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fix the lifestage checks on predicted entity deletion (#5993)
Co-authored-by: Ruddygreat <ruddygreat1@gmail.com>
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@@ -296,7 +296,7 @@ namespace Robust.Client.GameObjects
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public override void PredictedDeleteEntity(Entity<MetaDataComponent?, TransformComponent?> ent)
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{
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if (!MetaQuery.Resolve(ent.Owner, ref ent.Comp1)
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|| ent.Comp1.EntityDeleted
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|| ent.Comp1.EntityLifeStage >= EntityLifeStage.Terminating
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|| !TransformQuery.Resolve(ent.Owner, ref ent.Comp2))
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{
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return;
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@@ -322,7 +322,7 @@ namespace Robust.Client.GameObjects
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{
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if (IsQueuedForDeletion(ent.Owner)
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|| !MetaQuery.Resolve(ent.Owner, ref ent.Comp1)
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|| ent.Comp1.EntityDeleted
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|| ent.Comp1.EntityLifeStage >= EntityLifeStage.Terminating
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|| !TransformQuery.Resolve(ent.Owner, ref ent.Comp2))
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{
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return;
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