Files
RobustToolbox/Robust.Client/Audio/Midi/MidiRenderer.cs
Pieter-Jan Briers 3926de43de Fix GC issues with sound font loader callbacks.
Also slight optimizations.
2020-04-24 02:11:59 +02:00

422 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using NFluidsynth;
using Robust.Client.Interfaces.Graphics;
using Robust.Shared.Asynchronous;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Log;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using MidiEvent = NFluidsynth.MidiEvent;
namespace Robust.Client.Audio.Midi
{
public enum MidiRendererStatus
{
None,
Input,
File,
}
public interface IMidiRenderer : IDisposable
{
/// <summary>
/// This controls whether the midi file being played will loop or not.
/// </summary>
bool LoopMidi { get; set; }
/// <summary>
/// This is a collection of notes currently being played.
/// </summary>
IReadOnlyCollection<int> NotesPlaying { get; }
/// <summary>
/// The midi program (instrument) the renderer is using.
/// </summary>
int MidiProgram { get; set; }
/// <summary>
/// The current status of the renderer.
/// "None" if the renderer isn't playing from input or a midi file.
/// "Input" if the renderer is playing from midi input.
/// "File" if the renderer is playing from a midi file.
/// </summary>
MidiRendererStatus Status { get; }
/// <summary>
/// Whether the sound will play in stereo or mono.
/// </summary>
bool Mono { get; set; }
/// <summary>
/// Start listening for midi input.
/// </summary>
bool OpenInput();
/// <summary>
/// Start playing a midi file.
/// </summary>
/// <param name="filename">Path to the midi file</param>
bool OpenMidi(string filename);
/// <summary>
/// Start playing a midi file.
/// </summary>
/// <param name="buffer">Bytes of the midi file</param>
bool OpenMidi(ReadOnlySpan<byte> buffer);
/// <summary>
/// Stops listening for midi input.
/// </summary>
bool CloseInput();
/// <summary>
/// Stops playing midi files.
/// </summary>
bool CloseMidi();
/// <summary>
/// Stops all notes being played currently.
/// </summary>
void StopAllNotes();
/// <summary>
/// Loads a new soundfont into the renderer.
/// </summary>
void LoadSoundfont(string filename, bool resetPresets = false);
/// <summary>
/// Invoked whenever a new midi event is registered.
/// </summary>
event Action<Shared.Audio.Midi.MidiEvent> OnMidiEvent;
/// <summary>
/// Invoked when the midi player finishes playing a song.
/// </summary>
event Action OnMidiPlayerFinished;
/// <summary>
/// The entity whose position will be used for positional audio.
/// This is only used if <see cref="Mono"/> is set to True.
/// </summary>
IEntity TrackingEntity { get; set; }
/// <summary>
/// The position that will be used for positional audio.
/// This is only used if <see cref="Mono"/> is set to True
/// and <see cref="TrackingEntity"/> is null.
/// </summary>
GridCoordinates? TrackingCoordinates { get; set; }
/// <summary>
/// Send a midi event for the renderer to play.
/// </summary>
/// <param name="midiEvent">The midi event to be played</param>
void SendMidiEvent(Shared.Audio.Midi.MidiEvent midiEvent);
}
public class MidiRenderer : IMidiRenderer
{
#pragma warning disable 649
[Dependency] private IClydeAudio _clydeAudio;
[Dependency] private ITaskManager _taskManager;
[Dependency] private ILogManager _logger;
#pragma warning restore 649
private const int NoteLimit = 15;
private const int MidiSizeLimit = 2000000;
private const double BytesToMegabytes = 0.000001d;
private readonly ISawmill _midiSawmill;
private Settings _settings;
// Kept around to avoid the loader callbacks getting GC'd
// ReSharper disable once NotAccessedField.Local
private readonly SoundFontLoader _soundFontLoader;
private Synth _synth;
private NFluidsynth.Player _player;
private MidiDriver _driver;
private readonly List<int> _notesPlaying = new List<int>();
private int _midiprogram = 1;
private bool _loopMidi = false;
private const int SampleRate = 48000;
private const int Buffers = SampleRate/1000;
private readonly object _playerStateLock = new object();
public IClydeBufferedAudioSource Source { get; set; }
public IReadOnlyCollection<int> NotesPlaying => _notesPlaying;
public bool Disposed { get; private set; } = false;
public int MidiProgram
{
get => _midiprogram;
set
{
lock(_playerStateLock)
for (var i = 0; i < 16; i++)
_synth.ProgramChange(i, value);
_midiprogram = value;
}
}
public bool Mono { get; set; }
public MidiRendererStatus Status { get; private set; } = MidiRendererStatus.None;
public bool LoopMidi
{
get => _loopMidi;
set
{
lock(_playerStateLock)
_player?.SetLoop(value ? -1 : 1);
_loopMidi = value;
}
}
public IEntity TrackingEntity { get; set; } = null;
public GridCoordinates? TrackingCoordinates { get; set; } = null;
internal bool Free { get; set; } = false;
internal MidiRenderer(Settings settings, SoundFontLoader soundFontLoader, bool mono = true)
{
IoCManager.InjectDependencies(this);
_midiSawmill = _logger.GetSawmill("midi");
Source = _clydeAudio.CreateBufferedAudioSource(Buffers);
Source.SampleRate = SampleRate;
_settings = settings;
_soundFontLoader = soundFontLoader;
_synth = new Synth(_settings);
_synth.AddSoundFontLoader(soundFontLoader);
Mono = mono;
Source.EmptyBuffers();
Source.StartPlaying();
}
public bool OpenInput()
{
if (Status != MidiRendererStatus.File) CloseMidi();
Status = MidiRendererStatus.Input;
StopAllNotes();
_driver = new MidiDriver(_settings, MidiDriverEventHandler);
return true;
}
public bool OpenMidi(string filename)
{
return OpenMidi(File.ReadAllBytes(filename));
}
public bool OpenMidi(ReadOnlySpan<byte> buffer)
{
if (Status == MidiRendererStatus.Input) CloseInput();
Status = MidiRendererStatus.File;
StopAllNotes();
if (buffer.Length > MidiSizeLimit)
{
_midiSawmill.Error("Midi file selected is too big! It was {0} MB but it should be less than {1} MB.",
buffer.Length*BytesToMegabytes, MidiSizeLimit*BytesToMegabytes);
CloseMidi();
return false;
}
lock (_playerStateLock)
{
if(_player == null)
_player = new NFluidsynth.Player(_synth);
_player.Stop();
_player.AddMem(buffer);
_player.SetPlaybackCallback(MidiPlayerEventHandler);
_player.Play();
_player.SetLoop(LoopMidi ? -1 : 1);
}
return true;
}
public bool CloseInput()
{
if (Status != MidiRendererStatus.Input) return false;
Status = MidiRendererStatus.None;
_driver?.Dispose();
_driver = null;
StopAllNotes();
return true;
}
public bool CloseMidi()
{
if (Status != MidiRendererStatus.File) return false;
Status = MidiRendererStatus.None;
lock (_playerStateLock)
{
if (_player == null) return false;
_player?.Stop();
_player?.Dispose();
_player = null;
}
StopAllNotes();
return true;
}
public void StopAllNotes()
{
foreach (var note in _notesPlaying.ToArray())
{
SendMidiEvent(new Shared.Audio.Midi.MidiEvent(){Type = 128, Key = note});
}
}
public void LoadSoundfont(string filename, bool resetPresets = false)
{
lock (_playerStateLock)
{
_synth.LoadSoundFont(filename, resetPresets);
for (var i = 0; i < 16; i++)
_synth.SoundFontSelect(i, 1);
}
}
public event Action<Shared.Audio.Midi.MidiEvent> OnMidiEvent;
public event Action OnMidiPlayerFinished;
internal void Render(int length = SampleRate/1000)
{
if (Disposed) return;
var buffersProcessed = Source.GetNumberOfBuffersProcessed();
if (buffersProcessed == 0) return;
var bufferLength = length * 2;
unsafe
{
Span<uint> buffers = stackalloc uint[buffersProcessed];
Span<ushort> audio = stackalloc ushort[bufferLength];
Source.GetBuffersProcessed(buffers);
for (var i = 0; i < buffers.Length; i++)
{
var buffer = buffers[i];
lock(_playerStateLock)
_synth?.WriteSample16(length, audio, 0, Mono ? 1 : 2,
audio, Mono ? length : 1, Mono ? 1 : 2);
if (Mono) // Turn audio to mono
{
for (var j = 0; j < length; j++)
{
var k = j + length;
audio[j] += audio[k];
}
}
Source.WriteBuffer(buffer, audio);
}
Source.QueueBuffers(buffers);
}
lock (_playerStateLock)
{
if (Status == MidiRendererStatus.File && _player.Status == FluidPlayerStatus.Done)
{
_taskManager.RunOnMainThread(() => OnMidiPlayerFinished?.Invoke());
CloseMidi();
}
}
if(!Source.IsPlaying) Source.StartPlaying();
}
private int MidiPlayerEventHandler(MidiEvent midiEvent)
{
if (Status != MidiRendererStatus.File) return 0;
SendMidiEvent((Shared.Audio.Midi.MidiEvent) midiEvent);
return 0;
}
private int MidiDriverEventHandler(MidiEvent midiEvent)
{
if (Status != MidiRendererStatus.Input) return 0;
SendMidiEvent((Shared.Audio.Midi.MidiEvent) midiEvent);
return 0;
}
public void SendMidiEvent(Shared.Audio.Midi.MidiEvent midiEvent)
{
// We play every note on channel 0 to prevent a bug where some notes didn't get turned off correctly.
const int ch = 0;
try
{
lock (_notesPlaying)
{
// 144 = NoteOn, 128 = NoteOff.
// NoteOn with 0 velocity is the same as NoteOff.
// Any other midi event is also treated as a NoteOff.
if (midiEvent.Type == 144 && midiEvent.Velocity != 0)
{
// If we're at the limit of notes being played at once, we drop this one.
if (_notesPlaying.Count >= NoteLimit)
return;
lock(_playerStateLock)
_synth.NoteOn(ch, midiEvent.Key, midiEvent.Velocity);
if (!_notesPlaying.Contains(midiEvent.Key))
_notesPlaying.Add(midiEvent.Key);
}
else
{
if (_notesPlaying.Contains(midiEvent.Key))
{
lock(_playerStateLock)
_synth.NoteOff(ch, midiEvent.Key);
_notesPlaying.Remove(midiEvent.Key);
}
}
}
}
catch (FluidSynthInteropException e)
{
_midiSawmill.Error("Exception while sending midi event of type {0}: {1}", midiEvent.Type, e);
}
_taskManager.RunOnMainThread(() => OnMidiEvent?.Invoke(midiEvent));
}
public void Dispose()
{
Disposed = true;
switch (Status)
{
case MidiRendererStatus.Input:
CloseInput();
break;
case MidiRendererStatus.File:
CloseMidi();
break;
}
Source?.Dispose();
_synth?.Dispose();
_player?.Dispose();
_driver?.Dispose();
_settings = null;
Source = null;
_synth = null;
_player = null;
_driver = null;
}
}
}