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112 Commits

Author SHA1 Message Date
Kara
721408bb37 Version: 223.2.0 2024-05-27 17:50:28 -05:00
Leon Friedrich
8b42c1dd46 Improve FormattedMessage exception handling (#5170)
* Improve FormattedMessage exception handling

* comments
2024-05-27 15:40:29 -07:00
deltanedas
688b0b0458 make EntityPrototype.Categories use ProtoId (#5171)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-27 15:38:51 -07:00
Nemanja
5fa49b5689 Fix rotation not being passed in properly in entitymanager methods (#5174) 2024-05-27 15:37:20 -07:00
Leon Friedrich
1f7a9bdf0a Remove container IoC resolves (#5172) 2024-05-26 13:19:52 +10:00
ElectroJr
796abe1230 Version: 223.1.2 2024-05-25 18:33:46 +12:00
KIBORG04
6c2cf26250 Sync LastTileModifiedTick in MapGridComponent with the client (#5169)
* i think

* forgot

* Add lastTileModifiedTick to MapGridComponentDeltaState

* A
2024-05-25 11:05:40 +10:00
Vasilis
ce262d5ff8 Include a bat to launch the server (#5167) 2024-05-24 18:32:26 +02:00
ElectroJr
c250010dad Version: 223.1.1 2024-05-24 18:58:03 +12:00
ElectroJr
709c7bc808 Fix cvar type cast 2024-05-24 18:57:46 +12:00
ElectroJr
37918da73c Version: 223.1.0 2024-05-24 18:44:51 +12:00
Leon Friedrich
6cc2083b09 Move some EntityCoordinates methods to TransformSystem (#5136)
* Move `EntityCoordinate` methods to `TransformSystem`

* TryGetInterfaceData

* Update IsInSameOrParentContainer

* Don't broadcast BoundUserInterfaceCheckRangeEvent

* Changelog

* Defer fetching component

* Re-add obsoleted methods

* Add obsolete container methods

* update release notes

* Add InRange()

* Make error logging optional
2024-05-24 16:44:17 +10:00
ElectroJr
6a6bfe33ca Version: 223.0.0 2024-05-24 16:10:00 +12:00
Leon Friedrich
9737a4249c Rework delta-states (#5149)
* Remove full "delta" states

* Update MapGridComponentState

* abstract ComponentState

* Release notes

* Fix tests

* Fix nullable errors

* A

* typo

* Turns out testing my own PRs is a good idea

* too many warnings
2024-05-24 14:08:41 +10:00
Leon Friedrich
a48a353939 Add IConfigurationManager.OnCvarValueChanged event (#5161)
* Add `IConfigurationManager.OnCvarValueChanged` event

* Prevent CVars from changing type

* Allow double registrations?

* Turn debug asserts into exceptions

* We should really just start using generics if we can

* Re-use CVarChangeInfo

* Explicit old value

* Rename `OnCvarValueChanged` to `OnCVarValueChanged`

* internal constructor
2024-05-24 14:04:56 +10:00
DrSmugleaf
f0b45d95cb Fix serialization source generator error when multiple partials of the same definition are user-defined (#5160) 2024-05-23 22:48:40 +02:00
Amy
d69c5500f2 better compat getpixel (#5162)
Co-authored-by: amylizzle <amylizzle@users.noreply.github.com>
2024-05-23 22:47:55 +02:00
Pieter-Jan Briers
cf133ca341 Update more URLs to new infra.
Mostly auth but also a reference to the old hub URL.
2024-05-23 17:40:43 +02:00
Tom Leys
b0922b8e0e perf: Budget less memory for Replay Checkpoints (#28052) (#5145)
* perf: Replays use less memory for checkpoints (#28052)

- Simple change of the CVars and some stats
- Based on a Lizard replay, checkpoints move from on average every 70 ticks to every 350.

* Set a minimum number of ticks that must pass between checkpoints

* Fix stat collection, split _checkpointMinInterval, more CheckpointState

* update release notes
2024-05-23 15:35:10 +10:00
AJCM-git
512ebd8422 LineEdit placeholder tweaks (#5153)
* LineEdit focus tweaks

* Doing it the correct way

* Reviews
2024-05-21 22:34:45 +02:00
Leon Friedrich
85f74c3ba3 Fix GetWorldViewbounds() and GetWorldViewport() (#5060)
* Fix GetWorldViewbounds() and GetWorldViewport()

* Remove some uses of `CurrentMap` and `CurrentEye`
2024-05-19 10:47:04 +10:00
Tayrtahn
da7abc6580 Add analyzer and fixer for redundant DataField tag arguments (#5134)
* Add analyzer and fixer for redundant DataField tag arguments

* Share Tag autogeneration logic
2024-05-17 07:44:03 +02:00
Vasilis
b1329d30bf Dont print watchdog token eletric boogaloo (#5143) 2024-05-17 07:15:30 +02:00
Джексон Миссиссиппи
12808d073e Make CVar RenderFOVColor settable by server only (#5142)
* | CVar.SERVER

* Update CVars.cs
2024-05-17 07:15:17 +02:00
Pieter-Jan Briers
ec794ce4e4 Version: 222.4.0 2024-05-17 02:51:44 +02:00
metalgearsloth
6b13475842 Revert "Add physics delta states (#5116)" (#5144)
This reverts commit 1189613908.
2024-05-17 02:21:05 +02:00
Pieter-Jan Briers
b48ee22800 Add more System.Numerics types to sandbox. 2024-05-16 22:25:13 +02:00
Pieter-Jan Briers
0b95a4edeb Version: 222.3.0 2024-05-16 20:14:37 +02:00
Pieter-Jan Briers
ed359481b4 We can't expect god to do the release notes. 2024-05-16 20:14:18 +02:00
metalgearsloth
1189613908 Add physics delta states (#5116)
* Add physics delta states

Significantly cuts down on data being sent + should make client state handling faster.

* Update Robust.Shared/Physics/Components/PhysicsComponentState.cs
2024-05-16 20:09:25 +02:00
DrSmugleaf
30907d8415 Fix ordered subscriptions not working when targeting a parent system type (#5135)
* Fix ordered subscriptions not working when targeting a parent system type

* Fix missing usages of expand ordering

* Extract method
2024-05-16 20:00:15 +02:00
Leon Friedrich
7f2da4d4f3 Fix paused entities not updating on prototype reload (#5128) 2024-05-16 19:06:11 +02:00
Ed
e30e963623 Hidden tiles (#5102)
* hidden tiles

* Update TileSpawningUIController.cs

* Update TileSpawningUIController.cs

* Update ITileDefinition.cs

* Update TileSpawningUIController.cs

* Move EditorHidden where clause out

* Make EditorHidden a DIM

So there's no breaking change

* Release notes.

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-05-16 19:05:39 +02:00
metalgearsloth
b056caeed7 Fix cross-map BUIs (#5115)
Even the ignore range bit is going to break with pvs but uhh not sure on that one unless we do overrides or something.
2024-05-16 19:00:11 +02:00
Leon Friedrich
fbc8086335 Don't iterate over component events when removing components (#5138)
* Don't iterate over component events when removing components

* Welp nevermind, forgot about tests

* A

* AAAAAA

* AAAA
2024-05-16 18:53:33 +02:00
Pieter-Jan Briers
799702b814 Work against .NET SDK update ManagePackageVersionsCentrally change
.NET SDK 8.0.300 changed ManagePackageVersionsCentrally to be implicitly set if Directory.Packages.props exists. We do not want this, as we intentionally have some projects that have it disabled.

We now explicitly unset the value in the Directory.Packages.props file to get the old behavior back.

See https://github.com/dotnet/core/issues/9309
2024-05-15 21:02:35 +02:00
ElectroJr
63df90f86f Version: 222.2.0 2024-05-14 23:01:41 +12:00
Vasilis
51f0c60bd3 Do not log wrong and correct watchdog token into info logs (#5133)
* Lets not do this?

* Webedit 2
2024-05-14 02:12:24 +02:00
metalgearsloth
a9ed53f47b Run BUI range checks in parallel (#5118)
These still take almost half-ms in server tick time on live as it has to do a raycast for everyone that has storage or their PDA open or whatever. Haven't benchmarked with a lot of clients but easiest way to tell is just check grafanaTM and I'm not sure how to check this locally.
2024-05-14 09:03:26 +10:00
Amy
41c40f1a94 Fix checking wrong property in TryGetVariableType() (#5120)
Co-authored-by: amylizzle <amylizzle@users.noreply.github.com>
2024-05-14 08:44:19 +10:00
deltanedas
6e61c35d35 add missing Comp inline to EntityQuery (#5123)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-14 08:43:03 +10:00
ShadowCommander
aae0a8bc51 Add doc comments to CreateEntityUninitialized (#5131) 2024-05-14 08:42:34 +10:00
DrSmugleaf
cb543240c6 Fix clients mispredicting a character's gender (#5119)
* Fix clients mispredicting a character's gender

* Allow nullable value in set
2024-05-12 22:20:21 -07:00
metalgearsloth
1654ab06f5 Revert "Add audio stream name to entity name" (#5127)
This reverts commit d2a2afe82e.
2024-05-13 10:53:30 +10:00
Brandon Li
211245215e remove XAMLIL after generating populate method (#5126) 2024-05-13 01:34:32 +02:00
ShadowCommander
10aaaa65c5 Add editorconfig wrapping settings (#5125) 2024-05-12 17:50:19 +02:00
ShadowCommander
d2a2afe82e Add audio stream name to entity name (#5121) 2024-05-10 17:58:38 +02:00
Pieter-Jan Briers
025d90d281 Change build upload server to Suns 2024-05-09 09:48:49 +02:00
metalgearsloth
c229f2e312 Fix valuelist ensurecapacity(0) throwing (#5113)
_items is still null so.
2024-05-08 20:46:45 +02:00
metalgearsloth
fe051a3577 Minor bui thing (#5114) 2024-05-08 19:59:13 +10:00
DrSmugleaf
51a0ef1e60 Fix error when JointRelayTargetComponent shuts down while applying state (#5110) 2024-05-08 19:21:55 +10:00
DrSmugleaf
702dfef5fc Version: 222.1.1 2024-05-07 22:28:07 -07:00
DrSmugleaf
a0c1ad246f Fix never setting BoundUserInterface.State (#5111)
* Fix never setting BoundUserInterface.State

* Make setter internal
2024-05-07 20:51:26 -07:00
metalgearsloth
1153888bd1 Add truncate for filesaving (#5098)
* Add truncate for filesaving

If I expose it to content I pretty much always want truncate to be honest.

* Update Robust.Client/UserInterface/FileDialogManager.cs

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-05-07 00:58:57 +02:00
Amy
ccbb6ddec7 Add method for getting type of var (#5070)
Co-authored-by: amylizzle <amylizzle@users.noreply.github.com>
2024-05-06 20:39:32 +02:00
metalgearsloth
970da5f717 Version: 222.1.0 2024-05-06 13:43:11 +10:00
Pieter-Jan Briers
4d528dd577 Analyzer to ban uncached regexes (#5107)
Using static Regex functions that take in a pattern is bad, because they constantly have to be re-parsed. Cache the Regex instance.
2024-05-06 10:30:31 +10:00
Pieter-Jan Briers
c83720b163 Update Lidgren to v0.3.1 2024-05-06 01:55:05 +02:00
Pieter-Jan Briers
bd87a805d4 Add CVars to turn Lidgren's error/warning logs off.
Combined with upcoming Lidgren changes, this should make DDoS-induced warning log spam not cause huge server perf issues anymore.
2024-05-06 01:47:27 +02:00
Leon Friedrich
fff42fb2b4 Partially fix UI assert (#5100)
* Partially fix UI assert

* Avoid breaking change in BoundKeyEventArgs

This is a public constructor, as much as it maybe shouldn't be. Adding this parameter is a breaking change.

* Replace .Disposed checks with ! .VisibleInTree

Control disposal should not be used anymore.

* Release notes

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-05-06 01:29:34 +02:00
metalgearsloth
4500669f65 Version: 222.0.0 2024-05-06 08:54:19 +10:00
Pieter-Jan Briers
7d19ea9338 Fix compiler error from merges
EntProtoId PR was incompatible with the PR to change EntityPrototype methods to require IComponentFactory passed in
2024-05-06 00:32:54 +02:00
Leon Friedrich
2dc610907d Make IComponentFactory argument in EntityPrototype mandatory (#5101) 2024-05-05 23:00:10 +02:00
DrSmugleaf
beb1c4b1fb Add EntProtoId<T> (#5097)
* Add EntProtoId<T>

* Fix error messages

* Shorten error messages

* Make services non-optional
2024-05-05 22:59:45 +02:00
metalgearsloth
7e331eaa75 Defer clientside BUI opens (#5073)
* Defer clientside BUI opens

Needs content fix first as storage UI breaks.

* tweaks

* Re-revert this because it seems needed
2024-05-03 12:58:19 +10:00
Leon Friedrich
caf9e45ad9 Fix PVS iterating over duplicate chunks when a a client has multiple viewers/eyes (#5094) 2024-05-03 05:52:56 +10:00
metalgearsloth
7cb3aeccc2 Version: 221.2.0 2024-05-02 12:20:54 +10:00
metalgearsloth
ae83e606d6 Add SetWorldRotNoLerp method (#5091)
* Add SetWorldRotNoLerp method

I neeeeed it.

* Also this one

* dum
2024-05-02 12:14:27 +10:00
metalgearsloth
d9d5ef7471 Add audio helpers for map-based audio (#5086)
Doesn't need to be a flag because we just set it as global, whereas gridaudio cares about stuff every frame.
2024-05-02 09:51:14 +10:00
Pieter-Jan Briers
0f97f366a6 Copy CopyToShaderParameters in SpriteComponent.CopyFrom.
Fixes dragging displacement-mapped mobs in SS14 making the displacement map visible.
2024-05-01 23:45:58 +02:00
Jezithyr
35ab0b8cc8 Version: 221.1.0 2024-04-30 12:51:22 -07:00
metalgearsloth
5a14e939bf TileChangedEvent bool (#5089)
Shows whether IsEmpty is different, useful in circumstances.

Also NotNullWhen null handling consistency.
2024-04-30 07:28:29 -07:00
T-Stalker
ccba6b5d1c Reduce default sound range to 15 (#5085) 2024-04-30 15:41:00 +10:00
DrSmugleaf
254a5987c7 Fix Array.Resize sandbox signature (#5084) 2024-04-30 02:14:56 +02:00
metalgearsloth
8550056e68 Version: 221.0.0 2024-04-29 18:46:57 +10:00
Leon Friedrich
25211e3781 Improve transform & state handling exception tolerance (#5081)
* Improve transform & state exception tolerance

* release notes

* Fix pvs assert

* Fix velocity conservation
2024-04-29 18:42:05 +10:00
Leon Friedrich
3500abfd47 Add IUserInterfaceManager.UpdateHovered() (#5083)
* Add `IUserInterfaceManager.UpdateHovered()`

* Try fix tests
2024-04-29 18:37:52 +10:00
Leon Friedrich
7d1915096a Use more entity queries in physics systems & entity manager (#5082) 2024-04-29 13:46:10 +10:00
Nemanja
4504731588 Add a method in SharedTransformSystem for swapping the position of two entities (#4988)
* swap pos method

* no forcing

* Sluth review

* weh
2024-04-29 13:45:12 +10:00
Leon Friedrich
701fa95a82 Temporarily disable macos tests (#5079) 2024-04-29 02:35:04 +10:00
ShadowCommander
40a9048704 Add margin input value order as a comment (#5067)
* Add margin input value order as a comment

* Make a better comment and move value to remark
2024-04-27 20:17:11 +02:00
Leon Friedrich
cee8d42776 Improve MergeImplicitData exception tolerance (#5075) 2024-04-28 02:23:56 +10:00
metalgearsloth
3330d96177 Version: 220.2.0 2024-04-27 16:05:51 +10:00
Pieter-Jan Briers
4033d96327 Engine changes for displacement maps. (#5023)
* Add load parameter support to RSIs.

Currently only supports turning sRGB off. RSIs with custom load parameters are not thrown into the meta-atlas.

As part of this, TextureLoadParameters and TextureSampleParameters has been made to support equality.

* Add UV2 channel to vertices.

This is a bad hack to make displacement maps work in Robust. The UV2 channel goes from 0 -> 1 across the draw and can therefore be used by displacement maps to map a separate displacement map layer on top of the regular meta-atlas RSI texture.

This creates float inaccuracy issues but they weren't bad enough to completely void the feature. I'm thinking I learn from this experience and completely re-do how UVs work with the renderer rewrite, so that hopefully won't happen anymore.

This required dumping the optimized PadVerticesV2 because the changed struct size made it impractical. RIP.

I don't like this approach at all but the renderer is slated for a rewrite anyways, and all shaders will need to be rewritten regardless.

* Add CopyToShaderParameters for sprite layers.

This effectively allows copying the parameters of a sprite layer into another layer's shader parameters. The use case is to copy texture coordinates for displacement maps, as the exact map used changes depending on orientation. It also enables animations to be used though I didn't use that personally.
2024-04-27 16:03:35 +10:00
metalgearsloth
6e0205d1a8 Version: 220.1.0 2024-04-27 12:33:45 +10:00
ShadowCommander
7cd95351c3 Remove IP address and HWId from ViewVariables (#5062)
* Remove IP address from ViewVariables

* Remove HWId from ViewVariables
2024-04-27 12:30:34 +10:00
Leon Friedrich
2a102f048f Fix client-side replay exception (#5068)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-27 12:30:00 +10:00
metalgearsloth
16bab1bc03 Close UIs on disconnect (#5071)
Engine handles it fine but content does not as the state gets handled before all comps are initialized.
2024-04-27 12:21:46 +10:00
metalgearsloth
123d0ae6ac Version: 220.0.0 2024-04-26 18:15:47 +10:00
metalgearsloth
d72de032fa Predicted BUIs (#5059)
* Add TryGetOpenBUI

Avoids having to get the component and openinterfaces separately.

* Couple more helpers

* entityquery

* reviews

* Shared BUIs

* zawehdo

* More boilerplate

* Bunch more work

* Building

* Stuff

* More state handling

* API cleanup

* Slight tweak

* Tweaks

* gabriel

* Disposies

* Active UI support

* Lots of fixes

- Fix states not applying properly, fix predicted messages, remove redundant message type, add RaiseUiMessage for an easy way to do it from shared, add the old BUI state change events back.

* Fix test failures

* weh

* Remove unncessary closes.

* release note
2024-04-26 18:12:55 +10:00
Tayrtahn
0fdba836ee Remove debug assert for Fixture.Owner equality (#5066)
* Removed debug assert for Fixture owner equality

* Blah
2024-04-26 14:47:09 +10:00
metalgearsloth
eb63809999 Version: 219.2.0 2024-04-25 00:31:04 +10:00
Leon Friedrich
4c3c74865c Fix yaml linter & improve validation of static fields (#5056) 2024-04-25 00:27:02 +10:00
Nemanja
b624f5b70f Add SetMapCoordinates (#5065)
* add set map coordinates function

* mmmmmmm yes

* Update Robust.Shared/GameObjects/Systems/SharedTransformSystem.Component.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-04-24 22:55:58 +10:00
Pieter-Jan Briers
6566a7658a Fix DebugCoordsPanel freezing when hovering a UI control.
It would bail out of the entire update logic if you aren't hovering over a map position, which isn't great when the control displays far more than in-simulation mouse position info.
2024-04-23 20:34:29 +02:00
metalgearsloth
9e3e1cc929 Optimise physics networking a lot (#5064)
Avoids unnecessarily dirtying every single tick when a mob is moving. Also avoids the getcomponent every time which is nice.
2024-04-23 22:36:40 +10:00
ElectroJr
4e87d93009 Version: 219.1.3 2024-04-23 00:26:17 -04:00
Leon Friedrich
1031ae4cc5 Fix mapping not pausing maps (#5063) 2024-04-23 14:25:40 +10:00
ElectroJr
73da147b88 Version: 219.1.2 2024-04-21 04:58:44 -04:00
Leon Friedrich
0ab59d70b1 More mapinit fixes (#5058) 2024-04-21 18:57:20 +10:00
ElectroJr
8e8470ac7e Version: 219.1.1 2024-04-21 02:50:34 -04:00
Leon Friedrich
15f94bd094 Fix mapinit persistence when overwriting existing maps (#5057)
* Fix mapinit persistence when overwriting existing maps

* Hours wasted chasing fucking chickens in a crate
2024-04-21 16:48:39 +10:00
DrSmugleaf
68888c4370 Make remaining IPrototypes partial (#5053) 2024-04-21 07:39:54 +10:00
ElectroJr
19f87dfbb3 Version: 219.1.0 2024-04-20 16:52:47 -04:00
Leon Friedrich
68e5b6924d Add ComponentRegistry overrides to more entity spawn methods (#5051) 2024-04-19 13:16:17 +10:00
Leon Friedrich
9f913cd2d9 Fix RecursiveMapInit (#5052)
* Fix RecursiveMapInit

* re-use sawmill
2024-04-19 13:15:42 +10:00
Vasilis
ec37d1c137 Auth is now required by default (#5050) 2024-04-18 17:51:25 +02:00
metalgearsloth
ea58924495 Audio stuff (#5048)
Better overlay debug and uses the adjusted distance for cutoff instead.
2024-04-18 14:36:29 +10:00
keronshb
c5aa735506 Adds rotation to Map Position spawns (#5047)
* add angle to rotation

* fixes inheritance

* proxy

* Fixes maprot

* changes angle to default and uses set coords overload
2024-04-18 14:25:07 +10:00
metalgearsloth
f5a6e52c7f Version: 219.0.0 2024-04-18 14:16:40 +10:00
Leon Friedrich
d5c4981648 Partial MapManager refactor (#5042)
* MapManager rejig

* Update Tests

* A
2024-04-18 14:05:02 +10:00
Pieter-Jan Briers
8c6170661d Die 2024-04-18 03:11:24 +02:00
261 changed files with 4953 additions and 3295 deletions

View File

@@ -7,6 +7,18 @@ indent_size = 4
trim_trailing_whitespace = true
charset = utf-8
max_line_length = 120
# ReSharper properties
resharper_csharp_max_line_length = 120
resharper_csharp_wrap_after_declaration_lpar = true
resharper_csharp_wrap_arguments_style = chop_if_long
resharper_csharp_wrap_parameters_style = chop_if_long
resharper_keep_existing_attribute_arrangement = true
resharper_place_field_attribute_on_same_line = if_owner_is_single_line
resharper_wrap_chained_binary_patterns = chop_if_long
resharper_wrap_chained_method_calls = chop_if_long
[*.{csproj,xml,yml,dll.config,targets,props}]
indent_size = 2

View File

@@ -10,7 +10,7 @@ jobs:
build:
strategy:
matrix:
os: [ubuntu-latest, windows-latest, macos-latest]
os: [ubuntu-latest, windows-latest ] # , macos-latest] - temporarily disabled due to libfreetype.dll errors.
runs-on: ${{ matrix.os }}

View File

@@ -55,7 +55,7 @@
<PackageVersion Include="Serilog" Version="3.1.1" />
<PackageVersion Include="Serilog.Sinks.Loki" Version="4.0.0-beta3" />
<PackageVersion Include="SharpZstd.Interop" Version="1.5.2-beta2" />
<PackageVersion Include="SixLabors.ImageSharp" Version="3.1.5" />
<PackageVersion Include="SixLabors.ImageSharp" Version="3.1.3" />
<PackageVersion Include="SpaceWizards.HttpListener" Version="0.1.0" />
<PackageVersion Include="SpaceWizards.NFluidsynth" Version="0.1.1" />
<PackageVersion Include="SpaceWizards.SharpFont" Version="1.0.2" />

View File

@@ -1,4 +1,4 @@
<Project>
<!-- This file automatically reset by Tools/version.py -->
<!-- This file automatically reset by Tools/version.py -->

View File

@@ -54,10 +54,274 @@ END TEMPLATE-->
*None yet*
## 218.2.2
## 223.2.0
### New features
* Added several new `FormattedMessage` methods for better exception tolerance when parsing markup. Several existing methods have been marked as obsolete, with new renamed methods taking their place.
## 218.2.1
## 223.1.2
### Bugfixes
* `MapGridComponent.LastTileModifiedTick` is now actually networked to clients.
## 223.1.1
### Bugfixes
* Fixed an exception caused by enum cvars using integer type values instead of enum values
## 223.1.0
### Other
* Various `ContainerSystem` methods have been obsoleted in favour of overrides that take in an `Entity` struct instead of `EntityUid`
* Various `EntityCoordinates` methods have been obsoleted with replacements added to `SharedTransformSystem`
## 223.0.0
### Breaking changes
* The `ComponentState` class is now abstract. Networked components that don't have state information now just return a null state.
* The way that delta component states work has changed. It now expects there to be two different state classes, only one of which should implement `IComponentDeltaState<TFullState>`
### New features
* A new `replay.checkpoint_min_interval` cvar has been added. It can be used to limit the frequency at which checkpoints are generated when loading a replay.
* Added `IConfigurationManager.OnCVarValueChanged`. This is a c# event that gets invoked whenever any cvar value changes.
### Bugfixes
* `IEyeManager.GetWorldViewbounds()` and `IEyeManager.GetWorldViewbounds()` should now return the correct bounds if the main viewport does not take up the whole screen.
### Other
* The default values of various replay related cvars have been changed to try and reduce memory usage.
## 222.4.0
### New features
* Added the following types from `System.Numerics` to the sandbox: `Complex`, `Matrix3x2`, `Matrix4x4`, `Plane`, `Quaternion`, `Vector3`, `Vector4`.
## 222.3.0
### New features
* `ITileDefinition.EditorHidden` allows hiding a tile from the tile spawn panel.
* Ordered event subscriptions now take child types into account, so ordering based on a shared type will work.
### Bugfixes
* Cross-map BUI range checks now work.
* Paused entities update on prototype reload.
### Other
* Fixed build compatibility with .NET 8.0.300 SDK, due to changes in how Central Package Management behaves.
* Physics component has delta states to reduce network usage.
## 222.2.0
### New features
* Added `EntityQuery.Comp()` (abbreviation of `GetComponent()`)
### Bugfixes
* Fix `SerializationManager.TryGetVariableType` checking the wrong property.
* Fixed GrammarSystem mispredicting a character's gender
### Other
* User interface system now performs range checks in parallel
## 222.1.1
### Bugfixes
* Fixed never setting BoundUserInterface.State.
### Other
* Add truncate for filesaving.
* Add method for getting the type of a data field by name from ISerializationManager.
## 222.1.0
### New features
* Added `BoundKeyEventArgs.IsRepeat`.
* Added `net.lidgren_log_warning` and `net.lidgren_log_error` CVars.
### Bugfixes
* Fix assert trip when holding repeatable keybinds.
### Other
* Updated Lidgren to v0.3.1. This should provide performance improvements if warning/error logs are disabled.
## 222.0.0
### Breaking changes
* Mark IComponentFactory argument in EntityPrototype as mandatory.
### New features
* Add `EntProtoId<T>` to check for components on the attached entity as well.
### Bugfixes
* Fix PVS iterating duplicate chunks for multiple viewsubscriptions.
### Other
* Defer clientside BUI opens if it's the first state that comes in.
## 221.2.0
### New features
* Add SetMapAudio helper to SharedAudioSystem to setup map-wide audio entities.
* Add SetWorldRotNoLerp method to SharedTransformSystem to avoid client lerping.
### Bugfixes
* `SpriteComponent.CopyFrom` now copies `CopyToShaderParameters` configuration.
## 221.1.0
## 221.0.0
### Breaking changes
* `EntParentChangedMessage.OldMapId` is now an `EntityUid` instead of `MapId`
* `TransformSystem.DetachParentToNull()` is being renamed to `DetachEntity`
* The order in which `MoveEvent` handlers are invoked has been changed to prioritise engine subscriptions
### New features
* Added `UpdateHovered()` and `SetHovered()` to `IUserInterfaceManager`, for updating or modifying the currently hovered control.
* Add SwapPositions to TransformSystem to swap two entity's transforms.
### Bugfixes
* Improve client gamestate exception tolerance.
### Other
* If the currently hovered control is disposed, `UserInterfaceManager` will now look for a new control, rather than just setting the hovered control to null.
### Internal
* Use more `EntityQuery<T>` internally in EntityManager and PhysicsSystem.
## 220.2.0
### New features
* RSIs can now specify load parameters, mimicking the ones from `.png.yml`. Currently only disabling sRGB is supported.
* Added a second UV channel to Clyde's vertex format. On regular batched sprite draws, this goes 0 -> 1 across the sprite quad.
* Added a new `CopyToShaderParameters` system for `SpriteComponent` layers.
## 220.1.0
### Bugfixes
* Fix client-side replay exceptions due to dropped states when recording.
### Other
* Remove IP + HWId from ViewVariables.
* Close BUIs upon disconnect.
## 220.0.0
### Breaking changes
* Refactor UserInterfaceSystem.
- The API has been significantly cleaned up and standardised, most noticeably callers don't need to worry about TryGetUi and can rely on either HasUi, SetUiState, CloseUi, or OpenUi to handle their code as appropriate.
- Interface data is now stored via key rather than as a flat list which is a breaking change for YAML.
- BoundUserInterfaces can now be completely handled via Shared code. Existing Server-side callers will behave similarly to before.
- BoundUserInterfaces now properly close in many more situations, additionally they are now attached to the entity so reconnecting can re-open them and they can be serialized properly.
## 219.2.0
### New features
* Add SetMapCoordinates to TransformSystem.
* Improve YAML Linter and validation of static fields.
### Bugfixes
* Fix DebugCoordsPanel freezing when hovering a control.
### Other
* Optimise physics networking to not dirty every tick of movement.
## 219.1.3
### Bugfixes
* Fix map-loader not pausing pre-init maps when not actively overwriting an existing map.
## 219.1.2
### Bugfixes
* Fix map-loader not map-initialising grids when loading into a post-init map.
## 219.1.1
### Bugfixes
* Fix map-loader not map-initialising maps when overwriting a post-init map.
## 219.1.0
### New features
* Added a new optional arguments to various entity spawning methods, including a new argument to set the entity's rotation.
### Bugfixes
* Fixes map initialisation not always initialising all entities on a map.
### Other
* The default value of the `auth.mode` cvar has changed
## 219.0.0
### Breaking changes
* Move most IMapManager functionality to SharedMapSystem.
## 218.2.0

View File

@@ -0,0 +1,57 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using Microsoft.CodeAnalysis.Testing.Verifiers;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.NUnit.AnalyzerVerifier<Robust.Analyzers.NoUncachedRegexAnalyzer>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
public sealed class NoUncachedRegexAnalyzerTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<NoUncachedRegexAnalyzer, NUnitVerifier>()
{
TestState =
{
Sources = { code }
},
};
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task Test()
{
const string code = """
using System.Text.RegularExpressions;
public static class Foo
{
public static void Bad()
{
Regex.Replace("foo", "bar", "baz");
}
public static void Good()
{
var r = new Regex("bar");
r.Replace("foo", "baz");
}
}
""";
await Verifier(code,
// /0/Test0.cs(7,9): warning RA0026: Usage of a static Regex function that takes in a pattern string. This can cause constant re-parsing of the pattern.
VerifyCS.Diagnostic().WithSpan(7, 9, 7, 43)
);
}
}

View File

@@ -6,6 +6,7 @@ using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
using Robust.Roslyn.Shared;
using Robust.Shared.Serialization.Manager.Definition;
namespace Robust.Analyzers;
@@ -56,8 +57,18 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
"Make sure to add a setter."
);
private static readonly DiagnosticDescriptor DataFieldRedundantTagRule = new(
Diagnostics.IdDataFieldRedundantTag,
"Data field has redundant tag specified",
"Data field {0} in data definition {1} has an explicitly set tag that matches autogenerated tag",
"Usage",
DiagnosticSeverity.Info,
true,
"Make sure to remove the tag string from the data field attribute."
);
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(
DataDefinitionPartialRule, NestedDataDefinitionPartialRule, DataFieldWritableRule, DataFieldPropertyWritableRule
DataDefinitionPartialRule, NestedDataDefinitionPartialRule, DataFieldWritableRule, DataFieldPropertyWritableRule,
DataFieldRedundantTagRule
);
public override void Initialize(AnalysisContext context)
@@ -125,6 +136,11 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
{
context.ReportDiagnostic(Diagnostic.Create(DataFieldWritableRule, context.Node.GetLocation(), fieldSymbol.Name, type.Name));
}
if (HasRedundantTag(fieldSymbol))
{
context.ReportDiagnostic(Diagnostic.Create(DataFieldRedundantTagRule, context.Node.GetLocation(), fieldSymbol.Name, type.Name));
}
}
}
@@ -149,6 +165,11 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
{
context.ReportDiagnostic(Diagnostic.Create(DataFieldPropertyWritableRule, context.Node.GetLocation(), propertySymbol.Name, type.Name));
}
if (HasRedundantTag(propertySymbol))
{
context.ReportDiagnostic(Diagnostic.Create(DataFieldRedundantTagRule, context.Node.GetLocation(), propertySymbol.Name, type.Name));
}
}
private static bool IsReadOnlyDataField(ITypeSymbol type, ISymbol field)
@@ -248,6 +269,29 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
return false;
}
private static bool HasRedundantTag(ISymbol symbol)
{
if (!IsDataField(symbol, out var _, out var attribute))
return false;
// No args, no problem
if (attribute.ConstructorArguments.Length == 0)
return false;
// If a tag is explicitly specified, it will be the first argument...
var tagArgument = attribute.ConstructorArguments[0];
// ...but the first arg could also something else, since tag is optional
// so we make sure that it's a string
if (tagArgument.Value is not string explicitName)
return false;
// Get the name that sourcegen would provide
var automaticName = DataDefinitionUtility.AutoGenerateTag(symbol.Name);
// If the explicit name matches the sourcegen name, we have a redundancy
return explicitName == automaticName;
}
private static bool IsImplicitDataDefinition(ITypeSymbol type)
{
if (HasAttribute(type, ImplicitDataDefinitionNamespace))

View File

@@ -1,8 +1,5 @@
#nullable enable
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CodeActions;
using Microsoft.CodeAnalysis.CodeFixes;
@@ -16,8 +13,11 @@ namespace Robust.Analyzers;
[ExportCodeFixProvider(LanguageNames.CSharp)]
public sealed class DefinitionFixer : CodeFixProvider
{
private const string DataFieldAttributeName = "DataField";
public override ImmutableArray<string> FixableDiagnosticIds => ImmutableArray.Create(
IdDataDefinitionPartial, IdNestedDataDefinitionPartial, IdDataFieldWritable, IdDataFieldPropertyWritable
IdDataDefinitionPartial, IdNestedDataDefinitionPartial, IdDataFieldWritable, IdDataFieldPropertyWritable,
IdDataFieldRedundantTag
);
public override Task RegisterCodeFixesAsync(CodeFixContext context)
@@ -34,6 +34,8 @@ public sealed class DefinitionFixer : CodeFixProvider
return RegisterDataFieldFix(context, diagnostic);
case IdDataFieldPropertyWritable:
return RegisterDataFieldPropertyFix(context, diagnostic);
case IdDataFieldRedundantTag:
return RegisterRedundantTagFix(context, diagnostic);
}
}
@@ -72,6 +74,68 @@ public sealed class DefinitionFixer : CodeFixProvider
return document.WithSyntaxRoot(root);
}
private static async Task RegisterRedundantTagFix(CodeFixContext context, Diagnostic diagnostic)
{
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);
var span = diagnostic.Location.SourceSpan;
var token = root?.FindToken(span.Start).Parent?.AncestorsAndSelf().OfType<MemberDeclarationSyntax>().First();
if (token == null)
return;
// Find the DataField attribute
AttributeSyntax? dataFieldAttribute = null;
foreach (var attributeList in token.AttributeLists)
{
foreach (var attribute in attributeList.Attributes)
{
if (attribute.Name.ToString() == DataFieldAttributeName)
{
dataFieldAttribute = attribute;
break;
}
}
if (dataFieldAttribute != null)
break;
}
if (dataFieldAttribute == null)
return;
context.RegisterCodeFix(CodeAction.Create(
"Remove explicitly set tag",
c => RemoveRedundantTag(context.Document, dataFieldAttribute, c),
"Remove explicitly set tag"
), diagnostic);
}
private static async Task<Document> RemoveRedundantTag(Document document, AttributeSyntax syntax, CancellationToken cancellation)
{
var root = (CompilationUnitSyntax?) await document.GetSyntaxRootAsync(cancellation);
if (syntax.ArgumentList == null)
return document;
AttributeSyntax? newSyntax;
if (syntax.ArgumentList.Arguments.Count == 1)
{
// If this is the only argument, delete the ArgumentList so we don't leave empty parentheses
newSyntax = syntax.RemoveNode(syntax.ArgumentList, SyntaxRemoveOptions.KeepNoTrivia);
}
else
{
// Remove the first argument, which is the tag
var newArgs = syntax.ArgumentList.Arguments.RemoveAt(0);
var newArgList = syntax.ArgumentList.WithArguments(newArgs);
// Construct a new attribute with the tag removed
newSyntax = syntax.WithArgumentList(newArgList);
}
root = root!.ReplaceNode(syntax, newSyntax!);
return document.WithSyntaxRoot(root);
}
private static async Task RegisterDataFieldFix(CodeFixContext context, Diagnostic diagnostic)
{
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);

View File

@@ -0,0 +1,66 @@
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
using Robust.Roslyn.Shared;
namespace Robust.Analyzers;
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class NoUncachedRegexAnalyzer : DiagnosticAnalyzer
{
private const string RegexTypeName = "Regex";
private const string RegexType = $"System.Text.RegularExpressions.{RegexTypeName}";
private static readonly DiagnosticDescriptor Rule = new (
Diagnostics.IdUncachedRegex,
"Use of uncached static Regex function",
"Usage of a static Regex function that takes in a pattern string. This can cause constant re-parsing of the pattern.",
"Usage",
DiagnosticSeverity.Warning,
true);
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(Rule);
public static readonly HashSet<string> BadFunctions =
[
"Count",
"EnumerateMatches",
"IsMatch",
"Match",
"Matches",
"Replace",
"Split"
];
public override void Initialize(AnalysisContext context)
{
context.EnableConcurrentExecution();
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
context.RegisterOperationAction(CheckInvocation, OperationKind.Invocation);
}
private static void CheckInvocation(OperationAnalysisContext context)
{
if (context.Operation is not IInvocationOperation invocation)
return;
// All Regex functions we care about are static.
var targetMethod = invocation.TargetMethod;
if (!targetMethod.IsStatic)
return;
// Bail early.
if (targetMethod.ContainingType.Name != "Regex")
return;
var regexType = context.Compilation.GetTypeByMetadataName(RegexType);
if (!SymbolEqualityComparer.Default.Equals(regexType, targetMethod.ContainingType))
return;
if (!BadFunctions.Contains(targetMethod.Name))
return;
context.ReportDiagnostic(Diagnostic.Create(Rule, invocation.Syntax.GetLocation()));
}
}

View File

@@ -16,6 +16,11 @@
<Compile Include="..\Robust.Shared\Analyzers\PreferGenericVariantAttribute.cs" LinkBase="Implementations" />
</ItemGroup>
<ItemGroup>
<!-- Needed for DataDefinitionAnalyzer. -->
<Compile Include="..\Robust.Shared\Serialization\Manager\Definition\DataDefinitionUtility.cs" LinkBase="Implementations" />
</ItemGroup>
<Import Project="../Robust.Roslyn.Shared/Robust.Roslyn.Shared.props" />
<PropertyGroup>

View File

@@ -26,9 +26,8 @@ public partial class AddRemoveComponentBenchmark
.InitializeInstance();
_entityManager = _simulation.Resolve<IEntityManager>();
var coords = new MapCoordinates(0, 0, new MapId(1));
_simulation.AddMap(coords.MapId);
var map = _simulation.CreateMap().Uid;
var coords = new EntityCoordinates(map, default);
for (var i = 0; i < N; i++)
{

View File

@@ -29,8 +29,8 @@ public partial class ComponentIteratorBenchmark
Comps = new A[N+2];
var coords = new MapCoordinates(0, 0, new MapId(1));
_simulation.AddMap(coords.MapId);
var map = _simulation.CreateMap().MapId;
var coords = new MapCoordinates(default, map);
for (var i = 0; i < N; i++)
{

View File

@@ -31,8 +31,8 @@ public partial class GetComponentBenchmark
Comps = new A[N+2];
var coords = new MapCoordinates(0, 0, new MapId(1));
_simulation.AddMap(coords.MapId);
var map = _simulation.CreateMap().Uid;
var coords = new EntityCoordinates(map, default);
for (var i = 0; i < N; i++)
{

View File

@@ -29,10 +29,9 @@ public partial class SpawnDeleteEntityBenchmark
.InitializeInstance();
_entityManager = _simulation.Resolve<IEntityManager>();
_mapCoords = new MapCoordinates(0, 0, new MapId(1));
var uid = _simulation.AddMap(_mapCoords.MapId);
_entCoords = new EntityCoordinates(uid, 0, 0);
var (map, mapId) = _simulation.CreateMap();
_mapCoords = new MapCoordinates(default, mapId);
_entCoords = new EntityCoordinates(map, 0, 0);
}
[Benchmark(Baseline = true)]

View File

@@ -91,8 +91,7 @@ public class RecursiveMoveBenchmark : RobustIntegrationTest
// Set up map and spawn player
server.WaitPost(() =>
{
var mapId = mapMan.CreateMap();
var map = mapMan.GetMapEntityId(mapId);
var map = server.ResolveDependency<SharedMapSystem>().CreateMap(out var mapId);
var gridComp = mapMan.CreateGridEntity(mapId);
var grid = gridComp.Owner;
mapSys.SetTile(grid, gridComp, Vector2i.Zero, new Tile(1));

View File

@@ -239,6 +239,7 @@ namespace Robust.Build.Tasks
engine.LogErrorEvent(new BuildErrorEventArgs("XAMLIL", "", res.FilePath, 0, 0, 0, 0,
$"{res.FilePath}: {e.Message}", "", "CompileRobustXaml"));
}
res.Remove();
}
return true;
}

View File

@@ -74,11 +74,13 @@ public sealed class AudioOverlay : Overlay
output.Clear();
output.AppendLine("Audio Source");
output.AppendLine("Runtime:");
output.AppendLine($"- Distance: {_audio.GetAudioDistance(distance.Length()):0.00}");
output.AppendLine($"- Occlusion: {posOcclusion:0.0000}");
output.AppendLine("Params:");
output.AppendLine($"- RolloffFactor: {comp.RolloffFactor:0.0000}");
output.AppendLine($"- Volume: {comp.Volume:0.0000}");
output.AppendLine($"- Reference distance: {comp.ReferenceDistance}");
output.AppendLine($"- Max distance: {comp.MaxDistance}");
output.AppendLine($"- Reference distance: {comp.ReferenceDistance:0.00}");
output.AppendLine($"- Max distance: {comp.MaxDistance:0.00}");
var outputText = output.ToString().Trim();
var dimensions = screenHandle.GetDimensions(_font, outputText, 1f);
var buffer = new Vector2(3f, 3f);

View File

@@ -388,7 +388,7 @@ public sealed partial class AudioSystem : SharedAudioSystem
var distance = delta.Length();
// Out of range so just clip it for us.
if (distance > component.MaxDistance)
if (GetAudioDistance(distance) > component.MaxDistance)
{
// Still keeps the source playing, just with no volume.
component.Gain = 0f;

View File

@@ -285,6 +285,7 @@ namespace Robust.Client
/// <summary>
/// Enumeration of the run levels of the BaseClient.
/// </summary>
/// <seealso cref="ClientRunLevelExt"/>
public enum ClientRunLevel : byte
{
Error = 0,
@@ -315,6 +316,21 @@ namespace Robust.Client
SinglePlayerGame,
}
/// <summary>
/// Helper functions for working with <see cref="ClientRunLevel"/>.
/// </summary>
public static class ClientRunLevelExt
{
/// <summary>
/// Check if a <see cref="ClientRunLevel"/> is <see cref="ClientRunLevel.InGame"/>
/// or <see cref="ClientRunLevel.SinglePlayerGame"/>.
/// </summary>
public static bool IsInGameLike(this ClientRunLevel runLevel)
{
return runLevel is ClientRunLevel.InGame or ClientRunLevel.SinglePlayerGame;
}
}
/// <summary>
/// Event arguments for when something changed with the player.
/// </summary>

View File

@@ -11,7 +11,7 @@ namespace Robust.Client.Console.Commands
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
var type = GetType(args[0]);
var type = Type.GetType(args[0]);
if (type == null)
{
@@ -25,17 +25,6 @@ namespace Robust.Client.Console.Commands
shell.WriteLine(sig);
}
}
private Type? GetType(string name)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
if (assembly.GetType(name) is { } type)
return type;
}
return null;
}
}
#endif
}

View File

@@ -225,7 +225,7 @@ namespace Robust.Client.Debugging
{
var viewBounds = args.WorldBounds;
var viewAABB = args.WorldAABB;
var mapId = _eyeManager.CurrentMap;
var mapId = args.MapId;
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.Shapes) != 0)
{
@@ -373,7 +373,7 @@ namespace Robust.Client.Debugging
private void DrawScreen(DrawingHandleScreen screenHandle, OverlayDrawArgs args)
{
var mapId = _eyeManager.CurrentMap;
var mapId = args.MapId;
var mousePos = _inputManager.MouseScreenPosition;
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.ShapeInfo) != 0x0)

View File

@@ -6,6 +6,7 @@ using System.Linq;
using System.Numerics;
using System.Text;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Clyde;
using Robust.Client.ResourceManagement;
using Robust.Client.Utility;
using Robust.Shared.Animations;
@@ -28,6 +29,7 @@ using static Robust.Client.ComponentTrees.SpriteTreeSystem;
using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
using static Robust.Shared.Serialization.TypeSerializers.Implementations.SpriteSpecifierSerializer;
using Direction = Robust.Shared.Maths.Direction;
using Vector4 = Robust.Shared.Maths.Vector4;
namespace Robust.Client.GameObjects
{
@@ -770,15 +772,7 @@ namespace Robust.Client.GameObjects
{
foreach (var keyString in layerDatum.MapKeys)
{
object key;
if (reflection.TryParseEnumReference(keyString, out var @enum))
{
key = @enum;
}
else
{
key = keyString;
}
var key = ParseKey(keyString);
if (LayerMap.TryGetValue(key, out var mappedIndex))
{
@@ -804,9 +798,30 @@ namespace Robust.Client.GameObjects
// If neither state: nor texture: were provided we assume that they want a blank invisible layer.
layer.Visible = layerDatum.Visible ?? layer.Visible;
if (layerDatum.CopyToShaderParameters is { } copyParameters)
{
layer.CopyToShaderParameters = new CopyToShaderParameters(ParseKey(copyParameters.LayerKey))
{
ParameterTexture = copyParameters.ParameterTexture,
ParameterUV = copyParameters.ParameterUV
};
}
else
{
layer.CopyToShaderParameters = null;
}
RebuildBounds();
}
private object ParseKey(string keyString)
{
if (reflection.TryParseEnumReference(keyString, out var @enum))
return @enum;
return keyString;
}
public void LayerSetData(object layerKey, PrototypeLayerData data)
{
if (!LayerMapTryGet(layerKey, out var layer, true))
@@ -1635,6 +1650,9 @@ namespace Robust.Client.GameObjects
[ViewVariables]
public LayerRenderingStrategy RenderingStrategy = LayerRenderingStrategy.UseSpriteStrategy;
[ViewVariables(VVAccess.ReadWrite)]
public CopyToShaderParameters? CopyToShaderParameters;
public Layer(SpriteComponent parent)
{
_parent = parent;
@@ -1663,6 +1681,8 @@ namespace Robust.Client.GameObjects
DirOffset = toClone.DirOffset;
_autoAnimated = toClone._autoAnimated;
RenderingStrategy = toClone.RenderingStrategy;
if (toClone.CopyToShaderParameters is { } copyToShaderParameters)
CopyToShaderParameters = new CopyToShaderParameters(copyToShaderParameters);
}
void ISerializationHooks.AfterDeserialization()
@@ -2007,8 +2027,6 @@ namespace Robust.Client.GameObjects
// Set the drawing transform for this layer
GetLayerDrawMatrix(dir, out var layerMatrix);
Matrix3.Multiply(in layerMatrix, in spriteMatrix, out var transformMatrix);
drawingHandle.SetTransform(in transformMatrix);
// The direction used to draw the sprite can differ from the one that the angle would naively suggest,
// due to direction overrides or offsets.
@@ -2018,7 +2036,41 @@ namespace Robust.Client.GameObjects
// Get the correct directional texture from the state, and draw it!
var texture = GetRenderTexture(_actualState, dir);
RenderTexture(drawingHandle, texture);
if (CopyToShaderParameters == null)
{
// Set the drawing transform for this layer
Matrix3.Multiply(in layerMatrix, in spriteMatrix, out var transformMatrix);
drawingHandle.SetTransform(in transformMatrix);
RenderTexture(drawingHandle, texture);
}
else
{
// Multiple atrocities to god being committed right here.
var otherLayerIdx = _parent.LayerMap[CopyToShaderParameters.LayerKey!];
var otherLayer = _parent.Layers[otherLayerIdx];
if (otherLayer.Shader is not { } shader)
{
// No shader set apparently..?
return;
}
if (!shader.Mutable)
otherLayer.Shader = shader = shader.Duplicate();
var clydeTexture = Clyde.RenderHandle.ExtractTexture(texture, null, out var csr);
var sr = Clyde.RenderHandle.WorldTextureBoundsToUV(clydeTexture, csr);
if (CopyToShaderParameters.ParameterTexture is { } paramTexture)
shader.SetParameter(paramTexture, clydeTexture);
if (CopyToShaderParameters.ParameterUV is { } paramUV)
{
var uv = new Vector4(sr.Left, sr.Bottom, sr.Right, sr.Top);
shader.SetParameter(paramUV, uv);
}
}
}
private void RenderTexture(DrawingHandleWorld drawingHandle, Texture texture)
@@ -2096,6 +2148,23 @@ namespace Robust.Client.GameObjects
}
}
/// <summary>
/// Instantiated version of <see cref="PrototypeCopyToShaderParameters"/>.
/// Has <see cref="LayerKey"/> actually resolved to a a real key.
/// </summary>
public sealed class CopyToShaderParameters(object layerKey)
{
public object LayerKey = layerKey;
public string? ParameterTexture;
public string? ParameterUV;
public CopyToShaderParameters(CopyToShaderParameters toClone) : this(toClone.LayerKey)
{
ParameterTexture = toClone.ParameterTexture;
ParameterUV = toClone.ParameterUV;
}
}
void IAnimationProperties.SetAnimatableProperty(string name, object value)
{
if (!name.StartsWith("layer/"))

View File

@@ -120,7 +120,7 @@ namespace Robust.Client.GameObjects
{
var type = _serializer.FindSerializedType(typeof(BaseContainer), data.ContainerType);
container = _dynFactory.CreateInstanceUnchecked<BaseContainer>(type!, inject:false);
InitContainer(container, (uid, component), id);
container.Init(this, id, (uid, component));
component.Containers.Add(id, container);
}

View File

@@ -63,7 +63,7 @@ namespace Robust.Client.GameObjects
protected internal override void Draw(in OverlayDrawArgs args)
{
var map = _eyeManager.CurrentMap;
var map = args.MapId;
if (map == MapId.Nullspace) return;
foreach (var (_, treeComp) in _trees.GetIntersectingTrees(map, args.WorldBounds))

View File

@@ -70,7 +70,7 @@ namespace Robust.Client.GameObjects
protected internal override void Draw(in OverlayDrawArgs args)
{
var currentMap = _eyeManager.CurrentMap;
var currentMap = args.MapId;
var viewport = args.WorldBounds;
var worldHandle = args.WorldHandle;

View File

@@ -1,12 +1,9 @@
using Robust.Client.Graphics;
using Robust.Client.Map;
using Robust.Client.Physics;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Dynamics;
namespace Robust.Client.GameObjects;
@@ -16,6 +13,17 @@ public sealed class MapSystem : SharedMapSystem
[Dependency] private readonly IResourceCache _resource = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
protected override MapId GetNextMapId()
{
// Client-side map entities use negative map Ids to avoid conflict with server-side maps.
var id = new MapId(--LastMapId);
while (MapManager.MapExists(id))
{
id = new MapId(--LastMapId);
}
return id;
}
public override void Initialize()
{
base.Initialize();
@@ -27,9 +35,4 @@ public sealed class MapSystem : SharedMapSystem
base.Shutdown();
_overlayManager.RemoveOverlay<TileEdgeOverlay>();
}
protected override void OnMapAdd(EntityUid uid, MapComponent component, ComponentAdd args)
{
EnsureComp<PhysicsMapComponent>(uid);
}
}

View File

@@ -1,84 +1,8 @@
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
using System;
using UserInterfaceComponent = Robust.Shared.GameObjects.UserInterfaceComponent;
namespace Robust.Client.GameObjects
namespace Robust.Client.GameObjects;
public sealed class UserInterfaceSystem : SharedUserInterfaceSystem
{
public sealed class UserInterfaceSystem : SharedUserInterfaceSystem
{
[Dependency] private readonly IDynamicTypeFactory _dynamicTypeFactory = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<BoundUIWrapMessage>(MessageReceived);
}
private void MessageReceived(BoundUIWrapMessage ev)
{
var uid = GetEntity(ev.Entity);
if (!TryComp<UserInterfaceComponent>(uid, out var cmp))
return;
var uiKey = ev.UiKey;
var message = ev.Message;
message.Session = _playerManager.LocalSession!;
message.Entity = GetNetEntity(uid);
message.UiKey = uiKey;
// Raise as object so the correct type is used.
RaiseLocalEvent(uid, (object)message, true);
switch (message)
{
case OpenBoundInterfaceMessage _:
TryOpenUi(uid, uiKey, cmp);
break;
case CloseBoundInterfaceMessage _:
TryCloseUi(message.Session, uid, uiKey, remoteCall: true, uiComp: cmp);
break;
default:
if (cmp.OpenInterfaces.TryGetValue(uiKey, out var bui))
bui.InternalReceiveMessage(message);
break;
}
}
private bool TryOpenUi(EntityUid uid, Enum uiKey, UserInterfaceComponent? uiComp = null)
{
if (!Resolve(uid, ref uiComp))
return false;
if (uiComp.OpenInterfaces.ContainsKey(uiKey))
return false;
var data = uiComp.MappedInterfaceData[uiKey];
// TODO: This type should be cached, but I'm too lazy.
var type = _reflectionManager.LooseGetType(data.ClientType);
var boundInterface =
(BoundUserInterface) _dynamicTypeFactory.CreateInstance(type, new object[] {uid, uiKey});
boundInterface.Open();
uiComp.OpenInterfaces[uiKey] = boundInterface;
if (_playerManager.LocalSession is { } playerSession)
{
uiComp.Interfaces[uiKey]._subscribedSessions.Add(playerSession);
RaiseLocalEvent(uid, new BoundUIOpenedEvent(uiKey, uid, playerSession), true);
}
return true;
}
}
}

View File

@@ -54,11 +54,11 @@ namespace Robust.Client.GameStates
private readonly HashSet<NetEntity> _stateEnts = new();
private readonly List<EntityUid> _toDelete = new();
private readonly List<IComponent> _toRemove = new();
private readonly Dictionary<NetEntity, Dictionary<ushort, IComponentState>> _outputData = new();
private readonly Dictionary<NetEntity, Dictionary<ushort, IComponentState?>> _outputData = new();
private readonly List<(EntityUid, TransformComponent)> _queuedBroadphaseUpdates = new();
private readonly ObjectPool<Dictionary<ushort, IComponentState>> _compDataPool =
new DefaultObjectPool<Dictionary<ushort, IComponentState>>(new DictPolicy<ushort, IComponentState>(), 256);
private readonly ObjectPool<Dictionary<ushort, IComponentState?>> _compDataPool =
new DefaultObjectPool<Dictionary<ushort, IComponentState?>>(new DictPolicy<ushort, IComponentState?>(), 256);
private uint _metaCompNetId;
@@ -125,6 +125,8 @@ namespace Robust.Client.GameStates
#endif
private bool _resettingPredictedEntities;
private readonly List<EntityUid> _brokenEnts = new();
private readonly List<(EntityUid, NetEntity)> _toStart = new();
/// <inheritdoc />
public void Initialize()
@@ -257,7 +259,7 @@ namespace Robust.Client.GameStates
public void UpdateFullRep(GameState state, bool cloneDelta = false)
=> _processor.UpdateFullRep(state, cloneDelta);
public Dictionary<NetEntity, Dictionary<ushort, IComponentState>> GetFullRep()
public Dictionary<NetEntity, Dictionary<ushort, IComponentState?>> GetFullRep()
=> _processor.GetFullRep();
private void HandlePvsLeaveMessage(MsgStateLeavePvs message)
@@ -598,8 +600,12 @@ namespace Robust.Client.GameStates
if (_sawmill.Level <= LogLevel.Debug)
_sawmill.Debug($" A component was dirtied: {comp.GetType()}");
var handleState = new ComponentHandleState(compState, null);
_entities.EventBus.RaiseComponentEvent(comp, ref handleState);
if (compState != null)
{
var handleState = new ComponentHandleState(compState, null);
_entities.EventBus.RaiseComponentEvent(comp, ref handleState);
}
comp.LastModifiedTick = _timing.LastRealTick;
}
}
@@ -631,8 +637,12 @@ namespace Robust.Client.GameStates
if (_sawmill.Level <= LogLevel.Debug)
_sawmill.Debug($" A component was removed: {comp.GetType()}");
var stateEv = new ComponentHandleState(state, null);
_entities.EventBus.RaiseComponentEvent(comp, ref stateEv);
if (state != null)
{
var stateEv = new ComponentHandleState(state, null);
_entities.EventBus.RaiseComponentEvent(comp, ref stateEv);
}
comp.ClearCreationTick(); // don't undo the re-adding.
comp.LastModifiedTick = _timing.LastRealTick;
}
@@ -667,7 +677,16 @@ namespace Robust.Client.GameStates
foreach (var netEntity in createdEntities)
{
#if EXCEPTION_TOLERANCE
if (!_entityManager.TryGetEntityData(netEntity, out _, out var meta))
{
_sawmill.Error($"Encountered deleted entity while merging implicit data! NetEntity: {netEntity}");
continue;
}
#else
var (_, meta) = _entityManager.GetEntityData(netEntity);
#endif
var compData = _compDataPool.Get();
_outputData.Add(netEntity, compData);
@@ -676,7 +695,7 @@ namespace Robust.Client.GameStates
DebugTools.Assert(component.NetSyncEnabled);
var state = _entityManager.GetComponentState(bus, component, null, GameTick.Zero);
DebugTools.Assert(state is not IComponentDeltaState delta || delta.FullState);
DebugTools.Assert(state is not IComponentDeltaState);
compData.Add(netId, state);
}
}
@@ -876,9 +895,22 @@ namespace Robust.Client.GameStates
{
foreach (var (entity, data) in _toApply)
{
#if EXCEPTION_TOLERANCE
try
{
#endif
HandleEntityState(entity, data.NetEntity, data.Meta, _entities.EventBus, data.curState,
data.nextState, data.LastApplied, curState.ToSequence, data.EnteringPvs);
data.nextState, data.LastApplied, curState.ToSequence, data.EnteringPvs);
#if EXCEPTION_TOLERANCE
}
catch (Exception e)
{
_sawmill.Error($"Caught exception while applying entity state. Entity: {_entities.ToPrettyString(entity)}. Exception: {e}");
_entityManager.DeleteEntity(entity);
RequestFullState();
continue;
}
#endif
if (!data.EnteringPvs)
continue;
@@ -917,7 +949,7 @@ namespace Robust.Client.GameStates
{
try
{
ProcessDeletions(delSpan, xforms, xformSys);
ProcessDeletions(delSpan, xforms, metas, xformSys);
}
catch (Exception e)
{
@@ -962,6 +994,7 @@ namespace Robust.Client.GameStates
}
var xforms = _entities.GetEntityQuery<TransformComponent>();
var metas = _entities.GetEntityQuery<MetaDataComponent>();
var xformSys = _entitySystemManager.GetEntitySystem<SharedTransformSystem>();
_toDelete.Clear();
@@ -990,12 +1023,12 @@ namespace Robust.Client.GameStates
// This entity is going to get deleted, but maybe some if its children won't be, so lets detach them to
// null. First we will detach the parent in order to reduce the number of broadphase/lookup updates.
xformSys.DetachParentToNull(ent, xform);
xformSys.DetachEntity(ent, xform);
// Then detach all children.
foreach (var child in xform._children)
{
xformSys.DetachParentToNull(child, xforms.GetComponent(child), xform);
xformSys.DetachEntity(child, xforms.Get(child), metas.Get(child), xform);
if (deleteClientChildren
&& !deleteClientEntities // don't add duplicates
@@ -1014,9 +1047,9 @@ namespace Robust.Client.GameStates
}
}
private void ProcessDeletions(
ReadOnlySpan<NetEntity> delSpan,
private void ProcessDeletions(ReadOnlySpan<NetEntity> delSpan,
EntityQuery<TransformComponent> xforms,
EntityQuery<MetaDataComponent> metas,
SharedTransformSystem xformSys)
{
// Processing deletions is non-trivial, because by default deletions will also delete all child entities.
@@ -1043,13 +1076,13 @@ namespace Robust.Client.GameStates
continue; // Already deleted? or never sent to us?
// First, a single recursive map change
xformSys.DetachParentToNull(id.Value, xform);
xformSys.DetachEntity(id.Value, xform);
// Then detach all children.
var childEnumerator = xform.ChildEnumerator;
while (childEnumerator.MoveNext(out var child))
{
xformSys.DetachParentToNull(child, xforms.GetComponent(child), xform);
xformSys.DetachEntity(child, xforms.Get(child), metas.Get(child), xform);
}
// Finally, delete the entity.
@@ -1144,7 +1177,7 @@ namespace Robust.Client.GameStates
}
meta._flags |= MetaDataFlags.Detached;
xformSys.DetachParentToNull(ent.Value, xform);
xformSys.DetachEntity(ent.Value, xform);
DebugTools.Assert((meta.Flags & MetaDataFlags.InContainer) == 0);
if (container != null)
@@ -1157,63 +1190,58 @@ namespace Robust.Client.GameStates
private void InitializeAndStart(Dictionary<NetEntity, EntityState> toCreate)
{
var metaQuery = _entityManager.GetEntityQuery<MetaDataComponent>();
_toStart.Clear();
#if EXCEPTION_TOLERANCE
var brokenEnts = new List<EntityUid>();
#endif
using (_prof.Group("Initialize Entity"))
{
EntityUid entity = default;
foreach (var netEntity in toCreate.Keys)
{
var entity = _entityManager.GetEntity(netEntity);
#if EXCEPTION_TOLERANCE
try
{
#endif
_entities.InitializeEntity(entity, metaQuery.GetComponent(entity));
#if EXCEPTION_TOLERANCE
(entity, var meta) = _entityManager.GetEntityData(netEntity);
_entities.InitializeEntity(entity, meta);
_toStart.Add((entity, netEntity));
}
catch (Exception e)
{
_sawmill.Error($"Server entity threw in Init: ent={_entities.ToPrettyString(entity)}");
_sawmill.Error($"Server entity threw in Init: nent={netEntity}, ent={_entities.ToPrettyString(entity)}");
_runtimeLog.LogException(e, $"{nameof(ClientGameStateManager)}.{nameof(InitializeAndStart)}");
brokenEnts.Add(entity);
toCreate.Remove(netEntity);
}
_toCreate.Remove(netEntity);
_brokenEnts.Add(entity);
#if !EXCEPTION_TOLERANCE
throw;
#endif
}
}
}
using (_prof.Group("Start Entity"))
{
foreach (var netEntity in toCreate.Keys)
foreach (var (entity, netEntity) in _toStart)
{
var entity = _entityManager.GetEntity(netEntity);
#if EXCEPTION_TOLERANCE
try
{
#endif
_entities.StartEntity(entity);
#if EXCEPTION_TOLERANCE
_entities.StartEntity(entity);
}
catch (Exception e)
{
_sawmill.Error($"Server entity threw in Start: ent={_entityManager.ToPrettyString(entity)}");
_sawmill.Error($"Server entity threw in Start: nent={netEntity}, ent={_entityManager.ToPrettyString(entity)}");
_runtimeLog.LogException(e, $"{nameof(ClientGameStateManager)}.{nameof(InitializeAndStart)}");
brokenEnts.Add(entity);
toCreate.Remove(netEntity);
}
_toCreate.Remove(netEntity);
_brokenEnts.Add(entity);
#if !EXCEPTION_TOLERANCE
throw;
#endif
}
}
}
#if EXCEPTION_TOLERANCE
foreach (var entity in brokenEnts)
foreach (var entity in _brokenEnts)
{
_entityManager.DeleteEntity(entity);
}
#endif
_brokenEnts.Clear();
}
private void HandleEntityState(EntityUid uid, NetEntity netEntity, MetaDataComponent meta, IEventBus bus, EntityState? curState,
@@ -1329,23 +1357,11 @@ namespace Robust.Client.GameStates
foreach (var (comp, cur, next) in _compStateWork.Values)
{
try
{
var handleState = new ComponentHandleState(cur, next);
bus.RaiseComponentEvent(comp, ref handleState);
}
#pragma warning disable CS0168 // Variable is declared but never used
catch (Exception e)
#pragma warning restore CS0168 // Variable is declared but never used
{
#if EXCEPTION_TOLERANCE
_sawmill.Error($"Failed to apply comp state: entity={_entities.ToPrettyString(uid)}, comp={comp.GetType()}");
_runtimeLog.LogException(e, $"{nameof(ClientGameStateManager)}.{nameof(HandleEntityState)}");
#else
_sawmill.Error($"Failed to apply comp state: entity={_entities.ToPrettyString(uid)}, comp={comp.GetType()}");
throw;
#endif
}
if (cur == null && next == null)
continue;
var handleState = new ComponentHandleState(cur, next);
bus.RaiseComponentEvent(comp, ref handleState);
}
}
@@ -1417,7 +1433,7 @@ namespace Robust.Client.GameStates
containerSys.TryGetContainingContainer(xform.ParentUid, uid, out container);
}
_entities.EntitySysManager.GetEntitySystem<TransformSystem>().DetachParentToNull(uid, xform);
_entities.EntitySysManager.GetEntitySystem<TransformSystem>().DetachEntity(uid, xform);
if (container != null)
containerSys.AddExpectedEntity(_entities.GetNetEntity(uid), container);
@@ -1496,6 +1512,9 @@ namespace Robust.Client.GameStates
_entityManager.AddComponent(uid, comp, true, meta);
}
if (state == null)
continue;
var handleState = new ComponentHandleState(state, null);
_entityManager.EventBus.RaiseComponentEvent(comp, ref handleState);
}

View File

@@ -32,7 +32,7 @@ namespace Robust.Client.GameStates
/// <summary>
/// This dictionary stores the full most recently received server state of any entity. This is used whenever predicted entities get reset.
/// </summary>
internal readonly Dictionary<NetEntity, Dictionary<ushort, IComponentState>> _lastStateFullRep
internal readonly Dictionary<NetEntity, Dictionary<ushort, IComponentState?>> _lastStateFullRep
= new();
/// <inheritdoc />
@@ -212,7 +212,7 @@ Had full state: {LastFullState != null}"
{
if (!_lastStateFullRep.TryGetValue(entityState.NetEntity, out var compData))
{
compData = new Dictionary<ushort, IComponentState>();
compData = new();
_lastStateFullRep.Add(entityState.NetEntity, compData);
}
@@ -221,21 +221,20 @@ Had full state: {LastFullState != null}"
var compState = change.State;
if (compState is IComponentDeltaState delta
&& !delta.FullState
&& compData.TryGetValue(change.NetID, out var old)) // May fail if relying on implicit data
{
DebugTools.Assert(old is IComponentDeltaState oldDelta && oldDelta.FullState, "last state is not a full state");
DebugTools.Assert(old is not IComponentDeltaState, "last state is not a full state");
if (cloneDelta)
{
compState = delta.CreateNewFullState(old);
compState = delta.CreateNewFullState(old!);
}
else
{
delta.ApplyToFullState(old);
delta.ApplyToFullState(old!);
compState = old;
}
DebugTools.Assert(compState is IComponentDeltaState newState && newState.FullState, "newly constructed state is not a full state");
DebugTools.Assert(compState is not IComponentDeltaState, "newly constructed state is not a full state");
}
compData[change.NetID] = compState;
@@ -391,7 +390,7 @@ Had full state: {LastFullState != null}"
LastFullStateRequested = null;
}
public void MergeImplicitData(Dictionary<NetEntity, Dictionary<ushort, IComponentState>> implicitData)
public void MergeImplicitData(Dictionary<NetEntity, Dictionary<ushort, IComponentState?>> implicitData)
{
foreach (var (netEntity, implicitEntState) in implicitData)
{
@@ -399,6 +398,7 @@ Had full state: {LastFullState != null}"
foreach (var (netId, implicitCompState) in implicitEntState)
{
DebugTools.Assert(implicitCompState is not IComponentDeltaState);
ref var serverState = ref CollectionsMarshal.GetValueRefOrAddDefault(fullRep, netId, out var exists);
if (!exists)
@@ -407,36 +407,32 @@ Had full state: {LastFullState != null}"
continue;
}
if (serverState is not IComponentDeltaState serverDelta || serverDelta.FullState)
if (serverState is not IComponentDeltaState serverDelta)
continue;
DebugTools.AssertNotNull(implicitCompState);
// Server sent an initial delta state. This is fine as long as the client can infer an initial full
// state from the entity prototype.
if (implicitCompState is not IComponentDeltaState implicitDelta || !implicitDelta.FullState)
{
_logger.Error($"Server sent delta state and client failed to construct an implicit full state for entity {netEntity}");
continue;
}
serverDelta.ApplyToFullState(implicitCompState);
serverDelta.ApplyToFullState(implicitCompState!);
serverState = implicitCompState;
DebugTools.Assert(implicitCompState is IComponentDeltaState d && d.FullState);
DebugTools.Assert(serverState is not IComponentDeltaState);
}
}
}
public Dictionary<ushort, IComponentState> GetLastServerStates(NetEntity netEntity)
public Dictionary<ushort, IComponentState?> GetLastServerStates(NetEntity netEntity)
{
return _lastStateFullRep[netEntity];
}
public Dictionary<NetEntity, Dictionary<ushort, IComponentState>> GetFullRep()
public Dictionary<NetEntity, Dictionary<ushort, IComponentState?>> GetFullRep()
{
return _lastStateFullRep;
}
public bool TryGetLastServerStates(NetEntity entity,
[NotNullWhen(true)] out Dictionary<ushort, IComponentState>? dictionary)
[NotNullWhen(true)] out Dictionary<ushort, IComponentState?>? dictionary)
{
return _lastStateFullRep.TryGetValue(entity, out dictionary);
}

View File

@@ -113,7 +113,7 @@ namespace Robust.Client.GameStates
/// <summary>
/// Returns the full collection of cached game states that are used to reset predicted entities.
/// </summary>
Dictionary<NetEntity, Dictionary<ushort, IComponentState>> GetFullRep();
Dictionary<NetEntity, Dictionary<ushort, IComponentState?>> GetFullRep();
/// <summary>
/// This will perform some setup in order to reset the game to an earlier state. To fully reset the state

View File

@@ -83,13 +83,13 @@ namespace Robust.Client.GameStates
/// The data to merge.
/// It's a dictionary of entity ID -> (component net ID -> ComponentState)
/// </param>
void MergeImplicitData(Dictionary<NetEntity, Dictionary<ushort, IComponentState>> data);
void MergeImplicitData(Dictionary<NetEntity, Dictionary<ushort, IComponentState?>> data);
/// <summary>
/// Get the last state data from the server for an entity.
/// </summary>
/// <returns>Dictionary (net ID -> ComponentState)</returns>
Dictionary<ushort, IComponentState> GetLastServerStates(NetEntity entity);
Dictionary<ushort, IComponentState?> GetLastServerStates(NetEntity entity);
/// <summary>
/// Calculate the number of applicable states in the game state buffer from a given tick.
@@ -99,6 +99,6 @@ namespace Robust.Client.GameStates
int GetApplicableStateCount(GameTick? fromTick);
bool TryGetLastServerStates(NetEntity entity,
[NotNullWhen(true)] out Dictionary<ushort, IComponentState>? dictionary);
[NotNullWhen(true)] out Dictionary<ushort, IComponentState?>? dictionary);
}
}

View File

@@ -49,7 +49,7 @@ namespace Robust.Client.GameStates
while (query.MoveNext(out var uid, out var transform))
{
// if not on the same map, continue
if (transform.MapID != _eyeManager.CurrentMap || _container.IsEntityInContainer(uid))
if (transform.MapID != args.MapId || _container.IsEntityInContainer(uid))
continue;
if (transform.GridUid == uid)

View File

@@ -64,29 +64,22 @@ namespace Robust.Client.Graphics
/// <inheritdoc />
public Box2 GetWorldViewport()
{
var vpSize = _displayManager.ScreenSize;
var topLeft = ScreenToMap(Vector2.Zero);
var topRight = ScreenToMap(new Vector2(vpSize.X, 0));
var bottomRight = ScreenToMap(vpSize);
var bottomLeft = ScreenToMap(new Vector2(0, vpSize.Y));
var left = MathHelper.Min(topLeft.X, topRight.X, bottomRight.X, bottomLeft.X);
var bottom = MathHelper.Min(topLeft.Y, topRight.Y, bottomRight.Y, bottomLeft.Y);
var right = MathHelper.Max(topLeft.X, topRight.X, bottomRight.X, bottomLeft.X);
var top = MathHelper.Max(topLeft.Y, topRight.Y, bottomRight.Y, bottomLeft.Y);
return new Box2(left, bottom, right, top);
return GetWorldViewbounds().CalcBoundingBox();
}
/// <inheritdoc />
public Box2Rotated GetWorldViewbounds()
{
var vpSize = _displayManager.ScreenSize;
// This is an inefficient and roundabout way of geting the viewport.
// But its a method that shouldn't get used much.
var vp = MainViewport as Control;
var vpSize = vp?.PixelSize ?? _displayManager.ScreenSize;
var topRight = ScreenToMap(new Vector2(vpSize.X, 0)).Position;
var bottomLeft = ScreenToMap(new Vector2(0, vpSize.Y)).Position;
// This assumes the main viewports eye and the main eye are the same.
var rotation = new Angle(CurrentEye.Rotation);
var center = (bottomLeft + topRight) / 2;

View File

@@ -1,4 +1,5 @@
using System.Numerics;
using System;
using System.Numerics;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Graphics;
using Robust.Shared.Map;
@@ -13,26 +14,29 @@ namespace Robust.Client.Graphics
public interface IEyeManager
{
/// <summary>
/// The current eye that is being used to render the game.
/// The primary eye, which is usually the eye associated with the main viewport.
/// </summary>
/// <remarks>
/// Generally, you should avoid using this whenever possible. E.g., when rendering overlays should use the
/// eye & viewbounds that gets passed to the draw method.
/// Setting this property to null will use the default eye.
/// </remarks>
IEye CurrentEye { get; set; }
IViewportControl MainViewport { get; set; }
/// <summary>
/// The ID of the map on which the current eye is "placed".
/// </summary>
[Obsolete]
MapId CurrentMap { get; }
/// <summary>
/// A world-space box that is at LEAST the area covered by the viewport.
/// A world-space box that is at LEAST the area covered by the main viewport.
/// May be larger due to say rotation.
/// </summary>
Box2 GetWorldViewport();
/// <summary>
/// A world-space box of the area visible in the main viewport.
/// </summary>
Box2Rotated GetWorldViewbounds();
/// <summary>
@@ -43,7 +47,7 @@ namespace Robust.Client.Graphics
void GetScreenProjectionMatrix(out Matrix3 projMatrix);
/// <summary>
/// Projects a point from world space to UI screen space using the current camera.
/// Projects a point from world space to UI screen space using the main viewport.
/// </summary>
/// <param name="point">Point in world to transform.</param>
/// <returns>Corresponding point in UI screen space.</returns>

View File

@@ -6,7 +6,8 @@ namespace Robust.Client.Graphics.Clyde
{
("aPos", 0),
("tCoord", 1),
("modulate", 2)
("tCoord2", 2),
("modulate", 3)
};
private const int UniIModUV = 0;

View File

@@ -124,7 +124,7 @@ namespace Robust.Client.Graphics.Clyde
{
foreach (var (grid, chunks) in _mapChunkData)
{
var gridComp = _mapManager.GetGridComp(grid);
var gridComp = _entityManager.GetComponent<MapGridComponent>(grid);
foreach (var (index, chunk) in chunks)
{
if (!chunk.Dirty || gridComp.Chunks.ContainsKey(index))

View File

@@ -251,10 +251,8 @@ namespace Robust.Client.Graphics.Clyde
private void DrawEntities(Viewport viewport, Box2Rotated worldBounds, Box2 worldAABB, IEye eye)
{
var mapId = eye.Position.MapId;
if (mapId == MapId.Nullspace || !_mapManager.HasMapEntity(mapId))
{
if (mapId == MapId.Nullspace)
return;
}
RenderOverlays(viewport, OverlaySpace.WorldSpaceBelowEntities, worldAABB, worldBounds);
var worldOverlays = GetOverlaysForSpace(OverlaySpace.WorldSpaceEntities);
@@ -482,7 +480,7 @@ namespace Robust.Client.Graphics.Clyde
var worldBounds = CalcWorldBounds(viewport);
var worldAABB = worldBounds.CalcBoundingBox();
if (_eyeManager.CurrentMap != MapId.Nullspace)
if (eye.Position.MapId != MapId.Nullspace)
{
using (DebugGroup("Lights"))
using (_prof.Group("Lights"))
@@ -546,9 +544,12 @@ namespace Robust.Client.Graphics.Clyde
UIBox2.FromDimensions(Vector2.Zero, viewport.Size), new Color(1, 1, 1, 0.5f));
}
using (_prof.Group("Overlays WS"))
if (eye.Position.MapId != MapId.Nullspace)
{
RenderOverlays(viewport, OverlaySpace.WorldSpace, worldAABB, worldBounds);
using (_prof.Group("Overlays WS"))
{
RenderOverlays(viewport, OverlaySpace.WorldSpace, worldAABB, worldBounds);
}
}
_currentViewport = oldVp;

View File

@@ -23,9 +23,12 @@ namespace Robust.Client.Graphics.Clyde
// Texture Coords.
GL.VertexAttribPointer(1, 2, VertexAttribPointerType.Float, false, sizeof(Vertex2D), 2 * sizeof(float));
GL.EnableVertexAttribArray(1);
// Colour Modulation.
GL.VertexAttribPointer(2, 4, VertexAttribPointerType.Float, false, sizeof(Vertex2D), 4 * sizeof(float));
// Texture Coords (2).
GL.VertexAttribPointer(2, 2, VertexAttribPointerType.Float, false, sizeof(Vertex2D), 4 * sizeof(float));
GL.EnableVertexAttribArray(2);
// Colour Modulation.
GL.VertexAttribPointer(3, 4, VertexAttribPointerType.Float, false, sizeof(Vertex2D), 6 * sizeof(float));
GL.EnableVertexAttribArray(3);
}
// NOTE: This is:
@@ -37,6 +40,7 @@ namespace Robust.Client.Graphics.Clyde
{
public readonly Vector2 Position;
public readonly Vector2 TextureCoordinates;
public readonly Vector2 TextureCoordinates2;
// Note that this color is in linear space.
public readonly Color Modulate;
@@ -48,6 +52,15 @@ namespace Robust.Client.Graphics.Clyde
Modulate = modulate;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vertex2D(Vector2 position, Vector2 textureCoordinates, Vector2 textureCoordinates2, Color modulate)
{
Position = position;
TextureCoordinates = textureCoordinates;
TextureCoordinates2 = textureCoordinates2;
Modulate = modulate;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vertex2D(float x, float y, float u, float v, float r, float g, float b, float a)
: this(new Vector2(x, y), new Vector2(u, v), new Color(r, g, b, a))

View File

@@ -15,7 +15,7 @@ namespace Robust.Client.Graphics.Clyde
{
private RenderHandle _renderHandle = default!;
private sealed class RenderHandle : IRenderHandle
internal sealed class RenderHandle : IRenderHandle
{
private readonly Clyde _clyde;
private readonly IEntityManager _entities;
@@ -88,16 +88,21 @@ namespace Robust.Client.Graphics.Clyde
{
var clydeTexture = ExtractTexture(texture, in subRegion, out var csr);
var (w, h) = clydeTexture.Size;
var sr = new Box2(csr.Left / w, (h - csr.Bottom) / h, csr.Right / w, (h - csr.Top) / h);
var sr = WorldTextureBoundsToUV(clydeTexture, csr);
_clyde.DrawTexture(clydeTexture.TextureId, bl, br, tl, tr, in modulate, in sr);
}
internal static Box2 WorldTextureBoundsToUV(ClydeTexture texture, UIBox2 csr)
{
var (w, h) = texture.Size;
return new Box2(csr.Left / w, (h - csr.Bottom) / h, csr.Right / w, (h - csr.Top) / h);
}
/// <summary>
/// Converts a subRegion (px) into texture coords (0-1) of a given texture (cells of the textureAtlas).
/// </summary>
private static ClydeTexture ExtractTexture(Texture texture, in UIBox2? subRegion, out UIBox2 sr)
internal static ClydeTexture ExtractTexture(Texture texture, in UIBox2? subRegion, out UIBox2 sr)
{
if (texture is AtlasTexture atlas)
{

View File

@@ -578,10 +578,10 @@ namespace Robust.Client.Graphics.Clyde
// TODO: split batch if necessary.
var vIdx = BatchVertexIndex;
BatchVertexData[vIdx + 0] = new Vertex2D(bl, texCoords.BottomLeft, modulate);
BatchVertexData[vIdx + 1] = new Vertex2D(br, texCoords.BottomRight, modulate);
BatchVertexData[vIdx + 2] = new Vertex2D(tr, texCoords.TopRight, modulate);
BatchVertexData[vIdx + 3] = new Vertex2D(tl, texCoords.TopLeft, modulate);
BatchVertexData[vIdx + 0] = new Vertex2D(bl, texCoords.BottomLeft, new Vector2(0, 0), modulate);
BatchVertexData[vIdx + 1] = new Vertex2D(br, texCoords.BottomRight, new Vector2(1, 0), modulate);
BatchVertexData[vIdx + 2] = new Vertex2D(tr, texCoords.TopRight, new Vector2(1, 1), modulate);
BatchVertexData[vIdx + 3] = new Vertex2D(tl, texCoords.TopLeft, new Vector2(0, 1), modulate);
BatchVertexIndex += 4;
QuadBatchIndexWrite(BatchIndexData, ref BatchIndexIndex, (ushort) vIdx);

View File

@@ -601,7 +601,7 @@ namespace Robust.Client.Graphics.Clyde
}
}
private sealed class ClydeTexture : OwnedTexture
internal sealed class ClydeTexture : OwnedTexture
{
private readonly Clyde _clyde;
public readonly bool IsSrgb;
@@ -664,7 +664,7 @@ namespace Robust.Client.Graphics.Clyde
fixed (byte* p = buffer)
{
GL.GetnTexImage(TextureTarget.Texture2D, 0, PF.Rgba, PT.UnsignedByte, bufSize, (IntPtr) p);
GL.GetTexImage(TextureTarget.Texture2D, 0, PF.Rgba, PT.UnsignedByte, (IntPtr) p);
}
GL.BindTexture(TextureTarget.Texture2D, curTexture2D);

View File

@@ -1,4 +1,5 @@
varying highp vec2 UV;
varying highp vec2 UV2;
varying highp vec2 Pos;
varying highp vec4 VtxModulate;

View File

@@ -2,10 +2,12 @@
/*layout (location = 0)*/ attribute vec2 aPos;
// Texture coordinates.
/*layout (location = 1)*/ attribute vec2 tCoord;
/*layout (location = 2)*/ attribute vec2 tCoord2;
// Colour modulation.
/*layout (location = 2)*/ attribute vec4 modulate;
/*layout (location = 3)*/ attribute vec4 modulate;
varying vec2 UV;
varying vec2 UV2;
varying vec2 Pos;
varying vec4 VtxModulate;
@@ -36,5 +38,6 @@ void main()
gl_Position = vec4(VERTEX, 0.0, 1.0);
Pos = (VERTEX + 1.0) / 2.0;
UV = mix(modifyUV.xy, modifyUV.zw, tCoord);
UV2 = tCoord2;
VtxModulate = zFromSrgb(modulate);
}

View File

@@ -1,4 +1,5 @@
varying highp vec2 UV;
varying highp vec2 UV2;
uniform sampler2D lightMap;

View File

@@ -2,10 +2,12 @@
/*layout (location = 0)*/ attribute vec2 aPos;
// Texture coordinates.
/*layout (location = 1)*/ attribute vec2 tCoord;
/*layout (location = 2)*/ attribute vec2 tCoord2;
// Colour modulation.
/*layout (location = 2)*/ attribute vec4 modulate;
/*layout (location = 3)*/ attribute vec4 modulate;
varying vec2 UV;
varying vec2 UV2;
// Maybe we should merge these CPU side.
// idk yet.
@@ -40,6 +42,7 @@ void main()
vec2 VERTEX = aPos;
UV = tCoord;
UV2 = tCoord2;
// [SHADER_CODE]

View File

@@ -114,43 +114,12 @@ namespace Robust.Client.Graphics
DrawPrimitives(primitiveTopology, White, indices, drawVertices);
}
private static void PadVerticesV2(ReadOnlySpan<Vector2> input, Span<DrawVertexUV2DColor> output, Color color)
private void PadVerticesV2(ReadOnlySpan<Vector2> input, Span<DrawVertexUV2DColor> output, Color color)
{
if (input.Length == 0)
return;
if (input.Length != output.Length)
Color colorLinear = Color.FromSrgb(color);
for (var i = 0; i < output.Length; i++)
{
throw new InvalidOperationException("Invalid lengths!");
}
var colorLinear = Color.FromSrgb(color);
var colorVec = Unsafe.As<Color, Vector128<float>>(ref colorLinear);
var uvVec = Vector128.Create(0, 0, 0.5f, 0.5f);
var maskVec = Vector128.Create(0xFFFFFFFF, 0xFFFFFFFF, 0, 0).AsSingle();
var simdVectors = (nuint)(input.Length / 2);
ref readonly var srcBase = ref Unsafe.As<Vector2, float>(ref Unsafe.AsRef(in input[0]));
ref var dstBase = ref Unsafe.As<DrawVertexUV2DColor, float>(ref output[0]);
for (nuint i = 0; i < simdVectors; i++)
{
var positions = Vector128.LoadUnsafe(in srcBase, i * 4);
var posColorLower = (positions & maskVec) | uvVec;
var posColorUpper = (Vector128.Shuffle(positions, Vector128.Create(2, 3, 0, 0)) & maskVec) | uvVec;
posColorLower.StoreUnsafe(ref dstBase, i * 16);
colorVec.StoreUnsafe(ref dstBase, i * 16 + 4);
posColorUpper.StoreUnsafe(ref dstBase, i * 16 + 8);
colorVec.StoreUnsafe(ref dstBase, i * 16 + 12);
}
var lastPos = (int)simdVectors * 2;
if (lastPos != output.Length)
{
// Odd number of vertices. Handle the last manually.
output[lastPos] = new DrawVertexUV2DColor(input[lastPos], new Vector2(0.5f, 0.5f), colorLinear);
output[i] = new DrawVertexUV2DColor(input[i], new Vector2(0.5f, 0.5f), colorLinear);
}
}
@@ -268,6 +237,8 @@ namespace Robust.Client.Graphics
{
public Vector2 Position;
public Vector2 UV;
public Vector2 UV2;
/// <summary>
/// Modulation colour for this vertex.
/// Note that this color is in linear space.

View File

@@ -17,7 +17,7 @@ using Vector4 = Robust.Shared.Maths.Vector4;
namespace Robust.Client.Graphics
{
[Prototype("shader")]
public sealed class ShaderPrototype : IPrototype, ISerializationHooks
public sealed partial class ShaderPrototype : IPrototype, ISerializationHooks
{
[ViewVariables]
[IdDataField]

View File

@@ -346,7 +346,7 @@ namespace Robust.Client.Input
{
if (binding.CanRepeat)
{
return SetBindState(binding, BoundKeyState.Down, uiOnly);
return SetBindState(binding, BoundKeyState.Down, uiOnly, isRepeat);
}
return true;
@@ -375,7 +375,7 @@ namespace Robust.Client.Input
SetBindState(binding, BoundKeyState.Up);
}
private bool SetBindState(KeyBinding binding, BoundKeyState state, bool uiOnly = false)
private bool SetBindState(KeyBinding binding, BoundKeyState state, bool uiOnly = false, bool isRepeat = false)
{
if (binding.BindingType == KeyBindingType.Command && state == BoundKeyState.Down)
{
@@ -387,6 +387,7 @@ namespace Robust.Client.Input
// I honestly have no idea what the best solution here is.
// note from the future: context switches won't cause re-entrancy anymore because InputContextContainer defers context switches
DebugTools.Assert(!_currentlyFindingViewport, "Re-entrant key events??");
DebugTools.Assert(!isRepeat || binding.CanRepeat);
try
{
@@ -399,7 +400,7 @@ namespace Robust.Client.Input
binding.State = state;
var eventArgs = new BoundKeyEventArgs(binding.Function, binding.State,
MouseScreenPosition, binding.CanFocus);
MouseScreenPosition, binding.CanFocus, isRepeat);
// UI returns true here into blockPass if it wants to prevent us from giving input events
// to the viewport, but doesn't want it hard-handled so we keep processing possible key actions.

View File

@@ -19,7 +19,7 @@ namespace Robust.Client.Placement.Modes
public SnapgridCenter(PlacementManager pMan) : base(pMan) { }
public override void Render(DrawingHandleWorld handle)
public override void Render(in OverlayDrawArgs args)
{
if (Grid != null)
{
@@ -34,18 +34,18 @@ namespace Robust.Client.Placement.Modes
{
var from = ScreenToWorld(new Vector2(a, 0));
var to = ScreenToWorld(new Vector2(a, viewportSize.Y));
handle.DrawLine(from, to, new Color(0, 0, 1f));
args.WorldHandle.DrawLine(from, to, new Color(0, 0, 1f));
}
for (var a = gridstart.Y; a < viewportSize.Y; a += SnapSize * EyeManager.PixelsPerMeter)
{
var from = ScreenToWorld(new Vector2(0, a));
var to = ScreenToWorld(new Vector2(viewportSize.X, a));
handle.DrawLine(from, to, new Color(0, 0, 1f));
args.WorldHandle.DrawLine(from, to, new Color(0, 0, 1f));
}
}
// Draw grid BELOW the ghost thing.
base.Render(handle);
base.Render(args);
}
public override void AlignPlacementMode(ScreenCoordinates mouseScreen)

View File

@@ -628,20 +628,20 @@ namespace Robust.Client.Placement
return true;
}
private void Render(DrawingHandleWorld handle)
private void Render(in OverlayDrawArgs args)
{
if (CurrentMode == null || !IsActive)
{
if (EraserRect.HasValue)
{
handle.UseShader(_drawingShader);
handle.DrawRect(EraserRect.Value, new Color(255, 0, 0, 50));
handle.UseShader(null);
args.WorldHandle.UseShader(_drawingShader);
args.WorldHandle.DrawRect(EraserRect.Value, new Color(255, 0, 0, 50));
args.WorldHandle.UseShader(null);
}
return;
}
CurrentMode.Render(handle);
CurrentMode.Render(args);
if (CurrentPermission is not {Range: > 0} ||
!CurrentMode.RangeRequired ||
@@ -650,7 +650,7 @@ namespace Robust.Client.Placement
var worldPos = EntityManager.GetComponent<TransformComponent>(controlled).WorldPosition;
handle.DrawCircle(worldPos, CurrentPermission.Range, new Color(1, 1, 1, 0.25f));
args.WorldHandle.DrawCircle(worldPos, CurrentPermission.Range, new Color(1, 1, 1, 0.25f));
}
private void HandleStartPlacement(MsgPlacement msg)

View File

@@ -88,7 +88,7 @@ namespace Robust.Client.Placement
/// <returns></returns>
public abstract bool IsValidPosition(EntityCoordinates position);
public virtual void Render(DrawingHandleWorld handle)
public virtual void Render(in OverlayDrawArgs args)
{
var uid = pManager.CurrentPlacementOverlayEntity;
if (!pManager.EntityManager.TryGetComponent(uid, out SpriteComponent? sprite) || !sprite.Visible)
@@ -125,7 +125,8 @@ namespace Robust.Client.Placement
var worldRot = pManager.EntityManager.GetComponent<TransformComponent>(coordinate.EntityId).WorldRotation + dirAng;
sprite.Color = IsValidPosition(coordinate) ? ValidPlaceColor : InvalidPlaceColor;
spriteSys.Render(uid.Value, sprite, handle, pManager.EyeManager.CurrentEye.Rotation, worldRot, worldPos);
var rot = args.Viewport.Eye?.Rotation ?? default;
spriteSys.Render(uid.Value, sprite, args.WorldHandle, rot, worldRot, worldPos);
}
}

View File

@@ -19,7 +19,7 @@ namespace Robust.Client.Placement
protected internal override void Draw(in OverlayDrawArgs args)
{
_manager.Render(args.WorldHandle);
_manager.Render(args);
}
}
}

View File

@@ -88,7 +88,6 @@ public sealed partial class ReplayLoadManager
if (initMessages != null)
UpdateMessages(initMessages, uploadedFiles, prototypes, cvars, detachQueue, ref timeBase, true);
UpdateMessages(messages[0], uploadedFiles, prototypes, cvars, detachQueue, ref timeBase, true);
ProcessQueue(GameTick.MaxValue, detachQueue, detached);
var entSpan = state0.EntityStates.Value;
Dictionary<NetEntity, EntityState> entStates = new(entSpan.Count);
@@ -98,6 +97,8 @@ public sealed partial class ReplayLoadManager
entStates.Add(entState.NetEntity, modifiedState);
}
ProcessQueue(GameTick.MaxValue, detachQueue, detached, entStates);
await callback(0, states.Count, LoadingState.ProcessingFiles, true);
var playerSpan = state0.PlayerStates.Value;
Dictionary<NetUserId, SessionState> playerStates = new(playerSpan.Count);
@@ -132,6 +133,11 @@ public sealed partial class ReplayLoadManager
var spawnedTracker = 0;
var stateTracker = 0;
var curState = state0;
var stats_due_ticks = 0;
var stats_due_spawned = 0;
var stats_due_state = 0;
for (var i = 1; i < states.Count; i++)
{
if (i % 10 == 0)
@@ -144,16 +150,33 @@ public sealed partial class ReplayLoadManager
UpdatePlayerStates(curState.PlayerStates.Span, playerStates);
UpdateEntityStates(curState.EntityStates.Span, entStates, ref spawnedTracker, ref stateTracker, detached);
UpdateMessages(messages[i], uploadedFiles, prototypes, cvars, detachQueue, ref timeBase);
ProcessQueue(curState.ToSequence, detachQueue, detached);
ProcessQueue(curState.ToSequence, detachQueue, detached, entStates);
UpdateDeletions(curState.EntityDeletions, entStates, detached);
serverTime[i] = GetTime(curState.ToSequence) - initialTime;
ticksSinceLastCheckpoint++;
// Don't create checkpoints too frequently no matter the circumstance
if (ticksSinceLastCheckpoint < _checkpointMinInterval)
continue;
// Check if enough time, spawned entities or changed states have occurred.
if (ticksSinceLastCheckpoint < _checkpointInterval
&& spawnedTracker < _checkpointEntitySpawnThreshold
&& stateTracker < _checkpointEntityStateThreshold)
{
continue;
// Track and update statistics about why checkpoints are getting created:
if (ticksSinceLastCheckpoint >= _checkpointInterval)
{
stats_due_ticks += 1;
}
else if (spawnedTracker >= _checkpointEntitySpawnThreshold)
{
stats_due_spawned += 1;
}
else if (stateTracker >= _checkpointEntityStateThreshold)
{
stats_due_state += 1;
}
ticksSinceLastCheckpoint = 0;
@@ -168,7 +191,8 @@ public sealed partial class ReplayLoadManager
checkPoints.Add(new CheckpointState(newState, timeBase, cvars, i, detached));
}
_sawmill.Info($"Finished generating checkpoints. Elapsed time: {st.Elapsed}");
_sawmill.Info($"Finished generating {checkPoints.Count} checkpoints. Elapsed time: {st.Elapsed}. Checkpoint every {(float)states.Count / checkPoints.Count} ticks on average");
_sawmill.Info($"Checkpoint stats - Spawning: {stats_due_spawned} StateChanges: {stats_due_state} Ticks: {stats_due_ticks}. ");
await callback(states.Count, states.Count, LoadingState.ProcessingFiles, false);
return (checkPoints.ToArray(), serverTime);
}
@@ -176,14 +200,28 @@ public sealed partial class ReplayLoadManager
private void ProcessQueue(
GameTick curTick,
Dictionary<GameTick, List<NetEntity>> detachQueue,
HashSet<NetEntity> detached)
HashSet<NetEntity> detached,
Dictionary<NetEntity, EntityState> entStates)
{
foreach (var (tick, ents) in detachQueue)
{
if (tick > curTick)
continue;
detachQueue.Remove(tick);
detached.UnionWith(ents);
foreach (var e in ents)
{
if (entStates.ContainsKey(e))
detached.Add(e);
else
{
// AFAIK this should only happen if the client skipped over some ticks, probably due to packet loss
// I.e., entity was created on tick n, then leaves PVS range on the tick n+1
// If the n-th tick gets dropped, the client only ever receives the pvs-leave message.
// In that case we should just ignore it.
_sawmill.Debug($"Received a PVS detach msg for entity {e} before it was received?");
}
}
}
}
@@ -325,7 +363,7 @@ public sealed partial class ReplayLoadManager
#if DEBUG
foreach (var state in modifiedState.ComponentChanges.Value)
{
DebugTools.Assert(state.State is not IComponentDeltaState delta || delta.FullState);
DebugTools.Assert(state.State is not IComponentDeltaState delta);
}
#endif
continue;
@@ -338,7 +376,7 @@ public sealed partial class ReplayLoadManager
#if DEBUG
foreach (var state in entStates[entState.NetEntity].ComponentChanges.Span)
{
DebugTools.Assert(state.State is not IComponentDeltaState delta || delta.FullState);
DebugTools.Assert(state.State is not IComponentDeltaState delta);
}
#endif
}
@@ -369,20 +407,20 @@ public sealed partial class ReplayLoadManager
if (!newCompStates.Remove(existing.NetID, out var newCompState))
continue;
if (newCompState.State is not IComponentDeltaState delta || delta.FullState)
if (newCompState.State is not IComponentDeltaState delta)
{
combined[index] = newCompState;
continue;
}
DebugTools.Assert(existing.State is IComponentDeltaState fullDelta && fullDelta.FullState);
combined[index] = new ComponentChange(existing.NetID, delta.CreateNewFullState(existing.State), newCompState.LastModifiedTick);
DebugTools.Assert(existing.State != null && existing.State is not IComponentDeltaState);
combined[index] = new ComponentChange(existing.NetID, delta.CreateNewFullState(existing.State!), newCompState.LastModifiedTick);
}
foreach (var compChange in newCompStates.Values)
{
// I'm not 100% sure about this, but I think delta states should always be full states here?
DebugTools.Assert(compChange.State is not IComponentDeltaState delta || delta.FullState);
DebugTools.Assert(compChange.State is not IComponentDeltaState delta);
combined.Add(compChange);
}

View File

@@ -45,7 +45,7 @@ public sealed partial class ReplayLoadManager
continue;
var state = _entMan.GetComponentState(_entMan.EventBus, component, null, GameTick.Zero);
DebugTools.Assert(state is not IComponentDeltaState delta || delta.FullState);
DebugTools.Assert(state is not IComponentDeltaState);
list.Add(new ComponentChange(netId, state, GameTick.Zero));
set.Add(netId);
}
@@ -61,7 +61,7 @@ public sealed partial class ReplayLoadManager
{
if (comp.NetID == _metaId)
{
var state = (MetaDataComponentState) comp.State;
var state = (MetaDataComponentState) comp.State!;
return state.PrototypeId;
}
}

View File

@@ -34,6 +34,7 @@ public sealed partial class ReplayLoadManager : IReplayLoadManager
private ushort _metaId;
private bool _initialized;
private int _checkpointInterval;
private int _checkpointMinInterval;
private int _checkpointEntitySpawnThreshold;
private int _checkpointEntityStateThreshold;
private ISawmill _sawmill = default!;
@@ -45,6 +46,7 @@ public sealed partial class ReplayLoadManager : IReplayLoadManager
_initialized = true;
_confMan.OnValueChanged(CVars.CheckpointInterval, value => _checkpointInterval = value, true);
_confMan.OnValueChanged(CVars.CheckpointMinInterval, value => _checkpointMinInterval = value, true);
_confMan.OnValueChanged(CVars.CheckpointEntitySpawnThreshold, value => _checkpointEntitySpawnThreshold = value,
true);
_confMan.OnValueChanged(CVars.CheckpointEntityStateThreshold, value => _checkpointEntityStateThreshold = value,

View File

@@ -79,13 +79,14 @@ internal sealed partial class ReplayPlaybackManager
if (checkpoint.DetachedStates == null)
return;
DebugTools.Assert(checkpoint.Detached.Count == checkpoint.DetachedStates.Length); ;
var metas = _entMan.GetEntityQuery<MetaDataComponent>();
DebugTools.Assert(checkpoint.Detached.Count == checkpoint.DetachedStates.Length);
foreach (var es in checkpoint.DetachedStates)
{
var uid = _entMan.GetEntity(es.NetEntity);
if (metas.TryGetComponent(uid, out var meta) && !meta.EntityDeleted)
if (_entMan.TryGetEntityData(es.NetEntity, out var uid, out var meta))
{
DebugTools.Assert(!meta.EntityDeleted);
continue;
}
var metaState = (MetaDataComponentState?)es.ComponentChanges.Value?
.FirstOrDefault(c => c.NetID == _metaId).State;
@@ -93,18 +94,16 @@ internal sealed partial class ReplayPlaybackManager
if (metaState == null)
throw new MissingMetadataException(es.NetEntity);
_entMan.CreateEntityUninitialized(metaState.PrototypeId, uid);
meta = metas.GetComponent(uid);
uid = _entMan.CreateEntity(metaState.PrototypeId, out meta);
// Client creates a client-side net entity for the newly created entity.
// We need to clear this mapping before assigning the real net id.
// TODO NetEntity Jank: prevent the client from creating this in the first place.
_entMan.ClearNetEntity(meta.NetEntity);
_entMan.SetNetEntity(uid.Value, es.NetEntity, meta);
_entMan.SetNetEntity(uid, es.NetEntity, meta);
_entMan.InitializeEntity(uid, meta);
_entMan.StartEntity(uid);
_entMan.InitializeEntity(uid.Value, meta);
_entMan.StartEntity(uid.Value);
meta.LastStateApplied = checkpoint.Tick;
}
}

View File

@@ -41,12 +41,12 @@ internal sealed partial class ReplayPlaybackManager
skipEffectEvents = true;
ResetToNearestCheckpoint(value, false);
}
else if (value > Replay.CurrentIndex + _checkpointInterval)
else if (value > Replay.CurrentIndex + _checkpointMinInterval)
{
// If we are skipping many ticks into the future, we try to skip directly to a checkpoint instead of
// applying every tick.
var nextCheckpoint = GetNextCheckpoint(Replay, Replay.CurrentIndex);
if (nextCheckpoint.Index < value)
if (nextCheckpoint.Index < value && nextCheckpoint.Index > Replay.CurrentIndex)
ResetToNearestCheckpoint(value, false);
}

View File

@@ -51,7 +51,7 @@ internal sealed partial class ReplayPlaybackManager : IReplayPlaybackManager
public ReplayData? Replay { get; private set; }
public NetUserId? Recorder => Replay?.Recorder;
private int _checkpointInterval;
private int _checkpointMinInterval;
private int _visualEventThreshold;
public uint? AutoPauseCountdown { get; set; }
public int? ScrubbingTarget { get; set; }
@@ -93,7 +93,7 @@ internal sealed partial class ReplayPlaybackManager : IReplayPlaybackManager
_initialized = true;
_sawmill = _logMan.GetSawmill("replay");
_metaId = _factory.GetRegistration(typeof(MetaDataComponent)).NetID!.Value;
_confMan.OnValueChanged(CVars.CheckpointInterval, (value) => _checkpointInterval = value, true);
_confMan.OnValueChanged(CVars.CheckpointMinInterval, (value) => _checkpointMinInterval = value, true);
_confMan.OnValueChanged(CVars.ReplaySkipThreshold, (value) => _visualEventThreshold = value, true);
_client.RunLevelChanged += OnRunLevelChanged;
}

View File

@@ -10,6 +10,7 @@ using Robust.Shared;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.Graphics;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
@@ -142,6 +143,26 @@ namespace Robust.Client.ResourceManagement
}
});
// Do not meta-atlas RSIs with custom load parameters.
var atlasList = rsiList.Where(x => x.LoadParameters == TextureLoadParameters.Default).ToArray();
var nonAtlasList = rsiList.Where(x => x.LoadParameters != TextureLoadParameters.Default).ToArray();
foreach (var data in nonAtlasList)
{
if (data.Bad)
continue;
try
{
RSIResource.LoadTexture(Clyde, data);
}
catch (Exception e)
{
sawmill.Error($"Exception while loading RSI {data.Path}:\n{e}");
data.Bad = true;
}
}
// This combines individual RSI atlases into larger atlases to reduce draw batches. currently this is a VERY
// lazy bundling and is not at all compact, its basically an atlas of RSI atlases. Really what this should
// try to do is to have each RSI write directly to the atlas, rather than having each RSI write to its own
@@ -155,7 +176,7 @@ namespace Robust.Client.ResourceManagement
// TODO allow RSIs to opt out (useful for very big & rare RSIs)
// TODO combine with (non-rsi) texture atlas?
Array.Sort(rsiList, (b, a) => (b.AtlasSheet?.Height ?? 0).CompareTo(a.AtlasSheet?.Height ?? 0));
Array.Sort(atlasList, (b, a) => (b.AtlasSheet?.Height ?? 0).CompareTo(a.AtlasSheet?.Height ?? 0));
// Each RSI sub atlas has a different size.
// Even if we iterate through them once to estimate total area, I have NFI how to sanely estimate an optimal square-texture size.
@@ -167,9 +188,9 @@ namespace Robust.Client.ResourceManagement
Vector2i offset = default;
int finalized = -1;
int atlasCount = 0;
for (int i = 0; i < rsiList.Length; i++)
for (int i = 0; i < atlasList.Length; i++)
{
var rsi = rsiList[i];
var rsi = atlasList[i];
if (rsi.Bad)
continue;
@@ -200,14 +221,14 @@ namespace Robust.Client.ResourceManagement
var height = offset.Y + deltaY;
var croppedSheet = new Image<Rgba32>(maxSize, height);
sheet.Blit(new UIBox2i(0, 0, maxSize, height), croppedSheet, default);
FinalizeMetaAtlas(rsiList.Length - 1, croppedSheet);
FinalizeMetaAtlas(atlasList.Length - 1, croppedSheet);
void FinalizeMetaAtlas(int toIndex, Image<Rgba32> sheet)
{
var atlas = Clyde.LoadTextureFromImage(sheet);
for (int i = finalized + 1; i <= toIndex; i++)
{
var rsi = rsiList[i];
var rsi = atlasList[i];
rsi.AtlasTexture = atlas;
}
@@ -255,9 +276,10 @@ namespace Robust.Client.ResourceManagement
}
sawmill.Debug(
"Preloaded {CountLoaded} RSIs into {CountAtlas} Atlas(es?) ({CountErrored} errored) in {LoadTime}",
"Preloaded {CountLoaded} RSIs into {CountAtlas} Atlas(es?) ({CountNotAtlas} not atlassed, {CountErrored} errored) in {LoadTime}",
rsiList.Length,
atlasCount,
nonAtlasList.Length,
errors,
sw.Elapsed);

View File

@@ -40,17 +40,21 @@ namespace Robust.Client.ResourceManagement
var loadStepData = new LoadStepData {Path = path};
var manager = dependencies.Resolve<IResourceManager>();
LoadPreTexture(manager, loadStepData);
loadStepData.AtlasTexture = dependencies.Resolve<IClyde>().LoadTextureFromImage(
loadStepData.AtlasSheet,
loadStepData.Path.ToString());
LoadTexture(dependencies.Resolve<IClyde>(), loadStepData);
LoadPostTexture(loadStepData);
LoadFinish(dependencies.Resolve<IResourceCacheInternal>(), loadStepData);
loadStepData.AtlasSheet.Dispose();
}
internal static void LoadTexture(IClyde clyde, LoadStepData loadStepData)
{
loadStepData.AtlasTexture = clyde.LoadTextureFromImage(
loadStepData.AtlasSheet,
loadStepData.Path.ToString(),
loadStepData.LoadParameters);
}
internal static void LoadPreTexture(IResourceManager manager, LoadStepData data)
{
var manifestPath = data.Path / "meta.json";
@@ -178,6 +182,7 @@ namespace Robust.Client.ResourceManagement
data.FrameSize = frameSize;
data.DimX = dimensionX;
data.CallbackOffsets = callbackOffsets;
data.LoadParameters = metadata.LoadParameters;
}
internal static void LoadPostTexture(LoadStepData data)
@@ -380,6 +385,7 @@ namespace Robust.Client.ResourceManagement
public Texture AtlasTexture = default!;
public Vector2i AtlasOffset;
public RSI Rsi = default!;
public TextureLoadParameters LoadParameters;
}
internal struct StateReg

View File

@@ -52,6 +52,10 @@ namespace Robust.Client.UserInterface
[ViewVariables] public bool IsMeasureValid { get; private set; }
[ViewVariables] public bool IsArrangeValid { get; private set; }
/// <summary>
/// Controls the amount of empty space in virtual pixels around the control.
/// </summary>
/// <remarks>Values can be provided as "All" or "Horizontal, Vertical" or "Left, Top, Right, Bottom"</remarks>
[ViewVariables]
public Thickness Margin
{

View File

@@ -130,7 +130,7 @@ public sealed class TileSpawningUIController : UIController
_window.TileList.Clear();
IEnumerable<ITileDefinition> tileDefs = _tiles;
IEnumerable<ITileDefinition> tileDefs = _tiles.Where(def => !def.EditorHidden);
if (!string.IsNullOrEmpty(searchStr))
{

View File

@@ -5,7 +5,6 @@ using Robust.Shared.Timing;
namespace Robust.Client.UserInterface.Controllers;
// Notices your UIController, *UwU Whats this?*
/// <summary>
/// Each <see cref="UIController"/> is instantiated as a singleton by <see cref="UserInterfaceManager"/>
/// <see cref="UIController"/> can use <see cref="DependencyAttribute"/> for regular IoC dependencies

View File

@@ -53,7 +53,7 @@ namespace Robust.Client.UserInterface.Controls
private TimeSpan? _lastClickTime;
private Vector2? _lastClickPosition;
private bool IsPlaceHolderVisible => string.IsNullOrEmpty(_text) && _placeHolder != null;
private bool IsPlaceHolderVisible => !(HidePlaceHolderOnFocus && HasKeyboardFocus()) && string.IsNullOrEmpty(_text) && _placeHolder != null;
public event Action<LineEditEventArgs>? OnTextChanged;
public event Action<LineEditEventArgs>? OnTextEntered;
@@ -186,6 +186,8 @@ namespace Robust.Client.UserInterface.Controls
public int SelectionLower => Math.Min(_selectionStart, _cursorPosition);
public int SelectionUpper => Math.Max(_selectionStart, _cursorPosition);
public bool HidePlaceHolderOnFocus { get; set; }
public bool IgnoreNext { get; set; }
private (int start, int length)? _imeData;

View File

@@ -20,6 +20,7 @@ namespace Robust.Client.UserInterface.CustomControls.DebugMonitorControls
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IClyde _displayManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IBaseClient _baseClient = default!;
private readonly StringBuilder _textBuilder = new();
private readonly char[] _textBuffer = new char[1024];
@@ -58,30 +59,36 @@ namespace Robust.Client.UserInterface.CustomControls.DebugMonitorControls
_textBuilder.Clear();
var isInGame = _baseClient.RunLevel.IsInGameLike();
var mouseScreenPos = _inputManager.MouseScreenPosition;
var screenSize = _displayManager.ScreenSize;
var screenScale = _displayManager.MainWindow.ContentScale;
EntityCoordinates mouseGridPos;
TileRef tile;
EntityCoordinates mouseGridPos = default;
TileRef tile = default;
MapCoordinates mouseWorldMap = default;
var mouseWorldMap = _eyeManager.PixelToMap(mouseScreenPos);
if (mouseWorldMap == MapCoordinates.Nullspace)
return;
var mapSystem = _entityManager.System<SharedMapSystem>();
var xformSystem = _entityManager.System<SharedTransformSystem>();
if (_mapManager.TryFindGridAt(mouseWorldMap, out var mouseGridUid, out var mouseGrid))
if (isInGame)
{
mouseGridPos = mapSystem.MapToGrid(mouseGridUid, mouseWorldMap);
tile = mapSystem.GetTileRef(mouseGridUid, mouseGrid, mouseGridPos);
}
else
{
mouseGridPos = new EntityCoordinates(_mapManager.GetMapEntityId(mouseWorldMap.MapId),
mouseWorldMap.Position);
tile = new TileRef(EntityUid.Invalid, mouseGridPos.ToVector2i(_entityManager, _mapManager, xformSystem), Tile.Empty);
mouseWorldMap = _eyeManager.PixelToMap(mouseScreenPos);
if (mouseWorldMap != MapCoordinates.Nullspace)
{
var mapSystem = _entityManager.System<SharedMapSystem>();
var xformSystem = _entityManager.System<SharedTransformSystem>();
if (_mapManager.TryFindGridAt(mouseWorldMap, out var mouseGridUid, out var mouseGrid))
{
mouseGridPos = mapSystem.MapToGrid(mouseGridUid, mouseWorldMap);
tile = mapSystem.GetTileRef(mouseGridUid, mouseGrid, mouseGridPos);
}
else
{
mouseGridPos = new EntityCoordinates(_mapManager.GetMapEntityId(mouseWorldMap.MapId),
mouseWorldMap.Position);
tile = new TileRef(EntityUid.Invalid,
mouseGridPos.ToVector2i(_entityManager, _mapManager, xformSystem), Tile.Empty);
}
}
}
var controlHovered = UserInterfaceManager.CurrentlyHovered;
@@ -95,32 +102,37 @@ Mouse Pos:
{tile}
GUI: {controlHovered}");
_textBuilder.AppendLine("\nAttached NetEntity:");
var controlledEntity = _playerManager.LocalSession?.AttachedEntity ?? EntityUid.Invalid;
if (controlledEntity == EntityUid.Invalid)
if (isInGame)
{
_textBuilder.AppendLine("No attached netentity.");
}
else
{
var entityTransform = _entityManager.GetComponent<TransformComponent>(controlledEntity);
var playerWorldOffset = xformSystem.GetMapCoordinates(entityTransform);
var playerScreen = _eyeManager.WorldToScreen(playerWorldOffset.Position);
var xformSystem = _entityManager.System<SharedTransformSystem>();
var playerCoordinates = entityTransform.Coordinates;
var playerRotation = xformSystem.GetWorldRotation(entityTransform);
var gridRotation = entityTransform.GridUid != null
? xformSystem.GetWorldRotation(entityTransform.GridUid.Value)
: Angle.Zero;
_textBuilder.AppendLine("\nAttached NetEntity:");
var controlledEntity = _playerManager.LocalSession?.AttachedEntity ?? EntityUid.Invalid;
_textBuilder.Append($@" Screen: {playerScreen}
if (controlledEntity == EntityUid.Invalid)
{
_textBuilder.AppendLine("No attached netentity.");
}
else
{
var entityTransform = _entityManager.GetComponent<TransformComponent>(controlledEntity);
var playerWorldOffset = xformSystem.GetMapCoordinates(entityTransform);
var playerScreen = _eyeManager.WorldToScreen(playerWorldOffset.Position);
var playerCoordinates = entityTransform.Coordinates;
var playerRotation = xformSystem.GetWorldRotation(entityTransform);
var gridRotation = entityTransform.GridUid != null
? xformSystem.GetWorldRotation(entityTransform.GridUid.Value)
: Angle.Zero;
_textBuilder.Append($@" Screen: {playerScreen}
{playerWorldOffset}
{_entityManager.GetNetCoordinates(playerCoordinates)}
Rotation: {playerRotation.Degrees:F2}°
NEntId: {_entityManager.GetNetEntity(controlledEntity)}
Grid NEntId: {_entityManager.GetNetEntity(entityTransform.GridUid)}
Grid Rotation: {gridRotation.Degrees:F2}°");
}
}
_contents.TextMemory = FormatHelpers.BuilderToMemory(_textBuilder, _textBuffer);

View File

@@ -13,7 +13,7 @@ namespace Robust.Client.UserInterface
return Task.FromResult<Stream?>(null);
}
public Task<(Stream fileStream, bool alreadyExisted)?> SaveFile(FileDialogFilters? filters = null)
public Task<(Stream fileStream, bool alreadyExisted)?> SaveFile(FileDialogFilters? filters = null, bool truncate = true)
{
return Task.FromResult<(Stream fileStream, bool alreadyExisted)?>(null);
}

View File

@@ -51,7 +51,7 @@ namespace Robust.Client.UserInterface
return await OpenFileNfd(filters);
}
public async Task<(Stream, bool)?> SaveFile(FileDialogFilters? filters)
public async Task<(Stream, bool)?> SaveFile(FileDialogFilters? filters, bool truncate = true)
{
var name = await GetSaveFileName(filters);
if (name == null)
@@ -61,7 +61,7 @@ namespace Robust.Client.UserInterface
try
{
return (File.Open(name, FileMode.Open), true);
return (File.Open(name, truncate ? FileMode.Truncate : FileMode.Open), true);
}
catch (FileNotFoundException)
{

View File

@@ -28,6 +28,7 @@ namespace Robust.Client.UserInterface
/// The file stream the user chose to save to, and whether the file already existed.
/// Null if the user cancelled the action.
/// </returns>
Task<(Stream fileStream, bool alreadyExisted)?> SaveFile(FileDialogFilters? filters = null);
/// <param name="truncate">Should we truncate an existing file to 0-size then write or append.</param>
Task<(Stream fileStream, bool alreadyExisted)?> SaveFile(FileDialogFilters? filters = null, bool truncate = true);
}
}

View File

@@ -135,6 +135,17 @@ namespace Robust.Client.UserInterface
/// Plays the UI hover sound if relevant.
/// </summary>
void HoverSound();
/// <summary>
/// Sets <see cref="CurrentlyHovered"/> to the given control.
/// </summary>
void SetHovered(Control? control);
/// <summary>
/// Forces <see cref="CurrentlyHovered"/> to get updated. This is done automatically when the mouse is moved,
/// but not necessarily a new or existing control is rearranged.
/// </summary>
void UpdateHovered();
}
public readonly struct PostDrawUIRootEventArgs

View File

@@ -5,7 +5,7 @@ using Robust.Shared.Utility;
namespace Robust.Client.UserInterface.RichText;
[Prototype("font")]
public sealed class FontPrototype : IPrototype
public sealed partial class FontPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;

View File

@@ -1,12 +1,10 @@
using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.ContentPack;
using Robust.Shared.Graphics;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
@@ -18,7 +16,7 @@ using Robust.Shared.ViewVariables;
namespace Robust.Client.UserInterface.Themes;
[Prototype("uiTheme")]
public sealed class UITheme : IPrototype
public sealed partial class UITheme : IPrototype
{
private IResourceCache? _cache;
private IUserInterfaceManager? _uiMan;

View File

@@ -9,6 +9,7 @@ using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Input;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Robust.Client.UserInterface;
@@ -20,9 +21,10 @@ internal partial class UserInterfaceManager
private bool _needUpdateActiveCursor;
[ViewVariables] public Control? KeyboardFocused { get; private set; }
[ViewVariables] public Control? CurrentlyHovered { get; private set; } = default!;
[ViewVariables] public Control? CurrentlyHovered { get; private set; }
private Control? _controlFocused;
[ViewVariables]
public Control? ControlFocused
{
@@ -100,6 +102,7 @@ internal partial class UserInterfaceManager
return;
}
var guiArgs = new GUIBoundKeyEventArgs(args.Function, args.State, args.PointerLocation, args.CanFocus,
args.PointerLocation.Position / control.UIScale - control.GlobalPosition,
args.PointerLocation.Position - control.GlobalPixelPosition);
@@ -111,16 +114,20 @@ internal partial class UserInterfaceManager
args.Handle();
}
// Attempt to ensure that keybind-up events get raised after a keybind-down.
DebugTools.Assert(!_focusedControls.TryGetValue(args.Function, out var existing)
|| !existing.VisibleInTree
|| args.IsRepeat && existing == control);
_focusedControls[args.Function] = control;
OnKeyBindDown?.Invoke(control);
}
public void KeyBindUp(BoundKeyEventArgs args)
{
if (!_focusedControls.TryGetValue(args.Function, out var control))
{
// Only raise keybind-up for the control on which we previously raised keybind-down
if (!_focusedControls.Remove(args.Function, out var control) || !control.VisibleInTree)
return;
}
var guiArgs = new GUIBoundKeyEventArgs(args.Function, args.State, args.PointerLocation, args.CanFocus,
args.PointerLocation.Position / control.UIScale - control.GlobalPosition,
@@ -131,7 +138,6 @@ internal partial class UserInterfaceManager
// Always mark this as handled.
// The only case it should not be is if we do not have a control to click on,
// in which case we never reach this.
_focusedControls.Remove(args.Function);
args.Handle();
}
@@ -140,23 +146,7 @@ internal partial class UserInterfaceManager
_resetTooltipTimer();
// Update which control is considered hovered.
var newHovered = MouseGetControl(mouseMoveEventArgs.Position);
if (newHovered != CurrentlyHovered)
{
_clearTooltip();
CurrentlyHovered?.MouseExited();
CurrentlyHovered = newHovered;
CurrentlyHovered?.MouseEntered();
if (CurrentlyHovered != null)
{
_tooltipDelay = CurrentlyHovered.TooltipDelay ?? TooltipDelay;
}
else
{
_tooltipDelay = null;
}
_needUpdateActiveCursor = true;
}
SetHovered(newHovered);
var target = ControlFocused ?? newHovered;
if (target != null)
@@ -172,6 +162,33 @@ internal partial class UserInterfaceManager
}
}
public void UpdateHovered()
{
var ctrl = MouseGetControl(_inputManager.MouseScreenPosition);
SetHovered(ctrl);
}
public void SetHovered(Control? control)
{
if (control == CurrentlyHovered)
return;
_clearTooltip();
CurrentlyHovered?.MouseExited();
CurrentlyHovered = control;
CurrentlyHovered?.MouseEntered();
if (CurrentlyHovered != null)
{
_tooltipDelay = CurrentlyHovered.TooltipDelay ?? TooltipDelay;
}
else
{
_tooltipDelay = null;
}
_needUpdateActiveCursor = true;
}
private void UpdateActiveCursor()
{
// Consider mouse input focus first so that dragging windows don't act up etc.

View File

@@ -77,15 +77,12 @@ internal sealed partial class UserInterfaceManager
ReleaseKeyboardFocus(control);
RemoveModal(control);
if (control == CurrentlyHovered)
{
control.MouseExited();
CurrentlyHovered = null;
_clearTooltip();
}
if (control != ControlFocused) return;
ControlFocused = null;
if (control == ControlFocused)
ControlFocused = null;
if (control == CurrentlyHovered)
UpdateHovered();
}
public void PushModal(Control modal)

View File

@@ -29,6 +29,8 @@ public static class Diagnostics
public const string IdComponentPauseNoParentAttribute = "RA0023";
public const string IdComponentPauseWrongTypeAttribute = "RA0024";
public const string IdDependencyFieldAssigned = "RA0025";
public const string IdUncachedRegex = "RA0026";
public const string IdDataFieldRedundantTag = "RA0027";
public static SuppressionDescriptor MeansImplicitAssignment =>
new SuppressionDescriptor("RADC1000", "CS0649", "Marked as implicitly assigned.");

View File

@@ -1,6 +1,4 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
@@ -36,6 +34,7 @@ public class Generator : IIncrementalGenerator
var (compilation, declarations) = source;
var builder = new StringBuilder();
var containingTypes = new Stack<INamedTypeSymbol>();
var declarationsGenerated = new HashSet<string>();
foreach (var declaration in declarations)
{
@@ -44,6 +43,14 @@ public class Generator : IIncrementalGenerator
var type = compilation.GetSemanticModel(declaration.SyntaxTree).GetDeclaredSymbol(declaration)!;
var symbolName = type
.ToDisplayString()
.Replace('<', '{')
.Replace('>', '}');
if (!declarationsGenerated.Add(symbolName))
continue;
var nonPartial = !IsPartial(declaration);
var namespaceString = type.ContainingNamespace.IsGlobalNamespace
@@ -107,11 +114,6 @@ using Robust.Shared.Serialization.TypeSerializers.Interfaces;
{{containingTypesEnd}}
""");
var symbolName = type
.ToDisplayString()
.Replace('<', '{')
.Replace('>', '}');
var sourceText = CSharpSyntaxTree
.ParseText(builder.ToString())
.GetRoot()

View File

@@ -42,6 +42,17 @@ public sealed partial class AudioSystem : SharedAudioSystem
component.Source = new DummyAudioSource();
}
public override void SetMapAudio(Entity<AudioComponent>? audio)
{
if (audio == null)
return;
base.SetMapAudio(audio);
// Also need a global override because clients not near 0,0 won't get the audio.
_pvs.AddGlobalOverride(audio.Value);
}
private void AddAudioFilter(EntityUid uid, AudioComponent component, Filter filter)
{
var count = filter.Count;

View File

@@ -70,6 +70,11 @@ namespace Robust.Server.Console.Commands
}
var mapId = new MapId(mapInt);
if (!_map.MapExists(mapId))
{
shell.WriteError($"map {args[0]} does not exist");
return;
}
if (shell.Player == null)
{
@@ -110,13 +115,6 @@ namespace Robust.Server.Console.Commands
private void SetupPlayer(MapId mapId, IConsoleShell shell)
{
if (mapId == MapId.Nullspace) return;
if (!_map.MapExists(mapId))
{
_map.CreateMap(mapId);
}
_map.SetMapPaused(mapId, false);
var mapUid = _map.GetMapEntityIdOrThrow(mapId);
_ent.System<Gravity2DController>().SetGravity(mapUid, new Vector2(0, -9.8f));

View File

@@ -49,7 +49,6 @@ public sealed class MapLoaderSystem : EntitySystem
private ISawmill _logLoader = default!;
private ISawmill _logWriter = default!;
private static readonly MapLoadOptions DefaultLoadOptions = new();
private const int MapFormatVersion = 6;
private const int BackwardsVersion = 2;
@@ -132,7 +131,7 @@ public sealed class MapLoaderSystem : EntitySystem
public bool TryLoad(MapId mapId, string path, [NotNullWhen(true)] out IReadOnlyList<EntityUid>? rootUids,
MapLoadOptions? options = null)
{
options ??= DefaultLoadOptions;
options ??= new();
var resPath = new ResPath(path).ToRootedPath();
@@ -658,11 +657,13 @@ public sealed class MapLoaderSystem : EntitySystem
var xformQuery = GetEntityQuery<TransformComponent>();
// We just need to cache the old mapuid and point to the new mapuid.
if (HasComp<MapComponent>(rootNode))
if (TryComp(rootNode, out MapComponent? mapComp))
{
// If map exists swap out
if (_mapManager.MapExists(data.TargetMap))
if (_mapSystem.TryGetMap(data.TargetMap, out var existing))
{
data.Options.DoMapInit |= _mapSystem.IsInitialized(data.TargetMap);
data.MapIsPaused = _mapSystem.IsPaused(existing.Value);
// Map exists but we also have a map file with stuff on it soooo swap out the old map.
if (data.Options.LoadMap)
{
@@ -675,26 +676,28 @@ public sealed class MapLoaderSystem : EntitySystem
data.Options.Rotation = Angle.Zero;
}
_mapManager.SetMapEntity(data.TargetMap, rootNode);
Del(existing);
EnsureComp<LoadedMapComponent>(rootNode);
mapComp.MapId = data.TargetMap;
DebugTools.Assert(mapComp.LifeStage < ComponentLifeStage.Initializing);
}
// Otherwise just ignore the map in the file.
else
{
var oldRootUid = data.Entities[0];
var newRootUid = _mapManager.GetMapEntityId(data.TargetMap);
data.Entities[0] = newRootUid;
data.Entities[0] = existing.Value;
foreach (var ent in data.Entities)
{
if (ent == newRootUid)
if (ent == existing)
continue;
var xform = xformQuery.GetComponent(ent);
if (!xform.ParentUid.IsValid() || xform.ParentUid.Equals(oldRootUid))
{
_transform.SetParent(ent, xform, newRootUid);
_transform.SetParent(ent, xform, existing.Value);
}
}
@@ -703,16 +706,9 @@ public sealed class MapLoaderSystem : EntitySystem
}
else
{
// If we're loading a file with a map then swap out the entityuid
// TODO: Mapmanager nonsense
var AAAAA = _mapManager.CreateMap(data.TargetMap);
if (!data.MapIsPostInit)
{
_mapManager.AddUninitializedMap(data.TargetMap);
}
_mapManager.SetMapEntity(data.TargetMap, rootNode);
data.MapIsPaused = !data.MapIsPostInit;
mapComp.MapId = data.TargetMap;
DebugTools.Assert(mapComp.LifeStage < ComponentLifeStage.Initializing);
EnsureComp<LoadedMapComponent>(rootNode);
// Nothing should have invalid uid except for the root node.
@@ -721,17 +717,15 @@ public sealed class MapLoaderSystem : EntitySystem
else
{
// No map file root, in that case create a new map / get the one we're loading onto.
var mapNode = _mapManager.GetMapEntityId(data.TargetMap);
if (!mapNode.IsValid())
if (!_mapSystem.TryGetMap(data.TargetMap, out var mapNode))
{
// Map doesn't exist so we'll start it up now so we can re-attach the preinit entities to it for later.
_mapManager.CreateMap(data.TargetMap);
_mapManager.AddUninitializedMap(data.TargetMap);
mapNode = _mapManager.GetMapEntityId(data.TargetMap);
DebugTools.Assert(mapNode.IsValid());
mapNode = _mapSystem.CreateMap(data.TargetMap, false);
}
data.Options.DoMapInit |= _mapSystem.IsInitialized(data.TargetMap);
data.MapIsPaused = _mapSystem.IsPaused(mapNode.Value);
// If anything has an invalid parent (e.g. it's some form of root node) then parent it to the map.
foreach (var ent in data.Entities)
{
@@ -743,12 +737,11 @@ public sealed class MapLoaderSystem : EntitySystem
if (!xform.ParentUid.IsValid())
{
_transform.SetParent(ent, xform, mapNode);
_transform.SetParent(ent, xform, mapNode.Value);
}
}
}
data.MapIsPaused = _mapManager.IsMapPaused(data.TargetMap);
_logLoader.Debug($"Swapped out root node in {_stopwatch.Elapsed}");
}
@@ -896,7 +889,7 @@ public sealed class MapLoaderSystem : EntitySystem
{
EntityManager.SetLifeStage(metadata, EntityLifeStage.MapInitialized);
}
else if (_mapManager.IsMapInitialized(data.TargetMap))
else if (data.Options.DoMapInit)
{
_serverEntityManager.RunMapInit(uid, metadata);
}
@@ -964,7 +957,7 @@ public sealed class MapLoaderSystem : EntitySystem
// Yes, post-init maps do not have EntityLifeStage >= EntityLifeStage.MapInitialized
bool postInit;
if (TryComp(uid, out MapComponent? mapComp))
postInit = !mapComp.MapPreInit;
postInit = mapComp.MapInitialized;
else
postInit = metadata.EntityLifeStage >= EntityLifeStage.MapInitialized;
@@ -1098,17 +1091,17 @@ public sealed class MapLoaderSystem : EntitySystem
}
}
private bool IsSaveable(EntityUid uid, EntityQuery<MetaDataComponent> metaQuery, EntityQuery<TransformComponent> transformQuery)
private bool IsSaveable(EntityUid uid)
{
// Don't serialize things parented to un savable things.
// For example clothes inside a person.
while (uid.IsValid())
{
var meta = metaQuery.GetComponent(uid);
var meta = MetaData(uid);
if (meta.EntityDeleted || meta.EntityPrototype?.MapSavable == false) break;
uid = transformQuery.GetComponent(uid).ParentUid;
uid = Transform(uid).ParentUid;
}
// If we manage to get up to the map (root node) then it's saveable.
@@ -1123,7 +1116,7 @@ public sealed class MapLoaderSystem : EntitySystem
EntityQuery<TransformComponent> transformQuery,
EntityQuery<MapSaveIdComponent> saveCompQuery)
{
if (!IsSaveable(uid, metaQuery, transformQuery))
if (!IsSaveable(uid))
return;
entities.Add(uid);

View File

@@ -5,9 +5,9 @@ using Robust.Shared.Collections;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Map.Events;
using Robust.Shared.Physics.Dynamics;
namespace Robust.Server.GameObjects
{
@@ -18,6 +18,16 @@ namespace Robust.Server.GameObjects
private bool _deleteEmptyGrids;
protected override MapId GetNextMapId()
{
var id = new MapId(++LastMapId);
while (MapManager.MapExists(id))
{
id = new MapId(++LastMapId);
}
return id;
}
protected override void UpdatePvsChunks(Entity<TransformComponent, MetaDataComponent> grid)
{
_pvs.GridParentChanged(grid);
@@ -31,11 +41,6 @@ namespace Robust.Server.GameObjects
Subs.CVar(_cfg, CVars.GameDeleteEmptyGrids, SetGridDeletion, true);
}
protected override void OnMapAdd(EntityUid uid, MapComponent component, ComponentAdd args)
{
EnsureComp<PhysicsMapComponent>(uid);
}
private void SetGridDeletion(bool value)
{
_deleteEmptyGrids = value;

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@@ -1,416 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.Enums;
using System.Collections;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Robust.Server.GameObjects
namespace Robust.Server.GameObjects;
public sealed class UserInterfaceSystem : SharedUserInterfaceSystem
{
public sealed class UserInterfaceSystem : SharedUserInterfaceSystem
{
[Dependency] private readonly IPlayerManager _playerMan = default!;
[Dependency] private readonly TransformSystem _xformSys = default!;
private EntityQuery<IgnoreUIRangeComponent> _ignoreUIRangeQuery;
private readonly List<ICommonSession> _sessionCache = new();
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<BoundUIWrapMessage>(OnMessageReceived);
_playerMan.PlayerStatusChanged += OnPlayerStatusChanged;
_ignoreUIRangeQuery = GetEntityQuery<IgnoreUIRangeComponent>();
}
public override void Shutdown()
{
base.Shutdown();
_playerMan.PlayerStatusChanged -= OnPlayerStatusChanged;
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs args)
{
if (args.NewStatus != SessionStatus.Disconnected)
return;
if (!OpenInterfaces.TryGetValue(args.Session, out var buis))
return;
foreach (var bui in buis.ToArray())
{
CloseShared(bui, args.Session);
}
}
/// <inheritdoc />
public override void Update(float frameTime)
{
var xformQuery = GetEntityQuery<TransformComponent>();
var query = AllEntityQuery<ActiveUserInterfaceComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var activeUis, out var xform))
{
foreach (var ui in activeUis.Interfaces)
{
CheckRange(uid, activeUis, ui, xform, xformQuery);
if (!ui.StateDirty)
continue;
ui.StateDirty = false;
foreach (var (player, state) in ui.PlayerStateOverrides)
{
RaiseNetworkEvent(state, player.Channel);
}
if (ui.LastStateMsg == null)
continue;
foreach (var session in ui.SubscribedSessions)
{
if (!ui.PlayerStateOverrides.ContainsKey(session))
RaiseNetworkEvent(ui.LastStateMsg, session.Channel);
}
}
}
}
/// <summary>
/// Verify that the subscribed clients are still in range of the interface.
/// </summary>
private void CheckRange(EntityUid uid, ActiveUserInterfaceComponent activeUis, PlayerBoundUserInterface ui, TransformComponent transform, EntityQuery<TransformComponent> query)
{
if (ui.InteractionRange <= 0)
return;
// We have to cache the set of sessions because Unsubscribe modifies the original.
_sessionCache.Clear();
_sessionCache.AddRange(ui.SubscribedSessions);
var uiPos = _xformSys.GetWorldPosition(transform, query);
var uiMap = transform.MapID;
foreach (var session in _sessionCache)
{
// The component manages the set of sessions, so this invalid session should be removed soon.
if (!query.TryGetComponent(session.AttachedEntity, out var xform))
continue;
if (_ignoreUIRangeQuery.HasComponent(session.AttachedEntity))
continue;
// Handle pluggable BoundUserInterfaceCheckRangeEvent
var checkRangeEvent = new BoundUserInterfaceCheckRangeEvent(uid, ui, session);
RaiseLocalEvent(uid, ref checkRangeEvent, broadcast: true);
if (checkRangeEvent.Result == BoundUserInterfaceRangeResult.Pass)
continue;
if (checkRangeEvent.Result == BoundUserInterfaceRangeResult.Fail)
{
CloseUi(ui, session, activeUis);
continue;
}
DebugTools.Assert(checkRangeEvent.Result == BoundUserInterfaceRangeResult.Default);
if (uiMap != xform.MapID)
{
CloseUi(ui, session, activeUis);
continue;
}
var distanceSquared = (uiPos - _xformSys.GetWorldPosition(xform, query)).LengthSquared();
if (distanceSquared > ui.InteractionRangeSqrd)
CloseUi(ui, session, activeUis);
}
}
#region Get BUI
public bool HasUi(EntityUid uid, Enum uiKey, UserInterfaceComponent? ui = null)
{
if (!Resolve(uid, ref ui))
return false;
return ui.Interfaces.ContainsKey(uiKey);
}
public PlayerBoundUserInterface GetUi(EntityUid uid, Enum uiKey, UserInterfaceComponent? ui = null)
{
if (!Resolve(uid, ref ui))
throw new InvalidOperationException($"Cannot get {typeof(PlayerBoundUserInterface)} from an entity without {typeof(UserInterfaceComponent)}!");
return ui.Interfaces[uiKey];
}
public PlayerBoundUserInterface? GetUiOrNull(EntityUid uid, Enum uiKey, UserInterfaceComponent? ui = null)
{
return TryGetUi(uid, uiKey, out var bui, ui)
? bui
: null;
}
/// <summary>
/// Return UIs a session has open.
/// Null if empty.
/// </summary>
public List<PlayerBoundUserInterface>? GetAllUIsForSession(ICommonSession session)
{
OpenInterfaces.TryGetValue(session, out var value);
return value;
}
#endregion
public bool IsUiOpen(EntityUid uid, Enum uiKey, UserInterfaceComponent? ui = null)
{
if (!TryGetUi(uid, uiKey, out var bui, ui))
return false;
return bui.SubscribedSessions.Count > 0;
}
public bool SessionHasOpenUi(EntityUid uid, Enum uiKey, ICommonSession session, UserInterfaceComponent? ui = null)
{
if (!TryGetUi(uid, uiKey, out var bui, ui))
return false;
return bui.SubscribedSessions.Contains(session);
}
/// <summary>
/// Sets a state. This can be used for stateful UI updating.
/// This state is sent to all clients, and automatically sent to all new clients when they open the UI.
/// Pretty much how NanoUI did it back in ye olde BYOND.
/// </summary>
/// <param name="state">
/// The state object that will be sent to all current and future client.
/// This can be null.
/// </param>
/// <param name="session">
/// The player session to send this new state to.
/// Set to null for sending it to every subscribed player session.
/// </param>
public bool TrySetUiState(EntityUid uid,
Enum uiKey,
BoundUserInterfaceState state,
ICommonSession? session = null,
UserInterfaceComponent? ui = null,
bool clearOverrides = true)
{
if (!TryGetUi(uid, uiKey, out var bui, ui))
return false;
SetUiState(bui, state, session, clearOverrides);
return true;
}
/// <summary>
/// Sets a state. This can be used for stateful UI updating.
/// This state is sent to all clients, and automatically sent to all new clients when they open the UI.
/// Pretty much how NanoUI did it back in ye olde BYOND.
/// </summary>
/// <param name="state">
/// The state object that will be sent to all current and future client.
/// This can be null.
/// </param>
/// <param name="session">
/// The player session to send this new state to.
/// Set to null for sending it to every subscribed player session.
/// </param>
public void SetUiState(PlayerBoundUserInterface bui, BoundUserInterfaceState state, ICommonSession? session = null, bool clearOverrides = true)
{
var msg = new BoundUIWrapMessage(GetNetEntity(bui.Owner), new UpdateBoundStateMessage(state), bui.UiKey);
if (session == null)
{
bui.LastStateMsg = msg;
if (clearOverrides)
bui.PlayerStateOverrides.Clear();
}
else
{
bui.PlayerStateOverrides[session] = msg;
}
bui.StateDirty = true;
}
#region Close
protected override void CloseShared(PlayerBoundUserInterface bui, ICommonSession session, ActiveUserInterfaceComponent? activeUis = null)
{
var owner = bui.Owner;
bui._subscribedSessions.Remove(session);
bui.PlayerStateOverrides.Remove(session);
if (OpenInterfaces.TryGetValue(session, out var buis))
buis.Remove(bui);
RaiseLocalEvent(owner, new BoundUIClosedEvent(bui.UiKey, owner, session));
if (bui._subscribedSessions.Count == 0)
DeactivateInterface(bui.Owner, bui, activeUis);
}
/// <summary>
/// Closes this all interface for any clients that have any open.
/// </summary>
public bool TryCloseAll(EntityUid uid, Shared.GameObjects.ActiveUserInterfaceComponent? aui = null)
{
if (!Resolve(uid, ref aui, false))
return false;
foreach (var ui in aui.Interfaces)
{
CloseAll(ui);
}
return true;
}
/// <summary>
/// Closes this specific interface for any clients that have it open.
/// </summary>
public bool TryCloseAll(EntityUid uid, Enum uiKey, UserInterfaceComponent? ui = null)
{
if (!TryGetUi(uid, uiKey, out var bui, ui))
return false;
CloseAll(bui);
return true;
}
/// <summary>
/// Closes this interface for any clients that have it open.
/// </summary>
public void CloseAll(PlayerBoundUserInterface bui)
{
foreach (var session in bui.SubscribedSessions.ToArray())
{
CloseUi(bui, session);
}
}
#endregion
#region SendMessage
/// <summary>
/// Send a BUI message to all connected player sessions.
/// </summary>
public bool TrySendUiMessage(EntityUid uid, Enum uiKey, BoundUserInterfaceMessage message, UserInterfaceComponent? ui = null)
{
if (!TryGetUi(uid, uiKey, out var bui, ui))
return false;
SendUiMessage(bui, message);
return true;
}
/// <summary>
/// Send a BUI message to all connected player sessions.
/// </summary>
public void SendUiMessage(PlayerBoundUserInterface bui, BoundUserInterfaceMessage message)
{
var msg = new BoundUIWrapMessage(GetNetEntity(bui.Owner), message, bui.UiKey);
foreach (var session in bui.SubscribedSessions)
{
RaiseNetworkEvent(msg, session.Channel);
}
}
/// <summary>
/// Send a BUI message to a specific player session.
/// </summary>
public bool TrySendUiMessage(EntityUid uid, Enum uiKey, BoundUserInterfaceMessage message, ICommonSession session, UserInterfaceComponent? ui = null)
{
if (!TryGetUi(uid, uiKey, out var bui, ui))
return false;
return TrySendUiMessage(bui, message, session);
}
/// <summary>
/// Send a BUI message to a specific player session.
/// </summary>
public bool TrySendUiMessage(PlayerBoundUserInterface bui, BoundUserInterfaceMessage message, ICommonSession session)
{
if (!bui.SubscribedSessions.Contains(session))
return false;
RaiseNetworkEvent(new BoundUIWrapMessage(GetNetEntity(bui.Owner), message, bui.UiKey), session.Channel);
return true;
}
#endregion
}
/// <summary>
/// Raised by <see cref="UserInterfaceSystem"/> to check whether an interface is still accessible by its user.
/// </summary>
[ByRefEvent]
[PublicAPI]
public struct BoundUserInterfaceCheckRangeEvent
{
/// <summary>
/// The entity owning the UI being checked for.
/// </summary>
public readonly EntityUid Target;
/// <summary>
/// The UI itself.
/// </summary>
/// <returns></returns>
public readonly PlayerBoundUserInterface UserInterface;
/// <summary>
/// The player for which the UI is being checked.
/// </summary>
public readonly ICommonSession Player;
/// <summary>
/// The result of the range check.
/// </summary>
public BoundUserInterfaceRangeResult Result;
public BoundUserInterfaceCheckRangeEvent(
EntityUid target,
PlayerBoundUserInterface userInterface,
ICommonSession player)
{
Target = target;
UserInterface = userInterface;
Player = player;
}
}
/// <summary>
/// Possible results for a <see cref="BoundUserInterfaceCheckRangeEvent"/>.
/// </summary>
public enum BoundUserInterfaceRangeResult : byte
{
/// <summary>
/// Run built-in range check.
/// </summary>
Default,
/// <summary>
/// Range check passed, UI is accessible.
/// </summary>
Pass,
/// <summary>
/// Range check failed, UI is inaccessible.
/// </summary>
Fail
}
}

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@@ -86,7 +86,7 @@ namespace Robust.Server.GameObjects
StartEntity(entity);
}
private protected override EntityUid CreateEntity(string? prototypeName, out MetaDataComponent metadata, IEntityLoadContext? context = null)
internal override EntityUid CreateEntity(string? prototypeName, out MetaDataComponent metadata, IEntityLoadContext? context = null)
{
if (prototypeName == null)
return base.CreateEntity(prototypeName, out metadata, context);

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@@ -51,10 +51,15 @@ internal sealed class PvsSession(ICommonSession session, ResizableMemoryRegion<P
public (GameTick ToTick, List<PvsIndex> PreviouslySent)? LastSent;
/// <summary>
/// Visible chunks, sorted by proximity to the clients's viewers;
/// Visible chunks, sorted by proximity to the client's viewers.
/// </summary>
public readonly List<(PvsChunk Chunk, float ChebyshevDistance)> Chunks = new();
/// <summary>
/// Unsorted set of visible chunks. Used to construct the <see cref="Chunks"/> list.
/// </summary>
public readonly HashSet<PvsChunk> ChunkSet = new();
/// <summary>
/// Squared distance ta all of the visible chunks.
/// </summary>
@@ -117,6 +122,7 @@ internal sealed class PvsSession(ICommonSession session, ResizableMemoryRegion<P
{
PlayerStates.Clear();
Chunks.Clear();
ChunkSet.Clear();
States.Clear();
State = null;
}

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@@ -90,15 +90,13 @@ internal sealed partial class PvsSystem
foreach (var session in _sessions)
{
session.Chunks.Clear();
session.ChunkSet.Clear();
GetSessionViewers(session);
foreach (var eye in session.Viewers)
{
GetVisibleChunks(eye, session.Chunks);
GetVisibleChunks(eye, session.ChunkSet);
}
// The list of visible chunks should be unique.
DebugTools.Assert(session.Chunks.Select(x => x.Chunk).ToHashSet().Count == session.Chunks.Count);
}
DebugTools.Assert(_dirtyChunks.ToHashSet().Count == _dirtyChunks.Count);
DebugTools.Assert(_cleanChunks.ToHashSet().Count == _cleanChunks.Count);
@@ -108,7 +106,7 @@ internal sealed partial class PvsSystem
/// Get the chunks visible to a single entity and add them to a player's set of visible chunks.
/// </summary>
private void GetVisibleChunks(Entity<TransformComponent, EyeComponent?> eye,
List<(PvsChunk Chunk, float ChebyshevDistance)> playerChunks)
HashSet<PvsChunk> chunks)
{
var (viewPos, range, mapUid) = CalcViewBounds(eye);
if (mapUid is not {} map)
@@ -121,7 +119,7 @@ internal sealed partial class PvsSystem
if (!_chunks.TryGetValue(loc, out var chunk))
continue;
playerChunks.Add((chunk, default));
chunks.Add(chunk);
if (chunk.UpdateQueued)
continue;
@@ -147,7 +145,7 @@ internal sealed partial class PvsSystem
if (!_chunks.TryGetValue(loc, out var chunk))
continue;
playerChunks.Add((chunk, default));
chunks.Add(chunk);
if (chunk.UpdateQueued)
continue;

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@@ -55,13 +55,10 @@ internal sealed partial class PvsSystem
return;
}
var root = (xform.GridUid ?? xform.MapUid);
DebugTools.AssertNotNull(root);
if (xform.ParentUid != root)
if (xform.ParentUid != xform.GridUid && xform.ParentUid != xform.MapUid)
return;
var location = new PvsChunkLocation(root.Value, GetChunkIndices(xform._localPosition));
var location = new PvsChunkLocation(xform.ParentUid, GetChunkIndices(xform._localPosition));
if (meta.LastPvsLocation == location)
return;

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@@ -50,9 +50,11 @@ internal sealed partial class PvsSystem
continue;
var state = EntityManager.GetComponentState(bus, component, player, fromTick);
DebugTools.Assert(fromTick > component.CreationTick || state is not IComponentDeltaState delta || delta.FullState);
changed.Add(new ComponentChange(netId, state, component.LastModifiedTick));
if (state != null)
DebugTools.Assert(fromTick > component.CreationTick || state is not IComponentDeltaState);
if (sendCompList)
netComps!.Add(netId);
}
@@ -85,7 +87,7 @@ internal sealed partial class PvsSystem
continue;
var state = EntityManager.GetComponentState(bus, component, player, GameTick.Zero);
DebugTools.Assert(state is not IComponentDeltaState delta || delta.FullState);
DebugTools.Assert(state is not IComponentDeltaState);
changed.Add(new ComponentChange(netId, state, component.LastModifiedTick));
netComps.Add(netId);
}

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@@ -137,15 +137,19 @@ internal sealed partial class PvsSystem
if (!CullingEnabled || session.DisableCulling)
return;
var chunkSet = session.ChunkSet;
var chunks = session.Chunks;
var distances = session.ChunkDistanceSq;
DebugTools.AssertEqual(chunks.Count, 0);
distances.Clear();
distances.EnsureCapacity(chunks.Count);
distances.EnsureCapacity(chunkSet.Count);
chunks.EnsureCapacity(chunkSet.Count);
// Assemble list of chunks and their distances to the nearest eye.
foreach (ref var tuple in CollectionsMarshal.AsSpan(chunks))
foreach(var chunk in chunkSet)
{
var chunk = tuple.Chunk;
var dist = float.MaxValue;
var chebDist = float.MaxValue;
@@ -165,7 +169,7 @@ internal sealed partial class PvsSystem
}
distances.Add(dist);
tuple.ChebyshevDistance = chebDist;
chunks.Add((chunk, chebDist));
}
// Sort chunks based on distances

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@@ -134,7 +134,7 @@ internal sealed partial class PvsSystem : EntitySystem
SubscribeLocalEvent<TransformComponent, TransformStartupEvent>(OnTransformStartup);
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
_transform.OnGlobalMoveEvent += OnEntityMove;
_transform.OnBeforeMoveEvent += OnEntityMove;
EntityManager.EntityAdded += OnEntityAdded;
EntityManager.EntityDeleted += OnEntityDeleted;
EntityManager.AfterEntityFlush += AfterEntityFlush;
@@ -159,7 +159,7 @@ internal sealed partial class PvsSystem : EntitySystem
base.Shutdown();
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
_transform.OnGlobalMoveEvent -= OnEntityMove;
_transform.OnBeforeMoveEvent -= OnEntityMove;
EntityManager.EntityAdded -= OnEntityAdded;
EntityManager.EntityDeleted -= OnEntityDeleted;
EntityManager.AfterEntityFlush -= AfterEntityFlush;

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@@ -53,5 +53,7 @@ namespace Robust.Server.Maps
/// This should be set to false if you want to load a map file onto an existing map and do not wish to overwrite the existing entity.
/// </remarks>
public bool LoadMap { get; set; } = true;
public bool DoMapInit = false;
}
}

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@@ -43,6 +43,9 @@
<Content Include="server_config.toml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="run_server.bat">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<EmbeddedResource Include="ExtraMappedSerializerStrings.txt">
<LogicalName>Robust.Server.ExtraMappedSerializerStrings.txt</LogicalName>
</EmbeddedResource>

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@@ -68,7 +68,7 @@ namespace Robust.Server.ServerStatus
if (auth != _watchdogToken)
{
// Holy shit nobody read these logs please.
_sawmill.Info(@"Failed auth: ""{0}"" vs ""{1}""", auth, _watchdogToken);
_sawmill.Verbose(@"Failed auth: ""{0}"" vs ""{1}""", auth, _watchdogToken);
await context.RespondErrorAsync(HttpStatusCode.Unauthorized);
return true;
}
@@ -105,7 +105,7 @@ namespace Robust.Server.ServerStatus
if (auth != _watchdogToken)
{
_sawmill.Warning(
_sawmill.Verbose(
"received POST /shutdown with invalid authentication token. Ignoring {0}, {1}", auth,
_watchdogToken);
await context.RespondErrorAsync(HttpStatusCode.Unauthorized);

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@@ -0,0 +1,2 @@
Robust.Server.exe
pause

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@@ -52,7 +52,7 @@ tags = ""
# Must be in the form of an ss14:// or ss14s:// URI pointing to the status API.
server_url = ""
# Comma-separated list of URLs of hub servers to advertise to.
hub_urls = "https://central.spacestation14.io/hub/"
hub_urls = "https://hub.spacestation14.com/"
[build]
# *Absolutely all of these can be supplied using a "build.json" file*
@@ -98,5 +98,5 @@ hub_urls = "https://central.spacestation14.io/hub/"
# You should probably never EVER need to touch this, but if you need a custom auth server,
# (the auth server being the one which manages Space Station 14 accounts), you change it here.
# server = https://central.spacestation14.io/auth/
# server = https://auth.spacestation14.com/

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@@ -10,7 +10,7 @@ namespace Robust.Shared.Audio;
/// to allow the server to know audio lengths without shipping the large audio files themselves.
/// </summary>
[Prototype(ProtoName)]
public sealed class AudioMetadataPrototype : IPrototype
public sealed partial class AudioMetadataPrototype : IPrototype
{
public const string ProtoName = "audioMetadata";

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@@ -9,7 +9,7 @@ namespace Robust.Shared.Audio;
/// This can be used by <see cref="Content.Shared.Audio.SharedContentAudioSystem"/> to apply an audio preset.
/// </summary>
[Prototype("audioPreset")]
public sealed class AudioPresetPrototype : IPrototype
public sealed partial class AudioPresetPrototype : IPrototype
{
[IdDataField]
public string ID { get; } = default!;

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@@ -1,13 +1,13 @@
using System.Collections.Generic;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using System.Collections.Generic;
namespace Robust.Shared.Audio;
[Prototype("soundCollection")]
public sealed class SoundCollectionPrototype : IPrototype
public sealed partial class SoundCollectionPrototype : IPrototype
{
[ViewVariables]
[IdDataField]

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@@ -8,6 +8,7 @@ using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
@@ -32,11 +33,12 @@ public abstract partial class SharedAudioSystem : EntitySystem
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] protected readonly IPrototypeManager ProtoMan = default!;
[Dependency] protected readonly IRobustRandom RandMan = default!;
[Dependency] protected readonly MetaDataSystem MetadataSys = default!;
/// <summary>
/// Default max range at which the sound can be heard.
/// </summary>
public const float DefaultSoundRange = 20;
public const float DefaultSoundRange = 15;
/// <summary>
/// Used in the PAS to designate the physics collision mask of occluders.
@@ -131,6 +133,18 @@ public abstract partial class SharedAudioSystem : EntitySystem
return (float) (Timing.CurTime - (component.PauseTime ?? TimeSpan.Zero) - component.AudioStart).TotalSeconds;
}
/// <summary>
/// Marks this audio as being map-based.
/// </summary>
public virtual void SetMapAudio(Entity<AudioComponent>? audio)
{
if (audio == null)
return;
audio.Value.Comp.Global = true;
MetadataSys.AddFlag(audio.Value.Owner, MetaDataFlags.Undetachable);
}
/// <summary>
/// Sets the shared state for an audio entity.
/// </summary>

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@@ -368,6 +368,21 @@ namespace Robust.Shared
public static readonly CVarDef<float> NetHappyEyeballsDelay =
CVarDef.Create("net.happy_eyeballs_delay", 0.025f, CVar.CLIENTONLY);
/// <summary>
/// Controls whether the networking library will log warning messages.
/// </summary>
/// <remarks>
/// Disabling this should make the networking layer more resilient against some DDoS attacks.
/// </remarks>
public static readonly CVarDef<bool> NetLidgrenLogWarning =
CVarDef.Create("net.lidgren_log_warning", true);
/// <summary>
/// Controls whether the networking library will log error messages.
/// </summary>
public static readonly CVarDef<bool> NetLidgrenLogError =
CVarDef.Create("net.lidgren_log_error", true);
/**
* SUS
*/
@@ -851,7 +866,7 @@ namespace Robust.Shared
/// See the documentation of the <see cref="Network.AuthMode"/> enum for values.
/// </summary>
public static readonly CVarDef<int> AuthMode =
CVarDef.Create("auth.mode", (int) Network.AuthMode.Optional, CVar.SERVERONLY);
CVarDef.Create("auth.mode", (int) Network.AuthMode.Required, CVar.SERVERONLY);
/// <summary>
/// Allow unauthenticated localhost connections, even if the auth mode is set to required.
@@ -884,7 +899,7 @@ namespace Robust.Shared
CVarDef.Create("render.sprite_direction_bias", -0.05, CVar.ARCHIVE | CVar.CLIENTONLY);
public static readonly CVarDef<string> RenderFOVColor =
CVarDef.Create("render.fov_color", Color.Black.ToHex(), CVar.ARCHIVE | CVar.CLIENTONLY);
CVarDef.Create("render.fov_color", Color.Black.ToHex(), CVar.REPLICATED | CVar.SERVER);
/*
* CONTROLS
@@ -1632,15 +1647,20 @@ namespace Robust.Shared
/// </summary>
public static readonly CVarDef<int> ReplaySkipThreshold = CVarDef.Create("replay.skip_threshold", 30);
/// <summary>
/// Minimum number of ticks before a new checkpoint tick is generated (overrides SpawnThreshold and StateThreshold)
/// </summary>
public static readonly CVarDef<int> CheckpointMinInterval = CVarDef.Create("replay.checkpoint_min_interval", 60);
/// <summary>
/// Maximum number of ticks before a new checkpoint tick is generated.
/// </summary>
public static readonly CVarDef<int> CheckpointInterval = CVarDef.Create("replay.checkpoint_interval", 200);
public static readonly CVarDef<int> CheckpointInterval = CVarDef.Create("replay.checkpoint_interval", 500);
/// <summary>
/// Maximum number of entities that can be spawned before a new checkpoint tick is generated.
/// </summary>
public static readonly CVarDef<int> CheckpointEntitySpawnThreshold = CVarDef.Create("replay.checkpoint_entity_spawn_threshold", 100);
public static readonly CVarDef<int> CheckpointEntitySpawnThreshold = CVarDef.Create("replay.checkpoint_entity_spawn_threshold", 1000);
/// <summary>
/// Maximum number of entity states that can be applied before a new checkpoint tick is generated.

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@@ -294,6 +294,9 @@ public struct ValueList<T> : IEnumerable<T>
if (Capacity < capacity)
Grow(capacity);
if (capacity == 0)
return capacity;
return _items!.Length;
}

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@@ -71,6 +71,8 @@ public abstract class ComponentTreeSystem<TTreeComp, TComp> : EntitySystem
}
else
{
// TODO EXCEPTION TOLERANCE
// Ensure lookup trees update before content code handles move events.
SubscribeLocalEvent<TComp, MoveEvent>(HandleMove);
}

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