mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Fix DebugCoordsPanel freezing when hovering a UI control.
It would bail out of the entire update logic if you aren't hovering over a map position, which isn't great when the control displays far more than in-simulation mouse position info.
This commit is contained in:
@@ -285,6 +285,7 @@ namespace Robust.Client
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/// <summary>
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/// Enumeration of the run levels of the BaseClient.
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/// </summary>
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/// <seealso cref="ClientRunLevelExt"/>
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public enum ClientRunLevel : byte
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{
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Error = 0,
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@@ -315,6 +316,21 @@ namespace Robust.Client
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SinglePlayerGame,
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}
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/// <summary>
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/// Helper functions for working with <see cref="ClientRunLevel"/>.
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/// </summary>
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public static class ClientRunLevelExt
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{
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/// <summary>
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/// Check if a <see cref="ClientRunLevel"/> is <see cref="ClientRunLevel.InGame"/>
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/// or <see cref="ClientRunLevel.SinglePlayerGame"/>.
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/// </summary>
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public static bool IsInGameLike(this ClientRunLevel runLevel)
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{
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return runLevel is ClientRunLevel.InGame or ClientRunLevel.SinglePlayerGame;
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}
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}
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/// <summary>
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/// Event arguments for when something changed with the player.
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/// </summary>
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@@ -20,6 +20,7 @@ namespace Robust.Client.UserInterface.CustomControls.DebugMonitorControls
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IClyde _displayManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IBaseClient _baseClient = default!;
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private readonly StringBuilder _textBuilder = new();
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private readonly char[] _textBuffer = new char[1024];
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@@ -58,30 +59,36 @@ namespace Robust.Client.UserInterface.CustomControls.DebugMonitorControls
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_textBuilder.Clear();
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var isInGame = _baseClient.RunLevel.IsInGameLike();
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var mouseScreenPos = _inputManager.MouseScreenPosition;
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var screenSize = _displayManager.ScreenSize;
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var screenScale = _displayManager.MainWindow.ContentScale;
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EntityCoordinates mouseGridPos;
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TileRef tile;
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EntityCoordinates mouseGridPos = default;
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TileRef tile = default;
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MapCoordinates mouseWorldMap = default;
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var mouseWorldMap = _eyeManager.PixelToMap(mouseScreenPos);
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if (mouseWorldMap == MapCoordinates.Nullspace)
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return;
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var mapSystem = _entityManager.System<SharedMapSystem>();
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var xformSystem = _entityManager.System<SharedTransformSystem>();
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if (_mapManager.TryFindGridAt(mouseWorldMap, out var mouseGridUid, out var mouseGrid))
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if (isInGame)
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{
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mouseGridPos = mapSystem.MapToGrid(mouseGridUid, mouseWorldMap);
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tile = mapSystem.GetTileRef(mouseGridUid, mouseGrid, mouseGridPos);
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}
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else
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{
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mouseGridPos = new EntityCoordinates(_mapManager.GetMapEntityId(mouseWorldMap.MapId),
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mouseWorldMap.Position);
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tile = new TileRef(EntityUid.Invalid, mouseGridPos.ToVector2i(_entityManager, _mapManager, xformSystem), Tile.Empty);
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mouseWorldMap = _eyeManager.PixelToMap(mouseScreenPos);
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if (mouseWorldMap != MapCoordinates.Nullspace)
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{
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var mapSystem = _entityManager.System<SharedMapSystem>();
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var xformSystem = _entityManager.System<SharedTransformSystem>();
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if (_mapManager.TryFindGridAt(mouseWorldMap, out var mouseGridUid, out var mouseGrid))
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{
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mouseGridPos = mapSystem.MapToGrid(mouseGridUid, mouseWorldMap);
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tile = mapSystem.GetTileRef(mouseGridUid, mouseGrid, mouseGridPos);
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}
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else
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{
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mouseGridPos = new EntityCoordinates(_mapManager.GetMapEntityId(mouseWorldMap.MapId),
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mouseWorldMap.Position);
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tile = new TileRef(EntityUid.Invalid,
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mouseGridPos.ToVector2i(_entityManager, _mapManager, xformSystem), Tile.Empty);
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}
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}
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}
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var controlHovered = UserInterfaceManager.CurrentlyHovered;
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@@ -95,32 +102,37 @@ Mouse Pos:
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{tile}
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GUI: {controlHovered}");
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_textBuilder.AppendLine("\nAttached NetEntity:");
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var controlledEntity = _playerManager.LocalSession?.AttachedEntity ?? EntityUid.Invalid;
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if (controlledEntity == EntityUid.Invalid)
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if (isInGame)
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{
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_textBuilder.AppendLine("No attached netentity.");
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}
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else
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{
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var entityTransform = _entityManager.GetComponent<TransformComponent>(controlledEntity);
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var playerWorldOffset = xformSystem.GetMapCoordinates(entityTransform);
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var playerScreen = _eyeManager.WorldToScreen(playerWorldOffset.Position);
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var xformSystem = _entityManager.System<SharedTransformSystem>();
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var playerCoordinates = entityTransform.Coordinates;
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var playerRotation = xformSystem.GetWorldRotation(entityTransform);
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var gridRotation = entityTransform.GridUid != null
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? xformSystem.GetWorldRotation(entityTransform.GridUid.Value)
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: Angle.Zero;
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_textBuilder.AppendLine("\nAttached NetEntity:");
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var controlledEntity = _playerManager.LocalSession?.AttachedEntity ?? EntityUid.Invalid;
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_textBuilder.Append($@" Screen: {playerScreen}
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if (controlledEntity == EntityUid.Invalid)
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{
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_textBuilder.AppendLine("No attached netentity.");
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}
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else
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{
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var entityTransform = _entityManager.GetComponent<TransformComponent>(controlledEntity);
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var playerWorldOffset = xformSystem.GetMapCoordinates(entityTransform);
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var playerScreen = _eyeManager.WorldToScreen(playerWorldOffset.Position);
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var playerCoordinates = entityTransform.Coordinates;
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var playerRotation = xformSystem.GetWorldRotation(entityTransform);
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var gridRotation = entityTransform.GridUid != null
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? xformSystem.GetWorldRotation(entityTransform.GridUid.Value)
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: Angle.Zero;
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_textBuilder.Append($@" Screen: {playerScreen}
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{playerWorldOffset}
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{_entityManager.GetNetCoordinates(playerCoordinates)}
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Rotation: {playerRotation.Degrees:F2}°
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NEntId: {_entityManager.GetNetEntity(controlledEntity)}
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Grid NEntId: {_entityManager.GetNetEntity(entityTransform.GridUid)}
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Grid Rotation: {gridRotation.Degrees:F2}°");
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}
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}
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_contents.TextMemory = FormatHelpers.BuilderToMemory(_textBuilder, _textBuffer);
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