PJB3005
114c2bee62
Fix transfer being entirely nonfunctional
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Oops
2026-01-20 19:01:32 +01:00
PJB3005
ce96331ec4
Add completions to launchauth command
2026-01-20 01:14:56 +01:00
Ataman
14b17aff6d
Add events on animation starts ( #6382 )
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* added AnimationStartedEvent
* added AnimationStarted event to Control
* reordered Control.AnimationStarted above Control.AnimationCompleted
* fixed comment
* switched to internal constructor and proxy method
2026-01-19 23:29:22 +01:00
PJB3005
65ed19fa4e
Version: 271.0.0
v271.0.0
2026-01-19 21:07:22 +01:00
PJB3005
30cd9eb527
Update release notes
2026-01-19 21:06:58 +01:00
PJB3005
3f556814a5
Cull old release notes
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This file was hundreds of kilobytes and genuinely made my Rider lag to edit
2026-01-19 21:06:25 +01:00
ThereDrD
17662baaf7
Fixed looped audio playback position calculation ( #6325 )
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* fix: looped audio position calculation
* refactor: tiny clean up
* move comment
* fix: review changes
* remove `
* rerun tests
* Remove unecessary formatting changes
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Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com >
2026-01-19 21:05:44 +01:00
Pieter-Jan Briers
dc1464b462
High-bandwidth transfer system ( #6373 )
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* WebSocket-based data transfer system
* Move resource downloads/uploads to the new transfer system
Should drastically increase the permitted practical size
* Transfer impl for Lidgren
* Async impl for receive stream
* Use unbounded channel for Lidgren
* Add metrics
* More comments
* Add serverside stream limit to avoid being a DoS vector
* Fix tests
* Oops forgot to actually implement sequence channels in NetMessage
* Doc comment for NetMessage.SequenceChannel
* Release notes
2026-01-19 20:44:44 +01:00
DrSmugleaf
48654ac424
Fix component tree system crapping out taking half the game with it ( #6366 )
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* Fix component tree system crapping out taking half the game with it
* Fix build
2026-01-19 20:43:50 +01:00
ArtisticRoomba
d9ea1079f7
Fix Robust.Benchmarks failing to compile ( #6365 )
2026-01-19 20:42:03 +01:00
DrSmugleaf
cb384b8242
Make VV work with structs in components ( #6377 )
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* Make VV work with structs in components
* Fix missing imports
2026-01-19 20:41:24 +01:00
Pieter-Jan Briers
21581df93d
Revert "make SharedAudioSystem.Stop not return early when the current tick has already been predicted" ( #6375 )
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Revert "make SharedAudioSystem.Stop not return early when the current tick ha…"
This reverts commit c41d63be27 .
2026-01-19 20:40:31 +01:00
Princess Cheeseballs
df98bca4bc
Fix Erronius entity deletion on grid deletion from SetTiles() ( #6367 )
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Don't delete the grid *before* we raise the event???
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com >
2026-01-19 20:39:49 +01:00
PJB3005
02b64b7386
Show task bar progress bar for loading progress
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Using the new API in SDL 3.4.0
2026-01-18 23:30:15 +01:00
PJB3005
36e5f10511
Update SDL3 to 3.4.0
2026-01-18 23:30:15 +01:00
Richard Van Tassel
93d14d55c7
Let viewport clear when eye is missing ( #6379 )
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* Adds option to viewport to allow render target clearing if eye is missing
* on->when and add to IClydeViewport
* add to ClydeHeadless
2026-01-18 21:17:31 +01:00
pathetic meowmeow
c20343601d
Make tabs wrap to available size ( #6387 )
2026-01-18 21:16:44 +01:00
deltanedas
52d3376c9e
make "failed to set destination" debug assert not useless ( #6383 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2026-01-18 09:27:50 -05:00
PJB3005
a417a8fd99
Mark DebugTools.AssertNotNull as [NotNull]
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This means C# nullable analysis actually recognizes it.
2026-01-18 02:42:23 +01:00
Aiden
627856e207
Update error message for direct project references. ( #6380 )
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Update error message for direct project references
2026-01-16 14:55:51 +01:00
Dinner
aa5cca4c7f
Fix Layer constructor in SpriteComponent not properly copying unshaded sprite layers ( #6368 )
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* remove Layer() null check for Unshaded and ShaderPrototype variables
* remove comments
2026-01-11 04:03:05 +01:00
eoineoineoin
5b06066fcb
Make some Control properties animatable ( #6376 )
2026-01-10 23:35:08 +01:00
deltanedas
736e46cd82
fix MarkupNode.ToString mangling tags ( #6374 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2026-01-09 20:17:46 +01:00
PJB3005
539d0563b8
"Add vorbis" she said. "It'll be easy"
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Yeah so this adds libogg, libvorbis, and libopus to the Rust library on the client. This is intended for use by the client soon-ish to replace .NET ogg vorbis implementations and add opus support.
This turns out to be a huge pain thanks to https://github.com/rust-lang/rfcs/issues/2771 . To solve this I ended up compiling the projects as staticlib and creating a build.py script to invoke the linker. This sucks a *lot* and I have yet to write the linker invocations for Linux/Windows, but it's probably the best option we have.
2026-01-04 04:16:20 +01:00
PJB3005
d9740e3a4f
Discover the magic of +whole-archive to avoid relying on hacks to load the objective-C++ code in webview native
2026-01-04 04:16:20 +01:00
slarticodefast
89b6bcd8e2
fix console warning spam ( #6363 )
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fix console spam
2026-01-02 20:30:39 -05:00
TGRCDev
7b245260e3
SpriteView updates its size whenever the entity is set ( #6362 )
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* SpriteView updates its size whenever the entity is set
* SpriteView recalculates its measure when the entity changes
2026-01-02 16:41:20 +01:00
PJB3005
68f8d00931
Oops, typo. Actual version is 270.1.0
v270.1.0
2026-01-01 12:37:20 +01:00
PJB3005
57ad191d02
Version: 170.1.0
2026-01-01 12:35:52 +01:00
PJB3005
8cecdcc8de
Oops one last one
2026-01-01 12:35:42 +01:00
PJB3005
de7cdec86e
Update release notes
2026-01-01 12:34:53 +01:00
PJB3005
8ffa85c266
Move WebView appbundle stuff to imports folder
2026-01-01 12:31:08 +01:00
DrSmugleaf
e5be11458e
Fix EntProtoId<T>.TryGet throwing an error on invalid prototype ids ( #6349 )
2026-01-01 00:53:14 +01:00
āda
9464ccb500
Get hard collision API method ( #6354 )
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commit
Co-authored-by: iaada <iaada@users.noreply.github.com >
2025-12-31 23:20:14 +01:00
PJB3005
af7f4ec8e7
Make RichTextLabel.Text allow all tags again
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Fixes #6360
I debated doing this with a special case in Robust.Xaml instead, but decided against it. This is mostly used for static contents anyways.
2025-12-31 23:15:06 +01:00
slarticodefast
de2dafe507
increase Loc.GetString log level to warning ( #6361 )
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* increase loglevel to warning
* add release notes
---------
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com >
2025-12-31 19:49:05 +01:00
PJB3005
dd41a7ce44
Use hard links for macOS app bundles
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Avoid needing to get executable path from MainModule, which broke the game when run with the dotnet command instead of the bin's apphost. Fixes tests.
2025-12-31 18:46:46 +01:00
PJB3005
c25f6c5e98
Merge branch '25-11-01-cef-update'
2025-12-29 18:19:03 +01:00
Axionyx
2799de33c5
Make run_server.bat cd to the current directory ( #6356 )
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Add a cd to the current directory
Will literally only affect people doing a "Run as administrator" as far as I'm aware, but still good to have I suppose
2025-12-28 20:50:15 +01:00
PJB3005
1fea48fbf4
Don't disable GPU compositing in CEF
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Workaround no longer needed with message pump fixed. I think.
2025-12-28 02:16:23 +01:00
PJB3005
636e287fc5
Add new msbuild files to slnx
2025-12-27 22:29:15 +01:00
PJB3005
d43c3f2caf
Merge remote-tracking branch 'origin/master' into 25-11-01-cef-update
2025-12-27 01:50:23 +01:00
PJB3005
a1dddf6af1
More macOS fixes, introduce RUST code
2025-12-27 01:44:57 +01:00
PJB3005
5f1327808d
Mark IRobustRandom.GetRandom() as obsolete
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This API should've never existed.
2025-12-24 16:03:06 +01:00
Princess Cheeseballs
d78e3ce157
Extend AddMessage capabilites in RobustToolbox. ( #6350 )
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push or w/e
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com >
2025-12-24 15:42:40 +01:00
PJB3005
6d31d5ba24
Version: 270.0.0
v270.0.0
2025-12-23 23:21:37 +01:00
PJB3005
773357a80d
Update release notes
2025-12-23 23:21:16 +01:00
PJB3005
63ef667167
Add [NotContentImplementable] to server interfaces
2025-12-23 18:44:01 +01:00
PJB3005
e8f2972f69
Remove unused IPlayerInput interface
2025-12-23 18:43:52 +01:00
PJB3005
ad056e0b45
Add [NotContentImplementable] to client interfaces
2025-12-23 18:34:27 +01:00