mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
PixelToMap (#4188)
This commit is contained in:
@@ -630,7 +630,7 @@ namespace Robust.Client.Console.Commands
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var mousePos = _eye.ScreenToMap(_input.MouseScreenPosition);
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var mousePos = _eye.PixelToMap(_input.MouseScreenPosition);
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if (!_map.TryFindGridAt(mousePos, out var gridUid, out var grid))
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{
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@@ -61,7 +61,7 @@ namespace Robust.Client.Debugging
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}
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var mouseSpot = _inputManager.MouseScreenPosition;
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var spot = _eyeManager.ScreenToMap(mouseSpot);
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var spot = _eyeManager.PixelToMap(mouseSpot);
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if (!_mapManager.TryFindGridAt(spot, out var gridUid, out var grid))
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{
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@@ -371,7 +371,7 @@ namespace Robust.Client.Debugging
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if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.ShapeInfo) != 0x0)
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{
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var hoverBodies = new List<PhysicsComponent>();
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var bounds = Box2.UnitCentered.Translated(_eyeManager.ScreenToMap(mousePos.Position).Position);
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var bounds = Box2.UnitCentered.Translated(_eyeManager.PixelToMap(mousePos.Position).Position);
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foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, bounds))
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{
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@@ -404,7 +404,7 @@ namespace Robust.Client.Debugging
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if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.Distance) != 0x0)
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{
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var mapPos = _eyeManager.ScreenToMap(mousePos);
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var mapPos = _eyeManager.PixelToMap(mousePos);
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if (mapPos.MapId != args.MapId)
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return;
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@@ -24,6 +24,7 @@ namespace Robust.Client.Graphics
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[Dependency] private readonly IClyde _displayManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
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private ISawmill _logMill = default!;
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// We default to this when we get set to a null eye.
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private readonly FixedEye _defaultEye = new();
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@@ -53,6 +54,7 @@ namespace Robust.Client.Graphics
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void IEyeManager.Initialize()
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{
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MainViewport = _uiManager.MainViewport;
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_logMill = IoCManager.Resolve<ILogManager>().RootSawmill;
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}
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/// <inheritdoc />
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@@ -129,14 +131,14 @@ namespace Robust.Client.Graphics
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/// <inheritdoc />
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public ScreenCoordinates CoordinatesToScreen(EntityCoordinates point)
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{
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return MapToScreen(point.ToMap(_entityManager));
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return MapToScreen(point.ToMap(_entityManager, _entityManager.System<SharedTransformSystem>()));
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}
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public ScreenCoordinates MapToScreen(MapCoordinates point)
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{
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if (CurrentEye.Position.MapId != point.MapId)
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{
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Logger.Error($"Attempted to convert map coordinates ({point}) to screen coordinates with an eye on another map ({CurrentEye.Position.MapId})");
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_logMill.Error($"Attempted to convert map coordinates ({point}) to screen coordinates with an eye on another map ({CurrentEye.Position.MapId})");
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return new(default, WindowId.Invalid);
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}
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@@ -146,12 +148,10 @@ namespace Robust.Client.Graphics
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/// <inheritdoc />
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public MapCoordinates ScreenToMap(ScreenCoordinates point)
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{
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var (pos, window) = point;
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if (_uiManager.MouseGetControl(point) is not IViewportControl viewport)
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return default;
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return viewport.ScreenToMap(pos);
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return viewport.ScreenToMap(point.Position);
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}
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/// <inheritdoc />
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@@ -159,6 +159,21 @@ namespace Robust.Client.Graphics
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{
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return MainViewport.ScreenToMap(point);
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}
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/// <inheritdoc />
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public MapCoordinates PixelToMap(ScreenCoordinates point)
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{
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if (_uiManager.MouseGetControl(point) is not IViewportControl viewport)
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return default;
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return viewport.PixelToMap(point.Position);
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}
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/// <inheritdoc />
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public MapCoordinates PixelToMap(Vector2 point)
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{
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return MainViewport.PixelToMap(point);
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}
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}
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public sealed class CurrentEyeChangedEvent : EntityEventArgs
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@@ -79,6 +79,16 @@ namespace Robust.Client.Graphics
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/// <returns>Corresponding point in the world.</returns>
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MapCoordinates ScreenToMap(Vector2 point);
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/// <summary>
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/// Similar to <see cref="ScreenToMap(ScreenCoordinates)"/>, except it should compensate for the effects of shaders on viewports.
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/// </summary>
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MapCoordinates PixelToMap(ScreenCoordinates point);
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/// <summary>
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/// Similar to <see cref="ScreenToMap(Vector2)"/>, except it should compensate for the effects of shaders on viewports.
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/// </summary>
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MapCoordinates PixelToMap(Vector2 point);
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void ClearCurrentEye();
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void Initialize();
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}
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@@ -532,7 +532,7 @@ namespace Robust.Client.Placement
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return false;
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}
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coordinates = EntityCoordinates.FromMap(MapManager,
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EyeManager.ScreenToMap(InputManager.MouseScreenPosition));
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EyeManager.PixelToMap(InputManager.MouseScreenPosition));
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return true;
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}
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}
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@@ -134,7 +134,7 @@ namespace Robust.Client.Placement
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public IEnumerable<EntityCoordinates> LineCoordinates()
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{
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var mouseScreen = pManager.InputManager.MouseScreenPosition;
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var mousePos = pManager.EyeManager.ScreenToMap(mouseScreen);
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var mousePos = pManager.EyeManager.PixelToMap(mouseScreen);
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if (mousePos.MapId == MapId.Nullspace)
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yield break;
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@@ -165,7 +165,7 @@ namespace Robust.Client.Placement
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public IEnumerable<EntityCoordinates> GridCoordinates()
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{
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var mouseScreen = pManager.InputManager.MouseScreenPosition;
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var mousePos = pManager.EyeManager.ScreenToMap(mouseScreen);
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var mousePos = pManager.EyeManager.PixelToMap(mouseScreen);
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if (mousePos.MapId == MapId.Nullspace)
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yield break;
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@@ -254,7 +254,7 @@ namespace Robust.Client.Placement
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protected EntityCoordinates ScreenToCursorGrid(ScreenCoordinates coords)
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{
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var mapCoords = pManager.EyeManager.ScreenToMap(coords.Position);
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var mapCoords = pManager.EyeManager.PixelToMap(coords.Position);
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if (!pManager.MapManager.TryFindGridAt(mapCoords, out var gridUid, out var grid))
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{
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return EntityCoordinates.FromMap(pManager.MapManager, mapCoords);
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@@ -65,7 +65,7 @@ namespace Robust.Client.UserInterface.CustomControls.DebugMonitorControls
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EntityCoordinates mouseGridPos;
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TileRef tile;
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var mouseWorldMap = _eyeManager.ScreenToMap(mouseScreenPos);
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var mouseWorldMap = _eyeManager.PixelToMap(mouseScreenPos);
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if (mouseWorldMap == MapCoordinates.Nullspace)
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return;
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@@ -24,6 +24,11 @@ namespace Robust.Client.UserInterface.CustomControls
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/// </param>
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MapCoordinates ScreenToMap(Vector2 coords);
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/// <summary>
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/// Similar to <see cref="ScreenToMap(Vector2)"/>, except it should compensate for the effects of shaders on viewports.
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/// </summary>
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MapCoordinates PixelToMap(Vector2 point);
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/// <summary>
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/// Converts a point on the map to screen coordinates.
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/// </summary>
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@@ -0,0 +1,34 @@
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using Robust.Client.Graphics;
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using Robust.Shared.GameObjects;
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using System.Numerics;
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namespace Robust.Client.UserInterface.CustomControls;
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/// <summary>
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/// An event used to reverse distortion effects applied by shaders.
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/// Used to find the map position that visible pixels originate from so that severe distortion shaders do not make interaction nigh-impossible.
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/// </summary>
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[ByRefEvent]
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public record struct PixelToMapEvent(Vector2 LocalPosition, IViewportControl Control, IClydeViewport Viewport)
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{
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/// <summary>
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/// The local position of the pixel within the <see cref="Control"/> that we are trying to convert to a map position.
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/// </summary>
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public readonly Vector2 LocalPosition = LocalPosition;
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/// <summary>
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/// The original (or WIP) location of the pixel within the <see cref="Control"/> that we are trying to convert to a map position.
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/// Used as the output of the event.
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/// </summary>
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public Vector2 VisiblePosition = LocalPosition;
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/// <summary>
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/// The control the pixel we are considering is located within.
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/// </summary>
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public readonly IViewportControl Control = Control;
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/// <summary>
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/// The viewport being displayed by the control we are considering.
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/// </summary>
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public readonly IClydeViewport Viewport = Viewport;
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}
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@@ -1,6 +1,7 @@
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using System.Numerics;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -13,8 +14,9 @@ namespace Robust.Client.UserInterface.CustomControls
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[Virtual]
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public class ViewportContainer : Control, IViewportControl
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{
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private readonly IClyde _displayManager;
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private readonly IInputManager _inputManager;
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[Dependency] private readonly IClyde _displayManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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public IClydeViewport? Viewport { get; set; }
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@@ -36,8 +38,7 @@ namespace Robust.Client.UserInterface.CustomControls
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public ViewportContainer()
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{
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_displayManager = IoCManager.Resolve<IClyde>();
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_inputManager = IoCManager.Resolve<IInputManager>();
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IoCManager.InjectDependencies(this);
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MouseFilter = MouseFilterMode.Stop;
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Resized();
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}
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@@ -99,8 +100,7 @@ namespace Robust.Client.UserInterface.CustomControls
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// -- Handlers: In --
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// -- Utils / S2M-M2S Base --
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public MapCoordinates LocalPixelToMap(Vector2 point)
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public MapCoordinates LocalCoordsToMap(Vector2 point)
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{
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if (Viewport == null)
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return default;
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@@ -111,6 +111,19 @@ namespace Robust.Client.UserInterface.CustomControls
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return Viewport.LocalToWorld(point);
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}
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public MapCoordinates LocalPixelToMap(Vector2 point)
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{
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if (Viewport == null)
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return default;
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// pre-scaler
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point *= _viewportResolution;
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var ev = new PixelToMapEvent(point, this, Viewport);
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_entityManager.EventBus.RaiseEvent(EventSource.Local, ref ev);
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return Viewport.LocalToWorld(ev.VisiblePosition);
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}
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public Vector2 WorldToLocalPixel(Vector2 point)
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{
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if (Viewport?.Eye == null)
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@@ -127,6 +140,12 @@ namespace Robust.Client.UserInterface.CustomControls
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// -- Utils / S2M-M2S Extended --
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public MapCoordinates ScreenToMap(Vector2 point)
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{
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return LocalCoordsToMap(point - GlobalPixelPosition);
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}
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/// <inheritdoc/>
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public MapCoordinates PixelToMap(Vector2 point)
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{
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return LocalPixelToMap(point - GlobalPixelPosition);
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}
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