952 Commits
Author SHA1 Message Date
Acruid a5e47d9307 Adds more unit tests for EntityEventBus. 2020-02-22 12:49:17 -08:00
AcruidandGitHub 728f58465d EntitySystem Event Refactor (#989)
* Removed the EntitySystem event implementation, it now uses the more advanced EventBus.
Removed EntitySystem.RegisterMessageTypes() function.
Removed EntitySystem.SubscribeEvents() function.
Added EntitySystemMessage.NetChannel field. This holds the remote net channel the event originated from.

* Removed the Sender object from events. If you needed this field, add it to the event class.

* Removed unused event proxy methods from Entity.
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
2020-02-22 17:59:43 +01:00
Pieter-Jan Briers bc630d9b01 Disable status host in integration tests. 2020-02-08 15:36:48 +01:00
Tyler YoungandGitHub 755675eaab Introduce DynamicTree, Separate Ray from CollisionRay (#951)
* separates Rays from CollisionRays, removing collision masking from Ray

* Entity, ClientEntityManager and EntityManager classes occasionally need to UpdateEntityTree

Entity intersection queries now use a DynamicTree

DynamicTree now correctly reports Count and separately NodeCount

DynamicTree now has optionally precise queries

DynamicTree no longer incorrectly Adds on AddOrUpdate if Update is not necessary

Entity startup now starts Transform, then Collidable, then remaining components

EntityManger's Entity dictionary is now a ConcurrentDictionary to support iteration under modification

DynamicTree freeing root leaf no longer results in invalid tree

SnapGridComponent has been extended to support additional area and directional queries

* added lots of calls to UpdateEntityTree, will need to scale back during review

fixed moved/changed AABB updates to DynamicTree, missed a ref

converted other methods in EntityManager to use the tree for spatial queries

* add unit tests for DynamicTree

make Capacity and EnsureCapacity public, setting Capacity will call EnsureCapacity

* fix brace style

* Box2 Grow -> Enlarged, Combine -> Union
2020-02-06 14:13:15 +01:00
Pieter-Jan Briers 76933003ad Improve native downloading spaghetti, use own Freetype on macOS 2020-01-30 13:29:19 +01:00
Pieter-Jan Briers ada2c3f39c Fix handling of disconnects in the integration test netmanager.
Clients would treat any message coming in as being from the server they're connected to, instead of ignoring them if they're not correct.

This made the client crash inside integration tests because messages came in while disconnected.

This fixes that.
2020-01-26 23:51:57 +01:00
Acruid f33f9a7b52 Move raycasting into the broadphase algorithm.
Raycasts now require a MapID so that the ray is restricted to a single map.
2020-01-25 12:14:09 -08:00
Pieter-Jan Briers 768121bc57 Fix popups going off-screen with a new PopupContainer. 2020-01-25 17:26:37 +01:00
Pieter-Jan Briers 3d11cf2f87 No running AssemblyTypeChecker unless necessary, use less dumb byte copies. 2020-01-25 16:27:30 +01:00
Acruid 42932b3ff6 Adds IMapGrid.CollidesWithGrid() which tests if a point is actually inside a non-empty tile. 2020-01-24 17:10:05 -08:00
Acruid 9f956cef95 Renamed SpawnEntityAt to SpawnEntity.
SpawnEntity now throws an exception if an invalid GridID is passed in the coordinates.
2020-01-24 15:44:08 -08:00
Pieter-Jan Briers d945247f31 Add necessary infrastructure to allow content to launch game from itself.
This allows us to make Content.Client and Content.Server Exe projects so that they can be executed directly via your IDE. This'll help wtih not forgetting to do a full rebuild and such.
2020-01-22 20:16:29 +01:00
Pieter-Jan Briers 103fca8bc7 Add MapCoordinates.Nullspace. 2020-01-20 22:26:04 +01:00
Pieter-Jan Briers dd98f3cbad Adds IntegrationInstance.Assert to aid using assertions. 2020-01-20 22:09:15 +01:00
Pieter-Jan Briers e7ccef53de Update NuGet dependencies. 2020-01-20 20:41:01 +01:00
Pieter-Jan Briers ab465d2af8 Fix unit tests. 2020-01-20 18:47:44 +01:00
Acruid 6249ae8d0d Fixes issue where map entity was not being deleted from Nullspace on restart. 2020-01-20 00:04:13 -08:00
Pieter-Jan Briers 0739367013 Fix a bunch of compiler warnings. 2020-01-15 14:50:46 +01:00
Acruid ed134da488 MapManager_Tests now work on both client and server sides. 2020-01-15 03:07:37 -08:00
Acruid 32db0f82f1 Grid chunks now use the GridChunkPartition method for generating a set of collision rectangles and their bounds.
Grid collision rectangles are now drawn as a blue overlay in the CollisionOverlay debug view.
GridChunkPartition now also returns the bounding rectangle, which is a union of all the collision rectangles.
Each IPhysShape now handles it's own debug drawing with a new method, DebugDraw.
2020-01-13 13:40:09 -08:00
Acruid 6817969c8b Adds a helper class that can partition a map grid chunk into a set of rectangles. 2020-01-13 11:23:35 -08:00
Pieter-Jan Briers 5c77c1a8b8 Color.[Try]FromHex now takes ROS<char> and no longer allocates.
Also added a test to ensure it works.
2020-01-12 01:56:27 +01:00
Acruid 7a77fa59e2 Switched physics collision broadphase from spatial partition to Naive.
Grid->Grid collision works.
2020-01-10 15:39:34 -08:00
Pieter-Jan Briers 7339be51fe Fix unit test. 2020-01-09 00:42:54 +01:00
Pieter-Jan Briers dadaa3fb8f Very basic GUI animations. 2020-01-09 00:13:37 +01:00
Pieter-Jan Briers 131a1ee3bd Type Abbreviation utility.
Just to neaten up VV a little.
2020-01-05 01:51:25 +01:00
Acruid 4a900cbd7f Removed IoCManager.Resolve calls from IMapGrid. 2019-12-29 23:20:36 -08:00
Acruid 37aee07596 Rename GridId.Nullspace to GridId.Invalid, because it has nothing to do with Nullspace anymore. 2019-12-29 18:02:02 -08:00
Acruid 58d0a771e8 TransformComponent.GridID now returns GridID.Nullspace instead of throwing when the entity in question is not on a grid.
Added MapManager.Restart().
Added MapManager.CreateNewMapEntity() and MapManager.SetMapEntity() for manipulating the map root entity.
You can now spawn entities directly into Nullspace, after setting up the Nullspace map entity.
2019-12-29 16:08:46 -08:00
Pieter-Jan Briers cb563c75fd Update map loader to work with grid entities. 2019-12-28 03:22:09 +01:00
Pieter-Jan BriersandGitHub 3c08f56619 Sprite orientation improvements (#917)
* Fold animation delays into a single set for all directions.

* Update systems to use new RSI animations API.

* Fetching layer directions now done in sprite render.

* Allow overriding direction in SpriteView.
2019-12-24 01:15:44 +01:00
Pieter-Jan Briers 2b8645b60f Fix some Robust.Server namespaces in Robust.Shared. 2019-12-22 13:40:43 +01:00
AcruidandPieter-Jan Briers f5c0dba194 Map & Grid Entities (#916)
* Adds Map components to the ECS system.

* Grid entities are now created along with map grids.
Grid components are now properly reused from map deserialization when a grid is created through the MapManager.

* Make MapGridComponent shared.
Don't send Nullspace default grid to client, they have their own.
Properly link the new grid with the entity sent from the server.

* Fixes nullRefException when ToString() is called on an Entity with no Prototype.

* Adds logging debug info about binding a map/grid to an entity.
Nightly Commit.

* Client map networking now properly pivots a grid from the client entity to the shared entity.
Added IMapGridComponent.ClearGridId() to properly dissociate the component from a grid before deleting it.
WorldPosition of a default grid is always 0,0 regardless of the entity transform (if any).
Nullspace map and default grid are not bound to an entity.
Nullspace map and default grid cannot be deleted.

* Map Entities are now created along with new maps.

* Client & Server load with new scene hierarchy.

* Fix rebase damage.

* Added ContainerHelpers helper class.

* Fix Container checks.

* Fixed clothes.

* Fixing unit tests.

* Removed disabled code.

* Actually initialize and startup the Map and Grid entities.
2019-12-21 22:11:17 +01:00
Pieter-Jan Briers d075c82041 Switch to C# 8 2019-12-17 16:06:46 +01:00
Acruid df34ce025a Entities now require a location when being spawned. 2019-12-16 21:43:24 -08:00
Pieter-Jan BriersandGitHub 52e5afd277 Switch to GLFW for windowing (#914)
* Use GLFW instead of OpenTK windows

* Seems to work pretty well now.

* Fix stackalloc issue on Framework.

* Add GLFW project to sln.

* Fix package downgrade.

* Fix SLN more.

* Please work.

* Fix C# version error.
2019-12-15 15:53:30 +01:00
AcruidandGitHub ea8e5e9fe7 EventBus Refactor (#909)
* Extracts the ECS event system out of EntityManager, and into a new class called EventBus.
XML Docs and full test coverage for EventBus.
2019-12-08 19:36:52 -08:00
Pieter-Jan BriersandGitHub ab1f4fb0e7 UI layout v2. (#908)
* UI layout v2.

All controls now act like containers.
Moved anchor/margin layout model to LayoutContainer

Implement basic WPF-like attached properties for the above LayoutContainer.

* Fix VV.
2019-12-05 13:37:58 +01:00
AcruidandPieter-Jan Briers d9a411b260 Shared IMap/Map class removal (#904)
* Moved IMap from Shared/Interfaces/Map to Shared/Map namespace.

* Extracted Map class out of the MapManager class.

* Removed the Map class and interface.

* Fully removed the Map and IMap class.
2019-11-26 20:47:04 +01:00
Pieter-Jan Briers 5e37c7a746 Add BBCode-like markup parser for FormattedMessage. 2019-10-13 22:47:51 +02:00
Pieter-Jan Briers 5252b1e99b Add some extra helpers to Box2. 2019-10-13 15:22:47 +02:00
Pieter-Jan Briers dc2c139692 Actually run MarshalHelper_Test. 2019-10-08 00:50:51 +02:00
Pieter-Jan BriersandGitHub 9868f186f3 Remove some unecessary NuGet dependencies. (#871)
Also made the window icon work again.
2019-09-24 12:42:59 +02:00
Pieter-Jan Briers 2651a3db56 Texture loading improvements.
Can load non-sRGB Gray8 images.
Allow disabling sRGB on textures.
2019-09-17 15:24:13 +02:00
Pieter-Jan BriersandGitHub 73a34fc53a Use DynamicMethod for dependency injection. (#864)
* Use DynamicMethod for dependency injection.

Should be way faster to initialize types and also have no allocation overhead

* Cleanup, don't make injectors for types without dependencies

* Fix Framework, maybe?

* Test the new system explicitly.
2019-09-09 01:43:22 +02:00
Acruid 5b3aaea5ec A null event handler delegate cannot be subscribed to an event type.
Resolved https://github.com/space-wizards/RobustToolbox/issues/575.
2019-09-03 13:36:52 -07:00
AcruidandPieter-Jan Briers f2eb035ed8 Physics Shapes (#847)
* Adds a new IPhysicsShape object where you can define what collisions shape a PhysBody has.
AABB is now accessed through the PhysicsShape, so the BoundingBoxComponent is not required.

* Default PhysShape now copies the AABB of the BoundingBoxComponent.

* Fixed issue with serialization of PhysShapeAabbComp.

* Spatial queries now use ICollidableComponent instead of BoundingBoxComponent.
showbb now draws entities using the obsolete BoundingBoxComponent in Aqua.

* Renamed PhysShapeAabbComp to PhysShapeAabb.
Removed BoundingBoxComponent.

* Default CollidableComponent does not collide with anything now.

* Renamed ICollidable to IPhysBody.
Moved ICollidable to the Robust.Shared/Physics namespace.

* PhysShapes are now a collection of primitive shapes that contribute to the whole PhysBody.
ObjectSerializer.DataField can now deal with abstract types using YAML tags.

* Added LocalBounds property to ClickableComponent.
Added state to ClickableComponent.

* Added a Rectangle physics shape.

* ClickableComponent now actually checks that a click is inside its bounds.

* Reverted the addition of a try/catch around map loading. Any errors can propagate to the code trying to load the map again.
2019-09-03 22:06:50 +02:00
Pieter-Jan Briers c0b19dcca1 Hide property overrides in VV.
Fixes #857.
2019-08-30 09:38:02 +02:00
Pieter-Jan Briers c16ef6ce77 Update all the NuGet packages. 2019-08-27 22:38:49 +02:00
Pieter-Jan Briers 2a08389235 Remove dependency on Smocks.ExtensionPackage.
It didn't support .NET Standard and it wasn't used anyways.
2019-08-27 22:34:32 +02:00