mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
Move ScaleVisuals to Content (and improve it) (#6096)
* împrove ScaleVisuals * toolshedify * fix * rerun tests * remove redundant code * move to content
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@@ -411,9 +411,6 @@ cmd-spawn-help = spawn <prototype> OR spawn <prototype> <relative entity ID> OR
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cmd-cspawn-desc = Spawns a client-side entity with specific type at your feet.
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cmd-cspawn-help = cspawn <entity type>
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cmd-scale-desc = Increases or decreases an entity's size naively.
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cmd-scale-help = scale <entityUid> <float>
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cmd-dumpentities-desc = Dump entity list.
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cmd-dumpentities-help = Dumps entity list of UIDs and prototype.
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@@ -1,25 +0,0 @@
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using System.Numerics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Robust.Client.GameObjects;
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public sealed class ScaleVisualsSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ScaleVisualsComponent, AppearanceChangeEvent>(OnChangeData);
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}
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private void OnChangeData(EntityUid uid, ScaleVisualsComponent component, ref AppearanceChangeEvent ev)
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{
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if (!ev.AppearanceData.TryGetValue(ScaleVisuals.Scale, out var scale) ||
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ev.Sprite == null) return;
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var vecScale = (Vector2)scale;
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// Set it directly because prediction may call this multiple times.
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ev.Sprite.Scale = vecScale;
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}
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}
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@@ -1,112 +0,0 @@
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using System;
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using System.Numerics;
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using Robust.Server.GameObjects;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Systems;
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namespace Robust.Server.Console.Commands;
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public sealed class ScaleCommand : LocalizedCommands
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public override string Command => "scale";
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public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
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{
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switch (args.Length)
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{
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case 1:
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return CompletionResult.FromOptions(CompletionHelper.NetEntities(args[0], entManager: _entityManager));
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case 2:
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return CompletionResult.FromHint(Loc.GetString("cmd-hint-float"));
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default:
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return CompletionResult.Empty;
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}
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}
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 2)
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{
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shell.WriteError($"Insufficient number of args supplied: expected 2 and received {args.Length}");
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return;
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}
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if (!NetEntity.TryParse(args[0], out var netEntity))
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{
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shell.WriteError($"Unable to find entity {args[0]}");
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return;
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}
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if (!float.TryParse(args[1], out var scale))
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{
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shell.WriteError($"Invalid scale supplied of {args[0]}");
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return;
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}
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if (scale < 0f)
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{
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shell.WriteError($"Invalid scale supplied that is negative!");
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return;
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}
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// Event for content to use
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// We'll just set engine stuff here
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var physics = _entityManager.System<SharedPhysicsSystem>();
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var appearance = _entityManager.System<AppearanceSystem>();
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var uid = _entityManager.GetEntity(netEntity);
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_entityManager.EnsureComponent<ScaleVisualsComponent>(uid);
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var @event = new ScaleEntityEvent();
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_entityManager.EventBus.RaiseLocalEvent(uid, ref @event);
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var appearanceComponent = _entityManager.EnsureComponent<AppearanceComponent>(uid);
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if (!appearance.TryGetData<Vector2>(uid, ScaleVisuals.Scale, out var oldScale, appearanceComponent))
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oldScale = Vector2.One;
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appearance.SetData(uid, ScaleVisuals.Scale, oldScale * scale, appearanceComponent);
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if (_entityManager.TryGetComponent(uid, out FixturesComponent? manager))
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{
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foreach (var (id, fixture) in manager.Fixtures)
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{
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switch (fixture.Shape)
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{
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case EdgeShape edge:
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physics.SetVertices(uid, id, fixture,
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edge,
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edge.Vertex0 * scale,
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edge.Vertex1 * scale,
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edge.Vertex2 * scale,
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edge.Vertex3 * scale, manager);
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break;
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case PhysShapeCircle circle:
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physics.SetPositionRadius(uid, id, fixture, circle, circle.Position * scale, circle.Radius * scale, manager);
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break;
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case PolygonShape poly:
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var verts = poly.Vertices;
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for (var i = 0; i < poly.VertexCount; i++)
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{
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verts[i] *= scale;
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}
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physics.SetVertices(uid, id, fixture, poly, verts, manager);
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break;
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default:
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throw new NotImplementedException();
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}
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}
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}
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}
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[ByRefEvent]
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public readonly record struct ScaleEntityEvent(EntityUid Uid) {}
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}
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@@ -1,6 +0,0 @@
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using Robust.Shared.GameStates;
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namespace Robust.Shared.GameObjects;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ScaleVisualsComponent : Component {}
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@@ -1,11 +0,0 @@
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using System;
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using Robust.Shared.Serialization;
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namespace Robust.Shared.GameObjects;
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[Serializable, NetSerializable]
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public enum ScaleVisuals : byte
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{
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// Blep
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Scale,
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}
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@@ -1,5 +1,7 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Utility;
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@@ -71,6 +73,45 @@ public abstract partial class SharedPhysicsSystem
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_fixtures.FixtureUpdate(uid, manager: manager);
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}
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/// <summary>
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/// Increases or decreases all fixtures of an entity in size by a certain factor.
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/// </summary>
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public void ScaleFixtures(Entity<FixturesComponent?> ent, float factor)
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{
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if (!Resolve(ent, ref ent.Comp))
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return;
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foreach (var (id, fixture) in ent.Comp.Fixtures)
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{
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switch (fixture.Shape)
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{
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case EdgeShape edge:
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SetVertices(ent, id, fixture,
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edge,
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edge.Vertex0 * factor,
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edge.Vertex1 * factor,
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edge.Vertex2 * factor,
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edge.Vertex3 * factor, ent.Comp);
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break;
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case PhysShapeCircle circle:
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SetPositionRadius(ent, id, fixture, circle, circle.Position * factor, circle.Radius * factor, ent.Comp);
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break;
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case PolygonShape poly:
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var verts = poly.Vertices;
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for (var i = 0; i < poly.VertexCount; i++)
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{
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verts[i] *= factor;
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}
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SetVertices(ent, id, fixture, poly, verts, ent.Comp);
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break;
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default:
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throw new NotImplementedException();
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}
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}
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}
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#region Collision Masks & Layers
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/// <summary>
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