Use metadata query in ToPrettyString() (#4478)

This commit is contained in:
Leon Friedrich
2023-10-09 19:07:31 +11:00
committed by GitHub
parent a4f51f0cd9
commit 684cabf3e6
8 changed files with 45 additions and 39 deletions

View File

@@ -93,14 +93,10 @@ namespace Robust.Client.GameObjects
base.Dirty(uid, component, meta);
}
[return: NotNullIfNotNull("uid")]
public override EntityStringRepresentation? ToPrettyString(EntityUid? uid)
public override EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent? metaDataComponent = null)
{
if (uid == null)
return null;
if (_playerManager.LocalPlayer?.ControlledEntity == uid)
return base.ToPrettyString(uid).Value with { Session = _playerManager.LocalPlayer.Session };
return base.ToPrettyString(uid) with { Session = _playerManager.LocalPlayer.Session };
return base.ToPrettyString(uid);
}

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@@ -42,6 +42,7 @@ namespace Robust.Server.GameObjects
#endif
private ISawmill _netEntSawmill = default!;
private EntityQuery<ActorComponent> _actorQuery;
public override void Initialize()
{
@@ -53,6 +54,12 @@ namespace Robust.Server.GameObjects
base.Initialize();
}
public override void Startup()
{
base.Startup();
_actorQuery = GetEntityQuery<ActorComponent>();
}
EntityUid IServerEntityManagerInternal.AllocEntity(EntityPrototype? prototype)
{
return AllocEntity(prototype, out _);
@@ -109,15 +116,10 @@ namespace Robust.Server.GameObjects
}
}
[return: NotNullIfNotNull("uid")]
public override EntityStringRepresentation? ToPrettyString(EntityUid? uid)
public override EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent? metadata = null)
{
if (uid == null)
return null;
TryGetComponent(uid, out ActorComponent? actor);
return base.ToPrettyString(uid).Value with { Session = actor?.PlayerSession };
_actorQuery.TryGetComponent(uid, out ActorComponent? actor);
return base.ToPrettyString(uid) with { Session = actor?.PlayerSession };
}
#region IEntityNetworkManager impl

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@@ -751,36 +751,34 @@ namespace Robust.Shared.GameObjects
/// <inheritdoc />
[return: NotNullIfNotNull("uid")]
public virtual EntityStringRepresentation? ToPrettyString(EntityUid? uid)
public EntityStringRepresentation? ToPrettyString(EntityUid? uid, MetaDataComponent? metadata = null)
{
// We want to retrieve the MetaData component even if it is deleted.
if (uid == null)
return null;
return uid == null ? null : ToPrettyString(uid.Value, metadata);
}
if (!_entTraitArray[CompIdx.ArrayIndex<MetaDataComponent>()].TryGetValue(uid.Value, out var component))
return new EntityStringRepresentation(uid.Value, true);
/// <inheritdoc />
public virtual EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent? metadata = null)
{
if (!MetaQuery.Resolve(uid, ref metadata, false))
return new EntityStringRepresentation(uid, true);
var metadata = (MetaDataComponent) component;
return ToPrettyString(uid.Value, metadata);
return new EntityStringRepresentation(uid, metadata.EntityDeleted, metadata.EntityName, metadata.EntityPrototype?.ID);
}
/// <inheritdoc />
[return: NotNullIfNotNull("netEntity")]
public EntityStringRepresentation? ToPrettyString(NetEntity? netEntity)
{
return ToPrettyString(GetEntity(netEntity));
return netEntity == null ? null : ToPrettyString(netEntity.Value);
}
public EntityStringRepresentation ToPrettyString(EntityUid uid)
=> ToPrettyString((EntityUid?) uid).Value;
/// <inheritdoc />
public EntityStringRepresentation ToPrettyString(NetEntity netEntity)
=> ToPrettyString((NetEntity?) netEntity).Value;
private EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent metadata)
{
return new EntityStringRepresentation(uid, metadata.EntityDeleted, metadata.EntityName, metadata.EntityPrototype?.ID);
if (!TryGetEntityData(netEntity, out var uid, out var meta))
return new EntityStringRepresentation(EntityUid.Invalid, true);
return ToPrettyString(uid.Value, meta);
}
#endregion Entity Management

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@@ -399,9 +399,9 @@ public partial class EntitySystem
/// <inheritdoc cref="IEntityManager.ToPrettyString"/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[return: NotNullIfNotNull("uid")]
protected EntityStringRepresentation? ToPrettyString(EntityUid? uid)
protected EntityStringRepresentation? ToPrettyString(EntityUid? uid, MetaDataComponent? metadata = null)
{
return EntityManager.ToPrettyString(uid);
return EntityManager.ToPrettyString(uid, metadata);
}
/// <inheritdoc cref="IEntityManager.ToPrettyString"/>
@@ -412,15 +412,20 @@ public partial class EntitySystem
return EntityManager.ToPrettyString(netEntity);
}
/// <inheritdoc cref="IEntityManager.ToPrettyString"/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent? metadata)
=> EntityManager.ToPrettyString(uid, metadata);
/// <inheritdoc cref="IEntityManager.ToPrettyString"/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected EntityStringRepresentation ToPrettyString(EntityUid uid)
=> ToPrettyString((EntityUid?) uid).Value;
=> EntityManager.ToPrettyString(uid);
/// <inheritdoc cref="IEntityManager.ToPrettyString"/>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected EntityStringRepresentation ToPrettyString(NetEntity netEntity)
=> ToPrettyString((NetEntity?) netEntity).Value;
=> EntityManager.ToPrettyString(netEntity);
#endregion

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@@ -221,7 +221,7 @@ namespace Robust.Shared.GameObjects
/// <param name="uid">Entity to modify.</param>
/// <param name="component">The output component after being ensured.</param>
/// <typeparam name="T">Component to add.</typeparam>
/// <returns>The component in question</returns>
/// <returns>True if the component already existed</returns>
bool EnsureComponent<T>(EntityUid uid, out T component) where T : Component, new();
/// <summary>

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@@ -127,7 +127,7 @@ namespace Robust.Shared.GameObjects
/// <summary>
/// Returns a string representation of an entity with various information regarding it.
/// </summary>
EntityStringRepresentation ToPrettyString(EntityUid uid);
EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent? metadata = null);
/// <summary>
/// Returns a string representation of an entity with various information regarding it.
@@ -138,7 +138,7 @@ namespace Robust.Shared.GameObjects
/// Returns a string representation of an entity with various information regarding it.
/// </summary>
[return: NotNullIfNotNull("uid")]
EntityStringRepresentation? ToPrettyString(EntityUid? uid);
EntityStringRepresentation? ToPrettyString(EntityUid? uid, MetaDataComponent? metadata = null);
/// <summary>
/// Returns a string representation of an entity with various information regarding it.

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@@ -128,6 +128,7 @@ namespace Robust.UnitTesting
// Required components for the engine to work
// Why are we still here? Just to suffer? Why can't we just use [RegisterComponent] magic?
// TODO End Suffering.
var compFactory = deps.Resolve<IComponentFactory>();
if (!compFactory.AllRegisteredTypes.Contains(typeof(EyeComponent)))
@@ -225,6 +226,11 @@ namespace Robust.UnitTesting
compFactory.RegisterClass<Gravity2DComponent>();
}
if (!compFactory.AllRegisteredTypes.Contains(typeof(ActorComponent)))
{
compFactory.RegisterClass<ActorComponent>();
}
// So by default EntityManager does its own EntitySystemManager initialize during Startup.
// We want to bypass this and load our own systems hence we will manually initialize it here.
entMan.Initialize();

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@@ -61,7 +61,6 @@ entities:
var compFactory = IoCManager.Resolve<IComponentFactory>();
compFactory.RegisterClass<MapDeserializeTestComponent>();
compFactory.RegisterClass<VisibilityComponent>();
compFactory.RegisterClass<ActorComponent>();
compFactory.RegisterClass<IgnoreUIRangeComponent>();
compFactory.GenerateNetIds();
IoCManager.Resolve<ISerializationManager>().Initialize();