Update release notes

This commit is contained in:
PJB3005
2026-01-01 12:34:53 +01:00
parent 8ffa85c266
commit de7cdec86e

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@@ -39,7 +39,8 @@ END TEMPLATE-->
### New features
*None yet*
* macOS: there is now tooling in place to build a content start binary to an app bundle in the development environment. This is a prerequisite for WebView support.
* Added override of `SharedPhysicsSystem.GetHardCollision` that takes a sole component.
### Bugfixes
@@ -47,7 +48,13 @@ END TEMPLATE-->
### Other
ILocalizationManager.GetString now logs a warning when failing to find a string. In cases where you expect this to happen use TryGetString instead.
* `ILocalizationManager.GetString` now logs a warning when failing to find a string. In cases where you expect this to happen use `TryGetString` instead.
* `run_server.bat` in published servers now `cd`s to the correct directory.
* `IRobustRandom.GetRandom()` is now obsolete. This API should've never existed.
* Started work on macOS support for WebView. This is not complete yet and will not work out of the box.
* Re-enable GPU compositing as the proper solution to the resizing bug has been found.
* `RichTextLabel.Text` sets all tags as allowed again, unlike `SetMessage()`.
* `EntProtoId<T>.TryGet` no longer throws if the prototype ID is invalid.
### Internal