mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Susser Todd: Robust.Client/Robust.Server: Error Pass 1
This commit is contained in:
@@ -15,7 +15,7 @@ namespace Robust.Client.GameObjects
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[Dependency] private readonly IRobustSerializer _serializer = default!;
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[Dependency] private readonly IDynamicTypeFactoryInternal _dynFactory = default!;
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private readonly HashSet<IEntity> _updateQueue = new();
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private readonly HashSet<EntityUid> _updateQueue = new();
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public readonly Dictionary<EntityUid, IContainer> ExpectedEntities = new();
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@@ -89,12 +89,12 @@ namespace Robust.Client.GameObjects
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container.OccludesLight = occludesLight;
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// Remove gone entities.
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List<IEntity>? toRemove = null;
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List<EntityUid>? toRemove = null;
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foreach (var entity in container.ContainedEntities)
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{
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if (!entityUids.Contains(entity))
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{
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toRemove ??= new List<IEntity>();
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toRemove ??= new List<EntityUid>();
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toRemove.Add(entity);
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}
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}
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@@ -119,8 +119,6 @@ namespace Robust.Client.GameObjects
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/// <summary>
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/// Entity that the effect is attached to
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/// </summary>
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public IEntity? AttachedEntity { get; set; }
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public EntityUid? AttachedEntityUid { get; }
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/// <summary>
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@@ -99,7 +99,7 @@ namespace Robust.Client.Placement
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/// Colour of this gets swapped around in PlacementMode.
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/// This entity needs to stay in nullspace.
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/// </summary>
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public IEntity? CurrentPlacementOverlayEntity { get; set; }
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public EntityUid? CurrentPlacementOverlayEntity { get; set; }
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/// <summary>
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/// A BAD way to explicitly control the icons used!!!
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@@ -62,8 +62,8 @@ internal partial class PVSSystem : EntitySystem
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/// </summary>
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private readonly Dictionary<ICommonSession, Dictionary<EntityUid, PVSEntityVisiblity>> _playerVisibleSets = new();
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private PVSCollection<EntityUid, IEntity> _entityPvsCollection = default!;
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public PVSCollection<EntityUid, IEntity> EntityPVSCollection => _entityPvsCollection;
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private PVSCollection<EntityUid, EntityUid> _entityPvsCollection = default!;
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public PVSCollection<EntityUid, EntityUid> EntityPVSCollection => _entityPvsCollection;
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private readonly Dictionary<Type, IPVSCollection> _pvsCollections = new();
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private readonly ObjectPool<Dictionary<EntityUid, PVSEntityVisiblity>> _visSetPool =
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@@ -78,7 +78,7 @@ internal partial class PVSSystem : EntitySystem
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{
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base.Initialize();
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_entityPvsCollection = RegisterPVSCollection<EntityUid, IEntity>(EntityManager.GetEntity);
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_entityPvsCollection = RegisterPVSCollection<EntityUid, EntityUid>(EntityManager.GetEntity);
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_mapManager.MapCreated += OnMapCreated;
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_mapManager.MapDestroyed += OnMapDestroyed;
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_mapManager.OnGridCreated += OnGridCreated;
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@@ -973,30 +973,6 @@ namespace Robust.Server.Maps
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}
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}
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DeserializationResult ITypeReader<EntityUid, ValueDataNode>.Read(ISerializationManager serializationManager,
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ValueDataNode node,
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IDependencyCollection dependencies,
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bool skipHook,
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ISerializationContext? context)
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{
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if (node.Value == "null")
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{
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return new DeserializedValue<EntityUid>(EntityUid.Invalid);
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}
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var val = int.Parse(node.Value);
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if (val >= Entities.Count)
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{
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Logger.ErrorS("map", "Error in map file: found local entity UID '{0}' which does not exist.", val);
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}
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else
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{
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return new DeserializedValue<EntityUid>(UidEntityMap[val]);
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}
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return new DeserializedValue<EntityUid>(EntityUid.Invalid);
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}
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DeserializationResult ITypeReader<EntityUid, ValueDataNode>.Read(ISerializationManager serializationManager,
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ValueDataNode node,
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IDependencyCollection dependencies,
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@@ -21,47 +21,47 @@ namespace Robust.Server.Placement
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/// <summary>
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/// Places mob in entity placement mode with given settings.
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/// </summary>
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void SendPlacementBegin(IEntity mob, int range, string objectType, string alignOption);
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void SendPlacementBegin(EntityUid mob, int range, string objectType, string alignOption);
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/// <summary>
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/// Places mob in tile placement mode with given settings.
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/// </summary>
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void SendPlacementBeginTile(IEntity mob, int range, string tileType, string alignOption);
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void SendPlacementBeginTile(EntityUid mob, int range, string tileType, string alignOption);
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/// <summary>
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/// Cancels object placement mode for given mob.
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/// </summary>
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void SendPlacementCancel(IEntity mob);
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void SendPlacementCancel(EntityUid mob);
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/// <summary>
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/// Gives Mob permission to place entity and places it in object placement mode.
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/// </summary>
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void StartBuilding(IEntity mob, int range, string objectType, string alignOption);
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void StartBuilding(EntityUid mob, int range, string objectType, string alignOption);
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/// <summary>
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/// Gives Mob permission to place tile and places it in object placement mode.
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/// </summary>
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void StartBuildingTile(IEntity mob, int range, string tileType, string alignOption);
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void StartBuildingTile(EntityUid mob, int range, string tileType, string alignOption);
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/// <summary>
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/// Revokes open placement Permission and cancels object placement mode.
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/// </summary>
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void CancelBuilding(IEntity mob);
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void CancelBuilding(EntityUid mob);
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/// <summary>
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/// Gives a mob a permission to place a given Entity.
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/// </summary>
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void AssignBuildPermission(IEntity mob, int range, string objectType, string alignOption);
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void AssignBuildPermission(EntityUid mob, int range, string objectType, string alignOption);
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/// <summary>
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/// Gives a mob a permission to place a given Tile.
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/// </summary>
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void AssignBuildPermissionTile(IEntity mob, int range, string tileType, string alignOption);
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void AssignBuildPermissionTile(EntityUid mob, int range, string tileType, string alignOption);
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/// <summary>
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/// Removes all building Permissions for given mob.
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/// </summary>
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void RevokeAllBuildPermissions(IEntity mob);
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void RevokeAllBuildPermissions(EntityUid mob);
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Func<MsgPlacement, bool>? AllowPlacementFunc { get; set; }
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}
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@@ -209,7 +209,7 @@ namespace Robust.Server.Placement
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{
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EntityCoordinates start = msg.EntityCoordinates;
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Vector2 rectSize = msg.RectSize;
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foreach (IEntity entity in IoCManager.Resolve<IEntityLookup>().GetEntitiesIntersecting(start.GetMapId(_entityManager),
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foreach (EntityUid entity in IoCManager.Resolve<EntityUidLookup>().GetEntitiesIntersecting(start.GetMapId(_entityManager),
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new Box2(start.Position, start.Position + rectSize)))
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{
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if ((!IoCManager.Resolve<IEntityManager>().EntityExists(entity) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity).EntityLifeStage) >= EntityLifeStage.Deleted || IoCManager.Resolve<IEntityManager>().HasComponent<IMapGridComponent>(entity) || IoCManager.Resolve<IEntityManager>().HasComponent<ActorComponent>(entity))
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@@ -221,7 +221,7 @@ namespace Robust.Server.Placement
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/// <summary>
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/// Places mob in entity placement mode with given settings.
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/// </summary>
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public void SendPlacementBegin(IEntity mob, int range, string objectType, string alignOption)
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public void SendPlacementBegin(EntityUid mob, int range, string objectType, string alignOption)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ActorComponent?>(mob, out var actor))
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return;
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@@ -242,7 +242,7 @@ namespace Robust.Server.Placement
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/// <summary>
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/// Places mob in tile placement mode with given settings.
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/// </summary>
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public void SendPlacementBeginTile(IEntity mob, int range, string tileType, string alignOption)
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public void SendPlacementBeginTile(EntityUid mob, int range, string tileType, string alignOption)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ActorComponent?>(mob, out var actor))
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return;
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@@ -263,7 +263,7 @@ namespace Robust.Server.Placement
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/// <summary>
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/// Cancels object placement mode for given mob.
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/// </summary>
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public void SendPlacementCancel(IEntity mob)
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public void SendPlacementCancel(EntityUid mob)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ActorComponent?>(mob, out var actor))
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return;
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@@ -280,7 +280,7 @@ namespace Robust.Server.Placement
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/// <summary>
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/// Gives Mob permission to place entity and places it in object placement mode.
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/// </summary>
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public void StartBuilding(IEntity mob, int range, string objectType, string alignOption)
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public void StartBuilding(EntityUid mob, int range, string objectType, string alignOption)
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{
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AssignBuildPermission(mob, range, objectType, alignOption);
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SendPlacementBegin(mob, range, objectType, alignOption);
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@@ -289,7 +289,7 @@ namespace Robust.Server.Placement
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/// <summary>
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/// Gives Mob permission to place tile and places it in object placement mode.
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/// </summary>
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public void StartBuildingTile(IEntity mob, int range, string tileType, string alignOption)
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public void StartBuildingTile(EntityUid mob, int range, string tileType, string alignOption)
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{
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AssignBuildPermission(mob, range, tileType, alignOption);
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SendPlacementBeginTile(mob, range, tileType, alignOption);
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@@ -298,7 +298,7 @@ namespace Robust.Server.Placement
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/// <summary>
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/// Revokes open placement Permission and cancels object placement mode.
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/// </summary>
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public void CancelBuilding(IEntity mob)
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public void CancelBuilding(EntityUid mob)
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{
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RevokeAllBuildPermissions(mob);
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SendPlacementCancel(mob);
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@@ -307,7 +307,7 @@ namespace Robust.Server.Placement
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/// <summary>
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/// Gives a mob a permission to place a given Entity.
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/// </summary>
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public void AssignBuildPermission(IEntity mob, int range, string objectType, string alignOption)
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public void AssignBuildPermission(EntityUid mob, int range, string objectType, string alignOption)
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{
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var newPermission = new PlacementInformation
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{
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@@ -336,7 +336,7 @@ namespace Robust.Server.Placement
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/// <summary>
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/// Gives a mob a permission to place a given Tile.
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/// </summary>
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public void AssignBuildPermissionTile(IEntity mob, int range, string tileType, string alignOption)
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public void AssignBuildPermissionTile(EntityUid mob, int range, string tileType, string alignOption)
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{
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var newPermission = new PlacementInformation
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{
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@@ -365,7 +365,7 @@ namespace Robust.Server.Placement
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/// <summary>
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/// Removes all building Permissions for given mob.
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/// </summary>
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public void RevokeAllBuildPermissions(IEntity mob)
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public void RevokeAllBuildPermissions(EntityUid mob)
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{
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var mobPermissions = BuildPermissions
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.Where(permission => permission.MobUid == mob)
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@@ -23,7 +23,7 @@ namespace Robust.Server.Player
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/// Do not call this directly for most content code.
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/// </summary>
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/// <param name="entity">The entity to attach to.</param>
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void AttachToEntity(IEntity? entity);
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void AttachToEntity(EntityUid? entity);
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/// <summary>
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/// Attaches this player to an entity.
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@@ -54,7 +54,7 @@ namespace Robust.Server.Player
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/// Do NOT use this unless you know what you're doing, you probably want <see cref="AttachToEntity"/>
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/// and <see cref="DetachFromEntity"/> instead.
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/// </summary>
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internal void SetAttachedEntity(IEntity? entity);
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internal void SetAttachedEntity(EntityUid? entity);
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/// <summary>
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/// Internal method to add an entity Uid to <see cref="ViewSubscriptions"/>.
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@@ -42,9 +42,8 @@ namespace Robust.Server.Player
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[ViewVariables] public INetChannel ConnectedClient { get; }
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[ViewVariables] public IEntity? AttachedEntity { get; set; }
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[ViewVariables] public EntityUid? AttachedEntityUid => AttachedEntity;
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/// <inheritdoc />
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[ViewVariables] public EntityUid? AttachedEntityUid { get; set; }
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private SessionStatus _status = SessionStatus.Connecting;
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@@ -113,7 +112,7 @@ namespace Robust.Server.Player
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public event EventHandler<SessionStatusEventArgs>? PlayerStatusChanged;
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/// <inheritdoc />
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public void AttachToEntity(IEntity? entity)
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public void AttachToEntity(EntityUid? entity)
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{
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DetachFromEntity();
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@@ -154,7 +153,7 @@ namespace Robust.Server.Player
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if (!EntitySystem.Get<ActorSystem>().Detach(AttachedEntityUid.Value))
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{
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Logger.Warning($"Couldn't detach player \"{this}\" from entity \"{AttachedEntity}\"! Is it missing an ActorComponent?");
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Logger.Warning($"Couldn't detach player \"{this}\" from entity \"{AttachedEntityUid}\"! Is it missing an ActorComponent?");
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}
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}
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@@ -178,9 +177,9 @@ namespace Robust.Server.Player
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private void SetAttachedEntityName()
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{
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if (Name != null && AttachedEntity != null)
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if (Name != null && AttachedEntityUid != null)
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{
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IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(AttachedEntity).EntityName = Name;
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IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(AttachedEntityUid!.Value).EntityName = Name;
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}
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}
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@@ -199,7 +198,7 @@ namespace Robust.Server.Player
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public LoginType AuthType => ConnectedClient.AuthType;
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/// <inheritdoc />
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void IPlayerSession.SetAttachedEntity(IEntity? entity)
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void IPlayerSession.SetAttachedEntity(EntityUid? entity)
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{
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// TODO: Use EntityUid for this.
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AttachedEntity = entity;
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@@ -10,11 +10,11 @@ namespace Robust.Server.ViewVariables.Traits
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{
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internal sealed class ViewVariablesTraitEntity : ViewVariablesTrait
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{
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private readonly IEntity _entity;
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private readonly EntityUid _entity;
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public ViewVariablesTraitEntity(IViewVariablesSession session) : base(session)
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{
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_entity = (IEntity) Session.Object;
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_entity = (EntityUid) Session.Object;
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}
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public override ViewVariablesBlob? DataRequest(ViewVariablesRequest viewVariablesRequest)
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