mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Make remaining IPrototypes partial (#5053)
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@@ -17,7 +17,7 @@ using Vector4 = Robust.Shared.Maths.Vector4;
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namespace Robust.Client.Graphics
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{
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[Prototype("shader")]
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public sealed class ShaderPrototype : IPrototype, ISerializationHooks
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public sealed partial class ShaderPrototype : IPrototype, ISerializationHooks
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{
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[ViewVariables]
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[IdDataField]
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@@ -5,7 +5,7 @@ using Robust.Shared.Utility;
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namespace Robust.Client.UserInterface.RichText;
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[Prototype("font")]
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public sealed class FontPrototype : IPrototype
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public sealed partial class FontPrototype : IPrototype
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{
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[IdDataField]
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public string ID { get; private set; } = default!;
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@@ -1,12 +1,10 @@
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using System;
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using System.Collections.Frozen;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Graphics;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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@@ -18,7 +16,7 @@ using Robust.Shared.ViewVariables;
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namespace Robust.Client.UserInterface.Themes;
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[Prototype("uiTheme")]
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public sealed class UITheme : IPrototype
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public sealed partial class UITheme : IPrototype
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{
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private IResourceCache? _cache;
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private IUserInterfaceManager? _uiMan;
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@@ -10,7 +10,7 @@ namespace Robust.Shared.Audio;
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/// to allow the server to know audio lengths without shipping the large audio files themselves.
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/// </summary>
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[Prototype(ProtoName)]
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public sealed class AudioMetadataPrototype : IPrototype
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public sealed partial class AudioMetadataPrototype : IPrototype
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{
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public const string ProtoName = "audioMetadata";
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@@ -9,7 +9,7 @@ namespace Robust.Shared.Audio;
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/// This can be used by <see cref="Content.Shared.Audio.SharedContentAudioSystem"/> to apply an audio preset.
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/// </summary>
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[Prototype("audioPreset")]
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public sealed class AudioPresetPrototype : IPrototype
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public sealed partial class AudioPresetPrototype : IPrototype
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{
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[IdDataField]
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public string ID { get; } = default!;
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@@ -1,13 +1,13 @@
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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namespace Robust.Shared.Audio;
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[Prototype("soundCollection")]
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public sealed class SoundCollectionPrototype : IPrototype
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public sealed partial class SoundCollectionPrototype : IPrototype
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{
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[ViewVariables]
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[IdDataField]
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@@ -6,7 +6,7 @@ namespace Robust.Shared.Prototypes;
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/// Prototype that represents game entities.
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/// </summary>
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[Prototype("entityCategory")]
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public sealed class EntityCategoryPrototype : IPrototype
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public sealed partial class EntityCategoryPrototype : IPrototype
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{
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[IdDataField]
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public string ID { get; private set; } = default!;
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@@ -22,4 +22,4 @@ public sealed class EntityCategoryPrototype : IPrototype
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/// </summary>
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[DataField("description")]
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public string? Description { get; private set; }
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}
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}
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@@ -8,7 +8,7 @@ namespace Robust.Shared.Prototypes;
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/// Tile alias prototypes, unlike tile prototypes, are implemented here, as they're really just fed to TileDefinitionManager.
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/// </summary>
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[Prototype("tileAlias")]
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public sealed class TileAliasPrototype : IPrototype
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public sealed partial class TileAliasPrototype : IPrototype
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{
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/// <summary>
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/// The target tile ID to alias to.
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@@ -142,7 +142,7 @@ namespace Robust.UnitTesting.Shared.Prototypes
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}
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[Prototype("circle")]
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private sealed class CircleTestPrototype : IPrototype, IInheritingPrototype
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private sealed partial class CircleTestPrototype : IPrototype, IInheritingPrototype
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{
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[IdDataField()]
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public string ID { get; private set; } = default!;
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