Files
RobustToolbox/Robust.Client/Audio/Midi/MidiRenderer.cs
2020-08-21 20:39:36 +02:00

579 lines
19 KiB
C#

using System;
using System.IO;
using System.Runtime.Intrinsics.X86;
using NFluidsynth;
using Robust.Client.Interfaces.Graphics;
using Robust.Shared.Asynchronous;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Log;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Utility;
using MidiEvent = NFluidsynth.MidiEvent;
namespace Robust.Client.Audio.Midi
{
public enum MidiRendererStatus
{
None,
Input,
File,
}
public interface IMidiRenderer : IDisposable
{
/// <summary>
/// This controls whether the midi file being played will loop or not.
/// </summary>
bool LoopMidi { get; set; }
/// <summary>
/// The midi program (instrument) the renderer is using.
/// </summary>
byte MidiProgram { get; set; }
/// <summary>
/// The instrument bank the renderer is using.
/// </summary>
byte MidiBank { get; set; }
/// <summary>
/// The soundfont currently selected by the renderer.
/// </summary>
uint MidiSoundfont { get; set; }
/// <summary>
/// The current status of the renderer.
/// "None" if the renderer isn't playing from input or a midi file.
/// "Input" if the renderer is playing from midi input.
/// "File" if the renderer is playing from a midi file.
/// </summary>
MidiRendererStatus Status { get; }
/// <summary>
/// Whether the sound will play in stereo or mono.
/// </summary>
bool Mono { get; set; }
/// <summary>
/// Whether to drop messages on the percussion channel.
/// </summary>
bool DisablePercussionChannel { get; set; }
/// <summary>
/// Gets the total number of ticks possible for the MIDI player.
/// </summary>
int PlayerTotalTick { get; }
/// <summary>
/// Gets the current tick of the MIDI player.
/// </summary>
int PlayerTick { get; }
/// <summary>
/// Gets the current tick of the sequencer.
/// </summary>
uint SequencerTick { get; }
/// <summary>
/// Gets the Time Scale of the sequencer in ticks per second. Default is 1000 for 1 tick per millisecond.
/// </summary>
double SequencerTimeScale { get; }
/// <summary>
/// Start listening for midi input.
/// </summary>
bool OpenInput();
/// <summary>
/// Start playing a midi file.
/// </summary>
/// <param name="filename">Path to the midi file</param>
bool OpenMidi(string filename);
/// <summary>
/// Start playing a midi file.
/// </summary>
/// <param name="buffer">Bytes of the midi file</param>
bool OpenMidi(ReadOnlySpan<byte> buffer);
/// <summary>
/// Stops listening for midi input.
/// </summary>
bool CloseInput();
/// <summary>
/// Stops playing midi files.
/// </summary>
bool CloseMidi();
/// <summary>
/// Stops all notes being played currently.
/// </summary>
void StopAllNotes();
/// <summary>
/// Loads a new soundfont into the renderer.
/// </summary>
void LoadSoundfont(string filename, bool resetPresets = false);
/// <summary>
/// Invoked whenever a new midi event is registered.
/// </summary>
event Action<Shared.Audio.Midi.MidiEvent> OnMidiEvent;
/// <summary>
/// Invoked when the midi player finishes playing a song.
/// </summary>
event Action OnMidiPlayerFinished;
/// <summary>
/// The entity whose position will be used for positional audio.
/// This is only used if <see cref="Mono"/> is set to True.
/// </summary>
IEntity? TrackingEntity { get; set; }
/// <summary>
/// The position that will be used for positional audio.
/// This is only used if <see cref="Mono"/> is set to True
/// and <see cref="TrackingEntity"/> is null.
/// </summary>
GridCoordinates? TrackingCoordinates { get; set; }
/// <summary>
/// Send a midi event for the renderer to play.
/// </summary>
/// <param name="midiEvent">The midi event to be played</param>
void SendMidiEvent(Shared.Audio.Midi.MidiEvent midiEvent);
/// <summary>
/// Schedule a MIDI event to be played at a later time.
/// </summary>
/// <remarks>Does NOT raise a <see cref="OnMidiEvent"/> as the event is sent directly to the <see cref="Synth"/> using a <see cref="Sequencer"/>.</remarks>
/// <param name="midiEvent">the midi event in question</param>
/// <param name="time"></param>
/// <param name="absolute"></param>
void ScheduleMidiEvent(Shared.Audio.Midi.MidiEvent midiEvent, uint time, bool absolute);
/// <summary>
/// Actually disposes of this renderer. Do NOT use outside the MIDI thread.
/// </summary>
internal void InternalDispose();
}
public class MidiRenderer : IMidiRenderer
{
[Dependency] private readonly IClydeAudio _clydeAudio = default!;
[Dependency] private readonly ITaskManager _taskManager = default!;
[Dependency] private readonly ILogManager _logger = default!;
private const int MidiSizeLimit = 2000000;
private const double BytesToMegabytes = 0.000001d;
private readonly ISawmill _midiSawmill;
private Settings _settings;
// Kept around to avoid the loader callbacks getting GC'd
// ReSharper disable once NotAccessedField.Local
private readonly SoundFontLoader _soundFontLoader;
private Synth _synth;
private Sequencer _sequencer;
private NFluidsynth.Player? _player;
private MidiDriver? _driver;
private byte _midiProgram = 1;
private byte _midiBank = 1;
private uint _midiSoundfont = 0;
private bool _loopMidi = false;
private const int SampleRate = 44100;
private const int Buffers = SampleRate / 2205;
private readonly object _playerStateLock = new object();
private SequencerClientId _synthRegister;
public IClydeBufferedAudioSource Source { get; set; }
public bool Disposed { get; private set; } = false;
public byte MidiProgram
{
get => _midiProgram;
set
{
lock (_playerStateLock)
for (var i = 0; i < 16; i++)
_synth.ProgramChange(i, value);
_midiProgram = value;
}
}
public byte MidiBank
{
get => _midiBank;
set
{
lock (_playerStateLock)
for (var i = 0; i < 16; i++)
_synth.BankSelect(i, value);
_midiBank = value;
}
}
public uint MidiSoundfont
{
get => _midiSoundfont;
set
{
lock (_playerStateLock)
for (var i = 0; i < 16; i++)
_synth.SoundFontSelect(i, value);
_midiSoundfont = value;
}
}
public bool DisablePercussionChannel { get; set; } = true;
public bool DisableProgramChangeEvent { get; set; } = true;
public int PlayerTotalTick => _player?.GetTotalTicks ?? 0;
public int PlayerTick => _player?.CurrentTick ?? 0;
public uint SequencerTick => _sequencer?.Tick ?? 0;
public double SequencerTimeScale => _sequencer?.TimeScale ?? 0;
public bool Mono { get; set; }
public MidiRendererStatus Status { get; private set; } = MidiRendererStatus.None;
public bool LoopMidi
{
get => _loopMidi;
set
{
lock (_playerStateLock)
_player?.SetLoop(value ? -1 : 1);
_loopMidi = value;
}
}
public IEntity? TrackingEntity { get; set; } = null;
public GridCoordinates? TrackingCoordinates { get; set; } = null;
internal bool Free { get; set; } = false;
internal MidiRenderer(Settings settings, SoundFontLoader soundFontLoader, bool mono = true)
{
IoCManager.InjectDependencies(this);
_midiSawmill = _logger.GetSawmill("midi");
_midiSawmill.Level = LogLevel.Info;
Source = _clydeAudio.CreateBufferedAudioSource(Buffers, true);
Source.SampleRate = SampleRate;
_settings = settings;
_soundFontLoader = soundFontLoader;
_synth = new Synth(_settings);
_sequencer = new Sequencer(false);
_synthRegister = _sequencer.RegisterFluidsynth(_synth);
_synth.AddSoundFontLoader(soundFontLoader);
Mono = mono;
Source.EmptyBuffers();
Source.StartPlaying();
}
public bool OpenInput()
{
if (Disposed)
return false;
if (Status != MidiRendererStatus.File) CloseMidi();
Status = MidiRendererStatus.Input;
StopAllNotes();
_driver = new MidiDriver(_settings, MidiDriverEventHandler);
return true;
}
public bool OpenMidi(string filename)
{
return OpenMidi(File.ReadAllBytes(filename));
}
public bool OpenMidi(ReadOnlySpan<byte> buffer)
{
if (Disposed)
return false;
if (Status == MidiRendererStatus.Input) CloseInput();
Status = MidiRendererStatus.File;
StopAllNotes();
if (buffer.Length > MidiSizeLimit)
{
_midiSawmill.Error("Midi file selected is too big! It was {0} MB but it should be less than {1} MB.",
buffer.Length * BytesToMegabytes, MidiSizeLimit * BytesToMegabytes);
CloseMidi();
return false;
}
lock (_playerStateLock)
{
if (_player == null)
_player = new NFluidsynth.Player(_synth);
_player.Stop();
_player.AddMem(buffer);
_player.SetPlaybackCallback(MidiPlayerEventHandler);
_player.Play();
_player.SetLoop(LoopMidi ? -1 : 1);
}
return true;
}
public bool CloseInput()
{
if (Status != MidiRendererStatus.Input) return false;
Status = MidiRendererStatus.None;
_driver?.Dispose();
_driver = null;
StopAllNotes();
return true;
}
public bool CloseMidi()
{
if (Status != MidiRendererStatus.File) return false;
Status = MidiRendererStatus.None;
lock (_playerStateLock)
{
if (_player == null) return false;
_player?.Stop();
_player?.Join();
_player?.Dispose();
_player = null;
}
StopAllNotes();
return true;
}
public void StopAllNotes()
{
for (var i = 0; i < 16; i++)
{
_synth.AllNotesOff(i);
}
}
public void LoadSoundfont(string filename, bool resetPresets = false)
{
lock (_playerStateLock)
{
_synth.LoadSoundFont(filename, resetPresets);
MidiSoundfont = 1;
}
}
public event Action<Shared.Audio.Midi.MidiEvent>? OnMidiEvent;
public event Action? OnMidiPlayerFinished;
internal void Render(int length = SampleRate / 250)
{
if (Disposed) return;
// SSE needs this.
DebugTools.Assert(length % 4 == 0, "Sample length must be multiple of 4");
var buffersProcessed = Source.GetNumberOfBuffersProcessed();
if(buffersProcessed == Buffers) _midiSawmill.Warning("MIDI buffer overflow!");
if (buffersProcessed == 0) return;
var bufferLength = length * 2;
unsafe
{
Span<int> buffers = stackalloc int[buffersProcessed];
Span<float> audio = stackalloc float[bufferLength * buffers.Length];
Source.GetBuffersProcessed(buffers);
lock (_playerStateLock)
_synth?.WriteSampleFloat(length * buffers.Length, audio, 0, Mono ? 1 : 2,
audio, Mono ? length * buffers.Length : 1, Mono ? 1 : 2);
if (Mono) // Turn audio to mono
{
var l = length * buffers.Length;
if (Sse.IsSupported)
{
fixed (float* ptr = audio)
{
for (var j = 0; j < l; j += 4)
{
var k = j + l;
var jV = Sse.LoadVector128(ptr + j);
var kV = Sse.LoadVector128(ptr + k);
Sse.Store(j + ptr, Sse.Add(jV, kV));
}
}
}
else
{
for (var j = 0; j < l; j++)
{
var k = j + l;
audio[j] = ((audio[k] + audio[j]));
}
}
}
for (var i = 0; i < buffers.Length; i++)
{
var buffer = buffers[i];
Source.WriteBuffer(buffer, audio.Slice(i * length, bufferLength));
}
Source.QueueBuffers(buffers);
}
lock (_playerStateLock)
{
if (Status == MidiRendererStatus.File && _player?.Status == FluidPlayerStatus.Done)
{
_taskManager.RunOnMainThread(() => OnMidiPlayerFinished?.Invoke());
CloseMidi();
}
}
if (!Source.IsPlaying) Source.StartPlaying();
}
private int MidiPlayerEventHandler(MidiEvent midiEvent)
{
if (Disposed || Status != MidiRendererStatus.File && _player?.Status == FluidPlayerStatus.Playing) return 0;
var timestamp = SequencerTick;
var midiEv = (Shared.Audio.Midi.MidiEvent) midiEvent;
midiEv.Tick = timestamp;
SendMidiEvent(midiEv);
return 0;
}
private int MidiDriverEventHandler(MidiEvent midiEvent)
{
if (Disposed || Status != MidiRendererStatus.Input) return 0;
var timestamp = SequencerTick;
var midiEv = (Shared.Audio.Midi.MidiEvent) midiEvent;
midiEv.Tick = timestamp;
SendMidiEvent(midiEv);
return 0;
}
public void SendMidiEvent(Shared.Audio.Midi.MidiEvent midiEvent)
{
if (Disposed) return;
if (DisablePercussionChannel && midiEvent.Channel == 9)
return;
try
{
lock(_playerStateLock)
switch (midiEvent.Type)
{
// Sometimes MIDI files spam these for no good reason and I can't find any info on what they are.
case 1:
case 5:
case 81:
break;
// Note On 0x80
case 144:
_synth.NoteOn(midiEvent.Channel, midiEvent.Key, midiEvent.Velocity);
break;
// Note Off - 0x90
case 128:
_synth.NoteOff(midiEvent.Channel, midiEvent.Key);
break;
// After Touch - 0xA
case 160:
_synth.KeyPressure(midiEvent.Channel, midiEvent.Key, midiEvent.Value);
break;
// Control Change - 0xB0
case 176:
_synth.CC(midiEvent.Channel, midiEvent.Control, midiEvent.Value);
break;
// Program Change - 0xC0
case 192:
if(!DisableProgramChangeEvent)
_synth.ProgramChange(midiEvent.Channel, midiEvent.Program);
break;
// Channel Pressure - 0xD0
case 208:
_synth.ChannelPressure(midiEvent.Channel, midiEvent.Value);
break;
// Pitch Bend - 0xE0
case 224:
_synth.PitchBend(midiEvent.Channel, midiEvent.Pitch);
break;
// System Messages - 0xF0
case 240:
break;
default:
_midiSawmill.Warning("Unhandled midi event of type {0}", midiEvent.Type, midiEvent);
break;
}
}
catch (FluidSynthInteropException)
{
// This spams NoteOff errors most of the time for no good reason.
//_midiSawmill.Error("Exception while sending midi event of type {0}: {1}", midiEvent.Type, e, midiEvent);
}
_taskManager.RunOnMainThread(() => OnMidiEvent?.Invoke(midiEvent));
}
public void ScheduleMidiEvent(Shared.Audio.Midi.MidiEvent midiEvent, uint time, bool absolute = false)
{
if (Disposed) return;
var seqEv = (SequencerEvent) midiEvent;
seqEv.Dest = _synthRegister;
_sequencer.SendAt(seqEv, time, absolute);
}
public void Dispose()
{
Disposed = true;
switch (Status)
{
case MidiRendererStatus.Input:
CloseInput();
break;
case MidiRendererStatus.File:
CloseMidi();
break;
}
}
/// <inheritdoc />
void IMidiRenderer.InternalDispose()
{
Source?.Dispose();
_synth?.Dispose();
_player?.Dispose();
_driver?.Dispose();
_sequencer?.Dispose();
}
}
}