2548 Commits

Author SHA1 Message Date
slarticodefast
4d4f353680 Move ScaleVisuals to Content (and improve it) (#6096)
* împrove ScaleVisuals

* toolshedify

* fix

* rerun tests

* remove redundant code

* move to content
2025-08-06 14:33:35 +02:00
Hannah Giovanna Dawson
9f0dad80e4 Fix instrument pausing when outside PVS range (#6113) 2025-08-06 01:12:55 +02:00
Hannah Giovanna Dawson
c3f4b9bd67 Update MidiRenderer to use TryNoteOn and TryNoteOff (#6106)
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-08-06 01:02:15 +02:00
Hannah Giovanna Dawson
1fb7d3e723 Minimum MIDI note volume (#6127) 2025-08-05 23:35:48 +02:00
PJB3005
ea380056b4 Make BaseWindow dragging use new cursor shapes
Technology.
2025-08-04 16:34:38 +02:00
PJB3005
9c26fba308 Add uitest tab for mouse cursor shapes 2025-08-04 16:31:51 +02:00
PJB3005
3de48d7595 Add more SDL3-exclusive mouse cursor shapes
They just fall back on GLFW.
2025-08-04 16:31:43 +02:00
pathetic meowmeow
7a510298e1 Add the ability to scale ItemList icons (#6125) 2025-08-04 10:34:46 +02:00
Tayrtahn
e316649fd1 Add a Select button to ProtoId VV editor (#6097)
* Add a Select button to ProtoId VV editor

* Changelog

* Fix ftl string name

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-08-02 19:08:24 +02:00
Zeneganto
857f9a540b Add localization support for TileSpawnWindow (#6121) 2025-08-02 16:53:14 +02:00
Perry Fraser
6ae332d543 fix: use the actual top anchor in SetMarginsPreset (#6118) 2025-08-01 13:10:26 +02:00
PJB3005
bbbfcca303 Fix RSI preloading with .rsic files 2025-07-28 18:50:20 +02:00
PJB3005
c4dff678a9 Make .rsic packing in asset packaging work
Finishing what I started a couple years ago, the packaging system now packages .rsi files into single .rsic files. This means a single .rsi "file" (1 + N files) becomes a single file when packaged.

This should improve performance on game startup, downloading, etc etc. The total file count for SS14 goes down from 30,000 to 6,000 (with the previous change for merging text files too).

Mostly just involved shuffling a bunch of the RSI loading code around so that it can be re-used for this purpose nicely. The original prototype in the code was copy-pasted, which obviously couldn't be relied upon.

This does mean that if you're loading an RSI's interior PNG directly via a texture path, that PNG will now be unavailable on packaged builds. To avoid this, you can set "rsic": false in the meta.json, so that it gets left alone by the pass.
2025-07-26 01:51:17 +02:00
Pieter-Jan Briers
cdd3afaa4c Remove redundant custom math types (#6078)
Vector3, Vector4, Matrix4, and Quaternion are now gone. Use System.Numerics instead.

This commit is just replacing usages, cleaning up using declarations, and moving over the (couple) helpers that are actually important.
2025-07-23 01:15:27 +02:00
Perry Fraser
0bf4123b8d feat: Add VV editor for tuples (#6065)
* feat: Add VV editor for tuples

* refactor: make tuple editor work in more cases

* feat: support other arity tuples

* fix: correct release notes entry

* refactor: use a new index selector for tuples

Also yank out silly unused code.

* fix: make all non-ValueTuples readonly

* refactor: spell out ValueTuple arities

,,,,,,,,,,,,,,,,,,,,,
2025-07-22 22:31:19 +02:00
Tayrtahn
9ea51432d1 Un-hardcode EntitySpawnWindow's placement mode dropdown (#5994)
* Find PlacementModes by attribute

* Let modes specify priority

* Make some PlacementManager dependencies public so Content can use them

* Space out the priorities a bit more

* xmldoc for attribute

* Revert "xmldoc for attribute"

This reverts commit f1f0299c55.

* Revert "Space out the priorities a bit more"

This reverts commit 549eac1eb2.

* Revert "Make some PlacementManager dependencies public so Content can use them"

This reverts commit c060f6cb2d.

* Revert "Let modes specify priority"

This reverts commit f113b40c7f.

* Revert "Find PlacementModes by attribute"

This reverts commit 27efb6c5cf.

* Completely redo to use PlacementManager's mode dictionary

* Backwards compat

* Cache the value of AllModeNames
2025-07-22 22:14:53 +02:00
Fildrance
d8aefe5118 feat: now view-variable controls can be registered from content, or even dynamically added (#6077)
* feat: now view-variable controls can be registered from content, or even dynamically added

* refactor: whitespaces and xml-doc

* refactor: added changelog entry

* refactor: added methods for adding condition at start and at the end

* refactor: merged start/end methods, for IViewVariableControlFactory, improved changelog message

* refactor: replaced bool insertLast with InsertPosition enum

* refactor: reverse order of checks registration in ViewVariableControlFactory c-tor

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-07-22 19:48:12 +02:00
Tayrtahn
6d9a4719a9 Validate VV EntProtoId values (#6095) 2025-07-22 19:30:01 +02:00
Hannah Giovanna Dawson
f2b7f0d8d2 NoteOn actually being a NoteOff fix (#6092) 2025-07-22 12:10:58 +02:00
portfiend
78d807b13c Refactor ColorSelectorSliders.cs, fix color slider event stack overflow (#6072)
* add: IColorSelectorStrategy class

defines some common variables and functions that depend on the slider type
my hope is to kill all the switch statements in here

* add: IColorSelectorStrategy FromColorData method

* add: RGB and HSV color slider strategies

* add: initialize ColorSelectorStrategy

* refactor: rename IColorSelectorStrategy to IColorSliderStrategy

this makes more sense i think

* refactor: nuke switch statements, use strategy in colorselectorsliders

* remove: remove GetSliderLabels in favor of strategy

* refactor: better abstraction for slider InputBox.ValueChanged

* refactor: rename OnColorSet to OnSliderValueChanged
more intuitive

* refactor: turn alpha slider max value into a const
no magic numbers

* tweak: make color sliders update channels individually

* fix: add braces around this callback

* tweak: move some variables around
i realize there's an Order to this so

* add: throw error if UpdateSlider is called with invalid value

* add: documentation comments to ColorSelectorSliders

* refactor: simplify UpdateSlider

* refactor: simplify GetColorValueDivisor

* fix: solved the color slider stack overflow

* fix: ensure _strategy is set before other functions use it

* tweak: rename Update to UpdateAllSliders
clearer

* fix: update slider colors on update
accidentally removed it and forgot to put it back

* remove: redundant comment
false alarm

* fix: prevent inputbox infinite event loop
this was also erroneously changing the color whenever the slider type changed

* fix: reviews part 1
- changed ColorSliderStrategy into abstract class
- fixed "strategy" typo
- changed NotImplementedException into ArgumentOutOfRangeException

* fix: make selector strategy static instances
2025-07-12 14:51:02 +02:00
PJB3005
5cd4c187bf Fix VV member group headers 2025-07-12 02:22:04 +02:00
PJB3005
9d00b1f093 Make VV KeyValuePair prop editor have a minimum width
Avoid buttons for references being squashed to zero width.
2025-07-12 01:47:49 +02:00
PJB3005
de0871d17b Fix VV handling of remote KVPair types
There was a bunch of complex code to analyze the full type string the server sent, except I have no idea what use this was. It's both incorrect (the type string isn't guaranteed to work if the remote .NET version is different) and unnecessary as PropertyFor already handles all the cases.
2025-07-12 01:47:49 +02:00
pathetic meowmeow
e52a6bbbf2 Add OKLCH-based colour descriptions for colorblindness accessibility (#6067)
* Add OKLCH-based colour descriptions for colorblindness accessibility

* my docs so comment

* my feed so back
2025-07-11 15:40:41 +02:00
Tayrtahn
dc3705e520 Add ForbidLiteral to IPrototypeManager methods (#6066)
* Add ForbidLiteral to IPrototypeManager methods

* Cleanup violations
2025-07-06 20:27:32 +02:00
PJB3005
c5e812836b Fix loading textures in root folder
Fixes #6052

Also clean up a warning while I'm at it.
2025-06-28 01:37:14 +02:00
Tayrtahn
9dffd36319 Use non-generic TryComp to get MetaDataComponent in DebugAnchoringSystem (#6051) 2025-06-27 20:38:10 +02:00
Perry Fraser
bd0579ed6d fix: apply scale when calculating sprite bounding box (#6046)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2025-06-26 23:23:57 +02:00
Tayrtahn
4017e1f57e Make some PlacementManager dependency fields public (#6044)
* Make some PlacementManager dependency fields public

* Revert "Make some PlacementManager dependency fields public"

This reverts commit 99fe37b502.

* Now part of IPlacementManager
2025-06-23 22:48:25 +02:00
DrSmugleaf
66d898ee91 Add GetMessage and SetMessage methods to OutputPanel (#5956)
* Add GetMessage and SetMessage methods to OutputPanel

* Copy paste bad

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-06-21 23:33:03 +02:00
ThereDrD
310dc676ea fix: use maxSizeX instead of Width in rich text entry measure (#5989)
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-06-21 15:16:38 +02:00
Perry Fraser
41844d2d30 Adjust how OpenAL extensions are requested (#6000)
* fix: use correct device in OAL extension lookup

* fix: don't try to set non-existent window icons

* Revert "fix: don't try to set non-existent window icons"

This reverts commit 793958fb8c.

Moving to other PR.
2025-06-21 15:16:02 +02:00
Tayrtahn
196e59b7e4 Clean up all missing EntitySystem proxy method uses (#6027)
* Clean up all missing EntitySystem proxy method uses

* Restore comment

* Fix bad change that caused closure allocation

* tuple

* Revert "tuple"

This reverts commit 14581a40aa.

* Revert "Fix bad change that caused closure allocation"

This reverts commit 215b2559ed.

* Revert "Restore comment"

This reverts commit 4a47a36557.

* Revert "Clean up all missing EntitySystem proxy method uses"

This reverts commit 3b1fe4ce7f.

* Redo with improved code fixer.
Let's see how it fares this time
2025-06-21 00:05:09 +02:00
TrixxedHeart
d8ae71d8cd adds typeselector (thanks pbj) (#6038) 2025-06-20 02:24:03 +02:00
PJB3005
a7f9b0a6db Fix debug assert when loading MIDI on Windows.
Fixes #6020

The assert was caused by the native OS path (C:\Windows\...) being passed through a ResPath. Bad. While looking at this I realized the sound font loader callback system was a mess and I should probably clean it up, so I did.

The file name is now properly namespaced in the loader callback, which should avoid spaghetti like this in the future. The details of how this works are a pain in the ass because Fluidsynth isn't well-designed.

I split LoadSoundfont() into two functions: one for resource, one for user paths. The other is kept there but compatible.

I can't believe I spent 3 hours on dealing with this nonsense and most of it is just due to Fluidsynth being poorly designed...
2025-06-18 03:25:58 +02:00
Amy
3aac92e4b2 soft only plz (#6030) 2025-06-17 18:56:44 +02:00
Tayrtahn
a8227f7faa Replace static logger call in FileDialogManager (#6018) 2025-06-13 23:20:23 +02:00
Tayrtahn
5c48dcb211 Fix TabContainer.CurrentTab setter (#6017) 2025-06-12 00:31:03 +02:00
B_Kirill
694de028c2 AudioSystem logging extension (#5959)
* AudioSystem logging extension

* Redo

* Fix

* review
2025-06-11 02:17:49 +02:00
PJB3005
d41c9e7662 Properly catch errors when executing client commands.
Previously these errors propagated all the way into Clyde. Guh.

Probably still need more error handling around the input system, but this is important regardless.
2025-06-11 02:11:32 +02:00
Perry Fraser
2983517e43 fix: don't try to set non-existent window icons (#6016) 2025-06-09 20:56:01 +02:00
Leon Friedrich
d894ef70ef Misc SpriteSystem fixes (#6001)
* Move GetPrototypeTextures to SpriteSystem

* Fix tests

* Fix #6002

* release notes

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-06-09 18:59:37 +10:00
DrSmugleaf
c7ea2793ca Fix TransformComponent state handling changing the coordinates of detached entities (#6006)
* Fix TransformComponent state handling changing the coordinates of detached entities

* Make ResetPredictedEntities not handle state for detached entities
2025-06-09 17:44:36 +10:00
metalgearsloth
293470a5fe Fix incorrect saved window positions (#5927)
* Fix incorrect saved window positions

As of however many UI PRs ago windows store their last position on the client and it re-opens windows at that position.

The issue is that the code to avoid windows being able to go off-screen was immediately bulldozing this value, at least if the x <= 0. Now we just don't run it until we have a valid measure (probably the frame after) and avoid unnecessarily having an incorrect position applied.

* Explainer
2025-06-05 23:35:28 +10:00
ruddygreat
8dc55e8748 fix the lifestage checks on predicted entity deletion (#5993)
Co-authored-by: Ruddygreat <ruddygreat1@gmail.com>
2025-06-05 22:29:22 +10:00
Tayrtahn
50e06e43fa Automatic Sawmill generation for UIControllers (#5967) 2025-05-29 00:06:55 +10:00
Tayrtahn
e475cc7898 Cleanup warning in SpriteBoundsOverlay (#5944)
* Cleanup warning in SpriteBoundsOverlay

* Make better use of the primary constructor
2025-05-28 19:28:53 +10:00
metalgearsloth
ee8ea4ec3b Purge PhysicsMapComponent (#5766)
* Replace PhysicsMapComponent

- Dumb idea
- Lots of book-keeping and perf overhead.
- Much saner this way.

* stuff

* More work

* Purge

* Fixes

* Eh?

* Fixes

* Also this

* weh

* Fixes

* ice-cream

* Fix

* Fix stacking / gravity

* Gravity query

* MoveBuffer optimisations

* Fixes for test

* World gravity

* Fix build

* Avoid some transform resolves for contactless ents

* Less getcomps

* Fix contact caching

* Possibly less copies

* reh

* bulldoze

* Test "fix"

* seikrets

* a

* I saw this but now I decideded against it

* true
2025-05-28 19:18:36 +10:00
Princess Cheeseballs
e7c7011cc0 Init Commit (#5909) 2025-05-27 19:34:32 +10:00
Whatstone
2398cbcf26 GameController: init LocMgr before init broadcast (#5965) 2025-05-24 19:02:26 +02:00