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https://github.com/space-wizards/RobustToolbox.git
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MIDI renderer uses NumericsHelpers to convert stereo audio to mono.
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@@ -7,6 +7,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using MidiEvent = NFluidsynth.MidiEvent;
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@@ -428,9 +429,6 @@ namespace Robust.Client.Audio.Midi
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{
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if (Disposed) return;
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// SSE needs this.
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DebugTools.Assert(length % 4 == 0, "Sample length must be multiple of 4");
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var buffersProcessed = Source.GetNumberOfBuffersProcessed();
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if(buffersProcessed == Buffers) _midiSawmill.Warning("MIDI buffer overflow!");
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if (buffersProcessed == 0) return;
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@@ -452,29 +450,7 @@ namespace Robust.Client.Audio.Midi
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{
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var l = length * buffers.Length;
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if (Sse.IsSupported)
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{
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fixed (float* ptr = audio)
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{
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for (var j = 0; j < l; j += 4)
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{
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var k = j + l;
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var jV = Sse.LoadVector128(ptr + j);
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var kV = Sse.LoadVector128(ptr + k);
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Sse.Store(j + ptr, Sse.Add(jV, kV));
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}
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}
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}
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else
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{
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for (var j = 0; j < l; j++)
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{
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var k = j + l;
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audio[j] = ((audio[k] + audio[j]));
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}
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}
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NumericsHelpers.Add(audio[..l], audio[l..]);
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}
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for (var i = 0; i < buffers.Length; i++)
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