PJB3005
7536c4ec68
Log late MsgEntity again
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Yay :)
2025-04-07 15:50:40 +02:00
fbc706f37b
Refactor map loading & saving ( #5572 )
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* Refactor map loading & saving
* test fixes
* ISerializationManager tweaks
* Fix component composition
* Try fix entity deserialization component composition
* comments
* CL
* error preinit
* a
* cleanup
* error if version is too new
* Add AlwaysPushSerializationTest
* Add auto-inclusion test
* Better categorization
* Combine test components
* Save -> TrySave
Also better handling for saving multiple entities individually
* Create new partial class for map loading
* Add OrphanSerializationTest
* Include MapIds in BeforeSerializationEvent
* Addd LifetimeSerializationTest
* Add TestMixedLifetimeSerialization
* Add CategorizationTest
* explicitly serialize list of nullspace entities
* Add backwards compatibility test
* Version comments
also fixes wrong v4 format
* add MapMergeTest
* Add NetEntity support
* Optimize EntityDeserializer
Avoid unnecessary component deserialization
* fix assert & other bugs
* fucking containers strike again
* Fix deletion of pre-init entities
* fix release note merge conflict
* Update Robust.Shared/Map/MapManager.GridCollection.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* VV
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2025-02-16 21:25:07 +11:00
Leon Friedrich and GitHub
73ef69aa94
Try and ensure that parents are always initialized before children ( #5343 )
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* Try and ensure that parents are always initialized before children
* release notes
2024-08-31 11:05:56 +10:00
Leon Friedrich and GitHub
0ba4a66787
Always process networked events via the priority queue ( #5205 )
2024-06-28 17:02:14 +10:00
2a102f048f
Fix client-side replay exception ( #5068 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-04-27 12:30:00 +10:00
a2d0504368
Replace PVS dictionaries with memory magic ( #4795 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2024-03-17 06:57:13 +11:00
metalgearsloth and GitHub
4bed20e070
Add RaiseSharedEvent ( #4950 )
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Used in some rare cases on content (popups + pickup prediction). I was too lazy to make system proxy methods because it's very infrequent.
2024-03-10 19:33:45 +01:00
Leon Friedrich and GitHub
64b5d6e323
Pvs cleanup & expose methods for benchmarking ( #4779 )
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* Pvs cleanup & expose methods for benchmarking
* Fix tests
* Minimalist PvsData
2023-12-30 13:23:29 +11:00
Leon Friedrich and GitHub
eba58cb893
Remove RobustTree & PVSCollection ( #4759 )
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* Cut down RobustTree
* Better LoD
* Add PvsPriority flag
* Undo cvar name change
* reorganize grafana metrics
* Fix tests
* Fix replays
* Don't try process empty chunks
* Fix move benchmark
* Fix benchmark
* Remove obsolete audio methods
* Moar benchmarks
* Rename EntityData
* A
* B
2023-12-28 09:10:13 +11:00
metalgearsloth and GitHub
24b0165ec9
Revert Arch ( #4613 )
2023-11-27 21:41:01 +11:00
7dce51e2cf
Arch PR two electric boogaloo ( #4388 )
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Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
2023-11-23 14:29:37 +11:00
Leon Friedrich and GitHub
5a6c4220fc
IPlayerManager refactor ( #4518 )
2023-10-24 20:18:58 +11:00
Leon Friedrich and GitHub
684cabf3e6
Use metadata query in ToPrettyString() ( #4478 )
2023-10-09 19:07:31 +11:00
metalgearsloth and GitHub
c4c528478e
Use gamestate fields to avoid heap allocs ( #4452 )
2023-09-29 15:03:50 +10:00
1ea7071ffb
Backport some arch comp net changes ( #4408 )
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
2023-09-17 11:03:11 +10:00
Leon Friedrich and GitHub
4a4a135089
Make ToPrettyString() take in nullable EntityUids ( #4396 )
2023-09-15 01:43:39 -07:00
metalgearsloth and GitHub
3fd731d917
Network entity ids ( #4252 )
2023-09-11 09:42:55 +10:00
Leon Friedrich and GitHub
e37c131fb4
Prevent invalid prototypes from being spawned ( #4279 )
2023-08-21 12:29:02 +10:00
metalgearsloth and GitHub
69589195e0
MapLoader perf stuff ( #4179 )
2023-07-10 17:53:46 +10:00
e71f1cc8a5
Warning fixes ( #4160 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-07-01 22:02:12 +10:00
Leon Friedrich and GitHub
9d4105abc7
Add support for client-side replays ( #4122 )
2023-06-19 03:23:46 +10:00
06f5c78152
Allow specifiying overrides for components when spawning an entity. ( #4068 )
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* Oh goddamnit this is a refactor now.
* aaaaaaaaaaa
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Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
2023-05-19 15:38:45 -05:00
Leon Friedrich and GitHub
7b59fbd3ef
Audio and other misc replay related changes ( #3471 )
2022-11-22 11:49:59 +11:00
Leon Friedrich and GitHub
7b0c4dd7fb
Fix component removal / PVS bugs ( #3275 )
2022-10-08 13:22:32 +11:00
Leon Friedrich and GitHub
4c341f0289
Replace Logger.Error with IRuntimeLog ( #3267 )
2022-09-28 11:07:45 +10:00
metalgearsloth and GitHub
db3f3e5b32
Allow maps to be saved ( #3055 )
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* Allow maps to be saved
* I hate myself
* fix?
* Fix maybe?
2022-07-25 15:30:20 +10:00
Pieter-Jan Briers and GitHub
bf1cc8fd7c
Minor performance improvements ( #2860 )
2022-05-28 15:28:08 +02:00
Pieter-Jan Briers
6fc1daf978
Some compiler warning fixes.
2022-05-28 13:36:35 +02:00
b0a4593f44
Speed up map init, and unpause map on init ( #2781 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-05 19:21:03 +10:00
Pieter-Jan Briers
45d906ba7e
Deprecate CreateNetMessage<T>.
2022-04-15 18:47:42 +02:00
mirrorcult and GitHub
7e56f46f35
Remove network component messages ( #2659 )
2022-03-31 10:24:27 +11:00
wrexbe and GitHub
d1e0f2cd94
Automatic Component Names (Alternate ending) ( #2389 )
2022-01-25 14:10:08 +01:00
Pieter-Jan Briers
069ebbc8d0
Make disabled prediction work again.
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Simulation input and Update() does not happen when prediction is disabled. Both of these can be re-opted in on a per-handler/system basis with a bool flag. Stuff like physics opts out of this now.
2021-12-30 03:03:39 +01:00
DrSmugleaf
163deff564
Fix 3000 errors
2021-12-05 18:13:33 +01:00
Vera Aguilera Puerto
4f92301d25
More manual fixes.
2021-12-03 17:35:20 +01:00
Vera Aguilera Puerto
7a06db60cf
Inline UID
2021-12-03 15:53:10 +01:00
196e2bb427
The End of Entity (Komm, Süsser Todd: Part 1.0) ( #2295 )
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Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2021-12-03 11:01:59 +01:00
Vera Aguilera Puerto and GitHub
6515b08b41
Better ToPrettyString with EntityStringRepresentation ( #2301 )
2021-12-03 10:09:49 +01:00
Kara D
0972601a43
Revert "entity creation crash fixes"
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This reverts commit 603c252c48 .
2021-11-10 12:09:31 -07:00
Paul
603c252c48
entity creation crash fixes
2021-11-10 18:57:47 +01:00
Paul
d5b1c044b7
fixes the crash for realsies
2021-11-10 18:34:21 +01:00
Vera Aguilera Puerto and GitHub
5b1e9eec27
Fixes component deletion/removal not being synced with clients. ( #2128 )
2021-10-15 23:52:09 +02:00
Vera Aguilera Puerto and GitHub
fbcdd63988
Gets rid of most ComponentManager usages. ( #2076 )
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- Obsoletes more `ComponentManager` fields/properties.
2021-09-28 13:36:18 +02:00
Pieter-Jan Briers
6a0cb6a5af
Rework entity storage to remove CullDeletedEntities.
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Now we only use the dictionary for storing entities, similar to components.
This means creating/deleting entities while enumerating them will throw, but that's probably fine since GetEntities() is barely used nowadays, and we have QueueDelete().
2021-08-25 22:47:33 +02:00
Pieter-Jan Briers
7feeeb2f6f
OOps
2021-07-25 14:50:14 +02:00
Pieter-Jan Briers
78f9d92c07
Add exception tolerance to DispatchEntityNetworkMessage.
2021-07-22 23:27:39 +02:00
Acruid and GitHub
dadd7b4cc3
Remove Static Component NetIds ( #1842 )
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* ComponentNames are not sent over the network when components are created.
* Removed ComponentStates array from EntityState, now the state is stored directly inside the CompChange struct.
* Remove the unnecessary NetID property from ComponentState.
* Remove Component.NetworkSynchronizeExistence.
* Change GetNetComponents to return both the component and the component NetId.
* Remove public usages of the Component.NetID property.
* Adds the NetIDAttribute that can be applied to components.
* Removed Component.NetID.
* Revert changes to GetComponentState and how prediction works.
* Adds component netID automatic generation.
* Modifies ClientConsoleHost so that commands can be called before Initialize().
* Completely remove static NetIds.
* Renamed NetIDAttribute to NetworkedComponentAttribute.
* Fixing unit tests.
2021-07-12 10:23:13 +02:00
Vera Aguilera Puerto and GitHub
e54e33edb0
Client Networked event subscriptions can now take in EntitySessionEventArgs ( #1817 )
2021-06-09 01:22:20 +02:00
DrSmugleaf and GitHub
ac1705e41f
Make NetMessage name and group virtual to remove required boilerplate ( #1770 )
2021-05-31 08:53:46 +02:00
Pieter-Jan Briers
c5b34bab69
More obsoletions component messages.
2021-05-13 02:24:35 +02:00