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https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
Fix client-side replay exception (#5068)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -88,7 +88,6 @@ public sealed partial class ReplayLoadManager
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if (initMessages != null)
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UpdateMessages(initMessages, uploadedFiles, prototypes, cvars, detachQueue, ref timeBase, true);
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UpdateMessages(messages[0], uploadedFiles, prototypes, cvars, detachQueue, ref timeBase, true);
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ProcessQueue(GameTick.MaxValue, detachQueue, detached);
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var entSpan = state0.EntityStates.Value;
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Dictionary<NetEntity, EntityState> entStates = new(entSpan.Count);
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@@ -98,6 +97,8 @@ public sealed partial class ReplayLoadManager
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entStates.Add(entState.NetEntity, modifiedState);
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}
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ProcessQueue(GameTick.MaxValue, detachQueue, detached, entStates);
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await callback(0, states.Count, LoadingState.ProcessingFiles, true);
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var playerSpan = state0.PlayerStates.Value;
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Dictionary<NetUserId, SessionState> playerStates = new(playerSpan.Count);
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@@ -144,7 +145,7 @@ public sealed partial class ReplayLoadManager
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UpdatePlayerStates(curState.PlayerStates.Span, playerStates);
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UpdateEntityStates(curState.EntityStates.Span, entStates, ref spawnedTracker, ref stateTracker, detached);
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UpdateMessages(messages[i], uploadedFiles, prototypes, cvars, detachQueue, ref timeBase);
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ProcessQueue(curState.ToSequence, detachQueue, detached);
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ProcessQueue(curState.ToSequence, detachQueue, detached, entStates);
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UpdateDeletions(curState.EntityDeletions, entStates, detached);
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serverTime[i] = GetTime(curState.ToSequence) - initialTime;
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ticksSinceLastCheckpoint++;
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@@ -176,14 +177,28 @@ public sealed partial class ReplayLoadManager
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private void ProcessQueue(
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GameTick curTick,
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Dictionary<GameTick, List<NetEntity>> detachQueue,
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HashSet<NetEntity> detached)
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HashSet<NetEntity> detached,
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Dictionary<NetEntity, EntityState> entStates)
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{
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foreach (var (tick, ents) in detachQueue)
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{
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if (tick > curTick)
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continue;
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detachQueue.Remove(tick);
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detached.UnionWith(ents);
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foreach (var e in ents)
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{
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if (entStates.ContainsKey(e))
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detached.Add(e);
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else
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{
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// AFAIK this should only happen if the client skipped over some ticks, probably due to packet loss
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// I.e., entity was created on tick n, then leaves PVS range on the tick n+1
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// If the n-th tick gets dropped, the client only ever receives the pvs-leave message.
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// In that case we should just ignore it.
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_sawmill.Debug($"Received a PVS detach msg for entity {e} before it was received?");
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}
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}
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}
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}
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@@ -79,13 +79,14 @@ internal sealed partial class ReplayPlaybackManager
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if (checkpoint.DetachedStates == null)
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return;
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DebugTools.Assert(checkpoint.Detached.Count == checkpoint.DetachedStates.Length); ;
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var metas = _entMan.GetEntityQuery<MetaDataComponent>();
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DebugTools.Assert(checkpoint.Detached.Count == checkpoint.DetachedStates.Length);
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foreach (var es in checkpoint.DetachedStates)
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{
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var uid = _entMan.GetEntity(es.NetEntity);
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if (metas.TryGetComponent(uid, out var meta) && !meta.EntityDeleted)
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if (_entMan.TryGetEntityData(es.NetEntity, out var uid, out var meta))
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{
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DebugTools.Assert(!meta.EntityDeleted);
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continue;
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}
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var metaState = (MetaDataComponentState?)es.ComponentChanges.Value?
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.FirstOrDefault(c => c.NetID == _metaId).State;
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@@ -93,18 +94,16 @@ internal sealed partial class ReplayPlaybackManager
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if (metaState == null)
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throw new MissingMetadataException(es.NetEntity);
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_entMan.CreateEntityUninitialized(metaState.PrototypeId, uid);
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meta = metas.GetComponent(uid);
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uid = _entMan.CreateEntity(metaState.PrototypeId, out meta);
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// Client creates a client-side net entity for the newly created entity.
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// We need to clear this mapping before assigning the real net id.
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// TODO NetEntity Jank: prevent the client from creating this in the first place.
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_entMan.ClearNetEntity(meta.NetEntity);
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_entMan.SetNetEntity(uid.Value, es.NetEntity, meta);
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_entMan.SetNetEntity(uid, es.NetEntity, meta);
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_entMan.InitializeEntity(uid, meta);
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_entMan.StartEntity(uid);
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_entMan.InitializeEntity(uid.Value, meta);
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_entMan.StartEntity(uid.Value);
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meta.LastStateApplied = checkpoint.Tick;
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}
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}
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@@ -86,7 +86,7 @@ namespace Robust.Server.GameObjects
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StartEntity(entity);
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}
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private protected override EntityUid CreateEntity(string? prototypeName, out MetaDataComponent metadata, IEntityLoadContext? context = null)
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internal override EntityUid CreateEntity(string? prototypeName, out MetaDataComponent metadata, IEntityLoadContext? context = null)
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{
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if (prototypeName == null)
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return base.CreateEntity(prototypeName, out metadata, context);
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@@ -776,7 +776,7 @@ namespace Robust.Shared.GameObjects
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/// <summary>
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/// Allocates an entity and loads components but does not do initialization.
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/// </summary>
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private protected virtual EntityUid CreateEntity(string? prototypeName, out MetaDataComponent metadata, IEntityLoadContext? context = null)
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internal virtual EntityUid CreateEntity(string? prototypeName, out MetaDataComponent metadata, IEntityLoadContext? context = null)
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{
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if (prototypeName == null)
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return AllocEntity(out metadata);
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