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Update release notes
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@@ -39,7 +39,8 @@ END TEMPLATE-->
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### New features
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*None yet*
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* macOS: there is now tooling in place to build a content start binary to an app bundle in the development environment. This is a prerequisite for WebView support.
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* Added override of `SharedPhysicsSystem.GetHardCollision` that takes a sole component.
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### Bugfixes
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@@ -47,7 +48,13 @@ END TEMPLATE-->
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### Other
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ILocalizationManager.GetString now logs a warning when failing to find a string. In cases where you expect this to happen use TryGetString instead.
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* `ILocalizationManager.GetString` now logs a warning when failing to find a string. In cases where you expect this to happen use `TryGetString` instead.
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* `run_server.bat` in published servers now `cd`s to the correct directory.
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* `IRobustRandom.GetRandom()` is now obsolete. This API should've never existed.
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* Started work on macOS support for WebView. This is not complete yet and will not work out of the box.
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* Re-enable GPU compositing as the proper solution to the resizing bug has been found.
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* `RichTextLabel.Text` sets all tags as allowed again, unlike `SetMessage()`.
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* `EntProtoId<T>.TryGet` no longer throws if the prototype ID is invalid.
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### Internal
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