Fix some Robust.Server namespaces in Robust.Shared.

This commit is contained in:
Pieter-Jan Briers
2019-12-22 13:40:43 +01:00
parent f5c0dba194
commit 2b8645b60f
12 changed files with 16 additions and 25 deletions

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@@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using Robust.Server.Console;
using Robust.Shared.Console;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;

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@@ -3,11 +3,11 @@ using System.Collections.Generic;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Log;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Resources;
using Robust.Shared.IoC;
using Robust.Shared.IoC.Exceptions;
using Robust.Shared.Log;

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@@ -1,4 +1,5 @@
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
namespace Robust.Server.Console
{

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@@ -3,6 +3,7 @@ using System.Collections.Generic;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Log;

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@@ -1,15 +1,14 @@
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Robust.Shared.Utility;
namespace Robust.Server.GameObjects.Components.Container
{

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@@ -1,7 +1,7 @@
using JetBrains.Annotations;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
namespace Robust.Server.GameObjects.EntitySystemMessages
{

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@@ -1,6 +1,6 @@
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects.Components;
namespace Robust.Server.GameObjects.EntitySystems
{

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@@ -1,4 +1,4 @@
namespace Robust.Server.Console
namespace Robust.Shared.Console
{
public struct ConGroupIndex
{

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@@ -1,5 +1,5 @@
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Utility;
namespace Robust.Shared.Containers

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@@ -1,11 +1,7 @@
using Robust.Shared.Interfaces.GameObjects;
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Robust.Server.Interfaces.GameObjects
namespace Robust.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// A container is a way to "contain" entities inside other entities, in a logical way.

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@@ -1,11 +1,7 @@
using Robust.Shared.Interfaces.GameObjects;
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Robust.Server.Interfaces.GameObjects
namespace Robust.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// Manages containers on an entity.

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@@ -3,6 +3,7 @@ using System.IO;
using NUnit.Framework;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;