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Update release notes
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@@ -42,19 +42,33 @@ END TEMPLATE-->
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* Added a new "high-bandwidth transfer" subsystem accessible via `ITransferManager`. Requires server-side setup with new CVars to get full benefit.
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* Added `NetMessage.SequenceChannel`.
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* Added `INetChannel.CanSendImmediately`.
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* Added `[Animatable]` to some control properties.
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### Bugfixes
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*None yet*
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* Localization string fixes that were causing warning spam.
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* Fixed `MarkupNode.ToString()` not properly separating attributes with whitespace.
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* Fixed `SpriteComponent.Layer` copy constructor not properly copying unshaded shaders.
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* Fixed looped audio playback getting stuck in some cases by "exceeding" the length of the audio track.
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### Other
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* Resource uploads/downloads now use the new high-bandwidth transfer system.
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* `DebugTools.AssertNotNull()` has been marked with `[NotNull]`, making C# nullable analysis recognize it.
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* `SpriteView` updates its size when changing the set entity.
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* Improved error message when directly referencing RT projects.
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* Improve container remove assert message.
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* `TabContainer` now wraps tabs if there are too many for the width of the control.
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* The game now displays task bar progress when loading.
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* Switched order of `TileChangedEvent` and `RegenerateCollision()` when setting tiles on grids, so the grid gets deleted *after* raising the event.
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* Reverted change that made `SharedAudioSystem.Stop` not do nothing when the current tick has already been predicted.
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* VV works with structs in components.
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* Fixed `Robust.Benchmarks` failing to run due to project structure changes.
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* Made component tree system more robust to errors to avoid entire game freezing.
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### Internal
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*None yet*
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* Updated SDL3 to 3.4.0
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## 270.1.0
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