Tile aliases (#2840)

This commit is contained in:
20kdc
2022-05-28 13:59:58 +01:00
committed by GitHub
parent 6a86fcdeeb
commit 72d4d50788
3 changed files with 101 additions and 1 deletions

View File

@@ -9,6 +9,7 @@ namespace Robust.Shared.Map
{
/// <summary>
/// Indexer to retrieve a tile definition by name.
/// Note: In the presence of tile aliases, this[A].ID does not necessarily equal A.
/// </summary>
/// <param name="name">The name of the tile definition.</param>
/// <returns>The named tile definition.</returns>
@@ -33,5 +34,15 @@ namespace Robust.Shared.Map
/// </summary>
/// <param name="tileDef">THe definition to register.</param>
void Register(ITileDefinition tileDef);
/// <summary>
/// Register a tile alias with this manager.
/// The tile need not exist yet - the alias's creation will be deferred until it exists.
/// Tile aliases do not have IDs of their own and do not show up in enumeration.
/// Their main utility is for easier map migration.
/// </summary>
/// <param name="src">The source tile (i.e. name of the alias).</param>
/// <param name="dst">The destination tile (i.e. the actual concrete tile).</param>
void AssignAlias(string src, string dst);
}
}

View File

@@ -1,13 +1,17 @@
using System;
using System.Collections.Generic;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Robust.Shared.Map
{
[Virtual]
internal class TileDefinitionManager : ITileDefinitionManager
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
protected readonly List<ITileDefinition> TileDefs;
private readonly Dictionary<string, ITileDefinition> _tileNames;
private readonly Dictionary<string, List<string>> _awaitingAliases;
private readonly Dictionary<ITileDefinition, ushort> _tileIds;
/// <summary>
@@ -18,10 +22,15 @@ namespace Robust.Shared.Map
TileDefs = new List<ITileDefinition>();
_tileNames = new Dictionary<string, ITileDefinition>();
_tileIds = new Dictionary<ITileDefinition, ushort>();
_awaitingAliases = new();
}
public virtual void Initialize()
{
foreach (var prototype in _prototypeManager.EnumeratePrototypes<TileAliasPrototype>())
{
AssignAlias(prototype.ID, prototype.Target);
}
}
public virtual void Register(ITileDefinition tileDef)
@@ -29,7 +38,7 @@ namespace Robust.Shared.Map
var name = tileDef.ID;
if (_tileNames.ContainsKey(name))
{
throw new ArgumentException("Another tile definition with the same name has already been registered.", nameof(tileDef));
throw new ArgumentException("Another tile definition or alias with the same name has already been registered.", nameof(tileDef));
}
var id = checked((ushort) TileDefs.Count);
@@ -37,6 +46,45 @@ namespace Robust.Shared.Map
TileDefs.Add(tileDef);
_tileNames[name] = tileDef;
_tileIds[tileDef] = id;
AliasingHandleDeferred(name);
}
private void AliasingHandleDeferred(string name)
{
// Aliases may have been held back due to tiles not being registered yet, handle this.
if (_awaitingAliases.ContainsKey(name))
{
var list = _awaitingAliases[name];
_awaitingAliases.Remove(name);
foreach (var alias in list)
{
AssignAlias(alias, name);
}
}
}
public virtual void AssignAlias(string src, string dst)
{
if (_tileNames.ContainsKey(src))
{
throw new ArgumentException("Another tile definition or alias with the same name has already been registered.", nameof(src));
}
if (_tileNames.ContainsKey(dst))
{
// Simple enough, source to destination.
_tileNames[src] = _tileNames[dst];
AliasingHandleDeferred(src);
}
else
{
// Less simple - stash this alias for later so it appears when the target does.
if (!_awaitingAliases.ContainsKey(dst))
_awaitingAliases[dst] = new();
_awaitingAliases[dst].Add(src);
}
}
public ITileDefinition this[string name] => _tileNames[name];

View File

@@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Sequence;
using Robust.Shared.Serialization.Markdown.Value;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.Prototypes;
/// <summary>
/// Prototype that represents an alias from one tile ID to another.
/// Tile alias prototypes, unlike tile prototypes, are implemented here, as they're really just fed to TileDefinitionManager.
/// </summary>
[Prototype("tileAlias", -1)]
public sealed class TileAliasPrototype : IPrototype
{
/// <summary>
/// The target tile ID to alias to.
/// </summary>
[ViewVariables]
[DataField("target")]
public string Target { get; private set; } = default!;
/// <summary>
/// The source tile ID (and the ID of this tile alias).
/// </summary>
[ViewVariables]
[IdDataFieldAttribute]
public string ID { get; private set; } = default!;
}