Fix DebugCoordsPanel freezing when hovering a UI control.

It would bail out of the entire update logic if you aren't hovering over a map position, which isn't great when the control displays far more than in-simulation mouse position info.
This commit is contained in:
Pieter-Jan Briers
2024-04-23 20:34:29 +02:00
parent 9e3e1cc929
commit 6566a7658a
2 changed files with 63 additions and 35 deletions

View File

@@ -285,6 +285,7 @@ namespace Robust.Client
/// <summary>
/// Enumeration of the run levels of the BaseClient.
/// </summary>
/// <seealso cref="ClientRunLevelExt"/>
public enum ClientRunLevel : byte
{
Error = 0,
@@ -315,6 +316,21 @@ namespace Robust.Client
SinglePlayerGame,
}
/// <summary>
/// Helper functions for working with <see cref="ClientRunLevel"/>.
/// </summary>
public static class ClientRunLevelExt
{
/// <summary>
/// Check if a <see cref="ClientRunLevel"/> is <see cref="ClientRunLevel.InGame"/>
/// or <see cref="ClientRunLevel.SinglePlayerGame"/>.
/// </summary>
public static bool IsInGameLike(this ClientRunLevel runLevel)
{
return runLevel is ClientRunLevel.InGame or ClientRunLevel.SinglePlayerGame;
}
}
/// <summary>
/// Event arguments for when something changed with the player.
/// </summary>

View File

@@ -20,6 +20,7 @@ namespace Robust.Client.UserInterface.CustomControls.DebugMonitorControls
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IClyde _displayManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IBaseClient _baseClient = default!;
private readonly StringBuilder _textBuilder = new();
private readonly char[] _textBuffer = new char[1024];
@@ -58,30 +59,36 @@ namespace Robust.Client.UserInterface.CustomControls.DebugMonitorControls
_textBuilder.Clear();
var isInGame = _baseClient.RunLevel.IsInGameLike();
var mouseScreenPos = _inputManager.MouseScreenPosition;
var screenSize = _displayManager.ScreenSize;
var screenScale = _displayManager.MainWindow.ContentScale;
EntityCoordinates mouseGridPos;
TileRef tile;
EntityCoordinates mouseGridPos = default;
TileRef tile = default;
MapCoordinates mouseWorldMap = default;
var mouseWorldMap = _eyeManager.PixelToMap(mouseScreenPos);
if (mouseWorldMap == MapCoordinates.Nullspace)
return;
var mapSystem = _entityManager.System<SharedMapSystem>();
var xformSystem = _entityManager.System<SharedTransformSystem>();
if (_mapManager.TryFindGridAt(mouseWorldMap, out var mouseGridUid, out var mouseGrid))
if (isInGame)
{
mouseGridPos = mapSystem.MapToGrid(mouseGridUid, mouseWorldMap);
tile = mapSystem.GetTileRef(mouseGridUid, mouseGrid, mouseGridPos);
}
else
{
mouseGridPos = new EntityCoordinates(_mapManager.GetMapEntityId(mouseWorldMap.MapId),
mouseWorldMap.Position);
tile = new TileRef(EntityUid.Invalid, mouseGridPos.ToVector2i(_entityManager, _mapManager, xformSystem), Tile.Empty);
mouseWorldMap = _eyeManager.PixelToMap(mouseScreenPos);
if (mouseWorldMap != MapCoordinates.Nullspace)
{
var mapSystem = _entityManager.System<SharedMapSystem>();
var xformSystem = _entityManager.System<SharedTransformSystem>();
if (_mapManager.TryFindGridAt(mouseWorldMap, out var mouseGridUid, out var mouseGrid))
{
mouseGridPos = mapSystem.MapToGrid(mouseGridUid, mouseWorldMap);
tile = mapSystem.GetTileRef(mouseGridUid, mouseGrid, mouseGridPos);
}
else
{
mouseGridPos = new EntityCoordinates(_mapManager.GetMapEntityId(mouseWorldMap.MapId),
mouseWorldMap.Position);
tile = new TileRef(EntityUid.Invalid,
mouseGridPos.ToVector2i(_entityManager, _mapManager, xformSystem), Tile.Empty);
}
}
}
var controlHovered = UserInterfaceManager.CurrentlyHovered;
@@ -95,32 +102,37 @@ Mouse Pos:
{tile}
GUI: {controlHovered}");
_textBuilder.AppendLine("\nAttached NetEntity:");
var controlledEntity = _playerManager.LocalSession?.AttachedEntity ?? EntityUid.Invalid;
if (controlledEntity == EntityUid.Invalid)
if (isInGame)
{
_textBuilder.AppendLine("No attached netentity.");
}
else
{
var entityTransform = _entityManager.GetComponent<TransformComponent>(controlledEntity);
var playerWorldOffset = xformSystem.GetMapCoordinates(entityTransform);
var playerScreen = _eyeManager.WorldToScreen(playerWorldOffset.Position);
var xformSystem = _entityManager.System<SharedTransformSystem>();
var playerCoordinates = entityTransform.Coordinates;
var playerRotation = xformSystem.GetWorldRotation(entityTransform);
var gridRotation = entityTransform.GridUid != null
? xformSystem.GetWorldRotation(entityTransform.GridUid.Value)
: Angle.Zero;
_textBuilder.AppendLine("\nAttached NetEntity:");
var controlledEntity = _playerManager.LocalSession?.AttachedEntity ?? EntityUid.Invalid;
_textBuilder.Append($@" Screen: {playerScreen}
if (controlledEntity == EntityUid.Invalid)
{
_textBuilder.AppendLine("No attached netentity.");
}
else
{
var entityTransform = _entityManager.GetComponent<TransformComponent>(controlledEntity);
var playerWorldOffset = xformSystem.GetMapCoordinates(entityTransform);
var playerScreen = _eyeManager.WorldToScreen(playerWorldOffset.Position);
var playerCoordinates = entityTransform.Coordinates;
var playerRotation = xformSystem.GetWorldRotation(entityTransform);
var gridRotation = entityTransform.GridUid != null
? xformSystem.GetWorldRotation(entityTransform.GridUid.Value)
: Angle.Zero;
_textBuilder.Append($@" Screen: {playerScreen}
{playerWorldOffset}
{_entityManager.GetNetCoordinates(playerCoordinates)}
Rotation: {playerRotation.Degrees:F2}°
NEntId: {_entityManager.GetNetEntity(controlledEntity)}
Grid NEntId: {_entityManager.GetNetEntity(entityTransform.GridUid)}
Grid Rotation: {gridRotation.Degrees:F2}°");
}
}
_contents.TextMemory = FormatHelpers.BuilderToMemory(_textBuilder, _textBuffer);