Fix unit test.

This commit is contained in:
Pieter-Jan Briers
2020-01-09 00:42:54 +01:00
parent dadaa3fb8f
commit 7339be51fe
@@ -2,6 +2,7 @@
using Moq;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
@@ -215,6 +216,9 @@ namespace Robust.UnitTesting.Shared.Physics
var results = new List<IPhysBody>(1);
var manager = new PhysicsManager();
var mockEntity0 = new Mock<IEntity>().Object;
var mockEntity1 = new Mock<IEntity>().Object;
var mock0 = new Mock<IPhysBody>();
mock0.Setup(foo => foo.WorldAABB).Returns(new Box2(-3, -3, 6, 6));
mock0.Setup(foo => foo.IsHardCollidable).Returns(true);
@@ -222,6 +226,7 @@ namespace Robust.UnitTesting.Shared.Physics
mock0.Setup(foo => foo.CollisionEnabled).Returns(true);
mock0.Setup(foo => foo.CollisionLayer).Returns(0x4);
mock0.Setup(foo => foo.CollisionMask).Returns(0x04);
mock0.Setup(foo => foo.Owner).Returns(mockEntity0);
var staticBody = mock0.Object;
manager.AddBody(staticBody);
@@ -232,6 +237,7 @@ namespace Robust.UnitTesting.Shared.Physics
mock1.Setup(foo => foo.CollisionEnabled).Returns(true);
mock1.Setup(foo => foo.CollisionLayer).Returns(0x4);
mock1.Setup(foo => foo.CollisionMask).Returns(0x04);
mock1.Setup(foo => foo.Owner).Returns(mockEntity1);
var testBody = mock1.Object;
manager.AddBody(testBody);