Remove SS14 logo/icon/splash/window title branding. Make it all configurable with manifest.yml
|
Before Width: | Height: | Size: 110 KiB |
|
Before Width: | Height: | Size: 5.4 KiB |
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Before Width: | Height: | Size: 927 B |
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Before Width: | Height: | Size: 1.3 KiB |
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Before Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 14 KiB |
@@ -1,2 +0,0 @@
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sample:
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||||
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@@ -1,152 +0,0 @@
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|
Before Width: | Height: | Size: 8.4 KiB |
@@ -79,6 +79,8 @@ namespace Robust.Client
|
||||
public GameControllerOptions Options { get; private set; } = new();
|
||||
public InitialLaunchState LaunchState { get; private set; } = default!;
|
||||
|
||||
private ResourceManifestData? _resourceManifest;
|
||||
|
||||
public void SetCommandLineArgs(CommandLineArgs args)
|
||||
{
|
||||
_commandLineArgs = args;
|
||||
@@ -86,24 +88,24 @@ namespace Robust.Client
|
||||
|
||||
internal bool StartupContinue(DisplayMode displayMode)
|
||||
{
|
||||
DebugTools.AssertNotNull(_resourceManifest);
|
||||
|
||||
_clyde.InitializePostWindowing();
|
||||
_clydeAudio.InitializePostWindowing();
|
||||
_clyde.SetWindowTitle(Options.DefaultWindowTitle);
|
||||
_clyde.SetWindowTitle(Options.DefaultWindowTitle ?? _resourceManifest!.DefaultWindowTitle ?? "RobustToolbox");
|
||||
|
||||
_taskManager.Initialize();
|
||||
_fontManager.SetFontDpi((uint)_configurationManager.GetCVar(CVars.DisplayFontDpi));
|
||||
|
||||
var manifest = LoadResourceManifest();
|
||||
|
||||
// Load optional Robust modules.
|
||||
LoadOptionalRobustModules(displayMode, manifest);
|
||||
LoadOptionalRobustModules(displayMode, _resourceManifest!);
|
||||
|
||||
// Disable load context usage on content start.
|
||||
// This prevents Content.Client being loaded twice and things like csi blowing up because of it.
|
||||
_modLoader.SetUseLoadContext(!ContentStart);
|
||||
_modLoader.SetEnableSandboxing(Options.Sandboxing);
|
||||
|
||||
var assemblyPrefix = Options.ContentModulePrefix ?? manifest.AssemblyPrefix ?? "Content.";
|
||||
var assemblyPrefix = Options.ContentModulePrefix ?? _resourceManifest!.AssemblyPrefix ?? "Content.";
|
||||
if (!_modLoader.TryLoadModulesFrom(Options.AssemblyDirectory, assemblyPrefix))
|
||||
{
|
||||
Logger.Fatal("Errors while loading content assemblies.");
|
||||
@@ -212,7 +214,7 @@ namespace Robust.Client
|
||||
{
|
||||
// Parses /manifest.yml for game-specific settings that cannot be exclusively set up by content code.
|
||||
if (!_resourceCache.TryContentFileRead("/manifest.yml", out var stream))
|
||||
return new ResourceManifestData(Array.Empty<string>(), null);
|
||||
return new ResourceManifestData(Array.Empty<string>(), null, null, null, null);
|
||||
|
||||
var yamlStream = new YamlStream();
|
||||
using (stream)
|
||||
@@ -221,6 +223,9 @@ namespace Robust.Client
|
||||
yamlStream.Load(streamReader);
|
||||
}
|
||||
|
||||
if (yamlStream.Documents.Count == 0)
|
||||
return new ResourceManifestData(Array.Empty<string>(), null, null, null, null);
|
||||
|
||||
if (yamlStream.Documents.Count != 1 || yamlStream.Documents[0].RootNode is not YamlMappingNode mapping)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
@@ -242,7 +247,19 @@ namespace Robust.Client
|
||||
if (mapping.TryGetNode("assemblyPrefix", out var prefixNode))
|
||||
assemblyPrefix = prefixNode.AsString();
|
||||
|
||||
return new ResourceManifestData(modules, assemblyPrefix);
|
||||
string? defaultWindowTitle = null;
|
||||
if (mapping.TryGetNode("defaultWindowTitle", out var winTitleNode))
|
||||
defaultWindowTitle = winTitleNode.AsString();
|
||||
|
||||
string? windowIconSet = null;
|
||||
if (mapping.TryGetNode("windowIconSet", out var iconSetNode))
|
||||
windowIconSet = iconSetNode.AsString();
|
||||
|
||||
string? splashLogo = null;
|
||||
if (mapping.TryGetNode("splashLogo", out var splashNode))
|
||||
splashLogo = splashNode.AsString();
|
||||
|
||||
return new ResourceManifestData(modules, assemblyPrefix, defaultWindowTitle, windowIconSet, splashLogo);
|
||||
}
|
||||
|
||||
internal bool StartupSystemSplash(GameControllerOptions options, Func<ILogHandler>? logHandlerFactory)
|
||||
@@ -308,15 +325,6 @@ namespace Robust.Client
|
||||
_configurationManager.OverrideConVars(_commandLineArgs.CVars);
|
||||
}
|
||||
|
||||
{
|
||||
// Handle GameControllerOptions implicit CVar overrides.
|
||||
_configurationManager.OverrideConVars(new[]
|
||||
{
|
||||
(CVars.DisplayWindowIconSet.Name, options.WindowIconSet.ToString()),
|
||||
(CVars.DisplaySplashLogo.Name, options.SplashLogo.ToString())
|
||||
});
|
||||
}
|
||||
|
||||
ProfileOptSetup.Setup(_configurationManager);
|
||||
|
||||
_resourceCache.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
|
||||
@@ -336,6 +344,19 @@ namespace Robust.Client
|
||||
_modLoader.VerifierExtraLoadHandler = VerifierExtraLoadHandler;
|
||||
}
|
||||
|
||||
_resourceManifest = LoadResourceManifest();
|
||||
|
||||
{
|
||||
// Handle GameControllerOptions implicit CVar overrides.
|
||||
_configurationManager.OverrideConVars(new[]
|
||||
{
|
||||
(CVars.DisplayWindowIconSet.Name,
|
||||
options.WindowIconSet?.ToString() ?? _resourceManifest.WindowIconSet ?? ""),
|
||||
(CVars.DisplaySplashLogo.Name,
|
||||
options.SplashLogo?.ToString() ?? _resourceManifest.SplashLogo ?? "")
|
||||
});
|
||||
}
|
||||
|
||||
_clyde.TextEntered += TextEntered;
|
||||
_clyde.MouseMove += MouseMove;
|
||||
_clyde.KeyUp += KeyUp;
|
||||
@@ -550,6 +571,12 @@ namespace Robust.Client
|
||||
_clydeAudio.Shutdown();
|
||||
}
|
||||
|
||||
private sealed record ResourceManifestData(string[] Modules, string? AssemblyPrefix);
|
||||
private sealed record ResourceManifestData(
|
||||
string[] Modules,
|
||||
string? AssemblyPrefix,
|
||||
string? DefaultWindowTitle,
|
||||
string? WindowIconSet,
|
||||
string? SplashLogo
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,10 @@ namespace Robust.Client
|
||||
/// <summary>
|
||||
/// Default window title.
|
||||
/// </summary>
|
||||
public string DefaultWindowTitle { get; init; } = "Space Station 14";
|
||||
/// <remarks>
|
||||
/// Defaults to <c>RobustToolbox</c> if unset.
|
||||
/// </remarks>
|
||||
public string? DefaultWindowTitle { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Assemblies with this prefix will be loaded.
|
||||
@@ -58,12 +61,12 @@ namespace Robust.Client
|
||||
/// <summary>
|
||||
/// Directory resource path containing window icons to load.
|
||||
/// </summary>
|
||||
public ResourcePath WindowIconSet { get; init; } = new("/Textures/Logo/icon");
|
||||
public ResourcePath? WindowIconSet { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Resource path for splash image to show when the game starts up.
|
||||
/// </summary>
|
||||
public ResourcePath SplashLogo { get; init; } = new("/Textures/Logo/logo.png");
|
||||
public ResourcePath? SplashLogo { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether to disable mounting the "Resources/" folder on FULL_RELEASE.
|
||||
|
||||
@@ -403,6 +403,9 @@ namespace Robust.Client.Graphics.Clyde
|
||||
ClearFramebuffer(Color.Black);
|
||||
|
||||
var splashTex = _cfg.GetCVar(CVars.DisplaySplashLogo);
|
||||
if (string.IsNullOrEmpty(splashTex))
|
||||
return;
|
||||
|
||||
var texture = _resourceCache.GetResource<TextureResource>(splashTex).Texture;
|
||||
|
||||
handle.DrawingHandleScreen.DrawTexture(texture, (ScreenSize - texture.Size) / 2);
|
||||
|
||||