mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
Add more SDL3-exclusive mouse cursor shapes
They just fall back on GLFW.
This commit is contained in:
@@ -128,6 +128,19 @@ namespace Robust.Client.Graphics.Clyde
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AddStandardCursor(StandardCursorShape.Hand, CursorShape.Hand);
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AddStandardCursor(StandardCursorShape.HResize, CursorShape.HResize);
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AddStandardCursor(StandardCursorShape.VResize, CursorShape.VResize);
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AddStandardCursor(StandardCursorShape.Progress, CursorShape.Arrow);
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AddStandardCursor(StandardCursorShape.NWSEResize, CursorShape.Crosshair);
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AddStandardCursor(StandardCursorShape.NESWResize, CursorShape.Crosshair);
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AddStandardCursor(StandardCursorShape.Move, CursorShape.Crosshair);
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AddStandardCursor(StandardCursorShape.NotAllowed, CursorShape.Arrow);
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AddStandardCursor(StandardCursorShape.NWResize, CursorShape.Crosshair);
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AddStandardCursor(StandardCursorShape.NResize, CursorShape.VResize);
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AddStandardCursor(StandardCursorShape.NEResize, CursorShape.Crosshair);
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AddStandardCursor(StandardCursorShape.EResize, CursorShape.HResize);
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AddStandardCursor(StandardCursorShape.SEResize, CursorShape.Crosshair);
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AddStandardCursor(StandardCursorShape.SResize, CursorShape.VResize);
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AddStandardCursor(StandardCursorShape.SWResize, CursorShape.Crosshair);
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AddStandardCursor(StandardCursorShape.WResize, CursorShape.HResize);
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}
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private sealed class CursorImpl : ICursor
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@@ -94,6 +94,19 @@ internal partial class Clyde
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Add(StandardCursorShape.Hand, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_POINTER);
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Add(StandardCursorShape.HResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_EW_RESIZE);
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Add(StandardCursorShape.VResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_NS_RESIZE);
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Add(StandardCursorShape.Progress, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_PROGRESS);
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Add(StandardCursorShape.NWSEResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_NWSE_RESIZE);
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Add(StandardCursorShape.NESWResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_NESW_RESIZE);
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Add(StandardCursorShape.Move, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_MOVE);
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Add(StandardCursorShape.NotAllowed, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_NOT_ALLOWED);
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Add(StandardCursorShape.NWResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_NW_RESIZE);
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Add(StandardCursorShape.NResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_N_RESIZE);
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Add(StandardCursorShape.NEResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_NE_RESIZE);
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Add(StandardCursorShape.EResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_E_RESIZE);
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Add(StandardCursorShape.SEResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_SE_RESIZE);
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Add(StandardCursorShape.SResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_S_RESIZE);
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Add(StandardCursorShape.SWResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_SW_RESIZE);
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Add(StandardCursorShape.WResize, SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_W_RESIZE);
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void Add(StandardCursorShape shape, SDL.SDL_SystemCursor sysCursor)
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{
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@@ -15,6 +15,11 @@ namespace Robust.Client.Graphics
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/// </summary>
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IBeam,
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/// <summary>
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/// Alias for <see cref="IBeam"/>.
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/// </summary>
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Text = IBeam,
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/// <summary>
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/// The crosshair shape. Used when dragging and dropping.
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/// </summary>
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@@ -25,16 +30,135 @@ namespace Robust.Client.Graphics
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/// </summary>
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Hand,
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/// <summary>
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/// Alias for <see cref="Hand"/>
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/// </summary>
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Pointer = Hand,
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/// <summary>
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/// The horizontal resize shape. Used when mousing over something that can be horizontally resized.
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/// </summary>
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HResize,
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/// <summary>
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/// Alias for <see cref="EWResize"/>
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/// </summary>
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EWResize = HResize,
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/// <summary>
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/// The vertical resize shape. Used when mousing over something that can be vertically resized.
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/// </summary>
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VResize,
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/// <summary>
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/// Alias for <see cref="VResize"/>.
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/// </summary>
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NSResize = VResize,
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/// <summary>
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/// Program is busy doing something.
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/// </summary>
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/// <remarks>
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/// This cursor is not always available and may be substituted.
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/// </remarks>
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Progress,
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/// <summary>
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/// Diagonal resize shape for northwest-southeast resizing.
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/// </summary>
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/// <remarks>
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/// This cursor is not always available and may be substituted.
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/// </remarks>
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NWSEResize,
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/// <summary>
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/// Diagonal resize shape for northeast-southwest resizing.
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/// </summary>
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/// <remarks>
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/// This cursor is not always available and may be substituted.
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/// </remarks>
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NESWResize,
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/// <summary>
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/// 4-way arrow move icon.
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/// </summary>
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/// <remarks>
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/// This cursor is not always available and may be substituted.
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/// </remarks>
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Move,
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/// <summary>
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/// An action is not allowed.
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/// </summary>
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/// <remarks>
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/// This cursor is not always available and may be substituted.
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/// </remarks>
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NotAllowed,
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/// <summary>
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/// One-directional resize to the northwest.
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/// </summary>
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/// <remarks>
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/// This cursor is not always available and may be substituted.
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/// </remarks>
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NWResize,
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/// <summary>
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/// One-directional resize to the north.
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/// </summary>
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/// <remarks>
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/// This cursor is not always available and may be substituted.
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/// </remarks>
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NResize,
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/// <summary>
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/// One-directional resize to the northeast.
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/// </summary>
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/// <remarks>
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/// This cursor is not always available and may be substituted.
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/// </remarks>
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NEResize,
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/// <summary>
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/// One-directional resize to the east.
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/// </summary>
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/// <remarks>
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/// This cursor is not always available and may be substituted.
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/// </remarks>
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EResize,
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/// <summary>
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/// One-directional resize to the southeast.
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/// </summary>
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/// <remarks>
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/// This cursor is not always available and may be substituted.
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/// </remarks>
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SEResize,
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/// <summary>
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/// One-directional resize to the south.
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/// </summary>
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/// <remarks>
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/// This cursor is not always available and may be substituted.
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/// </remarks>
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SResize,
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/// <summary>
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/// One-directional resize to the southwest.
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/// </summary>
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/// <remarks>
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/// This cursor is not always available and may be substituted.
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/// </remarks>
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SWResize,
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/// <summary>
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/// One-directional resize to the west.
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/// </summary>
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/// <remarks>
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/// This cursor is not always available and may be substituted.
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/// </remarks>
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WResize,
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/// <summary>
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/// Not a real value
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/// </summary>
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@@ -11,14 +11,124 @@ namespace Robust.Client.UserInterface
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/// <summary>
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/// Default common cursor shapes available in the UI.
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/// </summary>
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/// <seealso cref="StandardCursorShape"/>
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public enum CursorShape: byte
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{
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.Arrow"/>
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/// </summary>
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Arrow,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.IBeam"/>
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/// </summary>
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IBeam,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.Text"/>
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/// </summary>
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Text = IBeam,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.Crosshair"/>
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/// </summary>
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Crosshair,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.Hand"/>
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/// </summary>
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Hand,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.Pointer"/>
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/// </summary>
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Pointer = Hand,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.HResize"/>
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/// </summary>
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HResize,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.EWResize"/>
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/// </summary>
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EWResize = HResize,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.VResize"/>
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/// </summary>
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VResize,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.NSResize"/>
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/// </summary>
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NSResize = VResize,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.Progress"/>
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/// </summary>
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Progress,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.NWSEResize"/>
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/// </summary>
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NWSEResize,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.NESWResize"/>
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/// </summary>
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NESWResize,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.Move"/>
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/// </summary>
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Move,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.NotAllowed"/>
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/// </summary>
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NotAllowed,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.NWResize"/>
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/// </summary>
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NWResize,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.NResize"/>
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/// </summary>
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NResize,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.NEResize"/>
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/// </summary>
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NEResize,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.EResize"/>
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/// </summary>
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EResize,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.SEResize"/>
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/// </summary>
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SEResize,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.SResize"/>
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/// </summary>
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SResize,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.SWResize"/>
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/// </summary>
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SWResize,
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/// <summary>
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/// Corresponds to <see cref="StandardCursorShape.WResize"/>
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/// </summary>
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WResize,
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/// <summary>
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/// Special cursor shape indicating that <see cref="CustomCursorShape"/> is set and being used.
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/// </summary>
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@@ -202,7 +202,14 @@ internal partial class UserInterfaceManager
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return;
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}
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var shape = cursorTarget.DefaultCursorShape switch
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var shape = MapCursorShape(cursorTarget.DefaultCursorShape);
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_clyde.SetCursor(_clyde.GetStandardCursor(shape));
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}
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private static StandardCursorShape MapCursorShape(Control.CursorShape shape)
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{
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return shape switch
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{
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Control.CursorShape.Arrow => StandardCursorShape.Arrow,
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Control.CursorShape.IBeam => StandardCursorShape.IBeam,
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@@ -210,10 +217,21 @@ internal partial class UserInterfaceManager
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Control.CursorShape.Crosshair => StandardCursorShape.Crosshair,
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Control.CursorShape.VResize => StandardCursorShape.VResize,
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Control.CursorShape.HResize => StandardCursorShape.HResize,
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Control.CursorShape.Progress => StandardCursorShape.Progress,
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Control.CursorShape.NWSEResize => StandardCursorShape.NWSEResize,
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Control.CursorShape.NESWResize => StandardCursorShape.NESWResize,
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Control.CursorShape.Move => StandardCursorShape.Move,
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Control.CursorShape.NotAllowed => StandardCursorShape.NotAllowed,
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Control.CursorShape.NWResize => StandardCursorShape.NWResize,
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Control.CursorShape.NResize => StandardCursorShape.NResize,
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Control.CursorShape.NEResize => StandardCursorShape.NEResize,
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Control.CursorShape.EResize => StandardCursorShape.EResize,
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Control.CursorShape.SEResize => StandardCursorShape.SEResize,
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Control.CursorShape.SResize => StandardCursorShape.SResize,
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Control.CursorShape.SWResize => StandardCursorShape.SWResize,
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Control.CursorShape.WResize => StandardCursorShape.WResize,
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_ => StandardCursorShape.Arrow
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};
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_clyde.SetCursor(_clyde.GetStandardCursor(shape));
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}
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public void MouseWheel(MouseWheelEventArgs args)
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