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137 Commits

Author SHA1 Message Date
PJB3005
f22f602f22 Version: 266.0.5 2025-12-02 00:57:00 +01:00
PJB3005
b0408d2745 Fix NetBitArraySerializer compatibility.
Apparently NetSerializer treats IDynamicTypeSerializer and IStaticTypeSerializer differently for sealed types??

(cherry-picked from 6bbeaeeba6, without the test changes)

(cherry picked from commit d187018834dfa1cdead9ce5a7b72c38b07f8c81f)
2025-12-02 00:57:00 +01:00
PJB3005
96f2ff9e92 Version: 266.0.4 2025-12-01 16:05:22 +01:00
PJB3005
626ebe73f8 Backport BitArray .NET 10 serializer fix
83ad6042a7 & b267cd6fb4

Does not include test code to avoid risking merge conflicts.

(cherry picked from commit 415585a30d74fcae61f581808220a7aaeca3eaf5)
2025-12-01 16:05:21 +01:00
PJB3005
8008c75c43 Version: 266.0.3 2025-09-26 13:40:40 +02:00
PJB3005
24380d6654 Validate that content assemblies have a limited list of names.
Also, only read assemblies once from disk

(cherry picked from commit 443a8dfca65be7d60c4bd46181b4c749b4756114)
2025-09-26 13:40:40 +02:00
PJB3005
281dd0626f Version: 266.0.2 2025-09-19 09:17:23 +02:00
Skye
42eb441a8d Fix resource loading on non-Windows platforms (#6201)
(cherry picked from commit 51bbc5dc45)
2025-09-19 09:17:23 +02:00
PJB3005
4d7022e101 Version: 266.0.1 2025-09-14 14:55:14 +02:00
PJB3005
a9305107d2 Squashed commit of the following:
commit d4f265c314
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sun Sep 14 14:32:44 2025 +0200

    Fix incorrect path combine in DirLoader and WritableDirProvider

    This (and the other couple past commits) reported by Elelzedel.

commit 7654d38612
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sat Sep 13 22:50:51 2025 +0200

    Move CEF cache out of data directory

    Don't want content messing with this...

commit cdcc255123
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sat Sep 13 19:11:16 2025 +0200

    Make Robust.Client.WebView.Cef.Program internal.

commit 2f56a6a110
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sat Sep 13 19:10:46 2025 +0200

    Update SpaceWizards.NFluidSynth to 0.2.2

commit 16fc48cef2
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sat Sep 13 19:09:43 2025 +0200

    Hide IWritableDirProvider.RootDir on client

    This shouldn't be exposed.

(cherry picked from commit 2f07159336bc640e41fbbccfdec4133a68c13bdb)
(cherry picked from commit d6c3212c74373ed2420cc4be2cf10fcd899c2106)
(cherry picked from commit bfa70d7e2ca6758901b680547fcfa9b24e0610b7)
2025-09-14 14:55:13 +02:00
PJB3005
a1cdd60602 Version: 266.0.0 2025-08-06 16:14:11 +02:00
PJB3005
6fcaee91b6 Update release notes 2025-08-06 16:11:03 +02:00
slarticodefast
4d4f353680 Move ScaleVisuals to Content (and improve it) (#6096)
* împrove ScaleVisuals

* toolshedify

* fix

* rerun tests

* remove redundant code

* move to content
2025-08-06 14:33:35 +02:00
Hannah Giovanna Dawson
9f0dad80e4 Fix instrument pausing when outside PVS range (#6113) 2025-08-06 01:12:55 +02:00
Hannah Giovanna Dawson
c3f4b9bd67 Update MidiRenderer to use TryNoteOn and TryNoteOff (#6106)
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-08-06 01:02:15 +02:00
PJB3005
641411288f Update NFluidsynth to 0.2.0 2025-08-06 00:48:40 +02:00
Hannah Giovanna Dawson
1fb7d3e723 Minimum MIDI note volume (#6127) 2025-08-05 23:35:48 +02:00
PJB3005
8cbc5d4cd8 Raise PlayerStatusChanged after removing disconnected players
This makes it so players aren't in the Sessions list anymore when their status is Disconnected.

Fixes SS14's lobby code sending lobby status updates to the just-disconnected player, which logs an error with the recent net message changes.
2025-08-05 17:31:29 +02:00
PJB3005
b4863dcc38 Properly stop sending messages to disconnected channels.
Log errors, and fix the ChannelClosedException it caused.
2025-08-05 17:12:43 +02:00
Tayrtahn
e771530de2 Mark AutoGenerateComponentStateAttribute fields as readonly (redo) (#6129)
* Mark AutoGenerateComponentStateAttribute fields as readonly

* Remove no-longer-valid test case
2025-08-05 00:48:36 -04:00
Tayrtahn
ce3a5f6bfa Revert "Mark AutoGenerateComponentStateAttribute fields as readonly (#6126)" (#6128)
This reverts commit 1cd802640a.
2025-08-04 18:32:54 -04:00
Tayrtahn
1cd802640a Mark AutoGenerateComponentStateAttribute fields as readonly (#6126) 2025-08-04 18:25:09 -04:00
Perry Fraser
1983734e2d feat: add analyzer for correct AfterAutoHandleStateEvent usage (#6117)
* feat: add analyzer for AfterAutoHandleStateEvent

* fix: correct TestOf attribute

Oopsieeeee.

Also weird newline plus unused import.

* Rerun content tests

* refactor: use ==, not .Contains

* feat: make AttributeHelper.HasAttribute looser

* refactor: use AttributeHelper.HasAttribute

* perf: cache AutoGenStateAttribute's type

* refactor: more pattern matching

ElementAtOrDefault with constant arg is bad; just use positional
matching.
2025-08-04 18:22:06 -04:00
PJB3005
ea380056b4 Make BaseWindow dragging use new cursor shapes
Technology.
2025-08-04 16:34:38 +02:00
PJB3005
9c26fba308 Add uitest tab for mouse cursor shapes 2025-08-04 16:31:51 +02:00
PJB3005
3de48d7595 Add more SDL3-exclusive mouse cursor shapes
They just fall back on GLFW.
2025-08-04 16:31:43 +02:00
pathetic meowmeow
7a510298e1 Add the ability to scale ItemList icons (#6125) 2025-08-04 10:34:46 +02:00
PJB3005
046db645e9 Update ImageSharp to shut up vulnerability warnings
It's just a DoS attack so nothing too major (for us) but still annoying.
2025-08-02 21:52:01 +02:00
Tayrtahn
63e383bb17 Fix NotYamlSerializable analyzer ignoring nullable structs (#5934)
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-08-02 19:25:48 +02:00
Tayrtahn
e316649fd1 Add a Select button to ProtoId VV editor (#6097)
* Add a Select button to ProtoId VV editor

* Changelog

* Fix ftl string name

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-08-02 19:08:24 +02:00
Fildrance
121b58ee9a feat: added generic method for getting component from ComponentRegistry (#6082)
* feat: added generic method for getting component from ComponentRegistry

* refactor: corrected xml-doc

* refactor: moved emthod to ComponentRegistry

* Fix release notes entry.

Wording + it was in the template.

* Fix doc comments

* Do not use inappropriate fallible cast.

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-08-02 18:55:49 +02:00
PJB3005
d11f4bcc14 Fix release notes AGAIN 2025-08-02 18:53:29 +02:00
Fildrance
735ef09d42 Better unsubscription for multiple ConfigurationManager subscriptions (#6115)
* feat: new method or aggregating multiple config changed subscriptions into one disposable object or more slim unsubscribing code

* refactor: moved nested private class declaration to bottom of class

* refactor: reusing stateful object in tests is not smart

* fix: invalid code for forming new array during InvokeList.Remove call

* refactor: extracted new sub-multiple builder into configuration manager extensions

* refactor: remove unused code

* refactor: removed UnSubscribeActionsDelegates

* refactor: whitespaces and renaming

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-08-02 18:35:38 +02:00
Connor Huffine
772173cbaf Fix Non-solution Build: second attempt (#6098)
Downselect Robust.Client.Injectors to 'Debug' or 'Release' when built outside of solution context
2025-08-02 18:23:13 +02:00
PJB3005
4bd7aa16c1 Config no longer logs a warning when saved in integration test
Supersedes #6108

See https://github.com/space-wizards/space-station-14/issues/39196
2025-08-02 17:54:09 +02:00
pathetic meowmeow
bc4b4d3e6f Fix color naming crash (#6102) 2025-08-02 17:15:49 +02:00
Łukasz Mędrek
7d9a039252 add: Dictionary<T, TimeSpan> OnUnpaused generator (#6119)
* add: Dictionary<T, TimeSpan> OnUnpaused generator

* fix

* add: test

* Fix compiler warning from duplicate using

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-08-02 16:57:43 +02:00
Zeneganto
857f9a540b Add localization support for TileSpawnWindow (#6121) 2025-08-02 16:53:14 +02:00
Perry Fraser
6ae332d543 fix: use the actual top anchor in SetMarginsPreset (#6118) 2025-08-01 13:10:26 +02:00
slarticodefast
f4786f2d90 add QueueDeleteMap to SharedMapSystem (#6116) 2025-07-31 11:13:28 -04:00
Pieter-Jan Briers
dcbe0505dc Revert "Add WeakEntityReference (#5577)" (#6112)
This reverts commit c3489d4ded.
2025-07-29 18:22:17 +02:00
Leon Friedrich
c3489d4ded Add WeakEntityReference (#5577)
* Add WeakEntityReference

* Use NetEntity

* release notes

* A

* Fix merge conflicts

* comments

* A

* Add network serialization test

* Add ToPrettyString support for WeakEntityReference?

* inheritdoc

* Add GetWeakReference methods

* Not-nullable too

* Make EntitySystem proxy method signatures match EntityManager

* Add TryGetEntity

* interface

* fix test

* De-ref GetWeakReference methods

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-07-29 11:12:49 -04:00
DrSmugleaf
8498634993 Add tests for immutable dicts and sets (#6109) 2025-07-29 01:17:29 +02:00
PJB3005
3d289fbd83 Update NetSerializer
Adds ImmutableDictionary and ImmutableHashSet serializers.
2025-07-29 01:17:19 +02:00
PJB3005
bbbfcca303 Fix RSI preloading with .rsic files 2025-07-28 18:50:20 +02:00
DrSmugleaf
e195ac4ce6 Add ImmutableArrayExtensions All to sandbox.yml (#6110) 2025-07-28 16:05:05 +02:00
PJB3005
dc5cbd085b Enable RSI packing pass in RobustClientAssetGraph 2025-07-26 02:08:34 +02:00
PJB3005
c4dff678a9 Make .rsic packing in asset packaging work
Finishing what I started a couple years ago, the packaging system now packages .rsi files into single .rsic files. This means a single .rsi "file" (1 + N files) becomes a single file when packaged.

This should improve performance on game startup, downloading, etc etc. The total file count for SS14 goes down from 30,000 to 6,000 (with the previous change for merging text files too).

Mostly just involved shuffling a bunch of the RSI loading code around so that it can be re-used for this purpose nicely. The original prototype in the code was copy-pasted, which obviously couldn't be relied upon.

This does mean that if you're loading an RSI's interior PNG directly via a texture path, that PNG will now be unavailable on packaged builds. To avoid this, you can set "rsic": false in the meta.json, so that it gets left alone by the pass.
2025-07-26 01:51:17 +02:00
PJB3005
cd9616c87c Add new text file merge asset pass to RobustClientAssetGraph 2025-07-25 15:57:47 +02:00
PJB3005
d1c6c11755 Add asset pass to merge text files in directories.
This massively reduces the file count of published SS14 builds by a few thousand, by combining YAML prototypes and Fluent files in the same folder into one file.
2025-07-25 15:57:18 +02:00
PJB3005
1ebac7c894 Make prototype load ignore documents with empty values
This happens if you have a YAML file like this:

---
# commented prototype
---
# Real prototype
- type: bla

This case is generated by my (next commit) prototype file merger asset pass, and I don't see any harm in just skipping in this case.

Also improve the logging in general.
2025-07-25 15:54:58 +02:00
PJB3005
6b41be8901 Make AssetPassPackRsis not crap out due to ImageSharp errors.
Still just for testing.
2025-07-25 15:50:21 +02:00
PJB3005
51c929c8ec Version: 265.0.0 2025-07-23 01:47:41 +02:00
PJB3005
4863b09f0a Update release notes 2025-07-23 01:47:16 +02:00
Pieter-Jan Briers
cdd3afaa4c Remove redundant custom math types (#6078)
Vector3, Vector4, Matrix4, and Quaternion are now gone. Use System.Numerics instead.

This commit is just replacing usages, cleaning up using declarations, and moving over the (couple) helpers that are actually important.
2025-07-23 01:15:27 +02:00
slarticodefast
fee67b648c Allow AutoNetworkedField to work with inherited datafields (#6090)
* allow AutoNetworkedField to work for inherited datafields

* fix

* test fix

* typo

* Update Robust.UnitTesting/Shared/GameState/AutoNetworkingTest.cs

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2025-07-23 01:15:12 +02:00
Perry Fraser
0bf4123b8d feat: Add VV editor for tuples (#6065)
* feat: Add VV editor for tuples

* refactor: make tuple editor work in more cases

* feat: support other arity tuples

* fix: correct release notes entry

* refactor: use a new index selector for tuples

Also yank out silly unused code.

* fix: make all non-ValueTuples readonly

* refactor: spell out ValueTuple arities

,,,,,,,,,,,,,,,,,,,,,
2025-07-22 22:31:19 +02:00
Tayrtahn
9ea51432d1 Un-hardcode EntitySpawnWindow's placement mode dropdown (#5994)
* Find PlacementModes by attribute

* Let modes specify priority

* Make some PlacementManager dependencies public so Content can use them

* Space out the priorities a bit more

* xmldoc for attribute

* Revert "xmldoc for attribute"

This reverts commit f1f0299c55.

* Revert "Space out the priorities a bit more"

This reverts commit 549eac1eb2.

* Revert "Make some PlacementManager dependencies public so Content can use them"

This reverts commit c060f6cb2d.

* Revert "Let modes specify priority"

This reverts commit f113b40c7f.

* Revert "Find PlacementModes by attribute"

This reverts commit 27efb6c5cf.

* Completely redo to use PlacementManager's mode dictionary

* Backwards compat

* Cache the value of AllModeNames
2025-07-22 22:14:53 +02:00
Perry Fraser
c8da6f30a3 fix: resolve remaining ResolvedSoundSpecifier warnings (#6057)
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-07-22 22:08:31 +02:00
Tayrtahn
974c1e827d Change a bunch of static Loc.GetString calls to be properly resolved (#6010)
* Add Loc shortcut to LocalizedCommands

* Fix static methods in commands

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-07-22 20:33:43 +02:00
Tayrtahn
3c48b24539 Cleanup prototype instantiation warnings in unit tests (#6058) 2025-07-22 20:32:49 +02:00
Fildrance
d8aefe5118 feat: now view-variable controls can be registered from content, or even dynamically added (#6077)
* feat: now view-variable controls can be registered from content, or even dynamically added

* refactor: whitespaces and xml-doc

* refactor: added changelog entry

* refactor: added methods for adding condition at start and at the end

* refactor: merged start/end methods, for IViewVariableControlFactory, improved changelog message

* refactor: replaced bool insertLast with InsertPosition enum

* refactor: reverse order of checks registration in ViewVariableControlFactory c-tor

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-07-22 19:48:12 +02:00
Tayrtahn
6d9a4719a9 Validate VV EntProtoId values (#6095) 2025-07-22 19:30:01 +02:00
Pieter-Jan Briers
893173ab17 Add workflow to build all configurations. (#6094)
* Add workflow to build all configurations.

Builds Debug, Tools, Release against Linux, Windows and MacOS TargetOS.

See https://github.com/space-wizards/RobustToolbox/pull/6069#issuecomment-3050607114

* Very epic, GitHub

* Whoops

* Actually add Tools configuration to sln
2025-07-22 19:21:21 +02:00
PJB3005
7c0f1b8031 Fix unused dependency warning outside DEBUG
Supersedes #6069
2025-07-22 18:10:49 +02:00
Tayrtahn
bb57f82811 More informative logging for PVS deleted/uninitialized entity errors (#6084) 2025-07-22 12:33:18 +02:00
Perry Fraser
0fc9b0acd0 Lint for prototype IDs with spaces (#6087)
* feat: lint for prototype IDs with spaces

* feat: also disallow periods

* Update RELEASE-NOTES.md

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2025-07-22 12:16:57 +02:00
Hannah Giovanna Dawson
f2b7f0d8d2 NoteOn actually being a NoteOff fix (#6092) 2025-07-22 12:10:58 +02:00
PJB3005
0ec189dece IPrototypeManager TryIndex changes
This effectively gracefully reverts 94f98073b0.

IPrototypeManager.TryIndex now no longer logs an error. This is done by adding a new overload without the logError parameter, so most existing code switches to it. The overload with the logError parameter is now obsolete.

As a replacement for defensive programming situations, the new Resolve() should be used instead.

IPrototypeManager.TryIndex() should not be used for handling IDs that should always be valid, only for handling user input and similar.

I also added a lot of docs.
2025-07-22 00:11:59 +02:00
PJB3005
74aa8fa9ed Fix ParallelManager cutting off exception info
0% tested
2025-07-12 23:06:35 +02:00
Nemanja
ceeb002692 Mark ValidatePrototypeIdAttribute as obsolete (#6062) 2025-07-12 15:20:08 +02:00
portfiend
78d807b13c Refactor ColorSelectorSliders.cs, fix color slider event stack overflow (#6072)
* add: IColorSelectorStrategy class

defines some common variables and functions that depend on the slider type
my hope is to kill all the switch statements in here

* add: IColorSelectorStrategy FromColorData method

* add: RGB and HSV color slider strategies

* add: initialize ColorSelectorStrategy

* refactor: rename IColorSelectorStrategy to IColorSliderStrategy

this makes more sense i think

* refactor: nuke switch statements, use strategy in colorselectorsliders

* remove: remove GetSliderLabels in favor of strategy

* refactor: better abstraction for slider InputBox.ValueChanged

* refactor: rename OnColorSet to OnSliderValueChanged
more intuitive

* refactor: turn alpha slider max value into a const
no magic numbers

* tweak: make color sliders update channels individually

* fix: add braces around this callback

* tweak: move some variables around
i realize there's an Order to this so

* add: throw error if UpdateSlider is called with invalid value

* add: documentation comments to ColorSelectorSliders

* refactor: simplify UpdateSlider

* refactor: simplify GetColorValueDivisor

* fix: solved the color slider stack overflow

* fix: ensure _strategy is set before other functions use it

* tweak: rename Update to UpdateAllSliders
clearer

* fix: update slider colors on update
accidentally removed it and forgot to put it back

* remove: redundant comment
false alarm

* fix: prevent inputbox infinite event loop
this was also erroneously changing the color whenever the slider type changed

* fix: reviews part 1
- changed ColorSliderStrategy into abstract class
- fixed "strategy" typo
- changed NotImplementedException into ArgumentOutOfRangeException

* fix: make selector strategy static instances
2025-07-12 14:51:02 +02:00
PJB3005
5cd4c187bf Fix VV member group headers 2025-07-12 02:22:04 +02:00
Perry Fraser
fec477bf41 fix: remove unneeded delta in SharedAudioSystem (#6055) 2025-07-12 01:56:22 +02:00
PJB3005
9d00b1f093 Make VV KeyValuePair prop editor have a minimum width
Avoid buttons for references being squashed to zero width.
2025-07-12 01:47:49 +02:00
PJB3005
de0871d17b Fix VV handling of remote KVPair types
There was a bunch of complex code to analyze the full type string the server sent, except I have no idea what use this was. It's both incorrect (the type string isn't guaranteed to work if the remote .NET version is different) and unnecessary as PropertyFor already handles all the cases.
2025-07-12 01:47:49 +02:00
Perry Fraser
053c469cac fix: loosen random timespan debug assert (#6064)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2025-07-11 21:36:13 +02:00
Leon Friedrich
efa8975bc6 Fix pool manager conflicts (#6075) 2025-07-11 20:55:49 +02:00
Errant
4851e913b0 More TimespanSerializer improvements (#5910)
* improved public TryTimeSpan

* don't want any locale shenanigans or misconceptions with the input

* missed a test line

* also support capitalized time unit indicators

* Doesn't need to be nullable.

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-07-11 20:37:39 +02:00
PJB3005
74a318c521 Allow content to skip certain paths in client/server resource copying
Intended so content can ignore the MapImages folder
2025-07-11 18:15:10 +02:00
pathetic meowmeow
e52a6bbbf2 Add OKLCH-based colour descriptions for colorblindness accessibility (#6067)
* Add OKLCH-based colour descriptions for colorblindness accessibility

* my docs so comment

* my feed so back
2025-07-11 15:40:41 +02:00
PJB3005
e169d6a5a2 Enforce integration instance idleness for more helper members
Also allow them to be accessed regardless if from the integration instance thread.
2025-07-10 16:29:16 +02:00
PJB3005
3634ee636b Pooled integration instances now get marked non-idle
Otherwise, pooled integration instances could behave differently from freshly-spawned ones, creating heisentests.
2025-07-10 16:26:56 +02:00
āda
2349728eab out of my element (#6074)
Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-07-10 12:43:51 +02:00
PJB3005
777f02cadd Fix physics closure allocs and some avoidable struct copies 2025-07-10 12:33:17 +02:00
Myra
0fc6f2bce6 Config load fail is now an error instead of a warning (#6070)
* Config load fail is now an error instead of a warning

* Update RELEASE-NOTES.md

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2025-07-06 20:28:49 +02:00
Tayrtahn
dc3705e520 Add ForbidLiteral to IPrototypeManager methods (#6066)
* Add ForbidLiteral to IPrototypeManager methods

* Cleanup violations
2025-07-06 20:27:32 +02:00
Tayrtahn
01f71ca55a Remove prototype instantiation from AssetPassAudioMetadata (#6059) 2025-06-28 22:18:46 +02:00
PJB3005
c5e812836b Fix loading textures in root folder
Fixes #6052

Also clean up a warning while I'm at it.
2025-06-28 01:37:14 +02:00
PJB3005
56eda3ea92 Version: 264.0.0 2025-06-27 22:03:33 +02:00
Tayrtahn
9dffd36319 Use non-generic TryComp to get MetaDataComponent in DebugAnchoringSystem (#6051) 2025-06-27 20:38:10 +02:00
Tayrtahn
a45b72a1c5 IRobustCloneable and generator support (#5692)
* Add IRobustCloneable and check for it in compnet generator.

* Redo compnetgenerator support; add test

* Disconnect client at end of test

* Actually test for client entities

* Cleanup

* Cleanup 2
2025-06-27 20:37:43 +02:00
Perry Fraser
bd0579ed6d fix: apply scale when calculating sprite bounding box (#6046)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2025-06-26 23:23:57 +02:00
Pieter-Jan Briers
c73b54862e Add analyzers to detect some prototype misuse (#6048)
* Add analyzers to detect some prototype misuse

Detects people marking prototype as NetSerializable.

Detects people creating new prototype instances themselves.

* Update Robust.Analyzers/PrototypeNetSerializableAnalyzer.cs

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-26 22:24:23 +02:00
PJB3005
6436ff8040 Fix prototype manager Index exceptions
Index<T> was documented to throw KeyNotFoundException, but actually threw UnknownPrototypeException. Index(Type type, string id) threw KeyNotFoundException.

This has now been made consistent to be UnknownPrototypeException everywhere.
2025-06-26 16:58:35 +02:00
PJB3005
98313ae369 Update NetSerializer submodule
Makes it report where broken serialization types come from.
2025-06-26 16:58:21 +02:00
PJB3005
0e63391203 Add PrototypeManagerExt.Index that takes nullable ProtoId<T> 2025-06-26 16:52:18 +02:00
wixoa
261bfaeeb8 Add AlwaysActive to WebViewControl (#6047) 2025-06-25 21:50:07 +02:00
Tayrtahn
4017e1f57e Make some PlacementManager dependency fields public (#6044)
* Make some PlacementManager dependency fields public

* Revert "Make some PlacementManager dependency fields public"

This reverts commit 99fe37b502.

* Now part of IPlacementManager
2025-06-23 22:48:25 +02:00
lzk
e170bf1ad2 genetive case (#6045)
* dative

* slipped it

* slipped it twice

* 1

* Update _engine_lib.ftl
2025-06-23 22:47:50 +02:00
PJB3005
da0abd2535 Make functions static to avoid delegate allocations in DataDefinitionAnalyzer. 2025-06-22 13:48:50 +02:00
PJB3005
f9d0dd551a Version: 263.0.0 2025-06-22 13:36:07 +02:00
Aiden
b2540a6e08 Static Field Assert (#5926)
* Static Field Assert

* Update Robust.Shared/Prototypes/PrototypeManager.ValidateFields.cs

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

---------

Co-authored-by: GoobBot <uristmchands@proton.me>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2025-06-21 23:51:28 +02:00
DrSmugleaf
66d898ee91 Add GetMessage and SetMessage methods to OutputPanel (#5956)
* Add GetMessage and SetMessage methods to OutputPanel

* Copy paste bad

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-06-21 23:33:03 +02:00
ThereDrD
310dc676ea fix: use maxSizeX instead of Width in rich text entry measure (#5989)
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-06-21 15:16:38 +02:00
Perry Fraser
41844d2d30 Adjust how OpenAL extensions are requested (#6000)
* fix: use correct device in OAL extension lookup

* fix: don't try to set non-existent window icons

* Revert "fix: don't try to set non-existent window icons"

This reverts commit 793958fb8c.

Moving to other PR.
2025-06-21 15:16:02 +02:00
slarticodefast
c6f3af20d6 fully obsolete container methods (#6007) 2025-06-21 14:42:57 +02:00
Pieter-Jan Briers
5501209b35 Add API to load maps from byte stream (#6029)
In case you don't want to load from a ResPath.
2025-06-21 14:41:32 +02:00
Tayrtahn
9b2ef75762 Optimize DataDefinitionAnalyzer a bit (#6035)
* Skip fields/properties not in DataDefs

* Only check IsDataField once per field/property

* Remove pointless foreach loop

* Remove an extra IsDataDefinition check

* Revert unneeded changes from testing

* Revert "Remove pointless foreach loop"

This reverts commit f05d566904.

* Restore analysis of multiple declarations
2025-06-21 01:15:59 +02:00
Tayrtahn
196e59b7e4 Clean up all missing EntitySystem proxy method uses (#6027)
* Clean up all missing EntitySystem proxy method uses

* Restore comment

* Fix bad change that caused closure allocation

* tuple

* Revert "tuple"

This reverts commit 14581a40aa.

* Revert "Fix bad change that caused closure allocation"

This reverts commit 215b2559ed.

* Revert "Restore comment"

This reverts commit 4a47a36557.

* Revert "Clean up all missing EntitySystem proxy method uses"

This reverts commit 3b1fe4ce7f.

* Redo with improved code fixer.
Let's see how it fares this time
2025-06-21 00:05:09 +02:00
Perry Fraser
2c936b5973 fix: don't delete people who are teleported to themselves (#6040) 2025-06-20 14:00:27 +02:00
Tayrtahn
7765e71dca Add tests for remaining DataDefinitionAnalyzer diagnostics (#6034)
* Add tests for partial datadefs and partial nested datadefs

* Add test for redundant datafield tag

* Blank lines upset me
2025-06-20 02:26:08 +02:00
TrixxedHeart
d8ae71d8cd adds typeselector (thanks pbj) (#6038) 2025-06-20 02:24:03 +02:00
Tayrtahn
a74812ce5b Make AddComp where clause consistent with AddComponent (#6028) 2025-06-19 10:21:13 +10:00
PJB3005
a7f9b0a6db Fix debug assert when loading MIDI on Windows.
Fixes #6020

The assert was caused by the native OS path (C:\Windows\...) being passed through a ResPath. Bad. While looking at this I realized the sound font loader callback system was a mess and I should probably clean it up, so I did.

The file name is now properly namespaced in the loader callback, which should avoid spaghetti like this in the future. The details of how this works are a pain in the ass because Fluidsynth isn't well-designed.

I split LoadSoundfont() into two functions: one for resource, one for user paths. The other is kept there but compatible.

I can't believe I spent 3 hours on dealing with this nonsense and most of it is just due to Fluidsynth being poorly designed...
2025-06-18 03:25:58 +02:00
Amy
3aac92e4b2 soft only plz (#6030) 2025-06-17 18:56:44 +02:00
PJB3005
c152fb8953 Fix culture-based parsing in TimespanSerializer 2025-06-17 16:03:20 +02:00
DrSmugleaf
10ea5498cf Fix error in some localization functions when an argument is not an EntityUid (#6022) 2025-06-15 14:07:13 +02:00
Walker Fowlkes
324606e5a3 Add a new toolshed command spawn:in (#6021)
* added spawn:in command.

* better annotations

* use EntityManager.System

* ftl

* make it lazy cached.

* Fix typo (it's -> its)

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2025-06-15 14:05:27 +02:00
Tayrtahn
a8227f7faa Replace static logger call in FileDialogManager (#6018) 2025-06-13 23:20:23 +02:00
PJB3005
9f55400c58 Avoid closure allocation in physics SolveIsland()
There's a parallel call in there that's only used when the island should be processed parallel internally. This isn't done for all islands, so allocating the closure in every case is a massive waste.
2025-06-13 15:00:47 +02:00
PJB3005
8b971f7ae7 Add CompletionHelper.PrototypeIdsLimited API
Somebody ignored the doc comment saying "don't use this with EntityPrototype" so now just *typing* a Tippy command causes the server to lag. Great.

This still isn't too great for performance but at least it's better, and I don't want to commit to making PrototypeManager semi-thread-safe.
2025-06-13 00:15:17 +02:00
PJB3005
e3c7e361ae Avoid server stutters from scsi init
Task.Run go brr
2025-06-12 23:33:48 +02:00
Tayrtahn
5c48dcb211 Fix TabContainer.CurrentTab setter (#6017) 2025-06-12 00:31:03 +02:00
B_Kirill
694de028c2 AudioSystem logging extension (#5959)
* AudioSystem logging extension

* Redo

* Fix

* review
2025-06-11 02:17:49 +02:00
PJB3005
d41c9e7662 Properly catch errors when executing client commands.
Previously these errors propagated all the way into Clyde. Guh.

Probably still need more error handling around the input system, but this is important regardless.
2025-06-11 02:11:32 +02:00
B3CKDOOR
76134e0f8d Adding "Attribution-NonCommercial-NoDerivatives 4.0 International" (#6008)
* Adding "Attribution-NonCommercial-NoDerivatives 4.0 International"

Adding the "Attribution-NonCommercial-NoDerivatives 4.0 International" License type, this is getting marked as an "invalid" license when its actually a valid license.

[License link](https://creativecommons.org/licenses/by-nc-nd/4.0/)

* Darn, forgot a comma
2025-06-09 20:57:54 +02:00
Perry Fraser
2983517e43 fix: don't try to set non-existent window icons (#6016) 2025-06-09 20:56:01 +02:00
metalgearsloth
18849be0b4 Version: 262.0.0 2025-06-09 23:56:58 +10:00
Leon Friedrich
c6a1d82bb1 Validate that Toolshed command arguments have parsers (#6014)
* Add Nullable<T> support to ToolshedManager.TryParse

* Check that command arguments are parseable

* release notes

* a

* A is for Array

* Fix test

* Fix indentation
2025-06-09 23:47:29 +10:00
Leon Friedrich
d89e1a43c6 Add PvsResetTest (#6015) 2025-06-09 23:39:06 +10:00
Leon Friedrich
d894ef70ef Misc SpriteSystem fixes (#6001)
* Move GetPrototypeTextures to SpriteSystem

* Fix tests

* Fix #6002

* release notes

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-06-09 18:59:37 +10:00
DrSmugleaf
c7ea2793ca Fix TransformComponent state handling changing the coordinates of detached entities (#6006)
* Fix TransformComponent state handling changing the coordinates of detached entities

* Make ResetPredictedEntities not handle state for detached entities
2025-06-09 17:44:36 +10:00
Perry Fraser
0c61ff2bee fix: default audio params for PlayStatic (#6011) 2025-06-09 00:28:12 +02:00
Tayrtahn
343a34eac7 Fix warning CS0168 in EntityDeserializer (#6013)
* Fix warning CS0168 in EntityDeserializer

* Actually, why use try-catch just to rethrow anyway?
2025-06-09 00:04:03 +02:00
metalgearsloth
7be41f4890 Add ignoredcomps to IsDefault (#5998) 2025-06-05 23:54:47 +10:00
metalgearsloth
293470a5fe Fix incorrect saved window positions (#5927)
* Fix incorrect saved window positions

As of however many UI PRs ago windows store their last position on the client and it re-opens windows at that position.

The issue is that the code to avoid windows being able to go off-screen was immediately bulldozing this value, at least if the x <= 0. Now we just don't run it until we have a valid measure (probably the frame after) and avoid unnecessarily having an incorrect position applied.

* Explainer
2025-06-05 23:35:28 +10:00
276 changed files with 6380 additions and 6538 deletions

View File

@@ -0,0 +1,34 @@
name: Build All Configurations
on:
push:
branches: [master]
pull_request:
branches: [master]
jobs:
build:
strategy:
matrix:
targetOS: [Windows, Linux, MacOS]
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4.2.2
with:
submodules: true
- name: Setup .NET
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: 9.0.x
- name: Install dependencies
run: dotnet restore
- name: Build Debug
run: dotnet build --no-restore --configuration Debug /p:WarningsAsErrors=nullable /p:TargetOS=${{ matrix.targetOS }}
- name: Build Tools
run: dotnet build --no-restore --configuration Tools /p:WarningsAsErrors=nullable /p:TargetOS=${{ matrix.targetOS }}
- name: Build Release
run: dotnet build --no-restore --configuration Release /p:WarningsAsErrors=nullable /p:TargetOS=${{ matrix.targetOS }}

View File

@@ -55,9 +55,9 @@
<PackageVersion Include="Serilog" Version="4.2.0" />
<PackageVersion Include="Serilog.Sinks.Loki" Version="4.0.0-beta3" />
<PackageVersion Include="SharpZstd.Interop" Version="1.5.2-beta2" />
<PackageVersion Include="SixLabors.ImageSharp" Version="3.1.7" />
<PackageVersion Include="SixLabors.ImageSharp" Version="3.1.11" />
<PackageVersion Include="SpaceWizards.HttpListener" Version="0.1.1" />
<PackageVersion Include="SpaceWizards.NFluidsynth" Version="0.1.1" />
<PackageVersion Include="SpaceWizards.NFluidsynth" Version="0.2.2" />
<PackageVersion Include="SpaceWizards.SharpFont" Version="1.0.2" />
<PackageVersion Include="SpaceWizards.Sodium" Version="0.2.1" />
<PackageVersion Include="TerraFX.Interop.Windows" Version="10.0.26100.1" />

View File

@@ -1,4 +1,4 @@
<Project>
<!-- This file automatically reset by Tools/version.py -->
<!-- This file automatically reset by Tools/version.py -->

View File

@@ -16,7 +16,10 @@
<ItemGroup>
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Client.NameGenerator\Robust.Client.NameGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false"/>
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Client.Injectors\Robust.Client.Injectors.csproj" ReferenceOutputAssembly="false"/>
<ProjectReference Include="$(MSBuildThisFileDirectory)\..\Robust.Client.Injectors\Robust.Client.Injectors.csproj" ReferenceOutputAssembly="false">
<SetConfiguration Condition="'$(Configuration)' == 'DebugOpt'">Configuration=Debug</SetConfiguration>
<SetConfiguration Condition="'$(Configuration)' == 'Tools'">Configuration=Release</SetConfiguration>
</ProjectReference>
</ItemGroup>
<!-- XamlIL does not make use of special Robust configurations like DebugOpt. Convert these down. -->

View File

@@ -54,6 +54,228 @@ END TEMPLATE-->
*None yet*
## 266.0.5
## 266.0.4
## 266.0.3
## 266.0.2
## 266.0.1
## 266.0.0
### Breaking changes
* A new analyzer has been added that will error if you attempt to subscribe to `AfterAutoHandleStateEvent` on a
component that doesn't have the `AutoGenerateComponentState` attribute, or doesn't have the first argument of that
attribute set to `true`. In most cases you will want to set said argument to `true`.
* The fields on `AutoGenerateComponentStateAttribute` are now `readonly`. Setting these directly (instead of using the constructor arguments) never worked in the first place, so this change only catches existing programming errors.
* When a player disconnects, `ISharedPlayerManager.PlayerStatusChanged` is now fired *after* removing the session from the `Sessions` list.
* `.rsi` files are now compacted into individual `.rsic` files on packaging. This should significantly reduce file count & improve performance all over release builds, but breaks the ability to access `.png` files into RSIs directly. To avoid this, `"rsic": false` can be specified in the RSI's JSON metadata.
* The `scale` command has been removed, with the intent of it being moved to content instead.
### New features
* ViewVariables editors for `ProtoId` fields now have a Select button which opens a window listing all available prototypes of the appropriate type.
* added **IConfigurationManager**.*SubscribeMultiple* ext. method to provide simpler way to unsubscribe from multiple cvar at once
* Added `SharedMapSystem.QueueDeleteMap`, which deletes a map with the specified MapId in the next tick.
* Added generic version of `ComponentRegistry.TryGetComponent`.
* `AttributeHelper.HasAttribute` has had an overload's type signature loosened from `INamedTypeSymbol` to `ITypeSymbol`.
* Errors are now logged when sending messages to disconnected `INetChannel`s.
* Warnings are now logged if sending a message via Lidgren failed for some reason.
* `.yml` and `.ftl` files in the same directory are now concatenated onto each other, to reduce file count in packaged builds. This is done through the new `AssetPassMergeTextDirectories` pass.
* Added `System.Linq.ImmutableArrayExtensions` to sandbox.
* `ImmutableDictionary<TKey, TValue>` and `ImmutableHashSet<T>` can now be network serialized.
* `[AutoPausedField]` now works on fields of type `Dictionary<TKey, TimeSpan>`.
* `[NotYamlSerializable]` analyzer now detects nullable fields of the not-serializable type.
* `ItemList` items can now have a scale applied for the icon.
* Added new OS mouse cursor shapes for the SDL3 backend. These are not available on the GLFW backend.
* Added `IMidiRenderer.MinVolume` to scale the volume of MIDI notes.
* Added `SharedPhysicsSystem.ScaleFixtures`, to apply the physics-only changes of the prior `scale` command.
### Bugfixes
* `LayoutContainer.SetMarginsPreset` and `SetAnchorAndMarginPreset` now correctly use the provided control's top anchor when calculating the margins for its presets; it previously used the bottom anchor instead. This may result in a few UI differences, by a few pixels at most.
* `IConfigurationManager` no longer logs a warning when saving configuration in an integration test.
* Fixed impossible-to-source `ChannelClosedException`s when sending some net messages to disconnected `INetChannel`s.
* Fixed an edge case causing some color values to throw an error in `ColorNaming`.
* Fresh builds from specific projects should no longer cause errors related to `Robust.Client.Injectors` not being found.
* Stopped errors getting logged about `NoteOff` and `NoteOn` operations failing in MIDI.
* Fixed MIDI players not resuming properly when re-entering PVS range.
### Other
* Updated ImageSharp to 3.1.11 to stop the warning about a DoS vulnerability.
* Prototype YAML documents that are completely empty are now skipped by the prototype loader. Previously they would cause a load error for the whole file.
* `TileSpawnWindow` can now be localized.
* `BaseWindow` uses the new mouse cursor shapes for diagonal resizing.
* `NFluidsynth` has been updated to 0.2.0
### Internal
* Added `uitest` tab for standard mouse cursor shapes.
## 265.0.0
### Breaking changes
* More members in `IntegrationInstance` now enforce that the instance is idle before accessing it.
* `Prototype.ValidateDirectory` now requires that prototype IDs have no spaces or periods in them.
* `IPrototypeManager.TryIndex` no longer logs errors unless using the overload with an optional parameter. Use `Resolve()` instead if error logging is desired.
* `LocalizedCommands` now has a `Loc` property that refers to `LocalizationManager`. This can cause compile failures if you have static methods in child types that referenced static `Loc`.
* `[AutoGenerateComponentState]` now works on parent members for inherited classes. This can cause compile failures in certain formerly silently broken cases with overriden properties.
* `Vector3`, `Vector4`, `Quaternion`, and `Matrix4` have been removed from `Robust.Shared.Maths`. Use the `System.Numerics` types instead.
### New features
* `RobustClientPackaging.WriteClientResources()` and `RobustServerPackaging.WriteServerResources()` now have an overload taking in a set of things to ignore in the content resources directory.
* Added `IPrototypeManager.Resolve()`, which logs an error if the resolved prototype does not exist. This is effectively the previous (but not original) default behavior of `IPrototypeManager.TryIndex`.
* There's now a ViewVariables property editor for tuples.
* Added `ColorNaming` helper functions for getting textual descriptions of color values.
* Added Oklab/Oklch conversion functions for `Color`.
* `ColorSelectorSliders` now displays textual descriptions of color values.
* Added `TimeSpanExt.TryTimeSpan` to parse `TimeSpan`s with the `1.5h` format available in YAML.
* Added `ITestContextLike` and related classes to allow controlling pooled integration instances better.
* `EntProtoId` VV prop editors now don't allow setting invalid prototype IDs, inline with `ProtoId<T>`.
* Custom VV controls can now be registered using `IViewVariableControlFactory`.
* The entity spawn window now shows all placement modes registered with `IPlacementManager`.
* Added `VectorHelpers.InterpolateCubic` for `System.Numerics` `Vector3` and `Vector4`.
* Added deconstruct helpers for `System.Numerics` `Vector3` and `Vector4`.
### Bugfixes
* Pooled integration instances returned by `RobustIntegrationTest` are now treated as non-idle, for consistency with non-pooled startups.
* `SharedAudioSystem.SetState` no longer calls `DirtyField` on `PlaybackPosition`, an unnetworked field.
* Fix loading texture files from the root directory.
* Fix integration test pooling leaking non-reusable instances.
* Fix multiple bugs where VV displayed the wrong property editor for remote values.
* VV displays group headings again in member list.
* Fix a stack overflow that could occur with `ColorSelectorSliders`.
* `MidiRenderer` now properly handles `NoteOn` events with 0 velocity (which should actually be treated as `NoteOff` events).
### Other
* The debug assert for `RobustRandom.Next(TimeSpan, TimeSpan)` now allows for the two arguments to be equal.
* The configuration system will now report an error instead of warning if it fails to load the config file.
* Members in `IntegrationInstance` that enforce the instance is idle now always allow access from the instance's thread (e.g. from a callback).
* `IPrototypeManager` methods now have `[ForbidLiteral]` where appropriate.
* Performance improvements to physics system.
* `[ValidatePrototypeIdAttribute]` has been marked as obsolete.
* `ParallelManager` no longer cuts out exception information for caught job exceptions.
* Improved logging for PVS uninitialized/deleted entity errors.
### Internal
* General code & warning cleanup.
* Fix `VisibilityTest` being unreliable.
* `ColorSelectorSliders` has been internally refactored.
* Added CI workflows that test all RT build configurations.
## 264.0.0
### Breaking changes
* `IPrototypeManager.Index(Type kind, string id)` now throws `UnknownPrototypeException` instead of `KeyNotFoundException`, for consistency with `IPrototypeManager.Index<T>`.
### New features
* Types can now implement the new interface `IRobustCloneable<T>` to be cloned by the component state source generator.
* Added extra Roslyn Analyzers to detect some misuse of prototypes:
* Network serializing prototypes (tagging them with `[Serializable, NetSerializable]`).
* Constructing new instances of prototypes directly.
* Add `PrototypeManagerExt.Index` helper function that takes a nullable `ProtoId<T>`, returning null if the ID is null.
* Added an `AlwaysActive` field to `WebViewControl` to make a browser window active even when not in the UI tree.
* Made some common dependencies accessible through `IPlacementManager`.
* Added a new `GENITIVE()` localization helper function, which is useful for certain languages.
### Bugfixes
* Sprite scale is now correctly applied to sprite boundaries in `SpriteSystem.GetLocalBounds`.
* Fixed documentation for `IPrototypeManager.Index<T>` stating that `KeyNotFoundException` gets thrown, when in actuality `UnknownPrototypeException` gets thrown.
### Other
* More tiny optimizations to `DataDefinitionAnalyzer`.
* NetSerializer has been updated. On debug, it will now report *where* a type that can't be serialized is referenced from.
### Internal
* Minor internal code cleanup.
## 263.0.0
### Breaking changes
* Fully removed some non-`Entity<T>` container methods.
### New features
* `IMidiRenderer.LoadSoundfont` has been split into `LoadSoundfontResource` and `LoadSoundfontUser`, the original now being deprecated.
* Client command execution now properly catches errors instead of letting them bubble up through the input stack.
* Added `CompletionHelper.PrototypeIdsLimited` API to allow commands to autocomplete entity prototype IDs.
* Added `spawn:in` Toolshed command.
* Added `MapLoaderSystem.TryLoadGeneric` overload to load from a `Stream`.
* Added `OutputPanel.GetMessage()` and `OutputPanel.SetMessage()` to allow replacing individual messages.
### Bugfixes
* Fixed debug asserts when using MIDI on Windows.
* Fixed an error getting logged on startup on macOS related to window icons.
* `CC-BY-NC-ND-4.0` is now a valid license for the RGA validator.
* Fixed `TabContainer.CurrentTab` clamping against the wrong value.
* Fix culture-based parsing in `TimespanSerializer`.
* Fixed grid rendering blowing up on tile IDs that aren't registered.
* Fixed debug assert when loading MIDI soundfonts on Windows.
* Make `ColorSelectorSliders` properly update the dropdown when changing `SelectorType`.
* Fixed `tpto` allowing teleports to oneself, thereby causing them to be deleted.
* Fix OpenAL extensions being requested incorrectly, causing an error on macOS.
* Fixed horizontal measuring of markup controls in rich text.
### Other
* Improved logging for some audio entity errors.
* Avoided more server stutters when using `csci`.
* Improved physics performance.
* Made various localization functions like `GENDER()` not throw if passed a string instead of an `EntityUid`.
* The generic clause on `EntitySystem.AddComp<T>` has been changed to `IComponent` (from `Component`) for consistency with `IEntityManager.AddComponent<T>`.
* `DataDefinitionAnalyzer` has been optimized somewhat.
* Improved assert logging error message when static data fields are encountered.
### Internal
* Warning cleanup.
* Added more tests for `DataDefinitionAnalyzer`.
* Consistently use `EntitySystem` proxy methods in engine.
## 262.0.0
### Breaking changes
* Toolshed commands will now validate that each non-generic command argument is parseable (i.e., has a corresponding type parser). This check can be disabled by explicitly marking the argument as unparseable via `CommandArgumentAttribute.Unparseable`.
### New features
* `ToolshedManager.TryParse` now also supports nullable value types.
* Add an ignoredComponents arg to IsDefault.
### Bugfixes
* Fix `SpriteComponent.Layer.Visible` setter not marking a sprite's bounding box as dirty.
* The audio params in the passed SoundSpecifier for PlayStatic(SoundSpecifier, Filter, ...) will now be used as a default like other PlayStatic overrides.
* Fix windows not saving their positions correctly when their x position is <= 0.
* Fix transform state handling overriding PVS detachment.
## 261.2.0
### New features

View File

@@ -21,7 +21,8 @@ zzzz-object-pronoun = { GENDER($ent) ->
}
# Used internally by the DAT-OBJ() function.
# Not used in en-US. Created for supporting other languages.
# Not used in en-US. Created to support other languages.
# (e.g., "to him," "for her")
zzzz-dat-object = { GENDER($ent) ->
[male] him
[female] her
@@ -29,6 +30,16 @@ zzzz-dat-object = { GENDER($ent) ->
*[neuter] it
}
# Used internally by the GENITIVE() function.
# Not used in en-US. Created to support other languages.
# e.g., "у него" (Russian), "seines Vaters" (German).
zzzz-genitive = { GENDER($ent) ->
[male] his
[female] her
[epicene] their
*[neuter] its
}
# Used internally by the POSS-PRONOUN() function.
zzzz-possessive-pronoun = { GENDER($ent) ->
[male] his

View File

@@ -0,0 +1,33 @@
color-hue-chroma-lightness = {$lightness} {$chroma} {$hue}
color-hue-chroma = {$chroma} {$hue}
color-hue-lightness = {$lightness} {$hue}
color-very-dark = very dark
color-dark = dark
color-light = light
color-very-light = very light
color-mixed-hue = {$a} {$b}
color-pale = pale
color-gray-adjective = gray
color-strong = strong
color-pink = pink
color-red = red
color-orange = orange
color-yellow = yellow
color-green = green
color-cyan = cyan
color-blue = blue
color-purple = purple
color-brown = brown
color-white = white
color-gray = gray
color-black = black
color-unknown = unknown color, you should not see this
color-pink-color-red = pinkish red
color-red-color-orange = reddish orange
color-orange-color-yellow = orangeish yellow
color-yellow-color-green = yellowish green
color-green-color-cyan = greenish cyan
color-cyan-color-blue = cyanish blue
color-blue-color-purple = blueish purple
color-purple-color-pink = purpleish pink

View File

@@ -411,9 +411,6 @@ cmd-spawn-help = spawn <prototype> OR spawn <prototype> <relative entity ID> OR
cmd-cspawn-desc = Spawns a client-side entity with specific type at your feet.
cmd-cspawn-help = cspawn <entity type>
cmd-scale-desc = Increases or decreases an entity's size naively.
cmd-scale-help = scale <entityUid> <float>
cmd-dumpentities-desc = Dump entity list.
cmd-dumpentities-help = Dumps entity list of UIDs and prototype.

View File

@@ -1,8 +1,6 @@
## EntitySpawnWindow
entity-spawn-window-title = Entity Spawn Panel
entity-spawn-window-search-bar-placeholder = search
entity-spawn-window-clear-button = Clear
entity-spawn-window-replace-button-text = Replace
entity-spawn-window-override-menu-tooltip = Override placement
@@ -22,3 +20,5 @@ output-panel-scroll-down-button-text = Scroll Down
## Common Used
window-erase-button-text = Erase Mode
window-search-bar-placeholder = Search
window-clear-button = Clear

View File

@@ -195,6 +195,8 @@ command-description-spawn-at =
Spawns an entity at the given coordinates.
command-description-spawn-on =
Spawns an entity on the given entity, at it's coordinates.
command-description-spawn-in =
Spawns an entity in the given container on the given entity, dropping it at its coordinates if it doesn't fit
command-description-spawn-attached =
Spawns an entity attached to the given entity, at (0 0) relative to it.
command-description-mappos =

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@@ -25,3 +25,9 @@ vv-sound-reference-distance = Reference Distance
vv-sound-loop = Loop
vv-sound-play-offset = Play Offset (s)
vv-sound-variation = Pitch variation
## ProtoId
vv-protoid-id-placeholder = Prototype ID
vv-protoid-select-button-label = Select
vv-protoid-addwindow-title = Set Prototype

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@@ -0,0 +1,110 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.AfterAutoHandleStateAnalyzer,
Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture, TestOf(typeof(AfterAutoHandleStateAnalyzer))]
public sealed class AfterAutoHandleStateAnalyzerTest
{
private const string SubscribeEventDef = """
using System;
namespace Robust.Shared.GameObjects;
public readonly struct EntityUid;
public abstract class EntitySystem
{
public void SubscribeLocalEvent<T, TEvent>() where TEvent : notnull { }
}
public interface IComponent;
public interface IComponentState;
""";
// A rare case for block-scoped namespace, I thought. Then I realized this
// only needed the one type definition.
private const string OtherTypeDefs = """
using System;
namespace JetBrains.Annotations
{
public sealed class BaseTypeRequiredAttribute(Type baseType) : Attribute;
}
""";
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<AfterAutoHandleStateAnalyzer, DefaultVerifier>
{
TestState = { Sources = { code } }
};
TestHelper.AddEmbeddedSources(test.TestState,
"Robust.Shared.Analyzers.ComponentNetworkGeneratorAuxiliary.cs",
"Robust.Shared.GameObjects.EventBusAttributes.cs");
test.TestState.Sources.Add(("EntitySystem.Subscriptions.cs", SubscribeEventDef));
test.TestState.Sources.Add(("Types.cs", OtherTypeDefs));
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task Test()
{
const string code = """
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
[AutoGenerateComponentState(true)]
public sealed class AutoGenTrue;
[AutoGenerateComponentState(true, true)]
public sealed class AutoGenTrueTrue;
public sealed class NotAutoGen;
[AutoGenerateComponentState]
public sealed class AutoGenNoArgs;
[AutoGenerateComponentState(false)]
public sealed class AutoGenFalse;
public sealed class Foo : EntitySystem
{
public void Good()
{
// Subscribing to other events works
SubscribeLocalEvent<AutoGenNoArgs, object>();
// First arg true allows subscribing
SubscribeLocalEvent<AutoGenTrue, AfterAutoHandleStateEvent>();
SubscribeLocalEvent<AutoGenTrueTrue, AfterAutoHandleStateEvent>();
}
public void Bad()
{
// Can't subscribe if AutoGenerateComponentState isn't even present
SubscribeLocalEvent<NotAutoGen, AfterAutoHandleStateEvent>();
// Can't subscribe if first arg is not specified/false
SubscribeLocalEvent<AutoGenNoArgs, AfterAutoHandleStateEvent>();
SubscribeLocalEvent<AutoGenFalse, AfterAutoHandleStateEvent>();
}
}
""";
await Verifier(code,
// /0/Test0.cs(29,9): error RA0040: Tried to subscribe to AfterAutoHandleStateEvent for 'NotAutoGen' which doesn't have an AutoGenerateComponentState attribute
VerifyCS.Diagnostic(AfterAutoHandleStateAnalyzer.MissingAttribute).WithSpan(29, 9, 29, 69).WithArguments("NotAutoGen"),
// /0/Test0.cs(32,9): error RA0041: Tried to subscribe to AfterAutoHandleStateEvent for 'AutoGenNoArgs' which doesn't have raiseAfterAutoHandleState set
VerifyCS.Diagnostic(AfterAutoHandleStateAnalyzer.MissingAttributeParam).WithSpan(32, 9, 32, 72).WithArguments("AutoGenNoArgs"),
// /0/Test0.cs(33,9): error RA0041: Tried to subscribe to AfterAutoHandleStateEvent for 'AutoGenFalse' which doesn't have raiseAfterAutoHandleState set
VerifyCS.Diagnostic(AfterAutoHandleStateAnalyzer.MissingAttributeParam).WithSpan(33, 9, 33, 71).WithArguments("AutoGenFalse")
);
}
}

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@@ -1,4 +1,4 @@
extern alias SerializationGenerator;
extern alias SerializationGenerator;
using System.Linq;
using System.Reflection;
using Microsoft.CodeAnalysis;
@@ -126,6 +126,48 @@ public sealed class ComponentPauseGeneratorTest
""");
}
[Test]
public void TestDictionary()
{
var result = RunGenerator("""
[AutoGenerateComponentPause]
public sealed partial class FooComponent : IComponent
{
[AutoPausedField]
public Dictionary<string, TimeSpan> Foo;
}
""");
ExpectNoDiagnostics(result);
ExpectSource(
result,
"""
// <auto-generated />
using Robust.Shared.GameObjects;
public partial class FooComponent
{
[RobustAutoGenerated]
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
public sealed class FooComponent_AutoPauseSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<FooComponent, EntityUnpausedEvent>(OnEntityUnpaused);
}
private void OnEntityUnpaused(EntityUid uid, FooComponent component, ref EntityUnpausedEvent args)
{
foreach (var key in component.Foo.Keys)
component.Foo[key] += args.PausedTime;
}
}
}
""");
}
[Test]
public void TestAutoState()
{

View File

@@ -55,7 +55,7 @@ public sealed class DataDefinitionAnalyzerTest
namespace Robust.Shared.Serialization.Manager.Attributes
{
public class DataFieldBaseAttribute : Attribute;
public class DataFieldAttribute : DataFieldBaseAttribute;
public class DataFieldAttribute(string? tag = null) : DataFieldBaseAttribute;
public sealed class DataDefinitionAttribute : Attribute;
public sealed class NotYamlSerializableAttribute : Attribute;
}
@@ -117,6 +117,61 @@ public sealed class DataDefinitionAnalyzerTest
);
}
[Test]
public async Task PartialDataDefinitionTest()
{
const string code = """
using Robust.Shared.Serialization.Manager.Attributes;
[DataDefinition]
public sealed class Foo { }
""";
await Verifier(code,
// /0/Test0.cs(4,15): error RA0017: Type Foo is a DataDefinition but is not partial
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataDefinitionPartialRule).WithSpan(4, 15, 4, 20).WithArguments("Foo")
);
}
[Test]
public async Task NestedPartialDataDefinitionTest()
{
const string code = """
using Robust.Shared.Serialization.Manager.Attributes;
public sealed class Foo
{
[DataDefinition]
public sealed partial class Nested { }
}
""";
await Verifier(code,
// /0/Test0.cs(3,15): error RA0018: Type Foo contains nested data definition Nested but is not partial
VerifyCS.Diagnostic(DataDefinitionAnalyzer.NestedDataDefinitionPartialRule).WithSpan(3, 15, 3, 20).WithArguments("Foo", "Nested")
);
}
[Test]
public async Task RedundantDataFieldTagTest()
{
const string code = """
using Robust.Shared.Serialization.Manager.Attributes;
[DataDefinition]
public sealed partial class Foo
{
[DataField("someValue")]
public int SomeValue;
}
""";
await Verifier(code,
// /0/Test0.cs(6,6): info RA0027: Data field SomeValue in data definition Foo has an explicitly set tag that matches autogenerated tag
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldRedundantTagRule).WithSpan(6, 6, 6, 28).WithArguments("SomeValue", "Foo")
);
}
[Test]
public async Task ReadOnlyPropertyTest()
{
@@ -148,6 +203,8 @@ public sealed class DataDefinitionAnalyzerTest
[NotYamlSerializable]
public sealed class NotSerializableClass { }
[NotYamlSerializable]
public readonly struct NotSerializableStruct { }
[DataDefinition]
public sealed partial class Foo
@@ -158,6 +215,21 @@ public sealed class DataDefinitionAnalyzerTest
[DataField]
public NotSerializableClass BadProperty { get; set; }
[DataField]
public NotSerializableClass? BadNullableField;
[DataField]
public NotSerializableStruct BadStructField;
[DataField]
public NotSerializableStruct BadStructProperty { get; set; }
[DataField]
public NotSerializableStruct? BadNullableStructField;
[DataField]
public NotSerializableStruct? BadNullableStructProperty { get; set; }
public NotSerializableClass GoodField; // Not a DataField, not a problem
public NotSerializableClass GoodProperty { get; set; } // Not a DataField, not a problem
@@ -165,10 +237,20 @@ public sealed class DataDefinitionAnalyzerTest
""";
await Verifier(code,
// /0/Test0.cs(10,12): error RA0033: Data field BadField in data definition Foo is type NotSerializableClass, which is not YAML serializable
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldYamlSerializableRule).WithSpan(10, 12, 10, 32).WithArguments("BadField", "Foo", "NotSerializableClass"),
// /0/Test0.cs(13,12): error RA0033: Data field BadProperty in data definition Foo is type NotSerializableClass, which is not YAML serializable
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldYamlSerializableRule).WithSpan(13, 12, 13, 32).WithArguments("BadProperty", "Foo", "NotSerializableClass")
// /0/Test0.cs(12,12): error RA0033: Data field BadField in data definition Foo is type NotSerializableClass, which is not YAML serializable
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldYamlSerializableRule).WithSpan(12, 12, 12, 32).WithArguments("BadField", "Foo", "NotSerializableClass"),
// /0/Test0.cs(15,12): error RA0033: Data field BadProperty in data definition Foo is type NotSerializableClass, which is not YAML serializable
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldYamlSerializableRule).WithSpan(15, 12, 15, 32).WithArguments("BadProperty", "Foo", "NotSerializableClass"),
// /0/Test0.cs(18,12): error RA0036: Data field BadNullableField in data definition Foo is type NotSerializableClass, which is not YAML serializable
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldYamlSerializableRule).WithSpan(18, 12, 18, 33).WithArguments("BadNullableField", "Foo", "NotSerializableClass"),
// /0/Test0.cs(21,12): error RA0036: Data field BadStructField in data definition Foo is type NotSerializableStruct, which is not YAML serializable
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldYamlSerializableRule).WithSpan(21, 12, 21, 33).WithArguments("BadStructField", "Foo", "NotSerializableStruct"),
// /0/Test0.cs(24,12): error RA0036: Data field BadStructProperty in data definition Foo is type NotSerializableStruct, which is not YAML serializable
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldYamlSerializableRule).WithSpan(24, 12, 24, 33).WithArguments("BadStructProperty", "Foo", "NotSerializableStruct"),
// /0/Test0.cs(27,12): error RA0036: Data field BadNullableStructField in data definition Foo is type NotSerializableStruct, which is not YAML serializable
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldYamlSerializableRule).WithSpan(27, 12, 27, 34).WithArguments("BadNullableStructField", "Foo", "NotSerializableStruct"),
// /0/Test0.cs(30,12): error RA0036: Data field BadNullableStructProperty in data definition Foo is type NotSerializableStruct, which is not YAML serializable
VerifyCS.Diagnostic(DataDefinitionAnalyzer.DataFieldYamlSerializableRule).WithSpan(30, 12, 30, 34).WithArguments("BadNullableStructProperty", "Foo", "NotSerializableStruct")
);
}
}

View File

@@ -0,0 +1,64 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.PrototypeInstantiationAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
[TestOf(typeof(PrototypeInstantiationAnalyzer))]
public sealed class PrototypeInstantiationAnalyzerTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new RTAnalyzerTest<PrototypeInstantiationAnalyzer>()
{
TestState =
{
Sources = { code }
},
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.Prototypes.Attributes.cs",
"Robust.Shared.Prototypes.IPrototype.cs",
"Robust.Shared.Serialization.Manager.Attributes.DataFieldAttribute.cs"
);
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task Test()
{
const string code = """
using Robust.Shared.Serialization;
using Robust.Shared.Prototypes;
[Prototype]
public sealed class FooPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
}
public static class Bad
{
public static FooPrototype Real()
{
return new FooPrototype();
}
}
""";
await Verifier(code,
// /0/Test0.cs(15,16): warning RA0039: Do not instantiate prototypes directly. Prototypes should always be instantiated by the prototype manager.
VerifyCS.Diagnostic().WithSpan(15, 16, 15, 34));
}
}

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@@ -0,0 +1,61 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.PrototypeNetSerializableAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
[TestOf(typeof(PrototypeNetSerializableAnalyzer))]
public sealed class PrototypeNetSerializableAnalyzerTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new RTAnalyzerTest<PrototypeNetSerializableAnalyzer>()
{
TestState =
{
Sources = { code }
},
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.Serialization.NetSerializableAttribute.cs",
"Robust.Shared.Prototypes.Attributes.cs",
"Robust.Shared.Prototypes.IPrototype.cs",
"Robust.Shared.Serialization.Manager.Attributes.DataFieldAttribute.cs"
);
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
[Test]
public async Task Test()
{
const string code = """
using System;
using Robust.Shared.Serialization;
using Robust.Shared.Prototypes;
[Prototype]
[Serializable, NetSerializable]
public sealed class FooPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
}
""";
await Verifier(code,
// /0/Test0.cs(7,21): warning RA0037: Type FooPrototype is a prototype and marked as [NetSerializable]. Prototypes should not be directly sent over the network, send their IDs instead.
VerifyCS.Diagnostic(PrototypeNetSerializableAnalyzer.RuleNetSerializable).WithSpan(7, 21, 7, 33).WithArguments("FooPrototype"),
// /0/Test0.cs(7,21): warning RA0038: Type FooPrototype is a prototype and marked as [Serializable]. Prototypes should not be directly sent over the network, send their IDs instead.
VerifyCS.Diagnostic(PrototypeNetSerializableAnalyzer.RuleSerializable).WithSpan(7, 21, 7, 33).WithArguments("FooPrototype"));
}
}

View File

@@ -0,0 +1,17 @@
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Testing;
namespace Robust.Analyzers.Tests;
public sealed class RTAnalyzerTest<TAnalyzer> : CSharpAnalyzerTest<TAnalyzer, DefaultVerifier>
where TAnalyzer : DiagnosticAnalyzer, new()
{
protected override ParseOptions CreateParseOptions()
{
var baseOptions = (CSharpParseOptions) base.CreateParseOptions();
return baseOptions.WithPreprocessorSymbols("ROBUST_ANALYZERS_TEST");
}
}

View File

@@ -10,6 +10,7 @@
<ItemGroup>
<EmbeddedResource Include="..\Robust.Shared\Analyzers\AccessAttribute.cs" LogicalName="Robust.Shared.Analyzers.AccessAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Analyzers\AccessPermissions.cs" LogicalName="Robust.Shared.Analyzers.AccessPermissions.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Analyzers\ComponentNetworkGeneratorAuxiliary.cs" LogicalName="Robust.Shared.Analyzers.ComponentNetworkGeneratorAuxiliary.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Analyzers\MustCallBaseAttribute.cs" LogicalName="Robust.Shared.IoC.MustCallBaseAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Analyzers\PreferNonGenericVariantForAttribute.cs" LogicalName="Robust.Shared.Analyzers.PreferNonGenericVariantForAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Analyzers\PreferOtherTypeAttribute.cs" LogicalName="Robust.Shared.Analyzers.PreferOtherTypeAttribute.cs" LinkBase="Implementations" />
@@ -17,6 +18,10 @@
<EmbeddedResource Include="..\Robust.Shared\Analyzers\ObsoleteInheritanceAttribute.cs" LogicalName="Robust.Shared.Analyzers.ObsoleteInheritanceAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\IoC\DependencyAttribute.cs" LogicalName="Robust.Shared.IoC.DependencyAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\GameObjects\EventBusAttributes.cs" LogicalName="Robust.Shared.GameObjects.EventBusAttributes.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Serialization\NetSerializableAttribute.cs" LogicalName="Robust.Shared.Serialization.NetSerializableAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Prototypes\Attributes.cs" LogicalName="Robust.Shared.Prototypes.Attributes.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Prototypes\IPrototype.cs" LogicalName="Robust.Shared.Prototypes.IPrototype.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Serialization\Manager\Attributes\DataFieldAttribute.cs" LogicalName="Robust.Shared.Serialization.Manager.Attributes.DataFieldAttribute.cs" LinkBase="Implementations" />
</ItemGroup>
<PropertyGroup>

View File

@@ -0,0 +1,85 @@
#nullable enable
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
using Robust.Roslyn.Shared;
namespace Robust.Analyzers;
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class AfterAutoHandleStateAnalyzer : DiagnosticAnalyzer
{
private const string AfterAutoHandleStateEventName = "AfterAutoHandleStateEvent";
private const string AutoGenStateAttribute = "Robust.Shared.Analyzers.AutoGenerateComponentStateAttribute";
private const string SubscribeLocalEventName = "SubscribeLocalEvent";
public static readonly DiagnosticDescriptor MissingAttribute = new(
Diagnostics.IdAutoGenStateAttributeMissing,
"Unreachable AfterAutoHandleState subscription",
"Tried to subscribe to AfterAutoHandleStateEvent for '{0}' which doesn't have an "
+ "AutoGenerateComponentState attribute",
"Usage",
DiagnosticSeverity.Error,
true,
// Does this even show up anywhere in Rider? >:(
"You must mark your component with '[AutoGenerateComponentState(true)]' to subscribe to this event."
);
public static readonly DiagnosticDescriptor MissingAttributeParam = new(
Diagnostics.IdAutoGenStateParamMissing,
"Unreachable AfterAutoHandleState subscription",
"Tried to subscribe to AfterAutoHandleStateEvent for '{0}' which doesn't have "
+ "raiseAfterAutoHandleState set",
"Usage",
DiagnosticSeverity.Error,
true,
"The AutoGenerateComponentState attribute must be passed 'true' in order to subscribe to this event."
);
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics =>
[MissingAttribute, MissingAttributeParam];
public override void Initialize(AnalysisContext context)
{
// This is more to stop user error rather than code generation error
// (Plus this shouldn't affect code gen anyway)
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
context.EnableConcurrentExecution();
context.RegisterCompilationStartAction(compilationContext =>
{
var autoGenStateAttribute = compilationContext.Compilation.GetTypeByMetadataName(AutoGenStateAttribute);
// No attribute, no analyzer.
if (autoGenStateAttribute is null)
return;
compilationContext.RegisterOperationAction(
analysisContext => CheckEventSubscription(analysisContext, autoGenStateAttribute),
OperationKind.Invocation);
});
}
private static void CheckEventSubscription(OperationAnalysisContext context, ITypeSymbol autoGenStateAttribute)
{
if (context.Operation is not IInvocationOperation operation)
return;
// Check the method has the right name and has the right type args
if (operation.TargetMethod is not
{ Name: SubscribeLocalEventName, TypeArguments: [var component, { Name: AfterAutoHandleStateEventName }] })
return;
// Search the component's attributes for something matching autoGenStateAttribute
AttributeHelper.HasAttribute(component, autoGenStateAttribute, out var autoGenAttribute);
// First argument is raiseAfterAutoHandleState—note it shouldn't ever
// be null, since it has a default, but eh.
if (autoGenAttribute?.ConstructorArguments[0].Value is true)
return;
context.ReportDiagnostic(Diagnostic.Create(autoGenAttribute is null ? MissingAttribute : MissingAttributeParam,
operation.Syntax.GetLocation(),
component.Name));
}
}

View File

@@ -22,7 +22,7 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
private const string DataFieldAttributeName = "DataField";
private const string ViewVariablesAttributeName = "ViewVariables";
private static readonly DiagnosticDescriptor DataDefinitionPartialRule = new(
public static readonly DiagnosticDescriptor DataDefinitionPartialRule = new(
Diagnostics.IdDataDefinitionPartial,
"Type must be partial",
"Type {0} is a DataDefinition but is not partial",
@@ -32,7 +32,7 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
"Make sure to mark any type that is a data definition as partial."
);
private static readonly DiagnosticDescriptor NestedDataDefinitionPartialRule = new(
public static readonly DiagnosticDescriptor NestedDataDefinitionPartialRule = new(
Diagnostics.IdNestedDataDefinitionPartial,
"Type must be partial",
"Type {0} contains nested data definition {1} but is not partial",
@@ -62,7 +62,7 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
"Make sure to add a setter."
);
private static readonly DiagnosticDescriptor DataFieldRedundantTagRule = new(
public static readonly DiagnosticDescriptor DataFieldRedundantTagRule = new(
Diagnostics.IdDataFieldRedundantTag,
"Data field has redundant tag specified",
"Data field {0} in data definition {1} has an explicitly set tag that matches autogenerated tag",
@@ -102,23 +102,31 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.None);
context.EnableConcurrentExecution();
context.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.ClassDeclaration);
context.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.StructDeclaration);
context.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.RecordDeclaration);
context.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.RecordStructDeclaration);
context.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.InterfaceDeclaration);
context.RegisterSymbolStartAction(symbolContext =>
{
if (symbolContext.Symbol is not INamedTypeSymbol typeSymbol)
return;
context.RegisterSyntaxNodeAction(AnalyzeDataField, SyntaxKind.FieldDeclaration);
context.RegisterSyntaxNodeAction(AnalyzeDataFieldProperty, SyntaxKind.PropertyDeclaration);
if (!IsDataDefinition(typeSymbol))
return;
symbolContext.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.ClassDeclaration);
symbolContext.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.StructDeclaration);
symbolContext.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.RecordDeclaration);
symbolContext.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.RecordStructDeclaration);
symbolContext.RegisterSyntaxNodeAction(AnalyzeDataDefinition, SyntaxKind.InterfaceDeclaration);
symbolContext.RegisterSyntaxNodeAction(AnalyzeDataField, SyntaxKind.FieldDeclaration);
symbolContext.RegisterSyntaxNodeAction(AnalyzeDataFieldProperty, SyntaxKind.PropertyDeclaration);
}, SymbolKind.NamedType);
}
private void AnalyzeDataDefinition(SyntaxNodeAnalysisContext context)
private static void AnalyzeDataDefinition(SyntaxNodeAnalysisContext context)
{
if (context.Node is not TypeDeclarationSyntax declaration)
return;
var type = context.SemanticModel.GetDeclaredSymbol(declaration)!;
if (!IsDataDefinition(type))
if (context.ContainingSymbol is not INamedTypeSymbol type)
return;
if (!IsPartial(declaration))
@@ -129,7 +137,7 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
var containingType = type.ContainingType;
while (containingType != null)
{
var containingTypeDeclaration = (TypeDeclarationSyntax) containingType.DeclaringSyntaxReferences[0].GetSyntax();
var containingTypeDeclaration = (TypeDeclarationSyntax)containingType.DeclaringSyntaxReferences[0].GetSyntax();
if (!IsPartial(containingTypeDeclaration))
{
context.ReportDiagnostic(Diagnostic.Create(NestedDataDefinitionPartialRule, containingTypeDeclaration.Keyword.GetLocation(), containingType.Name, type.Name));
@@ -139,32 +147,31 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
}
}
private void AnalyzeDataField(SyntaxNodeAnalysisContext context)
private static void AnalyzeDataField(SyntaxNodeAnalysisContext context)
{
if (context.Node is not FieldDeclarationSyntax field)
return;
var typeDeclaration = field.FirstAncestorOrSelf<TypeDeclarationSyntax>();
if (typeDeclaration == null)
return;
var type = context.SemanticModel.GetDeclaredSymbol(typeDeclaration)!;
if (!IsDataDefinition(type))
if (context.ContainingSymbol?.ContainingType is not INamedTypeSymbol type)
return;
foreach (var variable in field.Declaration.Variables)
{
var fieldSymbol = context.SemanticModel.GetDeclaredSymbol(variable);
if (fieldSymbol == null)
continue;
if (!IsDataField(fieldSymbol, out _, out var datafieldAttribute))
continue;
if (IsReadOnlyDataField(type, fieldSymbol))
{
TryGetModifierLocation(field, SyntaxKind.ReadOnlyKeyword, out var location);
context.ReportDiagnostic(Diagnostic.Create(DataFieldWritableRule, location, fieldSymbol.Name, type.Name));
}
if (HasRedundantTag(fieldSymbol))
if (HasRedundantTag(fieldSymbol, datafieldAttribute))
{
TryGetAttributeLocation(field, DataFieldAttributeName, out var location);
context.ReportDiagnostic(Diagnostic.Create(DataFieldRedundantTagRule, location, fieldSymbol.Name, type.Name));
@@ -179,6 +186,8 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
if (context.SemanticModel.GetSymbolInfo(field.Declaration.Type).Symbol is not ITypeSymbol fieldTypeSymbol)
continue;
fieldTypeSymbol = TypeSymbolHelper.GetNullableUnderlyingTypeOrSelf(fieldTypeSymbol);
if (IsNotYamlSerializable(fieldSymbol, fieldTypeSymbol))
{
context.ReportDiagnostic(Diagnostic.Create(DataFieldYamlSerializableRule,
@@ -191,30 +200,33 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
}
}
private void AnalyzeDataFieldProperty(SyntaxNodeAnalysisContext context)
private static void AnalyzeDataFieldProperty(SyntaxNodeAnalysisContext context)
{
if (context.Node is not PropertyDeclarationSyntax property)
return;
var typeDeclaration = property.FirstAncestorOrSelf<TypeDeclarationSyntax>();
if (typeDeclaration == null)
if (context.ContainingSymbol is not IPropertySymbol propertySymbol)
return;
var type = context.SemanticModel.GetDeclaredSymbol(typeDeclaration)!;
if (!IsDataDefinition(type) || type.IsRecord || type.IsValueType)
if (propertySymbol.ContainingType is not INamedTypeSymbol type)
return;
if (type.IsRecord || type.IsValueType)
return;
var propertySymbol = context.SemanticModel.GetDeclaredSymbol(property);
if (propertySymbol == null)
return;
if (!IsDataField(propertySymbol, out _, out var datafieldAttribute))
return;
if (IsReadOnlyDataField(type, propertySymbol))
{
var location = property.AccessorList != null ? property.AccessorList.GetLocation() : property.GetLocation();
context.ReportDiagnostic(Diagnostic.Create(DataFieldPropertyWritableRule, location, propertySymbol.Name, type.Name));
}
if (HasRedundantTag(propertySymbol))
if (HasRedundantTag(propertySymbol, datafieldAttribute))
{
TryGetAttributeLocation(property, DataFieldAttributeName, out var location);
context.ReportDiagnostic(Diagnostic.Create(DataFieldRedundantTagRule, location, propertySymbol.Name, type.Name));
@@ -229,6 +241,8 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
if (context.SemanticModel.GetSymbolInfo(property.Type).Symbol is not ITypeSymbol propertyTypeSymbol)
return;
propertyTypeSymbol = TypeSymbolHelper.GetNullableUnderlyingTypeOrSelf(propertyTypeSymbol);
if (IsNotYamlSerializable(propertySymbol, propertyTypeSymbol))
{
context.ReportDiagnostic(Diagnostic.Create(DataFieldYamlSerializableRule,
@@ -242,9 +256,6 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
private static bool IsReadOnlyDataField(ITypeSymbol type, ISymbol field)
{
if (!IsDataField(field, out _, out _))
return false;
return IsReadOnlyMember(type, field);
}
@@ -369,17 +380,14 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
return false;
}
private static bool HasRedundantTag(ISymbol symbol)
private static bool HasRedundantTag(ISymbol symbol, AttributeData datafieldAttribute)
{
if (!IsDataField(symbol, out var _, out var attribute))
return false;
// No args, no problem
if (attribute.ConstructorArguments.Length == 0)
if (datafieldAttribute.ConstructorArguments.Length == 0)
return false;
// If a tag is explicitly specified, it will be the first argument...
var tagArgument = attribute.ConstructorArguments[0];
var tagArgument = datafieldAttribute.ConstructorArguments[0];
// ...but the first arg could also something else, since tag is optional
// so we make sure that it's a string
if (tagArgument.Value is not string explicitName)
@@ -394,9 +402,6 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
private static bool HasVVReadWrite(ISymbol symbol)
{
if (!IsDataField(symbol, out _, out _))
return false;
// Make sure it has ViewVariablesAttribute
AttributeData? viewVariablesAttribute = null;
foreach (var attr in symbol.GetAttributes())
@@ -422,9 +427,6 @@ public sealed class DataDefinitionAnalyzer : DiagnosticAnalyzer
private static bool IsNotYamlSerializable(ISymbol field, ITypeSymbol type)
{
if (!IsDataField(field, out _, out _))
return false;
return HasAttribute(type, NotYamlSerializableName);
}

View File

@@ -0,0 +1,48 @@
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
using Robust.Roslyn.Shared;
namespace Robust.Analyzers;
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class PrototypeInstantiationAnalyzer : DiagnosticAnalyzer
{
private const string PrototypeInterfaceType = "Robust.Shared.Prototypes.IPrototype";
public static readonly DiagnosticDescriptor Rule = new(
Diagnostics.IdPrototypeInstantiation,
"Do not instantiate prototypes directly",
"Do not instantiate prototypes directly. Prototypes should always be instantiated by the prototype manager.",
"Usage",
DiagnosticSeverity.Warning,
true);
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => [Rule];
public override void Initialize(AnalysisContext context)
{
context.EnableConcurrentExecution();
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
context.RegisterCompilationStartAction(static ctx =>
{
var prototypeInterface = ctx.Compilation.GetTypeByMetadataName(PrototypeInterfaceType);
if (prototypeInterface == null)
return;
ctx.RegisterOperationAction(symContext => Check(prototypeInterface, symContext), OperationKind.ObjectCreation);
});
}
private static void Check(INamedTypeSymbol prototypeInterface, OperationAnalysisContext ctx)
{
if (ctx.Operation is not IObjectCreationOperation { Type: { } resultType } creationOp)
return;
if (!TypeSymbolHelper.ImplementsInterface(resultType, prototypeInterface))
return;
ctx.ReportDiagnostic(Diagnostic.Create(Rule, creationOp.Syntax.GetLocation()));
}
}

View File

@@ -0,0 +1,76 @@
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Robust.Roslyn.Shared;
namespace Robust.Analyzers;
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class PrototypeNetSerializableAnalyzer : DiagnosticAnalyzer
{
private const string PrototypeInterfaceType = "Robust.Shared.Prototypes.IPrototype";
private const string NetSerializableAttributeType = "Robust.Shared.Serialization.NetSerializableAttribute";
public static readonly DiagnosticDescriptor RuleNetSerializable = new(
Diagnostics.IdPrototypeNetSerializable,
"Prototypes should not be [NetSerializable]",
"Type {0} is a prototype and marked as [NetSerializable]. Prototypes should not be directly sent over the network, send their IDs instead.",
"Usage",
DiagnosticSeverity.Warning,
true);
public static readonly DiagnosticDescriptor RuleSerializable = new(
Diagnostics.IdPrototypeSerializable,
"Prototypes should not be [Serializable]",
"Type {0} is a prototype and marked as [Serializable]. Prototypes should not be directly sent over the network, send their IDs instead.",
"Usage",
DiagnosticSeverity.Warning,
true);
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => [
RuleNetSerializable,
RuleSerializable
];
public override void Initialize(AnalysisContext context)
{
context.EnableConcurrentExecution();
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
context.RegisterCompilationStartAction(static ctx =>
{
var prototypeInterface = ctx.Compilation.GetTypeByMetadataName(PrototypeInterfaceType);
var netSerializableAttribute = ctx.Compilation.GetTypeByMetadataName(NetSerializableAttributeType);
if (prototypeInterface == null || netSerializableAttribute == null)
return;
ctx.RegisterSymbolAction(symbolContext => CheckClass(prototypeInterface, netSerializableAttribute, symbolContext), SymbolKind.NamedType);
});
}
private static void CheckClass(
INamedTypeSymbol prototypeInterface,
INamedTypeSymbol netSerializableAttribute,
SymbolAnalysisContext symbolContext)
{
if (symbolContext.Symbol is not INamedTypeSymbol symbol)
return;
if (!TypeSymbolHelper.ImplementsInterface(symbol, prototypeInterface))
return;
if (AttributeHelper.HasAttribute(symbol, netSerializableAttribute, out _))
{
symbolContext.ReportDiagnostic(
Diagnostic.Create(RuleNetSerializable, symbol.Locations[0], symbol.ToDisplayString()));
}
if (symbol.IsSerializable)
{
symbolContext.ReportDiagnostic(
Diagnostic.Create(RuleSerializable, symbol.Locations[0], symbol.ToDisplayString()));
}
}
}

View File

@@ -6,7 +6,7 @@ using Xilium.CefGlue;
namespace Robust.Client.WebView.Cef
{
public static class Program
internal static class Program
{
// This was supposed to be the main entry for the subprocess program... It doesn't work.
public static int Main(string[] args)

View File

@@ -162,9 +162,10 @@ namespace Robust.Client.WebView.Cef
}
}
public bool IsOpen => _data != null;
public bool IsLoading => _data?.Browser.IsLoading ?? false;
public void EnteredTree()
public void StartBrowser()
{
DebugTools.AssertNull(_data);
@@ -195,7 +196,7 @@ namespace Robust.Client.WebView.Cef
_data = new LiveData(texture, client, browser, renderer);
}
public void ExitedTree()
public void CloseBrowser()
{
DebugTools.AssertNotNull(_data);

View File

@@ -5,6 +5,7 @@ using System.Net;
using System.Reflection;
using System.Text;
using Robust.Client.Console;
using Robust.Client.Utility;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC;
@@ -24,6 +25,7 @@ namespace Robust.Client.WebView.Cef
[Dependency] private readonly IDependencyCollection _dependencyCollection = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IGameControllerInternal _gameController = default!;
[Dependency] private readonly IResourceManagerInternal _resourceManager = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
@@ -61,7 +63,10 @@ namespace Robust.Client.WebView.Cef
var cachePath = "";
if (_resourceManager.UserData is WritableDirProvider userData)
cachePath = userData.GetFullPath(new ResPath("/cef_cache"));
{
var rootDir = UserDataDir.GetRootUserDataDir(_gameController);
cachePath = Path.Combine(rootDir, "cef_cache", "0");
}
var settings = new CefSettings()
{

View File

@@ -81,11 +81,13 @@ namespace Robust.Client.WebView.Headless
private sealed class WebViewControlImplDummy : DummyBase, IWebViewControlImpl
{
public void EnteredTree()
public bool IsOpen => false;
public void StartBrowser()
{
}
public void ExitedTree()
public void CloseBrowser()
{
}

View File

@@ -9,8 +9,10 @@ namespace Robust.Client.WebView
/// </summary>
internal interface IWebViewControlImpl : IWebViewControl
{
void EnteredTree();
void ExitedTree();
public bool IsOpen { get; }
void StartBrowser();
void CloseBrowser();
void MouseMove(GUIMouseMoveEventArgs args);
void MouseExited();
void MouseWheel(GUIMouseWheelEventArgs args);

View File

@@ -14,6 +14,7 @@ namespace Robust.Client.WebView
[Dependency] private readonly IWebViewManagerInternal _webViewManager = default!;
private readonly IWebViewControlImpl _controlImpl;
private bool _alwaysActive;
[ViewVariables(VVAccess.ReadWrite)]
public string Url
@@ -22,6 +23,21 @@ namespace Robust.Client.WebView
set => _controlImpl.Url = value;
}
[ViewVariables(VVAccess.ReadWrite)]
public bool AlwaysActive
{
get => _alwaysActive;
set
{
_alwaysActive = value;
if (_alwaysActive && !_controlImpl.IsOpen)
_controlImpl.StartBrowser();
else if (!_alwaysActive && _controlImpl.IsOpen && !IsInsideTree)
_controlImpl.CloseBrowser();
}
}
[ViewVariables] public bool IsLoading => _controlImpl.IsLoading;
public WebViewControl()
@@ -39,14 +55,16 @@ namespace Robust.Client.WebView
{
base.EnteredTree();
_controlImpl.EnteredTree();
if (!_controlImpl.IsOpen)
_controlImpl.StartBrowser();
}
protected override void ExitedTree()
{
base.ExitedTree();
_controlImpl.ExitedTree();
if (!_alwaysActive)
_controlImpl.CloseBrowser();
}
protected internal override void MouseMove(GUIMouseMoveEventArgs args)

View File

@@ -3,8 +3,6 @@ using System.Collections.Generic;
using System.Numerics;
using Robust.Shared.Animations;
using Robust.Shared.Maths;
using Vector3 = Robust.Shared.Maths.Vector3;
using Vector4 = Robust.Shared.Maths.Vector4;
namespace Robust.Client.Animations
{
@@ -122,9 +120,9 @@ namespace Robust.Client.Animations
case Vector2 vector2:
return Vector2Helpers.InterpolateCubic((Vector2) preA, vector2, (Vector2) b, (Vector2) postB, t);
case Vector3 vector3:
return Vector3.InterpolateCubic((Vector3) preA, vector3, (Vector3) b, (Vector3) postB, t);
return VectorHelpers.InterpolateCubic((Vector3) preA, vector3, (Vector3) b, (Vector3) postB, t);
case Vector4 vector4:
return Vector4.InterpolateCubic((Vector4) preA, vector4, (Vector4) b, (Vector4) postB, t);
return VectorHelpers.InterpolateCubic((Vector4) preA, vector4, (Vector4) b, (Vector4) postB, t);
case float f:
return MathHelper.InterpolateCubic((float) preA, f, (float) b, (float) postB, t);
case double d:

View File

@@ -57,8 +57,8 @@ internal sealed partial class AudioManager : IAudioInternal
_checkAlError();
// Load up AL context extensions.
var s = ALC.GetString(ALDevice.Null, AlcGetString.Extensions) ?? "";
foreach (var extension in s.Split(' '))
var s = ALC.GetString(_openALDevice, AlcGetString.Extensions) ?? "";
foreach (var extension in s.Split(' ', StringSplitOptions.RemoveEmptyEntries))
{
_alContextExtensions.Add(extension);
}

View File

@@ -582,7 +582,7 @@ public sealed partial class AudioSystem : SharedAudioSystem
{
if (TerminatingOrDeleted(entity))
{
Log.Error($"Tried to play coordinates audio on a terminating / deleted entity {ToPrettyString(entity)}");
LogAudioPlaybackOnInvalidEntity(specifier, entity);
return null;
}
@@ -626,7 +626,7 @@ public sealed partial class AudioSystem : SharedAudioSystem
{
if (TerminatingOrDeleted(coordinates.EntityId))
{
Log.Error($"Tried to play coordinates audio on a terminating / deleted entity {ToPrettyString(coordinates.EntityId)}");
LogAudioPlaybackOnInvalidEntity(specifier, coordinates.EntityId);
return null;
}
@@ -753,6 +753,12 @@ public sealed partial class AudioSystem : SharedAudioSystem
return _resourceCache.GetResource<AudioResource>(filename).AudioStream.Length;
}
private void LogAudioPlaybackOnInvalidEntity(ResolvedSoundSpecifier? specifier, EntityUid entityId)
{
var soundInfo = specifier?.ToString() ?? "unknown sound";
Log.Error($"Tried to play coordinates audio on a terminating / deleted entity {ToPrettyString(entityId)}. Sound: {soundInfo}. Trace: {Environment.StackTrace}");
}
#region Jobs
private record struct UpdateAudioJob : IParallelRobustJob

View File

@@ -1,4 +1,5 @@
using System;
using System.Numerics;
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Effects;

View File

@@ -6,6 +6,7 @@ using Robust.Shared.Audio.Midi;
using Robust.Shared.Audio.Sources;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Utility;
namespace Robust.Client.Audio.Midi;
@@ -156,8 +157,13 @@ public interface IMidiRenderer : IDisposable
/// <summary>
/// Loads a new soundfont into the renderer.
/// </summary>
[Obsolete("Use LoadSoundfontResource or LoadSoundfontUser instead")]
void LoadSoundfont(string filename, bool resetPresets = false);
void LoadSoundfontResource(ResPath path, bool resetPresets = false);
void LoadSoundfontUser(ResPath path, bool resetPresets = false);
/// <summary>
/// Invoked whenever a new midi event is registered.
/// </summary>
@@ -207,4 +213,6 @@ public interface IMidiRenderer : IDisposable
/// Actually disposes of this renderer. Do NOT use outside the MIDI thread.
/// </summary>
internal void InternalDispose();
byte MinVolume { get; set; }
}

View File

@@ -0,0 +1,262 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using NFluidsynth;
using Robust.Shared.ContentPack;
using Robust.Shared.Utility;
namespace Robust.Client.Audio.Midi;
internal sealed partial class MidiManager
{
// For loading sound fonts, we have to use a callback model where we can only parse a string.
// This API, frankly, fucking sucks.
//
// These prefixes are used to separate the various places a file *can* be loaded from.
//
// We cannot prevent Fluidsynth from trying to load prefixed paths itself if they are invalid
// So if content specifies "/foobar.sf2" to be loaded and it doesn't exist,
// Fluidsynth *will* try to fopen("RES:/foobar.sf2"). For this reason I'm putting in some nonsense characters
// that will pass through Fluidsynth fine, but make sure the filename is *never* a practically valid OS path.
//
// NOTE: Raw disk paths *cannot* be prefixed as Fluidsynth needs to load those itself.
// Specifically, their .dls loader doesn't respect file callbacks.
// If you're curious why this is: it's two-fold:
// * The Fluidsynth C code for the .dls loader just doesn't use the file callbacks, period.
// * Even if it did, we're not specifying those file callbacks, as they're per loader,
// and we're only adding a *new* sound font loader with file callbacks, not modifying the existing ones.
// The loader for .sfX format and .dls format are different loader objects in Fluidsynth.
internal const string PrefixCommon = "!/ -?\x0001";
internal const string PrefixLegacy = PrefixCommon + "LEGACY";
internal const string PrefixUser = PrefixCommon + "USER";
internal const string PrefixResources = PrefixCommon + "RES";
private void LoadSoundFontSetup(MidiRenderer renderer)
{
_midiSawmill.Debug($"Loading fallback soundfont {FallbackSoundfont}");
// Since the last loaded soundfont takes priority, we load the fallback soundfont before the soundfont.
renderer.LoadSoundfontResource(FallbackSoundfont);
// Load system-specific soundfonts.
if (OperatingSystem.IsLinux())
{
foreach (var filepath in LinuxSoundfonts)
{
if (!File.Exists(filepath) || !SoundFont.IsSoundFont(filepath))
continue;
try
{
_midiSawmill.Debug($"Loading OS soundfont {filepath}");
renderer.LoadSoundfontDisk(filepath);
}
catch (Exception)
{
continue;
}
break;
}
}
else if (OperatingSystem.IsMacOS())
{
if (File.Exists(OsxSoundfont) && SoundFont.IsSoundFont(OsxSoundfont))
{
_midiSawmill.Debug($"Loading OS soundfont {OsxSoundfont}");
renderer.LoadSoundfontDisk(OsxSoundfont);
}
}
else if (OperatingSystem.IsWindows())
{
if (File.Exists(WindowsSoundfont) && SoundFont.IsSoundFont(WindowsSoundfont))
{
_midiSawmill.Debug($"Loading OS soundfont {WindowsSoundfont}");
renderer.LoadSoundfontDisk(WindowsSoundfont);
}
}
// Maybe load soundfont specified in environment variable.
// Load it here so it can override system soundfonts but not content or user data soundfonts.
if (Environment.GetEnvironmentVariable(SoundfontEnvironmentVariable) is { } soundfontOverride)
{
// Just to avoid funny shit: avoid people smuggling a prefix in here.
// I wish I could separate this properly...
var (prefix, _) = SplitPrefix(soundfontOverride);
if (IsValidPrefix(prefix))
{
_midiSawmill.Error($"Not respecting {SoundfontEnvironmentVariable} env variable: invalid file path");
}
else if (File.Exists(soundfontOverride) && SoundFont.IsSoundFont(soundfontOverride))
{
_midiSawmill.Debug($"Loading environment variable soundfont {soundfontOverride}");
renderer.LoadSoundfontDisk(soundfontOverride);
}
}
// Load content-specific custom soundfonts, which should override the system/fallback soundfont.
_midiSawmill.Debug($"Loading soundfonts from content directory {ContentCustomSoundfontDirectory}");
foreach (var file in _resourceManager.ContentFindFiles(ContentCustomSoundfontDirectory))
{
if (file.Extension != "sf2" && file.Extension != "dls" && file.Extension != "sf3") continue;
_midiSawmill.Debug($"Loading content soundfont {file}");
renderer.LoadSoundfontResource(file);
}
// Load every soundfont from the user data directory last, since those may override any other soundfont.
_midiSawmill.Debug($"Loading soundfonts from user data directory {CustomSoundfontDirectory}");
var enumerator = _resourceManager.UserData.Find($"{CustomSoundfontDirectory.ToRelativePath()}*").Item1;
foreach (var file in enumerator)
{
if (file.Extension != "sf2" && file.Extension != "dls" && file.Extension != "sf3") continue;
_midiSawmill.Debug($"Loading user soundfont {file}");
renderer.LoadSoundfontUser(file);
}
}
internal static string PrefixPath(string prefix, string value)
{
return $"{prefix}:{value}";
}
internal static (string prefix, string? value) SplitPrefix(string filename)
{
var filenameSplit = filename.Split(':', 2);
if (filenameSplit.Length == 1)
return (filenameSplit[0], null);
return (filenameSplit[0], filenameSplit[1]);
}
internal static bool IsValidPrefix(string prefix)
{
return prefix is PrefixLegacy or PrefixUser or PrefixResources;
}
/// <summary>
/// This class is used to load soundfonts.
/// </summary>
private sealed class ResourceLoaderCallbacks : SoundFontLoaderCallbacks
{
private readonly MidiManager _parent;
private readonly Dictionary<int, Stream> _openStreams = new();
private int _nextStreamId = 1;
public ResourceLoaderCallbacks(MidiManager parent)
{
_parent = parent;
}
public override IntPtr Open(string filename)
{
if (string.IsNullOrEmpty(filename))
{
return IntPtr.Zero;
}
Stream stream;
try
{
stream = OpenCore(filename);
}
catch (Exception e)
{
_parent._midiSawmill.Error($"Error while opening sound font: {e}");
return IntPtr.Zero;
}
var id = _nextStreamId++;
_openStreams.Add(id, stream);
return (IntPtr) id;
}
private Stream OpenCore(string filename)
{
var (prefix, value) = SplitPrefix(filename);
if (!IsValidPrefix(prefix) || value == null)
return File.OpenRead(filename);
var resourceCache = _parent._resourceManager;
var resourcePath = new ResPath(value);
switch (prefix)
{
case PrefixUser:
return resourceCache.UserData.OpenRead(resourcePath);
case PrefixResources:
return resourceCache.ContentFileRead(resourcePath);
case PrefixLegacy:
// Try resources first, then try user data.
if (resourceCache.TryContentFileRead(resourcePath, out var stream))
return stream;
return resourceCache.UserData.OpenRead(resourcePath);
default:
throw new UnreachableException("Invalid prefix specified!");
}
}
public override unsafe int Read(IntPtr buf, long count, IntPtr sfHandle)
{
var length = (int) count;
var span = new Span<byte>(buf.ToPointer(), length);
var stream = _openStreams[(int) sfHandle];
// Fluidsynth's docs state that this method should leave the buffer unmodified if it fails. (returns -1)
try
{
// Fluidsynth does a LOT of tiny allocations (frankly, way too much).
if (count < 1024)
{
// ReSharper disable once SuggestVarOrType_Elsewhere
Span<byte> buffer = stackalloc byte[(int)count];
stream.ReadExact(buffer);
buffer.CopyTo(span);
}
else
{
var buffer = stream.ReadExact(length);
buffer.CopyTo(span);
}
}
catch (EndOfStreamException)
{
return -1;
}
return 0;
}
public override int Seek(IntPtr sfHandle, long offset, SeekOrigin origin)
{
var stream = _openStreams[(int) sfHandle];
stream.Seek(offset, origin);
return 0;
}
public override long Tell(IntPtr sfHandle)
{
var stream = _openStreams[(int) sfHandle];
return (long) stream.Position;
}
public override int Close(IntPtr sfHandle)
{
if (!_openStreams.Remove((int) sfHandle, out var stream))
return -1;
stream.Dispose();
return 0;
}
}
}

View File

@@ -42,7 +42,7 @@ internal sealed partial class MidiManager : IMidiManager
[Dependency] private readonly IRuntimeLog _runtime = default!;
private AudioSystem _audioSys = default!;
private SharedPhysicsSystem _broadPhaseSystem = default!;
private SharedPhysicsSystem _physics = default!;
private SharedTransformSystem _xformSystem = default!;
public IReadOnlyList<IMidiRenderer> Renderers
@@ -81,7 +81,7 @@ internal sealed partial class MidiManager : IMidiManager
private Thread? _midiThread;
private ISawmill _midiSawmill = default!;
private float _gain = 0f;
private bool _volumeDirty = true;
private bool _gainDirty = true;
// Not reliable until Fluidsynth is initialized!
[ViewVariables(VVAccess.ReadWrite)]
@@ -96,7 +96,7 @@ internal sealed partial class MidiManager : IMidiManager
return;
_cfgMan.SetCVar(CVars.MidiVolume, clamped);
_volumeDirty = true;
_gainDirty = true;
}
}
@@ -114,12 +114,13 @@ internal sealed partial class MidiManager : IMidiManager
"/usr/share/sounds/sf2/TimGM6mb.sf2",
};
private static readonly string WindowsSoundfont = $@"{Environment.GetEnvironmentVariable("SystemRoot")}\system32\drivers\gm.dls";
private static readonly string WindowsSoundfont =
$@"{Environment.GetEnvironmentVariable("SystemRoot")}\system32\drivers\gm.dls";
private const string OsxSoundfont =
"/System/Library/Components/CoreAudio.component/Contents/Resources/gs_instruments.dls";
private const string FallbackSoundfont = "/Midi/fallback.sf2";
private static readonly ResPath FallbackSoundfont = new ResPath("/Midi/fallback.sf2");
private const string ContentCustomSoundfontDirectory = "/Audio/MidiCustom/";
@@ -145,11 +146,13 @@ internal sealed partial class MidiManager : IMidiManager
{
if (FluidsynthInitialized || _failedInitialize) return;
_cfgMan.OnValueChanged(CVars.MidiVolume, value =>
{
_gain = value;
_volumeDirty = true;
}, true);
_cfgMan.OnValueChanged(CVars.MidiVolume,
value =>
{
_gain = value;
_gainDirty = true;
},
true);
_midiSawmill = _logger.GetSawmill("midi");
#if DEBUG
@@ -167,13 +170,15 @@ internal sealed partial class MidiManager : IMidiManager
// not a directory, preserve the old file and create an actual directory
else if (!_resourceManager.UserData.IsDir(CustomSoundfontDirectory))
{
_resourceManager.UserData.Rename(CustomSoundfontDirectory, CustomSoundfontDirectory.WithName(CustomSoundfontDirectory.Filename + ".old"));
_resourceManager.UserData.Rename(CustomSoundfontDirectory,
CustomSoundfontDirectory.WithName(CustomSoundfontDirectory.Filename + ".old"));
_resourceManager.UserData.CreateDir(CustomSoundfontDirectory);
}
try
{
NFluidsynth.Logger.SetLoggerMethod(_loggerDelegate); // Will cause a safe DllNotFoundException if not available.
NFluidsynth.Logger
.SetLoggerMethod(_loggerDelegate); // Will cause a safe DllNotFoundException if not available.
_settings = new Settings();
_settings["synth.sample-rate"].DoubleValue = 44100;
@@ -193,7 +198,7 @@ internal sealed partial class MidiManager : IMidiManager
//_settings["synth.verbose"].IntValue = 1; // Useful for debugging.
var midiParallel = _cfgMan.GetCVar(CVars.MidiParallelism);
_settings["synth.polyphony"].IntValue = Math.Clamp(1024 + (int)(Math.Log2(midiParallel) * 2048), 1, 65535);
_settings["synth.polyphony"].IntValue = Math.Clamp(1024 + (int) (Math.Log2(midiParallel) * 2048), 1, 65535);
_settings["synth.cpu-cores"].IntValue = Math.Clamp(midiParallel, 1, 256);
_midiSawmill.Debug($"Synth Cores: {_settings["synth.cpu-cores"].IntValue}");
@@ -219,7 +224,7 @@ internal sealed partial class MidiManager : IMidiManager
};
_audioSys = _entityManager.EntitySysManager.GetEntitySystem<AudioSystem>();
_broadPhaseSystem = _entityManager.EntitySysManager.GetEntitySystem<SharedPhysicsSystem>();
_physics = _entityManager.EntitySysManager.GetEntitySystem<SharedPhysicsSystem>();
_xformSystem = _entityManager.System<SharedTransformSystem>();
_entityManager.GetEntityQuery<PhysicsComponent>();
_entityManager.GetEntityQuery<TransformComponent>();
@@ -263,83 +268,10 @@ internal sealed partial class MidiManager : IMidiManager
{
soundfontLoader.SetCallbacks(_soundfontLoaderCallbacks);
var renderer = new MidiRenderer(_settings!, soundfontLoader, mono, this, _audio, _taskManager, _midiSawmill);
var renderer =
new MidiRenderer(_settings!, soundfontLoader, mono, this, _audio, _taskManager, _midiSawmill);
_midiSawmill.Debug($"Loading fallback soundfont {FallbackSoundfont}");
// Since the last loaded soundfont takes priority, we load the fallback soundfont before the soundfont.
renderer.LoadSoundfont(FallbackSoundfont);
// Load system-specific soundfonts.
if (OperatingSystem.IsLinux())
{
foreach (var filepath in LinuxSoundfonts)
{
if (!File.Exists(filepath) || !SoundFont.IsSoundFont(filepath))
continue;
try
{
_midiSawmill.Debug($"Loading OS soundfont {filepath}");
renderer.LoadSoundfont(filepath);
}
catch (Exception)
{
continue;
}
break;
}
}
else if (OperatingSystem.IsMacOS())
{
if (File.Exists(OsxSoundfont) && SoundFont.IsSoundFont(OsxSoundfont))
{
_midiSawmill.Debug($"Loading OS soundfont {OsxSoundfont}");
renderer.LoadSoundfont(OsxSoundfont);
}
}
else if (OperatingSystem.IsWindows())
{
if (File.Exists(WindowsSoundfont) && SoundFont.IsSoundFont(WindowsSoundfont))
{
_midiSawmill.Debug($"Loading OS soundfont {WindowsSoundfont}");
renderer.LoadSoundfont(WindowsSoundfont);
}
}
// Maybe load soundfont specified in environment variable.
// Load it here so it can override system soundfonts but not content or user data soundfonts.
if (Environment.GetEnvironmentVariable(SoundfontEnvironmentVariable) is {} soundfontOverride)
{
if (File.Exists(soundfontOverride) && SoundFont.IsSoundFont(soundfontOverride))
{
_midiSawmill.Debug($"Loading environment variable soundfont {soundfontOverride}");
renderer.LoadSoundfont(soundfontOverride);
}
}
// Load content-specific custom soundfonts, which should override the system/fallback soundfont.
_midiSawmill.Debug($"Loading soundfonts from content directory {ContentCustomSoundfontDirectory}");
foreach (var file in _resourceManager.ContentFindFiles(ContentCustomSoundfontDirectory))
{
if (file.Extension != "sf2" && file.Extension != "dls" && file.Extension != "sf3") continue;
_midiSawmill.Debug($"Loading content soundfont {file}");
renderer.LoadSoundfont(file.ToString());
}
var userDataPath = _resourceManager.UserData.RootDir == null
? CustomSoundfontDirectory
: new ResPath(_resourceManager.UserData.RootDir) / CustomSoundfontDirectory.ToRelativePath();
// Load every soundfont from the user data directory last, since those may override any other soundfont.
_midiSawmill.Debug($"Loading soundfonts from user data directory {userDataPath}");
var enumerator = _resourceManager.UserData.Find($"{CustomSoundfontDirectory.ToRelativePath()}*").Item1;
foreach (var file in enumerator)
{
if (file.Extension != "sf2" && file.Extension != "dls" && file.Extension != "sf3") continue;
_midiSawmill.Debug($"Loading user soundfont {file}");
renderer.LoadSoundfont(file.ToString());
}
LoadSoundFontSetup(renderer);
renderer.Source.Gain = _gain;
@@ -347,6 +279,7 @@ internal sealed partial class MidiManager : IMidiManager
{
_renderers.Add(renderer);
}
return renderer;
}
finally
@@ -383,99 +316,23 @@ internal sealed partial class MidiManager : IMidiManager
_updateSemaphore.Release();
_volumeDirty = false;
_gainDirty = false;
}
private void UpdateRenderer(IMidiRenderer renderer, MapCoordinates listener)
{
// TODO: This should be sharing more code with AudioSystem.
try
{
if (renderer.Disposed)
return;
if (_volumeDirty)
{
renderer.Source.Gain = Gain;
}
if (!renderer.Mono)
{
renderer.Source.Global = true;
return;
}
MapCoordinates mapPos;
if (renderer.TrackingEntity is {} trackedEntity && !_entityManager.Deleted(trackedEntity))
{
renderer.TrackingCoordinates = _xformSystem.GetMapCoordinates(renderer.TrackingEntity.Value);
// Pause it if the attached entity is paused.
if (_entityManager.IsPaused(renderer.TrackingEntity))
{
renderer.Source.Pause();
return;
}
}
else if (renderer.TrackingCoordinates == null)
{
renderer.Source.Pause();
return;
}
mapPos = renderer.TrackingCoordinates.Value;
// If it's on a different map then just mute it, not pause.
if (mapPos.MapId == MapId.Nullspace || mapPos.MapId != listener.MapId)
{
renderer.Source.Gain = 0f;
return;
}
// Was previously muted maybe so try unmuting it?
if (renderer.Source.Gain == 0f)
{
renderer.Source.Gain = Gain;
}
var worldPos = mapPos.Position;
var delta = worldPos - listener.Position;
var distance = delta.Length();
// Update position
// Out of range so just clip it for us.
if (distance > renderer.Source.MaxDistance)
{
// Still keeps the source playing, just with no volume.
renderer.Source.Gain = 0f;
return;
}
// Same imprecision suppression as audiosystem.
if (distance > 0f && distance < 0.01f)
{
worldPos = listener.Position;
delta = Vector2.Zero;
distance = 0f;
}
renderer.Source.Position = worldPos;
// Update velocity (doppler).
if (!_entityManager.Deleted(renderer.TrackingEntity))
{
var velocity = _broadPhaseSystem.GetMapLinearVelocity(renderer.TrackingEntity.Value);
renderer.Source.Velocity = velocity;
}
if (!renderer.Source.Global)
UpdateLocalRenderer(renderer, listener);
else
{
renderer.Source.Velocity = Vector2.Zero;
}
// Update occlusion
var occlusion = _audioSys.GetOcclusion(listener, delta, distance, renderer.TrackingEntity);
renderer.Source.Occlusion = occlusion;
UpdateGlobalRenderer(renderer);
}
catch (Exception ex)
{
@@ -483,6 +340,58 @@ internal sealed partial class MidiManager : IMidiManager
}
}
private void UpdateLocalRenderer(IMidiRenderer renderer, MapCoordinates listener)
{
if (_entityManager.Deleted(renderer.TrackingEntity) || _entityManager.IsPaused(renderer.TrackingEntity))
{
renderer.Source.Gain = 0f;
return;
}
MapCoordinates mapCoords = _xformSystem.GetMapCoordinates(renderer.TrackingEntity.Value);
renderer.TrackingCoordinates = mapCoords;
if (mapCoords.MapId == MapId.Nullspace || mapCoords.MapId != listener.MapId)
{
renderer.Source.Gain = 0f;
return;
}
Vector2 mapPosition = mapCoords.Position;
Vector2 listenerDelta = mapPosition - listener.Position;
var listenerDeltaLength = listenerDelta.Length();
if (listenerDeltaLength > renderer.Source.MaxDistance)
{
renderer.Source.Gain = 0f;
return;
}
if (listenerDeltaLength is > 0f and < 0.01f)
{
mapPosition = listener.Position;
listenerDelta = Vector2.Zero;
listenerDeltaLength = 0f;
}
if (_gainDirty || renderer.Source.Gain == 0f)
renderer.Source.Gain = Gain;
renderer.Source.Position = mapPosition;
renderer.Source.Velocity = _physics.GetMapLinearVelocity(renderer.TrackingEntity.Value);
renderer.Source.Occlusion =
_audioSys.GetOcclusion(listener, listenerDelta, listenerDeltaLength, renderer.TrackingEntity);
}
private void UpdateGlobalRenderer(IMidiRenderer renderer)
{
if (_gainDirty)
renderer.Source.Gain = Gain;
}
/// <summary>
/// Main method for the thread rendering the midi audio.
/// </summary>
@@ -502,7 +411,7 @@ internal sealed partial class MidiManager : IMidiManager
{
if (!renderer.Disposed)
{
if (renderer.Master is { Disposed: true })
if (renderer.Master is {Disposed: true})
renderer.Master = null;
renderer.Render();
@@ -572,130 +481,6 @@ internal sealed partial class MidiManager : IMidiManager
midiEvent.Velocity);
}
/// <summary>
/// This class is used to load soundfonts.
/// </summary>
private sealed class ResourceLoaderCallbacks : SoundFontLoaderCallbacks
{
private readonly MidiManager _parent;
private readonly Dictionary<int, Stream> _openStreams = new();
private int _nextStreamId = 1;
public ResourceLoaderCallbacks(MidiManager parent)
{
_parent = parent;
}
public override IntPtr Open(string filename)
{
if (string.IsNullOrEmpty(filename))
{
return IntPtr.Zero;
}
Stream? stream;
var resourceCache = _parent._resourceManager;
var resourcePath = new ResPath(filename);
if (resourcePath.IsRooted)
{
// is it in content?
if (resourceCache.ContentFileExists(filename))
{
if (!resourceCache.TryContentFileRead(filename, out stream))
return IntPtr.Zero;
}
// is it in userdata?
else if (resourceCache.UserData.Exists(resourcePath))
{
stream = resourceCache.UserData.OpenRead(resourcePath);
}
else if (File.Exists(filename))
{
stream = File.OpenRead(filename);
}
else
{
return IntPtr.Zero;
}
}
else if (File.Exists(filename))
{
stream = File.OpenRead(filename);
}
else
{
return IntPtr.Zero;
}
var id = _nextStreamId++;
_openStreams.Add(id, stream);
return (IntPtr) id;
}
public override unsafe int Read(IntPtr buf, long count, IntPtr sfHandle)
{
var length = (int) count;
var span = new Span<byte>(buf.ToPointer(), length);
var stream = _openStreams[(int) sfHandle];
// Fluidsynth's docs state that this method should leave the buffer unmodified if it fails. (returns -1)
try
{
// Fluidsynth does a LOT of tiny allocations (frankly, way too much).
if (count < 1024)
{
// ReSharper disable once SuggestVarOrType_Elsewhere
Span<byte> buffer = stackalloc byte[(int)count];
stream.ReadExact(buffer);
buffer.CopyTo(span);
}
else
{
var buffer = stream.ReadExact(length);
buffer.CopyTo(span);
}
}
catch (EndOfStreamException)
{
return -1;
}
return 0;
}
public override int Seek(IntPtr sfHandle, long offset, SeekOrigin origin)
{
var stream = _openStreams[(int) sfHandle];
stream.Seek(offset, origin);
return 0;
}
public override long Tell(IntPtr sfHandle)
{
var stream = _openStreams[(int) sfHandle];
return (long) stream.Position;
}
public override int Close(IntPtr sfHandle)
{
if (!_openStreams.Remove((int) sfHandle, out var stream))
return -1;
stream.Dispose();
return 0;
}
}
#region Jobs
private record struct MidiUpdateJob : IParallelRobustJob

View File

@@ -0,0 +1,45 @@
using System;
using Robust.Shared.Utility;
namespace Robust.Client.Audio.Midi;
internal sealed partial class MidiRenderer
{
[Obsolete("Use LoadSoundfontResource or LoadSoundfontUser instead")]
public void LoadSoundfont(string filename, bool resetPresets = true)
{
LoadSoundfontCore(
MidiManager.PrefixPath(MidiManager.PrefixLegacy, filename),
resetPresets);
}
public void LoadSoundfontResource(ResPath path, bool resetPresets = false)
{
LoadSoundfontCore(
MidiManager.PrefixPath(MidiManager.PrefixResources, path.ToString()),
resetPresets);
}
public void LoadSoundfontUser(ResPath path, bool resetPresets = false)
{
LoadSoundfontCore(
MidiManager.PrefixPath(MidiManager.PrefixUser, path.ToString()),
resetPresets);
}
internal void LoadSoundfontDisk(string path, bool resetPresets = false)
{
LoadSoundfontCore(
path,
resetPresets);
}
private void LoadSoundfontCore(string filenameString, bool resetPresets)
{
lock (_playerStateLock)
{
_synth.LoadSoundFont(filenameString, resetPresets);
MidiSoundfont = 1;
}
}
}

View File

@@ -16,7 +16,7 @@ using Robust.Shared.ViewVariables;
namespace Robust.Client.Audio.Midi;
internal sealed class MidiRenderer : IMidiRenderer
internal sealed partial class MidiRenderer : IMidiRenderer
{
private readonly IMidiManager _midiManager;
private readonly ITaskManager _taskManager;
@@ -214,6 +214,11 @@ internal sealed class MidiRenderer : IMidiRenderer
[ViewVariables]
public BitArray FilteredChannels { get; } = new(RobustMidiEvent.MaxChannels);
[ViewVariables]
public byte MinVolume { get => _minVolume; set => _minVolume = value; }
private byte _minVolume;
[ViewVariables(VVAccess.ReadWrite)]
public byte? VelocityOverride { get; set; } = null;
@@ -435,15 +440,6 @@ internal sealed class MidiRenderer : IMidiRenderer
_sequencer.RemoveEvents(SequencerClientId.Wildcard, SequencerClientId.Wildcard, -1);
}
public void LoadSoundfont(string filename, bool resetPresets = true)
{
lock (_playerStateLock)
{
_synth.LoadSoundFont(filename, resetPresets);
MidiSoundfont = 1;
}
}
void IMidiRenderer.Render()
{
Render();
@@ -548,14 +544,7 @@ internal sealed class MidiRenderer : IMidiRenderer
if (velocity <= 0)
continue;
try
{
_synth.NoteOn(channel, key, velocity);
}
catch (FluidSynthInteropException e)
{
_midiSawmill.Error($"CH:{channel} KEY:{key} VEL:{velocity} {e.ToStringBetter()}");
}
_synth.TryNoteOn(channel, key, velocity);
}
}
@@ -583,19 +572,32 @@ internal sealed class MidiRenderer : IMidiRenderer
{
case RobustMidiCommand.NoteOff:
_rendererState.NoteVelocities.AsSpan[midiEvent.Channel].AsSpan[midiEvent.Key] = 0;
_synth.NoteOff(midiEvent.Channel, midiEvent.Key);
break;
_synth.TryNoteOff(midiEvent.Channel, midiEvent.Key);
break;
case RobustMidiCommand.NoteOn:
// Velocity 0 *can* represent a NoteOff event.
var velocity = midiEvent.Velocity;
if (velocity == 0)
{
_rendererState.NoteVelocities.AsSpan[midiEvent.Channel].AsSpan[midiEvent.Key] = 0;
_synth.TryNoteOn(midiEvent.Channel, midiEvent.Key, velocity);
break;
}
if (FilteredChannels[midiEvent.Channel])
break;
var velocity = VelocityOverride ?? midiEvent.Velocity;
if (MinVolume > 0)
velocity = (byte)Math.Floor(MathHelper.Lerp(MinVolume, 127, (float)velocity / 127));
velocity = VelocityOverride ?? velocity;
_rendererState.NoteVelocities.AsSpan[midiEvent.Channel].AsSpan[midiEvent.Key] = velocity;
_synth.NoteOn(midiEvent.Channel, midiEvent.Key, velocity);
break;
_synth.TryNoteOn(midiEvent.Channel, midiEvent.Key, velocity);
break;
case RobustMidiCommand.AfterTouch:
_rendererState.NoteVelocities.AsSpan[midiEvent.Channel].AsSpan[midiEvent.Key] = midiEvent.Value;
_synth.KeyPressure(midiEvent.Channel, midiEvent.Key, midiEvent.Value);

View File

@@ -144,6 +144,7 @@ namespace Robust.Client
deps.Register<IViewVariablesManager, ClientViewVariablesManager>();
deps.Register<IClientViewVariablesManager, ClientViewVariablesManager>();
deps.Register<IClientViewVariablesManagerInternal, ClientViewVariablesManager>();
deps.Register<IViewVariableControlFactory, ViewVariableControlFactory>();
deps.Register<IClientConGroupController, ClientConGroupController>();
deps.Register<IScriptClient, ScriptClient>();
deps.Register<IRobustSerializer, ClientRobustSerializer>();

View File

@@ -21,7 +21,7 @@ public sealed class SpriteTreeSystem : ComponentTreeSystem<SpriteTreeComponent,
protected override Box2 ExtractAabb(in ComponentTreeEntry<SpriteComponent> entry, Vector2 pos, Angle rot)
{
// TODO SPRITE optimize this
// Because the just take the BB of the rotated BB, I'mt pretty sure we do a lot of unnecessary maths.
// Because the just take the BB of the rotated BB, I'm pretty sure we do a lot of unnecessary maths.
return _sprite.CalculateBounds((entry.Uid, entry.Component), pos, rot, default).CalcBoundingBox();
}

View File

@@ -191,8 +191,16 @@ namespace Robust.Client.Console
var shell = new ConsoleShell(this, session ?? _player.LocalSession, session == null);
var cmdArgs = args.ToArray();
AnyCommandExecuted?.Invoke(shell, commandName, command, cmdArgs);
cmd.Execute(shell, command, cmdArgs);
try
{
AnyCommandExecuted?.Invoke(shell, commandName, command, cmdArgs);
cmd.Execute(shell, command, cmdArgs);
}
catch (Exception e)
{
_conLogger.Error($"ExecuteError - {command}:\n{e}");
shell.WriteError($"There was an error while executing the command: {e}");
}
}
private bool CanExecute(string cmdName)

View File

@@ -154,6 +154,7 @@ Suspendisse hendrerit blandit urna ut laoreet. Suspendisse ac elit at erat males
_sprite = new TabSpriteView();
_tabContainer.AddChild(_sprite);
_tabContainer.AddChild(TabCursorShapes());
}
public void OnClosed()
@@ -210,6 +211,53 @@ Suspendisse hendrerit blandit urna ut laoreet. Suspendisse ac elit at erat males
return label;
}
private Control TabCursorShapes()
{
var box = new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Vertical,
};
var styleBox = new StyleBoxFlat
{
BackgroundColor = Color.Black
};
foreach (var cursorName in Enum.GetNames<CursorShape>())
{
// Go over names due to duplicate definitions in the enum.
var cursor = Enum.Parse<CursorShape>(cursorName);
// Wow was I bad at API design.
if (cursor == CursorShape.Custom)
continue;
var panel = new PanelContainer
{
PanelOverride = styleBox,
DefaultCursorShape = cursor,
MouseFilter = MouseFilterMode.Stop,
MinHeight = 30,
Children =
{
new Label
{
Text = cursorName,
VerticalAlignment = VAlignment.Center,
Margin = new Thickness(4)
}
}
};
box.AddChild(panel);
}
return new ScrollContainer
{
Children = { box },
VScrollEnabled = true,
HScrollEnabled = false,
Name = nameof(Tab.TabCursorShapes),
};
}
public void SelectTab(Tab tab)
{
_tabContainer.CurrentTab = (int)tab;
@@ -226,6 +274,7 @@ Suspendisse hendrerit blandit urna ut laoreet. Suspendisse ac elit at erat males
TextEdit = 6,
RichText = 7,
SpriteView = 8,
TabCursorShapes = 9,
}
}

View File

@@ -85,7 +85,7 @@ namespace Robust.Client.Console
MouseFilter = MouseFilterMode.Stop;
Result = result;
var compl = new FormattedMessage();
var dim = Color.FromHsl((0f, 0f, 0.8f, 1f));
var dim = Color.FromHsl(new Vector4(0f, 0f, 0.8f, 1f));
// warning: ew ahead
string basen = "default";

View File

@@ -82,7 +82,7 @@ namespace Robust.Client.Debugging
foreach (var ent in _mapSystem.GetAnchoredEntities(gridUid, grid, spot))
{
if (EntityManager.TryGetComponent<MetaDataComponent>(ent, out var meta))
if (TryComp(ent, out MetaDataComponent? meta))
{
text.AppendLine($"uid: {ent}, {meta.EntityName}");
}

View File

@@ -387,7 +387,7 @@ namespace Robust.Client
_prof.Initialize();
_resManager.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
_resManager.Initialize(Options.LoadConfigAndUserData ? userDataDir : null, hideUserDataDir: true);
var mountOptions = _commandLineArgs != null
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions)

View File

@@ -30,8 +30,6 @@ using Robust.Shared.ViewVariables;
using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
using static Robust.Shared.Serialization.TypeSerializers.Implementations.SpriteSpecifierSerializer;
using Direction = Robust.Shared.Maths.Direction;
using Vector4 = Robust.Shared.Maths.Vector4;
using SysVec4 = System.Numerics.Vector4;
#pragma warning disable CS0618 // Type or member is obsolete
namespace Robust.Client.GameObjects
@@ -1224,6 +1222,8 @@ namespace Robust.Client.GameObjects
return;
_visible = value;
Owner.Comp.BoundsDirty = true;
// ReSharper disable once ConditionalAccessQualifierIsNonNullableAccordingToAPIContract
if (_parent.Owner != EntityUid.Invalid)
Owner.Comp.Sys?.QueueUpdateIsInert(Owner);
@@ -1791,76 +1791,15 @@ namespace Robust.Client.GameObjects
[Obsolete("Use SpriteSystem.GetPrototypeTextures() instead")]
public static IEnumerable<IDirectionalTextureProvider> GetPrototypeTextures(EntityPrototype prototype, IResourceCache resourceCache, out bool noRot)
{
var results = new List<IDirectionalTextureProvider>();
noRot = false;
// TODO when moving to a non-static method in a system, pass in IComponentFactory
if (prototype.TryGetComponent(out IconComponent? icon))
{
var sys = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SpriteSystem>();
results.Add(sys.GetIcon(icon));
return results;
}
if (!prototype.Components.TryGetValue("Sprite", out _))
{
results.Add(resourceCache.GetFallback<TextureResource>().Texture);
return results;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
var dummy = entityManager.SpawnEntity(prototype.ID, MapCoordinates.Nullspace);
var spriteComponent = entityManager.EnsureComponent<SpriteComponent>(dummy);
EntitySystem.Get<AppearanceSystem>().OnChangeData(dummy, spriteComponent);
foreach (var layer in spriteComponent.AllLayers)
{
if (!layer.Visible) continue;
if (layer.Texture != null)
{
results.Add(layer.Texture);
continue;
}
if (!layer.RsiState.IsValid) continue;
var rsi = layer.Rsi ?? spriteComponent.BaseRSI;
if (rsi == null ||
!rsi.TryGetState(layer.RsiState, out var state))
continue;
results.Add(state);
}
noRot = spriteComponent.NoRotation;
entityManager.DeleteEntity(dummy);
if (results.Count == 0)
results.Add(resourceCache.GetFallback<TextureResource>().Texture);
return results;
var sys = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SpriteSystem>();
return sys.GetPrototypeTextures(prototype, out noRot);
}
[Obsolete("Use SpriteSystem.GetPrototypeIcon() instead")]
public static IRsiStateLike GetPrototypeIcon(EntityPrototype prototype, IResourceCache resourceCache)
{
var sys = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SpriteSystem>();
// TODO when moving to a non-static method in a system, pass in IComponentFactory
if (prototype.TryGetComponent(out IconComponent? icon))
return sys.GetIcon(icon);
if (!prototype.Components.ContainsKey("Sprite"))
return sys.GetFallbackState();
var entityManager = IoCManager.Resolve<IEntityManager>();
var dummy = entityManager.SpawnEntity(prototype.ID, MapCoordinates.Nullspace);
var spriteComponent = entityManager.EnsureComponent<SpriteComponent>(dummy);
var result = spriteComponent.Icon ?? sys.GetFallbackState();
entityManager.DeleteEntity(dummy);
return result;
return sys.GetPrototypeIcon(prototype);
}
}
}

View File

@@ -97,7 +97,7 @@ namespace Robust.Client.GameObjects
[Obsolete("Use Play(EntityUid<AnimationPlayerComponent> ent, Animation animation, string key) instead")]
public void Play(EntityUid uid, AnimationPlayerComponent? component, Animation animation, string key)
{
component ??= EntityManager.EnsureComponent<AnimationPlayerComponent>(uid);
component ??= EnsureComp<AnimationPlayerComponent>(uid);
Play(new Entity<AnimationPlayerComponent>(uid, component), animation, key);
}
@@ -158,7 +158,7 @@ namespace Robust.Client.GameObjects
public bool HasRunningAnimation(EntityUid uid, string key)
{
return EntityManager.TryGetComponent(uid, out AnimationPlayerComponent? component) &&
return TryComp(uid, out AnimationPlayerComponent? component) &&
component.PlayingAnimations.ContainsKey(key);
}

View File

@@ -223,12 +223,12 @@ namespace Robust.Client.GameObjects
private void SetEntityContextActive(IInputManager inputMan, EntityUid entity)
{
if(entity == default || !EntityManager.EntityExists(entity))
if(entity == default || !Exists(entity))
throw new ArgumentNullException(nameof(entity));
if (!EntityManager.TryGetComponent(entity, out InputComponent? inputComp))
if (!TryComp(entity, out InputComponent? inputComp))
{
_sawmillInputContext.Debug($"AttachedEnt has no InputComponent: entId={entity}, entProto={EntityManager.GetComponent<MetaDataComponent>(entity).EntityPrototype}. Setting default \"{InputContextContainer.DefaultContextName}\" context...");
_sawmillInputContext.Debug($"AttachedEnt has no InputComponent: entId={entity}, entProto={Comp<MetaDataComponent>(entity).EntityPrototype}. Setting default \"{InputContextContainer.DefaultContextName}\" context...");
inputMan.Contexts.SetActiveContext(InputContextContainer.DefaultContextName);
return;
}
@@ -239,7 +239,7 @@ namespace Robust.Client.GameObjects
}
else
{
_sawmillInputContext.Error($"Unknown context: entId={entity}, entProto={EntityManager.GetComponent<MetaDataComponent>(entity).EntityPrototype}, context={inputComp.ContextName}. . Setting default \"{InputContextContainer.DefaultContextName}\" context...");
_sawmillInputContext.Error($"Unknown context: entId={entity}, entProto={Comp<MetaDataComponent>(entity).EntityPrototype}, context={inputComp.ContextName}. . Setting default \"{InputContextContainer.DefaultContextName}\" context...");
inputMan.Contexts.SetActiveContext(InputContextContainer.DefaultContextName);
}
}

View File

@@ -1,25 +0,0 @@
using System.Numerics;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Robust.Client.GameObjects;
public sealed class ScaleVisualsSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ScaleVisualsComponent, AppearanceChangeEvent>(OnChangeData);
}
private void OnChangeData(EntityUid uid, ScaleVisualsComponent component, ref AppearanceChangeEvent ev)
{
if (!ev.AppearanceData.TryGetValue(ScaleVisuals.Scale, out var scale) ||
ev.Sprite == null) return;
var vecScale = (Vector2)scale;
// Set it directly because prediction may call this multiple times.
ev.Sprite.Scale = vecScale;
}
}

View File

@@ -51,7 +51,7 @@ public sealed class ShowPlayerVelocityDebugSystem : EntitySystem
var player = _playerManager.LocalEntity;
if (player == null || !EntityManager.TryGetComponent(player.Value, out PhysicsComponent? body))
if (player == null || !TryComp(player.Value, out PhysicsComponent? body))
{
_label.Visible = false;
return;

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@@ -32,7 +32,7 @@ public sealed partial class SpriteSystem
bounds = bounds.Union(GetLocalBounds(layer));
}
sprite.Comp._bounds = bounds;
sprite.Comp._bounds = bounds.Scale(sprite.Comp.Scale);
sprite.Comp.BoundsDirty = false;
return sprite.Comp._bounds;
}

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@@ -56,10 +56,6 @@ public sealed partial class SpriteSystem
/// </summary>
public IRsiStateLike GetPrototypeIcon(string prototype)
{
// Check if this prototype has been cached before, and if so return the result.
if (_cachedPrototypeIcons.TryGetValue(prototype, out var cachedResult))
return cachedResult;
if (!_proto.TryIndex<EntityPrototype>(prototype, out var entityPrototype))
{
// The specified prototype doesn't exist, return the fallback "error" sprite.
@@ -67,11 +63,7 @@ public sealed partial class SpriteSystem
return GetFallbackState();
}
// Generate the icon and cache it in case it's ever needed again.
var result = GetPrototypeIcon(entityPrototype);
_cachedPrototypeIcons[prototype] = result;
return result;
return GetPrototypeIcon(entityPrototype);
}
/// <summary>
@@ -79,13 +71,19 @@ public sealed partial class SpriteSystem
/// This method does NOT cache the result.
/// </summary>
public IRsiStateLike GetPrototypeIcon(EntityPrototype prototype)
{
// This method may spawn & delete an entity to get an accruate RSI state, hence we cache the results
if (_cachedPrototypeIcons.TryGetValue(prototype.ID, out var cachedResult))
return cachedResult;
return _cachedPrototypeIcons[prototype.ID] = GetPrototypeIconInternal(prototype);
}
private IRsiStateLike GetPrototypeIconInternal(EntityPrototype prototype)
{
// IconComponent takes precedence. If it has a valid icon, return that. Otherwise, continue as normal.
if (prototype.Components.TryGetValue("Icon", out var compData)
&& compData.Component is IconComponent icon)
{
if (prototype.TryGetComponent(out IconComponent? icon, _factory))
return GetIcon(icon);
}
// If the prototype doesn't have a SpriteComponent, then there's nothing we can do but return the fallback.
if (!prototype.Components.ContainsKey("Sprite"))
@@ -102,6 +100,63 @@ public sealed partial class SpriteSystem
return result;
}
public IEnumerable<IDirectionalTextureProvider> GetPrototypeTextures(EntityPrototype proto) =>
GetPrototypeTextures(proto, out _);
public IEnumerable<IDirectionalTextureProvider> GetPrototypeTextures(EntityPrototype proto, out bool noRot)
{
var results = new List<IDirectionalTextureProvider>();
noRot = false;
if (proto.TryGetComponent(out IconComponent? icon, _factory))
{
results.Add(GetIcon(icon));
return results;
}
if (!proto.Components.ContainsKey("Sprite"))
{
results.Add(_resourceCache.GetFallback<TextureResource>().Texture);
return results;
}
var dummy = Spawn(proto.ID, MapCoordinates.Nullspace);
var spriteComponent = EnsureComp<SpriteComponent>(dummy);
// TODO SPRITE is this needed?
// And if it is, shouldn't GetPrototypeIconInternal also use this?
_appearance.OnChangeData(dummy, spriteComponent);
foreach (var layer in spriteComponent.AllLayers)
{
if (!layer.Visible)
continue;
if (layer.Texture != null)
{
results.Add(layer.Texture);
continue;
}
if (!layer.RsiState.IsValid)
continue;
var rsi = layer.Rsi ?? spriteComponent.BaseRSI;
if (rsi == null || !rsi.TryGetState(layer.RsiState, out var state))
continue;
results.Add(state);
}
noRot = spriteComponent.NoRotation;
Del(dummy);
if (results.Count == 0)
results.Add(_resourceCache.GetFallback<TextureResource>().Texture);
return results;
}
[Pure]
public RSI.State GetFallbackState()
{

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@@ -7,8 +7,6 @@ using Robust.Shared.Graphics.RSI;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using static Robust.Client.GameObjects.SpriteComponent;
using Vector4 = Robust.Shared.Maths.Vector4;
using SysVec4 = System.Numerics.Vector4;
namespace Robust.Client.GameObjects;
@@ -157,7 +155,7 @@ public sealed partial class SpriteSystem
// Negative color modulation values are by the default shader to disable light shading.
// Specifically we set colour = - 1 - colour
// This is good enough to ensure that non-negative values become negative & is trivially invertible.
layerColor = new(new SysVec4(-1) - layerColor.RGBA);
layerColor = new(new Vector4(-1) - layerColor.RGBA);
}
drawingHandle.DrawTextureRectRegion(texture, quad, layerColor);

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@@ -34,8 +34,12 @@ namespace Robust.Client.GameObjects
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IComponentFactory _factory = default!;
// Note that any new system dependencies have to be added to RobustUnitTest.BaseSetup()
[Dependency] private readonly SharedTransformSystem _xforms = default!;
[Dependency] private readonly SpriteTreeSystem _tree = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
public static readonly ProtoId<ShaderPrototype> UnshadedId = "unshaded";
private readonly Queue<SpriteComponent> _inertUpdateQueue = new();

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@@ -631,7 +631,7 @@ namespace Robust.Client.GameStates
if (_sawmill.Level <= LogLevel.Debug)
_sawmill.Debug($" A component was dirtied: {comp.GetType()}");
if (compState != null)
if ((meta.Flags & MetaDataFlags.Detached) == 0 && compState != null)
{
var handleState = new ComponentHandleState(compState, null);
_entities.EventBus.RaiseComponentEvent(entity, comp, ref handleState);

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@@ -13,6 +13,8 @@ namespace Robust.Client.GameStates
{
internal sealed class NetInterpOverlay : Overlay
{
private static readonly ProtoId<ShaderPrototype> UnshadedShader = "unshaded";
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
@@ -32,7 +34,7 @@ namespace Robust.Client.GameStates
{
IoCManager.InjectDependencies(this);
_lookup = lookup;
_shader = _prototypeManager.Index<ShaderPrototype>("unshaded").Instance();
_shader = _prototypeManager.Index(UnshadedShader).Instance();
_container = _entityManager.System<SharedContainerSystem>();
_xform = _entityManager.System<SharedTransformSystem>();
}

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@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using OpenToolkit.Graphics.OpenGL4;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
@@ -254,9 +255,9 @@ namespace Robust.Client.Graphics.Clyde
region = regionMaybe[tile.Variant];
}
var rotationMirroring = _tileDefinitionManager[tile.TypeId].AllowRotationMirror
? tile.RotationMirroring
: 0;
var rotationMirroring = (_tileDefinitionManager.TryGetDefinition(tile.TypeId, out var tileDef) && tileDef.AllowRotationMirror) ?
tile.RotationMirroring
: 0;
WriteTileToBuffers(i, gridX, gridY, vertexBuffer, indexBuffer, region, rotationMirroring);
i += 1;

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@@ -4,7 +4,6 @@ using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using JetBrains.Annotations;
using Robust.Shared.Maths;
using Vector3 = Robust.Shared.Maths.Vector3;
namespace Robust.Client.Graphics.Clyde
{

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@@ -18,7 +18,6 @@ using Robust.Shared.Graphics;
using static Robust.Shared.GameObjects.OccluderComponent;
using Robust.Shared.Utility;
using TextureWrapMode = Robust.Shared.Graphics.TextureWrapMode;
using Vector4 = Robust.Shared.Maths.Vector4;
namespace Robust.Client.Graphics.Clyde
{

View File

@@ -11,8 +11,6 @@ using Robust.Shared.Graphics;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using TKStencilOp = OpenToolkit.Graphics.OpenGL4.StencilOp;
using Vector3 = Robust.Shared.Maths.Vector3;
using Vector4 = Robust.Shared.Maths.Vector4;
namespace Robust.Client.Graphics.Clyde
{
@@ -541,7 +539,7 @@ namespace Robust.Client.Graphics.Clyde
case Matrix3x2 matrix3:
program.SetUniform(name, matrix3);
break;
case Matrix4 matrix4:
case Matrix4x4 matrix4:
program.SetUniform(name, matrix4);
break;
case ClydeTexture clydeTexture:

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@@ -10,8 +10,6 @@ using Robust.Shared.Graphics;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using Vector3 = Robust.Shared.Maths.Vector3;
using Vector4 = Robust.Shared.Maths.Vector4;
namespace Robust.Client.Graphics.Clyde
{
@@ -528,7 +526,7 @@ namespace Robust.Client.Graphics.Clyde
data.Parameters[name] = value;
}
private protected override void SetParameterImpl(string name, in Matrix4 value)
private protected override void SetParameterImpl(string name, in Matrix4x4 value)
{
var data = Parent._shaderInstances[Handle];
data.ParametersDirty = true;

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@@ -17,8 +17,6 @@ using Robust.Shared.Timing;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using Color = Robust.Shared.Maths.Color;
using Vector3 = Robust.Shared.Maths.Vector3;
using Vector4 = Robust.Shared.Maths.Vector4;
namespace Robust.Client.Graphics.Clyde
{
@@ -398,7 +396,7 @@ namespace Robust.Client.Graphics.Clyde
{
}
private protected override void SetParameterImpl(string name, in Matrix4 value)
private protected override void SetParameterImpl(string name, in Matrix4x4 value)
{
}

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@@ -5,8 +5,6 @@ using System.Runtime.CompilerServices;
using OpenToolkit.Graphics.OpenGL4;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using Vector3 = Robust.Shared.Maths.Vector3;
using Vector4 = Robust.Shared.Maths.Vector4;
namespace Robust.Client.Graphics.Clyde
{
@@ -277,20 +275,20 @@ namespace Robust.Client.Graphics.Clyde
_clyde.CheckGlError();
}
public void SetUniform(string uniformName, in Matrix4 matrix, bool transpose=true)
public void SetUniform(string uniformName, in Matrix4x4 matrix, bool transpose=true)
{
var uniformId = GetUniform(uniformName);
SetUniformDirect(uniformId, matrix, transpose);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private unsafe void SetUniformDirect(int uniformId, in Matrix4 value, bool transpose=true)
private unsafe void SetUniformDirect(int uniformId, in Matrix4x4 value, bool transpose=true)
{
Matrix4 tmpTranspose = value;
Matrix4x4 tmpTranspose = value;
if (transpose)
{
// transposition not supported on GLES2, & no access to _hasGLES
tmpTranspose.Transpose();
tmpTranspose = Matrix4x4.Transpose(value);
}
GL.UniformMatrix4(uniformId, 1, false, (float*) &tmpTranspose);
_clyde.CheckGlError();
@@ -551,7 +549,7 @@ namespace Robust.Client.Graphics.Clyde
}
}
public void SetUniformMaybe(string uniformName, in Matrix4 value, bool transpose=true)
public void SetUniformMaybe(string uniformName, in Matrix4x4 value, bool transpose=true)
{
if (TryGetUniform(uniformName, out var slot))
{

View File

@@ -128,6 +128,19 @@ namespace Robust.Client.Graphics.Clyde
AddStandardCursor(StandardCursorShape.Hand, CursorShape.Hand);
AddStandardCursor(StandardCursorShape.HResize, CursorShape.HResize);
AddStandardCursor(StandardCursorShape.VResize, CursorShape.VResize);
AddStandardCursor(StandardCursorShape.Progress, CursorShape.Arrow);
AddStandardCursor(StandardCursorShape.NWSEResize, CursorShape.Crosshair);
AddStandardCursor(StandardCursorShape.NESWResize, CursorShape.Crosshair);
AddStandardCursor(StandardCursorShape.Move, CursorShape.Crosshair);
AddStandardCursor(StandardCursorShape.NotAllowed, CursorShape.Arrow);
AddStandardCursor(StandardCursorShape.NWResize, CursorShape.Crosshair);
AddStandardCursor(StandardCursorShape.NResize, CursorShape.VResize);
AddStandardCursor(StandardCursorShape.NEResize, CursorShape.Crosshair);
AddStandardCursor(StandardCursorShape.EResize, CursorShape.HResize);
AddStandardCursor(StandardCursorShape.SEResize, CursorShape.Crosshair);
AddStandardCursor(StandardCursorShape.SResize, CursorShape.VResize);
AddStandardCursor(StandardCursorShape.SWResize, CursorShape.Crosshair);
AddStandardCursor(StandardCursorShape.WResize, CursorShape.HResize);
}
private sealed class CursorImpl : ICursor

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@@ -662,6 +662,10 @@ namespace Robust.Client.Graphics.Clyde
{
var icons = _clyde.LoadWindowIcons().ToArray();
// Done if no icon (e.g., macOS)
if (icons.Length == 0)
return;
// Turn each image into a byte[] so we can actually pin their contents.
// Wish I knew a clean way to do this without allocations.
var images = icons

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@@ -94,6 +94,19 @@ internal partial class Clyde
Add(StandardCursorShape.Hand, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_POINTER);
Add(StandardCursorShape.HResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_EW_RESIZE);
Add(StandardCursorShape.VResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_NS_RESIZE);
Add(StandardCursorShape.Progress, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_PROGRESS);
Add(StandardCursorShape.NWSEResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_NWSE_RESIZE);
Add(StandardCursorShape.NESWResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_NESW_RESIZE);
Add(StandardCursorShape.Move, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_MOVE);
Add(StandardCursorShape.NotAllowed, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_NOT_ALLOWED);
Add(StandardCursorShape.NWResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_NW_RESIZE);
Add(StandardCursorShape.NResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_N_RESIZE);
Add(StandardCursorShape.NEResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_NE_RESIZE);
Add(StandardCursorShape.EResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_E_RESIZE);
Add(StandardCursorShape.SEResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_SE_RESIZE);
Add(StandardCursorShape.SResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_S_RESIZE);
Add(StandardCursorShape.SWResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_SW_RESIZE);
Add(StandardCursorShape.WResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_W_RESIZE);
void Add(StandardCursorShape shape, SDL.SDL_SystemCursor sysCursor)
{

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@@ -4,8 +4,6 @@ using Robust.Shared.Graphics;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Vector3 = Robust.Shared.Maths.Vector3;
using Vector4 = Robust.Shared.Maths.Vector4;
namespace Robust.Client.Graphics
{
@@ -169,7 +167,7 @@ namespace Robust.Client.Graphics
SetParameterImpl(name, value);
}
public void SetParameter(string name, in Matrix4 value)
public void SetParameter(string name, in Matrix4x4 value)
{
EnsureAlive();
EnsureMutable();
@@ -236,7 +234,7 @@ namespace Robust.Client.Graphics
private protected abstract void SetParameterImpl(string name, bool value);
private protected abstract void SetParameterImpl(string name, bool[] value);
private protected abstract void SetParameterImpl(string name, in Matrix3x2 value);
private protected abstract void SetParameterImpl(string name, in Matrix4 value);
private protected abstract void SetParameterImpl(string name, in Matrix4x4 value);
private protected abstract void SetParameterImpl(string name, Texture value);
private protected abstract void SetStencilImpl(StencilParameters value);
}

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@@ -11,8 +11,6 @@ using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
using Vector3 = Robust.Shared.Maths.Vector3;
using Vector4 = Robust.Shared.Maths.Vector4;
namespace Robust.Client.Graphics
{
@@ -222,7 +220,7 @@ namespace Robust.Client.Graphics
case Matrix3x2 i:
instance.SetParameter(key, i);
break;
case Matrix4 i:
case Matrix4x4 i:
instance.SetParameter(key, i);
break;
}

View File

@@ -15,6 +15,11 @@ namespace Robust.Client.Graphics
/// </summary>
IBeam,
/// <summary>
/// Alias for <see cref="IBeam"/>.
/// </summary>
Text = IBeam,
/// <summary>
/// The crosshair shape. Used when dragging and dropping.
/// </summary>
@@ -25,16 +30,135 @@ namespace Robust.Client.Graphics
/// </summary>
Hand,
/// <summary>
/// Alias for <see cref="Hand"/>
/// </summary>
Pointer = Hand,
/// <summary>
/// The horizontal resize shape. Used when mousing over something that can be horizontally resized.
/// </summary>
HResize,
/// <summary>
/// Alias for <see cref="EWResize"/>
/// </summary>
EWResize = HResize,
/// <summary>
/// The vertical resize shape. Used when mousing over something that can be vertically resized.
/// </summary>
VResize,
/// <summary>
/// Alias for <see cref="VResize"/>.
/// </summary>
NSResize = VResize,
/// <summary>
/// Program is busy doing something.
/// </summary>
/// <remarks>
/// This cursor is not always available and may be substituted.
/// </remarks>
Progress,
/// <summary>
/// Diagonal resize shape for northwest-southeast resizing.
/// </summary>
/// <remarks>
/// This cursor is not always available and may be substituted.
/// </remarks>
NWSEResize,
/// <summary>
/// Diagonal resize shape for northeast-southwest resizing.
/// </summary>
/// <remarks>
/// This cursor is not always available and may be substituted.
/// </remarks>
NESWResize,
/// <summary>
/// 4-way arrow move icon.
/// </summary>
/// <remarks>
/// This cursor is not always available and may be substituted.
/// </remarks>
Move,
/// <summary>
/// An action is not allowed.
/// </summary>
/// <remarks>
/// This cursor is not always available and may be substituted.
/// </remarks>
NotAllowed,
/// <summary>
/// One-directional resize to the northwest.
/// </summary>
/// <remarks>
/// This cursor is not always available and may be substituted.
/// </remarks>
NWResize,
/// <summary>
/// One-directional resize to the north.
/// </summary>
/// <remarks>
/// This cursor is not always available and may be substituted.
/// </remarks>
NResize,
/// <summary>
/// One-directional resize to the northeast.
/// </summary>
/// <remarks>
/// This cursor is not always available and may be substituted.
/// </remarks>
NEResize,
/// <summary>
/// One-directional resize to the east.
/// </summary>
/// <remarks>
/// This cursor is not always available and may be substituted.
/// </remarks>
EResize,
/// <summary>
/// One-directional resize to the southeast.
/// </summary>
/// <remarks>
/// This cursor is not always available and may be substituted.
/// </remarks>
SEResize,
/// <summary>
/// One-directional resize to the south.
/// </summary>
/// <remarks>
/// This cursor is not always available and may be substituted.
/// </remarks>
SResize,
/// <summary>
/// One-directional resize to the southwest.
/// </summary>
/// <remarks>
/// This cursor is not always available and may be substituted.
/// </remarks>
SWResize,
/// <summary>
/// One-directional resize to the west.
/// </summary>
/// <remarks>
/// This cursor is not always available and may be substituted.
/// </remarks>
WResize,
/// <summary>
/// Not a real value
/// </summary>

View File

@@ -67,7 +67,7 @@ namespace Robust.Client.Physics
// Add new joint (if possible).
// Need to wait for BOTH joint components to come in first before we can add it. Yay dependencies!
if (!EntityManager.HasComponent<JointComponent>(other))
if (!HasComp<JointComponent>(other))
continue;
// TODO: if (other entity is outside of PVS range) continue;

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@@ -1,5 +1,8 @@
using System;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
@@ -18,6 +21,10 @@ namespace Robust.Client.Placement
PlacementMode? CurrentMode { get; set; }
PlacementInformation? CurrentPermission { get; set; }
IEntityManager EntityManager { get; }
IEyeManager EyeManager { get; }
IMapManager MapManager { get; }
/// <summary>
/// The direction to spawn the entity in (presently exposed for EntitySpawnWindow UI)
/// </summary>
@@ -49,5 +56,15 @@ namespace Robust.Client.Placement
void ToggleEraserHijacked(PlacementHijack hijack);
void FrameUpdate(FrameEventArgs e);
/// <summary>
/// The name of the placement mode option to just use the default for the selected entity.
/// </summary>
const string DefaultModeName = "Default";
/// <summary>
/// An array of the names of all available placement modes.
/// </summary>
string[] AllModeNames { get; }
}
}

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@@ -1,7 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Robust.Shared.Map;
using Vector2 = System.Numerics.Vector2;
namespace Robust.Client.Placement.Modes
{

View File

@@ -1,6 +1,6 @@
using System.Linq;
using System.Numerics;
using Robust.Shared.Map;
using Vector2 = System.Numerics.Vector2;
namespace Robust.Client.Placement.Modes
{

View File

@@ -22,6 +22,7 @@ using Robust.Shared.Utility;
using Robust.Shared.Log;
using Direction = Robust.Shared.Maths.Direction;
using Robust.Shared.Map.Components;
using System.Linq;
namespace Robust.Client.Placement
{
@@ -32,17 +33,23 @@ namespace Robust.Client.Placement
[Dependency] internal readonly IPlayerManager PlayerManager = default!;
[Dependency] internal readonly IResourceCache ResourceCache = default!;
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] internal readonly IMapManager MapManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IGameTiming _time = default!;
[Dependency] internal readonly IEyeManager EyeManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] internal readonly IInputManager InputManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] internal readonly IEntityManager EntityManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IBaseClient _baseClient = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] internal readonly IClyde Clyde = default!;
private static readonly ProtoId<ShaderPrototype> UnshadedShader = "unshaded";
public IEntityManager EntityManager => _entityManager;
public IEyeManager EyeManager => _eyeManager;
public IMapManager MapManager => _mapManager;
private ISawmill _sawmill = default!;
private SharedMapSystem Maps => EntityManager.System<SharedMapSystem>();
@@ -198,6 +205,15 @@ namespace Robust.Client.Placement
}
}
private string[]? _allModeNames;
public string[] AllModeNames
{
get
{
return _allModeNames ??= [IPlacementManager.DefaultModeName, .. _modeDictionary.Keys.Order()];
}
}
/// <inheritdoc />
public event EventHandler? DirectionChanged;
@@ -209,7 +225,7 @@ namespace Robust.Client.Placement
public void Initialize()
{
_drawingShader = _prototypeManager.Index<ShaderPrototype>("unshaded").Instance();
_drawingShader = _prototypeManager.Index(UnshadedShader).Instance();
_sawmill = _logManager.GetSawmill("placement");
_networkManager.RegisterNetMessage<MsgPlacement>(HandlePlacementMessage);

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@@ -138,9 +138,16 @@ namespace Robust.Client.ResourceManagement
var sw = Stopwatch.StartNew();
var resList = GetTypeData<RSIResource>().Resources;
var rsiList = _manager.ContentFindFiles("/Textures/")
var foundRsiList = _manager.ContentFindFiles("/Textures/")
.Where(p => p.ToString().EndsWith(".rsi/meta.json"))
.Select(c => c.Directory)
.Select(c => c.Directory);
var foundRsicList = _manager.ContentFindFiles("/Textures/")
.Where(p => p.Extension == "rsic")
.Select(c => c.WithExtension("rsi"));
var rsiList = foundRsiList
.Concat(foundRsicList)
.Where(p => !resList.ContainsKey(p))
.Select(p => new RSIResource.LoadStepData {Path = p})
.ToArray();

View File

@@ -1,8 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using Robust.Client.Graphics;
using Robust.Client.Utility;
using Robust.Shared.ContentPack;
using Robust.Shared.Graphics;
using Robust.Shared.Graphics.RSI;
@@ -58,12 +57,88 @@ namespace Robust.Client.ResourceManagement
internal static void LoadPreTexture(IResourceManager manager, LoadStepData data)
{
var manifestPath = data.Path / "meta.json";
if (manager.TryContentFileRead(manifestPath, out var manifestFile))
{
LoadPreTextureFolder(manager, data, manifestFile);
}
else
{
var rsicPath = data.Path.WithExtension("rsic");
if (manager.TryContentFileRead(rsicPath, out var rsicFile))
{
LoadPreTextureRsic(data, rsicFile);
}
else
{
throw new FileNotFoundException($"Unable to find .rsi file: {data.Path}");
}
}
}
private static void LoadPreTextureFolder(IResourceManager manager, LoadStepData data, Stream manifestFile)
{
RsiLoading.RsiMetadata metadata;
using (var manifestFile = manager.ContentFileRead(manifestPath))
using (manifestFile)
{
metadata = RsiLoading.LoadRsiMetadata(manifestFile);
}
data.FrameCounts = RsiLoading.CalculateFrameCounts(metadata);
data.Images = RsiLoading.LoadImages(
metadata,
SixLabors.ImageSharp.Configuration.Default,
name =>
{
var texPath = data.Path / (name + ".png");
return manager.ContentFileRead(texPath);
});
var sheet = RsiLoading.GenerateAtlas(
metadata,
data.FrameCounts,
data.Images,
SixLabors.ImageSharp.Configuration.Default,
out var dimensionX);
LoadPreTextureCommon(metadata, data);
data.AtlasSheet = sheet;
data.DimX = dimensionX;
data.LoadParameters = metadata.LoadParameters;
data.MetaAtlas = metadata.MetaAtlas;
}
private static void LoadPreTextureRsic(LoadStepData data, Stream rsicFile)
{
Image<Rgba32> image;
using (rsicFile)
{
image = Image.Load<Rgba32>(rsicFile);
}
data.AtlasSheet = image;
var textDataList = image.Metadata.GetPngMetadata().TextData;
if (!textDataList.TryFirstOrNull(
static data => data.Keyword == RsiLoading.RsicPngField,
out var pngMetadata))
throw new InvalidDataException(".rsic does not have metadata field");
var metadata = RsiLoading.LoadRsiMetadata(pngMetadata.Value.Value);
data.FrameCounts = RsiLoading.CalculateFrameCounts(metadata);
LoadPreTextureCommon(metadata, data);
data.DimX = image.Width / metadata.Size.X;
data.LoadParameters = metadata.LoadParameters;
data.MetaAtlas = metadata.MetaAtlas;
}
private static void LoadPreTextureCommon(
RsiLoading.RsiMetadata metadata,
LoadStepData data)
{
var stateCount = metadata.States.Length;
var toAtlas = new StateReg[stateCount];
@@ -72,40 +147,12 @@ namespace Robust.Client.ResourceManagement
var callbackOffsets = new Dictionary<RSI.StateId, Vector2i[][]>(stateCount);
// Check for duplicate states
for (var i = 0; i < metadata.States.Length; i++)
{
var stateId = metadata.States[i].StateId;
for (int j = i + 1; j < metadata.States.Length; j++)
{
if (stateId == metadata.States[j].StateId)
throw new RSILoadException($"RSI '{data.Path}' has a duplicate stateId '{stateId}'.");
}
}
// Do every state.
for (var index = 0; index < metadata.States.Length; index++)
{
ref var reg = ref toAtlas[index];
var stateObject = metadata.States[index];
// Load image from disk.
var texPath = data.Path / (stateObject.StateId + ".png");
using (var stream = manager.ContentFileRead(texPath))
{
reg.Src = Image.Load<Rgba32>(stream);
}
if (reg.Src.Width % frameSize.X != 0 || reg.Src.Height % frameSize.Y != 0)
{
var regDims = $"{reg.Src.Width}x{reg.Src.Height}";
var iconDims = $"{frameSize.X}x{frameSize.Y}";
throw new RSILoadException($"State '{stateObject.StateId}' image size ({regDims}) is not a multiple of the icon size ({iconDims}).");
}
// Load all frames into a list so we can operate on it more sanely.
reg.TotalFrameCount = stateObject.Delays.Sum(delayList => delayList.Length);
var (foldedDelays, foldedIndices) = FoldDelays(stateObject.Delays);
@@ -130,60 +177,23 @@ namespace Robust.Client.ResourceManagement
_ => throw new InvalidOperationException()
};
var state = new RSI.State(frameSize, rsi, stateObject.StateId, dirType, foldedDelays,
var state = new RSI.State(
frameSize,
rsi,
stateObject.StateId,
dirType,
foldedDelays,
textures);
rsi.AddState(state);
callbackOffsets[stateObject.StateId] = callbackOffset;
}
// Poorly hacked in texture atlas support here.
var totalFrameCount = toAtlas.Sum(p => p.TotalFrameCount);
// Generate atlas.
var dimensionX = (int) MathF.Ceiling(MathF.Sqrt(totalFrameCount));
var dimensionY = (int) MathF.Ceiling((float) totalFrameCount / dimensionX);
var sheet = new Image<Rgba32>(dimensionX * frameSize.X, dimensionY * frameSize.Y);
var sheetIndex = 0;
for (var index = 0; index < toAtlas.Length; index++)
{
ref var reg = ref toAtlas[index];
// Blit all the frames over.
for (var i = 0; i < reg.TotalFrameCount; i++)
{
var srcWidth = (reg.Src.Width / frameSize.X);
var srcColumn = i % srcWidth;
var srcRow = i / srcWidth;
var srcPos = (srcColumn * frameSize.X, srcRow * frameSize.Y);
var sheetColumn = (sheetIndex + i) % dimensionX;
var sheetRow = (sheetIndex + i) / dimensionX;
var sheetPos = (sheetColumn * frameSize.X, sheetRow * frameSize.Y);
var srcBox = UIBox2i.FromDimensions(srcPos, frameSize);
reg.Src.Blit(srcBox, sheet, sheetPos);
}
sheetIndex += reg.TotalFrameCount;
}
for (var i = 0; i < toAtlas.Length; i++)
{
ref var reg = ref toAtlas[i];
reg.Src.Dispose();
}
data.Rsi = rsi;
data.AtlasSheet = sheet;
data.CallbackOffsets = callbackOffsets;
data.AtlasList = toAtlas;
data.FrameSize = frameSize;
data.DimX = dimensionX;
data.CallbackOffsets = callbackOffsets;
data.LoadParameters = metadata.LoadParameters;
data.MetaAtlas = metadata.MetaAtlas;
}
internal static void LoadPostTexture(LoadStepData data)
@@ -216,7 +226,7 @@ namespace Robust.Client.ResourceManagement
}
}
sheetOffset += reg.TotalFrameCount;
sheetOffset += data.FrameCounts[toAtlasIndex];
}
}
@@ -381,6 +391,8 @@ namespace Robust.Client.ResourceManagement
public Image<Rgba32> AtlasSheet = default!;
public int DimX;
public StateReg[] AtlasList = default!;
public int[] FrameCounts = default!;
public Image<Rgba32>[] Images = default!;
public Vector2i FrameSize;
public Dictionary<RSI.StateId, Vector2i[][]> CallbackOffsets = default!;
public Texture AtlasTexture = default!;
@@ -392,11 +404,9 @@ namespace Robust.Client.ResourceManagement
internal struct StateReg
{
public Image<Rgba32> Src;
public Texture[][] Output;
public int[][] Indices;
public Vector2i[][] Offsets;
public int TotalFrameCount;
}
}
}

View File

@@ -22,10 +22,10 @@ namespace Robust.Client.ResourceManagement
public override void Load(IDependencyCollection dependencies, ResPath path)
{
if (path.Directory.Filename.EndsWith(".rsi"))
if (IsInRsi(path))
{
Logger.WarningS(
"res",
var sawmill = dependencies.Resolve<ILogManager>().GetSawmill("res");
sawmill.Warning(
"Loading raw texture inside RSI: {Path}. Refer to the RSI state instead of the raw PNG.",
path);
}
@@ -38,6 +38,15 @@ namespace Robust.Client.ResourceManagement
LoadFinish(dependencies.Resolve<IResourceCache>(), data);
}
private static bool IsInRsi(ResPath path)
{
var dir = path.Directory;
if (dir == ResPath.Root)
return false;
return dir.Filename.EndsWith(".rsi");
}
internal static void LoadPreTextureData(IResourceManager cache, LoadStepData data)
{
using (var stream = cache.ContentFileRead(data.Path))

View File

@@ -11,14 +11,124 @@ namespace Robust.Client.UserInterface
/// <summary>
/// Default common cursor shapes available in the UI.
/// </summary>
/// <seealso cref="StandardCursorShape"/>
public enum CursorShape: byte
{
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.Arrow"/>
/// </summary>
Arrow,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.IBeam"/>
/// </summary>
IBeam,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.Text"/>
/// </summary>
Text = IBeam,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.Crosshair"/>
/// </summary>
Crosshair,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.Hand"/>
/// </summary>
Hand,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.Pointer"/>
/// </summary>
Pointer = Hand,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.HResize"/>
/// </summary>
HResize,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.EWResize"/>
/// </summary>
EWResize = HResize,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.VResize"/>
/// </summary>
VResize,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.NSResize"/>
/// </summary>
NSResize = VResize,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.Progress"/>
/// </summary>
Progress,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.NWSEResize"/>
/// </summary>
NWSEResize,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.NESWResize"/>
/// </summary>
NESWResize,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.Move"/>
/// </summary>
Move,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.NotAllowed"/>
/// </summary>
NotAllowed,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.NWResize"/>
/// </summary>
NWResize,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.NResize"/>
/// </summary>
NResize,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.NEResize"/>
/// </summary>
NEResize,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.EResize"/>
/// </summary>
EResize,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.SEResize"/>
/// </summary>
SEResize,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.SResize"/>
/// </summary>
SResize,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.SWResize"/>
/// </summary>
SWResize,
/// <summary>
/// Corresponds to <see cref="StandardCursorShape.WResize"/>
/// </summary>
WResize,
/// <summary>
/// Special cursor shape indicating that <see cref="CustomCursorShape"/> is set and being used.
/// </summary>

View File

@@ -151,7 +151,7 @@ public sealed class EntitySpawningUIController : UIController
{
var newObjInfo = new PlacementInformation
{
PlacementOption = EntitySpawnWindow.InitOpts[args.Id],
PlacementOption = _placement.AllModeNames[args.Id],
EntityType = _placement.CurrentPermission!.EntityType,
Range = 2,
IsTile = _placement.CurrentPermission.IsTile
@@ -364,10 +364,11 @@ public sealed class EntitySpawningUIController : UIController
_window.SelectedButton = null;
_window.SelectedPrototype = null;
var overrideMode = EntitySpawnWindow.InitOpts[_window.OverrideMenu.SelectedId];
var overrideMode = _placement.AllModeNames[_window.OverrideMenu.SelectedId];
var newObjInfo = new PlacementInformation
{
PlacementOption = overrideMode != "Default" ? overrideMode : item.Prototype.PlacementMode,
PlacementOption = overrideMode != IPlacementManager.DefaultModeName ? overrideMode : item.Prototype.PlacementMode,
EntityType = item.PrototypeID,
Range = 2,
IsTile = false

View File

@@ -1,5 +1,8 @@
using System;
using System.Collections.Generic;
using System.Numerics;
using Robust.Shared.ColorNaming;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
@@ -8,22 +11,17 @@ namespace Robust.Client.UserInterface.Controls;
// condensed version of the original ColorSlider set
public sealed class ColorSelectorSliders : Control
{
[Dependency] private readonly ILocalizationManager _localization = default!;
public Color Color
{
get => _currentColor;
set
{
_currentColor = value;
switch (SelectorType)
{
case ColorSelectorType.Rgb:
_colorData = new Vector4(_currentColor.R, _currentColor.G, _currentColor.B, _currentColor.A);
break;
case ColorSelectorType.Hsv:
_colorData = Color.ToHsv(value);
break;
}
Update();
_colorData = GetStrategy().ToColorData(value);
UpdateAllSliders();
}
}
@@ -32,18 +30,12 @@ public sealed class ColorSelectorSliders : Control
get => _currentType;
set
{
switch ((_currentType, value))
{
case (ColorSelectorType.Rgb, ColorSelectorType.Hsv):
_colorData = Color.ToHsv(Color);
break;
case (ColorSelectorType.Hsv, ColorSelectorType.Rgb):
_colorData = new Vector4(_currentColor.R, _currentColor.G, _currentColor.B, _currentColor.A);
break;
}
_currentType = value;
_typeSelector.Select(_types.IndexOf(value));
_colorData = GetStrategy().ToColorData(_currentColor);
UpdateType();
Update();
UpdateAllSliders();
}
}
@@ -60,7 +52,11 @@ public sealed class ColorSelectorSliders : Control
public Action<Color>? OnColorChanged;
private bool _updating = false;
private readonly static HsvSliderStrategy _hsvStrategy = new();
private readonly static RgbSliderStrategy _rgbStrategy = new();
private const float AlphaDivisor = 100.0f;
private Color _currentColor = Color.White;
private Vector4 _colorData;
private ColorSelectorType _currentType = ColorSelectorType.Rgb;
@@ -82,6 +78,7 @@ public sealed class ColorSelectorSliders : Control
private Label _middleSliderLabel = new();
private Label _bottomSliderLabel = new();
private Label _alphaSliderLabel = new();
private Label _colorDescriptionLabel = new();
private OptionButton _typeSelector;
private List<ColorSelectorType> _types = new();
@@ -92,6 +89,8 @@ public sealed class ColorSelectorSliders : Control
public ColorSelectorSliders()
{
IoCManager.InjectDependencies(this);
_topColorSlider = new ColorableSlider
{
HorizontalExpand = true,
@@ -123,10 +122,10 @@ public sealed class ColorSelectorSliders : Control
MaxValue = 1.0f,
};
_topColorSlider.OnValueChanged += _ => { OnColorSet(); };
_middleColorSlider.OnValueChanged += _ => { OnColorSet(); };
_bottomColorSlider.OnValueChanged += _ => { OnColorSet(); };
_alphaSlider.OnValueChanged += _ => { OnColorSet(); };
_topColorSlider.OnValueChanged += r => { OnSliderValueChanged(ColorSliderOrder.Top); };
_middleColorSlider.OnValueChanged += r => { OnSliderValueChanged(ColorSliderOrder.Middle); };
_bottomColorSlider.OnValueChanged += r => { OnSliderValueChanged(ColorSliderOrder.Bottom); };
_alphaSlider.OnValueChanged += r => { OnSliderValueChanged(ColorSliderOrder.Alpha); };
_topInputBox = new SpinBox
{
@@ -152,25 +151,10 @@ public sealed class ColorSelectorSliders : Control
};
_alphaInputBox.InitDefaultButtons();
_topInputBox.ValueChanged += value =>
{
_topColorSlider.Value = value.Value / GetColorValueDivisor(ColorSliderOrder.Top);
};
_middleInputBox.ValueChanged += value =>
{
_middleColorSlider.Value = value.Value / GetColorValueDivisor(ColorSliderOrder.Middle);
};
_bottomInputBox.ValueChanged += value =>
{
_bottomColorSlider.Value = value.Value / GetColorValueDivisor(ColorSliderOrder.Bottom);
};
_alphaInputBox.ValueChanged += value =>
{
_alphaSlider.Value = value.Value / GetColorValueDivisor(ColorSliderOrder.Alpha);
};
_topInputBox.ValueChanged += value => { OnInputBoxValueChanged(value, ColorSliderOrder.Top); };
_middleInputBox.ValueChanged += value => { OnInputBoxValueChanged(value, ColorSliderOrder.Middle); };
_bottomInputBox.ValueChanged += value => { OnInputBoxValueChanged(value, ColorSliderOrder.Bottom); };
_alphaInputBox.ValueChanged += value => { OnInputBoxValueChanged(value, ColorSliderOrder.Alpha); };
_alphaSliderLabel.Text = Loc.GetString("color-selector-sliders-alpha");
@@ -187,6 +171,8 @@ public sealed class ColorSelectorSliders : Control
_typeSelector.Select(args.Id);
};
_colorDescriptionLabel.Text = ColorNaming.Describe(_currentColor, _localization);
// TODO: Maybe some engine widgets could be laid out in XAML?
var rootBox = new BoxContainer
@@ -199,6 +185,7 @@ public sealed class ColorSelectorSliders : Control
rootBox.AddChild(headerBox);
headerBox.AddChild(_typeSelector);
headerBox.AddChild(_colorDescriptionLabel);
var bodyBox = new BoxContainer()
{
@@ -240,165 +227,114 @@ public sealed class ColorSelectorSliders : Control
Color = _currentColor;
}
private void UpdateType()
private ColorSliderStrategy GetStrategy()
{
(string topLabel, string middleLabel, string bottomLabel) labels = GetSliderLabels();
_topSliderLabel.Text = labels.topLabel;
_middleSliderLabel.Text = labels.middleLabel;
_bottomSliderLabel.Text = labels.bottomLabel;
bool hsv = SelectorType == ColorSelectorType.Hsv;
_topStyle.ConfigureSlider( hsv ? ColorSelectorStyleBox.ColorSliderPreset.Hue : ColorSelectorStyleBox.ColorSliderPreset.Red);
_middleStyle.ConfigureSlider( hsv ? ColorSelectorStyleBox.ColorSliderPreset.Saturation : ColorSelectorStyleBox.ColorSliderPreset.Green);
_bottomStyle.ConfigureSlider( hsv ? ColorSelectorStyleBox.ColorSliderPreset.Value : ColorSelectorStyleBox.ColorSliderPreset.Blue);
return SelectorType switch
{
ColorSelectorType.Rgb => _rgbStrategy,
ColorSelectorType.Hsv => _hsvStrategy,
_ => throw new ArgumentOutOfRangeException(),
};
}
private void Update()
private (Slider slider, SpinBox inputBox) GetSliderByOrder(ColorSliderOrder order)
{
// This code is a mess of UI events causing stack overflows. Also, updating one slider triggers all sliders to
// update, which due to rounding errors causes them to actually change values, specifically for HSV sliders.
if (_updating)
return;
_updating = true;
_topStyle.SetBaseColor(_colorData);
_middleStyle.SetBaseColor(_colorData);
_bottomStyle.SetBaseColor(_colorData);
switch (SelectorType)
return order switch
{
case ColorSelectorType.Rgb:
_topColorSlider.Value = _colorData.X;
_middleColorSlider.Value = _colorData.Y;
_bottomColorSlider.Value = _colorData.Z;
_topInputBox.Value = (int)(_colorData.X * 255.0f);
_middleInputBox.Value = (int)(_colorData.Y * 255.0f);
_bottomInputBox.Value = (int)(_colorData.Z * 255.0f);
break;
case ColorSelectorType.Hsv:
// dumb workaround because the formula for
// HSV calculation results in a negative
// number in any value past 300 degrees
if (_colorData.X > 0)
{
_topColorSlider.Value = _colorData.X;
_topInputBox.Value = (int)(_colorData.X * 360.0f);
}
else
{
_topInputBox.Value = (int)(_topColorSlider.Value * 360.0f);
}
_middleColorSlider.Value = _colorData.Y;
_bottomColorSlider.Value = _colorData.Z;
_middleInputBox.Value = (int)(_colorData.Y * 100.0f);
_bottomInputBox.Value = (int)(_colorData.Z * 100.0f);
break;
}
_alphaSlider.Value = Color.A;
_alphaInputBox.Value = (int)(Color.A * 100.0f);
_updating = false;
}
private bool IsSpinBoxValid(int value, ColorSliderOrder ordering)
{
if (value < 0)
{
return false;
}
if (ordering == ColorSliderOrder.Alpha)
{
return value <= 100;
}
switch (SelectorType)
{
case ColorSelectorType.Rgb:
return value <= byte.MaxValue;
case ColorSelectorType.Hsv:
switch (ordering)
{
case ColorSliderOrder.Top:
return value <= 360;
default:
return value <= 100;
}
}
return false;
}
private (string, string, string) GetSliderLabels()
{
switch (SelectorType)
{
case ColorSelectorType.Rgb:
return (
Loc.GetString("color-selector-sliders-red"),
Loc.GetString("color-selector-sliders-green"),
Loc.GetString("color-selector-sliders-blue")
);
case ColorSelectorType.Hsv:
return (
Loc.GetString("color-selector-sliders-hue"),
Loc.GetString("color-selector-sliders-saturation"),
Loc.GetString("color-selector-sliders-value")
);
}
return ("ERR", "ERR", "ERR");
ColorSliderOrder.Top => (_topColorSlider, _topInputBox),
ColorSliderOrder.Middle => (_middleColorSlider, _middleInputBox),
ColorSliderOrder.Bottom => (_bottomColorSlider, _bottomInputBox),
ColorSliderOrder.Alpha => (_alphaSlider, _alphaInputBox),
_ => throw new ArgumentOutOfRangeException(),
};
}
private float GetColorValueDivisor(ColorSliderOrder order)
{
if (order == ColorSliderOrder.Alpha)
{
return 100.0f;
}
switch (SelectorType)
{
case ColorSelectorType.Rgb:
return 255.0f;
case ColorSelectorType.Hsv:
switch (order)
{
case ColorSliderOrder.Top:
return 360.0f;
default:
return 100.0f;
}
}
return 0.0f;
return order == ColorSliderOrder.Alpha
? AlphaDivisor
: GetStrategy().GetColorValueDivisor(order);
}
private void OnColorSet()
private void UpdateType()
{
// stack overflow otherwise due to value sets
if (_updating)
{
return;
}
var strategy = GetStrategy();
var labels = strategy.GetSliderLabelTexts();
_topSliderLabel.Text = labels.top;
_middleSliderLabel.Text = labels.middle;
_bottomSliderLabel.Text = labels.bottom;
_colorData = new Vector4(_topColorSlider.Value, _middleColorSlider.Value, _bottomColorSlider.Value, _alphaSlider.Value);
_topStyle.ConfigureSlider(strategy.TopSliderStyle);
_middleStyle.ConfigureSlider(strategy.MiddleSliderStyle);
_bottomStyle.ConfigureSlider(strategy.BottomSliderStyle);
}
_currentColor = SelectorType switch
private void UpdateSlider(ColorSliderOrder order)
{
var (slider, inputBox) = GetSliderByOrder(order);
var divisor = GetColorValueDivisor(order);
var dataValue = order switch
{
ColorSelectorType.Hsv => Color.FromHsv(_colorData),
_ => new Color(_colorData.X, _colorData.Y, _colorData.Z, _colorData.W)
ColorSliderOrder.Top => _colorData.X,
ColorSliderOrder.Middle => _colorData.Y,
ColorSliderOrder.Bottom => _colorData.Z,
ColorSliderOrder.Alpha => _colorData.W,
_ => throw new ArgumentOutOfRangeException(nameof(order))
};
Update();
slider.SetValueWithoutEvent(dataValue);
inputBox.OverrideValue((int)(dataValue * divisor));
}
private void UpdateSliderVisuals()
{
_topStyle.SetBaseColor(_colorData);
_middleStyle.SetBaseColor(_colorData);
_bottomStyle.SetBaseColor(_colorData);
_colorDescriptionLabel.Text = ColorNaming.Describe(Color, _localization);
}
private void UpdateAllSliders()
{
UpdateSliderVisuals();
UpdateSlider(ColorSliderOrder.Top);
UpdateSlider(ColorSliderOrder.Middle);
UpdateSlider(ColorSliderOrder.Bottom);
UpdateSlider(ColorSliderOrder.Alpha);
}
private bool IsSpinBoxValid(int value, ColorSliderOrder ordering)
{
var divisor = GetColorValueDivisor(ordering);
var channelValue = value / divisor;
return channelValue >= 0.0f && channelValue <= 1.0f;
}
private void OnInputBoxValueChanged(ValueChangedEventArgs args, ColorSliderOrder order)
{
var (slider, _) = GetSliderByOrder(order);
var value = args.Value / GetColorValueDivisor(order);
// We are intentionally triggering the slider OnValueChanged event here.
// This is so that the color data values of the sliders are updated accordingly.
slider.Value = value;
}
private void OnSliderValueChanged(ColorSliderOrder order)
{
_colorData = new Vector4(
_topColorSlider.Value,
_middleColorSlider.Value,
_bottomColorSlider.Value,
_alphaSlider.Value);
_currentColor = GetStrategy().FromColorData(_colorData);
OnColorChanged?.Invoke(_currentColor);
UpdateSliderVisuals();
UpdateSlider(order);
}
private enum ColorSliderOrder
@@ -414,4 +350,121 @@ public sealed class ColorSelectorSliders : Control
Rgb,
Hsv,
}
private abstract class ColorSliderStrategy
{
/// <summary>
/// The style preset used by the top slider.
/// </summary>
public abstract ColorSelectorStyleBox.ColorSliderPreset TopSliderStyle { get; }
/// <summary>
/// The style preset used by the middle slider.
/// </summary>
public abstract ColorSelectorStyleBox.ColorSliderPreset MiddleSliderStyle { get; }
/// <summary>
/// The style preset used by the bottom slider.
/// </summary>
public abstract ColorSelectorStyleBox.ColorSliderPreset BottomSliderStyle { get; }
/// <summary>
/// Converts a Color to a Vector4 representation of its components.
/// </summary>
/// <remarks>
/// Each value in the Vector4 must be between 0.0f and 1.0f; this is used in the
/// context of slider values, which are between these ranges.
/// </remarks>
/// <param name="color">A Color to convert into Vector4 slider values.</param>
/// <returns>A Vector4 representation of a Color's slider values.</returns>
public abstract Vector4 ToColorData(Color color);
/// <summary>
/// Converts a Vector4 representation of color slider values into a Color.
/// </summary>
/// <param name="colorData">A Vector4 representation of color slider values.</param>
/// <returns>A color generated from slider values.</returns>
public abstract Color FromColorData(Vector4 colorData);
/// <summary>
/// Gets a color component divisor for the given slider.
/// </summary>
/// <remarks>
/// This is used for converting slider values to/from color component values.
/// For example, in RGB coloration, each channel ranges from 0 to 255,
/// so if you had a slider value of 0.2, you would multiply 0.2 * 255 = 51
/// for the "channel" value.
///
/// This does not apply to the Alpha channel, as the Alpha channel
/// always uses the same divisor; this is defined in ColorSelectorSliders.
/// </remarks>
/// <param name="order">The slider to retrieve a divisor for.</param>
/// <returns>The divisor for the given slider.</returns>
public abstract float GetColorValueDivisor(ColorSliderOrder order);
/// <summary>
/// Gets a label text string for the first three color sliders.
/// </summary>
/// <returns>Label text strings for the top, middle, and bottom sliders.</returns>
public abstract (string top, string middle, string bottom) GetSliderLabelTexts();
}
private sealed class RgbSliderStrategy : ColorSliderStrategy
{
private const float ChannelMaxValue = byte.MaxValue;
public override ColorSelectorStyleBox.ColorSliderPreset TopSliderStyle
=> ColorSelectorStyleBox.ColorSliderPreset.Red;
public override ColorSelectorStyleBox.ColorSliderPreset MiddleSliderStyle
=> ColorSelectorStyleBox.ColorSliderPreset.Green;
public override ColorSelectorStyleBox.ColorSliderPreset BottomSliderStyle
=> ColorSelectorStyleBox.ColorSliderPreset.Blue;
public override Vector4 ToColorData(Color color) => new(color.R, color.G, color.B, color.A);
public override Color FromColorData(Vector4 colorData)
=> new(colorData.X, colorData.Y, colorData.Z, colorData.W);
public override float GetColorValueDivisor(ColorSliderOrder order) => ChannelMaxValue;
public override (string top, string middle, string bottom) GetSliderLabelTexts()
{
return (
Loc.GetString("color-selector-sliders-red"),
Loc.GetString("color-selector-sliders-green"),
Loc.GetString("color-selector-sliders-blue"));
}
}
private sealed class HsvSliderStrategy : ColorSliderStrategy
{
private const float HueMaxValue = 360.0f;
private const float SliderMaxValue = 100.0f;
public override ColorSelectorStyleBox.ColorSliderPreset TopSliderStyle
=> ColorSelectorStyleBox.ColorSliderPreset.Hue;
public override ColorSelectorStyleBox.ColorSliderPreset MiddleSliderStyle
=> ColorSelectorStyleBox.ColorSliderPreset.Saturation;
public override ColorSelectorStyleBox.ColorSliderPreset BottomSliderStyle
=> ColorSelectorStyleBox.ColorSliderPreset.Value;
public override Vector4 ToColorData(Color color) => Color.ToHsv(color);
public override Color FromColorData(Vector4 colorData) => Color.FromHsv(colorData);
public override float GetColorValueDivisor(ColorSliderOrder order)
{
return order switch
{
ColorSliderOrder.Top => HueMaxValue,
_ => SliderMaxValue,
};
}
public override (string top, string middle, string bottom) GetSliderLabelTexts()
{
return (
Loc.GetString("color-selector-sliders-hue"),
Loc.GetString("color-selector-sliders-saturation"),
Loc.GetString("color-selector-sliders-value"));
}
}
}

View File

@@ -21,19 +21,19 @@ public sealed class ColorSelectorStyleBox : StyleBoxTexture
/// <summary>
/// Base background colour.
/// </summary>
public Robust.Shared.Maths.Vector4 BaseColor;
public Vector4 BaseColor;
/// <summary>
/// Colour to add to the background colour along the X-axis.
/// I.e., from left to right the background colour will vary from (BaseColour) to (BaseColour + XAxis)
/// </summary>
public Robust.Shared.Maths.Vector4 XAxis;
public Vector4 XAxis;
/// <summary>
/// Colour to add to the background colour along the y-axis.
/// I.e., from left to right the background colour will vary from (BaseColour) to (BaseColour + XAxis)
/// </summary>
public Robust.Shared.Maths.Vector4 YAxis;
public Vector4 YAxis;
/// <summary>
/// If true, then <see cref="BaseColor"/>, <see cref="XAxis"/>, and <see cref="YAxis"/> will be interpreted as HSVa
@@ -93,14 +93,14 @@ public sealed class ColorSelectorStyleBox : StyleBoxTexture
{
var colorData = Hsv
? Color.ToHsv(color)
: new Robust.Shared.Maths.Vector4(color.R, color.G, color.B, color.A);
: new Vector4(color.R, color.G, color.B, color.A);
SetBaseColor(colorData);
}
/// <summary>
/// Helper method that sets the base color by taking in some color and removing the components that are controlled by the x and y axes.
/// </summary>
public void SetBaseColor(Robust.Shared.Maths.Vector4 colorData)
public void SetBaseColor(Vector4 colorData)
{
BaseColor = colorData - colorData * XAxis - colorData * YAxis;
}

View File

@@ -69,7 +69,7 @@ namespace Robust.Client.UserInterface.Controls
var itemHeight = 0f;
if (item.Icon != null)
{
itemHeight = item.IconSize.Y;
itemHeight = item.IconSize.Y * item.IconScale;
}
itemHeight = Math.Max(itemHeight, ActualFont.GetHeight(UIScale));
@@ -111,21 +111,21 @@ namespace Robust.Client.UserInterface.Controls
Recalculate();
}
public void AddItems(IEnumerable<string> texts, Texture? icon = null, bool selectable = true, object? metadata = null)
public void AddItems(IEnumerable<string> texts, Texture? icon = null, bool selectable = true, object? metadata = null, float iconScale = 1)
{
var items = new ValueList<Item>();
foreach (var text in texts)
{
items.Add(new Item(this) {Text = text, Icon = icon, Selectable = selectable, Metadata = metadata});
items.Add(new Item(this) {Text = text, Icon = icon, IconScale = iconScale, Selectable = selectable, Metadata = metadata});
}
Add(items);
}
public Item AddItem(string text, Texture? icon = null, bool selectable = true, object? metadata = null)
public Item AddItem(string text, Texture? icon = null, bool selectable = true, object? metadata = null, float iconScale = 1)
{
var item = new Item(this) {Text = text, Icon = icon, Selectable = selectable, Metadata = metadata};
var item = new Item(this) {Text = text, Icon = icon, IconScale = iconScale, Selectable = selectable, Metadata = metadata};
Add(item);
return item;
}
@@ -477,7 +477,7 @@ namespace Robust.Client.UserInterface.Controls
var itemHeight = 0f;
if (item.Icon != null)
{
itemHeight = item.IconSize.Y;
itemHeight = item.IconSize.Y * item.IconScale;
}
itemHeight = Math.Max(itemHeight, font.GetHeight(UIScale));
@@ -496,19 +496,19 @@ namespace Robust.Client.UserInterface.Controls
{
if (item.IconRegion.Size == Vector2.Zero)
{
handle.DrawTextureRect(item.Icon, UIBox2.FromDimensions(drawOffset, item.Icon.Size),
handle.DrawTextureRect(item.Icon, UIBox2.FromDimensions(drawOffset, item.Icon.Size * item.IconScale),
item.IconModulate);
}
else
{
handle.DrawTextureRectRegion(item.Icon, UIBox2.FromDimensions(drawOffset, item.Icon.Size),
handle.DrawTextureRectRegion(item.Icon, UIBox2.FromDimensions(drawOffset, item.Icon.Size * item.IconScale),
item.IconRegion, item.IconModulate);
}
}
if (item.Text != null)
{
var textBox = new UIBox2(contentBox.Left + item.IconSize.X, contentBox.Top, contentBox.Right,
var textBox = new UIBox2(contentBox.Left + item.IconSize.X * item.IconScale, contentBox.Top, contentBox.Right,
contentBox.Bottom);
DrawTextInternal(handle, item.Text, textBox);
}
@@ -722,6 +722,7 @@ namespace Robust.Client.UserInterface.Controls
public Texture? Icon { get; set; }
public UIBox2 IconRegion { get; set; }
public Color IconModulate { get; set; } = Color.White;
public float IconScale { get; set; } = 1;
public bool Selectable { get; set; } = true;
public bool TooltipEnabled { get; set; } = true;
public UIBox2? Region { get; set; }

View File

@@ -326,7 +326,7 @@ namespace Robust.Client.UserInterface.Controls
var parentSize = control.Parent?.Size ?? Vector2.Zero;
var anchorLeft = control.GetValue<float>(AnchorLeftProperty);
var anchorTop = control.GetValue<float>(AnchorBottomProperty);
var anchorTop = control.GetValue<float>(AnchorTopProperty);
var anchorRight = control.GetValue<float>(AnchorRightProperty);
var anchorBottom = control.GetValue<float>(AnchorBottomProperty);

View File

@@ -107,6 +107,11 @@ namespace Robust.Client.UserInterface.Controls
_scrollBar.Value = 0;
}
public FormattedMessage GetMessage(Index index)
{
return new FormattedMessage(_entries[index].Message);
}
public void RemoveEntry(Index index)
{
var entry = _entries[index];
@@ -138,6 +143,31 @@ namespace Robust.Client.UserInterface.Controls
_entries.Add(entry);
var font = _getFont();
AddNewItemHeight(font, entry);
_scrollBar.MaxValue = Math.Max(_scrollBar.Page, _totalContentHeight);
if (_isAtBottom && ScrollFollowing)
{
_scrollBar.MoveToEnd();
}
}
public void SetMessage(Index index, FormattedMessage message, Type[]? tagsAllowed = null, Color? defaultColor = null)
{
var oldEntry = _entries[index];
var font = _getFont();
_totalContentHeight -= oldEntry.Height + font.GetLineSeparation(UIScale);
_scrollBar.MaxValue = Math.Max(_scrollBar.Page, _totalContentHeight);
var entry = new RichTextEntry(message, this, _tagManager, tagsAllowed, defaultColor);
entry.Update(_tagManager, _getFont(), _getContentBox().Width, UIScale);
_entries[index] = entry;
AddNewItemHeight(font, in entry);
}
private void AddNewItemHeight(Font font, in RichTextEntry entry)
{
_totalContentHeight += entry.Height;
if (_firstLine)
{
@@ -147,12 +177,6 @@ namespace Robust.Client.UserInterface.Controls
{
_totalContentHeight += font.GetLineSeparation(UIScale);
}
_scrollBar.MaxValue = Math.Max(_scrollBar.Page, _totalContentHeight);
if (_isAtBottom && ScrollFollowing)
{
_scrollBar.MoveToEnd();
}
}
public void ScrollToBottom()

View File

@@ -30,12 +30,12 @@ namespace Robust.Client.UserInterface.Controls
get => _currentTab;
set
{
if (_currentTab < 0)
if (value < 0)
{
throw new ArgumentOutOfRangeException(nameof(value), value, "Current tab must be positive.");
}
if (_currentTab >= ChildCount)
if (value >= ChildCount)
{
throw new ArgumentOutOfRangeException(nameof(value), value,
"Current tab must less than the amount of tabs.");

View File

@@ -13,7 +13,6 @@ using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using Vector2 = System.Numerics.Vector2;
namespace Robust.Client.UserInterface.Controls;

View File

@@ -119,9 +119,12 @@ namespace Robust.Client.UserInterface.CustomControls
case DragMode.Bottom | DragMode.Left:
case DragMode.Top | DragMode.Right:
cursor = CursorShape.NESWResize;
break;
case DragMode.Bottom | DragMode.Right:
case DragMode.Top | DragMode.Left:
cursor = CursorShape.Crosshair;
cursor = CursorShape.NWSEResize;
break;
}

View File

@@ -145,6 +145,11 @@ namespace Robust.Client.UserInterface.CustomControls
protected override void FrameUpdate(FrameEventArgs args)
{
// This is to avoid unnecessarily setting a position where our size isn't yet fully updated.
// This most commonly happens with saved window positions if your window position is <= 0.
if (!IsMeasureValid)
return;
var (spaceX, spaceY) = Parent!.Size;
var maxX = spaceX - ((AllowOffScreen & DirectionFlag.West) == 0 ? Size.X : WindowEdgeSeparation);

View File

@@ -5,8 +5,8 @@
MinSize="350 200">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<LineEdit Name="SearchBar" Access="Public" HorizontalExpand="True" PlaceHolder="{Loc entity-spawn-window-search-bar-placeholder}"/>
<Button Name="ClearButton" Access="Public" Disabled="True" Text="{Loc entity-spawn-window-clear-button}" />
<LineEdit Name="SearchBar" Access="Public" HorizontalExpand="True" PlaceHolder="{Loc window-search-bar-placeholder}"/>
<Button Name="ClearButton" Access="Public" Disabled="True" Text="{Loc window-clear-button}" />
</BoxContainer>
<ScrollContainer Name="PrototypeScrollContainer" Access="Public" MinSize="200 0" VerticalExpand="True">
<PrototypeListContainer Name="PrototypeList" Access="Public"/>

View File

@@ -1,9 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.Placement;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Graphics;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
@@ -12,34 +16,24 @@ namespace Robust.Client.UserInterface.CustomControls
[GenerateTypedNameReferences]
public sealed partial class EntitySpawnWindow : DefaultWindow
{
public static readonly string[] InitOpts =
{
"Default",
"PlaceFree",
"PlaceNearby",
"SnapgridCenter",
"SnapgridBorder",
"AlignSimilar",
"AlignTileAny",
"AlignTileEmpty",
"AlignTileNonDense",
"AlignTileDense",
"AlignWall",
"AlignWallProper",
};
[Dependency] private readonly IPlacementManager _placement = default!;
public EntitySpawnButton? SelectedButton;
public EntityPrototype? SelectedPrototype;
[Obsolete("Use IPlacementManager.AllModeNames")]
public static string[] InitOpts =>IoCManager.Resolve<IPlacementManager>().AllModeNames;
public EntitySpawnWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
MeasureButton.Measure(Vector2Helpers.Infinity);
for (var i = 0; i < InitOpts.Length; i++)
var modes = _placement.AllModeNames;
for (var i = 0; i < modes.Length; i++)
{
OverrideMenu.AddItem(InitOpts[i], i);
OverrideMenu.AddItem(modes[i], i);
}
}

View File

@@ -5,8 +5,8 @@
MinSize="300 200">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<LineEdit Name="SearchBar" Access="Public" HorizontalExpand="True" PlaceHolder="Search"/>
<Button Name="ClearButton" Access="Public" Text="Clear"/>
<LineEdit Name="SearchBar" Access="Public" HorizontalExpand="True" PlaceHolder="{Loc window-search-bar-placeholder}"/>
<Button Name="ClearButton" Access="Public" Text="{Loc window-clear-button}"/>
</BoxContainer>
<ItemList Name="TileList" Access="Public" VerticalExpand="True"/>
<BoxContainer Orientation="Horizontal">

View File

@@ -18,12 +18,15 @@ namespace Robust.Client.UserInterface
[SuppressMessage("ReSharper", "IdentifierTypo")]
[SuppressMessage("ReSharper", "CommentTypo")]
[SuppressMessage("ReSharper", "StringLiteralTypo")]
internal sealed class FileDialogManager : IFileDialogManager
internal sealed class FileDialogManager : IFileDialogManager, IPostInjectInit
{
// Uses nativefiledialog to open the file dialogs cross platform.
// On Linux, if the kdialog command is found, it will be used instead.
// TODO: Should we maybe try to avoid running kdialog if the DE isn't KDE?
[Dependency] private readonly IClydeInternal _clyde = default!;
[Dependency] private readonly ILogManager _log = default!;
private ISawmill _sawmill = default!;
private bool _kDialogAvailable;
private bool _checkedKDialogAvailable;
@@ -267,7 +270,7 @@ namespace Robust.Client.UserInterface
if (_kDialogAvailable)
{
Logger.DebugS("filedialog", "kdialog available.");
_sawmill.Debug("kdialog available.");
}
}
catch
@@ -404,6 +407,11 @@ namespace Robust.Client.UserInterface
[DllImport("swnfd.dll")]
private static extern unsafe void sw_NFD_Free(void* ptr);
public void PostInject()
{
_sawmill = _log.GetSawmill("filedialog");
}
private enum sw_nfdresult
{
SW_NFD_ERROR,

View File

@@ -141,7 +141,7 @@ namespace Robust.Client.UserInterface
if (Controls == null || !Controls.TryGetValue(nodeIndex, out var control))
continue;
control.Measure(new Vector2(Width, Height));
control.Measure(new Vector2(maxSizeX, Height));
var desiredSize = control.DesiredPixelSize;
var controlMetrics = new CharMetrics(

View File

@@ -202,7 +202,14 @@ internal partial class UserInterfaceManager
return;
}
var shape = cursorTarget.DefaultCursorShape switch
var shape = MapCursorShape(cursorTarget.DefaultCursorShape);
_clyde.SetCursor(_clyde.GetStandardCursor(shape));
}
private static StandardCursorShape MapCursorShape(Control.CursorShape shape)
{
return shape switch
{
Control.CursorShape.Arrow => StandardCursorShape.Arrow,
Control.CursorShape.IBeam => StandardCursorShape.IBeam,
@@ -210,10 +217,21 @@ internal partial class UserInterfaceManager
Control.CursorShape.Crosshair => StandardCursorShape.Crosshair,
Control.CursorShape.VResize => StandardCursorShape.VResize,
Control.CursorShape.HResize => StandardCursorShape.HResize,
Control.CursorShape.Progress => StandardCursorShape.Progress,
Control.CursorShape.NWSEResize => StandardCursorShape.NWSEResize,
Control.CursorShape.NESWResize => StandardCursorShape.NESWResize,
Control.CursorShape.Move => StandardCursorShape.Move,
Control.CursorShape.NotAllowed => StandardCursorShape.NotAllowed,
Control.CursorShape.NWResize => StandardCursorShape.NWResize,
Control.CursorShape.NResize => StandardCursorShape.NResize,
Control.CursorShape.NEResize => StandardCursorShape.NEResize,
Control.CursorShape.EResize => StandardCursorShape.EResize,
Control.CursorShape.SEResize => StandardCursorShape.SEResize,
Control.CursorShape.SResize => StandardCursorShape.SResize,
Control.CursorShape.SWResize => StandardCursorShape.SWResize,
Control.CursorShape.WResize => StandardCursorShape.WResize,
_ => StandardCursorShape.Arrow
};
_clyde.SetCursor(_clyde.GetStandardCursor(shape));
}
public void MouseWheel(MouseWheelEventArgs args)

View File

@@ -1,27 +1,20 @@
using System;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using System.Threading.Tasks;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.ViewVariables.Editors;
using Robust.Client.ViewVariables.Instances;
using Robust.Shared.Audio;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using static Robust.Client.ViewVariables.Editors.VVPropEditorNumeric;
namespace Robust.Client.ViewVariables
{
@@ -31,8 +24,7 @@ namespace Robust.Client.ViewVariables
[Dependency] private readonly IClientNetManager _netManager = default!;
[Dependency] private readonly IRobustSerializer _robustSerializer = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly IResourceManager _resManager = default!;
[Dependency] private readonly IViewVariableControlFactory _controlFactory = default!;
private uint _nextReqId = 1;
private readonly Vector2i _defaultWindowSize = (640, 420);
@@ -64,190 +56,7 @@ namespace Robust.Client.ViewVariables
public VVPropEditor PropertyFor(Type? type)
{
// TODO: make this more flexible.
if (type == null)
{
return new VVPropEditorDummy();
}
if (type == typeof(sbyte))
{
return new VVPropEditorNumeric(NumberType.SByte);
}
if (type == typeof(byte))
{
return new VVPropEditorNumeric(NumberType.Byte);
}
if (type == typeof(ushort))
{
return new VVPropEditorNumeric(NumberType.UShort);
}
if (type == typeof(short))
{
return new VVPropEditorNumeric(NumberType.Short);
}
if (type == typeof(uint))
{
return new VVPropEditorNumeric(NumberType.UInt);
}
if (type == typeof(int))
{
return new VVPropEditorNumeric(NumberType.Int);
}
if (type == typeof(ulong))
{
return new VVPropEditorNumeric(NumberType.ULong);
}
if (type == typeof(long))
{
return new VVPropEditorNumeric(NumberType.Long);
}
if (type == typeof(float))
{
return new VVPropEditorNumeric(NumberType.Float);
}
if (type == typeof(double))
{
return new VVPropEditorNumeric(NumberType.Double);
}
if (type == typeof(decimal))
{
return new VVPropEditorNumeric(NumberType.Decimal);
}
if (type == typeof(string))
{
return new VVPropEditorString();
}
if (type == typeof(EntProtoId?))
{
return new VVPropEditorNullableEntProtoId();
}
if (type == typeof(EntProtoId))
{
return new VVPropEditorEntProtoId();
}
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(ProtoId<>))
{
var editor =
(VVPropEditor)Activator.CreateInstance(
typeof(VVPropEditorProtoId<>).MakeGenericType(type.GenericTypeArguments[0]))!;
IoCManager.InjectDependencies(editor);
return editor;
}
if (typeof(IPrototype).IsAssignableFrom(type) || typeof(ViewVariablesBlobMembers.PrototypeReferenceToken).IsAssignableFrom(type))
{
return (VVPropEditor)Activator.CreateInstance(typeof(VVPropEditorIPrototype<>).MakeGenericType(type))!;
}
if (typeof(ISelfSerialize).IsAssignableFrom(type))
{
return (VVPropEditor)Activator.CreateInstance(typeof(VVPropEditorISelfSerializable<>).MakeGenericType(type))!;
}
if (type.IsEnum)
{
return new VVPropEditorEnum();
}
if (type == typeof(Vector2))
{
return new VVPropEditorVector2(intVec: false);
}
if (type == typeof(Vector2i))
{
return new VVPropEditorVector2(intVec: true);
}
if (type == typeof(bool))
{
return new VVPropEditorBoolean();
}
if (type == typeof(Angle))
{
return new VVPropEditorAngle();
}
if (type == typeof(Box2))
{
return new VVPropEditorUIBox2(VVPropEditorUIBox2.BoxType.Box2);
}
if (type == typeof(Box2i))
{
return new VVPropEditorUIBox2(VVPropEditorUIBox2.BoxType.Box2i);
}
if (type == typeof(UIBox2))
{
return new VVPropEditorUIBox2(VVPropEditorUIBox2.BoxType.UIBox2);
}
if (type == typeof(UIBox2i))
{
return new VVPropEditorUIBox2(VVPropEditorUIBox2.BoxType.UIBox2i);
}
if (type == typeof(EntityCoordinates))
{
return new VVPropEditorEntityCoordinates();
}
if (type == typeof(EntityUid))
{
return new VVPropEditorEntityUid();
}
if (type == typeof(NetEntity))
{
return new VVPropEditorNetEntity();
}
if (type == typeof(Color))
{
return new VVPropEditorColor();
}
if (type == typeof(TimeSpan))
{
return new VVPropEditorTimeSpan();
}
if (typeof(SoundSpecifier).IsAssignableFrom(type))
{
var control = new VVPropEditorSoundSpecifier(_protoManager, _resManager);
return control;
}
if (type == typeof(ViewVariablesBlobMembers.ServerKeyValuePairToken) ||
type.IsGenericType && type.GetGenericTypeDefinition() == typeof(KeyValuePair<,>))
{
return new VVPropEditorKeyValuePair();
}
if (type != typeof(ViewVariablesBlobMembers.ServerValueTypeToken) && !type.IsValueType)
{
return new VVPropEditorReference();
}
return new VVPropEditorDummy();
return _controlFactory.CreateFor(type);
}
public void OpenVV(object obj)
@@ -263,7 +72,7 @@ namespace Robust.Client.ViewVariables
instance = new ViewVariablesInstanceObject(this, _robustSerializer);
}
var window = new DefaultWindow {Title = Loc.GetString("view-variables")};
var window = new DefaultWindow { Title = Loc.GetString("view-variables") };
instance.Initialize(window, obj);
window.OnClose += () => _closeInstance(instance, false);
_windows.Add(instance, window);
@@ -273,7 +82,7 @@ namespace Robust.Client.ViewVariables
public void OpenVV(string path)
{
if (ReadPath(path) is {} obj)
if (ReadPath(path) is { } obj)
OpenVV(obj);
}
@@ -284,7 +93,7 @@ namespace Robust.Client.ViewVariables
Title = Loc.GetString("view-variables"),
SetSize = _defaultWindowSize
};
var loadingLabel = new Label {Text = "Retrieving remote object data from server..."};
var loadingLabel = new Label { Text = "Retrieving remote object data from server..." };
window.Contents.AddChild(loadingLabel);
// We need to request the data, THEN create an instance.
@@ -352,7 +161,7 @@ namespace Robust.Client.ViewVariables
public async Task<T> RequestData<T>(ViewVariablesRemoteSession session, ViewVariablesRequest meta) where T : ViewVariablesBlob
{
return (T) await RequestData(session, meta);
return (T)await RequestData(session, meta);
}
public void CloseSession(ViewVariablesRemoteSession session)

View File

@@ -1,16 +1,24 @@
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Robust.Client.ViewVariables.Editors;
internal sealed class VVPropEditorEntProtoId : VVPropEditor
{
[Dependency] private readonly IPrototypeManager _protoMan = default!;
public VVPropEditorEntProtoId()
{
IoCManager.InjectDependencies(this);
}
protected override Control MakeUI(object? value)
{
var lineEdit = new LineEdit
{
Text = (EntProtoId) (value ?? ""),
Text = (EntProtoId)(value ?? ""),
Editable = !ReadOnly,
HorizontalExpand = true,
};
@@ -19,7 +27,9 @@ internal sealed class VVPropEditorEntProtoId : VVPropEditor
{
lineEdit.OnTextEntered += e =>
{
ValueChanged((EntProtoId) e.Text);
var id = (EntProtoId)e.Text;
if (_protoMan.HasIndex(id))
ValueChanged(id);
};
}

View File

@@ -23,7 +23,8 @@ namespace Robust.Client.ViewVariables.Editors
{
var hBox = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal
Orientation = LayoutOrientation.Horizontal,
MinWidth = 350
};
dynamic d = value!;

View File

@@ -1,16 +1,24 @@
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Robust.Client.ViewVariables.Editors;
internal sealed class VVPropEditorNullableEntProtoId : VVPropEditor
{
[Dependency] private readonly IPrototypeManager _protoMan = default!;
public VVPropEditorNullableEntProtoId()
{
IoCManager.InjectDependencies(this);
}
protected override Control MakeUI(object? value)
{
var lineEdit = new LineEdit
{
Text = value is EntProtoId protoId ? protoId.Id : "",
Text = value is EntProtoId protoId ? protoId.Id : "",
Editable = !ReadOnly,
HorizontalExpand = true,
};
@@ -25,7 +33,9 @@ internal sealed class VVPropEditorNullableEntProtoId : VVPropEditor
}
else
{
ValueChanged((EntProtoId) e.Text);
var id = (EntProtoId)e.Text;
if (_protoMan.HasIndex(id))
ValueChanged(id);
}
};
}

View File

@@ -1,38 +1,85 @@
using System.Linq;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
namespace Robust.Client.ViewVariables.Editors;
internal sealed class VVPropEditorProtoId<T> : VVPropEditor where T : class, IPrototype
{
[Dependency] private readonly ILocalizationManager _loc = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
private ViewVariablesAddWindow? _addWindow;
private LineEdit? _lineEdit;
protected override Control MakeUI(object? value)
{
var lineEdit = new LineEdit
// ID LineEdit
_lineEdit = new LineEdit
{
Text = (ProtoId<T>) (value ?? ""),
Text = (ProtoId<T>)(value ?? ""),
PlaceHolder = _loc.GetString("vv-protoid-id-placeholder"),
Editable = !ReadOnly,
HorizontalExpand = true,
};
if (!ReadOnly)
{
lineEdit.OnTextEntered += e =>
_lineEdit.OnTextEntered += e =>
{
var id = (ProtoId<T>)e.Text;
if (!_protoManager.HasIndex(id))
{
return;
}
ValueChanged(id);
SetValue(e.Text);
};
}
return lineEdit;
// Select button
var selectButton = new Button
{
Text = _loc.GetString("vv-protoid-select-button-label"),
Disabled = ReadOnly,
};
selectButton.OnPressed += OnListButtonPressed;
// Container
var hBox = new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Horizontal,
HorizontalExpand = true,
Children =
{
_lineEdit,
selectButton,
}
};
return hBox;
}
private void OnListButtonPressed(BaseButton.ButtonEventArgs args)
{
_addWindow?.Close();
var list = _protoManager.EnumeratePrototypes<T>().Select(p => p.ID);
_addWindow = new ViewVariablesAddWindow(list, _loc.GetString("vv-protoid-addwindow-title"));
_addWindow.AddButtonPressed += OnAddButtonPressed;
_addWindow.OpenCentered();
}
private void OnAddButtonPressed(ViewVariablesAddWindow.AddButtonPressedEventArgs args)
{
_lineEdit?.SetText(args.Entry);
_addWindow?.Close();
SetValue(args.Entry);
}
private void SetValue(string value)
{
var proto = (ProtoId<T>)value;
if (_protoManager.HasIndex(proto))
ValueChanged(proto, false);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
using static Robust.Client.UserInterface.Controls.BoxContainer;
using CS = System.Runtime.CompilerServices;
namespace Robust.Client.ViewVariables.Editors;
internal sealed class VVPropEditorTuple : VVPropEditor
{
[Dependency] private readonly IClientViewVariablesManagerInternal _viewVariables = default!;
private bool _readOnly;
private readonly List<object?> _tuple = [];
private readonly List<VVPropEditor> _editors = [];
private Type? _actualType;
public VVPropEditorTuple()
{
IoCManager.InjectDependencies(this);
}
protected override Control MakeUI(object? value)
{
var vBoxContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
MinSize = new Vector2(240, 0),
};
if (value is not CS.ITuple tuple)
return vBoxContainer;
// Zero-tuples exist?? I'm just not going to bother with that.
if (tuple.Length == 0)
return vBoxContainer;
_actualType = value.GetType();
// We disallow editing tuples with arity more than 7 since they would
// a pain to construct via reflection. And no one should have tuples
// that large. (8 is bad because last element becomes a ValueTuple<>)
_readOnly = ReadOnly
|| tuple.Length >= 8
|| !IsValueTuple(_actualType); // ToTuple only supports ValueTuples
for (var i = 0; i < tuple.Length; i++)
{
var editor = CreateBox(tuple[i], vBoxContainer);
var index = i; // thanks C#
editor.OnValueChanged += (o, reinterpret) => ValueChanged(ToTuple(o, index), reinterpret);
_tuple.Add(tuple[i]);
_editors.Add(editor);
}
return vBoxContainer;
}
private bool IsValueTuple(Type actualType)
{
if (!actualType.IsGenericType)
return false;
Type[] valueTupleTypes =
[
typeof(ValueTuple<>), typeof(ValueTuple<,>), typeof(ValueTuple<,,>), typeof(ValueTuple<,,,>),
typeof(ValueTuple<,,,,>), typeof(ValueTuple<,,,,,>), typeof(ValueTuple<,,,,,,>), typeof(ValueTuple<,,,,,,,>)
];
return valueTupleTypes.Contains(actualType.GetGenericTypeDefinition());
}
private CS.ITuple ToTuple(object? changed, int index)
{
_tuple[index] = changed;
// I can't seem to make this work using .GetMethod.
// If you know of a better way of doing this... please do.
return (CS.ITuple)typeof(ValueTuple).GetMethods()
.First(x => x is { Name: nameof(ValueTuple.Create), IsGenericMethod: true }
&& x.GetParameters().Length == _tuple.Count)
.MakeGenericMethod(_actualType!.GenericTypeArguments)
.Invoke(null, _tuple.ToArray())!;
}
private VVPropEditor CreateBox<T>(T? entry, BoxContainer parent)
{
var editor = _viewVariables.PropertyFor(entry?.GetType());
// We disallow editing of serverside-only tuples because, uh, I don't
// know how to make it work. Presumably it'd have to be something
// similarly cursed to what I did in ToTuple above.
parent.AddChild(editor.Initialize(entry, _readOnly));
return editor;
}
// Allow selecting, for example, dictionaries within the tuple.
// Wait, why do you have a field with a tuple that holds a dictionary??
public override void WireNetworkSelector(uint sessionId, object[] selectorChain)
{
for (var i = 0; i < _editors.Count; i++)
{
object[] chain = [..selectorChain, new ViewVariablesTupleIndexSelector(i)];
_editors[i].WireNetworkSelector(sessionId, chain);
}
}
}

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