mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Remove redundant read-only VV from datafields (#3494)
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@@ -1,8 +1,6 @@
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using System.Collections.Generic;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Robust.Client.GameObjects;
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@@ -13,7 +11,6 @@ namespace Robust.Client.GameObjects;
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[ComponentReference(typeof(AppearanceComponent)), Access(typeof(AppearanceSystem))]
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public sealed class ClientAppearanceComponent : AppearanceComponent
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{
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[ViewVariables]
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[DataField("visuals")]
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internal List<AppearanceVisualizer> Visualizers = new();
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@@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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@@ -9,6 +8,7 @@ using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
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namespace Robust.Server.GameObjects
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{
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@@ -16,7 +16,6 @@ namespace Robust.Server.GameObjects
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[Obsolete("Use client-side systems, or appearance data & visualizers instead")]
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public sealed class SpriteComponent : SharedSpriteComponent, ISerializationHooks
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{
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[ViewVariables]
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[DataField("layers", priority: 2, readOnly: true)]
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private List<PrototypeLayerData> Layers = new();
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@@ -2,7 +2,6 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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@@ -11,7 +10,6 @@ using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Robust.Shared.Containers
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{
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@@ -27,7 +25,6 @@ namespace Robust.Shared.Containers
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly INetManager _netMan = default!;
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[ViewVariables]
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[DataField("containers")]
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public Dictionary<string, IContainer> Containers = new();
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@@ -6,7 +6,6 @@ using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Robust.Shared.Containers
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{
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@@ -28,7 +27,6 @@ namespace Robust.Shared.Containers
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}
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}
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[ViewVariables]
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[DataField("ent")]
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public EntityUid? ContainedEntity
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{
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@@ -14,7 +14,6 @@ namespace Robust.Shared.GameObjects.Components.Localization
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[NetworkedComponent()]
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public sealed class GrammarComponent : Component
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{
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[ViewVariables]
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[DataField("attributes")]
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public Dictionary<string, string> Attributes { get; } = new();
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@@ -29,7 +29,6 @@ using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using Vector2 = Robust.Shared.Maths.Vector2;
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namespace Robust.Shared.Physics.Collision.Shapes
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{
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@@ -44,7 +43,6 @@ namespace Robust.Shared.Physics.Collision.Shapes
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/// This is public so engine code can manipulate it directly.
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/// NOTE! If you wish to manipulate this then you need to update the normals and centroid yourself!
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/// </summary>
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[ViewVariables]
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[DataField("vertices")]
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public Vector2[] Vertices = Array.Empty<Vector2>();
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@@ -72,7 +72,6 @@ namespace Robust.Shared.Physics.Dynamics
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[NonSerialized]
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public int ProxyCount = 0;
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[ViewVariables]
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[DataField("shape")]
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public IPhysShape Shape { get; private set; } = new PhysShapeAabb();
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@@ -81,7 +81,6 @@ namespace Robust.Shared.Physics.Dynamics.Joints
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/// <summary>
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/// Network identifier of this joint.
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/// </summary>
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[ViewVariables]
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[DataField("id")]
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public string ID { get; set; } = string.Empty;
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@@ -1,19 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Markdown.Mapping;
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using Robust.Shared.Serialization.Markdown.Sequence;
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using Robust.Shared.Serialization.Markdown.Value;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
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using Robust.Shared.ViewVariables;
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@@ -50,15 +44,12 @@ namespace Robust.Shared.Prototypes
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/// You probably want <see cref="Name"/> instead.
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/// </summary>
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/// <seealso cref="Name"/>
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[ViewVariables]
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[DataField("name")]
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public string? SetName { get; private set; }
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[ViewVariables]
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[DataField("description")]
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public string? SetDesc { get; private set; }
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[ViewVariables]
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[DataField("suffix")]
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public string? SetSuffix { get; private set; }
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@@ -87,7 +78,6 @@ namespace Robust.Shared.Prototypes
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/// <summary>
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/// Fluent messageId used to lookup the entity's name and localization attributes.
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/// </summary>
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[ViewVariables]
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[DataField("localizationId")]
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public string? CustomLocalizationID { get; private set; }
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@@ -129,7 +119,6 @@ namespace Robust.Shared.Prototypes
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/// <summary>
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/// True if this entity will be saved by the map loader.
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/// </summary>
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[ViewVariables]
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[DataField("save")]
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public bool MapSavable { get; set; } = true;
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@@ -1,19 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Markdown.Mapping;
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using Robust.Shared.Serialization.Markdown.Sequence;
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using Robust.Shared.Serialization.Markdown.Value;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Robust.Shared.Prototypes;
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@@ -28,7 +13,6 @@ public sealed class TileAliasPrototype : IPrototype
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/// <summary>
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/// The target tile ID to alias to.
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/// </summary>
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[ViewVariables]
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[DataField("target")]
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public string Target { get; private set; } = default!;
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