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546 Commits
v0.121.0.0
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|
|
24be915ef1 |
20
.github/CODEOWNERS
vendored
20
.github/CODEOWNERS
vendored
@@ -1,18 +1,12 @@
|
||||
# Last match in file takes precedence.
|
||||
|
||||
# Ping for all PRs
|
||||
* @Acruid @PJB3005 @ZoldorfTheWizard
|
||||
* @PJB3005 @DrSmugleaf
|
||||
|
||||
/Robust.Client.NameGenerator @PaulRitter
|
||||
/Robust.Client.Injectors @PaulRitter
|
||||
/Robust.Generators @PaulRitter
|
||||
/Robust.Analyzers @PaulRitter
|
||||
/Robust.*/GameStates @PaulRitter
|
||||
/Robust.Shared/Analyzers @PaulRitter
|
||||
/Robust.*/Serialization @PaulRitter @DrSmugleaf
|
||||
/Robust.*/Prototypes @PaulRitter
|
||||
/Robust.Shared/GameObjects/ComponentDependencies @PaulRitter
|
||||
/Robust.*/Containers @PaulRitter
|
||||
# commands commands commands commands
|
||||
**/Toolshed/** @moonheart08
|
||||
*Command.cs @moonheart08
|
||||
*Commands.cs @moonheart08
|
||||
|
||||
# Be they Fluent translations or Freemarker templates, I know them both!
|
||||
*.ftl @RemieRichards
|
||||
# Physics
|
||||
**/Robust.Shared/Physics/** @metalgearsloth
|
||||
|
||||
4
.github/workflows/build-docfx.yml
vendored
4
.github/workflows/build-docfx.yml
vendored
@@ -7,12 +7,12 @@ jobs:
|
||||
docfx:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3.6.0
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
|
||||
|
||||
4
.github/workflows/build-test.yml
vendored
4
.github/workflows/build-test.yml
vendored
@@ -15,12 +15,12 @@ jobs:
|
||||
runs-on: ${{ matrix.os }}
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3.6.0
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
- name: Install dependencies
|
||||
|
||||
4
.github/workflows/codeql-analysis.yml
vendored
4
.github/workflows/codeql-analysis.yml
vendored
@@ -35,12 +35,12 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3.6.0
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
|
||||
|
||||
4
.github/workflows/publish-client.yml
vendored
4
.github/workflows/publish-client.yml
vendored
@@ -16,12 +16,12 @@ jobs:
|
||||
$ver = [regex]::Match($env:GITHUB_REF, "refs/tags/v?(.+)").Groups[1].Value
|
||||
echo ("::set-output name=version::{0}" -f $ver)
|
||||
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3.6.0
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
|
||||
|
||||
4
.github/workflows/test-content.yml
vendored
4
.github/workflows/test-content.yml
vendored
@@ -13,13 +13,13 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Check out content
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3.6.0
|
||||
with:
|
||||
repository: space-wizards/space-station-14
|
||||
submodules: recursive
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3.2.0
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
- name: Disable submodule autoupdate
|
||||
|
||||
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -13,3 +13,6 @@
|
||||
[submodule "cefglue"]
|
||||
path = cefglue
|
||||
url = https://github.com/space-wizards/cefglue.git
|
||||
[submodule "Arch/Arch"]
|
||||
path = Arch/Arch
|
||||
url = https://github.com/space-wizards/Arch.git
|
||||
|
||||
1
Arch/Arch
Submodule
1
Arch/Arch
Submodule
Submodule Arch/Arch added at c76d18feb7
94
Arch/Arch.csproj
Normal file
94
Arch/Arch.csproj
Normal file
@@ -0,0 +1,94 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<EnforceCodeStyleInBuild>true</EnforceCodeStyleInBuild>
|
||||
<Nullable>enable</Nullable>
|
||||
<IncludeSymbols>true</IncludeSymbols>
|
||||
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
|
||||
<DocumentationFile>bin\$(Configuration)\$(TargetFramework)\$(AssemblyName).xml</DocumentationFile>
|
||||
|
||||
<PackageId>Arch</PackageId>
|
||||
<Title>Arch</Title>
|
||||
<Version>1.2.7.1-alpha</Version>
|
||||
<Authors>genaray</Authors>
|
||||
<PackageLicenseExpression>Apache-2.0</PackageLicenseExpression>
|
||||
<Description>A high performance c# net.6 and net.7 archetype based ECS ( Entity component system ).</Description>
|
||||
<PackageReleaseNotes>Updated LowLevel which fixes bugs. </PackageReleaseNotes>
|
||||
<PackageTags>c#;.net;.net6;.net7;ecs;game;entity;gamedev; game-development; game-engine; entity-component-system;stride;unity;godot;</PackageTags>
|
||||
|
||||
<PackageProjectUrl>https://github.com/genaray/Arch</PackageProjectUrl>
|
||||
<RepositoryUrl>https://github.com/genaray/Arch.git</RepositoryUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<IsPackable>true</IsPackable>
|
||||
|
||||
<LangVersion>11</LangVersion>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Copyright>Apache2.0</Copyright>
|
||||
|
||||
<NoWarn>1701;1702;1591</NoWarn>
|
||||
|
||||
<Configurations>Debug;Debug-PureECS;Debug-Events;Release;Release-PureECS;Release-Events;</Configurations>
|
||||
|
||||
<AssemblyName>Arch</AssemblyName>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
<DefaultItemExcludes>src/Arch/**/*</DefaultItemExcludes>
|
||||
<DefineConstants>$(DefineConstants);PURE_ECS;CONTRACTS_FULL</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<DefineConstants>$(DefineConstants);PURE_ECS;CONTRACTS_FULL;TRACE;</DefineConstants>
|
||||
<Optimize>false</Optimize>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<InternalsVisibleTo Include="Arch.Benchmarks" />
|
||||
<InternalsVisibleTo Include="Arch.Tests" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Using Include="System" />
|
||||
<Using Include="System.Collections" />
|
||||
<Using Include="System.Collections.Generic" />
|
||||
<Using Include="System.Diagnostics" />
|
||||
<Using Include="System.Diagnostics.CodeAnalysis" />
|
||||
<Using Include="System.IO" />
|
||||
<Using Include="System.Linq" />
|
||||
<Using Include="System.Runtime.CompilerServices" />
|
||||
<Using Include="System.Runtime.InteropServices" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include=".\Arch\src\Arch.SourceGen\Arch.SourceGen.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Arch.LowLevel" Version="1.1.0" />
|
||||
<PackageReference Include="Collections.Pooled" Version="2.0.0-preview.27" />
|
||||
<PackageReference Include="CommunityToolkit.HighPerformance" Version="7.1.2" />
|
||||
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="6.0.0" />
|
||||
<PackageReference Include="ZeroAllocJobScheduler" Version="1.0.2" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="Arch\src\Arch\**\*.cs">
|
||||
<Link>Arch\%(RecursiveDir)%(Filename)%(Extension)</Link>
|
||||
</Compile>
|
||||
<Compile Remove="Arch\src\Arch\obj\**\*.cs" />
|
||||
<InternalsVisibleTo Include="Arch.Benchmarks" />
|
||||
<InternalsVisibleTo Include="Arch.Tests" />
|
||||
</ItemGroup>
|
||||
|
||||
<Import Project="../MSBuild/Robust.Properties.targets" />
|
||||
|
||||
</Project>
|
||||
Submodule Lidgren.Network/Lidgren.Network updated: 13bd6f1ad2...f19cea8010
@@ -23,7 +23,7 @@
|
||||
<PropertyGroup Condition="'$(FullRelease)' != 'True'">
|
||||
<DefineConstants>$(DefineConstants);DEVELOPMENT</DefineConstants>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
|
||||
<PropertyGroup Condition="'$(Configuration)' == 'Release' Or '$(Configuration)' == 'Tools'">
|
||||
<DefineConstants>$(DefineConstants);EXCEPTION_TOLERANCE</DefineConstants>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(EnableClientScripting)' == 'True'">
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<Project>
|
||||
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
<!-- This file automatically reset by Tools/version.py -->
|
||||
|
||||
|
||||
@@ -25,4 +25,7 @@
|
||||
|
||||
<!-- analyzer -->
|
||||
<Import Project="Robust.Analyzers.targets" Condition="'$(SkipRobustAnalyzer)' != 'true'" />
|
||||
|
||||
<!-- serialization generator -->
|
||||
<Import Project="Robust.Serialization.Generator.targets" />
|
||||
</Project>
|
||||
|
||||
5
MSBuild/Robust.Serialization.Generator.targets
Normal file
5
MSBuild/Robust.Serialization.Generator.targets
Normal file
@@ -0,0 +1,5 @@
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0">
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Serialization.Generator\Robust.Serialization.Generator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
1442
RELEASE-NOTES.md
1442
RELEASE-NOTES.md
File diff suppressed because it is too large
Load Diff
@@ -2203,3 +2203,207 @@
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
- name: Arch
|
||||
license: |
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright 2022 Lars Matthäus/genaray
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
BIN
Resources/EngineFonts/NotoSans/NotoSansMono-Regular.ttf
Normal file
BIN
Resources/EngineFonts/NotoSans/NotoSansMono-Regular.ttf
Normal file
Binary file not shown.
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
id: debugRotation
|
||||
abstract: true
|
||||
suffix: DEBUG
|
||||
categories: [ debug ]
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: uiTheme
|
||||
id: Default
|
||||
path: /Textures/Interface/Default
|
||||
path: /Textures/Interface/Default/
|
||||
colors:
|
||||
# Root
|
||||
rootBackground: "#000000"
|
||||
|
||||
17
Resources/EnginePrototypes/entityCategory.yml
Normal file
17
Resources/EnginePrototypes/entityCategory.yml
Normal file
@@ -0,0 +1,17 @@
|
||||
# debug related entities
|
||||
- type: entityCategory
|
||||
id: debug
|
||||
name: entity-category-name-debug
|
||||
description: entity-category-desc-debug
|
||||
|
||||
# entities that spawn other entities
|
||||
- type: entityCategory
|
||||
id: spawner
|
||||
name: entity-category-name-spawner
|
||||
description: entity-category-desc-spawner
|
||||
|
||||
# entities that should be hidden from the spawn menu
|
||||
- type: entityCategory
|
||||
id: hideSpawnMenu
|
||||
name: entity-category-name-hide
|
||||
description: entity-category-desc-hide
|
||||
@@ -11,6 +11,9 @@ cmd-parse-failure-uid = {$arg} is not a valid entity UID.
|
||||
cmd-parse-failure-mapid = {$arg} is not a valid MapId.
|
||||
cmd-parse-failure-entity-exist = UID {$arg} does not correspond to an existing entity.
|
||||
|
||||
cmd-error-file-not-found = Could not find file: {$file}.
|
||||
cmd-error-dir-not-found = Could not find directory: {$dir}.
|
||||
|
||||
cmd-failure-no-attached-entity = There is no entity attached to this shell.
|
||||
|
||||
## 'help' command
|
||||
@@ -534,24 +537,6 @@ cmd-vv-help = Usage: vv <path|entity ID|guihover>
|
||||
cmd-vvinvoke-desc = Invoke/Call a path with arguments using VV.
|
||||
cmd-vvinvoke-help = Usage: vvinvoke <path> [arguments...]
|
||||
|
||||
cmd-replaystart-desc = Starts a replay recording, optionally with some time limit.
|
||||
cmd-replaystart-help = Usage: replaystart [time limit (minutes)] [path] [overwrite bool]
|
||||
cmd-replaystart-success = Started recording a replay.
|
||||
cmd-replaystart-already-recording = Already recording a replay.
|
||||
cmd-replaystart-error = An error occurred while trying to start the recording.
|
||||
cmd-replaystart-hint-time = [optional time limit (minutes)]
|
||||
cmd-replaystart-hint-name = [optional path]
|
||||
cmd-replaystart-hint-overwrite = [overwrite path (bool)]
|
||||
|
||||
cmd-replaystop-desc = Stops a replay recording.
|
||||
cmd-replaystop-help = Usage: replaystop
|
||||
cmd-replaystop-success = Stopped recording a replay.
|
||||
cmd-replaystop-not-recording = Not currently recording a replay.
|
||||
|
||||
cmd-replaystats-desc = Displays information about the current replay recording.
|
||||
cmd-replaystats-help = Usage: replaystats
|
||||
cmd-replaystats-result = Duration: {$time} min, Ticks: {$ticks}, Size: {$size} mb, rate: {$rate} mb/min.
|
||||
|
||||
cmd-dump_dependency_injectors-desc = Dump IoCManager's dependency injector cache.
|
||||
cmd-dump_dependency_injectors-help = Usage: dump_dependency_injectors
|
||||
cmd-dump_dependency_injectors-total-count = Total count: { $total }
|
||||
@@ -564,3 +549,15 @@ cmd-hub_advertise_now-help = Usage: hub_advertise_now
|
||||
|
||||
cmd-echo-desc = Echo arguments back to the console
|
||||
cmd-echo-help = Usage: echo "<message>"
|
||||
|
||||
## 'vfs_ls' command
|
||||
cmd-vfs_ls-desc = List directory contents in the VFS.
|
||||
cmd-vfs_ls-help = Usage: vfs_list <path>
|
||||
Example:
|
||||
vfs_list /Assemblies
|
||||
|
||||
cmd-vfs_ls-err-args = Need exactly 1 argument.
|
||||
cmd-vfs_ls-hint-path = <path>
|
||||
|
||||
cmd-reloadtiletextures-desc = Reloads the tile texture atlas to allow hot reloading tile sprites
|
||||
cmd-reloadtiletextures-help = Usage: reloadtiletextures
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
discord-rpc-in-main-menu = In Main Menu
|
||||
discord-rpc-in-main-menu-logo-text = I think coolsville SUCKS
|
||||
discord-rpc-character = Username: {$username}
|
||||
discord-rpc-on-server = On Server: {$servername}
|
||||
discord-rpc-players = Players: {$players}/{$maxplayers}
|
||||
discord-rpc-players = Players: {$players}/{$maxplayers}
|
||||
|
||||
8
Resources/Locale/en-US/entity-category.ftl
Normal file
8
Resources/Locale/en-US/entity-category.ftl
Normal file
@@ -0,0 +1,8 @@
|
||||
entity-category-name-debug = Debug
|
||||
entity-category-desc-debug = Entity prototypes intended for debugging & testing.
|
||||
|
||||
entity-category-name-spawner = Spawner
|
||||
entity-category-desc-spawner = Entity prototypes that spawn other entities.
|
||||
|
||||
entity-category-name-hide = Hidden
|
||||
entity-category-desc-hide = Entity prototypes that should be hidden from the spawn menu
|
||||
@@ -18,6 +18,15 @@ input-key-F12 = F12
|
||||
input-key-F13 = F13
|
||||
input-key-F14 = F14
|
||||
input-key-F15 = F15
|
||||
input-key-F16 = F16
|
||||
input-key-F17 = F17
|
||||
input-key-F18 = F18
|
||||
input-key-F19 = F19
|
||||
input-key-F20 = F20
|
||||
input-key-F21 = F21
|
||||
input-key-F22 = F22
|
||||
input-key-F23 = F23
|
||||
input-key-F24 = F24
|
||||
input-key-Pause = Pause
|
||||
input-key-Left = Left
|
||||
input-key-Up = Up
|
||||
|
||||
59
Resources/Locale/en-US/replays.ftl
Normal file
59
Resources/Locale/en-US/replays.ftl
Normal file
@@ -0,0 +1,59 @@
|
||||
# Playback Commands
|
||||
|
||||
cmd-replay-play-desc = Resume replay playback.
|
||||
cmd-replay-play-help = replay_play
|
||||
|
||||
cmd-replay-pause-desc = Pause replay playback
|
||||
cmd-replay-pause-help = replay_pause
|
||||
|
||||
cmd-replay-toggle-desc = Resume or pause replay playback.
|
||||
cmd-replay-toggle-help = replay_toggle
|
||||
|
||||
cmd-replay-stop-desc = Stop and unload a replay.
|
||||
cmd-replay-stop-help = replay_stop
|
||||
|
||||
cmd-replay-load-desc = Load and start a replay.
|
||||
cmd-replay-load-help = replay_load <replay folder>
|
||||
cmd-replay-load-hint = Replay folder
|
||||
|
||||
cmd-replay-skip-desc = Skip forwards or backwards in time.
|
||||
cmd-replay-skip-help = replay_skip <tick or timespan>
|
||||
cmd-replay-skip-hint = Ticks or timespan (HH:MM:SS).
|
||||
|
||||
cmd-replay-set-time-desc = Jump forwards or backwards to some specific time.
|
||||
cmd-replay-set-time-help = replay_set <tick or time>
|
||||
cmd-replay-set-time-hint = Tick or timespan (HH:MM:SS), starting from
|
||||
|
||||
cmd-replay-error-time = "{$time}" is not an integer or timespan.
|
||||
cmd-replay-error-args = Wrong number of arguments.
|
||||
cmd-replay-error-no-replay = Not currently playing a replay.
|
||||
cmd-replay-error-already-loaded = A replay is already loaded.
|
||||
cmd-replay-error-run-level = You cannot load a replay while connected to a server.
|
||||
|
||||
# Recording commands
|
||||
|
||||
cmd-replay-recording-start-desc = Starts a replay recording, optionally with some time limit.
|
||||
cmd-replay-recording-start-help = Usage: replay_recording_start [name] [overwrite] [time limit]
|
||||
cmd-replay-recording-start-success = Started recording a replay.
|
||||
cmd-replay-recording-start-already-recording = Already recording a replay.
|
||||
cmd-replay-recording-start-error = An error occurred while trying to start the recording.
|
||||
cmd-replay-recording-start-hint-time = [time limit (minutes)]
|
||||
cmd-replay-recording-start-hint-name = [name]
|
||||
cmd-replay-recording-start-hint-overwrite = [overwrite (bool)]
|
||||
|
||||
cmd-replay-recording-stop-desc = Stops a replay recording.
|
||||
cmd-replay-recording-stop-help = Usage: replay_recording_stop
|
||||
cmd-replay-recording-stop-success = Stopped recording a replay.
|
||||
cmd-replay-recording-stop-not-recording = Not currently recording a replay.
|
||||
|
||||
cmd-replay-recording-stats-desc = Displays information about the current replay recording.
|
||||
cmd-replay-recording-stats-help = Usage: replay_recording_stats
|
||||
cmd-replay-recording-stats-result = Duration: {$time} min, Ticks: {$ticks}, Size: {$size} MB, rate: {$rate} MB/min.
|
||||
|
||||
|
||||
# Time Control UI
|
||||
replay-time-box-scrubbing-label = Dynamic Scrubbing
|
||||
replay-time-box-replay-time-label = Recording Time: {$current} / {$end} ({$percentage}%)
|
||||
replay-time-box-server-time-label = Server Time: {$current} / {$end}
|
||||
replay-time-box-index-label = Index: {$current} / {$total}
|
||||
replay-time-box-tick-label = Tick: {$current} / {$total}
|
||||
423
Resources/Locale/en-US/toolshed-commands.ftl
Normal file
423
Resources/Locale/en-US/toolshed-commands.ftl
Normal file
@@ -0,0 +1,423 @@
|
||||
command-description-tpto =
|
||||
Teleport the given entities to some target entity.
|
||||
command-description-player-list =
|
||||
Returns a list of all player sessions.
|
||||
command-description-player-self =
|
||||
Returns the current player session.
|
||||
command-description-player-imm =
|
||||
Returns the session associated with the player given as argument.
|
||||
command-description-player-entity =
|
||||
Returns the entities of the input sessions.
|
||||
command-description-self =
|
||||
Returns the current attached entity.
|
||||
command-description-physics-velocity =
|
||||
Returns the velocity of the input entities.
|
||||
command-description-physics-angular-velocity =
|
||||
Returns the angular velocity of the input entities.
|
||||
command-description-buildinfo =
|
||||
Provides information about the build of the game.
|
||||
command-description-cmd-list =
|
||||
Returns a list of all commands, for this side.
|
||||
command-description-explain =
|
||||
Explains the given expression, providing command descriptions and signatures.
|
||||
command-description-search =
|
||||
Searches through the input for the provided value.
|
||||
command-description-stopwatch =
|
||||
Measures the execution time of the given expression.
|
||||
command-description-types-consumers =
|
||||
Provides all commands that can consume the given type.
|
||||
command-description-types-tree =
|
||||
Debug tool to return all types the command interpreter can downcast the input to.
|
||||
command-description-types-gettype =
|
||||
Returns the type of the input.
|
||||
command-description-types-fullname =
|
||||
Returns the full name of the input type according to CoreCLR.
|
||||
command-description-as =
|
||||
Casts the input to the given type.
|
||||
Effectively a type hint if you know the type but the interpreter does not.
|
||||
command-description-count =
|
||||
Counts the amount of entries in it's input, returning an integer.
|
||||
command-description-map =
|
||||
Maps the input over the given block, with the provided expected return type.
|
||||
This command may be modified to not need an explicit return type in the future.
|
||||
command-description-select =
|
||||
Selects N objects or N% of objects from the input.
|
||||
One can additionally invert this command with not to make it select everything except N objects instead.
|
||||
command-description-comp =
|
||||
Returns the given component from the input entities, discarding entities without that component.
|
||||
command-description-delete =
|
||||
Deletes the input entities.
|
||||
command-description-ent =
|
||||
Returns the provided entity ID.
|
||||
command-description-entities =
|
||||
Returns all entities on the server.
|
||||
command-description-paused =
|
||||
Filters the input entities by whether or not they are paused.
|
||||
This command can be inverted with not.
|
||||
command-description-with =
|
||||
Filters the input entities by whether or not they have the given component.
|
||||
This command can be inverted with not.
|
||||
command-description-fuck =
|
||||
Throws an exception.
|
||||
command-description-ecscomp-listty =
|
||||
Lists every type of component registered.
|
||||
command-description-cd =
|
||||
Changes the session's current directory to the given relative or absolute path.
|
||||
command-description-ls-here =
|
||||
Lists the contents of the current directory.
|
||||
command-description-ls-in =
|
||||
Lists the contents of the given relative or absolute path.
|
||||
command-description-methods-get =
|
||||
Returns all methods associated with the input type.
|
||||
command-description-methods-overrides =
|
||||
Returns all methods overriden on the input type.
|
||||
command-description-methods-overridesfrom =
|
||||
Returns all methods overriden from the given type on the input type.
|
||||
command-description-cmd-moo =
|
||||
Asks the important questions.
|
||||
command-description-cmd-descloc =
|
||||
Returns the localization string for a command's description.
|
||||
command-description-cmd-getshim =
|
||||
Returns a command's execution shim.
|
||||
command-description-help =
|
||||
Provides a quick rundown of how to use toolshed.
|
||||
command-description-ioc-registered =
|
||||
Returns all the types registered with IoCManager on the current thread (usually the game thread)
|
||||
command-description-ioc-get =
|
||||
Gets an instance of an IoC registration.
|
||||
command-description-loc-tryloc =
|
||||
Tries to get a localization string, returning null if unable.
|
||||
command-description-loc-loc =
|
||||
Gets a localization string, returning the unlocalized string if unable.
|
||||
command-description-physics-angular_velocity =
|
||||
Returns the angular velocity of the given entities.
|
||||
command-description-vars =
|
||||
Provides a list of all variables set in this session.
|
||||
command-description-any =
|
||||
Returns true if there's any values in the input, otherwise false.
|
||||
command-description-ArrowCommand =
|
||||
Assigns the input to a variable.
|
||||
command-description-isempty =
|
||||
Returns true if the input is empty, otherwise false.
|
||||
command-description-isnull =
|
||||
Returns true if the input is null, otherwise false.
|
||||
command-description-unique =
|
||||
Filters the input sequence for uniqueness, removing duplicate values.
|
||||
command-description-where =
|
||||
Given some input sequence IEnumerable<T>, takes a block of signature T -> bool that decides if each input value should be included in the output sequence.
|
||||
command-description-do =
|
||||
Backwards compatibility with BQL, applies the given old commands over the input sequence.
|
||||
command-description-named =
|
||||
Filters the input entities by their name, with the regex ^selector$.
|
||||
command-description-prototyped =
|
||||
Filters the input entities by their prototype.
|
||||
command-description-nearby =
|
||||
Creates a new list of all entities nearby the inputs within the given range.
|
||||
command-description-first =
|
||||
Returns the first entry of the given enumerable.
|
||||
command-description-splat =
|
||||
"Splats" a block, value, or variable, creating N copies of it in a list.
|
||||
command-description-val =
|
||||
Casts the given value, block, or variable to the given type. This is mostly a workaround for current limitations of variables.
|
||||
command-description-actor-controlled =
|
||||
Filters entities by whether or not they're actively controlled.
|
||||
command-description-actor-session =
|
||||
Returns the sessions associated with the input entities.
|
||||
command-description-physics-parent =
|
||||
Returns the parent(s) of the input entities.
|
||||
command-description-emplace =
|
||||
Runs the given block over it's inputs, with the input value placed into the variable $value within the block.
|
||||
Additionally breaks out $wx, $wy, $proto, $desc, $name, and $paused for entities.
|
||||
Can also have breakout values for other types, consult the documentation for that type for further info.
|
||||
command-description-AddCommand =
|
||||
Performs numeric addition.
|
||||
command-description-SubtractCommand =
|
||||
Performs numeric subtraction.
|
||||
command-description-MultiplyCommand =
|
||||
Performs numeric multiplication.
|
||||
command-description-DivideCommand =
|
||||
Performs numeric division.
|
||||
command-description-min =
|
||||
Returns the minimum of two values.
|
||||
command-description-max =
|
||||
Returns the maximum of two values.
|
||||
command-description-BitAndCommand =
|
||||
Performs bitwise AND.
|
||||
command-description-BitOrCommand =
|
||||
Performs bitwise OR.
|
||||
command-description-BitXorCommand =
|
||||
Performs bitwise XOR.
|
||||
command-description-neg =
|
||||
Negates the input.
|
||||
command-description-GreaterThanCommand =
|
||||
Performs a greater-than comparison, x > y.
|
||||
command-description-LessThanCommand =
|
||||
Performs a less-than comparison, x < y.
|
||||
command-description-GreaterThanOrEqualCommand =
|
||||
Performs a greater-than-or-equal comparison, x >= y.
|
||||
command-description-LessThanOrEqualCommand =
|
||||
Performs a less-than-or-equal comparison, x <= y.
|
||||
command-description-EqualCommand =
|
||||
Performs an equality comparison, returning true if the inputs are equal.
|
||||
command-description-NotEqualCommand =
|
||||
Performs an equality comparison, returning true if the inputs are not equal.
|
||||
command-description-append =
|
||||
Appends a value to the input enumerable.
|
||||
command-description-DefaultIfNullCommand =
|
||||
Replaces the input with the type's default value if it is null, albeit only for value types (not objects).
|
||||
command-description-OrValueCommand =
|
||||
If the input is null, uses the provided alternate value.
|
||||
command-description-DebugPrintCommand =
|
||||
Prints the given value transparently, for debug prints in a command run.
|
||||
command-description-i =
|
||||
Integer constant.
|
||||
command-description-f =
|
||||
Float constant.
|
||||
command-description-s =
|
||||
String constant.
|
||||
command-description-b =
|
||||
Bool constant.
|
||||
command-description-join =
|
||||
Joins two sequences together into one sequence.
|
||||
command-description-reduce =
|
||||
Given a block to use as a reducer, turns a sequence into a single value.
|
||||
The left hand side of the block is implied, and the right hand is stored in $value.
|
||||
command-description-rep =
|
||||
Repeats the input value N times to form a sequence.
|
||||
command-description-take =
|
||||
Takes N values from the input sequence
|
||||
command-description-spawn-at =
|
||||
Spawns an entity at the given coordinates.
|
||||
command-description-spawn-on =
|
||||
Spawns an entity on the given entity, at it's coordinates.
|
||||
command-description-spawn-attached =
|
||||
Spawns an entity attached to the given entity, at (0 0) relative to it.
|
||||
command-description-mappos =
|
||||
Returns an entity's coordinates relative to it's current map.
|
||||
command-description-pos =
|
||||
Returns an entity's coordinates.
|
||||
command-description-tp-coords =
|
||||
Teleports the target to the given coordinates.
|
||||
command-description-tp-to =
|
||||
Teleports the target to the given other entity.
|
||||
command-description-tp-into =
|
||||
Teleports the target "into" the given other entity, attaching it at (0 0) relative to it.
|
||||
command-description-comp-get =
|
||||
Gets the given component from the given entity.
|
||||
command-description-comp-add =
|
||||
Adds the given component to the given entity.
|
||||
command-description-comp-ensure =
|
||||
Ensures the given entity has the given component.
|
||||
command-description-comp-has =
|
||||
Check if the given entity has the given component.
|
||||
command-description-AddVecCommand =
|
||||
Adds a scalar (single value) to every element in the input.
|
||||
command-description-SubVecCommand =
|
||||
Subtracts a scalar (single value) from every element in the input.
|
||||
command-description-MulVecCommand =
|
||||
Multiplies a scalar (single value) by every element in the input.
|
||||
command-description-DivVecCommand =
|
||||
Divides every element in the input by a scalar (single value).
|
||||
command-description-rng-to =
|
||||
Returns a number from its input to its argument (i.e. n..m inclusive)
|
||||
command-description-rng-from =
|
||||
Returns a number to its input from its argument (i.e. m..n inclusive)
|
||||
command-description-rng-prob =
|
||||
Returns a boolean based on the input probability/chance (from 0 to 1)
|
||||
command-description-sum =
|
||||
Computes the sum of the input.
|
||||
command-description-bin =
|
||||
"Bins" the input, counting up how many times each unique element occurs.
|
||||
command-description-extremes =
|
||||
Returns the two extreme ends of a list, interwoven.
|
||||
command-description-sortby =
|
||||
Sorts the input least to greatest by the computed key.
|
||||
command-description-sortmapby =
|
||||
Sorts the input least to greatest by the computed key, replacing the value with it's computed key afterward.
|
||||
command-description-sort =
|
||||
Sorts the input least to greatest.
|
||||
command-description-sortdownby =
|
||||
Sorts the input greatest to least by the computed key.
|
||||
command-description-sortmapdownby =
|
||||
Sorts the input greatest to least by the computed key, replacing the value with it's computed key afterward.
|
||||
command-description-sortdown =
|
||||
Sorts the input greatest to least.
|
||||
command-description-iota =
|
||||
Returns a list of numbers 1 to N.
|
||||
command-description-to =
|
||||
Returns a list of numbers N to M.
|
||||
command-description-curtick =
|
||||
The current game tick.
|
||||
command-description-curtime =
|
||||
The current game time (a TimeSpan)
|
||||
command-description-realtime =
|
||||
The current realtime since startup (a TimeSpan)
|
||||
command-description-servertime =
|
||||
The current server game time, or zero if we are the server (a TimeSpan)
|
||||
command-description-replace =
|
||||
Replaces the input entities with the given prototype, preserving position and rotation (but nothing else)
|
||||
command-description-allcomps =
|
||||
Returns all components on the given entity.
|
||||
command-description-entitysystemupdateorder-tick =
|
||||
Lists the tick update order of entity systems.
|
||||
command-description-entitysystemupdateorder-frame =
|
||||
Lists the frame update order of entity systems.
|
||||
command-description-more =
|
||||
Prints the contents of $more, i.e. any extras that Toolshed didn't print from the last command.
|
||||
command-description-ModulusCommand =
|
||||
Computes the modulus of two values.
|
||||
This is usually remainder, check C#'s documentation for the type.
|
||||
command-description-ModVecCommand =
|
||||
Performs the modulus operation over the input with the given constant right-hand value.
|
||||
command-description-BitAndNotCommand =
|
||||
Performs bitwise AND-NOT over the input.
|
||||
command-description-BitOrNotCommand =
|
||||
Performs bitwise OR-NOT over the input.
|
||||
command-description-BitXnorCommand =
|
||||
Performs bitwise XNOR over the input.
|
||||
command-description-BitNotCommand =
|
||||
Performs bitwise NOT on the input.
|
||||
command-description-abs =
|
||||
Computes the absolute value of the input (removing the sign)
|
||||
command-description-average =
|
||||
Computes the average (arithmetic mean) of the input.
|
||||
command-description-bibytecount =
|
||||
Returns the size of the input in bytes, given that the input implements IBinaryInteger.
|
||||
This is NOT sizeof.
|
||||
command-description-shortestbitlength =
|
||||
Returns the minimum number of bits needed to represent the input value.
|
||||
command-description-countleadzeros =
|
||||
Counts the number of leading binary zeros in the input value.
|
||||
command-description-counttrailingzeros =
|
||||
Counts the number of trailing binary zeros in the input value.
|
||||
command-description-fpi =
|
||||
pi (3.14159...) as a float.
|
||||
command-description-fe =
|
||||
e (2.71828...) as a float.
|
||||
command-description-ftau =
|
||||
tau (6.28318...) as a float.
|
||||
command-description-fepsilon =
|
||||
The epsilon value for a float, exactly 1.4e-45.
|
||||
command-description-dpi =
|
||||
pi (3.14159...) as a double.
|
||||
command-description-de =
|
||||
e (2.71828...) as a double.
|
||||
command-description-dtau =
|
||||
tau (6.28318...) as a double.
|
||||
command-description-depsilon =
|
||||
The epsilon value for a double, exactly 4.9406564584124654E-324.
|
||||
command-description-hpi =
|
||||
pi (3.14...) as a half.
|
||||
command-description-he =
|
||||
e (2.71...) as a half.
|
||||
command-description-htau =
|
||||
tau (6.28...) as a half.
|
||||
command-description-hepsilon =
|
||||
The epsilon value for a half, exactly 5.9604645E-08.
|
||||
command-description-floor =
|
||||
Returns the floor of the input value (rounding toward zero).
|
||||
command-description-ceil =
|
||||
Returns the ceil of the input value (rounding away from zero).
|
||||
command-description-round =
|
||||
Rounds the input value.
|
||||
command-description-trunc =
|
||||
Truncates the input value.
|
||||
command-description-round2frac =
|
||||
Rounds the input value to the specified number of fractional digits.
|
||||
command-description-exponentbytecount =
|
||||
Returns the number of bytes required to store the exponent.
|
||||
command-description-significandbytecount =
|
||||
Returns the number of bytes required to store the significand.
|
||||
command-description-significandbitcount =
|
||||
Returns the exact bit length of the significand.
|
||||
command-description-exponentshortestbitcount =
|
||||
Returns the minimum number of bits to store the exponent.
|
||||
command-description-stepnext =
|
||||
Steps to the next float value, adding one to the significand with carry.
|
||||
command-description-stepprev =
|
||||
Steps to the previous float value, subtracting one from the significand with carry.
|
||||
command-description-checkedto =
|
||||
Converts from the input numeric type to the target, erroring if not possible.
|
||||
command-description-saturateto =
|
||||
Converts from the input numeric type to the target, saturating if the value is out of range.
|
||||
For example, converting 382 to a byte would saturate to 255 (the maximum value of a byte).
|
||||
command-description-truncto =
|
||||
Converts from the input numeric type to the target, with truncation.
|
||||
In the case of integers, this is a bit cast with sign extension.
|
||||
command-description-iscanonical =
|
||||
Returns whether the input is in canonical form.
|
||||
command-description-iscomplex =
|
||||
Returns whether the input is a complex number (by value, not by type)
|
||||
command-description-iseven =
|
||||
Returns whether the input is even.
|
||||
Not a javascript package.
|
||||
command-description-isodd =
|
||||
Returns whether the input is odd.
|
||||
command-description-isfinite =
|
||||
Returns whether the input is finite.
|
||||
command-description-isimaginary =
|
||||
Returns whether the input is purely imaginary (no real part).
|
||||
command-description-isinfinite =
|
||||
Returns whether the input is infinite.
|
||||
command-description-isinteger =
|
||||
Returns whether the input is an integer (by value, not by type)
|
||||
command-description-isnan =
|
||||
Returns whether the input is Not a Number (NaN).
|
||||
This is a special floating point value, so this is by value, not by type.
|
||||
command-description-isnegative =
|
||||
Returns whether the input is negative.
|
||||
command-description-ispositive =
|
||||
Returns whether the input is positive.
|
||||
command-description-isreal =
|
||||
Returns whether the input is purely real (no imaginary part).
|
||||
command-description-issubnormal =
|
||||
Returns whether the input is in sub-normal form.
|
||||
command-description-iszero =
|
||||
Returns whether the input is zero.
|
||||
command-description-pow =
|
||||
Computes the power of its lefthand to its righthand. x^y.
|
||||
command-description-sqrt =
|
||||
Computes the square root of its input.
|
||||
command-description-cbrt =
|
||||
Computes the cube root of its input.
|
||||
command-description-root =
|
||||
Computes the Nth root of its input.
|
||||
command-description-hypot =
|
||||
Computes the hypotenuse of a triangle with the given sides A and B.
|
||||
command-description-sin =
|
||||
Computes the sine of the input.
|
||||
command-description-sinpi =
|
||||
Computes the sine of the input multiplied by pi.
|
||||
command-description-asin =
|
||||
Computes the arcsine of the input.
|
||||
command-description-asinpi =
|
||||
Computes the arcsine of the input multiplied by pi.
|
||||
command-description-cos =
|
||||
Computes the cosine of the input.
|
||||
command-description-cospi =
|
||||
Computes the cosine of the input multiplied by pi.
|
||||
command-description-acos =
|
||||
Computes the arcosine of the input.
|
||||
command-description-acospi =
|
||||
Computes the arcosine of the input multiplied by pi.
|
||||
command-description-tan =
|
||||
Computes the tangent of the input.
|
||||
command-description-tanpi =
|
||||
Computes the tangent of the input multiplied by pi.
|
||||
command-description-atan =
|
||||
Computes the arctangent of the input.
|
||||
command-description-atanpi =
|
||||
Computes the arctangent of the input multiplied by pi.
|
||||
command-description-iterate =
|
||||
Iterates the given function over the input N times, returning a list of results.
|
||||
Think of this like successively applying the function to a value, tracking all the intermediate values.
|
||||
command-description-pick =
|
||||
Picks a random value from the input.
|
||||
command-description-tee =
|
||||
Tees the input into the given block, ignoring the block's result.
|
||||
This essentially lets you have a branch in your code to do multiple operations on one value.
|
||||
command-description-cmd-info =
|
||||
Returns a CommandSpec for the given command.
|
||||
On it's own, this means it'll print the comamnd's help message.
|
||||
command-description-comp-rm =
|
||||
Removes the given component from the entity.
|
||||
@@ -1,5 +1,6 @@
|
||||
## ViewVariablesInstanceEntity
|
||||
|
||||
view-variables = View Variables
|
||||
view-variable-instance-entity-server-components-add-component-button-placeholder = Add Component
|
||||
view-variable-instance-entity-client-variables-tab-title = Client Variables
|
||||
view-variable-instance-entity-client-components-tab-title = Client Components
|
||||
@@ -8,4 +9,4 @@ view-variable-instance-entity-server-components-tab-title = Server Components
|
||||
view-variable-instance-entity-client-components-search-bar-placeholder = Search
|
||||
view-variable-instance-entity-server-components-search-bar-placeholder = Search
|
||||
view-variable-instance-entity-add-window-server-components = Add Component [S]
|
||||
view-variable-instance-entity-add-window-client-components = Add Component [C]
|
||||
view-variable-instance-entity-add-window-client-components = Add Component [C]
|
||||
|
||||
@@ -23,16 +23,6 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
|
||||
"Make sure that methods subscribing to a ref event have the ref keyword for the event argument."
|
||||
);
|
||||
|
||||
private static readonly DiagnosticDescriptor ByValueEventSubscribedByRefRule = new(
|
||||
Diagnostics.IdValueEventRaisedByRef,
|
||||
"Value event subscribed to by-ref",
|
||||
"Tried to subscribe to a value event '{0}' by-ref.",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true,
|
||||
"Make sure that methods subscribing to value events do not have the ref keyword for the event argument."
|
||||
);
|
||||
|
||||
private static readonly DiagnosticDescriptor ByRefEventRaisedByValueRule = new(
|
||||
Diagnostics.IdByRefEventRaisedByValue,
|
||||
"By-ref event raised by value",
|
||||
@@ -55,7 +45,6 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(
|
||||
ByRefEventSubscribedByValueRule,
|
||||
ByValueEventSubscribedByRefRule,
|
||||
ByRefEventRaisedByValueRule,
|
||||
ByValueEventRaisedByRefRule
|
||||
);
|
||||
@@ -64,71 +53,9 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.ReportDiagnostics);
|
||||
context.EnableConcurrentExecution();
|
||||
context.RegisterOperationAction(CheckEventSubscription, OperationKind.Invocation);
|
||||
context.RegisterOperationAction(CheckEventRaise, OperationKind.Invocation);
|
||||
}
|
||||
|
||||
private void CheckEventSubscription(OperationAnalysisContext context)
|
||||
{
|
||||
if (context.Operation is not IInvocationOperation operation)
|
||||
return;
|
||||
|
||||
var subscribeMethods = context.Compilation
|
||||
.GetTypeByMetadataName("Robust.Shared.GameObjects.EntitySystem")?
|
||||
.GetMembers()
|
||||
.Where(m => m.Name.Contains("SubscribeLocalEvent"))
|
||||
.Cast<IMethodSymbol>();
|
||||
|
||||
if (subscribeMethods == null)
|
||||
return;
|
||||
|
||||
if (!subscribeMethods.Any(m => m.Equals(operation.TargetMethod.OriginalDefinition, Default)))
|
||||
return;
|
||||
|
||||
var typeArguments = operation.TargetMethod.TypeArguments;
|
||||
if (typeArguments.Length < 1 || typeArguments.Length > 2)
|
||||
return;
|
||||
|
||||
if (operation.Arguments.First().Value is not IDelegateCreationOperation delegateCreation)
|
||||
return;
|
||||
|
||||
if (delegateCreation.Target is not IMethodReferenceOperation methodReference)
|
||||
return;
|
||||
|
||||
var eventParameter = methodReference.Method.Parameters.LastOrDefault();
|
||||
if (eventParameter == null)
|
||||
return;
|
||||
|
||||
ITypeSymbol eventArgument;
|
||||
switch (typeArguments.Length)
|
||||
{
|
||||
case 1:
|
||||
eventArgument = typeArguments[0];
|
||||
break;
|
||||
case 2:
|
||||
eventArgument = typeArguments[1];
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
var byRefAttribute = context.Compilation.GetTypeByMetadataName(ByRefAttribute);
|
||||
if (byRefAttribute == null)
|
||||
return;
|
||||
|
||||
var isByRefEventType = eventArgument
|
||||
.GetAttributes()
|
||||
.Any(attribute => attribute.AttributeClass?.Equals(byRefAttribute, Default) ?? false);
|
||||
var parameterIsRef = eventParameter.RefKind == RefKind.Ref;
|
||||
|
||||
if (isByRefEventType != parameterIsRef)
|
||||
{
|
||||
var descriptor = isByRefEventType ? ByRefEventSubscribedByValueRule : ByValueEventSubscribedByRefRule;
|
||||
var diagnostic = Diagnostic.Create(descriptor, operation.Syntax.GetLocation(), eventArgument);
|
||||
context.ReportDiagnostic(diagnostic);
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckEventRaise(OperationAnalysisContext context)
|
||||
{
|
||||
if (context.Operation is not IInvocationOperation operation)
|
||||
|
||||
293
Robust.Analyzers/DataDefinitionAnalyzer.cs
Normal file
293
Robust.Analyzers/DataDefinitionAnalyzer.cs
Normal file
@@ -0,0 +1,293 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using Microsoft.CodeAnalysis.Diagnostics;
|
||||
|
||||
namespace Robust.Analyzers;
|
||||
|
||||
[DiagnosticAnalyzer(LanguageNames.CSharp)]
|
||||
public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
|
||||
{
|
||||
private const string DataDefinitionNamespace = "Robust.Shared.Serialization.Manager.Attributes.DataDefinitionAttribute";
|
||||
private const string ImplicitDataDefinitionNamespace = "Robust.Shared.Serialization.Manager.Attributes.ImplicitDataDefinitionForInheritorsAttribute";
|
||||
private const string DataFieldBaseNamespace = "Robust.Shared.Serialization.Manager.Attributes.DataFieldBaseAttribute";
|
||||
|
||||
private static readonly DiagnosticDescriptor DataDefinitionPartialRule = new(
|
||||
Diagnostics.IdDataDefinitionPartial,
|
||||
"Type must be partial",
|
||||
"Type {0} is a DataDefinition but is not partial.",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true,
|
||||
"Make sure to mark any type that is a data definition as partial."
|
||||
);
|
||||
|
||||
private static readonly DiagnosticDescriptor NestedDataDefinitionPartialRule = new(
|
||||
Diagnostics.IdNestedDataDefinitionPartial,
|
||||
"Type must be partial",
|
||||
"Type {0} contains nested data definition {1} but is not partial.",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true,
|
||||
"Make sure to mark any type containing a nested data definition as partial."
|
||||
);
|
||||
|
||||
private static readonly DiagnosticDescriptor DataFieldWritableRule = new(
|
||||
Diagnostics.IdDataFieldWritable,
|
||||
"Data field must not be readonly",
|
||||
"Data field {0} in data definition {1} is readonly.",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true,
|
||||
"Make sure to remove the readonly modifier."
|
||||
);
|
||||
|
||||
private static readonly DiagnosticDescriptor DataFieldPropertyWritableRule = new(
|
||||
Diagnostics.IdDataFieldPropertyWritable,
|
||||
"Data field property must have a setter",
|
||||
"Data field property {0} in data definition {1} does not have a setter.",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true,
|
||||
"Make sure to add a setter."
|
||||
);
|
||||
|
||||
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(
|
||||
DataDefinitionPartialRule, NestedDataDefinitionPartialRule, DataFieldWritableRule, DataFieldPropertyWritableRule
|
||||
);
|
||||
|
||||
public override void Initialize(AnalysisContext context)
|
||||
{
|
||||
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.None);
|
||||
context.EnableConcurrentExecution();
|
||||
|
||||
context.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.ClassDeclaration);
|
||||
context.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.StructDeclaration);
|
||||
context.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.RecordDeclaration);
|
||||
context.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.RecordStructDeclaration);
|
||||
context.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.InterfaceDeclaration);
|
||||
|
||||
context.RegisterSyntaxNodeAction(AnalyzeDataField, SyntaxKind.FieldDeclaration);
|
||||
context.RegisterSyntaxNodeAction(AnalyzeDataFieldProperty, SyntaxKind.PropertyDeclaration);
|
||||
}
|
||||
|
||||
private void AnalyzeDataDefinition(SyntaxNodeAnalysisContext context)
|
||||
{
|
||||
if (context.Node is not TypeDeclarationSyntax declaration)
|
||||
return;
|
||||
|
||||
var type = context.SemanticModel.GetDeclaredSymbol(declaration)!;
|
||||
if (!IsDataDefinition(type))
|
||||
return;
|
||||
|
||||
if (!IsPartial(declaration))
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(DataDefinitionPartialRule, declaration.Keyword.GetLocation(), type.Name));
|
||||
}
|
||||
|
||||
var containingType = type.ContainingType;
|
||||
while (containingType != null)
|
||||
{
|
||||
var containingTypeDeclaration = (TypeDeclarationSyntax) containingType.DeclaringSyntaxReferences[0].GetSyntax();
|
||||
if (!IsPartial(containingTypeDeclaration))
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(NestedDataDefinitionPartialRule, containingTypeDeclaration.Keyword.GetLocation(), containingType.Name, type.Name));
|
||||
}
|
||||
|
||||
containingType = containingType.ContainingType;
|
||||
}
|
||||
}
|
||||
|
||||
private void AnalyzeDataField(SyntaxNodeAnalysisContext context)
|
||||
{
|
||||
if (context.Node is not FieldDeclarationSyntax field)
|
||||
return;
|
||||
|
||||
var typeDeclaration = field.FirstAncestorOrSelf<TypeDeclarationSyntax>();
|
||||
if (typeDeclaration == null)
|
||||
return;
|
||||
|
||||
var type = context.SemanticModel.GetDeclaredSymbol(typeDeclaration)!;
|
||||
if (!IsDataDefinition(type))
|
||||
return;
|
||||
|
||||
foreach (var variable in field.Declaration.Variables)
|
||||
{
|
||||
var fieldSymbol = context.SemanticModel.GetDeclaredSymbol(variable);
|
||||
if (fieldSymbol == null)
|
||||
continue;
|
||||
|
||||
if (IsReadOnlyDataField(type, fieldSymbol))
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(DataFieldWritableRule, context.Node.GetLocation(), fieldSymbol.Name, type.Name));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AnalyzeDataFieldProperty(SyntaxNodeAnalysisContext context)
|
||||
{
|
||||
if (context.Node is not PropertyDeclarationSyntax property)
|
||||
return;
|
||||
|
||||
var typeDeclaration = property.FirstAncestorOrSelf<TypeDeclarationSyntax>();
|
||||
if (typeDeclaration == null)
|
||||
return;
|
||||
|
||||
var type = context.SemanticModel.GetDeclaredSymbol(typeDeclaration)!;
|
||||
if (!IsDataDefinition(type) || type.IsRecord || type.IsValueType)
|
||||
return;
|
||||
|
||||
var propertySymbol = context.SemanticModel.GetDeclaredSymbol(property);
|
||||
if (propertySymbol == null)
|
||||
return;
|
||||
|
||||
if (IsReadOnlyDataField(type, propertySymbol))
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(DataFieldPropertyWritableRule, context.Node.GetLocation(), propertySymbol.Name, type.Name));
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsReadOnlyDataField(ITypeSymbol type, ISymbol field)
|
||||
{
|
||||
if (!IsDataField(field, out _, out _))
|
||||
return false;
|
||||
|
||||
return IsReadOnlyMember(type, field);
|
||||
}
|
||||
|
||||
private static bool IsPartial(TypeDeclarationSyntax type)
|
||||
{
|
||||
return type.Modifiers.IndexOf(SyntaxKind.PartialKeyword) != -1;
|
||||
}
|
||||
|
||||
private static bool IsDataDefinition(ITypeSymbol? type)
|
||||
{
|
||||
if (type == null)
|
||||
return false;
|
||||
|
||||
return HasAttribute(type, DataDefinitionNamespace) ||
|
||||
IsImplicitDataDefinition(type);
|
||||
}
|
||||
|
||||
private static bool IsDataField(ISymbol member, out ITypeSymbol type, out AttributeData attribute)
|
||||
{
|
||||
// TODO data records and other attributes
|
||||
if (member is IFieldSymbol field)
|
||||
{
|
||||
foreach (var attr in field.GetAttributes())
|
||||
{
|
||||
if (attr.AttributeClass != null && Inherits(attr.AttributeClass, DataFieldBaseNamespace))
|
||||
{
|
||||
type = field.Type;
|
||||
attribute = attr;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (member is IPropertySymbol property)
|
||||
{
|
||||
foreach (var attr in property.GetAttributes())
|
||||
{
|
||||
if (attr.AttributeClass != null && Inherits(attr.AttributeClass, DataFieldBaseNamespace))
|
||||
{
|
||||
type = property.Type;
|
||||
attribute = attr;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
type = null!;
|
||||
attribute = null!;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool Inherits(ITypeSymbol type, string parent)
|
||||
{
|
||||
foreach (var baseType in GetBaseTypes(type))
|
||||
{
|
||||
if (baseType.ToDisplayString() == parent)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsReadOnlyMember(ITypeSymbol type, ISymbol member)
|
||||
{
|
||||
if (member is IFieldSymbol field)
|
||||
{
|
||||
return field.IsReadOnly;
|
||||
}
|
||||
else if (member is IPropertySymbol property)
|
||||
{
|
||||
if (property.SetMethod == null)
|
||||
return true;
|
||||
|
||||
if (property.SetMethod.IsInitOnly)
|
||||
return type.IsReferenceType;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HasAttribute(ITypeSymbol type, string attributeName)
|
||||
{
|
||||
foreach (var attribute in type.GetAttributes())
|
||||
{
|
||||
if (attribute.AttributeClass?.ToDisplayString() == attributeName)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsImplicitDataDefinition(ITypeSymbol type)
|
||||
{
|
||||
if (HasAttribute(type, ImplicitDataDefinitionNamespace))
|
||||
return true;
|
||||
|
||||
foreach (var baseType in GetBaseTypes(type))
|
||||
{
|
||||
if (HasAttribute(baseType, ImplicitDataDefinitionNamespace))
|
||||
return true;
|
||||
}
|
||||
|
||||
foreach (var @interface in type.AllInterfaces)
|
||||
{
|
||||
if (IsImplicitDataDefinitionInterface(@interface))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsImplicitDataDefinitionInterface(ITypeSymbol @interface)
|
||||
{
|
||||
if (HasAttribute(@interface, ImplicitDataDefinitionNamespace))
|
||||
return true;
|
||||
|
||||
foreach (var subInterface in @interface.AllInterfaces)
|
||||
{
|
||||
if (HasAttribute(subInterface, ImplicitDataDefinitionNamespace))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static IEnumerable<ITypeSymbol> GetBaseTypes(ITypeSymbol type)
|
||||
{
|
||||
var baseType = type.BaseType;
|
||||
while (baseType != null)
|
||||
{
|
||||
yield return baseType;
|
||||
baseType = baseType.BaseType;
|
||||
}
|
||||
}
|
||||
}
|
||||
168
Robust.Analyzers/DataDefinitionFixer.cs
Normal file
168
Robust.Analyzers/DataDefinitionFixer.cs
Normal file
@@ -0,0 +1,168 @@
|
||||
#nullable enable
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CodeActions;
|
||||
using Microsoft.CodeAnalysis.CodeFixes;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using static Microsoft.CodeAnalysis.CSharp.SyntaxKind;
|
||||
using static Robust.Analyzers.Diagnostics;
|
||||
|
||||
namespace Robust.Analyzers;
|
||||
|
||||
[ExportCodeFixProvider(LanguageNames.CSharp)]
|
||||
public sealed class DefinitionFixer : CodeFixProvider
|
||||
{
|
||||
public override ImmutableArray<string> FixableDiagnosticIds => ImmutableArray.Create(
|
||||
IdDataDefinitionPartial, IdNestedDataDefinitionPartial, IdDataFieldWritable, IdDataFieldPropertyWritable
|
||||
);
|
||||
|
||||
public override Task RegisterCodeFixesAsync(CodeFixContext context)
|
||||
{
|
||||
foreach (var diagnostic in context.Diagnostics)
|
||||
{
|
||||
switch (diagnostic.Id)
|
||||
{
|
||||
case IdDataDefinitionPartial:
|
||||
return RegisterPartialTypeFix(context, diagnostic);
|
||||
case IdNestedDataDefinitionPartial:
|
||||
return RegisterPartialTypeFix(context, diagnostic);
|
||||
case IdDataFieldWritable:
|
||||
return RegisterDataFieldFix(context, diagnostic);
|
||||
case IdDataFieldPropertyWritable:
|
||||
return RegisterDataFieldPropertyFix(context, diagnostic);
|
||||
}
|
||||
}
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public override FixAllProvider GetFixAllProvider()
|
||||
{
|
||||
return WellKnownFixAllProviders.BatchFixer;
|
||||
}
|
||||
|
||||
private static async Task RegisterPartialTypeFix(CodeFixContext context, Diagnostic diagnostic)
|
||||
{
|
||||
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);
|
||||
var span = diagnostic.Location.SourceSpan;
|
||||
var token = root?.FindToken(span.Start).Parent?.AncestorsAndSelf().OfType<TypeDeclarationSyntax>().First();
|
||||
|
||||
if (token == null)
|
||||
return;
|
||||
|
||||
context.RegisterCodeFix(CodeAction.Create(
|
||||
"Make type partial",
|
||||
c => MakeDataDefinitionPartial(context.Document, token, c),
|
||||
"Make type partial"
|
||||
), diagnostic);
|
||||
}
|
||||
|
||||
private static async Task<Document> MakeDataDefinitionPartial(Document document, TypeDeclarationSyntax declaration, CancellationToken cancellation)
|
||||
{
|
||||
var root = (CompilationUnitSyntax?) await document.GetSyntaxRootAsync(cancellation);
|
||||
var token = SyntaxFactory.Token(PartialKeyword);
|
||||
var newDeclaration = declaration.AddModifiers(token);
|
||||
|
||||
root = root!.ReplaceNode(declaration, newDeclaration);
|
||||
|
||||
return document.WithSyntaxRoot(root);
|
||||
}
|
||||
|
||||
private static async Task RegisterDataFieldFix(CodeFixContext context, Diagnostic diagnostic)
|
||||
{
|
||||
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);
|
||||
var span = diagnostic.Location.SourceSpan;
|
||||
var field = root?.FindToken(span.Start).Parent?.AncestorsAndSelf().OfType<FieldDeclarationSyntax>().FirstOrDefault();
|
||||
|
||||
if (field == null)
|
||||
return;
|
||||
|
||||
context.RegisterCodeFix(CodeAction.Create(
|
||||
"Make data field writable",
|
||||
c => MakeFieldWritable(context.Document, field, c),
|
||||
"Make data field writable"
|
||||
), diagnostic);
|
||||
}
|
||||
|
||||
private static async Task RegisterDataFieldPropertyFix(CodeFixContext context, Diagnostic diagnostic)
|
||||
{
|
||||
var root = await context.Document.GetSyntaxRootAsync(context.CancellationToken);
|
||||
var span = diagnostic.Location.SourceSpan;
|
||||
var property = root?.FindToken(span.Start).Parent?.AncestorsAndSelf().OfType<PropertyDeclarationSyntax>().FirstOrDefault();
|
||||
|
||||
if (property == null)
|
||||
return;
|
||||
|
||||
context.RegisterCodeFix(CodeAction.Create(
|
||||
"Make data field writable",
|
||||
c => MakePropertyWritable(context.Document, property, c),
|
||||
"Make data field writable"
|
||||
), diagnostic);
|
||||
}
|
||||
|
||||
private static async Task<Document> MakeFieldWritable(Document document, FieldDeclarationSyntax declaration, CancellationToken cancellation)
|
||||
{
|
||||
var root = (CompilationUnitSyntax?) await document.GetSyntaxRootAsync(cancellation);
|
||||
var token = declaration.Modifiers.First(t => t.IsKind(ReadOnlyKeyword));
|
||||
var newDeclaration = declaration.WithModifiers(declaration.Modifiers.Remove(token));
|
||||
|
||||
root = root!.ReplaceNode(declaration, newDeclaration);
|
||||
|
||||
return document.WithSyntaxRoot(root);
|
||||
}
|
||||
|
||||
private static async Task<Document> MakePropertyWritable(Document document, PropertyDeclarationSyntax declaration, CancellationToken cancellation)
|
||||
{
|
||||
var root = (CompilationUnitSyntax?) await document.GetSyntaxRootAsync(cancellation);
|
||||
var newDeclaration = declaration;
|
||||
var privateSet = newDeclaration
|
||||
.AccessorList?
|
||||
.Accessors
|
||||
.FirstOrDefault(s => s.IsKind(SetAccessorDeclaration) || s.IsKind(InitAccessorDeclaration));
|
||||
|
||||
if (newDeclaration.AccessorList != null && privateSet != null)
|
||||
{
|
||||
newDeclaration = newDeclaration.WithAccessorList(
|
||||
newDeclaration.AccessorList.WithAccessors(
|
||||
newDeclaration.AccessorList.Accessors.Remove(privateSet)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
AccessorDeclarationSyntax setter;
|
||||
if (declaration.Modifiers.Any(m => m.IsKind(PrivateKeyword)))
|
||||
{
|
||||
setter = SyntaxFactory.AccessorDeclaration(
|
||||
SetAccessorDeclaration,
|
||||
default,
|
||||
default,
|
||||
SyntaxFactory.Token(SetKeyword),
|
||||
default,
|
||||
default,
|
||||
SyntaxFactory.Token(SemicolonToken)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
setter = SyntaxFactory.AccessorDeclaration(
|
||||
SetAccessorDeclaration,
|
||||
default,
|
||||
SyntaxFactory.TokenList(SyntaxFactory.Token(PrivateKeyword)),
|
||||
SyntaxFactory.Token(SetKeyword),
|
||||
default,
|
||||
default,
|
||||
SyntaxFactory.Token(SemicolonToken)
|
||||
);
|
||||
}
|
||||
|
||||
newDeclaration = newDeclaration.AddAccessorListAccessors(setter);
|
||||
|
||||
root = root!.ReplaceNode(declaration, newDeclaration);
|
||||
|
||||
return document.WithSyntaxRoot(root);
|
||||
}
|
||||
}
|
||||
@@ -18,9 +18,12 @@ public static class Diagnostics
|
||||
public const string IdInvalidNotNullableFlagType = "RA0011";
|
||||
public const string IdNotNullableFlagValueType = "RA0012";
|
||||
public const string IdByRefEventSubscribedByValue = "RA0013";
|
||||
public const string IdValueEventSubscribedByRef = "RA0014";
|
||||
public const string IdByRefEventRaisedByValue = "RA0015";
|
||||
public const string IdValueEventRaisedByRef = "RA0016";
|
||||
public const string IdDataDefinitionPartial = "RA0017";
|
||||
public const string IdNestedDataDefinitionPartial = "RA0018";
|
||||
public const string IdDataFieldWritable = "RA0019";
|
||||
public const string IdDataFieldPropertyWritable = "RA0020";
|
||||
|
||||
public static SuppressionDescriptor MeansImplicitAssignment =>
|
||||
new SuppressionDescriptor("RADC1000", "CS0649", "Marked as implicitly assigned.");
|
||||
|
||||
177
Robust.Benchmarks/Arch/ArchComponentAccessBenchmark.cs
Normal file
177
Robust.Benchmarks/Arch/ArchComponentAccessBenchmark.cs
Normal file
@@ -0,0 +1,177 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Arch.Core;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using BenchmarkDotNet.Engines;
|
||||
using Robust.Shared.Analyzers;
|
||||
using static Robust.Benchmarks.EntityManager.ArchetypeComponentAccessBenchmark;
|
||||
|
||||
namespace Robust.Benchmarks.Arch;
|
||||
|
||||
[MemoryDiagnoser]
|
||||
[Virtual]
|
||||
public class ArchComponentAccessBenchmark
|
||||
{
|
||||
private const int N = 10000;
|
||||
|
||||
private static readonly Consumer Consumer = new();
|
||||
private Entity _entity;
|
||||
private World _world = default!;
|
||||
private QueryDescription _singleQuery;
|
||||
private QueryDescription _tenQuery;
|
||||
|
||||
[GlobalSetup]
|
||||
public void GlobalSetup()
|
||||
{
|
||||
var _ = new JobScheduler.JobScheduler("ArchBenchmark");
|
||||
|
||||
_world = World.Create();
|
||||
|
||||
for (var i = 0; i < N; i++)
|
||||
{
|
||||
var entity = _world.Create();
|
||||
|
||||
// Randomly chosen id
|
||||
if (entity.Id == 1584)
|
||||
_entity = entity;
|
||||
|
||||
_world.Add(
|
||||
entity,
|
||||
new Struct1(),
|
||||
new Struct2(),
|
||||
new Struct3(),
|
||||
new Struct4(),
|
||||
new Struct5(),
|
||||
new Struct6(),
|
||||
new Struct7(),
|
||||
new Struct8(),
|
||||
new Struct9(),
|
||||
new Struct10()
|
||||
);
|
||||
}
|
||||
|
||||
_singleQuery = new QueryDescription().WithAll<Struct1>();
|
||||
_tenQuery = new QueryDescription().WithAll<Struct1, Struct2, Struct3, Struct4, Struct5, Struct6, Struct7, Struct8, Struct9, Struct10>();
|
||||
}
|
||||
|
||||
[GlobalCleanup]
|
||||
public void GlobalCleanup()
|
||||
{
|
||||
JobScheduler.JobScheduler.Instance.Dispose();
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public Struct1 GetSingle()
|
||||
{
|
||||
return _world.Get<Struct1>(_entity);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public (Struct1, Struct2, Struct3, Struct4, Struct5, Struct6, Struct7, Struct8, Struct9, Struct10)
|
||||
GetTen()
|
||||
{
|
||||
return (
|
||||
_world.Get<Struct1>(_entity),
|
||||
_world.Get<Struct2>(_entity),
|
||||
_world.Get<Struct3>(_entity),
|
||||
_world.Get<Struct4>(_entity),
|
||||
_world.Get<Struct5>(_entity),
|
||||
_world.Get<Struct6>(_entity),
|
||||
_world.Get<Struct7>(_entity),
|
||||
_world.Get<Struct8>(_entity),
|
||||
_world.Get<Struct9>(_entity),
|
||||
_world.Get<Struct10>(_entity)
|
||||
);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public bool HasSingle()
|
||||
{
|
||||
return _world.Has<Struct1>(_entity);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public bool HasTen()
|
||||
{
|
||||
return _world.Has<Struct1>(_entity) &&
|
||||
_world.Has<Struct2>(_entity) &&
|
||||
_world.Has<Struct3>(_entity) &&
|
||||
_world.Has<Struct4>(_entity) &&
|
||||
_world.Has<Struct5>(_entity) &&
|
||||
_world.Has<Struct6>(_entity) &&
|
||||
_world.Has<Struct7>(_entity) &&
|
||||
_world.Has<Struct8>(_entity) &&
|
||||
_world.Has<Struct9>(_entity) &&
|
||||
_world.Has<Struct10>(_entity);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void IterateSingle()
|
||||
{
|
||||
_world.Query(_singleQuery, static (ref Struct1 s) => Consumer.Consume(s));
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void IterateSingleInline()
|
||||
{
|
||||
_world.InlineQuery<QueryConsumer>(_singleQuery);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void IterateSingleParallel()
|
||||
{
|
||||
_world.ParallelQuery(_singleQuery, static (ref Struct1 s) => Consumer.Consume(s));
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void IterateSingleInlineParallel()
|
||||
{
|
||||
_world.InlineParallelQuery<QueryConsumer>(_singleQuery);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void IterateTen()
|
||||
{
|
||||
_world.Query(_tenQuery,
|
||||
static (
|
||||
ref Struct1 s1, ref Struct2 s2, ref Struct3 s3, ref Struct4 s4,
|
||||
ref Struct5 s5, ref Struct6 s6, ref Struct7 s7, ref Struct8 s8,
|
||||
ref Struct9 s9, ref Struct10 s10) =>
|
||||
Consumer.Consume((s1, s2, s3, s4, s5, s6, s7, s8, s9, s10)));
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void IterateTenInline()
|
||||
{
|
||||
_world.InlineQuery<QueryConsumer>(_tenQuery);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void IterateTenParallel()
|
||||
{
|
||||
_world.ParallelQuery(_tenQuery,
|
||||
static (
|
||||
ref Struct1 s1, ref Struct2 s2, ref Struct3 s3, ref Struct4 s4,
|
||||
ref Struct5 s5, ref Struct6 s6, ref Struct7 s7, ref Struct8 s8,
|
||||
ref Struct9 s9, ref Struct10 s10) =>
|
||||
Consumer.Consume((s1, s2, s3, s4, s5, s6, s7, s8, s9, s10)));
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void IterateTenInlineParallel()
|
||||
{
|
||||
_world.InlineParallelQuery<QueryConsumer>(_tenQuery);
|
||||
}
|
||||
|
||||
private struct QueryConsumer : IForEach
|
||||
{
|
||||
private static readonly Consumer Consumer = new();
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Update(Entity entity)
|
||||
{
|
||||
Consumer.Consume(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ using Robust.UnitTesting.Server;
|
||||
namespace Robust.Benchmarks.EntityManager;
|
||||
|
||||
[Virtual]
|
||||
public class AddRemoveComponentBenchmark
|
||||
public partial class AddRemoveComponentBenchmark
|
||||
{
|
||||
private ISimulation _simulation = default!;
|
||||
private IEntityManager _entityManager = default!;
|
||||
@@ -41,14 +41,14 @@ public class AddRemoveComponentBenchmark
|
||||
{
|
||||
for (var i = 2; i <= N+1; i++)
|
||||
{
|
||||
var uid = new EntityUid(i);
|
||||
var uid = new EntityUid(i, -1);
|
||||
_entityManager.AddComponent<A>(uid);
|
||||
_entityManager.RemoveComponent<A>(uid);
|
||||
}
|
||||
}
|
||||
|
||||
[ComponentProtoName("A")]
|
||||
public sealed class A : Component
|
||||
public sealed partial class A : Component
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -905,7 +905,7 @@ public class ArchetypeComponentAccessBenchmark
|
||||
var curLength = array.Length;
|
||||
if (curLength <= idx.Value)
|
||||
{
|
||||
var newLength = MathHelper.NextPowerOfTwo(Math.Max(8, idx.Value));
|
||||
var newLength = MathHelper.NextPowerOfTwo(System.Math.Max(8, idx.Value));
|
||||
Array.Resize(ref array, newLength);
|
||||
}
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@ public class ComponentIndexBenchmark
|
||||
private static class CompArrayIndex<T>
|
||||
{
|
||||
// ReSharper disable once StaticMemberInGenericType
|
||||
public static readonly CompIdx Idx = new(Interlocked.Increment(ref _compIndexMaster));
|
||||
public static readonly CompIdx Idx = new(Interlocked.Increment(ref _compIndexMaster), typeof(T));
|
||||
}
|
||||
|
||||
private static CompIdx GetCompIdIndex(Type type)
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.UnitTesting.Server;
|
||||
|
||||
namespace Robust.Benchmarks.EntityManager;
|
||||
|
||||
public partial class ComponentIteratorBenchmark
|
||||
{
|
||||
private ISimulation _simulation = default!;
|
||||
private IEntityManager _entityManager = default!;
|
||||
|
||||
[UsedImplicitly]
|
||||
[Params(1, 10, 100, 1000)]
|
||||
public int N;
|
||||
|
||||
public A[] Comps = default!;
|
||||
|
||||
[GlobalSetup]
|
||||
public void GlobalSetup()
|
||||
{
|
||||
_simulation = RobustServerSimulation
|
||||
.NewSimulation()
|
||||
.RegisterComponents(f => f.RegisterClass<A>())
|
||||
.InitializeInstance();
|
||||
|
||||
_entityManager = _simulation.Resolve<IEntityManager>();
|
||||
|
||||
Comps = new A[N+2];
|
||||
|
||||
var coords = new MapCoordinates(0, 0, new MapId(1));
|
||||
_simulation.AddMap(coords.MapId);
|
||||
|
||||
for (var i = 0; i < N; i++)
|
||||
{
|
||||
var uid = _entityManager.SpawnEntity(null, coords);
|
||||
_entityManager.AddComponent<A>(uid);
|
||||
}
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public A[] ComponentStructEnumerator()
|
||||
{
|
||||
var query = _entityManager.EntityQueryEnumerator<A>();
|
||||
var i = 0;
|
||||
|
||||
while (query.MoveNext(out var comp))
|
||||
{
|
||||
Comps[i] = comp;
|
||||
i++;
|
||||
}
|
||||
|
||||
return Comps;
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public A[] ComponentIEnumerable()
|
||||
{
|
||||
var i = 0;
|
||||
|
||||
foreach (var comp in _entityManager.EntityQuery<A>())
|
||||
{
|
||||
Comps[i] = comp;
|
||||
i++;
|
||||
}
|
||||
|
||||
return Comps;
|
||||
}
|
||||
|
||||
[ComponentProtoName("A")]
|
||||
public sealed partial class A : Component
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Analyzers;
|
||||
@@ -9,7 +8,7 @@ using Robust.UnitTesting.Server;
|
||||
namespace Robust.Benchmarks.EntityManager;
|
||||
|
||||
[Virtual]
|
||||
public class GetComponentBenchmark
|
||||
public partial class GetComponentBenchmark
|
||||
{
|
||||
private ISimulation _simulation = default!;
|
||||
private IEntityManager _entityManager = default!;
|
||||
@@ -47,7 +46,7 @@ public class GetComponentBenchmark
|
||||
{
|
||||
for (var i = 2; i <= N+1; i++)
|
||||
{
|
||||
Comps[i] = _entityManager.GetComponent<A>(new EntityUid(i));
|
||||
Comps[i] = _entityManager.GetComponent<A>(new EntityUid(i, -1));
|
||||
}
|
||||
|
||||
// Return something so the JIT doesn't optimize out all the GetComponent calls.
|
||||
@@ -55,7 +54,7 @@ public class GetComponentBenchmark
|
||||
}
|
||||
|
||||
[ComponentProtoName("A")]
|
||||
public sealed class A : Component
|
||||
public sealed partial class A : Component
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ using Robust.UnitTesting.Server;
|
||||
namespace Robust.Benchmarks.EntityManager;
|
||||
|
||||
[Virtual]
|
||||
public class SpawnDeleteEntityBenchmark
|
||||
public partial class SpawnDeleteEntityBenchmark
|
||||
{
|
||||
private ISimulation _simulation = default!;
|
||||
private IEntityManager _entityManager = default!;
|
||||
@@ -56,7 +56,7 @@ public class SpawnDeleteEntityBenchmark
|
||||
}
|
||||
|
||||
[ComponentProtoName("A")]
|
||||
public sealed class A : Component
|
||||
public sealed partial class A : Component
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,33 +1,32 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Robust.Shared.Analyzers;
|
||||
|
||||
namespace Robust.Benchmarks.NumericsHelpers
|
||||
namespace Robust.Benchmarks.NumericsHelpers;
|
||||
|
||||
[Virtual]
|
||||
public class AddBenchmark
|
||||
{
|
||||
[Virtual]
|
||||
public class AddBenchmark
|
||||
[Params(32, 128)]
|
||||
public int N { get; set; }
|
||||
|
||||
[Params(1,2)]
|
||||
public int T { get; set; }
|
||||
|
||||
private float[] _inputA = default!;
|
||||
private float[] _inputB = default!;
|
||||
private float[] _output = default!;
|
||||
|
||||
[GlobalSetup]
|
||||
public void Setup()
|
||||
{
|
||||
[Params(32, 128)]
|
||||
public int N { get; set; }
|
||||
_inputA = new float[N];
|
||||
_inputB = new float[N];
|
||||
_output = new float[N];
|
||||
}
|
||||
|
||||
[Params(1,2)]
|
||||
public int T { get; set; }
|
||||
|
||||
private float[] _inputA = default!;
|
||||
private float[] _inputB = default!;
|
||||
private float[] _output = default!;
|
||||
|
||||
[GlobalSetup]
|
||||
public void Setup()
|
||||
{
|
||||
_inputA = new float[N];
|
||||
_inputB = new float[N];
|
||||
_output = new float[N];
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void Bench()
|
||||
{
|
||||
Shared.Maths.NumericsHelpers.Add(_inputA, _inputB, _output);
|
||||
}
|
||||
[Benchmark]
|
||||
public void Bench()
|
||||
{
|
||||
Shared.Maths.NumericsHelpers.Add(_inputA, _inputB, _output);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
<NoWarn>RA0003</NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Arch\Arch.csproj" />
|
||||
<ProjectReference Include="..\Robust.Server\Robust.Server.csproj" />
|
||||
<ProjectReference Include="..\Robust.Shared\Robust.Shared.csproj" />
|
||||
<ProjectReference Include="..\Robust.UnitTesting\Robust.UnitTesting.csproj" />
|
||||
|
||||
@@ -5,9 +5,9 @@ namespace Robust.Benchmarks.Serialization.Definitions
|
||||
{
|
||||
[DataDefinition]
|
||||
[Virtual]
|
||||
public class DataDefinitionWithString
|
||||
public partial class DataDefinitionWithString
|
||||
{
|
||||
[DataField("string")]
|
||||
public string StringField { get; init; } = default!;
|
||||
public string StringField { get; set; } = default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
namespace Robust.Benchmarks.Serialization.Definitions
|
||||
{
|
||||
[DataDefinition]
|
||||
public sealed class SealedDataDefinitionWithString
|
||||
public sealed partial class SealedDataDefinitionWithString
|
||||
{
|
||||
[DataField("string")]
|
||||
public string StringField { get; init; } = default!;
|
||||
public string StringField { get; private set; } = default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
@@ -10,8 +11,7 @@ namespace Robust.Benchmarks.Serialization.Definitions
|
||||
/// Arbitrarily large data definition for benchmarks.
|
||||
/// Taken from content.
|
||||
/// </summary>
|
||||
[Prototype("seed")]
|
||||
public sealed class SeedDataDefinition : IPrototype
|
||||
public sealed partial class SeedDataDefinition : Component
|
||||
{
|
||||
public const string Prototype = @"
|
||||
- type: seed
|
||||
@@ -106,7 +106,7 @@ namespace Robust.Benchmarks.Serialization.Definitions
|
||||
}
|
||||
|
||||
[DataDefinition]
|
||||
public struct SeedChemQuantity
|
||||
public partial struct SeedChemQuantity
|
||||
{
|
||||
[DataField("Min")]
|
||||
public int Min;
|
||||
|
||||
171
Robust.Benchmarks/Transform/RecursiveMoveBenchmark.cs
Normal file
171
Robust.Benchmarks/Transform/RecursiveMoveBenchmark.cs
Normal file
@@ -0,0 +1,171 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Robust.Server.Containers;
|
||||
using Robust.Server.GameStates;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.UnitTesting.Server;
|
||||
|
||||
namespace Robust.Benchmarks.Transform;
|
||||
|
||||
/// <summary>
|
||||
/// This benchmark tests various transform/move related functions with an entity that has many children.
|
||||
/// </summary>
|
||||
[Virtual, MemoryDiagnoser]
|
||||
public class RecursiveMoveBenchmark
|
||||
{
|
||||
private ISimulation _simulation = default!;
|
||||
private IEntityManager _entMan = default!;
|
||||
private SharedTransformSystem _transform = default!;
|
||||
private ContainerSystem _container = default!;
|
||||
private PvsSystem _pvs = default!;
|
||||
private EntityCoordinates _mapCoords;
|
||||
private EntityCoordinates _gridCoords;
|
||||
private EntityUid _ent;
|
||||
private EntityUid _child;
|
||||
private TransformComponent _childXform = default!;
|
||||
private EntityQuery<TransformComponent> _query;
|
||||
|
||||
[GlobalSetup]
|
||||
public void GlobalSetup()
|
||||
{
|
||||
_simulation = RobustServerSimulation
|
||||
.NewSimulation()
|
||||
.InitializeInstance();
|
||||
|
||||
if (!_simulation.Resolve<IConfigurationManager>().GetCVar(CVars.NetPVS))
|
||||
throw new InvalidOperationException("PVS must be enabled");
|
||||
|
||||
_entMan = _simulation.Resolve<IEntityManager>();
|
||||
_transform = _entMan.System<SharedTransformSystem>();
|
||||
_container = _entMan.System<ContainerSystem>();
|
||||
_pvs = _entMan.System<PvsSystem>();
|
||||
_query = _entMan.GetEntityQuery<TransformComponent>();
|
||||
|
||||
// Create map & grid
|
||||
var mapMan = _simulation.Resolve<IMapManager>();
|
||||
var mapSys = _entMan.System<SharedMapSystem>();
|
||||
var mapId = mapMan.CreateMap();
|
||||
var map = mapMan.GetMapEntityId(mapId);
|
||||
var gridComp = mapMan.CreateGridEntity(mapId);
|
||||
var grid = gridComp.Owner;
|
||||
_gridCoords = new EntityCoordinates(grid, .5f, .5f);
|
||||
_mapCoords = new EntityCoordinates(map, 100, 100);
|
||||
mapSys.SetTile(grid, gridComp, Vector2i.Zero, new Tile(1));
|
||||
|
||||
// Next, we will spawn our test entity. This entity will have a complex transform/container hierarchy.
|
||||
// This is intended to be representative of a typical SS14 player entity, with organs. clothing, and a full backpack.
|
||||
_ent = _entMan.Spawn();
|
||||
|
||||
// Quick check that SetCoordinates actually changes the parent as expected
|
||||
// I.e., ensure that grid-traversal code doesn't just dump the entity on the map.
|
||||
_transform.SetCoordinates(_ent, _gridCoords);
|
||||
if (_query.GetComponent(_ent).ParentUid != _gridCoords.EntityId)
|
||||
throw new Exception("Grid traversal error.");
|
||||
|
||||
_transform.SetCoordinates(_ent, _mapCoords);
|
||||
if (_query.GetComponent(_ent).ParentUid != _mapCoords.EntityId)
|
||||
throw new Exception("Grid traversal error.");
|
||||
|
||||
// Add 5 direct children in slots to represent clothing.
|
||||
for (var i = 0; i < 5; i++)
|
||||
{
|
||||
var id = $"inventory{i}";
|
||||
_container.EnsureContainer<ContainerSlot>(_ent, id);
|
||||
if (!_entMan.TrySpawnInContainer(null, _ent, id, out _))
|
||||
throw new Exception($"Failed to setup entity");
|
||||
}
|
||||
|
||||
// body parts
|
||||
_container.EnsureContainer<Container>(_ent, "body");
|
||||
for (var i = 0; i < 5; i++)
|
||||
{
|
||||
// Simple organ
|
||||
if (!_entMan.TrySpawnInContainer(null, _ent, "body", out _))
|
||||
throw new Exception($"Failed to setup entity");
|
||||
|
||||
// body part that has another body part / limb
|
||||
if (!_entMan.TrySpawnInContainer(null, _ent, "body", out var limb))
|
||||
throw new Exception($"Failed to setup entity");
|
||||
|
||||
_container.EnsureContainer<ContainerSlot>(limb.Value, "limb");
|
||||
if (!_entMan.TrySpawnInContainer(null, limb.Value, "limb", out _))
|
||||
throw new Exception($"Failed to setup entity");
|
||||
}
|
||||
|
||||
// Backpack
|
||||
_container.EnsureContainer<ContainerSlot>(_ent, "inventory-backpack");
|
||||
if (!_entMan.TrySpawnInContainer(null, _ent, "inventory-backpack", out var backpack))
|
||||
throw new Exception($"Failed to setup entity");
|
||||
|
||||
// Misc backpack contents.
|
||||
var backpackStorage = _container.EnsureContainer<Container>(backpack.Value, "storage");
|
||||
for (var i = 0; i < 10; i++)
|
||||
{
|
||||
if (!_entMan.TrySpawnInContainer(null, backpack.Value, "storage", out _))
|
||||
throw new Exception($"Failed to setup entity");
|
||||
}
|
||||
|
||||
// Emergency box inside of the backpack
|
||||
var box = backpackStorage.ContainedEntities.First();
|
||||
var boxContainer = _container.EnsureContainer<Container>(box, "storage");
|
||||
for (var i = 0; i < 10; i++)
|
||||
{
|
||||
if (!_entMan.TrySpawnInContainer(null, box, "storage", out _))
|
||||
throw new Exception($"Failed to setup entity");
|
||||
}
|
||||
|
||||
// Deepest child.
|
||||
_child = boxContainer.ContainedEntities.First();
|
||||
_childXform = _query.GetComponent(_child);
|
||||
|
||||
_pvs.ProcessCollections();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This implicitly measures move events, including PVS and entity lookups. Though given that most of the entities
|
||||
/// are in containers, this will bias the entity lookup aspect.
|
||||
/// </summary>
|
||||
[Benchmark]
|
||||
public void MoveEntity()
|
||||
{
|
||||
_transform.SetCoordinates(_ent, _gridCoords);
|
||||
_transform.SetCoordinates(_ent, _mapCoords);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Like <see cref="MoveEntity"/>, but also processes queued PVS chunk updates.
|
||||
/// </summary>
|
||||
[Benchmark]
|
||||
public void MoveAndUpdateChunks()
|
||||
{
|
||||
_transform.SetCoordinates(_ent, _gridCoords);
|
||||
_pvs.ProcessCollections();
|
||||
_transform.SetCoordinates(_ent, _mapCoords);
|
||||
_pvs.ProcessCollections();
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public Vector2 GetWorldPos()
|
||||
{
|
||||
return _transform.GetWorldPosition(_childXform);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public EntityUid GetRootUid()
|
||||
{
|
||||
var xform = _childXform;
|
||||
while (xform.ParentUid.IsValid())
|
||||
{
|
||||
xform = _query.GetComponent(xform.ParentUid);
|
||||
}
|
||||
return xform.ParentUid;
|
||||
}
|
||||
}
|
||||
@@ -25,7 +25,7 @@ namespace Robust.Build.Tasks
|
||||
Single = ts.GetType("System.Single");
|
||||
Int32 = ts.GetType("System.Int32");
|
||||
|
||||
(Vector2, Vector2ConstructorFull) = GetNumericTypeInfo("Robust.Shared.Maths.Vector2", Single, 2);
|
||||
(Vector2, Vector2ConstructorFull) = GetNumericTypeInfo("System.Numerics.Vector2", Single, 2);
|
||||
(Vector2i, Vector2iConstructorFull) = GetNumericTypeInfo("Robust.Shared.Maths.Vector2i", Int32, 2);
|
||||
(Thickness, ThicknessConstructorFull) = GetNumericTypeInfo("Robust.Shared.Maths.Thickness", Single, 4);
|
||||
|
||||
|
||||
@@ -110,25 +110,6 @@ namespace Robust.Build.Tasks
|
||||
var compiler =
|
||||
new RobustXamlILCompiler(transformerconfig, emitConfig, true);
|
||||
|
||||
var loaderDispatcherDef = new TypeDefinition("CompiledRobustXaml", "!XamlLoader",
|
||||
TypeAttributes.Class, asm.MainModule.TypeSystem.Object);
|
||||
|
||||
var loaderDispatcherMethod = new MethodDefinition("TryLoad",
|
||||
MethodAttributes.Static | MethodAttributes.Public,
|
||||
asm.MainModule.TypeSystem.Object)
|
||||
{
|
||||
Parameters = {new ParameterDefinition(asm.MainModule.TypeSystem.String)}
|
||||
};
|
||||
loaderDispatcherDef.Methods.Add(loaderDispatcherMethod);
|
||||
asm.MainModule.Types.Add(loaderDispatcherDef);
|
||||
|
||||
var stringEquals = asm.MainModule.ImportReference(asm.MainModule.TypeSystem.String.Resolve().Methods.First(
|
||||
m =>
|
||||
m.IsStatic && m.Name == "Equals" && m.Parameters.Count == 2 &&
|
||||
m.ReturnType.FullName == "System.Boolean"
|
||||
&& m.Parameters[0].ParameterType.FullName == "System.String"
|
||||
&& m.Parameters[1].ParameterType.FullName == "System.String"));
|
||||
|
||||
bool CompileGroup(IResourceGroup group)
|
||||
{
|
||||
var typeDef = new TypeDefinition("CompiledRobustXaml", "!" + group.Name, TypeAttributes.Class,
|
||||
@@ -252,31 +233,6 @@ namespace Robust.Build.Tasks
|
||||
$"No call to RobustXamlLoader.Load(this) call found anywhere in the type {classType.FullName} and type seems to have custom constructors.");
|
||||
}
|
||||
}
|
||||
|
||||
//add compiled build method
|
||||
var compiledBuildMethod = typeSystem.GetTypeReference(builder).Resolve().Methods
|
||||
.First(m => m.Name == buildName);
|
||||
var parameterlessCtor = classTypeDefinition.GetConstructors()
|
||||
.FirstOrDefault(c => c.IsPublic && !c.IsStatic && !c.HasParameters);
|
||||
|
||||
if (compiledBuildMethod != null && parameterlessCtor != null)
|
||||
{
|
||||
var i = loaderDispatcherMethod.Body.Instructions;
|
||||
var nop = Instruction.Create(OpCodes.Nop);
|
||||
i.Add(Instruction.Create(OpCodes.Ldarg_0));
|
||||
i.Add(Instruction.Create(OpCodes.Ldstr, res.Uri));
|
||||
i.Add(Instruction.Create(OpCodes.Call, stringEquals));
|
||||
i.Add(Instruction.Create(OpCodes.Brfalse, nop));
|
||||
if (parameterlessCtor != null)
|
||||
i.Add(Instruction.Create(OpCodes.Newobj, parameterlessCtor));
|
||||
else
|
||||
{
|
||||
i.Add(Instruction.Create(OpCodes.Call, compiledBuildMethod));
|
||||
}
|
||||
|
||||
i.Add(Instruction.Create(OpCodes.Ret));
|
||||
i.Add(nop);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -293,8 +249,6 @@ namespace Robust.Build.Tasks
|
||||
return false;
|
||||
}
|
||||
|
||||
loaderDispatcherMethod.Body.Instructions.Add(Instruction.Create(OpCodes.Ldnull));
|
||||
loaderDispatcherMethod.Body.Instructions.Add(Instruction.Create(OpCodes.Ret));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface;
|
||||
|
||||
@@ -85,12 +85,10 @@ namespace Robust.Client.WebView.Cef
|
||||
|
||||
_app = new RobustCefApp(_sawmill);
|
||||
|
||||
// We pass no main arguments...
|
||||
CefRuntime.Initialize(new CefMainArgs(null), settings, _app, IntPtr.Zero);
|
||||
|
||||
// TODO CEF: After this point, debugging breaks. No, literally. My client crashes but ONLY with the debugger.
|
||||
// I have tried using the DEBUG and RELEASE versions of libcef.so, stripped or non-stripped...
|
||||
// And nothing seemed to work. Odd.
|
||||
// So these arguments look like nonsense, but it turns out CEF is just *like that*.
|
||||
// The first argument is literally nonsense, but it needs to be there as otherwise the second argument doesn't apply
|
||||
// The second argument turns off CEF's bullshit error handling, which breaks dotnet's error handling.
|
||||
CefRuntime.Initialize(new CefMainArgs(new string[]{"binary","--disable-in-process-stack-traces"}), settings, _app, IntPtr.Zero);
|
||||
|
||||
if (_cfg.GetCVar(WCVars.WebResProtocol))
|
||||
{
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.Maths;
|
||||
using Vector3 = Robust.Shared.Maths.Vector3;
|
||||
using Vector4 = Robust.Shared.Maths.Vector4;
|
||||
|
||||
namespace Robust.Client.Animations
|
||||
{
|
||||
@@ -117,7 +120,7 @@ namespace Robust.Client.Animations
|
||||
switch (a)
|
||||
{
|
||||
case Vector2 vector2:
|
||||
return Vector2.InterpolateCubic((Vector2) preA, vector2, (Vector2) b, (Vector2) postB, t);
|
||||
return Vector2Helpers.InterpolateCubic((Vector2) preA, vector2, (Vector2) b, (Vector2) postB, t);
|
||||
case Vector3 vector3:
|
||||
return Vector3.InterpolateCubic((Vector3) preA, vector3, (Vector3) b, (Vector3) postB, t);
|
||||
case Vector4 vector4:
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using Robust.Client.Graphics;
|
||||
|
||||
namespace Robust.Client.Audio;
|
||||
@@ -8,13 +8,17 @@ public sealed class AudioStream
|
||||
public TimeSpan Length { get; }
|
||||
internal ClydeHandle? ClydeHandle { get; }
|
||||
public string? Name { get; }
|
||||
public string? Title { get; }
|
||||
public string? Artist { get; }
|
||||
public int ChannelCount { get; }
|
||||
|
||||
internal AudioStream(ClydeHandle handle, TimeSpan length, int channelCount, string? name = null)
|
||||
internal AudioStream(ClydeHandle handle, TimeSpan length, int channelCount, string? name = null, string? title = null, string? artist = null)
|
||||
{
|
||||
ClydeHandle = handle;
|
||||
Length = length;
|
||||
ChannelCount = channelCount;
|
||||
Name = name;
|
||||
Title = title;
|
||||
Artist = artist;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Audio.Midi;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -15,7 +17,6 @@ public enum MidiRendererStatus : byte
|
||||
|
||||
public interface IMidiRenderer : IDisposable
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// The buffered audio source of this renderer.
|
||||
/// </summary>
|
||||
@@ -34,6 +35,7 @@ public interface IMidiRenderer : IDisposable
|
||||
/// <summary>
|
||||
/// This increases all note on velocities to 127.
|
||||
/// </summary>
|
||||
[Obsolete($"Use {nameof(VelocityOverride)} instead, you can set it to 127 to achieve the same effect.")]
|
||||
bool VolumeBoost { get; set; }
|
||||
|
||||
/// <summary>
|
||||
@@ -94,6 +96,27 @@ public interface IMidiRenderer : IDisposable
|
||||
/// </summary>
|
||||
double SequencerTimeScale { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this renderer will subscribe to another and copy its events.
|
||||
/// See <see cref="FilteredChannels"/> to filter specific channels.
|
||||
/// </summary>
|
||||
IMidiRenderer? Master { get; set; }
|
||||
|
||||
// NOTE: Why is the properties below BitArray, you ask?
|
||||
// Well see, MIDI 2.0 supports up to 256(!) channels as opposed to MIDI 1.0's meekly 16 channels...
|
||||
// I'd like us to support MIDI 2.0 one day so I'm just future-proofing here. Also BitArray is cool!
|
||||
|
||||
/// <summary>
|
||||
/// Allows you to filter out note events from certain channels.
|
||||
/// Only NoteOn will be filtered.
|
||||
/// </summary>
|
||||
BitArray FilteredChannels { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Allows you to override all NoteOn velocities. Set to null to disable.
|
||||
/// </summary>
|
||||
byte? VelocityOverride { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Start listening for midi input.
|
||||
/// </summary>
|
||||
@@ -120,6 +143,11 @@ public interface IMidiRenderer : IDisposable
|
||||
/// </summary>
|
||||
void StopAllNotes();
|
||||
|
||||
/// <summary>
|
||||
/// Reset renderer back to a clean state.
|
||||
/// </summary>
|
||||
void SystemReset();
|
||||
|
||||
/// <summary>
|
||||
/// Clears all scheduled events.
|
||||
/// </summary>
|
||||
@@ -156,7 +184,7 @@ public interface IMidiRenderer : IDisposable
|
||||
/// This is only used if <see cref="Mono"/> is set to True
|
||||
/// and <see cref="TrackingEntity"/> is null.
|
||||
/// </summary>
|
||||
EntityCoordinates? TrackingCoordinates { get; set; }
|
||||
MapCoordinates? TrackingCoordinates { get; set; }
|
||||
|
||||
MidiRendererState RendererState { get; }
|
||||
|
||||
@@ -164,7 +192,8 @@ public interface IMidiRenderer : IDisposable
|
||||
/// Send a midi event for the renderer to play.
|
||||
/// </summary>
|
||||
/// <param name="midiEvent">The midi event to be played</param>
|
||||
void SendMidiEvent(RobustMidiEvent midiEvent);
|
||||
/// <param name="raiseEvent">Whether to raise an event for this event.</param>
|
||||
void SendMidiEvent(RobustMidiEvent midiEvent, bool raiseEvent = true);
|
||||
|
||||
/// <summary>
|
||||
/// Schedule a MIDI event to be played at a later time.
|
||||
@@ -177,7 +206,7 @@ public interface IMidiRenderer : IDisposable
|
||||
/// <summary>
|
||||
/// Apply a certain state to the renderer.
|
||||
/// </summary>
|
||||
void ApplyState(MidiRendererState state);
|
||||
void ApplyState(MidiRendererState state, bool filterChannels = false);
|
||||
|
||||
/// <summary>
|
||||
/// Actually disposes of this renderer. Do NOT use outside the MIDI thread.
|
||||
|
||||
@@ -3,20 +3,27 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NFluidsynth;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Asynchronous;
|
||||
using Robust.Shared.Audio.Midi;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Exceptions;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Threading;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -26,6 +33,13 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
{
|
||||
public const string SoundfontEnvironmentVariable = "ROBUST_SOUNDFONT_OVERRIDE";
|
||||
|
||||
private int _minRendererParallel;
|
||||
private float _occlusionUpdateDelay;
|
||||
private float _positionUpdateDelay;
|
||||
|
||||
[ViewVariables] private TimeSpan _nextOcclusionUpdate = TimeSpan.Zero;
|
||||
[ViewVariables] private TimeSpan _nextPositionUpdate = TimeSpan.Zero;
|
||||
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IResourceCacheInternal _resourceManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
@@ -33,6 +47,9 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
[Dependency] private readonly IClydeAudio _clydeAudio = default!;
|
||||
[Dependency] private readonly ITaskManager _taskManager = default!;
|
||||
[Dependency] private readonly ILogManager _logger = default!;
|
||||
[Dependency] private readonly IParallelManager _parallel = default!;
|
||||
[Dependency] private readonly IRuntimeLog _runtime = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
private SharedPhysicsSystem _broadPhaseSystem = default!;
|
||||
|
||||
@@ -59,11 +76,10 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
private readonly List<IMidiRenderer> _renderers = new();
|
||||
[ViewVariables] private readonly List<IMidiRenderer> _renderers = new();
|
||||
|
||||
private bool _alive = true;
|
||||
private Settings? _settings;
|
||||
[ViewVariables] private Settings? _settings;
|
||||
private Thread? _midiThread;
|
||||
private ISawmill _midiSawmill = default!;
|
||||
private float _volume = 0f;
|
||||
@@ -115,7 +131,7 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
private bool _failedInitialize;
|
||||
|
||||
private NFluidsynth.Logger.LoggerDelegate _loggerDelegate = default!;
|
||||
private ISawmill _sawmill = default!;
|
||||
private ISawmill _fluidsynthSawmill = default!;
|
||||
private float _maxCastLength;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
@@ -130,20 +146,28 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
{
|
||||
if (FluidsynthInitialized || _failedInitialize) return;
|
||||
|
||||
_volume = _cfgMan.GetCVar(CVars.MidiVolume);
|
||||
_cfgMan.OnValueChanged(CVars.MidiVolume, value =>
|
||||
{
|
||||
_volume = value;
|
||||
_volumeDirty = true;
|
||||
}, true);
|
||||
|
||||
_cfgMan.OnValueChanged(CVars.MidiMinRendererParallel,
|
||||
value => _minRendererParallel = value, true);
|
||||
|
||||
_cfgMan.OnValueChanged(CVars.MidiOcclusionUpdateDelay,
|
||||
value => _occlusionUpdateDelay = value, true);
|
||||
|
||||
_cfgMan.OnValueChanged(CVars.MidiPositionUpdateDelay,
|
||||
value => _positionUpdateDelay = value, true);
|
||||
|
||||
_midiSawmill = _logger.GetSawmill("midi");
|
||||
#if DEBUG
|
||||
_midiSawmill.Level = LogLevel.Debug;
|
||||
#else
|
||||
_midiSawmill.Level = LogLevel.Error;
|
||||
#endif
|
||||
_sawmill = _logger.GetSawmill("midi.fluidsynth");
|
||||
_fluidsynthSawmill = _logger.GetSawmill("midi.fluidsynth");
|
||||
_loggerDelegate = LoggerDelegate;
|
||||
|
||||
if (!_resourceManager.UserData.Exists(CustomSoundfontDirectory))
|
||||
@@ -167,8 +191,6 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
_settings["synth.lock-memory"].IntValue = 0;
|
||||
_settings["synth.threadsafe-api"].IntValue = 1;
|
||||
_settings["synth.gain"].DoubleValue = 1.0d;
|
||||
_settings["synth.polyphony"].IntValue = 1024;
|
||||
_settings["synth.cpu-cores"].IntValue = 2;
|
||||
_settings["synth.midi-channels"].IntValue = 16;
|
||||
_settings["synth.overflow.age"].DoubleValue = 3000;
|
||||
_settings["audio.driver"].StringValue = "file";
|
||||
@@ -176,8 +198,11 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
_settings["audio.period-size"].IntValue = 4096;
|
||||
_settings["midi.autoconnect"].IntValue = 1;
|
||||
_settings["player.reset-synth"].IntValue = 0;
|
||||
_settings["synth.midi-channels"].IntValue = Math.Clamp(RobustMidiEvent.MaxChannels, 16, 256);
|
||||
_settings["synth.midi-bank-select"].StringValue = "gm";
|
||||
//_settings["synth.verbose"].IntValue = 1; // Useful for debugging.
|
||||
|
||||
_parallel.AddAndInvokeParallelCountChanged(UpdateParallelCount);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -195,6 +220,18 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
FluidsynthInitialized = true;
|
||||
}
|
||||
|
||||
private void UpdateParallelCount()
|
||||
{
|
||||
if (_settings == null)
|
||||
return;
|
||||
|
||||
_settings["synth.polyphony"].IntValue = Math.Clamp(1024 + (int)(Math.Log2(_parallel.ParallelProcessCount) * 2048), 1, 65535);
|
||||
_settings["synth.cpu-cores"].IntValue = Math.Clamp(_parallel.ParallelProcessCount, 1, 256);
|
||||
|
||||
_midiSawmill.Debug($"Synth Cores: {_settings["synth.cpu-cores"].IntValue}");
|
||||
_midiSawmill.Debug($"Synth Polyphony: {_settings["synth.polyphony"].IntValue}");
|
||||
}
|
||||
|
||||
private void OnRaycastLengthChanged(float value)
|
||||
{
|
||||
_maxCastLength = value;
|
||||
@@ -211,7 +248,7 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
NFluidsynth.Logger.LogLevel.Debug => LogLevel.Debug,
|
||||
_ => LogLevel.Debug
|
||||
};
|
||||
_sawmill.Log(rLevel, message);
|
||||
_fluidsynthSawmill.Log(rLevel, message);
|
||||
}
|
||||
|
||||
public IMidiRenderer? GetNewRenderer(bool mono = true)
|
||||
@@ -238,7 +275,7 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
|
||||
var renderer = new MidiRenderer(_settings!, soundfontLoader, mono, this, _clydeAudio, _taskManager, _midiSawmill);
|
||||
|
||||
_midiSawmill.Debug($"Loading soundfont {FallbackSoundfont}");
|
||||
_midiSawmill.Debug($"Loading fallback soundfont {FallbackSoundfont}");
|
||||
// Since the last loaded soundfont takes priority, we load the fallback soundfont before the soundfont.
|
||||
renderer.LoadSoundfont(FallbackSoundfont);
|
||||
|
||||
@@ -252,8 +289,8 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
|
||||
try
|
||||
{
|
||||
_midiSawmill.Debug($"Loading OS soundfont {filepath}");
|
||||
renderer.LoadSoundfont(filepath);
|
||||
_midiSawmill.Debug($"Loaded Linux soundfont {filepath}");
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
@@ -267,7 +304,7 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
{
|
||||
if (File.Exists(OsxSoundfont) && SoundFont.IsSoundFont(OsxSoundfont))
|
||||
{
|
||||
_midiSawmill.Debug($"Loading soundfont {OsxSoundfont}");
|
||||
_midiSawmill.Debug($"Loading OS soundfont {OsxSoundfont}");
|
||||
renderer.LoadSoundfont(OsxSoundfont);
|
||||
}
|
||||
}
|
||||
@@ -275,7 +312,7 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
{
|
||||
if (File.Exists(WindowsSoundfont) && SoundFont.IsSoundFont(WindowsSoundfont))
|
||||
{
|
||||
_midiSawmill.Debug($"Loading soundfont {WindowsSoundfont}");
|
||||
_midiSawmill.Debug($"Loading OS soundfont {WindowsSoundfont}");
|
||||
renderer.LoadSoundfont(WindowsSoundfont);
|
||||
}
|
||||
}
|
||||
@@ -286,27 +323,31 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
{
|
||||
if (File.Exists(soundfontOverride) && SoundFont.IsSoundFont(soundfontOverride))
|
||||
{
|
||||
_midiSawmill.Debug($"Loading soundfont {soundfontOverride} from environment variable.");
|
||||
_midiSawmill.Debug($"Loading environment variable soundfont {soundfontOverride}");
|
||||
renderer.LoadSoundfont(soundfontOverride);
|
||||
}
|
||||
}
|
||||
|
||||
// Load content-specific custom soundfonts, which should override the system/fallback soundfont.
|
||||
_midiSawmill.Debug($"Loading soundfonts from {ContentCustomSoundfontDirectory}");
|
||||
_midiSawmill.Debug($"Loading soundfonts from content directory {ContentCustomSoundfontDirectory}");
|
||||
foreach (var file in _resourceManager.ContentFindFiles(ContentCustomSoundfontDirectory))
|
||||
{
|
||||
if (file.Extension != "sf2" && file.Extension != "dls" && file.Extension != "sf3") continue;
|
||||
_midiSawmill.Debug($"Loading soundfont {file}");
|
||||
_midiSawmill.Debug($"Loading content soundfont {file}");
|
||||
renderer.LoadSoundfont(file.ToString());
|
||||
}
|
||||
|
||||
var userDataPath = _resourceManager.UserData.RootDir == null
|
||||
? CustomSoundfontDirectory
|
||||
: new ResPath(_resourceManager.UserData.RootDir) / CustomSoundfontDirectory.ToRelativePath();
|
||||
|
||||
// Load every soundfont from the user data directory last, since those may override any other soundfont.
|
||||
_midiSawmill.Debug($"Loading soundfonts from {{USERDATA}} {CustomSoundfontDirectory}");
|
||||
var enumerator = _resourceManager.UserData.Find($"{CustomSoundfontDirectory.ToRelativePath()}/*").Item1;
|
||||
_midiSawmill.Debug($"Loading soundfonts from user data directory {userDataPath}");
|
||||
var enumerator = _resourceManager.UserData.Find($"{CustomSoundfontDirectory.ToRelativePath()}*").Item1;
|
||||
foreach (var file in enumerator)
|
||||
{
|
||||
if (file.Extension != "sf2" && file.Extension != "dls" && file.Extension != "sf3") continue;
|
||||
_midiSawmill.Debug($"Loading soundfont {{USERDATA}} {file}");
|
||||
_midiSawmill.Debug($"Loading user soundfont {file}");
|
||||
renderer.LoadSoundfont(file.ToString());
|
||||
}
|
||||
|
||||
@@ -336,72 +377,108 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
|
||||
lock (_renderers)
|
||||
{
|
||||
foreach (var renderer in _renderers)
|
||||
if (_renderers.Count == 0)
|
||||
return;
|
||||
|
||||
var transQuery = _entityManager.GetEntityQuery<TransformComponent>();
|
||||
var physicsQuery = _entityManager.GetEntityQuery<PhysicsComponent>();
|
||||
var opts = new ParallelOptions { MaxDegreeOfParallelism = _parallel.ParallelProcessCount };
|
||||
|
||||
if (_renderers.Count > _minRendererParallel)
|
||||
{
|
||||
if (renderer.Disposed)
|
||||
continue;
|
||||
|
||||
if(_volumeDirty)
|
||||
renderer.Source.SetVolume(Volume);
|
||||
|
||||
if (!renderer.Mono)
|
||||
Parallel.ForEach(_renderers, opts, renderer => UpdateRenderer(renderer, transQuery, physicsQuery));
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var renderer in _renderers)
|
||||
{
|
||||
renderer.Source.SetGlobal();
|
||||
continue;
|
||||
}
|
||||
|
||||
MapCoordinates? mapPos = null;
|
||||
var trackingEntity = renderer.TrackingEntity != null && !_entityManager.Deleted(renderer.TrackingEntity);
|
||||
if (trackingEntity)
|
||||
{
|
||||
renderer.TrackingCoordinates = _entityManager.GetComponent<TransformComponent>(renderer.TrackingEntity!.Value).Coordinates;
|
||||
}
|
||||
|
||||
if (renderer.TrackingCoordinates != null)
|
||||
{
|
||||
mapPos = renderer.TrackingCoordinates.Value.ToMap(_entityManager);
|
||||
}
|
||||
|
||||
if (mapPos != null && mapPos.Value.MapId == _eyeManager.CurrentMap)
|
||||
{
|
||||
var pos = mapPos.Value;
|
||||
|
||||
var sourceRelative = pos.Position - _eyeManager.CurrentEye.Position.Position;
|
||||
var occlusion = 0f;
|
||||
if (sourceRelative.Length > 0)
|
||||
{
|
||||
occlusion = _broadPhaseSystem.IntersectRayPenetration(
|
||||
pos.MapId,
|
||||
new CollisionRay(
|
||||
_eyeManager.CurrentEye.Position.Position,
|
||||
sourceRelative.Normalized,
|
||||
OcclusionCollisionMask),
|
||||
MathF.Min(sourceRelative.Length, _maxCastLength),
|
||||
renderer.TrackingEntity);
|
||||
}
|
||||
|
||||
renderer.Source.SetOcclusion(occlusion);
|
||||
|
||||
if (!renderer.Source.SetPosition(pos.Position))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (trackingEntity)
|
||||
{
|
||||
var vel = _broadPhaseSystem.GetMapLinearVelocity(renderer.TrackingEntity!.Value);
|
||||
renderer.Source.SetVelocity(vel);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer.Source.SetOcclusion(float.MaxValue);
|
||||
UpdateRenderer(renderer, transQuery, physicsQuery);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (_nextOcclusionUpdate < _timing.RealTime)
|
||||
_nextOcclusionUpdate = _timing.RealTime.Add(TimeSpan.FromSeconds(_occlusionUpdateDelay));
|
||||
|
||||
if (_nextPositionUpdate < _timing.RealTime)
|
||||
_nextPositionUpdate = _timing.RealTime.Add(TimeSpan.FromSeconds(_positionUpdateDelay));
|
||||
|
||||
_volumeDirty = false;
|
||||
}
|
||||
private void UpdateRenderer(IMidiRenderer renderer, EntityQuery<TransformComponent> transQuery,
|
||||
EntityQuery<PhysicsComponent> physicsQuery)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (renderer.Disposed)
|
||||
return;
|
||||
|
||||
if (_volumeDirty)
|
||||
renderer.Source.SetVolume(Volume);
|
||||
|
||||
if (!renderer.Mono)
|
||||
{
|
||||
renderer.Source.SetGlobal();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_nextPositionUpdate < _timing.RealTime)
|
||||
{
|
||||
if (renderer.TrackingEntity is {} trackedEntity && !_entityManager.Deleted(trackedEntity))
|
||||
{
|
||||
renderer.TrackingCoordinates = transQuery.GetComponent(renderer.TrackingEntity!.Value).MapPosition;
|
||||
}
|
||||
else if (renderer.TrackingCoordinates == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!renderer.Source.SetPosition(renderer.TrackingCoordinates.Value.Position))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var vel = _broadPhaseSystem.GetMapLinearVelocity(renderer.TrackingEntity!.Value,
|
||||
xformQuery: transQuery, physicsQuery: physicsQuery);
|
||||
renderer.Source.SetVelocity(vel);
|
||||
}
|
||||
|
||||
if (renderer.TrackingCoordinates != null && renderer.TrackingCoordinates.Value.MapId == _eyeManager.CurrentMap)
|
||||
{
|
||||
if (_nextOcclusionUpdate >= _timing.RealTime)
|
||||
return;
|
||||
|
||||
var pos = renderer.TrackingCoordinates.Value;
|
||||
|
||||
var sourceRelative = pos.Position - _eyeManager.CurrentEye.Position.Position;
|
||||
var occlusion = 0f;
|
||||
if (sourceRelative.Length() > 0)
|
||||
{
|
||||
occlusion = _broadPhaseSystem.IntersectRayPenetration(
|
||||
pos.MapId,
|
||||
new CollisionRay(
|
||||
_eyeManager.CurrentEye.Position.Position,
|
||||
sourceRelative.Normalized(),
|
||||
OcclusionCollisionMask),
|
||||
MathF.Min(sourceRelative.Length(), _maxCastLength),
|
||||
renderer.TrackingEntity);
|
||||
}
|
||||
|
||||
renderer.Source.SetOcclusion(occlusion);
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer.Source.SetOcclusion(float.MaxValue);
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_runtime.LogException(ex, _midiSawmill.Name);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Main method for the thread rendering the midi audio.
|
||||
@@ -416,7 +493,12 @@ internal sealed partial class MidiManager : IMidiManager
|
||||
{
|
||||
var renderer = _renderers[i];
|
||||
if (!renderer.Disposed)
|
||||
{
|
||||
if (renderer.Master is { Disposed: true })
|
||||
renderer.Master = null;
|
||||
|
||||
renderer.Render();
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer.InternalDispose();
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using JetBrains.Annotations;
|
||||
using NFluidsynth;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Asynchronous;
|
||||
@@ -9,7 +11,6 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Logger = Robust.Shared.Log.Logger;
|
||||
|
||||
namespace Robust.Client.Audio.Midi;
|
||||
|
||||
@@ -21,14 +22,13 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
// TODO: Make this a replicated CVar in MidiManager
|
||||
private const int MidiSizeLimit = 2000000;
|
||||
private const double BytesToMegabytes = 0.000001d;
|
||||
private const int ChannelCount = 16;
|
||||
private const int ChannelCount = RobustMidiEvent.MaxChannels;
|
||||
|
||||
private readonly ISawmill _midiSawmill;
|
||||
|
||||
private readonly Settings _settings;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private bool _debugEvents = false;
|
||||
[ViewVariables(VVAccess.ReadWrite)] private bool _debugEvents = false;
|
||||
|
||||
// Kept around to avoid the loader callbacks getting GC'd
|
||||
// ReSharper disable once NotAccessedField.Local
|
||||
@@ -48,8 +48,9 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
private readonly SequencerClientId _robustRegister;
|
||||
private readonly SequencerClientId _debugRegister;
|
||||
|
||||
[ViewVariables]
|
||||
private MidiRendererState _rendererState = new();
|
||||
[ViewVariables] private MidiRendererState _rendererState = new();
|
||||
|
||||
private IMidiRenderer? _master;
|
||||
public MidiRendererState RendererState => _rendererState;
|
||||
public IClydeBufferedAudioSource Source { get; set; }
|
||||
IClydeBufferedAudioSource IMidiRenderer.Source => Source;
|
||||
@@ -70,8 +71,8 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
{
|
||||
for (byte i = 0; i < ChannelCount; i++)
|
||||
{
|
||||
// Channel 9 is the percussion channel. Let's not change its instrument...
|
||||
if (i == 9)
|
||||
// Don't change percussion channel instrument.
|
||||
if (i == RobustMidiEvent.PercussionChannel)
|
||||
continue;
|
||||
|
||||
SendMidiEvent(RobustMidiEvent.ProgramChange(i, value, SequencerTick));
|
||||
@@ -96,11 +97,14 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
{
|
||||
for (byte i = 0; i < ChannelCount; i++)
|
||||
{
|
||||
// Channel 9 is the percussion channel. Let's not change its bank...
|
||||
if (i == 9)
|
||||
// Don't change percussion channel bank.
|
||||
if (i == RobustMidiEvent.PercussionChannel)
|
||||
continue;
|
||||
|
||||
SendMidiEvent(RobustMidiEvent.BankSelect(i, value, SequencerTick));
|
||||
|
||||
// Re-select program.
|
||||
SendMidiEvent(RobustMidiEvent.ProgramChange(i, _midiProgram, SequencerTick));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -128,7 +132,11 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool DisablePercussionChannel { get; set; } = true;
|
||||
public bool DisablePercussionChannel
|
||||
{
|
||||
get => FilteredChannels[RobustMidiEvent.PercussionChannel];
|
||||
set => FilteredChannels[RobustMidiEvent.PercussionChannel] = value;
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool DisableProgramChangeEvent { get; set; } = true;
|
||||
@@ -181,13 +189,62 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool VolumeBoost { get; set; }
|
||||
[Obsolete($"Use {nameof(VelocityOverride)} instead, you can set it to 127 to achieve the same effect.")]
|
||||
public bool VolumeBoost
|
||||
{
|
||||
get => VelocityOverride == 127;
|
||||
set => VelocityOverride = value ? 127 : null;
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public EntityUid? TrackingEntity { get; set; } = null;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public EntityCoordinates? TrackingCoordinates { get; set; } = null;
|
||||
public MapCoordinates? TrackingCoordinates { get; set; } = null;
|
||||
|
||||
[ViewVariables]
|
||||
public BitArray FilteredChannels { get; } = new(RobustMidiEvent.MaxChannels);
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public byte? VelocityOverride { get; set; } = null;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public IMidiRenderer? Master
|
||||
{
|
||||
get => _master;
|
||||
set
|
||||
{
|
||||
if (value == _master)
|
||||
return;
|
||||
|
||||
if (_master is { Disposed: false })
|
||||
{
|
||||
try
|
||||
{
|
||||
_master.OnMidiEvent -= SendMidiEvent;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
_master = value;
|
||||
|
||||
if (_master == null)
|
||||
return;
|
||||
|
||||
_master.OnMidiEvent += SendMidiEvent;
|
||||
ApplyState(_master.RendererState, true);
|
||||
MidiBank = _midiBank;
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables, UsedImplicitly]
|
||||
private double CpuLoad => !_synth.Disposed ? _synth.CpuLoad : 0;
|
||||
|
||||
public event Action<RobustMidiEvent>? OnMidiEvent;
|
||||
public event Action? OnMidiPlayerFinished;
|
||||
|
||||
internal MidiRenderer(Settings settings, SoundFontLoader soundFontLoader, bool mono,
|
||||
IMidiManager midiManager, IClydeAudio clydeAudio, ITaskManager taskManager, ISawmill midiSawmill)
|
||||
@@ -354,6 +411,11 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
}
|
||||
}
|
||||
|
||||
public void SystemReset()
|
||||
{
|
||||
SendMidiEvent(RobustMidiEvent.SystemReset(SequencerTick));
|
||||
}
|
||||
|
||||
public void ClearAllEvents()
|
||||
{
|
||||
_sequencer.RemoveEvents(SequencerClientId.Wildcard, SequencerClientId.Wildcard, -1);
|
||||
@@ -368,9 +430,6 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
}
|
||||
}
|
||||
|
||||
public event Action<RobustMidiEvent>? OnMidiEvent;
|
||||
public event Action? OnMidiPlayerFinished;
|
||||
|
||||
void IMidiRenderer.Render()
|
||||
{
|
||||
Render();
|
||||
@@ -432,7 +491,7 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
if (!Source.IsPlaying) Source.StartPlaying();
|
||||
}
|
||||
|
||||
public void ApplyState(MidiRendererState state)
|
||||
public void ApplyState(MidiRendererState state, bool filterChannels = false)
|
||||
{
|
||||
lock (_playerStateLock)
|
||||
{
|
||||
@@ -440,6 +499,9 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
|
||||
for (var channel = 0; channel < ChannelCount; channel++)
|
||||
{
|
||||
if (filterChannels && !FilteredChannels[channel])
|
||||
continue;
|
||||
|
||||
_synth.AllNotesOff(channel);
|
||||
|
||||
_synth.PitchBend(channel, state.PitchBend.AsSpan[channel]);
|
||||
@@ -462,7 +524,8 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
}
|
||||
}
|
||||
|
||||
_synth.ProgramChange(channel, state.Program.AsSpan[channel]);
|
||||
var program = DisableProgramChangeEvent ? MidiProgram : state.Program.AsSpan[channel];
|
||||
_synth.ProgramChange(channel, program);
|
||||
|
||||
for (var key = 0; key < state.NoteVelocities.AsSpan[channel].AsSpan.Length; key++)
|
||||
{
|
||||
@@ -487,7 +550,12 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
}
|
||||
}
|
||||
|
||||
public void SendMidiEvent(RobustMidiEvent midiEvent)
|
||||
private void SendMidiEvent(RobustMidiEvent midiEvent)
|
||||
{
|
||||
SendMidiEvent(midiEvent, true);
|
||||
}
|
||||
|
||||
public void SendMidiEvent(RobustMidiEvent midiEvent, bool raiseEvent)
|
||||
{
|
||||
if (Disposed)
|
||||
return;
|
||||
@@ -505,11 +573,10 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
break;
|
||||
|
||||
case RobustMidiCommand.NoteOn:
|
||||
// Channel 9 is the percussion channel. We only block NoteOn events to it.
|
||||
if (DisablePercussionChannel && midiEvent.Channel == 9)
|
||||
return;
|
||||
if (FilteredChannels[midiEvent.Channel])
|
||||
break;
|
||||
|
||||
var velocity = (byte)(VolumeBoost ? 127 : midiEvent.Velocity);
|
||||
var velocity = VelocityOverride ?? midiEvent.Velocity;
|
||||
|
||||
_rendererState.NoteVelocities.AsSpan[midiEvent.Channel].AsSpan[midiEvent.Key] = velocity;
|
||||
_synth.NoteOn(midiEvent.Channel, midiEvent.Key, velocity);
|
||||
@@ -523,7 +590,7 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
case RobustMidiCommand.ControlChange:
|
||||
// CC0 is bank selection
|
||||
if (midiEvent.Control == 0x0 && DisableProgramChangeEvent)
|
||||
return;
|
||||
break;
|
||||
|
||||
_rendererState.Controllers.AsSpan[midiEvent.Channel].AsSpan[midiEvent.Control] = midiEvent.Value;
|
||||
if(midiEvent.Control != 0x0)
|
||||
@@ -534,7 +601,7 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
|
||||
case RobustMidiCommand.ProgramChange:
|
||||
if (DisableProgramChangeEvent)
|
||||
return;
|
||||
break;
|
||||
|
||||
_rendererState.Program.AsSpan[midiEvent.Channel] = midiEvent.Program;
|
||||
_synth.ProgramChange(midiEvent.Channel, midiEvent.Program);
|
||||
@@ -561,14 +628,14 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
switch (midiEvent.Control)
|
||||
{
|
||||
case 0x0 when midiEvent.Status == 0xFF:
|
||||
_rendererState = new ();
|
||||
_rendererState = new MidiRendererState();
|
||||
_synth.SystemReset();
|
||||
|
||||
// Reset the instrument to the one we were using.
|
||||
if (DisableProgramChangeEvent)
|
||||
{
|
||||
MidiProgram = _midiProgram;
|
||||
MidiBank = _midiBank;
|
||||
MidiProgram = _midiProgram;
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -597,7 +664,10 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
//_midiSawmill.Error("Exception while sending midi event of type {0}: {1}", midiEvent.Type, e, midiEvent);
|
||||
}
|
||||
|
||||
_taskManager.RunOnMainThread(() => OnMidiEvent?.Invoke(midiEvent));
|
||||
if (raiseEvent)
|
||||
{
|
||||
_taskManager.RunOnMainThread(() => OnMidiEvent?.Invoke(midiEvent));
|
||||
}
|
||||
}
|
||||
|
||||
public void ScheduleMidiEvent(RobustMidiEvent midiEvent, uint time, bool absolute = false)
|
||||
@@ -633,6 +703,9 @@ internal sealed class MidiRenderer : IMidiRenderer
|
||||
/// <inheritdoc />
|
||||
void IMidiRenderer.InternalDispose()
|
||||
{
|
||||
OnMidiEvent = null;
|
||||
OnMidiPlayerFinished = null;
|
||||
|
||||
Source?.Dispose();
|
||||
_driver?.Dispose();
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.Audio.Midi;
|
||||
|
||||
@@ -12,7 +13,7 @@ public struct MidiRendererState
|
||||
internal FixedArray16<byte> ChannelPressure;
|
||||
internal FixedArray16<ushort> PitchBend;
|
||||
|
||||
internal Span<byte> AsSpan => MemoryMarshal.CreateSpan(ref NoteVelocities._00._00, 4160);
|
||||
[ViewVariables] internal Span<byte> AsSpan => MemoryMarshal.CreateSpan(ref NoteVelocities._00._00, 4160);
|
||||
|
||||
static unsafe MidiRendererState()
|
||||
{
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using Robust.Client.Configuration;
|
||||
using Robust.Client.Debugging;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Player;
|
||||
@@ -10,20 +8,19 @@ using Robust.Client.Utility;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public sealed class BaseClient : IBaseClient
|
||||
public sealed class BaseClient : IBaseClient, IPostInjectInit
|
||||
{
|
||||
[Dependency] private readonly IClientNetManager _net = default!;
|
||||
[Dependency] private readonly IPlayerManager _playMan = default!;
|
||||
@@ -33,6 +30,7 @@ namespace Robust.Client
|
||||
[Dependency] private readonly IDiscordRichPresence _discord = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IClientGameStateManager _gameStates = default!;
|
||||
[Dependency] private readonly ILogManager _logMan = default!;
|
||||
|
||||
/// <inheritdoc />
|
||||
public ushort DefaultPort { get; } = 1212;
|
||||
@@ -49,6 +47,7 @@ namespace Robust.Client
|
||||
public string? LastDisconnectReason { get; private set; }
|
||||
|
||||
private (TimeSpan, GameTick) _timeBase;
|
||||
private ISawmill _logger = default!;
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Initialize()
|
||||
@@ -63,12 +62,12 @@ namespace Robust.Client
|
||||
|
||||
_configManager.OnValueChanged(CVars.NetTickrate, TickRateChanged, invokeImmediately: true);
|
||||
|
||||
_playMan.Initialize();
|
||||
_playMan.Initialize(0);
|
||||
_playMan.PlayerListUpdated += OnPlayerListUpdated;
|
||||
Reset();
|
||||
}
|
||||
|
||||
private void OnPlayerListUpdated(object? sender, EventArgs e)
|
||||
private void OnPlayerListUpdated()
|
||||
{
|
||||
var serverPlayers = _playMan.PlayerCount;
|
||||
if (_net.ServerChannel != null && GameInfo != null && _net.IsConnected)
|
||||
@@ -77,7 +76,7 @@ namespace Robust.Client
|
||||
|
||||
private void SyncTimeBase(MsgSyncTimeBase message)
|
||||
{
|
||||
Logger.DebugS("client", $"Synchronized time base: {message.Tick}: {message.Time}");
|
||||
_logger.Debug($"Synchronized time base: {message.Tick}: {message.Time}");
|
||||
|
||||
if (RunLevel >= ClientRunLevel.Connected)
|
||||
_timing.TimeBase = (message.Time, message.Tick);
|
||||
@@ -93,7 +92,7 @@ namespace Robust.Client
|
||||
}
|
||||
|
||||
_timing.SetTickRateAt((byte) tickrate, info.TickChanged);
|
||||
Logger.InfoS("client", $"Tickrate changed to: {tickrate} on tick {_timing.CurTick}");
|
||||
_logger.Info($"Tickrate changed to: {tickrate} on tick {_timing.CurTick}");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -128,9 +127,10 @@ namespace Robust.Client
|
||||
{
|
||||
DebugTools.Assert(RunLevel < ClientRunLevel.Connecting);
|
||||
DebugTools.Assert(!_net.IsConnected);
|
||||
_playMan.Startup();
|
||||
_playMan.LocalPlayer!.Name = PlayerNameOverride ?? _configManager.GetCVar(CVars.PlayerName);
|
||||
var name = PlayerNameOverride ?? _configManager.GetCVar(CVars.PlayerName);
|
||||
_playMan.SetupSinglePlayer(name);
|
||||
OnRunLevelChanged(ClientRunLevel.SinglePlayerGame);
|
||||
_playMan.JoinGame(_playMan.LocalSession!);
|
||||
GameStartedSetup();
|
||||
}
|
||||
|
||||
@@ -171,22 +171,14 @@ namespace Robust.Client
|
||||
info.ServerName = serverName;
|
||||
}
|
||||
|
||||
var maxPlayers = _configManager.GetCVar<int>("game.maxplayers");
|
||||
info.ServerMaxPlayers = maxPlayers;
|
||||
|
||||
var userName = _net.ServerChannel!.UserName;
|
||||
var userId = _net.ServerChannel.UserId;
|
||||
var channel = _net.ServerChannel!;
|
||||
|
||||
// start up player management
|
||||
_playMan.Startup();
|
||||
|
||||
_playMan.LocalPlayer!.UserId = userId;
|
||||
_playMan.LocalPlayer.Name = userName;
|
||||
|
||||
_playMan.LocalPlayer.StatusChanged += OnLocalStatusChanged;
|
||||
_playMan.SetupMultiplayer(channel);
|
||||
_playMan.PlayerStatusChanged += OnStatusChanged;
|
||||
|
||||
var serverPlayers = _playMan.PlayerCount;
|
||||
_discord.Update(info.ServerName, userName, info.ServerMaxPlayers.ToString(), serverPlayers.ToString());
|
||||
_discord.Update(info.ServerName, channel.UserName, info.ServerMaxPlayers.ToString(), serverPlayers.ToString());
|
||||
|
||||
}
|
||||
|
||||
@@ -219,6 +211,8 @@ namespace Robust.Client
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
_configManager.ReceivedInitialNwVars -= OnReceivedClientData;
|
||||
_playMan.PlayerStatusChanged -= OnStatusChanged;
|
||||
_configManager.ClearReceivedInitialNwVars();
|
||||
OnRunLevelChanged(ClientRunLevel.Initialize);
|
||||
}
|
||||
@@ -261,28 +255,31 @@ namespace Robust.Client
|
||||
Reset();
|
||||
}
|
||||
|
||||
private void OnLocalStatusChanged(object? obj, StatusEventArgs eventArgs)
|
||||
private void OnStatusChanged(object? sender, SessionStatusEventArgs e)
|
||||
{
|
||||
if (e.Session != _playMan.LocalSession)
|
||||
return;
|
||||
|
||||
// player finished fully connecting to the server.
|
||||
// OldStatus is used here because it can go from connecting-> connected or connecting-> ingame
|
||||
if (eventArgs.OldStatus == SessionStatus.Connecting)
|
||||
{
|
||||
OnPlayerJoinedServer(_playMan.LocalPlayer!.Session);
|
||||
}
|
||||
|
||||
if (eventArgs.NewStatus == SessionStatus.InGame)
|
||||
{
|
||||
OnPlayerJoinedGame(_playMan.LocalPlayer!.Session);
|
||||
}
|
||||
if (e.OldStatus == SessionStatus.Connecting)
|
||||
OnPlayerJoinedServer(e.Session);
|
||||
else if (e.NewStatus == SessionStatus.InGame)
|
||||
OnPlayerJoinedGame(e.Session);
|
||||
}
|
||||
|
||||
private void OnRunLevelChanged(ClientRunLevel newRunLevel)
|
||||
{
|
||||
Logger.DebugS("client", $"Runlevel changed to: {newRunLevel}");
|
||||
_logger.Debug($"Runlevel changed to: {newRunLevel}");
|
||||
var args = new RunLevelChangedEventArgs(RunLevel, newRunLevel);
|
||||
RunLevel = newRunLevel;
|
||||
RunLevelChanged?.Invoke(this, args);
|
||||
}
|
||||
|
||||
void IPostInjectInit.PostInject()
|
||||
{
|
||||
_logger = _logMan.GetSawmill("client");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -17,6 +17,7 @@ using Robust.Client.Prototypes;
|
||||
using Robust.Client.Reflection;
|
||||
using Robust.Client.Replays;
|
||||
using Robust.Client.Replays.Loading;
|
||||
using Robust.Client.Replays.Playback;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.Serialization;
|
||||
using Robust.Client.State;
|
||||
@@ -36,7 +37,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Replays;
|
||||
@@ -67,6 +68,7 @@ namespace Robust.Client
|
||||
deps.Register<IComponentFactory, ComponentFactory>();
|
||||
deps.Register<ITileDefinitionManager, ClydeTileDefinitionManager>();
|
||||
deps.Register<IClydeTileDefinitionManager, ClydeTileDefinitionManager>();
|
||||
deps.Register<ClydeTileDefinitionManager, ClydeTileDefinitionManager>();
|
||||
deps.Register<GameController, GameController>();
|
||||
deps.Register<IGameController, GameController>();
|
||||
deps.Register<IGameControllerInternal, GameController>();
|
||||
@@ -81,7 +83,9 @@ namespace Robust.Client
|
||||
deps.Register<IClientEntityManagerInternal, ClientEntityManager>();
|
||||
deps.Register<IEntityNetworkManager, ClientEntityManager>();
|
||||
deps.Register<IReplayLoadManager, ReplayLoadManager>();
|
||||
deps.Register<IReplayPlaybackManager, ReplayPlaybackManager>();
|
||||
deps.Register<IReplayRecordingManager, ReplayRecordingManager>();
|
||||
deps.Register<IReplayRecordingManagerInternal, ReplayRecordingManager>();
|
||||
deps.Register<IClientGameStateManager, ClientGameStateManager>();
|
||||
deps.Register<IBaseClient, BaseClient>();
|
||||
deps.Register<IPlayerManager, PlayerManager>();
|
||||
|
||||
@@ -2,11 +2,13 @@ using Robust.Client.GameObjects;
|
||||
using Robust.Shared.ComponentTrees;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.ComponentTrees;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class LightTreeComponent: Component, IComponentTreeComponent<PointLightComponent>
|
||||
public sealed partial class LightTreeComponent: Component, IComponentTreeComponent<PointLightComponent>
|
||||
{
|
||||
[ViewVariables]
|
||||
public DynamicTree<ComponentTreeEntry<PointLightComponent>> Tree { get; set; } = default!;
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Numerics;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.ComponentTrees;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -18,8 +19,9 @@ public sealed class LightTreeSystem : ComponentTreeSystem<LightTreeComponent, Po
|
||||
{
|
||||
// Really we should be rotating the light offset by the relative rotation. But I assume the light offset will
|
||||
// always be relatively small, so fuck it, this is probably faster than having to compute the angle every time.
|
||||
var radius = entry.Component.Radius + entry.Component.Offset.Length;
|
||||
return new Box2(pos - radius, pos + radius);
|
||||
var radius = entry.Component.Radius + entry.Component.Offset.Length();
|
||||
var radiusVec = new Vector2(radius, radius);
|
||||
return new Box2(pos - radiusVec, pos + radiusVec);
|
||||
}
|
||||
|
||||
protected override Box2 ExtractAabb(in ComponentTreeEntry<PointLightComponent> entry)
|
||||
|
||||
@@ -6,7 +6,7 @@ using Robust.Shared.Physics;
|
||||
namespace Robust.Client.ComponentTrees;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class SpriteTreeComponent: Component, IComponentTreeComponent<SpriteComponent>
|
||||
public sealed partial class SpriteTreeComponent: Component, IComponentTreeComponent<SpriteComponent>
|
||||
{
|
||||
public DynamicTree<ComponentTreeEntry<SpriteComponent>> Tree { get; set; } = default!;
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Numerics;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.ComponentTrees;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using System;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Configuration;
|
||||
@@ -12,6 +13,8 @@ namespace Robust.Client.Configuration;
|
||||
internal sealed class ClientNetConfigurationManager : NetConfigurationManager, IClientNetConfigurationManager
|
||||
{
|
||||
[Dependency] private readonly IBaseClient _client = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IReplayRecordingManager _replay = default!;
|
||||
|
||||
private bool _receivedInitialNwVars = false;
|
||||
|
||||
@@ -86,6 +89,12 @@ internal sealed class ClientNetConfigurationManager : NetConfigurationManager, I
|
||||
ApplyClientNetVarChange(message.NetworkedVars, message.Tick);
|
||||
else
|
||||
base.HandleNetVarMessage(message);
|
||||
|
||||
_replay.RecordClientMessage(new ReplayMessage.CvarChangeMsg()
|
||||
{
|
||||
ReplicatedCvars = message.NetworkedVars,
|
||||
TimeBase = _timing.TimeBase
|
||||
});
|
||||
}
|
||||
|
||||
protected override void ApplyNetVarChange(
|
||||
|
||||
@@ -14,20 +14,20 @@ internal sealed partial class ClientConsoleHost
|
||||
private int _completionSeq;
|
||||
|
||||
|
||||
public async Task<CompletionResult> GetCompletions(List<string> args, CancellationToken cancel)
|
||||
public async Task<CompletionResult> GetCompletions(List<string> args, string argStr, CancellationToken cancel)
|
||||
{
|
||||
// Last element is the command currently being typed. May be empty.
|
||||
|
||||
// Logger.Debug($"Running completions: {string.Join(", ", args)}");
|
||||
// _logger.Debug($"Running completions: {string.Join(", ", args)}");
|
||||
|
||||
var delay = _cfg.GetCVar(CVars.ConCompletionDelay);
|
||||
if (delay > 0)
|
||||
await Task.Delay((int)(delay * 1000), cancel);
|
||||
|
||||
return await CalcCompletions(args, cancel);
|
||||
return await CalcCompletions(args, argStr, cancel);
|
||||
}
|
||||
|
||||
private Task<CompletionResult> CalcCompletions(List<string> args, CancellationToken cancel)
|
||||
private Task<CompletionResult> CalcCompletions(List<string> args, string argStr, CancellationToken cancel)
|
||||
{
|
||||
if (args.Count == 1)
|
||||
{
|
||||
@@ -44,10 +44,10 @@ internal sealed partial class ClientConsoleHost
|
||||
if (!AvailableCommands.TryGetValue(args[0], out var cmd))
|
||||
return Task.FromResult(CompletionResult.Empty);
|
||||
|
||||
return cmd.GetCompletionAsync(LocalShell, args.ToArray()[1..], cancel).AsTask();
|
||||
return cmd.GetCompletionAsync(LocalShell, args.ToArray()[1..], argStr, cancel).AsTask();
|
||||
}
|
||||
|
||||
private Task<CompletionResult> DoServerCompletions(List<string> args, CancellationToken cancel)
|
||||
private Task<CompletionResult> DoServerCompletions(List<string> args, string argStr, CancellationToken cancel)
|
||||
{
|
||||
var tcs = new TaskCompletionSource<CompletionResult>();
|
||||
var cts = CancellationTokenSource.CreateLinkedTokenSource(cancel);
|
||||
@@ -62,6 +62,7 @@ internal sealed partial class ClientConsoleHost
|
||||
var msg = new MsgConCompletion
|
||||
{
|
||||
Args = args.ToArray(),
|
||||
ArgString = argStr,
|
||||
Seq = seq
|
||||
};
|
||||
|
||||
|
||||
@@ -10,9 +10,10 @@ using Robust.Shared.Console;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -21,13 +22,13 @@ namespace Robust.Client.Console
|
||||
{
|
||||
public sealed class AddStringArgs : EventArgs
|
||||
{
|
||||
public string Text { get; }
|
||||
public FormattedMessage Text { get; }
|
||||
|
||||
public bool Local { get; }
|
||||
|
||||
public bool Error { get; }
|
||||
|
||||
public AddStringArgs(string text, bool local, bool error)
|
||||
public AddStringArgs(FormattedMessage text, bool local, bool error)
|
||||
{
|
||||
Text = text;
|
||||
Local = local;
|
||||
@@ -46,16 +47,19 @@ namespace Robust.Client.Console
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="IClientConsoleHost" />
|
||||
internal sealed partial class ClientConsoleHost : ConsoleHost, IClientConsoleHost, IConsoleHostInternal
|
||||
internal sealed partial class ClientConsoleHost : ConsoleHost, IClientConsoleHost, IConsoleHostInternal, IPostInjectInit
|
||||
{
|
||||
[Dependency] private readonly IClientConGroupController _conGroup = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly IPlayerManager _player = default!;
|
||||
[Dependency] private readonly IBaseClient _client = default!;
|
||||
[Dependency] private readonly ILogManager _logMan = default!;
|
||||
|
||||
[ViewVariables] private readonly Dictionary<string, IConsoleCommand> _availableServerCommands = new();
|
||||
|
||||
private bool _requestedCommands;
|
||||
private ISawmill _logger = default!;
|
||||
private ISawmill _conLogger = default!;
|
||||
|
||||
public ClientConsoleHost() : base(isServer: false) {}
|
||||
|
||||
@@ -129,10 +133,17 @@ namespace Robust.Client.Console
|
||||
AddFormatted?.Invoke(this, new AddFormattedMessageArgs(message));
|
||||
}
|
||||
|
||||
public override void WriteLine(ICommonSession? session, FormattedMessage msg)
|
||||
{
|
||||
AddFormattedLine(msg);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void WriteError(ICommonSession? session, string text)
|
||||
{
|
||||
OutputText(text, true, true);
|
||||
var msg = new FormattedMessage();
|
||||
msg.AddText(text);
|
||||
OutputText(msg, true, true);
|
||||
}
|
||||
|
||||
public bool IsCmdServer(IConsoleCommand cmd)
|
||||
@@ -148,8 +159,13 @@ namespace Robust.Client.Console
|
||||
if (string.IsNullOrWhiteSpace(command))
|
||||
return;
|
||||
|
||||
WriteLine(null, "");
|
||||
var msg = new FormattedMessage();
|
||||
msg.PushColor(Color.Gold);
|
||||
msg.AddText("> " + command);
|
||||
msg.Pop();
|
||||
// echo the command locally
|
||||
WriteLine(null, "> " + command);
|
||||
OutputText(msg, true, false);
|
||||
|
||||
//Commands are processed locally and then sent to the server to be processed there again.
|
||||
var args = new List<string>();
|
||||
@@ -202,7 +218,9 @@ namespace Robust.Client.Console
|
||||
/// <inheritdoc />
|
||||
public override void WriteLine(ICommonSession? session, string text)
|
||||
{
|
||||
OutputText(text, true, false);
|
||||
var msg = new FormattedMessage();
|
||||
msg.AddText(text);
|
||||
OutputText(msg, true, false);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -211,12 +229,12 @@ namespace Robust.Client.Console
|
||||
// We don't have anything to dispose.
|
||||
}
|
||||
|
||||
private void OutputText(string text, bool local, bool error)
|
||||
private void OutputText(FormattedMessage text, bool local, bool error)
|
||||
{
|
||||
AddString?.Invoke(this, new AddStringArgs(text, local, error));
|
||||
|
||||
var level = error ? LogLevel.Warning : LogLevel.Info;
|
||||
Logger.LogS(level, "CON", text);
|
||||
_conLogger.Log(level, text.ToString());
|
||||
}
|
||||
|
||||
private void OnNetworkConnected(object? sender, NetChannelArgs netChannelArgs)
|
||||
@@ -226,7 +244,7 @@ namespace Robust.Client.Console
|
||||
|
||||
private void HandleConCmdAck(MsgConCmdAck msg)
|
||||
{
|
||||
OutputText("< " + msg.Text, false, msg.Error);
|
||||
OutputText(msg.Text, false, msg.Error);
|
||||
}
|
||||
|
||||
private void HandleConCmdReg(MsgConCmdReg msg)
|
||||
@@ -238,7 +256,7 @@ namespace Robust.Client.Console
|
||||
// Do not do duplicate commands.
|
||||
if (_availableServerCommands.ContainsKey(commandName))
|
||||
{
|
||||
Logger.Error("console", $"Server sent duplicate console command {commandName}");
|
||||
_logger.Error($"Server sent duplicate console command {commandName}");
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -266,6 +284,12 @@ namespace Robust.Client.Console
|
||||
_requestedCommands = true;
|
||||
}
|
||||
|
||||
void IPostInjectInit.PostInject()
|
||||
{
|
||||
_logger = _logMan.GetSawmill("console");
|
||||
_conLogger = _logMan.GetSawmill("CON");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// These dummies are made purely so list and help can list server-side commands.
|
||||
/// </summary>
|
||||
@@ -294,13 +318,14 @@ namespace Robust.Client.Console
|
||||
public async ValueTask<CompletionResult> GetCompletionAsync(
|
||||
IConsoleShell shell,
|
||||
string[] args,
|
||||
string argStr,
|
||||
CancellationToken cancel)
|
||||
{
|
||||
var host = (ClientConsoleHost)shell.ConsoleHost;
|
||||
var argsList = args.ToList();
|
||||
argsList.Insert(0, Command);
|
||||
|
||||
return await host.DoServerCompletions(argsList, cancel);
|
||||
return await host.DoServerCompletions(argsList, argStr, cancel);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -312,16 +337,17 @@ namespace Robust.Client.Console
|
||||
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
shell.RemoteExecuteCommand(argStr["> ".Length..]);
|
||||
shell.RemoteExecuteCommand(argStr[">".Length..]);
|
||||
}
|
||||
|
||||
public override async ValueTask<CompletionResult> GetCompletionAsync(
|
||||
IConsoleShell shell,
|
||||
string[] args,
|
||||
string argStr,
|
||||
CancellationToken cancel)
|
||||
{
|
||||
var host = (ClientConsoleHost)shell.ConsoleHost;
|
||||
return await host.DoServerCompletions(args.ToList(), cancel);
|
||||
return await host.DoServerCompletions(args.ToList(), argStr[">".Length..], cancel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,13 +22,11 @@ namespace Robust.Client.Console.Commands
|
||||
return;
|
||||
}
|
||||
|
||||
var entity = EntityUid.Parse(args[0]);
|
||||
var netEntity = NetEntity.Parse(args[0]);
|
||||
var entity = _entityManager.GetEntity(netEntity);
|
||||
var componentName = args[1];
|
||||
|
||||
var component = (Component) _componentFactory.GetComponent(componentName);
|
||||
|
||||
component.Owner = entity;
|
||||
|
||||
var component = _componentFactory.GetComponent(componentName);
|
||||
_entityManager.AddComponent(entity, component);
|
||||
}
|
||||
}
|
||||
@@ -49,7 +47,8 @@ namespace Robust.Client.Console.Commands
|
||||
return;
|
||||
}
|
||||
|
||||
var entityUid = EntityUid.Parse(args[0]);
|
||||
var netEntity = NetEntity.Parse(args[0]);
|
||||
var entityUid = _entityManager.GetEntity(netEntity);
|
||||
var componentName = args[1];
|
||||
|
||||
var registration = _componentFactory.GetRegistration(componentName);
|
||||
|
||||
@@ -78,14 +78,7 @@ namespace Robust.Client.Console.Commands
|
||||
message.Append($"net ID: {registration.NetID}");
|
||||
}
|
||||
|
||||
message.Append($", References:");
|
||||
|
||||
shell.WriteLine(message.ToString());
|
||||
|
||||
foreach (var type in registration.References)
|
||||
{
|
||||
shell.WriteLine($" {type}");
|
||||
}
|
||||
}
|
||||
catch (UnknownComponentException)
|
||||
{
|
||||
@@ -263,7 +256,7 @@ namespace Robust.Client.Console.Commands
|
||||
return;
|
||||
}
|
||||
|
||||
var uid = EntityUid.Parse(args[0]);
|
||||
var uid = EntityUid.Parse(args[0], "-1");
|
||||
var entmgr = _entityManager;
|
||||
if (!entmgr.EntityExists(uid))
|
||||
{
|
||||
@@ -296,6 +289,7 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
internal sealed class SnapGridGetCell : LocalizedCommands
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
[Dependency] private readonly IMapManager _map = default!;
|
||||
|
||||
public override string Command => "sggcell";
|
||||
@@ -310,7 +304,7 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
string indices = args[1];
|
||||
|
||||
if (!EntityUid.TryParse(args[0], out var gridUid))
|
||||
if (!NetEntity.TryParse(args[0], out var gridNet))
|
||||
{
|
||||
shell.WriteError($"{args[0]} is not a valid entity UID.");
|
||||
return;
|
||||
@@ -322,7 +316,7 @@ namespace Robust.Client.Console.Commands
|
||||
return;
|
||||
}
|
||||
|
||||
if (_map.TryGetGrid(gridUid, out var grid))
|
||||
if (_map.TryGetGrid(_entManager.GetEntity(gridNet), out var grid))
|
||||
{
|
||||
foreach (var entity in grid.GetAnchoredEntities(new Vector2i(
|
||||
int.Parse(indices.Split(',')[0], CultureInfo.InvariantCulture),
|
||||
@@ -430,6 +424,7 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
internal sealed class GridTileCount : LocalizedCommands
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
[Dependency] private readonly IMapManager _map = default!;
|
||||
|
||||
public override string Command => "gridtc";
|
||||
@@ -442,7 +437,8 @@ namespace Robust.Client.Console.Commands
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityUid.TryParse(args[0], out var gridUid))
|
||||
if (!NetEntity.TryParse(args[0], out var gridUidNet) ||
|
||||
!_entManager.TryGetEntity(gridUidNet, out var gridUid))
|
||||
{
|
||||
shell.WriteLine($"{args[0]} is not a valid entity UID.");
|
||||
return;
|
||||
@@ -621,6 +617,7 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
internal sealed class ChunkInfoCommand : LocalizedCommands
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
[Dependency] private readonly IMapManager _map = default!;
|
||||
[Dependency] private readonly IEyeManager _eye = default!;
|
||||
[Dependency] private readonly IInputManager _input = default!;
|
||||
@@ -629,18 +626,19 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var mousePos = _eye.ScreenToMap(_input.MouseScreenPosition);
|
||||
var mousePos = _eye.PixelToMap(_input.MouseScreenPosition);
|
||||
|
||||
if (!_map.TryFindGridAt(mousePos, out var grid))
|
||||
if (!_map.TryFindGridAt(mousePos, out var gridUid, out var grid))
|
||||
{
|
||||
shell.WriteLine("No grid under your mouse cursor.");
|
||||
return;
|
||||
}
|
||||
|
||||
var chunkIndex = grid.LocalToChunkIndices(grid.MapToGrid(mousePos));
|
||||
var chunk = grid.GetOrAddChunk(chunkIndex);
|
||||
var mapSystem = _entManager.System<SharedMapSystem>();
|
||||
var chunkIndex = mapSystem.LocalToChunkIndices(gridUid, grid, grid.MapToGrid(mousePos));
|
||||
var chunk = mapSystem.GetOrAddChunk(gridUid, grid, chunkIndex);
|
||||
|
||||
shell.WriteLine($"worldBounds: {grid.CalcWorldAABB(chunk)} localBounds: {chunk.CachedBounds}");
|
||||
shell.WriteLine($"worldBounds: {mapSystem.CalcWorldAABB(gridUid, grid, chunk)} localBounds: {chunk.CachedBounds}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -43,6 +43,7 @@ public sealed class ProfileEntitySpawningCommand : IConsoleCommand
|
||||
|
||||
GC.Collect();
|
||||
|
||||
Span<EntityUid> ents = stackalloc EntityUid[amount];
|
||||
var stopwatch = new Stopwatch();
|
||||
stopwatch.Start();
|
||||
|
||||
@@ -50,12 +51,17 @@ public sealed class ProfileEntitySpawningCommand : IConsoleCommand
|
||||
|
||||
for (var i = 0; i < amount; i++)
|
||||
{
|
||||
_entities.SpawnEntity(prototype, MapCoordinates.Nullspace);
|
||||
ents[i] = _entities.SpawnEntity(prototype, MapCoordinates.Nullspace);
|
||||
}
|
||||
|
||||
MeasureProfiler.SaveData();
|
||||
|
||||
shell.WriteLine($"Client: Profiled spawning {amount} entities in {stopwatch.Elapsed.TotalMilliseconds:N3} ms");
|
||||
|
||||
foreach (var ent in ents)
|
||||
{
|
||||
_entities.DeleteEntity(ent);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface;
|
||||
@@ -87,7 +88,7 @@ internal sealed partial class UITestControl
|
||||
|
||||
foreach (var e in AddEntries())
|
||||
{
|
||||
e.View.Scale = (1, 0.75f);
|
||||
e.View.Scale = new(1, 0.75f);
|
||||
e.View.EyeRotation = Angle.FromDegrees(45);
|
||||
e.View.SpriteOffset = true;
|
||||
e.View.WorldRotation = null;
|
||||
@@ -102,9 +103,9 @@ internal sealed partial class UITestControl
|
||||
|
||||
foreach (var e in AddEntries())
|
||||
{
|
||||
e.View.SetSize = (64, 64);
|
||||
e.View.SetSize = new(64, 64);
|
||||
e.View.Stretch = SpriteView.StretchMode.None;
|
||||
e.View.Scale = (1, 0.75f);
|
||||
e.View.Scale = new(1, 0.75f);
|
||||
e.View.EyeRotation = Angle.FromDegrees(45);
|
||||
e.View.SpriteOffset = true;
|
||||
e.View.WorldRotation = null;
|
||||
@@ -119,9 +120,9 @@ internal sealed partial class UITestControl
|
||||
|
||||
foreach (var e in AddEntries())
|
||||
{
|
||||
e.View.SetSize = (64, 64);
|
||||
e.View.SetSize = new(64, 64);
|
||||
e.View.Stretch = SpriteView.StretchMode.Fit;
|
||||
e.View.Scale = (1, 0.75f);
|
||||
e.View.Scale = new(1, 0.75f);
|
||||
e.View.EyeRotation = Angle.FromDegrees(45);
|
||||
e.View.SpriteOffset = true;
|
||||
e.View.WorldRotation = null;
|
||||
@@ -136,9 +137,9 @@ internal sealed partial class UITestControl
|
||||
|
||||
foreach (var e in AddEntries())
|
||||
{
|
||||
e.View.SetSize = (300, 300);
|
||||
e.View.SetSize = new(300, 300);
|
||||
e.View.Stretch = SpriteView.StretchMode.Fill;
|
||||
e.View.Scale = (1, 0.75f);
|
||||
e.View.Scale = new(1, 0.75f);
|
||||
e.View.EyeRotation = Angle.FromDegrees(45);
|
||||
e.View.SpriteOffset = true;
|
||||
e.View.WorldRotation = null;
|
||||
@@ -153,9 +154,9 @@ internal sealed partial class UITestControl
|
||||
|
||||
foreach (var e in AddEntries())
|
||||
{
|
||||
e.View.SetSize = (300, 300);
|
||||
e.View.SetSize = new(300, 300);
|
||||
e.View.Stretch = SpriteView.StretchMode.Fill;
|
||||
e.View.Scale = (1, 0.75f);
|
||||
e.View.Scale = new(1, 0.75f);
|
||||
e.View.EyeRotation = Angle.FromDegrees(45);
|
||||
}
|
||||
}
|
||||
@@ -192,7 +193,7 @@ internal sealed partial class UITestControl
|
||||
|
||||
entry = AddEntry("Offset", (e, time) =>
|
||||
{
|
||||
e.Sprite.Offset = (MathF.Sin((float) Angle.FromDegrees(time * _degreesPerSecond)), 0);
|
||||
e.Sprite.Offset = new Vector2(MathF.Sin((float) Angle.FromDegrees(time * _degreesPerSecond)), 0);
|
||||
e.View.InvalidateMeasure();
|
||||
});
|
||||
added.Add(entry);
|
||||
@@ -200,7 +201,7 @@ internal sealed partial class UITestControl
|
||||
entry = AddEntry("Scaled", (e, time) =>
|
||||
{
|
||||
var theta = (float) Angle.FromDegrees(_degreesPerSecond * time).Theta;
|
||||
e.Sprite.Scale = Vector2.One + (0.5f * MathF.Sin(theta), 0.5f * MathF.Cos(theta));
|
||||
e.Sprite.Scale = Vector2.One + new Vector2(0.5f * MathF.Sin(theta), 0.5f * MathF.Cos(theta));
|
||||
e.View.InvalidateMeasure();
|
||||
});
|
||||
added.Add(entry);
|
||||
@@ -214,8 +215,8 @@ internal sealed partial class UITestControl
|
||||
entry = AddEntry("Combination", (e, time) =>
|
||||
{
|
||||
var theta = (float) Angle.FromDegrees(_degreesPerSecond * time * 2).Theta;
|
||||
e.Sprite.Scale = Vector2.One + (0.5f * MathF.Sin(theta), 0.5f * MathF.Cos(theta));
|
||||
e.Sprite.Offset = (MathF.Sin((float) Angle.FromDegrees(time * _degreesPerSecond)), 0);
|
||||
e.Sprite.Scale = Vector2.One + new Vector2(0.5f * MathF.Sin(theta), 0.5f * MathF.Cos(theta));
|
||||
e.Sprite.Offset = new(MathF.Sin((float) Angle.FromDegrees(time * _degreesPerSecond)), 0);
|
||||
e.Sprite.Rotation = Angle.FromDegrees(0.5 * time * _degreesPerSecond);
|
||||
e.Transform.LocalRotation = Angle.FromDegrees(0.25 * time * _degreesPerSecond);
|
||||
e.View.InvalidateMeasure();
|
||||
|
||||
@@ -89,7 +89,7 @@ Suspendisse hendrerit blandit urna ut laoreet. Suspendisse ac elit at erat males
|
||||
{
|
||||
grid.AddChild(new Button
|
||||
{
|
||||
MinSize = (50, 50),
|
||||
MinSize = new(50, 50),
|
||||
Text = $"{x}, {y}"
|
||||
});
|
||||
}
|
||||
@@ -235,7 +235,7 @@ internal sealed class UITestCommand : LocalizedCommands
|
||||
|
||||
public override void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var window = new DefaultWindow { MinSize = (800, 600) };
|
||||
var window = new DefaultWindow { MinSize = new(800, 600) };
|
||||
var control = new UITestControl();
|
||||
window.OnClose += control.OnClosed;
|
||||
window.Contents.AddChild(control);
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Immutable;
|
||||
using System.Numerics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Input;
|
||||
|
||||
@@ -19,6 +19,6 @@ namespace Robust.Client.Console
|
||||
|
||||
void AddFormattedLine(FormattedMessage message);
|
||||
|
||||
Task<CompletionResult> GetCompletions(List<string> args, CancellationToken cancel);
|
||||
Task<CompletionResult> GetCompletions(List<string> args, string argStr, CancellationToken cancel);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -109,7 +109,7 @@ namespace Robust.Client.Console
|
||||
public void ReceiveCompletionResponse(MsgScriptCompletionResponse response)
|
||||
{
|
||||
Suggestions.SetSuggestions(response);
|
||||
Suggestions.OpenAt((Position.X + Size.X, Position.Y), (Size.X / 2, Size.Y));
|
||||
Suggestions.OpenAt(new(Position.X + Size.X, Position.Y), new(Size.X / 2, Size.Y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace Robust.Client.Console
|
||||
var mainVBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
MinSize = (500, 300),
|
||||
MinSize = new(500, 300),
|
||||
Children =
|
||||
{
|
||||
(_watchesVBox = new BoxContainer
|
||||
@@ -69,7 +69,7 @@ namespace Robust.Client.Console
|
||||
|
||||
Contents.AddChild(mainVBox);
|
||||
|
||||
SetSize = (300, 300);
|
||||
SetSize = new(300, 300);
|
||||
}
|
||||
|
||||
private void AddWatch()
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#if DEBUG
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface;
|
||||
@@ -7,7 +9,6 @@ using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Debugging
|
||||
@@ -18,6 +19,7 @@ namespace Robust.Client.Debugging
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterface = default!;
|
||||
[Dependency] private readonly MapSystem _mapSystem = default!;
|
||||
|
||||
private Label? _label;
|
||||
|
||||
@@ -60,25 +62,25 @@ namespace Robust.Client.Debugging
|
||||
}
|
||||
|
||||
var mouseSpot = _inputManager.MouseScreenPosition;
|
||||
var spot = _eyeManager.ScreenToMap(mouseSpot);
|
||||
var spot = _eyeManager.PixelToMap(mouseSpot);
|
||||
|
||||
if (!_mapManager.TryFindGridAt(spot, out var grid))
|
||||
if (!_mapManager.TryFindGridAt(spot, out var gridUid, out var grid))
|
||||
{
|
||||
_label.Text = string.Empty;
|
||||
_hovered = null;
|
||||
return;
|
||||
}
|
||||
|
||||
var tile = grid.GetTileRef(spot);
|
||||
var tile = _mapSystem.GetTileRef(gridUid, grid, spot);
|
||||
_label.Position = mouseSpot.Position + new Vector2(32, 0);
|
||||
|
||||
if (_hovered?.GridId == grid.Owner && _hovered?.Tile == tile) return;
|
||||
if (_hovered?.GridId == gridUid && _hovered?.Tile == tile) return;
|
||||
|
||||
_hovered = (grid.Owner, tile);
|
||||
_hovered = (gridUid, tile);
|
||||
|
||||
var text = new StringBuilder();
|
||||
|
||||
foreach (var ent in grid.GetAnchoredEntities(spot))
|
||||
foreach (var ent in _mapSystem.GetAnchoredEntities(gridUid, grid, spot))
|
||||
{
|
||||
if (EntityManager.TryGetComponent<MetaDataComponent>(ent, out var meta))
|
||||
{
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Numerics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Player;
|
||||
@@ -206,6 +206,7 @@ namespace Robust.Client.Debugging
|
||||
private readonly Font _font;
|
||||
|
||||
private HashSet<Joint> _drawnJoints = new();
|
||||
private List<Entity<MapGridComponent>> _grids = new();
|
||||
|
||||
public PhysicsDebugOverlay(IEntityManager entityManager, IEyeManager eyeManager, IInputManager inputManager, IMapManager mapManager, IPlayerManager playerManager, IResourceCache cache, DebugPhysicsSystem system, EntityLookupSystem lookup, SharedPhysicsSystem physicsSystem)
|
||||
{
|
||||
@@ -217,7 +218,7 @@ namespace Robust.Client.Debugging
|
||||
_debugPhysicsSystem = system;
|
||||
_lookup = lookup;
|
||||
_physicsSystem = physicsSystem;
|
||||
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
|
||||
_font = new VectorFont(cache.GetResource<FontResource>("/EngineFonts/NotoSans/NotoSans-Regular.ttf"), 10);
|
||||
}
|
||||
|
||||
private void DrawWorld(DrawingHandleWorld worldHandle, OverlayDrawArgs args)
|
||||
@@ -230,32 +231,33 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
|
||||
{
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody.Owner)) continue;
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody)) continue;
|
||||
|
||||
var xform = _physicsSystem.GetPhysicsTransform(physBody.Owner);
|
||||
var xform = _physicsSystem.GetPhysicsTransform(physBody);
|
||||
var comp = physBody.Comp;
|
||||
|
||||
const float AlphaModifier = 0.2f;
|
||||
|
||||
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody.Owner).Fixtures.Values)
|
||||
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody).Fixtures.Values)
|
||||
{
|
||||
// Invalid shape - Box2D doesn't check for IsSensor but we will for sanity.
|
||||
if (physBody.BodyType == BodyType.Dynamic && fixture.Density == 0f && fixture.Hard)
|
||||
if (comp.BodyType == BodyType.Dynamic && fixture.Density == 0f && fixture.Hard)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, Color.Red.WithAlpha(AlphaModifier));
|
||||
}
|
||||
else if (!physBody.CanCollide)
|
||||
else if (!comp.CanCollide)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.5f, 0.3f).WithAlpha(AlphaModifier));
|
||||
}
|
||||
else if (physBody.BodyType == BodyType.Static)
|
||||
else if (comp.BodyType == BodyType.Static)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.9f, 0.5f).WithAlpha(AlphaModifier));
|
||||
}
|
||||
else if ((physBody.BodyType & (BodyType.Kinematic | BodyType.KinematicController)) != 0x0)
|
||||
else if ((comp.BodyType & (BodyType.Kinematic | BodyType.KinematicController)) != 0x0)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.5f, 0.9f).WithAlpha(AlphaModifier));
|
||||
}
|
||||
else if (!physBody.Awake)
|
||||
else if (!comp.Awake)
|
||||
{
|
||||
DrawShape(worldHandle, fixture, xform, new Color(0.6f, 0.6f, 0.6f).WithAlpha(AlphaModifier));
|
||||
}
|
||||
@@ -274,15 +276,18 @@ namespace Robust.Client.Debugging
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
|
||||
{
|
||||
var color = Color.Purple.WithAlpha(Alpha);
|
||||
var transform = _physicsSystem.GetPhysicsTransform(physBody.Owner);
|
||||
worldHandle.DrawCircle(Transform.Mul(transform, physBody.LocalCenter), 0.2f, color);
|
||||
var transform = _physicsSystem.GetPhysicsTransform(physBody);
|
||||
worldHandle.DrawCircle(Transform.Mul(transform, physBody.Comp.LocalCenter), 0.2f, color);
|
||||
}
|
||||
|
||||
foreach (var grid in _mapManager.FindGridsIntersecting(mapId, viewBounds))
|
||||
_grids.Clear();
|
||||
_mapManager.FindGridsIntersecting(mapId, viewBounds, ref _grids);
|
||||
|
||||
foreach (var grid in _grids)
|
||||
{
|
||||
var physBody = _entityManager.GetComponent<PhysicsComponent>(grid.Owner);
|
||||
var physBody = _entityManager.GetComponent<PhysicsComponent>(grid);
|
||||
var color = Color.Orange.WithAlpha(Alpha);
|
||||
var transform = _physicsSystem.GetPhysicsTransform(grid.Owner);
|
||||
var transform = _physicsSystem.GetPhysicsTransform(grid);
|
||||
worldHandle.DrawCircle(Transform.Mul(transform, physBody.LocalCenter), 1f, color);
|
||||
}
|
||||
}
|
||||
@@ -291,14 +296,14 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
|
||||
{
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody.Owner)) continue;
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody)) continue;
|
||||
|
||||
var xform = _physicsSystem.GetPhysicsTransform(physBody.Owner);
|
||||
var xform = _physicsSystem.GetPhysicsTransform(physBody);
|
||||
|
||||
const float AlphaModifier = 0.2f;
|
||||
Box2? aabb = null;
|
||||
|
||||
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody.Owner).Fixtures.Values)
|
||||
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody).Fixtures.Values)
|
||||
{
|
||||
for (var i = 0; i < fixture.Shape.ChildCount; i++)
|
||||
{
|
||||
@@ -317,10 +322,11 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
_drawnJoints.Clear();
|
||||
|
||||
foreach (var jointComponent in _entityManager.EntityQuery<JointComponent>(true))
|
||||
var query = _entityManager.AllEntityQueryEnumerator<JointComponent>();
|
||||
while (query.MoveNext(out var uid, out var jointComponent))
|
||||
{
|
||||
if (jointComponent.JointCount == 0 ||
|
||||
!_entityManager.TryGetComponent(jointComponent.Owner, out TransformComponent? xf1) ||
|
||||
!_entityManager.TryGetComponent(uid, out TransformComponent? xf1) ||
|
||||
!viewAABB.Contains(xf1.WorldPosition)) continue;
|
||||
|
||||
foreach (var (_, joint) in jointComponent.Joints)
|
||||
@@ -360,6 +366,9 @@ namespace Robust.Client.Debugging
|
||||
|
||||
_debugPhysicsSystem.PointCount = 0;
|
||||
}
|
||||
|
||||
worldHandle.UseShader(null);
|
||||
worldHandle.SetTransform(Matrix3.Identity);
|
||||
}
|
||||
|
||||
private void DrawScreen(DrawingHandleScreen screenHandle, OverlayDrawArgs args)
|
||||
@@ -369,28 +378,31 @@ namespace Robust.Client.Debugging
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.ShapeInfo) != 0x0)
|
||||
{
|
||||
var hoverBodies = new List<PhysicsComponent>();
|
||||
var bounds = Box2.UnitCentered.Translated(_eyeManager.ScreenToMap(mousePos.Position).Position);
|
||||
var hoverBodies = new List<Entity<PhysicsComponent>>();
|
||||
var bounds = Box2.UnitCentered.Translated(_eyeManager.PixelToMap(mousePos.Position).Position);
|
||||
|
||||
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, bounds))
|
||||
{
|
||||
if (_entityManager.HasComponent<MapGridComponent>(physBody.Owner)) continue;
|
||||
hoverBodies.Add(physBody);
|
||||
var uid = physBody.Owner;
|
||||
if (_entityManager.HasComponent<MapGridComponent>(uid)) continue;
|
||||
hoverBodies.Add((uid, physBody));
|
||||
}
|
||||
|
||||
var lineHeight = _font.GetLineHeight(1f);
|
||||
var drawPos = mousePos.Position + new Vector2(20, 0) + new Vector2(0, -(hoverBodies.Count * 4 * lineHeight / 2f));
|
||||
int row = 0;
|
||||
|
||||
foreach (var body in hoverBodies)
|
||||
foreach (var bodyEnt in hoverBodies)
|
||||
{
|
||||
if (body != hoverBodies[0])
|
||||
if (bodyEnt != hoverBodies[0])
|
||||
{
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), "------");
|
||||
row++;
|
||||
}
|
||||
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {body.Owner}");
|
||||
var body = bodyEnt.Comp;
|
||||
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {bodyEnt.Owner}");
|
||||
row++;
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
|
||||
row++;
|
||||
@@ -403,7 +415,7 @@ namespace Robust.Client.Debugging
|
||||
|
||||
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.Distance) != 0x0)
|
||||
{
|
||||
var mapPos = _eyeManager.ScreenToMap(mousePos);
|
||||
var mapPos = _eyeManager.PixelToMap(mousePos);
|
||||
|
||||
if (mapPos.MapId != args.MapId)
|
||||
return;
|
||||
@@ -429,6 +441,9 @@ namespace Robust.Client.Debugging
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
screenHandle.UseShader(null);
|
||||
screenHandle.SetTransform(Matrix3.Identity);
|
||||
}
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
@@ -450,11 +465,26 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
switch (fixture.Shape)
|
||||
{
|
||||
case ChainShape cShape:
|
||||
{
|
||||
var count = cShape.Count;
|
||||
var vertices = cShape.Vertices;
|
||||
|
||||
var v1 = Transform.Mul(xform, vertices[0]);
|
||||
for (var i = 1; i < count; ++i)
|
||||
{
|
||||
var v2 = Transform.Mul(xform, vertices[i]);
|
||||
worldHandle.DrawLine(v1, v2, color);
|
||||
v1 = v2;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PhysShapeCircle circle:
|
||||
var center = Transform.Mul(xform, circle.Position);
|
||||
worldHandle.DrawCircle(center, circle.Radius, color);
|
||||
break;
|
||||
case EdgeShape edge:
|
||||
{
|
||||
var v1 = Transform.Mul(xform, edge.Vertex1);
|
||||
var v2 = Transform.Mul(xform, edge.Vertex2);
|
||||
worldHandle.DrawLine(v1, v2, color);
|
||||
@@ -464,6 +494,7 @@ namespace Robust.Client.Debugging
|
||||
worldHandle.DrawCircle(v1, 0.1f, color);
|
||||
worldHandle.DrawCircle(v2, 0.1f, color);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case PolygonShape poly:
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Debugging;
|
||||
|
||||
@@ -27,7 +27,7 @@ internal partial class GameController
|
||||
// Otherwise abuse could happen.
|
||||
DebugTools.AssertNotNull(_mainLoop);
|
||||
|
||||
Logger.Info($"Attempting redial of {address}: {text ?? "no reason given"}");
|
||||
_logger.Info($"Attempting redial of {address}: {text ?? "no reason given"}");
|
||||
|
||||
if (!_mainLoop!.Running)
|
||||
{
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Loader;
|
||||
using Robust.Client.WebViewHook;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -20,7 +21,7 @@ namespace Robust.Client
|
||||
LoadRobustWebView(mode);
|
||||
break;
|
||||
default:
|
||||
Logger.Error($"Unknown Robust module: {module}");
|
||||
_logger.Error($"Unknown Robust module: {module}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -28,7 +29,7 @@ namespace Robust.Client
|
||||
|
||||
private void LoadRobustWebView(GameController.DisplayMode mode)
|
||||
{
|
||||
Logger.Debug("Loading Robust.Client.WebView");
|
||||
_logger.Debug("Loading Robust.Client.WebView");
|
||||
|
||||
var alc = CreateModuleLoadContext("Robust.Client.WebView");
|
||||
var assembly = alc.LoadFromAssemblyName(new AssemblyName("Robust.Client.WebView"));
|
||||
@@ -39,7 +40,7 @@ namespace Robust.Client
|
||||
_webViewHook = (IWebViewManagerHook)Activator.CreateInstance(managerType)!;
|
||||
_webViewHook.PreInitialize(_dependencyCollection, mode);
|
||||
|
||||
Logger.Debug("Done pre-initializing Robust.Client.WebView");
|
||||
_logger.Debug("Done pre-initializing Robust.Client.WebView");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -10,7 +10,7 @@ using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client
|
||||
{
|
||||
internal partial class GameController
|
||||
internal partial class GameController : IPostInjectInit
|
||||
{
|
||||
private IGameLoop? _mainLoop;
|
||||
|
||||
@@ -20,6 +20,7 @@ namespace Robust.Client
|
||||
private static bool _hasStarted;
|
||||
|
||||
private Thread? _gameThread;
|
||||
private ISawmill _logger = default!;
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
@@ -73,7 +74,7 @@ namespace Robust.Client
|
||||
{
|
||||
if (!StartupSystemSplash(options, logHandlerFactory))
|
||||
{
|
||||
Logger.Fatal("Failed to start game controller!");
|
||||
_logger.Fatal("Failed to start game controller!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -96,7 +97,7 @@ namespace Robust.Client
|
||||
|
||||
if (_gameThread.IsAlive)
|
||||
{
|
||||
Logger.Debug("Window loop exited; waiting for game thread to exit");
|
||||
_logger.Debug("Window loop exited; waiting for game thread to exit");
|
||||
_gameThread.Join();
|
||||
}
|
||||
}
|
||||
@@ -107,7 +108,7 @@ namespace Robust.Client
|
||||
|
||||
CleanupWindowThread();
|
||||
|
||||
Logger.Debug("Goodbye");
|
||||
_logger.Debug("Goodbye");
|
||||
_dependencyCollection.Clear();
|
||||
}
|
||||
|
||||
@@ -125,7 +126,7 @@ namespace Robust.Client
|
||||
{
|
||||
if (!StartupContinue(mode))
|
||||
{
|
||||
Logger.Fatal("Failed to start game controller!");
|
||||
_logger.Fatal("Failed to start game controller!");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -134,5 +135,10 @@ namespace Robust.Client
|
||||
|
||||
CleanupGameThread();
|
||||
}
|
||||
|
||||
void IPostInjectInit.PostInject()
|
||||
{
|
||||
_logger = _logManager.GetSawmill("game");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Runtime;
|
||||
using System.Threading.Tasks;
|
||||
@@ -11,12 +12,12 @@ using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Placement;
|
||||
using Robust.Client.Replays.Loading;
|
||||
using Robust.Client.Replays.Playback;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.State;
|
||||
using Robust.Client.Upload;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.RichText;
|
||||
using Robust.Client.UserInterface.Themes;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.Client.WebViewHook;
|
||||
@@ -32,6 +33,8 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Profiling;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Threading;
|
||||
@@ -81,7 +84,9 @@ namespace Robust.Client
|
||||
[Dependency] private readonly IGamePrototypeLoadManager _protoLoadMan = default!;
|
||||
[Dependency] private readonly NetworkResourceManager _netResMan = default!;
|
||||
[Dependency] private readonly IReplayLoadManager _replayLoader = default!;
|
||||
|
||||
[Dependency] private readonly IReplayPlaybackManager _replayPlayback = default!;
|
||||
[Dependency] private readonly IReplayRecordingManagerInternal _replayRecording = default!;
|
||||
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
|
||||
|
||||
private IWebViewManagerHook? _webViewHook;
|
||||
|
||||
@@ -122,12 +127,8 @@ namespace Robust.Client
|
||||
var disableSandbox = Environment.GetEnvironmentVariable("ROBUST_DISABLE_SANDBOX") == "1";
|
||||
_modLoader.SetEnableSandboxing(!disableSandbox && Options.Sandboxing);
|
||||
|
||||
var assemblyPrefix = Options.ContentModulePrefix ?? _resourceManifest!.AssemblyPrefix ?? "Content.";
|
||||
if (!_modLoader.TryLoadModulesFrom(Options.AssemblyDirectory, assemblyPrefix))
|
||||
{
|
||||
Logger.Fatal("Errors while loading content assemblies.");
|
||||
if (!LoadModules())
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (var loadedModule in _modLoader.LoadedModules)
|
||||
{
|
||||
@@ -163,10 +164,9 @@ namespace Robust.Client
|
||||
// before prototype load.
|
||||
ProgramShared.FinishCheckBadFileExtensions(checkBadExtensions);
|
||||
|
||||
_reflectionManager.Initialize();
|
||||
_prototypeManager.Initialize();
|
||||
_prototypeManager.LoadDirectory(new("/EnginePrototypes/"));
|
||||
_prototypeManager.LoadDirectory(Options.PrototypeDirectory);
|
||||
_prototypeManager.ResolveResults();
|
||||
_prototypeManager.LoadDefaultPrototypes();
|
||||
_userInterfaceManager.Initialize();
|
||||
_eyeManager.Initialize();
|
||||
_entityManager.Initialize();
|
||||
@@ -181,6 +181,8 @@ namespace Robust.Client
|
||||
_protoLoadMan.Initialize();
|
||||
_netResMan.Initialize();
|
||||
_replayLoader.Initialize();
|
||||
_replayPlayback.Initialize();
|
||||
_replayRecording.Initialize();
|
||||
_userInterfaceManager.PostInitialize();
|
||||
_modLoader.BroadcastRunLevel(ModRunLevel.PostInit);
|
||||
|
||||
@@ -200,7 +202,12 @@ namespace Robust.Client
|
||||
// Setup main loop
|
||||
if (_mainLoop == null)
|
||||
{
|
||||
_mainLoop = new GameLoop(_gameTiming, _runtimeLog, _prof)
|
||||
_mainLoop = new GameLoop(
|
||||
_gameTiming,
|
||||
_runtimeLog,
|
||||
_prof,
|
||||
_logManager.GetSawmill("eng"),
|
||||
GameLoopOptions.FromCVars(_configurationManager))
|
||||
{
|
||||
SleepMode = displayMode == DisplayMode.Headless ? SleepMode.Delay : SleepMode.None
|
||||
};
|
||||
@@ -252,60 +259,32 @@ namespace Robust.Client
|
||||
return true;
|
||||
}
|
||||
|
||||
private ResourceManifestData LoadResourceManifest()
|
||||
private bool LoadModules()
|
||||
{
|
||||
// Parses /manifest.yml for game-specific settings that cannot be exclusively set up by content code.
|
||||
if (!_resourceCache.TryContentFileRead("/manifest.yml", out var stream))
|
||||
return new ResourceManifestData(Array.Empty<string>(), null, null, null, null, true);
|
||||
DebugTools.Assert(_resourceManifest != null);
|
||||
|
||||
var yamlStream = new YamlStream();
|
||||
using (stream)
|
||||
var assemblyPrefix = Options.ContentModulePrefix ?? _resourceManifest!.AssemblyPrefix ?? "Content.";
|
||||
var assemblyDir = Options.AssemblyDirectory;
|
||||
|
||||
bool result;
|
||||
if (_resourceManifest.ClientAssemblies is { } clientAssemblies)
|
||||
{
|
||||
using var streamReader = new StreamReader(stream, EncodingHelpers.UTF8);
|
||||
yamlStream.Load(streamReader);
|
||||
// We have client assemblies. Load only the assemblies listed in the content manifest.
|
||||
var paths = clientAssemblies.Select(p => assemblyDir / $"{p}.dll");
|
||||
result = _modLoader.TryLoadModules(paths);
|
||||
}
|
||||
else
|
||||
{
|
||||
result = _modLoader.TryLoadModulesFrom(assemblyDir, assemblyPrefix);
|
||||
}
|
||||
|
||||
if (yamlStream.Documents.Count == 0)
|
||||
return new ResourceManifestData(Array.Empty<string>(), null, null, null, null, true);
|
||||
|
||||
if (yamlStream.Documents.Count != 1 || yamlStream.Documents[0].RootNode is not YamlMappingNode mapping)
|
||||
if (!result)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Expected a single YAML document with root mapping for /manifest.yml");
|
||||
_logger.Fatal("Errors while loading content assemblies.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var modules = Array.Empty<string>();
|
||||
if (mapping.TryGetNode("modules", out var modulesMap))
|
||||
{
|
||||
var sequence = (YamlSequenceNode)modulesMap;
|
||||
modules = new string[sequence.Children.Count];
|
||||
for (var i = 0; i < modules.Length; i++)
|
||||
{
|
||||
modules[i] = sequence[i].AsString();
|
||||
}
|
||||
}
|
||||
|
||||
string? assemblyPrefix = null;
|
||||
if (mapping.TryGetNode("assemblyPrefix", out var prefixNode))
|
||||
assemblyPrefix = prefixNode.AsString();
|
||||
|
||||
string? defaultWindowTitle = null;
|
||||
if (mapping.TryGetNode("defaultWindowTitle", out var winTitleNode))
|
||||
defaultWindowTitle = winTitleNode.AsString();
|
||||
|
||||
string? windowIconSet = null;
|
||||
if (mapping.TryGetNode("windowIconSet", out var iconSetNode))
|
||||
windowIconSet = iconSetNode.AsString();
|
||||
|
||||
string? splashLogo = null;
|
||||
if (mapping.TryGetNode("splashLogo", out var splashNode))
|
||||
splashLogo = splashNode.AsString();
|
||||
|
||||
bool autoConnect = true;
|
||||
if (mapping.TryGetNode("autoConnect", out var autoConnectNode))
|
||||
autoConnect = autoConnectNode.AsBool();
|
||||
|
||||
return new ResourceManifestData(modules, assemblyPrefix, defaultWindowTitle, windowIconSet, splashLogo, autoConnect);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool StartupSystemSplash(
|
||||
@@ -406,7 +385,7 @@ namespace Robust.Client
|
||||
_modLoader.VerifierExtraLoadHandler = VerifierExtraLoadHandler;
|
||||
}
|
||||
|
||||
_resourceManifest = LoadResourceManifest();
|
||||
_resourceManifest = ResourceManifestData.LoadResourceManifest(_resourceCache);
|
||||
|
||||
{
|
||||
// Handle GameControllerOptions implicit CVar overrides.
|
||||
@@ -467,7 +446,7 @@ namespace Robust.Client
|
||||
|
||||
if (uri.Scheme != "udp")
|
||||
{
|
||||
Logger.Warning($"connect-address '{uri}' does not have URI scheme of udp://..");
|
||||
_logger.Warning($"connect-address '{uri}' does not have URI scheme of udp://..");
|
||||
}
|
||||
|
||||
LaunchState = new InitialLaunchState(
|
||||
@@ -490,11 +469,11 @@ namespace Robust.Client
|
||||
|
||||
if (reason != null)
|
||||
{
|
||||
Logger.Info($"Shutting down! Reason: {reason}");
|
||||
_logger.Info($"Shutting down! Reason: {reason}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Info("Shutting down!");
|
||||
_logger.Info("Shutting down!");
|
||||
}
|
||||
|
||||
_mainLoop.Running = false;
|
||||
@@ -516,6 +495,11 @@ namespace Robust.Client
|
||||
{
|
||||
_taskManager.ProcessPendingTasks(); // tasks like connect
|
||||
}
|
||||
|
||||
using (_prof.Group("Content post engine"))
|
||||
{
|
||||
_modLoader.BroadcastUpdate(ModUpdateLevel.InputPostEngine, frameEventArgs);
|
||||
}
|
||||
}
|
||||
|
||||
private void Tick(FrameEventArgs frameEventArgs)
|
||||
@@ -648,7 +632,6 @@ namespace Robust.Client
|
||||
logManager.GetSawmill("ogl.debug.other").Level = LogLevel.Warning;
|
||||
logManager.GetSawmill("gdparse").Level = LogLevel.Error;
|
||||
logManager.GetSawmill("discord").Level = LogLevel.Warning;
|
||||
logManager.GetSawmill("net.predict").Level = LogLevel.Info;
|
||||
logManager.GetSawmill("szr").Level = LogLevel.Info;
|
||||
logManager.GetSawmill("loc").Level = LogLevel.Warning;
|
||||
|
||||
@@ -712,6 +695,8 @@ namespace Robust.Client
|
||||
|
||||
internal void CleanupGameThread()
|
||||
{
|
||||
_replayRecording.Shutdown();
|
||||
|
||||
_modLoader.Shutdown();
|
||||
|
||||
// CEF specifically makes a massive silent stink of it if we don't shut it down from the correct thread.
|
||||
@@ -728,15 +713,6 @@ namespace Robust.Client
|
||||
_clydeAudio.Shutdown();
|
||||
}
|
||||
|
||||
private sealed record ResourceManifestData(
|
||||
string[] Modules,
|
||||
string? AssemblyPrefix,
|
||||
string? DefaultWindowTitle,
|
||||
string? WindowIconSet,
|
||||
string? SplashLogo,
|
||||
bool AutoConnect
|
||||
);
|
||||
|
||||
public event Action<FrameEventArgs>? TickUpdateOverride;
|
||||
}
|
||||
}
|
||||
|
||||
53
Robust.Client/GameObjects/ClientEntityManager.Network.cs
Normal file
53
Robust.Client/GameObjects/ClientEntityManager.Network.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects;
|
||||
|
||||
public sealed partial class ClientEntityManager
|
||||
{
|
||||
protected override NetEntity GenerateNetEntity() => new(NextNetworkId++ | NetEntity.ClientEntity);
|
||||
|
||||
/// <summary>
|
||||
/// If the client fails to resolve a NetEntity then during component state handling or the likes we
|
||||
/// flag that comp state as requiring re-running if that NetEntity comes in.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
internal readonly Dictionary<NetEntity, List<(Type type, EntityUid Owner)>> PendingNetEntityStates = new();
|
||||
|
||||
public override bool IsClientSide(EntityUid uid, MetaDataComponent? metadata = null)
|
||||
{
|
||||
// Can't log false because some content code relies on invalid UIDs.
|
||||
if (!MetaQuery.Resolve(uid, ref metadata, false))
|
||||
return false;
|
||||
|
||||
return metadata.NetEntity.IsClientSide();
|
||||
}
|
||||
|
||||
public override EntityUid EnsureEntity<T>(NetEntity nEntity, EntityUid callerEntity)
|
||||
{
|
||||
if (!nEntity.Valid)
|
||||
{
|
||||
return EntityUid.Invalid;
|
||||
}
|
||||
|
||||
if (NetEntityLookup.TryGetValue(nEntity, out var entity))
|
||||
{
|
||||
return entity.Item1;
|
||||
}
|
||||
|
||||
// Flag the callerEntity to have their state potentially re-run later.
|
||||
var pending = PendingNetEntityStates.GetOrNew(nEntity);
|
||||
pending.Add((typeof(T), callerEntity));
|
||||
|
||||
return entity.Item1;
|
||||
}
|
||||
|
||||
public override EntityCoordinates EnsureCoordinates<T>(NetCoordinates netCoordinates, EntityUid callerEntity)
|
||||
{
|
||||
var entity = EnsureEntity<T>(netCoordinates.NetEntity, callerEntity);
|
||||
return new EntityCoordinates(entity, netCoordinates.Position);
|
||||
}
|
||||
}
|
||||
@@ -1,15 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Prometheus;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.Timing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
@@ -17,15 +16,14 @@ namespace Robust.Client.GameObjects
|
||||
/// <summary>
|
||||
/// Manager for entities -- controls things like template loading and instantiation
|
||||
/// </summary>
|
||||
public sealed class ClientEntityManager : EntityManager, IClientEntityManagerInternal
|
||||
public sealed partial class ClientEntityManager : EntityManager, IClientEntityManagerInternal
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IClientNetManager _networkManager = default!;
|
||||
[Dependency] private readonly IClientGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IClientGameStateManager _stateMan = default!;
|
||||
[Dependency] private readonly IBaseClient _client = default!;
|
||||
|
||||
protected override int NextEntityUid { get; set; } = EntityUid.ClientUid + 1;
|
||||
[Dependency] private readonly IReplayRecordingManager _replayRecording = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -37,13 +35,16 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public override void FlushEntities()
|
||||
{
|
||||
// Server doesn't network deletions on client shutdown so we need to
|
||||
// manually clear these out or risk stale data getting used.
|
||||
PendingNetEntityStates.Clear();
|
||||
using var _ = _gameTiming.StartStateApplicationArea();
|
||||
base.FlushEntities();
|
||||
}
|
||||
|
||||
EntityUid IClientEntityManagerInternal.CreateEntity(string? prototypeName, EntityUid uid)
|
||||
EntityUid IClientEntityManagerInternal.CreateEntity(string? prototypeName, out MetaDataComponent metadata)
|
||||
{
|
||||
return base.CreateEntity(prototypeName, uid);
|
||||
return base.CreateEntity(prototypeName, out metadata, out _);
|
||||
}
|
||||
|
||||
void IClientEntityManagerInternal.InitializeEntity(EntityUid entity, MetaDataComponent? meta)
|
||||
@@ -64,9 +65,12 @@ namespace Robust.Client.GameObjects
|
||||
base.DirtyEntity(uid, meta);
|
||||
}
|
||||
|
||||
public override void QueueDeleteEntity(EntityUid uid)
|
||||
public override void QueueDeleteEntity(EntityUid? uid)
|
||||
{
|
||||
if (uid.IsClientSide())
|
||||
if (uid == null)
|
||||
return;
|
||||
|
||||
if (IsClientSide(uid.Value))
|
||||
{
|
||||
base.QueueDeleteEntity(uid);
|
||||
return;
|
||||
@@ -77,23 +81,29 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
// Client-side entity deletion is not supported and will cause errors.
|
||||
if (_client.RunLevel == ClientRunLevel.Connected || _client.RunLevel == ClientRunLevel.InGame)
|
||||
Logger.Error($"Predicting the queued deletion of a networked entity: {ToPrettyString(uid)}. Trace: {Environment.StackTrace}");
|
||||
LogManager.RootSawmill.Error($"Predicting the queued deletion of a networked entity: {ToPrettyString(uid.Value)}. Trace: {Environment.StackTrace}");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Dirty(Component component, MetaDataComponent? meta = null)
|
||||
public override void Dirty(EntityUid uid, IComponent component, MetaDataComponent? meta = null)
|
||||
{
|
||||
Dirty(new Entity<IComponent>(uid, component), meta);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Dirty<T>(Entity<T> ent, MetaDataComponent? meta = null)
|
||||
{
|
||||
// Client only dirties during prediction
|
||||
if (_gameTiming.InPrediction)
|
||||
base.Dirty(component, meta);
|
||||
base.Dirty(ent, meta);
|
||||
}
|
||||
|
||||
public override EntityStringRepresentation ToPrettyString(EntityUid uid)
|
||||
public override EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent? metaDataComponent = null)
|
||||
{
|
||||
if (_playerManager.LocalPlayer?.ControlledEntity == uid)
|
||||
return base.ToPrettyString(uid) with { Session = _playerManager.LocalPlayer.Session };
|
||||
else
|
||||
return base.ToPrettyString(uid);
|
||||
|
||||
return base.ToPrettyString(uid);
|
||||
}
|
||||
|
||||
public override void RaisePredictiveEvent<T>(T msg)
|
||||
@@ -160,7 +170,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SendSystemNetworkMessage(EntityEventArgs message, INetChannel channel)
|
||||
public void SendSystemNetworkMessage(EntityEventArgs message, INetChannel? channel)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
@@ -184,6 +194,12 @@ namespace Robust.Client.GameObjects
|
||||
switch (message.Type)
|
||||
{
|
||||
case EntityMessageType.SystemMessage:
|
||||
|
||||
// TODO REPLAYS handle late messages.
|
||||
// If a message was received late, it will be recorded late here.
|
||||
// Maybe process the replay to prevent late messages when playing back?
|
||||
_replayRecording.RecordReplayMessage(message.SystemMessage);
|
||||
|
||||
DispatchReceivedNetworkMsg(message.SystemMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using static Robust.Client.Animations.AnimationPlaybackShared;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
@@ -11,7 +9,7 @@ namespace Robust.Client.GameObjects
|
||||
/// Plays back <see cref="Animation"/>s on entities.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class AnimationPlayerComponent : Component
|
||||
public sealed partial class AnimationPlayerComponent : Component
|
||||
{
|
||||
// TODO: Give this component a friend someday. Way too much content shit to change atm ._.
|
||||
|
||||
@@ -21,42 +19,5 @@ namespace Robust.Client.GameObjects
|
||||
= new();
|
||||
|
||||
internal bool HasPlayingAnimation = false;
|
||||
|
||||
/// <summary>
|
||||
/// Start playing an animation.
|
||||
/// </summary>
|
||||
/// <param name="animation">The animation to play.</param>
|
||||
/// <param name="key">
|
||||
/// The key for this animation play. This key can be used to stop playback short later.
|
||||
/// </param>
|
||||
[Obsolete("Use AnimationPlayerSystem.Play() instead")]
|
||||
public void Play(Animation animation, string key)
|
||||
{
|
||||
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AnimationPlayerSystem>().AddComponent(this);
|
||||
var playback = new AnimationPlayback(animation);
|
||||
|
||||
PlayingAnimations.Add(key, playback);
|
||||
}
|
||||
|
||||
[Obsolete("Use AnimationPlayerSystem.HasRunningAnimation() instead")]
|
||||
public bool HasRunningAnimation(string key)
|
||||
{
|
||||
return PlayingAnimations.ContainsKey(key);
|
||||
}
|
||||
|
||||
[Obsolete("Use AnimationPlayerSystem.Stop() instead")]
|
||||
public void Stop(string key)
|
||||
{
|
||||
PlayingAnimations.Remove(key);
|
||||
}
|
||||
|
||||
[Obsolete("Temporary method until the event is replaced with eventbus")]
|
||||
internal void AnimationComplete(string key)
|
||||
{
|
||||
AnimationCompleted?.Invoke(key);
|
||||
}
|
||||
|
||||
[Obsolete("Use AnimationCompletedEvent instead")]
|
||||
public event Action<string>? AnimationCompleted;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Robust.Client.GameObjects;
|
||||
|
||||
/// <summary>
|
||||
/// This is the client instance of <see cref="AppearanceComponent"/>.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(AppearanceComponent)), Access(typeof(AppearanceSystem))]
|
||||
public sealed class ClientAppearanceComponent : AppearanceComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// If true, then this entity's visuals will get updated in the next frame update regardless of whether or not
|
||||
/// this entity is currently inside of PVS range.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This defaults to true, because it is possible for an entity to both be initialized and detached to null
|
||||
/// during the same tick. This can happen because entity states & pvs-departure messages are sent & handled
|
||||
/// separately. However, we want to ensure that each entity has an initial appearance update.
|
||||
/// </remarks>
|
||||
internal bool UpdateDetached = true;
|
||||
}
|
||||
@@ -11,7 +11,7 @@ namespace Robust.Client.GameObjects;
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[Access(typeof(GenericVisualizerSystem))]
|
||||
public sealed class GenericVisualizerComponent : Component
|
||||
public sealed partial class GenericVisualizerComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// This is a nested dictionary that maps appearance data keys -> sprite layer keys -> appearance data values -> layer data.
|
||||
|
||||
@@ -1,186 +0,0 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent, ComponentReference(typeof(SharedEyeComponent))]
|
||||
public sealed class EyeComponent : SharedEyeComponent
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
[ViewVariables]
|
||||
private Eye? _eye = default!;
|
||||
|
||||
// Horrible hack to get around ordering issues.
|
||||
private bool _setCurrentOnInitialize;
|
||||
[DataField("drawFov")]
|
||||
private bool _setDrawFovOnInitialize = true;
|
||||
[DataField("zoom")]
|
||||
private Vector2 _setZoomOnInitialize = Vector2.One;
|
||||
|
||||
/// <summary>
|
||||
/// If not null, this entity is used to update the eye's position instead of just using the component's owner.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is useful for things like vehicles that effectively need to hijack the eye. This allows them to do
|
||||
/// that without messing with the main viewport's eye. This is important as there are some overlays that are
|
||||
/// only be drawn if that viewport's eye belongs to the currently controlled entity.
|
||||
/// </remarks>
|
||||
[ViewVariables]
|
||||
public EntityUid? Target;
|
||||
|
||||
public IEye? Eye => _eye;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool Current
|
||||
{
|
||||
get => _eyeManager.CurrentEye == _eye;
|
||||
set
|
||||
{
|
||||
if (_eye == null)
|
||||
{
|
||||
_setCurrentOnInitialize = value;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_eyeManager.CurrentEye == _eye == value)
|
||||
return;
|
||||
|
||||
if (value)
|
||||
{
|
||||
_eyeManager.CurrentEye = _eye;
|
||||
}
|
||||
else
|
||||
{
|
||||
_eyeManager.ClearCurrentEye();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector2 Zoom
|
||||
{
|
||||
get => _eye?.Zoom ?? _setZoomOnInitialize;
|
||||
set
|
||||
{
|
||||
if (_eye == null)
|
||||
{
|
||||
_setZoomOnInitialize = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
_eye.Zoom = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override Angle Rotation
|
||||
{
|
||||
get => _eye?.Rotation ?? Angle.Zero;
|
||||
set
|
||||
{
|
||||
if (_eye != null)
|
||||
_eye.Rotation = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector2 Offset
|
||||
{
|
||||
get => _eye?.Offset ?? default;
|
||||
set
|
||||
{
|
||||
if (_eye != null)
|
||||
_eye.Offset = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool DrawFov
|
||||
{
|
||||
get => _eye?.DrawFov ?? _setDrawFovOnInitialize;
|
||||
set
|
||||
{
|
||||
if (_eye == null)
|
||||
{
|
||||
_setDrawFovOnInitialize = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
_eye.DrawFov = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public MapCoordinates? Position => _eye?.Position;
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_eye = new Eye
|
||||
{
|
||||
Position = _entityManager.GetComponent<TransformComponent>(Owner).MapPosition,
|
||||
Zoom = _setZoomOnInitialize,
|
||||
DrawFov = _setDrawFovOnInitialize
|
||||
};
|
||||
|
||||
if ((_eyeManager.CurrentEye == _eye) != _setCurrentOnInitialize)
|
||||
{
|
||||
if (_setCurrentOnInitialize)
|
||||
{
|
||||
_eyeManager.ClearCurrentEye();
|
||||
}
|
||||
else
|
||||
{
|
||||
_eyeManager.CurrentEye = _eye;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
base.HandleComponentState(curState, nextState);
|
||||
|
||||
if (curState is not EyeComponentState state)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawFov = state.DrawFov;
|
||||
// TODO: Should be a way for content to override lerping and lerp the zoom
|
||||
Zoom = state.Zoom;
|
||||
Offset = state.Offset;
|
||||
VisibilityMask = state.VisibilityMask;
|
||||
}
|
||||
|
||||
protected override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
Current = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the Eye of this entity with the transform position. This has to be called every frame to
|
||||
/// keep the view following the entity.
|
||||
/// </summary>
|
||||
public void UpdateEyePosition()
|
||||
{
|
||||
if (_eye == null) return;
|
||||
|
||||
if (!_entityManager.TryGetComponent(Target, out TransformComponent? xform))
|
||||
{
|
||||
xform = _entityManager.GetComponent<TransformComponent>(Owner);
|
||||
Target = null;
|
||||
}
|
||||
|
||||
_eye.Position = xform.MapPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,8 +16,8 @@ namespace Robust.Client.GameObjects;
|
||||
/// updated.
|
||||
/// </remarks>
|
||||
[RegisterComponent]
|
||||
public sealed class IconComponent : Component
|
||||
public sealed partial class IconComponent : Component
|
||||
{
|
||||
[IncludeDataField]
|
||||
public readonly SpriteSpecifier.Rsi Icon = default!;
|
||||
public SpriteSpecifier.Rsi Icon = default!;
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Robust.Client.GameObjects
|
||||
/// Defines data fields used in the <see cref="InputSystem"/>.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class InputComponent : Component
|
||||
public sealed partial class InputComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The context that will be made active for a client that attaches to this entity.
|
||||
|
||||
@@ -1,85 +0,0 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.ComponentTrees;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedPointLightComponent))]
|
||||
public sealed class PointLightComponent : SharedPointLightComponent, IComponentTreeEntry<PointLightComponent>
|
||||
{
|
||||
public EntityUid? TreeUid { get; set; }
|
||||
|
||||
public DynamicTree<ComponentTreeEntry<PointLightComponent>>? Tree { get; set; }
|
||||
|
||||
public bool AddToTree => Enabled && !ContainerOccluded;
|
||||
public bool TreeUpdateQueued { get; set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[Animatable]
|
||||
public override Color Color
|
||||
{
|
||||
get => _color;
|
||||
set => base.Color = value;
|
||||
}
|
||||
|
||||
[Access(typeof(PointLightSystem))]
|
||||
public bool ContainerOccluded;
|
||||
|
||||
/// <summary>
|
||||
/// Determines if the light mask should automatically rotate with the entity. (like a flashlight)
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool MaskAutoRotate
|
||||
{
|
||||
get => _maskAutoRotate;
|
||||
set => _maskAutoRotate = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Local rotation of the light mask around the center origin
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[Animatable]
|
||||
public Angle Rotation
|
||||
{
|
||||
get => _rotation;
|
||||
set => _rotation = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The resource path to the mask texture the light will use.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string? MaskPath
|
||||
{
|
||||
get => _maskPath;
|
||||
set
|
||||
{
|
||||
if (_maskPath?.Equals(value) != false) return;
|
||||
_maskPath = value;
|
||||
EntitySystem.Get<PointLightSystem>().UpdateMask(this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set a mask texture that will be applied to the light while rendering.
|
||||
/// The mask's red channel will be linearly multiplied.p
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Texture? Mask { get; set; }
|
||||
|
||||
[DataField("autoRot")]
|
||||
private bool _maskAutoRotate;
|
||||
private Angle _rotation;
|
||||
|
||||
[DataField("mask")]
|
||||
internal string? _maskPath;
|
||||
}
|
||||
}
|
||||
38
Robust.Client/GameObjects/Components/PointLightComponent.cs
Normal file
38
Robust.Client/GameObjects/Components/PointLightComponent.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.ComponentTrees;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class PointLightComponent : SharedPointLightComponent, IComponentTreeEntry<PointLightComponent>
|
||||
{
|
||||
#region Component Tree
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public EntityUid? TreeUid { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public DynamicTree<ComponentTreeEntry<PointLightComponent>>? Tree { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public bool AddToTree => Enabled && !ContainerOccluded;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public bool TreeUpdateQueued { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Set a mask texture that will be applied to the light while rendering.
|
||||
/// The mask's red channel will be linearly multiplied.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
internal Texture? Mask;
|
||||
}
|
||||
@@ -4,7 +4,7 @@ using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public interface IRenderableComponent : IComponent
|
||||
public partial interface IRenderableComponent : IComponent
|
||||
{
|
||||
int DrawDepth { get; set; }
|
||||
float Bottom { get; }
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
using Robust.Client.Graphics;
|
||||
using System.Numerics;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Graphics;
|
||||
using Robust.Shared.Graphics.RSI;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
@@ -23,7 +26,7 @@ namespace Robust.Client.GameObjects
|
||||
int AnimationFrame { get; }
|
||||
bool AutoAnimated { get; set; }
|
||||
|
||||
RSI.State.Direction EffectiveDirection(Angle worldRotation);
|
||||
RsiDirection EffectiveDirection(Angle worldRotation);
|
||||
|
||||
/// <summary>
|
||||
/// Layer size in pixels.
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Numerics;
|
||||
using Robust.Client.ComponentTrees;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Console;
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
@@ -11,6 +12,8 @@ using Robust.Shared;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.ComponentTrees;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Graphics;
|
||||
using Robust.Shared.Graphics.RSI;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
@@ -25,13 +28,13 @@ using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Robust.Client.ComponentTrees.SpriteTreeSystem;
|
||||
using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
|
||||
using RSIDirection = Robust.Client.Graphics.RSI.State.Direction;
|
||||
using static Robust.Shared.Serialization.TypeSerializers.Implementations.SpriteSpecifierSerializer;
|
||||
using Direction = Robust.Shared.Maths.Direction;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class SpriteComponent : Component, IComponentDebug, ISerializationHooks, IComponentTreeEntry<SpriteComponent>, IAnimationProperties
|
||||
public sealed partial class SpriteComponent : Component, IComponentDebug, ISerializationHooks, IComponentTreeEntry<SpriteComponent>, IAnimationProperties
|
||||
{
|
||||
[Dependency] private readonly IResourceCache resourceCache = default!;
|
||||
[Dependency] private readonly IPrototypeManager prototypes = default!;
|
||||
@@ -98,7 +101,7 @@ namespace Robust.Client.GameObjects
|
||||
get => scale;
|
||||
set
|
||||
{
|
||||
if (MathF.Abs(value.X) < 0.005f || MathF.Abs(value.X) < 0.005f)
|
||||
if (MathF.Abs(value.X) < 0.005f || MathF.Abs(value.Y) < 0.005f)
|
||||
{
|
||||
// Scales of ~0.0025 or lower can lead to singular matrices due to rounding errors.
|
||||
Logger.Error($"Attempted to set layer sprite scale to very small values. Entity: {entities.ToPrettyString(Owner)}. Scale: {value}");
|
||||
@@ -166,40 +169,9 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public bool TreeUpdateQueued { get; set; }
|
||||
|
||||
[DataField("layerDatums")]
|
||||
private List<PrototypeLayerData> LayerDatums
|
||||
{
|
||||
get
|
||||
{
|
||||
var layerDatums = new List<PrototypeLayerData>();
|
||||
foreach (var layer in Layers)
|
||||
{
|
||||
layerDatums.Add(layer.ToPrototypeData());
|
||||
}
|
||||
|
||||
return layerDatums;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == null) return;
|
||||
|
||||
Layers.Clear();
|
||||
foreach (var layerDatum in value)
|
||||
{
|
||||
AddLayer(layerDatum);
|
||||
}
|
||||
|
||||
_layerMapShared = true;
|
||||
|
||||
QueueUpdateRenderTree();
|
||||
QueueUpdateIsInert();
|
||||
}
|
||||
}
|
||||
|
||||
private RSI? _baseRsi;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("rsi", priority: 2)]
|
||||
public RSI? BaseRSI
|
||||
{
|
||||
get => _baseRsi;
|
||||
@@ -312,7 +284,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public const string LogCategory = "go.comp.sprite";
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] public bool IsInert { get; private set; }
|
||||
[ViewVariables(VVAccess.ReadWrite)] public bool IsInert { get; internal set; }
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
@@ -356,7 +328,16 @@ namespace Robust.Client.GameObjects
|
||||
if (layerDatums.Count != 0)
|
||||
{
|
||||
LayerMap.Clear();
|
||||
LayerDatums = layerDatums;
|
||||
Layers.Clear();
|
||||
foreach (var datum in layerDatums)
|
||||
{
|
||||
AddLayer(datum);
|
||||
}
|
||||
|
||||
_layerMapShared = true;
|
||||
|
||||
QueueUpdateRenderTree();
|
||||
QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
UpdateLocalMatrix();
|
||||
@@ -1368,11 +1349,11 @@ namespace Robust.Client.GameObjects
|
||||
state = GetFallbackState(resourceCache);
|
||||
}
|
||||
|
||||
return state.Directions switch
|
||||
return state.RsiDirections switch
|
||||
{
|
||||
RSI.State.DirectionType.Dir1 => 1,
|
||||
RSI.State.DirectionType.Dir4 => 4,
|
||||
RSI.State.DirectionType.Dir8 => 8,
|
||||
RsiDirectionType.Dir1 => 1,
|
||||
RsiDirectionType.Dir4 => 4,
|
||||
RsiDirectionType.Dir8 => 8,
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
};
|
||||
}
|
||||
@@ -1397,33 +1378,6 @@ namespace Robust.Client.GameObjects
|
||||
entities.EventBus.RaiseComponentEvent(this, ref ev);
|
||||
}
|
||||
|
||||
internal void DoUpdateIsInert()
|
||||
{
|
||||
_inertUpdateQueued = false;
|
||||
IsInert = true;
|
||||
|
||||
foreach (var layer in Layers)
|
||||
{
|
||||
// Since StateId is a struct, we can't null-check it directly.
|
||||
if (!layer.State.IsValid || !layer.Visible || !layer.AutoAnimated || layer.Blank)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var rsi = layer.RSI ?? BaseRSI;
|
||||
if (rsi == null || !rsi.TryGetState(layer.State, out var state))
|
||||
{
|
||||
state = GetFallbackState(resourceCache);
|
||||
}
|
||||
|
||||
if (state.IsAnimated)
|
||||
{
|
||||
IsInert = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("Use SpriteSystem instead.")]
|
||||
internal static RSI.State GetFallbackState(IResourceCache cache)
|
||||
{
|
||||
@@ -1437,7 +1391,7 @@ namespace Robust.Client.GameObjects
|
||||
builder.AppendFormat(
|
||||
"vis/depth/scl/rot/ofs/col/norot/override/dir: {0}/{1}/{2}/{3}/{4}/{5}/{6}/{8}/{7}\n",
|
||||
Visible, DrawDepth, Scale, Rotation, Offset,
|
||||
Color, NoRotation, entities.GetComponent<TransformComponent>(Owner).WorldRotation.ToRsiDirection(RSI.State.DirectionType.Dir8),
|
||||
Color, NoRotation, entities.GetComponent<TransformComponent>(Owner).WorldRotation.ToRsiDirection(RsiDirectionType.Dir8),
|
||||
DirectionOverride
|
||||
);
|
||||
|
||||
@@ -1574,7 +1528,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
if (_scale.EqualsApprox(value)) return;
|
||||
|
||||
if (MathF.Abs(value.X) < 0.005f || MathF.Abs(value.X) < 0.005f)
|
||||
if (MathF.Abs(value.X) < 0.005f || MathF.Abs(value.Y) < 0.005f)
|
||||
{
|
||||
// Scales of ~0.0025 or lower can lead to singular matrices due to rounding errors.
|
||||
Logger.Error($"Attempted to set layer sprite scale to very small values. Entity: {_parent.entities.ToPrettyString(_parent.Owner)}. Scale: {value}");
|
||||
@@ -1737,7 +1691,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
int ISpriteLayer.AnimationFrame => AnimationFrame;
|
||||
|
||||
public RSIDirection EffectiveDirection(Angle worldRotation)
|
||||
public RsiDirection EffectiveDirection(Angle worldRotation)
|
||||
{
|
||||
if (State == default)
|
||||
{
|
||||
@@ -1758,23 +1712,23 @@ namespace Robust.Client.GameObjects
|
||||
return default;
|
||||
}
|
||||
|
||||
public RSIDirection EffectiveDirection(RSI.State state, Angle worldRotation,
|
||||
public RsiDirection EffectiveDirection(RSI.State state, Angle worldRotation,
|
||||
Direction? overrideDirection)
|
||||
{
|
||||
if (state.Directions == RSI.State.DirectionType.Dir1)
|
||||
if (state.RsiDirections == RsiDirectionType.Dir1)
|
||||
{
|
||||
return RSIDirection.South;
|
||||
return RsiDirection.South;
|
||||
}
|
||||
else
|
||||
{
|
||||
RSIDirection dir;
|
||||
RsiDirection dir;
|
||||
if (overrideDirection != null)
|
||||
{
|
||||
dir = overrideDirection.Value.Convert(state.Directions);
|
||||
dir = overrideDirection.Value.Convert(state.RsiDirections);
|
||||
}
|
||||
else
|
||||
{
|
||||
dir = worldRotation.ToRsiDirection(state.Directions);
|
||||
dir = worldRotation.ToRsiDirection(state.RsiDirections);
|
||||
}
|
||||
|
||||
return dir.OffsetRsiDir(DirOffset);
|
||||
@@ -1930,20 +1884,20 @@ namespace Robust.Client.GameObjects
|
||||
else if (_parent.SnapCardinals && (!_parent.GranularLayersRendering || RenderingStrategy == LayerRenderingStrategy.UseSpriteStrategy)
|
||||
|| _parent.GranularLayersRendering && RenderingStrategy == LayerRenderingStrategy.SnapToCardinals)
|
||||
{
|
||||
DebugTools.Assert(_actualState == null || _actualState.Directions == RSI.State.DirectionType.Dir1);
|
||||
DebugTools.Assert(_actualState == null || _actualState.RsiDirections == RsiDirectionType.Dir1);
|
||||
size = new Vector2(longestSide, longestSide);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Build the bounding box based on how many directions the sprite has
|
||||
size = (_actualState?.Directions) switch
|
||||
size = (_actualState?.RsiDirections) switch
|
||||
{
|
||||
// If we have four cardinal directions, take the longest side of our texture and square it, then turn that into our bounding box.
|
||||
// This accounts for all possible rotations.
|
||||
RSI.State.DirectionType.Dir4 => new Vector2(longestSide, longestSide),
|
||||
RsiDirectionType.Dir4 => new Vector2(longestSide, longestSide),
|
||||
|
||||
// If we have eight directions, find the maximum length of the texture (accounting for rotation), then square it to make
|
||||
RSI.State.DirectionType.Dir8 => new Vector2(longestRotatedSide, longestRotatedSide),
|
||||
RsiDirectionType.Dir8 => new Vector2(longestRotatedSide, longestRotatedSide),
|
||||
|
||||
// If we have only one direction or an invalid RSI state, create a simple bounding box with the size of the texture.
|
||||
_ => textureSize
|
||||
@@ -1977,9 +1931,9 @@ namespace Robust.Client.GameObjects
|
||||
/// Given the apparent rotation of an entity on screen (world + eye rotation), get layer's matrix for drawing &
|
||||
/// relevant RSI direction.
|
||||
/// </summary>
|
||||
public void GetLayerDrawMatrix(RSIDirection dir, out Matrix3 layerDrawMatrix)
|
||||
public void GetLayerDrawMatrix(RsiDirection dir, out Matrix3 layerDrawMatrix)
|
||||
{
|
||||
if (_parent.NoRotation || dir == RSIDirection.South)
|
||||
if (_parent.NoRotation || dir == RsiDirection.South)
|
||||
layerDrawMatrix = LocalMatrix;
|
||||
else
|
||||
{
|
||||
@@ -2004,11 +1958,11 @@ namespace Robust.Client.GameObjects
|
||||
/// Converts an angle (between 0 and 2pi) to an RSI direction. This will slightly bias the angle to avoid flickering for
|
||||
/// 4-directional sprites.
|
||||
/// </summary>
|
||||
public static RSIDirection GetDirection(RSI.State.DirectionType dirType, Angle angle)
|
||||
public static RsiDirection GetDirection(RsiDirectionType dirType, Angle angle)
|
||||
{
|
||||
if (dirType == RSI.State.DirectionType.Dir1)
|
||||
return RSIDirection.South;
|
||||
else if (dirType == RSI.State.DirectionType.Dir8)
|
||||
if (dirType == RsiDirectionType.Dir1)
|
||||
return RsiDirection.South;
|
||||
else if (dirType == RsiDirectionType.Dir8)
|
||||
return angle.GetDir().Convert(dirType);
|
||||
|
||||
// For 4-directional sprites, as entities are often moving & facing diagonally, we will slightly bias the
|
||||
@@ -2021,10 +1975,10 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
return ((int)Math.Round(modTheta / MathHelper.PiOver2) % 4) switch
|
||||
{
|
||||
0 => RSIDirection.South,
|
||||
1 => RSIDirection.East,
|
||||
2 => RSIDirection.North,
|
||||
_ => RSIDirection.West,
|
||||
0 => RsiDirection.South,
|
||||
1 => RsiDirection.East,
|
||||
2 => RsiDirection.North,
|
||||
_ => RsiDirection.West,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -2036,7 +1990,7 @@ namespace Robust.Client.GameObjects
|
||||
if (!Visible || Blank)
|
||||
return;
|
||||
|
||||
var dir = _actualState == null ? RSIDirection.South : GetDirection(_actualState.Directions, angle);
|
||||
var dir = _actualState == null ? RsiDirection.South : GetDirection(_actualState.RsiDirections, angle);
|
||||
|
||||
// Set the drawing transform for this layer
|
||||
GetLayerDrawMatrix(dir, out var layerMatrix);
|
||||
@@ -2046,7 +2000,7 @@ namespace Robust.Client.GameObjects
|
||||
// The direction used to draw the sprite can differ from the one that the angle would naively suggest,
|
||||
// due to direction overrides or offsets.
|
||||
if (overrideDirection != null && _actualState != null)
|
||||
dir = overrideDirection.Value.Convert(_actualState.Directions);
|
||||
dir = overrideDirection.Value.Convert(_actualState.RsiDirections);
|
||||
dir = dir.OffsetRsiDir(DirOffset);
|
||||
|
||||
// Get the correct directional texture from the state, and draw it!
|
||||
@@ -2069,7 +2023,7 @@ namespace Robust.Client.GameObjects
|
||||
drawingHandle.UseShader(null);
|
||||
}
|
||||
|
||||
private Texture GetRenderTexture(RSI.State? state, RSIDirection dir)
|
||||
private Texture GetRenderTexture(RSI.State? state, RsiDirection dir)
|
||||
{
|
||||
if (state == null)
|
||||
return Texture ?? _parent.resourceCache.GetFallback<TextureResource>().Texture;
|
||||
|
||||
@@ -1,191 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent, ComponentReference(typeof(SharedUserInterfaceComponent))]
|
||||
public sealed class ClientUserInterfaceComponent : SharedUserInterfaceComponent, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
|
||||
[Dependency] private readonly IDynamicTypeFactory _dynamicTypeFactory = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IEntityNetworkManager _netMan = default!;
|
||||
|
||||
internal readonly Dictionary<Enum, BoundUserInterface> _openInterfaces =
|
||||
new();
|
||||
|
||||
internal readonly Dictionary<Enum, PrototypeData> _interfaces = new();
|
||||
|
||||
[ViewVariables]
|
||||
public IEnumerable<BoundUserInterface> Interfaces => _openInterfaces.Values;
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
_interfaces.Clear();
|
||||
|
||||
foreach (var data in _interfaceData)
|
||||
{
|
||||
_interfaces[data.UiKey] = data;
|
||||
}
|
||||
}
|
||||
|
||||
internal void MessageReceived(BoundUIWrapMessage msg)
|
||||
{
|
||||
switch (msg.Message)
|
||||
{
|
||||
case OpenBoundInterfaceMessage _:
|
||||
if (_openInterfaces.ContainsKey(msg.UiKey))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
OpenInterface(msg);
|
||||
break;
|
||||
|
||||
case CloseBoundInterfaceMessage _:
|
||||
Close(msg.UiKey, true);
|
||||
break;
|
||||
|
||||
default:
|
||||
if (_openInterfaces.TryGetValue(msg.UiKey, out var bi))
|
||||
{
|
||||
bi.InternalReceiveMessage(msg.Message);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenInterface(BoundUIWrapMessage wrapped)
|
||||
{
|
||||
var data = _interfaces[wrapped.UiKey];
|
||||
// TODO: This type should be cached, but I'm too lazy.
|
||||
var type = _reflectionManager.LooseGetType(data.ClientType);
|
||||
var boundInterface =
|
||||
(BoundUserInterface) _dynamicTypeFactory.CreateInstance(type, new object[] {this, wrapped.UiKey});
|
||||
boundInterface.Open();
|
||||
_openInterfaces[wrapped.UiKey] = boundInterface;
|
||||
|
||||
var playerSession = _playerManager.LocalPlayer?.Session;
|
||||
if(playerSession != null)
|
||||
_entityManager.EventBus.RaiseLocalEvent(Owner, new BoundUIOpenedEvent(wrapped.UiKey, Owner, playerSession), true);
|
||||
}
|
||||
|
||||
internal void Close(Enum uiKey, bool remoteCall)
|
||||
{
|
||||
if (!_openInterfaces.TryGetValue(uiKey, out var boundUserInterface))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!remoteCall)
|
||||
SendMessage(new CloseBoundInterfaceMessage(), uiKey);
|
||||
_openInterfaces.Remove(uiKey);
|
||||
boundUserInterface.Dispose();
|
||||
|
||||
var playerSession = _playerManager.LocalPlayer?.Session;
|
||||
if(playerSession != null)
|
||||
_entityManager.EventBus.RaiseLocalEvent(Owner, new BoundUIClosedEvent(uiKey, Owner, playerSession), true);
|
||||
}
|
||||
|
||||
internal void SendMessage(BoundUserInterfaceMessage message, Enum uiKey)
|
||||
{
|
||||
_netMan.SendSystemNetworkMessage(new BoundUIWrapMessage(Owner, message, uiKey));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An abstract class to override to implement bound user interfaces.
|
||||
/// </summary>
|
||||
public abstract class BoundUserInterface : IDisposable
|
||||
{
|
||||
protected ClientUserInterfaceComponent Owner { get; }
|
||||
|
||||
public readonly Enum UiKey;
|
||||
|
||||
/// <summary>
|
||||
/// The last received state object sent from the server.
|
||||
/// </summary>
|
||||
protected BoundUserInterfaceState? State { get; private set; }
|
||||
|
||||
protected BoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey)
|
||||
{
|
||||
Owner = owner;
|
||||
UiKey = uiKey;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the UI is opened.
|
||||
/// Do all creation and opening of things like windows in here.
|
||||
/// </summary>
|
||||
protected internal virtual void Open()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the server uses <c>SetState</c>.
|
||||
/// </summary>
|
||||
protected virtual void UpdateState(BoundUserInterfaceState state)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the server sends an arbitrary message.
|
||||
/// </summary>
|
||||
protected virtual void ReceiveMessage(BoundUserInterfaceMessage message)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked to close the UI.
|
||||
/// </summary>
|
||||
public void Close()
|
||||
{
|
||||
Owner.Close(UiKey, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a message to the server-side UI.
|
||||
/// </summary>
|
||||
public void SendMessage(BoundUserInterfaceMessage message)
|
||||
{
|
||||
Owner.SendMessage(message, UiKey);
|
||||
}
|
||||
|
||||
internal void InternalReceiveMessage(BoundUserInterfaceMessage message)
|
||||
{
|
||||
switch (message)
|
||||
{
|
||||
case UpdateBoundStateMessage updateBoundStateMessage:
|
||||
State = updateBoundStateMessage.State;
|
||||
UpdateState(State);
|
||||
break;
|
||||
default:
|
||||
ReceiveMessage(message);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
~BoundUserInterface()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,46 +1,70 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public sealed class AnimationPlayerSystem : EntitySystem
|
||||
{
|
||||
private readonly List<AnimationPlayerComponent> _activeAnimations = new();
|
||||
private readonly List<Entity<AnimationPlayerComponent>> _activeAnimations = new();
|
||||
|
||||
private EntityQuery<MetaDataComponent> _metaQuery;
|
||||
|
||||
[Dependency] private readonly IComponentFactory _compFact = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_metaQuery = GetEntityQuery<MetaDataComponent>();
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
for (var i = _activeAnimations.Count - 1; i >= 0; i--)
|
||||
// TODO: Active or something idk.
|
||||
for (var i = 0; i < _activeAnimations.Count; i++)
|
||||
{
|
||||
var anim = _activeAnimations[i];
|
||||
if (!Update(anim, frameTime)) continue;
|
||||
var uid = anim.Owner;
|
||||
|
||||
if (!_metaQuery.TryGetComponent(uid, out var metadata) ||
|
||||
metadata.EntityPaused)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!Update(uid, anim.Comp, frameTime))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
_activeAnimations.RemoveSwap(i);
|
||||
anim.HasPlayingAnimation = false;
|
||||
i--;
|
||||
anim.Comp.HasPlayingAnimation = false;
|
||||
}
|
||||
}
|
||||
|
||||
internal void AddComponent(AnimationPlayerComponent component)
|
||||
internal void AddComponent(Entity<AnimationPlayerComponent> ent)
|
||||
{
|
||||
if (component.HasPlayingAnimation) return;
|
||||
_activeAnimations.Add(component);
|
||||
component.HasPlayingAnimation = true;
|
||||
if (ent.Comp.HasPlayingAnimation) return;
|
||||
_activeAnimations.Add(ent);
|
||||
ent.Comp.HasPlayingAnimation = true;
|
||||
}
|
||||
|
||||
private bool Update(AnimationPlayerComponent component, float frameTime)
|
||||
private bool Update(EntityUid uid, AnimationPlayerComponent component, float frameTime)
|
||||
{
|
||||
if (component.PlayingAnimationCount == 0 ||
|
||||
component.Deleted)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var remie = new RemQueue<string>();
|
||||
foreach (var (key, playback) in component.PlayingAnimations)
|
||||
{
|
||||
var keep = AnimationPlaybackShared.UpdatePlayback(component.Owner, playback, frameTime);
|
||||
var keep = AnimationPlaybackShared.UpdatePlayback(uid, playback, frameTime);
|
||||
if (!keep)
|
||||
{
|
||||
remie.Add(key);
|
||||
@@ -50,8 +74,7 @@ namespace Robust.Client.GameObjects
|
||||
foreach (var key in remie)
|
||||
{
|
||||
component.PlayingAnimations.Remove(key);
|
||||
EntityManager.EventBus.RaiseLocalEvent(component.Owner, new AnimationCompletedEvent {Uid = component.Owner, Key = key}, true);
|
||||
component.AnimationComplete(key);
|
||||
EntityManager.EventBus.RaiseLocalEvent(uid, new AnimationCompletedEvent {Uid = uid, Key = key}, true);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -62,22 +85,29 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
public void Play(EntityUid uid, Animation animation, string key)
|
||||
{
|
||||
var component = EntityManager.EnsureComponent<AnimationPlayerComponent>(uid);
|
||||
Play(component, animation, key);
|
||||
var component = EnsureComp<AnimationPlayerComponent>(uid);
|
||||
Play(new Entity<AnimationPlayerComponent>(uid, component), animation, key);
|
||||
}
|
||||
|
||||
[Obsolete("Use Play(EntityUid<AnimationPlayerComponent> ent, Animation animation, string key) instead")]
|
||||
public void Play(EntityUid uid, AnimationPlayerComponent? component, Animation animation, string key)
|
||||
{
|
||||
component ??= EntityManager.EnsureComponent<AnimationPlayerComponent>(uid);
|
||||
Play(component, animation, key);
|
||||
Play(new Entity<AnimationPlayerComponent>(uid, component), animation, key);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start playing an animation.
|
||||
/// </summary>
|
||||
[Obsolete("Use Play(EntityUid<AnimationPlayerComponent> ent, Animation animation, string key) instead")]
|
||||
public void Play(AnimationPlayerComponent component, Animation animation, string key)
|
||||
{
|
||||
AddComponent(component);
|
||||
Play(new Entity<AnimationPlayerComponent>(component.Owner, component), animation, key);
|
||||
}
|
||||
|
||||
public void Play(Entity<AnimationPlayerComponent> ent, Animation animation, string key)
|
||||
{
|
||||
AddComponent(ent);
|
||||
var playback = new AnimationPlaybackShared.AnimationPlayback(animation);
|
||||
|
||||
#if DEBUG
|
||||
@@ -89,18 +119,18 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
if (compTrack.ComponentType == null)
|
||||
{
|
||||
Logger.Error($"Attempted to play a component animation without any component specified.");
|
||||
Log.Error("Attempted to play a component animation without any component specified.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityManager.TryGetComponent(component.Owner, compTrack.ComponentType, out var animatedComp))
|
||||
if (!EntityManager.TryGetComponent(ent, compTrack.ComponentType, out var animatedComp))
|
||||
{
|
||||
Logger.Error(
|
||||
$"Attempted to play a component animation, but the entity {ToPrettyString(component.Owner)} does not have the component to be animated: {compTrack.ComponentType}.");
|
||||
Log.Error(
|
||||
$"Attempted to play a component animation, but the entity {ToPrettyString(ent)} does not have the component to be animated: {compTrack.ComponentType}.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (component.Owner.IsClientSide() || !animatedComp.NetSyncEnabled)
|
||||
if (IsClientSide(ent) || !animatedComp.NetSyncEnabled)
|
||||
continue;
|
||||
|
||||
var reg = _compFact.GetRegistration(animatedComp);
|
||||
@@ -108,12 +138,18 @@ namespace Robust.Client.GameObjects
|
||||
// In principle there is nothing wrong with this, as long as the property of the component being
|
||||
// animated is not part of the networked state and setting it does not dirty the component. Hence only a
|
||||
// warning in debug mode.
|
||||
if (reg.NetID != null)
|
||||
Logger.Warning($"Playing a component animation on a networked component {reg.Name} belonging to {ToPrettyString(component.Owner)}");
|
||||
if (reg.NetID != null && compTrack.Property != null)
|
||||
{
|
||||
if (animatedComp.GetType().GetProperty(compTrack.Property) is { } property &&
|
||||
property.HasCustomAttribute<AutoNetworkedFieldAttribute>())
|
||||
{
|
||||
Log.Warning($"Playing a component animation on a networked component {reg.Name} belonging to {ToPrettyString(ent)}");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
component.PlayingAnimations.Add(key, playback);
|
||||
ent.Comp.PlayingAnimations.Add(key, playback);
|
||||
}
|
||||
|
||||
public bool HasRunningAnimation(EntityUid uid, string key)
|
||||
@@ -142,13 +178,17 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public void Stop(EntityUid uid, string key)
|
||||
{
|
||||
if (!TryComp<AnimationPlayerComponent>(uid, out var player)) return;
|
||||
if (!TryComp<AnimationPlayerComponent>(uid, out var player))
|
||||
return;
|
||||
|
||||
player.PlayingAnimations.Remove(key);
|
||||
}
|
||||
|
||||
public void Stop(EntityUid uid, AnimationPlayerComponent? component, string key)
|
||||
{
|
||||
if (!Resolve(uid, ref component, false)) return;
|
||||
if (!Resolve(uid, ref component, false))
|
||||
return;
|
||||
|
||||
component.PlayingAnimations.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,23 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class AppearanceSystem : SharedAppearanceSystem
|
||||
{
|
||||
private readonly Queue<ClientAppearanceComponent> _queuedUpdates = new();
|
||||
private readonly Queue<(EntityUid uid, AppearanceComponent)> _queuedUpdates = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ClientAppearanceComponent, ComponentStartup>(OnAppearanceStartup);
|
||||
SubscribeLocalEvent<ClientAppearanceComponent, ComponentHandleState>(OnAppearanceHandleState);
|
||||
SubscribeLocalEvent<AppearanceComponent, ComponentStartup>(OnAppearanceStartup);
|
||||
SubscribeLocalEvent<AppearanceComponent, ComponentHandleState>(OnAppearanceHandleState);
|
||||
}
|
||||
|
||||
protected override void OnAppearanceGetState(EntityUid uid, AppearanceComponent component, ref ComponentGetState args)
|
||||
@@ -26,12 +26,12 @@ namespace Robust.Client.GameObjects
|
||||
args.State = new AppearanceComponentState(clone);
|
||||
}
|
||||
|
||||
private void OnAppearanceStartup(EntityUid uid, ClientAppearanceComponent component, ComponentStartup args)
|
||||
private void OnAppearanceStartup(EntityUid uid, AppearanceComponent component, ComponentStartup args)
|
||||
{
|
||||
MarkDirty(component);
|
||||
QueueUpdate(uid, component);
|
||||
}
|
||||
|
||||
private void OnAppearanceHandleState(EntityUid uid, ClientAppearanceComponent component, ref ComponentHandleState args)
|
||||
private void OnAppearanceHandleState(EntityUid uid, AppearanceComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not AppearanceComponentState actualState)
|
||||
return;
|
||||
@@ -51,10 +51,15 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
if (!stateDiff) return;
|
||||
if (!stateDiff)
|
||||
{
|
||||
// Even if the appearance hasn't changed, we may need to update if we are re-entering PVS
|
||||
if (component.AppearanceDirty)
|
||||
QueueUpdate(uid, component);
|
||||
}
|
||||
|
||||
component.AppearanceData = CloneAppearanceData(actualState.Data);
|
||||
MarkDirty(component);
|
||||
QueueUpdate(uid, component);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -80,43 +85,46 @@ namespace Robust.Client.GameObjects
|
||||
return newDict;
|
||||
}
|
||||
|
||||
public override void MarkDirty(AppearanceComponent component, bool updateDetached = false)
|
||||
public override void QueueUpdate(EntityUid uid, AppearanceComponent component)
|
||||
{
|
||||
var clientComp = (ClientAppearanceComponent)component;
|
||||
clientComp.UpdateDetached |= updateDetached;
|
||||
|
||||
if (component.AppearanceDirty)
|
||||
if (component.UpdateQueued)
|
||||
{
|
||||
DebugTools.Assert(component.AppearanceDirty);
|
||||
return;
|
||||
}
|
||||
|
||||
_queuedUpdates.Enqueue(clientComp);
|
||||
_queuedUpdates.Enqueue((uid, component));
|
||||
component.AppearanceDirty = true;
|
||||
component.UpdateQueued = true;
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
var spriteQuery = GetEntityQuery<SpriteComponent>();
|
||||
var metaQuery = GetEntityQuery<MetaDataComponent>();
|
||||
while (_queuedUpdates.TryDequeue(out var appearance))
|
||||
while (_queuedUpdates.TryDequeue(out var next))
|
||||
{
|
||||
appearance.AppearanceDirty = false;
|
||||
var (uid, appearance) = next;
|
||||
appearance.UpdateQueued = false;
|
||||
if (!appearance.Running)
|
||||
continue;
|
||||
|
||||
// If the entity is no longer within the clients PVS, don't bother updating.
|
||||
if ((metaQuery.GetComponent(appearance.Owner).Flags & MetaDataFlags.Detached) != 0 && !appearance.UpdateDetached)
|
||||
if ((metaQuery.GetComponent(uid).Flags & MetaDataFlags.Detached) != 0)
|
||||
continue;
|
||||
|
||||
appearance.UpdateDetached = false;
|
||||
appearance.AppearanceDirty = false;
|
||||
|
||||
// Sprite comp is allowed to be null, so that things like spriteless point-lights can use this system
|
||||
spriteQuery.TryGetComponent(appearance.Owner, out var sprite);
|
||||
OnChangeData(appearance.Owner, sprite, appearance);
|
||||
spriteQuery.TryGetComponent(uid, out var sprite);
|
||||
OnChangeData(uid, sprite, appearance);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnChangeData(EntityUid uid, SpriteComponent? sprite, ClientAppearanceComponent? appearanceComponent = null)
|
||||
public void OnChangeData(EntityUid uid, SpriteComponent? sprite, AppearanceComponent? appearanceComponent = null)
|
||||
{
|
||||
if (!Resolve(uid, ref appearanceComponent, false)) return;
|
||||
if (!Resolve(uid, ref appearanceComponent, false))
|
||||
return;
|
||||
|
||||
var ev = new AppearanceChangeEvent
|
||||
{
|
||||
@@ -126,7 +134,7 @@ namespace Robust.Client.GameObjects
|
||||
};
|
||||
|
||||
// Give it AppearanceData so we can still keep the friend attribute on the component.
|
||||
EntityManager.EventBus.RaiseLocalEvent(uid, ref ev);
|
||||
RaiseLocalEvent(uid, ref ev);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,8 +17,8 @@ using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Threading;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -28,6 +28,7 @@ namespace Robust.Client.GameObjects;
|
||||
[UsedImplicitly]
|
||||
public sealed class AudioSystem : SharedAudioSystem
|
||||
{
|
||||
[Dependency] private readonly IReplayRecordingManager _replayRecording = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _broadPhaseSystem = default!;
|
||||
[Dependency] private readonly IClydeAudio _clyde = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
@@ -37,6 +38,7 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
[Dependency] private readonly SharedTransformSystem _xformSys = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
|
||||
private readonly List<PlayingStream> _playingClydeStreams = new();
|
||||
|
||||
@@ -53,7 +55,7 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
SubscribeNetworkEvent<PlayAudioPositionalMessage>(PlayAudioPositionalHandler);
|
||||
SubscribeNetworkEvent<StopAudioMessageClient>(StopAudioMessageHandler);
|
||||
|
||||
_sawmill = Logger.GetSawmill("audio");
|
||||
_sawmill = _logManager.GetSawmill("audio");
|
||||
|
||||
CfgManager.OnValueChanged(CVars.AudioRaycastLength, OnRaycastLengthChanged, true);
|
||||
}
|
||||
@@ -78,9 +80,13 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
#region Event Handlers
|
||||
private void PlayAudioEntityHandler(PlayAudioEntityMessage ev)
|
||||
{
|
||||
var stream = EntityManager.EntityExists(ev.EntityUid)
|
||||
? (PlayingStream?) Play(ev.FileName, ev.EntityUid, ev.FallbackCoordinates, ev.AudioParams)
|
||||
: (PlayingStream?) Play(ev.FileName, ev.Coordinates, ev.FallbackCoordinates, ev.AudioParams);
|
||||
var uid = GetEntity(ev.NetEntity);
|
||||
var coords = GetCoordinates(ev.Coordinates);
|
||||
var fallback = GetCoordinates(ev.FallbackCoordinates);
|
||||
|
||||
var stream = EntityManager.EntityExists(uid)
|
||||
? (PlayingStream?) Play(ev.FileName, uid, fallback, ev.AudioParams, false)
|
||||
: (PlayingStream?) Play(ev.FileName, coords, fallback, ev.AudioParams, false);
|
||||
|
||||
if (stream != null)
|
||||
stream.NetIdentifier = ev.Identifier;
|
||||
@@ -88,14 +94,17 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
|
||||
private void PlayAudioGlobalHandler(PlayAudioGlobalMessage ev)
|
||||
{
|
||||
var stream = (PlayingStream?) Play(ev.FileName, ev.AudioParams);
|
||||
var stream = (PlayingStream?) Play(ev.FileName, ev.AudioParams, false);
|
||||
if (stream != null)
|
||||
stream.NetIdentifier = ev.Identifier;
|
||||
}
|
||||
|
||||
private void PlayAudioPositionalHandler(PlayAudioPositionalMessage ev)
|
||||
{
|
||||
var stream = (PlayingStream?) Play(ev.FileName, ev.Coordinates, ev.FallbackCoordinates, ev.AudioParams);
|
||||
var coords = GetCoordinates(ev.Coordinates);
|
||||
var fallback = GetCoordinates(ev.FallbackCoordinates);
|
||||
|
||||
var stream = (PlayingStream?) Play(ev.FileName, coords, fallback, ev.AudioParams, false);
|
||||
if (stream != null)
|
||||
stream.NetIdentifier = ev.Identifier;
|
||||
}
|
||||
@@ -178,7 +187,7 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
|
||||
// Max distance check
|
||||
var delta = mapPos.Value.Position - listener.Position;
|
||||
var distance = delta.Length;
|
||||
var distance = delta.Length();
|
||||
if (distance > stream.MaxDistance)
|
||||
{
|
||||
stream.Source.SetVolumeDirect(0);
|
||||
@@ -311,9 +320,9 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
return source != null;
|
||||
}
|
||||
|
||||
private PlayingStream CreateAndStartPlayingStream(IClydeAudioSource source, AudioParams? audioParams)
|
||||
private PlayingStream CreateAndStartPlayingStream(IClydeAudioSource source, AudioParams? audioParams, AudioStream stream)
|
||||
{
|
||||
ApplyAudioParams(audioParams, source);
|
||||
ApplyAudioParams(audioParams, source, stream);
|
||||
source.StartPlaying();
|
||||
var playing = new PlayingStream
|
||||
{
|
||||
@@ -333,8 +342,17 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
/// </summary>
|
||||
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private IPlayingAudioStream? Play(string filename, AudioParams? audioParams = null)
|
||||
private IPlayingAudioStream? Play(string filename, AudioParams? audioParams = null, bool recordReplay = true)
|
||||
{
|
||||
if (recordReplay && _replayRecording.IsRecording)
|
||||
{
|
||||
_replayRecording.RecordReplayMessage(new PlayAudioGlobalMessage
|
||||
{
|
||||
FileName = filename,
|
||||
AudioParams = audioParams ?? AudioParams.Default
|
||||
});
|
||||
}
|
||||
|
||||
return TryGetAudio(filename, out var audio) ? Play(audio, audioParams) : default;
|
||||
}
|
||||
|
||||
@@ -353,7 +371,7 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
|
||||
source.SetGlobal();
|
||||
|
||||
return CreateAndStartPlayingStream(source, audioParams);
|
||||
return CreateAndStartPlayingStream(source, audioParams, stream);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -363,9 +381,20 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
/// <param name="entity">The entity "emitting" the audio.</param>
|
||||
/// <param name="fallbackCoordinates">The map or grid coordinates at which to play the audio when entity is invalid.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private IPlayingAudioStream? Play(string filename, EntityUid entity, EntityCoordinates fallbackCoordinates,
|
||||
AudioParams? audioParams = null)
|
||||
private IPlayingAudioStream? Play(string filename, EntityUid entity, EntityCoordinates? fallbackCoordinates,
|
||||
AudioParams? audioParams = null, bool recordReplay = true)
|
||||
{
|
||||
if (recordReplay && _replayRecording.IsRecording)
|
||||
{
|
||||
_replayRecording.RecordReplayMessage(new PlayAudioEntityMessage
|
||||
{
|
||||
FileName = filename,
|
||||
NetEntity = GetNetEntity(entity),
|
||||
FallbackCoordinates = GetNetCoordinates(fallbackCoordinates) ?? default,
|
||||
AudioParams = audioParams ?? AudioParams.Default
|
||||
});
|
||||
}
|
||||
|
||||
return TryGetAudio(filename, out var audio) ? Play(audio, entity, fallbackCoordinates, audioParams) : default;
|
||||
}
|
||||
|
||||
@@ -393,7 +422,7 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
if (!source.SetPosition(worldPos))
|
||||
return Play(stream, fallbackCoordinates.Value, fallbackCoordinates.Value, audioParams);
|
||||
|
||||
var playing = CreateAndStartPlayingStream(source, audioParams);
|
||||
var playing = CreateAndStartPlayingStream(source, audioParams, stream);
|
||||
playing.TrackingEntity = entity;
|
||||
playing.TrackingFallbackCoordinates = fallbackCoordinates != EntityCoordinates.Invalid ? fallbackCoordinates : null;
|
||||
return playing;
|
||||
@@ -407,8 +436,19 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
/// <param name="fallbackCoordinates">The map or grid coordinates at which to play the audio when coordinates are invalid.</param>
|
||||
/// <param name="audioParams"></param>
|
||||
private IPlayingAudioStream? Play(string filename, EntityCoordinates coordinates,
|
||||
EntityCoordinates fallbackCoordinates, AudioParams? audioParams = null)
|
||||
EntityCoordinates fallbackCoordinates, AudioParams? audioParams = null, bool recordReplay = true)
|
||||
{
|
||||
if (recordReplay && _replayRecording.IsRecording)
|
||||
{
|
||||
_replayRecording.RecordReplayMessage(new PlayAudioPositionalMessage
|
||||
{
|
||||
FileName = filename,
|
||||
Coordinates = GetNetCoordinates(coordinates),
|
||||
FallbackCoordinates = GetNetCoordinates(fallbackCoordinates),
|
||||
AudioParams = audioParams ?? AudioParams.Default
|
||||
});
|
||||
}
|
||||
|
||||
return TryGetAudio(filename, out var audio) ? Play(audio, coordinates, fallbackCoordinates, audioParams) : default;
|
||||
}
|
||||
|
||||
@@ -435,7 +475,7 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
return null;
|
||||
}
|
||||
|
||||
var playing = CreateAndStartPlayingStream(source, audioParams);
|
||||
var playing = CreateAndStartPlayingStream(source, audioParams, stream);
|
||||
playing.TrackingCoordinates = coordinates;
|
||||
playing.TrackingFallbackCoordinates = fallbackCoordinates != EntityCoordinates.Invalid ? fallbackCoordinates : null;
|
||||
return playing;
|
||||
@@ -459,7 +499,7 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
return null;
|
||||
}
|
||||
|
||||
private void ApplyAudioParams(AudioParams? audioParams, IClydeAudioSource source)
|
||||
private void ApplyAudioParams(AudioParams? audioParams, IClydeAudioSource source, AudioStream audio)
|
||||
{
|
||||
if (!audioParams.HasValue)
|
||||
return;
|
||||
@@ -474,8 +514,12 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
source.SetRolloffFactor(audioParams.Value.RolloffFactor);
|
||||
source.SetMaxDistance(audioParams.Value.MaxDistance);
|
||||
source.SetReferenceDistance(audioParams.Value.ReferenceDistance);
|
||||
source.SetPlaybackPosition(audioParams.Value.PlayOffsetSeconds);
|
||||
source.IsLooping = audioParams.Value.Loop;
|
||||
|
||||
// TODO clamp the offset inside of SetPlaybackPosition() itself.
|
||||
var offset = audioParams.Value.PlayOffsetSeconds;
|
||||
offset = Math.Clamp(offset, 0f, (float) audio.Length.TotalSeconds);
|
||||
source.SetPlaybackPosition(offset);
|
||||
}
|
||||
|
||||
public sealed class PlayingStream : IPlayingAudioStream
|
||||
@@ -535,13 +579,7 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
/// <inheritdoc />
|
||||
public override IPlayingAudioStream? Play(string filename, Filter playerFilter, EntityUid entity, bool recordReplay, AudioParams? audioParams = null)
|
||||
{
|
||||
if (_resourceCache.TryGetResource<AudioResource>(new ResPath(filename), out var audio))
|
||||
{
|
||||
return Play(audio, entity, null, audioParams);
|
||||
}
|
||||
|
||||
_sawmill.Error($"Server tried to play audio file {filename} which does not exist.");
|
||||
return default;
|
||||
return Play(filename, entity, null, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -550,7 +588,6 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
return Play(filename, coordinates, GetFallbackCoordinates(coordinates.ToMap(EntityManager)), audioParams);
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IPlayingAudioStream? PlayGlobal(string filename, ICommonSession recipient, AudioParams? audioParams = null)
|
||||
{
|
||||
@@ -566,21 +603,13 @@ public sealed class AudioSystem : SharedAudioSystem
|
||||
/// <inheritdoc />
|
||||
public override IPlayingAudioStream? PlayEntity(string filename, ICommonSession recipient, EntityUid uid, AudioParams? audioParams = null)
|
||||
{
|
||||
if (_resourceCache.TryGetResource<AudioResource>(new ResPath(filename), out var audio))
|
||||
{
|
||||
return Play(audio, uid, null, audioParams);
|
||||
}
|
||||
return null;
|
||||
return Play(filename, uid, null, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IPlayingAudioStream? PlayEntity(string filename, EntityUid recipient, EntityUid uid, AudioParams? audioParams = null)
|
||||
{
|
||||
if (_resourceCache.TryGetResource<AudioResource>(new ResPath(filename), out var audio))
|
||||
{
|
||||
return Play(audio, uid, null, audioParams);
|
||||
}
|
||||
return null;
|
||||
return Play(filename, uid, null, audioParams);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -40,7 +40,7 @@ internal sealed class ClientOccluderSystem : OccluderSystem
|
||||
return;
|
||||
|
||||
comp.Enabled = enabled;
|
||||
Dirty(comp);
|
||||
Dirty(uid, comp);
|
||||
|
||||
var xform = Transform(uid);
|
||||
QueueTreeUpdate(uid, comp, xform);
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using Robust.Shared.Collections;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -5,13 +6,11 @@ using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Serialization;
|
||||
using static Robust.Shared.Containers.ContainerManagerComponent;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
@@ -23,14 +22,20 @@ namespace Robust.Client.GameObjects
|
||||
[Dependency] private readonly IDynamicTypeFactoryInternal _dynFactory = default!;
|
||||
[Dependency] private readonly PointLightSystem _lightSys = default!;
|
||||
|
||||
private EntityQuery<PointLightComponent> _pointLightQuery;
|
||||
private EntityQuery<SpriteComponent> _spriteQuery;
|
||||
|
||||
private readonly HashSet<EntityUid> _updateQueue = new();
|
||||
|
||||
public readonly Dictionary<EntityUid, IContainer> ExpectedEntities = new();
|
||||
public readonly Dictionary<NetEntity, BaseContainer> ExpectedEntities = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_pointLightQuery = GetEntityQuery<PointLightComponent>();
|
||||
_spriteQuery = GetEntityQuery<SpriteComponent>();
|
||||
|
||||
EntityManager.EntityInitialized += HandleEntityInitialized;
|
||||
SubscribeLocalEvent<ContainerManagerComponent, ComponentHandleState>(HandleComponentState);
|
||||
|
||||
@@ -43,20 +48,18 @@ namespace Robust.Client.GameObjects
|
||||
base.Shutdown();
|
||||
}
|
||||
|
||||
protected override void ValidateMissingEntity(EntityUid uid, IContainer cont, EntityUid missing)
|
||||
protected override void ValidateMissingEntity(EntityUid uid, BaseContainer cont, EntityUid missing)
|
||||
{
|
||||
DebugTools.Assert(ExpectedEntities.TryGetValue(missing, out var expectedContainer) && expectedContainer == cont && cont.ExpectedEntities.Contains(missing));
|
||||
var netEntity = GetNetEntity(missing);
|
||||
DebugTools.Assert(ExpectedEntities.TryGetValue(netEntity, out var expectedContainer) && expectedContainer == cont && cont.ExpectedEntities.Contains(netEntity));
|
||||
}
|
||||
|
||||
private void HandleEntityInitialized(EntityUid uid)
|
||||
{
|
||||
if (!RemoveExpectedEntity(uid, out var container))
|
||||
if (!RemoveExpectedEntity(GetNetEntity(uid), out var container))
|
||||
return;
|
||||
|
||||
if (container.Deleted)
|
||||
return;
|
||||
|
||||
container.Insert(uid);
|
||||
container.Insert(uid, EntityManager, transform: TransformQuery.GetComponent(uid), meta: MetaQuery.GetComponent(uid));
|
||||
}
|
||||
|
||||
private void HandleComponentState(EntityUid uid, ContainerManagerComponent component, ref ComponentHandleState args)
|
||||
@@ -64,23 +67,24 @@ namespace Robust.Client.GameObjects
|
||||
if (args.Current is not ContainerManagerComponentState cast)
|
||||
return;
|
||||
|
||||
var metaQuery = GetEntityQuery<MetaDataComponent>();
|
||||
var xformQuery = GetEntityQuery<TransformComponent>();
|
||||
var xform = xformQuery.GetComponent(uid);
|
||||
var xform = TransformQuery.GetComponent(uid);
|
||||
|
||||
// Delete now-gone containers.
|
||||
var toDelete = new ValueList<string>();
|
||||
foreach (var (id, container) in component.Containers)
|
||||
{
|
||||
if (cast.Containers.ContainsKey(id))
|
||||
{
|
||||
DebugTools.Assert(cast.Containers[id].ContainerType == container.GetType().Name);
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var entity in container.ContainedEntities.ToArray())
|
||||
{
|
||||
container.Remove(entity,
|
||||
EntityManager,
|
||||
xformQuery.GetComponent(entity),
|
||||
metaQuery.GetComponent(entity),
|
||||
TransformQuery.GetComponent(entity),
|
||||
MetaQuery.GetComponent(entity),
|
||||
force: true,
|
||||
reparent: false);
|
||||
|
||||
@@ -98,26 +102,32 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
// Add new containers and update existing contents.
|
||||
|
||||
foreach (var (containerType, id, showEnts, occludesLight, entityUids) in cast.Containers.Values)
|
||||
foreach (var (id, data) in cast.Containers)
|
||||
{
|
||||
if (!component.Containers.TryGetValue(id, out var container))
|
||||
{
|
||||
container = ContainerFactory(component, containerType, id);
|
||||
var type = _serializer.FindSerializedType(typeof(BaseContainer), data.ContainerType);
|
||||
container = _dynFactory.CreateInstanceUnchecked<BaseContainer>(type!, inject:false);
|
||||
container.Init(id, uid, component);
|
||||
component.Containers.Add(id, container);
|
||||
}
|
||||
|
||||
// sync show flag
|
||||
container.ShowContents = showEnts;
|
||||
container.OccludesLight = occludesLight;
|
||||
DebugTools.Assert(container.ID == id);
|
||||
container.ShowContents = data.ShowContents;
|
||||
container.OccludesLight = data.OccludesLight;
|
||||
|
||||
// Remove gone entities.
|
||||
var toRemove = new ValueList<EntityUid>();
|
||||
|
||||
DebugTools.Assert(!container.Contains(EntityUid.Invalid));
|
||||
|
||||
var stateNetEnts = data.ContainedEntities;
|
||||
var stateEnts = GetEntityArray(stateNetEnts); // No need to ensure entities.
|
||||
|
||||
foreach (var entity in container.ContainedEntities)
|
||||
{
|
||||
if (!entityUids.Contains(entity))
|
||||
{
|
||||
if (!stateEnts.Contains(entity))
|
||||
toRemove.Add(entity);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var entity in toRemove)
|
||||
@@ -125,8 +135,8 @@ namespace Robust.Client.GameObjects
|
||||
container.Remove(
|
||||
entity,
|
||||
EntityManager,
|
||||
xformQuery.GetComponent(entity),
|
||||
metaQuery.GetComponent(entity),
|
||||
TransformQuery.GetComponent(entity),
|
||||
MetaQuery.GetComponent(entity),
|
||||
force: true,
|
||||
reparent: false);
|
||||
|
||||
@@ -134,13 +144,11 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
// Remove entities that were expected, but have been removed from the container.
|
||||
var removedExpected = new ValueList<EntityUid>();
|
||||
foreach (var entityUid in container.ExpectedEntities)
|
||||
var removedExpected = new ValueList<NetEntity>();
|
||||
foreach (var netEntity in container.ExpectedEntities)
|
||||
{
|
||||
if (!entityUids.Contains(entityUid))
|
||||
{
|
||||
removedExpected.Add(entityUid);
|
||||
}
|
||||
if (!stateNetEnts.Contains(netEntity))
|
||||
removedExpected.Add(netEntity);
|
||||
}
|
||||
|
||||
foreach (var entityUid in removedExpected)
|
||||
@@ -149,14 +157,20 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
// Add new entities.
|
||||
foreach (var entity in entityUids)
|
||||
for (var i = 0; i < stateNetEnts.Length; i++)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(entity, out MetaDataComponent? meta))
|
||||
var entity = stateEnts[i];
|
||||
var netEnt = stateNetEnts[i];
|
||||
if (!entity.IsValid())
|
||||
{
|
||||
AddExpectedEntity(entity, container);
|
||||
DebugTools.Assert(netEnt.IsValid());
|
||||
AddExpectedEntity(netEnt, container);
|
||||
continue;
|
||||
}
|
||||
|
||||
var meta = MetaData(entity);
|
||||
DebugTools.Assert(meta.NetEntity == netEnt);
|
||||
|
||||
// If an entity is currently in the shadow realm, it means we probably left PVS and are now getting
|
||||
// back into range. We do not want to directly insert this entity, as IF the container and entity
|
||||
// transform states did not get sent simultaneously, the entity's transform will be modified by the
|
||||
@@ -166,18 +180,18 @@ namespace Robust.Client.GameObjects
|
||||
// containers/players.
|
||||
if ((meta.Flags & MetaDataFlags.Detached) != 0)
|
||||
{
|
||||
AddExpectedEntity(entity, container);
|
||||
AddExpectedEntity(netEnt, container);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (container.Contains(entity))
|
||||
continue;
|
||||
|
||||
RemoveExpectedEntity(entity, out _);
|
||||
RemoveExpectedEntity(netEnt, out _);
|
||||
container.Insert(entity, EntityManager,
|
||||
xformQuery.GetComponent(entity),
|
||||
TransformQuery.GetComponent(entity),
|
||||
xform,
|
||||
metaQuery.GetComponent(entity),
|
||||
MetaQuery.GetComponent(entity),
|
||||
force: true);
|
||||
|
||||
DebugTools.Assert(container.Contains(entity));
|
||||
@@ -198,7 +212,7 @@ namespace Robust.Client.GameObjects
|
||||
if (message.OldParent != null && message.OldParent.Value.IsValid())
|
||||
return;
|
||||
|
||||
if (!RemoveExpectedEntity(message.Entity, out var container))
|
||||
if (!RemoveExpectedEntity(GetNetEntity(message.Entity), out var container))
|
||||
return;
|
||||
|
||||
if (xform.ParentUid != container.Owner)
|
||||
@@ -208,84 +222,69 @@ namespace Robust.Client.GameObjects
|
||||
return;
|
||||
}
|
||||
|
||||
if (container.Deleted)
|
||||
return;
|
||||
|
||||
container.Insert(message.Entity);
|
||||
container.Insert(message.Entity, EntityManager);
|
||||
}
|
||||
|
||||
private IContainer ContainerFactory(ContainerManagerComponent component, string containerType, string id)
|
||||
public void AddExpectedEntity(NetEntity netEntity, BaseContainer container)
|
||||
{
|
||||
var type = _serializer.FindSerializedType(typeof(IContainer), containerType);
|
||||
if (type is null) throw new ArgumentException($"Container of type {containerType} for id {id} cannot be found.");
|
||||
#if DEBUG
|
||||
var uid = GetEntity(netEntity);
|
||||
|
||||
var newContainer = _dynFactory.CreateInstanceUnchecked<BaseContainer>(type);
|
||||
newContainer.ID = id;
|
||||
newContainer.Manager = component;
|
||||
return newContainer;
|
||||
}
|
||||
if (TryComp<MetaDataComponent>(uid, out var meta))
|
||||
{
|
||||
DebugTools.Assert((meta.Flags & ( MetaDataFlags.Detached | MetaDataFlags.InContainer) ) == MetaDataFlags.Detached,
|
||||
$"Adding entity {ToPrettyString(uid)} to list of expected entities for container {container.ID} in {ToPrettyString(container.Owner)}, despite it already being in a container.");
|
||||
}
|
||||
#endif
|
||||
|
||||
public void AddExpectedEntity(EntityUid uid, IContainer container)
|
||||
{
|
||||
DebugTools.Assert(!TryComp(uid, out MetaDataComponent? meta) ||
|
||||
(meta.Flags & ( MetaDataFlags.Detached | MetaDataFlags.InContainer) ) == MetaDataFlags.Detached,
|
||||
$"Adding entity {ToPrettyString(uid)} to list of expected entities for container {container.ID} in {ToPrettyString(container.Owner)}, despite it already being in a container.");
|
||||
|
||||
if (!ExpectedEntities.TryAdd(uid, container))
|
||||
if (!ExpectedEntities.TryAdd(netEntity, container))
|
||||
{
|
||||
// It is possible that we were expecting this entity in one container, but it has now moved to another
|
||||
// container, and this entity's state is just being applied before the old container is getting updated.
|
||||
var oldContainer = ExpectedEntities[uid];
|
||||
ExpectedEntities[uid] = container;
|
||||
DebugTools.Assert(oldContainer.ExpectedEntities.Contains(uid),
|
||||
$"Entity {ToPrettyString(uid)} is expected, but not expected in the given container? Container: {oldContainer.ID} in {ToPrettyString(oldContainer.Owner)}");
|
||||
oldContainer.ExpectedEntities.Remove(uid);
|
||||
var oldContainer = ExpectedEntities[netEntity];
|
||||
ExpectedEntities[netEntity] = container;
|
||||
DebugTools.Assert(oldContainer.ExpectedEntities.Contains(netEntity),
|
||||
$"Entity {netEntity} is expected, but not expected in the given container? Container: {oldContainer.ID} in {ToPrettyString(oldContainer.Owner)}");
|
||||
oldContainer.ExpectedEntities.Remove(netEntity);
|
||||
}
|
||||
|
||||
DebugTools.Assert(!container.ExpectedEntities.Contains(uid),
|
||||
$"Contained entity {ToPrettyString(uid)} was not yet expected by the system, but was already expected by the container: {container.ID} in {ToPrettyString(container.Owner)}");
|
||||
container.ExpectedEntities.Add(uid);
|
||||
DebugTools.Assert(!container.ExpectedEntities.Contains(netEntity),
|
||||
$"Contained entity {netEntity} was not yet expected by the system, but was already expected by the container: {container.ID} in {ToPrettyString(container.Owner)}");
|
||||
container.ExpectedEntities.Add(netEntity);
|
||||
}
|
||||
|
||||
public bool RemoveExpectedEntity(EntityUid uid, [NotNullWhen(true)] out IContainer? container)
|
||||
public bool RemoveExpectedEntity(NetEntity netEntity, [NotNullWhen(true)] out BaseContainer? container)
|
||||
{
|
||||
if (!ExpectedEntities.Remove(uid, out container))
|
||||
if (!ExpectedEntities.Remove(netEntity, out container))
|
||||
return false;
|
||||
|
||||
DebugTools.Assert(container.ExpectedEntities.Contains(uid),
|
||||
$"While removing expected contained entity {ToPrettyString(uid)}, the entity was missing from the container expected set. Container: {container.ID} in {ToPrettyString(container.Owner)}");
|
||||
container.ExpectedEntities.Remove(uid);
|
||||
DebugTools.Assert(container.ExpectedEntities.Contains(netEntity),
|
||||
$"While removing expected contained entity {ToPrettyString(netEntity)}, the entity was missing from the container expected set. Container: {container.ID} in {ToPrettyString(container.Owner)}");
|
||||
container.ExpectedEntities.Remove(netEntity);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
base.FrameUpdate(frameTime);
|
||||
var pointQuery = EntityManager.GetEntityQuery<PointLightComponent>();
|
||||
var spriteQuery = EntityManager.GetEntityQuery<SpriteComponent>();
|
||||
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
|
||||
|
||||
foreach (var toUpdate in _updateQueue)
|
||||
{
|
||||
if (Deleted(toUpdate))
|
||||
continue;
|
||||
|
||||
UpdateEntityRecursively(toUpdate, xformQuery, pointQuery, spriteQuery);
|
||||
UpdateEntityRecursively(toUpdate);
|
||||
}
|
||||
|
||||
_updateQueue.Clear();
|
||||
}
|
||||
|
||||
private void UpdateEntityRecursively(
|
||||
EntityUid entity,
|
||||
EntityQuery<TransformComponent> xformQuery,
|
||||
EntityQuery<PointLightComponent> pointQuery,
|
||||
EntityQuery<SpriteComponent> spriteQuery)
|
||||
private void UpdateEntityRecursively(EntityUid entity)
|
||||
{
|
||||
// Recursively go up parents and containers to see whether both sprites and lights need to be occluded
|
||||
// Could maybe optimise this more by checking nearest parent that has sprite / light and whether it's container
|
||||
// occluded but this probably isn't a big perf issue.
|
||||
var xform = xformQuery.GetComponent(entity);
|
||||
var xform = TransformQuery.GetComponent(entity);
|
||||
var parent = xform.ParentUid;
|
||||
var child = entity;
|
||||
var spriteOccluded = false;
|
||||
@@ -293,7 +292,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
while (parent.IsValid() && (!spriteOccluded || !lightOccluded))
|
||||
{
|
||||
var parentXform = xformQuery.GetComponent(parent);
|
||||
var parentXform = TransformQuery.GetComponent(parent);
|
||||
if (TryComp<ContainerManagerComponent>(parent, out var manager) && manager.TryGetContainer(child, out var container))
|
||||
{
|
||||
spriteOccluded = spriteOccluded || !container.ShowContents;
|
||||
@@ -308,24 +307,21 @@ namespace Robust.Client.GameObjects
|
||||
// This is the CBT bit.
|
||||
// The issue is we need to go through the children and re-check whether they are or are not contained.
|
||||
// if they are contained then the occlusion values may need updating for all those children
|
||||
UpdateEntity(entity, xform, xformQuery, pointQuery, spriteQuery, spriteOccluded, lightOccluded);
|
||||
UpdateEntity(entity, xform, spriteOccluded, lightOccluded);
|
||||
}
|
||||
|
||||
private void UpdateEntity(
|
||||
EntityUid entity,
|
||||
TransformComponent xform,
|
||||
EntityQuery<TransformComponent> xformQuery,
|
||||
EntityQuery<PointLightComponent> pointQuery,
|
||||
EntityQuery<SpriteComponent> spriteQuery,
|
||||
bool spriteOccluded,
|
||||
bool lightOccluded)
|
||||
{
|
||||
if (spriteQuery.TryGetComponent(entity, out var sprite))
|
||||
if (_spriteQuery.TryGetComponent(entity, out var sprite))
|
||||
{
|
||||
sprite.ContainerOccluded = spriteOccluded;
|
||||
}
|
||||
|
||||
if (pointQuery.TryGetComponent(entity, out var light))
|
||||
if (_pointLightQuery.TryGetComponent(entity, out var light))
|
||||
_lightSys.SetContainerOccluded(entity, lightOccluded, light);
|
||||
|
||||
var childEnumerator = xform.ChildEnumerator;
|
||||
@@ -346,14 +342,14 @@ namespace Robust.Client.GameObjects
|
||||
childLightOccluded = childLightOccluded || container.OccludesLight;
|
||||
}
|
||||
|
||||
UpdateEntity(child.Value, xformQuery.GetComponent(child.Value), xformQuery, pointQuery, spriteQuery, childSpriteOccluded, childLightOccluded);
|
||||
UpdateEntity(child.Value, TransformQuery.GetComponent(child.Value), childSpriteOccluded, childLightOccluded);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (childEnumerator.MoveNext(out var child))
|
||||
{
|
||||
UpdateEntity(child.Value, xformQuery.GetComponent(child.Value), xformQuery, pointQuery, spriteQuery, spriteOccluded, lightOccluded);
|
||||
UpdateEntity(child.Value, TransformQuery.GetComponent(child.Value), spriteOccluded, lightOccluded);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user