mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
IPlayerManager refactor (#4518)
This commit is contained in:
@@ -1,8 +1,6 @@
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using System;
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using System.Linq;
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using System.Net;
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using Robust.Client.Configuration;
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using Robust.Client.Debugging;
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using Robust.Client.GameObjects;
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using Robust.Client.GameStates;
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using Robust.Client.Player;
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@@ -10,13 +8,12 @@ using Robust.Client.Utility;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Network.Messages;
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using Robust.Shared.Players;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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@@ -65,12 +62,12 @@ namespace Robust.Client
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_configManager.OnValueChanged(CVars.NetTickrate, TickRateChanged, invokeImmediately: true);
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_playMan.Initialize();
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_playMan.Initialize(0);
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_playMan.PlayerListUpdated += OnPlayerListUpdated;
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Reset();
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}
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private void OnPlayerListUpdated(object? sender, EventArgs e)
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private void OnPlayerListUpdated()
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{
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var serverPlayers = _playMan.PlayerCount;
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if (_net.ServerChannel != null && GameInfo != null && _net.IsConnected)
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@@ -130,9 +127,10 @@ namespace Robust.Client
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{
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DebugTools.Assert(RunLevel < ClientRunLevel.Connecting);
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DebugTools.Assert(!_net.IsConnected);
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_playMan.Startup();
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_playMan.LocalPlayer!.Name = PlayerNameOverride ?? _configManager.GetCVar(CVars.PlayerName);
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var name = PlayerNameOverride ?? _configManager.GetCVar(CVars.PlayerName);
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_playMan.SetupSinglePlayer(name);
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OnRunLevelChanged(ClientRunLevel.SinglePlayerGame);
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_playMan.JoinGame(_playMan.LocalSession!);
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GameStartedSetup();
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}
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@@ -173,22 +171,14 @@ namespace Robust.Client
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info.ServerName = serverName;
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}
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var maxPlayers = _configManager.GetCVar<int>("game.maxplayers");
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info.ServerMaxPlayers = maxPlayers;
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var userName = _net.ServerChannel!.UserName;
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var userId = _net.ServerChannel.UserId;
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var channel = _net.ServerChannel!;
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// start up player management
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_playMan.Startup();
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_playMan.LocalPlayer!.UserId = userId;
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_playMan.LocalPlayer.Name = userName;
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_playMan.LocalPlayer.StatusChanged += OnLocalStatusChanged;
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_playMan.SetupMultiplayer(channel);
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_playMan.PlayerStatusChanged += OnStatusChanged;
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var serverPlayers = _playMan.PlayerCount;
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_discord.Update(info.ServerName, userName, info.ServerMaxPlayers.ToString(), serverPlayers.ToString());
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_discord.Update(info.ServerName, channel.UserName, info.ServerMaxPlayers.ToString(), serverPlayers.ToString());
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}
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@@ -221,6 +211,8 @@ namespace Robust.Client
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private void Reset()
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{
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_configManager.ReceivedInitialNwVars -= OnReceivedClientData;
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_playMan.PlayerStatusChanged -= OnStatusChanged;
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_configManager.ClearReceivedInitialNwVars();
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OnRunLevelChanged(ClientRunLevel.Initialize);
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}
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@@ -263,19 +255,17 @@ namespace Robust.Client
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Reset();
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}
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private void OnLocalStatusChanged(object? obj, StatusEventArgs eventArgs)
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private void OnStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.Session != _playMan.LocalSession)
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return;
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// player finished fully connecting to the server.
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// OldStatus is used here because it can go from connecting-> connected or connecting-> ingame
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if (eventArgs.OldStatus == SessionStatus.Connecting)
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{
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OnPlayerJoinedServer(_playMan.LocalPlayer!.Session);
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}
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if (eventArgs.NewStatus == SessionStatus.InGame)
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{
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OnPlayerJoinedGame(_playMan.LocalPlayer!.Session);
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}
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if (e.OldStatus == SessionStatus.Connecting)
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OnPlayerJoinedServer(e.Session);
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else if (e.NewStatus == SessionStatus.InGame)
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OnPlayerJoinedGame(e.Session);
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}
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private void OnRunLevelChanged(ClientRunLevel newRunLevel)
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@@ -37,7 +37,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Physics;
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using Robust.Shared.Players;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Reflection;
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using Robust.Shared.Replays;
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@@ -13,7 +13,7 @@ using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Network.Messages;
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using Robust.Shared.Players;
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using Robust.Shared.Player;
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using Robust.Shared.Reflection;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -170,7 +170,7 @@ namespace Robust.Client.GameObjects
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}
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/// <inheritdoc />
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public void SendSystemNetworkMessage(EntityEventArgs message, INetChannel channel)
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public void SendSystemNetworkMessage(EntityEventArgs message, INetChannel? channel)
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{
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throw new NotSupportedException();
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}
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@@ -17,7 +17,6 @@ using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Random;
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using Robust.Shared.Replays;
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using Robust.Shared.Threading;
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@@ -1,7 +1,7 @@
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using Robust.Client.Graphics;
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using Robust.Client.Physics;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Graphics;
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using Robust.Shared.IoC;
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@@ -15,8 +15,8 @@ public sealed class EyeSystem : SharedEyeSystem
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{
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base.Initialize();
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SubscribeLocalEvent<EyeComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<EyeComponent, PlayerDetachedEvent>(OnEyeDetached);
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SubscribeLocalEvent<EyeComponent, PlayerAttachedEvent>(OnEyeAttached);
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SubscribeLocalEvent<EyeComponent, LocalPlayerDetachedEvent>(OnEyeDetached);
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SubscribeLocalEvent<EyeComponent, LocalPlayerAttachedEvent>(OnEyeAttached);
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SubscribeLocalEvent<EyeComponent, AfterAutoHandleStateEvent>(OnEyeAutoState);
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// Make sure this runs *after* entities have been moved by interpolation and movement.
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@@ -29,7 +29,7 @@ public sealed class EyeSystem : SharedEyeSystem
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UpdateEye(component);
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}
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private void OnEyeAttached(EntityUid uid, EyeComponent component, PlayerAttachedEvent args)
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private void OnEyeAttached(EntityUid uid, EyeComponent component, LocalPlayerAttachedEvent args)
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{
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// TODO: This probably shouldn't be nullable bruv.
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if (component._eye != null)
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@@ -41,7 +41,7 @@ public sealed class EyeSystem : SharedEyeSystem
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RaiseLocalEvent(uid, ref ev, true);
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}
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private void OnEyeDetached(EntityUid uid, EyeComponent component, PlayerDetachedEvent args)
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private void OnEyeDetached(EntityUid uid, EyeComponent component, LocalPlayerDetachedEvent args)
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{
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_eyeManager.ClearCurrentEye();
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}
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@@ -3,16 +3,13 @@ using System.Numerics;
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using Robust.Client.GameStates;
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using Robust.Client.Input;
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using Robust.Client.Player;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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@@ -131,7 +128,7 @@ namespace Robust.Client.GameObjects
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public override void Initialize()
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{
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SubscribeLocalEvent<PlayerAttachSysMessage>(OnAttachedEntityChanged);
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SubscribeLocalEvent<LocalPlayerAttachedEvent>(OnAttachedEntityChanged);
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_conHost.RegisterCommand("incmd",
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"Inserts an input command into the simulation",
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@@ -171,11 +168,11 @@ namespace Robust.Client.GameObjects
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HandleInputCommand(localPlayer.Session, keyFunction, message);
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}
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private void OnAttachedEntityChanged(PlayerAttachSysMessage message)
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private void OnAttachedEntityChanged(LocalPlayerAttachedEvent message)
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{
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if (message.AttachedEntity != default) // attach
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if (message.Entity != default) // attach
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{
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SetEntityContextActive(_inputManager, message.AttachedEntity);
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SetEntityContextActive(_inputManager, message.Entity);
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}
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else // detach
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{
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@@ -227,44 +224,4 @@ namespace Robust.Client.GameObjects
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_sawmillInputContext = _logManager.GetSawmill("input.context");
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}
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}
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/// <summary>
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/// Entity system message that is raised when the player changes attached entities.
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/// </summary>
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public sealed class PlayerAttachSysMessage : EntityEventArgs
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{
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/// <summary>
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/// New entity the player is attached to.
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/// </summary>
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public EntityUid AttachedEntity { get; }
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/// <summary>
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/// Creates a new instance of <see cref="PlayerAttachSysMessage"/>.
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/// </summary>
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/// <param name="attachedEntity">New entity the player is attached to.</param>
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public PlayerAttachSysMessage(EntityUid attachedEntity)
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{
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AttachedEntity = attachedEntity;
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}
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}
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public sealed class PlayerAttachedEvent : EntityEventArgs
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{
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public PlayerAttachedEvent(EntityUid entity)
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{
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Entity = entity;
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}
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public EntityUid Entity { get; }
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}
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public sealed class PlayerDetachedEvent : EntityEventArgs
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{
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public PlayerDetachedEvent(EntityUid entity)
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{
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Entity = entity;
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}
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public EntityUid Entity { get; }
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}
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}
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@@ -689,7 +689,7 @@ namespace Robust.Client.GameStates
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using (_prof.Group("Player"))
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{
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_players.ApplyPlayerStates(curState.PlayerStates.Value ?? Array.Empty<PlayerState>());
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_players.ApplyPlayerStates(curState.PlayerStates.Value ?? Array.Empty<SessionState>());
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}
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using (_prof.Group("Callback"))
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@@ -1,6 +1,6 @@
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using System.Buffers;
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using System.Collections.Generic;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics;
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@@ -20,8 +20,8 @@ public sealed partial class PhysicsSystem
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PlayerAttachedEvent>(OnAttach);
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SubscribeLocalEvent<PlayerDetachedEvent>(OnDetach);
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SubscribeLocalEvent<LocalPlayerAttachedEvent>(OnAttach);
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SubscribeLocalEvent<LocalPlayerDetachedEvent>(OnDetach);
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SubscribeLocalEvent<PhysicsComponent, JointAddedEvent>(OnJointAdded);
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SubscribeLocalEvent<PhysicsComponent, JointRemovedEvent>(OnJointRemoved);
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}
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@@ -63,12 +63,12 @@ public sealed partial class PhysicsSystem
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UpdateIsPredicted(args.Joint.BodyBUid);
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}
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private void OnAttach(PlayerAttachedEvent ev)
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private void OnAttach(LocalPlayerAttachedEvent ev)
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{
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UpdateIsPredicted(ev.Entity);
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}
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private void OnDetach(PlayerDetachedEvent ev)
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private void OnDetach(LocalPlayerDetachedEvent ev)
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{
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UpdateIsPredicted(ev.Entity);
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}
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@@ -8,7 +8,6 @@ using Robust.Client.Player;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Graphics;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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@@ -287,23 +286,17 @@ namespace Robust.Client.Placement
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}, outsidePrediction: true))
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.Register<PlacementManager>();
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var localPlayer = PlayerManager.LocalPlayer;
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localPlayer!.EntityAttached += OnEntityAttached;
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PlayerManager.LocalPlayerDetached += OnDetached;
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}
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private void TearDownInput()
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{
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CommandBinds.Unregister<PlacementManager>();
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if (PlayerManager.LocalPlayer != null)
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{
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PlayerManager.LocalPlayer.EntityAttached -= OnEntityAttached;
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}
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PlayerManager.LocalPlayerDetached -= OnDetached;
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}
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private void OnEntityAttached(EntityAttachedEventArgs eventArgs)
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private void OnDetached(EntityUid obj)
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{
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// player attached to a new entity, basically disable the editor
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Clear();
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}
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@@ -1,44 +1,71 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Player;
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namespace Robust.Client.Player
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namespace Robust.Client.Player;
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public interface IPlayerManager : ISharedPlayerManager
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{
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public interface IPlayerManager : ISharedPlayerManager
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{
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new IEnumerable<ICommonSession> Sessions { get; }
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/// <summary>
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/// Invoked when the list of sessions/players gets updated.
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/// </summary>
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event Action? PlayerListUpdated;
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[ViewVariables]
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IReadOnlyDictionary<NetUserId, ICommonSession> SessionsDict { get; }
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/// <summary>
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/// Invoked when <see cref="ISharedPlayerManager.LocalSession"/> gets attached to a new entity. See also <see cref="LocalPlayerAttachedEvent"/>
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/// </summary>
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event Action<EntityUid>? LocalPlayerAttached;
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[ViewVariables]
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LocalPlayer? LocalPlayer { get; }
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/// <summary>
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/// Invoked when <see cref="ISharedPlayerManager.LocalSession"/> gets detached from new entity. See also <see cref="LocalPlayerDetachedEvent"/>
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/// </summary>
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event Action<EntityUid>? LocalPlayerDetached;
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/// <summary>
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/// Invoked after LocalPlayer is changed
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/// </summary>
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event Action<LocalPlayerChangedEventArgs>? LocalPlayerChanged;
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void ApplyPlayerStates(IReadOnlyCollection<SessionState> list);
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event EventHandler PlayerListUpdated;
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/// <summary>
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/// Sets up a single player game. This creates a dummy <see cref="ISharedPlayerManager.LocalSession"/> without an
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/// <see cref="INetChannel"/>.
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/// </summary>
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void SetupSinglePlayer(string name);
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void Initialize();
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void Startup();
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void Shutdown();
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/// <summary>
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/// Sets up the manager for a multiplayer game. This creates a <see cref="ISharedPlayerManager.LocalSession"/>
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/// using the given <see cref="INetChannel"/>.
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/// </summary>
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void SetupMultiplayer(INetChannel channel);
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void ApplyPlayerStates(IReadOnlyCollection<PlayerState> list);
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}
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public sealed class LocalPlayerChangedEventArgs : EventArgs
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{
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public readonly LocalPlayer? OldPlayer;
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public readonly LocalPlayer? NewPlayer;
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public LocalPlayerChangedEventArgs(LocalPlayer? oldPlayer, LocalPlayer? newPlayer)
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{
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OldPlayer = oldPlayer;
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NewPlayer = newPlayer;
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}
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}
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[Obsolete("Use LocalSession instead")]
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LocalPlayer? LocalPlayer { get;}
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}
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/// <summary>
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/// ECS event that gets raised when the local player gets attached to a new entity. The event is both broadcast and
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/// raised directed at the new entity.
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/// </summary>
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public sealed class LocalPlayerAttachedEvent : EntityEventArgs
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{
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public LocalPlayerAttachedEvent(EntityUid entity)
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{
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Entity = entity;
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}
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public EntityUid Entity { get; }
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}
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/// <summary>
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/// ECS event that gets raised when the local player gets detached from an entity. The event is both broadcast and
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/// raised directed at the new entity.
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/// </summary>
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public sealed class LocalPlayerDetachedEvent : EntityEventArgs
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{
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public LocalPlayerDetachedEvent(EntityUid entity)
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{
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Entity = entity;
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}
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public EntityUid Entity { get; }
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}
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@@ -1,11 +1,6 @@
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using System;
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using Robust.Client.GameObjects;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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using Robust.Shared.Player;
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using Robust.Shared.ViewVariables;
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namespace Robust.Client.Player
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@@ -15,163 +10,30 @@ namespace Robust.Client.Player
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/// </summary>
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public sealed class LocalPlayer
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{
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/// <summary>
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/// An entity has been attached to the local player.
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/// </summary>
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||||
public event Action<EntityAttachedEventArgs>? EntityAttached;
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||||
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||||
/// <summary>
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||||
/// An entity has been detached from the local player.
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||||
/// </summary>
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||||
public event Action<EntityDetachedEventArgs>? EntityDetached;
|
||||
public LocalPlayer(ICommonSession session)
|
||||
{
|
||||
Session = session;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Game entity that the local player is controlling. If this is default, the player is not attached to any
|
||||
/// entity at all.
|
||||
/// </summary>
|
||||
[ViewVariables] public EntityUid? ControlledEntity { get; private set; }
|
||||
|
||||
[ViewVariables] public NetUserId UserId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Session of the local client.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public ICommonSession Session => InternalSession;
|
||||
public EntityUid? ControlledEntity => Session.AttachedEntity;
|
||||
|
||||
internal PlayerSession InternalSession { get; set; } = default!;
|
||||
[ViewVariables]
|
||||
public NetUserId UserId => Session.UserId;
|
||||
|
||||
/// <summary>
|
||||
/// OOC name of the local player.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public string Name { get; set; } = default!;
|
||||
public string Name => Session.Name;
|
||||
|
||||
/// <summary>
|
||||
/// The status of the client's session has changed.
|
||||
/// Session of the local client.
|
||||
/// </summary>
|
||||
public event EventHandler<StatusEventArgs>? StatusChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Attaches a client to an entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity to attach the client to.</param>
|
||||
public void AttachEntity(EntityUid entity, IEntityManager entMan, IBaseClient client)
|
||||
{
|
||||
if (ControlledEntity == entity)
|
||||
return;
|
||||
|
||||
// Detach and cleanup first
|
||||
DetachEntity();
|
||||
|
||||
if (!entMan.EntityExists(entity))
|
||||
{
|
||||
Logger.Error($"Attempting to attach player to non-existent entity {entity}!");
|
||||
return;
|
||||
}
|
||||
|
||||
ControlledEntity = entity;
|
||||
InternalSession.AttachedEntity = entity;
|
||||
|
||||
if (!entMan.TryGetComponent<EyeComponent?>(entity, out var eye))
|
||||
{
|
||||
eye = entMan.AddComponent<EyeComponent>(entity);
|
||||
|
||||
if (client.RunLevel != ClientRunLevel.SinglePlayerGame)
|
||||
{
|
||||
Logger.Warning($"Attaching local player to an entity {entMan.ToPrettyString(entity)} without an eye. This eye will not be netsynced and may cause issues.");
|
||||
}
|
||||
eye.NetSyncEnabled = false;
|
||||
}
|
||||
|
||||
EntityAttached?.Invoke(new EntityAttachedEventArgs(entity));
|
||||
|
||||
// notify ECS Systems
|
||||
var eventBus = entMan.EventBus;
|
||||
eventBus.RaiseEvent(EventSource.Local, new PlayerAttachSysMessage(entity));
|
||||
eventBus.RaiseLocalEvent(entity, new PlayerAttachedEvent(entity), true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Detaches the client from an entity.
|
||||
/// </summary>
|
||||
public void DetachEntity()
|
||||
{
|
||||
var entMan = IoCManager.Resolve<IEntityManager>();
|
||||
var previous = ControlledEntity;
|
||||
|
||||
ControlledEntity = null;
|
||||
InternalSession.AttachedEntity = null;
|
||||
|
||||
if (previous != null)
|
||||
{
|
||||
entMan.EventBus.RaiseEvent(EventSource.Local, new PlayerAttachSysMessage(default));
|
||||
entMan.EventBus.RaiseLocalEvent(previous.Value, new PlayerDetachedEvent(previous.Value), true);
|
||||
EntityDetached?.Invoke(new EntityDetachedEventArgs(previous.Value));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the state of the session.
|
||||
/// </summary>
|
||||
public void SwitchState(SessionStatus newStatus)
|
||||
{
|
||||
SwitchState(Session.Status, newStatus);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the state of the session. This overload allows you to spoof the oldStatus, use with caution.
|
||||
/// </summary>
|
||||
public void SwitchState(SessionStatus oldStatus, SessionStatus newStatus)
|
||||
{
|
||||
var args = new StatusEventArgs(oldStatus, newStatus);
|
||||
Session.Status = newStatus;
|
||||
StatusChanged?.Invoke(this, args);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event arguments for when the status of a session changes.
|
||||
/// </summary>
|
||||
public sealed class StatusEventArgs : EventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Status that the session switched from.
|
||||
/// </summary>
|
||||
public SessionStatus OldStatus { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Status that the session switched to.
|
||||
/// </summary>
|
||||
public SessionStatus NewStatus { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance of the class.
|
||||
/// </summary>
|
||||
public StatusEventArgs(SessionStatus oldStatus, SessionStatus newStatus)
|
||||
{
|
||||
OldStatus = oldStatus;
|
||||
NewStatus = newStatus;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class EntityDetachedEventArgs : EventArgs
|
||||
{
|
||||
public EntityDetachedEventArgs(EntityUid oldEntity)
|
||||
{
|
||||
OldEntity = oldEntity;
|
||||
}
|
||||
|
||||
public EntityUid OldEntity { get; }
|
||||
}
|
||||
|
||||
public sealed class EntityAttachedEventArgs : EventArgs
|
||||
{
|
||||
public EntityAttachedEventArgs(EntityUid newEntity)
|
||||
{
|
||||
NewEntity = newEntity;
|
||||
}
|
||||
|
||||
public EntityUid NewEntity { get; }
|
||||
public ICommonSession Session;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,16 +2,13 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.Player
|
||||
{
|
||||
@@ -20,154 +17,187 @@ namespace Robust.Client.Player
|
||||
/// Why not just attach the inputs directly? It's messy! This makes the whole thing nicely encapsulated.
|
||||
/// This class also communicates with the server to let the server control what entity it is attached to.
|
||||
/// </summary>
|
||||
public sealed class PlayerManager : IPlayerManager
|
||||
internal sealed class PlayerManager : SharedPlayerManager, IPlayerManager
|
||||
{
|
||||
[Dependency] private readonly IClientNetManager _network = default!;
|
||||
[Dependency] private readonly IBaseClient _client = default!;
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
[Dependency] private readonly ILogManager _logMan = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Active sessions of connected clients to the server.
|
||||
/// Received player states that had an unknown <see cref="NetEntity"/>.
|
||||
/// </summary>
|
||||
private readonly Dictionary<NetUserId, ICommonSession> _sessions = new();
|
||||
private Dictionary<NetUserId, SessionState> _pendingStates = new ();
|
||||
private List<SessionState> _pending = new();
|
||||
|
||||
/// <inheritdoc />
|
||||
public IEnumerable<ICommonSession> NetworkedSessions
|
||||
public override ICommonSession[] NetworkedSessions
|
||||
{
|
||||
get
|
||||
{
|
||||
if (LocalPlayer is not null)
|
||||
return new[] {LocalPlayer.Session};
|
||||
|
||||
return Enumerable.Empty<ICommonSession>();
|
||||
return LocalSession != null
|
||||
? new [] { LocalSession }
|
||||
: Array.Empty<ICommonSession>();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
IEnumerable<ICommonSession> ISharedPlayerManager.Sessions => _sessions.Values;
|
||||
public override int MaxPlayers => _client.GameInfo?.ServerMaxPlayers ?? -1;
|
||||
|
||||
public LocalPlayer? LocalPlayer { get; set; }
|
||||
|
||||
public event Action<SessionStatusEventArgs>? LocalStatusChanged;
|
||||
public event Action? PlayerListUpdated;
|
||||
public event Action<EntityUid>? LocalPlayerDetached;
|
||||
public event Action<EntityUid>? LocalPlayerAttached;
|
||||
|
||||
/// <inheritdoc />
|
||||
public int PlayerCount => _sessions.Values.Count;
|
||||
|
||||
/// <inheritdoc />
|
||||
public int MaxPlayers => _client.GameInfo?.ServerMaxPlayers ?? 0;
|
||||
|
||||
public ICommonSession? LocalSession => LocalPlayer?.Session;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public LocalPlayer? LocalPlayer
|
||||
public override void Initialize(int maxPlayers)
|
||||
{
|
||||
get => _localPlayer;
|
||||
private set
|
||||
{
|
||||
if (_localPlayer == value) return;
|
||||
var oldValue = _localPlayer;
|
||||
_localPlayer = value;
|
||||
LocalPlayerChanged?.Invoke(new LocalPlayerChangedEventArgs(oldValue, _localPlayer));
|
||||
}
|
||||
}
|
||||
private LocalPlayer? _localPlayer;
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
public event Action<LocalPlayerChangedEventArgs>? LocalPlayerChanged;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
IEnumerable<ICommonSession> IPlayerManager.Sessions => _sessions.Values;
|
||||
|
||||
/// <inheritdoc />
|
||||
public IReadOnlyDictionary<NetUserId, ICommonSession> SessionsDict => _sessions;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler? PlayerListUpdated;
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Initialize()
|
||||
{
|
||||
_client.RunLevelChanged += OnRunLevelChanged;
|
||||
|
||||
_sawmill = _logMan.GetSawmill("player");
|
||||
base.Initialize(maxPlayers);
|
||||
_network.RegisterNetMessage<MsgPlayerListReq>();
|
||||
_network.RegisterNetMessage<MsgPlayerList>(HandlePlayerList);
|
||||
PlayerStatusChanged += StatusChanged;
|
||||
}
|
||||
|
||||
private void StatusChanged(object? sender, SessionStatusEventArgs e)
|
||||
{
|
||||
if (e.Session == LocalPlayer?.Session)
|
||||
LocalStatusChanged?.Invoke(e);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Startup()
|
||||
public override void Startup()
|
||||
{
|
||||
DebugTools.Assert(LocalPlayer == null);
|
||||
LocalPlayer = new LocalPlayer();
|
||||
if (LocalSession == null)
|
||||
throw new InvalidOperationException("LocalSession cannot be null");
|
||||
|
||||
var msgList = new MsgPlayerListReq();
|
||||
// message is empty
|
||||
_network.ClientSendMessage(msgList);
|
||||
LocalPlayer = new LocalPlayer(LocalSession);
|
||||
base.Startup();
|
||||
}
|
||||
|
||||
public void SetupSinglePlayer(string name)
|
||||
{
|
||||
if (LocalSession != null)
|
||||
throw new InvalidOperationException($"Player manager already running?");
|
||||
|
||||
LocalSession = CreateAndAddSession(default, name);
|
||||
Startup();
|
||||
PlayerListUpdated?.Invoke();
|
||||
}
|
||||
|
||||
public void SetupMultiplayer(INetChannel channel)
|
||||
{
|
||||
if (LocalSession != null)
|
||||
throw new InvalidOperationException($"Player manager already running?");
|
||||
|
||||
var session = CreateAndAddSession(channel.UserId, channel.UserName);
|
||||
session.Channel = channel;
|
||||
LocalSession = session;
|
||||
Startup();
|
||||
_network.ClientSendMessage(new MsgPlayerListReq());
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Shutdown()
|
||||
public override void Shutdown()
|
||||
{
|
||||
LocalPlayer?.DetachEntity();
|
||||
if (LocalSession != null)
|
||||
SetAttachedEntity(LocalSession, null);
|
||||
LocalPlayer = null;
|
||||
_sessions.Clear();
|
||||
LocalSession = null;
|
||||
_pendingStates.Clear();
|
||||
base.Shutdown();
|
||||
PlayerListUpdated?.Invoke();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void ApplyPlayerStates(IReadOnlyCollection<PlayerState> list)
|
||||
public override void SetAttachedEntity(ICommonSession session, EntityUid? uid)
|
||||
{
|
||||
if (session.AttachedEntity == uid)
|
||||
return;
|
||||
|
||||
var old = session.AttachedEntity;
|
||||
base.SetAttachedEntity(session, uid);
|
||||
|
||||
if (session != LocalSession)
|
||||
return;
|
||||
|
||||
if (old.HasValue)
|
||||
{
|
||||
Sawmill.Info($"Detaching local player from {EntManager.ToPrettyString(old)}.");
|
||||
EntManager.EventBus.RaiseLocalEvent(old.Value, new LocalPlayerDetachedEvent(old.Value), true);
|
||||
LocalPlayerDetached?.Invoke(old.Value);
|
||||
}
|
||||
|
||||
if (uid == null)
|
||||
{
|
||||
Sawmill.Info($"Local player is no longer attached to any entity.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntManager.EntityExists(uid))
|
||||
{
|
||||
Sawmill.Error($"Attempted to attach player to non-existent entity {uid}!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntManager.EnsureComponent(uid.Value, out EyeComponent eye))
|
||||
{
|
||||
if (_client.RunLevel != ClientRunLevel.SinglePlayerGame)
|
||||
Sawmill.Warning($"Attaching local player to an entity {EntManager.ToPrettyString(uid)} without an eye. This eye will not be netsynced and may cause issues.");
|
||||
eye.NetSyncEnabled = false;
|
||||
}
|
||||
|
||||
Sawmill.Info($"Attaching local player to {EntManager.ToPrettyString(uid)}.");
|
||||
EntManager.EventBus.RaiseLocalEvent(uid.Value, new LocalPlayerAttachedEvent(uid.Value), true);
|
||||
LocalPlayerAttached?.Invoke(uid.Value);
|
||||
}
|
||||
|
||||
public void ApplyPlayerStates(IReadOnlyCollection<SessionState> list)
|
||||
{
|
||||
var dirty = ApplyStates(list, true);
|
||||
|
||||
if (_pendingStates.Count == 0)
|
||||
{
|
||||
// This is somewhat inefficient as it might try to re-apply states that failed just a moment ago.
|
||||
_pending.Clear();
|
||||
_pending.AddRange(_pendingStates.Values);
|
||||
_pendingStates.Clear();
|
||||
dirty |= ApplyStates(_pending, false);
|
||||
}
|
||||
|
||||
if (dirty)
|
||||
PlayerListUpdated?.Invoke();
|
||||
}
|
||||
|
||||
private bool ApplyStates(IReadOnlyCollection<SessionState> list, bool fullList)
|
||||
{
|
||||
if (list.Count == 0)
|
||||
{
|
||||
// This happens when the server says "nothing changed!"
|
||||
return;
|
||||
}
|
||||
return false;
|
||||
|
||||
DebugTools.Assert(_network.IsConnected || _client.RunLevel == ClientRunLevel.SinglePlayerGame // replays use state application.
|
||||
, "Received player state without being connected?");
|
||||
DebugTools.Assert(LocalPlayer != null, "Call Startup()");
|
||||
DebugTools.Assert(LocalPlayer!.Session != null, "Received player state before Session finished setup.");
|
||||
DebugTools.Assert(LocalSession != null, "Received player state before Session finished setup.");
|
||||
|
||||
var myState = list.FirstOrDefault(s => s.UserId == LocalPlayer.UserId);
|
||||
var state = list.FirstOrDefault(s => s.UserId == LocalSession.UserId);
|
||||
|
||||
if (myState != null)
|
||||
bool dirty = false;
|
||||
if (state != null)
|
||||
{
|
||||
var uid = _entManager.GetEntity(myState.ControlledEntity);
|
||||
if (myState.ControlledEntity is {Valid: true} && !_entManager.EntityExists(uid))
|
||||
dirty = true;
|
||||
if (!EntManager.TryGetEntity(state.ControlledEntity, out var uid)
|
||||
&& state.ControlledEntity is { Valid:true } )
|
||||
{
|
||||
_sawmill.Error($"Received player state for local player with an unknown net entity!");
|
||||
Sawmill.Error($"Received player state for local player with an unknown net entity!");
|
||||
_pendingStates[state.UserId] = state;
|
||||
}
|
||||
else
|
||||
{
|
||||
_pendingStates.Remove(state.UserId);
|
||||
}
|
||||
|
||||
UpdateAttachedEntity(uid);
|
||||
UpdateSessionStatus(myState.Status);
|
||||
SetAttachedEntity(LocalSession, uid);
|
||||
SetStatus(LocalSession, state.Status);
|
||||
}
|
||||
|
||||
UpdatePlayerList(list);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares the server sessionStatus to the client one, and updates if needed.
|
||||
/// </summary>
|
||||
private void UpdateSessionStatus(SessionStatus myStateStatus)
|
||||
{
|
||||
if (LocalPlayer!.Session.Status != myStateStatus)
|
||||
LocalPlayer.SwitchState(myStateStatus);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares the server attachedEntity to the client one, and updates if needed.
|
||||
/// </summary>
|
||||
/// <param name="entity">AttachedEntity in the server session.</param>
|
||||
private void UpdateAttachedEntity(EntityUid? entity)
|
||||
{
|
||||
if (LocalPlayer!.ControlledEntity == entity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (entity == null)
|
||||
{
|
||||
LocalPlayer.DetachEntity();
|
||||
return;
|
||||
}
|
||||
|
||||
LocalPlayer.AttachEntity(entity.Value, _entManager, _client);
|
||||
return UpdatePlayerList(list, fullList) || dirty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -175,117 +205,87 @@ namespace Robust.Client.Player
|
||||
/// </summary>
|
||||
private void HandlePlayerList(MsgPlayerList msg)
|
||||
{
|
||||
UpdatePlayerList(msg.Plyrs);
|
||||
ApplyPlayerStates(msg.Plyrs);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares the server player list to the client one, and updates if needed.
|
||||
/// </summary>
|
||||
private void UpdatePlayerList(IEnumerable<PlayerState> remotePlayers)
|
||||
private bool UpdatePlayerList(IEnumerable<SessionState> remotePlayers, bool fullList)
|
||||
{
|
||||
var dirty = false;
|
||||
|
||||
var hitSet = new List<NetUserId>();
|
||||
|
||||
var users = new List<NetUserId>();
|
||||
foreach (var state in remotePlayers)
|
||||
{
|
||||
hitSet.Add(state.UserId);
|
||||
users.Add(state.UserId);
|
||||
|
||||
if (_sessions.TryGetValue(state.UserId, out var session))
|
||||
if (!EntManager.TryGetEntity(state.ControlledEntity, out var controlled)
|
||||
&& state.ControlledEntity is {Valid: true})
|
||||
{
|
||||
var local = (PlayerSession) session;
|
||||
var controlled = _entManager.GetEntity(state.ControlledEntity);
|
||||
|
||||
// Exists, update data.
|
||||
if (local.Name == state.Name
|
||||
&& local.Status == state.Status
|
||||
&& local.Ping == state.Ping
|
||||
&& local.AttachedEntity == controlled)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
dirty = true;
|
||||
local.Name = state.Name;
|
||||
local.Status = state.Status;
|
||||
local.Ping = state.Ping;
|
||||
local.AttachedEntity = controlled;
|
||||
_pendingStates[state.UserId] = state;
|
||||
}
|
||||
else
|
||||
{
|
||||
// New, give him a slot.
|
||||
dirty = true;
|
||||
|
||||
var newSession = new PlayerSession(state.UserId)
|
||||
{
|
||||
Name = state.Name,
|
||||
Status = state.Status,
|
||||
Ping = state.Ping,
|
||||
AttachedEntity = _entManager.GetEntity(state.ControlledEntity),
|
||||
};
|
||||
_sessions.Add(state.UserId, newSession);
|
||||
if (state.UserId == LocalPlayer!.UserId)
|
||||
{
|
||||
LocalPlayer.InternalSession = newSession;
|
||||
newSession.ConnectedClient = _network.ServerChannel!;
|
||||
// We just connected to the server, hurray!
|
||||
LocalPlayer.SwitchState(SessionStatus.Connecting, newSession.Status);
|
||||
}
|
||||
_pendingStates.Remove(state.UserId);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var existing in _sessions.Keys.ToArray())
|
||||
{
|
||||
// clear slot, player left
|
||||
if (!hitSet.Contains(existing))
|
||||
if (!InternalSessions.TryGetValue(state.UserId, out var session))
|
||||
{
|
||||
DebugTools.Assert(LocalPlayer!.UserId != existing || _client.RunLevel == ClientRunLevel.SinglePlayerGame, // replays apply player states.
|
||||
"I'm still connected to the server, but i left?");
|
||||
_sessions.Remove(existing);
|
||||
// This is a new userid, so we create a new session.
|
||||
DebugTools.Assert(state.UserId != LocalPlayer?.UserId);
|
||||
var newSession = CreateAndAddSession(state.UserId, state.Name);
|
||||
newSession.Ping = state.Ping;
|
||||
newSession.Name = state.Name;
|
||||
SetStatus(newSession, state.Status);
|
||||
SetAttachedEntity(newSession, controlled);
|
||||
dirty = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if the data is actually different
|
||||
if (session.Name == state.Name
|
||||
&& session.Status == state.Status
|
||||
&& session.Ping == state.Ping
|
||||
&& session.AttachedEntity == controlled)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
dirty = true;
|
||||
var local = (CommonSession) session;
|
||||
local.Name = state.Name;
|
||||
local.Ping = state.Ping;
|
||||
SetStatus(local, state.Status);
|
||||
SetAttachedEntity(local, controlled);
|
||||
}
|
||||
|
||||
// Remove old users. This only works if the provided state is a list of all players
|
||||
if (fullList)
|
||||
{
|
||||
foreach (var oldUser in InternalSessions.Keys.ToArray())
|
||||
{
|
||||
// clear slot, player left
|
||||
if (users.Contains(oldUser))
|
||||
continue;
|
||||
|
||||
DebugTools.Assert(oldUser != LocalUser
|
||||
|| LocalUser == null
|
||||
|| LocalUser == default(NetUserId),
|
||||
"Client is still connected to the server but not in the list of players?");
|
||||
RemoveSession(oldUser);
|
||||
_pendingStates.Remove(oldUser);
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (dirty)
|
||||
{
|
||||
PlayerListUpdated?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
return dirty;
|
||||
}
|
||||
|
||||
private void OnRunLevelChanged(object? sender, RunLevelChangedEventArgs e)
|
||||
public override bool TryGetSessionByEntity(EntityUid uid, [NotNullWhen(true)] out ICommonSession? session)
|
||||
{
|
||||
if (e.NewLevel != ClientRunLevel.SinglePlayerGame)
|
||||
return;
|
||||
|
||||
DebugTools.AssertNotNull(LocalPlayer);
|
||||
|
||||
// We do some further setup steps for singleplayer here...
|
||||
|
||||
// The local player's GUID in singleplayer will always be the default.
|
||||
var guid = default(NetUserId);
|
||||
|
||||
var session = new PlayerSession(guid)
|
||||
if (LocalEntity == uid)
|
||||
{
|
||||
Name = LocalPlayer!.Name,
|
||||
Ping = 0,
|
||||
};
|
||||
|
||||
LocalPlayer.UserId = guid;
|
||||
LocalPlayer.InternalSession = session;
|
||||
|
||||
// Add the local session to the list.
|
||||
_sessions.Add(guid, session);
|
||||
|
||||
LocalPlayer.SwitchState(SessionStatus.InGame);
|
||||
|
||||
PlayerListUpdated?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
public bool TryGetSessionByEntity(EntityUid uid, [NotNullWhen(true)] out ICommonSession? session)
|
||||
{
|
||||
if (LocalPlayer?.ControlledEntity == uid)
|
||||
{
|
||||
session = LocalPlayer.Session;
|
||||
session = LocalSession!;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,60 +0,0 @@
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.Player
|
||||
{
|
||||
internal sealed class PlayerSession : ICommonSession
|
||||
{
|
||||
internal SessionStatus Status { get; set; } = SessionStatus.Connecting;
|
||||
|
||||
/// <inheritdoc />
|
||||
SessionStatus ICommonSession.Status
|
||||
{
|
||||
get => this.Status;
|
||||
set => this.Status = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public EntityUid? AttachedEntity { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public NetUserId UserId { get; }
|
||||
|
||||
[ViewVariables]
|
||||
internal string Name { get; set; } = "<Unknown>";
|
||||
|
||||
/// <inheritdoc />
|
||||
string ICommonSession.Name
|
||||
{
|
||||
get => this.Name;
|
||||
set => this.Name = value;
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
internal short Ping { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public INetChannel ConnectedClient { get; internal set; } = null!;
|
||||
|
||||
/// <inheritdoc />
|
||||
short ICommonSession.Ping
|
||||
{
|
||||
get => this.Ping;
|
||||
set => this.Ping = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates an instance of a PlayerSession.
|
||||
/// </summary>
|
||||
public PlayerSession(NetUserId user)
|
||||
{
|
||||
UserId = user;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,7 +7,6 @@ using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Client.Upload.Commands;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Replays;
|
||||
@@ -101,7 +100,7 @@ public sealed partial class ReplayLoadManager
|
||||
|
||||
await callback(0, states.Count, LoadingState.ProcessingFiles, true);
|
||||
var playerSpan = state0.PlayerStates.Value;
|
||||
Dictionary<NetUserId, PlayerState> playerStates = new(playerSpan.Count);
|
||||
Dictionary<NetUserId, SessionState> playerStates = new(playerSpan.Count);
|
||||
foreach (var player in playerSpan)
|
||||
{
|
||||
playerStates.Add(player.UserId, player);
|
||||
@@ -391,7 +390,7 @@ public sealed partial class ReplayLoadManager
|
||||
return new EntityState(newState.NetEntity, combined, newState.EntityLastModified, newState.NetComponents ?? oldNetComps);
|
||||
}
|
||||
|
||||
private void UpdatePlayerStates(ReadOnlySpan<PlayerState> span, Dictionary<NetUserId, PlayerState> playerStates)
|
||||
private void UpdatePlayerStates(ReadOnlySpan<SessionState> span, Dictionary<NetUserId, SessionState> playerStates)
|
||||
{
|
||||
foreach (var player in span)
|
||||
{
|
||||
|
||||
@@ -9,7 +9,7 @@ using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
using Robust.Shared.Serialization.Markdown.Value;
|
||||
@@ -138,9 +138,9 @@ internal sealed class ReplayRecordingManager : SharedReplayRecordingManager
|
||||
return (state, detachMsg);
|
||||
}
|
||||
|
||||
private PlayerState GetPlayerState(ICommonSession session)
|
||||
private SessionState GetPlayerState(ICommonSession session)
|
||||
{
|
||||
return new PlayerState
|
||||
return new SessionState
|
||||
{
|
||||
UserId = session.UserId,
|
||||
Status = session.Status,
|
||||
|
||||
@@ -15,7 +15,7 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -28,6 +28,7 @@ using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Profiling;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace Robust.Server.Console.Commands
|
||||
|
||||
var sb = new StringBuilder();
|
||||
|
||||
var players = _players.ServerSessions;
|
||||
var players = _players.Sessions;
|
||||
sb.AppendLine($"{"Player Name",20} {"Status",12} {"Playing Time",14} {"Ping",9} {"IP EndPoint",20}");
|
||||
sb.AppendLine("-------------------------------------------------------------------------------");
|
||||
|
||||
@@ -50,8 +50,8 @@ namespace Robust.Server.Console.Commands
|
||||
{
|
||||
if (args.Length < 1)
|
||||
{
|
||||
var player = shell.Player as IPlayerSession;
|
||||
var toKickPlayer = player ?? _players.ServerSessions.FirstOrDefault();
|
||||
var player = shell.Player;
|
||||
var toKickPlayer = player ?? _players.Sessions.FirstOrDefault();
|
||||
if (toKickPlayer == null)
|
||||
{
|
||||
shell.WriteLine("You need to provide a player to kick.");
|
||||
@@ -79,7 +79,7 @@ namespace Robust.Server.Console.Commands
|
||||
{
|
||||
if (args.Length == 1)
|
||||
{
|
||||
var options = _players.ServerSessions.OrderBy(c => c.Name).Select(c => c.Name).ToArray();
|
||||
var options = _players.Sessions.OrderBy(c => c.Name).Select(c => c.Name).ToArray();
|
||||
|
||||
return CompletionResult.FromHintOptions(options, "<PlayerIndex>");
|
||||
}
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Server.Console.Commands
|
||||
{
|
||||
@@ -17,7 +16,7 @@ namespace Robust.Server.Console.Commands
|
||||
{
|
||||
var session = shell.Player;
|
||||
|
||||
if (session is not IPlayerSession playerSession)
|
||||
if (session is not { } playerSession)
|
||||
{
|
||||
shell.WriteError($"Unable to find {nameof(ICommonSession)} for shell");
|
||||
return;
|
||||
@@ -54,7 +53,7 @@ namespace Robust.Server.Console.Commands
|
||||
{
|
||||
var session = shell.Player;
|
||||
|
||||
if (session is not IPlayerSession playerSession)
|
||||
if (session is not { } playerSession)
|
||||
{
|
||||
shell.WriteError($"Unable to find {nameof(ICommonSession)} for shell");
|
||||
return;
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Toolshed;
|
||||
using Robust.Shared.Toolshed.Errors;
|
||||
|
||||
@@ -10,27 +8,27 @@ namespace Robust.Server.Console
|
||||
{
|
||||
public IConGroupControllerImplementation? Implementation { get; set; }
|
||||
|
||||
public bool CanCommand(IPlayerSession session, string cmdName)
|
||||
public bool CanCommand(ICommonSession session, string cmdName)
|
||||
{
|
||||
return Implementation?.CanCommand(session, cmdName) ?? false;
|
||||
}
|
||||
|
||||
public bool CanAdminPlace(IPlayerSession session)
|
||||
public bool CanAdminPlace(ICommonSession session)
|
||||
{
|
||||
return Implementation?.CanAdminPlace(session) ?? false;
|
||||
}
|
||||
|
||||
public bool CanScript(IPlayerSession session)
|
||||
public bool CanScript(ICommonSession session)
|
||||
{
|
||||
return Implementation?.CanScript(session) ?? false;
|
||||
}
|
||||
|
||||
public bool CanAdminMenu(IPlayerSession session)
|
||||
public bool CanAdminMenu(ICommonSession session)
|
||||
{
|
||||
return Implementation?.CanAdminMenu(session) ?? false;
|
||||
}
|
||||
|
||||
public bool CanAdminReloadPrototypes(IPlayerSession session)
|
||||
public bool CanAdminReloadPrototypes(ICommonSession session)
|
||||
{
|
||||
return Implementation?.CanAdminReloadPrototypes(session) ?? false;
|
||||
}
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Toolshed;
|
||||
|
||||
namespace Robust.Server.Console
|
||||
{
|
||||
public interface IConGroupControllerImplementation : IPermissionController
|
||||
{
|
||||
bool CanCommand(IPlayerSession session, string cmdName);
|
||||
bool CanAdminPlace(IPlayerSession session);
|
||||
bool CanScript(IPlayerSession session);
|
||||
bool CanAdminMenu(IPlayerSession session);
|
||||
bool CanAdminReloadPrototypes(IPlayerSession session);
|
||||
bool CanCommand(ICommonSession session, string cmdName);
|
||||
bool CanAdminPlace(ICommonSession session);
|
||||
bool CanScript(ICommonSession session);
|
||||
bool CanAdminMenu(ICommonSession session);
|
||||
bool CanAdminReloadPrototypes(ICommonSession session);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Toolshed;
|
||||
using Robust.Shared.Toolshed.Syntax;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -41,7 +41,7 @@ namespace Robust.Server.Console
|
||||
|
||||
var msg = new MsgConCmd();
|
||||
msg.Text = command;
|
||||
NetManager.ServerSendMessage(msg, ((IPlayerSession)session).ConnectedClient);
|
||||
NetManager.ServerSendMessage(msg, session.Channel);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -49,18 +49,12 @@ namespace Robust.Server.Console
|
||||
{
|
||||
var msg = new FormattedMessage();
|
||||
msg.AddText(text);
|
||||
if (session is IPlayerSession playerSession)
|
||||
OutputText(playerSession, msg, false);
|
||||
else
|
||||
OutputText(null, msg, false);
|
||||
OutputText(session, msg, false);
|
||||
}
|
||||
|
||||
public override void WriteLine(ICommonSession? session, FormattedMessage msg)
|
||||
{
|
||||
if (session is IPlayerSession playerSession)
|
||||
OutputText(playerSession, msg, false);
|
||||
else
|
||||
OutputText(null, msg, false);
|
||||
OutputText(session, msg, false);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -68,10 +62,7 @@ namespace Robust.Server.Console
|
||||
{
|
||||
var msg = new FormattedMessage();
|
||||
msg.AddText(text);
|
||||
if (session is IPlayerSession playerSession)
|
||||
OutputText(playerSession, msg, true);
|
||||
else
|
||||
OutputText(null, msg, true);
|
||||
OutputText(session, msg, true);
|
||||
}
|
||||
|
||||
public bool IsCmdServer(IConsoleCommand cmd) => true;
|
||||
@@ -155,7 +146,7 @@ namespace Robust.Server.Console
|
||||
|
||||
private bool ShellCanExecute(IConsoleShell shell, string cmdName)
|
||||
{
|
||||
return shell.Player == null || _groupController.CanCommand((IPlayerSession)shell.Player, cmdName);
|
||||
return shell.Player == null || _groupController.CanCommand(shell.Player, cmdName);
|
||||
}
|
||||
|
||||
private void HandleRegistrationRequest(INetChannel senderConnection)
|
||||
@@ -213,7 +204,7 @@ namespace Robust.Server.Console
|
||||
ExecuteCommand(session, text);
|
||||
}
|
||||
|
||||
private void OutputText(IPlayerSession? session, FormattedMessage text, bool error)
|
||||
private void OutputText(ICommonSession? session, FormattedMessage text, bool error)
|
||||
{
|
||||
if (session != null)
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
@@ -8,6 +8,6 @@ namespace Robust.Server.GameObjects
|
||||
public sealed partial class ActorComponent : Component
|
||||
{
|
||||
[ViewVariables]
|
||||
public IPlayerSession PlayerSession { get; internal set; } = default!;
|
||||
public ICommonSession PlayerSession { get; internal set; } = default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
internal sealed partial class ViewSubscriberComponent : Component
|
||||
{
|
||||
internal readonly HashSet<IPlayerSession> SubscribedSessions = new();
|
||||
internal readonly HashSet<ICommonSession> SubscribedSessions = new();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
@@ -30,7 +31,7 @@ namespace Robust.Server.GameObjects
|
||||
/// <param name="player">The player to attach to the entity</param>
|
||||
/// <param name="force">Whether to kick any existing players from the entity</param>
|
||||
/// <returns>Whether the attach succeeded, or not.</returns>
|
||||
public bool Attach(EntityUid? uid, IPlayerSession player, bool force = false)
|
||||
public bool Attach(EntityUid? uid, ICommonSession player, bool force = false)
|
||||
{
|
||||
return Attach(uid, player, false, out _);
|
||||
}
|
||||
@@ -43,25 +44,26 @@ namespace Robust.Server.GameObjects
|
||||
/// <param name="force">Whether to kick any existing players from the entity</param>
|
||||
/// <param name="forceKicked">The player that was forcefully kicked, or null.</param>
|
||||
/// <returns>Whether the attach succeeded, or not.</returns>
|
||||
public bool Attach(EntityUid? entity, IPlayerSession player, bool force, out IPlayerSession? forceKicked)
|
||||
public bool Attach(EntityUid? entity, ICommonSession player, bool force, out ICommonSession? forceKicked)
|
||||
{
|
||||
// Null by default.
|
||||
forceKicked = null;
|
||||
|
||||
if (player.AttachedEntity == entity)
|
||||
{
|
||||
DebugTools.Assert(entity == null || HasComp<ActorComponent>(entity));
|
||||
return true;
|
||||
}
|
||||
|
||||
if (entity is not { } uid)
|
||||
return Detach(player);
|
||||
|
||||
// Cannot attach to a deleted, nonexisting or terminating entity.
|
||||
if (!TryComp(uid, out MetaDataComponent? meta) || meta.EntityLifeStage > EntityLifeStage.MapInitialized)
|
||||
{
|
||||
if (TerminatingOrDeleted(uid))
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if there was a player attached to the entity already...
|
||||
if (EntityManager.TryGetComponent(uid, out ActorComponent? actor))
|
||||
if (TryComp(uid, out ActorComponent? actor))
|
||||
{
|
||||
// If we're not forcing the attach, this fails.
|
||||
if (!force)
|
||||
@@ -69,22 +71,22 @@ namespace Robust.Server.GameObjects
|
||||
|
||||
// Set the event's force-kicked session before detaching it.
|
||||
forceKicked = actor.PlayerSession;
|
||||
Detach(uid, actor);
|
||||
RemComp(uid, actor);
|
||||
DebugTools.AssertNull(forceKicked.AttachedEntity);
|
||||
}
|
||||
|
||||
// Detach from the currently attached entity.
|
||||
if (!Detach(player))
|
||||
return false;
|
||||
Detach(player);
|
||||
|
||||
// We add the actor component.
|
||||
actor = EntityManager.AddComponent<ActorComponent>(uid);
|
||||
EntityManager.EnsureComponent<EyeComponent>(uid);
|
||||
actor.PlayerSession = player;
|
||||
player.SetAttachedEntity(uid);
|
||||
_playerManager.SetAttachedEntity(player, uid);
|
||||
DebugTools.Assert(player.AttachedEntity == entity);
|
||||
|
||||
// The player is fully attached now, raise an event!
|
||||
RaiseLocalEvent(uid, new PlayerAttachedEvent(uid, player, forceKicked), true);
|
||||
DebugTools.Assert(player.AttachedEntity == entity);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -108,21 +110,33 @@ namespace Robust.Server.GameObjects
|
||||
/// <param name="player">The player session that will be detached from any attached entities.</param>
|
||||
/// <returns>Whether the player is now detached from any entities.
|
||||
/// This returns true if the player wasn't attached to any entity.</returns>
|
||||
public bool Detach(IPlayerSession player)
|
||||
public bool Detach(ICommonSession player, ActorComponent? actor = null)
|
||||
{
|
||||
var uid = player.AttachedEntity;
|
||||
return uid == null || Detach(uid.Value);
|
||||
if (uid == null)
|
||||
return true;
|
||||
|
||||
if (!Resolve(uid.Value, ref actor, false))
|
||||
{
|
||||
Log.Error($"Player {player} was attached to a deleted entity?");
|
||||
((CommonSession) player).AttachedEntity = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
RemComp(uid.Value, actor);
|
||||
DebugTools.AssertNull(player.AttachedEntity);
|
||||
return false;
|
||||
}
|
||||
|
||||
private void OnActorShutdown(EntityUid entity, ActorComponent component, ComponentShutdown args)
|
||||
{
|
||||
component.PlayerSession.SetAttachedEntity(null);
|
||||
_playerManager.SetAttachedEntity(component.PlayerSession, null);
|
||||
|
||||
// The player is fully detached now that the component has shut down.
|
||||
RaiseLocalEvent(entity, new PlayerDetachedEvent(entity, component.PlayerSession), true);
|
||||
}
|
||||
|
||||
public bool TryGetActorFromUserId(NetUserId? userId, [NotNullWhen(true)] out IPlayerSession? actor, [MaybeNullWhen(true)] out EntityUid? actorEntity)
|
||||
public bool TryGetActorFromUserId(NetUserId? userId, [NotNullWhen(true)] out ICommonSession? actor, out EntityUid? actorEntity)
|
||||
{
|
||||
actor = null;
|
||||
actorEntity = null;
|
||||
@@ -143,14 +157,14 @@ namespace Robust.Server.GameObjects
|
||||
public sealed class PlayerAttachedEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Entity { get; }
|
||||
public IPlayerSession Player { get; }
|
||||
public ICommonSession Player { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The player session that was forcefully kicked from the entity, if any.
|
||||
/// </summary>
|
||||
public IPlayerSession? Kicked { get; }
|
||||
public ICommonSession? Kicked { get; }
|
||||
|
||||
public PlayerAttachedEvent(EntityUid entity, IPlayerSession player, IPlayerSession? kicked = null)
|
||||
public PlayerAttachedEvent(EntityUid entity, ICommonSession player, ICommonSession? kicked = null)
|
||||
{
|
||||
Entity = entity;
|
||||
Player = player;
|
||||
@@ -164,9 +178,9 @@ namespace Robust.Server.GameObjects
|
||||
public sealed class PlayerDetachedEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Entity { get; }
|
||||
public IPlayerSession Player { get; }
|
||||
public ICommonSession Player { get; }
|
||||
|
||||
public PlayerDetachedEvent(EntityUid entity, IPlayerSession player)
|
||||
public PlayerDetachedEvent(EntityUid entity, ICommonSession player)
|
||||
{
|
||||
Entity = entity;
|
||||
Player = player;
|
||||
|
||||
@@ -6,7 +6,6 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Robust.Server.GameObjects;
|
||||
[UsedImplicitly]
|
||||
|
||||
@@ -5,6 +5,7 @@ using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
@@ -15,10 +16,10 @@ namespace Robust.Server.GameObjects
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
private readonly Dictionary<IPlayerSession, IPlayerCommandStates> _playerInputs = new();
|
||||
private readonly Dictionary<ICommonSession, IPlayerCommandStates> _playerInputs = new();
|
||||
|
||||
|
||||
private readonly Dictionary<IPlayerSession, uint> _lastProcessedInputCmd = new();
|
||||
private readonly Dictionary<ICommonSession, uint> _lastProcessedInputCmd = new();
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
@@ -48,7 +49,7 @@ namespace Robust.Server.GameObjects
|
||||
if (!Enum.IsDefined(typeof(BoundKeyState), msg.State))
|
||||
return;
|
||||
|
||||
var session = (IPlayerSession) eventArgs.SenderSession;
|
||||
var session = eventArgs.SenderSession;
|
||||
|
||||
if (_lastProcessedInputCmd[session] < msg.InputSequence)
|
||||
_lastProcessedInputCmd[session] = msg.InputSequence;
|
||||
@@ -65,12 +66,12 @@ namespace Robust.Server.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
public IPlayerCommandStates GetInputStates(IPlayerSession session)
|
||||
public IPlayerCommandStates GetInputStates(ICommonSession session)
|
||||
{
|
||||
return _playerInputs[session];
|
||||
}
|
||||
|
||||
public uint GetLastInputCommand(IPlayerSession session)
|
||||
public uint GetLastInputCommand(ICommonSession session)
|
||||
{
|
||||
return _lastProcessedInputCmd[session];
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ using Robust.Server.Player;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
@@ -194,7 +194,7 @@ namespace Robust.Server.GameObjects
|
||||
return bui.SubscribedSessions.Count > 0;
|
||||
}
|
||||
|
||||
public bool SessionHasOpenUi(EntityUid uid, Enum uiKey, IPlayerSession session, UserInterfaceComponent? ui = null)
|
||||
public bool SessionHasOpenUi(EntityUid uid, Enum uiKey, ICommonSession session, UserInterfaceComponent? ui = null)
|
||||
{
|
||||
if (!TryGetUi(uid, uiKey, out var bui, ui))
|
||||
return false;
|
||||
@@ -218,7 +218,7 @@ namespace Robust.Server.GameObjects
|
||||
public bool TrySetUiState(EntityUid uid,
|
||||
Enum uiKey,
|
||||
BoundUserInterfaceState state,
|
||||
IPlayerSession? session = null,
|
||||
ICommonSession? session = null,
|
||||
UserInterfaceComponent? ui = null,
|
||||
bool clearOverrides = true)
|
||||
{
|
||||
@@ -284,7 +284,7 @@ namespace Robust.Server.GameObjects
|
||||
|
||||
#region Open
|
||||
|
||||
public bool TryOpen(EntityUid uid, Enum uiKey, IPlayerSession session, UserInterfaceComponent? ui = null)
|
||||
public bool TryOpen(EntityUid uid, Enum uiKey, ICommonSession session, UserInterfaceComponent? ui = null)
|
||||
{
|
||||
if (!TryGetUi(uid, uiKey, out var bui, ui))
|
||||
return false;
|
||||
@@ -319,7 +319,7 @@ namespace Robust.Server.GameObjects
|
||||
#endregion
|
||||
|
||||
#region Close
|
||||
public bool TryClose(EntityUid uid, Enum uiKey, IPlayerSession session, UserInterfaceComponent? ui = null)
|
||||
public bool TryClose(EntityUid uid, Enum uiKey, ICommonSession session, UserInterfaceComponent? ui = null)
|
||||
{
|
||||
if (!TryGetUi(uid, uiKey, out var bui, ui))
|
||||
return false;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
@@ -18,7 +18,7 @@ namespace Robust.Server.GameObjects
|
||||
/// <summary>
|
||||
/// Subscribes the session to get PVS updates from the point of view of the specified entity.
|
||||
/// </summary>
|
||||
public void AddViewSubscriber(EntityUid uid, IPlayerSession session)
|
||||
public void AddViewSubscriber(EntityUid uid, ICommonSession session)
|
||||
{
|
||||
// If the entity doesn't have the component, it will be added.
|
||||
var viewSubscriber = EntityManager.EnsureComponent<ViewSubscriberComponent>(uid);
|
||||
@@ -27,7 +27,7 @@ namespace Robust.Server.GameObjects
|
||||
return; // Already subscribed, do nothing else.
|
||||
|
||||
viewSubscriber.SubscribedSessions.Add(session);
|
||||
session.AddViewSubscription(uid);
|
||||
session.ViewSubscriptions.Add(uid);
|
||||
|
||||
RaiseLocalEvent(uid, new ViewSubscriberAddedEvent(uid, session), true);
|
||||
}
|
||||
@@ -35,7 +35,7 @@ namespace Robust.Server.GameObjects
|
||||
/// <summary>
|
||||
/// Unsubscribes the session from getting PVS updates from the point of view of the specified entity.
|
||||
/// </summary>
|
||||
public void RemoveViewSubscriber(EntityUid uid, IPlayerSession session)
|
||||
public void RemoveViewSubscriber(EntityUid uid, ICommonSession session)
|
||||
{
|
||||
if(!EntityManager.TryGetComponent(uid, out ViewSubscriberComponent? viewSubscriber))
|
||||
return; // Entity didn't have any subscriptions, do nothing.
|
||||
@@ -43,7 +43,7 @@ namespace Robust.Server.GameObjects
|
||||
if (!viewSubscriber.SubscribedSessions.Remove(session))
|
||||
return; // Session wasn't subscribed, do nothing.
|
||||
|
||||
session.RemoveViewSubscription(uid);
|
||||
session.ViewSubscriptions.Remove(uid);
|
||||
RaiseLocalEvent(uid, new ViewSubscriberRemovedEvent(uid, session), true);
|
||||
}
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace Robust.Server.GameObjects
|
||||
{
|
||||
foreach (var session in component.SubscribedSessions)
|
||||
{
|
||||
session.RemoveViewSubscription(uid);
|
||||
session.ViewSubscriptions.Remove(uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -62,9 +62,9 @@ namespace Robust.Server.GameObjects
|
||||
public sealed class ViewSubscriberAddedEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid View { get; }
|
||||
public IPlayerSession Subscriber { get; }
|
||||
public ICommonSession Subscriber { get; }
|
||||
|
||||
public ViewSubscriberAddedEvent(EntityUid view, IPlayerSession subscriber)
|
||||
public ViewSubscriberAddedEvent(EntityUid view, ICommonSession subscriber)
|
||||
{
|
||||
View = view;
|
||||
Subscriber = subscriber;
|
||||
@@ -78,9 +78,9 @@ namespace Robust.Server.GameObjects
|
||||
public sealed class ViewSubscriberRemovedEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid View { get; }
|
||||
public IPlayerSession Subscriber { get; }
|
||||
public ICommonSession Subscriber { get; }
|
||||
|
||||
public ViewSubscriberRemovedEvent(EntityUid view, IPlayerSession subscriber)
|
||||
public ViewSubscriberRemovedEvent(EntityUid view, ICommonSession subscriber)
|
||||
{
|
||||
View = view;
|
||||
Subscriber = subscriber;
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
public interface IServerEntityNetworkManager : IEntityNetworkManager
|
||||
{
|
||||
uint GetLastMessageSequence(IPlayerSession session);
|
||||
uint GetLastMessageSequence(ICommonSession session);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using JetBrains.Annotations;
|
||||
using Prometheus;
|
||||
using Robust.Server.Player;
|
||||
@@ -15,6 +14,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Replays;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -131,7 +131,7 @@ namespace Robust.Server.GameObjects
|
||||
|
||||
private readonly PriorityQueue<MsgEntity> _queue = new(new MessageSequenceComparer());
|
||||
|
||||
private readonly Dictionary<IPlayerSession, uint> _lastProcessedSequencesCmd =
|
||||
private readonly Dictionary<ICommonSession, uint> _lastProcessedSequencesCmd =
|
||||
new();
|
||||
|
||||
private bool _logLateMsgs;
|
||||
@@ -162,7 +162,7 @@ namespace Robust.Server.GameObjects
|
||||
EntitiesCount.Set(Entities.Count);
|
||||
}
|
||||
|
||||
public uint GetLastMessageSequence(IPlayerSession session)
|
||||
public uint GetLastMessageSequence(ICommonSession session)
|
||||
{
|
||||
return _lastProcessedSequencesCmd[session];
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Server.GameStates
|
||||
|
||||
@@ -8,7 +8,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Server.GameStates;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace Robust.Server.GameStates
|
||||
return true;
|
||||
}
|
||||
|
||||
public void CleanupDirty(IEnumerable<IPlayerSession> sessions)
|
||||
public void CleanupDirty(IEnumerable<ICommonSession> sessions)
|
||||
{
|
||||
if (!CullingEnabled)
|
||||
{
|
||||
|
||||
@@ -15,7 +15,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Threading;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -433,7 +433,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
|
||||
#endregion
|
||||
|
||||
public (List<(int, IChunkIndexLocation)> , HashSet<int>[], EntityUid[][] viewers) GetChunks(IPlayerSession[] sessions)
|
||||
public (List<(int, IChunkIndexLocation)> , HashSet<int>[], EntityUid[][] viewers) GetChunks(ICommonSession[] sessions)
|
||||
{
|
||||
var playerChunks = new HashSet<int>[sessions.Length];
|
||||
var viewerEntities = new EntityUid[sessions.Length][];
|
||||
@@ -702,7 +702,7 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
}
|
||||
|
||||
internal (List<EntityState>? updates, List<NetEntity>? deletions, List<NetEntity>? leftPvs, GameTick fromTick)
|
||||
CalculateEntityStates(IPlayerSession session,
|
||||
CalculateEntityStates(ICommonSession session,
|
||||
GameTick fromTick,
|
||||
GameTick toTick,
|
||||
(Dictionary<NetEntity, MetaDataComponent> metadata, RobustTree<NetEntity> tree)?[] chunks,
|
||||
@@ -710,8 +710,8 @@ internal sealed partial class PvsSystem : EntitySystem
|
||||
EntityUid[] viewers)
|
||||
{
|
||||
DebugTools.Assert(session.Status == SessionStatus.InGame);
|
||||
var newEntityBudget = _netConfigManager.GetClientCVar(session.ConnectedClient, CVars.NetPVSEntityBudget);
|
||||
var enteredEntityBudget = _netConfigManager.GetClientCVar(session.ConnectedClient, CVars.NetPVSEntityEnterBudget);
|
||||
var newEntityBudget = _netConfigManager.GetClientCVar(session.Channel, CVars.NetPVSEntityBudget);
|
||||
var enteredEntityBudget = _netConfigManager.GetClientCVar(session.Channel, CVars.NetPVSEntityEnterBudget);
|
||||
var newEntityCount = 0;
|
||||
var enteredEntityCount = 0;
|
||||
var sessionData = PlayerData[session];
|
||||
@@ -1315,11 +1315,11 @@ Transform last modified: {Transform(uid).LastModifiedTick}");
|
||||
|
||||
private EntityUid[] GetSessionViewers(ICommonSession session)
|
||||
{
|
||||
if (session.Status != SessionStatus.InGame || session is not IPlayerSession sess)
|
||||
if (session.Status != SessionStatus.InGame)
|
||||
return Array.Empty<EntityUid>();
|
||||
|
||||
// Fast path
|
||||
if (sess.ViewSubscriptionCount == 0)
|
||||
if (session.ViewSubscriptions.Count == 0)
|
||||
{
|
||||
if (session.AttachedEntity == null)
|
||||
return Array.Empty<EntityUid>();
|
||||
@@ -1331,11 +1331,7 @@ Transform last modified: {Transform(uid).LastModifiedTick}");
|
||||
if (session.AttachedEntity != null)
|
||||
viewers.Add(session.AttachedEntity.Value);
|
||||
|
||||
foreach (var uid in sess.ViewSubscriptions)
|
||||
{
|
||||
viewers.Add(uid);
|
||||
}
|
||||
|
||||
viewers.UnionWith(session.ViewSubscriptions);
|
||||
return viewers.ToArray();
|
||||
}
|
||||
|
||||
@@ -1425,7 +1421,7 @@ Transform last modified: {Transform(uid).LastModifiedTick}");
|
||||
[ByRefEvent]
|
||||
public struct ExpandPvsEvent
|
||||
{
|
||||
public readonly IPlayerSession Session;
|
||||
public readonly ICommonSession Session;
|
||||
|
||||
/// <summary>
|
||||
/// List of entities that will get added to this session's PVS set.
|
||||
@@ -1438,7 +1434,7 @@ public struct ExpandPvsEvent
|
||||
/// </summary>
|
||||
public List<EntityUid>? RecursiveEntities;
|
||||
|
||||
public ExpandPvsEvent(IPlayerSession session)
|
||||
public ExpandPvsEvent(ICommonSession session)
|
||||
{
|
||||
Session = session;
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ using Prometheus;
|
||||
using Robust.Server.Replays;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Server.GameStates
|
||||
{
|
||||
@@ -168,7 +168,7 @@ Oldest acked clients: {string.Join(", ", players)}
|
||||
/// <inheritdoc />
|
||||
public void SendGameStateUpdate()
|
||||
{
|
||||
var players = _playerManager.ServerSessions.Where(o => o.Status == SessionStatus.InGame).ToArray();
|
||||
var players = _playerManager.Sessions.Where(o => o.Status == SessionStatus.InGame).ToArray();
|
||||
|
||||
// Update entity positions in PVS chunks/collections
|
||||
// TODO disable processing if culling is disabled? Need to check if toggling PVS breaks anything.
|
||||
@@ -224,7 +224,7 @@ Oldest acked clients: {string.Join(", ", players)}
|
||||
_pvs.CullDeletionHistory(oldestAck);
|
||||
}
|
||||
|
||||
private GameTick SendStates(IPlayerSession[] players, PvsData? pvsData)
|
||||
private GameTick SendStates(ICommonSession[] players, PvsData? pvsData)
|
||||
{
|
||||
var inputSystem = _systemManager.GetEntitySystem<InputSystem>();
|
||||
var opts = new ParallelOptions {MaxDegreeOfParallelism = _parallelMgr.ParallelProcessCount};
|
||||
@@ -265,7 +265,7 @@ Oldest acked clients: {string.Join(", ", players)}
|
||||
public (Dictionary<NetEntity, MetaDataComponent> metadata, RobustTree<NetEntity> tree)?[] ChunkCache;
|
||||
}
|
||||
|
||||
private PvsData? GetPVSData(IPlayerSession[] players)
|
||||
private PvsData? GetPVSData(ICommonSession[] players)
|
||||
{
|
||||
var (chunks, playerChunks, viewerEntities) = _pvs.GetChunks(players);
|
||||
const int ChunkBatchSize = 2;
|
||||
@@ -319,11 +319,11 @@ Oldest acked clients: {string.Join(", ", players)}
|
||||
private void SendStateUpdate(int i,
|
||||
PvsThreadResources resources,
|
||||
InputSystem inputSystem,
|
||||
IPlayerSession session,
|
||||
ICommonSession session,
|
||||
PvsData? pvsData,
|
||||
ref uint oldestAckValue)
|
||||
{
|
||||
var channel = session.ConnectedClient;
|
||||
var channel = session.Channel;
|
||||
var sessionData = _pvs.PlayerData[session];
|
||||
var lastAck = sessionData.LastReceivedAck;
|
||||
List<NetEntity>? leftPvs = null;
|
||||
|
||||
@@ -3,7 +3,6 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Robust.Server.Console;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Collections;
|
||||
using Robust.Shared.Configuration;
|
||||
@@ -15,7 +14,7 @@ using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -92,9 +91,7 @@ namespace Robust.Server.Physics
|
||||
|
||||
private void OnDebugRequest(RequestGridNodesMessage msg, EntitySessionEventArgs args)
|
||||
{
|
||||
var pSession = (PlayerSession) args.SenderSession;
|
||||
|
||||
if (!_conGroup.CanCommand(pSession, ShowGridNodesCommand)) return;
|
||||
if (!_conGroup.CanCommand(args.SenderSession, ShowGridNodesCommand)) return;
|
||||
|
||||
AddDebugSubscriber(args.SenderSession);
|
||||
}
|
||||
|
||||
@@ -1,88 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Server.Player
|
||||
namespace Robust.Server.Player;
|
||||
|
||||
/// <summary>
|
||||
/// Manages each players session when connected to the server.
|
||||
/// </summary>
|
||||
public interface IPlayerManager : ISharedPlayerManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages each players session when connected to the server.
|
||||
/// </summary>
|
||||
public interface IPlayerManager : ISharedPlayerManager
|
||||
{
|
||||
BoundKeyMap KeyMap { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Same as the common sessions, but the server version.
|
||||
/// </summary>
|
||||
IEnumerable<IPlayerSession> ServerSessions { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Raised when the <see cref="SessionStatus" /> of a <see cref="IPlayerSession" /> is changed.
|
||||
/// </summary>
|
||||
event EventHandler<SessionStatusEventArgs> PlayerStatusChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the manager.
|
||||
/// </summary>
|
||||
/// <param name="maxPlayers">Maximum number of players that can connect to this server at one time.</param>
|
||||
void Initialize(int maxPlayers);
|
||||
|
||||
void Shutdown();
|
||||
|
||||
bool TryGetSessionByUsername(string username, [NotNullWhen(true)] out IPlayerSession? session);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the client session of the networkId.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
IPlayerSession GetSessionByUserId(NetUserId index);
|
||||
|
||||
IPlayerSession GetSessionByChannel(INetChannel channel);
|
||||
|
||||
bool TryGetSessionByChannel(INetChannel channel, [NotNullWhen(true)] out IPlayerSession? session);
|
||||
|
||||
bool TryGetSessionById(NetUserId userId, [NotNullWhen(true)] out IPlayerSession? session);
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if a PlayerIndex is a valid session.
|
||||
/// </summary>
|
||||
bool ValidSessionId(NetUserId index);
|
||||
|
||||
IPlayerData GetPlayerData(NetUserId userId);
|
||||
bool TryGetPlayerData(NetUserId userId, [NotNullWhen(true)] out IPlayerData? data);
|
||||
bool TryGetPlayerDataByUsername(string userName, [NotNullWhen(true)] out IPlayerData? data);
|
||||
bool HasPlayerData(NetUserId userId);
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get the user ID of the user with the specified username.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This only works if this user has already connected once before during this server run.
|
||||
/// It does still work if the user has since disconnected.
|
||||
/// </remarks>
|
||||
bool TryGetUserId(string userName, out NetUserId userId);
|
||||
|
||||
IEnumerable<IPlayerData> GetAllPlayerData();
|
||||
|
||||
|
||||
[Obsolete]
|
||||
void DetachAll();
|
||||
[Obsolete("Use player Filter or Inline me!")]
|
||||
List<IPlayerSession> GetPlayersInRange(MapCoordinates worldPos, int range);
|
||||
[Obsolete("Use player Filter or Inline me!")]
|
||||
List<IPlayerSession> GetPlayersInRange(EntityCoordinates worldPos, int range);
|
||||
[Obsolete("Use player Filter or Inline me!")]
|
||||
List<IPlayerSession> GetPlayersBy(Func<IPlayerSession, bool> predicate);
|
||||
[Obsolete("Use player Filter or Inline me!")]
|
||||
List<IPlayerSession> GetAllPlayers();
|
||||
List<PlayerState>? GetPlayerStates(GameTick fromTick);
|
||||
}
|
||||
}
|
||||
BoundKeyMap KeyMap { get; }
|
||||
}
|
||||
@@ -1,77 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Robust.Server.Player
|
||||
{
|
||||
public interface IPlayerSession : ICommonSession
|
||||
{
|
||||
DateTime ConnectedTime { get; }
|
||||
|
||||
event EventHandler<SessionStatusEventArgs> PlayerStatusChanged;
|
||||
|
||||
void JoinGame();
|
||||
|
||||
LoginType AuthType { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Attaches this player to an entity.
|
||||
/// NOTE: The content pack almost certainly has an alternative for this.
|
||||
/// Do not call this directly for most content code.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to attach to.</param>
|
||||
[Obsolete("Use ActorSystem.Attach() instead.")]
|
||||
void AttachToEntity(EntityUid? entity);
|
||||
|
||||
/// <summary>
|
||||
/// Attaches this player to an entity.
|
||||
/// NOTE: The content pack almost certainly has an alternative for this.
|
||||
/// Do not call this directly for most content code.
|
||||
/// </summary>
|
||||
/// <param name="uid">The entity to attach to.</param>
|
||||
[Obsolete("Use ActorSystem.Attach() instead.")]
|
||||
void AttachToEntity(EntityUid uid);
|
||||
|
||||
/// <summary>
|
||||
/// Detaches this player from an entity.
|
||||
/// NOTE: The content pack almost certainly has an alternative for this.
|
||||
/// Do not call this directly for most content code.
|
||||
/// </summary>
|
||||
[Obsolete("Use ActorSystem.Detach() instead.")]
|
||||
void DetachFromEntity();
|
||||
void OnConnect();
|
||||
void OnDisconnect();
|
||||
|
||||
IReadOnlySet<EntityUid> ViewSubscriptions { get; }
|
||||
|
||||
int ViewSubscriptionCount { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Persistent data for this player.
|
||||
/// </summary>
|
||||
IPlayerData Data { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Internal method to set <see cref="ICommonSession.AttachedEntity"/> and update the player's status.
|
||||
/// Do NOT use this unless you know what you're doing, you probably want <see cref="AttachToEntity"/>
|
||||
/// and <see cref="DetachFromEntity"/> instead.
|
||||
/// </summary>
|
||||
internal void SetAttachedEntity(EntityUid? entity);
|
||||
|
||||
/// <summary>
|
||||
/// Internal method to add an entity Uid to <see cref="ViewSubscriptions"/>.
|
||||
/// Do NOT use this outside of <see cref="ViewSubscriberSystem"/>.
|
||||
/// </summary>
|
||||
internal void AddViewSubscription(EntityUid eye);
|
||||
|
||||
/// <summary>
|
||||
/// Internal method to remove an entity Uid from <see cref="ViewSubscriptions"/>.
|
||||
/// Do NOT use this outside of <see cref="ViewSubscriberSystem"/>.
|
||||
/// </summary>
|
||||
internal void RemoveViewSubscription(EntityUid eye);
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.Player
|
||||
{
|
||||
sealed class PlayerData : IPlayerData
|
||||
{
|
||||
public PlayerData(NetUserId userId, string userName)
|
||||
{
|
||||
UserId = userId;
|
||||
UserName = userName;
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public NetUserId UserId { get; }
|
||||
|
||||
[ViewVariables]
|
||||
public string UserName { get; }
|
||||
|
||||
[ViewVariables]
|
||||
public object? ContentDataUncast { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Prometheus;
|
||||
using Robust.Server.Configuration;
|
||||
@@ -12,22 +11,19 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// This class will manage connected player sessions.
|
||||
/// </summary>
|
||||
public sealed class PlayerManager : IPlayerManager
|
||||
internal sealed class PlayerManager : SharedPlayerManager, IPlayerManager
|
||||
{
|
||||
private static readonly Gauge PlayerCountMetric = Metrics
|
||||
.CreateGauge("robust_player_count", "Number of players on the server.");
|
||||
@@ -41,79 +37,13 @@ namespace Robust.Server.Player
|
||||
|
||||
public BoundKeyMap KeyMap { get; private set; } = default!;
|
||||
|
||||
private GameTick _lastStateUpdate;
|
||||
|
||||
private readonly ReaderWriterLockSlim _sessionsLock = new();
|
||||
|
||||
/// <summary>
|
||||
/// Active sessions of connected clients to the server.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<NetUserId, PlayerSession> _sessions = new();
|
||||
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<NetUserId, PlayerData> _playerData = new();
|
||||
|
||||
[ViewVariables]
|
||||
private readonly Dictionary<string, NetUserId> _userIdMap = new();
|
||||
|
||||
/// <inheritdoc />
|
||||
public IEnumerable<ICommonSession> NetworkedSessions => Sessions;
|
||||
|
||||
/// <inheritdoc />
|
||||
public IEnumerable<ICommonSession> Sessions
|
||||
{
|
||||
get
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return _sessions.Values;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<IPlayerSession> ServerSessions => Sessions.Cast<IPlayerSession>();
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public int PlayerCount
|
||||
{
|
||||
get
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return _sessions.Count;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public int MaxPlayers { get; private set; } = 32;
|
||||
|
||||
public ICommonSession? LocalSession => null;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler<SessionStatusEventArgs>? PlayerStatusChanged;
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Initialize(int maxPlayers)
|
||||
public override void Initialize(int maxPlayers)
|
||||
{
|
||||
base.Initialize(maxPlayers);
|
||||
KeyMap = new BoundKeyMap(_reflectionManager);
|
||||
KeyMap.PopulateKeyFunctionsMap();
|
||||
|
||||
MaxPlayers = maxPlayers;
|
||||
|
||||
_network.RegisterNetMessage<MsgPlayerListReq>(HandlePlayerListReq);
|
||||
_network.RegisterNetMessage<MsgPlayerList>();
|
||||
_network.RegisterNetMessage<MsgSyncTimeBase>();
|
||||
@@ -123,8 +53,9 @@ namespace Robust.Server.Player
|
||||
_network.Disconnect += EndSession;
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
KeyMap = default!;
|
||||
|
||||
_network.Connecting -= OnConnecting;
|
||||
@@ -132,250 +63,6 @@ namespace Robust.Server.Player
|
||||
_network.Disconnect -= EndSession;
|
||||
}
|
||||
|
||||
public bool TryGetSessionByUsername(string username, [NotNullWhen(true)] out IPlayerSession? session)
|
||||
{
|
||||
if (!_userIdMap.TryGetValue(username, out var userId))
|
||||
{
|
||||
session = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
if (_sessions.TryGetValue(userId, out var iSession))
|
||||
{
|
||||
session = iSession;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
|
||||
|
||||
session = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
IPlayerSession IPlayerManager.GetSessionByChannel(INetChannel channel) => GetSessionByChannel(channel);
|
||||
public bool TryGetSessionByChannel(INetChannel channel, [NotNullWhen(true)] out IPlayerSession? session)
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
// Should only be one session per client. Returns that session, in theory.
|
||||
if (_sessions.TryGetValue(channel.UserId, out var concrete))
|
||||
{
|
||||
session = concrete;
|
||||
return true;
|
||||
}
|
||||
|
||||
session = null;
|
||||
return false;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
private PlayerSession GetSessionByChannel(INetChannel channel)
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
// Should only be one session per client. Returns that session, in theory.
|
||||
return _sessions[channel.UserId];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public IPlayerSession GetSessionByUserId(NetUserId index)
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return _sessions[index];
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
public bool ValidSessionId(NetUserId index)
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return _sessions.ContainsKey(index);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetSessionById(NetUserId userId, [NotNullWhen(true)] out IPlayerSession? session)
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
if (_sessions.TryGetValue(userId, out var playerSession))
|
||||
{
|
||||
session = playerSession;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
session = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Causes all sessions to switch from the lobby to the the game.
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
public void SendJoinGameToAll()
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
foreach (var s in _sessions.Values)
|
||||
{
|
||||
s.JoinGame();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetUserId(string userName, out NetUserId userId)
|
||||
{
|
||||
return _userIdMap.TryGetValue(userName, out userId);
|
||||
}
|
||||
|
||||
public IEnumerable<IPlayerData> GetAllPlayerData()
|
||||
{
|
||||
return _playerData.Values;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Causes all sessions to detach from their entity.
|
||||
/// </summary>
|
||||
[Obsolete]
|
||||
public void DetachAll()
|
||||
{
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
foreach (var s in _sessions.Values)
|
||||
{
|
||||
s.DetachFromEntity();
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all players inside of a circle.
|
||||
/// </summary>
|
||||
/// <param name="worldPos">Position of the circle in world-space.</param>
|
||||
/// <param name="range">Radius of the circle in world units.</param>
|
||||
/// <returns></returns>
|
||||
[Obsolete("Use player Filter or Inline me!")]
|
||||
public List<IPlayerSession> GetPlayersInRange(MapCoordinates worldPos, int range)
|
||||
{
|
||||
return Filter.Empty()
|
||||
.AddInRange(worldPos, range)
|
||||
.Recipients
|
||||
.Cast<IPlayerSession>()
|
||||
.ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all players inside of a circle.
|
||||
/// </summary>
|
||||
/// <param name="worldPos">Position of the circle in world-space.</param>
|
||||
/// <param name="range">Radius of the circle in world units.</param>
|
||||
/// <returns></returns>
|
||||
[Obsolete("Use player Filter or Inline me!")]
|
||||
public List<IPlayerSession> GetPlayersInRange(EntityCoordinates worldPos, int range)
|
||||
{
|
||||
return Filter.Empty()
|
||||
.AddInRange(worldPos.ToMap(_entityManager), range)
|
||||
.Recipients
|
||||
.Cast<IPlayerSession>()
|
||||
.ToList();
|
||||
}
|
||||
|
||||
[Obsolete("Use player Filter or Inline me!")]
|
||||
public List<IPlayerSession> GetPlayersBy(Func<IPlayerSession, bool> predicate)
|
||||
{
|
||||
return Filter.Empty()
|
||||
.AddWhere((session => predicate((IPlayerSession)session)))
|
||||
.Recipients
|
||||
.Cast<IPlayerSession>()
|
||||
.ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all players in the server.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[Obsolete("Use player Filter or Inline me!")]
|
||||
public List<IPlayerSession> GetAllPlayers()
|
||||
{
|
||||
return ServerSessions.ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all player states in the server.
|
||||
/// </summary>
|
||||
/// <param name="fromTick"></param>
|
||||
/// <returns></returns>
|
||||
public List<PlayerState>? GetPlayerStates(GameTick fromTick)
|
||||
{
|
||||
if (_lastStateUpdate < fromTick)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
_sessionsLock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
#if FULL_RELEASE
|
||||
return _sessions.Values
|
||||
.Select(s => s.PlayerState)
|
||||
.ToList();
|
||||
#else
|
||||
// Integration tests need to clone data before "sending" it to the client. Otherwise they reference the
|
||||
// same object.
|
||||
return _sessions.Values
|
||||
.Select(s => s.PlayerState.Clone())
|
||||
.ToList();
|
||||
#endif
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
private Task OnConnecting(NetConnectingArgs args)
|
||||
{
|
||||
if (PlayerCount >= _baseServer.MaxPlayers)
|
||||
@@ -393,30 +80,10 @@ namespace Robust.Server.Player
|
||||
/// <param name="args"></param>
|
||||
private void NewSession(object? sender, NetChannelArgs args)
|
||||
{
|
||||
if (!_playerData.TryGetValue(args.Channel.UserId, out var data))
|
||||
{
|
||||
data = new PlayerData(args.Channel.UserId, args.Channel.UserName);
|
||||
_playerData.Add(args.Channel.UserId, data);
|
||||
}
|
||||
|
||||
_userIdMap[args.Channel.UserName] = args.Channel.UserId;
|
||||
|
||||
var session = new PlayerSession(this, args.Channel, data);
|
||||
|
||||
session.PlayerStatusChanged += (_, sessionArgs) => OnPlayerStatusChanged(session, sessionArgs.OldStatus, sessionArgs.NewStatus);
|
||||
|
||||
_sessionsLock.EnterWriteLock();
|
||||
try
|
||||
{
|
||||
_sessions.Add(args.Channel.UserId, session);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitWriteLock();
|
||||
}
|
||||
var session = CreateAndAddSession(args.Channel.UserId, args.Channel.UserName);
|
||||
session.Channel = args.Channel;
|
||||
|
||||
PlayerCountMetric.Set(PlayerCount);
|
||||
|
||||
// Synchronize base time.
|
||||
var msgTimeBase = new MsgSyncTimeBase();
|
||||
(msgTimeBase.Time, msgTimeBase.Tick) = _timing.TimeBase;
|
||||
@@ -425,11 +92,6 @@ namespace Robust.Server.Player
|
||||
_cfg.SyncConnectingClient(args.Channel);
|
||||
}
|
||||
|
||||
private void OnPlayerStatusChanged(IPlayerSession session, SessionStatus oldStatus, SessionStatus newStatus)
|
||||
{
|
||||
PlayerStatusChanged?.Invoke(this, new SessionStatusEventArgs(session, oldStatus, newStatus));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ends a clients session, and disconnects them.
|
||||
/// </summary>
|
||||
@@ -441,20 +103,19 @@ namespace Robust.Server.Player
|
||||
}
|
||||
|
||||
// make sure nothing got messed up during the life of the session
|
||||
DebugTools.Assert(session.ConnectedClient == args.Channel);
|
||||
DebugTools.Assert(session.Channel == args.Channel);
|
||||
|
||||
//Detach the entity and (don't)delete it.
|
||||
session.OnDisconnect();
|
||||
_sessionsLock.EnterWriteLock();
|
||||
try
|
||||
SetStatus(session, SessionStatus.Disconnected);
|
||||
if (session.AttachedEntity != null)
|
||||
EntManager.System<ActorSystem>().Detach(session.AttachedEntity.Value);
|
||||
|
||||
var viewSys = EntManager.System<ViewSubscriberSystem>();
|
||||
foreach (var eye in session.ViewSubscriptions.ToArray())
|
||||
{
|
||||
_sessions.Remove(session.UserId);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_sessionsLock.ExitWriteLock();
|
||||
viewSys.RemoveViewSubscriber(eye, session);
|
||||
}
|
||||
|
||||
RemoveSession(session.UserId);
|
||||
PlayerCountMetric.Set(PlayerCount);
|
||||
Dirty();
|
||||
}
|
||||
@@ -469,17 +130,18 @@ namespace Robust.Server.Player
|
||||
// This is done before the packet is built, so that the client
|
||||
// can see themselves Connected.
|
||||
var session = GetSessionByChannel(channel);
|
||||
session.OnConnect();
|
||||
session.ConnectedTime = DateTime.UtcNow;
|
||||
SetStatus(session, SessionStatus.Connected);
|
||||
|
||||
var list = new List<PlayerState>();
|
||||
var list = new List<SessionState>();
|
||||
foreach (var client in players)
|
||||
{
|
||||
var info = new PlayerState
|
||||
var info = new SessionState
|
||||
{
|
||||
UserId = client.UserId,
|
||||
Name = client.Name,
|
||||
Status = client.Status,
|
||||
Ping = client.ConnectedClient.Ping
|
||||
Ping = client.Channel!.Ping
|
||||
};
|
||||
list.Add(info);
|
||||
}
|
||||
@@ -489,46 +151,7 @@ namespace Robust.Server.Player
|
||||
channel.SendMessage(netMsg);
|
||||
}
|
||||
|
||||
public void Dirty()
|
||||
{
|
||||
_lastStateUpdate = _timing.CurTick;
|
||||
}
|
||||
|
||||
public IPlayerData GetPlayerData(NetUserId userId)
|
||||
{
|
||||
return _playerData[userId];
|
||||
}
|
||||
|
||||
public bool TryGetPlayerData(NetUserId userId, [NotNullWhen(true)] out IPlayerData? data)
|
||||
{
|
||||
if (_playerData.TryGetValue(userId, out var playerData))
|
||||
{
|
||||
data = playerData;
|
||||
return true;
|
||||
}
|
||||
data = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryGetPlayerDataByUsername(string userName, [NotNullWhen(true)] out IPlayerData? data)
|
||||
{
|
||||
if (!_userIdMap.TryGetValue(userName, out var userId))
|
||||
{
|
||||
data = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
// PlayerData is initialized together with the _userIdMap so we can trust that it'll be present.
|
||||
data = _playerData[userId];
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool HasPlayerData(NetUserId userId)
|
||||
{
|
||||
return _playerData.ContainsKey(userId);
|
||||
}
|
||||
|
||||
public bool TryGetSessionByEntity(EntityUid uid, [NotNullWhen(true)] out ICommonSession? session)
|
||||
public override bool TryGetSessionByEntity(EntityUid uid, [NotNullWhen(true)] out ICommonSession? session)
|
||||
{
|
||||
if (!_entityManager.TryGetComponent(uid, out ActorComponent? actor))
|
||||
{
|
||||
@@ -540,18 +163,4 @@ namespace Robust.Server.Player
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class SessionStatusEventArgs : EventArgs
|
||||
{
|
||||
public SessionStatusEventArgs(IPlayerSession session, SessionStatus oldStatus, SessionStatus newStatus)
|
||||
{
|
||||
Session = session;
|
||||
OldStatus = oldStatus;
|
||||
NewStatus = newStatus;
|
||||
}
|
||||
|
||||
public IPlayerSession Session { get; }
|
||||
public SessionStatus OldStatus { get; }
|
||||
public SessionStatus NewStatus { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,224 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the session of a connected client.
|
||||
/// </summary>
|
||||
internal sealed class PlayerSession : IPlayerSession
|
||||
{
|
||||
private readonly PlayerManager _playerManager;
|
||||
public readonly PlayerState PlayerState;
|
||||
private readonly HashSet<EntityUid> _viewSubscriptions = new();
|
||||
|
||||
public PlayerSession(PlayerManager playerManager, INetChannel client, PlayerData data)
|
||||
{
|
||||
_playerManager = playerManager;
|
||||
UserId = client.UserId;
|
||||
Name = client.UserName;
|
||||
_data = data;
|
||||
|
||||
PlayerState = new PlayerState
|
||||
{
|
||||
UserId = client.UserId,
|
||||
};
|
||||
|
||||
ConnectedClient = client;
|
||||
|
||||
UpdatePlayerState();
|
||||
}
|
||||
|
||||
[ViewVariables] public IReadOnlySet<EntityUid> ViewSubscriptions => _viewSubscriptions;
|
||||
public int ViewSubscriptionCount => _viewSubscriptions.Count;
|
||||
|
||||
[ViewVariables] public INetChannel ConnectedClient { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables] public EntityUid? AttachedEntity { get; set; }
|
||||
|
||||
private SessionStatus _status = SessionStatus.Connecting;
|
||||
|
||||
[ViewVariables]
|
||||
internal string Name { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
string ICommonSession.Name
|
||||
{
|
||||
get => this.Name;
|
||||
set => this.Name = value;
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
internal short Ping
|
||||
{
|
||||
get => ConnectedClient.Ping;
|
||||
set => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
short ICommonSession.Ping
|
||||
{
|
||||
get => this.Ping;
|
||||
set => this.Ping = value;
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
internal SessionStatus Status
|
||||
{
|
||||
get => _status;
|
||||
set
|
||||
{
|
||||
if (_status == value)
|
||||
return;
|
||||
|
||||
var old = _status;
|
||||
_status = value;
|
||||
UpdatePlayerState();
|
||||
|
||||
PlayerStatusChanged?.Invoke(this, new SessionStatusEventArgs(this, old, value));
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
SessionStatus ICommonSession.Status
|
||||
{
|
||||
get => this.Status;
|
||||
set => this.Status = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public DateTime ConnectedTime { get; private set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int VisibilityMask { get; set; } = 1;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public NetUserId UserId { get; }
|
||||
|
||||
private readonly PlayerData _data;
|
||||
|
||||
[ViewVariables] public IPlayerData Data => _data;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler<SessionStatusEventArgs>? PlayerStatusChanged;
|
||||
|
||||
/// <inheritdoc />
|
||||
[Obsolete("Use ActorSystem.Attach() instead.")]
|
||||
public void AttachToEntity(EntityUid? entity)
|
||||
{
|
||||
EntitySystem.Get<ActorSystem>().Attach(entity, this);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
[Obsolete("Use ActorSystem.Attach() instead.")]
|
||||
public void AttachToEntity(EntityUid uid)
|
||||
{
|
||||
EntitySystem.Get<ActorSystem>().Attach(uid, this);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
[Obsolete("Use ActorSystem.Detach() instead.")]
|
||||
public void DetachFromEntity()
|
||||
{
|
||||
if (AttachedEntity == null)
|
||||
return;
|
||||
|
||||
if (IoCManager.Resolve<IEntityManager>().Deleted(AttachedEntity!.Value))
|
||||
{
|
||||
Logger.Error($"Player \"{this}\" was attached to an entity that was deleted. THIS SHOULD NEVER HAPPEN, BUT DOES.");
|
||||
// We can't contact ActorSystem because trying to fire an entity event would crash.
|
||||
// Work around it.
|
||||
AttachedEntity = null;
|
||||
UpdatePlayerState();
|
||||
return;
|
||||
}
|
||||
|
||||
EntitySystem.Get<ActorSystem>().Detach(AttachedEntity.Value);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void OnConnect()
|
||||
{
|
||||
ConnectedTime = DateTime.UtcNow;
|
||||
Status = SessionStatus.Connected;
|
||||
UpdatePlayerState();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void OnDisconnect()
|
||||
{
|
||||
Status = SessionStatus.Disconnected;
|
||||
|
||||
UnsubscribeAllViews();
|
||||
DetachFromEntity();
|
||||
UpdatePlayerState();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Causes the session to switch from the lobby to the game.
|
||||
/// </summary>
|
||||
public void JoinGame()
|
||||
{
|
||||
if (ConnectedClient == null || Status == SessionStatus.InGame)
|
||||
return;
|
||||
|
||||
Status = SessionStatus.InGame;
|
||||
UpdatePlayerState();
|
||||
}
|
||||
|
||||
public LoginType AuthType => ConnectedClient.AuthType;
|
||||
|
||||
/// <inheritdoc />
|
||||
void IPlayerSession.SetAttachedEntity(EntityUid? entity)
|
||||
{
|
||||
AttachedEntity = entity;
|
||||
UpdatePlayerState();
|
||||
}
|
||||
|
||||
void IPlayerSession.AddViewSubscription(EntityUid eye)
|
||||
{
|
||||
_viewSubscriptions.Add(eye);
|
||||
}
|
||||
|
||||
void IPlayerSession.RemoveViewSubscription(EntityUid eye)
|
||||
{
|
||||
_viewSubscriptions.Remove(eye);
|
||||
}
|
||||
|
||||
private void UnsubscribeAllViews()
|
||||
{
|
||||
var viewSubscriberSystem = EntitySystem.Get<ViewSubscriberSystem>();
|
||||
|
||||
foreach (var eye in _viewSubscriptions)
|
||||
{
|
||||
viewSubscriberSystem.RemoveViewSubscriber(eye, this);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePlayerState()
|
||||
{
|
||||
PlayerState.Status = Status;
|
||||
PlayerState.Name = Name;
|
||||
PlayerState.ControlledEntity = IoCManager.Resolve<IEntityManager>().GetNetEntity(AttachedEntity);
|
||||
|
||||
_playerManager.Dirty();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
@@ -20,6 +19,7 @@ using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Scripting;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -38,7 +38,7 @@ namespace Robust.Server.Scripting
|
||||
[Dependency] private readonly IDependencyCollection _dependencyCollection = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
|
||||
readonly Dictionary<IPlayerSession, Dictionary<int, ScriptInstance>> _instances =
|
||||
readonly Dictionary<ICommonSession, Dictionary<int, ScriptInstance>> _instances =
|
||||
new();
|
||||
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
@@ -22,7 +22,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Replays;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Toolshed;
|
||||
|
||||
namespace Robust.Server.Toolshed.Commands.Players;
|
||||
@@ -17,7 +17,7 @@ public sealed class ActorCommand : ToolshedCommand
|
||||
}
|
||||
|
||||
[CommandImplementation("session")]
|
||||
public IEnumerable<IPlayerSession> Session([PipedArgument] IEnumerable<EntityUid> input)
|
||||
public IEnumerable<ICommonSession> Session([PipedArgument] IEnumerable<EntityUid> input)
|
||||
{
|
||||
return input.Where(HasComp<ActorComponent>).Select(x => Comp<ActorComponent>(x).PlayerSession);
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Toolshed;
|
||||
using Robust.Shared.Toolshed.Errors;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -20,18 +20,18 @@ public sealed class PlayerCommand : ToolshedCommand
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
[CommandImplementation("list")]
|
||||
public IEnumerable<IPlayerSession> Players()
|
||||
=> _playerManager.ServerSessions;
|
||||
public IEnumerable<ICommonSession> Players()
|
||||
=> _playerManager.Sessions;
|
||||
|
||||
[CommandImplementation("self")]
|
||||
public IPlayerSession Self([CommandInvocationContext] IInvocationContext ctx)
|
||||
public ICommonSession Self([CommandInvocationContext] IInvocationContext ctx)
|
||||
{
|
||||
if (ctx.Session is null)
|
||||
{
|
||||
ctx.ReportError(new NotForServerConsoleError());
|
||||
}
|
||||
|
||||
return (IPlayerSession)ctx.Session!;
|
||||
return ctx.Session!;
|
||||
}
|
||||
|
||||
[CommandImplementation("imm")]
|
||||
@@ -59,13 +59,13 @@ public sealed class PlayerCommand : ToolshedCommand
|
||||
}
|
||||
|
||||
[CommandImplementation("entity")]
|
||||
public IEnumerable<EntityUid> GetPlayerEntity([PipedArgument] IEnumerable<IPlayerSession> sessions)
|
||||
public IEnumerable<EntityUid> GetPlayerEntity([PipedArgument] IEnumerable<ICommonSession> sessions)
|
||||
{
|
||||
return sessions.Select(x => x.AttachedEntity).Where(x => x is not null).Cast<EntityUid>();
|
||||
}
|
||||
|
||||
[CommandImplementation("entity")]
|
||||
public EntityUid GetPlayerEntity([PipedArgument] IPlayerSession sessions)
|
||||
public EntityUid GetPlayerEntity([PipedArgument] ICommonSession sessions)
|
||||
{
|
||||
return sessions.AttachedEntity ?? default;
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Upload;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -17,7 +18,7 @@ public sealed class NetworkResourceManager : SharedNetworkResourceManager
|
||||
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
|
||||
[Dependency] private readonly IConGroupController _controller = default!;
|
||||
|
||||
public event Action<IPlayerSession, NetworkResourceUploadMessage>? OnResourceUploaded;
|
||||
public event Action<ICommonSession, NetworkResourceUploadMessage>? OnResourceUploaded;
|
||||
|
||||
[ViewVariables] public bool Enabled { get; private set; } = true;
|
||||
[ViewVariables] public float SizeLimit { get; private set; }
|
||||
|
||||
@@ -6,13 +6,13 @@ using Robust.Server.Player;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Server.ViewVariables
|
||||
@@ -31,6 +31,8 @@ namespace Robust.Server.ViewVariables
|
||||
private readonly Dictionary<uint, ViewVariablesSession>
|
||||
_sessions = new();
|
||||
|
||||
private readonly Dictionary<NetUserId, List<uint>> _users = new();
|
||||
|
||||
private uint _nextSessionId = 1;
|
||||
|
||||
public override void Initialize()
|
||||
@@ -44,6 +46,22 @@ namespace Robust.Server.ViewVariables
|
||||
_netManager.RegisterNetMessage<MsgViewVariablesDenySession>();
|
||||
_netManager.RegisterNetMessage<MsgViewVariablesOpenSession>();
|
||||
_netManager.RegisterNetMessage<MsgViewVariablesRemoteData>();
|
||||
|
||||
_playerManager.PlayerStatusChanged += OnStatusChanged;
|
||||
}
|
||||
|
||||
private void OnStatusChanged(object? sender, SessionStatusEventArgs e)
|
||||
{
|
||||
if (e.NewStatus != SessionStatus.Disconnected)
|
||||
return;
|
||||
|
||||
if (!_users.TryGetValue(e.Session.UserId, out var vvSessions))
|
||||
return;
|
||||
|
||||
foreach (var id in vvSessions)
|
||||
{
|
||||
_closeSession(id, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void _msgCloseSession(MsgViewVariablesCloseSession message)
|
||||
@@ -235,19 +253,13 @@ namespace Robust.Server.ViewVariables
|
||||
_robustSerializer, _entityManager, Sawmill);
|
||||
|
||||
_sessions.Add(sessionId, session);
|
||||
_users.GetOrNew(session.PlayerUser).Add(sessionId);
|
||||
|
||||
var allowMsg = new MsgViewVariablesOpenSession();
|
||||
allowMsg.RequestId = message.RequestId;
|
||||
allowMsg.SessionId = session.SessionId;
|
||||
_netManager.ServerSendMessage(allowMsg, message.MsgChannel);
|
||||
|
||||
player.PlayerStatusChanged += (_, args) =>
|
||||
{
|
||||
if (args.NewStatus == SessionStatus.Disconnected)
|
||||
{
|
||||
_closeSession(session.SessionId, false);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void _closeSession(uint sessionId, bool sendMsg)
|
||||
|
||||
@@ -9,7 +9,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Toolshed;
|
||||
using Robust.Shared.Toolshed.Errors;
|
||||
|
||||
@@ -9,7 +9,7 @@ using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Shared.Console.Commands;
|
||||
|
||||
@@ -5,7 +5,7 @@ using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ using Robust.Shared.IoC.Exceptions;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Shared.Console
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Shared.Console
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Shared.Console
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Shared.GameObjects;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
{
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using System;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
|
||||
@@ -9,7 +9,7 @@ using JetBrains.Annotations;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
#if EXCEPTION_TOLERANCE
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using System;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Shared.GameObjects;
|
||||
|
||||
|
||||
@@ -8,7 +8,6 @@ using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Replays;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Shared.GameObjects
|
||||
|
||||
@@ -3,7 +3,6 @@ using Robust.Shared.Configuration;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using System;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Shared.GameObjects;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Shared.GameStates
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Robust.Shared.GameStates
|
||||
GameTick toSequence,
|
||||
uint lastInput,
|
||||
NetListAsArray<EntityState> entities,
|
||||
NetListAsArray<PlayerState> players,
|
||||
NetListAsArray<SessionState> players,
|
||||
NetListAsArray<NetEntity> deletions)
|
||||
{
|
||||
FromSequence = fromSequence;
|
||||
@@ -42,7 +42,7 @@ namespace Robust.Shared.GameStates
|
||||
public readonly uint LastProcessedInput;
|
||||
|
||||
public readonly NetListAsArray<EntityState> EntityStates;
|
||||
public readonly NetListAsArray<PlayerState> PlayerStates;
|
||||
public readonly NetListAsArray<SessionState> PlayerStates;
|
||||
public readonly NetListAsArray<NetEntity> EntityDeletions;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,25 +3,33 @@ using System;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace Robust.Shared.GameStates
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class PlayerState
|
||||
public sealed class SessionState
|
||||
{
|
||||
[ViewVariables]
|
||||
public NetUserId UserId { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
public string Name { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
public SessionStatus Status { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
public short Ping { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
public NetEntity? ControlledEntity { get; set; }
|
||||
|
||||
public PlayerState Clone()
|
||||
public SessionState Clone()
|
||||
{
|
||||
return new PlayerState
|
||||
return new SessionState
|
||||
{
|
||||
UserId = UserId,
|
||||
Name = Name,
|
||||
@@ -30,6 +38,5 @@ namespace Robust.Shared.GameStates
|
||||
ControlledEntity = ControlledEntity
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Shared.Input.Binding
|
||||
{
|
||||
|
||||
@@ -13,15 +13,15 @@ namespace Robust.Shared.Network.Messages
|
||||
public override MsgGroups MsgGroup => MsgGroups.Core;
|
||||
|
||||
public byte PlyCount { get; set; }
|
||||
public List<PlayerState> Plyrs { get; set; }
|
||||
public List<SessionState> Plyrs { get; set; }
|
||||
|
||||
public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
|
||||
{
|
||||
Plyrs = new List<PlayerState>();
|
||||
Plyrs = new List<SessionState>();
|
||||
PlyCount = buffer.ReadByte();
|
||||
for (var i = 0; i < PlyCount; i++)
|
||||
{
|
||||
var plyNfo = new PlayerState
|
||||
var plyNfo = new SessionState
|
||||
{
|
||||
UserId = new NetUserId(buffer.ReadGuid()),
|
||||
Name = buffer.ReadString(),
|
||||
|
||||
57
Robust.Shared/Player/CommonSession.cs
Normal file
57
Robust.Shared/Player/CommonSession.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.Player;
|
||||
|
||||
internal sealed class CommonSession : ICommonSession
|
||||
{
|
||||
[ViewVariables]
|
||||
public EntityUid? AttachedEntity { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
public NetUserId UserId { get; }
|
||||
|
||||
[ViewVariables]
|
||||
public string Name { get; set; } = "<Unknown>";
|
||||
|
||||
[ViewVariables]
|
||||
public short Ping { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
public DateTime ConnectedTime { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
public SessionState State { get; } = new();
|
||||
|
||||
[ViewVariables]
|
||||
public SessionStatus Status { get; set; } = SessionStatus.Connecting;
|
||||
|
||||
[ViewVariables]
|
||||
public SessionData Data { get; }
|
||||
|
||||
[ViewVariables]
|
||||
public INetChannel Channel { get; set; } = default!;
|
||||
|
||||
[ViewVariables]
|
||||
public HashSet<EntityUid> ViewSubscriptions { get; } = new();
|
||||
|
||||
[ViewVariables]
|
||||
public int VisibilityMask { get; set; } = 1;
|
||||
|
||||
[ViewVariables]
|
||||
public LoginType AuthType => Channel?.AuthType ?? default;
|
||||
|
||||
public override string ToString() => Name;
|
||||
|
||||
public CommonSession(NetUserId user, string name, SessionData data)
|
||||
{
|
||||
UserId = user;
|
||||
Name = name;
|
||||
Data = data;
|
||||
}
|
||||
}
|
||||
@@ -5,8 +5,6 @@ using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Robust.Shared.Player
|
||||
{
|
||||
|
||||
70
Robust.Shared/Player/ICommonSession.cs
Normal file
70
Robust.Shared/Player/ICommonSession.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Robust.Shared.Player;
|
||||
|
||||
/// <summary>
|
||||
/// Common info between client and server sessions.
|
||||
/// </summary>
|
||||
public interface ICommonSession
|
||||
{
|
||||
/// <summary>
|
||||
/// Status of the session.
|
||||
/// </summary>
|
||||
SessionStatus Status { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity UID that this session is represented by in the world, if any.
|
||||
/// </summary>
|
||||
EntityUid? AttachedEntity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The UID of this session.
|
||||
/// </summary>
|
||||
NetUserId UserId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Current name of this player.
|
||||
/// </summary>
|
||||
string Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Current connection latency of this session from the server to their client.
|
||||
/// </summary>
|
||||
short Ping { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// The current network channel for this session.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// On the Server every player has a network channel,
|
||||
/// on the Client only the LocalPlayer has a network channel, and that channel points to the server.
|
||||
/// </remarks>
|
||||
INetChannel Channel { get; }
|
||||
|
||||
LoginType AuthType { get; }
|
||||
|
||||
/// <summary>
|
||||
/// List of "eyes" to use for PVS range checks.
|
||||
/// </summary>
|
||||
HashSet<EntityUid> ViewSubscriptions { get; }
|
||||
|
||||
DateTime ConnectedTime { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Session state, for sending player lists to clients.
|
||||
/// </summary>
|
||||
SessionState State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Class for storing arbitrary session-specific data that is not lost upon reconnect.
|
||||
/// </summary>
|
||||
SessionData Data { get; }
|
||||
|
||||
[Obsolete("Just use the Channel field instead.")]
|
||||
INetChannel ConnectedClient => Channel;
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Robust.Shared.Player
|
||||
{
|
||||
/// <summary>
|
||||
/// Stores player-specific data that is not lost upon reconnect.
|
||||
/// </summary>
|
||||
public interface IPlayerData
|
||||
{
|
||||
/// <summary>
|
||||
/// The session ID of the player owning this data.
|
||||
/// </summary>
|
||||
NetUserId UserId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Custom field that content can assign anything to.
|
||||
/// Go wild.
|
||||
/// </summary>
|
||||
object? ContentDataUncast { get; set; }
|
||||
|
||||
string UserName { get; }
|
||||
}
|
||||
}
|
||||
145
Robust.Shared/Player/ISharedPlayerManager.cs
Normal file
145
Robust.Shared/Player/ISharedPlayerManager.cs
Normal file
@@ -0,0 +1,145 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.Player;
|
||||
|
||||
public interface ISharedPlayerManager
|
||||
{
|
||||
/// <summary>
|
||||
/// list of connected sessions.
|
||||
/// </summary>
|
||||
ICommonSession[] Sessions { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Sessions with a remote endpoint. On the server, this is equivalent to <see cref="Sessions"/>. On the client,
|
||||
/// this will only ever contain <see cref="LocalSession"/>
|
||||
/// </summary>
|
||||
ICommonSession[] NetworkedSessions { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Dictionary mapping connected users to their sessions.
|
||||
/// </summary>
|
||||
IReadOnlyDictionary<NetUserId, ICommonSession> SessionsDict { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Number of players currently connected to this server.
|
||||
/// </summary>
|
||||
int PlayerCount { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of players that can connect to this server at one time.
|
||||
/// </summary>
|
||||
int MaxPlayers { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the manager.
|
||||
/// </summary>
|
||||
/// <param name="maxPlayers">Maximum number of players that can connect to this server at one time. Does nothing
|
||||
/// on the client.</param>
|
||||
void Initialize(int maxPlayers);
|
||||
|
||||
void Startup();
|
||||
void Shutdown();
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that some session's networked data has changed. This will cause an updated player list to be sent to
|
||||
/// all players.
|
||||
/// </summary>
|
||||
void Dirty();
|
||||
|
||||
/// <summary>
|
||||
/// The session of the local player. This will be null on the server.
|
||||
/// </summary>
|
||||
[ViewVariables] ICommonSession? LocalSession { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The user Id of the local player. This will be null on the server.
|
||||
/// </summary>
|
||||
[ViewVariables] NetUserId? LocalUser { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The entity currently controlled by the local player. This will be null on the server.
|
||||
/// </summary>
|
||||
[ViewVariables] EntityUid? LocalEntity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// This gets invoked when a session's <see cref="ICommonSession.Status"/> changes.
|
||||
/// </summary>
|
||||
event EventHandler<SessionStatusEventArgs>? PlayerStatusChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to resolve a username into a <see cref="NetUserId"/>.
|
||||
/// </summary>
|
||||
bool TryGetUserId(string userName, out NetUserId userId);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to get the session that is currently attached to a given entity.
|
||||
/// </summary>
|
||||
bool TryGetSessionByEntity(EntityUid uid, [NotNullWhen(true)] out ICommonSession? session);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to get the session with the given <see cref="NetUserId"/>.
|
||||
/// </summary>
|
||||
bool TryGetSessionById(NetUserId user, [NotNullWhen(true)] out ICommonSession? session);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to get the session with the given <see cref="ICommonSession.Name"/>.
|
||||
/// </summary>
|
||||
bool TryGetSessionByUsername(string username, [NotNullWhen(true)] out ICommonSession? session);
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to get the session that corresponds to the given channel.
|
||||
/// </summary>
|
||||
bool TryGetSessionByChannel(INetChannel channel, [NotNullWhen(true)] out ICommonSession? session);
|
||||
|
||||
ICommonSession GetSessionByChannel(INetChannel channel) => GetSessionById(channel.UserId);
|
||||
|
||||
ICommonSession GetSessionById(NetUserId user);
|
||||
|
||||
/// <summary>
|
||||
/// Check if the given user id has an active session.
|
||||
/// </summary>
|
||||
bool ValidSessionId(NetUserId user) => TryGetSessionById(user, out _);
|
||||
|
||||
SessionData GetPlayerData(NetUserId userId);
|
||||
bool TryGetPlayerData(NetUserId userId, [NotNullWhen(true)] out SessionData? data);
|
||||
bool TryGetPlayerDataByUsername(string userName, [NotNullWhen(true)] out SessionData? data);
|
||||
bool HasPlayerData(NetUserId userId);
|
||||
|
||||
IEnumerable<SessionData> GetAllPlayerData();
|
||||
|
||||
List<SessionState>? GetPlayerStates(GameTick fromTick);
|
||||
void UpdateState(ICommonSession commonSession);
|
||||
|
||||
void RemoveSession(ICommonSession session, bool removeData = false);
|
||||
void RemoveSession(NetUserId user, bool removeData = false);
|
||||
|
||||
/// <summary>
|
||||
/// Updates a session's <see cref="ICommonSession.AttachedEntity"/>
|
||||
/// </summary>
|
||||
void SetAttachedEntity(ICommonSession session, EntityUid? uid);
|
||||
|
||||
/// <summary>
|
||||
/// Updates a session's <see cref="ICommonSession.Status"/>
|
||||
/// </summary>
|
||||
void SetStatus(ICommonSession session, SessionStatus status);
|
||||
|
||||
/// <summary>
|
||||
/// Set the session's status to <see cref="SessionStatus.InGame"/>.
|
||||
/// </summary>
|
||||
void JoinGame(ICommonSession session);
|
||||
|
||||
[Obsolete("Use GetSessionById()")]
|
||||
ICommonSession GetSessionByUserId(NetUserId user) => GetSessionById(user);
|
||||
|
||||
[Obsolete("Use TryGetSessionById()")]
|
||||
bool TryGetSessionByUserId(NetUserId user, [NotNullWhen(true)] out ICommonSession? session)
|
||||
=> TryGetSessionById(user, out session);
|
||||
}
|
||||
32
Robust.Shared/Player/SessionData.cs
Normal file
32
Robust.Shared/Player/SessionData.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.Player;
|
||||
|
||||
/// <summary>
|
||||
/// Stores session-specific data that is not lost upon reconnect.
|
||||
/// </summary>
|
||||
public sealed class SessionData
|
||||
{
|
||||
public SessionData(NetUserId userId, string userName)
|
||||
{
|
||||
UserId = userId;
|
||||
UserName = userName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The session ID of the player owning this data.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public NetUserId UserId { get; }
|
||||
|
||||
[ViewVariables]
|
||||
public string UserName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Custom field that content can assign anything to.
|
||||
/// Go wild.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public object? ContentDataUncast { get; set; }
|
||||
}
|
||||
18
Robust.Shared/Player/SessionStatusEventArgs.cs
Normal file
18
Robust.Shared/Player/SessionStatusEventArgs.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using Robust.Shared.Enums;
|
||||
|
||||
namespace Robust.Shared.Player;
|
||||
|
||||
public sealed class SessionStatusEventArgs : EventArgs
|
||||
{
|
||||
public SessionStatusEventArgs(ICommonSession session, SessionStatus oldStatus, SessionStatus newStatus)
|
||||
{
|
||||
Session = session;
|
||||
OldStatus = oldStatus;
|
||||
NewStatus = newStatus;
|
||||
}
|
||||
|
||||
public readonly ICommonSession Session;
|
||||
public readonly SessionStatus OldStatus;
|
||||
public readonly SessionStatus NewStatus;
|
||||
}
|
||||
39
Robust.Shared/Player/SharedPlayerManager.Data.cs
Normal file
39
Robust.Shared/Player/SharedPlayerManager.Data.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.Player;
|
||||
|
||||
// This partial class contains code related to player data.
|
||||
internal abstract partial class SharedPlayerManager
|
||||
{
|
||||
[ViewVariables]
|
||||
protected readonly Dictionary<NetUserId, SessionData> PlayerData = new();
|
||||
|
||||
public SessionData GetPlayerData(NetUserId userId)
|
||||
{
|
||||
return PlayerData[userId];
|
||||
}
|
||||
|
||||
public bool TryGetPlayerData(NetUserId userId, [NotNullWhen(true)] out SessionData? data)
|
||||
{
|
||||
return PlayerData.TryGetValue(userId, out data);
|
||||
}
|
||||
|
||||
public bool TryGetPlayerDataByUsername(string userName, [NotNullWhen(true)] out SessionData? data)
|
||||
{
|
||||
data = null;
|
||||
return UserIdMap.TryGetValue(userName, out var userId) && PlayerData.TryGetValue(userId, out data);
|
||||
}
|
||||
|
||||
public bool HasPlayerData(NetUserId userId)
|
||||
{
|
||||
return PlayerData.ContainsKey(userId);
|
||||
}
|
||||
|
||||
public IEnumerable<SessionData> GetAllPlayerData()
|
||||
{
|
||||
return PlayerData.Values;
|
||||
}
|
||||
}
|
||||
164
Robust.Shared/Player/SharedPlayerManager.Sessions.cs
Normal file
164
Robust.Shared/Player/SharedPlayerManager.Sessions.cs
Normal file
@@ -0,0 +1,164 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.Player;
|
||||
|
||||
// This partial class contains code related to getting player sessions via their user ids and names
|
||||
internal abstract partial class SharedPlayerManager
|
||||
{
|
||||
protected readonly ReaderWriterLockSlim Lock = new();
|
||||
|
||||
[ViewVariables]
|
||||
protected readonly Dictionary<NetUserId, ICommonSession> InternalSessions = new();
|
||||
|
||||
public IReadOnlyDictionary<NetUserId, ICommonSession> SessionsDict
|
||||
{
|
||||
get
|
||||
{
|
||||
Lock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return InternalSessions.ShallowClone();
|
||||
}
|
||||
finally
|
||||
{
|
||||
Lock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public ICommonSession[] Sessions
|
||||
{
|
||||
get
|
||||
{
|
||||
Lock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return InternalSessions.Values.ToArray();
|
||||
}
|
||||
finally
|
||||
{
|
||||
Lock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetSessionById(NetUserId user, [NotNullWhen(true)] out ICommonSession? session)
|
||||
{
|
||||
Lock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return InternalSessions.TryGetValue(user, out session);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Lock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual ICommonSession[] NetworkedSessions => Sessions;
|
||||
|
||||
public bool TryGetSessionByUsername(string username, [NotNullWhen(true)] out ICommonSession? session)
|
||||
{
|
||||
session = null;
|
||||
return UserIdMap.TryGetValue(username, out var userId) && TryGetSessionById(userId, out session);
|
||||
}
|
||||
|
||||
public ICommonSession GetSessionByChannel(INetChannel channel)
|
||||
=> GetSessionById(channel.UserId);
|
||||
|
||||
public bool TryGetSessionByChannel(INetChannel channel, [NotNullWhen(true)] out ICommonSession? session)
|
||||
=> TryGetSessionById(channel.UserId, out session);
|
||||
|
||||
public ICommonSession GetSessionById(NetUserId user)
|
||||
{
|
||||
if (!TryGetSessionById(user, out var session))
|
||||
throw new KeyNotFoundException();
|
||||
return session;
|
||||
}
|
||||
|
||||
public bool ValidSessionId(NetUserId user) => TryGetSessionById(user, out _);
|
||||
|
||||
public abstract bool TryGetSessionByEntity(EntityUid uid, [NotNullWhen(true)] out ICommonSession? session);
|
||||
|
||||
protected virtual CommonSession CreateSession(NetUserId user, string name, SessionData data)
|
||||
{
|
||||
return new CommonSession(user, name, data);
|
||||
}
|
||||
|
||||
internal CommonSession CreateAndAddSession(NetUserId user, string name)
|
||||
{
|
||||
Lock.EnterWriteLock();
|
||||
CommonSession session;
|
||||
try
|
||||
{
|
||||
UserIdMap[name] = user;
|
||||
if (!PlayerData.TryGetValue(user, out var data))
|
||||
PlayerData[user] = data = new(user, name);
|
||||
|
||||
session = CreateSession(user, name, data);
|
||||
InternalSessions.Add(user, session);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
|
||||
UpdateState(session);
|
||||
|
||||
return session;
|
||||
}
|
||||
|
||||
public void RemoveSession(ICommonSession session, bool removeData = false)
|
||||
=> RemoveSession(session.UserId, removeData);
|
||||
|
||||
public void RemoveSession(NetUserId user, bool removeData = false)
|
||||
{
|
||||
Lock.EnterWriteLock();
|
||||
try
|
||||
{
|
||||
InternalSessions.Remove(user);
|
||||
if (removeData)
|
||||
PlayerData.Remove(user);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void SetAttachedEntity(ICommonSession session, EntityUid? uid)
|
||||
{
|
||||
if (session.AttachedEntity == uid)
|
||||
return;
|
||||
|
||||
((CommonSession) session).AttachedEntity = uid;
|
||||
UpdateState(session);
|
||||
}
|
||||
|
||||
public void SetStatus(ICommonSession session, SessionStatus status)
|
||||
{
|
||||
if (session.Status == status)
|
||||
return;
|
||||
|
||||
var old = session.Status;
|
||||
((CommonSession) session).Status = status;
|
||||
|
||||
UpdateState(session);
|
||||
PlayerStatusChanged?.Invoke(this, new SessionStatusEventArgs(session, old, status));
|
||||
}
|
||||
|
||||
public void JoinGame(ICommonSession session)
|
||||
{
|
||||
// This currently just directly sets the session's status, as this was the old behaviour.
|
||||
// In future, this should probably check if the session is currently in a valid state.
|
||||
SetStatus(session, SessionStatus.InGame);
|
||||
}
|
||||
}
|
||||
53
Robust.Shared/Player/SharedPlayerManager.State.cs
Normal file
53
Robust.Shared/Player/SharedPlayerManager.State.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Shared.Player;
|
||||
|
||||
// This partial class has game-state related code.
|
||||
internal abstract partial class SharedPlayerManager
|
||||
{
|
||||
public void Dirty()
|
||||
{
|
||||
LastStateUpdate = Timing.CurTick;
|
||||
}
|
||||
|
||||
public List<SessionState>? GetPlayerStates(GameTick fromTick)
|
||||
{
|
||||
if (LastStateUpdate < fromTick)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
Lock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
#if FULL_RELEASE
|
||||
return InternalSessions.Values
|
||||
.Select(s => s.State)
|
||||
.ToList();
|
||||
#else
|
||||
// Integration tests need to clone data before "sending" it to the client. Otherwise they reference the
|
||||
// same object.
|
||||
return InternalSessions.Values
|
||||
.Select(s => s.State.Clone())
|
||||
.ToList();
|
||||
#endif
|
||||
}
|
||||
finally
|
||||
{
|
||||
Lock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateState(ICommonSession session)
|
||||
{
|
||||
var state = session.State;
|
||||
state.UserId = session.UserId;
|
||||
state.Status = session.Status;
|
||||
state.Name = session.Name;
|
||||
state.ControlledEntity = EntManager.GetNetEntity(session.AttachedEntity);
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
63
Robust.Shared/Player/SharedPlayerManager.cs
Normal file
63
Robust.Shared/Player/SharedPlayerManager.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.Player;
|
||||
|
||||
internal abstract partial class SharedPlayerManager : ISharedPlayerManager
|
||||
{
|
||||
[Dependency] protected readonly IEntityManager EntManager = default!;
|
||||
[Dependency] protected readonly ILogManager LogMan = default!;
|
||||
[Dependency] protected readonly IGameTiming Timing = default!;
|
||||
|
||||
protected ISawmill Sawmill = default!;
|
||||
|
||||
public event EventHandler<SessionStatusEventArgs>? PlayerStatusChanged;
|
||||
|
||||
[ViewVariables]
|
||||
public virtual int MaxPlayers { get; protected set; }
|
||||
|
||||
[ViewVariables]
|
||||
public int PlayerCount => InternalSessions.Count;
|
||||
|
||||
[ViewVariables]
|
||||
public ICommonSession? LocalSession { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
public NetUserId? LocalUser => LocalSession?.UserId;
|
||||
|
||||
[ViewVariables]
|
||||
public EntityUid? LocalEntity => LocalSession?.AttachedEntity;
|
||||
|
||||
public GameTick LastStateUpdate;
|
||||
|
||||
[ViewVariables]
|
||||
protected readonly Dictionary<string, NetUserId> UserIdMap = new();
|
||||
|
||||
public virtual void Initialize(int maxPlayers)
|
||||
{
|
||||
MaxPlayers = maxPlayers;
|
||||
Sawmill = LogMan.GetSawmill("player");
|
||||
}
|
||||
|
||||
public virtual void Startup()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Shutdown()
|
||||
{
|
||||
InternalSessions.Clear();
|
||||
UserIdMap.Clear();
|
||||
PlayerData.Clear();
|
||||
}
|
||||
|
||||
public bool TryGetUserId(string userName, out NetUserId userId)
|
||||
{
|
||||
return UserIdMap.TryGetValue(userName, out userId);
|
||||
}
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
using System;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Robust.Shared.Players
|
||||
{
|
||||
/// <summary>
|
||||
/// Common info between client and server sessions.
|
||||
/// </summary>
|
||||
public interface ICommonSession
|
||||
{
|
||||
/// <summary>
|
||||
/// Status of the session.
|
||||
/// </summary>
|
||||
SessionStatus Status { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity UID that this session is represented by in the world, if any.
|
||||
/// </summary>
|
||||
EntityUid? AttachedEntity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The UID of this session.
|
||||
/// </summary>
|
||||
NetUserId UserId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Current name of this player.
|
||||
/// </summary>
|
||||
string Name { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Current connection latency of this session from the server to their client.
|
||||
/// </summary>
|
||||
short Ping { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// The current network channel for this player.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// On the Server every player has a network channel,
|
||||
/// on the Client only the LocalPlayer has a network channel.
|
||||
/// </remarks>
|
||||
INetChannel ConnectedClient { get; }
|
||||
}
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Shared.Players;
|
||||
|
||||
public interface ISharedPlayerManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Player sessions with a remote endpoint.
|
||||
/// </summary>
|
||||
IEnumerable<ICommonSession> NetworkedSessions { get; }
|
||||
|
||||
IEnumerable<ICommonSession> Sessions { get; }
|
||||
|
||||
bool TryGetSessionByEntity(EntityUid uid, [NotNullWhen(true)] out ICommonSession? session);
|
||||
|
||||
/// <summary>
|
||||
/// Number of players currently connected to this server.
|
||||
/// </summary>
|
||||
int PlayerCount { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of players that can connect to this server at one time.
|
||||
/// </summary>
|
||||
int MaxPlayers { get; }
|
||||
|
||||
ICommonSession? LocalSession { get; }
|
||||
}
|
||||
@@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Toolshed.Errors;
|
||||
using Robust.Shared.Toolshed.Syntax;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Toolshed.Errors;
|
||||
using Robust.Shared.Toolshed.Syntax;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Shared.Toolshed.Commands.Math;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Diagnostics;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Shared.Toolshed.Errors;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Toolshed.Errors;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Toolshed.Errors;
|
||||
|
||||
namespace Robust.Shared.Toolshed;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Toolshed.Errors;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Toolshed.Invocation;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Robust.Shared.ViewVariables;
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ using System.Linq;
|
||||
using System.Security.AccessControl;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.ViewVariables.Commands;
|
||||
|
||||
namespace Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -30,7 +30,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
@@ -42,8 +42,8 @@ public sealed class DefaultEntityTest : RobustIntegrationTest
|
||||
await client.WaitRunTicks(1);
|
||||
}
|
||||
|
||||
var session = (IPlayerSession)playerMan.Sessions.First();
|
||||
await server.WaitPost(() => session.JoinGame());
|
||||
var session = playerMan.Sessions.First();
|
||||
await server.WaitPost(() => playerMan.JoinGame(session));
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
|
||||
@@ -5,7 +5,6 @@ using NUnit.Framework;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Timing;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -87,9 +86,9 @@ public sealed class PvsReEntryTest : RobustIntegrationTest
|
||||
player = sEntMan.GetNetEntity(playerUid);
|
||||
|
||||
// Attach player.
|
||||
var session = (IPlayerSession) sPlayerMan.Sessions.First();
|
||||
var session = sPlayerMan.Sessions.First();
|
||||
sEntMan.System<ActorSystem>().Attach(playerUid, session);
|
||||
session.JoinGame();
|
||||
sPlayerMan.JoinGame(session);
|
||||
});
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user