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Add SetWorldRotNoLerp method (#5091)
* Add SetWorldRotNoLerp method I neeeeed it. * Also this one * dum
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@@ -5,6 +5,7 @@ using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Utility;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using Robust.Shared.Map.Components;
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@@ -963,7 +964,7 @@ public abstract partial class SharedTransformSystem
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// Entity was not actually in the transform hierarchy. This is probably a sign that something is wrong, or that the function is being misused.
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Log.Warning($"Target entity ({ToPrettyString(relative)}) not in transform hierarchy while calling {nameof(GetRelativePositionRotation)}.");
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var relXform = query.GetComponent(relative);
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pos = relXform.InvWorldMatrix.Transform(pos);
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pos = GetInvWorldMatrix(relXform).Transform(pos);
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break;
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}
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@@ -977,7 +978,6 @@ public abstract partial class SharedTransformSystem
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SetWorldPosition(xform, worldPos);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetWorldPosition(TransformComponent component, Vector2 worldPos)
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{
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@@ -1035,6 +1035,16 @@ public abstract partial class SharedTransformSystem
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return rotation;
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}
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public void SetWorldRotationNoLerp(Entity<TransformComponent?> entity, Angle angle)
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{
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if (!XformQuery.Resolve(entity.Owner, ref entity.Comp))
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return;
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var current = GetWorldRotation(entity.Comp);
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var diff = angle - current;
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SetLocalRotationNoLerp(entity, entity.Comp.LocalRotation + diff);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetWorldRotation(EntityUid uid, Angle angle)
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{
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