfAccess)
{
// This is not a self-access, so we need to determine whether the accessing type is a friend.
// Check all types allowed in the friend attribute. (We assume there's only one constructor arg.)
var types = attribute.ConstructorArguments[0].Values;
foreach (var constant in types)
{
// Check if the value is a type...
if (constant.Value is not INamedTypeSymbol friendType)
continue;
// Check if the accessing type is specified in the attribute...
if (!InheritsFromOrEquals(accessingType, friendType))
continue;
// Set the permissions check to the friend permissions!
permissionCheck = friends;
accessingRelation = "friend-type";
break;
}
}
else
{
// Self-access, so simply set the permissions check to self.
permissionCheck = self;
accessingRelation = "same-type";
}
// If we allow this access, return! All is good.
if ((accessAttempt & permissionCheck) != 0)
return true;
// Access denied! Report an error.
context.ReportDiagnostic(
Diagnostic.Create(AccessRule, operation.Syntax.GetLocation(),
$"a{(accessAttempt == AccessPermissions.Execute ? "n" : "")} '{accessAttempt}' {accessingRelation}",
$"{member.Name}",
$"{accessedType.Name}",
$"{(permissionCheck == AccessPermissions.None ? "having no" : $"only having '{permissionCheck}'")}",
$"{(isMemberAttribute ? "Member" : "Type")} Permissions: {self.ToUnixPermissions()}{friends.ToUnixPermissions()}{others.ToUnixPermissions()}"));
// Only return ONE error.
return true;
}
// Check attributes in the member first, since they take priority and can override type restrictions.
foreach (var attribute in member.GetAttributes())
{
if(CheckAttributeFriendship(attribute, true))
return;
}
// Check attributes in the type containing the member last.
foreach (var attribute in accessedType.GetAttributes())
{
if(CheckAttributeFriendship(attribute, false))
return;
}
}
private static AccessPermissions DetermineAccess(OperationAnalysisContext context, IOperation operation, IOperation original)
{
switch (operation)
{
case IAssignmentOperation assign:
{
return assign.Target.Equals(original) ? AccessPermissions.Write : AccessPermissions.Read;
}
case IInvocationOperation invoke:
{
var pureAttribute = context.Compilation.GetTypeByMetadataName(PureAttributeType);
foreach (var attribute in invoke.TargetMethod.GetAttributes())
{
// Pure methods are treated as read accesses.
if (SymbolEqualityComparer.Default.Equals(attribute.AttributeClass, pureAttribute))
return AccessPermissions.Read;
}
return AccessPermissions.Execute;
}
case IMemberReferenceOperation member:
{
return DetermineAccess(context, member.Parent, operation);
}
default:
{
return AccessPermissions.Read;
}
}
}
private bool InheritsFromOrEquals(INamedTypeSymbol type, INamedTypeSymbol baseType)
{
foreach (var otherType in GetBaseTypesAndThis(type))
{
if (SymbolEqualityComparer.Default.Equals(otherType, baseType))
return true;
}
return false;
}
private IEnumerable<INamedTypeSymbol> GetBaseTypesAndThis(INamedTypeSymbol namedType)
{
var current = namedType;
while (current != null)
{
yield return current;
current = current.BaseType;
}
}
}
}

View File

@@ -1,10 +1,15 @@
using Microsoft.CodeAnalysis;
namespace Robust.Generators
namespace Robust.Analyzers;
public static class Diagnostics
{
public static class Diagnostics
{
public static SuppressionDescriptor MeansImplicitAssignment =>
new SuppressionDescriptor("RADC1000", "CS0649", "Marked as implicitly assigned.");
}
public const string IdExplicitInterface = "RA0000";
public const string IdSerializable = "RA0001";
public const string IdAccess = "RA0002";
public const string IdExplicitVirtual = "RA0003";
public const string IdTaskResult = "RA0004";
public static SuppressionDescriptor MeansImplicitAssignment =>
new SuppressionDescriptor("RADC1000", "CS0649", "Marked as implicitly assigned.");
}

View File

@@ -24,14 +24,14 @@ namespace Robust.Analyzers
SyntaxKind.OverrideKeyword
};
public const string DiagnosticId = "RA0000";
private const string Title = "No explicit interface specified";
private const string MessageFormat = "No explicit interface specified";
private const string Description = "Make sure to specify the interface in your method-declaration.";
private const string Category = "Usage";
[SuppressMessage("ReSharper", "RS2008")] private static readonly DiagnosticDescriptor Rule = new DiagnosticDescriptor(DiagnosticId, Title, MessageFormat, Category, DiagnosticSeverity.Warning, isEnabledByDefault: true, description: Description);
[SuppressMessage("ReSharper", "RS2008")] private static readonly DiagnosticDescriptor Rule = new(
Diagnostics.IdExplicitInterface,
"No explicit interface specified",
"No explicit interface specified",
"Usage",
DiagnosticSeverity.Warning,
isEnabledByDefault: true,
description: "Make sure to specify the interface in your method-declaration.");
private const string RequiresExplicitImplementationAttributeMetadataName =
"Robust.Shared.Analyzers.RequiresExplicitImplementationAttribute";

View File

@@ -0,0 +1,176 @@
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
namespace Robust.Analyzers;
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class ExplicitVirtualAnalyzer : DiagnosticAnalyzer
{
internal const string Attribute = "Robust.Shared.Analyzers.VirtualAttribute";
[SuppressMessage("ReSharper", "RS2008")]
private static readonly DiagnosticDescriptor Rule = new(
Diagnostics.IdExplicitVirtual,
"Class must be explicitly marked as [Virtual], abstract, static or sealed",
"Class must be explicitly marked as [Virtual], abstract, static or sealed",
"Usage",
DiagnosticSeverity.Warning,
isEnabledByDefault: true,
description: "Class must be explicitly marked as [Virtual], abstract, static or sealed.");
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(Rule);
public override void Initialize(AnalysisContext context)
{
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
context.EnableConcurrentExecution();
context.RegisterSyntaxNodeAction(AnalyzeNode, SyntaxKind.ClassDeclaration);
}
private static bool HasAttribute(INamedTypeSymbol namedTypeSymbol, INamedTypeSymbol attrSymbol)
{
return namedTypeSymbol.GetAttributes()
.Any(a => SymbolEqualityComparer.Default.Equals(a.AttributeClass, attrSymbol));
}
private static void AnalyzeNode(SyntaxNodeAnalysisContext context)
{
var attrSymbol = context.Compilation.GetTypeByMetadataName(Attribute);
var classDecl = (ClassDeclarationSyntax)context.Node;
var classSymbol = context.SemanticModel.GetDeclaredSymbol(classDecl);
if (classSymbol == null)
return;
if (classSymbol.IsSealed || classSymbol.IsAbstract || classSymbol.IsStatic)
return;
if (HasAttribute(classSymbol, attrSymbol))
return;
var diag = Diagnostic.Create(Rule, classDecl.Keyword.GetLocation());
context.ReportDiagnostic(diag);
}
}
// Doesn't work as I'd hoped: Roslyn doesn't provide an API for global usings and I can't get batch changes to work.
/*
[ExportCodeFixProvider(LanguageNames.CSharp)]
public sealed class ExplicitVirtualCodeFixProvider : CodeFixProvider
{
private const string TitleSealed = "Annotate class as sealed.";
private const string TitleVirtual = "Annotate class as [Virtual].";
private const string TitleAbstract = "Annotate class as abstract.";
private const string TitleStatic = "Annotate class as static.";
public override async Task RegisterCodeFixesAsync(CodeFixContext context)
{
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);
foreach (var diagnostic in context.Diagnostics)
{
var span = diagnostic.Location.SourceSpan;
var classDecl = root.FindToken(span.Start).Parent.AncestorsAndSelf().OfType<ClassDeclarationSyntax>()
.First();
context.RegisterCodeFix(
CodeAction.Create(
TitleVirtual,
c => FixVirtualAsync(context.Document, classDecl, c),
TitleVirtual),
diagnostic);
context.RegisterCodeFix(
CodeAction.Create(
TitleStatic,
c => FixStaticAsync(context.Document, classDecl, c),
TitleStatic),
diagnostic);
context.RegisterCodeFix(
CodeAction.Create(
TitleSealed,
c => FixSealedAsync(context.Document, classDecl, c),
TitleSealed),
diagnostic);
context.RegisterCodeFix(
CodeAction.Create(
TitleAbstract,
c => FixAbstractAsync(context.Document, classDecl, c),
TitleAbstract),
diagnostic);
}
}
private async Task<Document> FixVirtualAsync(
Document document,
ClassDeclarationSyntax classDecl,
CancellationToken cancellationToken)
{
var ns = "Robust.Shared.Analyzers";
var attrib = SyntaxFactory.Attribute(SyntaxFactory.ParseName("Virtual"));
var newClassDecl = classDecl.AddAttributeLists(
SyntaxFactory.AttributeList(SyntaxFactory.SeparatedList(new[] { attrib })));
var root = (CompilationUnitSyntax)await document.GetSyntaxRootAsync(cancellationToken);
root = root.ReplaceNode(classDecl, newClassDecl);
var options = await document.GetOptionsAsync(cancellationToken);
if (root.Usings.All(u => u.Name.ToString() != ns))
{
root = root.AddUsings(SyntaxFactory.UsingDirective(SyntaxFactory.ParseName(ns)));
}
return document.WithSyntaxRoot(root);
}
private async Task<Document> FixStaticAsync(
Document document,
ClassDeclarationSyntax classDecl,
CancellationToken cancellationToken)
{
var newClassDecl = classDecl.AddModifiers(SyntaxFactory.Token(SyntaxKind.StaticKeyword));
var root = (CompilationUnitSyntax)await document.GetSyntaxRootAsync(cancellationToken);
root = root.ReplaceNode(classDecl, newClassDecl);
return document.WithSyntaxRoot(root);
}
private async Task<Document> FixAbstractAsync(
Document document,
ClassDeclarationSyntax classDecl,
CancellationToken cancellationToken)
{
var newClassDecl = classDecl.AddModifiers(SyntaxFactory.Token(SyntaxKind.AbstractKeyword));
var root = (CompilationUnitSyntax)await document.GetSyntaxRootAsync(cancellationToken);
root = root.ReplaceNode(classDecl, newClassDecl);
return document.WithSyntaxRoot(root);
}
private async Task<Document> FixSealedAsync(
Document document,
ClassDeclarationSyntax classDecl,
CancellationToken cancellationToken)
{
var newClassDecl = classDecl.AddModifiers(SyntaxFactory.Token(SyntaxKind.SealedKeyword));
var root = (CompilationUnitSyntax)await document.GetSyntaxRootAsync(cancellationToken);
root = root.ReplaceNode(classDecl, newClassDecl);
return document.WithSyntaxRoot(root);
}
public override FixAllProvider GetFixAllProvider() => WellKnownFixAllProviders.BatchFixer;
public override ImmutableArray<string> FixableDiagnosticIds => ImmutableArray.Create(Diagnostics.IdExplicitVirtual);
}
*/

View File

@@ -1,9 +1,7 @@
using System;
using System.Collections.Immutable;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Robust.Generators;
namespace Robust.Analyzers
{

View File

@@ -2,12 +2,19 @@
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>10</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.2" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Workspaces.Common" Version="3.8.0" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="4.0.1" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Workspaces.Common" Version="4.0.1" />
</ItemGroup>
<ItemGroup>
<!-- Needed for FriendAnalyzer. -->
<Compile Include="..\Robust.Shared\Analyzers\AccessAttribute.cs" />
<Compile Include="..\Robust.Shared\Analyzers\AccessPermissions.cs" />
</ItemGroup>
</Project>

View File

@@ -17,19 +17,21 @@ namespace Robust.Analyzers
public class SerializableAnalyzer : DiagnosticAnalyzer
{
// Metadata of the analyzer
public const string DiagnosticId = "RA0001";
// You could use LocalizedString but it's a little more complicated for this sample
private const string Title = "Class not marked as (Net)Serializable";
private const string MessageFormat = "Class not marked as (Net)Serializable";
private const string Description = "The class should be marked as (Net)Serializable.";
private const string Category = "Usage";
private const string RequiresSerializableAttributeMetadataName = "Robust.Shared.Analyzers.RequiresSerializableAttribute";
private const string SerializableAttributeMetadataName = "System.SerializableAttribute";
private const string NetSerializableAttributeMetadataName = "Robust.Shared.Serialization.NetSerializableAttribute";
[SuppressMessage("ReSharper", "RS2008")] private static readonly DiagnosticDescriptor Rule = new DiagnosticDescriptor(DiagnosticId, Title, MessageFormat, Category, DiagnosticSeverity.Warning, isEnabledByDefault: true, description: Description);
[SuppressMessage("ReSharper", "RS2008")] private static readonly DiagnosticDescriptor Rule = new(
Diagnostics.IdSerializable,
"Class not marked as (Net)Serializable",
"Class not marked as (Net)Serializable",
"Usage",
DiagnosticSeverity.Warning,
isEnabledByDefault: true,
description: "The class should be marked as (Net)Serializable.");
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(Rule);
@@ -139,7 +141,8 @@ namespace Robust.Analyzers
return document.WithSyntaxRoot(root);
}
public sealed override ImmutableArray<string> FixableDiagnosticIds => ImmutableArray.Create(SerializableAnalyzer.DiagnosticId);
public sealed override ImmutableArray<string> FixableDiagnosticIds
=> ImmutableArray.Create(Diagnostics.IdSerializable);
public override FixAllProvider GetFixAllProvider()
{

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using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
namespace Robust.Analyzers;
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class TaskResultAnalyzer : DiagnosticAnalyzer
{
[SuppressMessage("ReSharper", "RS2008")]
private static readonly DiagnosticDescriptor ResultRule = new DiagnosticDescriptor(
Diagnostics.IdTaskResult,
"Risk of deadlock from accessing Task<T>.Result",
"Accessing Task<T>.Result is dangerous and can cause deadlocks in some contexts. If you understand how this works and are certain that you aren't causing a deadlock here, mute this error with #pragma.",
"Usage",
DiagnosticSeverity.Error,
true);
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics =>
ImmutableArray.Create(ResultRule);
public override void Initialize(AnalysisContext context)
{
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
context.EnableConcurrentExecution();
context.RegisterOperationAction(Check, OperationKind.PropertyReference);
}
private static void Check(OperationAnalysisContext context)
{
var taskType = context.Compilation.GetTypeByMetadataName("System.Threading.Tasks.Task`1");
var operation = (IPropertyReferenceOperation) context.Operation;
var member = operation.Member;
if (member.Name == "Result" && taskType.Equals(member.ContainingType.ConstructedFrom, SymbolEqualityComparer.Default))
{
var diag = Diagnostic.Create(ResultRule, operation.Syntax.GetLocation());
context.ReportDiagnostic(diag);
}
}
}

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using System.Collections.Generic;
using System.Globalization;
using BenchmarkDotNet.Analysers;
using BenchmarkDotNet.Columns;
using BenchmarkDotNet.Configs;
using BenchmarkDotNet.Diagnosers;
using BenchmarkDotNet.Exporters;
using BenchmarkDotNet.Filters;
using BenchmarkDotNet.Jobs;
using BenchmarkDotNet.Loggers;
using BenchmarkDotNet.Order;
using BenchmarkDotNet.Reports;
using BenchmarkDotNet.Validators;
using Robust.Benchmarks.Exporters;
namespace Robust.Benchmarks.Configs;
public sealed class DefaultSQLConfig : IConfig
{
public static readonly IConfig Instance = new DefaultSQLConfig();
private DefaultSQLConfig(){}
public IEnumerable<IExporter> GetExporters()
{
yield return SQLExporter.Default;
}
public IEnumerable<IColumnProvider> GetColumnProviders() => DefaultConfig.Instance.GetColumnProviders();
public IEnumerable<ILogger> GetLoggers() => DefaultConfig.Instance.GetLoggers();
public IEnumerable<IDiagnoser> GetDiagnosers() => DefaultConfig.Instance.GetDiagnosers();
public IEnumerable<IAnalyser> GetAnalysers() => DefaultConfig.Instance.GetAnalysers();
public IEnumerable<Job> GetJobs() => DefaultConfig.Instance.GetJobs();
public IEnumerable<IValidator> GetValidators() => DefaultConfig.Instance.GetValidators();
public IEnumerable<HardwareCounter> GetHardwareCounters() => DefaultConfig.Instance.GetHardwareCounters();
public IEnumerable<IFilter> GetFilters() => DefaultConfig.Instance.GetFilters();
public IEnumerable<BenchmarkLogicalGroupRule> GetLogicalGroupRules() => DefaultConfig.Instance.GetLogicalGroupRules();
public IOrderer Orderer => DefaultConfig.Instance.Orderer!;
public SummaryStyle SummaryStyle => DefaultConfig.Instance.SummaryStyle;
public ConfigUnionRule UnionRule => DefaultConfig.Instance.UnionRule;
public string ArtifactsPath => DefaultConfig.Instance.ArtifactsPath;
public CultureInfo CultureInfo => DefaultConfig.Instance.CultureInfo!;
public ConfigOptions Options => DefaultConfig.Instance.Options;
}

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using BenchmarkDotNet.Attributes;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.UnitTesting.Server;
namespace Robust.Benchmarks.EntityManager;
[Virtual]
public class AddRemoveComponentBenchmark
{
private ISimulation _simulation = default!;
private IEntityManager _entityManager = default!;
[UsedImplicitly]
[Params(1, 10, 100, 1000)]
public int N;
[GlobalSetup]
public void GlobalSetup()
{
_simulation = RobustServerSimulation
.NewSimulation()
.RegisterComponents(f => f.RegisterClass<A>())
.InitializeInstance();
_entityManager = _simulation.Resolve<IEntityManager>();
var coords = new MapCoordinates(0, 0, new MapId(1));
_simulation.AddMap(coords.MapId);
for (var i = 0; i < N; i++)
{
_entityManager.SpawnEntity(null, coords);
}
}
[Benchmark]
public void AddRemoveComponent()
{
for (var i = 2; i <= N+1; i++)
{
var uid = new EntityUid(i);
_entityManager.AddComponent<A>(uid);
_entityManager.RemoveComponent<A>(uid);
}
}
[ComponentProtoName("A")]
public sealed class A : Component
{
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading;
using BenchmarkDotNet.Attributes;
using Robust.Shared.GameObjects;
namespace Robust.Benchmarks.EntityManager;
public class ComponentIndexBenchmark
{
// Just a bunch of types to bloat the test lists.
private readonly CompIndexFetcher _compIndexFetcherDirect;
private readonly IFetcher _compIndexFetcher;
private readonly DictFetcher _dictFetcherDirect;
private readonly IFetcher _dictFetcher;
public ComponentIndexBenchmark()
{
_compIndexFetcherDirect = new CompIndexFetcher();
_compIndexFetcher = _compIndexFetcherDirect;
_dictFetcherDirect = new DictFetcher();
_dictFetcher = _dictFetcherDirect;
}
[GlobalSetup]
public void Setup()
{
var types = typeof(ComponentIndexBenchmark)
.GetNestedTypes(BindingFlags.NonPublic)
.Where(t => t.Name.StartsWith("TestType"))
.ToArray();
_compIndexFetcher.Init(types);
_dictFetcher.Init(types);
}
[Benchmark]
public int BenchCompIndex() => _compIndexFetcher.Get<TestType50>();
[Benchmark]
public int BenchDict() => _dictFetcher.Get<TestType50>();
[Benchmark]
public int BenchCompIndexDirect() => _compIndexFetcherDirect.Get<TestType50>();
[Benchmark]
public int BenchDictDirect() => _dictFetcherDirect.Get<TestType50>();
private static CompIdx ArrayIndexFor<T>() => CompArrayIndex<T>.Idx;
private static int _compIndexMaster = -1;
private static class CompArrayIndex<T>
{
// ReSharper disable once StaticMemberInGenericType
public static readonly CompIdx Idx = new(Interlocked.Increment(ref _compIndexMaster));
}
private static CompIdx GetCompIdIndex(Type type)
{
return (CompIdx)typeof(CompArrayIndex<>)
.MakeGenericType(type)
.GetField(nameof(CompArrayIndex<int>.Idx), BindingFlags.Static | BindingFlags.Public)!
.GetValue(null)!;
}
private interface IFetcher
{
void Init(Type[] types);
int Get<T>();
}
private sealed class CompIndexFetcher : IFetcher
{
private int[] _values = Array.Empty<int>();
public void Init(Type[] types)
{
var max = types.Max(t => GetCompIdIndex(t).Value);
_values = new int[max + 1];
var i = 0;
foreach (var type in types)
{
_values[GetCompIdIndex(type).Value] = i++;
}
}
public int Get<T>()
{
return _values[CompArrayIndex<T>.Idx.Value];
}
}
private sealed class DictFetcher : IFetcher
{
private readonly Dictionary<Type, int> _values = new();
public void Init(Type[] types)
{
var i = 0;
foreach (var type in types)
{
_values[type] = i++;
}
}
public int Get<T>()
{
return _values[typeof(T)];
}
}
// Just a bunch of types to pad the size of the arrays and such.
// @formatter:off
// ReSharper disable UnusedType.Local
private sealed class TestType1{}
private sealed class TestType2{}
private sealed class TestType3{}
private sealed class TestType4{}
private sealed class TestType5{}
private sealed class TestType6{}
private sealed class TestType7{}
private sealed class TestType8{}
private sealed class TestType9{}
private sealed class TestType10{}
private sealed class TestType11{}
private sealed class TestType12{}
private sealed class TestType13{}
private sealed class TestType14{}
private sealed class TestType15{}
private sealed class TestType16{}
private sealed class TestType17{}
private sealed class TestType18{}
private sealed class TestType19{}
private sealed class TestType20{}
private sealed class TestType21{}
private sealed class TestType22{}
private sealed class TestType23{}
private sealed class TestType24{}
private sealed class TestType25{}
private sealed class TestType26{}
private sealed class TestType27{}
private sealed class TestType28{}
private sealed class TestType29{}
private sealed class TestType30{}
private sealed class TestType31{}
private sealed class TestType32{}
private sealed class TestType33{}
private sealed class TestType34{}
private sealed class TestType35{}
private sealed class TestType36{}
private sealed class TestType37{}
private sealed class TestType38{}
private sealed class TestType39{}
private sealed class TestType40{}
private sealed class TestType41{}
private sealed class TestType42{}
private sealed class TestType43{}
private sealed class TestType44{}
private sealed class TestType45{}
private sealed class TestType46{}
private sealed class TestType47{}
private sealed class TestType48{}
private sealed class TestType49{}
private sealed class TestType50{}
private sealed class TestType51{}
private sealed class TestType52{}
private sealed class TestType53{}
private sealed class TestType54{}
private sealed class TestType55{}
private sealed class TestType56{}
private sealed class TestType57{}
private sealed class TestType58{}
private sealed class TestType59{}
private sealed class TestType60{}
private sealed class TestType61{}
private sealed class TestType62{}
private sealed class TestType63{}
private sealed class TestType64{}
private sealed class TestType65{}
private sealed class TestType66{}
private sealed class TestType67{}
private sealed class TestType68{}
private sealed class TestType69{}
private sealed class TestType70{}
private sealed class TestType71{}
private sealed class TestType72{}
private sealed class TestType73{}
private sealed class TestType74{}
private sealed class TestType75{}
private sealed class TestType76{}
private sealed class TestType77{}
private sealed class TestType78{}
private sealed class TestType79{}
private sealed class TestType80{}
private sealed class TestType81{}
private sealed class TestType82{}
private sealed class TestType83{}
private sealed class TestType84{}
private sealed class TestType85{}
private sealed class TestType86{}
private sealed class TestType87{}
private sealed class TestType88{}
private sealed class TestType89{}
private sealed class TestType90{}
private sealed class TestType91{}
private sealed class TestType92{}
private sealed class TestType93{}
private sealed class TestType94{}
private sealed class TestType95{}
private sealed class TestType96{}
private sealed class TestType97{}
private sealed class TestType98{}
private sealed class TestType99{}
// ReSharper restore UnusedType.Local
// @formatter:on
}

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using System;
using BenchmarkDotNet.Attributes;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.UnitTesting.Server;
namespace Robust.Benchmarks.EntityManager;
[Virtual]
public class GetComponentBenchmark
{
private ISimulation _simulation = default!;
private IEntityManager _entityManager = default!;
[UsedImplicitly]
[Params(1, 10, 100, 1000)]
public int N;
public A[] Comps = default!;
[GlobalSetup]
public void GlobalSetup()
{
_simulation = RobustServerSimulation
.NewSimulation()
.RegisterComponents(f => f.RegisterClass<A>())
.InitializeInstance();
_entityManager = _simulation.Resolve<IEntityManager>();
Comps = new A[N+2];
var coords = new MapCoordinates(0, 0, new MapId(1));
_simulation.AddMap(coords.MapId);
for (var i = 0; i < N; i++)
{
var uid = _entityManager.SpawnEntity(null, coords);
_entityManager.AddComponent<A>(uid);
}
}
[Benchmark]
public A[] GetComponent()
{
for (var i = 2; i <= N+1; i++)
{
Comps[i] = _entityManager.GetComponent<A>(new EntityUid(i));
}
// Return something so the JIT doesn't optimize out all the GetComponent calls.
return Comps;
}
[ComponentProtoName("A")]
public sealed class A : Component
{
}
}

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using BenchmarkDotNet.Attributes;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.UnitTesting.Server;
namespace Robust.Benchmarks.EntityManager;
[Virtual]
public class SpawnDeleteEntityBenchmark
{
private ISimulation _simulation = default!;
private IEntityManager _entityManager = default!;
private MapCoordinates _mapCoords = MapCoordinates.Nullspace;
private EntityCoordinates _entCoords = EntityCoordinates.Invalid;
[UsedImplicitly]
[Params(1, 10, 100, 1000)]
public int N;
[GlobalSetup]
public void GlobalSetup()
{
_simulation = RobustServerSimulation
.NewSimulation()
.RegisterComponents(f => f.RegisterClass<A>())
.InitializeInstance();
_entityManager = _simulation.Resolve<IEntityManager>();
_mapCoords = new MapCoordinates(0, 0, new MapId(1));
var uid = _simulation.AddMap(_mapCoords.MapId);
_entCoords = new EntityCoordinates(uid, 0, 0);
}
[Benchmark(Baseline = true)]
public void SpawnDeleteEntityMapCoords()
{
for (var i = 0; i < N; i++)
{
var uid = _entityManager.SpawnEntity(null, _mapCoords);
_entityManager.DeleteEntity(uid);
}
}
[Benchmark]
public void SpawnDeleteEntityEntCoords()
{
for (var i = 0; i < N; i++)
{
var uid = _entityManager.SpawnEntity(null, _entCoords);
_entityManager.DeleteEntity(uid);
}
}
[ComponentProtoName("A")]
public sealed class A : Component
{
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
using BenchmarkDotNet.Exporters;
using BenchmarkDotNet.Loggers;
using BenchmarkDotNet.Mathematics;
using BenchmarkDotNet.Parameters;
using BenchmarkDotNet.Reports;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Design;
using Npgsql;
using Npgsql.Internal;
using Npgsql.Internal.TypeHandlers;
using Npgsql.Internal.TypeHandling;
namespace Robust.Benchmarks.Exporters;
public sealed class SQLExporter : IExporter
{
private static readonly JsonSerializerOptions JsonSerializerOptions = new JsonSerializerOptions
{
NumberHandling = JsonNumberHandling.AllowNamedFloatingPointLiterals
};
public static readonly IExporter Default = new SQLExporter();
private SQLExporter(){}
public void ExportToLog(Summary summary, ILogger logger)
{
Export(summary, logger);
}
public IEnumerable<string> ExportToFiles(Summary summary, ILogger consoleLogger)
{
Export(summary, consoleLogger);
return Array.Empty<string>();
}
private bool TryGetEnvironmentVariable(string name, ILogger logger, [NotNullWhen(true)] out string? value)
{
value = Environment.GetEnvironmentVariable(name);
if (value == null)
logger.WriteError($"ROBUST_BENCHMARKS_ENABLE_SQL is set, but {name} is missing.");
return value != null;
}
private void Export(Summary summary, ILogger logger)
{
if (!TryGetEnvironmentVariable("ROBUST_BENCHMARKS_SQL_ADDRESS", logger, out var address) ||
!TryGetEnvironmentVariable("ROBUST_BENCHMARKS_SQL_PORT", logger, out var rawPort) ||
!TryGetEnvironmentVariable("ROBUST_BENCHMARKS_SQL_USER", logger, out var user) ||
!TryGetEnvironmentVariable("ROBUST_BENCHMARKS_SQL_PASSWORD", logger, out var password) ||
!TryGetEnvironmentVariable("ROBUST_BENCHMARKS_SQL_DATABASE", logger, out var db) ||
!TryGetEnvironmentVariable("GITHUB_SHA", logger, out var gitHash))
return;
if (!int.TryParse(rawPort, out var port))
{
logger.WriteError("Failed parsing ROBUST_BENCHMARKS_SQL_PORT to int.");
return;
}
var builder = new DbContextOptionsBuilder<BenchmarkContext>();
var connectionString = new NpgsqlConnectionStringBuilder
{
Host = address,
Port = port,
Database = db,
Username = user,
Password = password
}.ConnectionString;
builder.UseNpgsql(connectionString);
using var ctx = new BenchmarkContext(builder.Options);
try
{
ctx.Database.OpenConnection();
var con = (NpgsqlConnection) ctx.Database.GetDbConnection();
con.TypeMapper.AddTypeResolverFactory(new JsonOverrideTypeHandlerResolverFactory(JsonSerializerOptions));
ctx.Database.Migrate();
foreach (var run in BenchmarkRun.FromSummary(summary, gitHash))
{
ctx.BenchmarkRuns.Add(run);
}
ctx.SaveChanges();
}
finally
{
ctx.Dispose();
}
}
public string Name => "sql";
}
// https://github.com/npgsql/efcore.pg/issues/1107#issuecomment-945126627
class JsonOverrideTypeHandlerResolverFactory : TypeHandlerResolverFactory
{
private readonly JsonSerializerOptions _options;
public JsonOverrideTypeHandlerResolverFactory(JsonSerializerOptions options)
=> _options = options;
public override TypeHandlerResolver Create(NpgsqlConnector connector)
=> new JsonOverrideTypeHandlerResolver(connector, _options);
public override string? GetDataTypeNameByClrType(Type clrType)
=> null;
public override TypeMappingInfo? GetMappingByDataTypeName(string dataTypeName)
=> null;
class JsonOverrideTypeHandlerResolver : TypeHandlerResolver
{
readonly JsonHandler _jsonbHandler;
internal JsonOverrideTypeHandlerResolver(NpgsqlConnector connector, JsonSerializerOptions options)
=> _jsonbHandler ??= new JsonHandler(
connector.DatabaseInfo.GetPostgresTypeByName("jsonb"),
connector.TextEncoding,
isJsonb: true,
options);
public override NpgsqlTypeHandler? ResolveByDataTypeName(string typeName)
=> typeName == "jsonb" ? _jsonbHandler : null;
public override NpgsqlTypeHandler? ResolveByClrType(Type type)
// You can add any user-defined CLR types which you want mapped to jsonb
=> type == typeof(JsonDocument) ? _jsonbHandler : null;
public override TypeMappingInfo? GetMappingByDataTypeName(string dataTypeName)
=> null; // Let the built-in resolver do this
}
}
public sealed class DesignTimeContextFactoryPostgres : IDesignTimeDbContextFactory<BenchmarkContext>
{
public BenchmarkContext CreateDbContext(string[] args)
{
var optionsBuilder = new DbContextOptionsBuilder<BenchmarkContext>();
optionsBuilder.UseNpgsql("Server=localhost");
return new BenchmarkContext(optionsBuilder.Options);
}
}
public class BenchmarkContext : DbContext
{
public DbSet<BenchmarkRun> BenchmarkRuns { get; set; } = default!;
public BenchmarkContext() { }
public BenchmarkContext(DbContextOptions<BenchmarkContext> options) : base(options) { }
}
public class BenchmarkRun
{
public int Id { get; set; }
public string GitHash { get; set; } = string.Empty;
[Column(TypeName = "timestamptz")] public DateTime RunDate { get; set; }
public string Name { get; set; } = string.Empty;
public string? ParameterMapping { get; set; }
[Column(TypeName = "jsonb")]
public BenchmarkRunParameter[]? ParameterMappingJson { get; set; }
[Column(TypeName = "jsonb")]
public Statistics Statistics { get; set; } = default!;
public static IEnumerable<BenchmarkRun> FromSummary(Summary summary, string gitHash)
{
var runDate = DateTime.UtcNow;
foreach (var benchmarkReport in summary.Reports)
{
var paramString = new StringBuilder();
var parametersItems = benchmarkReport.BenchmarkCase.Parameters.Items;
var runParameters = new BenchmarkRunParameter[parametersItems.Count];
for (var i = 0; i < parametersItems.Count; i++)
{
runParameters[i] = new BenchmarkRunParameter(parametersItems[i]);
paramString.Append(runParameters[i].ToString());
if (i < parametersItems.Count - 1) paramString.Append(',');
}
if (benchmarkReport.ResultStatistics == null)
{
Console.WriteLine($"err: No statistics available for {benchmarkReport.BenchmarkCase.Descriptor.DisplayInfo}!");
continue;
}
yield return new BenchmarkRun
{
Name = benchmarkReport.BenchmarkCase.Descriptor.DisplayInfo,
RunDate = runDate,
GitHash = gitHash,
ParameterMapping = runParameters.Length > 0 ? paramString.ToString() : null,
ParameterMappingJson = runParameters.Length > 0 ? runParameters : null,
Statistics = benchmarkReport.ResultStatistics
};
}
}
}
public struct BenchmarkRunParameter
{
public string Name { get; set; } = string.Empty;
public object Value { get; set; } = default!;
public BenchmarkRunParameter(ParameterInstance instance)
{
Name = instance.Name;
Value = instance.Value;
}
public override string ToString()
{
return $"{Name}={Value}";
}
}

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// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
using Robust.Benchmarks.Exporters;
#nullable disable
namespace Robust.Benchmarks.Migrations
{
[DbContext(typeof(BenchmarkContext))]
[Migration("20220328231938_InitialCreate")]
partial class InitialCreate
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "6.0.0")
.HasAnnotation("Relational:MaxIdentifierLength", 63);
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
modelBuilder.Entity("Robust.Benchmarks.Exporters.BenchmarkRun", b =>
{
b.Property<decimal>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("numeric(20,0)");
b.Property<string>("GitHash")
.IsRequired()
.HasColumnType("text");
b.Property<string>("Name")
.IsRequired()
.HasColumnType("text");
b.Property<BenchmarkRunReport[]>("Reports")
.IsRequired()
.HasColumnType("jsonb");
b.Property<DateTime>("RunDate")
.HasColumnType("Date");
b.HasKey("Id");
b.ToTable("BenchmarkRuns");
});
#pragma warning restore 612, 618
}
}
}

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using System;
using Microsoft.EntityFrameworkCore.Migrations;
using Robust.Benchmarks.Exporters;
#nullable disable
namespace Robust.Benchmarks.Migrations
{
public partial class InitialCreate : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "BenchmarkRuns",
columns: table => new
{
Id = table.Column<decimal>(type: "numeric(20,0)", nullable: false),
GitHash = table.Column<string>(type: "text", nullable: false),
RunDate = table.Column<DateTime>(type: "Date", nullable: false),
Name = table.Column<string>(type: "text", nullable: false),
Reports = table.Column<BenchmarkRunReport[]>(type: "jsonb", nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_BenchmarkRuns", x => x.Id);
});
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "BenchmarkRuns");
}
}
}

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// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
using Robust.Benchmarks.Exporters;
#nullable disable
namespace Robust.Benchmarks.Migrations
{
[DbContext(typeof(BenchmarkContext))]
[Migration("20220510131430_fix-pk")]
partial class fixpk
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "6.0.0")
.HasAnnotation("Relational:MaxIdentifierLength", 63);
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
modelBuilder.Entity("Robust.Benchmarks.Exporters.BenchmarkRun", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("integer");
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
b.Property<string>("GitHash")
.IsRequired()
.HasColumnType("text");
b.Property<string>("Name")
.IsRequired()
.HasColumnType("text");
b.Property<BenchmarkRunReport[]>("Reports")
.IsRequired()
.HasColumnType("jsonb");
b.Property<DateTime>("RunDate")
.HasColumnType("timestamptz");
b.HasKey("Id");
b.ToTable("BenchmarkRuns");
});
#pragma warning restore 612, 618
}
}
}

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using System;
using Microsoft.EntityFrameworkCore.Migrations;
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
#nullable disable
namespace Robust.Benchmarks.Migrations
{
public partial class fixpk : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AlterColumn<DateTime>(
name: "RunDate",
table: "BenchmarkRuns",
type: "timestamptz",
nullable: false,
oldClrType: typeof(DateTime),
oldType: "Date");
migrationBuilder.AlterColumn<int>(
name: "Id",
table: "BenchmarkRuns",
type: "integer",
nullable: false,
oldClrType: typeof(decimal),
oldType: "numeric(20,0)")
.Annotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.AlterColumn<DateTime>(
name: "RunDate",
table: "BenchmarkRuns",
type: "Date",
nullable: false,
oldClrType: typeof(DateTime),
oldType: "timestamptz");
migrationBuilder.AlterColumn<decimal>(
name: "Id",
table: "BenchmarkRuns",
type: "numeric(20,0)",
nullable: false,
oldClrType: typeof(int),
oldType: "integer")
.OldAnnotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn);
}
}
}

View File

@@ -0,0 +1,62 @@
// <auto-generated />
using System;
using BenchmarkDotNet.Mathematics;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
using Robust.Benchmarks.Exporters;
#nullable disable
namespace Robust.Benchmarks.Migrations
{
[DbContext(typeof(BenchmarkContext))]
[Migration("20221009235705_db")]
partial class db
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "6.0.4")
.HasAnnotation("Relational:MaxIdentifierLength", 63);
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
modelBuilder.Entity("Robust.Benchmarks.Exporters.BenchmarkRun", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("integer");
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
b.Property<string>("GitHash")
.IsRequired()
.HasColumnType("text");
b.Property<string>("Name")
.IsRequired()
.HasColumnType("text");
b.Property<string>("ParameterMapping")
.IsRequired()
.HasColumnType("text");
b.Property<DateTime>("RunDate")
.HasColumnType("timestamptz");
b.Property<Statistics>("Statistics")
.IsRequired()
.HasColumnType("jsonb");
b.HasKey("Id");
b.ToTable("BenchmarkRuns");
});
#pragma warning restore 612, 618
}
}
}

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@@ -0,0 +1,36 @@
using Microsoft.EntityFrameworkCore.Migrations;
#nullable disable
namespace Robust.Benchmarks.Migrations
{
public partial class db : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.RenameColumn(
name: "Reports",
table: "BenchmarkRuns",
newName: "Statistics");
migrationBuilder.AddColumn<string>(
name: "ParameterMapping",
table: "BenchmarkRuns",
type: "text",
nullable: false,
defaultValue: "");
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "ParameterMapping",
table: "BenchmarkRuns");
migrationBuilder.RenameColumn(
name: "Statistics",
table: "BenchmarkRuns",
newName: "Reports");
}
}
}

View File

@@ -0,0 +1,64 @@
// <auto-generated />
using System;
using BenchmarkDotNet.Mathematics;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
using Robust.Benchmarks.Exporters;
#nullable disable
namespace Robust.Benchmarks.Migrations
{
[DbContext(typeof(BenchmarkContext))]
[Migration("20221010144620_param_work")]
partial class param_work
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "6.0.4")
.HasAnnotation("Relational:MaxIdentifierLength", 63);
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
modelBuilder.Entity("Robust.Benchmarks.Exporters.BenchmarkRun", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("integer");
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
b.Property<string>("GitHash")
.IsRequired()
.HasColumnType("text");
b.Property<string>("Name")
.IsRequired()
.HasColumnType("text");
b.Property<string>("ParameterMapping")
.HasColumnType("text");
b.Property<BenchmarkRunParameter[]>("ParameterMappingJson")
.HasColumnType("jsonb");
b.Property<DateTime>("RunDate")
.HasColumnType("timestamptz");
b.Property<Statistics>("Statistics")
.IsRequired()
.HasColumnType("jsonb");
b.HasKey("Id");
b.ToTable("BenchmarkRuns");
});
#pragma warning restore 612, 618
}
}
}

View File

@@ -0,0 +1,44 @@
using Microsoft.EntityFrameworkCore.Migrations;
using Robust.Benchmarks.Exporters;
#nullable disable
namespace Robust.Benchmarks.Migrations
{
public partial class param_work : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AlterColumn<string>(
name: "ParameterMapping",
table: "BenchmarkRuns",
type: "text",
nullable: true,
oldClrType: typeof(string),
oldType: "text");
migrationBuilder.AddColumn<BenchmarkRunParameter[]>(
name: "ParameterMappingJson",
table: "BenchmarkRuns",
type: "jsonb",
nullable: true);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "ParameterMappingJson",
table: "BenchmarkRuns");
migrationBuilder.AlterColumn<string>(
name: "ParameterMapping",
table: "BenchmarkRuns",
type: "text",
nullable: false,
defaultValue: "",
oldClrType: typeof(string),
oldType: "text",
oldNullable: true);
}
}
}

View File

@@ -0,0 +1,62 @@
// <auto-generated />
using System;
using BenchmarkDotNet.Mathematics;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
using Robust.Benchmarks.Exporters;
#nullable disable
namespace Robust.Benchmarks.Migrations
{
[DbContext(typeof(BenchmarkContext))]
partial class BenchmarkContextModelSnapshot : ModelSnapshot
{
protected override void BuildModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "6.0.4")
.HasAnnotation("Relational:MaxIdentifierLength", 63);
NpgsqlModelBuilderExtensions.UseIdentityByDefaultColumns(modelBuilder);
modelBuilder.Entity("Robust.Benchmarks.Exporters.BenchmarkRun", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("integer");
NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<int>("Id"));
b.Property<string>("GitHash")
.IsRequired()
.HasColumnType("text");
b.Property<string>("Name")
.IsRequired()
.HasColumnType("text");
b.Property<string>("ParameterMapping")
.HasColumnType("text");
b.Property<BenchmarkRunParameter[]>("ParameterMappingJson")
.HasColumnType("jsonb");
b.Property<DateTime>("RunDate")
.HasColumnType("timestamptz");
b.Property<Statistics>("Statistics")
.IsRequired()
.HasColumnType("jsonb");
b.HasKey("Id");
b.ToTable("BenchmarkRuns");
});
#pragma warning restore 612, 618
}
}
}

View File

@@ -0,0 +1,11 @@
using System;
using BenchmarkDotNet.Mathematics;
using Robust.Benchmarks.Exporters;
namespace Robust.Benchmarks.Migrations;
public class BenchmarkRunReport
{
public BenchmarkRunParameter[] Parameters { get; set; } = Array.Empty<BenchmarkRunParameter>();
public Statistics Statistics { get; set; } = default!;
}

View File

@@ -0,0 +1,33 @@
using BenchmarkDotNet.Attributes;
using Robust.Shared.Analyzers;
namespace Robust.Benchmarks.NumericsHelpers
{
[Virtual]
public class AddBenchmark
{
[Params(32, 128)]
public int N { get; set; }
[Params(1,2)]
public int T { get; set; }
private float[] _inputA = default!;
private float[] _inputB = default!;
private float[] _output = default!;
[GlobalSetup]
public void Setup()
{
_inputA = new float[N];
_inputB = new float[N];
_output = new float[N];
}
[Benchmark]
public void Bench()
{
Shared.Maths.NumericsHelpers.Add(_inputA, _inputB, _output);
}
}
}

View File

@@ -1,12 +1,26 @@
using BenchmarkDotNet.Running;
using BenchmarkDotNet.Configs;
using BenchmarkDotNet.Running;
using System;
using Robust.Benchmarks.Configs;
using Robust.Benchmarks.Exporters;
namespace Robust.Benchmarks
{
internal class Program
internal static class Program
{
// --allCategories=ctg1,ctg2
// --anyCategories=ctg1,ctg2
public static void Main(string[] args)
{
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run();
#if DEBUG
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("\nWARNING: YOU ARE RUNNING A DEBUG BUILD, USE A RELEASE BUILD FOR AN ACCURATE BENCHMARK");
Console.WriteLine("THE DEBUG BUILD IS ONLY GOOD FOR FIXING A CRASHING BENCHMARK\n");
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args, new DebugInProcessConfig());
#else
var config = Environment.GetEnvironmentVariable("ROBUST_BENCHMARKS_ENABLE_SQL") != null ? DefaultSQLConfig.Instance : null;
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args, config);
#endif
}
}
}

View File

@@ -6,13 +6,20 @@
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<OutputPath>../bin/Benchmarks</OutputPath>
<OutputType>Exe</OutputType>
<NoWarn>RA0003</NoWarn>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Robust.Server\Robust.Server.csproj" />
<ProjectReference Include="..\Robust.Shared\Robust.Shared.csproj" />
<ProjectReference Include="..\Robust.UnitTesting\Robust.UnitTesting.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="6.0.0">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Npgsql.EntityFrameworkCore.PostgreSQL" Version="6.0.4" />
</ItemGroup>
<Import Project="..\MSBuild\Robust.Engine.targets" />
</Project>

View File

@@ -0,0 +1,40 @@
using System.Globalization;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Validation;
using Robust.Shared.Serialization.Markdown.Value;
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
namespace Robust.Benchmarks.Serialization
{
public sealed class BenchmarkIntSerializer : ITypeSerializer<int, ValueDataNode>
{
public ValidationNode Validate(ISerializationManager serializationManager, ValueDataNode node,
IDependencyCollection dependencies, ISerializationContext? context = null)
{
return int.TryParse(node.Value, out _)
? new ValidatedValueNode(node)
: new ErrorNode(node, $"Failed parsing int value: {node.Value}");
}
public int Read(ISerializationManager serializationManager, ValueDataNode node,
IDependencyCollection dependencies, bool skipHook, ISerializationContext? context = null, int _ = default)
{
return int.Parse(node.Value, CultureInfo.InvariantCulture);
}
public DataNode Write(ISerializationManager serializationManager, int value, IDependencyCollection dependencies,
bool alwaysWrite = false,
ISerializationContext? context = null)
{
return new ValueDataNode(value.ToString(CultureInfo.InvariantCulture));
}
public int Copy(ISerializationManager serializationManager, int source, int target, bool skipHook,
ISerializationContext? context = null)
{
return source;
}
}
}

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