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Bump ANGLE, add ES3OnFL10_0 support (#2834)
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@@ -95,6 +95,11 @@ namespace Robust.Client.Graphics.Clyde
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private bool InitWindowing()
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{
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if (OperatingSystem.IsWindows() && _cfg.GetCVar(CVars.DisplayAngleEs3On10_0))
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{
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Environment.SetEnvironmentVariable("ANGLE_FEATURE_OVERRIDES_ENABLED", "allowES3OnFL10_0");
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}
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var iconPath = _cfg.GetCVar(CVars.DisplayWindowIconSet);
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if (!string.IsNullOrWhiteSpace(iconPath))
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_windowIconPath = new ResourcePath(iconPath);
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@@ -374,6 +374,14 @@ namespace Robust.Client.Graphics.Clyde
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};
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}
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if (Clyde._cfg.GetCVar(CVars.DisplayAngleForce10_0))
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{
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featureLevels = stackalloc D3D_FEATURE_LEVEL[]
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{
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D3D_FEATURE_LEVEL_10_0,
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};
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}
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fixed (ID3D11Device** device = &_device)
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fixed (D3D_FEATURE_LEVEL* fl = &featureLevels[0])
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{
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@@ -21,7 +21,7 @@
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<PackageReference Include="OpenToolkit.Graphics" Version="4.0.0-pre9.1" />
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<PackageReference Include="OpenToolkit.OpenAL" Version="4.0.0-pre9.1" />
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<PackageReference Include="SpaceWizards.SharpFont" Version="1.0.1" />
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<PackageReference Include="Robust.Natives" Version="0.1.0" />
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<PackageReference Include="Robust.Natives" Version="0.1.1" />
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<PackageReference Include="TerraFX.Interop.Windows" Version="10.0.20348-rc2" />
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</ItemGroup>
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<ItemGroup Condition="'$(EnableClientScripting)' == 'True'">
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@@ -735,6 +735,12 @@ namespace Robust.Shared
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public static readonly CVarDef<bool> DisplayAngleForceEs2 =
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CVarDef.Create("display.angle_force_es2", false, CVar.CLIENTONLY);
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/// <summary>
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/// Force ANGLE to create a context from a D3D11 FL 10_0 device.
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/// </summary>
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public static readonly CVarDef<bool> DisplayAngleForce10_0 =
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CVarDef.Create("display.angle_force_10_0", false, CVar.CLIENTONLY);
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/// <summary>
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/// Force usage of DXGI 1.1 when using custom swap chain setup.
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/// </summary>
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@@ -769,6 +775,12 @@ namespace Robust.Shared
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public static readonly CVarDef<bool> DisplayEgl =
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CVarDef.Create("display.egl", false, CVar.CLIENTONLY);
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/// <summary>
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/// Enable allowES3OnFL10_0 on ANGLE.
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/// </summary>
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public static readonly CVarDef<bool> DisplayAngleEs3On10_0 =
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CVarDef.Create("display.angle_es3_on_10_0", true, CVar.CLIENTONLY);
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/// <summary>
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/// Base DPI to render fonts at. This can be further scaled based on <c>display.uiScale</c>.
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/// </summary>
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