mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
Some compiler warning fixes.
This commit is contained in:
@@ -55,10 +55,10 @@ internal partial class GameController
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{
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_loaderArgs!.RedialApi!.Redial(new Uri(address), text ?? "");
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}
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catch (Exception ex)
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catch (Exception)
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{
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Interlocked.Decrement(ref _hasRedialled);
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throw ex;
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throw;
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}
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Shutdown("Redial");
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@@ -37,7 +37,7 @@ namespace Robust.Client.GameObjects
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return base.CreateEntity(prototypeName, uid);
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}
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void IClientEntityManagerInternal.InitializeEntity(EntityUid entity, MetaDataComponent? meta = null)
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void IClientEntityManagerInternal.InitializeEntity(EntityUid entity, MetaDataComponent? meta)
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{
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base.InitializeEntity(entity, meta);
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}
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@@ -26,7 +26,6 @@ namespace Robust.Client.UserInterface
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// On Linux, if the kdialog command is found, it will be used instead.
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// TODO: Should we maybe try to avoid running kdialog if the DE isn't KDE?
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[Dependency] private readonly IClydeInternal _clyde = default!;
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[Dependency] private readonly ITaskManager _taskManager = default!;
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private bool _kDialogAvailable;
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private bool _checkedKDialogAvailable;
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@@ -52,7 +52,7 @@ namespace Robust.Server.GameObjects
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LoadEntity(entity, context);
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}
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void IServerEntityManagerInternal.FinishEntityInitialization(EntityUid entity, MetaDataComponent? meta = null)
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void IServerEntityManagerInternal.FinishEntityInitialization(EntityUid entity, MetaDataComponent? meta)
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{
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InitializeEntity(entity, meta);
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}
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@@ -79,7 +79,9 @@ namespace Robust.Server.GameObjects
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// Make sure to ONLY get components that are defined in the prototype.
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// Others could be instantiated directly by AddComponent (e.g. ContainerManager).
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// And those aren't guaranteed to exist on the client, so don't clear them.
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if (prototype.Components.ContainsKey(component.Name)) ((Component) component).ClearTicks();
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var compName = ComponentFactory.GetComponentName(component.GetType());
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if (prototype.Components.ContainsKey(compName))
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component.ClearTicks();
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}
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}
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@@ -501,7 +501,8 @@ internal sealed partial class PVSSystem : EntitySystem
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MapChunkLocation mapChunkLocation => _entityPvsCollection.TryGetChunk(mapChunkLocation.MapId,
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mapChunkLocation.ChunkIndices, out var mapChunk)
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? mapChunk
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: null
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: null,
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_ => null
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};
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if (chunk == null)
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{
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@@ -165,7 +165,9 @@ namespace Robust.Shared.GameObjects
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static string CalculateComponentName(Type type)
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{
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// Backward compatible fallback
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#pragma warning disable CS0618
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if (type.GetProperty(nameof(Component.Name))!.DeclaringType != typeof(Component))
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#pragma warning restore CS0618
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{
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var instance = (IComponent) Activator.CreateInstance(type)!;
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return instance.Name;
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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@@ -10,7 +11,7 @@ namespace Robust.Shared.Map
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/// <summary>
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/// This manages all of the grids in the world.
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/// </summary>
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public interface IMapManager : IPauseManager
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public interface IMapManager
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{
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/// <summary>
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/// A faster version of <see cref="GetAllGrids"/>
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@@ -183,5 +184,30 @@ namespace Robust.Shared.Map
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IMapGridComponent GetGridComp(EntityUid euid);
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bool TryGetGrid(EntityUid euid, [NotNullWhen(true)] out IMapGrid? grid);
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bool GridExists(EntityUid euid);
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//
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// Pausing functions
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//
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void SetMapPaused(MapId mapId, bool paused);
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void DoMapInitialize(MapId mapId);
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void AddUninitializedMap(MapId mapId);
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[Pure]
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bool IsMapPaused(MapId mapId);
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[Pure]
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bool IsGridPaused(IMapGrid grid);
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[Pure]
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bool IsGridPaused(GridId gridId);
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[Pure]
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bool IsGridPaused(EntityUid gridId);
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[Pure]
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bool IsMapInitialized(MapId mapId);
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}
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}
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Linq.Expressions;
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using System.Reflection;
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using System.Reflection.Emit;
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@@ -52,7 +52,8 @@ namespace Robust.Shared.Serialization.Manager.Definition
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{
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ValueDataNode => FieldInterfaceInfos[i].Reader.Value,
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SequenceDataNode => FieldInterfaceInfos[i].Reader.Sequence,
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MappingDataNode => FieldInterfaceInfos[i].Reader.Mapping
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MappingDataNode => FieldInterfaceInfos[i].Reader.Mapping,
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_ => throw new InvalidOperationException()
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})
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{
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result = serializationManager.ReadWithTypeSerializer(type,
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@@ -34,7 +34,6 @@ namespace Robust.Shared
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IoCManager.Register<ILocalizationManager, LocalizationManager>();
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IoCManager.Register<ILocalizationManagerInternal, LocalizationManager>();
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IoCManager.Register<ILogManager, LogManager>();
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IoCManager.Register<IPauseManager, NetworkedMapManager>();
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IoCManager.Register<IModLoader, ModLoader>();
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IoCManager.Register<IModLoaderInternal, ModLoader>();
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IoCManager.Register<INetManager, NetManager>();
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@@ -1,38 +0,0 @@
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using System;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Robust.Shared.Timing
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{
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[Obsolete("Use the same functions on IMapManager.")]
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public interface IPauseManager
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{
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void SetMapPaused(MapId mapId, bool paused);
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void DoMapInitialize(MapId mapId);
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[Obsolete("This function does nothing, per-grid pausing isn't a thing anymore.")]
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void DoGridMapInitialize(GridId gridId);
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[Obsolete("This function does nothing, per-grid pausing isn't a thing anymore.")]
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void DoGridMapInitialize(IMapGrid grid);
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void AddUninitializedMap(MapId mapId);
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[Pure]
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bool IsMapPaused(MapId mapId);
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[Pure]
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bool IsGridPaused(IMapGrid grid);
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[Pure]
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bool IsGridPaused(GridId gridId);
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[Pure]
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bool IsGridPaused(EntityUid gridId);
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[Pure]
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bool IsMapInitialized(MapId mapId);
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}
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}
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using Robust.Server.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -36,10 +37,11 @@ namespace Robust.UnitTesting.Server.GameObjects.Components
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public void TestCreation()
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{
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var sim = SimulationFactory();
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var containerSys = sim.Resolve<IEntitySystemManager>().GetEntitySystem<ContainerSystem>();
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var entity = sim.SpawnEntity("dummy", new EntityCoordinates(new EntityUid(1), (0, 0)));
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var container = entity.CreateContainer<Container>("dummy");
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var container = containerSys.MakeContainer<Container>(entity, "dummy");
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Assert.That(container.ID, Is.EqualTo("dummy"));
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Assert.That(container.Owner, Is.EqualTo(entity));
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@@ -47,10 +49,10 @@ namespace Robust.UnitTesting.Server.GameObjects.Components
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var manager = IoCManager.Resolve<IEntityManager>().GetComponent<IContainerManager>(entity);
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Assert.That(container.Manager, Is.EqualTo(manager));
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Assert.That(() => entity.CreateContainer<Container>("dummy"), Throws.ArgumentException);
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Assert.That(() => containerSys.MakeContainer<Container>(entity, "dummy"), Throws.ArgumentException);
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Assert.That(manager.HasContainer("dummy2"), Is.False);
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var container2 = entity.CreateContainer<Container>("dummy2");
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var container2 = containerSys.MakeContainer<Container>(entity, "dummy2");
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Assert.That(container2.Manager, Is.EqualTo(manager));
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Assert.That(container2.Owner, Is.EqualTo(entity));
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@@ -75,16 +77,17 @@ namespace Robust.UnitTesting.Server.GameObjects.Components
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public void TestInsertion()
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{
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var sim = SimulationFactory();
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var containerSys = sim.Resolve<IEntitySystemManager>().GetEntitySystem<ContainerSystem>();
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var owner = sim.SpawnEntity("dummy", new EntityCoordinates(new EntityUid(1), (0, 0)));
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var inserted = sim.SpawnEntity("dummy", new EntityCoordinates(new EntityUid(1), (0, 0)));
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(inserted);
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var container = owner.CreateContainer<Container>("dummy");
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var container = containerSys.MakeContainer<Container>(owner, "dummy");
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Assert.That(container.Insert(inserted), Is.True);
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Assert.That(transform.Parent!.Owner, Is.EqualTo(owner));
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var container2 = inserted.CreateContainer<Container>("dummy");
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var container2 = containerSys.MakeContainer<Container>(inserted, "dummy");
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Assert.That(container2.Insert(owner), Is.False);
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var success = container.Remove(inserted);
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@@ -103,17 +106,18 @@ namespace Robust.UnitTesting.Server.GameObjects.Components
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public void TestNestedRemoval()
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{
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var sim = SimulationFactory();
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var containerSys = sim.Resolve<IEntitySystemManager>().GetEntitySystem<ContainerSystem>();
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var owner = sim.SpawnEntity("dummy", new EntityCoordinates(new EntityUid(1), (0, 0)));
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var inserted = sim.SpawnEntity("dummy", new EntityCoordinates(new EntityUid(1), (0, 0)));
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(inserted);
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var entity = sim.SpawnEntity("dummy", new EntityCoordinates(new EntityUid(1), (0, 0)));
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var container = owner.CreateContainer<Container>("dummy");
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var container = containerSys.MakeContainer<Container>(owner, "dummy");
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Assert.That(container.Insert(inserted), Is.True);
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Assert.That(transform.Parent!.Owner, Is.EqualTo(owner));
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var container2 = inserted.CreateContainer<Container>("dummy");
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var container2 = containerSys.MakeContainer<Container>(inserted, "dummy");
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Assert.That(container2.Insert(entity), Is.True);
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Assert.That(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).Parent!.Owner, Is.EqualTo(inserted));
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@@ -129,6 +133,7 @@ namespace Robust.UnitTesting.Server.GameObjects.Components
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public void TestNestedRemovalWithDenial()
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{
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var sim = SimulationFactory();
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var containerSys = sim.Resolve<IEntitySystemManager>().GetEntitySystem<ContainerSystem>();
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var coordinates = new EntityCoordinates(new EntityUid(1), (0, 0));
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var entityOne = sim.SpawnEntity("dummy", coordinates);
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@@ -136,9 +141,9 @@ namespace Robust.UnitTesting.Server.GameObjects.Components
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var entityThree = sim.SpawnEntity("dummy", coordinates);
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var entityItem = sim.SpawnEntity("dummy", coordinates);
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var container = entityOne.CreateContainer<Container>("dummy");
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var container2 = entityTwo.CreateContainer<ContainerOnlyContainer>("dummy");
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var container3 = entityThree.CreateContainer<Container>("dummy");
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var container = containerSys.MakeContainer<Container>(entityOne, "dummy");
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var container2 = containerSys.MakeContainer<ContainerOnlyContainer>(entityTwo, "dummy");
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var container3 = containerSys.MakeContainer<Container>(entityThree, "dummy");
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var entMan = IoCManager.Resolve<IEntityManager>();
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@@ -163,9 +168,10 @@ namespace Robust.UnitTesting.Server.GameObjects.Components
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public void BaseContainer_SelfInsert_False()
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{
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var sim = SimulationFactory();
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var containerSys = sim.Resolve<IEntitySystemManager>().GetEntitySystem<ContainerSystem>();
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var entity = sim.SpawnEntity("dummy", new EntityCoordinates(new EntityUid(1), (0, 0)));
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var container = entity.CreateContainer<Container>("dummy");
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var container = containerSys.MakeContainer<Container>(entity, "dummy");
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Assert.That(container.Insert(entity), Is.False);
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Assert.That(container.CanInsert(entity), Is.False);
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@@ -175,10 +181,11 @@ namespace Robust.UnitTesting.Server.GameObjects.Components
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public void BaseContainer_InsertMap_False()
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{
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var sim = SimulationFactory();
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var containerSys = sim.Resolve<IEntitySystemManager>().GetEntitySystem<ContainerSystem>();
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var mapEnt = new EntityUid(1);
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var entity = sim.SpawnEntity("dummy", new EntityCoordinates(new EntityUid(1), (0, 0)));
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var container = entity.CreateContainer<Container>("dummy");
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var container = containerSys.MakeContainer<Container>(entity, "dummy");
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Assert.That(container.Insert(mapEnt), Is.False);
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Assert.That(container.CanInsert(mapEnt), Is.False);
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@@ -188,10 +195,11 @@ namespace Robust.UnitTesting.Server.GameObjects.Components
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public void BaseContainer_InsertGrid_False()
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{
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var sim = SimulationFactory();
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var containerSys = sim.Resolve<IEntitySystemManager>().GetEntitySystem<ContainerSystem>();
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var grid = sim.Resolve<IMapManager>().CreateGrid(new MapId(1)).GridEntityId;
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var entity = sim.SpawnEntity("dummy", new EntityCoordinates(new EntityUid(1), (0, 0)));
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var container = entity.CreateContainer<Container>("dummy");
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var container = containerSys.MakeContainer<Container>(entity, "dummy");
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Assert.That(container.Insert(grid), Is.False);
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Assert.That(container.CanInsert(grid), Is.False);
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@@ -201,9 +209,10 @@ namespace Robust.UnitTesting.Server.GameObjects.Components
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public void BaseContainer_Insert_True()
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{
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var sim = SimulationFactory();
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var containerSys = sim.Resolve<IEntitySystemManager>().GetEntitySystem<ContainerSystem>();
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var containerEntity = sim.SpawnEntity("dummy", new EntityCoordinates(new EntityUid(1), (0, 0)));
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var container = containerEntity.CreateContainer<Container>("dummy");
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var container = containerSys.MakeContainer<Container>(containerEntity, "dummy");
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var insertEntity = sim.SpawnEntity("dummy", new EntityCoordinates(new EntityUid(1), (0, 0)));
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var result = container.Insert(insertEntity);
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@@ -223,9 +232,10 @@ namespace Robust.UnitTesting.Server.GameObjects.Components
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public void BaseContainer_RemoveNotAdded_False()
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{
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var sim = SimulationFactory();
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var containerSys = sim.Resolve<IEntitySystemManager>().GetEntitySystem<ContainerSystem>();
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var containerEntity = sim.SpawnEntity("dummy", new EntityCoordinates(new EntityUid(1), (0, 0)));
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var container = containerEntity.CreateContainer<Container>("dummy");
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var container = containerSys.MakeContainer<Container>(containerEntity, "dummy");
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var insertEntity = sim.SpawnEntity("dummy", new EntityCoordinates(new EntityUid(1), (0, 0)));
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var result = container.Remove(insertEntity);
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@@ -237,11 +247,12 @@ namespace Robust.UnitTesting.Server.GameObjects.Components
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public void BaseContainer_Transfer_True()
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{
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var sim = SimulationFactory();
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var containerSys = sim.Resolve<IEntitySystemManager>().GetEntitySystem<ContainerSystem>();
|
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var entity1 = sim.SpawnEntity("dummy", new EntityCoordinates(new EntityUid(1), (0, 0)));
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var container1 = entity1.CreateContainer<Container>("dummy");
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var container1 = containerSys.MakeContainer<Container>(entity1, "dummy");
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var entity2 = sim.SpawnEntity("dummy", new EntityCoordinates(new EntityUid(1), (0, 0)));
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var container2 = entity2.CreateContainer<Container>("dummy");
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var container2 = containerSys.MakeContainer<Container>(entity2, "dummy");
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var transferEntity = sim.SpawnEntity("dummy", new EntityCoordinates(new EntityUid(1), (0, 0)));
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container1.Insert(transferEntity);
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@@ -256,9 +267,10 @@ namespace Robust.UnitTesting.Server.GameObjects.Components
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public void Container_Serialize()
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{
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var sim = SimulationFactory();
|
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var containerSys = sim.Resolve<IEntitySystemManager>().GetEntitySystem<ContainerSystem>();
|
||||
|
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var entity = sim.SpawnEntity("dummy", new EntityCoordinates(new EntityUid(1), (0, 0)));
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var container = entity.CreateContainer<Container>("dummy");
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var container = containerSys.MakeContainer<Container>(entity, "dummy");
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var childEnt = sim.SpawnEntity(null, new EntityCoordinates(new EntityUid(1), (0, 0)));
|
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|
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container.OccludesLight = true;
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@@ -209,7 +209,6 @@ namespace Robust.UnitTesting.Server
|
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container.Register<IIslandManager, IslandManager>();
|
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container.Register<IManifoldManager, CollisionManager>();
|
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container.Register<IMapManagerInternal, MapManager>();
|
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container.Register<IPauseManager, MapManager>();
|
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container.Register<IPhysicsManager, PhysicsManager>();
|
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container.Register<INetManager, NetManager>();
|
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container.Register<IAuthManager, AuthManager>();
|
||||
|
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@@ -47,13 +47,14 @@ namespace Robust.UnitTesting.Shared.GameObjects
|
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var mapMan = IoCManager.Resolve<IMapManager>();
|
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var entMan = IoCManager.Resolve<IEntityManager>();
|
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var playerMan = IoCManager.Resolve<IPlayerManager>();
|
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var containerSys = EntitySystem.Get<SharedContainerSystem>();
|
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|
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mapId = mapMan.CreateMap();
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mapPos = new MapCoordinates((0, 0), mapId);
|
||||
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entityUid = entMan.SpawnEntity(null, mapPos);
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entMan.GetComponent<MetaDataComponent>(entityUid).EntityName = "Container";
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entityUid.EnsureContainer<Container>("dummy");
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containerSys.EnsureContainer<Container>(entityUid, "dummy");
|
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|
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// Setup PVS
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entMan.AddComponent<Robust.Server.GameObjects.EyeComponent>(entityUid);
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@@ -71,10 +72,11 @@ namespace Robust.UnitTesting.Shared.GameObjects
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var entMan = IoCManager.Resolve<IEntityManager>();
|
||||
var containerSys = EntitySystem.Get<SharedContainerSystem>();
|
||||
|
||||
itemUid = entMan.SpawnEntity(null, mapPos);
|
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entMan.GetComponent<MetaDataComponent>(itemUid).EntityName = "Item";
|
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var container = entityUid.EnsureContainer<Container>("dummy");
|
||||
var container = containerSys.EnsureContainer<Container>(entityUid, "dummy");
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Assert.That(container.Insert(itemUid));
|
||||
|
||||
// Move item out of PVS so that it doesn't get sent to the client
|
||||
@@ -167,13 +169,14 @@ namespace Robust.UnitTesting.Shared.GameObjects
|
||||
var mapMan = IoCManager.Resolve<IMapManager>();
|
||||
var entMan = IoCManager.Resolve<IEntityManager>();
|
||||
var playerMan = IoCManager.Resolve<IPlayerManager>();
|
||||
var containerSys = EntitySystem.Get<SharedContainerSystem>();
|
||||
|
||||
mapId = mapMan.CreateMap();
|
||||
mapPos = new MapCoordinates((0, 0), mapId);
|
||||
|
||||
entityUid = entMan.SpawnEntity(null, mapPos);
|
||||
entMan.GetComponent<MetaDataComponent>(entityUid).EntityName = "Container";
|
||||
entityUid.EnsureContainer<Container>("dummy");
|
||||
containerSys.EnsureContainer<Container>(entityUid, "dummy");
|
||||
|
||||
// Setup PVS
|
||||
entMan.AddComponent<Robust.Server.GameObjects.EyeComponent>(entityUid);
|
||||
@@ -191,10 +194,11 @@ namespace Robust.UnitTesting.Shared.GameObjects
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var entMan = IoCManager.Resolve<IEntityManager>();
|
||||
var containerSys = EntitySystem.Get<SharedContainerSystem>();
|
||||
|
||||
itemUid = entMan.SpawnEntity(null, mapPos);
|
||||
entMan.GetComponent<MetaDataComponent>(itemUid).EntityName = "Item";
|
||||
var container = entityUid.EnsureContainer<Container>("dummy");
|
||||
var container = containerSys.EnsureContainer<Container>(entityUid, "dummy");
|
||||
container.Insert(itemUid);
|
||||
|
||||
// Move item out of PVS so that it doesn't get sent to the client
|
||||
|
||||
@@ -10,7 +10,7 @@ using Robust.Shared.Physics.Dynamics;
|
||||
namespace Robust.UnitTesting.Shared.Physics;
|
||||
|
||||
[TestFixture, TestOf(typeof(SharedBroadphaseSystem))]
|
||||
public class GridMovement_Test : RobustIntegrationTest
|
||||
public sealed class GridMovement_Test : RobustIntegrationTest
|
||||
{
|
||||
[Test]
|
||||
public async Task TestFindGridContacts()
|
||||
|
||||
Reference in New Issue
Block a user