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https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
Add [NotContentImplementable] to server interfaces
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@@ -7,6 +7,7 @@ namespace Robust.Server.Configuration;
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/// A networked configuration manager that controls the replication of
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/// console variables between client and server.
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/// </summary>
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[NotContentImplementable]
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public interface IServerNetConfigurationManager : INetConfigurationManager
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{
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/// <summary>
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@@ -1,5 +1,6 @@
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namespace Robust.Server.Console
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{
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[NotContentImplementable]
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public interface IConGroupController : IConGroupControllerImplementation
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{
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public IConGroupControllerImplementation Implementation { set; }
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@@ -5,6 +5,7 @@ namespace Robust.Server.Console
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/// <summary>
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/// The server console shell that executes commands.
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/// </summary>
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[NotContentImplementable]
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public interface IServerConsoleHost : IConsoleHost
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{
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/// <summary>
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@@ -3,6 +3,7 @@
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/// <summary>
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/// Wraps the system console.
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/// </summary>
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[NotContentImplementable]
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public interface ISystemConsoleManager
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{
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/// <summary>
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@@ -30,6 +30,7 @@ namespace Robust.Server.DataMetrics;
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/// IoC contains an implementation of <see cref="IMeterFactory"/> that can be used to instantiate meters.
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/// </para>
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/// </remarks>
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[NotContentImplementable]
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public interface IMetricsManager
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{
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/// <summary>
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@@ -5,5 +5,6 @@ namespace Robust.Server.GameObjects
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/// <summary>
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/// Server side version of the <see cref="IEntityManager"/>.
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/// </summary>
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[NotContentImplementable]
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public interface IServerEntityManager : IEntityManager, IServerEntityNetworkManager { }
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}
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@@ -3,6 +3,7 @@ using Robust.Shared.Player;
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namespace Robust.Server.GameObjects
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{
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[NotContentImplementable]
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public interface IServerEntityNetworkManager : IEntityNetworkManager
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{
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uint GetLastMessageSequence(ICommonSession session);
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@@ -8,6 +8,7 @@ namespace Robust.Server.GameStates
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/// <summary>
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/// Engine service that provides creating and dispatching of game states.
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/// </summary>
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[NotContentImplementable]
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public interface IServerGameStateManager
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{
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/// <summary>
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@@ -7,6 +7,7 @@ namespace Robust.Server
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/// <summary>
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/// Top level class that controls the game logic of the server.
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/// </summary>
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[NotContentImplementable]
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public interface IBaseServer
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{
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/// <summary>
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@@ -4,6 +4,7 @@ using Robust.Shared.Network.Messages;
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namespace Robust.Server.Placement
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{
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[NotContentImplementable]
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public interface IPlacementManager
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{
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/// <summary>
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@@ -6,7 +6,8 @@ namespace Robust.Server.Player;
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/// <summary>
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/// Manages each players session when connected to the server.
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/// </summary>
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[NotContentImplementable]
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public interface IPlayerManager : ISharedPlayerManager
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{
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BoundKeyMap KeyMap { get; }
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}
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}
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@@ -2,6 +2,7 @@ using Robust.Shared.Replays;
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namespace Robust.Server.Replays;
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[NotContentImplementable]
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public interface IServerReplayRecordingManager : IReplayRecordingManager
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{
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/// <summary>
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@@ -8,6 +8,7 @@ using Microsoft.Extensions.Primitives;
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namespace Robust.Server.ServerStatus
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{
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[NotContentImplementable]
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public interface IStatusHandlerContext
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{
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HttpMethod RequestMethod { get; }
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@@ -3,6 +3,7 @@ using System.Text.Json.Nodes;
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namespace Robust.Server.ServerStatus
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{
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[NotContentImplementable]
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public interface IStatusHost
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{
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void Start();
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@@ -5,6 +5,7 @@ namespace Robust.Server.ServerStatus
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/// <summary>
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/// API for interacting with <c>SS14.Watchdog</c>.
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/// </summary>
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[NotContentImplementable]
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public interface IWatchdogApi
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{
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/// <summary>
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