mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
Purge PhysicsMapComponent (#5766)
* Replace PhysicsMapComponent - Dumb idea - Lots of book-keeping and perf overhead. - Much saner this way. * stuff * More work * Purge * Fixes * Eh? * Fixes * Also this * weh * Fixes * ice-cream * Fix * Fix stacking / gravity * Gravity query * MoveBuffer optimisations * Fixes for test * World gravity * Fix build * Avoid some transform resolves for contactless ents * Less getcomps * Fix contact caching * Possibly less copies * reh * bulldoze * Test "fix" * seikrets * a * I saw this but now I decideded against it * true
This commit is contained in:
@@ -47,7 +47,7 @@ namespace Robust.Client.Physics
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* This will draw above every body involved in a particular island solve.
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*/
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public readonly Queue<(TimeSpan Time, List<PhysicsComponent> Bodies)> IslandSolve = new();
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public readonly Queue<(TimeSpan Time, List<Entity<PhysicsComponent, TransformComponent>> Bodies)> IslandSolve = new();
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public const float SolveDuration = 0.1f;
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public override void Initialize()
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@@ -90,9 +90,10 @@ public sealed partial class PhysicsSystem
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// existing contacts for predicted entities before performing any actual prediction.
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var contacts = new List<Contact>();
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var maps = new HashSet<EntityUid>();
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var enumerator = AllEntityQuery<PredictedPhysicsComponent, PhysicsComponent, TransformComponent>();
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_broadphase.FindNewContacts();
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while (enumerator.MoveNext(out _, out var physics, out var xform))
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{
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DebugTools.Assert(physics.Predict);
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@@ -100,10 +101,6 @@ public sealed partial class PhysicsSystem
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if (xform.MapUid is not { } map)
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continue;
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if (maps.Add(map) && PhysMapQuery.TryGetComponent(map, out var physMap) &&
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MapQuery.TryGetComponent(map, out var mapComp))
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_broadphase.FindNewContacts(physMap, mapComp.MapId);
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contacts.AddRange(physics.Contacts);
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}
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using Robust.Shared.Collections;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics;
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@@ -23,21 +24,23 @@ namespace Robust.Client.Physics
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SimulateWorld(frameTime, _gameTiming.InPrediction);
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}
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protected override void Cleanup(PhysicsMapComponent component, float frameTime)
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protected override void Cleanup(float frameTime)
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{
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var toRemove = new List<Entity<PhysicsComponent>>();
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var toRemove = new ValueList<Entity<PhysicsComponent, TransformComponent>>();
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// Because we're not predicting 99% of bodies its sleep timer never gets incremented so we'll just do it ourselves.
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// (and serializing it over the network isn't necessary?)
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// This is a client-only problem.
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// Also need to suss out having the client build the island anyway and just... not solving it?
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foreach (var body in component.AwakeBodies)
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foreach (var ent in AwakeBodies)
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{
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var body = ent.Comp1;
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if (!body.SleepingAllowed || body.LinearVelocity.Length() > LinearToleranceSqr / 2f || body.AngularVelocity * body.AngularVelocity > AngularToleranceSqr / 2f) continue;
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body.SleepTime += frameTime;
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if (body.SleepTime > TimeToSleep)
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{
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toRemove.Add(new Entity<PhysicsComponent>(body.Owner, body));
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toRemove.Add(ent);
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}
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}
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@@ -46,37 +49,38 @@ namespace Robust.Client.Physics
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SetAwake(body, false);
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}
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base.Cleanup(component, frameTime);
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base.Cleanup(frameTime);
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}
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protected override void UpdateLerpData(PhysicsMapComponent component, List<PhysicsComponent> bodies, EntityQuery<TransformComponent> xformQuery)
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protected override void UpdateLerpData(List<Entity<PhysicsComponent, TransformComponent>> bodies)
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{
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foreach (var body in bodies)
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foreach (var bodyEnt in bodies)
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{
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var body = bodyEnt.Comp1;
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var xform = bodyEnt.Comp2;
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if (body.BodyType == BodyType.Static ||
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component.LerpData.TryGetValue(body.Owner, out var lerpData) ||
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!xformQuery.TryGetComponent(body.Owner, out var xform) ||
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lerpData.ParentUid == xform.ParentUid)
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LerpData.TryGetValue(bodyEnt, out var lerpData) ||
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lerpData == xform.ParentUid)
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{
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continue;
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}
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component.LerpData[xform.Owner] = (xform.ParentUid, xform.LocalPosition, xform.LocalRotation);
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LerpData[bodyEnt.Owner] = xform.ParentUid;
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}
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}
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/// <summary>
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/// Flush all of our lerping data.
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/// </summary>
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protected override void FinalStep(PhysicsMapComponent component)
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protected override void FinalStep()
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{
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base.FinalStep(component);
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var xformQuery = GetEntityQuery<TransformComponent>();
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base.FinalStep();
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foreach (var (uid, (parentUid, position, rotation)) in component.LerpData)
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foreach (var (uid, parentUid) in LerpData)
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{
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if (!xformQuery.TryGetComponent(uid, out var xform) ||
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!parentUid.IsValid())
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// Can't just re-use xform from before as movement events may cause event subs to fire.
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if (!XformQuery.TryGetComponent(uid, out var xform) || !parentUid.IsValid())
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{
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continue;
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}
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@@ -85,7 +89,7 @@ namespace Robust.Client.Physics
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_transform.SetLocalPositionRotation(uid, xform.LocalPosition, xform.LocalRotation, xform);
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}
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component.LerpData.Clear();
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LerpData.Clear();
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}
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}
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}
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82
Robust.Server/Physics/Commands/BoxStackCommand.cs
Normal file
82
Robust.Server/Physics/Commands/BoxStackCommand.cs
Normal file
@@ -0,0 +1,82 @@
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using System.Collections.Generic;
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using System.Numerics;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Controllers;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Systems;
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namespace Robust.Server.Physics.Commands;
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public sealed class BoxStackCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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public string Command => "boxstack";
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public string Description => string.Empty;
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public string Help => "boxstack [mapid] [columns] [rows]";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 3 ||
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!int.TryParse(args[0], out var mapInt) ||
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!int.TryParse(args[1], out var columns) ||
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!int.TryParse(args[2], out var rows))
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{
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return;
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}
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var mapId = new MapId(mapInt);
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var fixtureSystem = _entManager.System<FixtureSystem>();
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var physSystem = _entManager.System<SharedPhysicsSystem>();
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physSystem.SetGravity(new Vector2(0f, -9.8f));
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var groundUid = _entManager.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
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var ground = _entManager.AddComponent<PhysicsComponent>(groundUid);
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var groundManager = _entManager.EnsureComponent<FixturesComponent>(groundUid);
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var horizontal = new EdgeShape(new Vector2(-40, 0), new Vector2(40, 0));
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fixtureSystem.CreateFixture(groundUid, "fix1", new Fixture(horizontal, 1, 1, true), manager: groundManager, body: ground);
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var vertical = new EdgeShape(new Vector2(10, 0), new Vector2(10, 10));
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fixtureSystem.CreateFixture(groundUid, "fix2", new Fixture(vertical, 1, 1, true), manager: groundManager, body: ground);
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physSystem.WakeBody(groundUid, manager: groundManager, body: ground);
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var xs = new[]
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{
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0.0f, -10.0f, -5.0f, 5.0f, 10.0f
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};
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for (var j = 0; j < columns; j++)
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{
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for (var i = 0; i < rows; i++)
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{
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var x = 0.0f;
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var boxUid = _entManager.SpawnEntity(null,
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new MapCoordinates(new Vector2(xs[j] + x, 0.55f + 2.1f * i), mapId));
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var box = _entManager.AddComponent<PhysicsComponent>(boxUid);
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var manager = _entManager.EnsureComponent<FixturesComponent>(boxUid);
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physSystem.SetBodyType(boxUid, BodyType.Dynamic, manager: manager, body: box);
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var poly = new PolygonShape(0.001f);
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poly.Set(new List<Vector2>()
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{
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new(0.5f, -0.5f),
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new(0.5f, 0.5f),
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new(-0.5f, 0.5f),
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new(-0.5f, -0.5f),
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});
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fixtureSystem.CreateFixture(boxUid, "fix1", new Fixture(poly, 1, 1, true), manager: manager, body: box);
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physSystem.WakeBody(boxUid, manager: manager, body: box);
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}
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}
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}
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}
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@@ -633,7 +633,7 @@ namespace Robust.Shared.GameObjects
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/// An invalid entity UID indicates that this entity has intentionally been removed from broadphases and should
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/// not automatically be re-added by movement events.
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/// </remarks>
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internal record struct BroadphaseData(EntityUid Uid, EntityUid PhysicsMap, bool CanCollide, bool Static)
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internal record struct BroadphaseData(EntityUid Uid, bool CanCollide, bool Static)
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{
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public bool IsValid() => Uid.IsValid();
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public bool Valid => IsValid();
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@@ -89,7 +89,6 @@ public sealed partial class EntityLookupSystem : EntitySystem
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private EntityQuery<MapGridComponent> _gridQuery;
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private EntityQuery<MetaDataComponent> _metaQuery;
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private EntityQuery<PhysicsComponent> _physicsQuery;
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private EntityQuery<PhysicsMapComponent> _physMapQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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/// <summary>
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@@ -119,7 +118,6 @@ public sealed partial class EntityLookupSystem : EntitySystem
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_gridQuery = GetEntityQuery<MapGridComponent>();
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_metaQuery = GetEntityQuery<MetaDataComponent>();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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_physMapQuery = GetEntityQuery<PhysicsMapComponent>();
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_xformQuery = GetEntityQuery<TransformComponent>();
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SubscribeLocalEvent<BroadphaseComponent, EntityTerminatingEvent>(OnBroadphaseTerminating);
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@@ -153,15 +151,12 @@ public sealed partial class EntityLookupSystem : EntitySystem
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private void OnBroadphaseTerminating(EntityUid uid, BroadphaseComponent component, ref EntityTerminatingEvent args)
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{
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var xform = _xformQuery.GetComponent(uid);
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var map = xform.MapUid;
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_physMapQuery.TryGetComponent(map, out var physMap);
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RemoveChildrenFromTerminatingBroadphase(xform, component, physMap);
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RemoveChildrenFromTerminatingBroadphase(xform, component);
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RemComp(uid, component);
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}
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private void RemoveChildrenFromTerminatingBroadphase(TransformComponent xform,
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BroadphaseComponent component,
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PhysicsMapComponent? map)
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BroadphaseComponent component)
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{
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foreach (var child in xform._children)
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{
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@@ -179,19 +174,15 @@ public sealed partial class EntityLookupSystem : EntitySystem
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if (childXform.Broadphase.Value.CanCollide && _fixturesQuery.TryGetComponent(child, out var fixtures))
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{
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if (map == null)
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_physMapQuery.TryGetComponent(childXform.Broadphase.Value.PhysicsMap, out map);
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DebugTools.Assert(map == null || childXform.Broadphase.Value.PhysicsMap == map.Owner);
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var tree = childXform.Broadphase.Value.Static ? component.StaticTree : component.DynamicTree;
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foreach (var fixture in fixtures.Fixtures.Values)
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{
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DestroyProxies(fixture, tree, map);
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DestroyProxies(fixture, tree);
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}
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}
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childXform.Broadphase = null;
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RemoveChildrenFromTerminatingBroadphase(childXform, component, map);
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RemoveChildrenFromTerminatingBroadphase(childXform, component);
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}
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}
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@@ -227,26 +218,18 @@ public sealed partial class EntityLookupSystem : EntitySystem
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if (xform.MapUid == null)
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return;
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if (!_physMapQuery.TryGetComponent(xform.MapUid, out var physMap))
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{
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throw new InvalidOperationException(
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$"Broadphase's map is missing a physics map comp. Broadphase: {ToPrettyString(broadphase.Owner)}");
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}
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var ent = new Entity<TransformComponent, BroadphaseComponent>(broadphase, xform, broadphase);
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var map = new Entity<PhysicsMapComponent>(xform.MapUid.Value, physMap);
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var enumerator = xform.ChildEnumerator;
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while (enumerator.MoveNext(out var child))
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{
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if (!_broadQuery.HasComp(child))
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InitializeChild(child, ent, map);
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InitializeChild(child, ent);
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}
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}
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private void InitializeChild(
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EntityUid child,
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Entity<TransformComponent, BroadphaseComponent> broadphase,
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Entity<PhysicsMapComponent> map)
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Entity<TransformComponent, BroadphaseComponent> broadphase)
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{
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if (LifeStage(child) <= EntityLifeStage.PreInit)
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return;
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@@ -258,7 +241,6 @@ public sealed partial class EntityLookupSystem : EntitySystem
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if (!xform.Broadphase.Value.IsValid())
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return; // Entity is intentionally not on a broadphase (deferred updating?).
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_physMapQuery.TryGetComponent(xform.Broadphase.Value.PhysicsMap, out var oldPhysMap);
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if (!_broadQuery.TryGetComponent(xform.Broadphase.Value.Uid, out var oldBroadphase))
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{
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DebugTools.Assert("Encountered deleted broadphase.");
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@@ -275,16 +257,15 @@ public sealed partial class EntityLookupSystem : EntitySystem
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}
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else if (oldBroadphase != broadphase.Comp2)
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{
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RemoveFromEntityTree(xform.Broadphase.Value.Uid, oldBroadphase, ref oldPhysMap, child, xform);
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RemoveFromEntityTree(xform.Broadphase.Value.Uid, oldBroadphase,child, xform);
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}
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}
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DebugTools.Assert(xform.Broadphase is not {} x || x.Uid == broadphase.Owner && (!x.CanCollide || x.PhysicsMap == map.Owner));
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DebugTools.Assert(xform.Broadphase is not {} x || x.Uid == broadphase.Owner && !x.CanCollide);
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AddOrUpdateEntityTree(
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broadphase.Owner,
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broadphase.Comp2,
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broadphase.Comp1,
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map.Comp,
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child,
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xform);
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}
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@@ -315,9 +296,6 @@ public sealed partial class EntityLookupSystem : EntitySystem
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if (!TryGetCurrentBroadphase(xform, out var broadphase))
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return;
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if (!_physMapQuery.TryGetComponent(xform.MapUid, out var physMap))
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throw new InvalidOperationException();
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var (worldPos, worldRot) = _transform.GetWorldPositionRotation(xform);
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var mapTransform = new Transform(worldPos, worldRot);
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@@ -326,10 +304,10 @@ public sealed partial class EntityLookupSystem : EntitySystem
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var tree = body.BodyType == BodyType.Static ? broadphase.StaticTree : broadphase.DynamicTree;
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DebugTools.Assert(fixture.ProxyCount == 0);
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AddOrMoveProxies(uid, fixtureId, fixture, body, tree, broadphaseTransform, mapTransform, physMap.MoveBuffer);
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AddOrMoveProxies((uid, body, xform), fixtureId, fixture, tree, broadphaseTransform);
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}
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internal void DestroyProxies(EntityUid uid, string fixtureId, Fixture fixture, TransformComponent xform, BroadphaseComponent broadphase, PhysicsMapComponent? physicsMap)
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internal void DestroyProxies(EntityUid uid, string fixtureId, Fixture fixture, TransformComponent xform, BroadphaseComponent broadphase)
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{
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DebugTools.AssertNotNull(xform.Broadphase);
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DebugTools.Assert(xform.Broadphase!.Value.Uid == broadphase.Owner);
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@@ -344,7 +322,7 @@ public sealed partial class EntityLookupSystem : EntitySystem
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}
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var tree = xform.Broadphase.Value.Static ? broadphase.StaticTree : broadphase.DynamicTree;
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DestroyProxies(fixture, tree, physicsMap);
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DestroyProxies(fixture, tree);
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}
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#endregion
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@@ -395,8 +373,7 @@ public sealed partial class EntityLookupSystem : EntitySystem
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var fixtures = Comp<FixturesComponent>(uid);
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if (old.CanCollide)
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{
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_physMapQuery.TryGetComponent(old.PhysicsMap, out var physicsMap);
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RemoveBroadTree(broadphase, fixtures, old.Static, physicsMap);
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RemoveBroadTree(broadphase, fixtures, old.Static);
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}
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else
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(old.Static ? broadphase.StaticSundriesTree : broadphase.SundriesTree).Remove(uid);
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@@ -408,23 +385,23 @@ public sealed partial class EntityLookupSystem : EntitySystem
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AddOrUpdateSundriesTree(old.Uid, broadphase, uid, xform, body.BodyType == BodyType.Static);
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}
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private void RemoveBroadTree(BroadphaseComponent lookup, FixturesComponent manager, bool staticBody, PhysicsMapComponent? map)
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private void RemoveBroadTree(BroadphaseComponent lookup, FixturesComponent manager, bool staticBody)
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{
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var tree = staticBody ? lookup.StaticTree : lookup.DynamicTree;
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foreach (var fixture in manager.Fixtures.Values)
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{
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DestroyProxies(fixture, tree, map);
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DestroyProxies(fixture, tree);
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}
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}
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internal void DestroyProxies(Fixture fixture, IBroadPhase tree, PhysicsMapComponent? map)
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internal void DestroyProxies(Fixture fixture, IBroadPhase tree)
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{
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var buffer = map?.MoveBuffer;
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var buffer = _physics.MoveBuffer;
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for (var i = 0; i < fixture.ProxyCount; i++)
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{
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var proxy = fixture.Proxies[i];
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tree.RemoveProxy(proxy.ProxyId);
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buffer?.Remove(proxy);
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buffer.Remove(proxy);
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}
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fixture.ProxyCount = 0;
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@@ -438,10 +415,7 @@ public sealed partial class EntityLookupSystem : EntitySystem
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if (broadphaseXform.MapID == MapId.Nullspace)
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return;
|
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|
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if (!_physMapQuery.TryGetComponent(broadphaseXform.MapUid, out var physMap))
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throw new InvalidOperationException($"Physics Broadphase is missing physics map. {ToPrettyString(broadUid)}");
|
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|
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AddOrUpdatePhysicsTree(uid, broadUid, broadphase, broadphaseXform, physMap, xform, body, fixtures);
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AddOrUpdatePhysicsTree(uid, broadUid, broadphase, broadphaseXform, xform, body, fixtures);
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}
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private void AddOrUpdatePhysicsTree(
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@@ -449,16 +423,15 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
EntityUid broadUid,
|
||||
BroadphaseComponent broadphase,
|
||||
TransformComponent broadphaseXform,
|
||||
PhysicsMapComponent physicsMap,
|
||||
TransformComponent xform,
|
||||
PhysicsComponent body,
|
||||
FixturesComponent manager)
|
||||
{
|
||||
DebugTools.Assert(!_container.IsEntityOrParentInContainer(body.Owner, null, xform));
|
||||
DebugTools.Assert(xform.Broadphase == null || xform.Broadphase == new BroadphaseData(broadphase.Owner, physicsMap.Owner, body.CanCollide, body.BodyType == BodyType.Static));
|
||||
DebugTools.Assert(xform.Broadphase == null || xform.Broadphase == new BroadphaseData(broadphase.Owner, body.CanCollide, body.BodyType == BodyType.Static));
|
||||
DebugTools.Assert(broadphase.Owner == broadUid);
|
||||
|
||||
xform.Broadphase ??= new(broadUid, physicsMap.Owner, body.CanCollide, body.BodyType == BodyType.Static);
|
||||
xform.Broadphase ??= new(broadUid, body.CanCollide, body.BodyType == BodyType.Static);
|
||||
var tree = body.BodyType == BodyType.Static ? broadphase.StaticTree : broadphase.DynamicTree;
|
||||
|
||||
// TOOD optimize this. This function iterates UP through parents, while we are currently iterating down.
|
||||
@@ -470,20 +443,19 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
|
||||
foreach (var (id, fixture) in manager.Fixtures)
|
||||
{
|
||||
AddOrMoveProxies(uid, id, fixture, body, tree, broadphaseTransform, mapTransform, physicsMap.MoveBuffer);
|
||||
AddOrMoveProxies((uid, body, xform), id, fixture, tree, broadphaseTransform);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddOrMoveProxies(
|
||||
EntityUid uid,
|
||||
Entity<PhysicsComponent, TransformComponent> ent,
|
||||
string fixtureId,
|
||||
Fixture fixture,
|
||||
PhysicsComponent body,
|
||||
IBroadPhase tree,
|
||||
Transform broadphaseTransform,
|
||||
Transform mapTransform,
|
||||
Dictionary<FixtureProxy, Box2> moveBuffer)
|
||||
Transform broadphaseTransform)
|
||||
{
|
||||
var moveBuffer = _physics.MoveBuffer;
|
||||
|
||||
// Moving
|
||||
if (fixture.ProxyCount > 0)
|
||||
{
|
||||
@@ -493,7 +465,7 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
var proxy = fixture.Proxies[i];
|
||||
tree.MoveProxy(proxy.ProxyId, bounds);
|
||||
proxy.AABB = bounds;
|
||||
moveBuffer[proxy] = fixture.Shape.ComputeAABB(mapTransform, i);
|
||||
moveBuffer.Add(proxy);
|
||||
}
|
||||
|
||||
return;
|
||||
@@ -505,11 +477,11 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var bounds = fixture.Shape.ComputeAABB(broadphaseTransform, i);
|
||||
var proxy = new FixtureProxy(uid, body, bounds, fixtureId, fixture, i);
|
||||
var proxy = new FixtureProxy(ent.Owner, ent.Comp1, ent.Comp2, bounds, fixtureId, fixture, i);
|
||||
proxy.ProxyId = tree.AddProxy(ref proxy);
|
||||
proxy.AABB = bounds;
|
||||
proxies[i] = proxy;
|
||||
moveBuffer[proxy] = fixture.Shape.ComputeAABB(mapTransform, i);
|
||||
moveBuffer.Add(proxy);
|
||||
}
|
||||
|
||||
fixture.Proxies = proxies;
|
||||
@@ -519,8 +491,8 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
private void AddOrUpdateSundriesTree(EntityUid broadUid, BroadphaseComponent broadphase, EntityUid uid, TransformComponent xform, bool staticBody, Box2? aabb = null)
|
||||
{
|
||||
DebugTools.Assert(!_container.IsEntityOrParentInContainer(uid));
|
||||
DebugTools.Assert(xform.Broadphase == null || xform.Broadphase == new BroadphaseData(broadUid, default, false, staticBody));
|
||||
xform.Broadphase ??= new(broadUid, default, false, staticBody);
|
||||
DebugTools.Assert(xform.Broadphase == null || xform.Broadphase == new BroadphaseData(broadUid, false, staticBody));
|
||||
xform.Broadphase ??= new(broadUid, false, staticBody);
|
||||
(staticBody ? broadphase.StaticSundriesTree : broadphase.SundriesTree).AddOrUpdate(uid, aabb);
|
||||
}
|
||||
|
||||
@@ -538,8 +510,12 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
{
|
||||
if (args.Component.GridUid == args.Sender)
|
||||
{
|
||||
if (args.ParentChanged) // grid changed maps, need to update children and clear the move buffer.
|
||||
// If grid changes map MoveBuffer will have incorrect worldpositions for all children.
|
||||
if (args.ParentChanged)
|
||||
{
|
||||
OnGridChangedMap(args);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
DebugTools.Assert(!_gridQuery.HasComp(args.Sender));
|
||||
@@ -563,84 +539,21 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
return;
|
||||
|
||||
// We need to recursively update the cached data and remove children from the move buffer
|
||||
DebugTools.Assert(_gridQuery.HasComp(args.Sender));
|
||||
DebugTools.Assert(!newMap.IsValid() || _mapQuery.HasComp(newMap));
|
||||
DebugTools.Assert(!oldMap.IsValid() || _mapQuery.HasComp(oldMap));
|
||||
|
||||
var oldBuffer = _physMapQuery.CompOrNull(oldMap)?.MoveBuffer;
|
||||
var newBuffer = _physMapQuery.CompOrNull(newMap)?.MoveBuffer;
|
||||
|
||||
foreach (var child in args.Component._children)
|
||||
{
|
||||
RecursiveOnGridChangedMap(child, oldMap, newMap, oldBuffer, newBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
private void RecursiveOnGridChangedMap(
|
||||
EntityUid uid,
|
||||
EntityUid oldMap,
|
||||
EntityUid newMap,
|
||||
Dictionary<FixtureProxy, Box2>? oldBuffer,
|
||||
Dictionary<FixtureProxy, Box2>? newBuffer)
|
||||
{
|
||||
if (!_xformQuery.TryGetComponent(uid, out var xform))
|
||||
return;
|
||||
|
||||
foreach (var child in xform._children)
|
||||
{
|
||||
RecursiveOnGridChangedMap(child, oldMap, newMap, oldBuffer, newBuffer);
|
||||
}
|
||||
|
||||
if (xform.Broadphase == null || !xform.Broadphase.Value.CanCollide)
|
||||
return;
|
||||
|
||||
DebugTools.Assert(_netMan.IsClient || !xform.Broadphase.Value.PhysicsMap.IsValid() || xform.Broadphase.Value.PhysicsMap == oldMap);
|
||||
xform.Broadphase = xform.Broadphase.Value with { PhysicsMap = newMap };
|
||||
|
||||
if (!_fixturesQuery.TryGetComponent(uid, out var fixtures))
|
||||
return;
|
||||
|
||||
if (oldBuffer != null)
|
||||
{
|
||||
foreach (var fix in fixtures.Fixtures.Values)
|
||||
foreach (var prox in fix.Proxies)
|
||||
{
|
||||
oldBuffer.Remove(prox);
|
||||
}
|
||||
}
|
||||
|
||||
if (newBuffer == null)
|
||||
return;
|
||||
|
||||
// TODO PERFORMANCE
|
||||
// track world position while recursively iterating down through children.
|
||||
var (worldPos, worldRot) = _transform.GetWorldPositionRotation(xform);
|
||||
var mapTransform = new Transform(worldPos, worldRot);
|
||||
|
||||
foreach (var fixture in fixtures.Fixtures.Values)
|
||||
{
|
||||
for (var i = 0; i < fixture.ProxyCount; i++)
|
||||
{
|
||||
var proxy = fixture.Proxies[i];
|
||||
newBuffer[proxy] = fixture.Shape.ComputeAABB(mapTransform, i);
|
||||
}
|
||||
}
|
||||
DebugTools.Assert(HasComp<MapGridComponent>(args.Sender));
|
||||
DebugTools.Assert(!newMap.IsValid() || HasComp<MapComponent>(newMap));
|
||||
DebugTools.Assert(!oldMap.IsValid() || HasComp<MapComponent>(oldMap));
|
||||
}
|
||||
|
||||
private void UpdateParent(EntityUid uid, TransformComponent xform)
|
||||
{
|
||||
BroadphaseComponent? oldBroadphase = null;
|
||||
PhysicsMapComponent? oldPhysMap = null;
|
||||
if (xform.Broadphase != null)
|
||||
{
|
||||
if (!xform.Broadphase.Value.IsValid())
|
||||
return; // Entity is intentionally not on a broadphase (deferred updating?).
|
||||
|
||||
_physMapQuery.TryGetComponent(xform.Broadphase.Value.PhysicsMap, out oldPhysMap);
|
||||
|
||||
if (!_broadQuery.TryGetComponent(xform.Broadphase.Value.Uid, out oldBroadphase))
|
||||
{
|
||||
|
||||
DebugTools.Assert("Encountered deleted broadphase.");
|
||||
|
||||
// broadphase was probably deleted.
|
||||
@@ -661,24 +574,18 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
|
||||
if (oldBroadphase != null && oldBroadphase != newBroadphase)
|
||||
{
|
||||
RemoveFromEntityTree(oldBroadphase.Owner, oldBroadphase, ref oldPhysMap, uid, xform);
|
||||
RemoveFromEntityTree(oldBroadphase.Owner, oldBroadphase, uid, xform);
|
||||
}
|
||||
|
||||
if (newBroadphase == null)
|
||||
return;
|
||||
|
||||
var newBroadphaseXform = _xformQuery.GetComponent(newBroadphase.Owner);
|
||||
if (!_physMapQuery.TryGetComponent(newBroadphaseXform.MapUid, out var physMap))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Broadphase's map is missing a physics map comp. Broadphase: {ToPrettyString(newBroadphase.Owner)}");
|
||||
}
|
||||
|
||||
AddOrUpdateEntityTree(
|
||||
newBroadphase.Owner,
|
||||
newBroadphase,
|
||||
newBroadphaseXform,
|
||||
physMap,
|
||||
uid,
|
||||
xform);
|
||||
}
|
||||
@@ -713,17 +620,11 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
bool recursive = true)
|
||||
{
|
||||
var broadphaseXform = _xformQuery.GetComponent(broadphase.Owner);
|
||||
if (!_physMapQuery.TryGetComponent(broadphaseXform.MapUid, out var physMap))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Broadphase's map is missing a physics map comp. Broadphase: {ToPrettyString(broadphase.Owner)}");
|
||||
}
|
||||
|
||||
AddOrUpdateEntityTree(
|
||||
broadUid,
|
||||
broadphase,
|
||||
broadphaseXform,
|
||||
physMap,
|
||||
uid,
|
||||
xform,
|
||||
recursive);
|
||||
@@ -733,7 +634,6 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
EntityUid broadUid,
|
||||
BroadphaseComponent broadphase,
|
||||
TransformComponent broadphaseXform,
|
||||
PhysicsMapComponent physicsMap,
|
||||
EntityUid uid,
|
||||
TransformComponent xform,
|
||||
bool recursive = true)
|
||||
@@ -758,7 +658,7 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
}
|
||||
else
|
||||
{
|
||||
AddOrUpdatePhysicsTree(uid, broadUid, broadphase, broadphaseXform, physicsMap, xform, body, _fixturesQuery.GetComponent(uid));
|
||||
AddOrUpdatePhysicsTree(uid, broadUid, broadphase, broadphaseXform, xform, body, _fixturesQuery.GetComponent(uid));
|
||||
}
|
||||
|
||||
if (xform.ChildCount == 0 || !recursive)
|
||||
@@ -771,7 +671,7 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
foreach (var child in xform._children)
|
||||
{
|
||||
var childXform = _xformQuery.GetComponent(child);
|
||||
AddOrUpdateEntityTree(broadUid, broadphase, broadphaseXform, physicsMap, child, childXform, recursive);
|
||||
AddOrUpdateEntityTree(broadUid, broadphase, broadphaseXform, child, childXform, recursive);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -782,7 +682,7 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
continue;
|
||||
|
||||
var childXform = _xformQuery.GetComponent(child);
|
||||
AddOrUpdateEntityTree(broadUid, broadphase, broadphaseXform, physicsMap, child, childXform, recursive);
|
||||
AddOrUpdateEntityTree(broadUid, broadphase, broadphaseXform, child, childXform, recursive);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -794,16 +694,10 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
if (!TryGetCurrentBroadphase(xform, out var broadphase))
|
||||
return;
|
||||
|
||||
DebugTools.Assert(!_gridQuery.HasComp(uid));
|
||||
DebugTools.Assert(!_mapQuery.HasComp(uid));
|
||||
PhysicsMapComponent? physMap = null;
|
||||
if (xform.Broadphase!.Value.PhysicsMap is { Valid: true } map && !_physMapQuery.TryGetComponent(map, out physMap))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Broadphase's map is missing a physics map comp. Broadphase: {ToPrettyString(broadphase.Owner)}");
|
||||
}
|
||||
DebugTools.Assert(!HasComp<MapGridComponent>(uid));
|
||||
DebugTools.Assert(!HasComp<MapComponent>(uid));
|
||||
|
||||
RemoveFromEntityTree(broadphase.Owner, broadphase, ref physMap, uid, xform);
|
||||
RemoveFromEntityTree(broadphase.Owner, broadphase, uid, xform);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -812,7 +706,6 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
private void RemoveFromEntityTree(
|
||||
EntityUid broadUid,
|
||||
BroadphaseComponent broadphase,
|
||||
ref PhysicsMapComponent? physicsMap,
|
||||
EntityUid uid,
|
||||
TransformComponent xform,
|
||||
bool recursive = true)
|
||||
@@ -833,16 +726,9 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
broadUid = old.Uid;
|
||||
}
|
||||
|
||||
if (old.PhysicsMap.IsValid() && physicsMap?.Owner != old.PhysicsMap)
|
||||
{
|
||||
if (!_physMapQuery.TryGetComponent(old.PhysicsMap, out physicsMap))
|
||||
Log.Error($"Entity {ToPrettyString(uid)} has missing physics map?");
|
||||
}
|
||||
|
||||
if (old.CanCollide)
|
||||
{
|
||||
DebugTools.Assert(old.PhysicsMap == (physicsMap?.Owner ?? default));
|
||||
RemoveBroadTree(broadphase, _fixturesQuery.GetComponent(uid), old.Static, physicsMap);
|
||||
RemoveBroadTree(broadphase, _fixturesQuery.GetComponent(uid), old.Static);
|
||||
}
|
||||
else if (old.Static)
|
||||
broadphase.StaticSundriesTree.Remove(uid);
|
||||
@@ -858,7 +744,6 @@ public sealed partial class EntityLookupSystem : EntitySystem
|
||||
RemoveFromEntityTree(
|
||||
broadUid,
|
||||
broadphase,
|
||||
ref physicsMap,
|
||||
child,
|
||||
_xformQuery.GetComponent(child));
|
||||
}
|
||||
|
||||
@@ -166,10 +166,7 @@ public abstract partial class SharedMapSystem
|
||||
gridTree.Tree.MoveProxy(component.MapProxy, in aabb);
|
||||
}
|
||||
|
||||
if (TryComp<MovedGridsComponent>(xform.MapUid, out var movedGrids))
|
||||
{
|
||||
movedGrids.MovedGrids.Add(uid);
|
||||
}
|
||||
_physics.MovedGrids.Add(uid);
|
||||
}
|
||||
|
||||
private void OnGridMove(EntityUid uid, MapGridComponent component, ref MoveEvent args)
|
||||
@@ -191,10 +188,7 @@ public abstract partial class SharedMapSystem
|
||||
gridTree.Tree.MoveProxy(component.MapProxy, in aabb);
|
||||
}
|
||||
|
||||
if (TryComp<MovedGridsComponent>(xform.MapUid, out var movedGrids))
|
||||
{
|
||||
movedGrids.MovedGrids.Add(uid);
|
||||
}
|
||||
_physics.MovedGrids.Add(uid);
|
||||
}
|
||||
|
||||
private void OnParentChange(EntityUid uid, MapGridComponent component, ref MoveEvent args)
|
||||
@@ -226,16 +220,16 @@ public abstract partial class SharedMapSystem
|
||||
// Make sure we cleanup old map for moved grid stuff.
|
||||
var oldMap = _transform.ToMapCoordinates(args.OldPosition);
|
||||
var oldMapUid = GetMapOrInvalid(oldMap.MapId);
|
||||
if (component.MapProxy != DynamicTree.Proxy.Free && TryComp<MovedGridsComponent>(oldMapUid, out var oldMovedGrids))
|
||||
if (component.MapProxy != DynamicTree.Proxy.Free)
|
||||
{
|
||||
oldMovedGrids.MovedGrids.Remove(uid);
|
||||
_physics.MovedGrids.Remove(uid);
|
||||
RemoveGrid(uid, component, oldMapUid);
|
||||
}
|
||||
|
||||
DebugTools.Assert(component.MapProxy == DynamicTree.Proxy.Free);
|
||||
if (TryComp<MovedGridsComponent>(xform.MapUid, out var newMovedGrids))
|
||||
if (xform.MapUid != null)
|
||||
{
|
||||
newMovedGrids.MovedGrids.Add(uid);
|
||||
_physics.MovedGrids.Add(uid);
|
||||
AddGrid(uid, component);
|
||||
}
|
||||
}
|
||||
@@ -519,9 +513,9 @@ public abstract partial class SharedMapSystem
|
||||
component.MapProxy = proxy;
|
||||
}
|
||||
|
||||
if (TryComp<MovedGridsComponent>(xform.MapUid, out var movedGrids))
|
||||
if (xform.MapUid != null)
|
||||
{
|
||||
movedGrids.MovedGrids.Add(uid);
|
||||
_physics.MovedGrids.Add(uid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -573,9 +567,9 @@ public abstract partial class SharedMapSystem
|
||||
grid.MapProxy = proxy;
|
||||
}
|
||||
|
||||
if (TryComp<MovedGridsComponent>(xform.MapUid, out var movedGrids))
|
||||
if (xform.MapUid != null)
|
||||
{
|
||||
movedGrids.MovedGrids.Add(uid);
|
||||
_physics.MovedGrids.Add(uid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -588,9 +582,9 @@ public abstract partial class SharedMapSystem
|
||||
|
||||
grid.MapProxy = DynamicTree.Proxy.Free;
|
||||
|
||||
if (TryComp<MovedGridsComponent>(mapUid, out var movedGrids))
|
||||
if (mapUid.IsValid())
|
||||
{
|
||||
movedGrids.MovedGrids.Remove(uid);
|
||||
_physics.MovedGrids.Remove(uid);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -116,9 +116,7 @@ public abstract partial class SharedMapSystem
|
||||
private void OnComponentAdd(EntityUid uid, MapComponent component, ComponentAdd args)
|
||||
{
|
||||
// ordered startups when
|
||||
EnsureComp<PhysicsMapComponent>(uid);
|
||||
EnsureComp<GridTreeComponent>(uid);
|
||||
EnsureComp<MovedGridsComponent>(uid);
|
||||
}
|
||||
|
||||
internal void AssignMapId(Entity<MapComponent> map, MapId? id = null)
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.Map.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Stores what grids moved in a tick.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class MovedGridsComponent : Component
|
||||
{
|
||||
[ViewVariables]
|
||||
public HashSet<EntityUid> MovedGrids = new();
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
using System.Numerics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.Physics.Components;
|
||||
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class Gravity2DComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies side-view gravity to the map.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("gravity")]
|
||||
public Vector2 Gravity;
|
||||
}
|
||||
@@ -154,11 +154,6 @@ public sealed partial class PhysicsComponent : Component, IComponentDelta
|
||||
// ReSharper disable once InconsistentNaming
|
||||
internal float _inertia;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether this body ignores gravity
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)] public bool IgnoreGravity;
|
||||
|
||||
/// <summary>
|
||||
/// Inverse moment of inertia (1 / I).
|
||||
/// </summary>
|
||||
@@ -264,6 +259,9 @@ public sealed partial class PhysicsComponent : Component, IComponentDelta
|
||||
[DataField, Access(typeof(SharedPhysicsSystem), Friend = AccessPermissions.ReadWriteExecute, Other = AccessPermissions.Read)]
|
||||
public BodyStatus BodyStatus { get; set; }
|
||||
|
||||
[DataField, Access(typeof(SharedPhysicsSystem))]
|
||||
public bool IgnoreGravity;
|
||||
|
||||
[ViewVariables, Access(typeof(SharedPhysicsSystem))]
|
||||
public bool Predict;
|
||||
}
|
||||
|
||||
@@ -1,106 +0,0 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Shared.Physics.Controllers;
|
||||
|
||||
public sealed class Gravity2DController : VirtualController
|
||||
{
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
|
||||
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_sawmill = Logger.GetSawmill("physics");
|
||||
SubscribeLocalEvent<Gravity2DComponent, ComponentGetState>(OnGetState);
|
||||
SubscribeLocalEvent<Gravity2DComponent, ComponentHandleState>(OnHandleState);
|
||||
}
|
||||
|
||||
private void OnGetState(EntityUid uid, Gravity2DComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new Gravity2DComponentState() { Gravity = component.Gravity };
|
||||
}
|
||||
|
||||
private void OnHandleState(EntityUid uid, Gravity2DComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not Gravity2DComponentState state)
|
||||
return;
|
||||
|
||||
component.Gravity = state.Gravity;
|
||||
}
|
||||
|
||||
public Vector2 GetGravity(EntityUid uid, Gravity2DComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component, false))
|
||||
return Vector2.Zero;
|
||||
|
||||
return component.Gravity;
|
||||
}
|
||||
|
||||
public void SetGravity(EntityUid uid, Vector2 value)
|
||||
{
|
||||
if (!HasComp<MapComponent>(uid))
|
||||
{
|
||||
_sawmill.Error($"Tried to set 2D gravity for an entity that isn't a map?");
|
||||
DebugTools.Assert(false);
|
||||
return;
|
||||
}
|
||||
|
||||
var gravity = EnsureComp<Gravity2DComponent>(uid);
|
||||
|
||||
if (gravity.Gravity.Equals(value))
|
||||
return;
|
||||
|
||||
gravity.Gravity = value;
|
||||
WakeBodiesRecursive(uid, GetEntityQuery<TransformComponent>(), GetEntityQuery<PhysicsComponent>());
|
||||
Dirty(uid, gravity);
|
||||
}
|
||||
|
||||
public void SetGravity(MapId mapId, Vector2 value)
|
||||
{
|
||||
var mapUid = _mapSystem.GetMap(mapId);
|
||||
var gravity = EnsureComp<Gravity2DComponent>(mapUid);
|
||||
|
||||
if (gravity.Gravity.Equals(value))
|
||||
return;
|
||||
|
||||
gravity.Gravity = value;
|
||||
WakeBodiesRecursive(mapUid, GetEntityQuery<TransformComponent>(), GetEntityQuery<PhysicsComponent>());
|
||||
Dirty(mapUid, gravity);
|
||||
}
|
||||
|
||||
private void WakeBodiesRecursive(EntityUid uid, EntityQuery<TransformComponent> xformQuery, EntityQuery<PhysicsComponent> bodyQuery)
|
||||
{
|
||||
if (bodyQuery.TryGetComponent(uid, out var body) &&
|
||||
body.BodyType == BodyType.Dynamic)
|
||||
{
|
||||
_physics.WakeBody(uid, body: body);
|
||||
}
|
||||
|
||||
var xform = xformQuery.GetComponent(uid);
|
||||
foreach (var child in xform._children)
|
||||
{
|
||||
WakeBodiesRecursive(child, xformQuery, bodyQuery);
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
private sealed class Gravity2DComponentState : ComponentState
|
||||
{
|
||||
public Vector2 Gravity;
|
||||
}
|
||||
}
|
||||
@@ -35,9 +35,6 @@ namespace Robust.Shared.Physics.Controllers
|
||||
|
||||
SubscribeLocalEvent<PhysicsUpdateBeforeSolveEvent>(OnBeforeSolve, updatesBefore, updatesAfter);
|
||||
SubscribeLocalEvent<PhysicsUpdateAfterSolveEvent>(OnAfterSolve, updatesBefore, updatesAfter);
|
||||
|
||||
SubscribeLocalEvent<PhysicsUpdateBeforeMapSolveEvent>(OnBeforeMapSolve, updatesBefore, updatesAfter);
|
||||
SubscribeLocalEvent<PhysicsUpdateAfterMapSolveEvent>(OnAfterMapSolve, updatesBefore, updatesAfter);
|
||||
}
|
||||
|
||||
private void OnBeforeSolve(ref PhysicsUpdateBeforeSolveEvent ev)
|
||||
@@ -62,16 +59,6 @@ namespace Robust.Shared.Physics.Controllers
|
||||
AfterMonitor.Observe(Stopwatch.Elapsed.TotalSeconds);
|
||||
}
|
||||
|
||||
private void OnBeforeMapSolve(ref PhysicsUpdateBeforeMapSolveEvent ev)
|
||||
{
|
||||
UpdateBeforeMapSolve(ev.Prediction, ev.MapComponent, ev.DeltaTime);
|
||||
}
|
||||
|
||||
private void OnAfterMapSolve(ref PhysicsUpdateAfterMapSolveEvent ev)
|
||||
{
|
||||
UpdateAfterMapSolve(ev.Prediction, ev.MapComponent, ev.DeltaTime);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
@@ -87,21 +74,5 @@ namespace Robust.Shared.Physics.Controllers
|
||||
/// <param name="prediction"></param>
|
||||
/// <param name="frameTime"></param>
|
||||
public virtual void UpdateAfterSolve(bool prediction, float frameTime) {}
|
||||
|
||||
/// <summary>
|
||||
/// Run before a particular map starts.
|
||||
/// </summary>
|
||||
/// <param name="prediction"></param>
|
||||
/// <param name="mapComponent"></param>
|
||||
/// <param name="frameTime"></param>
|
||||
public virtual void UpdateBeforeMapSolve(bool prediction, PhysicsMapComponent mapComponent, float frameTime) {}
|
||||
|
||||
/// <summary>
|
||||
/// Run after a particular map finishes.
|
||||
/// </summary>
|
||||
/// <param name="prediction"></param>
|
||||
/// <param name="mapComponent"></param>
|
||||
/// <param name="frameTime"></param>
|
||||
public virtual void UpdateAfterMapSolve(bool prediction, PhysicsMapComponent mapComponent, float frameTime) {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -80,6 +80,9 @@ namespace Robust.Shared.Physics.Dynamics.Contacts
|
||||
public PhysicsComponent? BodyA;
|
||||
public PhysicsComponent? BodyB;
|
||||
|
||||
public TransformComponent? XformA;
|
||||
public TransformComponent? XformB;
|
||||
|
||||
public Manifold Manifold;
|
||||
|
||||
internal ContactType Type;
|
||||
@@ -253,6 +256,11 @@ namespace Robust.Shared.Physics.Dynamics.Contacts
|
||||
{
|
||||
status = ContactStatus.EndTouching;
|
||||
}
|
||||
// Still touching
|
||||
else
|
||||
{
|
||||
status = ContactStatus.Touching;
|
||||
}
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
@@ -442,6 +450,17 @@ namespace Robust.Shared.Physics.Dynamics.Contacts
|
||||
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
[Pure]
|
||||
public TransformComponent OtherTransform(EntityUid uid)
|
||||
{
|
||||
if (uid == EntityA)
|
||||
return XformB!;
|
||||
else if (uid == EntityB)
|
||||
return XformA!;
|
||||
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
|
||||
@@ -25,43 +25,45 @@ using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.Physics.Dynamics
|
||||
namespace Robust.Shared.Physics.Dynamics;
|
||||
|
||||
public sealed class FixtureProxy
|
||||
{
|
||||
public sealed class FixtureProxy
|
||||
public EntityUid Entity;
|
||||
public PhysicsComponent Body { get; internal set; }
|
||||
|
||||
public TransformComponent Xform { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Grid-based AABB of this proxy.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public Box2 AABB;
|
||||
|
||||
[ViewVariables]
|
||||
public int ChildIndex;
|
||||
|
||||
public string FixtureId;
|
||||
|
||||
/// <summary>
|
||||
/// Our parent fixture
|
||||
/// </summary>
|
||||
public Fixture Fixture;
|
||||
|
||||
/// <summary>
|
||||
/// ID of this proxy in the broadphase dynamictree.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public DynamicTree.Proxy ProxyId = DynamicTree.Proxy.Free;
|
||||
|
||||
internal FixtureProxy(EntityUid uid, PhysicsComponent body, TransformComponent xform, Box2 aabb, string fixtureId, Fixture fixture, int childIndex)
|
||||
{
|
||||
public EntityUid Entity;
|
||||
public PhysicsComponent Body;
|
||||
|
||||
/// <summary>
|
||||
/// Grid-based AABB of this proxy.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public Box2 AABB;
|
||||
|
||||
[ViewVariables]
|
||||
public int ChildIndex;
|
||||
|
||||
public string FixtureId;
|
||||
|
||||
/// <summary>
|
||||
/// Our parent fixture
|
||||
/// </summary>
|
||||
public Fixture Fixture;
|
||||
|
||||
/// <summary>
|
||||
/// ID of this proxy in the broadphase dynamictree.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public DynamicTree.Proxy ProxyId = DynamicTree.Proxy.Free;
|
||||
|
||||
public FixtureProxy(EntityUid uid, PhysicsComponent body, Box2 aabb, string fixtureId, Fixture fixture, int childIndex)
|
||||
{
|
||||
Entity = uid;
|
||||
Body = body;
|
||||
AABB = aabb;
|
||||
FixtureId = fixtureId;
|
||||
Fixture = fixture;
|
||||
ChildIndex = childIndex;
|
||||
}
|
||||
Entity = uid;
|
||||
Body = body;
|
||||
Xform = xform;
|
||||
AABB = aabb;
|
||||
FixtureId = fixtureId;
|
||||
Fixture = fixture;
|
||||
ChildIndex = childIndex;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,90 +0,0 @@
|
||||
/*
|
||||
* Farseer Physics Engine:
|
||||
* Copyright (c) 2012 Ian Qvist
|
||||
*
|
||||
* Original source Box2D:
|
||||
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using PhysicsComponent = Robust.Shared.Physics.Components.PhysicsComponent;
|
||||
|
||||
namespace Robust.Shared.Physics.Dynamics;
|
||||
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class PhysicsMapComponent : Component
|
||||
{
|
||||
public bool AutoClearForces;
|
||||
|
||||
/// <summary>
|
||||
/// When substepping the client needs to know about the first position to use for lerping.
|
||||
/// </summary>
|
||||
public readonly Dictionary<EntityUid, (EntityUid ParentUid, Vector2 LocalPosition, Angle LocalRotation)>
|
||||
LerpData = new();
|
||||
|
||||
/// <summary>
|
||||
/// Keep a buffer of everything that moved in a tick. This will be used to check for physics contacts.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public readonly Dictionary<FixtureProxy, Box2> MoveBuffer = new();
|
||||
|
||||
/// <summary>
|
||||
/// All awake bodies on this map.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public readonly HashSet<PhysicsComponent> AwakeBodies = new();
|
||||
|
||||
/// <summary>
|
||||
/// Store last tick's invDT
|
||||
/// </summary>
|
||||
internal float _invDt0;
|
||||
}
|
||||
|
||||
[ByRefEvent]
|
||||
public readonly struct PhysicsUpdateBeforeMapSolveEvent
|
||||
{
|
||||
public readonly bool Prediction;
|
||||
public readonly PhysicsMapComponent MapComponent;
|
||||
public readonly float DeltaTime;
|
||||
|
||||
public PhysicsUpdateBeforeMapSolveEvent(bool prediction, PhysicsMapComponent mapComponent, float deltaTime)
|
||||
{
|
||||
Prediction = prediction;
|
||||
MapComponent = mapComponent;
|
||||
DeltaTime = deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
[ByRefEvent]
|
||||
public readonly struct PhysicsUpdateAfterMapSolveEvent
|
||||
{
|
||||
public readonly bool Prediction;
|
||||
public readonly PhysicsMapComponent MapComponent;
|
||||
public readonly float DeltaTime;
|
||||
|
||||
public PhysicsUpdateAfterMapSolveEvent(bool prediction, PhysicsMapComponent mapComponent, float deltaTime)
|
||||
{
|
||||
Prediction = prediction;
|
||||
MapComponent = mapComponent;
|
||||
DeltaTime = deltaTime;
|
||||
}
|
||||
}
|
||||
@@ -6,9 +6,9 @@ namespace Robust.Shared.Physics
|
||||
{
|
||||
internal sealed class IslandSolveMessage : EntityEventArgs
|
||||
{
|
||||
public List<PhysicsComponent> Bodies { get; }
|
||||
public List<Entity<PhysicsComponent, TransformComponent>> Bodies { get; }
|
||||
|
||||
public IslandSolveMessage(List<PhysicsComponent> bodies)
|
||||
public IslandSolveMessage(List<Entity<PhysicsComponent, TransformComponent>> bodies)
|
||||
{
|
||||
Bodies = bodies;
|
||||
}
|
||||
|
||||
@@ -21,13 +21,10 @@ namespace Robust.Shared.Physics.Systems
|
||||
/// </summary>
|
||||
public sealed partial class FixtureSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
#pragma warning disable CS0414
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
#pragma warning restore CS0414
|
||||
private EntityQuery<PhysicsMapComponent> _mapQuery;
|
||||
private EntityQuery<PhysicsComponent> _physicsQuery;
|
||||
private EntityQuery<FixturesComponent> _fixtureQuery;
|
||||
|
||||
@@ -38,7 +35,6 @@ namespace Robust.Shared.Physics.Systems
|
||||
SubscribeLocalEvent<FixturesComponent, ComponentShutdown>(OnShutdown);
|
||||
SubscribeLocalEvent<FixturesComponent, ComponentGetState>(OnGetState);
|
||||
SubscribeLocalEvent<FixturesComponent, ComponentHandleState>(OnHandleState);
|
||||
_mapQuery = GetEntityQuery<PhysicsMapComponent>();
|
||||
_physicsQuery = GetEntityQuery<PhysicsComponent>();
|
||||
_fixtureQuery = GetEntityQuery<FixturesComponent>();
|
||||
}
|
||||
@@ -206,8 +202,7 @@ namespace Robust.Shared.Physics.Systems
|
||||
if (_lookup.TryGetCurrentBroadphase(xform, out var broadphase))
|
||||
{
|
||||
DebugTools.Assert(xform.MapUid == Transform(broadphase.Owner).MapUid);
|
||||
_mapQuery.TryGetComponent(xform.MapUid, out var physicsMap);
|
||||
_lookup.DestroyProxies(uid, fixtureId, fixture, xform, broadphase, physicsMap);
|
||||
_lookup.DestroyProxies(uid, fixtureId, fixture, xform, broadphase);
|
||||
}
|
||||
|
||||
if (updates)
|
||||
|
||||
@@ -34,10 +34,12 @@ namespace Robust.Shared.Physics.Systems
|
||||
private EntityQuery<MapGridComponent> _gridQuery;
|
||||
private EntityQuery<PhysicsComponent> _physicsQuery;
|
||||
private EntityQuery<TransformComponent> _xformQuery;
|
||||
private EntityQuery<PhysicsMapComponent> _mapQuery;
|
||||
|
||||
private float _broadphaseExpand;
|
||||
|
||||
private readonly Dictionary<EntityUid, Matrix3x2> _broadMatrices = new();
|
||||
private HashSet<FixtureProxy> _gridMoveBuffer = new();
|
||||
|
||||
/*
|
||||
* Okay so Box2D has its own "MoveProxy" stuff so you can easily find new contacts when required.
|
||||
* Our problem is that we have nested broadphases (rather than being on separate maps) which makes this
|
||||
@@ -56,6 +58,8 @@ namespace Robust.Shared.Physics.Systems
|
||||
_mapManager = _mapManager,
|
||||
System = this,
|
||||
BroadphaseExpand = _broadphaseExpand,
|
||||
// TODO: EntityManager one isn't ready yet?
|
||||
XformQuery = GetEntityQuery<TransformComponent>(),
|
||||
};
|
||||
|
||||
_broadphaseQuery = GetEntityQuery<BroadphaseComponent>();
|
||||
@@ -63,7 +67,6 @@ namespace Robust.Shared.Physics.Systems
|
||||
_gridQuery = GetEntityQuery<MapGridComponent>();
|
||||
_physicsQuery = GetEntityQuery<PhysicsComponent>();
|
||||
_xformQuery = GetEntityQuery<TransformComponent>();
|
||||
_mapQuery = GetEntityQuery<PhysicsMapComponent>();
|
||||
|
||||
UpdatesOutsidePrediction = true;
|
||||
UpdatesAfter.Add(typeof(SharedTransformSystem));
|
||||
@@ -98,87 +101,75 @@ namespace Robust.Shared.Physics.Systems
|
||||
/// <summary>
|
||||
/// Check the AABB for each moved broadphase fixture and add any colliding entities to the movebuffer in case.
|
||||
/// </summary>
|
||||
private void FindGridContacts(
|
||||
PhysicsMapComponent component,
|
||||
MapId mapId,
|
||||
HashSet<EntityUid> movedGrids,
|
||||
Dictionary<FixtureProxy, Box2> gridMoveBuffer)
|
||||
private void FindGridContacts(HashSet<EntityUid> movedGrids)
|
||||
{
|
||||
// None moved this tick
|
||||
if (movedGrids.Count == 0) return;
|
||||
|
||||
var mapBroadphase = _broadphaseQuery.GetComponent(_map.GetMapOrInvalid(mapId));
|
||||
|
||||
// This is so that if we're on a broadphase that's moving (e.g. a grid) we need to make sure anything
|
||||
// we move over is getting checked for collisions, and putting it on the movebuffer is the easiest way to do so.
|
||||
var moveBuffer = component.MoveBuffer;
|
||||
var moveBuffer = _physicsSystem.MoveBuffer;
|
||||
|
||||
foreach (var gridUid in movedGrids)
|
||||
{
|
||||
var grid = _gridQuery.GetComponent(gridUid);
|
||||
var xform = _xformQuery.GetComponent(gridUid);
|
||||
|
||||
DebugTools.Assert(xform.MapID == mapId);
|
||||
// Moved to nullspace?
|
||||
if (!_broadphaseQuery.TryComp(xform.MapUid, out var mapBroadphase))
|
||||
continue;
|
||||
|
||||
var worldAABB = _transform.GetWorldMatrix(xform).TransformBox(grid.LocalAABB);
|
||||
var enlargedAABB = worldAABB.Enlarged(_broadphaseExpand);
|
||||
var state = (moveBuffer, gridMoveBuffer);
|
||||
var state = (moveBuffer, _gridMoveBuffer);
|
||||
|
||||
QueryMapBroadphase(mapBroadphase.DynamicTree, ref state, enlargedAABB);
|
||||
QueryMapBroadphase(mapBroadphase.StaticTree, ref state, enlargedAABB);
|
||||
}
|
||||
|
||||
foreach (var (proxy, worldAABB) in gridMoveBuffer)
|
||||
foreach (var proxy in _gridMoveBuffer)
|
||||
{
|
||||
moveBuffer[proxy] = worldAABB;
|
||||
moveBuffer.Add(proxy);
|
||||
// If something is in our AABB then try grid traversal for it
|
||||
_traversal.CheckTraverse((proxy.Entity, _xformQuery.GetComponent(proxy.Entity)));
|
||||
}
|
||||
}
|
||||
|
||||
private void QueryMapBroadphase(IBroadPhase broadPhase,
|
||||
ref (Dictionary<FixtureProxy, Box2>, Dictionary<FixtureProxy, Box2>) state,
|
||||
ref (HashSet<FixtureProxy>, HashSet<FixtureProxy>) state,
|
||||
Box2 enlargedAABB)
|
||||
{
|
||||
// Easier to just not go over each proxy as we already unioned the fixture's worldaabb.
|
||||
broadPhase.QueryAabb(ref state, static (ref (
|
||||
Dictionary<FixtureProxy, Box2> moveBuffer,
|
||||
Dictionary<FixtureProxy, Box2> gridMoveBuffer) tuple,
|
||||
HashSet<FixtureProxy> moveBuffer,
|
||||
HashSet<FixtureProxy> gridMoveBuffer) tuple,
|
||||
in FixtureProxy value) =>
|
||||
{
|
||||
// 99% of the time it's just going to be the broadphase (for now the grid) itself.
|
||||
// hence this body check makes this run significantly better.
|
||||
// Also check if it's not already on the movebuffer.
|
||||
if (tuple.moveBuffer.ContainsKey(value))
|
||||
if (tuple.moveBuffer.Contains(value))
|
||||
return true;
|
||||
|
||||
// To avoid updating during iteration.
|
||||
// Don't need to transform as it's already in map terms.
|
||||
tuple.gridMoveBuffer[value] = value.AABB;
|
||||
tuple.gridMoveBuffer.Add(value);
|
||||
return true;
|
||||
}, enlargedAABB, true);
|
||||
}
|
||||
|
||||
[Obsolete("Use the overload with SharedPhysicsMapComponent")]
|
||||
internal void FindNewContacts(MapId mapId)
|
||||
{
|
||||
if (!TryComp<PhysicsMapComponent>(_map.GetMapOrInvalid(mapId), out var physicsMap))
|
||||
return;
|
||||
|
||||
FindNewContacts(physicsMap, mapId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Go through every single created, moved, or touched proxy on the map and try to find any new contacts that should be created.
|
||||
/// </summary>
|
||||
internal void FindNewContacts(PhysicsMapComponent component, MapId mapId)
|
||||
internal void FindNewContacts()
|
||||
{
|
||||
var moveBuffer = component.MoveBuffer;
|
||||
var mapUid = _map.GetMapOrInvalid(mapId);
|
||||
var movedGrids = Comp<MovedGridsComponent>(mapUid).MovedGrids;
|
||||
var gridMoveBuffer = new Dictionary<FixtureProxy, Box2>();
|
||||
var moveBuffer = _physicsSystem.MoveBuffer;
|
||||
var movedGrids = _physicsSystem.MovedGrids;
|
||||
|
||||
_gridMoveBuffer.Clear();
|
||||
|
||||
// Find any entities being driven over that might need to be considered
|
||||
FindGridContacts(component, mapId, movedGrids, gridMoveBuffer);
|
||||
FindGridContacts(movedGrids);
|
||||
|
||||
// There is some mariana trench levels of bullshit going on.
|
||||
// We essentially need to re-create Box2D's FindNewContacts but in a way that allows us to check every
|
||||
@@ -190,18 +181,29 @@ namespace Robust.Shared.Physics.Systems
|
||||
// to cache a bunch of stuff to make up for it.
|
||||
|
||||
// Handle grids first as they're not stored on map broadphase at all.
|
||||
HandleGridCollisions(mapId, movedGrids);
|
||||
HandleGridCollisions(movedGrids);
|
||||
|
||||
// EZ
|
||||
if (moveBuffer.Count == 0)
|
||||
return;
|
||||
|
||||
_contactJob.MapUid = _mapManager.GetMapEntityIdOrThrow(mapId);
|
||||
_contactJob.MoveBuffer.Clear();
|
||||
|
||||
foreach (var (proxy, aabb) in moveBuffer)
|
||||
foreach (var proxy in moveBuffer)
|
||||
{
|
||||
_contactJob.MoveBuffer.Add((proxy, aabb));
|
||||
DebugTools.Assert(_xformQuery.GetComponent(proxy.Entity).Broadphase?.Uid != null);
|
||||
_contactJob.MoveBuffer.Add(proxy);
|
||||
}
|
||||
|
||||
_broadMatrices.Clear();
|
||||
var broadQuery = AllEntityQuery<BroadphaseComponent>();
|
||||
|
||||
// Cache broadphase matrices up front.
|
||||
// We'll defer the proxy world AABBs until we get contacts rather than doing it on every single move.
|
||||
// This is because contacts are run in parallel so we can spread the work a bit more and also don't duplicate it per tick.
|
||||
while (broadQuery.MoveNext(out var bUid, out _))
|
||||
{
|
||||
_broadMatrices[bUid] = _transform.GetWorldMatrix(bUid);
|
||||
}
|
||||
|
||||
for (var i = _contactJob.ContactBuffer.Count; i < _contactJob.MoveBuffer.Count; i++)
|
||||
@@ -220,7 +222,7 @@ namespace Robust.Shared.Physics.Systems
|
||||
if (proxies.Count == 0)
|
||||
continue;
|
||||
|
||||
var proxyA = _contactJob.MoveBuffer[i].Proxy;
|
||||
var proxyA = _contactJob.MoveBuffer[i];
|
||||
var proxyABody = proxyA.Body;
|
||||
|
||||
_fixturesQuery.TryGetComponent(proxyA.Entity, out var manager);
|
||||
@@ -234,7 +236,7 @@ namespace Robust.Shared.Physics.Systems
|
||||
// This is because we generate a contact across 2 different broadphases where both bodies aren't
|
||||
// moving locally but are moving in world-terms.
|
||||
if (proxyA.Fixture.Hard && other.Fixture.Hard &&
|
||||
(gridMoveBuffer.ContainsKey(proxyA) || gridMoveBuffer.ContainsKey(other)))
|
||||
(_gridMoveBuffer.Contains(proxyA) || _gridMoveBuffer.Contains(other)))
|
||||
{
|
||||
_physicsSystem.WakeBody(proxyA.Entity, force: true, manager: manager, body: proxyABody);
|
||||
_physicsSystem.WakeBody(other.Entity, force: true, body: otherBody);
|
||||
@@ -248,15 +250,15 @@ namespace Robust.Shared.Physics.Systems
|
||||
movedGrids.Clear();
|
||||
}
|
||||
|
||||
private void HandleGridCollisions(
|
||||
MapId mapId,
|
||||
HashSet<EntityUid> movedGrids)
|
||||
private void HandleGridCollisions(HashSet<EntityUid> movedGrids)
|
||||
{
|
||||
foreach (var gridUid in movedGrids)
|
||||
{
|
||||
var grid = _gridQuery.GetComponent(gridUid);
|
||||
var xform = _xformQuery.GetComponent(gridUid);
|
||||
DebugTools.Assert(xform.MapID == mapId);
|
||||
|
||||
if (xform.MapID == MapId.Nullspace)
|
||||
continue;
|
||||
|
||||
var (worldPos, worldRot, worldMatrix, invWorldMatrix) = _transform.GetWorldPositionRotationMatrixWithInv(xform);
|
||||
|
||||
@@ -269,7 +271,7 @@ namespace Robust.Shared.Physics.Systems
|
||||
|
||||
var transform = _physicsSystem.GetPhysicsTransform(gridUid);
|
||||
var state = (
|
||||
new Entity<FixturesComponent, MapGridComponent, PhysicsComponent>(gridUid, fixture, grid, physics),
|
||||
new Entity<FixturesComponent, MapGridComponent, PhysicsComponent, TransformComponent>(gridUid, fixture, grid, physics, xform),
|
||||
transform,
|
||||
worldMatrix,
|
||||
invWorldMatrix,
|
||||
@@ -280,9 +282,9 @@ namespace Robust.Shared.Physics.Systems
|
||||
_physicsQuery,
|
||||
_xformQuery);
|
||||
|
||||
_mapManager.FindGridsIntersecting(mapId, aabb, ref state,
|
||||
_mapManager.FindGridsIntersecting(xform.MapID, aabb, ref state,
|
||||
static (EntityUid uid, MapGridComponent component,
|
||||
ref (Entity<FixturesComponent, MapGridComponent, PhysicsComponent> grid,
|
||||
ref (Entity<FixturesComponent, MapGridComponent, PhysicsComponent, TransformComponent> grid,
|
||||
Transform transform,
|
||||
Matrix3x2 worldMatrix,
|
||||
Matrix3x2 invWorldMatrix,
|
||||
@@ -299,7 +301,7 @@ namespace Robust.Shared.Physics.Systems
|
||||
return true;
|
||||
}
|
||||
|
||||
var (_, _, otherGridMatrix, otherGridInvMatrix) = tuple.xformSystem.GetWorldPositionRotationMatrixWithInv(collidingXform, tuple.xformQuery);
|
||||
var (_, _, otherGridMatrix, otherGridInvMatrix) = tuple.xformSystem.GetWorldPositionRotationMatrixWithInv(collidingXform);
|
||||
var otherGridBounds = otherGridMatrix.TransformBox(component.LocalAABB);
|
||||
var otherTransform = tuple._physicsSystem.GetPhysicsTransform(uid);
|
||||
|
||||
@@ -340,7 +342,10 @@ namespace Robust.Shared.Physics.Systems
|
||||
var otherAABB = otherFixture.Shape.ComputeAABB(otherTransform, j);
|
||||
|
||||
if (!fixAABB.Intersects(otherAABB)) continue;
|
||||
tuple._physicsSystem.AddPair(tuple.grid.Owner, uid,
|
||||
|
||||
tuple._physicsSystem.AddPair(
|
||||
(tuple.grid.Owner, tuple.grid.Comp3, tuple.grid.Comp4),
|
||||
(uid, physicsB, collidingXform),
|
||||
ourId, otherId,
|
||||
fixture, i,
|
||||
otherFixture, j,
|
||||
@@ -451,29 +456,24 @@ namespace Robust.Shared.Physics.Systems
|
||||
|
||||
_physicsSystem.SetAwake(entity!, true);
|
||||
|
||||
var matrix = _transform.GetWorldMatrix(broadphase);
|
||||
foreach (var fixture in entity.Comp2.Fixtures.Values)
|
||||
{
|
||||
TouchProxies(entity.Comp3.MapUid.Value, matrix, fixture);
|
||||
TouchProxies(fixture);
|
||||
}
|
||||
}
|
||||
|
||||
internal void TouchProxies(EntityUid mapId, Matrix3x2 broadphaseMatrix, Fixture fixture)
|
||||
internal void TouchProxies(Fixture fixture)
|
||||
{
|
||||
foreach (var proxy in fixture.Proxies)
|
||||
{
|
||||
AddToMoveBuffer(mapId, proxy, broadphaseMatrix.TransformBox(proxy.AABB));
|
||||
AddToMoveBuffer(proxy);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddToMoveBuffer(EntityUid mapId, FixtureProxy proxy, Box2 aabb)
|
||||
private void AddToMoveBuffer(FixtureProxy proxy)
|
||||
{
|
||||
if (!_mapQuery.TryGetComponent(mapId, out var physicsMap))
|
||||
return;
|
||||
|
||||
DebugTools.Assert(proxy.Body.CanCollide);
|
||||
|
||||
physicsMap.MoveBuffer[proxy] = aabb;
|
||||
_physicsSystem.MoveBuffer.Add(proxy);
|
||||
}
|
||||
|
||||
public void Refilter(EntityUid uid, Fixture fixture, TransformComponent? xform = null)
|
||||
@@ -492,8 +492,7 @@ namespace Robust.Shared.Physics.Systems
|
||||
if (!_xformQuery.TryGetComponent(xform.Broadphase?.Uid, out var broadphase))
|
||||
return;
|
||||
|
||||
var matrix = _transform.GetWorldMatrix(broadphase);
|
||||
TouchProxies(xform.MapUid.Value, matrix, fixture);
|
||||
TouchProxies(fixture);
|
||||
}
|
||||
|
||||
internal void GetBroadphases(MapId mapId, Box2 aabb, BroadphaseCallback callback)
|
||||
@@ -560,30 +559,35 @@ namespace Robust.Shared.Physics.Systems
|
||||
private record struct BroadphaseContactJob() : IParallelRobustJob
|
||||
{
|
||||
public SharedBroadphaseSystem System = default!;
|
||||
public SharedTransformSystem TransformSys = default!;
|
||||
public IMapManager _mapManager = default!;
|
||||
|
||||
public float BroadphaseExpand;
|
||||
|
||||
public EntityUid MapUid;
|
||||
public EntityQuery<TransformComponent> XformQuery;
|
||||
|
||||
public List<List<FixtureProxy>> ContactBuffer = new();
|
||||
public List<(FixtureProxy Proxy, Box2 WorldAABB)> MoveBuffer = new();
|
||||
public List<FixtureProxy> MoveBuffer = new();
|
||||
|
||||
public int BatchSize => 8;
|
||||
|
||||
public void Execute(int index)
|
||||
{
|
||||
var (proxy, worldAABB) = MoveBuffer[index];
|
||||
var proxy = MoveBuffer[index];
|
||||
var broadphaseUid = XformQuery.GetComponent(proxy.Entity).Broadphase?.Uid;
|
||||
var worldAABB = System._broadMatrices[broadphaseUid!.Value].TransformBox(proxy.AABB);
|
||||
var buffer = ContactBuffer[index];
|
||||
buffer.Clear();
|
||||
|
||||
var mapUid = XformQuery.GetComponent(proxy.Entity).MapUid ?? EntityUid.Invalid;
|
||||
|
||||
var proxyBody = proxy.Body;
|
||||
DebugTools.Assert(!proxyBody.Deleted);
|
||||
|
||||
var state = (System, proxy, worldAABB, buffer);
|
||||
|
||||
// Get every broadphase we may be intersecting.
|
||||
_mapManager.FindGridsIntersecting(MapUid, worldAABB.Enlarged(BroadphaseExpand), ref state,
|
||||
_mapManager.FindGridsIntersecting(mapUid, worldAABB.Enlarged(BroadphaseExpand), ref state,
|
||||
static (EntityUid uid, MapGridComponent _, ref (
|
||||
SharedBroadphaseSystem system,
|
||||
FixtureProxy proxy,
|
||||
@@ -599,7 +603,7 @@ namespace Robust.Shared.Physics.Systems
|
||||
|
||||
// Struct ref moment, I have no idea what's fastest.
|
||||
buffer = state.buffer;
|
||||
System.FindPairs(proxy, worldAABB, MapUid, buffer);
|
||||
System.FindPairs(proxy, worldAABB, mapUid, buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,10 +23,8 @@
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Robust.Shared.Collections;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
@@ -488,14 +486,17 @@ public partial class SharedPhysicsSystem
|
||||
body.Awake = true;
|
||||
}
|
||||
|
||||
UpdateMapAwakeState(uid, body);
|
||||
if (body.Awake)
|
||||
AddAwakeBody((uid, body, Transform(uid)));
|
||||
else
|
||||
RemoveSleepBody((uid, body, Transform(uid)));
|
||||
}
|
||||
|
||||
public void TrySetBodyType(EntityUid uid, BodyType value, FixturesComponent? manager = null, PhysicsComponent? body = null, TransformComponent? xform = null)
|
||||
{
|
||||
if (_fixturesQuery.Resolve(uid, ref manager, false) &&
|
||||
PhysicsQuery.Resolve(uid, ref body, false) &&
|
||||
_xformQuery.Resolve(uid, ref xform, false))
|
||||
XformQuery.Resolve(uid, ref xform, false))
|
||||
{
|
||||
SetBodyType(uid, value, manager, body, xform);
|
||||
}
|
||||
@@ -705,7 +706,7 @@ public partial class SharedPhysicsSystem
|
||||
|
||||
public Transform GetRelativePhysicsTransform(Transform worldTransform, Entity<TransformComponent?> relative)
|
||||
{
|
||||
if (!_xformQuery.Resolve(relative.Owner, ref relative.Comp))
|
||||
if (!XformQuery.Resolve(relative.Owner, ref relative.Comp))
|
||||
return Physics.Transform.Empty;
|
||||
|
||||
var (_, broadphaseRot, _, broadphaseInv) = _transform.GetWorldPositionRotationMatrixWithInv(relative.Comp);
|
||||
@@ -721,8 +722,8 @@ public partial class SharedPhysicsSystem
|
||||
Entity<TransformComponent?> entity,
|
||||
Entity<TransformComponent?> relative)
|
||||
{
|
||||
if (!_xformQuery.Resolve(entity.Owner, ref entity.Comp) ||
|
||||
!_xformQuery.Resolve(relative.Owner, ref relative.Comp))
|
||||
if (!XformQuery.Resolve(entity.Owner, ref entity.Comp) ||
|
||||
!XformQuery.Resolve(relative.Owner, ref relative.Comp))
|
||||
{
|
||||
return Physics.Transform.Empty;
|
||||
}
|
||||
@@ -738,7 +739,7 @@ public partial class SharedPhysicsSystem
|
||||
/// </summary>
|
||||
public Transform GetLocalPhysicsTransform(EntityUid uid, TransformComponent? xform = null)
|
||||
{
|
||||
if (!_xformQuery.Resolve(uid, ref xform) || xform.Broadphase == null)
|
||||
if (!XformQuery.Resolve(uid, ref xform) || xform.Broadphase == null)
|
||||
return Physics.Transform.Empty;
|
||||
|
||||
var broadphase = xform.Broadphase.Value.Uid;
|
||||
@@ -753,7 +754,7 @@ public partial class SharedPhysicsSystem
|
||||
|
||||
public Transform GetPhysicsTransform(EntityUid uid, TransformComponent? xform = null)
|
||||
{
|
||||
if (!_xformQuery.Resolve(uid, ref xform))
|
||||
if (!XformQuery.Resolve(uid, ref xform))
|
||||
return Physics.Transform.Empty;
|
||||
|
||||
var (worldPos, worldRot) = _transform.GetWorldPositionRotation(xform);
|
||||
|
||||
@@ -123,24 +123,26 @@ public abstract partial class SharedPhysicsSystem
|
||||
DebugTools.Assert(obj.Flags is ContactFlags.None or ContactFlags.Deleted);
|
||||
SetContact(obj,
|
||||
false,
|
||||
EntityUid.Invalid, EntityUid.Invalid,
|
||||
new Entity<PhysicsComponent?, TransformComponent?>(EntityUid.Invalid, null, null),
|
||||
new Entity<PhysicsComponent?, TransformComponent?>(EntityUid.Invalid, null, null),
|
||||
string.Empty, string.Empty,
|
||||
null, 0,
|
||||
null, 0,
|
||||
null, null);
|
||||
null, 0);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetContact(Contact contact,
|
||||
bool enabled,
|
||||
EntityUid uidA, EntityUid uidB,
|
||||
Entity<PhysicsComponent?, TransformComponent?> entA,
|
||||
Entity<PhysicsComponent?, TransformComponent?> entB,
|
||||
string fixtureAId, string fixtureBId,
|
||||
Fixture? fixtureA, int indexA,
|
||||
Fixture? fixtureB, int indexB,
|
||||
PhysicsComponent? bodyA,
|
||||
PhysicsComponent? bodyB)
|
||||
Fixture? fixtureB, int indexB)
|
||||
{
|
||||
var uidA = entA.Owner;
|
||||
var uidB = entB.Owner;
|
||||
|
||||
contact.Enabled = enabled;
|
||||
contact.IsTouching = false;
|
||||
DebugTools.Assert(contact.Flags is ContactFlags.None or ContactFlags.PreInit or ContactFlags.Deleted);
|
||||
@@ -155,8 +157,11 @@ public abstract partial class SharedPhysicsSystem
|
||||
contact.FixtureA = fixtureA;
|
||||
contact.FixtureB = fixtureB;
|
||||
|
||||
contact.BodyA = bodyA;
|
||||
contact.BodyB = bodyB;
|
||||
contact.BodyA = entA.Comp1;
|
||||
contact.BodyB = entB.Comp1;
|
||||
|
||||
contact.XformA = entA.Comp2;
|
||||
contact.XformB = entB.Comp2;
|
||||
|
||||
contact.ChildIndexA = indexA;
|
||||
contact.ChildIndexB = indexB;
|
||||
@@ -213,11 +218,10 @@ public abstract partial class SharedPhysicsSystem
|
||||
}
|
||||
|
||||
private Contact CreateContact(
|
||||
EntityUid uidA, EntityUid uidB,
|
||||
Entity<PhysicsComponent?, TransformComponent?> entA, Entity<PhysicsComponent?, TransformComponent?> entB,
|
||||
string fixtureAId, string fixtureBId,
|
||||
Fixture fixtureA, int indexA,
|
||||
Fixture fixtureB, int indexB,
|
||||
PhysicsComponent bodyA, PhysicsComponent bodyB)
|
||||
Fixture fixtureB, int indexB)
|
||||
{
|
||||
var type1 = fixtureA.Shape.ShapeType;
|
||||
var type2 = fixtureB.Shape.ShapeType;
|
||||
@@ -233,11 +237,11 @@ public abstract partial class SharedPhysicsSystem
|
||||
// Edge+Polygon is non-symmetrical due to the way Erin handles collision type registration.
|
||||
if ((type1 >= type2 || (type1 == ShapeType.Edge && type2 == ShapeType.Polygon)) && !(type2 == ShapeType.Edge && type1 == ShapeType.Polygon))
|
||||
{
|
||||
SetContact(contact, true, uidA, uidB, fixtureAId, fixtureBId, fixtureA, indexA, fixtureB, indexB, bodyA, bodyB);
|
||||
SetContact(contact, true, entA, entB, fixtureAId, fixtureBId, fixtureA, indexA, fixtureB, indexB);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetContact(contact, true, uidB, uidA, fixtureBId, fixtureAId, fixtureB, indexB, fixtureA, indexA, bodyB, bodyA);
|
||||
SetContact(contact, true, entB, entA, fixtureBId, fixtureAId, fixtureB, indexB, fixtureA, indexA);
|
||||
}
|
||||
|
||||
contact.Type = _registers[(int)type1, (int)type2];
|
||||
@@ -249,7 +253,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
/// Try to create a contact between these 2 fixtures.
|
||||
/// </summary>
|
||||
internal void AddPair(
|
||||
EntityUid uidA, EntityUid uidB,
|
||||
Entity<PhysicsComponent, TransformComponent> entA, Entity<PhysicsComponent, TransformComponent> entB,
|
||||
string fixtureAId, string fixtureBId,
|
||||
Fixture fixtureA, int indexA,
|
||||
Fixture fixtureB, int indexB,
|
||||
@@ -264,16 +268,15 @@ public abstract partial class SharedPhysicsSystem
|
||||
return;
|
||||
|
||||
DebugTools.Assert(!fixtureB.Contacts.ContainsKey(fixtureA));
|
||||
|
||||
var xformA = _xformQuery.GetComponent(uidA);
|
||||
var xformB = _xformQuery.GetComponent(uidB);
|
||||
var xformA = entA.Comp2;
|
||||
var xformB = entB.Comp2;
|
||||
|
||||
// Does a joint override collision? Is at least one body dynamic?
|
||||
if (!ShouldCollide(uidA, uidB, bodyA, bodyB, fixtureA, fixtureB, xformA, xformB))
|
||||
if (!ShouldCollide(entA.Owner, entB.Owner, bodyA, bodyB, fixtureA, fixtureB, xformA, xformB))
|
||||
return;
|
||||
|
||||
// Call the factory.
|
||||
var contact = CreateContact(uidA, uidB, fixtureAId, fixtureBId, fixtureA, indexA, fixtureB, indexB, bodyA, bodyB);
|
||||
var contact = CreateContact((entA.Owner, entA.Comp1, entA.Comp2), (entB.Owner, entB.Comp1, entB.Comp2), fixtureAId, fixtureBId, fixtureA, indexA, fixtureB, indexB);
|
||||
contact.Flags = flags;
|
||||
|
||||
// Contact creation may swap fixtures.
|
||||
@@ -300,7 +303,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
// Checking only bodyA should be okay because if bodyA is the other ent (i.e. dynamic / kinematic) then it should already be awake.
|
||||
if (bodyA.BodyType == BodyType.Static && !bodyB.Awake)
|
||||
{
|
||||
WakeBody(uidB, body: bodyB);
|
||||
WakeBody(entB.Owner, body: bodyB);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -309,7 +312,8 @@ public abstract partial class SharedPhysicsSystem
|
||||
/// </summary>
|
||||
internal void AddPair(string fixtureAId, string fixtureBId, in FixtureProxy proxyA, in FixtureProxy proxyB)
|
||||
{
|
||||
AddPair(proxyA.Entity, proxyB.Entity,
|
||||
AddPair((proxyA.Entity, proxyA.Body, proxyA.Xform),
|
||||
(proxyB.Entity, proxyB.Body, proxyB.Xform),
|
||||
fixtureAId, fixtureBId,
|
||||
proxyA.Fixture, proxyA.ChildIndex,
|
||||
proxyB.Fixture, proxyB.ChildIndex,
|
||||
@@ -429,8 +433,8 @@ public abstract partial class SharedPhysicsSystem
|
||||
continue;
|
||||
}
|
||||
|
||||
var xformA = _xformQuery.GetComponent(uidA);
|
||||
var xformB = _xformQuery.GetComponent(uidB);
|
||||
var xformA = XformQuery.GetComponent(uidA);
|
||||
var xformB = XformQuery.GetComponent(uidB);
|
||||
|
||||
if (xformA.MapID == MapId.Nullspace || xformB.MapID == MapId.Nullspace)
|
||||
{
|
||||
@@ -526,8 +530,8 @@ public abstract partial class SharedPhysicsSystem
|
||||
// Instead of transforming both boxes (which enlarges both aabbs), maybe just transform one box.
|
||||
// I.e. use (matrixA * invMatrixB).TransformBox(). Or (invMatrixB * matrixA), whichever is correct.
|
||||
// Alternatively, maybe just directly construct the relative transform matrix?
|
||||
var proxyAWorldAABB = _transform.GetWorldMatrix(_xformQuery.GetComponent(broadphaseA.Value), _xformQuery).TransformBox(proxyA.AABB);
|
||||
var proxyBWorldAABB = _transform.GetWorldMatrix(_xformQuery.GetComponent(broadphaseB.Value), _xformQuery).TransformBox(proxyB.AABB);
|
||||
var proxyAWorldAABB = _transform.GetWorldMatrix(XformQuery.GetComponent(broadphaseA.Value), XformQuery).TransformBox(proxyA.AABB);
|
||||
var proxyBWorldAABB = _transform.GetWorldMatrix(XformQuery.GetComponent(broadphaseB.Value), XformQuery).TransformBox(proxyB.AABB);
|
||||
overlap = proxyAWorldAABB.Intersects(proxyBWorldAABB);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Extensions.ObjectPool;
|
||||
using Robust.Shared.Collections;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
@@ -125,8 +126,8 @@ public abstract partial class SharedPhysicsSystem
|
||||
*/
|
||||
private const int MaxIslands = 256;
|
||||
|
||||
private readonly ObjectPool<List<PhysicsComponent>> _islandBodyPool =
|
||||
new DefaultObjectPool<List<PhysicsComponent>>(new ListPolicy<PhysicsComponent>(), MaxIslands);
|
||||
private readonly ObjectPool<List<Entity<PhysicsComponent, TransformComponent>>> _islandBodyPool =
|
||||
new DefaultObjectPool<List<Entity<PhysicsComponent, TransformComponent>>>(new ListPolicy<Entity<PhysicsComponent, TransformComponent>>(), MaxIslands);
|
||||
|
||||
private readonly ObjectPool<List<Contact>> _islandContactPool =
|
||||
new DefaultObjectPool<List<Contact>>(new ListPolicy<Contact>(), MaxIslands);
|
||||
@@ -140,11 +141,16 @@ public abstract partial class SharedPhysicsSystem
|
||||
internal record struct IslandData(
|
||||
int Index,
|
||||
bool LoneIsland,
|
||||
List<PhysicsComponent> Bodies,
|
||||
List<Entity<PhysicsComponent, TransformComponent>> Bodies,
|
||||
List<Contact> Contacts,
|
||||
List<(Joint Original, Joint Joint)> Joints,
|
||||
List<(Joint Joint, float Error)> BrokenJoints)
|
||||
{
|
||||
/// <summary>
|
||||
/// MapUid for the island.
|
||||
/// </summary>
|
||||
public EntityUid MapUid;
|
||||
|
||||
/// <summary>
|
||||
/// Island index to be used for bodies to identify which island they're in.
|
||||
/// </summary>
|
||||
@@ -161,7 +167,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
/// </summary>
|
||||
public int Offset = 0;
|
||||
|
||||
public readonly List<PhysicsComponent> Bodies = Bodies;
|
||||
public readonly List<Entity<PhysicsComponent, TransformComponent>> Bodies = Bodies;
|
||||
public readonly List<Contact> Contacts = Contacts;
|
||||
public readonly List<(Joint Original, Joint Joint)> Joints = Joints;
|
||||
public bool PositionSolved = false;
|
||||
@@ -169,9 +175,9 @@ public abstract partial class SharedPhysicsSystem
|
||||
}
|
||||
|
||||
// Caching for island generation.
|
||||
private readonly HashSet<PhysicsComponent> _islandSet = new(64);
|
||||
private readonly Stack<PhysicsComponent> _bodyStack = new(64);
|
||||
private readonly List<PhysicsComponent> _awakeBodyList = new(256);
|
||||
private readonly HashSet<Entity<PhysicsComponent, TransformComponent>> _islandSet = new(64);
|
||||
private readonly Stack<Entity<PhysicsComponent, TransformComponent>> _bodyStack = new(64);
|
||||
private readonly List<Entity<PhysicsComponent, TransformComponent>> _awakeBodyList = new(256);
|
||||
|
||||
// Config
|
||||
private bool _warmStarting;
|
||||
@@ -260,47 +266,50 @@ public abstract partial class SharedPhysicsSystem
|
||||
/// <summary>
|
||||
/// Where the magic happens.
|
||||
/// </summary>
|
||||
public void Step(EntityUid uid, PhysicsMapComponent component, float frameTime, bool prediction)
|
||||
public void Step(float frameTime, bool prediction)
|
||||
{
|
||||
var invDt = frameTime > 0.0f ? 1.0f / frameTime : 0.0f;
|
||||
var dtRatio = component._invDt0 * frameTime;
|
||||
var dtRatio = _invDt0 * frameTime;
|
||||
|
||||
// Integrate velocities, solve velocity constraints, and do integration.
|
||||
Solve(uid, component, frameTime, dtRatio, invDt, prediction);
|
||||
Solve(frameTime, dtRatio, invDt, prediction);
|
||||
|
||||
// TODO: SolveTOI
|
||||
|
||||
var updateAfterSolve = new PhysicsUpdateAfterMapSolveEvent(prediction, component, frameTime);
|
||||
RaiseLocalEvent(ref updateAfterSolve);
|
||||
|
||||
// Box2d recommends clearing (if you are) during fixed updates rather than variable if you are using it
|
||||
if (!prediction && component.AutoClearForces)
|
||||
ClearForces(component);
|
||||
if (!prediction && _autoClearForces)
|
||||
ClearForces();
|
||||
|
||||
component._invDt0 = invDt;
|
||||
_invDt0 = invDt;
|
||||
}
|
||||
|
||||
private void ClearForces(PhysicsMapComponent component)
|
||||
private void ClearForces()
|
||||
{
|
||||
foreach (var body in component.AwakeBodies)
|
||||
foreach (var ent in AwakeBodies)
|
||||
{
|
||||
// TODO: Netsync
|
||||
body.Force = Vector2.Zero;
|
||||
body.Torque = 0.0f;
|
||||
var uid = ent.Owner;
|
||||
var body = ent.Comp1;
|
||||
|
||||
if (body.Force != Vector2.Zero)
|
||||
{
|
||||
body.Force = Vector2.Zero;
|
||||
DirtyField(uid, body, nameof(PhysicsComponent.Force));
|
||||
}
|
||||
|
||||
if (body.Torque != 0f)
|
||||
{
|
||||
body.Torque = 0f;
|
||||
DirtyField(uid, body, nameof(PhysicsComponent.Torque));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Solve(EntityUid uid, PhysicsMapComponent component, float frameTime, float dtRatio, float invDt, bool prediction)
|
||||
private void Solve(float frameTime, float dtRatio, float invDt, bool prediction)
|
||||
{
|
||||
// Build and simulated islands from awake bodies.
|
||||
_bodyStack.EnsureCapacity(component.AwakeBodies.Count);
|
||||
_islandSet.EnsureCapacity(component.AwakeBodies.Count);
|
||||
_awakeBodyList.AddRange(component.AwakeBodies);
|
||||
|
||||
var bodyQuery = GetEntityQuery<PhysicsComponent>();
|
||||
var metaQuery = GetEntityQuery<MetaDataComponent>();
|
||||
var jointQuery = GetEntityQuery<JointComponent>();
|
||||
var jointRelayQuery = GetEntityQuery<JointRelayTargetComponent>();
|
||||
_bodyStack.EnsureCapacity(AwakeBodies.Count);
|
||||
_islandSet.EnsureCapacity(AwakeBodies.Count);
|
||||
_awakeBodyList.AddRange(AwakeBodies);
|
||||
|
||||
var islandIndex = 0;
|
||||
var loneIsland = new IslandData(
|
||||
@@ -315,18 +324,28 @@ public abstract partial class SharedPhysicsSystem
|
||||
var islandJoints = new List<(Joint Original, Joint Joint)>();
|
||||
|
||||
// Build the relevant islands / graphs for all bodies.
|
||||
foreach (var seed in _awakeBodyList)
|
||||
foreach (var ent in _awakeBodyList)
|
||||
{
|
||||
var xform = ent.Comp2;
|
||||
var seed = ent.Comp1;
|
||||
|
||||
// I tried not running prediction for non-contacted entities but unfortunately it looked like shit
|
||||
// when contact broke so if you want to try that then GOOD LUCK.
|
||||
if (seed.Island) continue;
|
||||
|
||||
var seedUid = seed.Owner;
|
||||
var mapUid = xform.MapUid;
|
||||
|
||||
if (!metaQuery.TryGetComponent(seedUid, out var metadata))
|
||||
// TODO: Handle this on client.
|
||||
if (mapUid == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!EntityManager.MetaQuery.TryGetComponent(seedUid, out var metadata))
|
||||
{
|
||||
Log.Error($"Found deleted entity {ToPrettyString(seedUid)} on map!");
|
||||
RemoveSleepBody(seedUid, seed, component);
|
||||
RemoveSleepBody(ent);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -342,16 +361,18 @@ public abstract partial class SharedPhysicsSystem
|
||||
var bodies = _islandBodyPool.Get();
|
||||
var contacts = _islandContactPool.Get();
|
||||
var joints = _islandJointPool.Get();
|
||||
_bodyStack.Push(seed);
|
||||
_bodyStack.Push(ent);
|
||||
|
||||
seed.Island = true;
|
||||
|
||||
while (_bodyStack.TryPop(out var body))
|
||||
while (_bodyStack.TryPop(out var bodyEnt))
|
||||
{
|
||||
var bodyUid = body.Owner;
|
||||
var bodyUid = bodyEnt.Owner;
|
||||
var body = bodyEnt.Comp1;
|
||||
|
||||
bodies.Add(body);
|
||||
_islandSet.Add(body);
|
||||
bodies.Add(bodyEnt);
|
||||
|
||||
_islandSet.Add(bodyEnt);
|
||||
|
||||
// Static bodies don't propagate islands
|
||||
if (body.BodyType == BodyType.Static) continue;
|
||||
@@ -377,24 +398,24 @@ public abstract partial class SharedPhysicsSystem
|
||||
|
||||
contacts.Add(contact);
|
||||
contact.Flags |= ContactFlags.Island;
|
||||
var bodyA = contact.BodyA!;
|
||||
var bodyB = contact.BodyB!;
|
||||
|
||||
var other = bodyA == body ? bodyB : bodyA;
|
||||
var other = contact.OtherBody(bodyUid);
|
||||
|
||||
// Was the other body already added to this island?
|
||||
if (other.Island) continue;
|
||||
|
||||
_bodyStack.Push(other);
|
||||
var otherEnt = contact.OtherEnt(bodyUid);
|
||||
var otherXform = contact.OtherTransform(bodyUid);
|
||||
// TODO: Store this transform on the component directly.
|
||||
_bodyStack.Push(new Entity<PhysicsComponent, TransformComponent>(otherEnt, other, otherXform));
|
||||
other.Island = true;
|
||||
}
|
||||
|
||||
// Handle joints
|
||||
if (jointRelayQuery.TryGetComponent(bodyUid, out var relayComp))
|
||||
if (RelayTargetQuery.TryGetComponent(bodyUid, out var relayComp))
|
||||
{
|
||||
foreach (var relay in relayComp.Relayed)
|
||||
{
|
||||
if (!jointQuery.TryGetComponent(relay, out var jointComp))
|
||||
if (!JointQuery.TryGetComponent(relay, out var jointComp))
|
||||
continue;
|
||||
|
||||
foreach (var joint in jointComp.GetJoints.Values)
|
||||
@@ -406,14 +427,14 @@ public abstract partial class SharedPhysicsSystem
|
||||
var uidB = joint.BodyBUid;
|
||||
DebugTools.AssertNotEqual(uidA, uidB);
|
||||
|
||||
if (jointQuery.TryGetComponent(uidA, out var jointCompA) &&
|
||||
if (JointQuery.TryGetComponent(uidA, out var jointCompA) &&
|
||||
jointCompA.Relay != null)
|
||||
{
|
||||
DebugTools.AssertNotEqual(uidB, jointCompA.Relay.Value);
|
||||
uidA = jointCompA.Relay.Value;
|
||||
}
|
||||
|
||||
if (jointQuery.TryGetComponent(uidB, out var jointCompB) &&
|
||||
if (JointQuery.TryGetComponent(uidB, out var jointCompB) &&
|
||||
jointCompB.Relay != null)
|
||||
{
|
||||
DebugTools.AssertNotEqual(uidA, jointCompB.Relay.Value);
|
||||
@@ -427,7 +448,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
}
|
||||
}
|
||||
|
||||
if (jointQuery.TryGetComponent(bodyUid, out var jointComponent) &&
|
||||
if (JointQuery.TryGetComponent(bodyUid, out var jointComponent) &&
|
||||
jointComponent.Relay == null)
|
||||
{
|
||||
foreach (var joint in jointComponent.Joints.Values)
|
||||
@@ -438,13 +459,13 @@ public abstract partial class SharedPhysicsSystem
|
||||
var uidA = joint.BodyAUid;
|
||||
var uidB = joint.BodyBUid;
|
||||
|
||||
if (jointQuery.TryGetComponent(uidA, out var jointCompA) &&
|
||||
if (JointQuery.TryGetComponent(uidA, out var jointCompA) &&
|
||||
jointCompA.Relay != null)
|
||||
{
|
||||
uidA = jointCompA.Relay.Value;
|
||||
}
|
||||
|
||||
if (jointQuery.TryGetComponent(uidB, out var jointCompB) &&
|
||||
if (JointQuery.TryGetComponent(uidB, out var jointCompB) &&
|
||||
jointCompB.Relay != null)
|
||||
{
|
||||
uidB = jointCompB.Relay.Value;
|
||||
@@ -458,8 +479,9 @@ public abstract partial class SharedPhysicsSystem
|
||||
|
||||
foreach (var (original, joint) in islandJoints)
|
||||
{
|
||||
var bodyA = bodyQuery.GetComponent(joint.BodyAUid);
|
||||
var bodyB = bodyQuery.GetComponent(joint.BodyBUid);
|
||||
// TODO: Same here store physicscomp + transform on the joint, the savings are worth it.
|
||||
var bodyA = PhysicsQuery.GetComponent(joint.BodyAUid);
|
||||
var bodyB = PhysicsQuery.GetComponent(joint.BodyBUid);
|
||||
|
||||
if (!bodyA.CanCollide || !bodyB.CanCollide)
|
||||
continue;
|
||||
@@ -468,13 +490,13 @@ public abstract partial class SharedPhysicsSystem
|
||||
|
||||
if (!bodyA.Island)
|
||||
{
|
||||
_bodyStack.Push(bodyA);
|
||||
_bodyStack.Push(new Entity<PhysicsComponent, TransformComponent>(joint.BodyAUid, bodyA, XformQuery.GetComponent(joint.BodyAUid)));
|
||||
bodyA.Island = true;
|
||||
}
|
||||
|
||||
if (!bodyB.Island)
|
||||
{
|
||||
_bodyStack.Push(bodyB);
|
||||
_bodyStack.Push(new Entity<PhysicsComponent, TransformComponent>(joint.BodyBUid, bodyB, XformQuery.GetComponent(joint.BodyBUid)));
|
||||
bodyB.Island = true;
|
||||
}
|
||||
}
|
||||
@@ -487,13 +509,17 @@ public abstract partial class SharedPhysicsSystem
|
||||
// Bodies not touching anything, hence we can just add it to the lone island.
|
||||
if (contacts.Count == 0 && joints.Count == 0)
|
||||
{
|
||||
DebugTools.Assert(bodies.Count == 1 && bodies[0].BodyType != BodyType.Static);
|
||||
DebugTools.Assert(bodies.Count == 1 && bodies[0].Comp1.BodyType != BodyType.Static);
|
||||
loneIsland.MapUid = mapUid.Value;
|
||||
loneIsland.Bodies.Add(bodies[0]);
|
||||
idx = loneIsland.Index;
|
||||
}
|
||||
else
|
||||
{
|
||||
var data = new IslandData(islandIndex++, false, bodies, contacts, joints, new List<(Joint Joint, float Error)>());
|
||||
var data = new IslandData(islandIndex++, false, bodies, contacts, joints, new List<(Joint Joint, float Error)>())
|
||||
{
|
||||
MapUid = mapUid.Value
|
||||
};
|
||||
islands.Add(data);
|
||||
idx = data.Index;
|
||||
}
|
||||
@@ -501,7 +527,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
// Allow static bodies to be re-used in other islands
|
||||
for (var i = 0; i < bodies.Count; i++)
|
||||
{
|
||||
var body = bodies[i];
|
||||
var body = bodies[i].Comp1;
|
||||
|
||||
// Static bodies can participate in other islands
|
||||
if (body.BodyType == BodyType.Static)
|
||||
@@ -523,20 +549,21 @@ public abstract partial class SharedPhysicsSystem
|
||||
ReturnIsland(loneIsland);
|
||||
}
|
||||
|
||||
SolveIslands(uid, component, islands, frameTime, dtRatio, invDt, prediction);
|
||||
SolveIslands(islands, frameTime, dtRatio, invDt, prediction);
|
||||
|
||||
foreach (var island in islands)
|
||||
{
|
||||
ReturnIsland(island);
|
||||
}
|
||||
|
||||
Cleanup(component, frameTime);
|
||||
Cleanup(frameTime);
|
||||
}
|
||||
|
||||
private void ReturnIsland(IslandData island)
|
||||
{
|
||||
foreach (var body in island.Bodies)
|
||||
foreach (var bodyEnt in island.Bodies)
|
||||
{
|
||||
var body = bodyEnt.Comp1;
|
||||
DebugTools.Assert(body.IslandIndex.ContainsKey(island.Index));
|
||||
body.IslandIndex.Remove(island.Index);
|
||||
}
|
||||
@@ -559,10 +586,12 @@ public abstract partial class SharedPhysicsSystem
|
||||
island.BrokenJoints.Clear();
|
||||
}
|
||||
|
||||
protected virtual void Cleanup(PhysicsMapComponent component, float frameTime)
|
||||
protected virtual void Cleanup(float frameTime)
|
||||
{
|
||||
foreach (var body in _islandSet)
|
||||
foreach (var bodyEnt in _islandSet)
|
||||
{
|
||||
var body = bodyEnt.Comp1;
|
||||
|
||||
if (!body.Island || body.Deleted)
|
||||
{
|
||||
continue;
|
||||
@@ -574,15 +603,14 @@ public abstract partial class SharedPhysicsSystem
|
||||
// So Box2D would update broadphase here buutttt we'll just wait until MoveEvent queue is used.
|
||||
}
|
||||
|
||||
_islandSet.Clear();
|
||||
_islandSet.Clear();
|
||||
_awakeBodyList.Clear();
|
||||
}
|
||||
|
||||
private void SolveIslands(EntityUid uid, PhysicsMapComponent component, List<IslandData> islands, float frameTime, float dtRatio, float invDt, bool prediction)
|
||||
private void SolveIslands(List<IslandData> islands, float frameTime, float dtRatio, float invDt, bool prediction)
|
||||
{
|
||||
var iBegin = 0;
|
||||
var gravity = _gravity.GetGravity(uid);
|
||||
|
||||
var data = new SolverData(
|
||||
frameTime,
|
||||
dtRatio,
|
||||
@@ -609,13 +637,12 @@ public abstract partial class SharedPhysicsSystem
|
||||
|
||||
var totalBodies = 0;
|
||||
var actualIslands = islands.ToArray();
|
||||
var xformQuery = GetEntityQuery<TransformComponent>();
|
||||
|
||||
for (var i = 0; i < islands.Count; i++)
|
||||
{
|
||||
ref var island = ref actualIslands[i];
|
||||
island.Offset = totalBodies;
|
||||
UpdateLerpData(component, island.Bodies, xformQuery);
|
||||
UpdateLerpData(island.Bodies);
|
||||
|
||||
#if DEBUG
|
||||
RaiseLocalEvent(new IslandSolveMessage(island.Bodies));
|
||||
@@ -648,14 +675,14 @@ public abstract partial class SharedPhysicsSystem
|
||||
if (!InternalParallel(island))
|
||||
break;
|
||||
|
||||
SolveIsland(ref island, in data, options, gravity, prediction, solvedPositions, solvedAngles, linearVelocities, angularVelocities, sleepStatus);
|
||||
SolveIsland(ref island, in data, options, prediction, solvedPositions, solvedAngles, linearVelocities, angularVelocities, sleepStatus);
|
||||
iBegin++;
|
||||
}
|
||||
|
||||
Parallel.For(iBegin, actualIslands.Length, options, i =>
|
||||
{
|
||||
ref var island = ref actualIslands[i];
|
||||
SolveIsland(ref island, in data, null, gravity, prediction, solvedPositions, solvedAngles, linearVelocities, angularVelocities, sleepStatus);
|
||||
SolveIsland(ref island, in data, null, prediction, solvedPositions, solvedAngles, linearVelocities, angularVelocities, sleepStatus);
|
||||
});
|
||||
|
||||
// Update data sequentially
|
||||
@@ -663,7 +690,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
{
|
||||
var island = actualIslands[i];
|
||||
|
||||
UpdateBodies(in island, solvedPositions, solvedAngles, linearVelocities, angularVelocities, xformQuery);
|
||||
UpdateBodies(in island, solvedPositions, solvedAngles, linearVelocities, angularVelocities);
|
||||
SleepBodies(in island, sleepStatus);
|
||||
}
|
||||
|
||||
@@ -679,7 +706,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
/// If this is the first time a body has been updated this tick update its position for lerping.
|
||||
/// Due to substepping we have to check it every time.
|
||||
/// </summary>
|
||||
protected virtual void UpdateLerpData(PhysicsMapComponent component, List<PhysicsComponent> bodies, EntityQuery<TransformComponent> xformQuery)
|
||||
protected virtual void UpdateLerpData(List<Entity<PhysicsComponent, TransformComponent>> bodies)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -702,7 +729,6 @@ public abstract partial class SharedPhysicsSystem
|
||||
ref IslandData island,
|
||||
in SolverData data,
|
||||
ParallelOptions? options,
|
||||
Vector2 gravity,
|
||||
bool prediction,
|
||||
Vector2[] solvedPositions,
|
||||
float[] solvedAngles,
|
||||
@@ -714,13 +740,16 @@ public abstract partial class SharedPhysicsSystem
|
||||
var positions = ArrayPool<Vector2>.Shared.Rent(bodyCount);
|
||||
var angles = ArrayPool<float>.Shared.Rent(bodyCount);
|
||||
var offset = island.Offset;
|
||||
var xformQuery = GetEntityQuery<TransformComponent>();
|
||||
var gravity = Gravity;
|
||||
|
||||
|
||||
for (var i = 0; i < island.Bodies.Count; i++)
|
||||
{
|
||||
var body = island.Bodies[i];
|
||||
var bodyEnt = island.Bodies[i];
|
||||
var body = bodyEnt.Comp1;
|
||||
var xform = bodyEnt.Comp2;
|
||||
var (worldPos, worldRot) =
|
||||
_transform.GetWorldPositionRotation(xformQuery.GetComponent(body.Owner), xformQuery);
|
||||
_transform.GetWorldPositionRotation(xform);
|
||||
|
||||
var transform = new Transform(worldPos, worldRot);
|
||||
var position = Physics.Transform.Mul(transform, body.LocalCenter);
|
||||
@@ -737,9 +766,13 @@ public abstract partial class SharedPhysicsSystem
|
||||
if (body.BodyType == BodyType.Dynamic)
|
||||
{
|
||||
if (body.IgnoreGravity)
|
||||
{
|
||||
linearVelocity += body.Force * data.FrameTime * body.InvMass;
|
||||
}
|
||||
else
|
||||
{
|
||||
linearVelocity += (gravity + body.Force * body.InvMass) * data.FrameTime;
|
||||
}
|
||||
|
||||
angularVelocity += body.InvI * body.Torque * data.FrameTime;
|
||||
|
||||
@@ -768,7 +801,6 @@ public abstract partial class SharedPhysicsSystem
|
||||
}
|
||||
|
||||
var jointCount = island.Joints.Count;
|
||||
var bodyQuery = GetEntityQuery<PhysicsComponent>();
|
||||
|
||||
if (jointCount > 0)
|
||||
{
|
||||
@@ -777,8 +809,8 @@ public abstract partial class SharedPhysicsSystem
|
||||
var joint = island.Joints[i].Joint;
|
||||
if (!joint.Enabled) continue;
|
||||
|
||||
var bodyA = bodyQuery.GetComponent(joint.BodyAUid);
|
||||
var bodyB = bodyQuery.GetComponent(joint.BodyBUid);
|
||||
var bodyA = PhysicsQuery.GetComponent(joint.BodyAUid);
|
||||
var bodyB = PhysicsQuery.GetComponent(joint.BodyBUid);
|
||||
joint.InitVelocityConstraints(in data, in island, bodyA, bodyB, positions, angles, linearVelocities, angularVelocities);
|
||||
}
|
||||
}
|
||||
@@ -880,12 +912,12 @@ public abstract partial class SharedPhysicsSystem
|
||||
var start = i * FinaliseBodies;
|
||||
var end = Math.Min(bodyCount, start + FinaliseBodies);
|
||||
|
||||
FinalisePositions(start, end, offset, bodies, xformQuery, positions, angles, solvedPositions, solvedAngles);
|
||||
FinalisePositions(start, end, offset, bodies, positions, angles, solvedPositions, solvedAngles);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
FinalisePositions(0, bodyCount, offset, bodies,xformQuery, positions, angles, solvedPositions, solvedAngles);
|
||||
FinalisePositions(0, bodyCount, offset, bodies, positions, angles, solvedPositions, solvedAngles);
|
||||
}
|
||||
|
||||
// Check sleep status for all of the bodies
|
||||
@@ -899,7 +931,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
{
|
||||
for (var i = 0; i < bodyCount; i++)
|
||||
{
|
||||
var body = island.Bodies[i];
|
||||
var body = island.Bodies[i].Comp1;
|
||||
|
||||
if (body.BodyType == BodyType.Static) continue;
|
||||
|
||||
@@ -930,7 +962,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
|
||||
for (var i = 0; i < bodyCount; i++)
|
||||
{
|
||||
var body = island.Bodies[i];
|
||||
var body = island.Bodies[i].Comp1;
|
||||
|
||||
if (body.BodyType == BodyType.Static) continue;
|
||||
|
||||
@@ -965,18 +997,18 @@ public abstract partial class SharedPhysicsSystem
|
||||
ArrayPool<ContactPositionConstraint>.Shared.Return(positionConstraints);
|
||||
}
|
||||
|
||||
private void FinalisePositions(int start, int end, int offset, List<PhysicsComponent> bodies, EntityQuery<TransformComponent> xformQuery, Vector2[] positions, float[] angles, Vector2[] solvedPositions, float[] solvedAngles)
|
||||
private void FinalisePositions(int start, int end, int offset, List<Entity<PhysicsComponent, TransformComponent>> bodies, Vector2[] positions, float[] angles, Vector2[] solvedPositions, float[] solvedAngles)
|
||||
{
|
||||
for (var i = start; i < end; i++)
|
||||
{
|
||||
var body = bodies[i];
|
||||
var ent = bodies[i];
|
||||
var body = ent.Comp1;
|
||||
|
||||
if (body.BodyType == BodyType.Static)
|
||||
continue;
|
||||
|
||||
var xform = xformQuery.GetComponent(body.Owner);
|
||||
var parentXform = xformQuery.GetComponent(xform.ParentUid);
|
||||
var (_, parentRot, parentInvMatrix) = parentXform.GetWorldPositionRotationInvMatrix(xformQuery);
|
||||
var xform = ent.Comp2;
|
||||
var (_, parentRot, parentInvMatrix) = _transform.GetWorldPositionRotationInvMatrix(xform.ParentUid);
|
||||
var worldRot = (float) (parentRot + xform._localRotation);
|
||||
|
||||
var angle = angles[i];
|
||||
@@ -999,8 +1031,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
Vector2[] positions,
|
||||
float[] angles,
|
||||
Vector2[] linearVelocities,
|
||||
float[] angularVelocities,
|
||||
EntityQuery<TransformComponent> xformQuery)
|
||||
float[] angularVelocities)
|
||||
{
|
||||
foreach (var (joint, error) in island.BrokenJoints)
|
||||
{
|
||||
@@ -1015,16 +1046,17 @@ public abstract partial class SharedPhysicsSystem
|
||||
|
||||
for (var i = 0; i < island.Bodies.Count; i++)
|
||||
{
|
||||
var body = island.Bodies[i];
|
||||
var bodyEnt = island.Bodies[i];
|
||||
var body = bodyEnt.Comp1;
|
||||
|
||||
// So technically we don't /need/ to skip static bodies here but it saves us having to check for deferred updates so we'll do it anyway.
|
||||
// Plus calcing worldpos can be costly so we skip that too which is nice.
|
||||
if (body.BodyType == BodyType.Static) continue;
|
||||
|
||||
var uid = body.Owner;
|
||||
var uid = bodyEnt.Owner;
|
||||
var position = positions[offset + i];
|
||||
var angle = angles[offset + i];
|
||||
var xform = xformQuery.GetComponent(uid);
|
||||
var xform = bodyEnt.Comp2;
|
||||
|
||||
var linVelocity = linearVelocities[offset + i];
|
||||
var physicsDirtied = false;
|
||||
@@ -1052,7 +1084,9 @@ public abstract partial class SharedPhysicsSystem
|
||||
}
|
||||
|
||||
if (physicsDirtied)
|
||||
{
|
||||
Dirty(uid, body);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -9,45 +9,36 @@ public partial class SharedPhysicsSystem
|
||||
{
|
||||
#region AddRemove
|
||||
|
||||
internal void AddAwakeBody(EntityUid uid, PhysicsComponent body, PhysicsMapComponent? map = null)
|
||||
internal void AddAwakeBody(Entity<PhysicsComponent, TransformComponent> ent)
|
||||
{
|
||||
if (map == null)
|
||||
return;
|
||||
var body = ent.Comp1;
|
||||
|
||||
if (!body.CanCollide)
|
||||
{
|
||||
Log.Error($"Tried to add non-colliding {ToPrettyString(uid)} as an awake body to map!");
|
||||
Log.Error($"Tried to add non-colliding {ToPrettyString(ent)} as an awake body to map!");
|
||||
DebugTools.Assert(false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (body.BodyType == BodyType.Static)
|
||||
{
|
||||
Log.Error($"Tried to add static body {ToPrettyString(uid)} as an awake body to map!");
|
||||
Log.Error($"Tried to add static body {ToPrettyString(ent)} as an awake body to map!");
|
||||
DebugTools.Assert(false);
|
||||
return;
|
||||
}
|
||||
|
||||
DebugTools.Assert(body.Awake);
|
||||
map.AwakeBodies.Add(body);
|
||||
DebugTools.Assert(!AwakeBodies.Contains(ent));
|
||||
AwakeBodies.Add(ent);
|
||||
}
|
||||
|
||||
internal void AddAwakeBody(EntityUid uid, PhysicsComponent body, EntityUid mapUid, PhysicsMapComponent? map = null)
|
||||
internal void RemoveSleepBody(Entity<PhysicsComponent, TransformComponent> ent)
|
||||
{
|
||||
PhysMapQuery.Resolve(mapUid, ref map, false);
|
||||
AddAwakeBody(uid, body, map);
|
||||
DebugTools.Assert(!ent.Comp1.Awake);
|
||||
DebugTools.Assert(AwakeBodies.Contains(ent));
|
||||
AwakeBodies.Remove(ent);
|
||||
}
|
||||
|
||||
internal void RemoveSleepBody(EntityUid uid, PhysicsComponent body, PhysicsMapComponent? map = null)
|
||||
{
|
||||
map?.AwakeBodies.Remove(body);
|
||||
}
|
||||
|
||||
internal void RemoveSleepBody(EntityUid uid, PhysicsComponent body, EntityUid mapUid, PhysicsMapComponent? map = null)
|
||||
{
|
||||
PhysMapQuery.Resolve(mapUid, ref map, false);
|
||||
RemoveSleepBody(uid, body, map);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -27,10 +27,9 @@ public abstract partial class SharedPhysicsSystem
|
||||
shape.Radius = radius;
|
||||
|
||||
if (body.CanCollide &&
|
||||
TryComp<BroadphaseComponent>(xform.Broadphase?.Uid, out var broadphase) &&
|
||||
TryComp<PhysicsMapComponent>(xform.MapUid, out var physicsMap))
|
||||
TryComp<BroadphaseComponent>(xform.Broadphase?.Uid, out var broadphase))
|
||||
{
|
||||
_lookup.DestroyProxies(uid, fixtureId, fixture, xform, broadphase, physicsMap);
|
||||
_lookup.DestroyProxies(uid, fixtureId, fixture, xform, broadphase);
|
||||
_lookup.CreateProxies(uid, fixtureId, fixture, xform, body);
|
||||
}
|
||||
|
||||
@@ -58,10 +57,9 @@ public abstract partial class SharedPhysicsSystem
|
||||
shape.Radius = radius;
|
||||
|
||||
if (body.CanCollide &&
|
||||
TryComp<BroadphaseComponent>(xform.Broadphase?.Uid, out var broadphase) &&
|
||||
TryComp<PhysicsMapComponent>(xform.MapUid, out var physicsMap))
|
||||
TryComp<BroadphaseComponent>(xform.Broadphase?.Uid, out var broadphase))
|
||||
{
|
||||
_lookup.DestroyProxies(uid, fixtureId, fixture, xform, broadphase, physicsMap);
|
||||
_lookup.DestroyProxies(uid, fixtureId, fixture, xform, broadphase);
|
||||
_lookup.CreateProxies(uid, fixtureId, fixture, xform, body);
|
||||
}
|
||||
|
||||
@@ -84,10 +82,9 @@ public abstract partial class SharedPhysicsSystem
|
||||
circle.Position = position;
|
||||
|
||||
if (body.CanCollide &&
|
||||
TryComp<BroadphaseComponent>(xform.Broadphase?.Uid, out var broadphase) &&
|
||||
TryComp<PhysicsMapComponent>(xform.MapUid, out var physicsMap))
|
||||
TryComp<BroadphaseComponent>(xform.Broadphase?.Uid, out var broadphase))
|
||||
{
|
||||
_lookup.DestroyProxies(uid, fixtureId, fixture, xform, broadphase, physicsMap);
|
||||
_lookup.DestroyProxies(uid, fixtureId, fixture, xform, broadphase);
|
||||
_lookup.CreateProxies(uid, fixtureId, fixture, xform, body);
|
||||
}
|
||||
|
||||
@@ -120,10 +117,9 @@ public abstract partial class SharedPhysicsSystem
|
||||
edge.Vertex3 = vertex3;
|
||||
|
||||
if (body.CanCollide &&
|
||||
TryComp<BroadphaseComponent>(xform.Broadphase?.Uid, out var broadphase) &&
|
||||
TryComp<PhysicsMapComponent>(xform.MapUid, out var physicsMap))
|
||||
TryComp<BroadphaseComponent>(xform.Broadphase?.Uid, out var broadphase))
|
||||
{
|
||||
_lookup.DestroyProxies(uid, fixtureId, fixture, xform, broadphase, physicsMap);
|
||||
_lookup.DestroyProxies(uid, fixtureId, fixture, xform, broadphase);
|
||||
_lookup.CreateProxies(uid, fixtureId, fixture, xform, body);
|
||||
}
|
||||
|
||||
@@ -150,10 +146,9 @@ public abstract partial class SharedPhysicsSystem
|
||||
poly.Set(vertices, vertices.Length);
|
||||
|
||||
if (body.CanCollide &&
|
||||
TryComp<BroadphaseComponent>(xform.Broadphase?.Uid, out var broadphase) &&
|
||||
TryComp<PhysicsMapComponent>(xform.MapUid, out var physicsMap))
|
||||
TryComp<BroadphaseComponent>(xform.Broadphase?.Uid, out var broadphase))
|
||||
{
|
||||
_lookup.DestroyProxies(uid, fixtureId, fixture, xform, broadphase, physicsMap);
|
||||
_lookup.DestroyProxies(uid, fixtureId, fixture, xform, broadphase);
|
||||
_lookup.CreateProxies(uid, fixtureId, fixture, xform, body);
|
||||
}
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
if (!PhysicsQuery.Resolve(uid, ref component))
|
||||
return Vector2.Zero;
|
||||
|
||||
if (!_xformQuery.Resolve(uid, ref xform))
|
||||
if (!XformQuery.Resolve(uid, ref xform))
|
||||
return Vector2.Zero;
|
||||
|
||||
var velocity = component.LinearVelocity;
|
||||
@@ -56,7 +56,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
{
|
||||
// Could make this a method with the below one but ehh
|
||||
// then you get a method bigger than this block with a billion out args and who wants that.
|
||||
var xform = _xformQuery.GetComponent(parent);
|
||||
var xform = XformQuery.GetComponent(parent);
|
||||
|
||||
if (PhysicsQuery.TryGetComponent(parent, out var body))
|
||||
{
|
||||
@@ -86,7 +86,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
PhysicsComponent? component = null,
|
||||
TransformComponent? xform = null)
|
||||
{
|
||||
if (!_xformQuery.Resolve(uid, ref xform))
|
||||
if (!XformQuery.Resolve(uid, ref xform))
|
||||
return Vector2.Zero;
|
||||
|
||||
PhysicsQuery.Resolve(uid, ref component, false);
|
||||
@@ -99,7 +99,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
|
||||
while (parent != xform.MapUid && parent.IsValid())
|
||||
{
|
||||
xform = _xformQuery.GetComponent(parent);
|
||||
xform = XformQuery.GetComponent(parent);
|
||||
|
||||
if (PhysicsQuery.TryGetComponent(parent, out var body))
|
||||
{
|
||||
@@ -133,7 +133,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
PhysicsComponent? component = null,
|
||||
TransformComponent? xform = null)
|
||||
{
|
||||
if (!_xformQuery.Resolve(uid, ref xform))
|
||||
if (!XformQuery.Resolve(uid, ref xform))
|
||||
return 0f;
|
||||
|
||||
PhysicsQuery.Resolve(uid, ref component, false);
|
||||
@@ -145,7 +145,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
if (PhysicsQuery.TryGetComponent(xform.ParentUid, out var body))
|
||||
angularVelocity += body.AngularVelocity;
|
||||
|
||||
xform = _xformQuery.GetComponent(xform.ParentUid);
|
||||
xform = XformQuery.GetComponent(xform.ParentUid);
|
||||
}
|
||||
|
||||
return angularVelocity;
|
||||
@@ -161,7 +161,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
PhysicsComponent? component = null,
|
||||
TransformComponent? xform = null)
|
||||
{
|
||||
if (!_xformQuery.Resolve(uid, ref xform))
|
||||
if (!XformQuery.Resolve(uid, ref xform))
|
||||
return (Vector2.Zero, 0);
|
||||
|
||||
PhysicsQuery.Resolve(uid, ref component, false);
|
||||
@@ -176,7 +176,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
|
||||
while (parent != xform.MapUid && parent.IsValid())
|
||||
{
|
||||
xform = _xformQuery.GetComponent(parent);
|
||||
xform = XformQuery.GetComponent(parent);
|
||||
|
||||
if (PhysicsQuery.TryGetComponent(parent, out var body))
|
||||
{
|
||||
@@ -233,7 +233,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
}
|
||||
|
||||
var parent = oldParent;
|
||||
TransformComponent? parentXform = _xformQuery.GetComponent(parent);
|
||||
TransformComponent? parentXform = XformQuery.GetComponent(parent);
|
||||
var localPos = Vector2.Transform(_transform.GetWorldPosition(xform), _transform.GetInvWorldMatrix(parentXform));
|
||||
|
||||
var oldLinear = physics.LinearVelocity;
|
||||
@@ -258,7 +258,7 @@ public abstract partial class SharedPhysicsSystem
|
||||
localPos = parentXform.LocalPosition + parentXform.LocalRotation.RotateVec(localPos);
|
||||
parent = parentXform.ParentUid;
|
||||
|
||||
} while (parent.IsValid() && _xformQuery.TryGetComponent(parent, out parentXform));
|
||||
} while (parent.IsValid() && XformQuery.TryGetComponent(parent, out parentXform));
|
||||
|
||||
oldLinear += linearAngularContribution;
|
||||
|
||||
|
||||
63
Robust.Shared/Physics/Systems/SharedPhysicsSystem.World.cs
Normal file
63
Robust.Shared/Physics/Systems/SharedPhysicsSystem.World.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Shared.Physics.Systems;
|
||||
|
||||
public partial class SharedPhysicsSystem
|
||||
{
|
||||
[ViewVariables]
|
||||
public Vector2 Gravity { get; private set; }
|
||||
|
||||
public void SetGravity(Vector2 value)
|
||||
{
|
||||
if (Gravity.Equals(value))
|
||||
return;
|
||||
|
||||
Gravity = value;
|
||||
// TODO: Network + datafield
|
||||
}
|
||||
|
||||
// Box2D has a bunch of methods that work on worlds but in our case separate EntityManager instances are
|
||||
// separate worlds so we can just treat the physics system as the world.
|
||||
private bool _autoClearForces;
|
||||
|
||||
/// <summary>
|
||||
/// When substepping the client needs to know about the first position to use for lerping.
|
||||
/// </summary>
|
||||
protected readonly Dictionary<EntityUid, EntityUid>
|
||||
LerpData = new();
|
||||
|
||||
// TODO:
|
||||
// - Add test that movebuffer removes entities moved to nullspace.
|
||||
|
||||
// Previously we stored the WorldAABB of the proxy being moved and tracked state.
|
||||
// The issue is that if something moves multiple times in a tick it can add up, plus it's also done on hotpaths such as physics.
|
||||
// As such we defer it until we actually try and get contacts, then we can run them in parallel.
|
||||
/// <summary>
|
||||
/// Keep a buffer of everything that moved in a tick. This will be used to check for physics contacts.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
internal readonly HashSet<FixtureProxy> MoveBuffer = new();
|
||||
|
||||
/// <summary>
|
||||
/// Track moved grids to know if we need to run checks for them driving over entities.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
internal readonly HashSet<EntityUid> MovedGrids = new();
|
||||
|
||||
/// <summary>
|
||||
/// All awake bodies in the game.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public readonly HashSet<Entity<PhysicsComponent, TransformComponent>> AwakeBodies = new();
|
||||
|
||||
/// <summary>
|
||||
/// Store last tick's invDT
|
||||
/// </summary>
|
||||
private float _invDt0;
|
||||
}
|
||||
@@ -4,13 +4,10 @@ using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Physics.Collision;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Controllers;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Events;
|
||||
using Robust.Shared.Threading;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -42,11 +39,9 @@ namespace Robust.Shared.Physics.Systems
|
||||
Buckets = Histogram.ExponentialBuckets(0.000_001, 1.5, 25)
|
||||
});
|
||||
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly IManifoldManager _manifoldManager = default!;
|
||||
[Dependency] private readonly IParallelManager _parallel = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly IDependencyCollection _deps = default!;
|
||||
[Dependency] private readonly Gravity2DController _gravity = default!;
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
|
||||
@@ -65,13 +60,14 @@ namespace Robust.Shared.Physics.Systems
|
||||
|
||||
public bool MetricsEnabled { get; protected set; }
|
||||
|
||||
private EntityQuery<FixturesComponent> _fixturesQuery;
|
||||
protected EntityQuery<PhysicsComponent> PhysicsQuery;
|
||||
private EntityQuery<TransformComponent> _xformQuery;
|
||||
private EntityQuery<CollideOnAnchorComponent> _anchorQuery;
|
||||
protected EntityQuery<PhysicsMapComponent> PhysMapQuery;
|
||||
private EntityQuery<FixturesComponent> _fixturesQuery;
|
||||
private EntityQuery<JointComponent> JointQuery;
|
||||
private EntityQuery<JointRelayTargetComponent> RelayTargetQuery;
|
||||
private EntityQuery<MapGridComponent> _gridQuery;
|
||||
protected EntityQuery<MapComponent> MapQuery;
|
||||
protected EntityQuery<PhysicsComponent> PhysicsQuery;
|
||||
protected EntityQuery<TransformComponent> XformQuery;
|
||||
|
||||
private ComponentRegistration _physicsReg = default!;
|
||||
private byte _angularVelocityIndex;
|
||||
@@ -106,18 +102,18 @@ namespace Robust.Shared.Physics.Systems
|
||||
|
||||
_angularVelocityIndex = 10;
|
||||
|
||||
_fixturesQuery = GetEntityQuery<FixturesComponent>();
|
||||
PhysicsQuery = GetEntityQuery<PhysicsComponent>();
|
||||
_xformQuery = GetEntityQuery<TransformComponent>();
|
||||
_anchorQuery = GetEntityQuery<CollideOnAnchorComponent>();
|
||||
PhysMapQuery = GetEntityQuery<PhysicsMapComponent>();
|
||||
_gridQuery = GetEntityQuery<MapGridComponent>();
|
||||
_fixturesQuery = GetEntityQuery<FixturesComponent>();
|
||||
JointQuery = GetEntityQuery<JointComponent>();
|
||||
RelayTargetQuery = GetEntityQuery<JointRelayTargetComponent>();
|
||||
MapQuery = GetEntityQuery<MapComponent>();
|
||||
_gridQuery = GetEntityQuery<MapGridComponent>();
|
||||
PhysicsQuery = GetEntityQuery<PhysicsComponent>();
|
||||
XformQuery = GetEntityQuery<TransformComponent>();
|
||||
|
||||
SubscribeLocalEvent<GridAddEvent>(OnGridAdd);
|
||||
SubscribeLocalEvent<CollisionChangeEvent>(OnCollisionChange);
|
||||
SubscribeLocalEvent<PhysicsComponent, EntGotRemovedFromContainerMessage>(HandleContainerRemoved);
|
||||
SubscribeLocalEvent<PhysicsMapComponent, ComponentInit>(HandlePhysicsMapInit);
|
||||
SubscribeLocalEvent<PhysicsComponent, ComponentInit>(OnPhysicsInit);
|
||||
SubscribeLocalEvent<PhysicsComponent, ComponentShutdown>(OnPhysicsShutdown);
|
||||
SubscribeLocalEvent<PhysicsComponent, ComponentGetState>(OnPhysicsGetState);
|
||||
@@ -153,20 +149,9 @@ namespace Robust.Shared.Physics.Systems
|
||||
}
|
||||
}
|
||||
|
||||
private void HandlePhysicsMapInit(EntityUid uid, PhysicsMapComponent component, ComponentInit args)
|
||||
{
|
||||
_deps.InjectDependencies(component);
|
||||
component.AutoClearForces = _cfg.GetCVar(CVars.AutoClearForces);
|
||||
}
|
||||
|
||||
private void OnAutoClearChange(bool value)
|
||||
{
|
||||
var enumerator = AllEntityQuery<PhysicsMapComponent>();
|
||||
|
||||
while (enumerator.MoveNext(out var comp))
|
||||
{
|
||||
comp.AutoClearForces = value;
|
||||
}
|
||||
_autoClearForces = value;
|
||||
}
|
||||
|
||||
private void UpdateSubsteps(int obj)
|
||||
@@ -199,7 +184,7 @@ namespace Robust.Shared.Physics.Systems
|
||||
if (oldMap != xform.MapUid)
|
||||
{
|
||||
// This will also handle broadphase updating & joint clearing.
|
||||
HandleMapChange(uid, xform, body, oldMap, xform.MapUid);
|
||||
HandleMapChange(uid, xform, body);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -210,11 +195,9 @@ namespace Robust.Shared.Physics.Systems
|
||||
/// <summary>
|
||||
/// Recursively add/remove from awake bodies, clear joints, remove from move buffer, and update broadphase.
|
||||
/// </summary>
|
||||
private void HandleMapChange(EntityUid uid, TransformComponent xform, PhysicsComponent? body, EntityUid? oldMapId, EntityUid? newMapId)
|
||||
private void HandleMapChange(EntityUid uid, TransformComponent xform, PhysicsComponent? body)
|
||||
{
|
||||
PhysMapQuery.TryGetComponent(oldMapId, out var oldMap);
|
||||
PhysMapQuery.TryGetComponent(newMapId, out var newMap);
|
||||
RecursiveMapUpdate(uid, xform, body, newMap, oldMap);
|
||||
RecursiveMapUpdate(uid, xform, body);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -223,33 +206,17 @@ namespace Robust.Shared.Physics.Systems
|
||||
private void RecursiveMapUpdate(
|
||||
EntityUid uid,
|
||||
TransformComponent xform,
|
||||
PhysicsComponent? body,
|
||||
PhysicsMapComponent? newMap,
|
||||
PhysicsMapComponent? oldMap)
|
||||
PhysicsComponent? body)
|
||||
{
|
||||
DebugTools.Assert(!Deleted(uid));
|
||||
|
||||
// This entity may not have a body, but some of its children might:
|
||||
if (body != null)
|
||||
{
|
||||
if (body.Awake)
|
||||
{
|
||||
RemoveSleepBody(uid, body, oldMap);
|
||||
AddAwakeBody(uid, body, newMap);
|
||||
DebugTools.Assert(body.Awake);
|
||||
}
|
||||
else
|
||||
DebugTools.Assert(oldMap?.AwakeBodies.Contains(body) != true);
|
||||
}
|
||||
|
||||
_joints.ClearJoints(uid);
|
||||
|
||||
foreach (var child in xform._children)
|
||||
{
|
||||
if (_xformQuery.TryGetComponent(child, out var childXform))
|
||||
if (XformQuery.TryGetComponent(child, out var childXform))
|
||||
{
|
||||
PhysicsQuery.TryGetComponent(child, out var childBody);
|
||||
RecursiveMapUpdate(child, childXform, childBody, newMap, oldMap);
|
||||
RecursiveMapUpdate(child, childXform, childBody);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -276,17 +243,6 @@ namespace Robust.Shared.Physics.Systems
|
||||
ShutdownContacts();
|
||||
}
|
||||
|
||||
private void UpdateMapAwakeState(EntityUid uid, PhysicsComponent body)
|
||||
{
|
||||
if (Transform(uid).MapUid is not {} map)
|
||||
return;
|
||||
|
||||
if (body.Awake)
|
||||
AddAwakeBody(uid, body, map);
|
||||
else
|
||||
RemoveSleepBody(uid, body, map);
|
||||
}
|
||||
|
||||
private void HandleContainerRemoved(EntityUid uid, PhysicsComponent physics, EntGotRemovedFromContainerMessage message)
|
||||
{
|
||||
// If entity being deleted then the parent change will already be handled elsewhere and we don't want to re-add it to the map.
|
||||
@@ -314,18 +270,11 @@ namespace Robust.Shared.Physics.Systems
|
||||
var updateBeforeSolve = new PhysicsUpdateBeforeSolveEvent(prediction, frameTime);
|
||||
RaiseLocalEvent(ref updateBeforeSolve);
|
||||
|
||||
var contactEnumerator = AllEntityQuery<PhysicsMapComponent, TransformComponent>();
|
||||
|
||||
// Find new contacts and (TODO: temporary) update any per-map virtual controllers
|
||||
while (contactEnumerator.MoveNext(out var comp, out var xform))
|
||||
{
|
||||
// Box2D does this at the end of a step and also here when there's a fixture update.
|
||||
// Given external stuff can move bodies we'll just do this here.
|
||||
_broadphase.FindNewContacts(comp, xform.MapID);
|
||||
|
||||
var updateMapBeforeSolve = new PhysicsUpdateBeforeMapSolveEvent(prediction, comp, frameTime);
|
||||
RaiseLocalEvent(ref updateMapBeforeSolve);
|
||||
}
|
||||
// Box2D does this at the end of a step and also here when there's a fixture update.
|
||||
// Given external stuff can move bodies we'll just do this here.
|
||||
_broadphase.FindNewContacts();
|
||||
|
||||
// TODO PHYSICS Fix Collision Mispredicts
|
||||
// If a physics update induces a position update that brings fixtures into contact, the collision starts in the NEXT tick,
|
||||
@@ -350,12 +299,8 @@ namespace Robust.Shared.Physics.Systems
|
||||
// But that might be unnecessarily expensive for what are hopefully only infrequent mispredicts.
|
||||
|
||||
CollideContacts();
|
||||
var enumerator = AllEntityQuery<PhysicsMapComponent>();
|
||||
|
||||
while (enumerator.MoveNext(out var uid, out var comp))
|
||||
{
|
||||
Step(uid, comp, frameTime, prediction);
|
||||
}
|
||||
Step(frameTime, prediction);
|
||||
|
||||
var updateAfterSolve = new PhysicsUpdateAfterSolveEvent(prediction, frameTime);
|
||||
RaiseLocalEvent(ref updateAfterSolve);
|
||||
@@ -363,12 +308,7 @@ namespace Robust.Shared.Physics.Systems
|
||||
// On last substep (or main step where no substeps occured) we'll update all of the lerp data.
|
||||
if (i == _substeps - 1)
|
||||
{
|
||||
enumerator = AllEntityQuery<PhysicsMapComponent>();
|
||||
|
||||
while (enumerator.MoveNext(out var comp))
|
||||
{
|
||||
FinalStep(comp);
|
||||
}
|
||||
FinalStep();
|
||||
}
|
||||
|
||||
EffectiveCurTime = EffectiveCurTime.Value + TimeSpan.FromSeconds(frameTime);
|
||||
@@ -377,7 +317,7 @@ namespace Robust.Shared.Physics.Systems
|
||||
EffectiveCurTime = null;
|
||||
}
|
||||
|
||||
protected virtual void FinalStep(PhysicsMapComponent component)
|
||||
protected virtual void FinalStep()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -53,12 +53,10 @@ namespace Robust.UnitTesting
|
||||
typeof(MetaDataComponent),
|
||||
typeof(TransformComponent),
|
||||
typeof(PhysicsComponent),
|
||||
typeof(PhysicsMapComponent),
|
||||
typeof(BroadphaseComponent),
|
||||
typeof(FixturesComponent),
|
||||
typeof(JointComponent),
|
||||
typeof(GridTreeComponent),
|
||||
typeof(MovedGridsComponent),
|
||||
typeof(JointRelayTargetComponent),
|
||||
typeof(OccluderComponent),
|
||||
typeof(OccluderTreeComponent),
|
||||
@@ -66,7 +64,6 @@ namespace Robust.UnitTesting
|
||||
typeof(LightTreeComponent),
|
||||
typeof(CollisionWakeComponent),
|
||||
typeof(CollideOnAnchorComponent),
|
||||
typeof(Gravity2DComponent),
|
||||
typeof(ActorComponent)
|
||||
};
|
||||
|
||||
@@ -125,7 +122,6 @@ namespace Robust.UnitTesting
|
||||
|
||||
systems.LoadExtraSystemType<SharedGridTraversalSystem>();
|
||||
systems.LoadExtraSystemType<FixtureSystem>();
|
||||
systems.LoadExtraSystemType<Gravity2DController>();
|
||||
systems.LoadExtraSystemType<CollisionWakeSystem>();
|
||||
|
||||
if (Project == UnitTestProject.Client)
|
||||
|
||||
@@ -299,16 +299,13 @@ namespace Robust.UnitTesting.Server
|
||||
compFactory.RegisterClass<JointComponent>();
|
||||
compFactory.RegisterClass<EyeComponent>();
|
||||
compFactory.RegisterClass<GridTreeComponent>();
|
||||
compFactory.RegisterClass<MovedGridsComponent>();
|
||||
compFactory.RegisterClass<JointRelayTargetComponent>();
|
||||
compFactory.RegisterClass<BroadphaseComponent>();
|
||||
compFactory.RegisterClass<ContainerManagerComponent>();
|
||||
compFactory.RegisterClass<PhysicsMapComponent>();
|
||||
compFactory.RegisterClass<FixturesComponent>();
|
||||
compFactory.RegisterClass<CollisionWakeComponent>();
|
||||
compFactory.RegisterClass<OccluderComponent>();
|
||||
compFactory.RegisterClass<OccluderTreeComponent>();
|
||||
compFactory.RegisterClass<Gravity2DComponent>();
|
||||
compFactory.RegisterClass<CollideOnAnchorComponent>();
|
||||
compFactory.RegisterClass<ActorComponent>();
|
||||
|
||||
@@ -322,7 +319,6 @@ namespace Robust.UnitTesting.Server
|
||||
var entitySystemMan = container.Resolve<IEntitySystemManager>();
|
||||
|
||||
entitySystemMan.LoadExtraSystemType<PhysicsSystem>();
|
||||
entitySystemMan.LoadExtraSystemType<Gravity2DController>();
|
||||
entitySystemMan.LoadExtraSystemType<SharedGridTraversalSystem>();
|
||||
entitySystemMan.LoadExtraSystemType<ContainerSystem>();
|
||||
entitySystemMan.LoadExtraSystemType<JointSystem>();
|
||||
|
||||
@@ -214,9 +214,7 @@ entities:
|
||||
- type: Transform
|
||||
- type: Map
|
||||
mapInitialized: True
|
||||
- type: PhysicsMap
|
||||
- type: GridTree
|
||||
- type: MovedGrids
|
||||
- type: Broadphase
|
||||
- type: OccluderTree
|
||||
- type: EntitySaveTest
|
||||
@@ -271,9 +269,7 @@ entities:
|
||||
- type: Transform
|
||||
- type: Map
|
||||
mapPaused: True
|
||||
- type: PhysicsMap
|
||||
- type: GridTree
|
||||
- type: MovedGrids
|
||||
- type: Broadphase
|
||||
- type: OccluderTree
|
||||
- type: EntitySaveTest
|
||||
@@ -296,9 +292,7 @@ entities:
|
||||
- type: Transform
|
||||
- type: Map
|
||||
mapInitialized: True
|
||||
- type: PhysicsMap
|
||||
- type: GridTree
|
||||
- type: MovedGrids
|
||||
- type: Broadphase
|
||||
- type: OccluderTree
|
||||
- type: EntitySaveTest
|
||||
|
||||
@@ -110,7 +110,7 @@ public sealed class BroadphaseNetworkingTest : RobustIntegrationTest
|
||||
var cPlayerXform = cEntMan.GetComponent<TransformComponent>(cEntMan.GetEntity(playerNet));
|
||||
|
||||
// Client initially has correct transform data.
|
||||
var broadphase = new BroadphaseData(grid1, map1, true, false);
|
||||
var broadphase = new BroadphaseData(grid1, true, false);
|
||||
var grid1Net = sEntMan.GetNetEntity(grid1);
|
||||
|
||||
Assert.That(cPlayerXform.GridUid, Is.EqualTo(cEntMan.GetEntity(grid1Net)));
|
||||
@@ -119,7 +119,6 @@ public sealed class BroadphaseNetworkingTest : RobustIntegrationTest
|
||||
Assert.That(sPlayerXform.MapUid, Is.EqualTo(map1));
|
||||
|
||||
Assert.That(cPlayerXform.Broadphase?.Uid, Is.EqualTo(cEntMan.GetEntity(sEntMan.GetNetEntity(broadphase.Uid))));
|
||||
Assert.That(cPlayerXform.Broadphase?.PhysicsMap, Is.EqualTo(cEntMan.GetEntity(sEntMan.GetNetEntity(broadphase.PhysicsMap))));
|
||||
Assert.That(cPlayerXform.Broadphase?.Static, Is.EqualTo(broadphase.Static));
|
||||
Assert.That(cPlayerXform.Broadphase?.CanCollide, Is.EqualTo(broadphase.CanCollide));
|
||||
Assert.That(sPlayerXform.Broadphase, Is.EqualTo(broadphase));
|
||||
@@ -151,14 +150,13 @@ public sealed class BroadphaseNetworkingTest : RobustIntegrationTest
|
||||
}
|
||||
|
||||
// Player & server xforms should match.
|
||||
broadphase = new BroadphaseData(grid2, map2, true, false);
|
||||
broadphase = new BroadphaseData(grid2, true, false);
|
||||
Assert.That(cEntMan.GetNetEntity(cPlayerXform.GridUid), Is.EqualTo(grid2Net));
|
||||
Assert.That(sPlayerXform.GridUid, Is.EqualTo(grid2));
|
||||
Assert.That(cEntMan.GetNetEntity(cPlayerXform.MapUid), Is.EqualTo(map2Net));
|
||||
Assert.That(sPlayerXform.MapUid, Is.EqualTo(map2));
|
||||
|
||||
Assert.That(cPlayerXform.Broadphase?.Uid, Is.EqualTo(cEntMan.GetEntity(sEntMan.GetNetEntity(broadphase.Uid))));
|
||||
Assert.That(cPlayerXform.Broadphase?.PhysicsMap, Is.EqualTo(cEntMan.GetEntity(sEntMan.GetNetEntity(broadphase.PhysicsMap))));
|
||||
Assert.That(cPlayerXform.Broadphase?.Static, Is.EqualTo(broadphase.Static));
|
||||
Assert.That(cPlayerXform.Broadphase?.CanCollide, Is.EqualTo(broadphase.CanCollide));
|
||||
Assert.That(sPlayerXform.Broadphase, Is.EqualTo(broadphase));
|
||||
|
||||
@@ -47,9 +47,7 @@ public sealed class Broadphase_Test
|
||||
Assert.That(!dynamicBody.Awake);
|
||||
|
||||
// Clear move buffer
|
||||
entManager.System<SharedBroadphaseSystem>().FindNewContacts(
|
||||
entManager.GetComponent<PhysicsMapComponent>(mapEnt),
|
||||
entManager.GetComponent<MapComponent>(mapEnt).MapId);
|
||||
entManager.System<SharedBroadphaseSystem>().FindNewContacts();
|
||||
|
||||
var staticEnt = entManager.SpawnAtPosition(null, new EntityCoordinates(mapEnt, Vector2.Zero));
|
||||
var staticBody = entManager.AddComponent<PhysicsComponent>(staticEnt);
|
||||
@@ -61,9 +59,7 @@ public sealed class Broadphase_Test
|
||||
Assert.That(!staticBody.Awake);
|
||||
Assert.That(staticBody.ContactCount, Is.EqualTo(0));
|
||||
|
||||
entManager.System<SharedBroadphaseSystem>().FindNewContacts(
|
||||
entManager.GetComponent<PhysicsMapComponent>(mapEnt),
|
||||
entManager.GetComponent<MapComponent>(mapEnt).MapId);
|
||||
entManager.System<SharedBroadphaseSystem>().FindNewContacts();
|
||||
|
||||
Assert.That(staticBody.ContactCount, Is.EqualTo(1));
|
||||
|
||||
@@ -288,22 +284,18 @@ public sealed class Broadphase_Test
|
||||
Assert.That(childBody.CanCollide);
|
||||
|
||||
// Initially on mapA
|
||||
var AssertMap = (EntityUid map, EntityUid otherMap) =>
|
||||
var AssertMap = (EntityUid map, EntityUid otherMap, Vector2 pos) =>
|
||||
{
|
||||
var broadphase = entManager.GetComponent<BroadphaseComponent>(map);
|
||||
var physMap = entManager.GetComponent<PhysicsMapComponent>(map);
|
||||
Assert.That(parentXform.ParentUid == map);
|
||||
Assert.That(parentXform.MapUid == map);
|
||||
Assert.That(childXform.MapUid == map);
|
||||
Assert.That(lookup.FindBroadphase(parent), Is.EqualTo(broadphase));
|
||||
Assert.That(lookup.FindBroadphase(child), Is.EqualTo(broadphase));
|
||||
Assert.That(parentXform.Broadphase == new BroadphaseData(map, default, false, false));
|
||||
Assert.That(childXform.Broadphase == new BroadphaseData(map, map, true, true));
|
||||
Assert.That(physMap.MoveBuffer.ContainsKey(childFixtures.Fixtures.First().Value.Proxies.First()));
|
||||
var otherPhysMap = entManager.GetComponent<PhysicsMapComponent>(otherMap);
|
||||
Assert.That(otherPhysMap.MoveBuffer.Count == 0);
|
||||
Assert.That(parentXform.Broadphase == new BroadphaseData(map, false, false));
|
||||
Assert.That(childXform.Broadphase == new BroadphaseData(map, true, true));
|
||||
};
|
||||
AssertMap(mapA, mapB);
|
||||
AssertMap(mapA, mapB, new Vector2(200, 200));
|
||||
|
||||
// we are now going to test several broadphase updates where we relocate the parent entity such that it moves:
|
||||
// - map to map with a map change
|
||||
@@ -315,15 +307,14 @@ public sealed class Broadphase_Test
|
||||
// - grid to map without a map change
|
||||
|
||||
// Move to map B (map to map with a map change)
|
||||
xforms.SetCoordinates(parent, new EntityCoordinates(mapB, new Vector2(200, 200)));
|
||||
AssertMap(mapB, mapA);
|
||||
xforms.SetCoordinates(parent, new EntityCoordinates(mapB, new Vector2(100, 100)));
|
||||
AssertMap(mapB, mapA, new Vector2(100, 100));
|
||||
|
||||
// Move to gridA on mapA (map to grid with a map change)
|
||||
xforms.SetCoordinates(parent, new EntityCoordinates(gridA, default));
|
||||
var AssertGrid = (EntityUid grid, EntityUid map, EntityUid otherMap) =>
|
||||
var AssertGrid = (EntityUid grid, EntityUid map, EntityUid otherMap, Vector2 pos) =>
|
||||
{
|
||||
var broadphase = entManager.GetComponent<BroadphaseComponent>(grid);
|
||||
var physMap = entManager.GetComponent<PhysicsMapComponent>(map);
|
||||
var gridXform = entManager.GetComponent<TransformComponent>(grid);
|
||||
Assert.That(gridXform.ParentUid == map);
|
||||
Assert.That(gridXform.MapUid == map);
|
||||
@@ -332,42 +323,40 @@ public sealed class Broadphase_Test
|
||||
Assert.That(childXform.MapUid == map);
|
||||
Assert.That(lookup.FindBroadphase(parent), Is.EqualTo(broadphase));
|
||||
Assert.That(lookup.FindBroadphase(child), Is.EqualTo(broadphase));
|
||||
Assert.That(parentXform.Broadphase == new BroadphaseData(grid, default, false, false));
|
||||
Assert.That(childXform.Broadphase == new BroadphaseData(grid, map, true, true));
|
||||
Assert.That(physMap.MoveBuffer.ContainsKey(childFixtures.Fixtures.First().Value.Proxies.First()));
|
||||
var otherPhysMap = entManager.GetComponent<PhysicsMapComponent>(otherMap);
|
||||
Assert.That(otherPhysMap.MoveBuffer.Count == 0);
|
||||
Assert.That(parentXform.Broadphase == new BroadphaseData(grid, false, false));
|
||||
Assert.That(childXform.Broadphase == new BroadphaseData(grid, true, true));
|
||||
};
|
||||
AssertGrid(gridA, mapA, mapB);
|
||||
AssertGrid(gridA, mapA, mapB, Vector2.Zero);
|
||||
|
||||
// Move to gridB on mapB (grid to grid with a map change)
|
||||
xforms.SetCoordinates(parent, new EntityCoordinates(gridB, default));
|
||||
AssertGrid(gridB, mapB, mapA);
|
||||
AssertGrid(gridB, mapB, mapA, Vector2.Zero);
|
||||
|
||||
// move to mapA (grid to map with a map change)
|
||||
xforms.SetCoordinates(parent, new EntityCoordinates(mapA, new Vector2(200, 200)));
|
||||
AssertMap(mapA, mapB);
|
||||
AssertMap(mapA, mapB, new Vector2(200, 200));
|
||||
|
||||
// move to gridA on mapA (map to grid without a map change)
|
||||
xforms.SetCoordinates(parent, new EntityCoordinates(gridA, default));
|
||||
AssertGrid(gridA, mapA, mapB);
|
||||
AssertGrid(gridA, mapA, mapB, Vector2.Zero);
|
||||
|
||||
// move to gridC on mapA (grid to grid without a map change)
|
||||
xforms.SetCoordinates(parent, new EntityCoordinates(gridC, default));
|
||||
AssertGrid(gridC, mapA, mapB);
|
||||
AssertGrid(gridC, mapA, mapB, new Vector2(10, 10));
|
||||
|
||||
// move to gridC on mapA (grid to map without a map change)
|
||||
xforms.SetCoordinates(parent, new EntityCoordinates(mapA, new Vector2(200, 200)));
|
||||
AssertMap(mapA, mapB);
|
||||
xforms.SetCoordinates(parent, new EntityCoordinates(mapA, new Vector2(50, 50)));
|
||||
AssertMap(mapA, mapB, new Vector2(50, 50));
|
||||
|
||||
// Finally, we check if the broadphase updates if the whole grid moves, instead of just the entity
|
||||
// first, move it to a grid:
|
||||
xforms.SetCoordinates(parent, new EntityCoordinates(gridC, default));
|
||||
AssertGrid(gridC, mapA, mapB);
|
||||
AssertGrid(gridC, mapA, mapB, new Vector2(10, 10));
|
||||
|
||||
// then move the grid to a new map:
|
||||
xforms.SetCoordinates(gridC, new EntityCoordinates(mapB, new Vector2(200,200)));
|
||||
AssertGrid(gridC, mapB, mapA);
|
||||
// Asserting child pos NOT gridC pos.
|
||||
AssertGrid(gridC, mapB, mapA, new Vector2(10, 10));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -71,7 +71,7 @@ public sealed class JointDeletion_Test : RobustIntegrationTest
|
||||
Assert.That(!body2.Awake);
|
||||
|
||||
entManager.DeleteEntity(ent2);
|
||||
broadphase.FindNewContacts(mapId);
|
||||
broadphase.FindNewContacts();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ public sealed class Joints_Test
|
||||
|
||||
var containerSys = entManager.System<SharedContainerSystem>();
|
||||
var container = containerSys.EnsureContainer<Container>(uidC, "weh");
|
||||
var joint = jointSystem.CreateDistanceJoint(uidA, uidB);
|
||||
jointSystem.CreateDistanceJoint(uidA, uidB);
|
||||
jointSystem.Update(0.016f);
|
||||
|
||||
containerSys.Insert(uidA, container);
|
||||
@@ -73,7 +73,6 @@ public sealed class Joints_Test
|
||||
|
||||
var map = server.CreateMap();
|
||||
var mapId = map.MapId;
|
||||
var physicsMapComp = entManager.GetComponent<PhysicsMapComponent>(map.Uid);
|
||||
|
||||
var ent1 = entManager.SpawnEntity(null, new MapCoordinates(Vector2.Zero, mapId));
|
||||
var ent2 = entManager.SpawnEntity(null, new MapCoordinates(Vector2.Zero, mapId));
|
||||
@@ -95,7 +94,7 @@ public sealed class Joints_Test
|
||||
Assert.That(entManager.HasComponent<JointComponent>(ent1), Is.EqualTo(true));
|
||||
|
||||
// We should have a contact in both situations.
|
||||
broadphaseSystem.FindNewContacts(physicsMapComp, mapId);
|
||||
broadphaseSystem.FindNewContacts();
|
||||
Assert.That(body1.Contacts, Has.Count.EqualTo(1));
|
||||
|
||||
// Alright now try the other way
|
||||
@@ -105,7 +104,7 @@ public sealed class Joints_Test
|
||||
jointSystem.Update(0.016f);
|
||||
Assert.That(entManager.HasComponent<JointComponent>(ent1));
|
||||
|
||||
broadphaseSystem.FindNewContacts(physicsMapComp, mapId);
|
||||
broadphaseSystem.FindNewContacts();
|
||||
Assert.That(body1.Contacts, Has.Count.EqualTo(1));
|
||||
|
||||
mapSystem.DeleteMap(mapId);
|
||||
|
||||
@@ -1,71 +0,0 @@
|
||||
using System.Numerics;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.UnitTesting.Server;
|
||||
|
||||
namespace Robust.UnitTesting.Shared.Physics;
|
||||
|
||||
[TestFixture, TestOf(typeof(PhysicsMapComponent))]
|
||||
public sealed class PhysicsMap_Test
|
||||
{
|
||||
/// <summary>
|
||||
/// If a body has a child does its child's physicsmap get updated.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void RecursiveMapChange()
|
||||
{
|
||||
var sim = RobustServerSimulation.NewSimulation().InitializeInstance();
|
||||
var entManager = sim.Resolve<IEntityManager>();
|
||||
var system = entManager.EntitySysManager;
|
||||
var physSystem = system.GetEntitySystem<SharedPhysicsSystem>();
|
||||
var fixtureSystem = system.GetEntitySystem<FixtureSystem>();
|
||||
var xformSystem = system.GetEntitySystem<SharedTransformSystem>();
|
||||
|
||||
var map = sim.CreateMap();
|
||||
var map2 = sim.CreateMap();
|
||||
var mapId = map.MapId;
|
||||
var mapId2 = map2.MapId;
|
||||
var mapUid = map.Uid;
|
||||
var mapUid2 = map2.Uid;
|
||||
|
||||
var physicsMap = entManager.GetComponent<PhysicsMapComponent>(mapUid);
|
||||
var physicsMap2 = entManager.GetComponent<PhysicsMapComponent>(mapUid2);
|
||||
|
||||
var parent = entManager.SpawnEntity(null, new MapCoordinates(Vector2.Zero, mapId));
|
||||
var parentXform = entManager.GetComponent<TransformComponent>(parent);
|
||||
var parentBody = entManager.AddComponent<PhysicsComponent>(parent);
|
||||
|
||||
physSystem.SetBodyType(parent, BodyType.Dynamic);
|
||||
physSystem.SetSleepingAllowed(parent, parentBody, false);
|
||||
fixtureSystem.CreateFixture(parent, "fix1", new Fixture(new PhysShapeCircle(0.5f), 0, 0, false), body: parentBody);
|
||||
physSystem.WakeBody(parent);
|
||||
Assert.That(physicsMap.AwakeBodies, Does.Contain(parentBody));
|
||||
|
||||
var child = entManager.SpawnEntity(null, new EntityCoordinates(parent, Vector2.Zero));
|
||||
var childBody = entManager.AddComponent<PhysicsComponent>(child);
|
||||
|
||||
physSystem.SetBodyType(child, BodyType.Dynamic);
|
||||
physSystem.SetSleepingAllowed(child, childBody, false);
|
||||
fixtureSystem.CreateFixture(child, "fix1", new Fixture(new PhysShapeCircle(0.5f), 0, 0, false), body: childBody);
|
||||
physSystem.WakeBody(child, body: childBody);
|
||||
|
||||
Assert.That(physicsMap.AwakeBodies, Does.Contain(childBody));
|
||||
|
||||
xformSystem.SetParent(parent, parentXform, mapUid2);
|
||||
|
||||
Assert.That(physicsMap.AwakeBodies, Is.Empty);
|
||||
Assert.That(physicsMap2.AwakeBodies, Has.Count.EqualTo(2));
|
||||
|
||||
xformSystem.SetParent(parent, parentXform, mapUid);
|
||||
|
||||
Assert.That(physicsMap.AwakeBodies, Has.Count.EqualTo(2));
|
||||
Assert.That(physicsMap2.AwakeBodies, Is.Empty);
|
||||
}
|
||||
}
|
||||
@@ -34,7 +34,7 @@ public sealed class RecursiveUpdateTest
|
||||
|
||||
var broadphase = entManager.GetComponent<BroadphaseComponent>(guid);
|
||||
var coords = new EntityCoordinates(guid, new Vector2(0.5f, 0.5f));
|
||||
var broadData = new BroadphaseData(guid, EntityUid.Invalid, false, false);
|
||||
var broadData = new BroadphaseData(guid, false, false);
|
||||
|
||||
var container = entManager.SpawnEntity(null, coords);
|
||||
var containerXform = entManager.GetComponent<TransformComponent>(container);
|
||||
@@ -171,7 +171,7 @@ public sealed class RecursiveUpdateTest
|
||||
var mapBroadphase = entManager.GetComponent<BroadphaseComponent>(map);
|
||||
|
||||
var coords = new EntityCoordinates(map, new Vector2(0.5f, 0.5f));
|
||||
var mapBroadData = new BroadphaseData(map, EntityUid.Invalid, false, false);
|
||||
var mapBroadData = new BroadphaseData(map, false, false);
|
||||
|
||||
// Set up parent & child
|
||||
var parent = entManager.SpawnEntity(null, coords);
|
||||
@@ -220,7 +220,7 @@ public sealed class RecursiveUpdateTest
|
||||
var guid = grid.Owner;
|
||||
mapSystem.SetTile(grid, Vector2i.Zero, new Tile(1));
|
||||
var gridBroadphase = entManager.GetComponent<BroadphaseComponent>(guid);
|
||||
var gridBroadData = new BroadphaseData(guid, EntityUid.Invalid, false, false);
|
||||
var gridBroadData = new BroadphaseData(guid, false, false);
|
||||
|
||||
var gridCoords = new EntityCoordinates(map, new Vector2(-100f, -100f));
|
||||
transforms.SetCoordinates(guid, gridCoords);
|
||||
|
||||
@@ -52,13 +52,10 @@ public sealed class PhysicsTestBedTest : RobustIntegrationTest
|
||||
await server.WaitIdleAsync();
|
||||
|
||||
var entityManager = server.ResolveDependency<IEntityManager>();
|
||||
var mapManager = server.ResolveDependency<IMapManager>();
|
||||
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
|
||||
var fixtureSystem = entitySystemManager.GetEntitySystem<FixtureSystem>();
|
||||
var physSystem = entitySystemManager.GetEntitySystem<SharedPhysicsSystem>();
|
||||
var gravSystem = entitySystemManager.GetEntitySystem<Gravity2DController>();
|
||||
var transformSystem = entitySystemManager.GetEntitySystem<SharedTransformSystem>();
|
||||
MapId mapId;
|
||||
|
||||
const int columnCount = 1;
|
||||
const int rowCount = 15;
|
||||
@@ -67,8 +64,8 @@ public sealed class PhysicsTestBedTest : RobustIntegrationTest
|
||||
|
||||
await server.WaitPost(() =>
|
||||
{
|
||||
var mapUid = entityManager.System<SharedMapSystem>().CreateMap(out mapId);
|
||||
gravSystem.SetGravity(mapUid, new Vector2(0f, -9.8f));
|
||||
var mapUid = entityManager.System<SharedMapSystem>().CreateMap(out var mapId);
|
||||
physSystem.SetGravity(new Vector2(0f, -9.8f));
|
||||
|
||||
var groundUid = entityManager.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
|
||||
var ground = entityManager.AddComponent<PhysicsComponent>(groundUid);
|
||||
@@ -162,7 +159,6 @@ public sealed class PhysicsTestBedTest : RobustIntegrationTest
|
||||
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
|
||||
var fixtureSystem = entitySystemManager.GetEntitySystem<FixtureSystem>();
|
||||
var physSystem = entitySystemManager.GetEntitySystem<SharedPhysicsSystem>();
|
||||
var gravSystem = entitySystemManager.GetEntitySystem<Gravity2DController>();
|
||||
var transformSystem = entitySystemManager.GetEntitySystem<SharedTransformSystem>();
|
||||
MapId mapId;
|
||||
|
||||
@@ -174,7 +170,7 @@ public sealed class PhysicsTestBedTest : RobustIntegrationTest
|
||||
await server.WaitPost(() =>
|
||||
{
|
||||
var mapUid = entityManager.System<SharedMapSystem>().CreateMap(out mapId);
|
||||
gravSystem.SetGravity(mapUid, new Vector2(0f, -9.8f));
|
||||
physSystem.SetGravity(new Vector2(0f, -9.8f));
|
||||
|
||||
var groundUid = entityManager.SpawnEntity(null, new MapCoordinates(0, 0, mapId));
|
||||
var ground = entityManager.AddComponent<PhysicsComponent>(groundUid);
|
||||
|
||||
Reference in New Issue
Block a user