mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
579 lines
19 KiB
C#
579 lines
19 KiB
C#
using System;
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using System.IO;
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using System.Runtime.Intrinsics.X86;
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using NFluidsynth;
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using Robust.Client.Interfaces.Graphics;
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using Robust.Shared.Asynchronous;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Log;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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using MidiEvent = NFluidsynth.MidiEvent;
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namespace Robust.Client.Audio.Midi
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{
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public enum MidiRendererStatus
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{
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None,
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Input,
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File,
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}
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public interface IMidiRenderer : IDisposable
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{
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/// <summary>
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/// This controls whether the midi file being played will loop or not.
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/// </summary>
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bool LoopMidi { get; set; }
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/// <summary>
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/// The midi program (instrument) the renderer is using.
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/// </summary>
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byte MidiProgram { get; set; }
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/// <summary>
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/// The instrument bank the renderer is using.
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/// </summary>
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byte MidiBank { get; set; }
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/// <summary>
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/// The soundfont currently selected by the renderer.
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/// </summary>
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uint MidiSoundfont { get; set; }
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/// <summary>
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/// The current status of the renderer.
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/// "None" if the renderer isn't playing from input or a midi file.
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/// "Input" if the renderer is playing from midi input.
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/// "File" if the renderer is playing from a midi file.
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/// </summary>
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MidiRendererStatus Status { get; }
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/// <summary>
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/// Whether the sound will play in stereo or mono.
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/// </summary>
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bool Mono { get; set; }
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/// <summary>
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/// Whether to drop messages on the percussion channel.
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/// </summary>
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bool DisablePercussionChannel { get; set; }
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/// <summary>
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/// Gets the total number of ticks possible for the MIDI player.
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/// </summary>
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int PlayerTotalTick { get; }
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/// <summary>
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/// Gets the current tick of the MIDI player.
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/// </summary>
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int PlayerTick { get; }
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/// <summary>
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/// Gets the current tick of the sequencer.
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/// </summary>
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uint SequencerTick { get; }
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/// <summary>
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/// Gets the Time Scale of the sequencer in ticks per second. Default is 1000 for 1 tick per millisecond.
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/// </summary>
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double SequencerTimeScale { get; }
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/// <summary>
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/// Start listening for midi input.
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/// </summary>
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bool OpenInput();
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/// <summary>
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/// Start playing a midi file.
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/// </summary>
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/// <param name="filename">Path to the midi file</param>
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bool OpenMidi(string filename);
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/// <summary>
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/// Start playing a midi file.
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/// </summary>
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/// <param name="buffer">Bytes of the midi file</param>
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bool OpenMidi(ReadOnlySpan<byte> buffer);
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/// <summary>
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/// Stops listening for midi input.
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/// </summary>
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bool CloseInput();
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/// <summary>
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/// Stops playing midi files.
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/// </summary>
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bool CloseMidi();
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/// <summary>
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/// Stops all notes being played currently.
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/// </summary>
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void StopAllNotes();
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/// <summary>
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/// Loads a new soundfont into the renderer.
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/// </summary>
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void LoadSoundfont(string filename, bool resetPresets = false);
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/// <summary>
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/// Invoked whenever a new midi event is registered.
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/// </summary>
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event Action<Shared.Audio.Midi.MidiEvent> OnMidiEvent;
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/// <summary>
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/// Invoked when the midi player finishes playing a song.
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/// </summary>
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event Action OnMidiPlayerFinished;
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/// <summary>
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/// The entity whose position will be used for positional audio.
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/// This is only used if <see cref="Mono"/> is set to True.
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/// </summary>
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IEntity TrackingEntity { get; set; }
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/// <summary>
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/// The position that will be used for positional audio.
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/// This is only used if <see cref="Mono"/> is set to True
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/// and <see cref="TrackingEntity"/> is null.
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/// </summary>
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GridCoordinates? TrackingCoordinates { get; set; }
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/// <summary>
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/// Send a midi event for the renderer to play.
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/// </summary>
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/// <param name="midiEvent">The midi event to be played</param>
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void SendMidiEvent(Shared.Audio.Midi.MidiEvent midiEvent);
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/// <summary>
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/// Schedule a MIDI event to be played at a later time.
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/// </summary>
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/// <remarks>Does NOT raise a <see cref="OnMidiEvent"/> as the event is sent directly to the <see cref="Synth"/> using a <see cref="Sequencer"/>.</remarks>
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/// <param name="midiEvent">the midi event in question</param>
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/// <param name="time"></param>
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/// <param name="absolute"></param>
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void ScheduleMidiEvent(Shared.Audio.Midi.MidiEvent midiEvent, uint time, bool absolute);
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}
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public class MidiRenderer : IMidiRenderer
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{
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#pragma warning disable 649
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[Dependency] private IClydeAudio _clydeAudio;
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[Dependency] private ITaskManager _taskManager;
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[Dependency] private ILogManager _logger;
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#pragma warning restore 649
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private const int MidiSizeLimit = 2000000;
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private const double BytesToMegabytes = 0.000001d;
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private readonly ISawmill _midiSawmill;
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private Settings _settings;
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// Kept around to avoid the loader callbacks getting GC'd
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// ReSharper disable once NotAccessedField.Local
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private readonly SoundFontLoader _soundFontLoader;
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private Synth _synth;
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private Sequencer _sequencer;
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private NFluidsynth.Player _player;
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private MidiDriver _driver;
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private byte _midiProgram = 1;
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private byte _midiBank = 1;
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private uint _midiSoundfont = 0;
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private bool _loopMidi = false;
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private const int SampleRate = 44100;
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private const int Buffers = SampleRate / 2205;
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private readonly object _playerStateLock = new object();
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private SequencerClientId _synthRegister;
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public IClydeBufferedAudioSource Source { get; set; }
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public bool Disposed { get; private set; } = false;
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public byte MidiProgram
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{
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get => _midiProgram;
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set
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{
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lock (_playerStateLock)
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for (var i = 0; i < 16; i++)
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_synth.ProgramChange(i, value);
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_midiProgram = value;
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}
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}
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public byte MidiBank
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{
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get => _midiBank;
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set
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{
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lock (_playerStateLock)
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for (var i = 0; i < 16; i++)
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_synth.BankSelect(i, value);
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_midiBank = value;
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}
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}
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public uint MidiSoundfont
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{
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get => _midiSoundfont;
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set
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{
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lock (_playerStateLock)
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for (var i = 0; i < 16; i++)
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_synth.SoundFontSelect(i, value);
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_midiSoundfont = value;
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}
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}
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public bool DisablePercussionChannel { get; set; } = true;
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public bool DisableProgramChangeEvent { get; set; } = true;
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public int PlayerTotalTick => _player?.GetTotalTicks ?? 0;
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public int PlayerTick => _player?.CurrentTick ?? 0;
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public uint SequencerTick => _sequencer?.Tick ?? 0;
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public double SequencerTimeScale => _sequencer?.TimeScale ?? 0;
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public bool Mono { get; set; }
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public MidiRendererStatus Status { get; private set; } = MidiRendererStatus.None;
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public bool LoopMidi
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{
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get => _loopMidi;
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set
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{
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lock (_playerStateLock)
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_player?.SetLoop(value ? -1 : 1);
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_loopMidi = value;
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}
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}
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public IEntity TrackingEntity { get; set; } = null;
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public GridCoordinates? TrackingCoordinates { get; set; } = null;
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internal bool Free { get; set; } = false;
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internal MidiRenderer(Settings settings, SoundFontLoader soundFontLoader, bool mono = true)
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{
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IoCManager.InjectDependencies(this);
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_midiSawmill = _logger.GetSawmill("midi");
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_midiSawmill.Level = LogLevel.Info;
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Source = _clydeAudio.CreateBufferedAudioSource(Buffers, true);
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Source.SampleRate = SampleRate;
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_settings = settings;
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_soundFontLoader = soundFontLoader;
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_synth = new Synth(_settings);
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_sequencer = new Sequencer(false);
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_synthRegister = _sequencer.RegisterFluidsynth(_synth);
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_synth.AddSoundFontLoader(soundFontLoader);
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Mono = mono;
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Source.EmptyBuffers();
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Source.StartPlaying();
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}
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public bool OpenInput()
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{
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if (Disposed)
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return false;
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if (Status != MidiRendererStatus.File) CloseMidi();
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Status = MidiRendererStatus.Input;
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StopAllNotes();
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_driver = new MidiDriver(_settings, MidiDriverEventHandler);
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return true;
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}
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public bool OpenMidi(string filename)
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{
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return OpenMidi(File.ReadAllBytes(filename));
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}
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public bool OpenMidi(ReadOnlySpan<byte> buffer)
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{
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if (Disposed)
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return false;
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if (Status == MidiRendererStatus.Input) CloseInput();
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Status = MidiRendererStatus.File;
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StopAllNotes();
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if (buffer.Length > MidiSizeLimit)
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{
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_midiSawmill.Error("Midi file selected is too big! It was {0} MB but it should be less than {1} MB.",
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buffer.Length * BytesToMegabytes, MidiSizeLimit * BytesToMegabytes);
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CloseMidi();
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return false;
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}
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lock (_playerStateLock)
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{
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if (_player == null)
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_player = new NFluidsynth.Player(_synth);
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_player.Stop();
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_player.AddMem(buffer);
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_player.SetPlaybackCallback(MidiPlayerEventHandler);
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_player.Play();
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_player.SetLoop(LoopMidi ? -1 : 1);
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}
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return true;
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}
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public bool CloseInput()
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{
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if (Status != MidiRendererStatus.Input) return false;
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Status = MidiRendererStatus.None;
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_driver?.Dispose();
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_driver = null;
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StopAllNotes();
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return true;
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}
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public bool CloseMidi()
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{
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if (Status != MidiRendererStatus.File) return false;
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Status = MidiRendererStatus.None;
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lock (_playerStateLock)
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{
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if (_player == null) return false;
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_player?.Stop();
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_player?.Join();
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_player?.Dispose();
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_player = null;
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}
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StopAllNotes();
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return true;
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}
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public void StopAllNotes()
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{
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for (var i = 0; i < 16; i++)
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{
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_synth.AllNotesOff(i);
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}
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}
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public void LoadSoundfont(string filename, bool resetPresets = false)
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{
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lock (_playerStateLock)
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{
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_synth.LoadSoundFont(filename, resetPresets);
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MidiSoundfont = 1;
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}
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}
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public event Action<Shared.Audio.Midi.MidiEvent> OnMidiEvent;
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public event Action OnMidiPlayerFinished;
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internal void Render(int length = SampleRate / 250)
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{
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if (Disposed) return;
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// SSE needs this.
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DebugTools.Assert(length % 4 == 0, "Sample length must be multiple of 4");
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var buffersProcessed = Source.GetNumberOfBuffersProcessed();
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if(buffersProcessed == Buffers) _midiSawmill.Warning("MIDI buffer overflow!");
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if (buffersProcessed == 0) return;
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var bufferLength = length * 2;
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unsafe
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{
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Span<int> buffers = stackalloc int[buffersProcessed];
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Span<float> audio = stackalloc float[bufferLength * buffers.Length];
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Source.GetBuffersProcessed(buffers);
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lock (_playerStateLock)
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_synth?.WriteSampleFloat(length * buffers.Length, audio, 0, Mono ? 1 : 2,
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audio, Mono ? length * buffers.Length : 1, Mono ? 1 : 2);
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if (Mono) // Turn audio to mono
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{
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var l = length * buffers.Length;
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if (Sse.IsSupported)
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{
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fixed (float* ptr = audio)
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{
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for (var j = 0; j < l; j += 4)
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{
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var k = j + l;
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var jV = Sse.LoadVector128(ptr + j);
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var kV = Sse.LoadVector128(ptr + k);
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Sse.Store(j + ptr, Sse.Add(jV, kV));
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}
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}
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}
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else
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{
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for (var j = 0; j < l; j++)
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{
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var k = j + l;
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audio[j] = ((audio[k] + audio[j]));
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}
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}
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}
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for (var i = 0; i < buffers.Length; i++)
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{
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var buffer = buffers[i];
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Source.WriteBuffer(buffer, audio.Slice(i * length, bufferLength));
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}
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Source.QueueBuffers(buffers);
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}
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lock (_playerStateLock)
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{
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if (Status == MidiRendererStatus.File && _player?.Status == FluidPlayerStatus.Done)
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{
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_taskManager.RunOnMainThread(() => OnMidiPlayerFinished?.Invoke());
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CloseMidi();
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}
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}
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if (!Source.IsPlaying) Source.StartPlaying();
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}
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private int MidiPlayerEventHandler(MidiEvent midiEvent)
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{
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if (Disposed || Status != MidiRendererStatus.File && _player?.Status == FluidPlayerStatus.Playing) return 0;
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var timestamp = SequencerTick;
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var midiEv = (Shared.Audio.Midi.MidiEvent) midiEvent;
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midiEv.Tick = timestamp;
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SendMidiEvent(midiEv);
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return 0;
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}
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private int MidiDriverEventHandler(MidiEvent midiEvent)
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{
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if (Disposed || Status != MidiRendererStatus.Input) return 0;
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var timestamp = SequencerTick;
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var midiEv = (Shared.Audio.Midi.MidiEvent) midiEvent;
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midiEv.Tick = timestamp;
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SendMidiEvent(midiEv);
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return 0;
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}
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public void SendMidiEvent(Shared.Audio.Midi.MidiEvent midiEvent)
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{
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if (Disposed) return;
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if (DisablePercussionChannel && midiEvent.Channel == 9)
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return;
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try
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{
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lock(_playerStateLock)
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switch (midiEvent.Type)
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{
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// Sometimes MIDI files spam these for no good reason and I can't find any info on what they are.
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case 1:
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case 5:
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case 81:
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break;
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// Note On 0x80
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case 144:
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_synth.NoteOn(midiEvent.Channel, midiEvent.Key, midiEvent.Velocity);
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break;
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// Note Off - 0x90
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case 128:
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_synth.NoteOff(midiEvent.Channel, midiEvent.Key);
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break;
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// After Touch - 0xA
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case 160:
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_synth.KeyPressure(midiEvent.Channel, midiEvent.Key, midiEvent.Value);
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break;
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// Control Change - 0xB0
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case 176:
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_synth.CC(midiEvent.Channel, midiEvent.Control, midiEvent.Value);
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break;
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// Program Change - 0xC0
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case 192:
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if(!DisableProgramChangeEvent)
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_synth.ProgramChange(midiEvent.Channel, midiEvent.Program);
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break;
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// Channel Pressure - 0xD0
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case 208:
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_synth.ChannelPressure(midiEvent.Channel, midiEvent.Value);
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break;
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// Pitch Bend - 0xE0
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case 224:
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_synth.PitchBend(midiEvent.Channel, midiEvent.Pitch);
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break;
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// System Messages - 0xF0
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case 240:
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break;
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default:
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_midiSawmill.Warning("Unhandled midi event of type {0}", midiEvent.Type, midiEvent);
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break;
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}
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}
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catch (FluidSynthInteropException)
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{
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// This spams NoteOff errors most of the time for no good reason.
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//_midiSawmill.Error("Exception while sending midi event of type {0}: {1}", midiEvent.Type, e, midiEvent);
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}
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_taskManager.RunOnMainThread(() => OnMidiEvent?.Invoke(midiEvent));
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}
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public void ScheduleMidiEvent(Shared.Audio.Midi.MidiEvent midiEvent, uint time, bool absolute = false)
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{
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if (Disposed) return;
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var seqEv = (SequencerEvent) midiEvent;
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seqEv.Dest = _synthRegister;
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_sequencer.SendAt(seqEv, time, absolute);
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}
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public void Dispose()
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{
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Disposed = true;
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switch (Status)
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{
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case MidiRendererStatus.Input:
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CloseInput();
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break;
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case MidiRendererStatus.File:
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CloseMidi();
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break;
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}
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Source?.Dispose();
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_synth?.Dispose();
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_player?.Dispose();
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_driver?.Dispose();
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_sequencer?.Dispose();
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_settings = null;
|
|
Source = null;
|
|
_synth = null;
|
|
_player = null;
|
|
_driver = null;
|
|
_sequencer = null;
|
|
}
|
|
}
|
|
}
|