Files
RobustToolbox/Robust.Client/Audio/Midi/MidiRenderer.cs
2022-02-05 19:31:58 +01:00

655 lines
21 KiB
C#

using System;
using NFluidsynth;
using Robust.Client.Graphics;
using Robust.Shared.Asynchronous;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
using MidiEvent = NFluidsynth.MidiEvent;
namespace Robust.Client.Audio.Midi
{
public enum MidiRendererStatus : byte
{
None,
Input,
File,
}
public interface IMidiRenderer : IDisposable
{
/// <summary>
/// The buffered audio source of this renderer.
/// </summary>
internal IClydeBufferedAudioSource Source { get; }
/// <summary>
/// Whether this renderer has been disposed or not.
/// </summary>
bool Disposed { get; }
/// <summary>
/// This controls whether the midi file being played will loop or not.
/// </summary>
bool LoopMidi { get; set; }
/// <summary>
/// This increases all note on velocities to 127.
/// </summary>
bool VolumeBoost { get; set; }
/// <summary>
/// The midi program (instrument) the renderer is using.
/// </summary>
byte MidiProgram { get; set; }
/// <summary>
/// The instrument bank the renderer is using.
/// </summary>
byte MidiBank { get; set; }
/// <summary>
/// The soundfont currently selected by the renderer.
/// </summary>
uint MidiSoundfont { get; set; }
/// <summary>
/// The current status of the renderer.
/// "None" if the renderer isn't playing from input or a midi file.
/// "Input" if the renderer is playing from midi input.
/// "File" if the renderer is playing from a midi file.
/// </summary>
MidiRendererStatus Status { get; }
/// <summary>
/// Whether the sound will play in stereo or mono.
/// </summary>
bool Mono { get; set; }
/// <summary>
/// Whether to drop messages on the percussion channel.
/// </summary>
bool DisablePercussionChannel { get; set; }
/// <summary>
/// Whether to drop messages for program change events.
/// </summary>
bool DisableProgramChangeEvent { get; set; }
/// <summary>
/// Gets the total number of ticks possible for the MIDI player.
/// </summary>
int PlayerTotalTick { get; }
/// <summary>
/// Gets or sets (seeks) the current tick of the MIDI player.
/// </summary>
int PlayerTick { get; set; }
/// <summary>
/// Gets the current tick of the sequencer.
/// </summary>
uint SequencerTick { get; }
/// <summary>
/// Gets the Time Scale of the sequencer in ticks per second. Default is 1000 for 1 tick per millisecond.
/// </summary>
double SequencerTimeScale { get; }
/// <summary>
/// Start listening for midi input.
/// </summary>
bool OpenInput();
/// <summary>
/// Start playing a midi file.
/// </summary>
/// <param name="buffer">Bytes of the midi file</param>
bool OpenMidi(ReadOnlySpan<byte> buffer);
/// <summary>
/// Stops listening for midi input.
/// </summary>
bool CloseInput();
/// <summary>
/// Stops playing midi files.
/// </summary>
bool CloseMidi();
/// <summary>
/// Stops all notes being played currently.
/// </summary>
void StopAllNotes();
/// <summary>
/// Render and play MIDI to the audio source.
/// </summary>
internal void Render();
/// <summary>
/// Loads a new soundfont into the renderer.
/// </summary>
void LoadSoundfont(string filename, bool resetPresets = false);
/// <summary>
/// Invoked whenever a new midi event is registered.
/// </summary>
event Action<Shared.Audio.Midi.MidiEvent> OnMidiEvent;
/// <summary>
/// Invoked when the midi player finishes playing a song.
/// </summary>
event Action OnMidiPlayerFinished;
/// <summary>
/// The entity whose position will be used for positional audio.
/// This is only used if <see cref="Mono"/> is set to True.
/// </summary>
EntityUid? TrackingEntity { get; set; }
/// <summary>
/// The position that will be used for positional audio.
/// This is only used if <see cref="Mono"/> is set to True
/// and <see cref="TrackingEntity"/> is null.
/// </summary>
EntityCoordinates? TrackingCoordinates { get; set; }
/// <summary>
/// Send a midi event for the renderer to play.
/// </summary>
/// <param name="midiEvent">The midi event to be played</param>
void SendMidiEvent(Shared.Audio.Midi.MidiEvent midiEvent);
/// <summary>
/// Schedule a MIDI event to be played at a later time.
/// </summary>
/// <remarks>Does NOT raise a <see cref="OnMidiEvent"/> as the event is sent directly to the <see cref="Synth"/> using a <see cref="Sequencer"/>.</remarks>
/// <param name="midiEvent">the midi event in question</param>
/// <param name="time"></param>
/// <param name="absolute"></param>
void ScheduleMidiEvent(Shared.Audio.Midi.MidiEvent midiEvent, uint time, bool absolute);
/// <summary>
/// Actually disposes of this renderer. Do NOT use outside the MIDI thread.
/// </summary>
internal void InternalDispose();
}
internal sealed class MidiRenderer : IMidiRenderer
{
[Dependency] private readonly IClydeAudio _clydeAudio = default!;
[Dependency] private readonly ITaskManager _taskManager = default!;
[Dependency] private readonly ILogManager _logger = default!;
private const int MidiSizeLimit = 2000000;
private const double BytesToMegabytes = 0.000001d;
private readonly ISawmill _midiSawmill;
private Settings _settings;
// Kept around to avoid the loader callbacks getting GC'd
// ReSharper disable once NotAccessedField.Local
private readonly SoundFontLoader _soundFontLoader;
private Synth _synth;
private Sequencer _sequencer;
private NFluidsynth.Player? _player;
private MidiDriver? _driver;
private byte _midiProgram = 1;
private byte _midiBank = 1;
private uint _midiSoundfont = 0;
private bool _loopMidi = false;
private const int SampleRate = 44100;
private const int Buffers = SampleRate / 2205;
private readonly object _playerStateLock = new();
private bool _debugEvents = false;
private SequencerClientId _synthRegister;
private SequencerClientId _debugRegister;
public IClydeBufferedAudioSource Source { get; set; }
IClydeBufferedAudioSource IMidiRenderer.Source => Source;
[ViewVariables]
public bool Disposed { get; private set; } = false;
[ViewVariables(VVAccess.ReadWrite)]
public byte MidiProgram
{
get => _midiProgram;
set
{
lock (_playerStateLock)
for (var i = 0; i < _synth.MidiChannelCount; i++)
_synth.ProgramChange(i, value);
_midiProgram = value;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public byte MidiBank
{
get => _midiBank;
set
{
lock (_playerStateLock)
for (var i = 0; i < _synth.MidiChannelCount; i++)
_synth.BankSelect(i, value);
_midiBank = value;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public uint MidiSoundfont
{
get => _midiSoundfont;
set
{
lock (_playerStateLock)
for (var i = 0; i < _synth.MidiChannelCount; i++)
_synth.SoundFontSelect(i, value);
_midiSoundfont = value;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public bool DisablePercussionChannel { get; set; } = true;
[ViewVariables(VVAccess.ReadWrite)]
public bool DisableProgramChangeEvent { get; set; } = true;
[ViewVariables(VVAccess.ReadWrite)]
public int PlayerTotalTick => _player?.GetTotalTicks ?? 0;
[ViewVariables(VVAccess.ReadWrite)]
public int PlayerTick
{
get => _player?.CurrentTick ?? 0;
set
{
lock (_playerStateLock)
_player?.Seek(Math.Max(Math.Min(value, PlayerTotalTick), 0));
}
}
[ViewVariables(VVAccess.ReadWrite)]
public uint SequencerTick => _sequencer?.Tick ?? 0;
[ViewVariables(VVAccess.ReadWrite)]
public double SequencerTimeScale => _sequencer?.TimeScale ?? 0;
[ViewVariables(VVAccess.ReadWrite)]
public bool Mono { get; set; }
[ViewVariables]
public MidiRendererStatus Status { get; private set; } = MidiRendererStatus.None;
[ViewVariables(VVAccess.ReadWrite)]
public bool LoopMidi
{
get => _loopMidi;
set
{
lock (_playerStateLock)
_player?.SetLoop(value ? -1 : 0);
_loopMidi = value;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public bool VolumeBoost { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public EntityUid? TrackingEntity { get; set; } = null;
[ViewVariables(VVAccess.ReadWrite)]
public EntityCoordinates? TrackingCoordinates { get; set; } = null;
internal MidiRenderer(Settings settings, SoundFontLoader soundFontLoader, bool mono = true)
{
IoCManager.InjectDependencies(this);
_midiSawmill = _logger.GetSawmill("midi");
_midiSawmill.Level = LogLevel.Info;
Source = _clydeAudio.CreateBufferedAudioSource(Buffers, true);
Source.SampleRate = SampleRate;
_settings = settings;
_soundFontLoader = soundFontLoader;
_synth = new Synth(_settings);
_sequencer = new Sequencer(false);
_debugRegister = _sequencer.RegisterClient("honk", DumpSequencerEvent);
_synthRegister = _sequencer.RegisterFluidsynth(_synth);
_synth.AddSoundFontLoader(soundFontLoader);
Mono = mono;
Source.EmptyBuffers();
Source.StartPlaying();
}
private void DumpSequencerEvent(uint time, SequencerEvent @event)
{
// ReSharper disable once UseStringInterpolation
_midiSawmill.Debug(string.Format(
"{0:D8}: {1} chan:{2:D2} key:{3:D5} bank:{4:D2} ctrl:{5:D5} dur:{6:D5} pitch:{7:D5} prog:{8:D3} val:{9:D5} vel:{10:D5}",
time,
@event.Type.ToString().PadLeft(22),
@event.Channel,
@event.Key,
@event.Bank,
@event.Control,
@event.Duration,
@event.Pitch,
@event.Program,
@event.Value,
@event.Velocity));
@event.Dest = _synthRegister;
_sequencer.SendNow(@event);
}
public bool OpenInput()
{
if (Disposed)
return false;
if (Status != MidiRendererStatus.File) CloseMidi();
Status = MidiRendererStatus.Input;
StopAllNotes();
lock (_playerStateLock)
{
_driver = new MidiDriver(_settings, MidiDriverEventHandler);
}
return true;
}
public bool OpenMidi(ReadOnlySpan<byte> buffer)
{
if (Disposed)
return false;
if (Status == MidiRendererStatus.Input) CloseInput();
Status = MidiRendererStatus.File;
StopAllNotes();
if (buffer.Length > MidiSizeLimit)
{
_midiSawmill.Error("Midi file selected is too big! It was {0} MB but it should be less than {1} MB.",
buffer.Length * BytesToMegabytes, MidiSizeLimit * BytesToMegabytes);
CloseMidi();
return false;
}
lock (_playerStateLock)
{
_player?.Dispose();
_player = new NFluidsynth.Player(_synth);
_player.AddMem(buffer);
_player.SetPlaybackCallback(MidiPlayerEventHandler);
_player.Play();
_player.SetLoop(LoopMidi ? -1 : 1);
}
return true;
}
public bool CloseInput()
{
if (Status != MidiRendererStatus.Input) return false;
Status = MidiRendererStatus.None;
lock (_playerStateLock)
{
_driver?.Dispose();
_driver = null;
}
StopAllNotes();
return true;
}
public bool CloseMidi()
{
if (Status != MidiRendererStatus.File) return false;
Status = MidiRendererStatus.None;
lock (_playerStateLock)
{
if (_player == null) return false;
_player?.Stop();
_player?.Join();
_player?.Dispose();
_player = null;
}
StopAllNotes();
return true;
}
public void StopAllNotes()
{
lock(_playerStateLock)
_synth.AllNotesOff(-1);
}
public void LoadSoundfont(string filename, bool resetPresets = false)
{
lock (_playerStateLock)
{
_synth.LoadSoundFont(filename, resetPresets);
MidiSoundfont = 1;
}
}
public event Action<Shared.Audio.Midi.MidiEvent>? OnMidiEvent;
public event Action? OnMidiPlayerFinished;
void IMidiRenderer.Render()
{
Render();
}
private void Render(int length = SampleRate / 250)
{
if (Disposed) return;
var buffersProcessed = Source.GetNumberOfBuffersProcessed();
if(buffersProcessed == Buffers) _midiSawmill.Warning("MIDI buffer overflow!");
if (buffersProcessed == 0) return;
var bufferLength = length * 2;
unsafe
{
Span<int> buffers = stackalloc int[buffersProcessed];
Span<float> audio = stackalloc float[bufferLength * buffers.Length];
Source.GetBuffersProcessed(buffers);
lock (_playerStateLock)
{
// _sequencer.Process(10);
_synth?.WriteSampleFloat(length * buffers.Length, audio, 0, Mono ? 1 : 2,
audio, Mono ? length * buffers.Length : 1, Mono ? 1 : 2);
}
if (Mono) // Turn audio to mono
{
var l = length * buffers.Length;
NumericsHelpers.Add(audio[..l], audio[l..]);
}
for (var i = 0; i < buffers.Length; i++)
{
var buffer = buffers[i];
Source.WriteBuffer(buffer, audio.Slice(i * length, bufferLength));
}
Source.QueueBuffers(buffers);
}
lock (_playerStateLock)
{
if (Status == MidiRendererStatus.File && _player?.Status == FluidPlayerStatus.Done)
{
_taskManager.RunOnMainThread(() => OnMidiPlayerFinished?.Invoke());
CloseMidi();
}
}
if (!Source.IsPlaying) Source.StartPlaying();
}
private int MidiPlayerEventHandler(MidiEvent midiEvent)
{
if (Disposed || Status != MidiRendererStatus.File && _player?.Status == FluidPlayerStatus.Playing) return 0;
var timestamp = SequencerTick;
var midiEv = (Shared.Audio.Midi.MidiEvent) midiEvent;
midiEv.Tick = timestamp;
midiEvent.Dispose();
SendMidiEvent(midiEv);
return 0;
}
private int MidiDriverEventHandler(MidiEvent midiEvent)
{
if (Disposed || Status != MidiRendererStatus.Input) return 0;
var timestamp = SequencerTick;
var midiEv = (Shared.Audio.Midi.MidiEvent) midiEvent;
midiEv.Tick = timestamp;
midiEvent.Dispose();
SendMidiEvent(midiEv);
return 0;
}
public void SendMidiEvent(Shared.Audio.Midi.MidiEvent midiEvent)
{
if (Disposed) return;
if (DisablePercussionChannel && midiEvent.Channel == 9)
return;
try
{
lock(_playerStateLock)
switch (midiEvent.Type)
{
// Note Off - 0x80
case 128:
_synth.NoteOff(midiEvent.Channel, midiEvent.Key);
break;
// Note On 0x90
case 144:
if (VolumeBoost)
midiEvent.Velocity = 127;
_synth.NoteOn(midiEvent.Channel, midiEvent.Key, midiEvent.Velocity);
break;
// After Touch - 0xA
case 160:
_synth.KeyPressure(midiEvent.Channel, midiEvent.Key, midiEvent.Value);
break;
// Control Change - 0xB0
case 176:
_synth.CC(midiEvent.Channel, midiEvent.Control, midiEvent.Value);
break;
// Program Change - 0xC0
case 192:
if (!DisableProgramChangeEvent)
_synth.ProgramChange(midiEvent.Channel, midiEvent.Program);
else
return;
break;
// Channel Pressure - 0xD0
case 208:
_synth.ChannelPressure(midiEvent.Channel, midiEvent.Value);
break;
// Pitch Bend - 0xE0
case 224:
_synth.PitchBend(midiEvent.Channel, midiEvent.Pitch);
break;
// Sometimes MIDI files spam these for no good reason and I can't find any info on what they are.
case 1:
case 5:
// MetaEvent -- SetTempo - 0x51
case 81:
// Already handled by the player.
return;
// System Messages - 0xF0
case 240:
switch ((byte)midiEvent.Control)
{
case 11:
_synth.AllNotesOff(midiEvent.Channel);
break;
}
break;
default:
_midiSawmill.Warning("Unhandled midi event of type {0}", midiEvent.Type, midiEvent);
return;
}
}
catch (FluidSynthInteropException)
{
// This spams NoteOff errors most of the time for no good reason.
//_midiSawmill.Error("Exception while sending midi event of type {0}: {1}", midiEvent.Type, e, midiEvent);
}
_taskManager.RunOnMainThread(() => OnMidiEvent?.Invoke(midiEvent));
}
public void ScheduleMidiEvent(Shared.Audio.Midi.MidiEvent midiEvent, uint time, bool absolute = false)
{
if (Disposed) return;
var seqEv = (SequencerEvent) midiEvent;
seqEv.Dest = _debugEvents ? _debugRegister : _synthRegister;
_sequencer.SendAt(seqEv, time, absolute);
}
public void Dispose()
{
Disposed = true;
switch (Status)
{
case MidiRendererStatus.Input:
CloseInput();
break;
case MidiRendererStatus.File:
CloseMidi();
break;
}
}
/// <inheritdoc />
void IMidiRenderer.InternalDispose()
{
Source?.Dispose();
_driver?.Dispose();
// Do NOT dispose of the sequencer after the synth or it'll cause a segfault for some fucking reason.
_sequencer?.UnregisterClient(_debugRegister);
_sequencer?.UnregisterClient(_synthRegister);
_sequencer?.Dispose();
_synth?.Dispose();
_player?.Dispose();
}
}
}