Update to latest TerraFX, compile custom swapchain ANGLE in.

This commit is contained in:
Pieter-Jan Briers
2021-11-28 22:12:17 +01:00
parent 42875fc101
commit 17b84c3520
4 changed files with 21 additions and 26 deletions

View File

@@ -16,7 +16,6 @@ namespace Robust.Client.Graphics.Clyde
// Advanced GL contexts currently disabled due to lack of testing etc.
if (OperatingSystem.IsWindows() && _cfg.GetCVar(CVars.DisplayAngle))
{
/*
if (_cfg.GetCVar(CVars.DisplayAngleCustomSwapChain))
{
_sawmillOgl.Debug("Trying custom swap chain ANGLE.");
@@ -31,7 +30,6 @@ namespace Robust.Client.Graphics.Clyde
return;
}
}
*/
/*
if (_cfg.GetCVar(CVars.DisplayEgl))

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@@ -1,6 +1,4 @@
// Commented out because I can't be bothered to figure out trimming for TerraFX.
/*
using System;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
@@ -10,13 +8,18 @@ using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using TerraFX.Interop;
using TerraFX.Interop.DirectX;
using TerraFX.Interop.Windows;
using static Robust.Client.Graphics.Clyde.Egl;
using static TerraFX.Interop.D3D_DRIVER_TYPE;
using static TerraFX.Interop.D3D_FEATURE_LEVEL;
using static TerraFX.Interop.DXGI_FORMAT;
using static TerraFX.Interop.DXGI_SWAP_EFFECT;
using static TerraFX.Interop.Windows;
using static TerraFX.Interop.DirectX.D3D_DRIVER_TYPE;
using static TerraFX.Interop.DirectX.D3D_FEATURE_LEVEL;
using static TerraFX.Interop.DirectX.DXGI_FORMAT;
using static TerraFX.Interop.DirectX.DXGI_SWAP_EFFECT;
using static TerraFX.Interop.Windows.Windows;
using static TerraFX.Interop.DirectX.DirectX;
using static TerraFX.Interop.DirectX.D3D11;
using static TerraFX.Interop.DirectX.DXGI;
using GL = OpenToolkit.Graphics.OpenGL4.GL;
namespace Robust.Client.Graphics.Clyde
@@ -77,7 +80,7 @@ namespace Robust.Client.Graphics.Clyde
};
_windowData[reg.Id] = data;
var hWnd = Clyde._windowing!.WindowGetWin32Window(reg)!.Value;
var hWnd = (HWND) Clyde._windowing!.WindowGetWin32Window(reg)!.Value;
// todo: exception management.
CreateSwapChain1(hWnd, data);
@@ -116,8 +119,7 @@ namespace Robust.Client.Graphics.Clyde
fixed (ID3D11Texture2D** texPtr = &data.Backbuffer)
{
var iid = IID_ID3D11Texture2D;
ThrowIfFailed("GetBuffer", data.SwapChain->GetBuffer(0, &iid, (void**) texPtr));
ThrowIfFailed("GetBuffer", data.SwapChain->GetBuffer(0, __uuidof<ID3D11Texture2D>(), (void**) texPtr));
}
var attributes = stackalloc int[]
@@ -135,7 +137,7 @@ namespace Robust.Client.Graphics.Clyde
attributes);
}
private void CreateSwapChain1(nint hWnd, WindowData data)
private void CreateSwapChain1(HWND hWnd, WindowData data)
{
var desc = new DXGI_SWAP_CHAIN_DESC
{
@@ -295,11 +297,9 @@ namespace Robust.Client.Graphics.Clyde
try
{
var iid = IID_IDXGIFactory1;
fixed (IDXGIFactory1** ptr = &_factory)
{
ThrowIfFailed(nameof(CreateDXGIFactory1), CreateDXGIFactory1(&iid, (void**) ptr));
ThrowIfFailed(nameof(CreateDXGIFactory1), CreateDXGIFactory1(__uuidof<IDXGIFactory1>(), (void**) ptr));
}
// Try to find the correct adapter if specified.
@@ -336,7 +336,7 @@ namespace Robust.Client.Graphics.Clyde
ThrowIfFailed("D3D11CreateDevice", D3D11CreateDevice(
(IDXGIAdapter*) _adapter,
_adapter == null ? D3D_DRIVER_TYPE_HARDWARE : D3D_DRIVER_TYPE_UNKNOWN,
IntPtr.Zero,
HMODULE.NULL,
0,
fl,
(uint) featureLevels.Length,
@@ -349,13 +349,11 @@ namespace Robust.Client.Graphics.Clyde
// Get adapter from the device.
iid = IID_IDXGIDevice1;
ThrowIfFailed("QueryInterface", _device->QueryInterface(&iid, (void**) &dxgiDevice));
ThrowIfFailed("QueryInterface", _device->QueryInterface(__uuidof<IDXGIDevice1>(), (void**) &dxgiDevice));
fixed (IDXGIAdapter1** ptrAdapter = &_adapter)
{
iid = IID_IDXGIAdapter1;
ThrowIfFailed("GetParent", dxgiDevice->GetParent(&iid, (void**) ptrAdapter));
ThrowIfFailed("GetParent", dxgiDevice->GetParent(__uuidof<IDXGIAdapter1>(), (void**) ptrAdapter));
}
_deviceFl = _device->GetFeatureLevel();
@@ -528,4 +526,3 @@ namespace Robust.Client.Graphics.Clyde
}
}
}
*/

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@@ -22,7 +22,7 @@
<PackageReference Include="OpenToolkit.OpenAL" Version="4.0.0-pre9.1" />
<PackageReference Include="SpaceWizards.SharpFont" Version="1.0.1" />
<PackageReference Include="Robust.Natives" Version="0.1.0" />
<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.20348-beta1" />
<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.20348-rc2" />
</ItemGroup>
<ItemGroup Condition="'$(EnableClientScripting)' == 'True'">
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Features" Version="3.8.0" />

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@@ -374,7 +374,7 @@ namespace Robust.Shared
/// Should improve performance and fixes main window sRGB handling with ANGLE.
/// </summary>
public static readonly CVarDef<bool> DisplayAngleCustomSwapChain =
CVarDef.Create("display.angle_custom_swap_chain", true, CVar.CLIENTONLY);
CVarDef.Create("display.angle_custom_swap_chain", false, CVar.CLIENTONLY);
/// <summary>
/// Force usage of DXGI 1.1 when using custom swap chain setup.