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|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
ae36529744 | ||
|
|
ed2be48864 | ||
|
|
7ad5ce302e | ||
|
|
647f1a6808 |
@@ -1,52 +0,0 @@
|
||||
environment:
|
||||
sonarqubekey:
|
||||
secure: h3llq6OeVa94hJ71UOEQSQDq75vFt+doso7iFry0gvt/fFcyeonY9wY+ETOIVITK
|
||||
global:
|
||||
PYTHONUNBUFFERED: True
|
||||
HEADLESS: 1 # For the unit tests.
|
||||
|
||||
version: 0.1.0.{build}
|
||||
pull_requests:
|
||||
do_not_increment_build_number: true
|
||||
|
||||
image: Visual Studio 2019
|
||||
install:
|
||||
- ps: >
|
||||
if (-Not $env:APPVEYOR_PULL_REQUEST_NUMBER -And $env:APPVEYOR_REPO_BRANCH -Eq "master")
|
||||
{
|
||||
cinst msbuild-sonarqube-runner;
|
||||
}
|
||||
|
||||
before_build:
|
||||
- cmd: py -3.5 -m pip install --user requests
|
||||
- cmd: git submodule update --init --recursive
|
||||
- ps: >
|
||||
if (-Not $env:APPVEYOR_PULL_REQUEST_NUMBER -And $env:APPVEYOR_REPO_BRANCH -Eq "master")
|
||||
{
|
||||
SonarScanner.MSBuild.exe begin /k:"ss14" /d:"sonar.host.url=https://sonarcloud.io" /d:"sonar.login=$env:sonarqubekey" /o:"space-wizards" /d:sonar.cs.nunit.reportsPaths="$(Get-Location)\nunitTestResult.xml";
|
||||
}
|
||||
|
||||
platform: x64
|
||||
configuration: Debug
|
||||
|
||||
cache:
|
||||
- packages -> **\*.csproj
|
||||
- Dependencies
|
||||
|
||||
build:
|
||||
project: RobustToolbox.sln
|
||||
parallel: false
|
||||
verbosity: minimal
|
||||
|
||||
build_script:
|
||||
- ps: dotnet build RobustToolbox.sln /p:AppVeyor=yes
|
||||
|
||||
test_script:
|
||||
- ps: dotnet test Robust.UnitTesting/Robust.UnitTesting.csproj
|
||||
|
||||
after_test:
|
||||
- ps: >
|
||||
if (-Not $env:APPVEYOR_PULL_REQUEST_NUMBER -And $env:APPVEYOR_REPO_BRANCH -Eq "master")
|
||||
{
|
||||
SonarScanner.MSBuild.exe end /d:"sonar.login=$env:sonarqubekey";
|
||||
}
|
||||
2
.github/workflows/test-content.yml
vendored
2
.github/workflows/test-content.yml
vendored
@@ -38,4 +38,4 @@ jobs:
|
||||
- name: Content.Tests
|
||||
run: dotnet test --no-build Content.Tests/Content.Tests.csproj -v n
|
||||
- name: Content.IntegrationTests
|
||||
run: dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n
|
||||
run: COMPlus_gcServer=1 dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n
|
||||
6
.gitmodules
vendored
6
.gitmodules
vendored
@@ -13,3 +13,9 @@
|
||||
[submodule "ManagedHttpListener"]
|
||||
path = ManagedHttpListener
|
||||
url = https://github.com/space-wizards/ManagedHttpListener.git
|
||||
[submodule "Linguini"]
|
||||
path = Linguini
|
||||
url = https://github.com/space-wizards/Linguini
|
||||
[submodule "cefglue"]
|
||||
path = cefglue
|
||||
url = https://github.com/space-wizards/cefglue.git
|
||||
|
||||
Submodule Lidgren.Network/Lidgren.Network updated: 5fc11c2b2b...dd285c9246
@@ -3,10 +3,10 @@
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<DefineConstants Condition="'$(TargetFramework)' == 'netstandard2.1' or '$(TargetFramework)' == 'netcoreapp3.1'">$(DefineConstants);HAS_FULL_SPAN</DefineConstants>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<DefaultItemExcludes>Lidgren.Network/**/*</DefaultItemExcludes>
|
||||
<DefineConstants>$(DefineConstants);USE_RELEASE_STATISTICS</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
1
Linguini
Submodule
1
Linguini
Submodule
Submodule Linguini added at b3c05c2f31
Submodule NetSerializer updated: 2d4f8b5611...b75b301bea
@@ -129,5 +129,7 @@ namespace OpenToolkit.GraphicsLibraryFramework
|
||||
/// for controlling sRGB rendering and a created OpenGL ES context will always have sRGB rendering enabled.
|
||||
/// </summary>
|
||||
SrgbCapable = 0x0002100E,
|
||||
|
||||
ScaleToMonitor = 0x0002200C,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5551,5 +5551,15 @@ namespace OpenToolkit.GraphicsLibraryFramework
|
||||
{
|
||||
return glfwGetX11Window(window);
|
||||
}
|
||||
|
||||
public static unsafe IntPtr GetX11Display(Window* window)
|
||||
{
|
||||
return glfwGetX11Display(window);
|
||||
}
|
||||
|
||||
public static unsafe IntPtr GetWin32Window(Window* window)
|
||||
{
|
||||
return glfwGetWin32Window(window);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,12 +23,12 @@ namespace OpenToolkit.GraphicsLibraryFramework
|
||||
return IntPtr.Zero;
|
||||
}
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
return NativeLibrary.Load("libglfw.so.3", assembly, path);
|
||||
}
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
return NativeLibrary.Load("libglfw.3.dylib", assembly, path);
|
||||
}
|
||||
@@ -406,5 +406,11 @@ namespace OpenToolkit.GraphicsLibraryFramework
|
||||
|
||||
[DllImport(LibraryName)]
|
||||
public static extern uint glfwGetX11Window(Window* window);
|
||||
|
||||
[DllImport(LibraryName)]
|
||||
public static extern IntPtr glfwGetX11Display(Window* window);
|
||||
|
||||
[DllImport(LibraryName)]
|
||||
public static extern IntPtr glfwGetWin32Window(Window* window);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,6 +23,48 @@
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
- name: Box2D
|
||||
license: |
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2019 Erin Catto
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
- name: Bullet Physics SDK
|
||||
license: |
|
||||
The files in this repository are licensed under the zlib license, except for the files under 'Extras' and examples/ThirdPartyLibs.
|
||||
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
|
||||
If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
- name: Castle Core
|
||||
license: |
|
||||
Copyright 2004-2016 Castle Project - http://www.castleproject.org/
|
||||
@@ -317,6 +359,43 @@
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
- name: Farseer Physics Engine
|
||||
license: |
|
||||
Microsoft Permissive License (Ms-PL)
|
||||
|
||||
This license governs use of the accompanying software.
|
||||
If you use the software, you accept this license.
|
||||
If you do not accept the license, do not use the software.
|
||||
|
||||
1. Definitions
|
||||
The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under U.S. copyright law.
|
||||
A "contribution" is the original software, or any additions or changes to the software.
|
||||
A "contributor" is any person that distributes its contribution under this license.
|
||||
"Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||
|
||||
2. Grant of Rights
|
||||
(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
|
||||
each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution,
|
||||
prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
|
||||
(B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
|
||||
each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to
|
||||
make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or
|
||||
derivative works of the contribution in the software.
|
||||
|
||||
3. Conditions and Limitations
|
||||
(A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||
(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software,
|
||||
your patent license from such contributor to the software ends automatically.
|
||||
(C) If you distribute any portion of the software, you must retain all copyright, patent, trademark,
|
||||
and attribution notices that are present in the software.
|
||||
(D) If you distribute any portion of the software in source code form, you may do so only under this license by
|
||||
including a complete copy of this license with your distribution. If you distribute any portion of the software in
|
||||
compiled or object code form, you may only do so under a license that complies with this license.
|
||||
(E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties,
|
||||
guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change.
|
||||
To the extent permitted under your local laws, the contributors exclude the implied warranties of
|
||||
merchantability, fitness for a particular purpose and non-infringement.
|
||||
|
||||
- name: Mono.Cecil
|
||||
license: |
|
||||
Copyright (c) 2008 - 2015 Jb Evain
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
console-line-edit-placeholder = Command Here
|
||||
11
Resources/Locale/en-US/custom-controls.ftl
Normal file
11
Resources/Locale/en-US/custom-controls.ftl
Normal file
@@ -0,0 +1,11 @@
|
||||
## EntitySpawnWindow
|
||||
|
||||
entity-spawn-window-title = Entity Spawn Panel
|
||||
entity-spawn-window-search-bar-placeholder = search
|
||||
entity-spawn-window-clear-button = Clear
|
||||
entity-spawn-window-erase-button-text = Erase Mode
|
||||
entity-spawn-window-override-menu-tooltip = Override placement
|
||||
|
||||
## Console
|
||||
|
||||
console-line-edit-placeholder = Command Here
|
||||
1
Resources/Locale/en-US/tab-container.ftl
Normal file
1
Resources/Locale/en-US/tab-container.ftl
Normal file
@@ -0,0 +1 @@
|
||||
tab-container-not-tab-title-provided = No title
|
||||
11
Resources/Locale/en-US/view-variables.ftl
Normal file
11
Resources/Locale/en-US/view-variables.ftl
Normal file
@@ -0,0 +1,11 @@
|
||||
## ViewVariablesInstanceEntity
|
||||
|
||||
view-variable-instance-entity-server-components-add-component-button-placeholder = Add Component
|
||||
view-variable-instance-entity-client-variables-tab-title = Client Variables
|
||||
view-variable-instance-entity-client-components-tab-title = Client Components
|
||||
view-variable-instance-entity-server-variables-tab-title = Server Variables
|
||||
view-variable-instance-entity-server-components-tab-title = Server Components
|
||||
view-variable-instance-entity-client-components-search-bar-placeholder = Search
|
||||
view-variable-instance-entity-server-components-search-bar-placeholder = Search
|
||||
view-variable-instance-entity-add-window-server-components = Add Component [S]
|
||||
view-variable-instance-entity-add-window-client-components = Add Component [C]
|
||||
@@ -2,29 +2,15 @@ preset raw;
|
||||
|
||||
#include "/Shaders/Internal/shadow_cast_shared.swsl"
|
||||
|
||||
#include "/Shaders/Internal/fov_shared.swsl"
|
||||
|
||||
const highp float g_MinVariance = 0.0;
|
||||
|
||||
varying highp vec2 worldPosition;
|
||||
|
||||
// Center of the FOV, in world coordinates.
|
||||
uniform highp vec2 center;
|
||||
|
||||
void vertex()
|
||||
{
|
||||
highp vec3 transformed = modelMatrix * vec3(VERTEX, 1.0);
|
||||
worldPosition = transformed.xy;
|
||||
transformed = projectionMatrix * viewMatrix * transformed;
|
||||
|
||||
VERTEX = transformed.xy;
|
||||
}
|
||||
|
||||
void fragment()
|
||||
{
|
||||
highp vec2 diff = worldPosition - center;
|
||||
highp float ourDist = length(worldSpaceDiff);
|
||||
|
||||
highp float ourDist = length(diff);
|
||||
|
||||
highp vec2 occlDist = occludeDepth(diff, TEXTURE, 0.25);
|
||||
highp vec2 occlDist = occludeDepth(worldSpaceDiff, TEXTURE, 0.25);
|
||||
|
||||
highp float occlusion = ChebyshevUpperBound(occlDist, ourDist);
|
||||
|
||||
|
||||
@@ -2,32 +2,18 @@ preset raw;
|
||||
|
||||
#include "/Shaders/Internal/shadow_cast_shared.swsl"
|
||||
|
||||
#include "/Shaders/Internal/fov_shared.swsl"
|
||||
|
||||
const highp float g_MinVariance = 0.0;
|
||||
|
||||
varying highp vec2 worldPosition;
|
||||
|
||||
// Center of the FOV, in world coordinates.
|
||||
uniform highp vec2 center;
|
||||
|
||||
void vertex()
|
||||
{
|
||||
highp vec3 transformed = modelMatrix * vec3(VERTEX, 1.0);
|
||||
worldPosition = transformed.xy;
|
||||
transformed = projectionMatrix * viewMatrix * transformed;
|
||||
|
||||
VERTEX = transformed.xy;
|
||||
}
|
||||
|
||||
void fragment()
|
||||
{
|
||||
highp vec2 diff = worldPosition - center;
|
||||
highp float ourDist = length(worldSpaceDiff);
|
||||
|
||||
highp float ourDist = length(diff);
|
||||
|
||||
highp float occlDist = occludeDepth(diff, TEXTURE, 0.75).r;
|
||||
highp float occlDist = occludeDepth(worldSpaceDiff, TEXTURE, 0.75).r;
|
||||
|
||||
// *Very* simple biased shadow check for FOV.
|
||||
if (!doesOcclude(diff, TEXTURE, 0.75, -0.75/32.0))
|
||||
if (!doesOcclude(worldSpaceDiff, TEXTURE, 0.75, -0.75/32.0))
|
||||
{
|
||||
discard;
|
||||
}
|
||||
|
||||
16
Resources/Shaders/Internal/fov_shared.swsl
Normal file
16
Resources/Shaders/Internal/fov_shared.swsl
Normal file
@@ -0,0 +1,16 @@
|
||||
// Shared between fov-lighting.swsl and fov.swsl, which both use the Clyde quad,
|
||||
// manually transformed into clip-space to cover the entire viewport
|
||||
|
||||
// World-space position offset from centre to pixel.
|
||||
varying highp vec2 worldSpaceDiff;
|
||||
|
||||
// Inverted transformation matrix from clip coordinates to difference coordinates.
|
||||
uniform highp mat3 clipToDiff;
|
||||
|
||||
void vertex()
|
||||
{
|
||||
// Convert quad-space (0.0 to 1.0) to clip-space (-1.0 to 1.0)
|
||||
VERTEX = (VERTEX.xy - 0.5) * 2.0;
|
||||
worldSpaceDiff = (clipToDiff * vec3(VERTEX, 1.0)).xy;
|
||||
}
|
||||
|
||||
41
Resources/Shaders/Internal/light-blur.swsl
Normal file
41
Resources/Shaders/Internal/light-blur.swsl
Normal file
@@ -0,0 +1,41 @@
|
||||
preset raw;
|
||||
|
||||
uniform highp vec2 direction;
|
||||
uniform highp vec2 size;
|
||||
uniform highp float radius;
|
||||
|
||||
varying highp vec2 pos;
|
||||
varying highp vec4 blurPos1;
|
||||
varying highp vec4 blurPos2;
|
||||
|
||||
|
||||
void vertex()
|
||||
{
|
||||
highp float aspect = size.y / size.x;
|
||||
highp float horRadius = aspect * radius;
|
||||
|
||||
highp vec2 offset = vec2(horRadius, radius) * direction;
|
||||
|
||||
VERTEX = apply_mvp(VERTEX);
|
||||
|
||||
pos = (VERTEX + vec2(1.0)) / 2.0;
|
||||
|
||||
blurPos1.xy = pos + offset;
|
||||
blurPos1.zw = pos - offset;
|
||||
blurPos2.xy = pos + offset * 2.0;
|
||||
blurPos2.zw = pos - offset * 2.0;
|
||||
}
|
||||
|
||||
|
||||
void fragment()
|
||||
{
|
||||
// Very simple gaussian blur.
|
||||
highp vec4 sum = zTexture(pos) * 0.375;
|
||||
|
||||
sum += zTexture(blurPos1.xy) * 0.25;
|
||||
sum += zTexture(blurPos1.zw) * 0.25;
|
||||
sum += zTexture(blurPos2.xy) * 0.0625;
|
||||
sum += zTexture(blurPos2.zw) * 0.0625;
|
||||
|
||||
COLOR = sum;
|
||||
}
|
||||
@@ -40,7 +40,7 @@ void fragment()
|
||||
highp vec2 diff = worldPosition - lightCenter;
|
||||
|
||||
// Totally not hacky PCF on top of VSM.
|
||||
highp float occlusion = createOcclusion(diff);
|
||||
highp float occlusion = lightIndex < 0.0 ? 1.0 : createOcclusion(diff);
|
||||
|
||||
if (occlusion == 0.0)
|
||||
{
|
||||
|
||||
129
Robust.Analyzers/FriendAnalyzer.cs
Normal file
129
Robust.Analyzers/FriendAnalyzer.cs
Normal file
@@ -0,0 +1,129 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
|
||||
namespace Robust.Analyzers
|
||||
{
|
||||
[DiagnosticAnalyzer(LanguageNames.CSharp)]
|
||||
public class FriendAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
const string FriendAttribute = "Robust.Shared.Analyzers.FriendAttribute";
|
||||
|
||||
public const string DiagnosticId = "RA0002";
|
||||
|
||||
private const string Title = "Tried to access friend-only member";
|
||||
private const string MessageFormat = "Tried to access member \"{0}\" in class \"{1}\" which can only be accessed by friend classes";
|
||||
private const string Description = "Make sure to specify the accessing class in the friends attribute.";
|
||||
private const string Category = "Usage";
|
||||
|
||||
[SuppressMessage("ReSharper", "RS2008")]
|
||||
private static readonly DiagnosticDescriptor Rule = new (DiagnosticId, Title, MessageFormat, Category, DiagnosticSeverity.Error, true, Description);
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(Rule);
|
||||
|
||||
public override void Initialize(AnalysisContext context)
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.ReportDiagnostics);
|
||||
context.EnableConcurrentExecution();
|
||||
context.RegisterSyntaxNodeAction(CheckFriendship, SyntaxKind.SimpleMemberAccessExpression);
|
||||
}
|
||||
|
||||
private void CheckFriendship(SyntaxNodeAnalysisContext context)
|
||||
{
|
||||
if (context.Node is not MemberAccessExpressionSyntax memberAccess)
|
||||
return;
|
||||
|
||||
// We only do something if our parent is one of a few types.
|
||||
switch (context.Node.Parent)
|
||||
{
|
||||
// If we're being assigned...
|
||||
case AssignmentExpressionSyntax assignParent:
|
||||
{
|
||||
if (assignParent.Left != memberAccess)
|
||||
return;
|
||||
break;
|
||||
}
|
||||
|
||||
// If we're being invoked...
|
||||
case InvocationExpressionSyntax:
|
||||
break;
|
||||
|
||||
// Otherwise, do nothing.
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the friend attribute
|
||||
var friendAttr = context.Compilation.GetTypeByMetadataName(FriendAttribute);
|
||||
|
||||
// Get the type that is containing this expression, or, the class where this is happening.
|
||||
if (context.ContainingSymbol?.ContainingType is not { } containingType)
|
||||
return;
|
||||
|
||||
// We check all of our children and get only the identifiers.
|
||||
foreach (var identifier in memberAccess.ChildNodes().Select(node => node as IdentifierNameSyntax))
|
||||
{
|
||||
if (identifier == null) continue;
|
||||
|
||||
// Get the type info of the identifier, so we can check the attributes...
|
||||
if (context.SemanticModel.GetTypeInfo(identifier).ConvertedType is not { } type)
|
||||
continue;
|
||||
|
||||
// Same-type access is always fine.
|
||||
if (SymbolEqualityComparer.Default.Equals(type, containingType))
|
||||
continue;
|
||||
|
||||
// Finally, get all attributes of the type, to check if we have any friend classes.
|
||||
foreach (var attribute in type.GetAttributes())
|
||||
{
|
||||
// If the attribute isn't the friend attribute, continue.
|
||||
if (!SymbolEqualityComparer.Default.Equals(attribute.AttributeClass, friendAttr))
|
||||
continue;
|
||||
|
||||
// Check all types allowed in the friend attribute. (We assume there's only one constructor arg.)
|
||||
foreach (var constant in attribute.ConstructorArguments[0].Values)
|
||||
{
|
||||
// Check if the value is a type...
|
||||
if (constant.Value is not INamedTypeSymbol t)
|
||||
continue;
|
||||
|
||||
// If we find that the containing class is specified in the attribute, return! All is good.
|
||||
if (InheritsFromOrEquals(containingType, t))
|
||||
return;
|
||||
}
|
||||
|
||||
// Not in a friend class! Report an error.
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(Rule, context.Node.GetLocation(),
|
||||
$"{context.Node.ToString().Split('.').LastOrDefault()}", $"{type.Name}"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool InheritsFromOrEquals(INamedTypeSymbol type, INamedTypeSymbol baseType)
|
||||
{
|
||||
foreach (var otherType in GetBaseTypesAndThis(type))
|
||||
{
|
||||
if (SymbolEqualityComparer.Default.Equals(otherType, baseType))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private IEnumerable<INamedTypeSymbol> GetBaseTypesAndThis(INamedTypeSymbol namedType)
|
||||
{
|
||||
var current = namedType;
|
||||
while (current != null)
|
||||
{
|
||||
yield return current;
|
||||
current = current.BaseType;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<LangVersion>9</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
28
Robust.Benchmarks/NumericsHelpers/AddBenchmark.cs
Normal file
28
Robust.Benchmarks/NumericsHelpers/AddBenchmark.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
|
||||
namespace Robust.Benchmarks.NumericsHelpers
|
||||
{
|
||||
public class AddBenchmark
|
||||
{
|
||||
[Params(32, 128)]
|
||||
public int N { get; set; }
|
||||
|
||||
private float[] _inputA = default!;
|
||||
private float[] _inputB = default!;
|
||||
private float[] _output = default!;
|
||||
|
||||
[GlobalSetup]
|
||||
public void Setup()
|
||||
{
|
||||
_inputA = new float[N];
|
||||
_inputB = new float[N];
|
||||
_output = new float[N];
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void Bench()
|
||||
{
|
||||
Shared.Maths.NumericsHelpers.Add(_inputA, _inputB, _output);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,9 +4,11 @@ namespace Robust.Benchmarks
|
||||
{
|
||||
internal class Program
|
||||
{
|
||||
// --allCategories=ctg1,ctg2
|
||||
// --anyCategories=ctg1,ctg2
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run();
|
||||
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
40
Robust.Benchmarks/Serialization/BenchmarkIntSerializer.cs
Normal file
40
Robust.Benchmarks/Serialization/BenchmarkIntSerializer.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using System.Globalization;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Manager.Result;
|
||||
using Robust.Shared.Serialization.Markdown;
|
||||
using Robust.Shared.Serialization.Markdown.Validation;
|
||||
using Robust.Shared.Serialization.Markdown.Value;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
|
||||
|
||||
namespace Robust.Benchmarks.Serialization
|
||||
{
|
||||
public class BenchmarkIntSerializer : ITypeSerializer<int, ValueDataNode>
|
||||
{
|
||||
public ValidationNode Validate(ISerializationManager serializationManager, ValueDataNode node,
|
||||
IDependencyCollection dependencies, ISerializationContext? context = null)
|
||||
{
|
||||
return int.TryParse(node.Value, out _)
|
||||
? new ValidatedValueNode(node)
|
||||
: new ErrorNode(node, $"Failed parsing int value: {node.Value}");
|
||||
}
|
||||
|
||||
public DeserializationResult Read(ISerializationManager serializationManager, ValueDataNode node,
|
||||
IDependencyCollection dependencies, bool skipHook, ISerializationContext? context = null)
|
||||
{
|
||||
return new DeserializedValue<int>(int.Parse(node.Value, CultureInfo.InvariantCulture));
|
||||
}
|
||||
|
||||
public DataNode Write(ISerializationManager serializationManager, int value, bool alwaysWrite = false,
|
||||
ISerializationContext? context = null)
|
||||
{
|
||||
return new ValueDataNode(value.ToString(CultureInfo.InvariantCulture));
|
||||
}
|
||||
|
||||
public int Copy(ISerializationManager serializationManager, int source, int target, bool skipHook,
|
||||
ISerializationContext? context = null)
|
||||
{
|
||||
return source;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,11 +6,13 @@ using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Markdown;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
using Robust.Shared.Serialization.Markdown.Sequence;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Robust.Benchmarks.Serialization.Copy
|
||||
{
|
||||
[MemoryDiagnoser]
|
||||
public class SerializationCopyBenchmark : SerializationBenchmark
|
||||
{
|
||||
public SerializationCopyBenchmark()
|
||||
@@ -35,6 +37,10 @@ namespace Robust.Benchmarks.Serialization.Copy
|
||||
|
||||
private SeedDataDefinition Seed { get; }
|
||||
|
||||
private BenchmarkFlagsEnum FlagZero = BenchmarkFlagsEnum.Zero;
|
||||
|
||||
private BenchmarkFlagsEnum FlagThirtyOne = BenchmarkFlagsEnum.ThirtyOne;
|
||||
|
||||
[Benchmark]
|
||||
public string? CreateCopyString()
|
||||
{
|
||||
@@ -111,5 +117,35 @@ namespace Robust.Benchmarks.Serialization.Copy
|
||||
|
||||
return copy;
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("flag")]
|
||||
public object? CopyFlagZero()
|
||||
{
|
||||
return SerializationManager.CopyWithTypeSerializer(
|
||||
typeof(FlagSerializer<BenchmarkFlags>),
|
||||
(int) FlagZero,
|
||||
(int) FlagZero);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("flag")]
|
||||
public object? CopyFlagThirtyOne()
|
||||
{
|
||||
return SerializationManager.CopyWithTypeSerializer(
|
||||
typeof(FlagSerializer<BenchmarkFlags>),
|
||||
(int) FlagThirtyOne,
|
||||
(int) FlagThirtyOne);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("customTypeSerializer")]
|
||||
public object? CopyIntegerCustomSerializer()
|
||||
{
|
||||
return SerializationManager.CopyWithTypeSerializer(
|
||||
typeof(BenchmarkIntSerializer),
|
||||
Integer,
|
||||
Integer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Robust.Benchmarks.Serialization.Definitions
|
||||
{
|
||||
public class BenchmarkFlags
|
||||
{
|
||||
public const int Zero = 1 << 0;
|
||||
public const int ThirtyOne = 1 << 31;
|
||||
}
|
||||
|
||||
[Flags]
|
||||
[FlagsFor(typeof(BenchmarkFlags))]
|
||||
public enum BenchmarkFlagsEnum
|
||||
{
|
||||
Zero = BenchmarkFlags.Zero,
|
||||
ThirtyOne = BenchmarkFlags.ThirtyOne
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,7 @@ namespace Robust.Benchmarks.Serialization.Definitions
|
||||
[DataDefinition]
|
||||
public class DataDefinitionWithString
|
||||
{
|
||||
[field: DataField("string")]
|
||||
[DataField("string")]
|
||||
public string StringField { get; init; } = default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Robust.Benchmarks.Serialization.Definitions
|
||||
{
|
||||
[DataDefinition]
|
||||
public sealed class SealedDataDefinitionWithString
|
||||
{
|
||||
[DataField("string")]
|
||||
public string StringField { get; init; } = default!;
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@ using Robust.Shared.Serialization.Manager;
|
||||
|
||||
namespace Robust.Benchmarks.Serialization.Initialize
|
||||
{
|
||||
[MemoryDiagnoser]
|
||||
public class SerializationInitializeBenchmark : SerializationBenchmark
|
||||
{
|
||||
[IterationCleanup]
|
||||
|
||||
@@ -1,14 +1,17 @@
|
||||
using System.IO;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Robust.Benchmarks.Serialization.Definitions;
|
||||
using Robust.Shared.Serialization.Manager.Result;
|
||||
using Robust.Shared.Serialization.Markdown;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
using Robust.Shared.Serialization.Markdown.Sequence;
|
||||
using Robust.Shared.Serialization.Markdown.Value;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Robust.Benchmarks.Serialization.Read
|
||||
{
|
||||
[MemoryDiagnoser]
|
||||
public class SerializationReadBenchmark : SerializationBenchmark
|
||||
{
|
||||
public SerializationReadBenchmark()
|
||||
@@ -32,6 +35,10 @@ namespace Robust.Benchmarks.Serialization.Read
|
||||
|
||||
private MappingDataNode SeedNode { get; }
|
||||
|
||||
private ValueDataNode FlagZero { get; } = new("Zero");
|
||||
|
||||
private ValueDataNode FlagThirtyOne { get; } = new("ThirtyOne");
|
||||
|
||||
[Benchmark]
|
||||
public string? ReadString()
|
||||
{
|
||||
@@ -55,5 +62,35 @@ namespace Robust.Benchmarks.Serialization.Read
|
||||
{
|
||||
return SerializationManager.ReadValue<SeedDataDefinition>(SeedNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("flag")]
|
||||
public DeserializationResult ReadFlagZero()
|
||||
{
|
||||
return SerializationManager.ReadWithTypeSerializer(
|
||||
typeof(int),
|
||||
typeof(FlagSerializer<BenchmarkFlags>),
|
||||
FlagZero);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("flag")]
|
||||
public DeserializationResult ReadThirtyOne()
|
||||
{
|
||||
return SerializationManager.ReadWithTypeSerializer(
|
||||
typeof(int),
|
||||
typeof(FlagSerializer<BenchmarkFlags>),
|
||||
FlagThirtyOne);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("customTypeSerializer")]
|
||||
public DeserializationResult ReadIntegerCustomSerializer()
|
||||
{
|
||||
return SerializationManager.ReadWithTypeSerializer(
|
||||
typeof(int),
|
||||
typeof(BenchmarkIntSerializer),
|
||||
IntNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
127
Robust.Benchmarks/Serialization/SerializationArrayBenchmark.cs
Normal file
127
Robust.Benchmarks/Serialization/SerializationArrayBenchmark.cs
Normal file
@@ -0,0 +1,127 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Robust.Benchmarks.Serialization.Definitions;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
using Robust.Shared.Serialization.Markdown.Sequence;
|
||||
using Robust.Shared.Serialization.Markdown.Value;
|
||||
|
||||
namespace Robust.Benchmarks.Serialization
|
||||
{
|
||||
[MemoryDiagnoser]
|
||||
public class SerializationArrayBenchmark : SerializationBenchmark
|
||||
{
|
||||
public SerializationArrayBenchmark()
|
||||
{
|
||||
InitializeSerialization();
|
||||
|
||||
OneStringDefNode = new SequenceDataNode();
|
||||
OneStringDefNode.Add(new MappingDataNode
|
||||
{
|
||||
["string"] = new ValueDataNode("ABC")
|
||||
});
|
||||
|
||||
TenStringDefsNode = new SequenceDataNode();
|
||||
|
||||
for (var i = 0; i < 10; i++)
|
||||
{
|
||||
TenStringDefsNode.Add(new MappingDataNode
|
||||
{
|
||||
["string"] = new ValueDataNode("ABC")
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private SequenceDataNode EmptyNode { get; } = new();
|
||||
|
||||
private SequenceDataNode OneIntNode { get; } = new("1");
|
||||
|
||||
private SequenceDataNode TenIntsNode { get; } = new("1", "2", "3", "4", "5", "6", "7", "8", "9", "10");
|
||||
|
||||
private SequenceDataNode OneStringDefNode { get; }
|
||||
|
||||
private SequenceDataNode TenStringDefsNode { get; }
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public string[]? ReadEmptyString()
|
||||
{
|
||||
return SerializationManager.ReadValue<string[]>(EmptyNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public string[]? ReadOneString()
|
||||
{
|
||||
return SerializationManager.ReadValue<string[]>(OneIntNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public string[]? ReadTenStrings()
|
||||
{
|
||||
return SerializationManager.ReadValue<string[]>(TenIntsNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public int[]? ReadEmptyInt()
|
||||
{
|
||||
return SerializationManager.ReadValue<int[]>(EmptyNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public int[]? ReadOneInt()
|
||||
{
|
||||
return SerializationManager.ReadValue<int[]>(OneIntNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public int[]? ReadTenInts()
|
||||
{
|
||||
return SerializationManager.ReadValue<int[]>(TenIntsNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public DataDefinitionWithString[]? ReadEmptyStringDataDef()
|
||||
{
|
||||
return SerializationManager.ReadValue<DataDefinitionWithString[]>(EmptyNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public DataDefinitionWithString[]? ReadOneStringDataDef()
|
||||
{
|
||||
return SerializationManager.ReadValue<DataDefinitionWithString[]>(OneStringDefNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public DataDefinitionWithString[]? ReadTenStringDataDefs()
|
||||
{
|
||||
return SerializationManager.ReadValue<DataDefinitionWithString[]>(TenStringDefsNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public SealedDataDefinitionWithString[]? ReadEmptySealedStringDataDef()
|
||||
{
|
||||
return SerializationManager.ReadValue<SealedDataDefinitionWithString[]>(EmptyNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public SealedDataDefinitionWithString[]? ReadOneSealedStringDataDef()
|
||||
{
|
||||
return SerializationManager.ReadValue<SealedDataDefinitionWithString[]>(OneStringDefNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("read")]
|
||||
public SealedDataDefinitionWithString[]? ReadTenSealedStringDataDefs()
|
||||
{
|
||||
return SerializationManager.ReadValue<SealedDataDefinitionWithString[]>(TenStringDefsNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,10 +7,12 @@ using Robust.Shared.Serialization.Markdown;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
using Robust.Shared.Serialization.Markdown.Sequence;
|
||||
using Robust.Shared.Serialization.Markdown.Value;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Robust.Benchmarks.Serialization.Write
|
||||
{
|
||||
[MemoryDiagnoser]
|
||||
public class SerializationWriteBenchmark : SerializationBenchmark
|
||||
{
|
||||
public SerializationWriteBenchmark()
|
||||
@@ -35,6 +37,10 @@ namespace Robust.Benchmarks.Serialization.Write
|
||||
|
||||
private SeedDataDefinition Seed { get; }
|
||||
|
||||
private BenchmarkFlagsEnum FlagZero = BenchmarkFlagsEnum.Zero;
|
||||
|
||||
private BenchmarkFlagsEnum FlagThirtyOne = BenchmarkFlagsEnum.ThirtyOne;
|
||||
|
||||
[Benchmark]
|
||||
public DataNode WriteString()
|
||||
{
|
||||
@@ -94,5 +100,35 @@ namespace Robust.Benchmarks.Serialization.Write
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("flag")]
|
||||
public DataNode WriteFlagZero()
|
||||
{
|
||||
return SerializationManager.WriteWithTypeSerializer(
|
||||
typeof(int),
|
||||
typeof(FlagSerializer<BenchmarkFlags>),
|
||||
FlagZero);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("flag")]
|
||||
public DataNode WriteThirtyOne()
|
||||
{
|
||||
return SerializationManager.WriteWithTypeSerializer(
|
||||
typeof(int),
|
||||
typeof(FlagSerializer<BenchmarkFlags>),
|
||||
FlagThirtyOne);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
[BenchmarkCategory("customTypeSerializer")]
|
||||
public DataNode WriteIntegerCustomSerializer()
|
||||
{
|
||||
return SerializationManager.WriteWithTypeSerializer(
|
||||
typeof(int),
|
||||
typeof(BenchmarkIntSerializer),
|
||||
Integer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
32
Robust.Client.CEF/BeforeBrowseContext.cs
Normal file
32
Robust.Client.CEF/BeforeBrowseContext.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using Xilium.CefGlue;
|
||||
|
||||
namespace Robust.Client.CEF
|
||||
{
|
||||
public sealed class BeforeBrowseContext
|
||||
{
|
||||
internal readonly CefRequest CefRequest;
|
||||
|
||||
public string Url => CefRequest.Url;
|
||||
public string Method => CefRequest.Method;
|
||||
|
||||
public bool IsRedirect { get; }
|
||||
public bool UserGesture { get; }
|
||||
|
||||
public bool IsCancelled { get; private set; }
|
||||
|
||||
internal BeforeBrowseContext(
|
||||
bool isRedirect,
|
||||
bool userGesture,
|
||||
CefRequest cefRequest)
|
||||
{
|
||||
CefRequest = cefRequest;
|
||||
IsRedirect = isRedirect;
|
||||
UserGesture = userGesture;
|
||||
}
|
||||
|
||||
public void DoCancel()
|
||||
{
|
||||
IsCancelled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
593
Robust.Client.CEF/BrowserControl.cs
Normal file
593
Robust.Client.CEF/BrowserControl.cs
Normal file
@@ -0,0 +1,593 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using Xilium.CefGlue;
|
||||
using static Robust.Client.CEF.CefKeyCodes;
|
||||
using static Robust.Client.CEF.CefKeyCodes.ChromiumKeyboardCode;
|
||||
using static Robust.Client.Input.Keyboard;
|
||||
|
||||
namespace Robust.Client.CEF
|
||||
{
|
||||
// Funny browser control to integrate in UI.
|
||||
public class BrowserControl : Control, IBrowserControl, IRawInputControl
|
||||
{
|
||||
private const int ScrollSpeed = 50;
|
||||
|
||||
[Dependency] private readonly IClyde _clyde = default!;
|
||||
[Dependency] private readonly IInputManager _inputMgr = default!;
|
||||
[Dependency] private readonly CefManager _cef = default!;
|
||||
|
||||
private RobustRequestHandler _requestHandler = new RobustRequestHandler(Logger.GetSawmill("root"));
|
||||
private LiveData? _data;
|
||||
private string _startUrl = "about:blank";
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string Url
|
||||
{
|
||||
get => _data == null ? _startUrl : _data.Browser.GetMainFrame().Url;
|
||||
set
|
||||
{
|
||||
if (_data == null)
|
||||
_startUrl = value;
|
||||
else
|
||||
_data.Browser.GetMainFrame().LoadUrl(value);
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables] public bool IsLoading => _data?.Browser.IsLoading ?? false;
|
||||
|
||||
private readonly Dictionary<Key, ChromiumKeyboardCode> _keyMap = new()
|
||||
{
|
||||
[Key.A] = VKEY_A,
|
||||
[Key.B] = VKEY_B,
|
||||
[Key.C] = VKEY_C,
|
||||
[Key.D] = VKEY_D,
|
||||
[Key.E] = VKEY_E,
|
||||
[Key.F] = VKEY_F,
|
||||
[Key.G] = VKEY_G,
|
||||
[Key.H] = VKEY_H,
|
||||
[Key.I] = VKEY_I,
|
||||
[Key.J] = VKEY_J,
|
||||
[Key.K] = VKEY_K,
|
||||
[Key.L] = VKEY_L,
|
||||
[Key.M] = VKEY_M,
|
||||
[Key.N] = VKEY_N,
|
||||
[Key.O] = VKEY_O,
|
||||
[Key.P] = VKEY_P,
|
||||
[Key.Q] = VKEY_Q,
|
||||
[Key.R] = VKEY_R,
|
||||
[Key.S] = VKEY_S,
|
||||
[Key.T] = VKEY_T,
|
||||
[Key.U] = VKEY_U,
|
||||
[Key.V] = VKEY_V,
|
||||
[Key.W] = VKEY_W,
|
||||
[Key.X] = VKEY_X,
|
||||
[Key.Y] = VKEY_Y,
|
||||
[Key.Z] = VKEY_Z,
|
||||
[Key.Num0] = VKEY_0,
|
||||
[Key.Num1] = VKEY_1,
|
||||
[Key.Num2] = VKEY_2,
|
||||
[Key.Num3] = VKEY_3,
|
||||
[Key.Num4] = VKEY_4,
|
||||
[Key.Num5] = VKEY_5,
|
||||
[Key.Num6] = VKEY_6,
|
||||
[Key.Num7] = VKEY_7,
|
||||
[Key.Num8] = VKEY_8,
|
||||
[Key.Num9] = VKEY_9,
|
||||
[Key.NumpadNum0] = VKEY_NUMPAD0,
|
||||
[Key.NumpadNum1] = VKEY_NUMPAD1,
|
||||
[Key.NumpadNum2] = VKEY_NUMPAD2,
|
||||
[Key.NumpadNum3] = VKEY_NUMPAD3,
|
||||
[Key.NumpadNum4] = VKEY_NUMPAD4,
|
||||
[Key.NumpadNum5] = VKEY_NUMPAD5,
|
||||
[Key.NumpadNum6] = VKEY_NUMPAD6,
|
||||
[Key.NumpadNum7] = VKEY_NUMPAD7,
|
||||
[Key.NumpadNum8] = VKEY_NUMPAD8,
|
||||
[Key.NumpadNum9] = VKEY_NUMPAD9,
|
||||
[Key.Escape] = VKEY_ESCAPE,
|
||||
[Key.Control] = VKEY_CONTROL,
|
||||
[Key.Shift] = VKEY_SHIFT,
|
||||
[Key.Alt] = VKEY_MENU,
|
||||
[Key.LSystem] = VKEY_LWIN,
|
||||
[Key.RSystem] = VKEY_RWIN,
|
||||
[Key.LBracket] = VKEY_OEM_4,
|
||||
[Key.RBracket] = VKEY_OEM_6,
|
||||
[Key.SemiColon] = VKEY_OEM_1,
|
||||
[Key.Comma] = VKEY_OEM_COMMA,
|
||||
[Key.Period] = VKEY_OEM_PERIOD,
|
||||
[Key.Apostrophe] = VKEY_OEM_7,
|
||||
[Key.Slash] = VKEY_OEM_2,
|
||||
[Key.BackSlash] = VKEY_OEM_5,
|
||||
[Key.Tilde] = VKEY_OEM_3,
|
||||
[Key.Equal] = VKEY_OEM_PLUS,
|
||||
[Key.Space] = VKEY_SPACE,
|
||||
[Key.Return] = VKEY_RETURN,
|
||||
[Key.BackSpace] = VKEY_BACK,
|
||||
[Key.Tab] = VKEY_TAB,
|
||||
[Key.PageUp] = VKEY_PRIOR,
|
||||
[Key.PageDown] = VKEY_NEXT,
|
||||
[Key.End] = VKEY_END,
|
||||
[Key.Home] = VKEY_HOME,
|
||||
[Key.Insert] = VKEY_INSERT,
|
||||
[Key.Delete] = VKEY_DELETE,
|
||||
[Key.Minus] = VKEY_OEM_MINUS,
|
||||
[Key.NumpadAdd] = VKEY_ADD,
|
||||
[Key.NumpadSubtract] = VKEY_SUBTRACT,
|
||||
[Key.NumpadDivide] = VKEY_DIVIDE,
|
||||
[Key.NumpadMultiply] = VKEY_MULTIPLY,
|
||||
[Key.NumpadDecimal] = VKEY_DECIMAL,
|
||||
[Key.Left] = VKEY_LEFT,
|
||||
[Key.Right] = VKEY_RIGHT,
|
||||
[Key.Up] = VKEY_UP,
|
||||
[Key.Down] = VKEY_DOWN,
|
||||
[Key.F1] = VKEY_F1,
|
||||
[Key.F2] = VKEY_F2,
|
||||
[Key.F3] = VKEY_F3,
|
||||
[Key.F4] = VKEY_F4,
|
||||
[Key.F5] = VKEY_F5,
|
||||
[Key.F6] = VKEY_F6,
|
||||
[Key.F7] = VKEY_F7,
|
||||
[Key.F8] = VKEY_F8,
|
||||
[Key.F9] = VKEY_F9,
|
||||
[Key.F10] = VKEY_F10,
|
||||
[Key.F11] = VKEY_F11,
|
||||
[Key.F12] = VKEY_F12,
|
||||
[Key.F13] = VKEY_F13,
|
||||
[Key.F14] = VKEY_F14,
|
||||
[Key.F15] = VKEY_F15,
|
||||
[Key.Pause] = VKEY_PAUSE,
|
||||
};
|
||||
|
||||
public BrowserControl()
|
||||
{
|
||||
CanKeyboardFocus = true;
|
||||
KeyboardFocusOnClick = true;
|
||||
MouseFilter = MouseFilterMode.Stop;
|
||||
|
||||
IoCManager.InjectDependencies(this);
|
||||
}
|
||||
|
||||
protected override void EnteredTree()
|
||||
{
|
||||
base.EnteredTree();
|
||||
|
||||
_cef.CheckInitialized();
|
||||
|
||||
DebugTools.AssertNull(_data);
|
||||
|
||||
// A funny render handler that will allow us to render to the control.
|
||||
var renderer = new ControlRenderHandler(this);
|
||||
|
||||
// A funny web cef client. This can actually be shared by multiple browsers, but I'm not sure how the
|
||||
// rendering would work in that case? TODO CEF: Investigate a way to share the web client?
|
||||
var client = new RobustCefClient(renderer, _requestHandler, new RobustLoadHandler());
|
||||
|
||||
var info = CefWindowInfo.Create();
|
||||
|
||||
// FUNFACT: If you DO NOT set these below and set info.Width/info.Height instead, you get an external window
|
||||
// Good to know, huh? Setup is the same, except you can pass a dummy render handler to the CEF client.
|
||||
info.SetAsWindowless(IntPtr.Zero, false); // TODO CEF: Pass parent handle?
|
||||
info.WindowlessRenderingEnabled = true;
|
||||
|
||||
var settings = new CefBrowserSettings()
|
||||
{
|
||||
WindowlessFrameRate = 60
|
||||
};
|
||||
|
||||
// Create the web browser! And by default, we go to about:blank.
|
||||
var browser = CefBrowserHost.CreateBrowserSync(info, client, settings, _startUrl);
|
||||
|
||||
var texture = _clyde.CreateBlankTexture<Bgra32>(Vector2i.One);
|
||||
|
||||
_data = new LiveData(texture, client, browser, renderer);
|
||||
}
|
||||
|
||||
protected override void ExitedTree()
|
||||
{
|
||||
base.ExitedTree();
|
||||
|
||||
DebugTools.AssertNotNull(_data);
|
||||
|
||||
_data!.Texture.Dispose();
|
||||
_data.Browser.GetHost().CloseBrowser(true);
|
||||
_data = null;
|
||||
}
|
||||
|
||||
protected internal override void MouseMove(GUIMouseMoveEventArgs args)
|
||||
{
|
||||
base.MouseMove(args);
|
||||
|
||||
if (_data == null)
|
||||
return;
|
||||
|
||||
// Logger.Debug();
|
||||
var modifiers = CalcMouseModifiers();
|
||||
var mouseEvent = new CefMouseEvent(
|
||||
(int) args.RelativePosition.X, (int) args.RelativePosition.Y,
|
||||
modifiers);
|
||||
|
||||
_data.Browser.GetHost().SendMouseMoveEvent(mouseEvent, false);
|
||||
}
|
||||
|
||||
protected internal override void MouseExited()
|
||||
{
|
||||
base.MouseExited();
|
||||
|
||||
if (_data == null)
|
||||
return;
|
||||
|
||||
var modifiers = CalcMouseModifiers();
|
||||
|
||||
_data.Browser.GetHost().SendMouseMoveEvent(new CefMouseEvent(0, 0, modifiers), true);
|
||||
}
|
||||
|
||||
protected internal override void MouseWheel(GUIMouseWheelEventArgs args)
|
||||
{
|
||||
base.MouseWheel(args);
|
||||
|
||||
if (_data == null)
|
||||
return;
|
||||
|
||||
var modifiers = CalcMouseModifiers();
|
||||
var mouseEvent = new CefMouseEvent(
|
||||
(int) args.RelativePosition.X, (int) args.RelativePosition.Y,
|
||||
modifiers);
|
||||
|
||||
_data.Browser.GetHost().SendMouseWheelEvent(
|
||||
mouseEvent,
|
||||
(int) args.Delta.X * ScrollSpeed,
|
||||
(int) args.Delta.Y * ScrollSpeed);
|
||||
}
|
||||
|
||||
bool IRawInputControl.RawKeyEvent(in GuiRawKeyEvent guiRawEvent)
|
||||
{
|
||||
if (_data == null)
|
||||
return false;
|
||||
|
||||
var host = _data.Browser.GetHost();
|
||||
|
||||
if (guiRawEvent.Key is Key.MouseLeft or Key.MouseMiddle or Key.MouseRight)
|
||||
{
|
||||
var key = guiRawEvent.Key switch
|
||||
{
|
||||
Key.MouseLeft => CefMouseButtonType.Left,
|
||||
Key.MouseMiddle => CefMouseButtonType.Middle,
|
||||
Key.MouseRight => CefMouseButtonType.Right,
|
||||
_ => default // not possible
|
||||
};
|
||||
|
||||
var mouseEvent = new CefMouseEvent(
|
||||
guiRawEvent.MouseRelative.X, guiRawEvent.MouseRelative.Y,
|
||||
CefEventFlags.None);
|
||||
|
||||
// Logger.Debug($"MOUSE: {guiRawEvent.Action} {guiRawEvent.Key} {guiRawEvent.ScanCode} {key}");
|
||||
|
||||
// TODO: double click support?
|
||||
host.SendMouseClickEvent(mouseEvent, key, guiRawEvent.Action == RawKeyAction.Up, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Handle left/right modifier keys??
|
||||
if (!_keyMap.TryGetValue(guiRawEvent.Key, out var vkKey))
|
||||
vkKey = default;
|
||||
|
||||
// Logger.Debug($"{guiRawEvent.Action} {guiRawEvent.Key} {guiRawEvent.ScanCode} {vkKey}");
|
||||
|
||||
var lParam = 0;
|
||||
lParam |= (guiRawEvent.ScanCode & 0xFF) << 16;
|
||||
if (guiRawEvent.Action != RawKeyAction.Down)
|
||||
lParam |= 1 << 30;
|
||||
|
||||
if (guiRawEvent.Action == RawKeyAction.Up)
|
||||
lParam |= 1 << 31;
|
||||
|
||||
var modifiers = CalcModifiers(guiRawEvent.Key);
|
||||
|
||||
host.SendKeyEvent(new CefKeyEvent
|
||||
{
|
||||
// Repeats are sent as key downs, I guess?
|
||||
EventType = guiRawEvent.Action == RawKeyAction.Up
|
||||
? CefKeyEventType.KeyUp
|
||||
: CefKeyEventType.RawKeyDown,
|
||||
NativeKeyCode = lParam,
|
||||
// NativeKeyCode = guiRawEvent.ScanCode,
|
||||
WindowsKeyCode = (int) vkKey,
|
||||
IsSystemKey = false, // TODO
|
||||
Modifiers = modifiers
|
||||
});
|
||||
|
||||
if (guiRawEvent.Action != RawKeyAction.Up && guiRawEvent.Key == Key.Return)
|
||||
{
|
||||
host.SendKeyEvent(new CefKeyEvent
|
||||
{
|
||||
EventType = CefKeyEventType.Char,
|
||||
WindowsKeyCode = '\r',
|
||||
NativeKeyCode = lParam,
|
||||
Modifiers = modifiers
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private CefEventFlags CalcModifiers(Key key)
|
||||
{
|
||||
CefEventFlags modifiers = default;
|
||||
|
||||
if (_inputMgr.IsKeyDown(Key.Control))
|
||||
modifiers |= CefEventFlags.ControlDown;
|
||||
|
||||
if (_inputMgr.IsKeyDown(Key.Alt))
|
||||
modifiers |= CefEventFlags.AltDown;
|
||||
|
||||
if (_inputMgr.IsKeyDown(Key.Shift))
|
||||
modifiers |= CefEventFlags.ShiftDown;
|
||||
|
||||
if (_inputMgr.IsKeyDown(Key.Shift))
|
||||
modifiers |= CefEventFlags.ShiftDown;
|
||||
|
||||
return modifiers;
|
||||
}
|
||||
|
||||
private CefEventFlags CalcMouseModifiers()
|
||||
{
|
||||
CefEventFlags modifiers = default;
|
||||
|
||||
if (_inputMgr.IsKeyDown(Key.Control))
|
||||
modifiers |= CefEventFlags.ControlDown;
|
||||
|
||||
if (_inputMgr.IsKeyDown(Key.Alt))
|
||||
modifiers |= CefEventFlags.AltDown;
|
||||
|
||||
if (_inputMgr.IsKeyDown(Key.Shift))
|
||||
modifiers |= CefEventFlags.ShiftDown;
|
||||
|
||||
if (_inputMgr.IsKeyDown(Key.Shift))
|
||||
modifiers |= CefEventFlags.ShiftDown;
|
||||
|
||||
if (_inputMgr.IsKeyDown(Key.MouseLeft))
|
||||
modifiers |= CefEventFlags.LeftMouseButton;
|
||||
|
||||
if (_inputMgr.IsKeyDown(Key.MouseMiddle))
|
||||
modifiers |= CefEventFlags.MiddleMouseButton;
|
||||
|
||||
if (_inputMgr.IsKeyDown(Key.MouseRight))
|
||||
modifiers |= CefEventFlags.RightMouseButton;
|
||||
|
||||
return modifiers;
|
||||
}
|
||||
|
||||
protected internal override void TextEntered(GUITextEventArgs args)
|
||||
{
|
||||
base.TextEntered(args);
|
||||
|
||||
if (_data == null)
|
||||
return;
|
||||
|
||||
var host = _data.Browser.GetHost();
|
||||
|
||||
Span<char> buf = stackalloc char[2];
|
||||
var written = args.AsRune.EncodeToUtf16(buf);
|
||||
|
||||
for (var i = 0; i < written; i++)
|
||||
{
|
||||
host.SendKeyEvent(new CefKeyEvent
|
||||
{
|
||||
EventType = CefKeyEventType.Char,
|
||||
WindowsKeyCode = buf[i],
|
||||
Character = buf[i],
|
||||
UnmodifiedCharacter = buf[i]
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Resized()
|
||||
{
|
||||
base.Resized();
|
||||
|
||||
if (_data == null)
|
||||
return;
|
||||
|
||||
_data.Browser.GetHost().NotifyMoveOrResizeStarted();
|
||||
_data.Browser.GetHost().WasResized();
|
||||
_data.Texture.Dispose();
|
||||
_data.Texture = _clyde.CreateBlankTexture<Bgra32>((PixelWidth, PixelHeight));
|
||||
}
|
||||
|
||||
protected internal override void Draw(DrawingHandleScreen handle)
|
||||
{
|
||||
base.Draw(handle);
|
||||
|
||||
if (_data == null)
|
||||
return;
|
||||
|
||||
var bufImg = _data.Renderer.Buffer.Buffer;
|
||||
|
||||
_data.Texture.SetSubImage(
|
||||
Vector2i.Zero,
|
||||
bufImg,
|
||||
new UIBox2i(
|
||||
0, 0,
|
||||
Math.Min(PixelWidth, bufImg.Width),
|
||||
Math.Min(PixelHeight, bufImg.Height)));
|
||||
|
||||
handle.DrawTexture(_data.Texture, Vector2.Zero);
|
||||
}
|
||||
|
||||
public void StopLoad()
|
||||
{
|
||||
if (_data == null)
|
||||
throw new InvalidOperationException();
|
||||
|
||||
_data.Browser.StopLoad();
|
||||
}
|
||||
|
||||
public void Reload()
|
||||
{
|
||||
if (_data == null)
|
||||
throw new InvalidOperationException();
|
||||
|
||||
_data.Browser.Reload();
|
||||
}
|
||||
|
||||
public bool GoBack()
|
||||
{
|
||||
if (_data == null)
|
||||
throw new InvalidOperationException();
|
||||
|
||||
if (!_data.Browser.CanGoBack)
|
||||
return false;
|
||||
|
||||
_data.Browser.GoBack();
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool GoForward()
|
||||
{
|
||||
if (_data == null)
|
||||
throw new InvalidOperationException();
|
||||
|
||||
if (!_data.Browser.CanGoForward)
|
||||
return false;
|
||||
|
||||
_data.Browser.GoForward();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ExecuteJavaScript(string code)
|
||||
{
|
||||
if (_data == null)
|
||||
throw new InvalidOperationException();
|
||||
|
||||
// TODO: this should not run until the browser is done loading seriously does this even work?
|
||||
_data.Browser.GetMainFrame().ExecuteJavaScript(code, string.Empty, 1);
|
||||
}
|
||||
|
||||
public void AddResourceRequestHandler(Action<RequestHandlerContext> handler)
|
||||
{
|
||||
_requestHandler.AddResourceRequestHandler(handler);
|
||||
}
|
||||
|
||||
public void RemoveResourceRequestHandler(Action<RequestHandlerContext> handler)
|
||||
{
|
||||
_requestHandler.RemoveResourceRequestHandler(handler);
|
||||
}
|
||||
|
||||
public void AddBeforeBrowseHandler(Action<BeforeBrowseContext> handler)
|
||||
{
|
||||
_requestHandler.AddBeforeBrowseHandler(handler);
|
||||
}
|
||||
|
||||
public void RemoveBeforeBrowseHandler(Action<BeforeBrowseContext> handler)
|
||||
{
|
||||
_requestHandler.RemoveBeforeBrowseHandler(handler);
|
||||
}
|
||||
|
||||
private sealed class LiveData
|
||||
{
|
||||
public OwnedTexture Texture;
|
||||
public readonly RobustCefClient Client;
|
||||
public readonly CefBrowser Browser;
|
||||
public readonly ControlRenderHandler Renderer;
|
||||
|
||||
public LiveData(
|
||||
OwnedTexture texture,
|
||||
RobustCefClient client,
|
||||
CefBrowser browser,
|
||||
ControlRenderHandler renderer)
|
||||
{
|
||||
Texture = texture;
|
||||
Client = client;
|
||||
Browser = browser;
|
||||
Renderer = renderer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class ControlRenderHandler : CefRenderHandler
|
||||
{
|
||||
public ImageBuffer Buffer { get; }
|
||||
private Control _control;
|
||||
|
||||
internal ControlRenderHandler(Control control)
|
||||
{
|
||||
Buffer = new ImageBuffer(control);
|
||||
_control = control;
|
||||
}
|
||||
|
||||
protected override CefAccessibilityHandler? GetAccessibilityHandler() => null;
|
||||
|
||||
protected override void GetViewRect(CefBrowser browser, out CefRectangle rect)
|
||||
{
|
||||
if (_control.Disposed)
|
||||
{
|
||||
rect = new CefRectangle();
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO CEF: Do we need to pass real screen coords? Cause what we do already works...
|
||||
//var screenCoords = _control.ScreenCoordinates;
|
||||
//rect = new CefRectangle((int) screenCoords.X, (int) screenCoords.Y, (int)Math.Max(_control.Size.X, 1), (int)Math.Max(_control.Size.Y, 1));
|
||||
|
||||
// We do the max between size and 1 because it will LITERALLY CRASH WITHOUT AN ERROR otherwise.
|
||||
rect = new CefRectangle(0, 0, (int) Math.Max(_control.Size.X, 1), (int) Math.Max(_control.Size.Y, 1));
|
||||
}
|
||||
|
||||
protected override bool GetScreenInfo(CefBrowser browser, CefScreenInfo screenInfo)
|
||||
{
|
||||
if (_control.Disposed)
|
||||
return false;
|
||||
|
||||
// TODO CEF: Get actual scale factor?
|
||||
screenInfo.DeviceScaleFactor = 1.0f;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnPopupSize(CefBrowser browser, CefRectangle rect)
|
||||
{
|
||||
if (_control.Disposed)
|
||||
return;
|
||||
}
|
||||
|
||||
protected override void OnPaint(CefBrowser browser, CefPaintElementType type, CefRectangle[] dirtyRects,
|
||||
IntPtr buffer, int width, int height)
|
||||
{
|
||||
if (_control.Disposed)
|
||||
return;
|
||||
|
||||
foreach (var dirtyRect in dirtyRects)
|
||||
{
|
||||
Buffer.UpdateBuffer(width, height, buffer, dirtyRect);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnAcceleratedPaint(CefBrowser browser, CefPaintElementType type,
|
||||
CefRectangle[] dirtyRects, IntPtr sharedHandle)
|
||||
{
|
||||
// Unused, but we're forced to implement it so.. NOOP.
|
||||
}
|
||||
|
||||
protected override void OnScrollOffsetChanged(CefBrowser browser, double x, double y)
|
||||
{
|
||||
if (_control.Disposed)
|
||||
return;
|
||||
}
|
||||
|
||||
protected override void OnImeCompositionRangeChanged(CefBrowser browser, CefRange selectedRange,
|
||||
CefRectangle[] characterBounds)
|
||||
{
|
||||
if (_control.Disposed)
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
16
Robust.Client.CEF/BrowserWindowCreateParameters.cs
Normal file
16
Robust.Client.CEF/BrowserWindowCreateParameters.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
namespace Robust.Client.CEF
|
||||
{
|
||||
public sealed class BrowserWindowCreateParameters
|
||||
{
|
||||
public int Width { get; set; }
|
||||
public int Height { get; set; }
|
||||
|
||||
public string Url { get; set; } = "about:blank";
|
||||
|
||||
public BrowserWindowCreateParameters(int width, int height)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
}
|
||||
}
|
||||
}
|
||||
225
Robust.Client.CEF/CefKeyCodes.cs
Normal file
225
Robust.Client.CEF/CefKeyCodes.cs
Normal file
@@ -0,0 +1,225 @@
|
||||
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace Robust.Client.CEF
|
||||
{
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
[SuppressMessage("ReSharper", "UnusedMember.Global")]
|
||||
[SuppressMessage("ReSharper", "IdentifierTypo")]
|
||||
[SuppressMessage("ReSharper", "CA1069")]
|
||||
[SuppressMessage("ReSharper", "CommentTypo")]
|
||||
internal static class CefKeyCodes
|
||||
{
|
||||
// Taken from https://chromium.googlesource.com/chromium/src/+/refs/heads/main/ui/events/keycodes/keyboard_codes_posix.h
|
||||
// See also https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
|
||||
public enum ChromiumKeyboardCode
|
||||
{
|
||||
VKEY_CANCEL = 0x03,
|
||||
VKEY_BACK = 0x08,
|
||||
VKEY_TAB = 0x09,
|
||||
VKEY_BACKTAB = 0x0A,
|
||||
VKEY_CLEAR = 0x0C,
|
||||
VKEY_RETURN = 0x0D,
|
||||
VKEY_SHIFT = 0x10,
|
||||
VKEY_CONTROL = 0x11,
|
||||
VKEY_MENU = 0x12,
|
||||
VKEY_PAUSE = 0x13,
|
||||
VKEY_CAPITAL = 0x14,
|
||||
VKEY_KANA = 0x15,
|
||||
VKEY_HANGUL = 0x15,
|
||||
VKEY_PASTE = 0x16,
|
||||
VKEY_JUNJA = 0x17,
|
||||
VKEY_FINAL = 0x18,
|
||||
VKEY_HANJA = 0x19,
|
||||
VKEY_KANJI = 0x19,
|
||||
VKEY_ESCAPE = 0x1B,
|
||||
VKEY_CONVERT = 0x1C,
|
||||
VKEY_NONCONVERT = 0x1D,
|
||||
VKEY_ACCEPT = 0x1E,
|
||||
VKEY_MODECHANGE = 0x1F,
|
||||
VKEY_SPACE = 0x20,
|
||||
VKEY_PRIOR = 0x21,
|
||||
VKEY_NEXT = 0x22,
|
||||
VKEY_END = 0x23,
|
||||
VKEY_HOME = 0x24,
|
||||
VKEY_LEFT = 0x25,
|
||||
VKEY_UP = 0x26,
|
||||
VKEY_RIGHT = 0x27,
|
||||
VKEY_DOWN = 0x28,
|
||||
VKEY_SELECT = 0x29,
|
||||
VKEY_PRINT = 0x2A,
|
||||
VKEY_EXECUTE = 0x2B,
|
||||
VKEY_SNAPSHOT = 0x2C, // Print Screen / SysRq
|
||||
VKEY_INSERT = 0x2D,
|
||||
VKEY_DELETE = 0x2E,
|
||||
VKEY_HELP = 0x2F,
|
||||
VKEY_0 = 0x30,
|
||||
VKEY_1 = 0x31,
|
||||
VKEY_2 = 0x32,
|
||||
VKEY_3 = 0x33,
|
||||
VKEY_4 = 0x34,
|
||||
VKEY_5 = 0x35,
|
||||
VKEY_6 = 0x36,
|
||||
VKEY_7 = 0x37,
|
||||
VKEY_8 = 0x38,
|
||||
VKEY_9 = 0x39,
|
||||
VKEY_A = 0x41,
|
||||
VKEY_B = 0x42,
|
||||
VKEY_C = 0x43,
|
||||
VKEY_D = 0x44,
|
||||
VKEY_E = 0x45,
|
||||
VKEY_F = 0x46,
|
||||
VKEY_G = 0x47,
|
||||
VKEY_H = 0x48,
|
||||
VKEY_I = 0x49,
|
||||
VKEY_J = 0x4A,
|
||||
VKEY_K = 0x4B,
|
||||
VKEY_L = 0x4C,
|
||||
VKEY_M = 0x4D,
|
||||
VKEY_N = 0x4E,
|
||||
VKEY_O = 0x4F,
|
||||
VKEY_P = 0x50,
|
||||
VKEY_Q = 0x51,
|
||||
VKEY_R = 0x52,
|
||||
VKEY_S = 0x53,
|
||||
VKEY_T = 0x54,
|
||||
VKEY_U = 0x55,
|
||||
VKEY_V = 0x56,
|
||||
VKEY_W = 0x57,
|
||||
VKEY_X = 0x58,
|
||||
VKEY_Y = 0x59,
|
||||
VKEY_Z = 0x5A,
|
||||
VKEY_LWIN = 0x5B,
|
||||
VKEY_COMMAND = VKEY_LWIN, // Provide the Mac name for convenience.
|
||||
VKEY_RWIN = 0x5C,
|
||||
VKEY_APPS = 0x5D,
|
||||
VKEY_SLEEP = 0x5F,
|
||||
VKEY_NUMPAD0 = 0x60,
|
||||
VKEY_NUMPAD1 = 0x61,
|
||||
VKEY_NUMPAD2 = 0x62,
|
||||
VKEY_NUMPAD3 = 0x63,
|
||||
VKEY_NUMPAD4 = 0x64,
|
||||
VKEY_NUMPAD5 = 0x65,
|
||||
VKEY_NUMPAD6 = 0x66,
|
||||
VKEY_NUMPAD7 = 0x67,
|
||||
VKEY_NUMPAD8 = 0x68,
|
||||
VKEY_NUMPAD9 = 0x69,
|
||||
VKEY_MULTIPLY = 0x6A,
|
||||
VKEY_ADD = 0x6B,
|
||||
VKEY_SEPARATOR = 0x6C,
|
||||
VKEY_SUBTRACT = 0x6D,
|
||||
VKEY_DECIMAL = 0x6E,
|
||||
VKEY_DIVIDE = 0x6F,
|
||||
VKEY_F1 = 0x70,
|
||||
VKEY_F2 = 0x71,
|
||||
VKEY_F3 = 0x72,
|
||||
VKEY_F4 = 0x73,
|
||||
VKEY_F5 = 0x74,
|
||||
VKEY_F6 = 0x75,
|
||||
VKEY_F7 = 0x76,
|
||||
VKEY_F8 = 0x77,
|
||||
VKEY_F9 = 0x78,
|
||||
VKEY_F10 = 0x79,
|
||||
VKEY_F11 = 0x7A,
|
||||
VKEY_F12 = 0x7B,
|
||||
VKEY_F13 = 0x7C,
|
||||
VKEY_F14 = 0x7D,
|
||||
VKEY_F15 = 0x7E,
|
||||
VKEY_F16 = 0x7F,
|
||||
VKEY_F17 = 0x80,
|
||||
VKEY_F18 = 0x81,
|
||||
VKEY_F19 = 0x82,
|
||||
VKEY_F20 = 0x83,
|
||||
VKEY_F21 = 0x84,
|
||||
VKEY_F22 = 0x85,
|
||||
VKEY_F23 = 0x86,
|
||||
VKEY_F24 = 0x87,
|
||||
VKEY_NUMLOCK = 0x90,
|
||||
VKEY_SCROLL = 0x91,
|
||||
VKEY_LSHIFT = 0xA0,
|
||||
VKEY_RSHIFT = 0xA1,
|
||||
VKEY_LCONTROL = 0xA2,
|
||||
VKEY_RCONTROL = 0xA3,
|
||||
VKEY_LMENU = 0xA4,
|
||||
VKEY_RMENU = 0xA5,
|
||||
VKEY_BROWSER_BACK = 0xA6,
|
||||
VKEY_BROWSER_FORWARD = 0xA7,
|
||||
VKEY_BROWSER_REFRESH = 0xA8,
|
||||
VKEY_BROWSER_STOP = 0xA9,
|
||||
VKEY_BROWSER_SEARCH = 0xAA,
|
||||
VKEY_BROWSER_FAVORITES = 0xAB,
|
||||
VKEY_BROWSER_HOME = 0xAC,
|
||||
VKEY_VOLUME_MUTE = 0xAD,
|
||||
VKEY_VOLUME_DOWN = 0xAE,
|
||||
VKEY_VOLUME_UP = 0xAF,
|
||||
VKEY_MEDIA_NEXT_TRACK = 0xB0,
|
||||
VKEY_MEDIA_PREV_TRACK = 0xB1,
|
||||
VKEY_MEDIA_STOP = 0xB2,
|
||||
VKEY_MEDIA_PLAY_PAUSE = 0xB3,
|
||||
VKEY_MEDIA_LAUNCH_MAIL = 0xB4,
|
||||
VKEY_MEDIA_LAUNCH_MEDIA_SELECT = 0xB5,
|
||||
VKEY_MEDIA_LAUNCH_APP1 = 0xB6,
|
||||
VKEY_MEDIA_LAUNCH_APP2 = 0xB7,
|
||||
VKEY_OEM_1 = 0xBA,
|
||||
VKEY_OEM_PLUS = 0xBB,
|
||||
VKEY_OEM_COMMA = 0xBC,
|
||||
VKEY_OEM_MINUS = 0xBD,
|
||||
VKEY_OEM_PERIOD = 0xBE,
|
||||
VKEY_OEM_2 = 0xBF,
|
||||
VKEY_OEM_3 = 0xC0,
|
||||
VKEY_OEM_4 = 0xDB,
|
||||
VKEY_OEM_5 = 0xDC,
|
||||
VKEY_OEM_6 = 0xDD,
|
||||
VKEY_OEM_7 = 0xDE,
|
||||
VKEY_OEM_8 = 0xDF,
|
||||
VKEY_OEM_102 = 0xE2,
|
||||
VKEY_OEM_103 = 0xE3, // GTV KEYCODE_MEDIA_REWIND
|
||||
VKEY_OEM_104 = 0xE4, // GTV KEYCODE_MEDIA_FAST_FORWARD
|
||||
VKEY_PROCESSKEY = 0xE5,
|
||||
VKEY_PACKET = 0xE7,
|
||||
VKEY_OEM_ATTN = 0xF0, // JIS DomKey::ALPHANUMERIC
|
||||
VKEY_OEM_FINISH = 0xF1, // JIS DomKey::KATAKANA
|
||||
VKEY_OEM_COPY = 0xF2, // JIS DomKey::HIRAGANA
|
||||
VKEY_DBE_SBCSCHAR = 0xF3, // JIS DomKey::HANKAKU
|
||||
VKEY_DBE_DBCSCHAR = 0xF4, // JIS DomKey::ZENKAKU
|
||||
VKEY_OEM_BACKTAB = 0xF5, // JIS DomKey::ROMAJI
|
||||
VKEY_ATTN = 0xF6, // DomKey::ATTN or JIS DomKey::KANA_MODE
|
||||
VKEY_CRSEL = 0xF7,
|
||||
VKEY_EXSEL = 0xF8,
|
||||
VKEY_EREOF = 0xF9,
|
||||
VKEY_PLAY = 0xFA,
|
||||
VKEY_ZOOM = 0xFB,
|
||||
VKEY_NONAME = 0xFC,
|
||||
VKEY_PA1 = 0xFD,
|
||||
VKEY_OEM_CLEAR = 0xFE,
|
||||
VKEY_UNKNOWN = 0,
|
||||
|
||||
// POSIX specific VKEYs. Note that as of Windows SDK 7.1, 0x97-9F, 0xD8-DA,
|
||||
// and 0xE8 are unassigned.
|
||||
VKEY_WLAN = 0x97,
|
||||
VKEY_POWER = 0x98,
|
||||
VKEY_ASSISTANT = 0x99,
|
||||
VKEY_SETTINGS = 0x9A,
|
||||
VKEY_PRIVACY_SCREEN_TOGGLE = 0x9B,
|
||||
VKEY_BRIGHTNESS_DOWN = 0xD8,
|
||||
VKEY_BRIGHTNESS_UP = 0xD9,
|
||||
VKEY_KBD_BRIGHTNESS_DOWN = 0xDA,
|
||||
VKEY_KBD_BRIGHTNESS_UP = 0xE8,
|
||||
|
||||
// Windows does not have a specific key code for AltGr. We use the unused 0xE1
|
||||
// (VK_OEM_AX) code to represent AltGr, matching the behaviour of Firefox on
|
||||
// Linux.
|
||||
VKEY_ALTGR = 0xE1,
|
||||
|
||||
// Windows does not have a specific key code for Compose. We use the unused
|
||||
// 0xE6 (VK_ICO_CLEAR) code to represent Compose.
|
||||
VKEY_COMPOSE = 0xE6,
|
||||
|
||||
// Windows does not have specific key codes for Media Play and Media Pause. We
|
||||
// use the unused 0xE9 (VK_OEM_RESET) and 0xEA (VK_OEM_JUMP) codes to
|
||||
// represent them.
|
||||
VKEY_MEDIA_PLAY = 0xE9,
|
||||
VKEY_MEDIA_PAUSE = 0xEA,
|
||||
};
|
||||
}
|
||||
}
|
||||
186
Robust.Client.CEF/CefManager.BrowserWindow.cs
Normal file
186
Robust.Client.CEF/CefManager.BrowserWindow.cs
Normal file
@@ -0,0 +1,186 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Xilium.CefGlue;
|
||||
|
||||
namespace Robust.Client.CEF
|
||||
{
|
||||
public partial class CefManager
|
||||
{
|
||||
[Dependency] private readonly IClydeInternal _clyde = default!;
|
||||
|
||||
private readonly List<BrowserWindowImpl> _browserWindows = new();
|
||||
|
||||
public IEnumerable<IBrowserWindow> AllBrowserWindows => _browserWindows;
|
||||
|
||||
public IBrowserWindow CreateBrowserWindow(BrowserWindowCreateParameters createParams)
|
||||
{
|
||||
var mainHWnd = (_clyde.MainWindow as IClydeWindowInternal)?.WindowsHWnd ?? 0;
|
||||
|
||||
var info = CefWindowInfo.Create();
|
||||
info.Width = createParams.Width;
|
||||
info.Height = createParams.Height;
|
||||
info.SetAsPopup(mainHWnd, "ss14cef");
|
||||
|
||||
var impl = new BrowserWindowImpl(this);
|
||||
|
||||
var lifeSpanHandler = new WindowLifeSpanHandler(impl);
|
||||
var reqHandler = new RobustRequestHandler(Logger.GetSawmill("root"));
|
||||
var client = new WindowCefClient(lifeSpanHandler, reqHandler);
|
||||
var settings = new CefBrowserSettings();
|
||||
|
||||
impl.Browser = CefBrowserHost.CreateBrowserSync(info, client, settings, createParams.Url);
|
||||
impl.RequestHandler = reqHandler;
|
||||
|
||||
_browserWindows.Add(impl);
|
||||
|
||||
return impl;
|
||||
}
|
||||
|
||||
private sealed class BrowserWindowImpl : IBrowserWindow
|
||||
{
|
||||
private readonly CefManager _manager;
|
||||
internal CefBrowser Browser = default!;
|
||||
internal RobustRequestHandler RequestHandler = default!;
|
||||
|
||||
public Action<RequestHandlerContext>? OnResourceRequest { get; set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string Url
|
||||
{
|
||||
get
|
||||
{
|
||||
CheckClosed();
|
||||
return Browser.GetMainFrame().Url;
|
||||
}
|
||||
set
|
||||
{
|
||||
CheckClosed();
|
||||
Browser.GetMainFrame().LoadUrl(value);
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public bool IsLoading
|
||||
{
|
||||
get
|
||||
{
|
||||
CheckClosed();
|
||||
return Browser.IsLoading;
|
||||
}
|
||||
}
|
||||
|
||||
public BrowserWindowImpl(CefManager manager)
|
||||
{
|
||||
_manager = manager;
|
||||
}
|
||||
|
||||
public void StopLoad()
|
||||
{
|
||||
CheckClosed();
|
||||
Browser.StopLoad();
|
||||
}
|
||||
|
||||
public void Reload()
|
||||
{
|
||||
CheckClosed();
|
||||
Browser.Reload();
|
||||
}
|
||||
|
||||
public bool GoBack()
|
||||
{
|
||||
CheckClosed();
|
||||
if (!Browser.CanGoBack)
|
||||
return false;
|
||||
|
||||
Browser.GoBack();
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool GoForward()
|
||||
{
|
||||
CheckClosed();
|
||||
if (!Browser.CanGoForward)
|
||||
return false;
|
||||
|
||||
Browser.GoForward();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ExecuteJavaScript(string code)
|
||||
{
|
||||
CheckClosed();
|
||||
Browser.GetMainFrame().ExecuteJavaScript(code, string.Empty, 1);
|
||||
}
|
||||
|
||||
public void AddResourceRequestHandler(Action<RequestHandlerContext> handler)
|
||||
{
|
||||
RequestHandler.AddResourceRequestHandler(handler);
|
||||
}
|
||||
|
||||
public void RemoveResourceRequestHandler(Action<RequestHandlerContext> handler)
|
||||
{
|
||||
RequestHandler.RemoveResourceRequestHandler(handler);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (Closed)
|
||||
return;
|
||||
|
||||
Browser.GetHost().CloseBrowser(true);
|
||||
Closed = true;
|
||||
}
|
||||
|
||||
public bool Closed { get; private set; }
|
||||
|
||||
public void OnClose()
|
||||
{
|
||||
Closed = true;
|
||||
_manager._browserWindows.Remove(this);
|
||||
Logger.Debug("Removing window");
|
||||
}
|
||||
|
||||
private void CheckClosed()
|
||||
{
|
||||
if (Closed)
|
||||
throw new ObjectDisposedException("BrowserWindow");
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class WindowCefClient : CefClient
|
||||
{
|
||||
private readonly CefLifeSpanHandler _lifeSpanHandler;
|
||||
private readonly CefRequestHandler _requestHandler;
|
||||
|
||||
public WindowCefClient(CefLifeSpanHandler lifeSpanHandler, CefRequestHandler requestHandler)
|
||||
{
|
||||
_lifeSpanHandler = lifeSpanHandler;
|
||||
_requestHandler = requestHandler;
|
||||
}
|
||||
|
||||
protected override CefLifeSpanHandler GetLifeSpanHandler() => _lifeSpanHandler;
|
||||
protected override CefRequestHandler GetRequestHandler() => _requestHandler;
|
||||
}
|
||||
|
||||
private sealed class WindowLifeSpanHandler : CefLifeSpanHandler
|
||||
{
|
||||
private readonly BrowserWindowImpl _windowImpl;
|
||||
|
||||
public WindowLifeSpanHandler(BrowserWindowImpl windowImpl)
|
||||
{
|
||||
_windowImpl = windowImpl;
|
||||
}
|
||||
|
||||
protected override void OnBeforeClose(CefBrowser browser)
|
||||
{
|
||||
base.OnBeforeClose(browser);
|
||||
|
||||
_windowImpl.OnClose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
101
Robust.Client.CEF/CefManager.cs
Normal file
101
Robust.Client.CEF/CefManager.cs
Normal file
@@ -0,0 +1,101 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
// The library we're using right now. TODO CEF: Do we want to use something else? We will need to ship it ourselves if so.
|
||||
using Xilium.CefGlue;
|
||||
|
||||
namespace Robust.Client.CEF
|
||||
{
|
||||
// Register this with IoC.
|
||||
// TODO CEF: think if making this inherit CefApp is a good idea...
|
||||
// TODO CEF: A way to handle external window browsers...
|
||||
[UsedImplicitly]
|
||||
public partial class CefManager
|
||||
{
|
||||
private CefApp _app = default!;
|
||||
private bool _initialized = false;
|
||||
|
||||
/// <summary>
|
||||
/// Call this to initialize CEF.
|
||||
/// </summary>
|
||||
public void Initialize()
|
||||
{
|
||||
DebugTools.Assert(!_initialized);
|
||||
|
||||
string subProcessName;
|
||||
if (OperatingSystem.IsWindows())
|
||||
subProcessName = "Robust.Client.CEF.exe";
|
||||
else if (OperatingSystem.IsLinux())
|
||||
subProcessName = "Robust.Client.CEF";
|
||||
else
|
||||
throw new NotSupportedException("Unsupported platform for CEF!");
|
||||
|
||||
var subProcessPath = PathHelpers.ExecutableRelativeFile(subProcessName);
|
||||
|
||||
var settings = new CefSettings()
|
||||
{
|
||||
WindowlessRenderingEnabled = true, // So we can render to our UI controls.
|
||||
ExternalMessagePump = false, // Unsure, honestly. TODO CEF: Research this?
|
||||
NoSandbox = true, // Not disabling the sandbox crashes CEF.
|
||||
BrowserSubprocessPath = subProcessPath,
|
||||
LocalesDirPath = Path.Combine(PathHelpers.GetExecutableDirectory(), "locales"),
|
||||
ResourcesDirPath = PathHelpers.GetExecutableDirectory(),
|
||||
RemoteDebuggingPort = 9222
|
||||
};
|
||||
|
||||
Logger.Info($"CEF Version: {CefRuntime.ChromeVersion}");
|
||||
|
||||
// --------------------------- README --------------------------------------------------
|
||||
// By the way! You're gonna need the CEF binaries in your client's bin folder.
|
||||
// More specifically, version cef_binary_94.4.1+g4b61a8c+chromium-94.0.4606.54
|
||||
// Windows: https://cef-builds.spotifycdn.com/cef_binary_94.4.1%2Bg4b61a8c%2Bchromium-94.0.4606.54_windows64_minimal.tar.bz2
|
||||
// Linux: https://cef-builds.spotifycdn.com/cef_binary_94.4.1%2Bg4b61a8c%2Bchromium-94.0.4606.54_linux64_minimal.tar.bz2
|
||||
// Here's how to get it to work:
|
||||
// 1. Copy all the contents of "Release" to the bin/Content.Client folder.
|
||||
// 2. Copy all the contents of "Resources" to the bin/Content.Client folder.
|
||||
// -------------------------------------------------------------------------------------
|
||||
|
||||
_app = new RobustCefApp();
|
||||
|
||||
// We pass no main arguments...
|
||||
CefRuntime.Initialize(new CefMainArgs(null), settings, _app, IntPtr.Zero);
|
||||
|
||||
// TODO CEF: After this point, debugging breaks. No, literally. My client crashes but ONLY with the debugger.
|
||||
// I have tried using the DEBUG and RELEASE versions of libcef.so, stripped or non-stripped...
|
||||
// And nothing seemed to work. Odd.
|
||||
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
public void CheckInitialized()
|
||||
{
|
||||
if (!_initialized)
|
||||
throw new InvalidOperationException("CefManager has not been initialized!");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Needs to be called regularly for CEF to keep working.
|
||||
/// </summary>
|
||||
public void Update()
|
||||
{
|
||||
DebugTools.Assert(_initialized);
|
||||
|
||||
// Calling this makes CEF do its work, without using its own update loop.
|
||||
CefRuntime.DoMessageLoopWork();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Call before program shutdown.
|
||||
/// </summary>
|
||||
public void Shutdown()
|
||||
{
|
||||
DebugTools.Assert(_initialized);
|
||||
|
||||
CefRuntime.Shutdown();
|
||||
}
|
||||
}
|
||||
}
|
||||
48
Robust.Client.CEF/IBrowserControl.cs
Normal file
48
Robust.Client.CEF/IBrowserControl.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
|
||||
namespace Robust.Client.CEF
|
||||
{
|
||||
public interface IBrowserControl
|
||||
{
|
||||
/// <summary>
|
||||
/// Current URL of the browser. Set to load a new page.
|
||||
/// </summary>
|
||||
string Url { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the browser is currently loading a page.
|
||||
/// </summary>
|
||||
bool IsLoading { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Stops loading the current page.
|
||||
/// </summary>
|
||||
void StopLoad();
|
||||
|
||||
/// <summary>
|
||||
/// Reload the current page.
|
||||
/// </summary>
|
||||
void Reload();
|
||||
|
||||
/// <summary>
|
||||
/// Navigate back.
|
||||
/// </summary>
|
||||
/// <returns>Whether the browser could navigate back.</returns>
|
||||
bool GoBack();
|
||||
|
||||
/// <summary>
|
||||
/// Navigate forward.
|
||||
/// </summary>
|
||||
/// <returns>Whether the browser could navigate forward.</returns>
|
||||
bool GoForward();
|
||||
|
||||
/// <summary>
|
||||
/// Execute arbitrary JavaScript on the current page.
|
||||
/// </summary>
|
||||
/// <param name="code">JavaScript code.</param>
|
||||
void ExecuteJavaScript(string code);
|
||||
|
||||
void AddResourceRequestHandler(Action<RequestHandlerContext> handler);
|
||||
void RemoveResourceRequestHandler(Action<RequestHandlerContext> handler);
|
||||
}
|
||||
}
|
||||
9
Robust.Client.CEF/IBrowserWindow.cs
Normal file
9
Robust.Client.CEF/IBrowserWindow.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using System;
|
||||
|
||||
namespace Robust.Client.CEF
|
||||
{
|
||||
public interface IBrowserWindow : IBrowserControl, IDisposable
|
||||
{
|
||||
bool Closed { get; }
|
||||
}
|
||||
}
|
||||
42
Robust.Client.CEF/ImageBuffer.cs
Normal file
42
Robust.Client.CEF/ImageBuffer.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.Maths;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using Xilium.CefGlue;
|
||||
|
||||
namespace Robust.Client.CEF
|
||||
{
|
||||
internal sealed class ImageBuffer
|
||||
{
|
||||
private readonly Control _control;
|
||||
|
||||
public ImageBuffer(Control control)
|
||||
{
|
||||
_control = control;
|
||||
}
|
||||
|
||||
public Image<Bgra32> Buffer { get; private set; } = new(1, 1);
|
||||
|
||||
public unsafe void UpdateBuffer(int width, int height, IntPtr buffer, CefRectangle dirtyRect)
|
||||
{
|
||||
if (width != Buffer.Width || height != Buffer.Height)
|
||||
UpdateSize(width, height);
|
||||
|
||||
var span = new ReadOnlySpan<Bgra32>((void*) buffer, width * height);
|
||||
|
||||
ImageSharpExt.Blit(
|
||||
span,
|
||||
width,
|
||||
UIBox2i.FromDimensions(dirtyRect.X, dirtyRect.Y, dirtyRect.Width, dirtyRect.Height),
|
||||
Buffer,
|
||||
(dirtyRect.X, dirtyRect.Y));
|
||||
}
|
||||
|
||||
private void UpdateSize(int width, int height)
|
||||
{
|
||||
Buffer = new Image<Bgra32>(width, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Robust.Client.CEF/Program.cs
Normal file
33
Robust.Client.CEF/Program.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using Xilium.CefGlue;
|
||||
|
||||
namespace Robust.Client.CEF
|
||||
{
|
||||
public static class Program
|
||||
{
|
||||
// This was supposed to be the main entry for the subprocess program... It doesn't work.
|
||||
public static int Main(string[] args)
|
||||
{
|
||||
// This is a workaround for this to work on UNIX.
|
||||
var argv = args;
|
||||
if (CefRuntime.Platform != CefRuntimePlatform.Windows)
|
||||
{
|
||||
argv = new string[args.Length + 1];
|
||||
Array.Copy(args, 0, argv, 1, args.Length);
|
||||
argv[0] = "-";
|
||||
}
|
||||
|
||||
var mainArgs = new CefMainArgs(argv);
|
||||
|
||||
// This will block executing until the subprocess is shut down.
|
||||
var code = CefRuntime.ExecuteProcess(mainArgs, null, IntPtr.Zero);
|
||||
|
||||
if (code != 0)
|
||||
{
|
||||
System.Console.WriteLine($"CEF Subprocess exited unsuccessfully with exit code {code}! Arguments: {string.Join(' ', argv)}");
|
||||
}
|
||||
|
||||
return code;
|
||||
}
|
||||
}
|
||||
}
|
||||
56
Robust.Client.CEF/RequestHandlerContext.cs
Normal file
56
Robust.Client.CEF/RequestHandlerContext.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using Xilium.CefGlue;
|
||||
|
||||
namespace Robust.Client.CEF
|
||||
{
|
||||
public sealed class RequestHandlerContext
|
||||
{
|
||||
internal readonly CefRequest CefRequest;
|
||||
|
||||
public bool IsNavigation { get; }
|
||||
public bool IsDownload { get; }
|
||||
public string RequestInitiator { get; }
|
||||
|
||||
public string Url => CefRequest.Url;
|
||||
public string Method => CefRequest.Method;
|
||||
|
||||
public bool IsHandled { get; private set; }
|
||||
|
||||
public bool IsCancelled { get; private set; }
|
||||
|
||||
internal IRequestResult? Result { get; private set; }
|
||||
|
||||
internal RequestHandlerContext(
|
||||
bool isNavigation,
|
||||
bool isDownload,
|
||||
string requestInitiator,
|
||||
CefRequest cefRequest)
|
||||
{
|
||||
CefRequest = cefRequest;
|
||||
IsNavigation = isNavigation;
|
||||
IsDownload = isDownload;
|
||||
RequestInitiator = requestInitiator;
|
||||
}
|
||||
|
||||
public void DoCancel()
|
||||
{
|
||||
CheckNotHandled();
|
||||
|
||||
IsHandled = true;
|
||||
IsCancelled = true;
|
||||
}
|
||||
|
||||
public void DoRespondStream(Stream stream, string contentType, HttpStatusCode code = HttpStatusCode.OK)
|
||||
{
|
||||
Result = new RequestResultStream(stream, contentType, code);
|
||||
}
|
||||
|
||||
private void CheckNotHandled()
|
||||
{
|
||||
if (IsHandled)
|
||||
throw new InvalidOperationException("Request has already been handled");
|
||||
}
|
||||
}
|
||||
}
|
||||
93
Robust.Client.CEF/RequestResults.cs
Normal file
93
Robust.Client.CEF/RequestResults.cs
Normal file
@@ -0,0 +1,93 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using Xilium.CefGlue;
|
||||
|
||||
namespace Robust.Client.CEF
|
||||
{
|
||||
internal interface IRequestResult
|
||||
{
|
||||
CefResourceHandler MakeHandler();
|
||||
}
|
||||
|
||||
internal sealed class RequestResultStream : IRequestResult
|
||||
{
|
||||
private readonly Stream _stream;
|
||||
private readonly HttpStatusCode _code;
|
||||
private readonly string _contentType;
|
||||
|
||||
public RequestResultStream(Stream stream, string contentType, HttpStatusCode code)
|
||||
{
|
||||
_stream = stream;
|
||||
_code = code;
|
||||
_contentType = contentType;
|
||||
}
|
||||
|
||||
public CefResourceHandler MakeHandler()
|
||||
{
|
||||
return new Handler(_stream, _contentType, _code);
|
||||
}
|
||||
|
||||
private sealed class Handler : CefResourceHandler
|
||||
{
|
||||
// TODO: async
|
||||
// TODO: exception handling
|
||||
|
||||
private readonly Stream _stream;
|
||||
private readonly HttpStatusCode _code;
|
||||
private readonly string _contentType;
|
||||
|
||||
public Handler(Stream stream, string contentType, HttpStatusCode code)
|
||||
{
|
||||
_stream = stream;
|
||||
_code = code;
|
||||
_contentType = contentType;
|
||||
}
|
||||
|
||||
protected override bool Open(CefRequest request, out bool handleRequest, CefCallback callback)
|
||||
{
|
||||
handleRequest = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void GetResponseHeaders(CefResponse response, out long responseLength, out string? redirectUrl)
|
||||
{
|
||||
response.Status = (int) _code;
|
||||
response.StatusText = _code.ToString();
|
||||
response.MimeType = _contentType;
|
||||
|
||||
if (_stream.CanSeek)
|
||||
responseLength = _stream.Length;
|
||||
else
|
||||
responseLength = -1;
|
||||
|
||||
redirectUrl = default;
|
||||
}
|
||||
|
||||
protected override bool Skip(long bytesToSkip, out long bytesSkipped, CefResourceSkipCallback callback)
|
||||
{
|
||||
if (!_stream.CanSeek)
|
||||
{
|
||||
bytesSkipped = -2;
|
||||
return false;
|
||||
}
|
||||
|
||||
bytesSkipped = _stream.Seek(bytesToSkip, SeekOrigin.Begin);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override unsafe bool Read(IntPtr dataOut, int bytesToRead, out int bytesRead, CefResourceReadCallback callback)
|
||||
{
|
||||
var byteSpan = new Span<byte>((void*) dataOut, bytesToRead);
|
||||
|
||||
bytesRead = _stream.Read(byteSpan);
|
||||
|
||||
return bytesRead != 0;
|
||||
}
|
||||
|
||||
protected override void Cancel()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
25
Robust.Client.CEF/Robust.Client.CEF.csproj
Normal file
25
Robust.Client.CEF/Robust.Client.CEF.csproj
Normal file
@@ -0,0 +1,25 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\MSBuild\Robust.Properties.targets" />
|
||||
<Import Project="..\MSBuild\Robust.Engine.props" />
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<OutputType>WinExe</OutputType>
|
||||
</PropertyGroup>
|
||||
|
||||
<Import Project="..\MSBuild\Robust.DefineConstants.targets" />
|
||||
<Target Name="RobustAfterBuild" AfterTargets="Build" />
|
||||
<Import Project="..\MSBuild\Robust.Engine.targets" />
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="JetBrains.Annotations" Version="2020.3.0" />
|
||||
<PackageReference Include="System.Drawing.Common" Version="5.0.2" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\cefglue\CefGlue\CefGlue.csproj" />
|
||||
<ProjectReference Include="..\Robust.Client\Robust.Client.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
48
Robust.Client.CEF/RobustCefApp.cs
Normal file
48
Robust.Client.CEF/RobustCefApp.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Xilium.CefGlue;
|
||||
|
||||
namespace Robust.Client.CEF
|
||||
{
|
||||
internal class RobustCefApp : CefApp
|
||||
{
|
||||
private readonly BrowserProcessHandler _browserProcessHandler = new();
|
||||
private readonly RenderProcessHandler _renderProcessHandler = new();
|
||||
|
||||
protected override CefBrowserProcessHandler GetBrowserProcessHandler()
|
||||
{
|
||||
return _browserProcessHandler;
|
||||
}
|
||||
|
||||
protected override CefRenderProcessHandler GetRenderProcessHandler()
|
||||
{
|
||||
return _renderProcessHandler;
|
||||
}
|
||||
|
||||
protected override void OnBeforeCommandLineProcessing(string processType, CefCommandLine commandLine)
|
||||
{
|
||||
// Disable zygote on Linux.
|
||||
commandLine.AppendSwitch("--no-zygote");
|
||||
|
||||
//commandLine.AppendSwitch("--disable-gpu");
|
||||
//commandLine.AppendSwitch("--disable-gpu-compositing");
|
||||
//commandLine.AppendSwitch("--in-process-gpu");
|
||||
|
||||
commandLine.AppendSwitch("disable-threaded-scrolling", "1");
|
||||
commandLine.AppendSwitch("disable-features", "TouchpadAndWheelScrollLatching,AsyncWheelEvents");
|
||||
|
||||
if(IoCManager.Instance != null)
|
||||
Logger.Debug($"{commandLine}");
|
||||
}
|
||||
|
||||
private class BrowserProcessHandler : CefBrowserProcessHandler
|
||||
{
|
||||
}
|
||||
|
||||
// TODO CEF: Research - Is this even needed?
|
||||
private class RenderProcessHandler : CefRenderProcessHandler
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
23
Robust.Client.CEF/RobustCefClient.cs
Normal file
23
Robust.Client.CEF/RobustCefClient.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using Xilium.CefGlue;
|
||||
|
||||
namespace Robust.Client.CEF
|
||||
{
|
||||
// Simple CEF client.
|
||||
internal class RobustCefClient : CefClient
|
||||
{
|
||||
private readonly CefRenderHandler _renderHandler;
|
||||
private readonly CefRequestHandler _requestHandler;
|
||||
private readonly CefLoadHandler _loadHandler;
|
||||
|
||||
internal RobustCefClient(CefRenderHandler handler, CefRequestHandler requestHandler, CefLoadHandler loadHandler)
|
||||
{
|
||||
_renderHandler = handler;
|
||||
_requestHandler = requestHandler;
|
||||
_loadHandler = loadHandler;
|
||||
}
|
||||
|
||||
protected override CefRenderHandler GetRenderHandler() => _renderHandler;
|
||||
protected override CefRequestHandler GetRequestHandler() => _requestHandler;
|
||||
protected override CefLoadHandler GetLoadHandler() => _loadHandler;
|
||||
}
|
||||
}
|
||||
17
Robust.Client.CEF/RobustLoadHandler.cs
Normal file
17
Robust.Client.CEF/RobustLoadHandler.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using Xilium.CefGlue;
|
||||
|
||||
namespace Robust.Client.CEF
|
||||
{
|
||||
public sealed class RobustLoadHandler : CefLoadHandler
|
||||
{
|
||||
protected override void OnLoadStart(CefBrowser browser, CefFrame frame, CefTransitionType transitionType)
|
||||
{
|
||||
base.OnLoadStart(browser, frame, transitionType);
|
||||
}
|
||||
|
||||
protected override void OnLoadEnd(CefBrowser browser, CefFrame frame, int httpStatusCode)
|
||||
{
|
||||
base.OnLoadEnd(browser, frame, httpStatusCode);
|
||||
}
|
||||
}
|
||||
}
|
||||
128
Robust.Client.CEF/RobustRequestHandler.cs
Normal file
128
Robust.Client.CEF/RobustRequestHandler.cs
Normal file
@@ -0,0 +1,128 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Log;
|
||||
using Xilium.CefGlue;
|
||||
|
||||
namespace Robust.Client.CEF
|
||||
{
|
||||
internal sealed class RobustRequestHandler : CefRequestHandler
|
||||
{
|
||||
private readonly ISawmill _sawmill;
|
||||
private readonly List<Action<RequestHandlerContext>> _resourceRequestHandlers = new();
|
||||
private readonly List<Action<BeforeBrowseContext>> _beforeBrowseHandlers = new();
|
||||
|
||||
public RobustRequestHandler(ISawmill sawmill)
|
||||
{
|
||||
_sawmill = sawmill;
|
||||
}
|
||||
|
||||
public void AddResourceRequestHandler(Action<RequestHandlerContext> handler)
|
||||
{
|
||||
lock (_resourceRequestHandlers)
|
||||
{
|
||||
_resourceRequestHandlers.Add(handler);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveResourceRequestHandler(Action<RequestHandlerContext> handler)
|
||||
{
|
||||
lock (_resourceRequestHandlers)
|
||||
{
|
||||
_resourceRequestHandlers.Remove(handler);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddBeforeBrowseHandler(Action<BeforeBrowseContext> handler)
|
||||
{
|
||||
lock (_beforeBrowseHandlers)
|
||||
{
|
||||
_beforeBrowseHandlers.Add(handler);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveBeforeBrowseHandler(Action<BeforeBrowseContext> handler)
|
||||
{
|
||||
lock (_beforeBrowseHandlers)
|
||||
{
|
||||
_beforeBrowseHandlers.Remove(handler);
|
||||
}
|
||||
}
|
||||
|
||||
protected override CefResourceRequestHandler? GetResourceRequestHandler(
|
||||
CefBrowser browser,
|
||||
CefFrame frame,
|
||||
CefRequest request,
|
||||
bool isNavigation,
|
||||
bool isDownload,
|
||||
string requestInitiator,
|
||||
ref bool disableDefaultHandling)
|
||||
{
|
||||
lock (_resourceRequestHandlers)
|
||||
{
|
||||
_sawmill.Debug($"HANDLING REQUEST: {request.Url}");
|
||||
|
||||
var context = new RequestHandlerContext(isNavigation, isDownload, requestInitiator, request);
|
||||
|
||||
foreach (var handler in _resourceRequestHandlers)
|
||||
{
|
||||
handler(context);
|
||||
|
||||
if (context.IsHandled)
|
||||
disableDefaultHandling = true;
|
||||
|
||||
if (context.IsCancelled)
|
||||
return null;
|
||||
|
||||
if (context.Result != null)
|
||||
return new WrapReaderResourceHandler(context.Result.MakeHandler());
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override bool OnBeforeBrowse(CefBrowser browser, CefFrame frame, CefRequest request, bool userGesture, bool isRedirect)
|
||||
{
|
||||
lock (_beforeBrowseHandlers)
|
||||
{
|
||||
var context = new BeforeBrowseContext(isRedirect, userGesture, request);
|
||||
|
||||
foreach (var handler in _beforeBrowseHandlers)
|
||||
{
|
||||
handler(context);
|
||||
|
||||
if (context.IsCancelled)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private sealed class WrapReaderResourceHandler : CefResourceRequestHandler
|
||||
{
|
||||
private readonly CefResourceHandler _handler;
|
||||
|
||||
public WrapReaderResourceHandler(CefResourceHandler handler)
|
||||
{
|
||||
_handler = handler;
|
||||
}
|
||||
|
||||
protected override CefCookieAccessFilter? GetCookieAccessFilter(
|
||||
CefBrowser browser,
|
||||
CefFrame frame,
|
||||
CefRequest request)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override CefResourceHandler GetResourceHandler(
|
||||
CefBrowser browser,
|
||||
CefFrame frame,
|
||||
CefRequest request)
|
||||
{
|
||||
return _handler;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -29,26 +29,27 @@ namespace Robust.Build.Tasks
|
||||
}
|
||||
}
|
||||
|
||||
//formatted according to https://github.com/dotnet/msbuild/blob/main/src/Shared/CanonicalError.cs#L57
|
||||
class ConsoleBuildEngine : IBuildEngine
|
||||
{
|
||||
public void LogErrorEvent(BuildErrorEventArgs e)
|
||||
{
|
||||
Console.WriteLine($"ERROR: {e.Code} {e.Message} in {e.File} {e.LineNumber}:{e.ColumnNumber}-{e.EndLineNumber}:{e.EndColumnNumber}");
|
||||
Console.WriteLine($"{e.File} ({e.LineNumber},{e.ColumnNumber},{e.EndLineNumber},{e.EndColumnNumber}): XAMLIL ERROR {e.Code}: {e.Message}");
|
||||
}
|
||||
|
||||
public void LogWarningEvent(BuildWarningEventArgs e)
|
||||
{
|
||||
Console.WriteLine($"WARNING: {e.Code} {e.Message} in {e.File} {e.LineNumber}:{e.ColumnNumber}-{e.EndLineNumber}:{e.EndColumnNumber}");
|
||||
Console.WriteLine($"{e.File} ({e.LineNumber},{e.ColumnNumber},{e.EndLineNumber},{e.EndColumnNumber}): XAMLIL WARNING {e.Code}: {e.Message}");
|
||||
}
|
||||
|
||||
public void LogMessageEvent(BuildMessageEventArgs e)
|
||||
{
|
||||
Console.WriteLine($"MESSAGE: {e.Code} {e.Message} in {e.File} {e.LineNumber}:{e.ColumnNumber}-{e.EndLineNumber}:{e.EndColumnNumber}");
|
||||
Console.WriteLine($"{e.File} ({e.LineNumber},{e.ColumnNumber},{e.EndLineNumber},{e.EndColumnNumber}): XAMLIL MESSAGE {e.Code}: {e.Message}");
|
||||
}
|
||||
|
||||
public void LogCustomEvent(CustomBuildEventArgs e)
|
||||
{
|
||||
Console.WriteLine($"CUSTOM: {e.Message}");
|
||||
Console.WriteLine(e.Message);
|
||||
}
|
||||
|
||||
public bool BuildProjectFile(string projectFileName, string[] targetNames, IDictionary globalProperties,
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using System.Linq;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using XamlX;
|
||||
using XamlX.Ast;
|
||||
using XamlX.Emit;
|
||||
using XamlX.IL;
|
||||
@@ -11,11 +13,14 @@ namespace Robust.Build.Tasks
|
||||
/// Emitters & Transformers based on:
|
||||
/// - https://github.com/AvaloniaUI/Avalonia/blob/c85fa2b9977d251a31886c2534613b4730fbaeaf/src/Markup/Avalonia.Markup.Xaml.Loader/CompilerExtensions/Transformers/AvaloniaXamlIlRootObjectScopeTransformer.cs
|
||||
/// - https://github.com/AvaloniaUI/Avalonia/blob/c85fa2b9977d251a31886c2534613b4730fbaeaf/src/Markup/Avalonia.Markup.Xaml.Loader/CompilerExtensions/Transformers/AddNameScopeRegistration.cs
|
||||
/// - https://github.com/AvaloniaUI/Avalonia/blob/afb8ae6f3c517dae912729511483995b16cb31af/src/Markup/Avalonia.Markup.Xaml.Loader/CompilerExtensions/Transformers/IgnoredDirectivesTransformer.cs
|
||||
/// </summary>
|
||||
public class RobustXamlILCompiler : XamlILCompiler
|
||||
{
|
||||
public RobustXamlILCompiler(TransformerConfiguration configuration, XamlLanguageEmitMappings<IXamlILEmitter, XamlILNodeEmitResult> emitMappings, bool fillWithDefaults) : base(configuration, emitMappings, fillWithDefaults)
|
||||
{
|
||||
Transformers.Insert(0, new IgnoredDirectivesTransformer());
|
||||
|
||||
Transformers.Add(new AddNameScopeRegistration());
|
||||
Transformers.Add(new RobustMarkRootObjectScopeNode());
|
||||
|
||||
@@ -197,5 +202,24 @@ namespace Robust.Build.Tasks
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class IgnoredDirectivesTransformer : IXamlAstTransformer
|
||||
{
|
||||
public IXamlAstNode Transform(AstTransformationContext context, IXamlAstNode node)
|
||||
{
|
||||
if (node is XamlAstObjectNode astNode)
|
||||
{
|
||||
astNode.Children.RemoveAll(n =>
|
||||
n is XamlAstXmlDirective dir &&
|
||||
dir.Namespace == XamlNamespaces.Xaml2006 &&
|
||||
(dir.Name == "Class" ||
|
||||
dir.Name == "Precompile" ||
|
||||
dir.Name == "FieldModifier" ||
|
||||
dir.Name == "ClassModifier"));
|
||||
}
|
||||
|
||||
return node;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -280,8 +280,8 @@ namespace Robust.Build.Tasks
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
engine.LogWarningEvent(new BuildWarningEventArgs("XAMLIL", "", res.Uri, 0, 0, 0, 0,
|
||||
e.ToString(), "", "CompileRobustXaml"));
|
||||
engine.LogErrorEvent(new BuildErrorEventArgs("XAMLIL", "", res.FilePath, 0, 0, 0, 0,
|
||||
$"{res.FilePath}: {e.Message}", "", "CompileRobustXaml"));
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
19
Robust.Client.NameGenerator/InvalidXamlRootTypeException.cs
Normal file
19
Robust.Client.NameGenerator/InvalidXamlRootTypeException.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using Microsoft.CodeAnalysis;
|
||||
|
||||
namespace Robust.Client.NameGenerator
|
||||
{
|
||||
public class InvalidXamlRootTypeException : Exception
|
||||
{
|
||||
public readonly INamedTypeSymbol ExpectedType;
|
||||
public readonly INamedTypeSymbol ExpectedBaseType;
|
||||
public readonly INamedTypeSymbol Actual;
|
||||
|
||||
public InvalidXamlRootTypeException(INamedTypeSymbol actual, INamedTypeSymbol expectedType, INamedTypeSymbol expectedBaseType)
|
||||
{
|
||||
Actual = actual;
|
||||
ExpectedType = expectedType;
|
||||
ExpectedBaseType = expectedBaseType;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Microsoft.CodeAnalysis;
|
||||
@@ -111,6 +112,12 @@ namespace Robust.Client.AutoGenerated
|
||||
compiler.Transform(parsed);
|
||||
var initialRoot = (XamlAstObjectNode) parsed.Root;
|
||||
var names = NameVisitor.GetNames(initialRoot);
|
||||
|
||||
var rootType = (INamedTypeSymbol)initialRoot.Type.GetClrType().Id;
|
||||
var rootTypeString = rootType.ToString();
|
||||
if (classSymbol.ToString() != rootTypeString && classSymbol.BaseType?.ToString() != rootTypeString)
|
||||
throw new InvalidXamlRootTypeException(rootType, classSymbol, classSymbol.BaseType);
|
||||
|
||||
var fieldAccess = classSymbol.IsSealed ? "private" : "protected";
|
||||
//var names = NameVisitor.GetNames((XamlAstObjectNode)XDocumentXamlParser.Parse(xamlFile).Root);
|
||||
var namedControls = names.Select(info => " " +
|
||||
@@ -147,9 +154,10 @@ namespace {nameSpace}
|
||||
foreach (var typeSymbol in symbols)
|
||||
{
|
||||
var xamlFileName = $"{typeSymbol.Name}.xaml";
|
||||
var relevantXamlFile = context.AdditionalFiles.FirstOrDefault(t => t.Path.EndsWith(xamlFileName));
|
||||
var xamlFileNameSep = $"{Path.DirectorySeparatorChar}{xamlFileName}";
|
||||
var relevantXamlFiles = context.AdditionalFiles.Where(t => t.Path.EndsWith(xamlFileNameSep)).ToArray();
|
||||
|
||||
if (relevantXamlFile == null)
|
||||
if (relevantXamlFiles.Length == 0)
|
||||
{
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(
|
||||
@@ -165,13 +173,28 @@ namespace {nameSpace}
|
||||
continue;
|
||||
}
|
||||
|
||||
var txt = relevantXamlFile.GetText()?.ToString();
|
||||
if (txt == null)
|
||||
if (relevantXamlFiles.Length > 1)
|
||||
{
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(
|
||||
new DiagnosticDescriptor(
|
||||
"RXN0002",
|
||||
$"Found multiple candidate XAML files for {typeSymbol}",
|
||||
$"Multiple files exist with name {xamlFileName}",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true),
|
||||
typeSymbol.Locations[0]));
|
||||
continue;
|
||||
}
|
||||
|
||||
var txt = relevantXamlFiles[0].GetText()?.ToString();
|
||||
if (txt == null)
|
||||
{
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(
|
||||
new DiagnosticDescriptor(
|
||||
"RXN0004",
|
||||
$"Unexpected empty Xaml-File was found at {xamlFileName}",
|
||||
"Expected Content due to a Class with the same name being annotated with [GenerateTypedNameReferences].",
|
||||
"Usage",
|
||||
@@ -187,12 +210,27 @@ namespace {nameSpace}
|
||||
var sourceCode = GenerateSourceCode(typeSymbol, txt, comp);
|
||||
context.AddSource($"{typeSymbol.Name}.g.cs", SourceText.From(sourceCode, Encoding.UTF8));
|
||||
}
|
||||
catch (InvalidXamlRootTypeException invRootType)
|
||||
{
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(
|
||||
new DiagnosticDescriptor(
|
||||
"RXN0005",
|
||||
$"XAML-File {xamlFileName} has the wrong root type!",
|
||||
$"{xamlFileName}: Expected root type '{invRootType.ExpectedType}' or '{invRootType.ExpectedBaseType}', but got '{invRootType.Actual}'.",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true),
|
||||
Location.Create(xamlFileName, new TextSpan(0, 0),
|
||||
new LinePositionSpan(new LinePosition(0, 0), new LinePosition(0, 0)))));
|
||||
continue;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(
|
||||
new DiagnosticDescriptor(
|
||||
"AXN0003",
|
||||
"RXN0003",
|
||||
"Unhandled exception occured while generating typed Name references.",
|
||||
$"Unhandled exception occured while generating typed Name references: {e}",
|
||||
"Usage",
|
||||
@@ -240,7 +278,7 @@ namespace {nameSpace}
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(
|
||||
new DiagnosticDescriptor(
|
||||
"RXN0004",
|
||||
"RXN0006",
|
||||
missingPartialKeywordMessage,
|
||||
missingPartialKeywordMessage,
|
||||
"Usage",
|
||||
|
||||
@@ -6,6 +6,8 @@ using System.Threading;
|
||||
using NFluidsynth;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -61,8 +63,9 @@ namespace Robust.Client.Audio.Midi
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IResourceManagerInternal _resourceManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfgMan = default!;
|
||||
|
||||
private SharedBroadPhaseSystem _broadPhaseSystem = default!;
|
||||
private SharedPhysicsSystem _broadPhaseSystem = default!;
|
||||
|
||||
[ViewVariables]
|
||||
public bool IsAvailable
|
||||
@@ -85,16 +88,17 @@ namespace Robust.Client.Audio.Midi
|
||||
private float _volume = 0f;
|
||||
private bool _volumeDirty = true;
|
||||
|
||||
// Not reliable until Fluidsynth is initialized!
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float Volume
|
||||
{
|
||||
get => _volume;
|
||||
set
|
||||
{
|
||||
if (MathHelper.CloseTo(_volume, value))
|
||||
if (MathHelper.CloseToPercent(_volume, value))
|
||||
return;
|
||||
|
||||
_volume = value;
|
||||
_cfgMan.SetCVar(CVars.MidiVolume, value);
|
||||
_volumeDirty = true;
|
||||
}
|
||||
}
|
||||
@@ -131,6 +135,13 @@ namespace Robust.Client.Audio.Midi
|
||||
{
|
||||
if (FluidsynthInitialized || _failedInitialize) return;
|
||||
|
||||
_volume = _cfgMan.GetCVar(CVars.MidiVolume);
|
||||
_cfgMan.OnValueChanged(CVars.MidiVolume, value =>
|
||||
{
|
||||
_volume = value;
|
||||
_volumeDirty = true;
|
||||
}, true);
|
||||
|
||||
_midiSawmill = Logger.GetSawmill("midi");
|
||||
_sawmill = Logger.GetSawmill("midi.fluidsynth");
|
||||
_loggerDelegate = LoggerDelegate;
|
||||
@@ -166,7 +177,7 @@ namespace Robust.Client.Audio.Midi
|
||||
_midiThread = new Thread(ThreadUpdate);
|
||||
_midiThread.Start();
|
||||
|
||||
_broadPhaseSystem = EntitySystem.Get<SharedBroadPhaseSystem>();
|
||||
_broadPhaseSystem = EntitySystem.Get<SharedPhysicsSystem>();
|
||||
FluidsynthInitialized = true;
|
||||
}
|
||||
|
||||
@@ -216,7 +227,7 @@ namespace Robust.Client.Audio.Midi
|
||||
// Since the last loaded soundfont takes priority, we load the fallback soundfont before the soundfont.
|
||||
renderer.LoadSoundfont(FallbackSoundfont);
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
foreach (var filepath in LinuxSoundfonts)
|
||||
{
|
||||
@@ -234,22 +245,23 @@ namespace Robust.Client.Audio.Midi
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
else if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
if (File.Exists(OsxSoundfont) && SoundFont.IsSoundFont(OsxSoundfont))
|
||||
renderer.LoadSoundfont(OsxSoundfont, true);
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
else if (OperatingSystem.IsWindows())
|
||||
{
|
||||
if (File.Exists(WindowsSoundfont) && SoundFont.IsSoundFont(WindowsSoundfont))
|
||||
renderer.LoadSoundfont(WindowsSoundfont, true);
|
||||
}
|
||||
|
||||
renderer.Source.SetVolume(Volume);
|
||||
|
||||
lock (_renderers)
|
||||
{
|
||||
_renderers.Add(renderer);
|
||||
}
|
||||
|
||||
return renderer;
|
||||
}
|
||||
finally
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
using NFluidsynth;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Asynchronous;
|
||||
@@ -7,7 +6,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using MidiEvent = NFluidsynth.MidiEvent;
|
||||
|
||||
@@ -38,6 +37,11 @@ namespace Robust.Client.Audio.Midi
|
||||
/// </summary>
|
||||
bool LoopMidi { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// This increases all note on velocities to 127.
|
||||
/// </summary>
|
||||
bool VolumeBoost { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The midi program (instrument) the renderer is using.
|
||||
/// </summary>
|
||||
@@ -203,7 +207,9 @@ namespace Robust.Client.Audio.Midi
|
||||
private const int SampleRate = 44100;
|
||||
private const int Buffers = SampleRate / 2205;
|
||||
private readonly object _playerStateLock = new();
|
||||
private bool _debugEvents = false;
|
||||
private SequencerClientId _synthRegister;
|
||||
private SequencerClientId _debugRegister;
|
||||
public IClydeBufferedAudioSource Source { get; set; }
|
||||
IClydeBufferedAudioSource IMidiRenderer.Source => Source;
|
||||
|
||||
@@ -217,7 +223,7 @@ namespace Robust.Client.Audio.Midi
|
||||
set
|
||||
{
|
||||
lock (_playerStateLock)
|
||||
for (var i = 0; i < 16; i++)
|
||||
for (var i = 0; i < _synth.MidiChannelCount; i++)
|
||||
_synth.ProgramChange(i, value);
|
||||
|
||||
_midiProgram = value;
|
||||
@@ -231,7 +237,7 @@ namespace Robust.Client.Audio.Midi
|
||||
set
|
||||
{
|
||||
lock (_playerStateLock)
|
||||
for (var i = 0; i < 16; i++)
|
||||
for (var i = 0; i < _synth.MidiChannelCount; i++)
|
||||
_synth.BankSelect(i, value);
|
||||
|
||||
_midiBank = value;
|
||||
@@ -245,7 +251,7 @@ namespace Robust.Client.Audio.Midi
|
||||
set
|
||||
{
|
||||
lock (_playerStateLock)
|
||||
for (var i = 0; i < 16; i++)
|
||||
for (var i = 0; i < _synth.MidiChannelCount; i++)
|
||||
_synth.SoundFontSelect(i, value);
|
||||
|
||||
_midiSoundfont = value;
|
||||
@@ -296,6 +302,9 @@ namespace Robust.Client.Audio.Midi
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool VolumeBoost { get; set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public IEntity? TrackingEntity { get; set; } = null;
|
||||
|
||||
@@ -313,6 +322,7 @@ namespace Robust.Client.Audio.Midi
|
||||
_soundFontLoader = soundFontLoader;
|
||||
_synth = new Synth(_settings);
|
||||
_sequencer = new Sequencer(false);
|
||||
_debugRegister = _sequencer.RegisterClient("honk", DumpSequencerEvent);
|
||||
_synthRegister = _sequencer.RegisterFluidsynth(_synth);
|
||||
|
||||
_synth.AddSoundFontLoader(soundFontLoader);
|
||||
@@ -322,6 +332,27 @@ namespace Robust.Client.Audio.Midi
|
||||
Source.StartPlaying();
|
||||
}
|
||||
|
||||
private void DumpSequencerEvent(uint time, SequencerEvent @event)
|
||||
{
|
||||
// ReSharper disable once UseStringInterpolation
|
||||
_midiSawmill.Debug(string.Format(
|
||||
"{0:D8}: {1} chan:{2:D2} key:{3:D5} bank:{4:D2} ctrl:{5:D5} dur:{6:D5} pitch:{7:D5} prog:{8:D3} val:{9:D5} vel:{10:D5}",
|
||||
time,
|
||||
@event.Type.ToString().PadLeft(22),
|
||||
@event.Channel,
|
||||
@event.Key,
|
||||
@event.Bank,
|
||||
@event.Control,
|
||||
@event.Duration,
|
||||
@event.Pitch,
|
||||
@event.Program,
|
||||
@event.Value,
|
||||
@event.Velocity));
|
||||
|
||||
@event.Dest = _synthRegister;
|
||||
_sequencer.SendNow(@event);
|
||||
}
|
||||
|
||||
public bool OpenInput()
|
||||
{
|
||||
if (Disposed)
|
||||
@@ -428,9 +459,6 @@ namespace Robust.Client.Audio.Midi
|
||||
{
|
||||
if (Disposed) return;
|
||||
|
||||
// SSE needs this.
|
||||
DebugTools.Assert(length % 4 == 0, "Sample length must be multiple of 4");
|
||||
|
||||
var buffersProcessed = Source.GetNumberOfBuffersProcessed();
|
||||
if(buffersProcessed == Buffers) _midiSawmill.Warning("MIDI buffer overflow!");
|
||||
if (buffersProcessed == 0) return;
|
||||
@@ -445,36 +473,16 @@ namespace Robust.Client.Audio.Midi
|
||||
Source.GetBuffersProcessed(buffers);
|
||||
|
||||
lock (_playerStateLock)
|
||||
{
|
||||
// _sequencer.Process(10);
|
||||
_synth?.WriteSampleFloat(length * buffers.Length, audio, 0, Mono ? 1 : 2,
|
||||
audio, Mono ? length * buffers.Length : 1, Mono ? 1 : 2);
|
||||
|
||||
}
|
||||
if (Mono) // Turn audio to mono
|
||||
{
|
||||
var l = length * buffers.Length;
|
||||
|
||||
if (Sse.IsSupported)
|
||||
{
|
||||
fixed (float* ptr = audio)
|
||||
{
|
||||
for (var j = 0; j < l; j += 4)
|
||||
{
|
||||
var k = j + l;
|
||||
|
||||
var jV = Sse.LoadVector128(ptr + j);
|
||||
var kV = Sse.LoadVector128(ptr + k);
|
||||
|
||||
Sse.Store(j + ptr, Sse.Add(jV, kV));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var j = 0; j < l; j++)
|
||||
{
|
||||
var k = j + l;
|
||||
audio[j] = ((audio[k] + audio[j]));
|
||||
}
|
||||
}
|
||||
NumericsHelpers.Add(audio[..l], audio[l..]);
|
||||
}
|
||||
|
||||
for (var i = 0; i < buffers.Length; i++)
|
||||
@@ -532,16 +540,18 @@ namespace Robust.Client.Audio.Midi
|
||||
lock(_playerStateLock)
|
||||
switch (midiEvent.Type)
|
||||
{
|
||||
// Note On 0x80
|
||||
case 144:
|
||||
_synth.NoteOn(midiEvent.Channel, midiEvent.Key, midiEvent.Velocity);
|
||||
break;
|
||||
|
||||
// Note Off - 0x90
|
||||
// Note Off - 0x80
|
||||
case 128:
|
||||
_synth.NoteOff(midiEvent.Channel, midiEvent.Key);
|
||||
break;
|
||||
|
||||
// Note On 0x90
|
||||
case 144:
|
||||
if (VolumeBoost)
|
||||
midiEvent.Velocity = 127;
|
||||
_synth.NoteOn(midiEvent.Channel, midiEvent.Key, midiEvent.Velocity);
|
||||
break;
|
||||
|
||||
// After Touch - 0xA
|
||||
case 160:
|
||||
_synth.KeyPressure(midiEvent.Channel, midiEvent.Key, midiEvent.Value);
|
||||
@@ -573,10 +583,20 @@ namespace Robust.Client.Audio.Midi
|
||||
// Sometimes MIDI files spam these for no good reason and I can't find any info on what they are.
|
||||
case 1:
|
||||
case 5:
|
||||
// MetaEvent -- SetTempo - 0x51
|
||||
case 81:
|
||||
// Already handled by the player.
|
||||
return;
|
||||
// System Messages - 0xF0
|
||||
case 240:
|
||||
return;
|
||||
switch ((byte)midiEvent.Control)
|
||||
{
|
||||
case 11:
|
||||
_synth.AllNotesOff(midiEvent.Channel);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
_midiSawmill.Warning("Unhandled midi event of type {0}", midiEvent.Type, midiEvent);
|
||||
@@ -597,7 +617,7 @@ namespace Robust.Client.Audio.Midi
|
||||
if (Disposed) return;
|
||||
|
||||
var seqEv = (SequencerEvent) midiEvent;
|
||||
seqEv.Dest = _synthRegister;
|
||||
seqEv.Dest = _debugEvents ? _debugRegister : _synthRegister;
|
||||
_sequencer.SendAt(seqEv, time, absolute);
|
||||
}
|
||||
|
||||
@@ -620,10 +640,15 @@ namespace Robust.Client.Audio.Midi
|
||||
void IMidiRenderer.InternalDispose()
|
||||
{
|
||||
Source?.Dispose();
|
||||
_driver?.Dispose();
|
||||
|
||||
// Do NOT dispose of the sequencer after the synth or it'll cause a segfault for some fucking reason.
|
||||
_sequencer?.UnregisterClient(_debugRegister);
|
||||
_sequencer?.UnregisterClient(_synthRegister);
|
||||
_sequencer?.Dispose();
|
||||
|
||||
_synth?.Dispose();
|
||||
_player?.Dispose();
|
||||
_driver?.Dispose();
|
||||
_sequencer?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Net;
|
||||
using Robust.Client.Debugging;
|
||||
using Robust.Client.GameObjects;
|
||||
@@ -31,7 +31,6 @@ namespace Robust.Client
|
||||
[Dependency] private readonly IDiscordRichPresence _discord = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IClientGameStateManager _gameStates = default!;
|
||||
[Dependency] private readonly IDebugDrawingManager _debugDrawMan = default!;
|
||||
|
||||
/// <inheritdoc />
|
||||
public ushort DefaultPort { get; } = 1212;
|
||||
@@ -57,7 +56,6 @@ namespace Robust.Client
|
||||
_configManager.OnValueChanged(CVars.NetTickrate, TickRateChanged, invokeImmediately: true);
|
||||
|
||||
_playMan.Initialize();
|
||||
_debugDrawMan.Initialize();
|
||||
Reset();
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
@@ -46,13 +47,15 @@ namespace Robust.Client
|
||||
IoCManager.Register<IClientMapManager, ClientMapManager>();
|
||||
IoCManager.Register<IEntityManager, ClientEntityManager>();
|
||||
IoCManager.Register<IEntityLookup, EntityLookup>();
|
||||
IoCManager.Register<IReflectionManager, ClientReflectionManager>();
|
||||
IoCManager.Register<IConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IClientConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IComponentFactory, ClientComponentFactory>();
|
||||
IoCManager.Register<ITileDefinitionManager, ClydeTileDefinitionManager>();
|
||||
IoCManager.Register<IClydeTileDefinitionManager, ClydeTileDefinitionManager>();
|
||||
IoCManager.Register<GameController, GameController>();
|
||||
IoCManager.Register<IGameController, GameController>();
|
||||
IoCManager.Register<IGameControllerInternal, GameController>();
|
||||
IoCManager.Register<IReflectionManager, ClientReflectionManager>();
|
||||
IoCManager.Register<IResourceManager, ResourceCache>();
|
||||
IoCManager.Register<IResourceManagerInternal, ResourceCache>();
|
||||
IoCManager.Register<IResourceCache, ResourceCache>();
|
||||
@@ -69,13 +72,11 @@ namespace Robust.Client
|
||||
IoCManager.Register<IUserInterfaceManager, UserInterfaceManager>();
|
||||
IoCManager.Register<IUserInterfaceManagerInternal, UserInterfaceManager>();
|
||||
IoCManager.Register<IDebugDrawing, DebugDrawing>();
|
||||
IoCManager.Register<IDebugDrawingManager, DebugDrawingManager>();
|
||||
IoCManager.Register<ILightManager, LightManager>();
|
||||
IoCManager.Register<IDiscordRichPresence, DiscordRichPresence>();
|
||||
IoCManager.Register<IClientConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IMidiManager, MidiManager>();
|
||||
IoCManager.Register<IAuthManager, AuthManager>();
|
||||
IoCManager.Register<IPhysicsManager, PhysicsManager>();
|
||||
switch (mode)
|
||||
{
|
||||
case GameController.DisplayMode.Headless:
|
||||
|
||||
@@ -17,6 +17,7 @@ namespace Robust.Client
|
||||
public bool Launcher { get; }
|
||||
public string? Username { get; }
|
||||
public IReadOnlyCollection<(string key, string value)> CVars { get; }
|
||||
public IReadOnlyCollection<(string key, string value)> LogLevels { get; }
|
||||
|
||||
// Manual parser because C# has no good command line parsing libraries. Also dependencies bad.
|
||||
// Also I don't like spending 100ms parsing command line args. Do you?
|
||||
@@ -31,6 +32,7 @@ namespace Robust.Client
|
||||
var launcher = false;
|
||||
string? username = null;
|
||||
var cvars = new List<(string, string)>();
|
||||
var logLevels = new List<(string, string)>();
|
||||
var mountOptions = new MountOptions();
|
||||
|
||||
using var enumerator = args.GetEnumerator();
|
||||
@@ -124,6 +126,26 @@ namespace Robust.Client
|
||||
|
||||
mountOptions.DirMounts.Add(enumerator.Current);
|
||||
}
|
||||
else if (arg == "--loglevel")
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
{
|
||||
C.WriteLine("Missing loglevel sawmill.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var loglevel = enumerator.Current;
|
||||
DebugTools.AssertNotNull(loglevel);
|
||||
var pos = loglevel.IndexOf('=');
|
||||
|
||||
if (pos == -1)
|
||||
{
|
||||
C.WriteLine("Expected = in loglevel.");
|
||||
return false;
|
||||
}
|
||||
|
||||
logLevels.Add((loglevel[..pos], loglevel[(pos + 1)..]));
|
||||
}
|
||||
else if (arg == "--help")
|
||||
{
|
||||
PrintHelp();
|
||||
@@ -142,6 +164,7 @@ namespace Robust.Client
|
||||
launcher,
|
||||
username,
|
||||
cvars,
|
||||
logLevels,
|
||||
connectAddress,
|
||||
ss14Address,
|
||||
mountOptions);
|
||||
@@ -162,6 +185,7 @@ Options:
|
||||
--launcher Run in launcher mode (no main menu, auto connect).
|
||||
--username Override username.
|
||||
--cvar Specifies an additional cvar overriding the config file. Syntax is <key>=<value>
|
||||
--loglevel Specifies an additional sawmill log level overriding the default values. Syntax is <key>=<value>
|
||||
--mount-dir Resource directory to mount.
|
||||
--mount-zip Resource zip to mount.
|
||||
--help Display this help text and exit.
|
||||
@@ -175,6 +199,7 @@ Options:
|
||||
bool launcher,
|
||||
string? username,
|
||||
IReadOnlyCollection<(string key, string value)> cVars,
|
||||
IReadOnlyCollection<(string key, string value)> logLevels,
|
||||
string connectAddress, string? ss14Address,
|
||||
MountOptions mountOptions)
|
||||
{
|
||||
@@ -184,6 +209,7 @@ Options:
|
||||
Launcher = launcher;
|
||||
Username = username;
|
||||
CVars = cVars;
|
||||
LogLevels = logLevels;
|
||||
ConnectAddress = connectAddress;
|
||||
Ss14Address = ss14Address;
|
||||
MountOptions = mountOptions;
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace Robust.Client.Console
|
||||
Message = message;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc cref="IClientConsoleHost" />
|
||||
internal class ClientConsoleHost : ConsoleHost, IClientConsoleHost
|
||||
{
|
||||
@@ -45,11 +45,15 @@ namespace Robust.Client.Console
|
||||
/// <inheritdoc />
|
||||
public void Initialize()
|
||||
{
|
||||
NetManager.RegisterNetMessage<MsgConCmdReg>(MsgConCmdReg.NAME, HandleConCmdReg);
|
||||
NetManager.RegisterNetMessage<MsgConCmdAck>(MsgConCmdAck.NAME, HandleConCmdAck);
|
||||
NetManager.RegisterNetMessage<MsgConCmd>(MsgConCmd.NAME, ProcessCommand);
|
||||
NetManager.RegisterNetMessage<MsgConCmdReg>(HandleConCmdReg);
|
||||
NetManager.RegisterNetMessage<MsgConCmdAck>(HandleConCmdAck);
|
||||
NetManager.RegisterNetMessage<MsgConCmd>(ProcessCommand);
|
||||
|
||||
Reset();
|
||||
_requestedCommands = false;
|
||||
NetManager.Connected += OnNetworkConnected;
|
||||
|
||||
LoadConsoleCommands();
|
||||
SendServerCommandRequest();
|
||||
LogManager.RootSawmill.AddHandler(new DebugConsoleLogHandler(this));
|
||||
}
|
||||
|
||||
@@ -61,17 +65,6 @@ namespace Robust.Client.Console
|
||||
ExecuteCommand(null, text);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Reset()
|
||||
{
|
||||
AvailableCommands.Clear();
|
||||
_requestedCommands = false;
|
||||
NetManager.Connected += OnNetworkConnected;
|
||||
|
||||
LoadConsoleCommands();
|
||||
SendServerCommandRequest();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler<AddStringArgs>? AddString;
|
||||
|
||||
@@ -90,6 +83,8 @@ namespace Robust.Client.Console
|
||||
OutputText(text, true, true);
|
||||
}
|
||||
|
||||
public override event ConAnyCommandCallback? AnyCommandExecuted;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExecuteCommand(ICommonSession? session, string command)
|
||||
{
|
||||
@@ -97,7 +92,7 @@ namespace Robust.Client.Console
|
||||
return;
|
||||
|
||||
// echo the command locally
|
||||
WriteError(null, "> " + command);
|
||||
WriteLine(null, "> " + command);
|
||||
|
||||
//Commands are processed locally and then sent to the server to be processed there again.
|
||||
var args = new List<string>();
|
||||
@@ -110,7 +105,11 @@ namespace Robust.Client.Console
|
||||
{
|
||||
var command1 = AvailableCommands[commandName];
|
||||
args.RemoveAt(0);
|
||||
command1.Execute(new ConsoleShell(this, null), command, args.ToArray());
|
||||
var shell = new ConsoleShell(this, null);
|
||||
var cmdArgs = args.ToArray();
|
||||
|
||||
AnyCommandExecuted?.Invoke(shell, commandName, command, cmdArgs);
|
||||
command1.Execute(shell, command, cmdArgs);
|
||||
}
|
||||
else
|
||||
WriteError(null, "Unknown command: " + commandName);
|
||||
@@ -142,6 +141,9 @@ namespace Robust.Client.Console
|
||||
private void OutputText(string text, bool local, bool error)
|
||||
{
|
||||
AddString?.Invoke(this, new AddStringArgs(text, local, error));
|
||||
|
||||
var level = error ? LogLevel.Warning : LogLevel.Info;
|
||||
Logger.LogS(level, "CON", text);
|
||||
}
|
||||
|
||||
private void OnNetworkConnected(object? sender, NetChannelArgs netChannelArgs)
|
||||
|
||||
@@ -24,7 +24,6 @@ namespace Robust.Client.Console.Commands
|
||||
var entityUid = EntityUid.Parse(args[0]);
|
||||
var componentName = args[1];
|
||||
|
||||
var compManager = IoCManager.Resolve<IComponentManager>();
|
||||
var compFactory = IoCManager.Resolve<IComponentFactory>();
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
|
||||
@@ -33,7 +32,7 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
component.Owner = entity;
|
||||
|
||||
compManager.AddComponent(entity, component);
|
||||
entityManager.AddComponent(entity, component);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,12 +54,12 @@ namespace Robust.Client.Console.Commands
|
||||
var entityUid = EntityUid.Parse(args[0]);
|
||||
var componentName = args[1];
|
||||
|
||||
var compManager = IoCManager.Resolve<IComponentManager>();
|
||||
var entManager = IoCManager.Resolve<IEntityManager>();
|
||||
var compFactory = IoCManager.Resolve<IComponentFactory>();
|
||||
|
||||
var registration = compFactory.GetRegistration(componentName);
|
||||
|
||||
compManager.RemoveComponent(entityUid, registration.Type);
|
||||
entManager.RemoveComponent(entityUid, registration.Type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,6 +27,7 @@ using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
@@ -77,7 +78,7 @@ namespace Robust.Client.Console.Commands
|
||||
message.Append($"net ID: {registration.NetID}");
|
||||
}
|
||||
|
||||
message.Append($", NSE: {registration.NetworkSynchronizeExistence}, references:");
|
||||
message.Append($", References:");
|
||||
|
||||
shell.WriteLine(message.ToString());
|
||||
|
||||
@@ -160,19 +161,6 @@ namespace Robust.Client.Console.Commands
|
||||
}
|
||||
}
|
||||
|
||||
internal class ShowBoundingBoxesCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "showbb";
|
||||
public string Help => "";
|
||||
public string Description => "Enables debug drawing over all bounding boxes in the game, showing their size.";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var mgr = IoCManager.Resolve<IDebugDrawing>();
|
||||
mgr.DebugColliders = !mgr.DebugColliders;
|
||||
}
|
||||
}
|
||||
|
||||
internal class ShowPositionsCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "showpos";
|
||||
@@ -200,16 +188,16 @@ namespace Robust.Client.Console.Commands
|
||||
return;
|
||||
}
|
||||
|
||||
if (!int.TryParse(args[0], out var id))
|
||||
if (!float.TryParse(args[0], out var duration))
|
||||
{
|
||||
shell.WriteError($"{args[0]} is not a valid integer.");
|
||||
shell.WriteError($"{args[0]} is not a valid float.");
|
||||
return;
|
||||
}
|
||||
|
||||
var mgr = IoCManager.Resolve<IDebugDrawingManager>();
|
||||
var mgr = EntitySystem.Get<DebugRayDrawingSystem>();
|
||||
mgr.DebugDrawRays = !mgr.DebugDrawRays;
|
||||
shell.WriteError("Toggled showing rays to:" + mgr.DebugDrawRays.ToString());
|
||||
mgr.DebugRayLifetime = TimeSpan.FromSeconds((double)int.Parse(args[0], CultureInfo.InvariantCulture));
|
||||
shell.WriteError("Toggled showing rays to:" + mgr.DebugDrawRays);
|
||||
mgr.DebugRayLifetime = TimeSpan.FromSeconds(duration);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -459,13 +447,18 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var root = IoCManager.Resolve<IUserInterfaceManager>().RootControl;
|
||||
var uiMgr = IoCManager.Resolve<IUserInterfaceManager>();
|
||||
var res = IoCManager.Resolve<IResourceManager>();
|
||||
|
||||
using (var stream = res.UserData.Create(new ResourcePath("/guidump.txt")))
|
||||
using (var writer = new StreamWriter(stream, EncodingHelpers.UTF8))
|
||||
{
|
||||
_writeNode(root, 0, writer);
|
||||
foreach (var root in uiMgr.AllRoots)
|
||||
{
|
||||
writer.WriteLine($"ROOT: {root}");
|
||||
_writeNode(root, 0, writer);
|
||||
writer.WriteLine("---------------");
|
||||
}
|
||||
}
|
||||
|
||||
shell.WriteLine("Saved guidump");
|
||||
@@ -475,7 +468,7 @@ namespace Robust.Client.Console.Commands
|
||||
{
|
||||
var indentation = new string(' ', indents * 2);
|
||||
writer.WriteLine("{0}{1}", indentation, control);
|
||||
foreach (var (key, value) in _propertyValuesFor(control))
|
||||
foreach (var (key, value) in PropertyValuesFor(control))
|
||||
{
|
||||
writer.WriteLine("{2} * {0}: {1}", key, value, indentation);
|
||||
}
|
||||
@@ -486,14 +479,14 @@ namespace Robust.Client.Console.Commands
|
||||
}
|
||||
}
|
||||
|
||||
private static List<(string, string)> _propertyValuesFor(Control control)
|
||||
internal static List<(string, string)> PropertyValuesFor(Control control)
|
||||
{
|
||||
var members = new List<(string, string)>();
|
||||
var type = control.GetType();
|
||||
|
||||
foreach (var fieldInfo in type.GetAllFields())
|
||||
{
|
||||
if (fieldInfo.GetCustomAttribute<ViewVariablesAttribute>() == null)
|
||||
if (!ViewVariablesUtility.TryGetViewVariablesAccess(fieldInfo, out _))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -503,7 +496,7 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
foreach (var propertyInfo in type.GetAllProperties())
|
||||
{
|
||||
if (propertyInfo.GetCustomAttribute<ViewVariablesAttribute>() == null)
|
||||
if (!ViewVariablesUtility.TryGetViewVariablesAccess(propertyInfo, out _))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -536,7 +529,10 @@ namespace Robust.Client.Console.Commands
|
||||
var scroll = new ScrollContainer();
|
||||
tabContainer.AddChild(scroll);
|
||||
//scroll.SetAnchorAndMarginPreset(Control.LayoutPreset.Wide);
|
||||
var vBox = new VBoxContainer();
|
||||
var vBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
scroll.AddChild(vBox);
|
||||
|
||||
var progressBar = new ProgressBar { MaxValue = 10, Value = 5 };
|
||||
@@ -594,7 +590,10 @@ namespace Robust.Client.Console.Commands
|
||||
}
|
||||
|
||||
var group = new ButtonGroup();
|
||||
var vBoxRadioButtons = new VBoxContainer();
|
||||
var vBoxRadioButtons = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical
|
||||
};
|
||||
for (var i = 0; i < 10; i++)
|
||||
{
|
||||
vBoxRadioButtons.AddChild(new Button
|
||||
@@ -610,8 +609,9 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
TabContainer.SetTabTitle(vBoxRadioButtons, "Radio buttons!!");
|
||||
|
||||
tabContainer.AddChild(new VBoxContainer
|
||||
tabContainer.AddChild(new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
Name = "Slider",
|
||||
Children =
|
||||
{
|
||||
@@ -619,8 +619,9 @@ namespace Robust.Client.Console.Commands
|
||||
}
|
||||
});
|
||||
|
||||
tabContainer.AddChild(new HSplitContainer
|
||||
tabContainer.AddChild(new SplitContainer
|
||||
{
|
||||
Orientation = SplitContainer.SplitOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
new PanelContainer
|
||||
@@ -863,7 +864,7 @@ namespace Robust.Client.Console.Commands
|
||||
var chunkIndex = grid.LocalToChunkIndices(grid.MapToGrid(mousePos));
|
||||
var chunk = internalGrid.GetChunk(chunkIndex);
|
||||
|
||||
shell.WriteLine($"worldBounds: {chunk.CalcWorldBounds()} localBounds: {chunk.CalcLocalBounds()}");
|
||||
shell.WriteLine($"worldBounds: {chunk.CalcWorldAABB()} localBounds: {chunk.CalcLocalBounds()}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
19
Robust.Client/Console/Commands/DebugAnchoredCommand.cs
Normal file
19
Robust.Client/Console/Commands/DebugAnchoredCommand.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
#if DEBUG
|
||||
using Robust.Client.Debugging;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
public sealed class DebugAnchoredCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "showanchored";
|
||||
public string Description => $"Shows anchored entities on a particular tile";
|
||||
public string Help => $"{Command}";
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
EntitySystem.Get<DebugAnchoringSystem>().Enabled ^= true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
17
Robust.Client/Console/Commands/GridChunkBBCommand.cs
Normal file
17
Robust.Client/Console/Commands/GridChunkBBCommand.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
public class GridChunkBBCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "showchunkbb";
|
||||
public string Description => "Displays chunk bounds for the purposes of rendering";
|
||||
public string Help => $"{Command}";
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
EntitySystem.Get<GridChunkBoundsDebugSystem>().Enabled ^= true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -63,7 +63,7 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
var conGroup = IoCManager.Resolve<IClientConGroupController>();
|
||||
foreach (var command in shell.ConsoleHost.RegisteredCommands.Values
|
||||
.Where(p => p.Command.Contains(filter) && conGroup.CanCommand(p.Command))
|
||||
.Where(p => p.Command.Contains(filter) && (p is not ServerDummyCommand || conGroup.CanCommand(p.Command)))
|
||||
.OrderBy(c => c.Command))
|
||||
{
|
||||
shell.WriteLine(command.Command + ": " + command.Description);
|
||||
|
||||
19
Robust.Client/Console/Commands/LightBBCommand.cs
Normal file
19
Robust.Client/Console/Commands/LightBBCommand.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
#if DEBUG
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
internal sealed class LightDebugCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "lightbb";
|
||||
public string Description => "Toggles whether to show light bounding boxes";
|
||||
public string Help => $"{Command}";
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
EntitySystem.Get<DebugLightTreeSystem>().Enabled ^= true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -7,8 +7,8 @@ namespace Robust.Client.Console.Commands
|
||||
public sealed class PhysicsOverlayCommands : IConsoleCommand
|
||||
{
|
||||
public string Command => "physics";
|
||||
public string Description => $"{Command} <contactnormals / contactpoints / shapes>";
|
||||
public string Help => $"{Command} <overlay>";
|
||||
public string Description => $"Shows a debug physics overlay. The arg supplied specifies the overlay.";
|
||||
public string Help => $"{Command} <aabbs / contactnormals / contactpoints / joints / shapeinfo / shapes>";
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
if (args.Length != 1)
|
||||
@@ -21,12 +21,21 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
switch (args[0])
|
||||
{
|
||||
case "aabbs":
|
||||
system.Flags ^= PhysicsDebugFlags.AABBs;
|
||||
break;
|
||||
case "contactnormals":
|
||||
system.Flags ^= PhysicsDebugFlags.ContactNormals;
|
||||
break;
|
||||
case "contactpoints":
|
||||
system.Flags ^= PhysicsDebugFlags.ContactPoints;
|
||||
break;
|
||||
case "joints":
|
||||
system.Flags ^= PhysicsDebugFlags.Joints;
|
||||
break;
|
||||
case "shapeinfo":
|
||||
system.Flags ^= PhysicsDebugFlags.ShapeInfo;
|
||||
break;
|
||||
case "shapes":
|
||||
system.Flags ^= PhysicsDebugFlags.Shapes;
|
||||
break;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
@@ -41,7 +40,7 @@ namespace Robust.Client.Console.Commands
|
||||
var mgr = IoCManager.Resolve<IScriptClient>();
|
||||
if (!mgr.CanScript)
|
||||
{
|
||||
shell.WriteError(Loc.GetString("You do not have server side scripting permission."));
|
||||
shell.WriteError("You do not have server side scripting permission.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,11 +11,6 @@ namespace Robust.Client.Console
|
||||
/// </summary>
|
||||
void Initialize();
|
||||
|
||||
/// <summary>
|
||||
/// Resets the console to a post-initialized state.
|
||||
/// </summary>
|
||||
void Reset();
|
||||
|
||||
event EventHandler<AddStringArgs> AddString;
|
||||
event EventHandler<AddFormattedMessageArgs> AddFormatted;
|
||||
|
||||
|
||||
@@ -17,11 +17,11 @@ namespace Robust.Client.Console
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_netManager.RegisterNetMessage<MsgScriptStop>(MsgScriptStop.NAME);
|
||||
_netManager.RegisterNetMessage<MsgScriptEval>(MsgScriptEval.NAME);
|
||||
_netManager.RegisterNetMessage<MsgScriptStart>(MsgScriptStart.NAME);
|
||||
_netManager.RegisterNetMessage<MsgScriptResponse>(MsgScriptResponse.NAME, ReceiveScriptResponse);
|
||||
_netManager.RegisterNetMessage<MsgScriptStartAck>(MsgScriptStartAck.NAME, ReceiveScriptStartAckResponse);
|
||||
_netManager.RegisterNetMessage<MsgScriptStop>();
|
||||
_netManager.RegisterNetMessage<MsgScriptEval>();
|
||||
_netManager.RegisterNetMessage<MsgScriptStart>();
|
||||
_netManager.RegisterNetMessage<MsgScriptResponse>(ReceiveScriptResponse);
|
||||
_netManager.RegisterNetMessage<MsgScriptStartAck>(ReceiveScriptStartAckResponse);
|
||||
}
|
||||
|
||||
private void ReceiveScriptStartAckResponse(MsgScriptStartAck message)
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#if CLIENT_SCRIPTING
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
@@ -14,11 +13,11 @@ using Microsoft.CodeAnalysis.Text;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Scripting;
|
||||
using Robust.Shared.Utility;
|
||||
using SixLabors.ImageSharp;
|
||||
using Color = Robust.Shared.Maths.Color;
|
||||
|
||||
#nullable enable
|
||||
|
||||
@@ -43,14 +42,14 @@ namespace Robust.Client.Console
|
||||
|
||||
public ScriptConsoleClient()
|
||||
{
|
||||
Title = Loc.GetString("Robust C# Interactive (CLIENT)");
|
||||
Title = "Robust C# Interactive (CLIENT)";
|
||||
ScriptInstanceShared.InitDummy();
|
||||
|
||||
_globals = new ScriptGlobalsImpl(this);
|
||||
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
OutputPanel.AddText(Loc.GetString(@"Robust C# interactive console (CLIENT)."));
|
||||
OutputPanel.AddText("Robust C# interactive console (CLIENT).");
|
||||
OutputPanel.AddText(">");
|
||||
}
|
||||
|
||||
@@ -118,7 +117,7 @@ namespace Robust.Client.Console
|
||||
}
|
||||
else
|
||||
{
|
||||
var options = ScriptInstanceShared.GetScriptOptions(_reflectionManager);
|
||||
var options = ScriptInstanceShared.GetScriptOptions(_reflectionManager).AddReferences(typeof(Image).Assembly);
|
||||
newScript = CSharpScript.Create(code, options, typeof(ScriptGlobals));
|
||||
}
|
||||
|
||||
|
||||
@@ -8,11 +8,10 @@ using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Scripting;
|
||||
using Robust.Shared.Timing;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Robust.Client.Console
|
||||
{
|
||||
@@ -20,7 +19,7 @@ namespace Robust.Client.Console
|
||||
{
|
||||
private readonly IReflectionManager _reflectionManager;
|
||||
|
||||
private readonly VBoxContainer _watchesVBox;
|
||||
private readonly BoxContainer _watchesVBox;
|
||||
private readonly LineEdit _addWatchEdit;
|
||||
private readonly Button _addWatchButton;
|
||||
|
||||
@@ -31,29 +30,32 @@ namespace Robust.Client.Console
|
||||
|
||||
ScriptInstanceShared.InitDummy();
|
||||
|
||||
Title = Loc.GetString("Watch Window");
|
||||
Title = "Watch Window";
|
||||
|
||||
var mainVBox = new VBoxContainer
|
||||
var mainVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
MinSize = (500, 300),
|
||||
Children =
|
||||
{
|
||||
(_watchesVBox = new VBoxContainer
|
||||
(_watchesVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
VerticalExpand = true
|
||||
}),
|
||||
new HBoxContainer
|
||||
new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
(_addWatchEdit = new HistoryLineEdit
|
||||
{
|
||||
HorizontalExpand = true,
|
||||
PlaceHolder = Loc.GetString("Add watch (C# interactive)")
|
||||
PlaceHolder = "Add watch (C# interactive)"
|
||||
}),
|
||||
(_addWatchButton = new Button
|
||||
{
|
||||
Text = Loc.GetString("Add")
|
||||
Text = "Add"
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -107,8 +109,9 @@ namespace Robust.Client.Console
|
||||
Button delButton;
|
||||
_runner = runner;
|
||||
|
||||
AddChild(new HBoxContainer
|
||||
AddChild(new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
(_outputLabel = new Label
|
||||
@@ -118,7 +121,7 @@ namespace Robust.Client.Console
|
||||
}),
|
||||
(delButton = new Button
|
||||
{
|
||||
Text = Loc.GetString("Remove")
|
||||
Text = "Remove"
|
||||
}),
|
||||
}
|
||||
});
|
||||
@@ -168,8 +171,9 @@ namespace Robust.Client.Console
|
||||
public CompilationErrorControl(string message)
|
||||
{
|
||||
Button delButton;
|
||||
AddChild(new HBoxContainer
|
||||
AddChild(new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Horizontal,
|
||||
Children =
|
||||
{
|
||||
new Label
|
||||
@@ -178,7 +182,7 @@ namespace Robust.Client.Console
|
||||
ClipText = true,
|
||||
HorizontalExpand = true
|
||||
},
|
||||
(delButton = new Button {Text = Loc.GetString("Remove")})
|
||||
(delButton = new Button {Text = "Remove"})
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@@ -7,13 +7,13 @@ namespace Robust.Client
|
||||
#if FULL_RELEASE
|
||||
throw new System.InvalidOperationException("ContentStart.Start is not available on a full release.");
|
||||
#else
|
||||
GameController.Start(args, true);
|
||||
GameController.Start(args, new GameControllerOptions(), true);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void StartLibrary(string[] args, GameControllerOptions options)
|
||||
{
|
||||
GameController.Start(args, true, null, options);
|
||||
GameController.Start(args, options, true, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
96
Robust.Client/Debugging/DebugAnchoringSystem.cs
Normal file
96
Robust.Client/Debugging/DebugAnchoringSystem.cs
Normal file
@@ -0,0 +1,96 @@
|
||||
#if DEBUG
|
||||
using System.Text;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Debugging
|
||||
{
|
||||
public sealed class DebugAnchoringSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
private Label? _label;
|
||||
|
||||
private (GridId GridId, TileRef Tile)? _hovered;
|
||||
|
||||
public bool Enabled
|
||||
{
|
||||
get => _enabled;
|
||||
set
|
||||
{
|
||||
if (_enabled == value) return;
|
||||
|
||||
_enabled = value;
|
||||
|
||||
if (_enabled)
|
||||
{
|
||||
_label = new Label();
|
||||
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.AddChild(_label);
|
||||
}
|
||||
else
|
||||
{
|
||||
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.RemoveChild(_label!);
|
||||
_label = null;
|
||||
_hovered = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool _enabled;
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
base.FrameUpdate(frameTime);
|
||||
if (!Enabled) return;
|
||||
|
||||
if (_label == null)
|
||||
{
|
||||
DebugTools.Assert($"Debug Label for {nameof(DebugAnchoringSystem)} is null!");
|
||||
return;
|
||||
}
|
||||
|
||||
var mouseSpot = _inputManager.MouseScreenPosition;
|
||||
var spot = _eyeManager.ScreenToMap(mouseSpot);
|
||||
|
||||
if (!_mapManager.TryFindGridAt(spot, out var grid))
|
||||
{
|
||||
_label.Text = string.Empty;
|
||||
_hovered = null;
|
||||
return;
|
||||
}
|
||||
|
||||
var tile = grid.GetTileRef(spot);
|
||||
_label.Position = mouseSpot.Position + new Vector2(32, 0);
|
||||
|
||||
if (_hovered?.GridId == grid.Index && _hovered?.Tile == tile) return;
|
||||
|
||||
_hovered = (grid.Index, tile);
|
||||
|
||||
var text = new StringBuilder();
|
||||
|
||||
foreach (var ent in grid.GetAnchoredEntities(spot))
|
||||
{
|
||||
if (!EntityManager.TryGetEntity(ent, out var entity))
|
||||
{
|
||||
text.AppendLine($"uid: {ent}, invalid");
|
||||
}
|
||||
else
|
||||
{
|
||||
text.AppendLine($"uid: {ent}, {entity.Name}");
|
||||
}
|
||||
}
|
||||
|
||||
_label.Text = text.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,19 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
using Robust.Shared.Physics.Dynamics.Joints;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Robust.Client.Debugging
|
||||
{
|
||||
@@ -22,39 +11,10 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
[Dependency] private readonly IOverlayManager _overlayManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IEntityLookup _lookup = default!;
|
||||
|
||||
private bool _debugColliders;
|
||||
private bool _debugPositions;
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool DebugColliders
|
||||
{
|
||||
get => _debugColliders;
|
||||
set
|
||||
{
|
||||
if (value == DebugColliders)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_debugColliders = value;
|
||||
|
||||
if (value && !_overlayManager.HasOverlay<PhysicsOverlay>())
|
||||
{
|
||||
_overlayManager.AddOverlay(new PhysicsOverlay(_eyeManager,
|
||||
_prototypeManager, _inputManager, _mapManager));
|
||||
}
|
||||
else
|
||||
{
|
||||
_overlayManager.RemoveOverlay<PhysicsOverlay>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool DebugPositions
|
||||
{
|
||||
@@ -70,7 +30,7 @@ namespace Robust.Client.Debugging
|
||||
|
||||
if (value && !_overlayManager.HasOverlay<EntityPositionOverlay>())
|
||||
{
|
||||
_overlayManager.AddOverlay(new EntityPositionOverlay(_entityManager, _eyeManager));
|
||||
_overlayManager.AddOverlay(new EntityPositionOverlay(_lookup, _eyeManager));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -79,205 +39,16 @@ namespace Robust.Client.Debugging
|
||||
}
|
||||
}
|
||||
|
||||
private class PhysicsOverlay : Overlay
|
||||
{
|
||||
private readonly IEyeManager _eyeManager;
|
||||
private readonly IMapManager _mapManager;
|
||||
private readonly IInputManager _inputManager;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace | OverlaySpace.ScreenSpace;
|
||||
private readonly ShaderInstance _shader;
|
||||
private readonly Font _font;
|
||||
|
||||
private Vector2 _hoverStartScreen = Vector2.Zero;
|
||||
private List<IPhysBody> _hoverBodies = new();
|
||||
|
||||
|
||||
public PhysicsOverlay(IEyeManager eyeMan, IPrototypeManager protoMan, IInputManager inputManager, IMapManager mapManager)
|
||||
{
|
||||
_eyeManager = eyeMan;
|
||||
_inputManager = inputManager;
|
||||
_mapManager = mapManager;
|
||||
|
||||
_shader = protoMan.Index<ShaderPrototype>("unshaded").Instance();
|
||||
var cache = IoCManager.Resolve<IResourceCache>();
|
||||
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
switch (args.Space)
|
||||
{
|
||||
case OverlaySpace.ScreenSpace:
|
||||
DrawScreen(args);
|
||||
break;
|
||||
case OverlaySpace.WorldSpace:
|
||||
DrawWorld(args);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void DrawScreen(in OverlayDrawArgs args)
|
||||
{
|
||||
var screenHandle = args.ScreenHandle;
|
||||
var lineHeight = _font.GetLineHeight(1f);
|
||||
Vector2 drawPos = _hoverStartScreen + new Vector2(20, 0) + new Vector2(0, -(_hoverBodies.Count * 4 * lineHeight / 2f));
|
||||
int row = 0;
|
||||
|
||||
foreach (var body in _hoverBodies)
|
||||
{
|
||||
if (body != _hoverBodies[0])
|
||||
{
|
||||
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), "------");
|
||||
row++;
|
||||
}
|
||||
|
||||
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {body.Owner}");
|
||||
row++;
|
||||
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
|
||||
row++;
|
||||
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Mask: {Convert.ToString(body.CollisionMask, 2)}");
|
||||
row++;
|
||||
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Enabled: {body.CanCollide}, Hard: {body.Hard}, Anchored: {(body).BodyType == BodyType.Static}");
|
||||
row++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void DrawWorld(in OverlayDrawArgs args)
|
||||
{
|
||||
var worldHandle = args.WorldHandle;
|
||||
worldHandle.UseShader(_shader);
|
||||
var drawing = new PhysDrawingAdapter(worldHandle);
|
||||
|
||||
_hoverBodies.Clear();
|
||||
var mouseScreenPos = _inputManager.MouseScreenPosition;
|
||||
var mouseWorldPos = _eyeManager.ScreenToMap(mouseScreenPos).Position;
|
||||
_hoverStartScreen = mouseScreenPos.Position;
|
||||
|
||||
var viewport = _eyeManager.GetWorldViewport();
|
||||
|
||||
if (viewport.IsEmpty()) return;
|
||||
|
||||
var mapId = _eyeManager.CurrentMap;
|
||||
var sleepThreshold = IoCManager.Resolve<IConfigurationManager>().GetCVar(CVars.TimeToSleep);
|
||||
var colorEdge = Color.Red.WithAlpha(0.33f);
|
||||
var drawnJoints = new HashSet<Joint>();
|
||||
|
||||
foreach (var physBody in EntitySystem.Get<SharedBroadPhaseSystem>().GetCollidingEntities(mapId, viewport))
|
||||
{
|
||||
// all entities have a TransformComponent
|
||||
var transform = physBody.Owner.Transform;
|
||||
|
||||
var worldBox = physBody.GetWorldAABB(_mapManager);
|
||||
if (worldBox.IsEmpty()) continue;
|
||||
|
||||
foreach (var fixture in physBody.Fixtures)
|
||||
{
|
||||
var shape = fixture.Shape;
|
||||
var sleepPercent = physBody.Awake ? physBody.SleepTime / sleepThreshold : 1.0f;
|
||||
shape.DebugDraw(drawing, transform.WorldMatrix, in viewport, sleepPercent);
|
||||
}
|
||||
|
||||
foreach (var joint in physBody.Joints)
|
||||
{
|
||||
if (drawnJoints.Contains(joint)) continue;
|
||||
drawnJoints.Add(joint);
|
||||
|
||||
joint.DebugDraw(drawing, in viewport);
|
||||
}
|
||||
|
||||
if (worldBox.Contains(mouseWorldPos))
|
||||
{
|
||||
_hoverBodies.Add(physBody);
|
||||
}
|
||||
|
||||
// draw AABB
|
||||
worldHandle.DrawRect(worldBox, colorEdge, false);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DrawString(DrawingHandleScreen handle, Font font, Vector2 pos, string str)
|
||||
{
|
||||
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
|
||||
|
||||
foreach (var rune in str.EnumerateRunes())
|
||||
{
|
||||
var advance = font.DrawChar(handle, rune, baseLine, 1, Color.White);
|
||||
baseLine += new Vector2(advance, 0);
|
||||
}
|
||||
}
|
||||
|
||||
private class PhysDrawingAdapter : DebugDrawingHandle
|
||||
{
|
||||
private readonly DrawingHandleWorld _handle;
|
||||
|
||||
public PhysDrawingAdapter(DrawingHandleWorld worldHandle)
|
||||
{
|
||||
_handle = worldHandle;
|
||||
}
|
||||
|
||||
public override Color WakeMixColor => Color.White;
|
||||
public override Color GridFillColor => Color.Blue.WithAlpha(0.05f);
|
||||
public override Color RectFillColor => Color.Green.WithAlpha(0.25f);
|
||||
|
||||
public override Color CalcWakeColor(Color color, float wakePercent)
|
||||
{
|
||||
var percent = MathHelper.Clamp(wakePercent, 0, 1);
|
||||
|
||||
var r = 1 - (percent * (1 - color.R));
|
||||
var g = 1 - (percent * (1 - color.G));
|
||||
var b = 1 - (percent * (1 - color.B));
|
||||
|
||||
return new Color(r, g, b, color.A);
|
||||
}
|
||||
|
||||
public override void DrawRect(in Box2 box, in Color color)
|
||||
{
|
||||
_handle.DrawRect(box, color);
|
||||
}
|
||||
|
||||
public override void DrawRect(in Box2Rotated box, in Color color)
|
||||
{
|
||||
_handle.DrawRect(box, color);
|
||||
}
|
||||
|
||||
public override void DrawCircle(Vector2 origin, float radius, in Color color)
|
||||
{
|
||||
_handle.DrawCircle(origin, radius, color);
|
||||
}
|
||||
|
||||
public override void DrawPolygonShape(Vector2[] vertices, in Color color)
|
||||
{
|
||||
_handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, vertices, color);
|
||||
}
|
||||
|
||||
public override void DrawLine(Vector2 start, Vector2 end, in Color color)
|
||||
{
|
||||
_handle.DrawLine(start, end, color);
|
||||
}
|
||||
|
||||
public override void SetTransform(in Matrix3 transform)
|
||||
{
|
||||
_handle.SetTransform(transform);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class EntityPositionOverlay : Overlay
|
||||
{
|
||||
private readonly IEntityManager _entityManager;
|
||||
private readonly IEntityLookup _lookup;
|
||||
private readonly IEyeManager _eyeManager;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
public EntityPositionOverlay(IEntityManager entityManager, IEyeManager eyeManager)
|
||||
public EntityPositionOverlay(IEntityLookup lookup, IEyeManager eyeManager)
|
||||
{
|
||||
_entityManager = entityManager;
|
||||
_lookup = lookup;
|
||||
_eyeManager = eyeManager;
|
||||
}
|
||||
|
||||
@@ -286,18 +57,17 @@ namespace Robust.Client.Debugging
|
||||
const float stubLength = 0.25f;
|
||||
|
||||
var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
|
||||
foreach (var entity in _entityManager.GetEntities())
|
||||
var viewport = _eyeManager.GetWorldViewport();
|
||||
|
||||
foreach (var entity in _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, viewport))
|
||||
{
|
||||
var transform = entity.Transform;
|
||||
if (transform.MapID != _eyeManager.CurrentMap ||
|
||||
!_eyeManager.GetWorldViewport().Contains(transform.WorldPosition))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var center = transform.WorldPosition;
|
||||
var xLine = transform.WorldRotation.RotateVec(Vector2.UnitX);
|
||||
var yLine = transform.WorldRotation.RotateVec(Vector2.UnitY);
|
||||
var worldRotation = transform.WorldRotation;
|
||||
|
||||
var xLine = worldRotation.RotateVec(Vector2.UnitX);
|
||||
var yLine = worldRotation.RotateVec(Vector2.UnitY);
|
||||
|
||||
worldHandle.DrawLine(center, center + xLine * stubLength, Color.Red);
|
||||
worldHandle.DrawLine(center, center + yLine * stubLength, Color.Green);
|
||||
|
||||
@@ -20,30 +20,60 @@
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
// MIT License
|
||||
|
||||
// Copyright (c) 2019 Erin Catto
|
||||
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
/* Heavily inspired by Farseer */
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Dynamics.Contacts;
|
||||
using Robust.Shared.Physics.Dynamics.Joints;
|
||||
|
||||
namespace Robust.Client.Debugging
|
||||
{
|
||||
internal sealed class DebugPhysicsSystem : SharedDebugPhysicsSystem
|
||||
public sealed class DebugPhysicsSystem : SharedDebugPhysicsSystem
|
||||
{
|
||||
/*
|
||||
* Used for debugging shapes, controllers, joints, contacts
|
||||
*/
|
||||
|
||||
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
|
||||
|
||||
private const int MaxContactPoints = 2048;
|
||||
internal int PointCount;
|
||||
|
||||
internal ContactPoint[] _points = new ContactPoint[MaxContactPoints];
|
||||
internal ContactPoint[] Points = new ContactPoint[MaxContactPoints];
|
||||
|
||||
public PhysicsDebugFlags Flags
|
||||
{
|
||||
@@ -53,7 +83,14 @@ namespace Robust.Client.Debugging
|
||||
if (value == _flags) return;
|
||||
|
||||
if (_flags == PhysicsDebugFlags.None)
|
||||
IoCManager.Resolve<IOverlayManager>().AddOverlay(new PhysicsDebugOverlay(this));
|
||||
IoCManager.Resolve<IOverlayManager>().AddOverlay(
|
||||
new PhysicsDebugOverlay(
|
||||
EntityManager,
|
||||
IoCManager.Resolve<IEyeManager>(),
|
||||
IoCManager.Resolve<IInputManager>(),
|
||||
IoCManager.Resolve<IResourceCache>(),
|
||||
this,
|
||||
Get<SharedPhysicsSystem>()));
|
||||
|
||||
if (value == PhysicsDebugFlags.None)
|
||||
IoCManager.Resolve<IOverlayManager>().RemoveOverlay(typeof(PhysicsDebugOverlay));
|
||||
@@ -66,7 +103,7 @@ namespace Robust.Client.Debugging
|
||||
|
||||
public override void HandlePreSolve(Contact contact, in Manifold oldManifold)
|
||||
{
|
||||
if ((Flags & PhysicsDebugFlags.ContactPoints) != 0)
|
||||
if ((Flags & (PhysicsDebugFlags.ContactPoints | PhysicsDebugFlags.ContactNormals)) != 0)
|
||||
{
|
||||
Manifold manifold = contact.Manifold;
|
||||
|
||||
@@ -75,23 +112,24 @@ namespace Robust.Client.Debugging
|
||||
|
||||
Fixture fixtureA = contact.FixtureA!;
|
||||
|
||||
PointState[] state1, state2;
|
||||
CollisionManager.GetPointStates(out state1, out state2, oldManifold, manifold);
|
||||
var state1 = new PointState[2];
|
||||
var state2 = new PointState[2];
|
||||
|
||||
CollisionManager.GetPointStates(ref state1, ref state2, oldManifold, manifold);
|
||||
|
||||
Span<Vector2> points = stackalloc Vector2[2];
|
||||
Vector2 normal;
|
||||
contact.GetWorldManifold(out normal, points);
|
||||
contact.GetWorldManifold(_physicsManager, out var normal, points);
|
||||
|
||||
for (int i = 0; i < manifold.PointCount && PointCount < MaxContactPoints; ++i)
|
||||
ContactPoint cp = Points[PointCount];
|
||||
for (var i = 0; i < manifold.PointCount && PointCount < MaxContactPoints; ++i)
|
||||
{
|
||||
if (fixtureA == null)
|
||||
_points[i] = new ContactPoint();
|
||||
Points[i] = new ContactPoint();
|
||||
|
||||
ContactPoint cp = _points[PointCount];
|
||||
cp.Position = points[i];
|
||||
cp.Normal = normal;
|
||||
cp.State = state2[i];
|
||||
_points[PointCount] = cp;
|
||||
Points[PointCount] = cp;
|
||||
++PointCount;
|
||||
}
|
||||
}
|
||||
@@ -106,58 +144,288 @@ namespace Robust.Client.Debugging
|
||||
}
|
||||
|
||||
[Flags]
|
||||
internal enum PhysicsDebugFlags : byte
|
||||
public enum PhysicsDebugFlags : byte
|
||||
{
|
||||
None = 0,
|
||||
/// <summary>
|
||||
/// Shows the world point for each contact in the viewport.
|
||||
/// </summary>
|
||||
ContactPoints = 1 << 0,
|
||||
/// <summary>
|
||||
/// Shows the world normal for each contact in the viewport.
|
||||
/// </summary>
|
||||
ContactNormals = 1 << 1,
|
||||
/// <summary>
|
||||
/// Shows all physics shapes in the viewport.
|
||||
/// </summary>
|
||||
Shapes = 1 << 2,
|
||||
ShapeInfo = 1 << 3,
|
||||
Joints = 1 << 4,
|
||||
AABBs = 1 << 5,
|
||||
}
|
||||
|
||||
internal sealed class PhysicsDebugOverlay : Overlay
|
||||
{
|
||||
private DebugPhysicsSystem _physics = default!;
|
||||
private IEntityManager _entityManager = default!;
|
||||
private IEyeManager _eyeManager = default!;
|
||||
private IInputManager _inputManager = default!;
|
||||
private DebugPhysicsSystem _debugPhysicsSystem = default!;
|
||||
private SharedPhysicsSystem _physicsSystem = default!;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace | OverlaySpace.ScreenSpace;
|
||||
|
||||
public PhysicsDebugOverlay(DebugPhysicsSystem system)
|
||||
private static readonly Color JointColor = new(0.5f, 0.8f, 0.8f);
|
||||
|
||||
private readonly Font _font;
|
||||
|
||||
private HashSet<Joint> _drawnJoints = new();
|
||||
|
||||
public PhysicsDebugOverlay(IEntityManager entityManager, IEyeManager eyeManager, IInputManager inputManager, IResourceCache cache, DebugPhysicsSystem system, SharedPhysicsSystem physicsSystem)
|
||||
{
|
||||
_physics = system;
|
||||
_entityManager = entityManager;
|
||||
_eyeManager = eyeManager;
|
||||
_inputManager = inputManager;
|
||||
_debugPhysicsSystem = system;
|
||||
_physicsSystem = physicsSystem;
|
||||
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
|
||||
}
|
||||
|
||||
private void DrawWorld(DrawingHandleWorld worldHandle)
|
||||
{
|
||||
var viewport = _eyeManager.GetWorldViewport();
|
||||
var viewBounds = _eyeManager.GetWorldViewbounds();
|
||||
var mapId = _eyeManager.CurrentMap;
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.Shapes) != 0 && !viewport.IsEmpty())
|
||||
{
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
|
||||
{
|
||||
if (physBody.Owner.HasComponent<MapGridComponent>()) continue;
|
||||
|
||||
var xform = physBody.GetTransform();
|
||||
|
||||
const float AlphaModifier = 0.2f;
|
||||
|
||||
foreach (var fixture in physBody.Fixtures)
|
||||
{
|
||||
// Invalid shape - Box2D doesn't check for IsSensor
|
||||
if (physBody.BodyType == BodyType.Dynamic && fixture.Mass == 0f)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, Color.Red.WithAlpha(AlphaModifier));
|
||||
}
|
||||
else if (!physBody.CanCollide)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.5f, 0.3f).WithAlpha(AlphaModifier));
|
||||
}
|
||||
else if (physBody.BodyType == BodyType.Static)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.9f, 0.5f).WithAlpha(AlphaModifier));
|
||||
}
|
||||
else if ((physBody.BodyType & (BodyType.Kinematic | BodyType.KinematicController)) != 0x0)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.5f, 0.9f).WithAlpha(AlphaModifier));
|
||||
}
|
||||
else if (!physBody.Awake)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, new Color(0.6f, 0.6f, 0.6f).WithAlpha(AlphaModifier));
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, new Color(0.9f, 0.7f, 0.7f).WithAlpha(AlphaModifier));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.AABBs) != 0 && !viewport.IsEmpty())
|
||||
{
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
|
||||
{
|
||||
if (physBody.Owner.HasComponent<MapGridComponent>()) continue;
|
||||
|
||||
var xform = physBody.GetTransform();
|
||||
|
||||
const float AlphaModifier = 0.2f;
|
||||
Box2? aabb = null;
|
||||
|
||||
foreach (var fixture in physBody.Fixtures)
|
||||
{
|
||||
for (var i = 0; i < fixture.Shape.ChildCount; i++)
|
||||
{
|
||||
var shapeBB = fixture.Shape.ComputeAABB(xform, i);
|
||||
aabb = aabb?.Union(shapeBB) ?? shapeBB;
|
||||
}
|
||||
}
|
||||
|
||||
if (aabb == null) continue;
|
||||
|
||||
worldHandle.DrawRect(aabb.Value, Color.Red.WithAlpha(AlphaModifier), false);
|
||||
}
|
||||
}
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.Joints) != 0x0)
|
||||
{
|
||||
_drawnJoints.Clear();
|
||||
|
||||
foreach (var jointComponent in _entityManager.EntityQuery<JointComponent>(true))
|
||||
{
|
||||
if (jointComponent.JointCount == 0 ||
|
||||
!_entityManager.TryGetComponent(jointComponent.Owner.Uid, out TransformComponent? xf1) ||
|
||||
!viewport.Contains(xf1.WorldPosition)) continue;
|
||||
|
||||
foreach (var (_, joint) in jointComponent.Joints)
|
||||
{
|
||||
if (_drawnJoints.Contains(joint)) continue;
|
||||
DrawJoint(worldHandle, joint);
|
||||
_drawnJoints.Add(joint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & (PhysicsDebugFlags.ContactPoints | PhysicsDebugFlags.ContactNormals)) != 0)
|
||||
{
|
||||
const float axisScale = 0.3f;
|
||||
|
||||
for (var i = 0; i < _debugPhysicsSystem.PointCount; ++i)
|
||||
{
|
||||
var point = _debugPhysicsSystem.Points[i];
|
||||
|
||||
const float radius = 0.1f;
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.ContactPoints) != 0)
|
||||
{
|
||||
if (point.State == PointState.Add)
|
||||
worldHandle.DrawCircle(point.Position, radius, new Color(255, 77, 243, 255));
|
||||
else if (point.State == PointState.Persist)
|
||||
worldHandle.DrawCircle(point.Position, radius, new Color(255, 77, 77, 255));
|
||||
}
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.ContactNormals) != 0)
|
||||
{
|
||||
Vector2 p1 = point.Position;
|
||||
Vector2 p2 = p1 + point.Normal * axisScale;
|
||||
worldHandle.DrawLine(p1, p2, new Color(255, 102, 230, 255));
|
||||
}
|
||||
}
|
||||
|
||||
_debugPhysicsSystem.PointCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawScreen(DrawingHandleScreen screenHandle)
|
||||
{
|
||||
var mapId = _eyeManager.CurrentMap;
|
||||
var mousePos = _inputManager.MouseScreenPosition;
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.ShapeInfo) != 0x0)
|
||||
{
|
||||
var hoverBodies = new List<PhysicsComponent>();
|
||||
var bounds = Box2.UnitCentered.Translated(_eyeManager.ScreenToMap(mousePos.Position).Position);
|
||||
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, bounds))
|
||||
{
|
||||
if (physBody.Owner.HasComponent<MapGridComponent>()) continue;
|
||||
hoverBodies.Add(physBody);
|
||||
}
|
||||
|
||||
var lineHeight = _font.GetLineHeight(1f);
|
||||
var drawPos = mousePos.Position + new Vector2(20, 0) + new Vector2(0, -(hoverBodies.Count * 4 * lineHeight / 2f));
|
||||
int row = 0;
|
||||
|
||||
foreach (var body in hoverBodies)
|
||||
{
|
||||
if (body != hoverBodies[0])
|
||||
{
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), "------");
|
||||
row++;
|
||||
}
|
||||
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {body.Owner}");
|
||||
row++;
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
|
||||
row++;
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Mask: {Convert.ToString(body.CollisionMask, 2)}");
|
||||
row++;
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Enabled: {body.CanCollide}, Hard: {body.Hard}, Anchored: {(body).BodyType == BodyType.Static}");
|
||||
row++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
if (_physics.Flags == PhysicsDebugFlags.None) return;
|
||||
if (_debugPhysicsSystem.Flags == PhysicsDebugFlags.None) return;
|
||||
|
||||
var worldHandle = args.WorldHandle;
|
||||
|
||||
if ((_physics.Flags & PhysicsDebugFlags.Shapes) != 0)
|
||||
switch (args.Space)
|
||||
{
|
||||
// Port DebugDrawing over.
|
||||
case OverlaySpace.ScreenSpace:
|
||||
DrawScreen((DrawingHandleScreen) args.DrawingHandle);
|
||||
break;
|
||||
case OverlaySpace.WorldSpace:
|
||||
DrawWorld((DrawingHandleWorld) args.DrawingHandle);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ((_physics.Flags & PhysicsDebugFlags.ContactPoints) != 0)
|
||||
private void DrawShape(DrawingHandleWorld worldHandle, Fixture fixture, Transform xform, Color color)
|
||||
{
|
||||
switch (fixture.Shape)
|
||||
{
|
||||
const float axisScale = 0.3f;
|
||||
case PhysShapeCircle circle:
|
||||
var center = Transform.Mul(xform, circle.Position);
|
||||
worldHandle.DrawCircle(center, circle.Radius, color);
|
||||
break;
|
||||
case EdgeShape edge:
|
||||
var v1 = Transform.Mul(xform, edge.Vertex1);
|
||||
var v2 = Transform.Mul(xform, edge.Vertex2);
|
||||
worldHandle.DrawLine(v1, v2, color);
|
||||
|
||||
for (int i = 0; i < _physics.PointCount; ++i)
|
||||
{
|
||||
DebugPhysicsSystem.ContactPoint point = _physics._points[i];
|
||||
|
||||
if (point.State == PointState.Add)
|
||||
worldHandle.DrawCircle(point.Position, 0.5f, new Color(255, 77, 243, 77));
|
||||
else if (point.State == PointState.Persist)
|
||||
worldHandle.DrawCircle(point.Position, 0.5f, new Color(255, 77, 77, 77));
|
||||
|
||||
if ((_physics.Flags & PhysicsDebugFlags.ContactNormals) != 0)
|
||||
if (edge.OneSided)
|
||||
{
|
||||
Vector2 p1 = point.Position;
|
||||
Vector2 p2 = p1 + point.Normal * axisScale;
|
||||
worldHandle.DrawLine(p1, p2, new Color(255, 102, 230, 102));
|
||||
worldHandle.DrawCircle(v1, 0.5f, color);
|
||||
worldHandle.DrawCircle(v2, 0.5f, color);
|
||||
}
|
||||
}
|
||||
|
||||
_physics.PointCount = 0;
|
||||
break;
|
||||
case PolygonShape poly:
|
||||
Span<Vector2> verts = stackalloc Vector2[poly.Vertices.Length];
|
||||
|
||||
for (var i = 0; i < verts.Length; i++)
|
||||
{
|
||||
verts[i] = Transform.Mul(xform, poly.Vertices[i]);
|
||||
}
|
||||
|
||||
worldHandle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts, color);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawJoint(DrawingHandleWorld worldHandle, Joint joint)
|
||||
{
|
||||
if (!_entityManager.TryGetComponent(joint.BodyAUid, out TransformComponent? xform1) ||
|
||||
!_entityManager.TryGetComponent(joint.BodyBUid, out TransformComponent? xform2)) return;
|
||||
|
||||
var matrix1 = xform1.WorldMatrix;
|
||||
var matrix2 = xform2.WorldMatrix;
|
||||
|
||||
var xf1 = new Vector2(matrix1.R0C2, matrix1.R1C2);
|
||||
var xf2 = new Vector2(matrix2.R0C2, matrix2.R1C2);
|
||||
|
||||
var p1 = matrix1.Transform(joint.LocalAnchorA);
|
||||
var p2 = matrix2.Transform(joint.LocalAnchorB);
|
||||
|
||||
switch (joint)
|
||||
{
|
||||
case DistanceJoint:
|
||||
worldHandle.DrawLine(xf1, xf2, JointColor);
|
||||
break;
|
||||
default:
|
||||
worldHandle.DrawLine(xf1, p1, JointColor);
|
||||
worldHandle.DrawLine(p1, p2, JointColor);
|
||||
worldHandle.DrawLine(xf2, p2, JointColor);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,22 +1,23 @@
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Client.Debugging
|
||||
{
|
||||
internal class DebugDrawingManager : IDebugDrawingManager
|
||||
internal sealed class DebugRayDrawingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IClientNetManager _net = default!;
|
||||
[Dependency] private readonly IOverlayManager _overlayManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTimer = default!;
|
||||
|
||||
private readonly List<RayWithLifetime> raysWithLifeTime = new();
|
||||
private readonly List<RayWithLifetime> _raysWithLifeTime = new();
|
||||
private bool _debugDrawRays;
|
||||
|
||||
private struct RayWithLifetime
|
||||
@@ -52,9 +53,30 @@ namespace Robust.Client.Debugging
|
||||
|
||||
public TimeSpan DebugRayLifetime { get; set; } = TimeSpan.FromSeconds(5);
|
||||
|
||||
public void Initialize()
|
||||
public override void Initialize()
|
||||
{
|
||||
_net.RegisterNetMessage<MsgRay>(MsgRay.NAME, HandleDrawRay);
|
||||
base.Initialize();
|
||||
SubscribeNetworkEvent<MsgRay>(HandleDrawRay);
|
||||
// To catch anything that's client-only and not sent by the server.
|
||||
SubscribeLocalEvent<DebugDrawRayMessage>(OnDebugDrawRay);
|
||||
}
|
||||
|
||||
private void OnDebugDrawRay(DebugDrawRayMessage ev)
|
||||
{
|
||||
if (!_debugDrawRays)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var newRayWithLifetime = new RayWithLifetime
|
||||
{
|
||||
DidActuallyHit = ev.Data.Results != null,
|
||||
RayOrigin = ev.Data.Ray.Position,
|
||||
RayHit = ev.Data.Results?.HitPos ?? ev.Data.Ray.Direction * ev.Data.MaxLength + ev.Data.Ray.Position,
|
||||
LifeTime = _gameTimer.RealTime + DebugRayLifetime
|
||||
};
|
||||
|
||||
_raysWithLifeTime.Add(newRayWithLifetime);
|
||||
}
|
||||
|
||||
private void HandleDrawRay(MsgRay msg)
|
||||
@@ -74,15 +96,15 @@ namespace Robust.Client.Debugging
|
||||
LifeTime = _gameTimer.RealTime + DebugRayLifetime
|
||||
};
|
||||
|
||||
raysWithLifeTime.Add(newRayWithLifetime);
|
||||
_raysWithLifeTime.Add(newRayWithLifetime);
|
||||
}
|
||||
|
||||
private sealed class DebugDrawRayOverlay : Overlay
|
||||
{
|
||||
private readonly DebugDrawingManager _owner;
|
||||
private readonly DebugRayDrawingSystem _owner;
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
public DebugDrawRayOverlay(DebugDrawingManager owner)
|
||||
public DebugDrawRayOverlay(DebugRayDrawingSystem owner)
|
||||
{
|
||||
_owner = owner;
|
||||
}
|
||||
@@ -90,7 +112,7 @@ namespace Robust.Client.Debugging
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var handle = args.WorldHandle;
|
||||
foreach (var ray in _owner.raysWithLifeTime)
|
||||
foreach (var ray in _owner._raysWithLifeTime)
|
||||
{
|
||||
handle.DrawLine(
|
||||
ray.RayOrigin,
|
||||
@@ -103,7 +125,7 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
base.FrameUpdate(args);
|
||||
|
||||
_owner.raysWithLifeTime.RemoveAll(r => r.LifeTime < _owner._gameTimer.RealTime);
|
||||
_owner._raysWithLifeTime.RemoveAll(r => r.LifeTime < _owner._gameTimer.RealTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,11 +5,6 @@
|
||||
/// </summary>
|
||||
public interface IDebugDrawing
|
||||
{
|
||||
/// <summary>
|
||||
/// Toggles the visual overlay of physics bodies for each entity on screen.
|
||||
/// </summary>
|
||||
bool DebugColliders { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Toggles the visual overlay of the local origin for each entity on screen.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Robust.Client.Debugging
|
||||
{
|
||||
public interface IDebugDrawingManager
|
||||
{
|
||||
bool DebugDrawRays { get; set; }
|
||||
TimeSpan DebugRayLifetime { get; set; }
|
||||
void Initialize();
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ namespace Robust.Client
|
||||
{
|
||||
public void Main(IMainArgs args)
|
||||
{
|
||||
Start(args.Args, contentStart: false, args);
|
||||
Start(args.Args, new GameControllerOptions(), contentStart: false, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,10 +22,10 @@ namespace Robust.Client
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Start(args);
|
||||
Start(args, new GameControllerOptions());
|
||||
}
|
||||
|
||||
public static void Start(string[] args, bool contentStart = false, IMainArgs? loaderArgs=null, GameControllerOptions? options = null)
|
||||
public static void Start(string[] args, GameControllerOptions options, bool contentStart = false, IMainArgs? loaderArgs=null)
|
||||
{
|
||||
if (_hasStarted)
|
||||
{
|
||||
@@ -40,7 +40,7 @@ namespace Robust.Client
|
||||
}
|
||||
}
|
||||
|
||||
private static void ParsedMain(CommandLineArgs args, bool contentStart, IMainArgs? loaderArgs, GameControllerOptions? options)
|
||||
private static void ParsedMain(CommandLineArgs args, bool contentStart, IMainArgs? loaderArgs, GameControllerOptions options)
|
||||
{
|
||||
IoCManager.InitThread();
|
||||
|
||||
@@ -51,15 +51,13 @@ namespace Robust.Client
|
||||
var gc = IoCManager.Resolve<GameController>();
|
||||
gc.SetCommandLineArgs(args);
|
||||
gc._loaderArgs = loaderArgs;
|
||||
if(options != null)
|
||||
gc.Options = options;
|
||||
|
||||
// When the game is ran with the startup executable being content,
|
||||
// we have to disable the separate load context.
|
||||
// Otherwise the content assemblies will be loaded twice which causes *many* fun bugs.
|
||||
gc.ContentStart = contentStart;
|
||||
|
||||
gc.Run(mode);
|
||||
gc.Run(mode, options);
|
||||
}
|
||||
|
||||
public void OverrideMainLoop(IGameLoop gameLoop)
|
||||
@@ -67,9 +65,9 @@ namespace Robust.Client
|
||||
_mainLoop = gameLoop;
|
||||
}
|
||||
|
||||
public void Run(DisplayMode mode, Func<ILogHandler>? logHandlerFactory = null)
|
||||
public void Run(DisplayMode mode, GameControllerOptions options, Func<ILogHandler>? logHandlerFactory = null)
|
||||
{
|
||||
if (!StartupSystemSplash(logHandlerFactory))
|
||||
if (!StartupSystemSplash(options, logHandlerFactory))
|
||||
{
|
||||
Logger.Fatal("Failed to start game controller!");
|
||||
return;
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Runtime;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Client.Audio.Midi;
|
||||
using Robust.Client.Console;
|
||||
@@ -75,14 +76,12 @@ namespace Robust.Client
|
||||
public GameControllerOptions Options { get; private set; } = new();
|
||||
public InitialLaunchState LaunchState { get; private set; } = default!;
|
||||
|
||||
public bool LoadConfigAndUserData { get; set; } = true;
|
||||
|
||||
public void SetCommandLineArgs(CommandLineArgs args)
|
||||
{
|
||||
_commandLineArgs = args;
|
||||
}
|
||||
|
||||
private bool StartupContinue(DisplayMode displayMode)
|
||||
internal bool StartupContinue(DisplayMode displayMode)
|
||||
{
|
||||
_clyde.InitializePostWindowing();
|
||||
_clyde.SetWindowTitle(Options.DefaultWindowTitle);
|
||||
@@ -95,7 +94,7 @@ namespace Robust.Client
|
||||
_modLoader.SetUseLoadContext(!ContentStart);
|
||||
_modLoader.SetEnableSandboxing(Options.Sandboxing);
|
||||
|
||||
if (!_modLoader.TryLoadModulesFrom(new ResourcePath("/Assemblies/"), Options.ContentModulePrefix))
|
||||
if (!_modLoader.TryLoadModulesFrom(Options.AssemblyDirectory, Options.ContentModulePrefix))
|
||||
{
|
||||
Logger.Fatal("Errors while loading content assemblies.");
|
||||
return false;
|
||||
@@ -141,6 +140,7 @@ namespace Robust.Client
|
||||
|
||||
_authManager.LoadFromEnv();
|
||||
|
||||
GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
|
||||
GC.Collect();
|
||||
|
||||
// Setup main loop
|
||||
@@ -196,12 +196,35 @@ namespace Robust.Client
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool StartupSystemSplash(Func<ILogHandler>? logHandlerFactory)
|
||||
internal bool StartupSystemSplash(GameControllerOptions options, Func<ILogHandler>? logHandlerFactory)
|
||||
{
|
||||
Options = options;
|
||||
ReadInitialLaunchState();
|
||||
|
||||
SetupLogging(_logManager, logHandlerFactory ?? (() => new ConsoleLogHandler()));
|
||||
|
||||
if (_commandLineArgs != null)
|
||||
{
|
||||
foreach (var (sawmill, level) in _commandLineArgs.LogLevels)
|
||||
{
|
||||
LogLevel? logLevel;
|
||||
if (level == "null")
|
||||
logLevel = null;
|
||||
else
|
||||
{
|
||||
if (!Enum.TryParse<LogLevel>(level, out var result))
|
||||
{
|
||||
System.Console.WriteLine($"LogLevel {level} does not exist!");
|
||||
continue;
|
||||
}
|
||||
logLevel = result;
|
||||
}
|
||||
_logManager.GetSawmill(sawmill).Level = logLevel;
|
||||
}
|
||||
}
|
||||
|
||||
ProgramShared.PrintRuntimeInfo(_logManager.RootSawmill);
|
||||
|
||||
// Figure out user data directory.
|
||||
var userDataDir = GetUserDataDir();
|
||||
|
||||
@@ -212,7 +235,7 @@ namespace Robust.Client
|
||||
_configurationManager.LoadCVarsFromAssembly(typeof(GameController).Assembly); // Client
|
||||
_configurationManager.LoadCVarsFromAssembly(typeof(IConfigurationManager).Assembly); // Shared
|
||||
|
||||
if (LoadConfigAndUserData)
|
||||
if (Options.LoadConfigAndUserData)
|
||||
{
|
||||
var configFile = Path.Combine(userDataDir, Options.ConfigFileName);
|
||||
if (File.Exists(configFile))
|
||||
@@ -234,15 +257,24 @@ namespace Robust.Client
|
||||
_configurationManager.OverrideConVars(_commandLineArgs.CVars);
|
||||
}
|
||||
|
||||
{
|
||||
// Handle GameControllerOptions implicit CVar overrides.
|
||||
_configurationManager.OverrideConVars(new []
|
||||
{
|
||||
(CVars.DisplayWindowIconSet.Name, options.WindowIconSet.ToString()),
|
||||
(CVars.DisplaySplashLogo.Name, options.SplashLogo.ToString())
|
||||
});
|
||||
}
|
||||
|
||||
ProfileOptSetup.Setup(_configurationManager);
|
||||
|
||||
_resourceCache.Initialize(LoadConfigAndUserData ? userDataDir : null);
|
||||
_resourceCache.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
|
||||
|
||||
var mountOptions = _commandLineArgs != null
|
||||
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions) : Options.MountOptions;
|
||||
|
||||
ProgramShared.DoMounts(_resourceCache, mountOptions, Options.ContentBuildDirectory,
|
||||
_loaderArgs != null && !Options.ResourceMountDisabled, ContentStart);
|
||||
ProgramShared.DoMounts(_resourceCache, mountOptions, Options.ContentBuildDirectory, Options.AssemblyDirectory,
|
||||
Options.LoadContentResources, _loaderArgs != null && !Options.ResourceMountDisabled, ContentStart);
|
||||
|
||||
if (_loaderArgs != null)
|
||||
{
|
||||
@@ -449,8 +481,10 @@ namespace Robust.Client
|
||||
Clyde,
|
||||
}
|
||||
|
||||
private void Cleanup()
|
||||
internal void Cleanup()
|
||||
{
|
||||
_modLoader.Shutdown();
|
||||
|
||||
_networkManager.Shutdown("Client shutting down");
|
||||
_midiManager.Shutdown();
|
||||
IoCManager.Resolve<IEntityLookup>().Shutdown();
|
||||
|
||||
@@ -42,16 +42,41 @@ namespace Robust.Client
|
||||
/// </summary>
|
||||
public string ContentBuildDirectory { get; init; } = "Content.Client";
|
||||
|
||||
/// <summary>
|
||||
/// Directory to load all assemblies from.
|
||||
/// </summary>
|
||||
public ResourcePath AssemblyDirectory { get; init; } = new(@"/Assemblies/");
|
||||
|
||||
/// <summary>
|
||||
/// Directory to load all prototypes from.
|
||||
/// </summary>
|
||||
public ResourcePath PrototypeDirectory { get; init; } = new(@"/Prototypes/");
|
||||
|
||||
/// <summary>
|
||||
/// Directory resource path containing window icons to load.
|
||||
/// </summary>
|
||||
public ResourcePath WindowIconSet { get; init; } = new("/Textures/Logo/icon");
|
||||
|
||||
/// <summary>
|
||||
/// Resource path for splash image to show when the game starts up.
|
||||
/// </summary>
|
||||
public ResourcePath SplashLogo { get; init; } = new("/Textures/Logo/logo.png");
|
||||
|
||||
/// <summary>
|
||||
/// Whether to disable mounting the "Resources/" folder on FULL_RELEASE.
|
||||
/// </summary>
|
||||
public bool ResourceMountDisabled { get; init; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to mount content resources when not on FULL_RELEASE.
|
||||
/// </summary>
|
||||
public bool LoadContentResources { get; init; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to load config and user data.
|
||||
/// </summary>
|
||||
public bool LoadConfigAndUserData { get; init; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to disable command line args server auto-connecting.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class ClientComponentFactory : ComponentFactory
|
||||
internal class ClientComponentFactory : ComponentFactory
|
||||
{
|
||||
public ClientComponentFactory()
|
||||
public ClientComponentFactory(IDynamicTypeFactoryInternal typeFactory, IReflectionManager reflectionManager, IConsoleHost conHost)
|
||||
: base(typeFactory, reflectionManager, conHost)
|
||||
{
|
||||
// Required for the engine to work
|
||||
RegisterIgnore("KeyBindingInput");
|
||||
@@ -22,10 +25,9 @@ namespace Robust.Client.GameObjects
|
||||
RegisterClass<InputComponent>();
|
||||
RegisterClass<SpriteComponent>();
|
||||
RegisterClass<ClientOccluderComponent>();
|
||||
RegisterClass<OccluderTreeComponent>();
|
||||
RegisterClass<EyeComponent>();
|
||||
RegisterClass<AppearanceComponent>();
|
||||
RegisterClass<AppearanceTestComponent>();
|
||||
RegisterClass<SnapGridComponent>();
|
||||
RegisterClass<AnimationPlayerComponent>();
|
||||
RegisterClass<TimerComponent>();
|
||||
|
||||
|
||||
@@ -1,14 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Prometheus;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Shared.Exceptions;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -21,6 +17,7 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
public sealed class ClientEntityManager : EntityManager, IClientEntityManagerInternal
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IClientNetManager _networkManager = default!;
|
||||
[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
@@ -43,7 +40,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
void IClientEntityManagerInternal.InitializeEntity(IEntity entity)
|
||||
{
|
||||
EntityManager.InitializeEntity((Entity)entity);
|
||||
base.InitializeEntity((Entity)entity);
|
||||
}
|
||||
|
||||
void IClientEntityManagerInternal.StartEntity(IEntity entity)
|
||||
@@ -67,7 +64,7 @@ namespace Robust.Client.GameObjects
|
||||
/// <inheritdoc />
|
||||
public void SetupNetworking()
|
||||
{
|
||||
_networkManager.RegisterNetMessage<MsgEntity>(MsgEntity.NAME, HandleEntityNetworkMessage);
|
||||
_networkManager.RegisterNetMessage<MsgEntity>(HandleEntityNetworkMessage);
|
||||
}
|
||||
|
||||
public override void TickUpdate(float frameTime, Histogram? histogram)
|
||||
@@ -112,13 +109,15 @@ namespace Robust.Client.GameObjects
|
||||
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||
public void SendComponentNetworkMessage(INetChannel? channel, IEntity entity, IComponent component, ComponentMessage message)
|
||||
{
|
||||
if (!component.NetID.HasValue)
|
||||
var netId = ComponentFactory.GetRegistration(component.GetType()).NetID;
|
||||
|
||||
if (!netId.HasValue)
|
||||
throw new ArgumentException($"Component {component.Name} does not have a NetID.", nameof(component));
|
||||
|
||||
var msg = _networkManager.CreateNetMessage<MsgEntity>();
|
||||
msg.Type = EntityMessageType.ComponentMessage;
|
||||
msg.EntityUid = entity.Uid;
|
||||
msg.NetId = component.NetID.Value;
|
||||
msg.NetId = netId.Value;
|
||||
msg.ComponentMessage = message;
|
||||
msg.SourceTick = _gameTiming.CurTick;
|
||||
|
||||
@@ -148,7 +147,11 @@ namespace Robust.Client.GameObjects
|
||||
return;
|
||||
|
||||
case EntityMessageType.SystemMessage:
|
||||
ReceivedSystemMessage?.Invoke(this, message.SystemMessage);
|
||||
var msg = message.SystemMessage;
|
||||
var sessionType = typeof(EntitySessionMessage<>).MakeGenericType(msg.GetType());
|
||||
var sessionMsg = Activator.CreateInstance(sessionType, new EntitySessionEventArgs(_playerManager.LocalPlayer!.Session), msg)!;
|
||||
ReceivedSystemMessage?.Invoke(this, msg);
|
||||
ReceivedSystemMessage?.Invoke(this, sessionMsg);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using static Robust.Client.Animations.AnimationPlaybackShared;
|
||||
@@ -12,11 +11,17 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
public sealed class AnimationPlayerComponent : Component
|
||||
{
|
||||
// TODO: Give this component a friend someday. Way too much content shit to change atm ._.
|
||||
|
||||
public override string Name => "AnimationPlayer";
|
||||
|
||||
private readonly Dictionary<string, AnimationPlayback> _playingAnimations
|
||||
public int PlayingAnimationCount => PlayingAnimations.Count;
|
||||
|
||||
internal readonly Dictionary<string, AnimationPlayback> PlayingAnimations
|
||||
= new();
|
||||
|
||||
internal bool HasPlayingAnimation = false;
|
||||
|
||||
/// <summary>
|
||||
/// Start playing an animation.
|
||||
/// </summary>
|
||||
@@ -26,50 +31,31 @@ namespace Robust.Client.GameObjects
|
||||
/// </param>
|
||||
public void Play(Animation animation, string key)
|
||||
{
|
||||
EntitySystem.Get<AnimationPlayerSystem>().AddComponent(this);
|
||||
var playback = new AnimationPlayback(animation);
|
||||
|
||||
_playingAnimations.Add(key, playback);
|
||||
PlayingAnimations.Add(key, playback);
|
||||
}
|
||||
|
||||
public bool HasRunningAnimation(string key)
|
||||
{
|
||||
return _playingAnimations.ContainsKey(key);
|
||||
return PlayingAnimations.ContainsKey(key);
|
||||
}
|
||||
|
||||
public void Stop(string key)
|
||||
{
|
||||
_playingAnimations.Remove(key);
|
||||
PlayingAnimations.Remove(key);
|
||||
}
|
||||
|
||||
internal void Update(float frameTime)
|
||||
/// <summary>
|
||||
/// Temporary method until the event is replaced with eventbus.
|
||||
/// </summary>
|
||||
internal void AnimationComplete(string key)
|
||||
{
|
||||
if (_playingAnimations.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
List<string>? toRemove = null;
|
||||
// TODO: Get rid of this ToArray() allocation.
|
||||
foreach (var (key, playback) in _playingAnimations.ToArray())
|
||||
{
|
||||
var keep = UpdatePlayback(Owner, playback, frameTime);
|
||||
if (!keep)
|
||||
{
|
||||
toRemove ??= new List<string>();
|
||||
toRemove.Add(key);
|
||||
}
|
||||
}
|
||||
|
||||
if (toRemove != null)
|
||||
{
|
||||
foreach (var key in toRemove)
|
||||
{
|
||||
_playingAnimations.Remove(key);
|
||||
AnimationCompleted?.Invoke(key);
|
||||
}
|
||||
}
|
||||
AnimationCompleted?.Invoke(key);
|
||||
}
|
||||
|
||||
[Obsolete("Use AnimationCompletedEvent instead")]
|
||||
public event Action<string>? AnimationCompleted;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,6 +84,23 @@ namespace Robust.Client.GameObjects
|
||||
if (curState is not AppearanceComponentState actualState)
|
||||
return;
|
||||
|
||||
var stateDiff = data.Count != actualState.Data.Count;
|
||||
|
||||
if (!stateDiff)
|
||||
{
|
||||
foreach (var (key, value) in data)
|
||||
{
|
||||
if (!actualState.Data.TryGetValue(key, out var stateValue) ||
|
||||
!value.Equals(stateValue))
|
||||
{
|
||||
stateDiff = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!stateDiff) return;
|
||||
|
||||
data = actualState.Data;
|
||||
MarkDirty();
|
||||
}
|
||||
@@ -104,7 +121,7 @@ namespace Robust.Client.GameObjects
|
||||
_appearanceDirty = false;
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
@@ -141,22 +158,4 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
sealed class AppearanceTestComponent : Component
|
||||
{
|
||||
public override string Name => "AppearanceTest";
|
||||
|
||||
float time;
|
||||
bool state;
|
||||
|
||||
public void OnUpdate(float frameTime)
|
||||
{
|
||||
time += frameTime;
|
||||
if (time > 1)
|
||||
{
|
||||
time -= 1;
|
||||
Owner.GetComponent<AppearanceComponent>().SetData("test", state = !state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,7 +116,7 @@ namespace Robust.Client.GameObjects
|
||||
public MapCoordinates? Position => _eye?.Position;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
@@ -156,7 +156,7 @@ namespace Robust.Client.GameObjects
|
||||
VisibilityMask = state.VisibilityMask;
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
protected override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -10,7 +8,7 @@ namespace Robust.Client.GameObjects
|
||||
/// <summary>
|
||||
/// Defines data fields used in the <see cref="InputSystem"/>.
|
||||
/// </summary>
|
||||
class InputComponent : Component
|
||||
public class InputComponent : Component
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override string Name => "Input";
|
||||
|
||||
@@ -34,11 +34,11 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
if (Owner.Transform.Anchored)
|
||||
{
|
||||
SnapGridOnPositionChanged();
|
||||
AnchorStateChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public void SnapGridOnPositionChanged()
|
||||
public void AnchorStateChanged()
|
||||
{
|
||||
SendDirty();
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace Robust.Client.GameObjects
|
||||
var position = Owner.Transform.Coordinates;
|
||||
foreach (var neighbor in grid.GetInDir(position, dir))
|
||||
{
|
||||
if (Owner.EntityManager.ComponentManager.TryGetComponent(neighbor, out ClientOccluderComponent? comp) && comp.Enabled)
|
||||
if (Owner.EntityManager.TryGetComponent(neighbor, out ClientOccluderComponent? comp) && comp.Enabled)
|
||||
{
|
||||
Occluding |= oclDir;
|
||||
break;
|
||||
|
||||
@@ -1,11 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
@@ -14,41 +9,46 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IPointLightComponent))]
|
||||
public class PointLightComponent : Component, IPointLightComponent, ISerializationHooks
|
||||
[ComponentReference(typeof(SharedPointLightComponent))]
|
||||
public class PointLightComponent : SharedPointLightComponent, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
public override string Name => "PointLight";
|
||||
public override uint? NetID => NetIDs.POINT_LIGHT;
|
||||
|
||||
internal bool TreeUpdateQueued { get; set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[Animatable]
|
||||
public Color Color
|
||||
public override Color Color
|
||||
{
|
||||
get => _color;
|
||||
set => _color = value;
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Vector2 Offset
|
||||
{
|
||||
get => _offset;
|
||||
set => _offset = value;
|
||||
set => base.Color = value;
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[Animatable]
|
||||
public bool Enabled
|
||||
public override bool Enabled
|
||||
{
|
||||
get => _enabled;
|
||||
set => _enabled = value;
|
||||
set
|
||||
{
|
||||
if (_enabled == value) return;
|
||||
base.Enabled = value;
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PointLightUpdateEvent());
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool ContainerOccluded { get; set; }
|
||||
public bool ContainerOccluded
|
||||
{
|
||||
get => _containerOccluded;
|
||||
set
|
||||
{
|
||||
if (_containerOccluded == value) return;
|
||||
|
||||
_containerOccluded = value;
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PointLightUpdateEvent());
|
||||
}
|
||||
}
|
||||
|
||||
private bool _containerOccluded;
|
||||
|
||||
/// <summary>
|
||||
/// Determines if the light mask should automatically rotate with the entity. (like a flashlight)
|
||||
@@ -71,7 +71,6 @@ namespace Robust.Client.GameObjects
|
||||
set => _rotation = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// The resource path to the mask texture the light will use.
|
||||
/// </summary>
|
||||
@@ -81,8 +80,9 @@ namespace Robust.Client.GameObjects
|
||||
get => _maskPath;
|
||||
set
|
||||
{
|
||||
if (_maskPath?.Equals(value) != false) return;
|
||||
_maskPath = value;
|
||||
UpdateMask();
|
||||
EntitySystem.Get<PointLightSystem>().UpdateMask(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,36 +117,17 @@ namespace Robust.Client.GameObjects
|
||||
public bool VisibleNested
|
||||
{
|
||||
get => _visibleNested;
|
||||
set
|
||||
{
|
||||
if (_visibleNested == value) return;
|
||||
_visibleNested = value;
|
||||
if (value)
|
||||
{
|
||||
if (Owner.Transform.Parent == null) return;
|
||||
|
||||
_lightOnParent = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!_lightOnParent) return;
|
||||
|
||||
_lightOnParent = false;
|
||||
}
|
||||
}
|
||||
set => _visibleNested = value;
|
||||
}
|
||||
|
||||
[DataField("radius")]
|
||||
private float _radius = 5f;
|
||||
/// <summary>
|
||||
/// Whether this pointlight should cast shadows
|
||||
/// </summary>
|
||||
[DataField("castShadows")]
|
||||
public bool CastShadows = true;
|
||||
|
||||
[DataField("nestedvisible")]
|
||||
private bool _visibleNested = true;
|
||||
private bool _lightOnParent;
|
||||
[DataField("color")]
|
||||
private Color _color = Color.White;
|
||||
[DataField("offset")]
|
||||
private Vector2 _offset = Vector2.Zero;
|
||||
[DataField("enabled")]
|
||||
private bool _enabled = true;
|
||||
[DataField("autoRot")]
|
||||
private bool _maskAutoRotate;
|
||||
private Angle _rotation;
|
||||
@@ -155,110 +136,27 @@ namespace Robust.Client.GameObjects
|
||||
[DataField("softness")]
|
||||
private float _softness = 1f;
|
||||
[DataField("mask")]
|
||||
private string? _maskPath;
|
||||
internal string? _maskPath;
|
||||
|
||||
/// <summary>
|
||||
/// Radius, in meters.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[Animatable]
|
||||
public float Radius
|
||||
public override float Radius
|
||||
{
|
||||
get => _radius;
|
||||
set
|
||||
{
|
||||
_radius = MathF.Max(value, 0.01f); // setting radius to 0 causes exceptions, so just use a value close enough to zero that it's unnoticeable.
|
||||
if (MathHelper.CloseToPercent(value, _radius)) return;
|
||||
|
||||
base.Radius = value;
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new PointLightRadiusChangedEvent(this));
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateMask()
|
||||
{
|
||||
if (_maskPath is not null)
|
||||
Mask = _resourceCache.GetResource<TextureResource>(_maskPath);
|
||||
else
|
||||
Mask = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// What MapId we are intersecting for RenderingTreeSystem.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
internal MapId IntersectingMapId { get; set; } = MapId.Nullspace;
|
||||
|
||||
/// <summary>
|
||||
/// What grids we're on for RenderingTreeSystem.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
internal List<GridId> IntersectingGrids = new();
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
if (_maskPath != null)
|
||||
{
|
||||
Mask = IoCManager.Resolve<IResourceCache>().GetResource<TextureResource>(_maskPath);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
UpdateMask();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
if (message is ParentChangedMessage msg)
|
||||
{
|
||||
HandleTransformParentChanged(msg);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleTransformParentChanged(ParentChangedMessage obj)
|
||||
{
|
||||
// TODO: this does not work for things nested multiply layers deep.
|
||||
if (!VisibleNested)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (obj.NewParent != null && obj.NewParent.IsValid())
|
||||
{
|
||||
_lightOnParent = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_lightOnParent = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
var map = Owner.Transform.MapID;
|
||||
if (map != MapId.Nullspace)
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local,
|
||||
new RenderTreeRemoveLightEvent(this, map));
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
if (curState == null)
|
||||
return;
|
||||
|
||||
var newState = (PointLightComponentState) curState;
|
||||
Enabled = newState.Enabled;
|
||||
Radius = newState.Radius;
|
||||
Offset = newState.Offset;
|
||||
Color = newState.Color;
|
||||
}
|
||||
internal RenderingTreeComponent? RenderTree { get; set; }
|
||||
}
|
||||
|
||||
public class PointLightRadiusChangedEvent : EntityEventArgs
|
||||
@@ -270,4 +168,9 @@ namespace Robust.Client.GameObjects
|
||||
PointLightComponent = pointLightComponent;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class PointLightUpdateEvent : EntityEventArgs
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -228,6 +228,6 @@ namespace Robust.Client.GameObjects
|
||||
/// <summary>
|
||||
/// Calculate sprite bounding box in world-space coordinates.
|
||||
/// </summary>
|
||||
Box2 CalculateBoundingBox();
|
||||
Box2 CalculateBoundingBox(Vector2 worldPos);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,90 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Clyde;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public sealed class ShowSpriteBBCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "showspritebb";
|
||||
public string Description => "Toggle whether sprite bounds are shown";
|
||||
public string Help => $"{Command}";
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
EntitySystem.Get<SpriteBoundsSystem>().Enabled ^= true;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class SpriteBoundsSystem : EntitySystem
|
||||
{
|
||||
private SpriteBoundsOverlay? _overlay;
|
||||
|
||||
public bool Enabled
|
||||
{
|
||||
get => _enabled;
|
||||
set
|
||||
{
|
||||
if (_enabled == value) return;
|
||||
|
||||
_enabled = value;
|
||||
|
||||
if (_enabled)
|
||||
{
|
||||
DebugTools.AssertNull(_overlay);
|
||||
var overlayManager = IoCManager.Resolve<IOverlayManager>();
|
||||
_overlay = new SpriteBoundsOverlay(EntitySystem.Get<RenderingTreeSystem>(), IoCManager.Resolve<IEyeManager>());
|
||||
overlayManager.AddOverlay(_overlay);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_overlay == null) return;
|
||||
var overlayManager = IoCManager.Resolve<IOverlayManager>();
|
||||
overlayManager.RemoveOverlay(_overlay);
|
||||
_overlay = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool _enabled;
|
||||
}
|
||||
|
||||
public class SpriteBoundsOverlay : Overlay
|
||||
{
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
private readonly IEyeManager _eyeManager = default!;
|
||||
private RenderingTreeSystem _renderTree;
|
||||
|
||||
public SpriteBoundsOverlay(RenderingTreeSystem renderTree, IEyeManager eyeManager)
|
||||
{
|
||||
_renderTree = renderTree;
|
||||
_eyeManager = eyeManager;
|
||||
}
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var handle = args.WorldHandle;
|
||||
var currentMap = _eyeManager.CurrentMap;
|
||||
var viewport = _eyeManager.GetWorldViewbounds();
|
||||
|
||||
foreach (var comp in _renderTree.GetRenderTrees(currentMap, viewport))
|
||||
{
|
||||
var localAABB = comp.Owner.Transform.InvWorldMatrix.TransformBox(viewport);
|
||||
|
||||
foreach (var sprite in comp.SpriteTree.QueryAabb(localAABB))
|
||||
{
|
||||
var worldPos = sprite.Owner.Transform.WorldPosition;
|
||||
var bounds = sprite.CalculateBoundingBox(worldPos);
|
||||
handle.DrawRect(bounds, Color.Red.WithAlpha(0.2f));
|
||||
handle.DrawRect(bounds.Scale(0.2f).Translated(-new Vector2(0f, bounds.Extents.Y)), Color.Blue.WithAlpha(0.5f));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -42,7 +42,13 @@ namespace Robust.Client.GameObjects
|
||||
public override bool Visible
|
||||
{
|
||||
get => _visible;
|
||||
set => _visible = value;
|
||||
set
|
||||
{
|
||||
if (_visible == value) return;
|
||||
_visible = value;
|
||||
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new SpriteUpdateEvent());
|
||||
}
|
||||
}
|
||||
|
||||
[DataField("drawdepth", customTypeSerializer: typeof(ConstantSerializer<DrawDepthTag>))]
|
||||
@@ -125,17 +131,8 @@ namespace Robust.Client.GameObjects
|
||||
[DataField("directional")]
|
||||
private bool _directional = true;
|
||||
|
||||
/// <summary>
|
||||
/// What MapId we are intersecting for RenderingTreeSystem.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
internal MapId IntersectingMapId { get; set; } = MapId.Nullspace;
|
||||
|
||||
/// <summary>
|
||||
/// What grids we're on for RenderingTreeSystem.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
internal List<GridId> IntersectingGrids { get; } = new();
|
||||
internal RenderingTreeComponent? RenderTree { get; set; } = null;
|
||||
|
||||
[DataField("layerDatums")]
|
||||
private List<PrototypeLayerData> LayerDatums
|
||||
@@ -152,7 +149,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
set
|
||||
{
|
||||
if(value == null) return;
|
||||
if (value == null) return;
|
||||
|
||||
Layers.Clear();
|
||||
foreach (var layerDatum in value)
|
||||
@@ -162,11 +159,12 @@ namespace Robust.Client.GameObjects
|
||||
if (!string.IsNullOrWhiteSpace(layerDatum.RsiPath))
|
||||
{
|
||||
var path = TextureRoot / layerDatum.RsiPath;
|
||||
try
|
||||
|
||||
if (IoCManager.Resolve<IResourceCache>().TryGetResource(path, out RSIResource? resource))
|
||||
{
|
||||
layer.RSI = IoCManager.Resolve<IResourceCache>().GetResource<RSIResource>(path).RSI;
|
||||
layer.RSI = resource.RSI;
|
||||
}
|
||||
catch
|
||||
else
|
||||
{
|
||||
Logger.ErrorS(LogCategory, "Unable to load layer RSI '{0}'.", path);
|
||||
}
|
||||
@@ -265,7 +263,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
_layerMapShared = true;
|
||||
UpdateIsInert();
|
||||
QueueUpdateIsInert();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -308,17 +306,30 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
[DataField("sprite", readOnly: true)] private string? rsi;
|
||||
[DataField("layers", readOnly: true)] private List<PrototypeLayerData> layerDatums = new ();
|
||||
[DataField("layers", readOnly: true)] private List<PrototypeLayerData> layerDatums = new();
|
||||
|
||||
[DataField("state", readOnly: true)] private string? state;
|
||||
[DataField("texture", readOnly: true)] private string? texture;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool ContainerOccluded { get; set; }
|
||||
public bool ContainerOccluded
|
||||
{
|
||||
get => _containerOccluded;
|
||||
set
|
||||
{
|
||||
if (_containerOccluded == value) return;
|
||||
_containerOccluded = value;
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new SpriteUpdateEvent());
|
||||
}
|
||||
}
|
||||
|
||||
private bool _containerOccluded;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool TreeUpdateQueued { get; set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] private bool _inertUpdateQueued;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public ShaderInstance? PostShader { get; set; }
|
||||
|
||||
@@ -348,13 +359,13 @@ namespace Robust.Client.GameObjects
|
||||
if (!string.IsNullOrWhiteSpace(rsi))
|
||||
{
|
||||
var rsiPath = TextureRoot / rsi;
|
||||
try
|
||||
if(IoCManager.Resolve<IResourceCache>().TryGetResource(rsiPath, out RSIResource? resource))
|
||||
{
|
||||
BaseRSI = IoCManager.Resolve<IResourceCache>().GetResource<RSIResource>(rsiPath).RSI;
|
||||
BaseRSI = resource.RSI;
|
||||
}
|
||||
catch (Exception e)
|
||||
else
|
||||
{
|
||||
Logger.ErrorS(SpriteComponent.LogCategory, "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
|
||||
Logger.ErrorS(LogCategory, "Unable to load RSI '{0}'.", rsiPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -482,7 +493,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public int AddBlankLayer(int? newIndex = null)
|
||||
{
|
||||
var layer = new Layer(this) {Visible = false};
|
||||
var layer = new Layer(this) { Visible = false };
|
||||
return AddLayer(layer, newIndex);
|
||||
}
|
||||
|
||||
@@ -511,13 +522,13 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public int AddLayer(Texture? texture, int? newIndex = null)
|
||||
{
|
||||
var layer = new Layer(this) {Texture = texture};
|
||||
var layer = new Layer(this) { Texture = texture };
|
||||
return AddLayer(layer, newIndex);
|
||||
}
|
||||
|
||||
public int AddLayer(RSI.StateId stateId, int? newIndex = null)
|
||||
{
|
||||
var layer = new Layer(this) {State = stateId};
|
||||
var layer = new Layer(this) { State = stateId };
|
||||
if (BaseRSI != null && BaseRSI.TryGetState(stateId, out var state))
|
||||
{
|
||||
layer.AnimationTimeLeft = state.GetDelay(0);
|
||||
@@ -553,7 +564,7 @@ namespace Robust.Client.GameObjects
|
||||
Logger.ErrorS(LogCategory, "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, Environment.StackTrace);
|
||||
}
|
||||
|
||||
return AddLayer(stateId, res?.RSI);
|
||||
return AddLayer(stateId, res?.RSI, newIndex);
|
||||
}
|
||||
|
||||
public int AddLayerState(string stateId, ResourcePath rsiPath, int? newIndex = null)
|
||||
@@ -563,7 +574,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public int AddLayer(RSI.StateId stateId, RSI? rsi, int? newIndex = null)
|
||||
{
|
||||
var layer = new Layer(this) {State = stateId, RSI = rsi};
|
||||
var layer = new Layer(this) { State = stateId, RSI = rsi };
|
||||
if (rsi != null && rsi.TryGetState(stateId, out var state))
|
||||
{
|
||||
layer.AnimationTimeLeft = state.GetDelay(0);
|
||||
@@ -619,7 +630,7 @@ namespace Robust.Client.GameObjects
|
||||
index = Layers.Count - 1;
|
||||
}
|
||||
|
||||
UpdateIsInert();
|
||||
QueueUpdateIsInert();
|
||||
return index;
|
||||
}
|
||||
|
||||
@@ -646,7 +657,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
UpdateIsInert();
|
||||
QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void RemoveLayer(object layerKey)
|
||||
@@ -1201,13 +1212,12 @@ namespace Robust.Client.GameObjects
|
||||
public IEnumerable<ISpriteLayer> AllLayers => Layers;
|
||||
|
||||
// Lobby SpriteView rendering path
|
||||
internal void Render(DrawingHandleWorld drawingHandle, Angle worldRotation, Direction? overrideDirection = null)
|
||||
internal void Render(DrawingHandleWorld drawingHandle, Angle eyeRotation, Angle worldRotation, Direction? overrideDirection = null)
|
||||
{
|
||||
RenderInternal(drawingHandle, worldRotation, Vector2.Zero, overrideDirection);
|
||||
RenderInternal(drawingHandle, eyeRotation, worldRotation, Vector2.Zero, overrideDirection);
|
||||
}
|
||||
|
||||
[DataField("noRot")]
|
||||
private bool _screenLock = true;
|
||||
[DataField("noRot")] private bool _screenLock = false;
|
||||
|
||||
[DataField("overrideDir")]
|
||||
private Direction _overrideDirection = Direction.East;
|
||||
@@ -1228,7 +1238,7 @@ namespace Robust.Client.GameObjects
|
||||
public bool EnableDirectionOverride { get => _enableOverrideDirection; set => _enableOverrideDirection = value; }
|
||||
|
||||
// Sprite rendering path
|
||||
internal void Render(DrawingHandleWorld drawingHandle, in Angle worldRotation, in Vector2 worldPosition)
|
||||
internal void Render(DrawingHandleWorld drawingHandle, Angle eyeRotation, in Angle worldRotation, in Vector2 worldPosition)
|
||||
{
|
||||
Direction? overrideDir = null;
|
||||
if (_enableOverrideDirection)
|
||||
@@ -1236,28 +1246,36 @@ namespace Robust.Client.GameObjects
|
||||
overrideDir = _overrideDirection;
|
||||
}
|
||||
|
||||
RenderInternal(drawingHandle, worldRotation, worldPosition, overrideDir);
|
||||
RenderInternal(drawingHandle, eyeRotation, worldRotation, worldPosition, overrideDir);
|
||||
}
|
||||
|
||||
private void CalcModelMatrix(int numDirs, Angle worldRotation, Vector2 worldPosition, out Matrix3 modelMatrix)
|
||||
private void CalcModelMatrix(int numDirs, Angle eyeRotation, Angle worldRotation, Vector2 worldPosition, out Matrix3 modelMatrix)
|
||||
{
|
||||
Angle angle;
|
||||
|
||||
if (_screenLock)
|
||||
{
|
||||
angle = Angle.Zero;
|
||||
// Negate the eye rotation in the model matrix, so that later when the view matrix is applied the
|
||||
// sprite will be locked upright to the screen
|
||||
angle = new Angle(-eyeRotation.Theta);
|
||||
}
|
||||
else
|
||||
{
|
||||
angle = CalcRectWorldAngle(worldRotation, numDirs);
|
||||
angle = CalcRectWorldAngle(worldRotation + eyeRotation, numDirs) - eyeRotation;
|
||||
}
|
||||
|
||||
var sWorldRotation = angle;
|
||||
modelMatrix = Matrix3.CreateTransform(in worldPosition, in sWorldRotation);
|
||||
}
|
||||
|
||||
private void RenderInternal(DrawingHandleWorld drawingHandle, Angle worldRotation, Vector2 worldPosition, Direction? overrideDirection)
|
||||
private void RenderInternal(DrawingHandleWorld drawingHandle, Angle eyeRotation, Angle worldRotation, Vector2 worldPosition, Direction? overrideDirection)
|
||||
{
|
||||
// Reduce the angles to fix math shenanigans
|
||||
worldRotation = worldRotation.Reduced();
|
||||
|
||||
if (worldRotation.Theta < 0)
|
||||
worldRotation = new Angle(worldRotation.Theta + Math.Tau);
|
||||
|
||||
var localMatrix = GetLocalMatrix();
|
||||
|
||||
foreach (var layer in Layers)
|
||||
@@ -1269,17 +1287,17 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
var numDirs = GetLayerDirectionCount(layer);
|
||||
|
||||
CalcModelMatrix(numDirs, worldRotation, worldPosition, out var modelMatrix);
|
||||
CalcModelMatrix(numDirs, eyeRotation, worldRotation, worldPosition, out var modelMatrix);
|
||||
Matrix3.Multiply(ref localMatrix, ref modelMatrix, out var transformMatrix);
|
||||
drawingHandle.SetTransform(in transformMatrix);
|
||||
|
||||
RenderLayer(drawingHandle, layer, worldRotation, overrideDirection);
|
||||
RenderLayer(drawingHandle, layer, eyeRotation, worldRotation, overrideDirection);
|
||||
}
|
||||
}
|
||||
|
||||
private void RenderLayer(DrawingHandleWorld drawingHandle, Layer layer, Angle worldRotation, Direction? overrideDirection)
|
||||
private void RenderLayer(DrawingHandleWorld drawingHandle, Layer layer, Angle eyeRotation, Angle worldRotation, Direction? overrideDirection)
|
||||
{
|
||||
var texture = GetRenderTexture(layer, worldRotation, overrideDirection);
|
||||
var texture = GetRenderTexture(layer, worldRotation + eyeRotation, overrideDirection);
|
||||
|
||||
if (layer.Shader != null)
|
||||
{
|
||||
@@ -1288,8 +1306,8 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
var layerColor = color * layer.Color;
|
||||
|
||||
var position = -(Vector2) texture.Size / (2f * EyeManager.PixelsPerMeter) + layer.Offset;
|
||||
var textureSize = texture.Size / (float) EyeManager.PixelsPerMeter;
|
||||
var position = -(Vector2)texture.Size / (2f * EyeManager.PixelsPerMeter) + layer.Offset;
|
||||
var textureSize = texture.Size / (float)EyeManager.PixelsPerMeter;
|
||||
var quad = Box2.FromDimensions(position, textureSize);
|
||||
|
||||
// TODO: Implement layer-specific rotation and scale.
|
||||
@@ -1309,7 +1327,7 @@ namespace Robust.Client.GameObjects
|
||||
public static Angle CalcRectWorldAngle(Angle worldAngle, int numDirections)
|
||||
{
|
||||
var theta = worldAngle.Theta;
|
||||
var segSize = (MathF.PI*2) / (numDirections * 2);
|
||||
var segSize = (Math.PI * 2) / (numDirections * 2);
|
||||
var segments = (int)(theta / segSize);
|
||||
var odd = segments % 2;
|
||||
var result = theta - (segments * segSize) - (odd * segSize);
|
||||
@@ -1359,18 +1377,6 @@ namespace Robust.Client.GameObjects
|
||||
return texture;
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
var map = Owner.Transform.MapID;
|
||||
if (map != MapId.Nullspace)
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local,
|
||||
new RenderTreeRemoveSpriteEvent(this, map));
|
||||
}
|
||||
}
|
||||
|
||||
public void FrameUpdate(float delta)
|
||||
{
|
||||
foreach (var t in Layers)
|
||||
@@ -1421,7 +1427,7 @@ namespace Robust.Client.GameObjects
|
||||
if (curState == null)
|
||||
return;
|
||||
|
||||
var thestate = (SpriteComponentState) curState;
|
||||
var thestate = (SpriteComponentState)curState;
|
||||
|
||||
Visible = thestate.Visible;
|
||||
DrawDepth = thestate.DrawDepth;
|
||||
@@ -1509,8 +1515,25 @@ namespace Robust.Client.GameObjects
|
||||
};
|
||||
}
|
||||
|
||||
private void UpdateIsInert()
|
||||
private void QueueUpdateIsInert()
|
||||
{
|
||||
// Look this was an easy way to get bounds checks for layer updates.
|
||||
// If you really want it optimal you'll need to comb through all 2k lines of spritecomponent.
|
||||
if (Owner?.EntityManager?.EventBus != null)
|
||||
UpdateBounds();
|
||||
|
||||
if (_inertUpdateQueued)
|
||||
return;
|
||||
|
||||
_inertUpdateQueued = true;
|
||||
// Yes that null check is valid because of that stupid fucking dummy IEntity.
|
||||
// Who thought that was a good idea.
|
||||
Owner?.EntityManager?.EventBus?.RaiseEvent(EventSource.Local, new SpriteUpdateInertEvent {Sprite = this});
|
||||
}
|
||||
|
||||
internal void DoUpdateIsInert()
|
||||
{
|
||||
_inertUpdateQueued = false;
|
||||
IsInert = true;
|
||||
|
||||
foreach (var layer in Layers)
|
||||
@@ -1613,11 +1636,11 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public Box2 CalculateBoundingBox()
|
||||
public Box2 CalculateBoundingBox(Vector2 worldPos)
|
||||
{
|
||||
// fast check for empty sprites
|
||||
if (Layers.Count == 0)
|
||||
return new Box2();
|
||||
return new Box2(worldPos, worldPos);
|
||||
|
||||
// we need to calculate bounding box taking into account all nested layers
|
||||
// because layers can have offsets, scale or rotation we need to calculate a new BB
|
||||
@@ -1640,11 +1663,15 @@ namespace Robust.Client.GameObjects
|
||||
new Box2Rotated(spriteBox, Rotation).CalcBoundingBox() : spriteBox;
|
||||
|
||||
// move it all to world transform system (with sprite offset)
|
||||
var worldPosition = Owner.Transform.WorldPosition;
|
||||
var worldBB = spriteBB.Translated(Offset + worldPosition);
|
||||
var worldBB = spriteBB.Translated(Offset + worldPos);
|
||||
return worldBB;
|
||||
}
|
||||
|
||||
internal void UpdateBounds()
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new SpriteUpdateEvent());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enum to "offset" a cardinal direction.
|
||||
/// </summary>
|
||||
@@ -1700,7 +1727,19 @@ namespace Robust.Client.GameObjects
|
||||
public bool AutoAnimated = true;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Vector2 Offset { get; set; }
|
||||
public Vector2 Offset
|
||||
{
|
||||
get => _offset;
|
||||
set
|
||||
{
|
||||
if (_offset.EqualsApprox(value)) return;
|
||||
|
||||
_offset = value;
|
||||
_parent.UpdateBounds();
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 _offset;
|
||||
|
||||
[ViewVariables]
|
||||
public DirectionOffset DirOffset { get; set; }
|
||||
@@ -1860,14 +1899,14 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
AutoAnimated = value;
|
||||
|
||||
_parent.UpdateIsInert();
|
||||
_parent.QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void SetVisible(bool value)
|
||||
{
|
||||
Visible = value;
|
||||
|
||||
_parent.UpdateIsInert();
|
||||
_parent.QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void SetRsi(RSI? rsi)
|
||||
@@ -1899,7 +1938,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
_parent.UpdateIsInert();
|
||||
_parent.QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void SetState(RSI.StateId stateId)
|
||||
@@ -1931,7 +1970,7 @@ namespace Robust.Client.GameObjects
|
||||
AnimationTime = 0;
|
||||
AnimationTimeLeft = state.GetDelay(0);
|
||||
|
||||
_parent.UpdateIsInert();
|
||||
_parent.QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void SetTexture(Texture? texture)
|
||||
@@ -1939,7 +1978,7 @@ namespace Robust.Client.GameObjects
|
||||
State = default;
|
||||
Texture = texture;
|
||||
|
||||
_parent.UpdateIsInert();
|
||||
_parent.QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void SetOffset(Vector2 offset)
|
||||
@@ -1972,7 +2011,6 @@ namespace Robust.Client.GameObjects
|
||||
// TODO: scale & rotation for layers is currently unimplemented.
|
||||
return Box2.CenteredAround(Offset, PixelSize / EyeManager.PixelsPerMeter);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void IAnimationProperties.SetAnimatableProperty(string name, object value)
|
||||
@@ -1991,13 +2029,13 @@ namespace Robust.Client.GameObjects
|
||||
switch (layerProp)
|
||||
{
|
||||
case "texture":
|
||||
LayerSetTexture(index, (string) value);
|
||||
LayerSetTexture(index, (string)value);
|
||||
return;
|
||||
case "state":
|
||||
LayerSetState(index, (string) value);
|
||||
LayerSetState(index, (string)value);
|
||||
return;
|
||||
case "color":
|
||||
LayerSetColor(index, (Color) value);
|
||||
LayerSetColor(index, (Color)value);
|
||||
return;
|
||||
default:
|
||||
throw new ArgumentException($"Unknown layer property '{layerProp}'");
|
||||
@@ -2042,7 +2080,7 @@ namespace Robust.Client.GameObjects
|
||||
yield break;
|
||||
}
|
||||
|
||||
var dummy = new DummyIconEntity {Prototype = prototype};
|
||||
var dummy = new DummyIconEntity { Prototype = prototype };
|
||||
var spriteComponent = dummy.AddComponent<SpriteComponent>();
|
||||
|
||||
if (prototype.Components.TryGetValue("Appearance", out _))
|
||||
@@ -2086,7 +2124,7 @@ namespace Robust.Client.GameObjects
|
||||
return GetFallbackState(resourceCache);
|
||||
}
|
||||
|
||||
var dummy = new DummyIconEntity {Prototype = prototype};
|
||||
var dummy = new DummyIconEntity { Prototype = prototype };
|
||||
var spriteComponent = dummy.AddComponent<SpriteComponent>();
|
||||
dummy.Delete();
|
||||
|
||||
@@ -2114,7 +2152,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
public ITransformComponent Transform { get; } = null!;
|
||||
public IMetaDataComponent MetaData { get; } = null!;
|
||||
public MetaDataComponent MetaData { get; } = null!;
|
||||
|
||||
private Dictionary<Type, IComponent> _components = new();
|
||||
private EntityLifeStage _lifeStage;
|
||||
@@ -2123,7 +2161,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
var typeFactory = IoCManager.Resolve<IDynamicTypeFactoryInternal>();
|
||||
var serializationManager = IoCManager.Resolve<ISerializationManager>();
|
||||
var comp = (T) typeFactory.CreateInstanceUnchecked(typeof(T));
|
||||
var comp = (T)typeFactory.CreateInstanceUnchecked(typeof(T));
|
||||
_components[typeof(T)] = comp;
|
||||
comp.Owner = this;
|
||||
|
||||
@@ -2157,7 +2195,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public T GetComponent<T>()
|
||||
{
|
||||
return (T) _components[typeof(T)];
|
||||
return (T)_components[typeof(T)];
|
||||
}
|
||||
|
||||
public IComponent GetComponent(Type type)
|
||||
@@ -2169,7 +2207,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
component = null;
|
||||
if (!_components.TryGetValue(typeof(T), out var value)) return false;
|
||||
component = (T) value;
|
||||
component = (T)value;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2225,4 +2263,14 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
internal sealed class SpriteUpdateEvent : EntityEventArgs
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal struct SpriteUpdateInertEvent
|
||||
{
|
||||
public SpriteComponent Sprite;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class RenderingTreeComponent : Component
|
||||
{
|
||||
public override string Name => "RenderingTree";
|
||||
|
||||
internal DynamicTree<SpriteComponent> SpriteTree { get; private set; } = new(SpriteAabbFunc);
|
||||
internal DynamicTree<PointLightComponent> LightTree { get; private set; } = new(LightAabbFunc);
|
||||
|
||||
private static Box2 SpriteAabbFunc(in SpriteComponent value)
|
||||
{
|
||||
var worldPos = value.Owner.Transform.WorldPosition;
|
||||
var worldRot = value.Owner.Transform.WorldRotation;
|
||||
var bounds = new Box2Rotated(value.CalculateBoundingBox(worldPos), worldRot, worldPos);
|
||||
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
|
||||
|
||||
var localAABB = tree?.Owner.Transform.InvWorldMatrix.TransformBox(bounds) ?? bounds.CalcBoundingBox();
|
||||
|
||||
return localAABB;
|
||||
}
|
||||
|
||||
private static Box2 LightAabbFunc(in PointLightComponent value)
|
||||
{
|
||||
var worldPos = value.Owner.Transform.WorldPosition;
|
||||
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
|
||||
var boxSize = value.Radius * 2;
|
||||
|
||||
var localPos = tree?.Owner.Transform.InvWorldMatrix.Transform(worldPos) ?? worldPos;
|
||||
|
||||
return Box2.CenteredAround(localPos, (boxSize, boxSize));
|
||||
}
|
||||
|
||||
internal static Box2 SpriteAabbFunc(SpriteComponent value, Vector2? worldPos = null, Angle? worldRot = null)
|
||||
{
|
||||
worldPos ??= value.Owner.Transform.WorldPosition;
|
||||
worldRot ??= value.Owner.Transform.WorldRotation;
|
||||
var bounds = new Box2Rotated(value.CalculateBoundingBox(worldPos.Value), worldRot.Value, worldPos.Value);
|
||||
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
|
||||
|
||||
var localAABB = tree?.Owner.Transform.InvWorldMatrix.TransformBox(bounds) ?? bounds.CalcBoundingBox();
|
||||
|
||||
return localAABB;
|
||||
}
|
||||
|
||||
internal static Box2 LightAabbFunc(PointLightComponent value, Vector2? worldPos = null)
|
||||
{
|
||||
// Lights are circles so don't need entity's rotation
|
||||
|
||||
worldPos ??= value.Owner.Transform.WorldPosition;
|
||||
var tree = RenderingTreeSystem.GetRenderTree(value.Owner);
|
||||
var boxSize = value.Radius * 2;
|
||||
|
||||
var localPos = tree?.Owner.Transform.InvWorldMatrix.Transform(worldPos.Value) ?? worldPos.Value;
|
||||
|
||||
return Box2.CenteredAround(localPos, (boxSize, boxSize));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
@@ -85,6 +86,10 @@ namespace Robust.Client.GameObjects
|
||||
SendMessage(new CloseBoundInterfaceMessage(), uiKey);
|
||||
_openInterfaces.Remove(uiKey);
|
||||
boundUserInterface.Dispose();
|
||||
|
||||
var playerSession = IoCManager.Resolve<IPlayerManager>().LocalPlayer?.Session;
|
||||
if(playerSession != null)
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new BoundUIClosedEvent(uiKey, Owner.Uid, playerSession));
|
||||
}
|
||||
|
||||
internal void SendMessage(BoundUserInterfaceMessage message, object uiKey)
|
||||
|
||||
@@ -1,15 +1,98 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
internal sealed class AnimationPlayerSystem : EntitySystem
|
||||
public sealed class AnimationPlayerSystem : EntitySystem
|
||||
{
|
||||
private readonly List<AnimationPlayerComponent> _activeAnimations = new();
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
foreach (var animationPlayerComponent in EntityManager.ComponentManager.EntityQuery<AnimationPlayerComponent>(true))
|
||||
for (var i = _activeAnimations.Count - 1; i >= 0; i--)
|
||||
{
|
||||
animationPlayerComponent.Update(frameTime);
|
||||
var anim = _activeAnimations[i];
|
||||
if (!Update(anim, frameTime)) continue;
|
||||
_activeAnimations.RemoveSwap(i);
|
||||
anim.HasPlayingAnimation = false;
|
||||
}
|
||||
}
|
||||
|
||||
internal void AddComponent(AnimationPlayerComponent component)
|
||||
{
|
||||
if (component.HasPlayingAnimation) return;
|
||||
_activeAnimations.Add(component);
|
||||
component.HasPlayingAnimation = true;
|
||||
}
|
||||
|
||||
private bool Update(AnimationPlayerComponent component, float frameTime)
|
||||
{
|
||||
if (component.PlayingAnimationCount == 0 ||
|
||||
component.Deleted)
|
||||
return true;
|
||||
|
||||
var remie = new RemQueue<string>();
|
||||
foreach (var (key, playback) in component.PlayingAnimations)
|
||||
{
|
||||
var keep = AnimationPlaybackShared.UpdatePlayback(component.Owner, playback, frameTime);
|
||||
if (!keep)
|
||||
{
|
||||
remie.Add(key);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var key in remie)
|
||||
{
|
||||
component.PlayingAnimations.Remove(key);
|
||||
EntityManager.EventBus.RaiseLocalEvent(component.Owner.Uid, new AnimationCompletedEvent {Uid = component.Owner.Uid, Key = key});
|
||||
component.AnimationComplete(key);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start playing an animation.
|
||||
/// </summary>
|
||||
public void Play(EntityUid uid, Animation animation, string key)
|
||||
{
|
||||
var component = EntityManager.EnsureComponent<AnimationPlayerComponent>(EntityManager.GetEntity(uid));
|
||||
Play(component, animation, key);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start playing an animation.
|
||||
/// </summary>
|
||||
public void Play(AnimationPlayerComponent component, Animation animation, string key)
|
||||
{
|
||||
AddComponent(component);
|
||||
var playback = new AnimationPlaybackShared.AnimationPlayback(animation);
|
||||
|
||||
component.PlayingAnimations.Add(key, playback);
|
||||
}
|
||||
|
||||
public bool HasRunningAnimation(EntityUid uid, string key)
|
||||
{
|
||||
return EntityManager.TryGetComponent(uid, out AnimationPlayerComponent? component) &&
|
||||
component.PlayingAnimations.ContainsKey(key);
|
||||
}
|
||||
|
||||
public bool HasRunningAnimation(AnimationPlayerComponent component, string key)
|
||||
{
|
||||
return component.PlayingAnimations.ContainsKey(key);
|
||||
}
|
||||
|
||||
public void Stop(AnimationPlayerComponent component, string key)
|
||||
{
|
||||
component.PlayingAnimations.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class AnimationCompletedEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Uid { get; init; }
|
||||
public string Key { get; init; } = string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
class AppearanceTestSystem : EntitySystem
|
||||
{
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var appearanceTestComponent in EntityManager.ComponentManager.EntityQuery<AppearanceTestComponent>(true))
|
||||
{
|
||||
appearanceTestComponent.OnUpdate(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Graphics;
|
||||
@@ -8,23 +10,22 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class AudioSystem : EntitySystem, IAudioSystem
|
||||
public class AudioSystem : SharedAudioSystem, IAudioSystem
|
||||
{
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IClydeAudio _clyde = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
private SharedBroadPhaseSystem _broadPhaseSystem = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _broadPhaseSystem = default!;
|
||||
|
||||
private readonly List<PlayingStream> _playingClydeStreams = new();
|
||||
|
||||
@@ -38,7 +39,6 @@ namespace Robust.Client.GameObjects
|
||||
SubscribeNetworkEvent<StopAudioMessageClient>(StopAudioMessageHandler);
|
||||
|
||||
SubscribeLocalEvent<SoundSystem.QueryAudioSystem>((ev => ev.Audio = this));
|
||||
_broadPhaseSystem = Get<SharedBroadPhaseSystem>();
|
||||
}
|
||||
|
||||
private void StopAudioMessageHandler(StopAudioMessageClient ev)
|
||||
@@ -64,7 +64,7 @@ namespace Robust.Client.GameObjects
|
||||
return;
|
||||
}
|
||||
|
||||
var stream = (PlayingStream?) Play(ev.FileName, ev.Coordinates, ev.AudioParams);
|
||||
var stream = (PlayingStream?) Play(ev.FileName, ev.Coordinates, ev.FallbackCoordinates, ev.AudioParams);
|
||||
if (stream != null)
|
||||
{
|
||||
stream.NetIdentifier = ev.Identifier;
|
||||
@@ -83,8 +83,8 @@ namespace Robust.Client.GameObjects
|
||||
private void PlayAudioEntityHandler(PlayAudioEntityMessage ev)
|
||||
{
|
||||
var stream = EntityManager.TryGetEntity(ev.EntityUid, out var entity) ?
|
||||
(PlayingStream?) Play(ev.FileName, entity, ev.AudioParams)
|
||||
: (PlayingStream?) Play(ev.FileName, ev.Coordinates, ev.AudioParams);
|
||||
(PlayingStream?) Play(ev.FileName, entity, ev.FallbackCoordinates, ev.AudioParams)
|
||||
: (PlayingStream?) Play(ev.FileName, ev.Coordinates, ev.FallbackCoordinates, ev.AudioParams);
|
||||
|
||||
if (stream != null)
|
||||
{
|
||||
@@ -98,6 +98,8 @@ namespace Robust.Client.GameObjects
|
||||
// Update positions of streams every frame.
|
||||
try
|
||||
{
|
||||
var ourPos = _eyeManager.CurrentEye.Position.Position;
|
||||
|
||||
foreach (var stream in _playingClydeStreams)
|
||||
{
|
||||
if (!stream.Source.IsPlaying)
|
||||
@@ -132,6 +134,10 @@ namespace Robust.Client.GameObjects
|
||||
mapPos = stream.TrackingEntity.Transform.MapPosition;
|
||||
}
|
||||
|
||||
// TODO Remove when coordinates can't be NaN
|
||||
if (mapPos == null || !float.IsFinite(mapPos.Value.X) || !float.IsFinite(mapPos.Value.Y))
|
||||
mapPos = stream.TrackingFallbackCoordinates?.ToMap(_entityManager);
|
||||
|
||||
if (mapPos != null)
|
||||
{
|
||||
var pos = mapPos.Value;
|
||||
@@ -141,7 +147,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
else
|
||||
{
|
||||
var sourceRelative = _eyeManager.CurrentEye.Position.Position - pos.Position;
|
||||
var sourceRelative = ourPos - pos.Position;
|
||||
var occlusion = 0f;
|
||||
if (sourceRelative.Length > 0)
|
||||
{
|
||||
@@ -155,21 +161,60 @@ namespace Robust.Client.GameObjects
|
||||
stream.TrackingEntity);
|
||||
}
|
||||
|
||||
stream.Source.SetVolume(stream.Volume);
|
||||
var distance = MathF.Max(stream.ReferenceDistance, MathF.Min(sourceRelative.Length, stream.MaxDistance));
|
||||
float gain;
|
||||
|
||||
// Technically these are formulas for gain not decibels but EHHHHHHHH.
|
||||
switch (stream.Attenuation)
|
||||
{
|
||||
case Attenuation.Default:
|
||||
gain = 1f;
|
||||
break;
|
||||
// You thought I'd implement clamping per source? Hell no that's just for the overall OpenAL setting
|
||||
// I didn't even wanna implement this much for linear but figured it'd be cleaner.
|
||||
case Attenuation.InverseDistanceClamped:
|
||||
case Attenuation.InverseDistance:
|
||||
gain = stream.ReferenceDistance /
|
||||
(stream.ReferenceDistance + stream.RolloffFactor * (distance - stream.ReferenceDistance));
|
||||
|
||||
break;
|
||||
case Attenuation.LinearDistanceClamped:
|
||||
case Attenuation.LinearDistance:
|
||||
gain = 1f - stream.RolloffFactor * (distance - stream.ReferenceDistance) /
|
||||
(stream.MaxDistance - stream.ReferenceDistance);
|
||||
|
||||
break;
|
||||
case Attenuation.ExponentDistanceClamped:
|
||||
case Attenuation.ExponentDistance:
|
||||
gain = MathF.Pow((distance / stream.ReferenceDistance),
|
||||
(-stream.RolloffFactor));
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException($"No implemented attenuation for {stream.Attenuation.ToString()}");
|
||||
}
|
||||
|
||||
var volume = MathF.Pow(10, stream.Volume / 10);
|
||||
var actualGain = MathF.Max(0f, volume * gain);
|
||||
|
||||
stream.Source.SetVolumeDirect(actualGain);
|
||||
stream.Source.SetOcclusion(occlusion);
|
||||
}
|
||||
|
||||
if (!stream.Source.SetPosition(pos.Position))
|
||||
SetAudioPos(stream, stream.Attenuation != Attenuation.NoAttenuation ? pos.Position : ourPos);
|
||||
|
||||
void SetAudioPos(PlayingStream stream, Vector2 pos)
|
||||
{
|
||||
Logger.Warning("Interrupting positional audio, can't set position.");
|
||||
stream.Source.StopPlaying();
|
||||
if (!stream.Source.SetPosition(pos))
|
||||
{
|
||||
Logger.Warning("Interrupting positional audio, can't set position.");
|
||||
stream.Source.StopPlaying();
|
||||
}
|
||||
}
|
||||
|
||||
if (stream.TrackingEntity != null)
|
||||
{
|
||||
stream.Source.SetVelocity(stream.TrackingEntity.GlobalLinearVelocity());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -219,6 +264,10 @@ namespace Robust.Client.GameObjects
|
||||
var playing = new PlayingStream
|
||||
{
|
||||
Source = source,
|
||||
Attenuation = audioParams?.Attenuation ?? Attenuation.Default,
|
||||
MaxDistance = audioParams?.MaxDistance ?? float.MaxValue,
|
||||
ReferenceDistance = audioParams?.ReferenceDistance ?? 1f,
|
||||
RolloffFactor = audioParams?.RolloffFactor ?? 1f,
|
||||
Volume = audioParams?.Volume ?? 0
|
||||
};
|
||||
_playingClydeStreams.Add(playing);
|
||||
@@ -230,12 +279,14 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
/// <param name="fallbackCoordinates">The map or grid coordinates at which to play the audio when entity is invalid.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private IPlayingAudioStream? Play(string filename, IEntity entity, AudioParams? audioParams = null)
|
||||
private IPlayingAudioStream? Play(string filename, IEntity entity, EntityCoordinates fallbackCoordinates,
|
||||
AudioParams? audioParams = null)
|
||||
{
|
||||
if (_resourceCache.TryGetResource<AudioResource>(new ResourcePath(filename), out var audio))
|
||||
{
|
||||
return Play(audio, entity, audioParams);
|
||||
return Play(audio, entity, fallbackCoordinates, audioParams);
|
||||
}
|
||||
|
||||
Logger.Error($"Server tried to play audio file {filename} which does not exist.");
|
||||
@@ -247,14 +298,16 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
/// <param name="stream">The audio stream to play.</param>
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
/// <param name="fallbackCoordinates">The map or grid coordinates at which to play the audio when entity is invalid.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private IPlayingAudioStream? Play(AudioStream stream, IEntity entity, AudioParams? audioParams = null)
|
||||
private IPlayingAudioStream? Play(AudioStream stream, IEntity entity, EntityCoordinates fallbackCoordinates,
|
||||
AudioParams? audioParams = null)
|
||||
{
|
||||
var source = _clyde.CreateAudioSource(stream);
|
||||
if (!source.SetPosition(entity.Transform.WorldPosition))
|
||||
{
|
||||
source.Dispose();
|
||||
Logger.Warning("Can't play positional audio, can't set position.");
|
||||
Logger.Warning($"Can't play positional audio \"{stream.Name}\", can't set position.");
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -265,6 +318,11 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
Source = source,
|
||||
TrackingEntity = entity,
|
||||
TrackingFallbackCoordinates = fallbackCoordinates != EntityCoordinates.Invalid ? fallbackCoordinates : null,
|
||||
Attenuation = audioParams?.Attenuation ?? Attenuation.Default,
|
||||
MaxDistance = audioParams?.MaxDistance ?? float.MaxValue,
|
||||
ReferenceDistance = audioParams?.ReferenceDistance ?? 1f,
|
||||
RolloffFactor = audioParams?.RolloffFactor ?? 1f,
|
||||
Volume = audioParams?.Volume ?? 0
|
||||
};
|
||||
_playingClydeStreams.Add(playing);
|
||||
@@ -276,12 +334,14 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="coordinates">The coordinates at which to play the audio.</param>
|
||||
/// <param name="fallbackCoordinates">The map or grid coordinates at which to play the audio when coordinates are invalid.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private IPlayingAudioStream? Play(string filename, EntityCoordinates coordinates, AudioParams? audioParams = null)
|
||||
private IPlayingAudioStream? Play(string filename, EntityCoordinates coordinates, EntityCoordinates fallbackCoordinates,
|
||||
AudioParams? audioParams = null)
|
||||
{
|
||||
if (_resourceCache.TryGetResource<AudioResource>(new ResourcePath(filename), out var audio))
|
||||
{
|
||||
return Play(audio, coordinates, audioParams);
|
||||
return Play(audio, coordinates, fallbackCoordinates, audioParams);
|
||||
}
|
||||
|
||||
Logger.Error($"Server tried to play audio file {filename} which does not exist.");
|
||||
@@ -293,18 +353,24 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
/// <param name="stream">The audio stream to play.</param>
|
||||
/// <param name="coordinates">The coordinates at which to play the audio.</param>
|
||||
/// <param name="fallbackCoordinates">The map or grid coordinates at which to play the audio when coordinates are invalid.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private IPlayingAudioStream? Play(AudioStream stream, EntityCoordinates coordinates,
|
||||
AudioParams? audioParams = null)
|
||||
EntityCoordinates fallbackCoordinates, AudioParams? audioParams = null)
|
||||
{
|
||||
var source = _clyde.CreateAudioSource(stream);
|
||||
if (!source.SetPosition(coordinates.ToMapPos(EntityManager)))
|
||||
if (!source.SetPosition(fallbackCoordinates.Position))
|
||||
{
|
||||
source.Dispose();
|
||||
Logger.Warning("Can't play positional audio, can't set position.");
|
||||
Logger.Warning($"Can't play positional audio \"{stream.Name}\", can't set position.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!coordinates.IsValid(_entityManager))
|
||||
{
|
||||
coordinates = fallbackCoordinates;
|
||||
}
|
||||
|
||||
ApplyAudioParams(audioParams, source);
|
||||
|
||||
source.StartPlaying();
|
||||
@@ -312,6 +378,11 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
Source = source,
|
||||
TrackingCoordinates = coordinates,
|
||||
TrackingFallbackCoordinates = fallbackCoordinates != EntityCoordinates.Invalid ? fallbackCoordinates : null,
|
||||
Attenuation = audioParams?.Attenuation ?? Attenuation.Default,
|
||||
MaxDistance = audioParams?.MaxDistance ?? float.MaxValue,
|
||||
ReferenceDistance = audioParams?.ReferenceDistance ?? 1f,
|
||||
RolloffFactor = audioParams?.RolloffFactor ?? 1f,
|
||||
Volume = audioParams?.Volume ?? 0
|
||||
};
|
||||
_playingClydeStreams.Add(playing);
|
||||
@@ -327,6 +398,9 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
source.SetPitch(audioParams.Value.PitchScale);
|
||||
source.SetVolume(audioParams.Value.Volume);
|
||||
source.SetRolloffFactor(audioParams.Value.RolloffFactor);
|
||||
source.SetMaxDistance(audioParams.Value.MaxDistance);
|
||||
source.SetReferenceDistance(audioParams.Value.ReferenceDistance);
|
||||
source.SetPlaybackPosition(audioParams.Value.PlayOffsetSeconds);
|
||||
source.IsLooping = audioParams.Value.Loop;
|
||||
}
|
||||
@@ -337,9 +411,31 @@ namespace Robust.Client.GameObjects
|
||||
public IClydeAudioSource Source = default!;
|
||||
public IEntity TrackingEntity = default!;
|
||||
public EntityCoordinates? TrackingCoordinates;
|
||||
public EntityCoordinates? TrackingFallbackCoordinates;
|
||||
public bool Done;
|
||||
public float Volume;
|
||||
|
||||
public float MaxDistance;
|
||||
public float ReferenceDistance;
|
||||
public float RolloffFactor;
|
||||
|
||||
public Attenuation Attenuation
|
||||
{
|
||||
get => _attenuation;
|
||||
set
|
||||
{
|
||||
if (value == _attenuation) return;
|
||||
_attenuation = value;
|
||||
if (_attenuation != Attenuation.Default)
|
||||
{
|
||||
// Need to disable default attenuation when using a custom one
|
||||
// Damn Sloth wanting linear ambience sounds so they smoothly cut-off and are short-range
|
||||
Source.SetRolloffFactor(0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
private Attenuation _attenuation = Attenuation.Default;
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
Source.StopPlaying();
|
||||
@@ -361,13 +457,19 @@ namespace Robust.Client.GameObjects
|
||||
/// <inheritdoc />
|
||||
public IPlayingAudioStream? Play(Filter playerFilter, string filename, IEntity entity, AudioParams? audioParams = null)
|
||||
{
|
||||
return Play(filename, entity, audioParams);
|
||||
return Play(filename, entity, GetFallbackCoordinates(entity.Transform.MapPosition), audioParams);
|
||||
}
|
||||
|
||||
public IPlayingAudioStream? Play(Filter playerFilter, string filename, EntityUid uid, AudioParams? audioParams = null)
|
||||
{
|
||||
return EntityManager.TryGetEntity(uid, out var entity)
|
||||
? Play(filename, entity, GetFallbackCoordinates(entity.Transform.MapPosition), audioParams) : null;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public IPlayingAudioStream? Play(Filter playerFilter, string filename, EntityCoordinates coordinates, AudioParams? audioParams = null)
|
||||
{
|
||||
return Play(filename, coordinates, audioParams);
|
||||
return Play(filename, coordinates, GetFallbackCoordinates(coordinates.ToMap(_entityManager)), audioParams);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user