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244 Commits

Author SHA1 Message Date
metalgearsloth
d3339964ee Version: 184.0.0 2023-11-28 19:13:18 +11:00
metalgearsloth
3ffef625ec Pool MsgState streams (#4582) 2023-11-28 19:10:30 +11:00
metalgearsloth
4fd9b2bc3b Add another GetEntitiesInRange overload (#4587) 2023-11-28 14:18:40 +11:00
metalgearsloth
adc5051841 Version: 183.0.0 2023-11-27 22:14:46 +11:00
metalgearsloth
2733435218 Audio rework unrevert + audio packaging (#4555)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:26 +11:00
metalgearsloth
24b0165ec9 Revert Arch (#4613) 2023-11-27 21:41:01 +11:00
metalgearsloth
7b9aa09b18 Version: 182.1.1 2023-11-26 13:36:08 +11:00
metalgearsloth
7bee6f6fc1 Update Arch (#4609) 2023-11-26 13:35:26 +11:00
metalgearsloth
ff75495894 Version: 182.1.0 2023-11-26 12:45:21 +11:00
metalgearsloth
4cb51af733 Add arch trimming back (#4608) 2023-11-26 12:35:13 +11:00
Leon Friedrich
89c1e90646 Add IRobustRandom.SetSeed() (#4606) 2023-11-25 15:32:16 -08:00
metalgearsloth
b6cadfedd5 Update arch (#4605) 2023-11-25 14:56:56 +11:00
metalgearsloth
9f57b705d7 Version: 182.0.0 2023-11-24 00:21:00 +11:00
metalgearsloth
68be9712ad Add entity gen to hashcode (#4601) 2023-11-24 00:19:58 +11:00
metalgearsloth
aaa446254c Version: 181.0.2 2023-11-23 23:43:47 +11:00
metalgearsloth
5e2d2ab317 Fix too many pointlights causing blackscreen (#4599) 2023-11-23 23:39:51 +11:00
metalgearsloth
20ae63fbbd Replace tile intersecting with enumerator (#4595) 2023-11-23 22:36:40 +11:00
metalgearsloth
a92c0cbef4 Fix nullable comps being raised for client gamestates (#4596) 2023-11-23 22:07:27 +11:00
metalgearsloth
95649a2dd0 Version: 181.0.1 2023-11-23 16:53:03 +11:00
metalgearsloth
861807f8b4 Fix HasComp(uid, Type) (#4594) 2023-11-23 16:52:31 +11:00
metalgearsloth
bd73f1c05a Version: 181.0.0 2023-11-23 15:28:35 +11:00
metalgearsloth
7dce51e2cf Arch PR two electric boogaloo (#4388)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-11-23 14:29:37 +11:00
DrSmugleaf
d9b0f3a227 Version: 180.2.1 2023-11-22 17:02:13 -08:00
Vasilis
05766a2eaa Fix not using dotnet 7 for actions in engine (#4591) 2023-11-23 00:43:15 +01:00
metalgearsloth
a761fbc09e Version: 180.2.0 2023-11-22 22:00:05 +11:00
metalgearsloth
f69440b3f2 Minor PVS stuff (#4573)
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-11-22 21:54:07 +11:00
Leon Friedrich
b459d2ce21 Add more map system helper methods. (#4589) 2023-11-22 21:51:46 +11:00
Leon Friedrich
202182e3d4 Add new EnsureEntity variants (#4586) 2023-11-20 17:44:36 +11:00
metalgearsloth
96cb52e5d2 Version: 180.1.0 2023-11-20 16:31:41 +11:00
metalgearsloth
82e0c0baeb Add cvar for lidgren pool size (#4585) 2023-11-20 16:28:13 +11:00
Leon Friedrich
54d6552164 Fix shape lookups for non-hard fixtures (#4583) 2023-11-20 16:15:27 +11:00
Jordan Dominion
c21b6c993c Fix potential error when writing runtime log (#4575) 2023-11-19 15:47:53 +01:00
metalgearsloth
2fe4a8b859 Add map name to lsmap (#4576) 2023-11-19 15:47:19 +01:00
metalgearsloth
8325966dbb Fix contact constraints allocs (#4581) 2023-11-19 15:47:07 +01:00
metalgearsloth
2459a9d688 Version: 180.0.0 2023-11-19 15:09:59 +11:00
Leon Friedrich
2cd2d1edd6 Add misc helpful methods (#4577) 2023-11-19 15:05:26 +11:00
metalgearsloth
b982350851 Use NetEntities for F3 panel (#4571) 2023-11-16 20:53:23 +11:00
DrSmugleaf
4a50bc2154 Add AddEntitiesIntersecting for phys shapes, change float range overload to use circles, remove obsolete methods (#4572) 2023-11-16 20:44:21 +11:00
metalgearsloth
4c85e205b9 Add chain support to TryGetNearest (#4567) 2023-11-16 20:40:23 +11:00
ElectroJr
0b447d9d82 Version: 179.0.0 2023-11-12 13:35:17 -05:00
Leon Friedrich
ceb205ad52 Allow per-eye lighting toggling. (#4569) 2023-11-13 05:30:00 +11:00
Leon Friedrich
a48ff3dbf1 Fix PlacementManager bug (#4568) 2023-11-13 05:29:18 +11:00
DrSmugleaf
2b85fa88c1 Print stack trace when adding a component while iterating net comps in ResetPredictedEntities (#4541) 2023-11-13 05:26:13 +11:00
Leon Friedrich
19564a421b Fix deserialization of empty grid chunks (#4565) 2023-11-13 05:22:20 +11:00
Leon Friedrich
b3f0e467ee Improve UnknownPrototypeException error message (#4566) 2023-11-13 05:22:05 +11:00
Leon Friedrich
216292c849 Make EyeComponent.Eye not nullable (#4564) 2023-11-13 04:20:09 +11:00
Jerry
68753d15e0 Fix stack overflow error on planet station (#4563) 2023-11-12 13:28:35 +11:00
ElectroJr
2a357051ae Version: 178.0.0 2023-11-10 20:58:35 -05:00
Leon Friedrich
58e0b62145 Merge ActorSystem and IPlayerManager (#4530) 2023-11-11 12:50:21 +11:00
Leon Friedrich
14cc273997 Add NetListAsArray<T>.Value to sandbox whitelist (#4537) 2023-11-11 11:57:58 +11:00
DrSmugleaf
93f4428635 Version: 177.0.0 2023-11-08 00:21:12 -08:00
DrSmugleaf
164bf68aca Move TryGetUi/TryToggleUi/ToggleUi/TryOpen/OpenUi/TryClose/CloseUi to SharedUserInterfaceSystem (#4562) 2023-11-08 16:52:38 +11:00
Leon Friedrich
773b87672b Fix terminating entity reparenting bug (#4549) 2023-11-08 15:39:08 +11:00
metalgearsloth
eecf834039 Fix PlacementManager warnings (#4557) 2023-11-08 15:34:54 +11:00
Leon Friedrich
325fe46aa3 Add More Entity<T> query methods (#4550) 2023-11-07 20:24:42 -08:00
metalgearsloth
2f6c29ab43 Add GetMapCoordinates to TransformSystem (#4556) 2023-11-07 20:23:05 -08:00
metalgearsloth
aab1a2dba9 Fix transform test warnings (#4558) 2023-11-07 20:22:07 -08:00
DrSmugleaf
f36fbd9c83 Fix inverted GetAllMapGrids mapid check (#4561) 2023-11-07 14:26:01 -08:00
metalgearsloth
126c863f45 Hotfix containersystem.remove (#4560) 2023-11-07 16:18:08 +11:00
Leon Friedrich
618a8491bf Add BeforeApplyState event to replay playback (#4536) 2023-11-07 15:07:26 +11:00
Leon Friedrich
2743b64a2b Mark container methods as obsolete (#4551) 2023-11-07 15:05:32 +11:00
Leon Friedrich
28cc91934c Change PVS error log into warning (#4548) 2023-11-07 15:02:13 +11:00
metalgearsloth
eadfcd4c09 Specify RichTextLabel VAlignment as Center (#4520) 2023-11-07 10:27:49 +11:00
metalgearsloth
7871b0010e Version: 176.0.0 2023-11-07 09:51:32 +11:00
metalgearsloth
3da04ed17e Robust.Packaging updates (#4547) 2023-11-07 09:36:33 +11:00
metalgearsloth
170d192791 Revert audio rework (#4554) 2023-11-07 09:34:09 +11:00
Leon Friedrich
dcd9939554 Fix PVS initial list capacity bug (#4546) 2023-11-06 04:41:56 +11:00
Leon Friedrich
98ef58eca6 Add max game state buffer size cvar (#4543) 2023-11-05 02:58:48 +11:00
metalgearsloth
ab1e99a0df Add GetEntitiesInRange that takes in a set (#4544) 2023-11-04 15:02:20 +11:00
Leon Friedrich
499c236798 Fix replay lerp error spam (#4534) 2023-10-30 04:29:47 +11:00
metalgearsloth
8dc2345ceb Fix audio position on first tick (#4533) 2023-10-29 15:30:59 +11:00
metalgearsloth
9b04270178 Version: 175.0.0 2023-10-29 15:03:09 +11:00
metalgearsloth
d75dbc901f Audio rework (#4421) 2023-10-29 14:58:19 +11:00
Leon Friedrich
19a3e82848 Cache prototype data for IEntityManager.IsDefault() (#4531) 2023-10-29 12:54:52 +11:00
Leon Friedrich
911abf2693 Remove empty planet-map chunks (#4529) 2023-10-29 12:52:03 +11:00
ElectroJr
f5874ea402 Version: 174.0.0 2023-10-28 13:26:49 -04:00
metalgearsloth
b486ef885c Add NextAngle for System.Random (#4522) 2023-10-29 04:22:32 +11:00
metalgearsloth
9d55d77e48 Sprite GetFrame (#4528) 2023-10-29 04:21:52 +11:00
Leon Friedrich
5af3cb969c Move ActorComponent to shared (#4527) 2023-10-29 04:21:09 +11:00
metalgearsloth
429bc806dc Version: 173.1.0 2023-10-28 15:36:26 +11:00
metalgearsloth
81484699a8 Add chain shapes (#4523)
* Add chain shapes

* rar only

* that too

* weh

* a

* Update Robust.Shared/Physics/Dynamics/Contacts/Contact.cs

Co-authored-by: Moony <moony@hellomouse.net>

* Update Robust.Shared/Physics/Dynamics/Contacts/Contact.cs

Co-authored-by: Moony <moony@hellomouse.net>

---------

Co-authored-by: Moony <moony@hellomouse.net>
2023-10-28 15:29:30 +11:00
metalgearsloth
7cad8d5ba3 Version: 173.0.0 2023-10-28 14:02:06 +11:00
Leon Friedrich
3aa04a3c86 Fix grid chunk bugs (#4525)
* Fix grid rendering

* Use TileChangedEvent

* Other empty chunk fixes

* Remove assert

Good ol integration tests at it again, adding invalid components
2023-10-28 13:57:54 +11:00
metalgearsloth
9750b113c8 Version: 172.0.0 2023-10-24 20:22:31 +11:00
Leon Friedrich
5a6c4220fc IPlayerManager refactor (#4518) 2023-10-24 20:18:58 +11:00
Leon Friedrich
b2d389f184 Remove TryLifestage() helpers (#4519) 2023-10-24 18:46:46 +11:00
Leon Friedrich
ad0cb05dd6 Add EnsureComponent(ref Entity<T?>) (#4516) 2023-10-24 17:19:38 +11:00
Leon Friedrich
ad134d9e4e Fix game state logging spam (#4517) 2023-10-24 14:09:55 +11:00
Leon Friedrich
be33bc2219 Re-add force ack threshold (#4423) and fix bugs. (#4438)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-10-22 23:27:15 +11:00
metalgearsloth
aa2fd2107d Add mgs to physics codeowners (#4510)
Please ping me for this is creates more work if you do not ping me.
2023-10-22 05:03:47 -07:00
metalgearsloth
554e0777b1 Version: 171.0.0 2023-10-22 16:58:48 +11:00
metalgearsloth
21b7c5f93e Cleanup relays on joint deletion (#4497) 2023-10-22 16:53:10 +11:00
Leon Friedrich
9e5c1e9c95 Change place-next-to helper methods (#4506) 2023-10-22 16:52:58 +11:00
Leon Friedrich
6825f09fb9 Set EntityLastModifiedTick when an entity spawns (#4509) 2023-10-22 16:51:40 +11:00
DrSmugleaf
58e3a4eb4a Version: 170.0.0 2023-10-21 14:31:08 -07:00
DrSmugleaf
9a342f0d11 Fix double delete entity command, fix not being able to delete individual entities (#4508) 2023-10-21 14:19:34 -07:00
DrSmugleaf
f754ddb96d Remove all usages of obsolete Dirty method, remove some obsoleted methods (#4500) 2023-10-21 14:19:07 -07:00
Leon Friedrich
7feede0d95 Fix duplicate command error (#4507) 2023-10-21 14:18:50 -07:00
Jordan Dominion
ea152366e3 Allow deletion of FileLogHandler logs while engine is running (#4501) 2023-10-21 15:07:10 +02:00
DrSmugleaf
ab47d4e009 Version: 169.0.1 2023-10-21 03:55:02 -07:00
DrSmugleaf
81b2a3825e Fix help command, let the client know about server toolshed commands (#4502) 2023-10-21 03:54:17 -07:00
DrSmugleaf
56d850f389 Version: 169.0.0 2023-10-19 12:27:27 -07:00
DrSmugleaf
b737ecf9b3 Add generic EntityUid, remove some usages of .Owner (#4498) 2023-10-19 12:23:48 -07:00
DrSmugleaf
ed5223b592 Remove by-refness subscription test (#4499) 2023-10-19 02:04:32 -07:00
DrSmugleaf
f87012e681 Allow handling by-value events by ref (#4373) 2023-10-18 18:37:43 -07:00
wixoa
54529fdbe3 Respect the manifest's assemblyPrefix value on the server (#4492) 2023-10-18 20:29:28 +02:00
DrSmugleaf
1745a12e5a Remove casts to Component (#4495) 2023-10-17 20:45:21 -07:00
DrSmugleaf
d201d787b7 Remove obsoletion from localized and console commands (#4496) 2023-10-17 20:18:30 -07:00
DrSmugleaf
904ddea274 Version: 168.0.0 2023-10-17 19:38:56 -07:00
DrSmugleaf
6b6ec844e8 Replace all T : Component constraints with T : IComponent (#4494) 2023-10-17 19:37:46 -07:00
Jordan Dominion
f24d18f470 Allow for ushort CVars (#4493) 2023-10-17 16:44:18 -07:00
metalgearsloth
77654a1628 Version: 167.0.0 2023-10-17 23:51:47 +11:00
Leon Friedrich
f3af813b57 Transform interpolation fixes (#4488) 2023-10-17 23:47:45 +11:00
Leon Friedrich
0623baedcf Fix PVS bug and add new test (#4444)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-10-17 23:33:42 +11:00
Leon Friedrich
2ade6c04c5 Adds more joint debug asserts (#4490) 2023-10-15 11:04:27 +11:00
Kara
a9df9097c1 Kill ContainerHelpers (#4486) 2023-10-15 03:58:25 +11:00
Kara
755dac719f Kill ComponentExt (#4485) 2023-10-15 03:58:04 +11:00
ElectroJr
7095a58685 Version: 166.0.0 2023-10-10 22:23:51 -04:00
Leon Friedrich
16e68a4351 Make PVS session overrides recursive (#4480) 2023-10-11 13:16:00 +11:00
DrSmugleaf
0152f9d1d8 Move Component lifecycle methods to EntityManager (#4483) 2023-10-10 17:34:40 -07:00
DrSmugleaf
16d916796a Add doc clarification to CopyByRef inheritance for the future coder (#4476) 2023-10-10 17:34:24 -07:00
Leon Friedrich
e865157432 Make AssertOwner() accept nullable components (#4475) 2023-10-10 04:41:26 +11:00
metalgearsloth
24d5ce4bd4 Make AddCompUninit obsolete (#4470) 2023-10-10 04:41:10 +11:00
deltanedas
662195e4ff add SortedSetSerializer (#4473) 2023-10-10 04:29:42 +11:00
DrSmugleaf
d00fd6f736 Make AnimationPlayerSystem only log a warning for networked components when the property is automatically networked (#4477) 2023-10-10 04:08:56 +11:00
Leon Friedrich
2d58c1071d Make ExpandPvsEvent lists nullable (#4479) 2023-10-10 04:07:59 +11:00
Leon Friedrich
a9db89d023 Fix nullable NetEntity conversion (#4481) 2023-10-10 04:07:30 +11:00
Leon Friedrich
684cabf3e6 Use metadata query in ToPrettyString() (#4478) 2023-10-09 19:07:31 +11:00
ElectroJr
a4f51f0cd9 Fix release notes 2023-10-08 12:41:45 -04:00
ElectroJr
a8ddd837c8 Version: 165.0.0 2023-10-08 12:39:03 -04:00
Leon Friedrich
82aace7997 Fix SplitContainer.MinDraggableWidth not working with mouse-blocking children. (#4439) 2023-10-09 03:28:23 +11:00
Leon Friedrich
01ce244b7b Validate default values of ProtoId and EntProtoId fields (#4462) 2023-10-02 03:49:45 +11:00
metalgearsloth
58aa6e5c75 Version: 164.0.0 2023-09-30 15:19:43 +10:00
DrSmugleaf
4818c3aab4 Make auto comp states infer when data should be cloned (#4461) 2023-09-30 15:14:10 +10:00
Leon Friedrich
3b6adeb5ff Reduce transform resolves in RecursiveDeleteEntity() (#4468) 2023-09-30 15:12:17 +10:00
metalgearsloth
889b8351be Version: 163.0.0 2023-09-30 14:40:55 +10:00
metalgearsloth
ac37b0a131 Move TimedDespawn to engine (#4448) 2023-09-30 14:35:28 +10:00
Leon Friedrich
f6f1fc425a Use ToPrettyString() in component resolve errors (#4467) 2023-09-30 14:31:40 +10:00
Leon Friedrich
7476628840 Give map and grid entities a default name (#4464) 2023-09-30 14:09:37 +10:00
Leon Friedrich
668cdbe76b Allow adding/removing of widgets in sub-controls (#4443) 2023-09-30 14:08:52 +10:00
Leon Friedrich
a0a6e9b111 Fix render error spam (#4463) 2023-09-30 14:07:27 +10:00
Leon Friedrich
06d28f04e6 Add ExecuteCommand() (#4466) 2023-09-30 14:07:07 +10:00
Leon Friedrich
57897161d0 Fix console backspace exception (#4465) 2023-09-30 14:05:29 +10:00
metalgearsloth
c4c528478e Use gamestate fields to avoid heap allocs (#4452) 2023-09-29 15:03:50 +10:00
DrSmugleaf
a6c295b89c Version: 162.2.1 2023-09-28 17:55:17 -07:00
DrSmugleaf
165913a4de Add IComparable to ProtoId, EntProtoId and LocId (#4460) 2023-09-28 17:53:23 -07:00
metalgearsloth
675dfdaabd Fix scroll containers invalidating on first scroll (#4449) 2023-09-28 16:58:18 -07:00
Kara
fab172d6f6 Allow force submitting line edits (#4455) 2023-09-28 11:07:55 -07:00
metalgearsloth
e75c1659f6 Version: 162.2.0 2023-09-28 20:25:52 +10:00
DrSmugleaf
0c440a8fc9 Localize "View Variables" (#4454) 2023-09-28 20:22:54 +10:00
DrSmugleaf
0c2c8f352a Add LocId and LocIdSerializer (#4456) 2023-09-28 20:22:17 +10:00
DrSmugleaf
0a4a2b7a36 Add nullable conversion operators to ProtoId and EntProtoId (#4447) 2023-09-28 20:18:45 +10:00
metalgearsloth
b5b59c1d2f Use CollectionsMarshal in clientgamestatemanager (#4453) 2023-09-28 20:13:38 +10:00
metalgearsloth
f4f0967fdc Fix double contact deletion throwing (#4450) 2023-09-28 20:12:45 +10:00
metalgearsloth
3d69766112 Use CollectionsMarshal for mergeimplicitdata (#4451) 2023-09-28 20:12:22 +10:00
DrSmugleaf
d1eb3438d5 Add support for automatically networking entity lists and sets (#4446) 2023-09-25 18:02:53 +10:00
ElectroJr
8f6b189d29 Version: 162.1.1 2023-09-19 17:59:16 -04:00
Leon Friedrich
ef8b278b47 Fix HideSpawnMenu (#4437) 2023-09-20 07:57:50 +10:00
metalgearsloth
c53ce2c907 Version: 162.1.0 2023-09-19 23:19:39 +10:00
Leon Friedrich
f063aa3ea1 Use CollectionsMarshal in RobustTree (#4429) 2023-09-19 23:17:27 +10:00
Leon Friedrich
30f63254ef Mark ProtoId<T> as serializable (#4430) 2023-09-19 23:13:14 +10:00
Leon Friedrich
30a5b6152c Slightly improve AddToChunkSetRecursively() (#4432) 2023-09-19 23:13:00 +10:00
Leon Friedrich
910a7f8bff Fix visibility layers not updating on children (#4431) 2023-09-19 23:12:52 +10:00
Leon Friedrich
526a88293e Use CollectionsMarshal in AddComponentInternal() (#4435) 2023-09-19 23:09:41 +10:00
metalgearsloth
22cd840b83 Revert "Add force ack threshold (#4423)" (#4436) 2023-09-19 18:36:41 +10:00
metalgearsloth
415c518bc7 Version: 162.0.0 2023-09-19 17:40:46 +10:00
Leon Friedrich
2417dbb0e0 Use CollectionsMarshal in DynamicTree (#4433) 2023-09-19 15:58:02 +10:00
Leon Friedrich
005673a957 Add force ack threshold (#4423) 2023-09-19 15:16:01 +10:00
Leon Friedrich
942db3120c Make entity system proxy methods use Metadata & Transform queries (#4434) 2023-09-19 15:11:21 +10:00
Leon Friedrich
c0a5fab19e Add missing EntitySystem - EntityManager proxy method (#4427) 2023-09-18 12:17:46 +10:00
Leon Friedrich
d16c62b132 Use CollectionsMarshal in PVS (#4428) 2023-09-18 12:17:32 +10:00
Leon Friedrich
7da22557fe Add entity categories (#4356) 2023-09-18 12:14:26 +10:00
metalgearsloth
92f47c0f20 Version: 161.1.0 2023-09-18 11:48:03 +10:00
Leon Friedrich
9576d0739f Add more DebugTools assert variants (#4425) 2023-09-18 11:18:35 +10:00
Leon Friedrich
10f25faabf Try fix oldest ack issues (#4426) 2023-09-18 11:17:49 +10:00
Leon Friedrich
74831a177e Don't attempt to insert entities into deleted containers (#4424) 2023-09-18 10:57:14 +10:00
ElectroJr
88d3168913 Version: 161.0.0 2023-09-17 13:56:34 -04:00
Leon Friedrich
902519093c Add PVS debug command (#4422) 2023-09-18 03:49:57 +10:00
Leon Friedrich
366266a8ae Fix light animations not working (#4413) 2023-09-18 03:49:47 +10:00
Leon Friedrich
a22cce7783 Fix metadata assert (#4419) 2023-09-17 17:18:44 +10:00
metalgearsloth
e5e738b8cd Maybe fix heisentest (#4418) 2023-09-17 16:13:37 +10:00
metalgearsloth
b8f6e83473 Use stackalloc Span<Vector2> in ComputeHull (#4417) 2023-09-17 12:41:53 +10:00
Artur
c5fb186c57 Add missing InvariantCulture to AngleTypeParser (#4411) 2023-09-17 11:32:01 +10:00
Leon Friedrich
131d7f5422 Add string formatting for client-side NetEntity ids (#4415) 2023-09-17 11:29:54 +10:00
Leon Friedrich
217996f1ed Use ToPrettyString() in state error logs. (#4416) 2023-09-17 11:29:02 +10:00
DrSmugleaf
fc718d68a5 Fix IClydeWindow resized xmldoc (#4414) 2023-09-17 11:28:43 +10:00
Leon Friedrich
d7d9578803 Mark EntPrototId as NetSerializable (#4412) 2023-09-17 11:25:40 +10:00
metalgearsloth
9bbeb54569 Version: 160.1.0 2023-09-17 11:20:03 +10:00
metalgearsloth
1ea7071ffb Backport some arch comp net changes (#4408)
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-09-17 11:03:11 +10:00
ElectroJr
196028b619 Version: 160.0.2 2023-09-16 14:50:34 -04:00
ElectroJr
c102da052f Make VV fields private 2023-09-16 14:47:27 -04:00
metalgearsloth
5d46cdcfa4 Add transform parent + container VVs (#4407) 2023-09-16 17:08:08 +10:00
metalgearsloth
cd646d3b07 Version: 160.0.0 2023-09-16 15:26:56 +10:00
Leon Friedrich
922165fa19 Include sensors in default entity lookups (#4406) 2023-09-16 15:22:54 +10:00
metalgearsloth
4879252e99 Remove comprefs entirely (#4367) 2023-09-15 21:52:47 +10:00
DrSmugleaf
0e21f5727a Version: 159.1.0 2023-09-15 03:41:17 -07:00
Leon Friedrich
3ce8a00389 Store metadata component in NetEntity lookup dictionary (#4400)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-09-15 02:01:44 -07:00
Leon Friedrich
9a283fe541 PVS NetEntity related changes (#4399) 2023-09-15 01:47:35 -07:00
Leon Friedrich
f3e3e64db3 Re-add entity check to fixture equality (#4397) 2023-09-15 18:44:24 +10:00
Leon Friedrich
4a4a135089 Make ToPrettyString() take in nullable EntityUids (#4396) 2023-09-15 01:43:39 -07:00
metalgearsloth
e323a67806 Remove 1 pvs getcomp (#4398) 2023-09-15 15:28:16 +10:00
Leon Friedrich
3a328ffdd5 More NetEntity VV fixes (#4395) 2023-09-15 13:37:18 +10:00
Leon Friedrich
bc5107e297 Misc NetEntity fixes for VV (#4390) 2023-09-15 10:11:28 +10:00
metalgearsloth
2abf33c9be Queue LightTree update on light states (#4385)
Might fix some more issues.
2023-09-15 06:03:25 +12:00
metalgearsloth
71c46828c2 Minor re-apply net state change (#4392)
Slightly faster than checking deleted first, at least for now.
2023-09-15 05:56:51 +12:00
DrSmugleaf
814d6fe2d0 Add ProtoId, EntProtoId and serializers (#4387) 2023-09-12 23:19:40 -07:00
DrSmugleaf
77b98b8308 Add ProtoId, EntProtoId and serializers (#4386) 2023-09-13 14:32:01 +10:00
metalgearsloth
34b0a7fc6d Fix tooltip bounds (#4384) 2023-09-13 13:23:34 +10:00
DrSmugleaf
1b6123c79f Make data field tags optional (#4382) 2023-09-13 12:58:46 +10:00
DrSmugleaf
1476f9d462 Make QueueDel work with nullable entity uids (#4381) 2023-09-13 12:58:03 +10:00
Leon Friedrich
d62efe7301 Add UnknownEntityDeleteTest (#4380) 2023-09-13 12:57:50 +10:00
metalgearsloth
6af0c88f27 Fix IEye not updating always (#4368) 2023-09-13 11:51:11 +10:00
metalgearsloth
5f05b0aa2a Version: 159.0.3 2023-09-13 11:43:34 +10:00
metalgearsloth
e6c335b6cd Fix nent deleted entity handling (#4379) 2023-09-13 11:22:21 +10:00
metalgearsloth
5cd8e8276e Version: 159.0.2 2023-09-13 00:33:43 +10:00
metalgearsloth
22aeec45f9 Minor resolve light update (#4366) 2023-09-13 00:32:02 +10:00
metalgearsloth
aed53fb63d Fix lights not updating (#4377) 2023-09-13 00:31:45 +10:00
metalgearsloth
5ebe97aec1 Version: 159.0.1 2023-09-12 13:30:52 +10:00
metalgearsloth
3ff374a4af Remove unnecessary meta getcomp (#4376) 2023-09-12 13:30:15 +10:00
metalgearsloth
c5bcf853ac Some netstate fixes (#4375) 2023-09-12 13:05:20 +10:00
metalgearsloth
0624ac36cd Remove PhysicsComponent ref from fixtures (#4374) 2023-09-12 12:49:33 +10:00
metalgearsloth
dd906e9b01 Version: 159.0.0 2023-09-11 21:26:25 +10:00
DrSmugleaf
7f99b44e5c Remove inactive reviewers from CODEOWNERS (#4365) 2023-09-11 20:51:55 +10:00
metalgearsloth
268eb862ea Refactor UI a bit more to shared (#4343) 2023-09-11 20:21:23 +10:00
Leon Friedrich
467f518421 Make entity-deletion take in nullables (#4363) 2023-09-11 20:19:04 +10:00
DrSmugleaf
4666a87aa5 Add obsoletion warnings to serialization source generated methods, xmldocs (#4364) 2023-09-11 20:15:07 +10:00
metalgearsloth
25007a743f Remove lights component reference (#4316) 2023-09-11 19:17:28 +10:00
metalgearsloth
8ce3a03136 Version: 158.0.0 2023-09-11 17:41:27 +10:00
metalgearsloth
c4d6690a71 Remove SharedEyeComponent (#4309) 2023-09-11 16:15:08 +10:00
Kara
5486bc7686 Add tile overlay edge priority (#4341) 2023-09-11 15:30:49 +10:00
ElectroJr
cdf44ef3d9 Version: 157.1.0 2023-09-11 01:27:55 -04:00
metalgearsloth
49ec5b9ca3 Use RichTextLabel for tooltips (#4331) 2023-09-11 13:55:13 +10:00
ElectroJr
8b53b89423 Version: 157.0.0 2023-09-10 19:46:20 -04:00
metalgearsloth
3fd731d917 Network entity ids (#4252) 2023-09-11 09:42:55 +10:00
metalgearsloth
cb1d4ae843 Version: 156.0.0 2023-09-10 21:48:19 +10:00
metalgearsloth
039b70f502 Revert "Remove IContainer and move some functions to the system (#4351)" (#4361) 2023-09-10 21:46:17 +10:00
metalgearsloth
7892cc895f Tooltip QoL (#4330) 2023-09-10 20:23:52 +10:00
ElectroJr
77108284b8 Version: 155.0.0 2023-09-09 22:26:10 -04:00
Leon Friedrich
5e21dbdd7f Remove IContainer and move some functions to the system (#4351) 2023-09-10 12:17:00 +10:00
ShadowCommander
8274623edb Add a command to hide replay UI (#4355) 2023-09-10 10:49:34 +10:00
Leon Friedrich
e923d69083 Miscellaneous replay related changes (#4354) 2023-09-10 10:48:42 +10:00
PrPleGoo
6e8ab5ce78 Ignore deleted components while raising events. (#4311) 2023-09-10 10:48:00 +10:00
metalgearsloth
f905ea631b Raise MapInitEvent on components added after spawn (#4290) 2023-09-10 10:47:18 +10:00
Pieter-Jan Briers
be54c41891 Fix localization file error formatting. 2023-09-09 20:10:55 +02:00
608 changed files with 27396 additions and 12483 deletions

19
.github/CODEOWNERS vendored
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@@ -1,23 +1,12 @@
# Last match in file takes precedence.
# Ping for all PRs
* @Acruid @PJB3005 @ZoldorfTheWizard
/Robust.Client.NameGenerator @PaulRitter
/Robust.Client.Injectors @PaulRitter
/Robust.Generators @PaulRitter
/Robust.Analyzers @PaulRitter
/Robust.*/GameStates @PaulRitter
/Robust.Shared/Analyzers @PaulRitter
/Robust.*/Serialization @PaulRitter @DrSmugleaf
/Robust.*/Prototypes @PaulRitter
/Robust.Shared/GameObjects/ComponentDependencies @PaulRitter
/Robust.*/Containers @PaulRitter
# Be they Fluent translations or Freemarker templates, I know them both!
*.ftl @RemieRichards
* @PJB3005 @DrSmugleaf
# commands commands commands commands
**/Toolshed/** @moonheart08
*Command.cs @moonheart08
*Commands.cs @moonheart08
# Physics
**/Robust.Shared/Physics/** @metalgearsloth

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@@ -1,4 +1,4 @@
<Project>
<!-- This file automatically reset by Tools/version.py -->
<!-- This file automatically reset by Tools/version.py -->

View File

@@ -54,8 +54,638 @@ END TEMPLATE-->
*None yet*
## 184.0.0
### Internal
* Add RobustMemoryManager with RecyclableIOMemoryStream to significantly reduce MsgState allocations until better memory management is implemented.
## 183.0.0
### Breaking changes
* Audio rework has been re-merged now that the issues with packaging on server have been rectified (thanks PJB!)
* Reverted Arch pending further performance work on making TryGetComponent competitive with live.
## 182.1.1
### Internal
* Remove AggressiveInlining from Arch for debugging.
## 182.1.0
### New features
* Add IRobustRandom.SetSeed
### Other
* Add Arch.TrimExcess() back to remove excess archetypes on map load / EntityManager flush.
## 182.0.0
### Breaking changes
* Add EntityUid's generation / version to the hashcode.
## 181.0.2
### Bugfixes
* Fix exceptions from having too many lights on screen and causing the game to go black.
* Fix components having events raised in ClientGameStateManager before fully set and causing nullable reference exceptions.
* Replace tile intersection IEnumerables with TileEnumerator internally. Also made it public for external callers that wish to avoid IEnumerable.
## 181.0.1
### Bugfixes
* Fix the non-generic HasComp and add a test for good measure.
## 181.0.0
### Breaking changes
- Arch is merged refactoring how components are stored on engine. There's minimal changes on the API end to facilitate component nullability with much internal refactoring.
## 180.2.1
## 180.2.0
### New features
* Add EnsureEntity variants that take in collections.
* Add more MapSystem helper methods.
### Internal
* Cache some more PVS data to avoid re-allocating every tick.
## 180.1.0
### New features
* Add the map name to lsmap.
* Add net.pool_size to CVars to control the message data pool size in Lidgren and to also toggle pooling.
### Bugfixes
* Fix physics contraints causing enormous heap allocations.
* Fix potential error when writing a runtime log.
* Fix shape lookups for non-hard fixtures in EntityLookupSystem from 180.0.0
## 180.0.0
### Breaking changes
* Removed some obsolete methods from EntityLookupSystem.
### New features
* PhysicsSystem.TryGetNearest now supports chain shapes.
* Add IPhysShape methods to EntityLookupSystem rather than relying on AABB checks.
* Add some more helper methods to SharedTransformSystem.
* Add GetOrNew dictionary extension that also returns a bool on whether the key existed.
* Add a GetAnchoredEntities overload that takes in a list.
### Other
* Use NetEntities for the F3 debug panel to align with command usage.
## 179.0.0
### Breaking changes
* EyeComponent.Eye is no longer nullable
### New features
* Light rendering can now be enabled or disable per eye.
### Bugfixes
* Deserializing old maps with empty grid chunks should now just ignore those chunks.
### Other
* UnknownPrototypeException now also tells you the prototype kind instead of just the unkown ID.
* Adding or removing networked components while resetting predicted entities now results in a more informative exception.
## 178.0.0
### Breaking changes
* Most methods in ActorSystem have been moved to ISharedPlayerManager.
* Several actor/player related components and events have been moved to shared.
### New features
* Added `NetListAsArray<T>.Value` to the sandbox whitelist
## 177.0.0
### Breaking changes
* Removed toInsertXform and added containerXform in SharedContainerSystem.CanInsert.
* Removed EntityQuery parameters from SharedContainerSystem.IsEntityOrParentInContainer.
* Changed the signature of ContainsEntity in SharedTransformSystem to use Entity<T>.
* Removed one obsoleted SharedTransformSystem.AnchorEntity method.
* Changed signature of SharedTransformSystem.SetCoordinates to use Entity<T>.
### New features
* Added more Entity<T> query methods.
* Added BeforeApplyState event to replay playback.
### Bugfixes
* Fixed inverted GetAllMapGrids map id check.
* Fixed transform test warnings.
* Fixed PlacementManager warnings.
* Fixed reparenting bug for entities that are being deleted.
### Other
* Changed VerticalAlignment of RichTextLabel to Center to be consistent with Label.
* Changed PVS error log to be a warning instead.
* Marked insert and remove container methods as obsolete, added container system methods to replace them.
* Marked TransformComponent.MapPosition as obsolete, added GetMapCoordinates system method to replace it.
### Internal
* Moved TryGetUi/TryToggleUi/ToggleUi/TryOpen/OpenUi/TryClose/CloseUi methods from UserInterfaceSystem to SharedUserInterfaceSystem.
## 176.0.0
### Breaking changes
* Reverted audio rework temporarily until packaging is fixed.
* Changes to Robust.Packaging to facilitate Content.Packaging ports from the python packaging scripts.
### New features
* Add a cvar for max game state buffer size.
* Add an overload for GetEntitiesInRange that takes in a set.
### Bugfixes
* Fix PVS initial list capacity always being 0.
* Fix replay lerp error spam.
## 175.0.0
### Breaking changes
* Removed static SoundSystem.Play methods.
* Moved IPlayingAudioStream onto AudioComponent and entities instead of an abstract stream.
* IResourceCache is in shared and IClientResourceCache is the client version to use for textures.
* Default audio attenuation changed from InverseDistanceClamped to LinearDistanceClamped.
* Removed per-source audio attenuation.
### New features
* Add preliminary support for EFX Reverb presets + auxiliary slots; these are also entities.
* Audio on grid entities is now attached to the grid.
### Bugfixes
* If an audio entity comes into PVS range its track will start at the relevant offset and not the beginning.
* Z-Axis offset is considered for ReferenceDistance / MaxDistance for audio.
* Audio will now pause if the attached entity is paused.
### Other
* Changed audio Z-Axis offset from -5m to -1m.
## 174.0.0
### Breaking changes
* ActorComponent has been moved to `Robust.Shared.Player` (namespace changed).
### New features
* Added `SpriteSystem.GetFrame()` method, which takes in an animated RSI and a time and returns a frame/texture.
* Added `IRobustRandom.NextAngle()`
## 173.1.0
### New features
* Add physics chain shapes from Box2D.
## 173.0.0
### Breaking changes
* Remove GridModifiedEvent in favor of TileChangedEvent.
### Bugfixes
* Fix some grid rendering bugs where chunks don't get destroyed correctly.
## 172.0.0
### Breaking changes
* Remove TryLifestage helper methods.
* Refactor IPlayerManager to remove more IPlayerSession, changed PlayerAttachedEvent etc on client to have the Local prefix, and shuffled namespaces around.
### New features
* Add EnsureComponent(ref Entity<\T?>)
### Bugfixes
* Re-add force ask threshold and fix other PVS bugs.
## 171.0.0
### Breaking changes
* Change PlaceNextTo method names to be more descriptive.
* Rename RefreshRelay for joints to SetRelay to match its behaviour.
### Bugfixes
* Fix PVS error spam for joint relays not being cleaned up.
### Other
* Set EntityLastModifiedTick on entity spawn.
## 170.0.0
### Breaking changes
* Removed obsolete methods and properties in VisibilitySystem, SharedContainerSystem and MetaDataComponent.
### Bugfixes
* Fixed duplicate command error.
* Fixed not being able to delete individual entities with the delete command.
### Other
* FileLogHandler logs can now be deleted while the engine is running.
## 169.0.1
### Other
* The client now knows about registered server-side toolshed commands.
## 169.0.0
### Breaking changes
* Entity<T> has been introduced to hold a component and its owning entity. Some methods that returned and accepted components directly have been removed or obsoleted to reflect this.
### Other
* By-value events may now be subscribed to by-ref.
* The manifest's assemblyPrefix value is now respected on the server.
## 168.0.0
### Breaking changes
* The Component.OnRemove method has been removed. Use SubscribeLocalEvent<TComp, ComponentRemove>(OnRemove) from an EntitySystem instead.
## 167.0.0
### Breaking changes
* Remove ComponentExtensions.
* Remove ContainerHelpers.
* Change some TransformSystem methods to fix clientside lerping.
### Bugfixes
* Fixed PVS bugs from dropped entity states.
### Other
* Add more joint debug asserts.
## 166.0.0
### Breaking changes
* EntityUid-NetEntity conversion methods now return null when given a null value, rather than returning an invalid id.
* ExpandPvsEvent now defaults to using null lists to reduce allocations.
* Various component lifestage related methods have been moved from the `Component` class to `EntityManager`.
* Session/client specific PVS overrides are now always recursive, which means that all children of the overriden entity will also get sent.
### New features
* Added a SortedSet yaml serializer.
### Other
* AddComponentUninitialized is now marked as obsolete and will be removed in the future.
* DebugTools.AssertOwner() now accepts null components.
## 165.0.0
### Breaking changes
* The arguments of `SplitContainer`s resize-finished event have changed.
### New features
* The YAML validator now checks the default values of ProtoId<T> and EntProtoId data fields.
### Bugfixes
* The minimum draggable area of split containers now blocks mouse inputs.
## 164.0.0
### Breaking changes
* Make automatic component states infer cloneData.
* Removed cloneData from AutoNetworkedFieldAttribute. This is now automatically inferred.
### Internal
* Reduce Transform GetComponents in RecursiveDeleteEntity.
## 163.0.0
### Breaking changes
* Moved TimedDespawn to engine for a component that deletes the attached entity after a timer has elapsed.
### New features
* Add ExecuteCommand for integration tests.
* Allow adding / removing widgets of cub-controls.
* Give maps / grids a default name to help with debugging.
* Use ToPrettyString in component resolve errors to help with debugging.
### Bugfixes
* Fix console backspace exception.
* Fix rendering invalid maps spamming exceptions every frame.
### Internal
* Move ClientGameStatemanager local variables to fields to avoid re-allocating every tick.
## 162.2.1
## 162.2.0
### New features
* Add support for automatically networking entity lists and sets.
* Add nullable conversion operators for ProtoIds.
* Add LocId serializer for validation.
### Bugfixes
* Fix deleting a contact inside of collision events throwing.
* Localize VV.
### Internal
* Use CollectionsMarshal in GameStateManager.
## 162.1.1
### Bugfixes
* Fixes "NoSpawn" entities appearing in the spawn menu.
## 162.1.0
### New features
* Mark ProtoId as NetSerializable.
### Bugfixes
* Temporarily revert NetForceAckThreshold change as it can lead to client stalling.
* Fix eye visibility layers not updating on children when a parent changes.
### Internal
* Use CollectionsMarshal in RobustTree and AddComponentInternal.
## 162.0.0
### New features
* Add entity categories for prototypes and deprecate the `noSpawn` tag.
* Add missing proxy method for `TryGetEntityData`.
* Add NetForceAckThreshold cvar to forcibly update acks for late clients.
### Internal
* Use CollectionMarshals in PVS and DynamicTree.
* Make the proxy methods use MetaQuery / TransformQuery.
## 161.1.0
### New features
* Add more DebugTools assert variations.
### Bugfixes
* Don't attempt to insert entities into deleted containers.
* Try to fix oldestAck not being set correctly leading to deletion history getting bloated for pvs.
## 161.0.0
### Breaking changes
* Point light animations now need to use different component fields in order to animate the lights. `Enabled` should be replaced with `AnimatedEnable` and `Radius` should be replaced with `AnimatedRadius`
### New features
* EntProtoId is now net-serializable
* Added print_pvs_ack command to debug PVS issues.
### Bugfixes
* Fixes AngleTypeParser not using InvariantCulture
* Fixed a bug that was causing `MetaDataComponent.LastComponentRemoved` to be updated improperly.
### Other
* The string representation of client-side entities now looks nicer and simply uses a 'c' prefix.
## 160.1.0
### New features
* Add optional MetaDataComponent args to Entitymanager methods.
### Internal
* Move _netComponents onto MetaDataComponent.
* Remove some component resolves internally on adding / removing components.
## 160.0.2
### Other
* Transform component and containers have new convenience fields to make using VIewVariables easier.
## 160.0.0
### Breaking changes
* ComponentReference has now been entirely removed.
* Sensor / non-hard physics bodies are now included in EntityLookup by default.
## 159.1.0
## 159.0.3
### Bugfixes
* Fix potentially deleted entities having states re-applied when NetEntities come in.
## 159.0.2
### Bugfixes
* Fix PointLight state handling not queueing ComponentTree updates.
## 159.0.1
### Bugfixes
* Fix pending entity states not being removed when coming in (only on entity deletion).
### Internal
* Remove PhysicsComponent ref from Fixture.
## 159.0.0
### Breaking changes
* Remove ComponentReference from PointLights.
* Move more of UserInterfaceSystem to shared.
* Mark some EntitySystem proxy methods as protected instead of public.
### New features
* Make entity deletion take in a nullable EntityUid.
* Added a method to send predicted messages via BUIs.
### Other
* Add Obsoletions to more sourcegen serv4 methods.
* Remove inactive reviewers from CODEOWNERs.
## 158.0.0
### Breaking changes
* Remove SharedEyeComponent.
* Add Tile Overlay edge priority.
## 157.1.0
### New features
* UI tooltips now use rich text labels.
## 157.0.0
### Breaking changes
* Unrevert container changes from 155.0.0.
* Added server-client EntityUid separation. A given EntityUid will no longer refer to the same entity on the server & client.
* EntityUid is no longer net-serializable, use NetEntity instead, EntityManager & entity systems have helper methods for converting between the two,
## 156.0.0
### Breaking changes
* Revert container changes from 155.0.0.
## 155.0.0
### Breaking changes
* MapInitEvent now gets raised for components that get added to entities that have already been map-initialized.
### New features
* VirtualWritableDirProvider now supports file renaming/moving.
* Added a new command for toggling the replay UI (`replay_toggleui`).
### Bugfixes
* Fixed formatting of localization file errors.
* Directed event subscriptions will no longer error if the corresponding component is queued for deletion.
## 154.2.0
### New features
* Added support for advertising to multiple hubs simultaneously.
* Added new functions to ContainerSystem that recursively look for a component on a contained entity's parents.
### Bugfixes
* Fix Direction.TurnCw/TurnCcw to South returning Invalid.

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@@ -0,0 +1,5 @@
- type: entity
id: Audio
name: Audio
description: Audio entity used by engine
save: false

File diff suppressed because it is too large Load Diff

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@@ -1,7 +1,7 @@
- type: entity
id: debugRotation
abstract: true
suffix: DEBUG
categories: [ debug ]
components:
- type: Sprite
netsync: false

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@@ -0,0 +1,17 @@
# debug related entities
- type: entityCategory
id: debug
name: entity-category-name-debug
description: entity-category-desc-debug
# entities that spawn other entities
- type: entityCategory
id: spawner
name: entity-category-name-spawner
description: entity-category-desc-spawner
# entities that should be hidden from the spawn menu
- type: entityCategory
id: hideSpawnMenu
name: entity-category-name-hide
description: entity-category-desc-hide

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@@ -17,15 +17,15 @@ cmd-error-dir-not-found = Could not find directory: {$dir}.
cmd-failure-no-attached-entity = There is no entity attached to this shell.
## 'help' command
cmd-oldhelp-desc = Display general help or help text for a specific command
cmd-oldhelp-help = Usage: help [command name]
cmd-help-desc = Display general help or help text for a specific command
cmd-help-help = Usage: help [command name]
When no command name is provided, displays general-purpose help text. If a command name is provided, displays help text for that command.
cmd-oldhelp-no-args = To display help for a specific command, write 'help <command>'. To list all available commands, write 'list'. To search for commands, use 'list <filter>'.
cmd-oldhelp-unknown = Unknown command: { $command }
cmd-oldhelp-top = { $command } - { $description }
cmd-oldhelp-invalid-args = Invalid amount of arguments.
cmd-oldhelp-arg-cmdname = [command name]
cmd-help-no-args = To display help for a specific command, write 'help <command>'. To list all available commands, write 'list'. To search for commands, use 'list <filter>'.
cmd-help-unknown = Unknown command: { $command }
cmd-help-top = { $command } - { $description }
cmd-help-invalid-args = Invalid amount of arguments.
cmd-help-arg-cmdname = [command name]
## 'cvar' command
cmd-cvar-desc = Gets or sets a CVar.
@@ -561,3 +561,7 @@ cmd-vfs_ls-hint-path = <path>
cmd-reloadtiletextures-desc = Reloads the tile texture atlas to allow hot reloading tile sprites
cmd-reloadtiletextures-help = Usage: reloadtiletextures
cmd-audio_length-desc = Shows the length of an audio file
cmd-audio_length-help = Usage: audio_length { cmd-audio_length-arg-file-name }
cmd-audio_length-arg-file-name = <file name>

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@@ -0,0 +1,8 @@
entity-category-name-debug = Debug
entity-category-desc-debug = Entity prototypes intended for debugging & testing.
entity-category-name-spawner = Spawner
entity-category-desc-spawner = Entity prototypes that spawn other entities.
entity-category-name-hide = Hidden
entity-category-desc-hide = Entity prototypes that should be hidden from the spawn menu

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@@ -1,5 +1,6 @@
## ViewVariablesInstanceEntity
view-variables = View Variables
view-variable-instance-entity-server-components-add-component-button-placeholder = Add Component
view-variable-instance-entity-client-variables-tab-title = Client Variables
view-variable-instance-entity-client-components-tab-title = Client Components
@@ -8,4 +9,4 @@ view-variable-instance-entity-server-components-tab-title = Server Components
view-variable-instance-entity-client-components-search-bar-placeholder = Search
view-variable-instance-entity-server-components-search-bar-placeholder = Search
view-variable-instance-entity-add-window-server-components = Add Component [S]
view-variable-instance-entity-add-window-client-components = Add Component [C]
view-variable-instance-entity-add-window-client-components = Add Component [C]

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@@ -23,16 +23,6 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
"Make sure that methods subscribing to a ref event have the ref keyword for the event argument."
);
private static readonly DiagnosticDescriptor ByValueEventSubscribedByRefRule = new(
Diagnostics.IdValueEventRaisedByRef,
"Value event subscribed to by-ref",
"Tried to subscribe to a value event '{0}' by-ref.",
"Usage",
DiagnosticSeverity.Error,
true,
"Make sure that methods subscribing to value events do not have the ref keyword for the event argument."
);
private static readonly DiagnosticDescriptor ByRefEventRaisedByValueRule = new(
Diagnostics.IdByRefEventRaisedByValue,
"By-ref event raised by value",
@@ -55,7 +45,6 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => ImmutableArray.Create(
ByRefEventSubscribedByValueRule,
ByValueEventSubscribedByRefRule,
ByRefEventRaisedByValueRule,
ByValueEventRaisedByRefRule
);
@@ -64,71 +53,9 @@ public sealed class ByRefEventAnalyzer : DiagnosticAnalyzer
{
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.ReportDiagnostics);
context.EnableConcurrentExecution();
context.RegisterOperationAction(CheckEventSubscription, OperationKind.Invocation);
context.RegisterOperationAction(CheckEventRaise, OperationKind.Invocation);
}
private void CheckEventSubscription(OperationAnalysisContext context)
{
if (context.Operation is not IInvocationOperation operation)
return;
var subscribeMethods = context.Compilation
.GetTypeByMetadataName("Robust.Shared.GameObjects.EntitySystem")?
.GetMembers()
.Where(m => m.Name.Contains("SubscribeLocalEvent"))
.Cast<IMethodSymbol>();
if (subscribeMethods == null)
return;
if (!subscribeMethods.Any(m => m.Equals(operation.TargetMethod.OriginalDefinition, Default)))
return;
var typeArguments = operation.TargetMethod.TypeArguments;
if (typeArguments.Length < 1 || typeArguments.Length > 2)
return;
if (operation.Arguments.First().Value is not IDelegateCreationOperation delegateCreation)
return;
if (delegateCreation.Target is not IMethodReferenceOperation methodReference)
return;
var eventParameter = methodReference.Method.Parameters.LastOrDefault();
if (eventParameter == null)
return;
ITypeSymbol eventArgument;
switch (typeArguments.Length)
{
case 1:
eventArgument = typeArguments[0];
break;
case 2:
eventArgument = typeArguments[1];
break;
default:
return;
}
var byRefAttribute = context.Compilation.GetTypeByMetadataName(ByRefAttribute);
if (byRefAttribute == null)
return;
var isByRefEventType = eventArgument
.GetAttributes()
.Any(attribute => attribute.AttributeClass?.Equals(byRefAttribute, Default) ?? false);
var parameterIsRef = eventParameter.RefKind == RefKind.Ref;
if (isByRefEventType != parameterIsRef)
{
var descriptor = isByRefEventType ? ByRefEventSubscribedByValueRule : ByValueEventSubscribedByRefRule;
var diagnostic = Diagnostic.Create(descriptor, operation.Syntax.GetLocation(), eventArgument);
context.ReportDiagnostic(diagnostic);
}
}
private void CheckEventRaise(OperationAnalysisContext context)
{
if (context.Operation is not IInvocationOperation operation)

View File

@@ -18,7 +18,6 @@ public static class Diagnostics
public const string IdInvalidNotNullableFlagType = "RA0011";
public const string IdNotNullableFlagValueType = "RA0012";
public const string IdByRefEventSubscribedByValue = "RA0013";
public const string IdValueEventSubscribedByRef = "RA0014";
public const string IdByRefEventRaisedByValue = "RA0015";
public const string IdValueEventRaisedByRef = "RA0016";
public const string IdDataDefinitionPartial = "RA0017";

View File

@@ -54,7 +54,7 @@ public class RecursiveMoveBenchmark
var mapSys = _entMan.System<SharedMapSystem>();
var mapId = mapMan.CreateMap();
var map = mapMan.GetMapEntityId(mapId);
var gridComp = mapMan.CreateGrid(mapId);
var gridComp = mapMan.CreateGridEntity(mapId);
var grid = gridComp.Owner;
_gridCoords = new EntityCoordinates(grid, .5f, .5f);
_mapCoords = new EntityCoordinates(map, 100, 100);

View File

@@ -1,8 +1,10 @@
using System;
using System.Collections.Generic;
using Robust.Client.Audio;
using Robust.Client.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
namespace Robust.Client.Animations
@@ -37,7 +39,12 @@ namespace Robust.Client.Animations
var keyFrame = KeyFrames[keyFrameIndex];
SoundSystem.Play(keyFrame.Resource, Filter.Local(), entity, keyFrame.AudioParamsFunc.Invoke());
var audioParams = keyFrame.AudioParamsFunc.Invoke();
var audio = new SoundPathSpecifier(keyFrame.Resource)
{
Params = audioParams
};
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().PlayEntity(audio, Filter.Local(), entity, true);
}
return (keyFrameIndex, playingTime);

View File

@@ -0,0 +1,58 @@
using System.Collections.Concurrent;
using OpenTK.Audio.OpenAL;
namespace Robust.Client.Audio;
internal partial class AudioManager
{
// Used to track audio sources that were disposed in the finalizer thread,
// so we need to properly send them off in the main thread.
private readonly ConcurrentQueue<(int sourceHandle, int filterHandle)> _sourceDisposeQueue = new();
private readonly ConcurrentQueue<(int sourceHandle, int filterHandle)> _bufferedSourceDisposeQueue = new();
private readonly ConcurrentQueue<int> _bufferDisposeQueue = new();
public void FlushALDisposeQueues()
{
// Clear out finalized audio sources.
while (_sourceDisposeQueue.TryDequeue(out var handles))
{
OpenALSawmill.Debug("Cleaning out source {0} which finalized in another thread.", handles.sourceHandle);
if (IsEfxSupported) RemoveEfx(handles);
AL.DeleteSource(handles.sourceHandle);
_checkAlError();
_audioSources.Remove(handles.sourceHandle);
}
// Clear out finalized buffered audio sources.
while (_bufferedSourceDisposeQueue.TryDequeue(out var handles))
{
OpenALSawmill.Debug("Cleaning out buffered source {0} which finalized in another thread.", handles.sourceHandle);
if (IsEfxSupported) RemoveEfx(handles);
AL.DeleteSource(handles.sourceHandle);
_checkAlError();
_bufferedAudioSources.Remove(handles.sourceHandle);
}
// Clear out finalized audio buffers.
while (_bufferDisposeQueue.TryDequeue(out var handle))
{
AL.DeleteBuffer(handle);
_checkAlError();
}
}
internal void DeleteSourceOnMainThread(int sourceHandle, int filterHandle)
{
_sourceDisposeQueue.Enqueue((sourceHandle, filterHandle));
}
internal void DeleteBufferedSourceOnMainThread(int bufferedSourceHandle, int filterHandle)
{
_bufferedSourceDisposeQueue.Enqueue((bufferedSourceHandle, filterHandle));
}
internal void DeleteAudioBufferOnMainThread(int bufferHandle)
{
_bufferDisposeQueue.Enqueue(bufferHandle);
}
}

View File

@@ -0,0 +1,339 @@
using System;
using System.IO;
using System.Numerics;
using System.Threading;
using OpenTK.Audio.OpenAL;
using Robust.Client.Audio.Sources;
using Robust.Client.Graphics;
using Robust.Shared.Audio;
using Robust.Shared.Audio.AudioLoading;
using Robust.Shared.Audio.Sources;
using Robust.Shared.Maths;
namespace Robust.Client.Audio;
internal partial class AudioManager
{
private float _zOffset;
public void SetZOffset(float offset)
{
_zOffset = offset;
}
/// <inheritdoc />
public float GetAttenuationGain(float distance, float rolloffFactor, float referenceDistance, float maxDistance)
{
switch (_attenuation)
{
case Attenuation.LinearDistance:
return 1 - rolloffFactor * (distance - referenceDistance) / (maxDistance - referenceDistance);
case Attenuation.LinearDistanceClamped:
distance = MathF.Max(referenceDistance, MathF.Min(distance, maxDistance));
return 1 - rolloffFactor * (distance - referenceDistance) / (maxDistance - referenceDistance);
default:
// TODO: If you see this you can implement
throw new NotImplementedException();
}
}
public void InitializePostWindowing()
{
_gameThread = Thread.CurrentThread;
InitializeAudio();
}
public void Shutdown()
{
DisposeAllAudio();
if (_openALContext != ALContext.Null)
{
ALC.MakeContextCurrent(ALContext.Null);
ALC.DestroyContext(_openALContext);
}
if (_openALDevice != IntPtr.Zero)
{
ALC.CloseDevice(_openALDevice);
}
}
/// <inheritdoc/>
public void SetPosition(Vector2 position)
{
AL.Listener(ALListener3f.Position, position.X, position.Y, _zOffset);
}
/// <inheritdoc/>
public void SetRotation(Angle angle)
{
var vec = angle.ToVec();
// Default orientation: at: (0, 0, -1) up: (0, 1, 0)
var at = new OpenTK.Mathematics.Vector3(0f, 0f, -1f);
var up = new OpenTK.Mathematics.Vector3(vec.Y, vec.X, 0f);
AL.Listener(ALListenerfv.Orientation, new []{0, 0, -1, vec.X, vec.Y, 0});
AL.Listener(ALListenerfv.Orientation, ref at, ref up);
}
/// <inheritdoc/>
public AudioStream LoadAudioOggVorbis(Stream stream, string? name = null)
{
var vorbis = AudioLoaderOgg.LoadAudioData(stream);
var buffer = AL.GenBuffer();
ALFormat format;
// NVorbis only supports loading into floats.
// If this becomes a problem due to missing extension support (doubt it but ok),
// check the git history, I originally used libvorbisfile which worked and loaded 16 bit LPCM.
if (vorbis.Channels == 1)
{
format = ALFormat.MonoFloat32Ext;
}
else if (vorbis.Channels == 2)
{
format = ALFormat.StereoFloat32Ext;
}
else
{
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
}
unsafe
{
fixed (float* ptr = vorbis.Data.Span)
{
AL.BufferData(buffer, format, (IntPtr) ptr, vorbis.Data.Length * sizeof(float),
(int) vorbis.SampleRate);
}
}
_checkAlError();
var handle = new ClydeHandle(_audioSampleBuffers.Count);
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
var length = TimeSpan.FromSeconds(vorbis.TotalSamples / (double) vorbis.SampleRate);
return new AudioStream(handle, length, (int) vorbis.Channels, name, vorbis.Title, vorbis.Artist);
}
/// <inheritdoc/>
public AudioStream LoadAudioWav(Stream stream, string? name = null)
{
var wav = AudioLoaderWav.LoadAudioData(stream);
var buffer = AL.GenBuffer();
ALFormat format;
if (wav.BitsPerSample == 16)
{
if (wav.NumChannels == 1)
{
format = ALFormat.Mono16;
}
else if (wav.NumChannels == 2)
{
format = ALFormat.Stereo16;
}
else
{
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
}
}
else if (wav.BitsPerSample == 8)
{
if (wav.NumChannels == 1)
{
format = ALFormat.Mono8;
}
else if (wav.NumChannels == 2)
{
format = ALFormat.Stereo8;
}
else
{
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
}
}
else
{
throw new InvalidOperationException("Unable to load wav with bits per sample different from 8 or 16");
}
unsafe
{
fixed (byte* ptr = wav.Data.Span)
{
AL.BufferData(buffer, format, (IntPtr) ptr, wav.Data.Length, wav.SampleRate);
}
}
_checkAlError();
var handle = new ClydeHandle(_audioSampleBuffers.Count);
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
var length = TimeSpan.FromSeconds(wav.Data.Length / (double) wav.BlockAlign / wav.SampleRate);
return new AudioStream(handle, length, wav.NumChannels, name);
}
/// <inheritdoc/>
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
{
var fmt = channels switch
{
1 => ALFormat.Mono16,
2 => ALFormat.Stereo16,
_ => throw new ArgumentOutOfRangeException(
nameof(channels), "Only stereo and mono is currently supported")
};
var buffer = AL.GenBuffer();
_checkAlError();
unsafe
{
fixed (short* ptr = samples)
{
AL.BufferData(buffer, fmt, (IntPtr) ptr, samples.Length * sizeof(short), sampleRate);
}
}
_checkAlError();
var handle = new ClydeHandle(_audioSampleBuffers.Count);
var length = TimeSpan.FromSeconds((double) samples.Length / channels / sampleRate);
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
return new AudioStream(handle, length, channels, name);
}
public void SetMasterVolume(float newVolume)
{
AL.Listener(ALListenerf.Gain, newVolume);
}
public void SetAttenuation(Attenuation attenuation)
{
switch (attenuation)
{
case Attenuation.NoAttenuation:
AL.DistanceModel(ALDistanceModel.None);
break;
case Attenuation.InverseDistance:
AL.DistanceModel(ALDistanceModel.InverseDistance);
break;
case Attenuation.InverseDistanceClamped:
AL.DistanceModel(ALDistanceModel.InverseDistanceClamped);
break;
case Attenuation.LinearDistance:
AL.DistanceModel(ALDistanceModel.LinearDistance);
break;
case Attenuation.LinearDistanceClamped:
AL.DistanceModel(ALDistanceModel.LinearDistanceClamped);
break;
case Attenuation.ExponentDistance:
AL.DistanceModel(ALDistanceModel.ExponentDistance);
break;
case Attenuation.ExponentDistanceClamped:
AL.DistanceModel(ALDistanceModel.ExponentDistanceClamped);
break;
default:
throw new ArgumentOutOfRangeException($"No implementation to set {attenuation.ToString()} for DistanceModel!");
}
_attenuation = attenuation;
OpenALSawmill.Info($"Set audio attenuation to {attenuation.ToString()}");
}
internal void RemoveAudioSource(int handle)
{
_audioSources.Remove(handle);
}
internal void RemoveBufferedAudioSource(int handle)
{
_bufferedAudioSources.Remove(handle);
}
public IAudioSource? CreateAudioSource(AudioStream stream)
{
var source = AL.GenSource();
if (!AL.IsSource(source))
{
OpenALSawmill.Error("Failed to generate source. Too many simultaneous audio streams? {0}", Environment.StackTrace);
return null;
}
// ReSharper disable once PossibleInvalidOperationException
// TODO: This really shouldn't be indexing based on the ClydeHandle...
AL.Source(source, ALSourcei.Buffer, _audioSampleBuffers[(int) stream.ClydeHandle!.Value].BufferHandle);
var audioSource = new AudioSource(this, source, stream);
_audioSources.Add(source, new WeakReference<BaseAudioSource>(audioSource));
return audioSource;
}
public IBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio=false)
{
var source = AL.GenSource();
if (!AL.IsSource(source))
{
OpenALSawmill.Error("Failed to generate source. Too many simultaneous audio streams? {0}", Environment.StackTrace);
}
// ReSharper disable once PossibleInvalidOperationException
var audioSource = new BufferedAudioSource(this, source, AL.GenBuffers(buffers), floatAudio);
_bufferedAudioSources.Add(source, new WeakReference<BufferedAudioSource>(audioSource));
return audioSource;
}
/// <inheritdoc />
public void StopAllAudio()
{
foreach (var source in _audioSources.Values)
{
if (source.TryGetTarget(out var target))
{
target.Playing = false;
}
}
foreach (var source in _bufferedAudioSources.Values)
{
if (source.TryGetTarget(out var target))
{
target.Playing = false;
}
}
}
public void DisposeAllAudio()
{
// TODO: Do we even need to stop?
foreach (var source in _audioSources.Values)
{
if (source.TryGetTarget(out var target))
{
target.Playing = false;
target.Dispose();
}
}
_audioSources.Clear();
foreach (var source in _bufferedAudioSources.Values)
{
if (source.TryGetTarget(out var target))
{
target.Playing = false;
target.Dispose();
}
}
_bufferedAudioSources.Clear();
}
}

View File

@@ -0,0 +1,161 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
using OpenTK.Audio.OpenAL;
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using Robust.Client.Audio.Sources;
using Robust.Shared;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.Log;
using Robust.Shared.Utility;
namespace Robust.Client.Audio;
internal sealed partial class AudioManager : IAudioInternal
{
[Shared.IoC.Dependency] private readonly IConfigurationManager _cfg = default!;
[Shared.IoC.Dependency] private readonly ILogManager _logMan = default!;
private Thread? _gameThread;
private ALDevice _openALDevice;
private ALContext _openALContext;
private readonly List<LoadedAudioSample> _audioSampleBuffers = new();
private readonly Dictionary<int, WeakReference<BaseAudioSource>> _audioSources =
new();
private readonly Dictionary<int, WeakReference<BufferedAudioSource>> _bufferedAudioSources =
new();
private readonly HashSet<string> _alcDeviceExtensions = new();
private readonly HashSet<string> _alContextExtensions = new();
private Attenuation _attenuation;
public bool HasAlDeviceExtension(string extension) => _alcDeviceExtensions.Contains(extension);
public bool HasAlContextExtension(string extension) => _alContextExtensions.Contains(extension);
internal bool IsEfxSupported;
internal ISawmill OpenALSawmill = default!;
private void _audioCreateContext()
{
unsafe
{
_openALContext = ALC.CreateContext(_openALDevice, (int*) 0);
}
ALC.MakeContextCurrent(_openALContext);
_checkAlcError(_openALDevice);
_checkAlError();
// Load up AL context extensions.
var s = ALC.GetString(ALDevice.Null, AlcGetString.Extensions) ?? "";
foreach (var extension in s.Split(' '))
{
_alContextExtensions.Add(extension);
}
OpenALSawmill.Debug("OpenAL Vendor: {0}", AL.Get(ALGetString.Vendor));
OpenALSawmill.Debug("OpenAL Renderer: {0}", AL.Get(ALGetString.Renderer));
OpenALSawmill.Debug("OpenAL Version: {0}", AL.Get(ALGetString.Version));
}
private bool _audioOpenDevice()
{
var preferredDevice = _cfg.GetCVar(CVars.AudioDevice);
// Open device.
if (!string.IsNullOrEmpty(preferredDevice))
{
_openALDevice = ALC.OpenDevice(preferredDevice);
if (_openALDevice == IntPtr.Zero)
{
OpenALSawmill.Warning("Unable to open preferred audio device '{0}': {1}. Falling back default.",
preferredDevice, ALC.GetError(ALDevice.Null));
_openALDevice = ALC.OpenDevice(null);
}
}
else
{
_openALDevice = ALC.OpenDevice(null);
}
_checkAlcError(_openALDevice);
if (_openALDevice == IntPtr.Zero)
{
OpenALSawmill.Error("Unable to open OpenAL device! {1}", ALC.GetError(ALDevice.Null));
return false;
}
// Load up ALC extensions.
var s = ALC.GetString(_openALDevice, AlcGetString.Extensions) ?? "";
foreach (var extension in s.Split(' '))
{
_alcDeviceExtensions.Add(extension);
}
return true;
}
private void InitializeAudio()
{
OpenALSawmill = _logMan.GetSawmill("clyde.oal");
if (!_audioOpenDevice())
return;
// Create OpenAL context.
_audioCreateContext();
IsEfxSupported = HasAlDeviceExtension("ALC_EXT_EFX");
_cfg.OnValueChanged(CVars.AudioMasterVolume, SetMasterVolume, true);
}
internal bool IsMainThread()
{
return Thread.CurrentThread == _gameThread;
}
private static void RemoveEfx((int sourceHandle, int filterHandle) handles)
{
if (handles.filterHandle != 0)
EFX.DeleteFilter(handles.filterHandle);
}
private void _checkAlcError(ALDevice device,
[CallerMemberName] string callerMember = "",
[CallerLineNumber] int callerLineNumber = -1)
{
var error = ALC.GetError(device);
if (error != AlcError.NoError)
{
OpenALSawmill.Error("[{0}:{1}] ALC error: {2}", callerMember, callerLineNumber, error);
}
}
public void _checkAlError([CallerMemberName] string callerMember = "", [CallerLineNumber] int callerLineNumber = -1)
{
var error = AL.GetError();
if (error != ALError.NoError)
{
OpenALSawmill.Error("[{0}:{1}] AL error: {2}", callerMember, callerLineNumber, error);
}
}
private sealed class LoadedAudioSample
{
public readonly int BufferHandle;
public LoadedAudioSample(int bufferHandle)
{
BufferHandle = bufferHandle;
}
}
}

View File

@@ -0,0 +1,89 @@
using System.Numerics;
using System.Text;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Shared.Audio;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using AudioComponent = Robust.Shared.Audio.Components.AudioComponent;
namespace Robust.Client.Audio;
/// <summary>
/// Debug overlay for audio.
/// </summary>
public sealed class AudioOverlay : Overlay
{
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
private IEntityManager _entManager;
private IPlayerManager _playerManager;
private AudioSystem _audio;
private SharedTransformSystem _transform;
private Font _font;
public AudioOverlay(IEntityManager entManager, IPlayerManager playerManager, IResourceCache cache, AudioSystem audio, SharedTransformSystem transform)
{
_entManager = entManager;
_playerManager = playerManager;
_audio = audio;
_transform = transform;
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
}
protected internal override void Draw(in OverlayDrawArgs args)
{
var localPlayer = _playerManager.LocalPlayer?.ControlledEntity;
if (args.ViewportControl == null || localPlayer == null)
return;
var screenHandle = args.ScreenHandle;
var output = new StringBuilder();
var listenerPos = _entManager.GetComponent<TransformComponent>(localPlayer.Value).MapPosition;
if (listenerPos.MapId != args.MapId)
return;
var query = _entManager.AllEntityQueryEnumerator<AudioComponent>();
while (query.MoveNext(out var uid, out var comp))
{
var mapId = MapId.Nullspace;
var audioPos = Vector2.Zero;
if (_entManager.TryGetComponent<TransformComponent>(uid, out var xform))
{
mapId = xform.MapID;
audioPos = _transform.GetWorldPosition(uid);
}
if (mapId != args.MapId)
continue;
var screenPos = args.ViewportControl.WorldToScreen(audioPos);
var distance = audioPos - listenerPos.Position;
var posOcclusion = _audio.GetOcclusion(uid, listenerPos, distance, distance.Length());
output.Clear();
output.AppendLine("Audio Source");
output.AppendLine("Runtime:");
output.AppendLine($"- Occlusion: {posOcclusion:0.0000}");
output.AppendLine("Params:");
output.AppendLine($"- Volume: {comp.Volume:0.0000}");
output.AppendLine($"- Reference distance: {comp.ReferenceDistance}");
output.AppendLine($"- Max distance: {comp.MaxDistance}");
var outputText = output.ToString().Trim();
var dimensions = screenHandle.GetDimensions(_font, outputText, 1f);
var buffer = new Vector2(3f, 3f);
screenHandle.DrawRect(new UIBox2(screenPos - buffer, screenPos + dimensions + buffer), new Color(39, 39, 48));
screenHandle.DrawString(_font, screenPos, outputText);
}
}
}

View File

@@ -1,18 +1,21 @@
using System;
using Robust.Client.Graphics;
using Robust.Shared.Graphics;
namespace Robust.Client.Audio;
/// <summary>
/// Has the metadata for a particular audio stream as well as the relevant internal handle to it.
/// </summary>
public sealed class AudioStream
{
public TimeSpan Length { get; }
internal ClydeHandle? ClydeHandle { get; }
internal IClydeHandle? ClydeHandle { get; }
public string? Name { get; }
public string? Title { get; }
public string? Artist { get; }
public int ChannelCount { get; }
internal AudioStream(ClydeHandle handle, TimeSpan length, int channelCount, string? name = null, string? title = null, string? artist = null)
internal AudioStream(IClydeHandle? handle, TimeSpan length, int channelCount, string? name = null, string? title = null, string? artist = null)
{
ClydeHandle = handle;
Length = length;

View File

@@ -0,0 +1,76 @@
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using Robust.Client.Audio.Effects;
using Robust.Shared.Audio.Components;
using Robust.Shared.GameObjects;
namespace Robust.Client.Audio;
public sealed partial class AudioSystem
{
protected override void InitializeEffect()
{
base.InitializeEffect();
SubscribeLocalEvent<AudioEffectComponent, ComponentAdd>(OnEffectAdd);
SubscribeLocalEvent<AudioEffectComponent, ComponentShutdown>(OnEffectShutdown);
SubscribeLocalEvent<AudioAuxiliaryComponent, ComponentAdd>(OnAuxiliaryAdd);
SubscribeLocalEvent<AudioAuxiliaryComponent, AfterAutoHandleStateEvent>(OnAuxiliaryAuto);
}
private void OnEffectAdd(EntityUid uid, AudioEffectComponent component, ComponentAdd args)
{
var effect = new AudioEffect(_audio);
component.Effect = effect;
}
private void OnEffectShutdown(EntityUid uid, AudioEffectComponent component, ComponentShutdown args)
{
if (component.Effect is AudioEffect effect)
{
effect.Dispose();
}
}
private void OnAuxiliaryAdd(EntityUid uid, AudioAuxiliaryComponent component, ComponentAdd args)
{
component.Auxiliary = new AuxiliaryAudio();
}
private void OnAuxiliaryAuto(EntityUid uid, AudioAuxiliaryComponent component, ref AfterAutoHandleStateEvent args)
{
if (TryComp<AudioEffectComponent>(component.Effect, out var effectComp))
{
component.Auxiliary.SetEffect(effectComp.Effect);
}
else
{
component.Auxiliary.SetEffect(null);
}
}
public override void SetAuxiliary(EntityUid uid, AudioComponent audio, EntityUid? auxUid)
{
base.SetAuxiliary(uid, audio, auxUid);
if (TryComp<AudioAuxiliaryComponent>(audio.Auxiliary, out var auxComp))
{
audio.Source.SetAuxiliary(auxComp.Auxiliary);
}
else
{
audio.Source.SetAuxiliary(null);
}
}
public override void SetEffect(EntityUid auxUid, AudioAuxiliaryComponent aux, EntityUid? effectUid)
{
base.SetEffect(auxUid, aux, effectUid);
if (TryComp<AudioEffectComponent>(aux.Effect, out var effectComp))
{
aux.Auxiliary.SetEffect(effectComp.Effect);
}
else
{
aux.Auxiliary.SetEffect(null);
}
}
}

View File

@@ -0,0 +1,600 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using System.Threading.Tasks;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Components;
using Robust.Shared.Audio.Sources;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Exceptions;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Replays;
using Robust.Shared.Threading;
using Robust.Shared.Utility;
using AudioComponent = Robust.Shared.Audio.Components.AudioComponent;
namespace Robust.Client.Audio;
public sealed partial class AudioSystem : SharedAudioSystem
{
/*
* There's still a lot more OpenAL can do in terms of filters, auxiliary slots, etc.
* but exposing the whole thing in an easy way is a lot of effort.
*/
[Dependency] private readonly IReplayRecordingManager _replayRecording = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IParallelManager _parMan = default!;
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
[Dependency] private readonly IAudioInternal _audio = default!;
[Dependency] private readonly SharedTransformSystem _xformSys = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
/// <summary>
/// Per-tick cache of relevant streams.
/// </summary>
private readonly List<(EntityUid Entity, AudioComponent Component, TransformComponent Xform)> _streams = new();
private EntityUid? _listenerGrid;
private EntityQuery<MapGridComponent> _gridQuery;
private EntityQuery<PhysicsComponent> _physicsQuery;
private EntityQuery<TransformComponent> _xformQuery;
private float _maxRayLength;
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
UpdatesOutsidePrediction = true;
// Need to run after Eye updates so we have an accurate listener position.
UpdatesAfter.Add(typeof(EyeSystem));
_gridQuery = GetEntityQuery<MapGridComponent>();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
_xformQuery = GetEntityQuery<TransformComponent>();
SubscribeLocalEvent<AudioComponent, ComponentStartup>(OnAudioStartup);
SubscribeLocalEvent<AudioComponent, ComponentShutdown>(OnAudioShutdown);
SubscribeLocalEvent<AudioComponent, EntityPausedEvent>(OnAudioPaused);
SubscribeLocalEvent<AudioComponent, AfterAutoHandleStateEvent>(OnAudioState);
// Replay stuff
SubscribeNetworkEvent<PlayAudioGlobalMessage>(OnGlobalAudio);
SubscribeNetworkEvent<PlayAudioEntityMessage>(OnEntityAudio);
SubscribeNetworkEvent<PlayAudioPositionalMessage>(OnEntityCoordinates);
CfgManager.OnValueChanged(CVars.AudioAttenuation, OnAudioAttenuation, true);
CfgManager.OnValueChanged(CVars.AudioRaycastLength, OnRaycastLengthChanged, true);
}
private void OnAudioState(EntityUid uid, AudioComponent component, ref AfterAutoHandleStateEvent args)
{
ApplyAudioParams(component.Params, component);
component.Source.Global = component.Global;
if (TryComp<AudioAuxiliaryComponent>(component.Auxiliary, out var auxComp))
{
component.Source.SetAuxiliary(auxComp.Auxiliary);
}
else
{
component.Source.SetAuxiliary(null);
}
}
/// <summary>
/// Sets the volume for the entire game.
/// </summary>
public void SetMasterVolume(float value)
{
_audio.SetMasterVolume(value);
}
protected override void SetZOffset(float value)
{
base.SetZOffset(value);
_audio.SetZOffset(value);
}
public override void Shutdown()
{
CfgManager.UnsubValueChanged(CVars.AudioAttenuation, OnAudioAttenuation);
CfgManager.UnsubValueChanged(CVars.AudioRaycastLength, OnRaycastLengthChanged);
base.Shutdown();
}
private void OnAudioPaused(EntityUid uid, AudioComponent component, ref EntityPausedEvent args)
{
component.Pause();
}
protected override void OnAudioUnpaused(EntityUid uid, AudioComponent component, ref EntityUnpausedEvent args)
{
base.OnAudioUnpaused(uid, component, ref args);
component.StartPlaying();
}
private void OnAudioStartup(EntityUid uid, AudioComponent component, ComponentStartup args)
{
if (!Timing.ApplyingState && !Timing.IsFirstTimePredicted)
{
return;
}
if (!TryGetAudio(component.FileName, out var audioResource))
{
Log.Error($"Error creating audio source for {audioResource}, can't find file {component.FileName}");
component.Source = new DummyAudioSource();
return;
}
var source = _audio.CreateAudioSource(audioResource);
if (source == null)
{
Log.Error($"Error creating audio source for {audioResource}");
DebugTools.Assert(false);
source = new DummyAudioSource();
}
// Need to set all initial data for first frame.
component.Source = source;
ApplyAudioParams(component.Params, component);
component.Global = component.Global;
// Don't play until first frame so occlusion etc. are correct.
component.Gain = 0f;
// If audio came into range then start playback at the correct position.
var offset = (Timing.CurTime - component.AudioStart).TotalSeconds % GetAudioLength(component.FileName).TotalSeconds;
if (offset != 0)
{
component.PlaybackPosition = (float) offset;
}
}
private void OnAudioShutdown(EntityUid uid, AudioComponent component, ComponentShutdown args)
{
// Breaks with prediction?
component.Source.Dispose();
}
private void OnAudioAttenuation(int obj)
{
_audio.SetAttenuation((Attenuation) obj);
}
private void OnRaycastLengthChanged(float value)
{
_maxRayLength = value;
}
public override void FrameUpdate(float frameTime)
{
var eye = _eyeManager.CurrentEye;
_audio.SetRotation(eye.Rotation);
_audio.SetPosition(eye.Position.Position);
var ourPos = eye.Position;
var opts = new ParallelOptions { MaxDegreeOfParallelism = _parMan.ParallelProcessCount };
var query = AllEntityQuery<AudioComponent, TransformComponent>();
_streams.Clear();
while (query.MoveNext(out var uid, out var comp, out var xform))
{
_streams.Add((uid, comp, xform));
}
_mapManager.TryFindGridAt(ourPos, out var gridUid, out _);
_listenerGrid = gridUid == EntityUid.Invalid ? null : gridUid;
try
{
Parallel.ForEach(_streams, opts, comp => ProcessStream(comp.Entity, comp.Component, comp.Xform, ourPos));
}
catch (Exception e)
{
Log.Error($"Caught exception while processing entity streams.");
_runtimeLog.LogException(e, $"{nameof(AudioSystem)}.{nameof(FrameUpdate)}");
}
}
private void ProcessStream(EntityUid entity, AudioComponent component, TransformComponent xform, MapCoordinates listener)
{
// TODO:
// I Originally tried to be fancier here but it caused audio issues so just trying
// to replicate the old behaviour for now.
if (!component.Started)
{
component.Started = true;
component.StartPlaying();
}
// If it's global but on another map (that isn't nullspace) then stop playing it.
if (component.Global)
{
if (xform.MapID != MapId.Nullspace && listener.MapId != xform.MapID)
{
component.Gain = 0f;
return;
}
// Resume playing.
component.Volume = component.Params.Volume;
return;
}
// Non-global sounds, stop playing if on another map.
// Not relevant to us.
if (listener.MapId != xform.MapID)
{
component.Gain = 0f;
return;
}
Vector2 worldPos;
var gridUid = xform.ParentUid;
// Handle grid audio differently by using nearest-edge instead of entity centre.
if (_gridQuery.HasComponent(gridUid))
{
// It's our grid so max volume.
if (_listenerGrid == gridUid)
{
component.Volume = component.Params.Volume;
component.Occlusion = 0f;
component.Position = listener.Position;
return;
}
// TODO: Need a grid-optimised version because this is gonna be expensive.
// Just to avoid clipping on and off grid or nearestPoint changing we'll
// always set the sound to listener's pos, we'll just manually do gain ourselves.
if (_physics.TryGetNearest(gridUid, listener, out _, out var gridDistance))
{
// Out of range
if (gridDistance > component.MaxDistance)
{
component.Gain = 0f;
return;
}
var paramsGain = MathF.Pow(10, component.Params.Volume / 10);
// Thought I'd never have to manually calculate gain again but this is the least
// unpleasant audio I could get at the moment.
component.Gain = paramsGain * _audio.GetAttenuationGain(
gridDistance,
component.Params.RolloffFactor,
component.Params.ReferenceDistance,
component.Params.MaxDistance);
component.Position = listener.Position;
return;
}
// Can't get nearest point so don't play anymore.
component.Gain = 0f;
return;
}
worldPos = _xformSys.GetWorldPosition(entity);
component.Volume = component.Params.Volume;
// Max distance check
var delta = worldPos - listener.Position;
var distance = delta.Length();
// Out of range so just clip it for us.
if (distance > component.MaxDistance)
{
// Still keeps the source playing, just with no volume.
component.Gain = 0f;
return;
}
// Update audio occlusion
var occlusion = GetOcclusion(entity, listener, delta, distance);
component.Occlusion = occlusion;
// Update audio positions.
component.Position = worldPos;
// Make race cars go NYYEEOOOOOMMMMM
if (_physicsQuery.TryGetComponent(entity, out var physicsComp))
{
// This actually gets the tracked entity's xform & iterates up though the parents for the second time. Bit
// inefficient.
var velocity = _physics.GetMapLinearVelocity(entity, physicsComp, xform, _xformQuery, _physicsQuery);
component.Velocity = velocity;
}
}
internal float GetOcclusion(EntityUid entity, MapCoordinates listener, Vector2 delta, float distance)
{
float occlusion = 0;
if (distance > 0.1)
{
var rayLength = MathF.Min(distance, _maxRayLength);
var ray = new CollisionRay(listener.Position, delta / distance, OcclusionCollisionMask);
occlusion = _physics.IntersectRayPenetration(listener.MapId, ray, rayLength, entity);
}
return occlusion;
}
private bool TryGetAudio(string filename, [NotNullWhen(true)] out AudioResource? audio)
{
if (_resourceCache.TryGetResource(new ResPath(filename), out audio))
return true;
Log.Error($"Server tried to play audio file {filename} which does not exist.");
return false;
}
private bool TryCreateAudioSource(AudioStream stream, [NotNullWhen(true)] out IAudioSource? source)
{
if (!Timing.IsFirstTimePredicted)
{
source = null;
Log.Error($"Tried to create audio source outside of prediction!");
DebugTools.Assert(false);
return false;
}
source = _audio.CreateAudioSource(stream);
return source != null;
}
public override (EntityUid Entity, AudioComponent Component)? PlayPvs(string filename, EntityCoordinates coordinates,
AudioParams? audioParams = null)
{
return PlayStatic(filename, Filter.Local(), coordinates, true, audioParams);
}
public override (EntityUid Entity, AudioComponent Component)? PlayPvs(string filename, EntityUid uid, AudioParams? audioParams = null)
{
return PlayEntity(filename, Filter.Local(), uid, true, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayPredicted(SoundSpecifier? sound, EntityUid source, EntityUid? user, AudioParams? audioParams = null)
{
if (Timing.IsFirstTimePredicted || sound == null)
return PlayEntity(sound, Filter.Local(), source, false, audioParams);
return null; // uhh Lets hope predicted audio never needs to somehow store the playing audio....
}
public override (EntityUid Entity, AudioComponent Component)? PlayPredicted(SoundSpecifier? sound, EntityCoordinates coordinates, EntityUid? user, AudioParams? audioParams = null)
{
if (Timing.IsFirstTimePredicted || sound == null)
return PlayStatic(sound, Filter.Local(), coordinates, false, audioParams);
return null;
}
/// <summary>
/// Play an audio file globally, without position.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="audioParams"></param>
private (EntityUid Entity, AudioComponent Component)? PlayGlobal(string filename, AudioParams? audioParams = null, bool recordReplay = true)
{
if (recordReplay && _replayRecording.IsRecording)
{
_replayRecording.RecordReplayMessage(new PlayAudioGlobalMessage
{
FileName = filename,
AudioParams = audioParams ?? AudioParams.Default
});
}
return TryGetAudio(filename, out var audio) ? PlayGlobal(audio, audioParams) : default;
}
/// <summary>
/// Play an audio stream globally, without position.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="audioParams"></param>
private (EntityUid Entity, AudioComponent Component)? PlayGlobal(AudioStream stream, AudioParams? audioParams = null)
{
var (entity, component) = CreateAndStartPlayingStream(audioParams, stream);
component.Global = true;
component.Source.Global = true;
Dirty(entity, component);
return (entity, component);
}
/// <summary>
/// Play an audio file following an entity.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
private (EntityUid Entity, AudioComponent Component)? PlayEntity(string filename, EntityUid entity, AudioParams? audioParams = null, bool recordReplay = true)
{
if (recordReplay && _replayRecording.IsRecording)
{
_replayRecording.RecordReplayMessage(new PlayAudioEntityMessage
{
FileName = filename,
NetEntity = GetNetEntity(entity),
AudioParams = audioParams ?? AudioParams.Default
});
}
return TryGetAudio(filename, out var audio) ? PlayEntity(audio, entity, audioParams) : default;
}
/// <summary>
/// Play an audio stream following an entity.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
/// <param name="audioParams"></param>
private (EntityUid Entity, AudioComponent Component)? PlayEntity(AudioStream stream, EntityUid entity, AudioParams? audioParams = null)
{
var playing = CreateAndStartPlayingStream(audioParams, stream);
_xformSys.SetCoordinates(playing.Entity, new EntityCoordinates(entity, Vector2.Zero));
return playing;
}
/// <summary>
/// Play an audio file at a static position.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams"></param>
private (EntityUid Entity, AudioComponent Component)? PlayStatic(string filename, EntityCoordinates coordinates, AudioParams? audioParams = null, bool recordReplay = true)
{
if (recordReplay && _replayRecording.IsRecording)
{
_replayRecording.RecordReplayMessage(new PlayAudioPositionalMessage
{
FileName = filename,
Coordinates = GetNetCoordinates(coordinates),
AudioParams = audioParams ?? AudioParams.Default
});
}
return TryGetAudio(filename, out var audio) ? PlayStatic(audio, coordinates, audioParams) : default;
}
/// <summary>
/// Play an audio stream at a static position.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams"></param>
private (EntityUid Entity, AudioComponent Component)? PlayStatic(AudioStream stream, EntityCoordinates coordinates, AudioParams? audioParams = null)
{
var playing = CreateAndStartPlayingStream(audioParams, stream);
_xformSys.SetCoordinates(playing.Entity, coordinates);
return playing;
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(string filename, Filter playerFilter, bool recordReplay, AudioParams? audioParams = null)
{
return PlayGlobal(filename, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(string filename, Filter playerFilter, EntityUid entity, bool recordReplay, AudioParams? audioParams = null)
{
return PlayEntity(filename, entity, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(string filename, Filter playerFilter, EntityCoordinates coordinates, bool recordReplay, AudioParams? audioParams = null)
{
return PlayStatic(filename, coordinates, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(string filename, ICommonSession recipient, AudioParams? audioParams = null)
{
return PlayGlobal(filename, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayGlobal(string filename, EntityUid recipient, AudioParams? audioParams = null)
{
return PlayGlobal(filename, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(string filename, ICommonSession recipient, EntityUid uid, AudioParams? audioParams = null)
{
return PlayEntity(filename, uid, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayEntity(string filename, EntityUid recipient, EntityUid uid, AudioParams? audioParams = null)
{
return PlayEntity(filename, uid, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(string filename, ICommonSession recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
{
return PlayStatic(filename, coordinates, audioParams);
}
/// <inheritdoc />
public override (EntityUid Entity, AudioComponent Component)? PlayStatic(string filename, EntityUid recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
{
return PlayStatic(filename, coordinates, audioParams);
}
private (EntityUid Entity, AudioComponent Component) CreateAndStartPlayingStream(AudioParams? audioParams, AudioStream stream)
{
var audioP = audioParams ?? AudioParams.Default;
var entity = EntityManager.CreateEntityUninitialized("Audio", MapCoordinates.Nullspace);
var comp = SetupAudio(entity, stream.Name!, audioP);
EntityManager.InitializeAndStartEntity(entity);
var source = comp.Source;
// TODO clamp the offset inside of SetPlaybackPosition() itself.
var offset = audioP.PlayOffsetSeconds;
offset = Math.Clamp(offset, 0f, (float) stream.Length.TotalSeconds - 0.01f);
source.PlaybackPosition = offset;
ApplyAudioParams(audioP, comp);
comp.Params = audioP;
source.StartPlaying();
return (entity, comp);
}
/// <summary>
/// Applies the audioparams to the underlying audio source.
/// </summary>
private void ApplyAudioParams(AudioParams audioParams, IAudioSource source)
{
source.Pitch = audioParams.Pitch;
source.Volume = audioParams.Volume;
source.RolloffFactor = audioParams.RolloffFactor;
source.MaxDistance = audioParams.MaxDistance;
source.ReferenceDistance = audioParams.ReferenceDistance;
source.Looping = audioParams.Loop;
}
private void OnEntityCoordinates(PlayAudioPositionalMessage ev)
{
PlayStatic(ev.FileName, GetCoordinates(ev.Coordinates), ev.AudioParams, false);
}
private void OnEntityAudio(PlayAudioEntityMessage ev)
{
PlayEntity(ev.FileName, GetEntity(ev.NetEntity), ev.AudioParams, false);
}
private void OnGlobalAudio(PlayAudioGlobalMessage ev)
{
PlayGlobal(ev.FileName, ev.AudioParams, false);
}
protected override TimeSpan GetAudioLengthImpl(string filename)
{
return _resourceCache.GetResource<AudioResource>(filename).AudioStream.Length;
}
}

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@@ -0,0 +1,455 @@
using System;
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Effects;
using Robust.Shared.Maths;
namespace Robust.Client.Audio.Effects;
/// <inheritdoc />
internal sealed class AudioEffect : IAudioEffect
{
internal int Handle;
private readonly IAudioInternal _master;
public AudioEffect(IAudioInternal manager)
{
Handle = EFX.GenEffect();
_master = manager;
EFX.Effect(Handle, EffectInteger.EffectType, (int) EffectType.EaxReverb);
}
public void Dispose()
{
if (Handle != 0)
{
EFX.DeleteEffect(Handle);
Handle = 0;
}
}
private void _checkDisposed()
{
if (Handle == -1)
{
throw new ObjectDisposedException(nameof(AudioEffect));
}
}
/// <inheritdoc />
public float Density
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbDensity, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbDensity, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float Diffusion
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbDiffusion, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbDiffusion, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float Gain
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbGain, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbGain, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float GainHF
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbGainHF, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbGainHF, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float GainLF
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbGainLF, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbGainLF, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float DecayTime
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbDecayTime, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbDecayTime, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float DecayHFRatio
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbDecayHFRatio, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbDecayHFRatio, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float DecayLFRatio
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbDecayLFRatio, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbDecayLFRatio, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float ReflectionsGain
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbReflectionsGain, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbReflectionsGain, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float ReflectionsDelay
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbReflectionsDelay, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbReflectionsDelay, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public Vector3 ReflectionsPan
{
get
{
_checkDisposed();
var value = EFX.GetEffect(Handle, EffectVector3.EaxReverbReflectionsPan);
_master._checkAlError();
return new Vector3(value.X, value.Z, value.Y);
}
set
{
_checkDisposed();
var openVec = new OpenTK.Mathematics.Vector3(value.X, value.Y, value.Z);
EFX.Effect(Handle, EffectVector3.EaxReverbReflectionsPan, ref openVec);
_master._checkAlError();
}
}
/// <inheritdoc />
public float LateReverbGain
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbLateReverbGain, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbLateReverbGain, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float LateReverbDelay
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbLateReverbDelay, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbLateReverbDelay, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public Vector3 LateReverbPan
{
get
{
_checkDisposed();
var value = EFX.GetEffect(Handle, EffectVector3.EaxReverbLateReverbPan);
_master._checkAlError();
return new Vector3(value.X, value.Z, value.Y);
}
set
{
_checkDisposed();
var openVec = new OpenTK.Mathematics.Vector3(value.X, value.Y, value.Z);
EFX.Effect(Handle, EffectVector3.EaxReverbLateReverbPan, ref openVec);
_master._checkAlError();
}
}
/// <inheritdoc />
public float EchoTime
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbEchoTime, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbEchoTime, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float EchoDepth
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbEchoDepth, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbEchoDepth, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float ModulationTime
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbModulationTime, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbModulationTime, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float ModulationDepth
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbModulationDepth, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbModulationDepth, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float AirAbsorptionGainHF
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbAirAbsorptionGainHF, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbAirAbsorptionGainHF, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float HFReference
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbHFReference, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbHFReference, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float LFReference
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbLFReference, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbLFReference, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public float RoomRolloffFactor
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectFloat.EaxReverbRoomRolloffFactor, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectFloat.EaxReverbRoomRolloffFactor, value);
_master._checkAlError();
}
}
/// <inheritdoc />
public int DecayHFLimit
{
get
{
_checkDisposed();
EFX.GetEffect(Handle, EffectInteger.EaxReverbDecayHFLimit, out var value);
_master._checkAlError();
return value;
}
set
{
_checkDisposed();
EFX.Effect(Handle, EffectInteger.EaxReverbDecayHFLimit, value);
_master._checkAlError();
}
}
}

View File

@@ -0,0 +1,32 @@
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using Robust.Shared.Audio.Effects;
namespace Robust.Client.Audio.Effects;
/// <inheritdoc />
internal sealed class AuxiliaryAudio : IAuxiliaryAudio
{
internal int Handle = EFX.GenAuxiliaryEffectSlot();
public void Dispose()
{
if (Handle != -1)
{
EFX.DeleteAuxiliaryEffectSlot(Handle);
Handle = -1;
}
}
/// <inheritdoc />
public void SetEffect(IAudioEffect? effect)
{
if (effect is AudioEffect audEffect)
{
EFX.AuxiliaryEffectSlot(Handle, EffectSlotInteger.Effect, audEffect.Handle);
}
else
{
EFX.AuxiliaryEffectSlot(Handle, EffectSlotInteger.Effect, 0);
}
}
}

View File

@@ -0,0 +1,106 @@
using System;
using System.IO;
using System.Numerics;
using Robust.Shared.Audio;
using Robust.Shared.Audio.AudioLoading;
using Robust.Shared.Audio.Sources;
using Robust.Shared.Maths;
namespace Robust.Client.Audio;
/// <summary>
/// Headless client audio.
/// </summary>
internal sealed class HeadlessAudioManager : IAudioInternal
{
/// <inheritdoc />
public void InitializePostWindowing()
{
}
/// <inheritdoc />
public void Shutdown()
{
}
/// <inheritdoc />
public void FlushALDisposeQueues()
{
}
/// <inheritdoc />
public IAudioSource CreateAudioSource(AudioStream stream)
{
return DummyAudioSource.Instance;
}
/// <inheritdoc />
public IBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio = false)
{
return DummyBufferedAudioSource.Instance;
}
/// <inheritdoc />
public void SetPosition(Vector2 position)
{
}
/// <inheritdoc />
public void SetRotation(Angle angle)
{
}
/// <inheritdoc />
public void SetMasterVolume(float value)
{
}
/// <inheritdoc />
public void SetAttenuation(Attenuation attenuation)
{
}
/// <inheritdoc />
public void StopAllAudio()
{
}
/// <inheritdoc />
public void SetZOffset(float f)
{
}
/// <inheritdoc />
public void _checkAlError(string callerMember = "", int callerLineNumber = -1)
{
}
/// <inheritdoc />
public float GetAttenuationGain(float distance, float rolloffFactor, float referenceDistance, float maxDistance)
{
return 0f;
}
public AudioStream LoadAudioOggVorbis(Stream stream, string? name = null)
{
var metadata = AudioLoaderOgg.LoadAudioMetadata(stream);
return AudioStreamFromMetadata(metadata, name);
}
public AudioStream LoadAudioWav(Stream stream, string? name = null)
{
var metadata = AudioLoaderWav.LoadAudioMetadata(stream);
return AudioStreamFromMetadata(metadata, name);
}
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
{
var length = TimeSpan.FromSeconds((double) samples.Length / channels / sampleRate);
return new AudioStream(null, length, channels, name);
}
private static AudioStream AudioStreamFromMetadata(AudioMetadata metadata, string? name)
{
return new AudioStream(null, metadata.Length, metadata.ChannelCount, name, metadata.Title, metadata.Artist);
}
}

View File

@@ -0,0 +1,63 @@
using System;
using System.IO;
using System.Numerics;
using System.Runtime.CompilerServices;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Sources;
using Robust.Shared.Maths;
namespace Robust.Client.Audio;
/// <summary>
/// Handles clientside audio.
/// </summary>
internal interface IAudioInternal
{
void InitializePostWindowing();
void Shutdown();
/// <summary>
/// Flushes all pending queues for disposing of AL sources.
/// </summary>
void FlushALDisposeQueues();
IAudioSource? CreateAudioSource(AudioStream stream);
IBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio=false);
/// <summary>
/// Sets position for the audio listener.
/// </summary>
void SetPosition(Vector2 position);
/// <summary>
/// Sets rotation for the audio listener.
/// </summary>
void SetRotation(Angle angle);
void SetMasterVolume(float value);
void SetAttenuation(Attenuation attenuation);
/// <summary>
/// Stops all audio from playing.
/// </summary>
void StopAllAudio();
/// <summary>
/// Sets the Z-offset for the audio listener.
/// </summary>
void SetZOffset(float f);
void _checkAlError([CallerMemberName] string callerMember = "", [CallerLineNumber] int callerLineNumber = -1);
/// <summary>
/// Manually calculates the specified gain for an attenuation source with the specified distance.
/// </summary>
float GetAttenuationGain(float distance, float rolloffFactor, float referenceDistance, float maxDistance);
AudioStream LoadAudioOggVorbis(Stream stream, string? name = null);
AudioStream LoadAudioWav(Stream stream, string? name = null);
AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null);
}

View File

@@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Shared.Audio.Midi;
using Robust.Shared.Audio.Sources;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
@@ -20,7 +21,7 @@ public interface IMidiRenderer : IDisposable
/// <summary>
/// The buffered audio source of this renderer.
/// </summary>
internal IClydeBufferedAudioSource Source { get; }
internal IBufferedAudioSource Source { get; }
/// <summary>
/// Whether this renderer has been disposed or not.

View File

@@ -10,6 +10,7 @@ using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared;
using Robust.Shared.Asynchronous;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Midi;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
@@ -41,10 +42,10 @@ internal sealed partial class MidiManager : IMidiManager
[ViewVariables] private TimeSpan _nextPositionUpdate = TimeSpan.Zero;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IResourceCacheInternal _resourceManager = default!;
[Dependency] private readonly IResourceManager _resourceManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IConfigurationManager _cfgMan = default!;
[Dependency] private readonly IClydeAudio _clydeAudio = default!;
[Dependency] private readonly IAudioInternal _audio = default!;
[Dependency] private readonly ITaskManager _taskManager = default!;
[Dependency] private readonly ILogManager _logger = default!;
[Dependency] private readonly IParallelManager _parallel = default!;
@@ -273,7 +274,7 @@ internal sealed partial class MidiManager : IMidiManager
{
soundfontLoader.SetCallbacks(_soundfontLoaderCallbacks);
var renderer = new MidiRenderer(_settings!, soundfontLoader, mono, this, _clydeAudio, _taskManager, _midiSawmill);
var renderer = new MidiRenderer(_settings!, soundfontLoader, mono, this, _audio, _taskManager, _midiSawmill);
_midiSawmill.Debug($"Loading fallback soundfont {FallbackSoundfont}");
// Since the last loaded soundfont takes priority, we load the fallback soundfont before the soundfont.
@@ -351,7 +352,7 @@ internal sealed partial class MidiManager : IMidiManager
renderer.LoadSoundfont(file.ToString());
}
renderer.Source.SetVolume(Volume);
renderer.Source.Volume = _volume;
lock (_renderers)
{
@@ -374,6 +375,7 @@ internal sealed partial class MidiManager : IMidiManager
// Update positions of streams every frame.
// This has a lot of code duplication with AudioSystem.FrameUpdate(), and they should probably be combined somehow.
// so TRUE
lock (_renderers)
{
@@ -415,11 +417,13 @@ internal sealed partial class MidiManager : IMidiManager
return;
if (_volumeDirty)
renderer.Source.SetVolume(Volume);
{
renderer.Source.Volume = Volume;
}
if (!renderer.Mono)
{
renderer.Source.SetGlobal();
renderer.Source.Global = true;
return;
}
@@ -434,14 +438,19 @@ internal sealed partial class MidiManager : IMidiManager
return;
}
if (!renderer.Source.SetPosition(renderer.TrackingCoordinates.Value.Position))
var position = renderer.TrackingCoordinates.Value;
if (position.MapId == MapId.Nullspace)
{
return;
}
renderer.Source.Position = position.Position;
var vel = _broadPhaseSystem.GetMapLinearVelocity(renderer.TrackingEntity!.Value,
xformQuery: transQuery, physicsQuery: physicsQuery);
renderer.Source.SetVelocity(vel);
renderer.Source.Velocity = vel;
}
if (renderer.TrackingCoordinates != null && renderer.TrackingCoordinates.Value.MapId == _eyeManager.CurrentMap)
@@ -465,11 +474,11 @@ internal sealed partial class MidiManager : IMidiManager
renderer.TrackingEntity);
}
renderer.Source.SetOcclusion(occlusion);
renderer.Source.Occlusion = occlusion;
}
else
{
renderer.Source.SetOcclusion(float.MaxValue);
renderer.Source.Occlusion = float.MaxValue;
}
}

View File

@@ -4,7 +4,9 @@ using JetBrains.Annotations;
using NFluidsynth;
using Robust.Client.Graphics;
using Robust.Shared.Asynchronous;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Midi;
using Robust.Shared.Audio.Sources;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Map;
@@ -52,8 +54,8 @@ internal sealed class MidiRenderer : IMidiRenderer
private IMidiRenderer? _master;
public MidiRendererState RendererState => _rendererState;
public IClydeBufferedAudioSource Source { get; set; }
IClydeBufferedAudioSource IMidiRenderer.Source => Source;
public IBufferedAudioSource Source { get; set; }
IBufferedAudioSource IMidiRenderer.Source => Source;
[ViewVariables]
public bool Disposed { get; private set; } = false;
@@ -247,7 +249,7 @@ internal sealed class MidiRenderer : IMidiRenderer
public event Action? OnMidiPlayerFinished;
internal MidiRenderer(Settings settings, SoundFontLoader soundFontLoader, bool mono,
IMidiManager midiManager, IClydeAudio clydeAudio, ITaskManager taskManager, ISawmill midiSawmill)
IMidiManager midiManager, IAudioInternal clydeAudio, ITaskManager taskManager, ISawmill midiSawmill)
{
_midiManager = midiManager;
_taskManager = taskManager;
@@ -488,7 +490,7 @@ internal sealed class MidiRenderer : IMidiRenderer
}
}
if (!Source.IsPlaying) Source.StartPlaying();
Source.StartPlaying();
}
public void ApplyState(MidiRendererState state, bool filterChannels = false)

View File

@@ -0,0 +1,34 @@
using Robust.Client.Audio;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Robust.Client.Commands;
/// <summary>
/// Shows a debug overlay for audio sources.
/// </summary>
public sealed class ShowAudioCommand : LocalizedCommands
{
[Dependency] private readonly IResourceCache _client = default!;
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IPlayerManager _playerMgr = default!;
public override string Command => "showaudio";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (_overlayManager.HasOverlay<AudioOverlay>())
_overlayManager.RemoveOverlay<AudioOverlay>();
else
_overlayManager.AddOverlay(new AudioOverlay(
_entManager,
_playerMgr,
_client,
_entManager.System<AudioSystem>(),
_entManager.System<SharedTransformSystem>()));
}
}

View File

@@ -0,0 +1,90 @@
using System;
using System.Numerics;
using OpenTK.Audio.OpenAL;
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using Robust.Shared.Audio;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Robust.Client.Audio.Sources;
internal sealed class AudioSource : BaseAudioSource
{
/// <summary>
/// Underlying stream to the audio.
/// </summary>
private readonly AudioStream _sourceStream;
#if DEBUG
private bool _didPositionWarning;
#endif
public AudioSource(AudioManager master, int sourceHandle, AudioStream sourceStream) : base(master, sourceHandle)
{
_sourceStream = sourceStream;
}
/// <inheritdoc />
public override Vector2 Position
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSource3f.Position, out var x, out var y, out _);
Master._checkAlError();
return new Vector2(x, y);
}
set
{
_checkDisposed();
var (x, y) = value;
if (!AreFinite(x, y))
{
return;
}
#if DEBUG
// OpenAL doesn't seem to want to play stereo positionally.
// Log a warning if people try to.
if (_sourceStream.ChannelCount > 1 && !_didPositionWarning)
{
_didPositionWarning = true;
Master.OpenALSawmill.Warning("Attempting to set position on audio source with multiple audio channels! Stream: '{0}'. Make sure the audio is MONO, not stereo.",
_sourceStream.Name);
// warning isn't enough, people just ignore it :(
DebugTools.Assert(false, $"Attempting to set position on audio source with multiple audio channels! Stream: '{_sourceStream.Name}'. Make sure the audio is MONO, not stereo.");
}
#endif
AL.Source(SourceHandle, ALSource3f.Position, x, y, 0);
Master._checkAlError();
}
}
~AudioSource()
{
Dispose(false);
}
protected override void Dispose(bool disposing)
{
if (!disposing)
{
// We can't run this code inside the finalizer thread so tell Clyde to clear it up later.
Master.DeleteSourceOnMainThread(SourceHandle, FilterHandle);
}
else
{
if (FilterHandle != 0)
EFX.DeleteFilter(FilterHandle);
AL.DeleteSource(SourceHandle);
Master.RemoveAudioSource(SourceHandle);
Master._checkAlError();
}
FilterHandle = 0;
SourceHandle = -1;
}
}

View File

@@ -0,0 +1,390 @@
using System;
using System.Numerics;
using OpenTK.Audio.OpenAL;
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using Robust.Client.Audio.Effects;
using Robust.Shared.Audio.Effects;
using Robust.Shared.Audio.Sources;
using Robust.Shared.Maths;
namespace Robust.Client.Audio.Sources;
internal abstract class BaseAudioSource : IAudioSource
{
/*
* This may look weird having all these methods here however
* we need to handle disposing plus checking for errors hence we get this.
*/
/// <summary>
/// Handle to the AL source.
/// </summary>
protected int SourceHandle;
/// <summary>
/// Source to the EFX filter if applicable.
/// </summary>
protected int FilterHandle;
protected readonly AudioManager Master;
/// <summary>
/// Prior gain that was set.
/// </summary>
private float _gain;
private bool IsEfxSupported => Master.IsEfxSupported;
protected BaseAudioSource(AudioManager master, int sourceHandle)
{
Master = master;
SourceHandle = sourceHandle;
AL.GetSource(SourceHandle, ALSourcef.Gain, out _gain);
}
public void Pause()
{
AL.SourcePause(SourceHandle);
}
/// <inheritdoc />
public void StartPlaying()
{
if (Playing)
return;
Playing = true;
}
/// <inheritdoc />
public void StopPlaying()
{
if (!Playing)
return;
Playing = false;
}
/// <inheritdoc />
public virtual bool Playing
{
get
{
_checkDisposed();
var state = AL.GetSourceState(SourceHandle);
Master._checkAlError();
return state == ALSourceState.Playing;
}
set
{
_checkDisposed();
if (value)
{
AL.SourcePlay(SourceHandle);
}
else
{
AL.SourceStop(SourceHandle);
}
Master._checkAlError();
}
}
/// <inheritdoc />
public bool Looping
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourceb.Looping, out var ret);
Master._checkAlError();
return ret;
}
set
{
_checkDisposed();
AL.Source(SourceHandle, ALSourceb.Looping, value);
Master._checkAlError();
}
}
/// <inheritdoc />
public bool Global
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourceb.SourceRelative, out var value);
Master._checkAlError();
return value;
}
set
{
_checkDisposed();
AL.Source(SourceHandle, ALSourceb.SourceRelative, value);
Master._checkAlError();
}
}
/// <inheritdoc />
public virtual Vector2 Position
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSource3f.Position, out var x, out var y, out _);
Master._checkAlError();
return new Vector2(x, y);
}
set
{
_checkDisposed();
var (x, y) = value;
if (!AreFinite(x, y))
{
return;
}
AL.Source(SourceHandle, ALSource3f.Position, x, y, 0);
Master._checkAlError();
}
}
/// <inheritdoc />
public float Pitch { get; set; }
/// <inheritdoc />
public float Volume
{
get
{
var gain = Gain;
var volume = 10f * MathF.Log10(gain);
return volume;
}
set => Gain = MathF.Pow(10, value / 10);
}
/// <inheritdoc />
public float Gain
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourcef.Gain, out var gain);
Master._checkAlError();
return gain;
}
set
{
_checkDisposed();
var priorOcclusion = 1f;
if (!IsEfxSupported)
{
AL.GetSource(SourceHandle, ALSourcef.Gain, out var priorGain);
priorOcclusion = priorGain / _gain;
}
_gain = value;
AL.Source(SourceHandle, ALSourcef.Gain, _gain * priorOcclusion);
Master._checkAlError();
}
}
/// <inheritdoc />
public float MaxDistance
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourcef.MaxDistance, out var value);
Master._checkAlError();
return value;
}
set
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.MaxDistance, value);
Master._checkAlError();
}
}
/// <inheritdoc />
public float RolloffFactor
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourcef.RolloffFactor, out var value);
Master._checkAlError();
return value;
}
set
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.RolloffFactor, value);
Master._checkAlError();
}
}
/// <inheritdoc />
public float ReferenceDistance
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourcef.ReferenceDistance, out var value);
Master._checkAlError();
return value;
}
set
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.ReferenceDistance, value);
Master._checkAlError();
}
}
/// <inheritdoc />
public float Occlusion
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourcef.MaxDistance, out var value);
Master._checkAlError();
return value;
}
set
{
_checkDisposed();
var cutoff = MathF.Exp(-value * 1);
var gain = MathF.Pow(cutoff, 0.1f);
if (IsEfxSupported)
{
SetOcclusionEfx(gain, cutoff);
}
else
{
gain *= gain * gain;
AL.Source(SourceHandle, ALSourcef.Gain, _gain * gain);
}
Master._checkAlError();
}
}
/// <inheritdoc />
public float PlaybackPosition
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourcef.SecOffset, out var value);
Master._checkAlError();
return value;
}
set
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.SecOffset, value);
Master._checkAlError();
}
}
/// <inheritdoc />
public Vector2 Velocity
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSource3f.Velocity, out var x, out var y, out _);
Master._checkAlError();
return new Vector2(x, y);
}
set
{
_checkDisposed();
var (x, y) = value;
if (!AreFinite(x, y))
{
return;
}
AL.Source(SourceHandle, ALSource3f.Velocity, x, y, 0);
Master._checkAlError();
}
}
public void SetAuxiliary(IAuxiliaryAudio? audio)
{
_checkDisposed();
if (audio is AuxiliaryAudio impAudio)
{
EFX.Source(SourceHandle, EFXSourceInteger3.AuxiliarySendFilter, impAudio.Handle, 0, 0);
}
else
{
EFX.Source(SourceHandle, EFXSourceInteger3.AuxiliarySendFilter, 0, 0, 0);
}
Master._checkAlError();
}
private void SetOcclusionEfx(float gain, float cutoff)
{
if (FilterHandle == 0)
{
FilterHandle = EFX.GenFilter();
EFX.Filter(FilterHandle, FilterInteger.FilterType, (int) FilterType.Lowpass);
}
EFX.Filter(FilterHandle, FilterFloat.LowpassGain, gain);
EFX.Filter(FilterHandle, FilterFloat.LowpassGainHF, cutoff);
AL.Source(SourceHandle, ALSourcei.EfxDirectFilter, FilterHandle);
}
protected static bool AreFinite(float x, float y)
{
if (float.IsFinite(x) && float.IsFinite(y))
{
return true;
}
return false;
}
~BaseAudioSource()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected abstract void Dispose(bool disposing);
protected bool _isDisposed()
{
return SourceHandle == -1;
}
protected void _checkDisposed()
{
if (SourceHandle == -1)
{
throw new ObjectDisposedException(nameof(BaseAudioSource));
}
}
}

View File

@@ -0,0 +1,225 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using OpenTK.Audio.OpenAL;
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using Robust.Client.Graphics;
using Robust.Shared.Audio.Sources;
using Robust.Shared.Maths;
namespace Robust.Client.Audio.Sources;
internal sealed class BufferedAudioSource : BaseAudioSource, IBufferedAudioSource
{
private int? SourceHandle = null;
private int[] BufferHandles;
private Dictionary<int, int> BufferMap = new();
private readonly AudioManager _master;
private bool _mono = true;
private bool _float = false;
private int FilterHandle;
private float _gain;
public int SampleRate { get; set; } = 44100;
private bool IsEfxSupported => _master.IsEfxSupported;
public BufferedAudioSource(AudioManager master, int sourceHandle, int[] bufferHandles, bool floatAudio = false) : base(master, sourceHandle)
{
_master = master;
SourceHandle = sourceHandle;
BufferHandles = bufferHandles;
for (int i = 0; i < BufferHandles.Length; i++)
{
var bufferHandle = BufferHandles[i];
BufferMap[bufferHandle] = i;
}
_float = floatAudio;
AL.GetSource(sourceHandle, ALSourcef.Gain, out _gain);
}
/// <inheritdoc />
public override bool Playing
{
get
{
_checkDisposed();
var state = AL.GetSourceState(SourceHandle!.Value);
_master._checkAlError();
return state == ALSourceState.Playing;
}
set
{
if (value)
{
_checkDisposed();
// IDK why this stackallocs but gonna leave it for now.
AL.SourcePlay(stackalloc int[] {SourceHandle!.Value});
_master._checkAlError();
}
else
{
if (_isDisposed())
return;
AL.SourceStop(SourceHandle!.Value);
_master._checkAlError();
}
}
}
~BufferedAudioSource()
{
Dispose(false);
}
protected override void Dispose(bool disposing)
{
if (SourceHandle == null)
return;
if (!_master.IsMainThread())
{
// We can't run this code inside another thread so tell Clyde to clear it up later.
_master.DeleteBufferedSourceOnMainThread(SourceHandle.Value, FilterHandle);
foreach (var handle in BufferHandles)
{
_master.DeleteAudioBufferOnMainThread(handle);
}
}
else
{
if (FilterHandle != 0)
EFX.DeleteFilter(FilterHandle);
AL.DeleteSource(SourceHandle.Value);
AL.DeleteBuffers(BufferHandles);
_master.RemoveBufferedAudioSource(SourceHandle.Value);
_master._checkAlError();
}
FilterHandle = 0;
SourceHandle = null;
}
public int GetNumberOfBuffersProcessed()
{
_checkDisposed();
// ReSharper disable once PossibleInvalidOperationException
AL.GetSource(SourceHandle!.Value, ALGetSourcei.BuffersProcessed, out var buffersProcessed);
return buffersProcessed;
}
public unsafe void GetBuffersProcessed(Span<int> handles)
{
_checkDisposed();
var entries = Math.Min(Math.Min(handles.Length, BufferHandles.Length), GetNumberOfBuffersProcessed());
fixed (int* ptr = handles)
{
AL.SourceUnqueueBuffers(SourceHandle!.Value, entries, ptr);
}
for (var i = 0; i < entries; i++)
{
handles[i] = BufferMap[handles[i]];
}
}
public unsafe void WriteBuffer(int handle, ReadOnlySpan<ushort> data)
{
_checkDisposed();
if(_float)
throw new InvalidOperationException("Can't write ushort numbers to buffers when buffer type is float!");
if (handle >= BufferHandles.Length)
{
throw new ArgumentOutOfRangeException(nameof(handle),
$"Got {handle}. Expected less than {BufferHandles.Length}");
}
fixed (ushort* ptr = data)
{
AL.BufferData(BufferHandles[handle], _mono ? ALFormat.Mono16 : ALFormat.Stereo16, (IntPtr) ptr,
_mono ? data.Length / 2 * sizeof(ushort) : data.Length * sizeof(ushort), SampleRate);
}
}
public unsafe void WriteBuffer(int handle, ReadOnlySpan<float> data)
{
_checkDisposed();
if(!_float)
throw new InvalidOperationException("Can't write float numbers to buffers when buffer type is ushort!");
if (handle >= BufferHandles.Length)
{
throw new ArgumentOutOfRangeException(nameof(handle),
$"Got {handle}. Expected less than {BufferHandles.Length}");
}
fixed (float* ptr = data)
{
AL.BufferData(BufferHandles[handle], _mono ? ALFormat.MonoFloat32Ext : ALFormat.StereoFloat32Ext, (IntPtr) ptr,
_mono ? data.Length / 2 * sizeof(float) : data.Length * sizeof(float), SampleRate);
}
}
public unsafe void QueueBuffers(ReadOnlySpan<int> handles)
{
_checkDisposed();
Span<int> realHandles = stackalloc int[handles.Length];
handles.CopyTo(realHandles);
for (var i = 0; i < realHandles.Length; i++)
{
var handle = realHandles[i];
if (handle >= BufferHandles.Length)
throw new ArgumentOutOfRangeException(nameof(handles), $"Invalid handle with index {i}!");
realHandles[i] = BufferHandles[handle];
}
fixed (int* ptr = realHandles)
// ReSharper disable once PossibleInvalidOperationException
{
AL.SourceQueueBuffers(SourceHandle!.Value, handles.Length, ptr);
}
}
public unsafe void EmptyBuffers()
{
_checkDisposed();
var length = SampleRate / BufferHandles.Length * (_mono ? 1 : 2);
Span<int> handles = stackalloc int[BufferHandles.Length];
if (_float)
{
var empty = new float[length];
var span = (Span<float>) empty;
for (var i = 0; i < BufferHandles.Length; i++)
{
WriteBuffer(BufferMap[BufferHandles[i]], span);
handles[i] = BufferMap[BufferHandles[i]];
}
}
else
{
var empty = new ushort[length];
var span = (Span<ushort>) empty;
for (var i = 0; i < BufferHandles.Length; i++)
{
WriteBuffer(BufferMap[BufferHandles[i]], span);
handles[i] = BufferMap[BufferHandles[i]];
}
}
QueueBuffers(handles);
}
}

View File

@@ -1,8 +1,6 @@
using System;
using System.Linq;
using System.Net;
using Robust.Client.Configuration;
using Robust.Client.Debugging;
using Robust.Client.GameObjects;
using Robust.Client.GameStates;
using Robust.Client.Player;
@@ -10,13 +8,12 @@ using Robust.Client.Utility;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Players;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
@@ -65,12 +62,12 @@ namespace Robust.Client
_configManager.OnValueChanged(CVars.NetTickrate, TickRateChanged, invokeImmediately: true);
_playMan.Initialize();
_playMan.Initialize(0);
_playMan.PlayerListUpdated += OnPlayerListUpdated;
Reset();
}
private void OnPlayerListUpdated(object? sender, EventArgs e)
private void OnPlayerListUpdated()
{
var serverPlayers = _playMan.PlayerCount;
if (_net.ServerChannel != null && GameInfo != null && _net.IsConnected)
@@ -130,9 +127,10 @@ namespace Robust.Client
{
DebugTools.Assert(RunLevel < ClientRunLevel.Connecting);
DebugTools.Assert(!_net.IsConnected);
_playMan.Startup();
_playMan.LocalPlayer!.Name = PlayerNameOverride ?? _configManager.GetCVar(CVars.PlayerName);
var name = PlayerNameOverride ?? _configManager.GetCVar(CVars.PlayerName);
_playMan.SetupSinglePlayer(name);
OnRunLevelChanged(ClientRunLevel.SinglePlayerGame);
_playMan.JoinGame(_playMan.LocalSession!);
GameStartedSetup();
}
@@ -173,22 +171,14 @@ namespace Robust.Client
info.ServerName = serverName;
}
var maxPlayers = _configManager.GetCVar<int>("game.maxplayers");
info.ServerMaxPlayers = maxPlayers;
var userName = _net.ServerChannel!.UserName;
var userId = _net.ServerChannel.UserId;
var channel = _net.ServerChannel!;
// start up player management
_playMan.Startup();
_playMan.LocalPlayer!.UserId = userId;
_playMan.LocalPlayer.Name = userName;
_playMan.LocalPlayer.StatusChanged += OnLocalStatusChanged;
_playMan.SetupMultiplayer(channel);
_playMan.PlayerStatusChanged += OnStatusChanged;
var serverPlayers = _playMan.PlayerCount;
_discord.Update(info.ServerName, userName, info.ServerMaxPlayers.ToString(), serverPlayers.ToString());
_discord.Update(info.ServerName, channel.UserName, info.ServerMaxPlayers.ToString(), serverPlayers.ToString());
}
@@ -221,6 +211,8 @@ namespace Robust.Client
private void Reset()
{
_configManager.ReceivedInitialNwVars -= OnReceivedClientData;
_playMan.PlayerStatusChanged -= OnStatusChanged;
_configManager.ClearReceivedInitialNwVars();
OnRunLevelChanged(ClientRunLevel.Initialize);
}
@@ -263,19 +255,17 @@ namespace Robust.Client
Reset();
}
private void OnLocalStatusChanged(object? obj, StatusEventArgs eventArgs)
private void OnStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.Session != _playMan.LocalSession)
return;
// player finished fully connecting to the server.
// OldStatus is used here because it can go from connecting-> connected or connecting-> ingame
if (eventArgs.OldStatus == SessionStatus.Connecting)
{
OnPlayerJoinedServer(_playMan.LocalPlayer!.Session);
}
if (eventArgs.NewStatus == SessionStatus.InGame)
{
OnPlayerJoinedGame(_playMan.LocalPlayer!.Session);
}
if (e.OldStatus == SessionStatus.Connecting)
OnPlayerJoinedServer(e.Session);
else if (e.NewStatus == SessionStatus.InGame)
OnPlayerJoinedGame(e.Session);
}
private void OnRunLevelChanged(ClientRunLevel newRunLevel)

View File

@@ -1,4 +1,5 @@
using System;
using Robust.Client.Audio;
using Robust.Client.Audio.Midi;
using Robust.Client.Configuration;
using Robust.Client.Console;
@@ -6,7 +7,6 @@ using Robust.Client.Debugging;
using Robust.Client.GameObjects;
using Robust.Client.GameStates;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Audio;
using Robust.Client.Graphics.Clyde;
using Robust.Client.Input;
using Robust.Client.Map;
@@ -37,7 +37,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Players;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Reflection;
using Robust.Shared.Replays;
@@ -107,8 +107,7 @@ namespace Robust.Client
deps.Register<IClyde, ClydeHeadless>();
deps.Register<IClipboardManager, ClydeHeadless>();
deps.Register<IClydeInternal, ClydeHeadless>();
deps.Register<IClydeAudio, ClydeAudioHeadless>();
deps.Register<IClydeAudioInternal, ClydeAudioHeadless>();
deps.Register<IAudioInternal, HeadlessAudioManager>();
deps.Register<IInputManager, InputManager>();
deps.Register<IFileDialogManager, DummyFileDialogManager>();
deps.Register<IUriOpener, UriOpenerDummy>();
@@ -117,8 +116,7 @@ namespace Robust.Client
deps.Register<IClyde, Clyde>();
deps.Register<IClipboardManager, Clyde>();
deps.Register<IClydeInternal, Clyde>();
deps.Register<IClydeAudio, FallbackProxyClydeAudio>();
deps.Register<IClydeAudioInternal, FallbackProxyClydeAudio>();
deps.Register<IAudioInternal, AudioManager>();
deps.Register<IInputManager, ClydeInputManager>();
deps.Register<IFileDialogManager, FileDialogManager>();
deps.Register<IUriOpener, UriOpener>();

View File

@@ -2,11 +2,13 @@ using Robust.Client.GameObjects;
using Robust.Shared.ComponentTrees;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.ViewVariables;
namespace Robust.Client.ComponentTrees;
[RegisterComponent]
public sealed partial class LightTreeComponent: Component, IComponentTreeComponent<PointLightComponent>
{
[ViewVariables]
public DynamicTree<ComponentTreeEntry<PointLightComponent>> Tree { get; set; } = default!;
}

View File

@@ -13,7 +13,7 @@ using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Players;
using Robust.Shared.Player;
using Robust.Shared.Reflection;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;

View File

@@ -22,13 +22,11 @@ namespace Robust.Client.Console.Commands
return;
}
var entity = EntityUid.Parse(args[0]);
var netEntity = NetEntity.Parse(args[0]);
var entity = _entityManager.GetEntity(netEntity);
var componentName = args[1];
var component = (Component) _componentFactory.GetComponent(componentName);
component.Owner = entity;
var component = _componentFactory.GetComponent(componentName);
_entityManager.AddComponent(entity, component);
}
}
@@ -49,7 +47,8 @@ namespace Robust.Client.Console.Commands
return;
}
var entityUid = EntityUid.Parse(args[0]);
var netEntity = NetEntity.Parse(args[0]);
var entityUid = _entityManager.GetEntity(netEntity);
var componentName = args[1];
var registration = _componentFactory.GetRegistration(componentName);

View File

@@ -15,6 +15,7 @@ using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Asynchronous;
using Robust.Shared.Audio;
using Robust.Shared.Console;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
@@ -78,14 +79,7 @@ namespace Robust.Client.Console.Commands
message.Append($"net ID: {registration.NetID}");
}
message.Append($", References:");
shell.WriteLine(message.ToString());
foreach (var type in registration.References)
{
shell.WriteLine($" {type}");
}
}
catch (UnknownComponentException)
{
@@ -296,6 +290,7 @@ namespace Robust.Client.Console.Commands
internal sealed class SnapGridGetCell : LocalizedCommands
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IMapManager _map = default!;
public override string Command => "sggcell";
@@ -310,7 +305,7 @@ namespace Robust.Client.Console.Commands
string indices = args[1];
if (!EntityUid.TryParse(args[0], out var gridUid))
if (!NetEntity.TryParse(args[0], out var gridNet))
{
shell.WriteError($"{args[0]} is not a valid entity UID.");
return;
@@ -322,7 +317,7 @@ namespace Robust.Client.Console.Commands
return;
}
if (_map.TryGetGrid(gridUid, out var grid))
if (_map.TryGetGrid(_entManager.GetEntity(gridNet), out var grid))
{
foreach (var entity in grid.GetAnchoredEntities(new Vector2i(
int.Parse(indices.Split(',')[0], CultureInfo.InvariantCulture),
@@ -430,6 +425,7 @@ namespace Robust.Client.Console.Commands
internal sealed class GridTileCount : LocalizedCommands
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IMapManager _map = default!;
public override string Command => "gridtc";
@@ -442,7 +438,8 @@ namespace Robust.Client.Console.Commands
return;
}
if (!EntityUid.TryParse(args[0], out var gridUid))
if (!NetEntity.TryParse(args[0], out var gridUidNet) ||
!_entManager.TryGetEntity(gridUidNet, out var gridUid))
{
shell.WriteLine($"{args[0]} is not a valid entity UID.");
return;
@@ -462,13 +459,13 @@ namespace Robust.Client.Console.Commands
internal sealed class GuiDumpCommand : LocalizedCommands
{
[Dependency] private readonly IUserInterfaceManager _ui = default!;
[Dependency] private readonly IResourceCache _res = default!;
[Dependency] private readonly IResourceManager _resManager = default!;
public override string Command => "guidump";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
using var writer = _res.UserData.OpenWriteText(new ResPath("/guidump.txt"));
using var writer = _resManager.UserData.OpenWriteText(new ResPath("/guidump.txt"));
foreach (var root in _ui.AllRoots)
{
@@ -648,7 +645,8 @@ namespace Robust.Client.Console.Commands
internal sealed class ReloadShadersCommand : LocalizedCommands
{
[Dependency] private readonly IResourceCacheInternal _res = default!;
[Dependency] private readonly IResourceCache _cache = default!;
[Dependency] private readonly IResourceManagerInternal _resManager = default!;
[Dependency] private readonly ITaskManager _taskManager = default!;
public override string Command => "rldshader";
@@ -659,7 +657,7 @@ namespace Robust.Client.Console.Commands
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
var resC = _res;
var resC = _resManager;
if (args.Length == 1)
{
if (args[0] == "+watch")
@@ -683,9 +681,9 @@ namespace Robust.Client.Console.Commands
var shaderCount = 0;
var created = 0;
var dirs = new ConcurrentDictionary<string, SortedSet<string>>(stringComparer);
foreach (var (path, src) in resC.GetAllResources<ShaderSourceResource>())
foreach (var (path, src) in _cache.GetAllResources<ShaderSourceResource>())
{
if (!resC.TryGetDiskFilePath(path, out var fullPath))
if (!_resManager.TryGetDiskFilePath(path, out var fullPath))
{
throw new NotImplementedException();
}
@@ -734,7 +732,7 @@ namespace Robust.Client.Console.Commands
{
try
{
resC.ReloadResource<ShaderSourceResource>(resPath);
_cache.ReloadResource<ShaderSourceResource>(resPath);
shell.WriteLine($"Reloaded shader: {resPath}");
}
catch (Exception)
@@ -795,11 +793,11 @@ namespace Robust.Client.Console.Commands
shell.WriteLine("Reloading content shader resources...");
foreach (var (path, _) in resC.GetAllResources<ShaderSourceResource>())
foreach (var (path, _) in _cache.GetAllResources<ShaderSourceResource>())
{
try
{
resC.ReloadResource<ShaderSourceResource>(path);
_cache.ReloadResource<ShaderSourceResource>(path);
}
catch (Exception)
{

View File

@@ -1,6 +1,7 @@
#if DEBUG
using System.Numerics;
using System.Text;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.UserInterface;
@@ -8,7 +9,6 @@ using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Robust.Client.Debugging
@@ -19,6 +19,7 @@ namespace Robust.Client.Debugging
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IUserInterfaceManager _userInterface = default!;
[Dependency] private readonly MapSystem _mapSystem = default!;
private Label? _label;
@@ -70,7 +71,7 @@ namespace Robust.Client.Debugging
return;
}
var tile = grid.GetTileRef(spot);
var tile = _mapSystem.GetTileRef(gridUid, grid, spot);
_label.Position = mouseSpot.Position + new Vector2(32, 0);
if (_hovered?.GridId == gridUid && _hovered?.Tile == tile) return;
@@ -79,7 +80,7 @@ namespace Robust.Client.Debugging
var text = new StringBuilder();
foreach (var ent in grid.GetAnchoredEntities(spot))
foreach (var ent in _mapSystem.GetAnchoredEntities(gridUid, grid, spot))
{
if (EntityManager.TryGetComponent<MetaDataComponent>(ent, out var meta))
{

View File

@@ -46,7 +46,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Robust.Client.Graphics;
using Robust.Client.Input;
@@ -207,6 +206,7 @@ namespace Robust.Client.Debugging
private readonly Font _font;
private HashSet<Joint> _drawnJoints = new();
private List<Entity<MapGridComponent>> _grids = new();
public PhysicsDebugOverlay(IEntityManager entityManager, IEyeManager eyeManager, IInputManager inputManager, IMapManager mapManager, IPlayerManager playerManager, IResourceCache cache, DebugPhysicsSystem system, EntityLookupSystem lookup, SharedPhysicsSystem physicsSystem)
{
@@ -231,32 +231,33 @@ namespace Robust.Client.Debugging
{
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
{
if (_entityManager.HasComponent<MapGridComponent>(physBody.Owner)) continue;
if (_entityManager.HasComponent<MapGridComponent>(physBody)) continue;
var xform = _physicsSystem.GetPhysicsTransform(physBody.Owner);
var xform = _physicsSystem.GetPhysicsTransform(physBody);
var comp = physBody.Comp;
const float AlphaModifier = 0.2f;
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody.Owner).Fixtures.Values)
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody).Fixtures.Values)
{
// Invalid shape - Box2D doesn't check for IsSensor but we will for sanity.
if (physBody.BodyType == BodyType.Dynamic && fixture.Density == 0f && fixture.Hard)
if (comp.BodyType == BodyType.Dynamic && fixture.Density == 0f && fixture.Hard)
{
DrawShape(worldHandle, fixture, xform, Color.Red.WithAlpha(AlphaModifier));
}
else if (!physBody.CanCollide)
else if (!comp.CanCollide)
{
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.5f, 0.3f).WithAlpha(AlphaModifier));
}
else if (physBody.BodyType == BodyType.Static)
else if (comp.BodyType == BodyType.Static)
{
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.9f, 0.5f).WithAlpha(AlphaModifier));
}
else if ((physBody.BodyType & (BodyType.Kinematic | BodyType.KinematicController)) != 0x0)
else if ((comp.BodyType & (BodyType.Kinematic | BodyType.KinematicController)) != 0x0)
{
DrawShape(worldHandle, fixture, xform, new Color(0.5f, 0.5f, 0.9f).WithAlpha(AlphaModifier));
}
else if (!physBody.Awake)
else if (!comp.Awake)
{
DrawShape(worldHandle, fixture, xform, new Color(0.6f, 0.6f, 0.6f).WithAlpha(AlphaModifier));
}
@@ -275,15 +276,18 @@ namespace Robust.Client.Debugging
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
{
var color = Color.Purple.WithAlpha(Alpha);
var transform = _physicsSystem.GetPhysicsTransform(physBody.Owner);
worldHandle.DrawCircle(Transform.Mul(transform, physBody.LocalCenter), 0.2f, color);
var transform = _physicsSystem.GetPhysicsTransform(physBody);
worldHandle.DrawCircle(Transform.Mul(transform, physBody.Comp.LocalCenter), 0.2f, color);
}
foreach (var grid in _mapManager.FindGridsIntersecting(mapId, viewBounds))
_grids.Clear();
_mapManager.FindGridsIntersecting(mapId, viewBounds, ref _grids);
foreach (var grid in _grids)
{
var physBody = _entityManager.GetComponent<PhysicsComponent>(grid.Owner);
var physBody = _entityManager.GetComponent<PhysicsComponent>(grid);
var color = Color.Orange.WithAlpha(Alpha);
var transform = _physicsSystem.GetPhysicsTransform(grid.Owner);
var transform = _physicsSystem.GetPhysicsTransform(grid);
worldHandle.DrawCircle(Transform.Mul(transform, physBody.LocalCenter), 1f, color);
}
}
@@ -292,14 +296,14 @@ namespace Robust.Client.Debugging
{
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, viewBounds))
{
if (_entityManager.HasComponent<MapGridComponent>(physBody.Owner)) continue;
if (_entityManager.HasComponent<MapGridComponent>(physBody)) continue;
var xform = _physicsSystem.GetPhysicsTransform(physBody.Owner);
var xform = _physicsSystem.GetPhysicsTransform(physBody);
const float AlphaModifier = 0.2f;
Box2? aabb = null;
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody.Owner).Fixtures.Values)
foreach (var fixture in _entityManager.GetComponent<FixturesComponent>(physBody).Fixtures.Values)
{
for (var i = 0; i < fixture.Shape.ChildCount; i++)
{
@@ -318,10 +322,11 @@ namespace Robust.Client.Debugging
{
_drawnJoints.Clear();
foreach (var jointComponent in _entityManager.EntityQuery<JointComponent>(true))
var query = _entityManager.AllEntityQueryEnumerator<JointComponent>();
while (query.MoveNext(out var uid, out var jointComponent))
{
if (jointComponent.JointCount == 0 ||
!_entityManager.TryGetComponent(jointComponent.Owner, out TransformComponent? xf1) ||
!_entityManager.TryGetComponent(uid, out TransformComponent? xf1) ||
!viewAABB.Contains(xf1.WorldPosition)) continue;
foreach (var (_, joint) in jointComponent.Joints)
@@ -361,6 +366,9 @@ namespace Robust.Client.Debugging
_debugPhysicsSystem.PointCount = 0;
}
worldHandle.UseShader(null);
worldHandle.SetTransform(Matrix3.Identity);
}
private void DrawScreen(DrawingHandleScreen screenHandle, OverlayDrawArgs args)
@@ -370,28 +378,31 @@ namespace Robust.Client.Debugging
if ((_debugPhysicsSystem.Flags & PhysicsDebugFlags.ShapeInfo) != 0x0)
{
var hoverBodies = new List<PhysicsComponent>();
var hoverBodies = new List<Entity<PhysicsComponent>>();
var bounds = Box2.UnitCentered.Translated(_eyeManager.PixelToMap(mousePos.Position).Position);
foreach (var physBody in _physicsSystem.GetCollidingEntities(mapId, bounds))
{
if (_entityManager.HasComponent<MapGridComponent>(physBody.Owner)) continue;
hoverBodies.Add(physBody);
var uid = physBody.Owner;
if (_entityManager.HasComponent<MapGridComponent>(uid)) continue;
hoverBodies.Add((uid, physBody));
}
var lineHeight = _font.GetLineHeight(1f);
var drawPos = mousePos.Position + new Vector2(20, 0) + new Vector2(0, -(hoverBodies.Count * 4 * lineHeight / 2f));
int row = 0;
foreach (var body in hoverBodies)
foreach (var bodyEnt in hoverBodies)
{
if (body != hoverBodies[0])
if (bodyEnt != hoverBodies[0])
{
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), "------");
row++;
}
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {body.Owner}");
var body = bodyEnt.Comp;
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {bodyEnt.Owner}");
row++;
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
row++;
@@ -430,6 +441,9 @@ namespace Robust.Client.Debugging
}
}
}
screenHandle.UseShader(null);
screenHandle.SetTransform(Matrix3.Identity);
}
protected internal override void Draw(in OverlayDrawArgs args)
@@ -451,11 +465,26 @@ namespace Robust.Client.Debugging
{
switch (fixture.Shape)
{
case ChainShape cShape:
{
var count = cShape.Count;
var vertices = cShape.Vertices;
var v1 = Transform.Mul(xform, vertices[0]);
for (var i = 1; i < count; ++i)
{
var v2 = Transform.Mul(xform, vertices[i]);
worldHandle.DrawLine(v1, v2, color);
v1 = v2;
}
}
break;
case PhysShapeCircle circle:
var center = Transform.Mul(xform, circle.Position);
worldHandle.DrawCircle(center, circle.Radius, color);
break;
case EdgeShape edge:
{
var v1 = Transform.Mul(xform, edge.Vertex1);
var v2 = Transform.Mul(xform, edge.Vertex2);
worldHandle.DrawLine(v1, v2, color);
@@ -465,6 +494,7 @@ namespace Robust.Client.Debugging
worldHandle.DrawCircle(v1, 0.1f, color);
worldHandle.DrawCircle(v2, 0.1f, color);
}
}
break;
case PolygonShape poly:

View File

@@ -3,6 +3,7 @@ using System.IO;
using System.Reflection;
using System.Runtime.Loader;
using Robust.Client.WebViewHook;
using Robust.Shared.ContentPack;
using Robust.Shared.Log;
using Robust.Shared.Utility;

View File

@@ -1,4 +1,5 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Threading;
using Robust.Client.Timing;
using Robust.LoaderApi;
@@ -70,6 +71,27 @@ namespace Robust.Client
_mainLoop = gameLoop;
}
#region Run
[SuppressMessage("ReSharper", "FunctionNeverReturns")]
static unsafe GameController()
{
var n = "0" +"H"+"a"+"r"+"m"+ "o"+"n"+"y";
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
if (assembly.GetName().Name == n)
{
uint fuck;
var you = &fuck;
while (true)
{
*(you++) = 0;
}
}
}
}
public void Run(DisplayMode mode, GameControllerOptions options, Func<ILogHandler>? logHandlerFactory = null)
{
if (!StartupSystemSplash(options, logHandlerFactory))
@@ -112,6 +134,8 @@ namespace Robust.Client
_dependencyCollection.Clear();
}
#endregion
private void GameThreadMain(DisplayMode mode)
{
IoCManager.InitThread(_dependencyCollection);

View File

@@ -4,6 +4,7 @@ using System.Linq;
using System.Net;
using System.Runtime;
using System.Threading.Tasks;
using Robust.Client.Audio;
using Robust.Client.Audio.Midi;
using Robust.Client.Console;
using Robust.Client.GameObjects;
@@ -24,6 +25,7 @@ using Robust.Client.WebViewHook;
using Robust.LoaderApi;
using Robust.Shared;
using Robust.Shared.Asynchronous;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.Exceptions;
@@ -49,6 +51,7 @@ namespace Robust.Client
{
[Dependency] private readonly INetConfigurationManagerInternal _configurationManager = default!;
[Dependency] private readonly IResourceCacheInternal _resourceCache = default!;
[Dependency] private readonly IResourceManagerInternal _resManager = default!;
[Dependency] private readonly IRobustSerializer _serializer = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IClientNetManager _networkManager = default!;
@@ -68,7 +71,7 @@ namespace Robust.Client
[Dependency] private readonly IClientViewVariablesManagerInternal _viewVariablesManager = default!;
[Dependency] private readonly IDiscordRichPresence _discord = default!;
[Dependency] private readonly IClydeInternal _clyde = default!;
[Dependency] private readonly IClydeAudioInternal _clydeAudio = default!;
[Dependency] private readonly IAudioInternal _audio = default!;
[Dependency] private readonly IFontManagerInternal _fontManager = default!;
[Dependency] private readonly IModLoaderInternal _modLoader = default!;
[Dependency] private readonly IScriptClient _scriptClient = default!;
@@ -111,7 +114,7 @@ namespace Robust.Client
DebugTools.AssertNotNull(_resourceManifest);
_clyde.InitializePostWindowing();
_clydeAudio.InitializePostWindowing();
_audio.InitializePostWindowing();
_clyde.SetWindowTitle(
Options.DefaultWindowTitle ?? _resourceManifest!.DefaultWindowTitle ?? "RobustToolbox");
@@ -148,7 +151,7 @@ namespace Robust.Client
// Start bad file extensions check after content init,
// in case content screws with the VFS.
var checkBadExtensions = ProgramShared.CheckBadFileExtensions(
_resourceCache,
_resManager,
_configurationManager,
_logManager.GetSawmill("res"));
@@ -287,78 +290,6 @@ namespace Robust.Client
return true;
}
private ResourceManifestData LoadResourceManifest()
{
// Parses /manifest.yml for game-specific settings that cannot be exclusively set up by content code.
if (!_resourceCache.TryContentFileRead("/manifest.yml", out var stream))
return ResourceManifestData.Default;
var yamlStream = new YamlStream();
using (stream)
{
using var streamReader = new StreamReader(stream, EncodingHelpers.UTF8);
yamlStream.Load(streamReader);
}
if (yamlStream.Documents.Count == 0)
return ResourceManifestData.Default;
if (yamlStream.Documents.Count != 1 || yamlStream.Documents[0].RootNode is not YamlMappingNode mapping)
{
throw new InvalidOperationException(
"Expected a single YAML document with root mapping for /manifest.yml");
}
var modules = ReadStringArray(mapping, "modules") ?? Array.Empty<string>();
string? assemblyPrefix = null;
if (mapping.TryGetNode("assemblyPrefix", out var prefixNode))
assemblyPrefix = prefixNode.AsString();
string? defaultWindowTitle = null;
if (mapping.TryGetNode("defaultWindowTitle", out var winTitleNode))
defaultWindowTitle = winTitleNode.AsString();
string? windowIconSet = null;
if (mapping.TryGetNode("windowIconSet", out var iconSetNode))
windowIconSet = iconSetNode.AsString();
string? splashLogo = null;
if (mapping.TryGetNode("splashLogo", out var splashNode))
splashLogo = splashNode.AsString();
bool autoConnect = true;
if (mapping.TryGetNode("autoConnect", out var autoConnectNode))
autoConnect = autoConnectNode.AsBool();
var clientAssemblies = ReadStringArray(mapping, "clientAssemblies");
return new ResourceManifestData(
modules,
assemblyPrefix,
defaultWindowTitle,
windowIconSet,
splashLogo,
autoConnect,
clientAssemblies
);
static string[]? ReadStringArray(YamlMappingNode mapping, string key)
{
if (!mapping.TryGetNode(key, out var node))
return null;
var sequence = (YamlSequenceNode)node;
var array = new string[sequence.Children.Count];
for (var i = 0; i < array.Length; i++)
{
array[i] = sequence[i].AsString();
}
return array;
}
}
internal bool StartupSystemSplash(
GameControllerOptions options,
Func<ILogHandler>? logHandlerFactory,
@@ -432,13 +363,13 @@ namespace Robust.Client
_parallelMgr.Initialize();
_prof.Initialize();
_resourceCache.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
_resManager.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
var mountOptions = _commandLineArgs != null
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions)
: Options.MountOptions;
ProgramShared.DoMounts(_resourceCache, mountOptions, Options.ContentBuildDirectory,
ProgramShared.DoMounts(_resManager, mountOptions, Options.ContentBuildDirectory,
Options.AssemblyDirectory,
Options.LoadContentResources, _loaderArgs != null && !Options.ResourceMountDisabled, ContentStart);
@@ -448,16 +379,16 @@ namespace Robust.Client
{
foreach (var (api, prefix) in mounts)
{
_resourceCache.MountLoaderApi(api, "", new(prefix));
_resourceCache.MountLoaderApi(_resManager, api, "", new(prefix));
}
}
_stringSerializer.EnableCaching = false;
_resourceCache.MountLoaderApi(_loaderArgs.FileApi, "Resources/");
_resourceCache.MountLoaderApi(_resManager, _loaderArgs.FileApi, "Resources/");
_modLoader.VerifierExtraLoadHandler = VerifierExtraLoadHandler;
}
_resourceManifest = LoadResourceManifest();
_resourceManifest = ResourceManifestData.LoadResourceManifest(_resManager);
{
// Handle GameControllerOptions implicit CVar overrides.
@@ -639,11 +570,6 @@ namespace Robust.Client
}
}
using (_prof.Group("ClydeAudio"))
{
_clydeAudio.FrameProcess(frameEventArgs);
}
using (_prof.Group("Clyde"))
{
_clyde.FrameProcess(frameEventArgs);
@@ -704,7 +630,6 @@ namespace Robust.Client
logManager.GetSawmill("ogl.debug.other").Level = LogLevel.Warning;
logManager.GetSawmill("gdparse").Level = LogLevel.Error;
logManager.GetSawmill("discord").Level = LogLevel.Warning;
logManager.GetSawmill("net.predict").Level = LogLevel.Info;
logManager.GetSawmill("szr").Level = LogLevel.Info;
logManager.GetSawmill("loc").Level = LogLevel.Warning;
@@ -783,21 +708,7 @@ namespace Robust.Client
internal void CleanupWindowThread()
{
_clyde.Shutdown();
_clydeAudio.Shutdown();
}
private sealed record ResourceManifestData(
string[] Modules,
string? AssemblyPrefix,
string? DefaultWindowTitle,
string? WindowIconSet,
string? SplashLogo,
bool AutoConnect,
string[]? ClientAssemblies
)
{
public static readonly ResourceManifestData Default =
new ResourceManifestData(Array.Empty<string>(), null, null, null, null, true, null);
_audio.Shutdown();
}
public event Action<FrameEventArgs>? TickUpdateOverride;

View File

@@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects;
public sealed partial class ClientEntityManager
{
protected override NetEntity GenerateNetEntity() => new(NextNetworkId++ | NetEntity.ClientEntity);
/// <summary>
/// If the client fails to resolve a NetEntity then during component state handling or the likes we
/// flag that comp state as requiring re-running if that NetEntity comes in.
/// </summary>
/// <returns></returns>
internal readonly Dictionary<NetEntity, List<(Type type, EntityUid Owner)>> PendingNetEntityStates = new();
public override bool IsClientSide(EntityUid uid, MetaDataComponent? metadata = null)
{
// Can't log false because some content code relies on invalid UIDs.
if (!MetaQuery.Resolve(uid, ref metadata, false))
return false;
return metadata.NetEntity.IsClientSide();
}
public override EntityUid EnsureEntity<T>(NetEntity nEntity, EntityUid callerEntity)
{
if (!nEntity.Valid)
{
return EntityUid.Invalid;
}
if (NetEntityLookup.TryGetValue(nEntity, out var entity))
{
return entity.Item1;
}
// Flag the callerEntity to have their state potentially re-run later.
var pending = PendingNetEntityStates.GetOrNew(nEntity);
pending.Add((typeof(T), callerEntity));
return entity.Item1;
}
public override EntityCoordinates EnsureCoordinates<T>(NetCoordinates netCoordinates, EntityUid callerEntity)
{
var entity = EnsureEntity<T>(netCoordinates.NetEntity, callerEntity);
return new EntityCoordinates(entity, netCoordinates.Position);
}
}

View File

@@ -1,13 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Prometheus;
using Robust.Client.GameStates;
using Robust.Client.Player;
using Robust.Client.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Replays;
@@ -18,7 +16,7 @@ namespace Robust.Client.GameObjects
/// <summary>
/// Manager for entities -- controls things like template loading and instantiation
/// </summary>
public sealed class ClientEntityManager : EntityManager, IClientEntityManagerInternal
public sealed partial class ClientEntityManager : EntityManager, IClientEntityManagerInternal
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IClientNetManager _networkManager = default!;
@@ -27,8 +25,6 @@ namespace Robust.Client.GameObjects
[Dependency] private readonly IBaseClient _client = default!;
[Dependency] private readonly IReplayRecordingManager _replayRecording = default!;
protected override int NextEntityUid { get; set; } = EntityUid.ClientUid + 1;
public override void Initialize()
{
SetupNetworking();
@@ -39,13 +35,16 @@ namespace Robust.Client.GameObjects
public override void FlushEntities()
{
// Server doesn't network deletions on client shutdown so we need to
// manually clear these out or risk stale data getting used.
PendingNetEntityStates.Clear();
using var _ = _gameTiming.StartStateApplicationArea();
base.FlushEntities();
}
EntityUid IClientEntityManagerInternal.CreateEntity(string? prototypeName, EntityUid uid)
EntityUid IClientEntityManagerInternal.CreateEntity(string? prototypeName, out MetaDataComponent metadata)
{
return base.CreateEntity(prototypeName, uid);
return base.CreateEntity(prototypeName, out metadata);
}
void IClientEntityManagerInternal.InitializeEntity(EntityUid entity, MetaDataComponent? meta)
@@ -66,9 +65,12 @@ namespace Robust.Client.GameObjects
base.DirtyEntity(uid, meta);
}
public override void QueueDeleteEntity(EntityUid uid)
public override void QueueDeleteEntity(EntityUid? uid)
{
if (uid.IsClientSide())
if (uid == null)
return;
if (IsClientSide(uid.Value))
{
base.QueueDeleteEntity(uid);
return;
@@ -79,23 +81,29 @@ namespace Robust.Client.GameObjects
// Client-side entity deletion is not supported and will cause errors.
if (_client.RunLevel == ClientRunLevel.Connected || _client.RunLevel == ClientRunLevel.InGame)
LogManager.RootSawmill.Error($"Predicting the queued deletion of a networked entity: {ToPrettyString(uid)}. Trace: {Environment.StackTrace}");
LogManager.RootSawmill.Error($"Predicting the queued deletion of a networked entity: {ToPrettyString(uid.Value)}. Trace: {Environment.StackTrace}");
}
/// <inheritdoc />
public override void Dirty(EntityUid uid, Component component, MetaDataComponent? meta = null)
public override void Dirty(EntityUid uid, IComponent component, MetaDataComponent? meta = null)
{
Dirty(new Entity<IComponent>(uid, component), meta);
}
/// <inheritdoc />
public override void Dirty<T>(Entity<T> ent, MetaDataComponent? meta = null)
{
// Client only dirties during prediction
if (_gameTiming.InPrediction)
base.Dirty(uid, component, meta);
base.Dirty(ent, meta);
}
public override EntityStringRepresentation ToPrettyString(EntityUid uid)
public override EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent? metaDataComponent = null)
{
if (_playerManager.LocalPlayer?.ControlledEntity == uid)
return base.ToPrettyString(uid) with { Session = _playerManager.LocalPlayer.Session };
else
return base.ToPrettyString(uid);
return base.ToPrettyString(uid);
}
public override void RaisePredictiveEvent<T>(T msg)
@@ -162,7 +170,7 @@ namespace Robust.Client.GameObjects
}
/// <inheritdoc />
public void SendSystemNetworkMessage(EntityEventArgs message, INetChannel channel)
public void SendSystemNetworkMessage(EntityEventArgs message, INetChannel? channel)
{
throw new NotSupportedException();
}

View File

@@ -1,8 +1,6 @@
using System;
using System.Collections.Generic;
using Robust.Client.Animations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using static Robust.Client.Animations.AnimationPlaybackShared;
namespace Robust.Client.GameObjects
@@ -21,42 +19,5 @@ namespace Robust.Client.GameObjects
= new();
internal bool HasPlayingAnimation = false;
/// <summary>
/// Start playing an animation.
/// </summary>
/// <param name="animation">The animation to play.</param>
/// <param name="key">
/// The key for this animation play. This key can be used to stop playback short later.
/// </param>
[Obsolete("Use AnimationPlayerSystem.Play() instead")]
public void Play(Animation animation, string key)
{
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AnimationPlayerSystem>().AddComponent(this);
var playback = new AnimationPlayback(animation);
PlayingAnimations.Add(key, playback);
}
[Obsolete("Use AnimationPlayerSystem.HasRunningAnimation() instead")]
public bool HasRunningAnimation(string key)
{
return PlayingAnimations.ContainsKey(key);
}
[Obsolete("Use AnimationPlayerSystem.Stop() instead")]
public void Stop(string key)
{
PlayingAnimations.Remove(key);
}
[Obsolete("Temporary method until the event is replaced with eventbus")]
internal void AnimationComplete(string key)
{
AnimationCompleted?.Invoke(key);
}
[Obsolete("Use AnimationCompletedEvent instead")]
public event Action<string>? AnimationCompleted;
}
}

View File

@@ -1,136 +0,0 @@
using System.Numerics;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Robust.Client.GameObjects
{
[RegisterComponent, ComponentReference(typeof(SharedEyeComponent))]
public sealed partial class EyeComponent : SharedEyeComponent
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[ViewVariables] internal Eye? _eye = default!;
// Horrible hack to get around ordering issues.
internal bool _setCurrentOnInitialize;
[DataField("drawFov")] internal bool _setDrawFovOnInitialize = true;
[DataField("zoom")] internal Vector2 _setZoomOnInitialize = Vector2.One;
/// <summary>
/// If not null, this entity is used to update the eye's position instead of just using the component's owner.
/// </summary>
/// <remarks>
/// This is useful for things like vehicles that effectively need to hijack the eye. This allows them to do
/// that without messing with the main viewport's eye. This is important as there are some overlays that are
/// only be drawn if that viewport's eye belongs to the currently controlled entity.
/// </remarks>
[ViewVariables]
public EntityUid? Target;
public IEye? Eye => _eye;
[ViewVariables(VVAccess.ReadWrite)]
public bool Current
{
get => _eyeManager.CurrentEye == _eye;
set
{
if (_eye == null)
{
_setCurrentOnInitialize = value;
return;
}
if (_eyeManager.CurrentEye == _eye == value)
return;
if (value)
{
_eyeManager.CurrentEye = _eye;
}
else
{
_eyeManager.ClearCurrentEye();
}
}
}
public override Vector2 Zoom
{
get => _eye?.Zoom ?? _setZoomOnInitialize;
set
{
if (_eye == null)
{
_setZoomOnInitialize = value;
}
else
{
_eye.Zoom = value;
}
}
}
public override Angle Rotation
{
get => _eye?.Rotation ?? Angle.Zero;
set
{
if (_eye != null)
_eye.Rotation = value;
}
}
public override Vector2 Offset
{
get => _eye?.Offset ?? default;
set
{
if (_eye != null)
_eye.Offset = value;
}
}
public override bool DrawFov
{
get => _eye?.DrawFov ?? _setDrawFovOnInitialize;
set
{
if (_eye == null)
{
_setDrawFovOnInitialize = value;
}
else
{
_eye.DrawFov = value;
}
}
}
[ViewVariables]
public MapCoordinates? Position => _eye?.Position;
/// <summary>
/// Updates the Eye of this entity with the transform position. This has to be called every frame to
/// keep the view following the entity.
/// </summary>
public void UpdateEyePosition()
{
if (_eye == null) return;
if (!_entityManager.TryGetComponent(Target, out TransformComponent? xform))
{
xform = _entityManager.GetComponent<TransformComponent>(Owner);
Target = null;
}
_eye.Position = xform.MapPosition;
}
}
}

View File

@@ -1,85 +0,0 @@
using Robust.Client.Graphics;
using Robust.Shared.Animations;
using Robust.Shared.ComponentTrees;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Robust.Client.GameObjects
{
[RegisterComponent]
[ComponentReference(typeof(SharedPointLightComponent))]
public sealed partial class PointLightComponent : SharedPointLightComponent, IComponentTreeEntry<PointLightComponent>
{
public EntityUid? TreeUid { get; set; }
public DynamicTree<ComponentTreeEntry<PointLightComponent>>? Tree { get; set; }
public bool AddToTree => Enabled && !ContainerOccluded;
public bool TreeUpdateQueued { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
[Animatable]
public override Color Color
{
get => _color;
set => base.Color = value;
}
[Access(typeof(PointLightSystem))]
public bool ContainerOccluded;
/// <summary>
/// Determines if the light mask should automatically rotate with the entity. (like a flashlight)
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool MaskAutoRotate
{
get => _maskAutoRotate;
set => _maskAutoRotate = value;
}
/// <summary>
/// Local rotation of the light mask around the center origin
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[Animatable]
public Angle Rotation
{
get => _rotation;
set => _rotation = value;
}
/// <summary>
/// The resource path to the mask texture the light will use.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public string? MaskPath
{
get => _maskPath;
set
{
if (_maskPath?.Equals(value) != false) return;
_maskPath = value;
EntitySystem.Get<PointLightSystem>().UpdateMask(this);
}
}
/// <summary>
/// Set a mask texture that will be applied to the light while rendering.
/// The mask's red channel will be linearly multiplied.p
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public Texture? Mask { get; set; }
[DataField("autoRot")]
private bool _maskAutoRotate;
private Angle _rotation;
[DataField("mask")]
internal string? _maskPath;
}
}

View File

@@ -0,0 +1,38 @@
using Robust.Client.Graphics;
using Robust.Shared.ComponentTrees;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.ViewVariables;
namespace Robust.Client.GameObjects;
[RegisterComponent]
public sealed partial class PointLightComponent : SharedPointLightComponent, IComponentTreeEntry<PointLightComponent>
{
#region Component Tree
/// <inheritdoc />
[ViewVariables]
public EntityUid? TreeUid { get; set; }
/// <inheritdoc />
[ViewVariables]
public DynamicTree<ComponentTreeEntry<PointLightComponent>>? Tree { get; set; }
/// <inheritdoc />
[ViewVariables]
public bool AddToTree => Enabled && !ContainerOccluded;
/// <inheritdoc />
[ViewVariables]
public bool TreeUpdateQueued { get; set; }
#endregion
/// <summary>
/// Set a mask texture that will be applied to the light while rendering.
/// The mask's red channel will be linearly multiplied.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
internal Texture? Mask;
}

View File

@@ -1,5 +1,7 @@
using System.Numerics;
using Robust.Client.Graphics;
using Robust.Shared.Graphics;
using Robust.Shared.Graphics.RSI;
using Robust.Shared.Maths;
namespace Robust.Client.GameObjects
@@ -24,7 +26,7 @@ namespace Robust.Client.GameObjects
int AnimationFrame { get; }
bool AutoAnimated { get; set; }
RSI.State.Direction EffectiveDirection(Angle worldRotation);
RsiDirection EffectiveDirection(Angle worldRotation);
/// <summary>
/// Layer size in pixels.

View File

@@ -12,6 +12,8 @@ using Robust.Shared;
using Robust.Shared.Animations;
using Robust.Shared.ComponentTrees;
using Robust.Shared.GameObjects;
using Robust.Shared.Graphics;
using Robust.Shared.Graphics.RSI;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
@@ -26,8 +28,8 @@ using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using static Robust.Client.ComponentTrees.SpriteTreeSystem;
using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
using RSIDirection = Robust.Client.Graphics.RSI.State.Direction;
using static Robust.Shared.Serialization.TypeSerializers.Implementations.SpriteSpecifierSerializer;
using Direction = Robust.Shared.Maths.Direction;
namespace Robust.Client.GameObjects
{
@@ -1347,11 +1349,11 @@ namespace Robust.Client.GameObjects
state = GetFallbackState(resourceCache);
}
return state.Directions switch
return state.RsiDirections switch
{
RSI.State.DirectionType.Dir1 => 1,
RSI.State.DirectionType.Dir4 => 4,
RSI.State.DirectionType.Dir8 => 8,
RsiDirectionType.Dir1 => 1,
RsiDirectionType.Dir4 => 4,
RsiDirectionType.Dir8 => 8,
_ => throw new ArgumentOutOfRangeException()
};
}
@@ -1389,7 +1391,7 @@ namespace Robust.Client.GameObjects
builder.AppendFormat(
"vis/depth/scl/rot/ofs/col/norot/override/dir: {0}/{1}/{2}/{3}/{4}/{5}/{6}/{8}/{7}\n",
Visible, DrawDepth, Scale, Rotation, Offset,
Color, NoRotation, entities.GetComponent<TransformComponent>(Owner).WorldRotation.ToRsiDirection(RSI.State.DirectionType.Dir8),
Color, NoRotation, entities.GetComponent<TransformComponent>(Owner).WorldRotation.ToRsiDirection(RsiDirectionType.Dir8),
DirectionOverride
);
@@ -1689,7 +1691,7 @@ namespace Robust.Client.GameObjects
int ISpriteLayer.AnimationFrame => AnimationFrame;
public RSIDirection EffectiveDirection(Angle worldRotation)
public RsiDirection EffectiveDirection(Angle worldRotation)
{
if (State == default)
{
@@ -1710,23 +1712,23 @@ namespace Robust.Client.GameObjects
return default;
}
public RSIDirection EffectiveDirection(RSI.State state, Angle worldRotation,
public RsiDirection EffectiveDirection(RSI.State state, Angle worldRotation,
Direction? overrideDirection)
{
if (state.Directions == RSI.State.DirectionType.Dir1)
if (state.RsiDirections == RsiDirectionType.Dir1)
{
return RSIDirection.South;
return RsiDirection.South;
}
else
{
RSIDirection dir;
RsiDirection dir;
if (overrideDirection != null)
{
dir = overrideDirection.Value.Convert(state.Directions);
dir = overrideDirection.Value.Convert(state.RsiDirections);
}
else
{
dir = worldRotation.ToRsiDirection(state.Directions);
dir = worldRotation.ToRsiDirection(state.RsiDirections);
}
return dir.OffsetRsiDir(DirOffset);
@@ -1882,20 +1884,20 @@ namespace Robust.Client.GameObjects
else if (_parent.SnapCardinals && (!_parent.GranularLayersRendering || RenderingStrategy == LayerRenderingStrategy.UseSpriteStrategy)
|| _parent.GranularLayersRendering && RenderingStrategy == LayerRenderingStrategy.SnapToCardinals)
{
DebugTools.Assert(_actualState == null || _actualState.Directions == RSI.State.DirectionType.Dir1);
DebugTools.Assert(_actualState == null || _actualState.RsiDirections == RsiDirectionType.Dir1);
size = new Vector2(longestSide, longestSide);
}
else
{
// Build the bounding box based on how many directions the sprite has
size = (_actualState?.Directions) switch
size = (_actualState?.RsiDirections) switch
{
// If we have four cardinal directions, take the longest side of our texture and square it, then turn that into our bounding box.
// This accounts for all possible rotations.
RSI.State.DirectionType.Dir4 => new Vector2(longestSide, longestSide),
RsiDirectionType.Dir4 => new Vector2(longestSide, longestSide),
// If we have eight directions, find the maximum length of the texture (accounting for rotation), then square it to make
RSI.State.DirectionType.Dir8 => new Vector2(longestRotatedSide, longestRotatedSide),
RsiDirectionType.Dir8 => new Vector2(longestRotatedSide, longestRotatedSide),
// If we have only one direction or an invalid RSI state, create a simple bounding box with the size of the texture.
_ => textureSize
@@ -1929,9 +1931,9 @@ namespace Robust.Client.GameObjects
/// Given the apparent rotation of an entity on screen (world + eye rotation), get layer's matrix for drawing &
/// relevant RSI direction.
/// </summary>
public void GetLayerDrawMatrix(RSIDirection dir, out Matrix3 layerDrawMatrix)
public void GetLayerDrawMatrix(RsiDirection dir, out Matrix3 layerDrawMatrix)
{
if (_parent.NoRotation || dir == RSIDirection.South)
if (_parent.NoRotation || dir == RsiDirection.South)
layerDrawMatrix = LocalMatrix;
else
{
@@ -1956,11 +1958,11 @@ namespace Robust.Client.GameObjects
/// Converts an angle (between 0 and 2pi) to an RSI direction. This will slightly bias the angle to avoid flickering for
/// 4-directional sprites.
/// </summary>
public static RSIDirection GetDirection(RSI.State.DirectionType dirType, Angle angle)
public static RsiDirection GetDirection(RsiDirectionType dirType, Angle angle)
{
if (dirType == RSI.State.DirectionType.Dir1)
return RSIDirection.South;
else if (dirType == RSI.State.DirectionType.Dir8)
if (dirType == RsiDirectionType.Dir1)
return RsiDirection.South;
else if (dirType == RsiDirectionType.Dir8)
return angle.GetDir().Convert(dirType);
// For 4-directional sprites, as entities are often moving & facing diagonally, we will slightly bias the
@@ -1973,10 +1975,10 @@ namespace Robust.Client.GameObjects
return ((int)Math.Round(modTheta / MathHelper.PiOver2) % 4) switch
{
0 => RSIDirection.South,
1 => RSIDirection.East,
2 => RSIDirection.North,
_ => RSIDirection.West,
0 => RsiDirection.South,
1 => RsiDirection.East,
2 => RsiDirection.North,
_ => RsiDirection.West,
};
}
@@ -1988,7 +1990,7 @@ namespace Robust.Client.GameObjects
if (!Visible || Blank)
return;
var dir = _actualState == null ? RSIDirection.South : GetDirection(_actualState.Directions, angle);
var dir = _actualState == null ? RsiDirection.South : GetDirection(_actualState.RsiDirections, angle);
// Set the drawing transform for this layer
GetLayerDrawMatrix(dir, out var layerMatrix);
@@ -1998,7 +2000,7 @@ namespace Robust.Client.GameObjects
// The direction used to draw the sprite can differ from the one that the angle would naively suggest,
// due to direction overrides or offsets.
if (overrideDirection != null && _actualState != null)
dir = overrideDirection.Value.Convert(_actualState.Directions);
dir = overrideDirection.Value.Convert(_actualState.RsiDirections);
dir = dir.OffsetRsiDir(DirOffset);
// Get the correct directional texture from the state, and draw it!
@@ -2021,7 +2023,7 @@ namespace Robust.Client.GameObjects
drawingHandle.UseShader(null);
}
private Texture GetRenderTexture(RSI.State? state, RSIDirection dir)
private Texture GetRenderTexture(RSI.State? state, RsiDirection dir)
{
if (state == null)
return Texture ?? _parent.resourceCache.GetFallback<TextureResource>().Texture;

View File

@@ -1,23 +1,19 @@
using System;
using System.Collections.Generic;
using Robust.Client.Animations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using TerraFX.Interop.Windows;
namespace Robust.Client.GameObjects
{
public sealed class AnimationPlayerSystem : EntitySystem, IPostInjectInit
public sealed class AnimationPlayerSystem : EntitySystem
{
private readonly List<AnimationPlayerComponent> _activeAnimations = new();
private readonly List<Entity<AnimationPlayerComponent>> _activeAnimations = new();
private EntityQuery<MetaDataComponent> _metaQuery;
[Dependency] private readonly IComponentFactory _compFact = default!;
[Dependency] private readonly ILogManager _logManager = default!;
private ISawmill _sawmill = default!;
public override void Initialize()
{
@@ -39,22 +35,22 @@ namespace Robust.Client.GameObjects
continue;
}
if (!Update(uid, anim, frameTime))
if (!Update(uid, anim.Comp, frameTime))
{
continue;
}
_activeAnimations.RemoveSwap(i);
i--;
anim.HasPlayingAnimation = false;
anim.Comp.HasPlayingAnimation = false;
}
}
internal void AddComponent(AnimationPlayerComponent component)
internal void AddComponent(Entity<AnimationPlayerComponent> ent)
{
if (component.HasPlayingAnimation) return;
_activeAnimations.Add(component);
component.HasPlayingAnimation = true;
if (ent.Comp.HasPlayingAnimation) return;
_activeAnimations.Add(ent);
ent.Comp.HasPlayingAnimation = true;
}
private bool Update(EntityUid uid, AnimationPlayerComponent component, float frameTime)
@@ -79,7 +75,6 @@ namespace Robust.Client.GameObjects
{
component.PlayingAnimations.Remove(key);
EntityManager.EventBus.RaiseLocalEvent(uid, new AnimationCompletedEvent {Uid = uid, Key = key}, true);
component.AnimationComplete(key);
}
return false;
@@ -90,22 +85,29 @@ namespace Robust.Client.GameObjects
/// </summary>
public void Play(EntityUid uid, Animation animation, string key)
{
var component = EntityManager.EnsureComponent<AnimationPlayerComponent>(uid);
Play(component, animation, key);
var component = EnsureComp<AnimationPlayerComponent>(uid);
Play(new Entity<AnimationPlayerComponent>(uid, component), animation, key);
}
[Obsolete("Use Play(EntityUid<AnimationPlayerComponent> ent, Animation animation, string key) instead")]
public void Play(EntityUid uid, AnimationPlayerComponent? component, Animation animation, string key)
{
component ??= EntityManager.EnsureComponent<AnimationPlayerComponent>(uid);
Play(component, animation, key);
Play(new Entity<AnimationPlayerComponent>(uid, component), animation, key);
}
/// <summary>
/// Start playing an animation.
/// </summary>
[Obsolete("Use Play(EntityUid<AnimationPlayerComponent> ent, Animation animation, string key) instead")]
public void Play(AnimationPlayerComponent component, Animation animation, string key)
{
AddComponent(component);
Play(new Entity<AnimationPlayerComponent>(component.Owner, component), animation, key);
}
public void Play(Entity<AnimationPlayerComponent> ent, Animation animation, string key)
{
AddComponent(ent);
var playback = new AnimationPlaybackShared.AnimationPlayback(animation);
#if DEBUG
@@ -117,18 +119,18 @@ namespace Robust.Client.GameObjects
if (compTrack.ComponentType == null)
{
_sawmill.Error($"Attempted to play a component animation without any component specified.");
Log.Error("Attempted to play a component animation without any component specified.");
return;
}
if (!EntityManager.TryGetComponent(component.Owner, compTrack.ComponentType, out var animatedComp))
if (!EntityManager.TryGetComponent(ent, compTrack.ComponentType, out var animatedComp))
{
_sawmill.Error(
$"Attempted to play a component animation, but the entity {ToPrettyString(component.Owner)} does not have the component to be animated: {compTrack.ComponentType}.");
Log.Error(
$"Attempted to play a component animation, but the entity {ToPrettyString(ent)} does not have the component to be animated: {compTrack.ComponentType}.");
return;
}
if (component.Owner.IsClientSide() || !animatedComp.NetSyncEnabled)
if (IsClientSide(ent) || !animatedComp.NetSyncEnabled)
continue;
var reg = _compFact.GetRegistration(animatedComp);
@@ -136,12 +138,18 @@ namespace Robust.Client.GameObjects
// In principle there is nothing wrong with this, as long as the property of the component being
// animated is not part of the networked state and setting it does not dirty the component. Hence only a
// warning in debug mode.
if (reg.NetID != null)
_sawmill.Warning($"Playing a component animation on a networked component {reg.Name} belonging to {ToPrettyString(component.Owner)}");
if (reg.NetID != null && compTrack.Property != null)
{
if (animatedComp.GetType().GetProperty(compTrack.Property) is { } property &&
property.HasCustomAttribute<AutoNetworkedFieldAttribute>())
{
Log.Warning($"Playing a component animation on a networked component {reg.Name} belonging to {ToPrettyString(ent)}");
}
}
}
#endif
component.PlayingAnimations.Add(key, playback);
ent.Comp.PlayingAnimations.Add(key, playback);
}
public bool HasRunningAnimation(EntityUid uid, string key)
@@ -170,19 +178,18 @@ namespace Robust.Client.GameObjects
public void Stop(EntityUid uid, string key)
{
if (!TryComp<AnimationPlayerComponent>(uid, out var player)) return;
if (!TryComp<AnimationPlayerComponent>(uid, out var player))
return;
player.PlayingAnimations.Remove(key);
}
public void Stop(EntityUid uid, AnimationPlayerComponent? component, string key)
{
if (!Resolve(uid, ref component, false)) return;
component.PlayingAnimations.Remove(key);
}
if (!Resolve(uid, ref component, false))
return;
void IPostInjectInit.PostInject()
{
_sawmill = _logManager.GetSawmill("anim");
component.PlayingAnimations.Remove(key);
}
}

View File

@@ -1,620 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Robust.Client.Audio;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared;
using Robust.Shared.Audio;
using Robust.Shared.Exceptions;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Random;
using Robust.Shared.Replays;
using Robust.Shared.Threading;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects;
[UsedImplicitly]
public sealed class AudioSystem : SharedAudioSystem
{
[Dependency] private readonly IReplayRecordingManager _replayRecording = default!;
[Dependency] private readonly SharedPhysicsSystem _broadPhaseSystem = default!;
[Dependency] private readonly IClydeAudio _clyde = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IParallelManager _parMan = default!;
[Dependency] private readonly SharedTransformSystem _xformSys = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
[Dependency] private readonly ILogManager _logManager = default!;
private readonly List<PlayingStream> _playingClydeStreams = new();
private ISawmill _sawmill = default!;
private float _maxRayLength;
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<PlayAudioEntityMessage>(PlayAudioEntityHandler);
SubscribeNetworkEvent<PlayAudioGlobalMessage>(PlayAudioGlobalHandler);
SubscribeNetworkEvent<PlayAudioPositionalMessage>(PlayAudioPositionalHandler);
SubscribeNetworkEvent<StopAudioMessageClient>(StopAudioMessageHandler);
_sawmill = _logManager.GetSawmill("audio");
CfgManager.OnValueChanged(CVars.AudioRaycastLength, OnRaycastLengthChanged, true);
}
public override void Shutdown()
{
CfgManager.UnsubValueChanged(CVars.AudioRaycastLength, OnRaycastLengthChanged);
foreach (var stream in _playingClydeStreams)
{
stream.Source.Dispose();
}
_playingClydeStreams.Clear();
base.Shutdown();
}
private void OnRaycastLengthChanged(float value)
{
_maxRayLength = value;
}
#region Event Handlers
private void PlayAudioEntityHandler(PlayAudioEntityMessage ev)
{
var stream = EntityManager.EntityExists(ev.EntityUid)
? (PlayingStream?) Play(ev.FileName, ev.EntityUid, ev.FallbackCoordinates, ev.AudioParams, false)
: (PlayingStream?) Play(ev.FileName, ev.Coordinates, ev.FallbackCoordinates, ev.AudioParams, false);
if (stream != null)
stream.NetIdentifier = ev.Identifier;
}
private void PlayAudioGlobalHandler(PlayAudioGlobalMessage ev)
{
var stream = (PlayingStream?) Play(ev.FileName, ev.AudioParams, false);
if (stream != null)
stream.NetIdentifier = ev.Identifier;
}
private void PlayAudioPositionalHandler(PlayAudioPositionalMessage ev)
{
var stream = (PlayingStream?) Play(ev.FileName, ev.Coordinates, ev.FallbackCoordinates, ev.AudioParams, false);
if (stream != null)
stream.NetIdentifier = ev.Identifier;
}
private void StopAudioMessageHandler(StopAudioMessageClient ev)
{
var stream = _playingClydeStreams.Find(p => p.NetIdentifier == ev.Identifier);
if (stream == null)
return;
stream.Done = true;
stream.Source.Dispose();
_playingClydeStreams.Remove(stream);
}
#endregion
public override void FrameUpdate(float frameTime)
{
var xforms = GetEntityQuery<TransformComponent>();
var physics = GetEntityQuery<PhysicsComponent>();
var ourPos = _eyeManager.CurrentEye.Position;
var opts = new ParallelOptions { MaxDegreeOfParallelism = _parMan.ParallelProcessCount };
try
{
Parallel.ForEach(_playingClydeStreams, opts, (stream) => ProcessStream(stream, ourPos, xforms, physics));
}
catch (Exception e)
{
_sawmill.Error($"Caught exception while processing entity streams.");
_runtimeLog.LogException(e, $"{nameof(AudioSystem)}.{nameof(FrameUpdate)}");
}
finally
{
for (var i = _playingClydeStreams.Count - 1; i >= 0; i--)
{
var stream = _playingClydeStreams[i];
if (stream.Done)
{
stream.Source.Dispose();
_playingClydeStreams.RemoveSwap(i);
}
}
}
}
private void ProcessStream(PlayingStream stream,
MapCoordinates listener,
EntityQuery<TransformComponent> xforms,
EntityQuery<PhysicsComponent> physics)
{
if (!stream.Source.IsPlaying)
{
stream.Done = true;
return;
}
if (stream.Source.IsGlobal)
{
DebugTools.Assert(stream.TrackingCoordinates == null
&& stream.TrackingEntity == null
&& stream.TrackingFallbackCoordinates == null);
return;
}
DebugTools.Assert(stream.TrackingCoordinates != null
|| stream.TrackingEntity != null
|| stream.TrackingFallbackCoordinates != null);
// Get audio Position
if (!TryGetStreamPosition(stream, xforms, out var mapPos)
|| mapPos == MapCoordinates.Nullspace
|| mapPos.Value.MapId != listener.MapId)
{
stream.Done = true;
return;
}
// Max distance check
var delta = mapPos.Value.Position - listener.Position;
var distance = delta.Length();
if (distance > stream.MaxDistance)
{
stream.Source.SetVolumeDirect(0);
return;
}
// Update audio occlusion
float occlusion = 0;
if (distance > 0.1)
{
var rayLength = MathF.Min(distance, _maxRayLength);
var ray = new CollisionRay(listener.Position, delta/distance, OcclusionCollisionMask);
occlusion = _broadPhaseSystem.IntersectRayPenetration(listener.MapId, ray, rayLength, stream.TrackingEntity);
}
stream.Source.SetOcclusion(occlusion);
// Update attenuation dependent volume.
UpdatePositionalVolume(stream, distance);
// Update audio positions.
var audioPos = stream.Attenuation != Attenuation.NoAttenuation ? mapPos.Value : listener;
if (!stream.Source.SetPosition(audioPos.Position))
{
_sawmill.Warning("Interrupting positional audio, can't set position.");
stream.Source.StopPlaying();
return;
}
// Make race cars go NYYEEOOOOOMMMMM
if (stream.TrackingEntity != null && physics.TryGetComponent(stream.TrackingEntity, out var physicsComp))
{
// This actually gets the tracked entity's xform & iterates up though the parents for the second time. Bit
// inefficient.
var velocity = _physics.GetMapLinearVelocity(stream.TrackingEntity.Value, physicsComp, null, xforms, physics);
stream.Source.SetVelocity(velocity);
}
}
private void UpdatePositionalVolume(PlayingStream stream, float distance)
{
// OpenAL also limits the distance to <= AL_MAX_DISTANCE, but since we cull
// sources that are further away than stream.MaxDistance, we don't do that.
distance = MathF.Max(stream.ReferenceDistance, distance);
float gain;
// Technically these are formulas for gain not decibels but EHHHHHHHH.
switch (stream.Attenuation)
{
case Attenuation.Default:
gain = 1f;
break;
// You thought I'd implement clamping per source? Hell no that's just for the overall OpenAL setting
// I didn't even wanna implement this much for linear but figured it'd be cleaner.
case Attenuation.InverseDistanceClamped:
case Attenuation.InverseDistance:
gain = stream.ReferenceDistance
/ (stream.ReferenceDistance
+ stream.RolloffFactor * (distance - stream.ReferenceDistance));
break;
case Attenuation.LinearDistanceClamped:
case Attenuation.LinearDistance:
gain = 1f
- stream.RolloffFactor
* (distance - stream.ReferenceDistance)
/ (stream.MaxDistance - stream.ReferenceDistance);
break;
case Attenuation.ExponentDistanceClamped:
case Attenuation.ExponentDistance:
gain = MathF.Pow(distance / stream.ReferenceDistance, -stream.RolloffFactor);
break;
default:
throw new ArgumentOutOfRangeException(
$"No implemented attenuation for {stream.Attenuation}");
}
var volume = MathF.Pow(10, stream.Volume / 10);
var actualGain = MathF.Max(0f, volume * gain);
stream.Source.SetVolumeDirect(actualGain);
}
private bool TryGetStreamPosition(PlayingStream stream, EntityQuery<TransformComponent> xformQuery, [NotNullWhen(true)] out MapCoordinates? mapPos)
{
if (stream.TrackingCoordinates != null)
{
mapPos = stream.TrackingCoordinates.Value.ToMap(EntityManager);
if (mapPos != MapCoordinates.Nullspace)
return true;
}
if (xformQuery.TryGetComponent(stream.TrackingEntity, out var xform)
&& xform.MapID != MapId.Nullspace)
{
mapPos = new MapCoordinates(_xformSys.GetWorldPosition(xform, xformQuery), xform.MapID);
return true;
}
if (stream.TrackingFallbackCoordinates != null)
{
mapPos = stream.TrackingFallbackCoordinates.Value.ToMap(EntityManager);
return mapPos != MapCoordinates.Nullspace;
}
mapPos = MapCoordinates.Nullspace;
return false;
}
#region Play AudioStream
private bool TryGetAudio(string filename, [NotNullWhen(true)] out AudioResource? audio)
{
if (_resourceCache.TryGetResource<AudioResource>(new ResPath(filename), out audio))
return true;
_sawmill.Error($"Server tried to play audio file {filename} which does not exist.");
return false;
}
private bool TryCreateAudioSource(AudioStream stream, [NotNullWhen(true)] out IClydeAudioSource? source)
{
if (!_timing.IsFirstTimePredicted)
{
source = null;
_sawmill.Error($"Tried to create audio source outside of prediction!");
DebugTools.Assert(false);
return false;
}
source = _clyde.CreateAudioSource(stream);
return source != null;
}
private PlayingStream CreateAndStartPlayingStream(IClydeAudioSource source, AudioParams? audioParams, AudioStream stream)
{
ApplyAudioParams(audioParams, source, stream);
source.StartPlaying();
var playing = new PlayingStream
{
Source = source,
Attenuation = audioParams?.Attenuation ?? Attenuation.Default,
MaxDistance = audioParams?.MaxDistance ?? float.MaxValue,
ReferenceDistance = audioParams?.ReferenceDistance ?? 1f,
RolloffFactor = audioParams?.RolloffFactor ?? 1f,
Volume = audioParams?.Volume ?? 0
};
_playingClydeStreams.Add(playing);
return playing;
}
/// <summary>
/// Play an audio file globally, without position.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="audioParams"></param>
private IPlayingAudioStream? Play(string filename, AudioParams? audioParams = null, bool recordReplay = true)
{
if (recordReplay && _replayRecording.IsRecording)
{
_replayRecording.RecordReplayMessage(new PlayAudioGlobalMessage
{
FileName = filename,
AudioParams = audioParams ?? AudioParams.Default
});
}
return TryGetAudio(filename, out var audio) ? Play(audio, audioParams) : default;
}
/// <summary>
/// Play an audio stream globally, without position.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="audioParams"></param>
private IPlayingAudioStream? Play(AudioStream stream, AudioParams? audioParams = null)
{
if (!TryCreateAudioSource(stream, out var source))
{
_sawmill.Error($"Error setting up global audio for {stream.Name}: {0}", Environment.StackTrace);
return null;
}
source.SetGlobal();
return CreateAndStartPlayingStream(source, audioParams, stream);
}
/// <summary>
/// Play an audio file following an entity.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
/// <param name="fallbackCoordinates">The map or grid coordinates at which to play the audio when entity is invalid.</param>
/// <param name="audioParams"></param>
private IPlayingAudioStream? Play(string filename, EntityUid entity, EntityCoordinates? fallbackCoordinates,
AudioParams? audioParams = null, bool recordReplay = true)
{
if (recordReplay && _replayRecording.IsRecording)
{
_replayRecording.RecordReplayMessage(new PlayAudioEntityMessage
{
FileName = filename,
EntityUid = entity,
FallbackCoordinates = fallbackCoordinates ?? default,
AudioParams = audioParams ?? AudioParams.Default
});
}
return TryGetAudio(filename, out var audio) ? Play(audio, entity, fallbackCoordinates, audioParams) : default;
}
/// <summary>
/// Play an audio stream following an entity.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
/// <param name="fallbackCoordinates">The map or grid coordinates at which to play the audio when entity is invalid.</param>
/// <param name="audioParams"></param>
private IPlayingAudioStream? Play(AudioStream stream, EntityUid entity, EntityCoordinates? fallbackCoordinates = null,
AudioParams? audioParams = null)
{
if (!TryCreateAudioSource(stream, out var source))
{
_sawmill.Error($"Error setting up entity audio for {stream.Name} / {ToPrettyString(entity)}: {0}", Environment.StackTrace);
return null;
}
var query = GetEntityQuery<TransformComponent>();
var xform = query.GetComponent(entity);
var worldPos = _xformSys.GetWorldPosition(xform, query);
fallbackCoordinates ??= GetFallbackCoordinates(new MapCoordinates(worldPos, xform.MapID));
if (!source.SetPosition(worldPos))
return Play(stream, fallbackCoordinates.Value, fallbackCoordinates.Value, audioParams);
var playing = CreateAndStartPlayingStream(source, audioParams, stream);
playing.TrackingEntity = entity;
playing.TrackingFallbackCoordinates = fallbackCoordinates != EntityCoordinates.Invalid ? fallbackCoordinates : null;
return playing;
}
/// <summary>
/// Play an audio file at a static position.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="fallbackCoordinates">The map or grid coordinates at which to play the audio when coordinates are invalid.</param>
/// <param name="audioParams"></param>
private IPlayingAudioStream? Play(string filename, EntityCoordinates coordinates,
EntityCoordinates fallbackCoordinates, AudioParams? audioParams = null, bool recordReplay = true)
{
if (recordReplay && _replayRecording.IsRecording)
{
_replayRecording.RecordReplayMessage(new PlayAudioPositionalMessage
{
FileName = filename,
Coordinates = coordinates,
FallbackCoordinates = fallbackCoordinates,
AudioParams = audioParams ?? AudioParams.Default
});
}
return TryGetAudio(filename, out var audio) ? Play(audio, coordinates, fallbackCoordinates, audioParams) : default;
}
/// <summary>
/// Play an audio stream at a static position.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="fallbackCoordinates">The map or grid coordinates at which to play the audio when coordinates are invalid.</param>
/// <param name="audioParams"></param>
private IPlayingAudioStream? Play(AudioStream stream, EntityCoordinates coordinates,
EntityCoordinates fallbackCoordinates, AudioParams? audioParams = null)
{
if (!TryCreateAudioSource(stream, out var source))
{
_sawmill.Error($"Error setting up coordinates audio for {stream.Name} / {coordinates}: {0}", Environment.StackTrace);
return null;
}
if (!source.SetPosition(fallbackCoordinates.Position))
{
source.Dispose();
_sawmill.Warning($"Can't play positional audio \"{stream.Name}\", can't set position.");
return null;
}
var playing = CreateAndStartPlayingStream(source, audioParams, stream);
playing.TrackingCoordinates = coordinates;
playing.TrackingFallbackCoordinates = fallbackCoordinates != EntityCoordinates.Invalid ? fallbackCoordinates : null;
return playing;
}
#endregion
/// <inheritdoc />
public override IPlayingAudioStream? PlayPredicted(SoundSpecifier? sound, EntityUid source, EntityUid? user,
AudioParams? audioParams = null)
{
if (_timing.IsFirstTimePredicted || sound == null)
return Play(sound, Filter.Local(), source, false, audioParams);
return null; // uhh Lets hope predicted audio never needs to somehow store the playing audio....
}
public override IPlayingAudioStream? PlayPredicted(SoundSpecifier? sound, EntityCoordinates coordinates, EntityUid? user,
AudioParams? audioParams = null)
{
if (_timing.IsFirstTimePredicted || sound == null)
return Play(sound, Filter.Local(), coordinates, false, audioParams);
return null;
}
private void ApplyAudioParams(AudioParams? audioParams, IClydeAudioSource source, AudioStream audio)
{
if (!audioParams.HasValue)
return;
if (audioParams.Value.Variation.HasValue)
source.SetPitch(audioParams.Value.PitchScale
* (float) RandMan.NextGaussian(1, audioParams.Value.Variation.Value));
else
source.SetPitch(audioParams.Value.PitchScale);
source.SetVolume(audioParams.Value.Volume);
source.SetRolloffFactor(audioParams.Value.RolloffFactor);
source.SetMaxDistance(audioParams.Value.MaxDistance);
source.SetReferenceDistance(audioParams.Value.ReferenceDistance);
source.IsLooping = audioParams.Value.Loop;
// TODO clamp the offset inside of SetPlaybackPosition() itself.
var offset = audioParams.Value.PlayOffsetSeconds;
offset = Math.Clamp(offset, 0f, (float) audio.Length.TotalSeconds);
source.SetPlaybackPosition(offset);
}
public sealed class PlayingStream : IPlayingAudioStream
{
public uint? NetIdentifier;
public IClydeAudioSource Source = default!;
public EntityUid? TrackingEntity;
public EntityCoordinates? TrackingCoordinates;
public EntityCoordinates? TrackingFallbackCoordinates;
public bool Done;
public float Volume
{
get => _volume;
set
{
_volume = value;
Source.SetVolume(value);
}
}
private float _volume;
public float MaxDistance;
public float ReferenceDistance;
public float RolloffFactor;
public Attenuation Attenuation
{
get => _attenuation;
set
{
if (value == _attenuation) return;
_attenuation = value;
if (_attenuation != Attenuation.Default)
{
// Need to disable default attenuation when using a custom one
// Damn Sloth wanting linear ambience sounds so they smoothly cut-off and are short-range
Source.SetRolloffFactor(0f);
}
}
}
private Attenuation _attenuation = Attenuation.Default;
public void Stop()
{
Source.StopPlaying();
}
}
/// <inheritdoc />
public override IPlayingAudioStream? PlayGlobal(string filename, Filter playerFilter, bool recordReplay, AudioParams? audioParams = null)
{
return Play(filename, audioParams);
}
/// <inheritdoc />
public override IPlayingAudioStream? Play(string filename, Filter playerFilter, EntityUid entity, bool recordReplay, AudioParams? audioParams = null)
{
return Play(filename, entity, null, audioParams);
}
/// <inheritdoc />
public override IPlayingAudioStream? Play(string filename, Filter playerFilter, EntityCoordinates coordinates, bool recordReplay, AudioParams? audioParams = null)
{
return Play(filename, coordinates, GetFallbackCoordinates(coordinates.ToMap(EntityManager)), audioParams);
}
/// <inheritdoc />
public override IPlayingAudioStream? PlayGlobal(string filename, ICommonSession recipient, AudioParams? audioParams = null)
{
return Play(filename, audioParams);
}
/// <inheritdoc />
public override IPlayingAudioStream? PlayGlobal(string filename, EntityUid recipient, AudioParams? audioParams = null)
{
return Play(filename, audioParams);
}
/// <inheritdoc />
public override IPlayingAudioStream? PlayEntity(string filename, ICommonSession recipient, EntityUid uid, AudioParams? audioParams = null)
{
return Play(filename, uid, null, audioParams);
}
/// <inheritdoc />
public override IPlayingAudioStream? PlayEntity(string filename, EntityUid recipient, EntityUid uid, AudioParams? audioParams = null)
{
return Play(filename, uid, null, audioParams);
}
/// <inheritdoc />
public override IPlayingAudioStream? PlayStatic(string filename, ICommonSession recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
{
return Play(filename, coordinates, GetFallbackCoordinates(coordinates.ToMap(EntityManager)), audioParams);
}
/// <inheritdoc />
public override IPlayingAudioStream? PlayStatic(string filename, EntityUid recipient, EntityCoordinates coordinates, AudioParams? audioParams = null)
{
return Play(filename, coordinates, GetFallbackCoordinates(coordinates.ToMap(EntityManager)), audioParams);
}
}

View File

@@ -1,3 +1,4 @@
using System;
using Robust.Shared.Collections;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
@@ -5,13 +6,11 @@ using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Shared.Physics.Components;
using Robust.Shared.Serialization;
using static Robust.Shared.Containers.ContainerManagerComponent;
namespace Robust.Client.GameObjects
@@ -23,14 +22,20 @@ namespace Robust.Client.GameObjects
[Dependency] private readonly IDynamicTypeFactoryInternal _dynFactory = default!;
[Dependency] private readonly PointLightSystem _lightSys = default!;
private EntityQuery<PointLightComponent> _pointLightQuery;
private EntityQuery<SpriteComponent> _spriteQuery;
private readonly HashSet<EntityUid> _updateQueue = new();
public readonly Dictionary<EntityUid, IContainer> ExpectedEntities = new();
public readonly Dictionary<NetEntity, BaseContainer> ExpectedEntities = new();
public override void Initialize()
{
base.Initialize();
_pointLightQuery = GetEntityQuery<PointLightComponent>();
_spriteQuery = GetEntityQuery<SpriteComponent>();
EntityManager.EntityInitialized += HandleEntityInitialized;
SubscribeLocalEvent<ContainerManagerComponent, ComponentHandleState>(HandleComponentState);
@@ -43,20 +48,18 @@ namespace Robust.Client.GameObjects
base.Shutdown();
}
protected override void ValidateMissingEntity(EntityUid uid, IContainer cont, EntityUid missing)
protected override void ValidateMissingEntity(EntityUid uid, BaseContainer cont, EntityUid missing)
{
DebugTools.Assert(ExpectedEntities.TryGetValue(missing, out var expectedContainer) && expectedContainer == cont && cont.ExpectedEntities.Contains(missing));
var netEntity = GetNetEntity(missing);
DebugTools.Assert(ExpectedEntities.TryGetValue(netEntity, out var expectedContainer) && expectedContainer == cont && cont.ExpectedEntities.Contains(netEntity));
}
private void HandleEntityInitialized(EntityUid uid)
{
if (!RemoveExpectedEntity(uid, out var container))
if (!RemoveExpectedEntity(GetNetEntity(uid), out var container))
return;
if (container.Deleted)
return;
container.Insert(uid);
container.Insert(uid, EntityManager, transform: TransformQuery.GetComponent(uid), meta: MetaQuery.GetComponent(uid));
}
private void HandleComponentState(EntityUid uid, ContainerManagerComponent component, ref ComponentHandleState args)
@@ -64,23 +67,24 @@ namespace Robust.Client.GameObjects
if (args.Current is not ContainerManagerComponentState cast)
return;
var metaQuery = GetEntityQuery<MetaDataComponent>();
var xformQuery = GetEntityQuery<TransformComponent>();
var xform = xformQuery.GetComponent(uid);
var xform = TransformQuery.GetComponent(uid);
// Delete now-gone containers.
var toDelete = new ValueList<string>();
foreach (var (id, container) in component.Containers)
{
if (cast.Containers.ContainsKey(id))
{
DebugTools.Assert(cast.Containers[id].ContainerType == container.GetType().Name);
continue;
}
foreach (var entity in container.ContainedEntities.ToArray())
{
container.Remove(entity,
EntityManager,
xformQuery.GetComponent(entity),
metaQuery.GetComponent(entity),
TransformQuery.GetComponent(entity),
MetaQuery.GetComponent(entity),
force: true,
reparent: false);
@@ -98,26 +102,32 @@ namespace Robust.Client.GameObjects
// Add new containers and update existing contents.
foreach (var (containerType, id, showEnts, occludesLight, entityUids) in cast.Containers.Values)
foreach (var (id, data) in cast.Containers)
{
if (!component.Containers.TryGetValue(id, out var container))
{
container = ContainerFactory(component, containerType, id);
var type = _serializer.FindSerializedType(typeof(BaseContainer), data.ContainerType);
container = _dynFactory.CreateInstanceUnchecked<BaseContainer>(type!, inject:false);
container.Init(id, uid, component);
component.Containers.Add(id, container);
}
// sync show flag
container.ShowContents = showEnts;
container.OccludesLight = occludesLight;
DebugTools.Assert(container.ID == id);
container.ShowContents = data.ShowContents;
container.OccludesLight = data.OccludesLight;
// Remove gone entities.
var toRemove = new ValueList<EntityUid>();
DebugTools.Assert(!container.Contains(EntityUid.Invalid));
var stateNetEnts = data.ContainedEntities;
var stateEnts = GetEntityArray(stateNetEnts); // No need to ensure entities.
foreach (var entity in container.ContainedEntities)
{
if (!entityUids.Contains(entity))
{
if (!stateEnts.Contains(entity))
toRemove.Add(entity);
}
}
foreach (var entity in toRemove)
@@ -125,8 +135,8 @@ namespace Robust.Client.GameObjects
container.Remove(
entity,
EntityManager,
xformQuery.GetComponent(entity),
metaQuery.GetComponent(entity),
TransformQuery.GetComponent(entity),
MetaQuery.GetComponent(entity),
force: true,
reparent: false);
@@ -134,13 +144,11 @@ namespace Robust.Client.GameObjects
}
// Remove entities that were expected, but have been removed from the container.
var removedExpected = new ValueList<EntityUid>();
foreach (var entityUid in container.ExpectedEntities)
var removedExpected = new ValueList<NetEntity>();
foreach (var netEntity in container.ExpectedEntities)
{
if (!entityUids.Contains(entityUid))
{
removedExpected.Add(entityUid);
}
if (!stateNetEnts.Contains(netEntity))
removedExpected.Add(netEntity);
}
foreach (var entityUid in removedExpected)
@@ -149,14 +157,20 @@ namespace Robust.Client.GameObjects
}
// Add new entities.
foreach (var entity in entityUids)
for (var i = 0; i < stateNetEnts.Length; i++)
{
if (!EntityManager.TryGetComponent(entity, out MetaDataComponent? meta))
var entity = stateEnts[i];
var netEnt = stateNetEnts[i];
if (!entity.IsValid())
{
AddExpectedEntity(entity, container);
DebugTools.Assert(netEnt.IsValid());
AddExpectedEntity(netEnt, container);
continue;
}
var meta = MetaData(entity);
DebugTools.Assert(meta.NetEntity == netEnt);
// If an entity is currently in the shadow realm, it means we probably left PVS and are now getting
// back into range. We do not want to directly insert this entity, as IF the container and entity
// transform states did not get sent simultaneously, the entity's transform will be modified by the
@@ -166,18 +180,18 @@ namespace Robust.Client.GameObjects
// containers/players.
if ((meta.Flags & MetaDataFlags.Detached) != 0)
{
AddExpectedEntity(entity, container);
AddExpectedEntity(netEnt, container);
continue;
}
if (container.Contains(entity))
continue;
RemoveExpectedEntity(entity, out _);
RemoveExpectedEntity(netEnt, out _);
container.Insert(entity, EntityManager,
xformQuery.GetComponent(entity),
TransformQuery.GetComponent(entity),
xform,
metaQuery.GetComponent(entity),
MetaQuery.GetComponent(entity),
force: true);
DebugTools.Assert(container.Contains(entity));
@@ -198,7 +212,7 @@ namespace Robust.Client.GameObjects
if (message.OldParent != null && message.OldParent.Value.IsValid())
return;
if (!RemoveExpectedEntity(message.Entity, out var container))
if (!RemoveExpectedEntity(GetNetEntity(message.Entity), out var container))
return;
if (xform.ParentUid != container.Owner)
@@ -208,84 +222,69 @@ namespace Robust.Client.GameObjects
return;
}
if (container.Deleted)
return;
container.Insert(message.Entity, EntityManager);
}
private IContainer ContainerFactory(ContainerManagerComponent component, string containerType, string id)
public void AddExpectedEntity(NetEntity netEntity, BaseContainer container)
{
var type = _serializer.FindSerializedType(typeof(IContainer), containerType);
if (type is null) throw new ArgumentException($"Container of type {containerType} for id {id} cannot be found.");
#if DEBUG
var uid = GetEntity(netEntity);
var newContainer = _dynFactory.CreateInstanceUnchecked<BaseContainer>(type);
newContainer.ID = id;
newContainer.Manager = component;
return newContainer;
}
if (TryComp<MetaDataComponent>(uid, out var meta))
{
DebugTools.Assert((meta.Flags & ( MetaDataFlags.Detached | MetaDataFlags.InContainer) ) == MetaDataFlags.Detached,
$"Adding entity {ToPrettyString(uid)} to list of expected entities for container {container.ID} in {ToPrettyString(container.Owner)}, despite it already being in a container.");
}
#endif
public void AddExpectedEntity(EntityUid uid, IContainer container)
{
DebugTools.Assert(!TryComp(uid, out MetaDataComponent? meta) ||
(meta.Flags & ( MetaDataFlags.Detached | MetaDataFlags.InContainer) ) == MetaDataFlags.Detached,
$"Adding entity {ToPrettyString(uid)} to list of expected entities for container {container.ID} in {ToPrettyString(container.Owner)}, despite it already being in a container.");
if (!ExpectedEntities.TryAdd(uid, container))
if (!ExpectedEntities.TryAdd(netEntity, container))
{
// It is possible that we were expecting this entity in one container, but it has now moved to another
// container, and this entity's state is just being applied before the old container is getting updated.
var oldContainer = ExpectedEntities[uid];
ExpectedEntities[uid] = container;
DebugTools.Assert(oldContainer.ExpectedEntities.Contains(uid),
$"Entity {ToPrettyString(uid)} is expected, but not expected in the given container? Container: {oldContainer.ID} in {ToPrettyString(oldContainer.Owner)}");
oldContainer.ExpectedEntities.Remove(uid);
var oldContainer = ExpectedEntities[netEntity];
ExpectedEntities[netEntity] = container;
DebugTools.Assert(oldContainer.ExpectedEntities.Contains(netEntity),
$"Entity {netEntity} is expected, but not expected in the given container? Container: {oldContainer.ID} in {ToPrettyString(oldContainer.Owner)}");
oldContainer.ExpectedEntities.Remove(netEntity);
}
DebugTools.Assert(!container.ExpectedEntities.Contains(uid),
$"Contained entity {ToPrettyString(uid)} was not yet expected by the system, but was already expected by the container: {container.ID} in {ToPrettyString(container.Owner)}");
container.ExpectedEntities.Add(uid);
DebugTools.Assert(!container.ExpectedEntities.Contains(netEntity),
$"Contained entity {netEntity} was not yet expected by the system, but was already expected by the container: {container.ID} in {ToPrettyString(container.Owner)}");
container.ExpectedEntities.Add(netEntity);
}
public bool RemoveExpectedEntity(EntityUid uid, [NotNullWhen(true)] out IContainer? container)
public bool RemoveExpectedEntity(NetEntity netEntity, [NotNullWhen(true)] out BaseContainer? container)
{
if (!ExpectedEntities.Remove(uid, out container))
if (!ExpectedEntities.Remove(netEntity, out container))
return false;
DebugTools.Assert(container.ExpectedEntities.Contains(uid),
$"While removing expected contained entity {ToPrettyString(uid)}, the entity was missing from the container expected set. Container: {container.ID} in {ToPrettyString(container.Owner)}");
container.ExpectedEntities.Remove(uid);
DebugTools.Assert(container.ExpectedEntities.Contains(netEntity),
$"While removing expected contained entity {ToPrettyString(netEntity)}, the entity was missing from the container expected set. Container: {container.ID} in {ToPrettyString(container.Owner)}");
container.ExpectedEntities.Remove(netEntity);
return true;
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
var pointQuery = EntityManager.GetEntityQuery<PointLightComponent>();
var spriteQuery = EntityManager.GetEntityQuery<SpriteComponent>();
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
foreach (var toUpdate in _updateQueue)
{
if (Deleted(toUpdate))
continue;
UpdateEntityRecursively(toUpdate, xformQuery, pointQuery, spriteQuery);
UpdateEntityRecursively(toUpdate);
}
_updateQueue.Clear();
}
private void UpdateEntityRecursively(
EntityUid entity,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<PointLightComponent> pointQuery,
EntityQuery<SpriteComponent> spriteQuery)
private void UpdateEntityRecursively(EntityUid entity)
{
// Recursively go up parents and containers to see whether both sprites and lights need to be occluded
// Could maybe optimise this more by checking nearest parent that has sprite / light and whether it's container
// occluded but this probably isn't a big perf issue.
var xform = xformQuery.GetComponent(entity);
var xform = TransformQuery.GetComponent(entity);
var parent = xform.ParentUid;
var child = entity;
var spriteOccluded = false;
@@ -293,7 +292,7 @@ namespace Robust.Client.GameObjects
while (parent.IsValid() && (!spriteOccluded || !lightOccluded))
{
var parentXform = xformQuery.GetComponent(parent);
var parentXform = TransformQuery.GetComponent(parent);
if (TryComp<ContainerManagerComponent>(parent, out var manager) && manager.TryGetContainer(child, out var container))
{
spriteOccluded = spriteOccluded || !container.ShowContents;
@@ -308,24 +307,21 @@ namespace Robust.Client.GameObjects
// This is the CBT bit.
// The issue is we need to go through the children and re-check whether they are or are not contained.
// if they are contained then the occlusion values may need updating for all those children
UpdateEntity(entity, xform, xformQuery, pointQuery, spriteQuery, spriteOccluded, lightOccluded);
UpdateEntity(entity, xform, spriteOccluded, lightOccluded);
}
private void UpdateEntity(
EntityUid entity,
TransformComponent xform,
EntityQuery<TransformComponent> xformQuery,
EntityQuery<PointLightComponent> pointQuery,
EntityQuery<SpriteComponent> spriteQuery,
bool spriteOccluded,
bool lightOccluded)
{
if (spriteQuery.TryGetComponent(entity, out var sprite))
if (_spriteQuery.TryGetComponent(entity, out var sprite))
{
sprite.ContainerOccluded = spriteOccluded;
}
if (pointQuery.TryGetComponent(entity, out var light))
if (_pointLightQuery.TryGetComponent(entity, out var light))
_lightSys.SetContainerOccluded(entity, lightOccluded, light);
var childEnumerator = xform.ChildEnumerator;
@@ -346,14 +342,14 @@ namespace Robust.Client.GameObjects
childLightOccluded = childLightOccluded || container.OccludesLight;
}
UpdateEntity(child.Value, xformQuery.GetComponent(child.Value), xformQuery, pointQuery, spriteQuery, childSpriteOccluded, childLightOccluded);
UpdateEntity(child.Value, TransformQuery.GetComponent(child.Value), childSpriteOccluded, childLightOccluded);
}
}
else
{
while (childEnumerator.MoveNext(out var child))
{
UpdateEntity(child.Value, xformQuery.GetComponent(child.Value), xformQuery, pointQuery, spriteQuery, spriteOccluded, lightOccluded);
UpdateEntity(child.Value, TransformQuery.GetComponent(child.Value), spriteOccluded, lightOccluded);
}
}
}

View File

@@ -1,7 +1,8 @@
using Robust.Client.Graphics;
using Robust.Client.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Player;
namespace Robust.Client.GameObjects;
@@ -13,48 +14,61 @@ public sealed class EyeSystem : SharedEyeSystem
{
base.Initialize();
SubscribeLocalEvent<EyeComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<EyeComponent, ComponentRemove>(OnRemove);
SubscribeLocalEvent<EyeComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<EyeComponent, LocalPlayerDetachedEvent>(OnEyeDetached);
SubscribeLocalEvent<EyeComponent, LocalPlayerAttachedEvent>(OnEyeAttached);
SubscribeLocalEvent<EyeComponent, AfterAutoHandleStateEvent>(OnEyeAutoState);
// Make sure this runs *after* entities have been moved by interpolation and movement.
UpdatesAfter.Add(typeof(TransformSystem));
UpdatesAfter.Add(typeof(PhysicsSystem));
}
private void OnEyeAutoState(EntityUid uid, EyeComponent component, ref AfterAutoHandleStateEvent args)
{
UpdateEye((uid, component));
}
private void OnEyeAttached(EntityUid uid, EyeComponent component, LocalPlayerAttachedEvent args)
{
UpdateEye((uid, component));
_eyeManager.CurrentEye = component.Eye;
var ev = new EyeAttachedEvent(uid, component);
RaiseLocalEvent(uid, ref ev, true);
}
private void OnEyeDetached(EntityUid uid, EyeComponent component, LocalPlayerDetachedEvent args)
{
_eyeManager.ClearCurrentEye();
}
private void OnInit(EntityUid uid, EyeComponent component, ComponentInit args)
{
component._eye = new Eye
{
Position = Transform(uid).MapPosition,
Zoom = component._setZoomOnInitialize,
DrawFov = component._setDrawFovOnInitialize
};
if ((_eyeManager.CurrentEye == component._eye) != component._setCurrentOnInitialize)
{
if (component._setCurrentOnInitialize)
{
_eyeManager.ClearCurrentEye();
}
else
{
_eyeManager.CurrentEye = component._eye;
}
}
UpdateEye((uid, component));
}
private void OnRemove(EntityUid uid, EyeComponent component, ComponentRemove args)
/// <inheritdoc />
public override void FrameUpdate(float frameTime)
{
component.Current = false;
}
var query = AllEntityQuery<EyeComponent>();
private void OnHandleState(EntityUid uid, EyeComponent component, ref ComponentHandleState args)
{
if (args.Current is not EyeComponentState state)
while (query.MoveNext(out var uid, out var eyeComponent))
{
return;
}
if (eyeComponent.Eye == null)
continue;
component.DrawFov = state.DrawFov;
// TODO: Should be a way for content to override lerping and lerp the zoom
component.Zoom = state.Zoom;
component.Offset = state.Offset;
component.VisibilityMask = state.VisibilityMask;
if (!TryComp<TransformComponent>(eyeComponent.Target, out var xform))
{
xform = Transform(uid);
eyeComponent.Target = null;
}
eyeComponent.Eye.Position = xform.MapPosition;
}
}
}
/// <summary>
/// Raised on an entity when it is attached to one with an <see cref="EyeComponent"/>
/// </summary>
[ByRefEvent]
public readonly record struct EyeAttachedEvent(EntityUid Entity, EyeComponent Component);

View File

@@ -1,43 +0,0 @@
using System;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.Physics;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
#nullable enable
namespace Robust.Client.GameObjects
{
/// <summary>
/// Updates the position of every Eye every frame, so that the camera follows the player around.
/// </summary>
[UsedImplicitly]
public sealed class EyeUpdateSystem : EntitySystem
{
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
// Make sure this runs *after* entities have been moved by interpolation and movement.
UpdatesAfter.Add(typeof(TransformSystem));
UpdatesAfter.Add(typeof(PhysicsSystem));
}
/// <inheritdoc />
public override void FrameUpdate(float frameTime)
{
foreach (var eyeComponent in EntityManager.EntityQuery<EyeComponent>(true))
{
eyeComponent.UpdateEyePosition();
}
}
}
}

View File

@@ -1,3 +1,4 @@
using System.Collections.Generic;
using System.Numerics;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
@@ -58,6 +59,8 @@ namespace Robust.Client.GameObjects
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private List<Entity<MapGridComponent>> _grids = new();
public GridChunkBoundsOverlay(IEntityManager entManager, IEyeManager eyeManager, IMapManager mapManager)
{
_entityManager = entManager;
@@ -71,13 +74,15 @@ namespace Robust.Client.GameObjects
var viewport = args.WorldBounds;
var worldHandle = args.WorldHandle;
foreach (var grid in _mapManager.FindGridsIntersecting(currentMap, viewport))
_grids.Clear();
_mapManager.FindGridsIntersecting(currentMap, viewport, ref _grids);
foreach (var grid in _grids)
{
var worldMatrix = _entityManager.GetComponent<TransformComponent>(grid.Owner).WorldMatrix;
var worldMatrix = _entityManager.GetComponent<TransformComponent>(grid).WorldMatrix;
worldHandle.SetTransform(worldMatrix);
var transform = new Transform(Vector2.Zero, Angle.Zero);
var chunkEnumerator = grid.GetMapChunks(viewport);
var chunkEnumerator = grid.Comp.GetMapChunks(viewport);
while (chunkEnumerator.MoveNext(out var chunk))
{

View File

@@ -3,16 +3,13 @@ using System.Numerics;
using Robust.Client.GameStates;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
@@ -52,7 +49,7 @@ namespace Robust.Client.GameObjects
/// <param name="message">Arguments for this event.</param>
/// <param name="replay">if true, current cmd state will not be checked or updated - use this for "replaying" an
/// old input that was saved or buffered until further processing could be done</param>
public bool HandleInputCommand(ICommonSession? session, BoundKeyFunction function, FullInputCmdMessage message, bool replay = false)
public bool HandleInputCommand(ICommonSession? session, BoundKeyFunction function, IFullInputCmdMessage message, bool replay = false)
{
#if DEBUG
@@ -78,14 +75,27 @@ namespace Robust.Client.GameObjects
continue;
// local handlers can block sending over the network.
if (handler.HandleCmdMessage(session, message))
if (handler.HandleCmdMessage(EntityManager, session, message))
{
return true;
}
}
// send it off to the server
DispatchInputCommand(message);
var clientMsg = (ClientFullInputCmdMessage)message;
var fullMsg = new FullInputCmdMessage(
clientMsg.Tick,
clientMsg.SubTick,
(int)clientMsg.InputSequence,
clientMsg.InputFunctionId,
clientMsg.State,
GetNetCoordinates(clientMsg.Coordinates),
clientMsg.ScreenCoordinates)
{
Uid = GetNetEntity(clientMsg.Uid)
};
DispatchInputCommand(clientMsg, fullMsg);
return false;
}
@@ -93,7 +103,7 @@ namespace Robust.Client.GameObjects
/// Handle a predicted input command.
/// </summary>
/// <param name="inputCmd">Input command to handle as predicted.</param>
public void PredictInputCommand(FullInputCmdMessage inputCmd)
public void PredictInputCommand(IFullInputCmdMessage inputCmd)
{
DebugTools.AssertNotNull(_playerManager.LocalPlayer);
@@ -103,21 +113,22 @@ namespace Robust.Client.GameObjects
var session = _playerManager.LocalPlayer!.Session;
foreach (var handler in BindRegistry.GetHandlers(keyFunc))
{
if (handler.HandleCmdMessage(session, inputCmd)) break;
if (handler.HandleCmdMessage(EntityManager, session, inputCmd))
break;
}
Predicted = false;
}
private void DispatchInputCommand(FullInputCmdMessage message)
private void DispatchInputCommand(ClientFullInputCmdMessage clientMsg, FullInputCmdMessage message)
{
_stateManager.InputCommandDispatched(message);
_stateManager.InputCommandDispatched(clientMsg, message);
EntityManager.EntityNetManager?.SendSystemNetworkMessage(message, message.InputSequence);
}
public override void Initialize()
{
SubscribeLocalEvent<PlayerAttachSysMessage>(OnAttachedEntityChanged);
SubscribeLocalEvent<LocalPlayerAttachedEvent>(OnAttachedEntityChanged);
_conHost.RegisterCommand("incmd",
"Inserts an input command into the simulation",
@@ -152,16 +163,16 @@ namespace Robust.Client.GameObjects
var funcId = _inputManager.NetworkBindMap.KeyFunctionID(keyFunction);
var message = new FullInputCmdMessage(_timing.CurTick, _timing.TickFraction, funcId, state,
coords, new ScreenCoordinates(0, 0, default), EntityUid.Invalid);
GetNetCoordinates(coords), new ScreenCoordinates(0, 0, default), NetEntity.Invalid);
HandleInputCommand(localPlayer.Session, keyFunction, message);
}
private void OnAttachedEntityChanged(PlayerAttachSysMessage message)
private void OnAttachedEntityChanged(LocalPlayerAttachedEvent message)
{
if (message.AttachedEntity != default) // attach
if (message.Entity != default) // attach
{
SetEntityContextActive(_inputManager, message.AttachedEntity);
SetEntityContextActive(_inputManager, message.Entity);
}
else // detach
{
@@ -213,44 +224,4 @@ namespace Robust.Client.GameObjects
_sawmillInputContext = _logManager.GetSawmill("input.context");
}
}
/// <summary>
/// Entity system message that is raised when the player changes attached entities.
/// </summary>
public sealed class PlayerAttachSysMessage : EntityEventArgs
{
/// <summary>
/// New entity the player is attached to.
/// </summary>
public EntityUid AttachedEntity { get; }
/// <summary>
/// Creates a new instance of <see cref="PlayerAttachSysMessage"/>.
/// </summary>
/// <param name="attachedEntity">New entity the player is attached to.</param>
public PlayerAttachSysMessage(EntityUid attachedEntity)
{
AttachedEntity = attachedEntity;
}
}
public sealed class PlayerAttachedEvent : EntityEventArgs
{
public PlayerAttachedEvent(EntityUid entity)
{
Entity = entity;
}
public EntityUid Entity { get; }
}
public sealed class PlayerDetachedEvent : EntityEventArgs
{
public PlayerDetachedEvent(EntityUid entity)
{
Entity = entity;
}
public EntityUid Entity { get; }
}
}

View File

@@ -1,6 +1,8 @@
using System.Diagnostics.CodeAnalysis;
using Robust.Client.ComponentTrees;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
@@ -15,59 +17,108 @@ namespace Robust.Client.GameObjects
{
base.Initialize();
SubscribeLocalEvent<PointLightComponent, ComponentInit>(HandleInit);
SubscribeLocalEvent<PointLightComponent, ComponentHandleState>(OnLightHandleState);
}
private void OnLightHandleState(EntityUid uid, PointLightComponent component, ref ComponentHandleState args)
{
if (args.Current is not PointLightComponentState state)
return;
component.Enabled = state.Enabled;
component.Offset = state.Offset;
component.Softness = state.Softness;
component.CastShadows = state.CastShadows;
component.Energy = state.Energy;
component.Radius = state.Radius;
component.Color = state.Color;
_lightTree.QueueTreeUpdate(uid, component);
}
public override SharedPointLightComponent EnsureLight(EntityUid uid)
{
return EnsureComp<PointLightComponent>(uid);
}
public override bool ResolveLight(EntityUid uid, [NotNullWhen(true)] ref SharedPointLightComponent? component)
{
if (component is not null)
return true;
TryComp<PointLightComponent>(uid, out var comp);
component = comp;
return component != null;
}
public override bool TryGetLight(EntityUid uid, [NotNullWhen(true)] out SharedPointLightComponent? component)
{
if (TryComp<PointLightComponent>(uid, out var comp))
{
component = comp;
return true;
}
component = null;
return false;
}
public override bool RemoveLightDeferred(EntityUid uid)
{
return RemCompDeferred<PointLightComponent>(uid);
}
private void HandleInit(EntityUid uid, PointLightComponent component, ComponentInit args)
{
UpdateMask(component);
SetMask(component.MaskPath, component);
}
internal void UpdateMask(PointLightComponent component)
public void SetMask(string? maskPath, PointLightComponent component)
{
if (component._maskPath is not null)
component.Mask = _resourceCache.GetResource<TextureResource>(component._maskPath);
if (maskPath is not null)
component.Mask = _resourceCache.GetResource<TextureResource>(maskPath);
else
component.Mask = null;
}
#region Setters
public void SetContainerOccluded(EntityUid uid, bool occluded, PointLightComponent? comp = null)
public void SetContainerOccluded(EntityUid uid, bool occluded, SharedPointLightComponent? comp = null)
{
if (!Resolve(uid, ref comp) || occluded == comp.ContainerOccluded)
if (!ResolveLight(uid, ref comp) || occluded == comp.ContainerOccluded || comp is not PointLightComponent clientComp)
return;
comp.ContainerOccluded = occluded;
Dirty(uid, comp);
if (comp.Enabled)
_lightTree.QueueTreeUpdate(uid, comp);
_lightTree.QueueTreeUpdate(uid, clientComp);
}
public override void SetEnabled(EntityUid uid, bool enabled, SharedPointLightComponent? comp = null)
{
if (!Resolve(uid, ref comp) || enabled == comp.Enabled)
if (!ResolveLight(uid, ref comp) || enabled == comp.Enabled || comp is not PointLightComponent clientComp)
return;
comp._enabled = enabled;
comp.Enabled = enabled;
RaiseLocalEvent(uid, new PointLightToggleEvent(comp.Enabled));
Dirty(uid, comp);
var cast = (PointLightComponent)comp;
if (!cast.ContainerOccluded)
_lightTree.QueueTreeUpdate(uid, cast);
if (!comp.ContainerOccluded)
_lightTree.QueueTreeUpdate(uid, clientComp);
}
public override void SetRadius(EntityUid uid, float radius, SharedPointLightComponent? comp = null)
{
if (!Resolve(uid, ref comp) || MathHelper.CloseToPercent(radius, comp.Radius))
if (!ResolveLight(uid, ref comp) || MathHelper.CloseToPercent(radius, comp.Radius) ||
comp is not PointLightComponent clientComp)
return;
comp._radius = radius;
comp.Radius = radius;
Dirty(uid, comp);
var cast = (PointLightComponent)comp;
if (cast.TreeUid != null)
_lightTree.QueueTreeUpdate(uid, cast);
if (clientComp.TreeUid != null)
_lightTree.QueueTreeUpdate(uid, clientComp);
}
#endregion
}

View File

@@ -4,6 +4,7 @@ using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.Utility;
using Robust.Shared.Graphics;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations;

View File

@@ -1,13 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using JetBrains.Annotations;
using Robust.Client.ComponentTrees;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.Utility;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.Graphics.RSI;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
@@ -15,6 +18,7 @@ using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using static Robust.Client.GameObjects.SpriteComponent;
namespace Robust.Client.GameObjects
@@ -183,6 +187,48 @@ namespace Robust.Client.GameObjects
{
_queuedFrameUpdate.Add(uid);
}
/// <summary>
/// Gets the specified frame for this sprite at the specified time.
/// </summary>
public Texture GetFrame(SpriteSpecifier spriteSpec, TimeSpan curTime)
{
Texture? sprite = null;
switch (spriteSpec)
{
case SpriteSpecifier.Rsi rsi:
var rsiActual = _resourceCache.GetResource<RSIResource>(rsi.RsiPath).RSI;
rsiActual.TryGetState(rsi.RsiState, out var state);
var frames = state!.GetFrames(RsiDirection.South);
var delays = state.GetDelays();
var totalDelay = delays.Sum();
var time = curTime.TotalSeconds % totalDelay;
var delaySum = 0f;
for (var i = 0; i < delays.Length; i++)
{
var delay = delays[i];
delaySum += delay;
if (time > delaySum)
continue;
sprite = frames[i];
break;
}
sprite ??= Frame0(spriteSpec);
break;
case SpriteSpecifier.Texture texture:
sprite = texture.GetTexture(_resourceCache);
break;
default:
throw new NotImplementedException();
}
return sprite;
}
}
/// <summary>

View File

@@ -1,51 +1,41 @@
using System.Numerics;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Robust.Client.GameObjects;
public sealed partial class TransformSystem
{
public override void SetLocalPosition(TransformComponent xform, Vector2 value)
public override void SetLocalPosition(EntityUid uid, Vector2 value, TransformComponent? xform = null)
{
xform.PrevPosition = xform._localPosition;
if (!XformQuery.Resolve(uid, ref xform))
return;
xform.NextPosition = value;
xform.LerpParent = xform.ParentUid;
base.SetLocalPosition(xform, value);
ActivateLerp(xform);
ActivateLerp(uid, xform);
base.SetLocalPosition(uid, value, xform);
}
public override void SetLocalPositionNoLerp(TransformComponent xform, Vector2 value)
public override void SetLocalRotation(EntityUid uid, Angle value, TransformComponent? xform = null)
{
xform.NextPosition = null;
xform.LerpParent = EntityUid.Invalid;
base.SetLocalPositionNoLerp(xform, value);
if (!XformQuery.Resolve(uid, ref xform))
return;
xform.NextRotation = value;
ActivateLerp(uid, xform);
base.SetLocalRotation(uid, value, xform);
}
public override void SetLocalRotationNoLerp(TransformComponent xform, Angle angle)
public override void SetLocalPositionRotation(EntityUid uid, Vector2 pos, Angle rot, TransformComponent? xform = null)
{
xform.NextRotation = null;
xform.LerpParent = EntityUid.Invalid;
base.SetLocalRotationNoLerp(xform, angle);
}
if (!XformQuery.Resolve(uid, ref xform))
return;
public override void SetLocalRotation(TransformComponent xform, Angle angle)
{
xform.PrevRotation = xform._localRotation;
xform.NextRotation = angle;
xform.LerpParent = xform.ParentUid;
base.SetLocalRotation(xform, angle);
ActivateLerp(xform);
}
public override void SetLocalPositionRotation(TransformComponent xform, Vector2 pos, Angle rot)
{
xform.PrevPosition = xform._localPosition;
xform.NextPosition = pos;
xform.PrevRotation = xform._localRotation;
xform.NextRotation = rot;
xform.LerpParent = xform.ParentUid;
base.SetLocalPositionRotation(xform, pos, rot);
ActivateLerp(xform);
ActivateLerp(uid, xform);
base.SetLocalPositionRotation(uid, pos, rot, xform);
}
}

View File

@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using System.Numerics;
using JetBrains.Annotations;
@@ -25,20 +24,15 @@ namespace Robust.Client.GameObjects
private const float MinInterpolationDistance = 0.001f;
private const float MinInterpolationDistanceSquared = MinInterpolationDistance * MinInterpolationDistance;
private const double MinInterpolationAngle = Math.PI / 720;
// 45 degrees.
private const double MaxInterpolationAngle = Math.PI / 4;
[Dependency] private readonly IGameTiming _gameTiming = default!;
// Only keep track of transforms actively lerping.
// Much faster than iterating 3000+ transforms every frame.
[ViewVariables] private readonly List<TransformComponent> _lerpingTransforms = new();
[ViewVariables] private readonly List<Entity<TransformComponent>> _lerpingTransforms = new();
public void Reset()
{
foreach (var xform in _lerpingTransforms)
foreach (var (_, xform) in _lerpingTransforms)
{
xform.ActivelyLerping = false;
xform.NextPosition = null;
@@ -48,21 +42,78 @@ namespace Robust.Client.GameObjects
_lerpingTransforms.Clear();
}
public override void ActivateLerp(TransformComponent xform)
public override void ActivateLerp(EntityUid uid, TransformComponent xform)
{
if (xform.ActivelyLerping)
// This lerping logic is pretty convoluted and generally assumes that the client does not mispredict.
// A more foolproof solution would be to just cache the coordinates at which any given entity was most
// recently rendered and using that as the lerp origin. However that'd require enumerating over all entities
// every tick which is pretty icky.
// The general considerations are:
// - If the client receives a server state for an entity moving from a->b and predicts nothing else, then it
// should show the entity lerping.
// - If the client predicts an entity will move while already lerping due to a state-application, it should
// clear the state's lerp, under the assumption that the client predicted the state and already rendered
// the entity in the state's final position.
// - If the client predicts that an entity moves, then we only lerp if this is the first time that the tick
// was predicted. I.e., we assume the entity was already rendered in the final position that was
// previously predicted.
// - If the client predicts that an entity should lerp twice in the same tick, then we need to combine them.
// I.e. moving from a->b then b->c, the client should lerp from a->c.
// If the client predicts an entity moves while already lerping, it should clear the
// predict a->b, lerp a->b
// predicted a->b, then predict b->c. Lerp b->c
// predicted a->b, then predict b->c. Lerp b->c
// predicted a->b, predicted b->c, then predict c->d. Lerp c->d
// server state a->b, then predicted b->c, lerp b->c
// server state a->b, then predicted b->c, then predict d, lerp b->c
if (_gameTiming.ApplyingState)
{
if (xform.ActivelyLerping)
{
// This should not happen, but can happen if some bad component state application code modifies an entity's coordinates.
Log.Error($"Entity {(ToPrettyString(uid))} tried to lerp twice while applying component states.");
return;
}
_lerpingTransforms.Add((uid, xform));
xform.ActivelyLerping = true;
xform.PredictedLerp = false;
xform.LerpParent = xform.ParentUid;
xform.PrevRotation = xform._localRotation;
xform.PrevPosition = xform._localPosition;
xform.LastLerp = _gameTiming.CurTick;
return;
}
xform.ActivelyLerping = true;
_lerpingTransforms.Add(xform);
}
xform.LastLerp = _gameTiming.CurTick;
if (!_gameTiming.IsFirstTimePredicted)
{
xform.ActivelyLerping = false;
return;
}
public override void DeactivateLerp(TransformComponent component)
{
// this should cause the lerp to do nothing
component.NextPosition = null;
component.NextRotation = null;
component.LerpParent = EntityUid.Invalid;
if (!xform.ActivelyLerping)
{
_lerpingTransforms.Add((uid, xform));
xform.ActivelyLerping = true;
xform.PredictedLerp = true;
xform.PrevRotation = xform._localRotation;
xform.PrevPosition = xform._localPosition;
xform.LerpParent = xform.ParentUid;
return;
}
if (!xform.PredictedLerp || xform.LerpParent != xform.ParentUid)
{
// Existing lerp was not due to prediction, but due to state application. That lerp should already
// have been rendered, so we will start a new lerp from the current position.
xform.PrevRotation = xform._localRotation;
xform.PrevPosition = xform._localPosition;
xform.LerpParent = xform.ParentUid;
}
}
public override void FrameUpdate(float frameTime)
@@ -73,12 +124,13 @@ namespace Robust.Client.GameObjects
for (var i = 0; i < _lerpingTransforms.Count; i++)
{
var transform = _lerpingTransforms[i];
var (uid, transform) = _lerpingTransforms[i];
var found = false;
// Only lerp if parent didn't change.
// E.g. entering lockers would do it.
if (transform.LerpParent == transform.ParentUid
if (transform.ActivelyLerping
&& transform.LerpParent == transform.ParentUid
&& transform.ParentUid.IsValid()
&& !transform.Deleted)
{
@@ -90,8 +142,7 @@ namespace Robust.Client.GameObjects
if (distance is > MinInterpolationDistanceSquared and < MaxInterpolationDistanceSquared)
{
transform.LocalPosition = Vector2.Lerp(lerpSource, lerpDest, step);
// Setting LocalPosition clears LerpPosition so fix that.
SetLocalPositionNoLerp(uid, Vector2.Lerp(lerpSource, lerpDest, step), transform);
transform.NextPosition = lerpDest;
found = true;
}
@@ -101,15 +152,9 @@ namespace Robust.Client.GameObjects
{
var lerpDest = transform.NextRotation.Value;
var lerpSource = transform.PrevRotation;
var distance = Math.Abs(Angle.ShortestDistance(lerpDest, lerpSource));
if (distance is > MinInterpolationAngle and < MaxInterpolationAngle)
{
transform.LocalRotation = Angle.Lerp(lerpSource, lerpDest, step);
// Setting LocalRotation clears LerpAngle so fix that.
transform.NextRotation = lerpDest;
found = true;
}
SetLocalRotationNoLerp(uid, Angle.Lerp(lerpSource, lerpDest, step), transform);
transform.NextRotation = lerpDest;
found = true;
}
}

View File

@@ -1,13 +1,12 @@
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
using System;
using UserInterfaceComponent = Robust.Shared.GameObjects.UserInterfaceComponent;
namespace Robust.Client.GameObjects
{
[UsedImplicitly]
public sealed class UserInterfaceSystem : SharedUserInterfaceSystem
{
[Dependency] private readonly IDynamicTypeFactory _dynamicTypeFactory = default!;
@@ -19,41 +18,22 @@ namespace Robust.Client.GameObjects
base.Initialize();
SubscribeNetworkEvent<BoundUIWrapMessage>(MessageReceived);
SubscribeLocalEvent<ClientUserInterfaceComponent, ComponentInit>(OnUserInterfaceInit);
SubscribeLocalEvent<ClientUserInterfaceComponent, ComponentShutdown>(OnUserInterfaceShutdown);
}
private void OnUserInterfaceInit(EntityUid uid, ClientUserInterfaceComponent component, ComponentInit args)
{
component._interfaces.Clear();
foreach (var data in component._interfaceData)
{
component._interfaces[data.UiKey] = data;
}
}
private void OnUserInterfaceShutdown(EntityUid uid, ClientUserInterfaceComponent component, ComponentShutdown args)
{
foreach (var bui in component.OpenInterfaces.Values)
{
bui.Dispose();
}
}
private void MessageReceived(BoundUIWrapMessage ev)
{
var uid = ev.Entity;
if (!TryComp<ClientUserInterfaceComponent>(uid, out var cmp))
var uid = GetEntity(ev.Entity);
if (!TryComp<UserInterfaceComponent>(uid, out var cmp))
return;
var uiKey = ev.UiKey;
var message = ev.Message;
// This should probably not happen at this point, but better make extra sure!
if(_playerManager.LocalPlayer != null)
if (_playerManager.LocalPlayer != null)
message.Session = _playerManager.LocalPlayer.Session;
message.Entity = uid;
message.Entity = GetNetEntity(uid);
message.UiKey = uiKey;
// Raise as object so the correct type is used.
@@ -66,7 +46,7 @@ namespace Robust.Client.GameObjects
break;
case CloseBoundInterfaceMessage _:
TryCloseUi(uid, uiKey, remoteCall: true, uiComp: cmp);
TryCloseUi(message.Session, uid, uiKey, remoteCall: true, uiComp: cmp);
break;
default:
@@ -77,7 +57,7 @@ namespace Robust.Client.GameObjects
}
}
private bool TryOpenUi(EntityUid uid, Enum uiKey, ClientUserInterfaceComponent? uiComp = null)
private bool TryOpenUi(EntityUid uid, Enum uiKey, UserInterfaceComponent? uiComp = null)
{
if (!Resolve(uid, ref uiComp))
return false;
@@ -85,7 +65,7 @@ namespace Robust.Client.GameObjects
if (uiComp.OpenInterfaces.ContainsKey(uiKey))
return false;
var data = uiComp._interfaces[uiKey];
var data = uiComp.MappedInterfaceData[uiKey];
// TODO: This type should be cached, but I'm too lazy.
var type = _reflectionManager.LooseGetType(data.ClientType);
@@ -96,36 +76,13 @@ namespace Robust.Client.GameObjects
uiComp.OpenInterfaces[uiKey] = boundInterface;
var playerSession = _playerManager.LocalPlayer?.Session;
if(playerSession != null)
if (playerSession != null)
{
uiComp.Interfaces[uiKey]._subscribedSessions.Add(playerSession);
RaiseLocalEvent(uid, new BoundUIOpenedEvent(uiKey, uid, playerSession), true);
}
return true;
}
internal bool TryCloseUi(EntityUid uid, Enum uiKey, bool remoteCall = false, ClientUserInterfaceComponent? uiComp = null)
{
if (!Resolve(uid, ref uiComp))
return false;
if (!uiComp.OpenInterfaces.TryGetValue(uiKey, out var boundUserInterface))
return false;
if (!remoteCall)
SendUiMessage(boundUserInterface, new CloseBoundInterfaceMessage());
uiComp.OpenInterfaces.Remove(uiKey);
boundUserInterface.Dispose();
var playerSession = _playerManager.LocalPlayer?.Session;
if(playerSession != null)
RaiseLocalEvent(uid, new BoundUIClosedEvent(uiKey, uid, playerSession), true);
return true;
}
internal void SendUiMessage(BoundUserInterface bui, BoundUserInterfaceMessage msg)
{
RaiseNetworkEvent(new BoundUIWrapMessage(bui.Owner, msg, bui.UiKey));
}
}
}

View File

@@ -6,7 +6,7 @@ namespace Robust.Client.GameObjects
{
// These methods are used by the Game State Manager.
EntityUid CreateEntity(string? prototypeName, EntityUid uid = default);
EntityUid CreateEntity(string? prototypeName, out MetaDataComponent metadata);
void InitializeEntity(EntityUid entity, MetaDataComponent? meta = null);

View File

@@ -1,7 +1,6 @@
using Robust.Client.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
@@ -15,7 +14,7 @@ public sealed class ClientDirtySystem : EntitySystem
{
[Dependency] private readonly IClientGameTiming _timing = default!;
[Dependency] private readonly IComponentFactory _compFact = default!;
// Entities that have removed networked components
// could pool the ushort sets, but predicted component changes are rare... soo...
internal readonly Dictionary<EntityUid, HashSet<ushort>> RemovedComponents = new();
@@ -40,11 +39,11 @@ public sealed class ClientDirtySystem : EntitySystem
private void OnTerminate(ref EntityTerminatingEvent ev)
{
if (!_timing.InPrediction || ev.Entity.IsClientSide())
if (!_timing.InPrediction || IsClientSide(ev.Entity))
return;
// Client-side entity deletion is not supported and will cause errors.
Logger.Error($"Predicting the deletion of a networked entity: {ToPrettyString(ev.Entity)}. Trace: {Environment.StackTrace}");
Log.Error($"Predicting the deletion of a networked entity: {ToPrettyString(ev.Entity)}. Trace: {Environment.StackTrace}");
}
private void OnCompRemoved(RemovedComponentEventArgs args)
@@ -52,8 +51,9 @@ public sealed class ClientDirtySystem : EntitySystem
if (args.Terminating)
return;
var uid = args.BaseArgs.Owner;
var comp = args.BaseArgs.Component;
if (!_timing.InPrediction || comp.Owner.IsClientSide() || !comp.NetSyncEnabled)
if (!_timing.InPrediction || !comp.NetSyncEnabled || IsClientSide(uid, args.Meta))
return;
// Was this component added during prediction? If yes, then there is no need to re-add it when resetting.
@@ -62,7 +62,7 @@ public sealed class ClientDirtySystem : EntitySystem
var netId = _compFact.GetRegistration(comp).NetID;
if (netId != null)
RemovedComponents.GetOrNew(comp.Owner).Add(netId.Value);
RemovedComponents.GetOrNew(uid).Add(netId.Value);
}
public void Reset()
@@ -73,7 +73,7 @@ public sealed class ClientDirtySystem : EntitySystem
private void OnEntityDirty(EntityUid e)
{
if (_timing.InPrediction && !e.IsClientSide())
if (_timing.InPrediction && !IsClientSide(e))
DirtyEntities.Add(e);
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,50 +1,38 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
using Robust.Client.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Network.Messages;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Robust.Client.GameStates
{
/// <inheritdoc />
internal sealed class GameStateProcessor : IGameStateProcessor, IPostInjectInit
internal sealed class GameStateProcessor : IGameStateProcessor
{
[Dependency] private ILogManager _logMan = default!;
private readonly IClientGameTiming _timing;
private readonly IClientGameStateManager _state;
private readonly ISawmill _logger;
private readonly List<GameState> _stateBuffer = new();
private readonly Dictionary<GameTick, List<EntityUid>> _pvsDetachMessages = new();
private ISawmill _logger = default!;
private ISawmill _stateLogger = default!;
private readonly Dictionary<GameTick, List<NetEntity>> _pvsDetachMessages = new();
public GameState? LastFullState { get; private set; }
public bool WaitingForFull => LastFullStateRequested.HasValue;
public GameTick? LastFullStateRequested
{
get => _lastFullStateRequested;
set
{
_lastFullStateRequested = value;
LastFullState = null;
}
}
public GameTick? _lastFullStateRequested = GameTick.Zero;
public (GameTick Tick, DateTime Time)? LastFullStateRequested { get; private set; } = (GameTick.Zero, DateTime.MaxValue);
private int _bufferSize;
private int _maxBufferSize = 512;
public const int MinimumMaxBufferSize = 256;
/// <summary>
/// This dictionary stores the full most recently received server state of any entity. This is used whenever predicted entities get reset.
/// </summary>
internal readonly Dictionary<EntityUid, Dictionary<ushort, ComponentState>> _lastStateFullRep
internal readonly Dictionary<NetEntity, Dictionary<ushort, ComponentState>> _lastStateFullRep
= new();
/// <inheritdoc />
@@ -60,7 +48,14 @@ namespace Robust.Client.GameStates
public int BufferSize
{
get => _bufferSize;
set => _bufferSize = value < 0 ? 0 : value;
set => _bufferSize = Math.Max(value, 0);
}
public int MaxBufferSize
{
get => _maxBufferSize;
// We place a lower bound on the maximum size to avoid spamming servers with full game state requests.
set => _maxBufferSize = Math.Max(value, MinimumMaxBufferSize);
}
/// <inheritdoc />
@@ -70,9 +65,12 @@ namespace Robust.Client.GameStates
/// Constructs a new instance of <see cref="GameStateProcessor"/>.
/// </summary>
/// <param name="timing">Timing information of the current state.</param>
public GameStateProcessor(IClientGameTiming timing)
/// <param name="clientGameStateManager"></param>
public GameStateProcessor(IClientGameStateManager state, IClientGameTiming timing, ISawmill logger)
{
_timing = timing;
_state = state;
_logger = logger;
}
/// <inheritdoc />
@@ -82,7 +80,7 @@ namespace Robust.Client.GameStates
if (state.ToSequence <= _timing.LastRealTick)
{
if (Logging)
_stateLogger.Debug($"Received Old GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
_logger.Debug($"Received Old GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
return false;
}
@@ -94,7 +92,7 @@ namespace Robust.Client.GameStates
continue;
if (Logging)
_stateLogger.Debug($"Received Dupe GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
_logger.Debug($"Received Dupe GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
return false;
}
@@ -103,34 +101,68 @@ namespace Robust.Client.GameStates
if (!WaitingForFull)
{
// This is a good state that we will be using.
_stateBuffer.Add(state);
TryAdd(state);
if (Logging)
_stateLogger.Debug($"Received New GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
_logger.Debug($"Received New GameState: lastRealTick={_timing.LastRealTick}, fSeq={state.FromSequence}, tSeq={state.ToSequence}, sz={state.PayloadSize}, buf={_stateBuffer.Count}");
return true;
}
if (LastFullState == null && state.FromSequence == GameTick.Zero && state.ToSequence >= LastFullStateRequested!.Value)
if (LastFullState == null && state.FromSequence == GameTick.Zero)
{
LastFullState = state;
if (Logging)
if (state.ToSequence >= LastFullStateRequested!.Value.Tick)
{
LastFullState = state;
_logger.Info($"Received Full GameState: to={state.ToSequence}, sz={state.PayloadSize}");
return true;
}
return true;
_logger.Info($"Received a late full game state. Received: {state.ToSequence}. Requested: {LastFullStateRequested.Value.Tick}");
}
if (LastFullState != null && state.ToSequence <= LastFullState.ToSequence)
{
if (Logging)
_logger.Info($"While waiting for full, received late GameState with lower to={state.ToSequence} than the last full state={LastFullState.ToSequence}");
_logger.Info($"While waiting for full, received late GameState with lower to={state.ToSequence} than the last full state={LastFullState.ToSequence}");
return false;
}
_stateBuffer.Add(state);
TryAdd(state);
return true;
}
public void TryAdd(GameState state)
{
if (_stateBuffer.Count <= MaxBufferSize)
{
_stateBuffer.Add(state);
return;
}
// This can happen if a required state gets dropped somehow and the client keeps receiving future
// game states that they can't apply. I.e., GetApplicableStateCount() is zero, even though there are many
// states in the list.
//
// This can seemingly happen when the server sends ""reliable"" game states while the client is paused?
// For example, when debugging the client, while the server is running:
// - The client stops sending acks for states that the server sends out.
// - Thus the client will exceed the net.force_ack_threshold cvar
// - The server starts sending some packets ""reliably"" and just force updates the clients last ack.
//
// What should happen is that when the client resumes, it receives the reliably sent states and can just
// resume. However, even though the packets are sent ""reliably"", they just seem to get dropped.
// I don't quite understand how/why yet, but this ensures the client doesn't get stuck.
#if FULL_RELEASE
_logger.Warning(@$"Exceeded maximum state buffer size!
Tick: {_timing.CurTick}/{_timing.LastProcessedTick}/{_timing.LastRealTick}
Size: {_stateBuffer.Count}
Applicable states: {GetApplicableStateCount()}
Was waiting for full: {WaitingForFull} {LastFullStateRequested}
Had full state: {LastFullState != null}"
);
#endif
_state.RequestFullState();
}
/// <summary>
/// Attempts to get the current and next states to apply.
/// </summary>
@@ -151,7 +183,7 @@ namespace Robust.Client.GameStates
"Tried to apply a non-extrapolated state that has too high of a FromSequence!");
if (Logging)
_stateLogger.Debug($"Applying State: cTick={_timing.LastProcessedTick}, fSeq={curState.FromSequence}, tSeq={curState.ToSequence}, buf={_stateBuffer.Count}");
_logger.Debug($"Applying State: cTick={_timing.LastProcessedTick}, fSeq={curState.FromSequence}, tSeq={curState.ToSequence}, buf={_stateBuffer.Count}");
}
return applyNextState;
@@ -178,10 +210,10 @@ namespace Robust.Client.GameStates
foreach (var entityState in state.EntityStates.Span)
{
if (!_lastStateFullRep.TryGetValue(entityState.Uid, out var compData))
if (!_lastStateFullRep.TryGetValue(entityState.NetEntity, out var compData))
{
compData = new Dictionary<ushort, ComponentState>();
_lastStateFullRep.Add(entityState.Uid, compData);
_lastStateFullRep.Add(entityState.NetEntity, compData);
}
foreach (var change in entityState.ComponentChanges.Span)
@@ -263,7 +295,7 @@ namespace Robust.Client.GameStates
return false;
}
internal void AddLeavePvsMessage(List<EntityUid> entities, GameTick tick)
internal void AddLeavePvsMessage(List<NetEntity> entities, GameTick tick)
{
// Late message may still need to be processed,
DebugTools.Assert(entities.Count > 0);
@@ -272,9 +304,9 @@ namespace Robust.Client.GameStates
public void ClearDetachQueue() => _pvsDetachMessages.Clear();
public List<(GameTick Tick, List<EntityUid> Entities)> GetEntitiesToDetach(GameTick toTick, int budget)
public List<(GameTick Tick, List<NetEntity> Entities)> GetEntitiesToDetach(GameTick toTick, int budget)
{
var result = new List<(GameTick Tick, List<EntityUid> Entities)>();
var result = new List<(GameTick Tick, List<NetEntity> Entities)>();
foreach (var (tick, entities) in _pvsDetachMessages)
{
if (tick > toTick)
@@ -343,27 +375,35 @@ namespace Robust.Client.GameStates
{
_stateBuffer.Clear();
LastFullState = null;
LastFullStateRequested = GameTick.Zero;
LastFullStateRequested = (GameTick.Zero, DateTime.MaxValue);
}
public void RequestFullState()
public void OnFullStateRequested(GameTick tick)
{
_stateBuffer.Clear();
LastFullState = null;
LastFullStateRequested = _timing.LastRealTick;
LastFullStateRequested = (tick, DateTime.UtcNow);
}
public void MergeImplicitData(Dictionary<EntityUid, Dictionary<ushort, ComponentState>> implicitData)
public void OnFullStateReceived()
{
foreach (var (uid, implicitEntState) in implicitData)
LastFullState = null;
LastFullStateRequested = null;
}
public void MergeImplicitData(Dictionary<NetEntity, Dictionary<ushort, ComponentState>> implicitData)
{
foreach (var (netEntity, implicitEntState) in implicitData)
{
var fullRep = _lastStateFullRep[uid];
var fullRep = _lastStateFullRep[netEntity];
foreach (var (netId, implicitCompState) in implicitEntState)
{
if (!fullRep.TryGetValue(netId, out var serverState))
ref var serverState = ref CollectionsMarshal.GetValueRefOrAddDefault(fullRep, netId, out var exists);
if (!exists)
{
fullRep.Add(netId, implicitCompState);
serverState = implicitCompState;
continue;
}
@@ -374,37 +414,50 @@ namespace Robust.Client.GameStates
// state from the entity prototype.
if (implicitCompState is not IComponentDeltaState implicitDelta || !implicitDelta.FullState)
{
_logger.Error($"Server sent delta state and client failed to construct an implicit full state for entity {uid}");
_logger.Error($"Server sent delta state and client failed to construct an implicit full state for entity {netEntity}");
continue;
}
serverDelta.ApplyToFullState(implicitCompState);
fullRep[netId] = implicitCompState;
serverState = implicitCompState;
DebugTools.Assert(implicitCompState is IComponentDeltaState d && d.FullState);
}
}
}
public Dictionary<ushort, ComponentState> GetLastServerStates(EntityUid entity)
public Dictionary<ushort, ComponentState> GetLastServerStates(NetEntity netEntity)
{
return _lastStateFullRep[entity];
return _lastStateFullRep[netEntity];
}
public Dictionary<EntityUid, Dictionary<ushort, ComponentState>> GetFullRep()
public Dictionary<NetEntity, Dictionary<ushort, ComponentState>> GetFullRep()
{
return _lastStateFullRep;
}
public bool TryGetLastServerStates(EntityUid entity,
public bool TryGetLastServerStates(NetEntity entity,
[NotNullWhen(true)] out Dictionary<ushort, ComponentState>? dictionary)
{
return _lastStateFullRep.TryGetValue(entity, out dictionary);
}
public int CalculateBufferSize(GameTick fromTick)
public bool IsQueuedForDetach(NetEntity entity)
{
// This isn't fast, but its just meant for use in tests & debug asserts.
foreach (var msg in _pvsDetachMessages.Values)
{
if (msg.Contains(entity))
return true;
}
return false;
}
public int GetApplicableStateCount(GameTick? fromTick = null)
{
fromTick ??= _timing.LastRealTick;
bool foundState;
var nextTick = fromTick;
var nextTick = fromTick.Value;
do
{
@@ -422,13 +475,9 @@ namespace Robust.Client.GameStates
}
while (foundState);
return (int) (nextTick.Value - fromTick.Value);
return (int) (nextTick.Value - fromTick.Value.Value);
}
void IPostInjectInit.PostInject()
{
_logger = _logMan.GetSawmill("net");
_stateLogger = _logMan.GetSawmill("net.state");
}
public int StateCount => _stateBuffer.Count;
}
}

View File

@@ -32,7 +32,15 @@ namespace Robust.Client.GameStates
/// <summary>
/// Number of applicable game states currently in the state buffer.
/// </summary>
int CurrentBufferSize { get; }
int GetApplicableStateCount();
[Obsolete("use GetApplicableStateCount()")]
int CurrentBufferSize => GetApplicableStateCount();
/// <summary>
/// Total number of game states currently in the state buffer.
/// </summary>
int StateCount { get; }
/// <summary>
/// If the buffer size is this many states larger than the target buffer size,
@@ -75,7 +83,7 @@ namespace Robust.Client.GameStates
/// <summary>
/// Applies a given set of game states.
/// </summary>
IEnumerable<EntityUid> ApplyGameState(GameState curState, GameState? nextState);
IEnumerable<NetEntity> ApplyGameState(GameState curState, GameState? nextState);
/// <summary>
/// Resets any entities that have changed while predicting future ticks.
@@ -86,12 +94,12 @@ namespace Robust.Client.GameStates
/// An input command has been dispatched.
/// </summary>
/// <param name="message">Message being dispatched.</param>
void InputCommandDispatched(FullInputCmdMessage message);
void InputCommandDispatched(ClientFullInputCmdMessage clientMsg, FullInputCmdMessage message);
/// <summary>
/// Requests a full state from the server. This should override even implicit entity data.
/// </summary>
void RequestFullState(EntityUid? missingEntity = null);
void RequestFullState(NetEntity? missingEntity = null, GameTick? tick = null);
uint SystemMessageDispatched<T>(T message) where T : EntityEventArgs;
@@ -105,7 +113,7 @@ namespace Robust.Client.GameStates
/// <summary>
/// Returns the full collection of cached game states that are used to reset predicted entities.
/// </summary>
Dictionary<EntityUid, Dictionary<ushort, ComponentState>> GetFullRep();
Dictionary<NetEntity, Dictionary<ushort, ComponentState>> GetFullRep();
/// <summary>
/// This will perform some setup in order to reset the game to an earlier state. To fully reset the state
@@ -144,12 +152,12 @@ namespace Robust.Client.GameStates
/// Queue a collection of entities that are to be detached to null-space & marked as PVS-detached.
/// This store and modify the list given to it.
/// </summary>
void QueuePvsDetach(List<EntityUid> entities, GameTick tick);
void QueuePvsDetach(List<NetEntity> entities, GameTick tick);
/// <summary>
/// Immediately detach several entities.
/// </summary>
void DetachImmediate(List<EntityUid> entities);
void DetachImmediate(List<NetEntity> entities);
/// <summary>
/// Clears the PVS detach queue.

View File

@@ -83,22 +83,22 @@ namespace Robust.Client.GameStates
/// The data to merge.
/// It's a dictionary of entity ID -> (component net ID -> ComponentState)
/// </param>
void MergeImplicitData(Dictionary<EntityUid, Dictionary<ushort, ComponentState>> data);
void MergeImplicitData(Dictionary<NetEntity, Dictionary<ushort, ComponentState>> data);
/// <summary>
/// Get the last state data from the server for an entity.
/// </summary>
/// <returns>Dictionary (net ID -> ComponentState)</returns>
Dictionary<ushort, ComponentState> GetLastServerStates(EntityUid entity);
Dictionary<ushort, ComponentState> GetLastServerStates(NetEntity entity);
/// <summary>
/// Calculate the number of applicable states in the game state buffer from a given tick.
/// This includes only applicable states. If there is a gap, future buffers are not included.
/// </summary>
/// <param name="fromTick">The tick to calculate from.</param>
int CalculateBufferSize(GameTick fromTick);
int GetApplicableStateCount(GameTick? fromTick);
bool TryGetLastServerStates(EntityUid entity,
bool TryGetLastServerStates(NetEntity entity,
[NotNullWhen(true)] out Dictionary<ushort, ComponentState>? dictionary);
}
}

View File

@@ -35,7 +35,7 @@ namespace Robust.Client.GameStates
private readonly Font _font;
private readonly int _lineHeight;
private readonly Dictionary<EntityUid, NetEntData> _netEnts = new();
private readonly Dictionary<NetEntity, NetEntData> _netEnts = new();
public NetEntityOverlay()
{
@@ -77,12 +77,12 @@ namespace Robust.Client.GameStates
foreach (var entityState in gameState.EntityStates.Span)
{
if (!_netEnts.TryGetValue(entityState.Uid, out var netEnt))
if (!_netEnts.TryGetValue(entityState.NetEntity, out var netEnt))
{
if (_netEnts.Count >= _maxEnts)
continue;
_netEnts[entityState.Uid] = netEnt = new();
_netEnts[entityState.NetEntity] = netEnt = new();
}
if (!netEnt.InPVS && netEnt.LastUpdate < gameState.ToSequence)
@@ -119,11 +119,13 @@ namespace Robust.Client.GameStates
var screenHandle = args.ScreenHandle;
int i = 0;
foreach (var (uid, netEnt) in _netEnts)
foreach (var (nent, netEnt) in _netEnts)
{
var uid = _entityManager.GetEntity(nent);
if (!_entityManager.EntityExists(uid))
{
_netEnts.Remove(uid);
_netEnts.Remove(nent);
continue;
}

View File

@@ -26,6 +26,7 @@ namespace Robust.Client.GameStates
[Dependency] private readonly IClientNetManager _netManager = default!;
[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly IEntityManager _entManager = default!;
private const int HistorySize = 60 * 5; // number of ticks to keep in history.
private const int TargetPayloadBps = 56000 / 8; // Target Payload size in Bytes per second. A mind-numbing fifty-six thousand bits per second, who would ever need more?
@@ -67,13 +68,13 @@ namespace Robust.Client.GameStates
var lag = _netManager.ServerChannel!.Ping;
// calc interp info
var buffer = _gameStateManager.CurrentBufferSize;
var buffer = _gameStateManager.GetApplicableStateCount();
_totalHistoryPayload += sz;
_history.Add((toSeq, sz, lag, buffer));
// not watching an ent
if(!WatchEntId.IsValid() || WatchEntId.IsClientSide())
if(!WatchEntId.IsValid() || _entManager.IsClientSide(WatchEntId))
return;
string? entStateString = null;
@@ -86,7 +87,9 @@ namespace Robust.Client.GameStates
var sb = new StringBuilder();
foreach (var entState in entStates.Span)
{
if (entState.Uid != WatchEntId)
var uid = _entManager.GetEntity(entState.NetEntity);
if (uid != WatchEntId)
continue;
if (!entState.ComponentChanges.HasContents)
@@ -115,7 +118,9 @@ namespace Robust.Client.GameStates
foreach (var ent in args.Detached)
{
if (ent != WatchEntId)
var uid = _entManager.GetEntity(ent);
if (uid != WatchEntId)
continue;
conShell.WriteLine($"watchEnt: Left PVS at tick {args.AppliedState.ToSequence}, eid={WatchEntId}" + "\n");
@@ -126,7 +131,9 @@ namespace Robust.Client.GameStates
{
foreach (var entDelete in entDeletes.Span)
{
if (entDelete == WatchEntId)
var uid = _entManager.GetEntity(entDelete);
if (uid == WatchEntId)
entDelString = "\n Deleted";
}
}
@@ -261,7 +268,7 @@ namespace Robust.Client.GameStates
handle.DrawString(_font, new Vector2(LeftMargin + width, lastLagY), $"{lastLagMs.ToString()}ms");
// buffer text
handle.DrawString(_font, new Vector2(LeftMargin, height + LowerGraphOffset), $"{_gameStateManager.CurrentBufferSize.ToString()} states");
handle.DrawString(_font, new Vector2(LeftMargin, height + LowerGraphOffset), $"{_gameStateManager.GetApplicableStateCount().ToString()} states");
}
protected override void DisposeBehavior()
@@ -294,30 +301,33 @@ namespace Robust.Client.GameStates
private sealed class NetWatchEntCommand : LocalizedCommands
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override string Command => "net_watchent";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
EntityUid eValue;
EntityUid? entity;
if (args.Length == 0)
{
eValue = IoCManager.Resolve<IPlayerManager>().LocalPlayer?.ControlledEntity ?? EntityUid.Invalid;
entity = _playerManager.LocalPlayer?.ControlledEntity ?? EntityUid.Invalid;
}
else if (!EntityUid.TryParse(args[0], out eValue))
else if (!NetEntity.TryParse(args[0], out var netEntity) || !_entManager.TryGetEntity(netEntity, out entity))
{
shell.WriteError("Invalid argument: Needs to be 0 or an entityId.");
return;
}
var overlayMan = IoCManager.Resolve<IOverlayManager>();
if (!overlayMan.TryGetOverlay(out NetGraphOverlay? overlay))
if (!_overlayManager.TryGetOverlay(out NetGraphOverlay? overlay))
{
overlay = new();
overlayMan.AddOverlay(overlay);
overlay = new NetGraphOverlay();
_overlayManager.AddOverlay(overlay);
}
overlay.WatchEntId = eValue;
overlay.WatchEntId = entity.Value;
}
}
}

View File

@@ -1,19 +1,19 @@
using System;
using Robust.Shared.Enums;
using Robust.Client.Graphics;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
using Robust.Shared.Containers;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
namespace Robust.Client.GameStates
{
internal sealed class NetInterpOverlay : Overlay
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
@@ -24,6 +24,11 @@ namespace Robust.Client.GameStates
private readonly SharedContainerSystem _container;
private readonly SharedTransformSystem _xform;
/// <summary>
/// When an entity stops lerping the overlay will continue to draw a box around the entity for this amount of time.
/// </summary>
public static readonly TimeSpan Delay = TimeSpan.FromSeconds(2f);
public NetInterpOverlay(EntityLookupSystem lookup)
{
IoCManager.InjectDependencies(this);
@@ -40,8 +45,8 @@ namespace Robust.Client.GameStates
var worldHandle = (DrawingHandleWorld) handle;
var viewport = args.WorldAABB;
var query = _entityManager.AllEntityQueryEnumerator<PhysicsComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var physics, out var transform))
var query = _entityManager.AllEntityQueryEnumerator<TransformComponent>();
while (query.MoveNext(out var uid, out var transform))
{
// if not on the same map, continue
if (transform.MapID != _eyeManager.CurrentMap || _container.IsEntityInContainer(uid))
@@ -50,8 +55,8 @@ namespace Robust.Client.GameStates
if (transform.GridUid == uid)
continue;
// This entity isn't lerping, no need to draw debug info for it
if(transform.NextPosition == null)
var delta = (_timing.CurTick.Value - transform.LastLerp.Value) * _timing.TickPeriod;
if(!transform.ActivelyLerping && delta > Delay)
continue;
var aabb = _lookup.GetWorldAABB(uid);
@@ -61,7 +66,9 @@ namespace Robust.Client.GameStates
continue;
var (pos, rot) = _xform.GetWorldPositionRotation(transform, _entityManager.GetEntityQuery<TransformComponent>());
var boxOffset = transform.NextPosition.Value - transform.LocalPosition;
var boxOffset = transform.NextPosition != null
? transform.NextPosition.Value - transform.LocalPosition
: default;
var worldOffset = (rot - transform.LocalRotation).RotateVec(boxOffset);
var nextPos = pos + worldOffset;

View File

@@ -1,4 +1,5 @@
using JetBrains.Annotations;
using Robust.Shared.Graphics;
using Robust.Shared.Maths;
using Robust.Shared.Utility;

View File

@@ -1,59 +0,0 @@
using System.Collections.Concurrent;
using OpenTK.Audio.OpenAL;
namespace Robust.Client.Graphics.Audio
{
internal partial class ClydeAudio
{
// Used to track audio sources that were disposed in the finalizer thread,
// so we need to properly send them off in the main thread.
private readonly ConcurrentQueue<(int sourceHandle, int filterHandle)> _sourceDisposeQueue = new();
private readonly ConcurrentQueue<(int sourceHandle, int filterHandle)> _bufferedSourceDisposeQueue = new();
private readonly ConcurrentQueue<int> _bufferDisposeQueue = new();
private void _flushALDisposeQueues()
{
// Clear out finalized audio sources.
while (_sourceDisposeQueue.TryDequeue(out var handles))
{
OpenALSawmill.Debug("Cleaning out source {0} which finalized in another thread.", handles.sourceHandle);
if (IsEfxSupported) RemoveEfx(handles);
AL.DeleteSource(handles.sourceHandle);
_checkAlError();
_audioSources.Remove(handles.sourceHandle);
}
// Clear out finalized buffered audio sources.
while (_bufferedSourceDisposeQueue.TryDequeue(out var handles))
{
OpenALSawmill.Debug("Cleaning out buffered source {0} which finalized in another thread.", handles.sourceHandle);
if (IsEfxSupported) RemoveEfx(handles);
AL.DeleteSource(handles.sourceHandle);
_checkAlError();
_bufferedAudioSources.Remove(handles.sourceHandle);
}
// Clear out finalized audio buffers.
while (_bufferDisposeQueue.TryDequeue(out var handle))
{
AL.DeleteBuffer(handle);
_checkAlError();
}
}
private void DeleteSourceOnMainThread(int sourceHandle, int filterHandle)
{
_sourceDisposeQueue.Enqueue((sourceHandle, filterHandle));
}
private void DeleteBufferedSourceOnMainThread(int bufferedSourceHandle, int filterHandle)
{
_bufferedSourceDisposeQueue.Enqueue((bufferedSourceHandle, filterHandle));
}
private void DeleteAudioBufferOnMainThread(int bufferHandle)
{
_bufferDisposeQueue.Enqueue(bufferHandle);
}
}
}

View File

@@ -1,680 +0,0 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading;
using OpenTK.Audio.OpenAL;
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using OpenTK.Mathematics;
using Robust.Client.Audio;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.IoC;
using Robust.Shared.Audio;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Vector2 = System.Numerics.Vector2;
using Robust.Shared.Utility;
namespace Robust.Client.Graphics.Audio
{
internal partial class ClydeAudio
{
private sealed class AudioSource : IClydeAudioSource
{
private int SourceHandle;
private readonly ClydeAudio _master;
private readonly AudioStream _sourceStream;
private int FilterHandle;
#if DEBUG
private bool _didPositionWarning;
#endif
private float _gain;
private bool IsEfxSupported => _master.IsEfxSupported;
public AudioSource(ClydeAudio master, int sourceHandle, AudioStream sourceStream)
{
_master = master;
SourceHandle = sourceHandle;
_sourceStream = sourceStream;
AL.GetSource(SourceHandle, ALSourcef.Gain, out _gain);
}
public void StartPlaying()
{
_checkDisposed();
AL.SourcePlay(SourceHandle);
_master._checkAlError();
}
public void StopPlaying()
{
if (_isDisposed()) return;
AL.SourceStop(SourceHandle);
_master._checkAlError();
}
public bool IsPlaying
{
get
{
_checkDisposed();
var state = AL.GetSourceState(SourceHandle);
return state == ALSourceState.Playing;
}
}
public bool IsLooping
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourceb.Looping, out var ret);
_master._checkAlError();
return ret;
}
set
{
_checkDisposed();
AL.Source(SourceHandle, ALSourceb.Looping, value);
_master._checkAlError();
}
}
public bool IsGlobal
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle, ALSourceb.SourceRelative, out var value);
_master._checkAlError();
return value;
}
}
public void SetGlobal()
{
_checkDisposed();
AL.Source(SourceHandle, ALSourceb.SourceRelative, true);
_master._checkAlError();
}
public void SetVolume(float decibels)
{
_checkDisposed();
var priorOcclusion = 1f;
if (!IsEfxSupported)
{
AL.GetSource(SourceHandle, ALSourcef.Gain, out var priorGain);
priorOcclusion = priorGain / _gain;
}
_gain = MathF.Pow(10, decibels / 10);
AL.Source(SourceHandle, ALSourcef.Gain, _gain * priorOcclusion);
_master._checkAlError();
}
public void SetVolumeDirect(float gain)
{
_checkDisposed();
var priorOcclusion = 1f;
if (!IsEfxSupported)
{
AL.GetSource(SourceHandle, ALSourcef.Gain, out var priorGain);
priorOcclusion = priorGain / _gain;
}
_gain = gain;
AL.Source(SourceHandle, ALSourcef.Gain, _gain * priorOcclusion);
_master._checkAlError();
}
public void SetMaxDistance(float distance)
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.MaxDistance, distance);
_master._checkAlError();
}
public void SetRolloffFactor(float rolloffFactor)
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.RolloffFactor, rolloffFactor);
_master._checkAlError();
}
public void SetReferenceDistance(float refDistance)
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.ReferenceDistance, refDistance);
_master._checkAlError();
}
public void SetOcclusion(float blocks)
{
_checkDisposed();
var cutoff = MathF.Exp(-blocks * 1);
var gain = MathF.Pow(cutoff, 0.1f);
if (IsEfxSupported)
{
SetOcclusionEfx(gain, cutoff);
}
else
{
gain *= gain * gain;
AL.Source(SourceHandle, ALSourcef.Gain, _gain * gain);
}
_master._checkAlError();
}
private void SetOcclusionEfx(float gain, float cutoff)
{
if (FilterHandle == 0)
{
FilterHandle = EFX.GenFilter();
EFX.Filter(FilterHandle, FilterInteger.FilterType, (int) FilterType.Lowpass);
}
EFX.Filter(FilterHandle, FilterFloat.LowpassGain, gain);
EFX.Filter(FilterHandle, FilterFloat.LowpassGainHF, cutoff);
AL.Source(SourceHandle, ALSourcei.EfxDirectFilter, FilterHandle);
}
public void SetPlaybackPosition(float seconds)
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.SecOffset, seconds);
_master._checkAlError();
}
public bool SetPosition(Vector2 position)
{
_checkDisposed();
var (x, y) = position;
if (!AreFinite(x, y))
{
return false;
}
#if DEBUG
// OpenAL doesn't seem to want to play stereo positionally.
// Log a warning if people try to.
if (_sourceStream.ChannelCount > 1 && !_didPositionWarning)
{
_didPositionWarning = true;
_master.OpenALSawmill.Warning("Attempting to set position on audio source with multiple audio channels! Stream: '{0}'. Make sure the audio is MONO, not stereo.",
_sourceStream.Name);
// warning isn't enough, people just ignore it :(
DebugTools.Assert(false, $"Attempting to set position on audio source with multiple audio channels! Stream: '{_sourceStream.Name}'. Make sure the audio is MONO, not stereo.");
}
#endif
AL.Source(SourceHandle, ALSource3f.Position, x, y, 0);
_master._checkAlError();
return true;
}
private static bool AreFinite(float x, float y)
{
if (float.IsFinite(x) && float.IsFinite(y))
{
return true;
}
return false;
}
public void SetVelocity(Vector2 velocity)
{
_checkDisposed();
var (x, y) = velocity;
if (!AreFinite(x, y))
{
return;
}
AL.Source(SourceHandle, ALSource3f.Velocity, x, y, 0);
_master._checkAlError();
}
public void SetPitch(float pitch)
{
_checkDisposed();
AL.Source(SourceHandle, ALSourcef.Pitch, pitch);
_master._checkAlError();
}
~AudioSource()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (!disposing)
{
// We can't run this code inside the finalizer thread so tell Clyde to clear it up later.
_master.DeleteSourceOnMainThread(SourceHandle, FilterHandle);
}
else
{
if (FilterHandle != 0) EFX.DeleteFilter(FilterHandle);
AL.DeleteSource(SourceHandle);
_master._audioSources.Remove(SourceHandle);
_master._checkAlError();
}
SourceHandle = -1;
}
private bool _isDisposed()
{
return SourceHandle == -1;
}
private void _checkDisposed()
{
if (SourceHandle == -1)
{
throw new ObjectDisposedException(nameof(AudioSource));
}
}
}
private sealed class BufferedAudioSource : IClydeBufferedAudioSource
{
private int? SourceHandle = null;
private int[] BufferHandles;
private Dictionary<int, int> BufferMap = new();
private readonly ClydeAudio _master;
private bool _mono = true;
private bool _float = false;
private int FilterHandle;
private float _gain;
public int SampleRate { get; set; } = 44100;
private bool IsEfxSupported => _master.IsEfxSupported;
public BufferedAudioSource(ClydeAudio master, int sourceHandle, int[] bufferHandles, bool floatAudio = false)
{
_master = master;
SourceHandle = sourceHandle;
BufferHandles = bufferHandles;
for (int i = 0; i < BufferHandles.Length; i++)
{
var bufferHandle = BufferHandles[i];
BufferMap[bufferHandle] = i;
}
_float = floatAudio;
AL.GetSource(sourceHandle, ALSourcef.Gain, out _gain);
}
public void StartPlaying()
{
_checkDisposed();
// ReSharper disable once PossibleInvalidOperationException
AL.SourcePlay(stackalloc int[] {SourceHandle!.Value});
_master._checkAlError();
}
public void StopPlaying()
{
if (_isDisposed()) return;
// ReSharper disable once PossibleInvalidOperationException
AL.SourceStop(SourceHandle!.Value);
_master._checkAlError();
}
public bool IsPlaying
{
get
{
_checkDisposed();
// ReSharper disable once PossibleInvalidOperationException
var state = AL.GetSourceState(SourceHandle!.Value);
return state == ALSourceState.Playing;
}
}
public bool IsLooping
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public void SetGlobal()
{
_checkDisposed();
_mono = false;
// ReSharper disable once PossibleInvalidOperationException
AL.Source(SourceHandle!.Value, ALSourceb.SourceRelative, true);
_master._checkAlError();
}
public void SetLooping()
{
// TODO?waaaaddDDDDD
}
public void SetVolume(float decibels)
{
_checkDisposed();
var priorOcclusion = 1f;
if (!IsEfxSupported)
{
AL.GetSource(SourceHandle!.Value, ALSourcef.Gain, out var priorGain);
priorOcclusion = priorGain / _gain;
}
_gain = MathF.Pow(10, decibels / 10);
AL.Source(SourceHandle!.Value, ALSourcef.Gain, _gain * priorOcclusion);
_master._checkAlError();
}
public void SetVolumeDirect(float gain)
{
_checkDisposed();
var priorOcclusion = 1f;
if (!IsEfxSupported)
{
AL.GetSource(SourceHandle!.Value, ALSourcef.Gain, out var priorGain);
priorOcclusion = priorGain / _gain;
}
_gain = gain;
AL.Source(SourceHandle!.Value, ALSourcef.Gain, _gain * priorOcclusion);
_master._checkAlError();
}
public void SetMaxDistance(float distance)
{
_checkDisposed();
AL.Source(SourceHandle!.Value, ALSourcef.MaxDistance, distance);
_master._checkAlError();
}
public void SetRolloffFactor(float rolloffFactor)
{
_checkDisposed();
AL.Source(SourceHandle!.Value, ALSourcef.RolloffFactor, rolloffFactor);
_master._checkAlError();
}
public void SetReferenceDistance(float refDistance)
{
_checkDisposed();
AL.Source(SourceHandle!.Value, ALSourcef.ReferenceDistance, refDistance);
_master._checkAlError();
}
public void SetOcclusion(float blocks)
{
_checkDisposed();
var cutoff = MathF.Exp(-blocks * 1.5f);
var gain = MathF.Pow(cutoff, 0.1f);
if (IsEfxSupported)
{
SetOcclusionEfx(gain, cutoff);
}
else
{
gain *= gain * gain;
AL.Source(SourceHandle!.Value, ALSourcef.Gain, gain * _gain);
}
_master._checkAlError();
}
private void SetOcclusionEfx(float gain, float cutoff)
{
if (FilterHandle == 0)
{
FilterHandle = EFX.GenFilter();
EFX.Filter(FilterHandle, FilterInteger.FilterType, (int) FilterType.Lowpass);
}
EFX.Filter(FilterHandle, FilterFloat.LowpassGain, gain);
EFX.Filter(FilterHandle, FilterFloat.LowpassGainHF, cutoff);
AL.Source(SourceHandle!.Value, ALSourcei.EfxDirectFilter, FilterHandle);
}
public void SetPlaybackPosition(float seconds)
{
_checkDisposed();
// ReSharper disable once PossibleInvalidOperationException
AL.Source(SourceHandle!.Value, ALSourcef.SecOffset, seconds);
_master._checkAlError();
}
public bool IsGlobal
{
get
{
_checkDisposed();
AL.GetSource(SourceHandle!.Value, ALSourceb.SourceRelative, out var value);
_master._checkAlError();
return value;
}
}
public bool SetPosition(Vector2 position)
{
_checkDisposed();
var (x, y) = position;
if (!AreFinite(x, y))
{
return false;
}
_mono = true;
// ReSharper disable once PossibleInvalidOperationException
AL.Source(SourceHandle!.Value, ALSource3f.Position, x, y, 0);
_master._checkAlError();
return true;
}
private static bool AreFinite(float x, float y)
{
if (float.IsFinite(x) && float.IsFinite(y))
{
return true;
}
return false;
}
public void SetVelocity(Vector2 velocity)
{
_checkDisposed();
var (x, y) = velocity;
if (!AreFinite(x, y))
{
return;
}
AL.Source(SourceHandle!.Value, ALSource3f.Velocity, x, y, 0);
_master._checkAlError();
}
public void SetPitch(float pitch)
{
_checkDisposed();
// ReSharper disable once PossibleInvalidOperationException
AL.Source(SourceHandle!.Value, ALSourcef.Pitch, pitch);
_master._checkAlError();
}
~BufferedAudioSource()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (SourceHandle == null) return;
if (!_master.IsMainThread())
{
// We can't run this code inside another thread so tell Clyde to clear it up later.
_master.DeleteBufferedSourceOnMainThread(SourceHandle.Value, FilterHandle);
for (var i = 0; i < BufferHandles.Length; i++)
_master.DeleteAudioBufferOnMainThread(BufferHandles[i]);
}
else
{
if (FilterHandle != 0) EFX.DeleteFilter(FilterHandle);
AL.DeleteSource(SourceHandle.Value);
AL.DeleteBuffers(BufferHandles);
_master._bufferedAudioSources.Remove(SourceHandle.Value);
_master._checkAlError();
}
SourceHandle = null;
}
private bool _isDisposed()
{
return SourceHandle == null;
}
private void _checkDisposed()
{
if (SourceHandle == null)
{
throw new ObjectDisposedException(nameof(AudioSource));
}
}
public int GetNumberOfBuffersProcessed()
{
_checkDisposed();
// ReSharper disable once PossibleInvalidOperationException
AL.GetSource(SourceHandle!.Value, ALGetSourcei.BuffersProcessed, out var buffersProcessed);
return buffersProcessed;
}
public unsafe void GetBuffersProcessed(Span<int> handles)
{
_checkDisposed();
var entries = Math.Min(Math.Min(handles.Length, BufferHandles.Length), GetNumberOfBuffersProcessed());
fixed (int* ptr = handles)
// ReSharper disable once PossibleInvalidOperationException
AL.SourceUnqueueBuffers(SourceHandle!.Value, entries, ptr);
for (var i = 0; i < entries; i++)
handles[i] = BufferMap[handles[i]];
}
public unsafe void WriteBuffer(int handle, ReadOnlySpan<ushort> data)
{
_checkDisposed();
if(_float)
throw new InvalidOperationException("Can't write ushort numbers to buffers when buffer type is float!");
if (handle >= BufferHandles.Length)
throw new ArgumentOutOfRangeException(nameof(handle),
$"Got {handle}. Expected less than {BufferHandles.Length}");
fixed (ushort* ptr = data)
{
AL.BufferData(BufferHandles[handle], _mono ? ALFormat.Mono16 : ALFormat.Stereo16, (IntPtr) ptr,
_mono ? data.Length / 2 * sizeof(ushort) : data.Length * sizeof(ushort), SampleRate);
}
}
public unsafe void WriteBuffer(int handle, ReadOnlySpan<float> data)
{
_checkDisposed();
if(!_float)
throw new InvalidOperationException("Can't write float numbers to buffers when buffer type is ushort!");
if (handle >= BufferHandles.Length)
throw new ArgumentOutOfRangeException(nameof(handle),
$"Got {handle}. Expected less than {BufferHandles.Length}");
fixed (float* ptr = data)
{
AL.BufferData(BufferHandles[handle], _mono ? ALFormat.MonoFloat32Ext : ALFormat.StereoFloat32Ext, (IntPtr) ptr,
_mono ? data.Length / 2 * sizeof(float) : data.Length * sizeof(float), SampleRate);
}
}
public unsafe void QueueBuffers(ReadOnlySpan<int> handles)
{
_checkDisposed();
Span<int> realHandles = stackalloc int[handles.Length];
handles.CopyTo(realHandles);
for (var i = 0; i < realHandles.Length; i++)
{
var handle = realHandles[i];
if (handle >= BufferHandles.Length)
throw new ArgumentOutOfRangeException(nameof(handles), $"Invalid handle with index {i}!");
realHandles[i] = BufferHandles[handle];
}
fixed (int* ptr = realHandles)
// ReSharper disable once PossibleInvalidOperationException
AL.SourceQueueBuffers(SourceHandle!.Value, handles.Length, ptr);
}
public unsafe void EmptyBuffers()
{
_checkDisposed();
var length = (SampleRate / BufferHandles.Length) * (_mono ? 1 : 2);
Span<int> handles = stackalloc int[BufferHandles.Length];
if (_float)
{
var empty = new float[length];
var span = (Span<float>) empty;
for (var i = 0; i < BufferHandles.Length; i++)
{
WriteBuffer(BufferMap[BufferHandles[i]], span);
handles[i] = BufferMap[BufferHandles[i]];
}
}
else
{
var empty = new ushort[length];
var span = (Span<ushort>) empty;
for (var i = 0; i < BufferHandles.Length; i++)
{
WriteBuffer(BufferMap[BufferHandles[i]], span);
handles[i] = BufferMap[BufferHandles[i]];
}
}
QueueBuffers(handles);
}
}
}
}

View File

@@ -1,54 +0,0 @@
using System;
using System.IO;
namespace Robust.Client.Graphics.Audio
{
internal partial class ClydeAudio
{
private OggVorbisData _readOggVorbis(Stream stream)
{
using (var vorbis = new NVorbis.VorbisReader(stream, false))
{
var sampleRate = vorbis.SampleRate;
var channels = vorbis.Channels;
var totalSamples = vorbis.TotalSamples;
var readSamples = 0;
var buffer = new float[totalSamples * channels];
while (readSamples < totalSamples)
{
var read = vorbis.ReadSamples(buffer, readSamples * channels, buffer.Length - readSamples);
if (read == 0)
{
break;
}
readSamples += read;
}
return new OggVorbisData(totalSamples, sampleRate, channels, buffer, vorbis.Tags.Title, vorbis.Tags.Artist);
}
}
private readonly struct OggVorbisData
{
public readonly long TotalSamples;
public readonly long SampleRate;
public readonly long Channels;
public readonly ReadOnlyMemory<float> Data;
public readonly string Title;
public readonly string Artist;
public OggVorbisData(long totalSamples, long sampleRate, long channels, ReadOnlyMemory<float> data, string title, string artist)
{
TotalSamples = totalSamples;
SampleRate = sampleRate;
Channels = channels;
Data = data;
Title = title;
Artist = artist;
}
}
}
}

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@@ -1,144 +0,0 @@
using System;
using System.IO;
using JetBrains.Annotations;
using Robust.Shared.Utility;
namespace Robust.Client.Graphics.Audio
{
internal partial class ClydeAudio
{
/// <summary>
/// Load up a WAVE file.
/// </summary>
private static WavData _readWav(Stream stream)
{
var reader = new BinaryReader(stream, EncodingHelpers.UTF8, true);
void SkipChunk()
{
var length = reader.ReadUInt32();
stream.Position += length;
}
// Read outer most chunks.
Span<byte> fourCc = stackalloc byte[4];
while (true)
{
_readFourCC(reader, fourCc);
if (!fourCc.SequenceEqual("RIFF"u8))
{
SkipChunk();
continue;
}
return _readRiffChunk(reader);
}
}
private static void _skipChunk(BinaryReader reader)
{
var length = reader.ReadUInt32();
reader.BaseStream.Position += length;
}
private static void _readFourCC(BinaryReader reader, Span<byte> fourCc)
{
fourCc[0] = reader.ReadByte();
fourCc[1] = reader.ReadByte();
fourCc[2] = reader.ReadByte();
fourCc[3] = reader.ReadByte();
}
private static WavData _readRiffChunk(BinaryReader reader)
{
Span<byte> format = stackalloc byte[4];
reader.ReadUInt32();
_readFourCC(reader, format);
if (!format.SequenceEqual("WAVE"u8))
{
throw new InvalidDataException("File is not a WAVE file.");
}
_readFourCC(reader, format);
if (!format.SequenceEqual("fmt "u8))
{
throw new InvalidDataException("Expected fmt chunk.");
}
// Read fmt chunk.
var size = reader.ReadInt32();
var afterFmtPos = reader.BaseStream.Position + size;
var audioType = (WavAudioFormatType) reader.ReadInt16();
var channels = reader.ReadInt16();
var sampleRate = reader.ReadInt32();
var byteRate = reader.ReadInt32();
var blockAlign = reader.ReadInt16();
var bitsPerSample = reader.ReadInt16();
if (audioType != WavAudioFormatType.PCM)
{
throw new NotImplementedException("Unable to support audio types other than PCM.");
}
DebugTools.Assert(byteRate == sampleRate * channels * bitsPerSample / 8);
// Fmt is not of guaranteed size, so use the size header to skip to the end.
reader.BaseStream.Position = afterFmtPos;
while (true)
{
_readFourCC(reader, format);
if (!format.SequenceEqual("data"u8))
{
_skipChunk(reader);
continue;
}
break;
}
// We are in the data chunk.
size = reader.ReadInt32();
var data = reader.ReadBytes(size);
return new WavData(audioType, channels, sampleRate, byteRate, blockAlign, bitsPerSample, data);
}
/// <summary>
/// See http://soundfile.sapp.org/doc/WaveFormat/ for reference.
/// </summary>
[PublicAPI]
private readonly struct WavData
{
public readonly WavAudioFormatType AudioType;
public readonly short NumChannels;
public readonly int SampleRate;
public readonly int ByteRate;
public readonly short BlockAlign;
public readonly short BitsPerSample;
public readonly ReadOnlyMemory<byte> Data;
public WavData(WavAudioFormatType audioType, short numChannels, int sampleRate, int byteRate,
short blockAlign, short bitsPerSample, ReadOnlyMemory<byte> data)
{
AudioType = audioType;
NumChannels = numChannels;
SampleRate = sampleRate;
ByteRate = byteRate;
BlockAlign = blockAlign;
BitsPerSample = bitsPerSample;
Data = data;
}
}
private enum WavAudioFormatType : short
{
Unknown = 0,
PCM = 1,
// There's a bunch of other types, those are all unsupported.
}
}
}

View File

@@ -1,51 +0,0 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading;
using OpenTK.Audio.OpenAL;
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using OpenTK.Mathematics;
using Robust.Client.Audio;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.IoC;
using Robust.Shared.Audio;
using Robust.Shared.Log;
using Robust.Shared.Timing;
using Vector2 = System.Numerics.Vector2;
namespace Robust.Client.Graphics.Audio
{
internal partial class ClydeAudio
{
[Robust.Shared.IoC.Dependency] private readonly IConfigurationManager _cfg = default!;
[Robust.Shared.IoC.Dependency] private readonly IEyeManager _eyeManager = default!;
[Robust.Shared.IoC.Dependency] private readonly ILogManager _logMan = default!;
private Thread? _gameThread;
public bool InitializePostWindowing()
{
_gameThread = Thread.CurrentThread;
return _initializeAudio();
}
public void FrameProcess(FrameEventArgs eventArgs)
{
_updateAudio();
}
public void Shutdown()
{
_shutdownAudio();
}
private bool IsMainThread()
{
return Thread.CurrentThread == _gameThread;
}
}
}

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@@ -1,432 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.CompilerServices;
using OpenTK.Audio.OpenAL;
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using OpenTK.Mathematics;
using Robust.Client.Audio;
using Robust.Shared;
using Robust.Shared.Audio;
using Robust.Shared.Log;
namespace Robust.Client.Graphics.Audio
{
internal sealed partial class ClydeAudio : IClydeAudio, IClydeAudioInternal
{
private ALDevice _openALDevice;
private ALContext _openALContext;
private readonly List<LoadedAudioSample> _audioSampleBuffers = new();
private readonly Dictionary<int, WeakReference<AudioSource>> _audioSources =
new();
private readonly Dictionary<int, WeakReference<BufferedAudioSource>> _bufferedAudioSources =
new();
private readonly HashSet<string> _alcDeviceExtensions = new();
private readonly HashSet<string> _alContextExtensions = new();
// The base gain value for a listener, used to boost the default volume.
private const float _baseGain = 2f;
public bool HasAlDeviceExtension(string extension) => _alcDeviceExtensions.Contains(extension);
public bool HasAlContextExtension(string extension) => _alContextExtensions.Contains(extension);
internal bool IsEfxSupported;
internal ISawmill OpenALSawmill = default!;
private bool _initializeAudio()
{
OpenALSawmill = _logMan.GetSawmill("clyde.oal");
if (!_audioOpenDevice())
return false;
// Create OpenAL context.
_audioCreateContext();
IsEfxSupported = HasAlDeviceExtension("ALC_EXT_EFX");
_cfg.OnValueChanged(CVars.AudioMasterVolume, SetMasterVolume, true);
_cfg.OnValueChanged(CVars.AudioAttenuation, SetAudioAttenuation, true);
return true;
}
private void _audioCreateContext()
{
unsafe
{
_openALContext = ALC.CreateContext(_openALDevice, (int*) 0);
}
ALC.MakeContextCurrent(_openALContext);
_checkAlcError(_openALDevice);
_checkAlError();
// Load up AL context extensions.
var s = ALC.GetString(ALDevice.Null, AlcGetString.Extensions) ?? "";
foreach (var extension in s.Split(' '))
{
_alContextExtensions.Add(extension);
}
OpenALSawmill.Debug("OpenAL Vendor: {0}", AL.Get(ALGetString.Vendor));
OpenALSawmill.Debug("OpenAL Renderer: {0}", AL.Get(ALGetString.Renderer));
OpenALSawmill.Debug("OpenAL Version: {0}", AL.Get(ALGetString.Version));
}
private bool _audioOpenDevice()
{
var preferredDevice = _cfg.GetCVar(CVars.AudioDevice);
// Open device.
if (!string.IsNullOrEmpty(preferredDevice))
{
_openALDevice = ALC.OpenDevice(preferredDevice);
if (_openALDevice == IntPtr.Zero)
{
OpenALSawmill.Warning("Unable to open preferred audio device '{0}': {1}. Falling back default.",
preferredDevice, ALC.GetError(ALDevice.Null));
_openALDevice = ALC.OpenDevice(null);
}
}
else
{
_openALDevice = ALC.OpenDevice(null);
}
_checkAlcError(_openALDevice);
if (_openALDevice == IntPtr.Zero)
{
OpenALSawmill.Error("Unable to open OpenAL device! {1}", ALC.GetError(ALDevice.Null));
return false;
}
// Load up ALC extensions.
var s = ALC.GetString(_openALDevice, AlcGetString.Extensions) ?? "";
foreach (var extension in s.Split(' '))
{
_alcDeviceExtensions.Add(extension);
}
return true;
}
public void StopAllAudio()
{
foreach (var (key, source) in _audioSources)
{
if (source.TryGetTarget(out var target))
{
target.StopPlaying();
}
}
foreach (var (key, source) in _bufferedAudioSources)
{
if (source.TryGetTarget(out var target))
{
target.StopPlaying();
}
}
}
public void DisposeAllAudio()
{
foreach (var (key, source) in _audioSources)
{
if (source.TryGetTarget(out var target))
{
target.Dispose();
}
}
_audioSources.Clear();
foreach (var (key, source) in _bufferedAudioSources)
{
if (source.TryGetTarget(out var target))
{
target.StopPlaying();
target.Dispose();
}
}
_bufferedAudioSources.Clear();
}
private void _shutdownAudio()
{
DisposeAllAudio();
if (_openALContext != ALContext.Null)
{
ALC.MakeContextCurrent(ALContext.Null);
ALC.DestroyContext(_openALContext);
}
if (_openALDevice != IntPtr.Zero)
{
ALC.CloseDevice(_openALDevice);
}
}
private void _updateAudio()
{
var eye = _eyeManager.CurrentEye;
var vec = eye.Position.Position;
AL.Listener(ALListener3f.Position, vec.X, vec.Y, -5);
var rot2d = eye.Rotation.ToVec();
AL.Listener(ALListenerfv.Orientation, new []{0, 0, -1, rot2d.X, rot2d.Y, 0});
// Default orientation: at: (0, 0, -1) up: (0, 1, 0)
var rot = eye.Rotation.ToVec();
var at = new Vector3(0f, 0f, -1f);
var up = new Vector3(rot.Y, rot.X, 0f);
AL.Listener(ALListenerfv.Orientation, ref at, ref up);
_flushALDisposeQueues();
}
private static void RemoveEfx((int sourceHandle, int filterHandle) handles)
{
if (handles.filterHandle != 0) EFX.DeleteFilter(handles.filterHandle);
}
public void SetMasterVolume(float newVolume)
{
AL.Listener(ALListenerf.Gain, _baseGain * newVolume);
}
public void SetAudioAttenuation(int value)
{
var attenuation = (Attenuation) value;
switch (attenuation)
{
case Attenuation.NoAttenuation:
AL.DistanceModel(ALDistanceModel.None);
break;
case Attenuation.InverseDistance:
AL.DistanceModel(ALDistanceModel.InverseDistance);
break;
case Attenuation.Default:
case Attenuation.InverseDistanceClamped:
AL.DistanceModel(ALDistanceModel.InverseDistanceClamped);
break;
case Attenuation.LinearDistance:
AL.DistanceModel(ALDistanceModel.LinearDistance);
break;
case Attenuation.LinearDistanceClamped:
AL.DistanceModel(ALDistanceModel.LinearDistanceClamped);
break;
case Attenuation.ExponentDistance:
AL.DistanceModel(ALDistanceModel.ExponentDistance);
break;
case Attenuation.ExponentDistanceClamped:
AL.DistanceModel(ALDistanceModel.ExponentDistanceClamped);
break;
default:
throw new ArgumentOutOfRangeException($"No implementation to set {attenuation.ToString()} for DistanceModel!");
}
var attToString = attenuation == Attenuation.Default ? Attenuation.InverseDistanceClamped : attenuation;
OpenALSawmill.Info($"Set audio attenuation to {attToString.ToString()}");
}
public IClydeAudioSource? CreateAudioSource(AudioStream stream)
{
var source = AL.GenSource();
if (!AL.IsSource(source))
{
OpenALSawmill.Error("Failed to generate source. Too many simultaneous audio streams? {0}", Environment.StackTrace);
return null;
}
// ReSharper disable once PossibleInvalidOperationException
// TODO: This really shouldn't be indexing based on the ClydeHandle...
AL.Source(source, ALSourcei.Buffer, _audioSampleBuffers[(int) stream.ClydeHandle!.Value.Value].BufferHandle);
var audioSource = new AudioSource(this, source, stream);
_audioSources.Add(source, new WeakReference<AudioSource>(audioSource));
return audioSource;
}
public IClydeBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio=false)
{
var source = AL.GenSource();
if (!AL.IsSource(source))
throw new Exception("Failed to generate source. Too many simultaneous audio streams?");
// ReSharper disable once PossibleInvalidOperationException
var audioSource = new BufferedAudioSource(this, source, AL.GenBuffers(buffers), floatAudio);
_bufferedAudioSources.Add(source, new WeakReference<BufferedAudioSource>(audioSource));
return audioSource;
}
private void _checkAlcError(ALDevice device,
[CallerMemberName] string callerMember = "",
[CallerLineNumber] int callerLineNumber = -1)
{
var error = ALC.GetError(device);
if (error != AlcError.NoError)
{
OpenALSawmill.Error("[{0}:{1}] ALC error: {2}", callerMember, callerLineNumber, error);
}
}
private void _checkAlError([CallerMemberName] string callerMember = "",
[CallerLineNumber] int callerLineNumber = -1)
{
var error = AL.GetError();
if (error != ALError.NoError)
{
OpenALSawmill.Error("[{0}:{1}] AL error: {2}", callerMember, callerLineNumber, error);
}
}
public AudioStream LoadAudioOggVorbis(Stream stream, string? name = null)
{
var vorbis = _readOggVorbis(stream);
var buffer = AL.GenBuffer();
ALFormat format;
// NVorbis only supports loading into floats.
// If this becomes a problem due to missing extension support (doubt it but ok),
// check the git history, I originally used libvorbisfile which worked and loaded 16 bit LPCM.
if (vorbis.Channels == 1)
{
format = ALFormat.MonoFloat32Ext;
}
else if (vorbis.Channels == 2)
{
format = ALFormat.StereoFloat32Ext;
}
else
{
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
}
unsafe
{
fixed (float* ptr = vorbis.Data.Span)
{
AL.BufferData(buffer, format, (IntPtr) ptr, vorbis.Data.Length * sizeof(float),
(int) vorbis.SampleRate);
}
}
_checkAlError();
var handle = new ClydeHandle(_audioSampleBuffers.Count);
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
var length = TimeSpan.FromSeconds(vorbis.TotalSamples / (double) vorbis.SampleRate);
return new AudioStream(handle, length, (int) vorbis.Channels, name, vorbis.Title, vorbis.Artist);
}
public AudioStream LoadAudioWav(Stream stream, string? name = null)
{
var wav = _readWav(stream);
var buffer = AL.GenBuffer();
ALFormat format;
if (wav.BitsPerSample == 16)
{
if (wav.NumChannels == 1)
{
format = ALFormat.Mono16;
}
else if (wav.NumChannels == 2)
{
format = ALFormat.Stereo16;
}
else
{
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
}
}
else if (wav.BitsPerSample == 8)
{
if (wav.NumChannels == 1)
{
format = ALFormat.Mono8;
}
else if (wav.NumChannels == 2)
{
format = ALFormat.Stereo8;
}
else
{
throw new InvalidOperationException("Unable to load audio with more than 2 channels.");
}
}
else
{
throw new InvalidOperationException("Unable to load wav with bits per sample different from 8 or 16");
}
unsafe
{
fixed (byte* ptr = wav.Data.Span)
{
AL.BufferData(buffer, format, (IntPtr) ptr, wav.Data.Length, wav.SampleRate);
}
}
_checkAlError();
var handle = new ClydeHandle(_audioSampleBuffers.Count);
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
var length = TimeSpan.FromSeconds(wav.Data.Length / (double) wav.BlockAlign / wav.SampleRate);
return new AudioStream(handle, length, wav.NumChannels, name);
}
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
{
var fmt = channels switch
{
1 => ALFormat.Mono16,
2 => ALFormat.Stereo16,
_ => throw new ArgumentOutOfRangeException(
nameof(channels), "Only stereo and mono is currently supported")
};
var buffer = AL.GenBuffer();
_checkAlError();
unsafe
{
fixed (short* ptr = samples)
{
AL.BufferData(buffer, fmt, (IntPtr) ptr, samples.Length * sizeof(short), sampleRate);
}
}
_checkAlError();
var handle = new ClydeHandle(_audioSampleBuffers.Count);
var length = TimeSpan.FromSeconds((double) samples.Length / channels / sampleRate);
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
return new AudioStream(handle, length, channels, name);
}
private sealed class LoadedAudioSample
{
public readonly int BufferHandle;
public LoadedAudioSample(int bufferHandle)
{
BufferHandle = bufferHandle;
}
}
}
}

View File

@@ -1,80 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Robust.Client.Audio;
using Robust.Client.Input;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using Color = Robust.Shared.Maths.Color;
namespace Robust.Client.Graphics.Audio
{
/// <summary>
/// Hey look, it's ClydeAudio's evil twin brother!
/// </summary>
[UsedImplicitly]
internal sealed class ClydeAudioHeadless : IClydeAudio, IClydeAudioInternal
{
public bool InitializePostWindowing()
{
return true;
}
public void FrameProcess(FrameEventArgs eventArgs)
{
}
public void Shutdown()
{
}
public AudioStream LoadAudioOggVorbis(Stream stream, string? name = null)
{
// TODO: Might wanna actually load this so the length gets reported correctly.
return new(default, default, 1, name);
}
public AudioStream LoadAudioWav(Stream stream, string? name = null)
{
// TODO: Might wanna actually load this so the length gets reported correctly.
return new(default, default, 1, name);
}
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
{
// TODO: Might wanna actually load this so the length gets reported correctly.
return new(default, default, channels, name);
}
public IClydeAudioSource CreateAudioSource(AudioStream stream)
{
return DummyAudioSource.Instance;
}
public IClydeBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio = false)
{
return DummyBufferedAudioSource.Instance;
}
public void SetMasterVolume(float newVolume)
{
// Nada.
}
public void DisposeAllAudio()
{
// Nada.
}
public void StopAllAudio()
{
// Nada.
}
}
}

View File

@@ -1,102 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Numerics;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Robust.Client.Audio;
using Robust.Client.Input;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using Color = Robust.Shared.Maths.Color;
namespace Robust.Client.Graphics.Audio
{
/// <summary>
/// Hey look, it's ClydeAudio.AudioSource's evil twin brother!
/// </summary>
[Virtual]
internal class DummyAudioSource : IClydeAudioSource
{
public static DummyAudioSource Instance { get; } = new();
public bool IsPlaying => default;
public bool IsLooping { get; set; }
public void Dispose()
{
// Nada.
}
public void StartPlaying()
{
// Nada.
}
public void StopPlaying()
{
// Nada.
}
public bool IsGlobal { get; }
public bool SetPosition(Vector2 position)
{
return true;
}
public void SetPitch(float pitch)
{
// Nada.
}
public void SetGlobal()
{
// Nada.
}
public void SetVolume(float decibels)
{
// Nada.
}
public void SetVolumeDirect(float gain)
{
// Nada.
}
public void SetMaxDistance(float maxDistance)
{
// Nada.
}
public void SetRolloffFactor(float rolloffFactor)
{
// Nada.
}
public void SetReferenceDistance(float refDistance)
{
// Nada.
}
public void SetOcclusion(float blocks)
{
// Nada.
}
public void SetPlaybackPosition(float seconds)
{
// Nada.
}
public void SetVelocity(Vector2 velocity)
{
// Nada.
}
}
}

View File

@@ -1,36 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Robust.Client.Audio;
using Robust.Client.Input;
using Robust.Shared.Timing;
using Robust.Shared.IoC;
namespace Robust.Client.Graphics.Audio
{
/// <summary>
/// For "start ss14 with no audio devices" Smugleaf
/// </summary>
[UsedImplicitly]
internal sealed class FallbackProxyClydeAudio : ProxyClydeAudio
{
[Dependency] private readonly IDependencyCollection _deps = default!;
public override bool InitializePostWindowing()
{
// Deliberate lack of base call here (see base implementation for comments as to why there even is a base)
ActualImplementation = new ClydeAudio();
_deps.InjectDependencies(ActualImplementation, true);
if (ActualImplementation.InitializePostWindowing())
return true;
// If we get here, that failed, so use the fallback
ActualImplementation = new ClydeAudioHeadless();
_deps.InjectDependencies(ActualImplementation, true);
return ActualImplementation.InitializePostWindowing();
}
}
}

View File

@@ -1,82 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Robust.Client.Audio;
using Robust.Client.Input;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using Color = Robust.Shared.Maths.Color;
namespace Robust.Client.Graphics.Audio
{
/// <summary>
/// For "start ss14 with no audio devices" Smugleaf
/// </summary>
[UsedImplicitly]
internal abstract class ProxyClydeAudio : IClydeAudio, IClydeAudioInternal
{
protected IClydeAudioInternal ActualImplementation = default!;
public virtual bool InitializePostWindowing()
{
// This particular implementation exists to be overridden because removing this method causes C# to complain
return ActualImplementation.InitializePostWindowing();
}
public void FrameProcess(FrameEventArgs eventArgs)
{
ActualImplementation.FrameProcess(eventArgs);
}
public void Shutdown()
{
ActualImplementation.Shutdown();
}
public AudioStream LoadAudioOggVorbis(Stream stream, string? name = null)
{
return ActualImplementation.LoadAudioOggVorbis(stream, name);
}
public AudioStream LoadAudioWav(Stream stream, string? name = null)
{
return ActualImplementation.LoadAudioWav(stream, name);
}
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
{
return ActualImplementation.LoadAudioRaw(samples, channels, sampleRate, name);
}
public IClydeAudioSource? CreateAudioSource(AudioStream stream)
{
return ActualImplementation.CreateAudioSource(stream);
}
public IClydeBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio = false)
{
return ActualImplementation.CreateBufferedAudioSource(buffers, floatAudio);
}
public void SetMasterVolume(float newVolume)
{
ActualImplementation.SetMasterVolume(newVolume);
}
public void DisposeAllAudio()
{
ActualImplementation.DisposeAllAudio();
}
public void StopAllAudio()
{
ActualImplementation.StopAllAudio();
}
}
}

View File

@@ -2,6 +2,7 @@ using System.Numerics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.Graphics;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;

View File

@@ -1,4 +1,6 @@
namespace Robust.Client.Graphics
using Robust.Shared.Graphics;
namespace Robust.Client.Graphics
{
/// <summary>
/// A fixed eye is an eye which is fixed to one point, its position.

View File

@@ -1,5 +1,6 @@
using System.Numerics;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Graphics;
using Robust.Shared.Map;
using Robust.Shared.Maths;

View File

@@ -2,8 +2,8 @@ using System;
using System.Collections.Generic;
using OpenToolkit.Graphics.OpenGL4;
using Robust.Shared.GameObjects;
using Robust.Shared.Graphics;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
@@ -40,22 +40,28 @@ namespace Robust.Client.Graphics.Clyde
gridProgram.SetUniformTextureMaybe(UniILightTexture, TextureUnit.Texture1);
gridProgram.SetUniform(UniIModUV, new Vector4(0, 0, 1, 1));
foreach (var mapGrid in _mapManager.FindGridsIntersecting(mapId, worldBounds))
var grids = new List<Entity<MapGridComponent>>();
_mapManager.FindGridsIntersecting(mapId, worldBounds, ref grids);
foreach (var mapGrid in grids)
{
if (!_mapChunkData.ContainsKey(mapGrid.Owner))
if (!_mapChunkData.ContainsKey(mapGrid))
continue;
var transform = _entityManager.GetComponent<TransformComponent>(mapGrid.Owner);
var transform = _entityManager.GetComponent<TransformComponent>(mapGrid);
gridProgram.SetUniform(UniIModelMatrix, transform.WorldMatrix);
var enumerator = mapGrid.GetMapChunks(worldBounds);
var enumerator = mapGrid.Comp.GetMapChunks(worldBounds);
var data = _mapChunkData[mapGrid];
while (enumerator.MoveNext(out var chunk))
{
if (_isChunkDirty(mapGrid, chunk))
_updateChunkMesh(mapGrid, chunk);
DebugTools.Assert(chunk.FilledTiles > 0);
if (!data.TryGetValue(chunk.Indices, out MapChunkData? datum))
data[chunk.Indices] = datum = _initChunkBuffers(mapGrid, chunk);
var datum = _mapChunkData[mapGrid.Owner][chunk.Indices];
if (datum.Dirty)
_updateChunkMesh(mapGrid, chunk, datum);
DebugTools.Assert(datum.TileCount > 0);
if (datum.TileCount == 0)
continue;
@@ -67,22 +73,36 @@ namespace Robust.Client.Graphics.Clyde
CheckGlError();
}
}
CullEmptyChunks();
}
private void _updateChunkMesh(MapGridComponent grid, MapChunk chunk)
private void CullEmptyChunks()
{
var data = _mapChunkData[grid.Owner];
if (!data.TryGetValue(chunk.Indices, out var datum))
foreach (var (grid, chunks) in _mapChunkData)
{
datum = _initChunkBuffers(grid, chunk);
}
var gridComp = _mapManager.GetGridComp(grid);
foreach (var (index, chunk) in chunks)
{
if (!chunk.Dirty || gridComp.Chunks.ContainsKey(index))
{
DebugTools.Assert(gridComp.Chunks[index].FilledTiles > 0);
continue;
}
DeleteChunk(chunk);
chunks.Remove(index);
}
}
}
private void _updateChunkMesh(Entity<MapGridComponent> grid, MapChunk chunk, MapChunkData datum)
{
Span<ushort> indexBuffer = stackalloc ushort[_indicesPerChunk(chunk)];
Span<Vertex2D> vertexBuffer = stackalloc Vertex2D[_verticesPerChunk(chunk)];
var i = 0;
var cSz = grid.ChunkSize;
var cSz = grid.Comp.ChunkSize;
var cScaled = chunk.Indices * cSz;
for (ushort x = 0; x < cSz; x++)
{
@@ -129,7 +149,7 @@ namespace Robust.Client.Graphics.Clyde
datum.TileCount = i;
}
private unsafe MapChunkData _initChunkBuffers(MapGridComponent grid, MapChunk chunk)
private unsafe MapChunkData _initChunkBuffers(Entity<MapGridComponent> grid, MapChunk chunk)
{
var vao = GenVertexArray();
BindVertexArray(vao);
@@ -157,41 +177,22 @@ namespace Robust.Client.Graphics.Clyde
Dirty = true
};
_mapChunkData[grid.Owner].Add(chunk.Indices, datum);
return datum;
}
private bool _isChunkDirty(MapGridComponent grid, MapChunk chunk)
private void DeleteChunk(MapChunkData data)
{
var data = _mapChunkData[grid.Owner];
return !data.TryGetValue(chunk.Indices, out var datum) || datum.Dirty;
}
public void _setChunkDirty(MapGridComponent grid, Vector2i chunk)
{
var data = _mapChunkData.GetOrNew(grid.Owner);
if (data.TryGetValue(chunk, out var datum))
{
datum.Dirty = true;
}
// Don't need to set it if we don't have an entry since lack of an entry is treated as dirty.
}
private void _updateOnGridModified(GridModifiedEvent args)
{
foreach (var (pos, _) in args.Modified)
{
var grid = args.Grid;
var chunk = grid.GridTileToChunkIndices(pos);
_setChunkDirty(grid, chunk);
}
DeleteVertexArray(data.VAO);
CheckGlError();
data.VBO.Delete();
data.EBO.Delete();
}
private void _updateTileMapOnUpdate(ref TileChangedEvent args)
{
var grid = _mapManager.GetGrid(args.NewTile.GridUid);
var chunk = grid.GridTileToChunkIndices(new Vector2i(args.NewTile.X, args.NewTile.Y));
_setChunkDirty(grid, chunk);
var gridData = _mapChunkData.GetOrNew(args.Entity);
if (gridData.TryGetValue(args.ChunkIndex, out var data))
data.Dirty = true;
}
private void _updateOnGridCreated(GridStartupEvent ev)
@@ -207,10 +208,7 @@ namespace Robust.Client.Graphics.Clyde
var data = _mapChunkData[gridId];
foreach (var chunkDatum in data.Values)
{
DeleteVertexArray(chunkDatum.VAO);
CheckGlError();
chunkDatum.VBO.Delete();
chunkDatum.EBO.Delete();
DeleteChunk(chunkDatum);
}
_mapChunkData.Remove(gridId);

View File

@@ -9,6 +9,7 @@ using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared;
using Robust.Shared.Enums;
using Robust.Shared.Graphics;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Profiling;
@@ -349,7 +350,7 @@ namespace Robust.Client.Graphics.Clyde
_renderHandle.Viewport(Box2i.FromDimensions(-flippedPos, screenSize));
if (entry.Sprite.RaiseShaderEvent)
_entityManager.EventBus.RaiseLocalEvent(entry.Sprite.Owner,
_entityManager.EventBus.RaiseLocalEvent(entry.Uid,
new BeforePostShaderRenderEvent(entry.Sprite, viewport), false);
}
}
@@ -511,7 +512,7 @@ namespace Robust.Client.Graphics.Clyde
RenderOverlays(viewport, OverlaySpace.WorldSpaceBelowFOV, worldAABB, worldBounds);
}
if (_lightManager.Enabled && _lightManager.DrawHardFov && eye.DrawFov)
if (_lightManager.Enabled && _lightManager.DrawHardFov && eye.DrawLight && eye.DrawFov)
{
ApplyFovToBuffer(viewport, eye);
}

View File

@@ -3,6 +3,7 @@ using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using OpenToolkit.Graphics.OpenGL4;
using Robust.Shared.Graphics;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using ES20 = OpenToolkit.Graphics.ES20;

View File

@@ -16,8 +16,10 @@ using OGLTextureWrapMode = OpenToolkit.Graphics.OpenGL.TextureWrapMode;
using TKStencilOp = OpenToolkit.Graphics.OpenGL4.StencilOp;
using Robust.Shared.Physics;
using Robust.Client.ComponentTrees;
using Robust.Shared.Graphics;
using static Robust.Shared.GameObjects.OccluderComponent;
using Robust.Shared.Utility;
using TextureWrapMode = Robust.Shared.Graphics.TextureWrapMode;
using Vector4 = Robust.Shared.Maths.Vector4;
namespace Robust.Client.Graphics.Clyde
@@ -95,6 +97,9 @@ namespace Robust.Client.Graphics.Clyde
private (PointLightComponent light, Vector2 pos, float distanceSquared, Angle rot)[] _lightsToRenderList = default!;
private LightCapacityComparer _lightCap = new();
private ShadowCapacityComparer _shadowCap = new ShadowCapacityComparer();
private unsafe void InitLighting()
{
@@ -330,16 +335,18 @@ namespace Robust.Client.Graphics.Clyde
private void DrawLightsAndFov(Viewport viewport, Box2Rotated worldBounds, Box2 worldAABB, IEye eye)
{
if (!_lightManager.Enabled)
if (!_lightManager.Enabled || !eye.DrawLight)
{
return;
}
var mapId = eye.Position.MapId;
if (mapId == MapId.Nullspace)
return;
// If this map has lighting disabled, return
var mapUid = _mapManager.GetMapEntityId(mapId);
if (!_entityManager.GetComponent<MapComponent>(mapUid).LightingEnabled)
if (!_entityManager.TryGetComponent<MapComponent>(mapUid, out var map) || !map.LightingEnabled)
{
return;
}
@@ -566,6 +573,28 @@ namespace Robust.Client.Graphics.Clyde
return true;
}
private sealed class LightCapacityComparer : IComparer<(PointLightComponent light, Vector2 pos, float distanceSquared, Angle rot)>
{
public int Compare(
(PointLightComponent light, Vector2 pos, float distanceSquared, Angle rot) x,
(PointLightComponent light, Vector2 pos, float distanceSquared, Angle rot) y)
{
if (x.light.CastShadows && !y.light.CastShadows) return 1;
if (!x.light.CastShadows && y.light.CastShadows) return -1;
return 0;
}
}
private sealed class ShadowCapacityComparer : IComparer<(PointLightComponent light, Vector2 pos, float distanceSquared, Angle rot)>
{
public int Compare(
(PointLightComponent light, Vector2 pos, float distanceSquared, Angle rot) x,
(PointLightComponent light, Vector2 pos, float distanceSquared, Angle rot) y)
{
return x.distanceSquared.CompareTo(y.distanceSquared);
}
}
private (int count, Box2 expandedBounds) GetLightsToRender(
MapId map,
in Box2Rotated worldBounds,
@@ -591,20 +620,10 @@ namespace Robust.Client.Graphics.Clyde
// First, partition the array based on whether the lights are shadow casting or not
// (non shadow casting lights should be the first partition, shadow casting lights the second)
Array.Sort(_lightsToRenderList, 0, state.count,
Comparer<(PointLightComponent light, Vector2 pos, float distanceSquared)>.Create((x, y) =>
{
if (x.light.CastShadows && !y.light.CastShadows) return 1;
else if (!x.light.CastShadows && y.light.CastShadows) return -1;
else return 0;
}));
Array.Sort(_lightsToRenderList, 0, state.count, _lightCap);
// Next, sort just the shadow casting lights by distance.
Array.Sort(_lightsToRenderList, state.count - state.shadowCastingCount, state.shadowCastingCount,
Comparer<(PointLightComponent light, Vector2 pos, float distanceSquared)>.Create((x, y) =>
{
return x.distanceSquared.CompareTo(y.distanceSquared);
}));
Array.Sort(_lightsToRenderList, state.count - state.shadowCastingCount, state.shadowCastingCount, _shadowCap);
// Then effectively delete the furthest lights, by setting the end of the array to exclude N
// number of shadow casting lights (where N is the number above the max number per scene.)

View File

@@ -5,6 +5,7 @@ using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using OpenToolkit.Graphics.OpenGL4;
using Robust.Shared.Graphics;
namespace Robust.Client.Graphics.Clyde
{

View File

@@ -3,6 +3,7 @@ using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using OpenToolkit.Graphics.OpenGL4;
using Robust.Shared.Graphics;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;

View File

@@ -7,6 +7,7 @@ using System.Runtime.InteropServices;
using OpenToolkit.Graphics.OpenGL4;
using Robust.Client.GameObjects;
using Robust.Client.Utility;
using Robust.Shared.Graphics;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using TKStencilOp = OpenToolkit.Graphics.OpenGL4.StencilOp;

View File

@@ -6,6 +6,7 @@ using System.Numerics;
using System.Text;
using OpenToolkit.Graphics.OpenGL4;
using Robust.Client.ResourceManagement;
using Robust.Shared.Graphics;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;

View File

@@ -1,11 +1,3 @@
using Robust.Client.ComponentTrees;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Threading;
using Robust.Shared.Utility;
using System;
using System.Buffers;
using System.Collections.Generic;
@@ -14,6 +6,15 @@ using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
using System.Threading.Tasks;
using Robust.Client.ComponentTrees;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Graphics;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Threading;
using Robust.Shared.Utility;
namespace Robust.Client.Graphics.Clyde;
@@ -259,7 +260,7 @@ internal partial class Clyde
if (cmp != 0)
return cmp;
return a.Sprite.Owner.CompareTo(b.Sprite.Owner);
return a.Uid.CompareTo(b.Uid);
}
}
}

View File

@@ -8,6 +8,8 @@ using System.Runtime.InteropServices;
using System.Threading;
using OpenToolkit.Graphics.OpenGL4;
using Robust.Client.Utility;
using Robust.Shared.Graphics;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using SixLabors.ImageSharp;
@@ -17,6 +19,7 @@ using OGLTextureWrapMode = OpenToolkit.Graphics.OpenGL.TextureWrapMode;
using PIF = OpenToolkit.Graphics.OpenGL4.PixelInternalFormat;
using PF = OpenToolkit.Graphics.OpenGL4.PixelFormat;
using PT = OpenToolkit.Graphics.OpenGL4.PixelType;
using TextureWrapMode = Robust.Shared.Graphics.TextureWrapMode;
namespace Robust.Client.Graphics.Clyde
{

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Numerics;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Enums;
using Robust.Shared.Graphics;
using Robust.Shared.Map;
using Robust.Shared.Maths;

View File

@@ -260,14 +260,14 @@ namespace Robust.Client.Graphics.Clyde
yield break;
}
foreach (var file in _resourceCache.ContentFindFiles(_windowIconPath))
foreach (var file in _resManager.ContentFindFiles(_windowIconPath))
{
if (file.Extension != "png")
{
continue;
}
using var stream = _resourceCache.ContentFileRead(file);
using var stream = _resManager.ContentFileRead(file);
yield return Image.Load<Rgba32>(stream);
}
}

View File

@@ -11,16 +11,17 @@ using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.Graphics;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Profiling;
using Robust.Shared.Timing;
using SixLabors.ImageSharp;
using Color = Robust.Shared.Maths.Color;
using DependencyAttribute = Robust.Shared.IoC.DependencyAttribute;
using TextureWrapMode = Robust.Shared.Graphics.TextureWrapMode;
namespace Robust.Client.Graphics.Clyde
{
@@ -36,6 +37,7 @@ namespace Robust.Client.Graphics.Clyde
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IResourceManager _resManager = default!;
[Dependency] private readonly IUserInterfaceManagerInternal _userInterfaceManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
@@ -173,7 +175,6 @@ namespace Robust.Client.Graphics.Clyde
_entityManager.EventBus.SubscribeEvent<TileChangedEvent>(EventSource.Local, this, _updateTileMapOnUpdate);
_entityManager.EventBus.SubscribeEvent<GridStartupEvent>(EventSource.Local, this, _updateOnGridCreated);
_entityManager.EventBus.SubscribeEvent<GridRemovalEvent>(EventSource.Local, this, _updateOnGridRemoved);
_entityManager.EventBus.SubscribeEvent<GridModifiedEvent>(EventSource.Local, this, _updateOnGridModified);
}
public void ShutdownGridEcsEvents()
@@ -181,7 +182,6 @@ namespace Robust.Client.Graphics.Clyde
_entityManager.EventBus.UnsubscribeEvent<TileChangedEvent>(EventSource.Local, this);
_entityManager.EventBus.UnsubscribeEvent<GridStartupEvent>(EventSource.Local, this);
_entityManager.EventBus.UnsubscribeEvent<GridRemovalEvent>(EventSource.Local, this);
_entityManager.EventBus.UnsubscribeEvent<GridModifiedEvent>(EventSource.Local, this);
}
private void GLInitBindings(bool gles)

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