mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
Add AddEntitiesIntersecting for phys shapes, change float range overload to use circles, remove obsolete methods (#4572)
This commit is contained in:
@@ -6,7 +6,11 @@ using Robust.Shared.Collections;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Utility;
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namespace Robust.Shared.GameObjects;
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@@ -15,18 +19,6 @@ public sealed partial class EntityLookupSystem
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{
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#region Private
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private void AddComponentsIntersecting<T>(
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EntityUid lookupUid,
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HashSet<T> intersecting,
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Box2 worldAABB,
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LookupFlags flags,
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EntityQuery<T> query) where T : IComponent
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{
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var intersectingEntities = new HashSet<Entity<T>>();
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AddEntitiesIntersecting(lookupUid, intersectingEntities, worldAABB, flags, query);
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intersecting.UnionWith(intersectingEntities.Select(e => e.Comp));
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}
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private void AddEntitiesIntersecting<T>(
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EntityUid lookupUid,
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HashSet<Entity<T>> intersecting,
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@@ -88,6 +80,153 @@ public sealed partial class EntityLookupSystem
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}
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}
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private void AddEntitiesIntersecting<T>(
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EntityUid lookupUid,
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HashSet<Entity<T>> intersecting,
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IPhysShape shape,
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Box2 worldAABB,
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LookupFlags flags,
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EntityQuery<T> query) where T : IComponent
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{
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var lookup = _broadQuery.GetComponent(lookupUid);
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var invMatrix = _transform.GetInvWorldMatrix(lookupUid);
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var localAABB = invMatrix.TransformBox(worldAABB);
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var transform = new Transform(0);
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var state = new QueryState<T>(
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intersecting,
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shape,
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transform,
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_fixtures,
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_physics,
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_transform,
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_manifoldManager,
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query,
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_fixturesQuery,
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(flags & LookupFlags.Sensors) != 0
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);
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if ((flags & LookupFlags.Dynamic) != 0x0)
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{
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lookup.DynamicTree.QueryAabb(ref state, static (ref QueryState<T> state, in FixtureProxy value) =>
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{
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if (!state.Sensors && !value.Fixture.Hard)
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return true;
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if (!state.Query.TryGetComponent(value.Entity, out var comp))
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return true;
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var intersectingTransform = state.Physics.GetPhysicsTransform(value.Entity);
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if (!state.Manifolds.TestOverlap(state.Shape, 0, value.Fixture.Shape, value.ChildIndex, state.Transform, intersectingTransform))
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{
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return true;
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}
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state.Intersecting.Add((value.Entity, comp));
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return true;
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}, localAABB, (flags & LookupFlags.Approximate) != 0x0);
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}
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if ((flags & (LookupFlags.Static)) != 0x0)
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{
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lookup.StaticTree.QueryAabb(ref state, static (ref QueryState<T> state, in FixtureProxy value) =>
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{
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if (!state.Sensors && !value.Fixture.Hard)
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return true;
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if (!state.Query.TryGetComponent(value.Entity, out var comp))
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return true;
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var intersectingTransform = state.Physics.GetPhysicsTransform(value.Entity);
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if (!state.Manifolds.TestOverlap(state.Shape, 0, value.Fixture.Shape, value.ChildIndex, state.Transform, intersectingTransform))
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{
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return true;
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}
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state.Intersecting.Add((value.Entity, comp));
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return true;
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}, localAABB, (flags & LookupFlags.Approximate) != 0x0);
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}
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if ((flags & LookupFlags.StaticSundries) == LookupFlags.StaticSundries)
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{
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lookup.StaticSundriesTree.QueryAabb(ref state, static (ref QueryState<T> state, in EntityUid value) =>
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{
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if (!state.Query.TryGetComponent(value, out var comp))
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return true;
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if (!state.FixturesQuery.TryGetComponent(value, out var fixtures))
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{
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var position = state.TransformSystem.GetWorldPosition(value);
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if (state.Fixtures.TestPoint(state.Shape, state.Transform, position))
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goto found;
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return true;
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}
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var intersectingTransform = state.Physics.GetPhysicsTransform(value);
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foreach (var fixture in fixtures.Fixtures.Values)
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{
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if (!state.Sensors && !fixture.Hard)
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continue;
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for (var i = 0; i < fixture.Shape.ChildCount; i++)
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{
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if (state.Manifolds.TestOverlap(state.Shape, 0, fixture.Shape, i, state.Transform, intersectingTransform))
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{
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goto found;
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}
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}
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}
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return true;
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found:
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state.Intersecting.Add((value, comp));
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return true;
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}, localAABB, (flags & LookupFlags.Approximate) != 0x0);
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}
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if ((flags & LookupFlags.Sundries) != 0x0)
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{
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lookup.SundriesTree.QueryAabb(ref state, static (ref QueryState<T> state,
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in EntityUid value) =>
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{
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if (!state.Query.TryGetComponent(value, out var comp))
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return true;
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if (!state.FixturesQuery.TryGetComponent(value, out var fixtures))
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{
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var position = state.TransformSystem.GetWorldPosition(value);
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if (state.Fixtures.TestPoint(state.Shape, state.Transform, position))
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goto found;
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return true;
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}
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var intersectingTransform = state.Physics.GetPhysicsTransform(value);
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foreach (var fixture in fixtures.Fixtures.Values)
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{
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if (!state.Sensors && !fixture.Hard)
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continue;
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for (var i = 0; i < fixture.Shape.ChildCount; i++)
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{
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if (!state.Manifolds.TestOverlap(state.Shape, 0, fixture.Shape, i, state.Transform, intersectingTransform))
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{
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goto found;
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}
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}
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}
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return true;
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found:
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state.Intersecting.Add((value, comp));
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return true;
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}, localAABB, (flags & LookupFlags.Approximate) != 0x0);
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}
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}
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private bool AnyComponentsIntersecting<T>(
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EntityUid lookupUid,
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Box2 worldAABB,
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@@ -308,15 +447,6 @@ public sealed partial class EntityLookupSystem
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return false;
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}
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[Obsolete]
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public HashSet<IComponent> GetComponentsIntersecting(Type type, MapId mapId, Box2 worldAABB, LookupFlags flags = DefaultFlags)
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{
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var intersectingEntities = new HashSet<Entity<IComponent>>();
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GetEntitiesIntersecting(type, mapId, worldAABB, intersectingEntities, flags);
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var intersecting = new HashSet<IComponent>(intersectingEntities.Select(e => e.Comp));
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return intersecting;
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}
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public void GetEntitiesIntersecting(Type type, MapId mapId, Box2 worldAABB, HashSet<Entity<IComponent>> intersecting, LookupFlags flags = DefaultFlags)
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{
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DebugTools.Assert(typeof(IComponent).IsAssignableFrom(type));
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@@ -366,14 +496,6 @@ public sealed partial class EntityLookupSystem
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}
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}
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[Obsolete]
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public HashSet<T> GetComponentsIntersecting<T>(MapId mapId, Box2 worldAABB, LookupFlags flags = DefaultFlags) where T : IComponent
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{
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var intersectingEntities = new HashSet<Entity<T>>();
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GetEntitiesIntersecting(mapId, worldAABB, intersectingEntities, flags);
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return new HashSet<T>(intersectingEntities.Select(e => e.Comp));
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}
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public void GetEntitiesIntersecting<T>(MapId mapId, Box2 worldAABB, HashSet<Entity<T>> entities, LookupFlags flags = DefaultFlags) where T : IComponent
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{
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if (mapId == MapId.Nullspace) return;
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@@ -416,14 +538,168 @@ public sealed partial class EntityLookupSystem
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#endregion
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#region EntityCoordinates
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#region IPhysShape
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public HashSet<T> GetComponentsInRange<T>(EntityCoordinates coordinates, float range) where T : IComponent
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public void GetEntitiesIntersecting(Type type, MapId mapId, IPhysShape shape, HashSet<Entity<IComponent>> intersecting, LookupFlags flags = DefaultFlags)
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{
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var mapPos = coordinates.ToMap(EntityManager, _transform);
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return GetComponentsInRange<T>(mapPos, range);
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DebugTools.Assert(typeof(IComponent).IsAssignableFrom(type));
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if (mapId == MapId.Nullspace)
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return;
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var shapeTransform = new Transform(0);
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var worldAABB = shape.ComputeAABB(shapeTransform, 0);
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var sensors = (flags & LookupFlags.Sensors) != 0;
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if (!UseBoundsQuery(type, worldAABB.Height * worldAABB.Width))
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{
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foreach (var (uid, comp) in EntityManager.GetAllComponents(type, true))
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{
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var xform = _xformQuery.GetComponent(uid);
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var xFormPosition = _transform.GetWorldPosition(xform);
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if (xform.MapID != mapId ||
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!worldAABB.Contains(xFormPosition) ||
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((flags & LookupFlags.Contained) == 0x0 &&
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_container.IsEntityOrParentInContainer(uid, _metaQuery.GetComponent(uid), xform)))
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{
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continue;
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}
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if (_fixturesQuery.TryGetComponent(uid, out var fixtures))
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{
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var xFormRotation = _transform.GetWorldRotation(xform, _xformQuery);
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var transform = new Transform(xFormPosition, xFormRotation);
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foreach (var fixture in fixtures.Fixtures.Values)
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{
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if (!sensors && !fixture.Hard)
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continue;
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for (var i = 0; i < fixture.Shape.ChildCount; i++)
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{
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if (_manifoldManager.TestOverlap(shape, 0, fixture.Shape, i, shapeTransform, transform))
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{
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goto found;
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}
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}
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}
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continue;
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}
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else
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{
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if (!_fixtures.TestPoint(shape, shapeTransform, xFormPosition))
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continue;
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}
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found:
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intersecting.Add((uid, comp));
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}
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}
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else
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{
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var query = EntityManager.GetEntityQuery(type);
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// Get grid entities
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var state = new GridQueryState<IComponent>(intersecting, shape, worldAABB, this, flags, query);
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_mapManager.FindGridsIntersecting(mapId, worldAABB, ref state,
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static (EntityUid uid, MapGridComponent grid, ref GridQueryState<IComponent> state) =>
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{
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state.Lookup.AddEntitiesIntersecting(uid, state.Intersecting, state.Shape, state.WorldAABB, state.Flags, state.Query);
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return true;
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}, (flags & LookupFlags.Approximate) != 0x0);
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// Get map entities
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var mapUid = _mapManager.GetMapEntityId(mapId);
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AddEntitiesIntersecting(mapUid, intersecting, shape, worldAABB, flags, query);
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AddContained(intersecting, flags, query);
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}
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}
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public void GetEntitiesIntersecting<T>(MapId mapId, IPhysShape shape, HashSet<Entity<T>> entities, LookupFlags flags = DefaultFlags) where T : IComponent
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{
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if (mapId == MapId.Nullspace) return;
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var shapeTransform = new Transform(0);
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var worldAABB = shape.ComputeAABB(shapeTransform, 0);
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var sensors = (flags & LookupFlags.Sensors) != 0;
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if (!UseBoundsQuery<T>(worldAABB.Height * worldAABB.Width))
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{
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var query = AllEntityQuery<T, TransformComponent>();
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while (query.MoveNext(out var uid, out var comp, out var xform))
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{
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var xFormPosition = _transform.GetWorldPosition(xform);
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if (xform.MapID != mapId ||
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!worldAABB.Contains(xFormPosition))
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{
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continue;
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}
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if (_fixturesQuery.TryGetComponent(uid, out var fixtures))
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{
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var xFormRotation = _transform.GetWorldRotation(xform, _xformQuery);
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var transform = new Transform(xFormPosition, xFormRotation);
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foreach (var fixture in fixtures.Fixtures.Values)
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{
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if (!sensors && !fixture.Hard)
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continue;
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for (var i = 0; i < fixture.Shape.ChildCount; i++)
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{
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if (_manifoldManager.TestOverlap(shape, 0, fixture.Shape, i, shapeTransform, transform))
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{
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goto found;
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}
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}
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}
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continue;
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}
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else
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{
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if (!_fixtures.TestPoint(shape, shapeTransform, xFormPosition))
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continue;
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}
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found:
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entities.Add((uid, comp));
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}
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}
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else
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{
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var query = GetEntityQuery<T>();
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// Get grid entities
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var state = (this, shape, worldAABB, flags, query, entities);
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_mapManager.FindGridsIntersecting(mapId, worldAABB, ref state,
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static (EntityUid uid, MapGridComponent grid,
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ref (EntityLookupSystem system,
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IPhysShape shape,
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Box2 worldAABB,
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LookupFlags flags,
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EntityQuery<T> query,
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HashSet<Entity<T>> intersecting) tuple) =>
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{
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tuple.system.AddEntitiesIntersecting(uid, tuple.intersecting, tuple.shape, tuple.worldAABB, tuple.flags, tuple.query);
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return true;
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}, (flags & LookupFlags.Approximate) != 0x0);
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// Get map entities
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var mapUid = _mapManager.GetMapEntityId(mapId);
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AddEntitiesIntersecting(mapUid, entities, shape, worldAABB, flags, query);
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AddContained(entities, flags, query);
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}
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}
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#endregion
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#region EntityCoordinates
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public void GetEntitiesInRange<T>(EntityCoordinates coordinates, float range, HashSet<Entity<T>> entities) where T : IComponent
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{
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var mapPos = coordinates.ToMap(EntityManager, _transform);
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@@ -441,13 +717,6 @@ public sealed partial class EntityLookupSystem
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#region MapCoordinates
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[Obsolete]
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public HashSet<IComponent> GetComponentsInRange(Type type, MapCoordinates coordinates, float range)
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{
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DebugTools.Assert(typeof(IComponent).IsAssignableFrom(type));
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return GetComponentsInRange(type, coordinates.MapId, coordinates.Position, range);
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}
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public HashSet<Entity<IComponent>> GetEntitiesInRange(Type type, MapCoordinates coordinates, float range)
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{
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var entities = new HashSet<Entity<IComponent>>();
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@@ -461,20 +730,21 @@ public sealed partial class EntityLookupSystem
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GetEntitiesInRange(type, coordinates.MapId, coordinates.Position, range, entities);
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}
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[Obsolete]
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public HashSet<T> GetComponentsInRange<T>(MapCoordinates coordinates, float range) where T : IComponent
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{
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return GetComponentsInRange<T>(coordinates.MapId, coordinates.Position, range);
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}
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public void GetEntitiesInRange<T>(MapCoordinates coordinates, float range, HashSet<Entity<T>> entities) where T : IComponent
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public void GetEntitiesInRange<T>(MapCoordinates coordinates, float range, HashSet<Entity<T>> entities, LookupFlags flags = DefaultFlags) where T : IComponent
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{
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GetEntitiesInRange(coordinates.MapId, coordinates.Position, range, entities);
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GetEntitiesInRange(coordinates.MapId, coordinates.Position, range, entities, flags);
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}
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public HashSet<Entity<T>> GetEntitiesInRange<T>(MapCoordinates coordinates, float range) where T : IComponent
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public HashSet<Entity<T>> GetEntitiesInRange<T>(MapCoordinates coordinates, float range, LookupFlags flags = DefaultFlags) where T : IComponent
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{
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var entities = new HashSet<Entity<T>>();
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GetEntitiesInRange(coordinates.MapId, coordinates.Position, range, entities);
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GetEntitiesInRange(coordinates.MapId, coordinates.Position, range, entities, flags);
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return entities;
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}
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@@ -482,40 +752,15 @@ public sealed partial class EntityLookupSystem
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#region MapId
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public bool AnyComponentsInRange(Type type, MapId mapId, Vector2 worldPos, float range)
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{
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DebugTools.Assert(typeof(IComponent).IsAssignableFrom(type));
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DebugTools.Assert(range > 0, "Range must be a positive float");
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if (mapId == MapId.Nullspace) return false;
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// TODO: Actual circles
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var rangeVec = new Vector2(range, range);
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var worldAABB = new Box2(worldPos - rangeVec, worldPos + rangeVec);
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return AnyComponentsIntersecting(type, mapId, worldAABB);
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}
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[Obsolete]
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public HashSet<IComponent> GetComponentsInRange(Type type, MapId mapId, Vector2 worldPos, float range)
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{
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var entities = new HashSet<Entity<IComponent>>();
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GetEntitiesInRange(type, mapId, worldPos, range, entities);
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return new HashSet<IComponent>(entities.Select(e => e.Comp));
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}
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public void GetEntitiesInRange(Type type, MapId mapId, Vector2 worldPos, float range, HashSet<Entity<IComponent>> entities)
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public void GetEntitiesInRange(Type type, MapId mapId, Vector2 worldPos, float range, HashSet<Entity<IComponent>> entities, LookupFlags flags = DefaultFlags)
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{
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DebugTools.Assert(typeof(IComponent).IsAssignableFrom(type));
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DebugTools.Assert(range > 0, "Range must be a positive float");
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if (mapId == MapId.Nullspace) return;
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// TODO: Actual circles
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var rangeVec = new Vector2(range, range);
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var worldAABB = new Box2(worldPos - rangeVec, worldPos + rangeVec);
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GetEntitiesIntersecting(type, mapId, worldAABB, entities);
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var circle = new PhysShapeCircle(range, worldPos);
|
||||
GetEntitiesIntersecting(type, mapId, circle, entities, flags);
|
||||
}
|
||||
|
||||
[Obsolete]
|
||||
@@ -526,18 +771,41 @@ public sealed partial class EntityLookupSystem
|
||||
return new HashSet<T>(entities.Select(e => e.Comp));
|
||||
}
|
||||
|
||||
public void GetEntitiesInRange<T>(MapId mapId, Vector2 worldPos, float range, HashSet<Entity<T>> entities) where T : IComponent
|
||||
public void GetEntitiesInRange<T>(MapId mapId, Vector2 worldPos, float range, HashSet<Entity<T>> entities, LookupFlags flags = DefaultFlags) where T : IComponent
|
||||
{
|
||||
DebugTools.Assert(range > 0, "Range must be a positive float");
|
||||
GetEntitiesInRange(mapId, new PhysShapeCircle(range, worldPos), entities, flags);
|
||||
}
|
||||
|
||||
public void GetEntitiesInRange<T>(MapId mapId, IPhysShape shape, HashSet<Entity<T>> entities, LookupFlags flags = DefaultFlags) where T : IComponent
|
||||
{
|
||||
DebugTools.Assert(shape.Radius > 0, "Range must be a positive float");
|
||||
|
||||
if (mapId == MapId.Nullspace) return;
|
||||
|
||||
// TODO: Actual circles
|
||||
var rangeVec = new Vector2(range, range);
|
||||
|
||||
var worldAABB = new Box2(worldPos - rangeVec, worldPos + rangeVec);
|
||||
GetEntitiesIntersecting(mapId, worldAABB, entities);
|
||||
GetEntitiesIntersecting(mapId, shape, entities, flags);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private readonly record struct GridQueryState<T>(
|
||||
HashSet<Entity<T>> Intersecting,
|
||||
IPhysShape Shape,
|
||||
Box2 WorldAABB,
|
||||
EntityLookupSystem Lookup,
|
||||
LookupFlags Flags,
|
||||
EntityQuery<T> Query
|
||||
) where T : IComponent;
|
||||
|
||||
private readonly record struct QueryState<T>(
|
||||
HashSet<Entity<T>> Intersecting,
|
||||
IPhysShape Shape,
|
||||
Transform Transform,
|
||||
FixtureSystem Fixtures,
|
||||
SharedPhysicsSystem Physics,
|
||||
SharedTransformSystem TransformSystem,
|
||||
IManifoldManager Manifolds,
|
||||
EntityQuery<T> Query,
|
||||
EntityQuery<FixturesComponent> FixturesQuery,
|
||||
bool Sensors
|
||||
) where T : IComponent;
|
||||
}
|
||||
|
||||
@@ -11,9 +11,11 @@ using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.BroadPhase;
|
||||
using Robust.Shared.Physics.Collision;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Events;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -72,11 +74,14 @@ public record struct WorldAABBEvent
|
||||
|
||||
public sealed partial class EntityLookupSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IManifoldManager _manifoldManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly INetManager _netMan = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||
[Dependency] private readonly FixtureSystem _fixtures = default!;
|
||||
[Dependency] private readonly SharedMapSystem _map = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
|
||||
private EntityQuery<BroadphaseComponent> _broadQuery;
|
||||
|
||||
Reference in New Issue
Block a user