mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Use more entity queries in physics systems & entity manager (#5082)
This commit is contained in:
@@ -114,7 +114,7 @@ namespace Robust.Shared.GameObjects
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public void InitializeComponents(EntityUid uid, MetaDataComponent? metadata = null)
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{
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DebugTools.AssertOwner(uid, metadata);
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metadata ??= GetComponent<MetaDataComponent>(uid);
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metadata ??= MetaQuery.GetComponent(uid);
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DebugTools.Assert(metadata.EntityLifeStage == EntityLifeStage.PreInit);
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SetLifeStage(metadata, EntityLifeStage.Initializing);
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@@ -158,13 +158,12 @@ namespace Robust.Shared.GameObjects
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// TODO: please for the love of god remove these initialization order hacks.
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// Init transform first, we always have it.
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var transform = GetComponent<TransformComponent>(uid);
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var transform = TransformQuery.GetComponent(uid);
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if (transform.LifeStage == ComponentLifeStage.Initialized)
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LifeStartup(transform);
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// Init physics second if it exists.
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if (TryGetComponent<PhysicsComponent>(uid, out var phys)
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&& phys.LifeStage == ComponentLifeStage.Initialized)
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if (_physicsQuery.TryComp(uid, out var phys) && phys.LifeStage == ComponentLifeStage.Initialized)
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{
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LifeStartup(phys);
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}
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@@ -294,7 +293,7 @@ namespace Robust.Shared.GameObjects
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if (!uid.IsValid() || !EntityExists(uid))
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throw new ArgumentException($"Entity {uid} is not valid.", nameof(uid));
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AddComponentInternal(uid, newComponent, false, true);
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AddComponentInternal(uid, newComponent, false, true, null);
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return new CompInitializeHandle<T>(this, uid, newComponent, reg.Idx);
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}
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@@ -302,10 +301,11 @@ namespace Robust.Shared.GameObjects
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/// <inheritdoc />
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public void AddComponent<T>(EntityUid uid, T component, bool overwrite = false, MetaDataComponent? metadata = null) where T : IComponent
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{
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if (!uid.IsValid() || !EntityExists(uid))
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if (!MetaQuery.Resolve(uid, ref metadata, false))
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throw new ArgumentException($"Entity {uid} is not valid.", nameof(uid));
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if (component == null) throw new ArgumentNullException(nameof(component));
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if (component == null)
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throw new ArgumentNullException(nameof(component));
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#pragma warning disable CS0618 // Type or member is obsolete
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if (component.Owner == default)
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@@ -321,14 +321,17 @@ namespace Robust.Shared.GameObjects
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AddComponentInternal(uid, component, overwrite, false, metadata);
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}
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private void AddComponentInternal<T>(EntityUid uid, T component, bool overwrite, bool skipInit, MetaDataComponent? metadata = null) where T : IComponent
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private void AddComponentInternal<T>(EntityUid uid, T component, bool overwrite, bool skipInit, MetaDataComponent? metadata) where T : IComponent
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{
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if (!MetaQuery.ResolveInternal(uid, ref metadata, false))
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throw new ArgumentException($"Entity {uid} is not valid.", nameof(uid));
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// get interface aliases for mapping
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var reg = _componentFactory.GetRegistration(component);
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AddComponentInternal(uid, component, reg, overwrite, skipInit, metadata);
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}
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private void AddComponentInternal<T>(EntityUid uid, T component, ComponentRegistration reg, bool overwrite, bool skipInit, MetaDataComponent? metadata = null) where T : IComponent
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private void AddComponentInternal<T>(EntityUid uid, T component, ComponentRegistration reg, bool overwrite, bool skipInit, MetaDataComponent metadata) where T : IComponent
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{
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// We can't use typeof(T) here in case T is just Component
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DebugTools.Assert(component is MetaDataComponent ||
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@@ -642,13 +645,14 @@ namespace Robust.Shared.GameObjects
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_runtimeLog.LogException(e, nameof(CullRemovedComponents));
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}
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#endif
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DeleteComponent(uid, component, false);
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var meta = MetaQuery.GetComponent(uid);
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DeleteComponent(uid, component, false, meta);
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}
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_deleteSet.Clear();
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}
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private void DeleteComponent(EntityUid entityUid, IComponent component, bool terminating, MetaDataComponent? metadata = null)
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private void DeleteComponent(EntityUid entityUid, IComponent component, bool terminating, MetaDataComponent? metadata)
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{
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if (!MetaQuery.ResolveInternal(entityUid, ref metadata))
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return;
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@@ -11,6 +11,7 @@ using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Profiling;
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using Robust.Shared.Prototypes;
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@@ -47,6 +48,7 @@ namespace Robust.Shared.GameObjects
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public EntityQuery<MetaDataComponent> MetaQuery;
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public EntityQuery<TransformComponent> TransformQuery;
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private EntityQuery<PhysicsComponent> _physicsQuery;
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private EntityQuery<ActorComponent> _actorQuery;
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#endregion Dependencies
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@@ -210,6 +212,7 @@ namespace Robust.Shared.GameObjects
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_containers = System<SharedContainerSystem>();
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MetaQuery = GetEntityQuery<MetaDataComponent>();
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TransformQuery = GetEntityQuery<TransformComponent>();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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_actorQuery = GetEntityQuery<ActorComponent>();
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}
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@@ -21,6 +21,7 @@ public abstract partial class SharedJointSystem : EntitySystem
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private EntityQuery<JointComponent> _jointsQuery;
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private EntityQuery<PhysicsComponent> _physicsQuery;
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private EntityQuery<JointRelayTargetComponent> _relayQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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@@ -37,6 +38,7 @@ public abstract partial class SharedJointSystem : EntitySystem
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_jointsQuery = GetEntityQuery<JointComponent>();
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_relayQuery = GetEntityQuery<JointRelayTargetComponent>();
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_xformQuery = GetEntityQuery<TransformComponent>();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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UpdatesOutsidePrediction = true;
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UpdatesBefore.Add(typeof(SharedPhysicsSystem));
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@@ -136,7 +138,7 @@ public abstract partial class SharedJointSystem : EntitySystem
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var aUid = joint.BodyAUid;
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var bUid = joint.BodyBUid;
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if (!Resolve(aUid, ref bodyA, false) || !Resolve(bUid, ref bodyB, false))
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if (!_physicsQuery.Resolve(aUid, ref bodyA, false) || !_physicsQuery.Resolve(bUid, ref bodyB, false))
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return;
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DebugTools.Assert(Transform(aUid).MapID == Transform(bUid).MapID, "Attempted to initialize cross-map joint");
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@@ -311,7 +313,7 @@ public abstract partial class SharedJointSystem : EntitySystem
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public WeldJoint GetOrCreateWeldJoint(EntityUid bodyA, EntityUid bodyB, string? id = null)
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{
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if (id != null &&
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EntityManager.TryGetComponent(bodyA, out JointComponent? jointComponent) &&
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_jointsQuery.TryComp(bodyA, out JointComponent? jointComponent) &&
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jointComponent.Joints.TryGetValue(id, out var weldJoint))
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{
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return (WeldJoint) weldJoint;
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@@ -404,17 +406,17 @@ public abstract partial class SharedJointSystem : EntitySystem
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protected void AddJoint(Joint joint, PhysicsComponent? bodyA = null, PhysicsComponent? bodyB = null)
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{
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if (!Resolve(joint.BodyAUid, ref bodyA) || !Resolve(joint.BodyBUid, ref bodyB))
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if (!_physicsQuery.Resolve(joint.BodyAUid, ref bodyA) || !_physicsQuery.Resolve(joint.BodyBUid, ref bodyB))
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return;
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if (!joint.CollideConnected)
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FilterContactsForJoint(joint, bodyA, bodyB);
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// Maybe make this method AddOrUpdate so we can have an Add one that explicitly throws if present?
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var mapidA = EntityManager.GetComponent<TransformComponent>(joint.BodyAUid).MapID;
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var mapidA = Transform(joint.BodyAUid).MapID;
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if (mapidA == MapId.Nullspace ||
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mapidA != EntityManager.GetComponent<TransformComponent>(joint.BodyBUid).MapID)
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mapidA != Transform(joint.BodyBUid).MapID)
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{
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Log.Error($"Tried to add joint to ineligible bodies");
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return;
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@@ -447,7 +449,8 @@ public abstract partial class SharedJointSystem : EntitySystem
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if (!Resolve(uid, ref xform))
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return;
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Resolve(uid, ref component, ref relay, false);
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_jointsQuery.Resolve(uid, ref component, false);
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_relayQuery.Resolve(uid, ref relay, false);
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if (relay != null)
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{
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@@ -471,7 +474,7 @@ public abstract partial class SharedJointSystem : EntitySystem
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/// </summary>
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public void ClearJoints(EntityUid uid, JointComponent? component = null)
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{
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if (!Resolve(uid, ref component, false))
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if (!_jointsQuery.Resolve(uid, ref component, false))
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return;
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// TODO PERFORMANCE
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@@ -497,15 +500,9 @@ public abstract partial class SharedJointSystem : EntitySystem
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}
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}
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[Obsolete("Use the other ClearJoints overload")]
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public void ClearJoints(JointComponent joint)
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{
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ClearJoints(joint.Owner, joint);
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}
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public void RemoveJoint(EntityUid uid, string id)
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{
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if (!TryComp<JointComponent>(uid, out var jointComp))
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if (!_jointsQuery.TryComp(uid, out var jointComp))
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return;
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if (!jointComp.Joints.TryGetValue(id, out var joint))
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@@ -522,12 +519,12 @@ public abstract partial class SharedJointSystem : EntitySystem
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// Originally I logged these but because of prediction the client can just nuke them multiple times in a row
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// because each body has its own JointComponent, bleh.
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if (!TryComp<JointComponent>(bodyAUid, out var jointComponentA))
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if (!_jointsQuery.TryComp(bodyAUid, out var jointComponentA))
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{
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return;
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}
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if (!TryComp<JointComponent>(bodyBUid, out var jointComponentB))
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if (!_jointsQuery.TryComp(bodyBUid, out var jointComponentB))
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{
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return;
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}
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@@ -543,7 +540,7 @@ public abstract partial class SharedJointSystem : EntitySystem
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}
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// Wake up connected bodies.
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if (EntityManager.TryGetComponent<PhysicsComponent>(bodyAUid, out var bodyA) &&
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if (_physicsQuery.TryComp(bodyAUid, out var bodyA) &&
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MetaData(bodyAUid).EntityLifeStage < EntityLifeStage.Terminating)
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{
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var uidA = jointComponentA.Relay ?? bodyAUid;
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@@ -607,7 +604,7 @@ public abstract partial class SharedJointSystem : EntitySystem
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internal void FilterContactsForJoint(Joint joint, PhysicsComponent? bodyA = null, PhysicsComponent? bodyB = null)
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{
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if (!Resolve(joint.BodyBUid, ref bodyB))
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if (!_physicsQuery.Resolve(joint.BodyBUid, ref bodyB))
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return;
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var node = bodyB.Contacts.First;
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@@ -115,7 +115,7 @@ public partial class SharedPhysicsSystem
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public void ApplyAngularImpulse(EntityUid uid, float impulse, FixturesComponent? manager = null, PhysicsComponent? body = null)
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{
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if (!Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
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if (!PhysicsQuery.Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
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{
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return;
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}
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@@ -125,7 +125,7 @@ public partial class SharedPhysicsSystem
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public void ApplyForce(EntityUid uid, Vector2 force, Vector2 point, FixturesComponent? manager = null, PhysicsComponent? body = null)
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{
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if (!Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
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if (!PhysicsQuery.Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
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{
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return;
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}
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@@ -137,7 +137,7 @@ public partial class SharedPhysicsSystem
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public void ApplyForce(EntityUid uid, Vector2 force, FixturesComponent? manager = null, PhysicsComponent? body = null)
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{
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if (!Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
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if (!PhysicsQuery.Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
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{
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return;
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}
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@@ -148,7 +148,7 @@ public partial class SharedPhysicsSystem
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public void ApplyTorque(EntityUid uid, float torque, FixturesComponent? manager = null, PhysicsComponent? body = null)
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{
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if (!Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
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if (!PhysicsQuery.Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
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{
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return;
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}
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@@ -159,7 +159,7 @@ public partial class SharedPhysicsSystem
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public void ApplyLinearImpulse(EntityUid uid, Vector2 impulse, FixturesComponent? manager = null, PhysicsComponent? body = null)
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{
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if (!Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
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if (!PhysicsQuery.Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
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{
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return;
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}
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@@ -169,7 +169,7 @@ public partial class SharedPhysicsSystem
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public void ApplyLinearImpulse(EntityUid uid, Vector2 impulse, Vector2 point, FixturesComponent? manager = null, PhysicsComponent? body = null)
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{
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if (!Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
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if (!PhysicsQuery.Resolve(uid, ref body) || !IsMoveable(body) || !WakeBody(uid, manager: manager, body: body))
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{
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return;
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}
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@@ -250,7 +250,10 @@ public partial class SharedPhysicsSystem
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public void ResetMassData(EntityUid uid, FixturesComponent? manager = null, PhysicsComponent? body = null)
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{
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if (!Resolve(uid, ref manager, ref body))
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if (!PhysicsQuery.Resolve(uid, ref body))
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return;
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if (!_fixturesQuery.Resolve(uid, ref manager))
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return;
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body._mass = 0.0f;
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@@ -315,7 +318,7 @@ public partial class SharedPhysicsSystem
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public bool SetAngularVelocity(EntityUid uid, float value, bool dirty = true, FixturesComponent? manager = null, PhysicsComponent? body = null)
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{
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if (!Resolve(uid, ref body))
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if (!PhysicsQuery.Resolve(uid, ref body))
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return false;
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if (body.BodyType == BodyType.Static)
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@@ -346,7 +349,7 @@ public partial class SharedPhysicsSystem
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/// </summary>
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public bool SetLinearVelocity(EntityUid uid, Vector2 velocity, bool dirty = true, bool wakeBody = true, FixturesComponent? manager = null, PhysicsComponent? body = null)
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{
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if (!Resolve(uid, ref body))
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if (!PhysicsQuery.Resolve(uid, ref body))
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return false;
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if (body.BodyType == BodyType.Static)
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@@ -467,7 +470,7 @@ public partial class SharedPhysicsSystem
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public void SetBodyType(EntityUid uid, BodyType value, FixturesComponent? manager = null, PhysicsComponent? body = null, TransformComponent? xform = null)
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{
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if (!Resolve(uid, ref body))
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if (!PhysicsQuery.Resolve(uid, ref body))
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return;
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if (body.BodyType == value)
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@@ -531,7 +534,7 @@ public partial class SharedPhysicsSystem
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FixturesComponent? manager = null,
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PhysicsComponent? body = null)
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{
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if (!Resolve(uid, ref body))
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if (!PhysicsQuery.Resolve(uid, ref body))
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return false;
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if (body.CanCollide == value)
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@@ -545,7 +548,7 @@ public partial class SharedPhysicsSystem
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if (_containerSystem.IsEntityOrParentInContainer(uid))
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return false;
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if (!Resolve(uid, ref manager) || manager.FixtureCount == 0 && !_mapManager.IsGrid(uid))
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if (!_fixturesQuery.Resolve(uid, ref manager) || manager.FixtureCount == 0 && !_mapManager.IsGrid(uid))
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return false;
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}
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else
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@@ -575,7 +578,7 @@ public partial class SharedPhysicsSystem
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public void SetFixedRotation(EntityUid uid, bool value, bool dirty = true, FixturesComponent? manager = null, PhysicsComponent? body = null)
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{
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if (!Resolve(uid, ref body) || body.FixedRotation == value)
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if (!PhysicsQuery.Resolve(uid, ref body) || body.FixedRotation == value)
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return;
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body.FixedRotation = value;
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@@ -668,10 +671,13 @@ public partial class SharedPhysicsSystem
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/// <returns>true if the body is collidable and awake</returns>
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public bool WakeBody(EntityUid uid, bool force = false, FixturesComponent? manager = null, PhysicsComponent? body = null)
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{
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if (!SetCanCollide(uid, true, manager: manager, body: body, force: force) || !Resolve(uid, ref body))
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if (!PhysicsQuery.Resolve(uid, ref body))
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return false;
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SetAwake(uid, body, true);
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if (!SetCanCollide(uid, true, manager: manager, body: body, force: force))
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return false;
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SetAwake((uid, body), true);
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return body.Awake;
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}
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@@ -715,7 +721,9 @@ public partial class SharedPhysicsSystem
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public Box2 GetHardAABB(EntityUid uid, FixturesComponent? manager = null, PhysicsComponent? body = null, TransformComponent? xform = null)
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{
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if (!Resolve(uid, ref body, ref xform, ref manager))
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if (!PhysicsQuery.Resolve(uid, ref body)
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|| !_fixturesQuery.Resolve(uid, ref manager)
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|| !Resolve(uid, ref xform))
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{
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return Box2.Empty;
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}
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