Make some PlacementManager dependencies public so Content can use them

This commit is contained in:
Tayrtahn
2025-06-02 14:24:27 -04:00
parent f113b40c7f
commit c060f6cb2d

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@@ -34,12 +34,12 @@ namespace Robust.Client.Placement
[Dependency] internal readonly IPlayerManager PlayerManager = default!;
[Dependency] internal readonly IResourceCache ResourceCache = default!;
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] internal readonly IMapManager MapManager = default!;
[Dependency] public readonly IMapManager MapManager = default!;
[Dependency] private readonly IGameTiming _time = default!;
[Dependency] internal readonly IEyeManager EyeManager = default!;
[Dependency] public readonly IEyeManager EyeManager = default!;
[Dependency] internal readonly IInputManager InputManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] internal readonly IEntityManager EntityManager = default!;
[Dependency] public readonly IEntityManager EntityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IBaseClient _baseClient = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;