Fix mapinit persistence when overwriting existing maps (#5057)

* Fix mapinit persistence when overwriting existing maps

* Hours wasted chasing fucking chickens in a crate
This commit is contained in:
Leon Friedrich
2024-04-21 18:48:39 +12:00
committed by GitHub
parent 68888c4370
commit 15f94bd094
2 changed files with 9 additions and 8 deletions

View File

@@ -49,7 +49,6 @@ public sealed class MapLoaderSystem : EntitySystem
private ISawmill _logLoader = default!;
private ISawmill _logWriter = default!;
private static readonly MapLoadOptions DefaultLoadOptions = new();
private const int MapFormatVersion = 6;
private const int BackwardsVersion = 2;
@@ -132,7 +131,7 @@ public sealed class MapLoaderSystem : EntitySystem
public bool TryLoad(MapId mapId, string path, [NotNullWhen(true)] out IReadOnlyList<EntityUid>? rootUids,
MapLoadOptions? options = null)
{
options ??= DefaultLoadOptions;
options ??= new();
var resPath = new ResPath(path).ToRootedPath();
@@ -663,6 +662,7 @@ public sealed class MapLoaderSystem : EntitySystem
// If map exists swap out
if (_mapSystem.TryGetMap(data.TargetMap, out var existing))
{
data.Options.DoMapInit |= _mapSystem.IsInitialized(data.TargetMap);
data.MapIsPaused = _mapSystem.IsPaused(existing.Value);
// Map exists but we also have a map file with stuff on it soooo swap out the old map.
if (data.Options.LoadMap)
@@ -887,8 +887,7 @@ public sealed class MapLoaderSystem : EntitySystem
{
EntityManager.SetLifeStage(metadata, EntityLifeStage.MapInitialized);
}
// TODO MAP LOAD cache this
else if (_mapManager.IsMapInitialized(data.TargetMap))
else if (data.Options.DoMapInit)
{
_serverEntityManager.RunMapInit(uid, metadata);
}
@@ -1090,17 +1089,17 @@ public sealed class MapLoaderSystem : EntitySystem
}
}
private bool IsSaveable(EntityUid uid, EntityQuery<MetaDataComponent> metaQuery, EntityQuery<TransformComponent> transformQuery)
private bool IsSaveable(EntityUid uid)
{
// Don't serialize things parented to un savable things.
// For example clothes inside a person.
while (uid.IsValid())
{
var meta = metaQuery.GetComponent(uid);
var meta = MetaData(uid);
if (meta.EntityDeleted || meta.EntityPrototype?.MapSavable == false) break;
uid = transformQuery.GetComponent(uid).ParentUid;
uid = Transform(uid).ParentUid;
}
// If we manage to get up to the map (root node) then it's saveable.
@@ -1115,7 +1114,7 @@ public sealed class MapLoaderSystem : EntitySystem
EntityQuery<TransformComponent> transformQuery,
EntityQuery<MapSaveIdComponent> saveCompQuery)
{
if (!IsSaveable(uid, metaQuery, transformQuery))
if (!IsSaveable(uid))
return;
entities.Add(uid);

View File

@@ -53,5 +53,7 @@ namespace Robust.Server.Maps
/// This should be set to false if you want to load a map file onto an existing map and do not wish to overwrite the existing entity.
/// </remarks>
public bool LoadMap { get; set; } = true;
public bool DoMapInit = false;
}
}