Update release notes

This commit is contained in:
PJB3005
2026-01-19 21:06:21 +01:00
parent 3f556814a5
commit 30cd9eb527

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@@ -42,19 +42,33 @@ END TEMPLATE-->
* Added a new "high-bandwidth transfer" subsystem accessible via `ITransferManager`. Requires server-side setup with new CVars to get full benefit.
* Added `NetMessage.SequenceChannel`.
* Added `INetChannel.CanSendImmediately`.
* Added `[Animatable]` to some control properties.
### Bugfixes
*None yet*
* Localization string fixes that were causing warning spam.
* Fixed `MarkupNode.ToString()` not properly separating attributes with whitespace.
* Fixed `SpriteComponent.Layer` copy constructor not properly copying unshaded shaders.
* Fixed looped audio playback getting stuck in some cases by "exceeding" the length of the audio track.
### Other
* Resource uploads/downloads now use the new high-bandwidth transfer system.
* `DebugTools.AssertNotNull()` has been marked with `[NotNull]`, making C# nullable analysis recognize it.
* `SpriteView` updates its size when changing the set entity.
* Improved error message when directly referencing RT projects.
* Improve container remove assert message.
* `TabContainer` now wraps tabs if there are too many for the width of the control.
* The game now displays task bar progress when loading.
* Switched order of `TileChangedEvent` and `RegenerateCollision()` when setting tiles on grids, so the grid gets deleted *after* raising the event.
* Reverted change that made `SharedAudioSystem.Stop` not do nothing when the current tick has already been predicted.
* VV works with structs in components.
* Fixed `Robust.Benchmarks` failing to run due to project structure changes.
* Made component tree system more robust to errors to avoid entire game freezing.
### Internal
*None yet*
* Updated SDL3 to 3.4.0
## 270.1.0