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https://github.com/space-wizards/RobustToolbox.git
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Fix unit test.
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@@ -2,6 +2,7 @@
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using Moq;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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@@ -215,6 +216,9 @@ namespace Robust.UnitTesting.Shared.Physics
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var results = new List<IPhysBody>(1);
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var manager = new PhysicsManager();
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var mockEntity0 = new Mock<IEntity>().Object;
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var mockEntity1 = new Mock<IEntity>().Object;
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var mock0 = new Mock<IPhysBody>();
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mock0.Setup(foo => foo.WorldAABB).Returns(new Box2(-3, -3, 6, 6));
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mock0.Setup(foo => foo.IsHardCollidable).Returns(true);
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@@ -222,6 +226,7 @@ namespace Robust.UnitTesting.Shared.Physics
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mock0.Setup(foo => foo.CollisionEnabled).Returns(true);
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mock0.Setup(foo => foo.CollisionLayer).Returns(0x4);
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mock0.Setup(foo => foo.CollisionMask).Returns(0x04);
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mock0.Setup(foo => foo.Owner).Returns(mockEntity0);
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var staticBody = mock0.Object;
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manager.AddBody(staticBody);
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@@ -232,6 +237,7 @@ namespace Robust.UnitTesting.Shared.Physics
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mock1.Setup(foo => foo.CollisionEnabled).Returns(true);
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mock1.Setup(foo => foo.CollisionLayer).Returns(0x4);
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mock1.Setup(foo => foo.CollisionMask).Returns(0x04);
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mock1.Setup(foo => foo.Owner).Returns(mockEntity1);
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var testBody = mock1.Object;
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manager.AddBody(testBody);
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