mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Set EntityLastModifiedTick when an entity spawns (#4509)
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@@ -1129,8 +1129,8 @@ internal sealed partial class PvsSystem : EntitySystem
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var query = EntityManager.AllEntityQueryEnumerator<MetaDataComponent>();
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while (query.MoveNext(out var uid, out var md))
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{
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DebugTools.Assert(md.EntityLifeStage >= EntityLifeStage.Initialized);
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DebugTools.Assert(md.EntityLifeStage < EntityLifeStage.Terminating);
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DebugTools.Assert(md.EntityLifeStage >= EntityLifeStage.Initialized, $"Entity {ToPrettyString(uid)} has not been initialized");
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DebugTools.Assert(md.EntityLifeStage < EntityLifeStage.Terminating, $"Entity {ToPrettyString(uid)} is/has been terminated");
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if (md.EntityLastModifiedTick <= fromTick)
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continue;
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@@ -1165,10 +1165,10 @@ Transform last modified: {Transform(uid).LastModifiedTick}");
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if (!toSend.Add(uid) || !_metaQuery.TryGetComponent(uid, out var md))
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continue;
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DebugTools.Assert(md.EntityLifeStage >= EntityLifeStage.Initialized);
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DebugTools.Assert(md.EntityLifeStage < EntityLifeStage.Terminating);
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DebugTools.Assert(md.EntityLastModifiedTick >= md.CreationTick);
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DebugTools.Assert(md.EntityLastModifiedTick > fromTick);
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DebugTools.Assert(md.EntityLifeStage >= EntityLifeStage.Initialized, $"Entity {ToPrettyString(uid)} has not been initialized");
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DebugTools.Assert(md.EntityLifeStage < EntityLifeStage.Terminating, $"Entity {ToPrettyString(uid)} is/has been terminated");
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DebugTools.Assert(md.EntityLastModifiedTick >= md.CreationTick, $"Entity {ToPrettyString(uid)} last modified tick is less than creation tick");
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DebugTools.Assert(md.EntityLastModifiedTick > fromTick, $"Entity {ToPrettyString(uid)} last modified tick is less than from tick");
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var state = GetEntityState(player, uid, fromTick, md);
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@@ -1192,10 +1192,10 @@ Transform last modified: {Transform(uid).LastModifiedTick}");
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if (!toSend.Add(uid) || !_metaQuery.TryGetComponent(uid, out var md))
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continue;
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DebugTools.Assert(md.EntityLifeStage >= EntityLifeStage.Initialized);
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DebugTools.Assert(md.EntityLifeStage < EntityLifeStage.Terminating);
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DebugTools.Assert(md.EntityLastModifiedTick >= md.CreationTick);
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DebugTools.Assert(md.EntityLastModifiedTick > fromTick);
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DebugTools.Assert(md.EntityLifeStage >= EntityLifeStage.Initialized, $"Entity {ToPrettyString(uid)} has not been initialized");
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DebugTools.Assert(md.EntityLifeStage < EntityLifeStage.Terminating, $"Entity {ToPrettyString(uid)} is/has been terminated");
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DebugTools.Assert(md.EntityLastModifiedTick >= md.CreationTick, $"Entity {ToPrettyString(uid)} last modified tick is less than creation tick");
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DebugTools.Assert(md.EntityLastModifiedTick > fromTick, $"Entity {ToPrettyString(uid)} last modified tick is less than from tick");
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var state = GetEntityState(player, uid, fromTick, md);
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if (!state.Empty)
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@@ -18,12 +18,14 @@ public partial class EntityManager
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{
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DebugTools.Assert(component.LifeStage == ComponentLifeStage.PreAdd);
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#pragma warning disable CS0618 // Type or member is obsolete
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component.LifeStage = ComponentLifeStage.Adding;
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component.CreationTick = CurrentTick;
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// networked components are assumed to be dirty when added to entities. See also: ClearTicks()
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component.LastModifiedTick = CurrentTick;
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EventBus.RaiseComponentEvent(component, type, CompAddInstance);
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component.LifeStage = ComponentLifeStage.Added;
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#pragma warning restore CS0618 // Type or member is obsolete
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}
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/// <summary>
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@@ -657,6 +657,7 @@ namespace Robust.Shared.GameObjects
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#pragma warning disable CS0618
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Owner = uid,
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#pragma warning restore CS0618
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EntityLastModifiedTick = _gameTiming.CurTick
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};
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SetNetEntity(uid, netEntity, metadata);
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111
Robust.UnitTesting/Server/GameStates/DefaultEntityTest.cs
Normal file
111
Robust.UnitTesting/Server/GameStates/DefaultEntityTest.cs
Normal file
@@ -0,0 +1,111 @@
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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namespace Robust.UnitTesting.Server.GameStates;
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public sealed class DefaultEntityTest : RobustIntegrationTest
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{
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/// <summary>
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/// Simple test that just spawns a default entity without any components or modifications and checks that the
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/// client receives the entity.
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/// </summary>
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[Test]
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public async Task TestSpawnDefaultEntity()
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{
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var server = StartServer();
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var client = StartClient();
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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var sEntMan = server.ResolveDependency<IEntityManager>();
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var cEntMan = client.ResolveDependency<IEntityManager>();
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var netMan = client.ResolveDependency<IClientNetManager>();
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var confMan = server.ResolveDependency<IConfigurationManager>();
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var mapMan = server.ResolveDependency<IMapManager>();
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client.SetConnectTarget(server);
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client.Post(() => netMan.ClientConnect(null!, 0, null!));
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server.Post(() => confMan.SetCVar(CVars.NetPVS, false));
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for (int i = 0; i < 10; i++)
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{
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await server.WaitRunTicks(1);
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await client.WaitRunTicks(1);
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}
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var session = (IPlayerSession)playerMan.Sessions.First();
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await server.WaitPost(() => session.JoinGame());
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for (int i = 0; i < 10; i++)
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{
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await server.WaitRunTicks(1);
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await client.WaitRunTicks(1);
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}
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// Spawn a default unmodified entity.
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NetEntity ent = default;
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await server.WaitPost(() =>
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{
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ent = sEntMan.GetNetEntity(sEntMan.Spawn());
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});
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for (int i = 0; i < 10; i++)
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{
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await server.WaitRunTicks(1);
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await client.WaitRunTicks(1);
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}
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// Check that server & client both think the entity exists.
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Assert.That(sEntMan.EntityExists(sEntMan.GetEntity(ent)));
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Assert.That(cEntMan.EntityExists(cEntMan.GetEntity(ent)));
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// Enable PVS and repeat the test.
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server.Post(() => confMan.SetCVar(CVars.NetPVS, true));
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// Set up map and spawn player entity
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NetEntity player = default;
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EntityCoordinates coords = default!;
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await server.WaitPost(() =>
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{
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var mapId = mapMan.CreateMap();
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var map = mapMan.GetMapEntityId(mapId);
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coords = new(map, default);
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var playerUid = sEntMan.SpawnEntity(null, coords);
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player = sEntMan.GetNetEntity(playerUid);
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sEntMan.System<ActorSystem>().Attach(playerUid, session);
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});
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for (int i = 0; i < 10; i++)
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{
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await server.WaitRunTicks(1);
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await client.WaitRunTicks(1);
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}
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Assert.That(sEntMan.EntityExists(sEntMan.GetEntity(player)));
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Assert.That(cEntMan.EntityExists(cEntMan.GetEntity(player)));
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await server.WaitPost(() =>
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{
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ent = sEntMan.GetNetEntity(sEntMan.SpawnAtPosition(null, coords));
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});
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for (int i = 0; i < 10; i++)
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{
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await server.WaitRunTicks(1);
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await client.WaitRunTicks(1);
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}
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Assert.That(sEntMan.EntityExists(sEntMan.GetEntity(ent)));
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Assert.That(cEntMan.EntityExists(cEntMan.GetEntity(ent)));
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}
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}
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