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https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
Fix some Robust.Server namespaces in Robust.Shared.
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@@ -1,7 +1,4 @@
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using System;
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using System.Collections.Generic;
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using Robust.Server.Console;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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@@ -3,11 +3,11 @@ using System.Collections.Generic;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Log;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.Interfaces.Resources;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC.Exceptions;
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using Robust.Shared.Log;
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@@ -1,4 +1,5 @@
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Console;
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namespace Robust.Server.Console
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{
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Log;
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@@ -1,15 +1,14 @@
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Utility;
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namespace Robust.Server.GameObjects.Components.Container
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{
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@@ -1,7 +1,7 @@
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using JetBrains.Annotations;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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namespace Robust.Server.GameObjects.EntitySystemMessages
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{
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@@ -1,6 +1,6 @@
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects.Components;
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namespace Robust.Server.GameObjects.EntitySystems
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{
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@@ -1,4 +1,4 @@
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namespace Robust.Server.Console
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namespace Robust.Shared.Console
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{
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public struct ConGroupIndex
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{
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@@ -1,5 +1,5 @@
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Utility;
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namespace Robust.Shared.Containers
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@@ -1,11 +1,7 @@
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using Robust.Shared.Interfaces.GameObjects;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Robust.Server.Interfaces.GameObjects
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namespace Robust.Shared.Interfaces.GameObjects.Components
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{
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/// <summary>
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/// A container is a way to "contain" entities inside other entities, in a logical way.
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@@ -1,11 +1,7 @@
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using Robust.Shared.Interfaces.GameObjects;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Robust.Server.Interfaces.GameObjects
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namespace Robust.Shared.Interfaces.GameObjects.Components
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{
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/// <summary>
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/// Manages containers on an entity.
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@@ -3,6 +3,7 @@ using System.IO;
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using NUnit.Framework;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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