SetLoop sets the amount of times to loop a song. If you set it to 1, it'll loop once, if you set it to -1, it'll loop infinitely. This should have been 0 from the start, so it doesn't loop when disabled.
Apparently? You need to dispose of the sequencer BEFORE the synth or a funny segfault will occur... T-Thanks libfluidsynth.
Also unregisters the sequencer clients before disposing, just for cleanliness.
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
* Added struct skeleton for EntityCoordinates.
* Polish EntityCoordinates, add tests, add EntityCoordinates to Transforms
* Doc cleanup
* Remove useless code
* Return offset 0 when you don't have a parent
* Test for making sure EntityCoordinates for entities without parents have offset 0
* Use parent transform's GridId for GetGridId.
* Adds various methods, checks and tests
* Replace GridCoordinates with EntityCoordinates
* EyeManager.WorldToScreen fix
* Address reviews
* Fix za buildo
* Fix one transform test
* Fix the remaining tests
* Remove duplicate
* Remove another merge duplicate
* Fix property
* Rename most usages of GridCoordinates to EntityCoordinates.
* Add WithEntityId method to EntityCoordinates.
* Fix EntityCoordinates usage in GetEntitiesInRange
* Remove cursed IMapGrid method, change naming.
* Makes GridTileLookupSystem use EntityCoordinates
Co-authored-by: Acruid <shatter66@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
* raw PCM audio for clyde
* Remove soundfont.cs
* Midi stuff
* Some more work
* This actually works now!
* update
* Add nfluidsynth submodule.
* fuck
* Midi audio works!
* Lots of stuff, and cool interfaces for items
* Update
* Note limit
* Moving out of range of UI raises OnClosed now as well
* It just works
* Update nfluidsynth submodule
* Remove managed-midi, remove unused methods I added to clyde
* Remove remnants of older NFluidsynth
* Update nfluidsynth submodule.
* Fix some of MidiManager
* Add changes PJB made to soundfont loading
* Delete OpenAL source/buffers when disposed
* Remove remnants of "Rendering"
* Use ReadOnlySpan, make interface/implementation arguments consistent
* Improve EmptyBuffers performance
* Make renderers use an enum for their status
* MidiRenderer events are now invoked on the main thread
* MidiManager now has a method to dispose renderers
* Lock player
* Fun stuff
* Update nfluidsynth submodule.
* Fix midi audio rendering
* Address a few reviews
* Revert changes made to Clyde
* Create sfloader per midi renderer
* Midi file size check
* Now OpenMidi/OpenInput and their respective close methods return bools.
* Update nfluidsynth submodule.
* Move number to constant.
* Use BufferedAudioSource
* Remove unused using statements
* Use new API
* Lock player and synth correctly
* Use midi sawmill
* Adds "Disposed" property to MidiRenderer
* Remove DisposeRenderer, let midi render thread handle it instead
* Renderer position is updated from main loop
* Use nfluidsynth from nuget
* Fix appveyor, lazy fluidsynth init
* Only join MidiThread if it actually exists...