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303e2152d2 |
2
.github/workflows/build-test.yml
vendored
2
.github/workflows/build-test.yml
vendored
@@ -10,7 +10,7 @@ jobs:
|
||||
build:
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ubuntu-latest, windows-latest]
|
||||
os: [ubuntu-latest, windows-latest, macos-latest]
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
|
||||
|
||||
2
.github/workflows/test-content.yml
vendored
2
.github/workflows/test-content.yml
vendored
@@ -38,4 +38,4 @@ jobs:
|
||||
- name: Content.Tests
|
||||
run: dotnet test --no-build Content.Tests/Content.Tests.csproj -v n
|
||||
- name: Content.IntegrationTests
|
||||
run: dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n
|
||||
run: COMPlus_gcServer=1 dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n
|
||||
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -13,3 +13,6 @@
|
||||
[submodule "ManagedHttpListener"]
|
||||
path = ManagedHttpListener
|
||||
url = https://github.com/space-wizards/ManagedHttpListener.git
|
||||
[submodule "Linguini"]
|
||||
path = Linguini
|
||||
url = https://github.com/space-wizards/Linguini
|
||||
|
||||
7
Avalonia.Base/Avalonia.Base.csproj
Normal file
7
Avalonia.Base/Avalonia.Base.csproj
Normal file
@@ -0,0 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
2
Avalonia.Base/README.md
Normal file
2
Avalonia.Base/README.md
Normal file
@@ -0,0 +1,2 @@
|
||||
See `Robust.Client/UserInterface/XAML/RiderNotes.md` for why this project exists.
|
||||
We are not actually using Avalonia (yet).
|
||||
1
Linguini
Submodule
1
Linguini
Submodule
Submodule Linguini added at 62b0e75b91
@@ -4,5 +4,6 @@
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<LangVersion>9</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<WarningsAsErrors>nullable</WarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
||||
@@ -23,12 +23,12 @@ namespace OpenToolkit.GraphicsLibraryFramework
|
||||
return IntPtr.Zero;
|
||||
}
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
return NativeLibrary.Load("libglfw.so.3", assembly, path);
|
||||
}
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
return NativeLibrary.Load("libglfw.3.dylib", assembly, path);
|
||||
}
|
||||
|
||||
@@ -14,12 +14,6 @@
|
||||
<PackageReference Condition="'$(TargetFramework)' == 'net472'" Include="System.Memory" Version="4.5.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="OpenToolkit.GraphicsLibraryFramework.dll.config">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Robust.Shared\Robust.Shared.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
<configuration>
|
||||
<!-- I actually have no idea whether this works on FreeBSD but it can't hurt to set it as such. -->
|
||||
<dllmap os="linux,freebsd" dll="glfw3.dll" target="glfw.so.3" />
|
||||
<dllmap os="osx" dll="glfw3.dll" target="glfw.3.dylib" />
|
||||
</configuration>
|
||||
25
README.md
25
README.md
@@ -1,25 +1,16 @@
|
||||

|
||||
|
||||
[](https://ci.appveyor.com/project/Silvertorch5/space-station-14/branch/master)
|
||||
[](https://sonarcloud.io/dashboard?id=ss14)
|
||||
Robust Toolbox is an engine primarily being developed for [Space Station 14](https://github.com/space-wizards/space-station-14), although we're working on making it usable for both [singleplayer](https://github.com/space-wizards/RobustToolboxTemplateSingleplayer) and [multiplayer](https://github.com/space-wizards/RobustToolboxTemplate) projects.
|
||||
|
||||
Robust Toolbox is a client/server backend for [Space Station 14](https://github.com/space-wizards/space-station-14).
|
||||
Use the [content repo](https://github.com/space-wizards/space-station-14) for actual development, even if you're modifying the engine itself.
|
||||
|
||||
### *This repository is the *engine* section of SS14. This is the base engine all SS14 servers will be built on. As such, it does not start on its own: it needs the [content repo](https://github.com/space-wizards/space-station-14). Use said repo for actual development, even if you're modifying the engine itself. Think of Robust Toolbox as BYOND in the context of Spacestation 13.*
|
||||
## Project Links
|
||||
|
||||
## Getting in Touch
|
||||
[Website](https://spacestation14.io/) | [Discord](https://discord.gg/t2jac3p) | [Forum](https://forum.spacestation14.io/) | [Steam](https://store.steampowered.com/app/1255460/Space_Station_14/) | [Standalone Download](https://spacestation14.io/about/nightlies/)
|
||||
|
||||
* Website: [spacestation14.io](https://spacestation14.io/)
|
||||
* Discord: [Invite Link](https://discord.gg/t2jac3p)
|
||||
* IRC: `irc.rizon.net#spacebus`
|
||||
* Code Analysis: [Sonar Cloud](https://sonarcloud.io/dashboard?id=ss14)
|
||||
* Automatic Content Builds: [builds.spacestation14.io](https://builds.spacestation14.io/jenkins/)
|
||||
## Documentation/Wiki
|
||||
|
||||
The IRC is setup to relay back and forth to the Discord server so [IRC nerds](https://xkcd.com/1782/) will not be left out.
|
||||
|
||||
## Documentation
|
||||
|
||||
We have various technical documentation articles on the [HackMD Wiki](https://hackmd.io/@ss14/docs/%2F%40ss14%2Ftechnical-documentation-overview).
|
||||
The [HackMD Wiki](https://hackmd.io/@ss14/docs/wiki) has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
|
||||
|
||||
## Contributing
|
||||
|
||||
@@ -27,8 +18,8 @@ We are happy to accept contributions from anybody. Get in Discord or IRC if you
|
||||
|
||||
## Building
|
||||
|
||||
**In practice, you usually don't build this repository directly.**
|
||||
This repository is the **engine** part of SS14. It's the base engine all SS14 servers will be built on. As such, it does not start on its own: it needs the [content repo](https://github.com/space-wizards/space-station-14). Think of Robust Toolbox as BYOND in the context of Spacestation 13.
|
||||
|
||||
## Legal Info
|
||||
|
||||
See `legal.md` for licenses and copyright.
|
||||
See [legal.md](https://github.com/space-wizards/RobustToolbox/blob/master/legal.md) for licenses and copyright.
|
||||
|
||||
@@ -23,6 +23,48 @@
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
- name: Box2D
|
||||
license:
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2019 Erin Catto
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
- name: Bullet Physics SDK
|
||||
license:
|
||||
The files in this repository are licensed under the zlib license, except for the files under 'Extras' and examples/ThirdPartyLibs.
|
||||
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
|
||||
If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
- name: Castle Core
|
||||
license: |
|
||||
Copyright 2004-2016 Castle Project - http://www.castleproject.org/
|
||||
@@ -317,6 +359,43 @@
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
- name: Farseer Physics Engine
|
||||
license:
|
||||
Microsoft Permissive License (Ms-PL)
|
||||
|
||||
This license governs use of the accompanying software.
|
||||
If you use the software, you accept this license.
|
||||
If you do not accept the license, do not use the software.
|
||||
|
||||
1. Definitions
|
||||
The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under U.S. copyright law.
|
||||
A "contribution" is the original software, or any additions or changes to the software.
|
||||
A "contributor" is any person that distributes its contribution under this license.
|
||||
"Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||
|
||||
2. Grant of Rights
|
||||
(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
|
||||
each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution,
|
||||
prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
|
||||
(B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
|
||||
each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to
|
||||
make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or
|
||||
derivative works of the contribution in the software.
|
||||
|
||||
3. Conditions and Limitations
|
||||
(A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||
(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software,
|
||||
your patent license from such contributor to the software ends automatically.
|
||||
(C) If you distribute any portion of the software, you must retain all copyright, patent, trademark,
|
||||
and attribution notices that are present in the software.
|
||||
(D) If you distribute any portion of the software in source code form, you may do so only under this license by
|
||||
including a complete copy of this license with your distribution. If you distribute any portion of the software in
|
||||
compiled or object code form, you may only do so under a license that complies with this license.
|
||||
(E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties,
|
||||
guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change.
|
||||
To the extent permitted under your local laws, the contributors exclude the implied warranties of
|
||||
merchantability, fitness for a particular purpose and non-infringement.
|
||||
|
||||
- name: Mono.Cecil
|
||||
license: |
|
||||
Copyright (c) 2008 - 2015 Jb Evain
|
||||
|
||||
11
Resources/Locale/en-US/custom-controls.ftl
Normal file
11
Resources/Locale/en-US/custom-controls.ftl
Normal file
@@ -0,0 +1,11 @@
|
||||
## EntitySpawnWindow
|
||||
|
||||
entity-spawn-window-title = Entity Spawn Panel
|
||||
entity-spawn-window-search-bar-placeholder = search
|
||||
entity-spawn-window-clear-button = Clear
|
||||
entity-spawn-window-erase-button-text = Erase Mode
|
||||
entity-spawn-window-override-menu-tooltip = Override placement
|
||||
|
||||
## Console
|
||||
|
||||
console-line-edit-placeholder = Command Here
|
||||
54
Resources/Locale/en-US/input.ftl
Normal file
54
Resources/Locale/en-US/input.ftl
Normal file
@@ -0,0 +1,54 @@
|
||||
input-key-Escape = Escape
|
||||
input-key-Control = Control
|
||||
input-key-Shift = Shift
|
||||
input-key-Alt = Alt
|
||||
input-key-Menu = Menu
|
||||
input-key-F1 = F1
|
||||
input-key-F2 = F2
|
||||
input-key-F3 = F3
|
||||
input-key-F4 = F4
|
||||
input-key-F5 = F5
|
||||
input-key-F6 = F6
|
||||
input-key-F7 = F7
|
||||
input-key-F8 = F8
|
||||
input-key-F9 = F9
|
||||
input-key-F10 = F10
|
||||
input-key-F11 = F11
|
||||
input-key-F12 = F12
|
||||
input-key-F13 = F13
|
||||
input-key-F14 = F14
|
||||
input-key-F15 = F15
|
||||
input-key-Pause = Pause
|
||||
input-key-Left = Left
|
||||
input-key-Up = Up
|
||||
input-key-Down = Down
|
||||
input-key-Right = Right
|
||||
input-key-Space = Space
|
||||
input-key-Return = Return
|
||||
input-key-NumpadEnter = Num Enter
|
||||
input-key-BackSpace = Backspace
|
||||
input-key-Tab = Tab
|
||||
input-key-PageUp = Page Up
|
||||
input-key-PageDown = Page Down
|
||||
input-key-End = End
|
||||
input-key-Home = Home
|
||||
input-key-Insert = Insert
|
||||
input-key-Delete = Delete
|
||||
input-key-MouseLeft = Mouse Left
|
||||
input-key-MouseRight = Mouse Right
|
||||
input-key-MouseMiddle = Mouse Middle
|
||||
input-key-MouseButton4 = Mouse 4
|
||||
input-key-MouseButton5 = Mouse 5
|
||||
input-key-MouseButton6 = Mouse 6
|
||||
input-key-MouseButton7 = Mouse 7
|
||||
input-key-MouseButton8 = Mouse 8
|
||||
input-key-MouseButton9 = Mouse 9
|
||||
|
||||
input-key-LSystem-win = Left Win
|
||||
input-key-RSystem-win = Right Win
|
||||
input-key-LSystem-mac = Left Cmd
|
||||
input-key-RSystem-mac = Right Cmd
|
||||
input-key-LSystem-linux = Left Meta
|
||||
input-key-RSystem-linux = Right Meta
|
||||
|
||||
input-key-unknown = <unknown key>
|
||||
1
Resources/Locale/en-US/tab-container.ftl
Normal file
1
Resources/Locale/en-US/tab-container.ftl
Normal file
@@ -0,0 +1 @@
|
||||
tab-container-not-tab-title-provided = No title
|
||||
11
Resources/Locale/en-US/view-variables.ftl
Normal file
11
Resources/Locale/en-US/view-variables.ftl
Normal file
@@ -0,0 +1,11 @@
|
||||
## ViewVariablesInstanceEntity
|
||||
|
||||
view-variable-instance-entity-server-components-add-component-button-placeholder = Add Component
|
||||
view-variable-instance-entity-client-variables-tab-title = Client Variables
|
||||
view-variable-instance-entity-client-components-tab-title = Client Components
|
||||
view-variable-instance-entity-server-variables-tab-title = Server Variables
|
||||
view-variable-instance-entity-server-components-tab-title = Server Components
|
||||
view-variable-instance-entity-client-components-search-bar-placeholder = Search
|
||||
view-variable-instance-entity-server-components-search-bar-placeholder = Search
|
||||
view-variable-instance-entity-add-window-server-components = Add Component [S]
|
||||
view-variable-instance-entity-add-window-client-components = Add Component [C]
|
||||
@@ -1,40 +0,0 @@
|
||||
- type: entity
|
||||
id: debugRotation1
|
||||
name: dbg_rotation1
|
||||
components:
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
visible: true
|
||||
sprite: debugRotation.rsi
|
||||
state: direction1
|
||||
placement:
|
||||
mode: AlignTileAny
|
||||
|
||||
- type: entity
|
||||
id: debugRotation4
|
||||
name: dbg_rotation4
|
||||
components:
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
visible: true
|
||||
sprite: debugRotation.rsi
|
||||
state: direction4
|
||||
placement:
|
||||
mode: AlignTileAny
|
||||
|
||||
- type: entity
|
||||
id: debugRotationTex
|
||||
name: dbg_rotationTex
|
||||
components:
|
||||
- type: Clickable
|
||||
- type: InteractionOutline
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
visible: true
|
||||
texture: debugRotation.rsi/direction1.png
|
||||
placement:
|
||||
mode: AlignTileAny
|
||||
@@ -1,4 +0,0 @@
|
||||
- type: entity
|
||||
name: blank entity
|
||||
id: BlankEntity
|
||||
abstract: true
|
||||
@@ -1,5 +1,11 @@
|
||||
#include "/Shaders/Internal/light_shared.swsl"
|
||||
|
||||
highp vec4 calcGaussianWeights(highp float sigma, highp vec4 offset)
|
||||
{
|
||||
highp vec4 eExp = offset * offset / (2.0 * sigma * sigma);
|
||||
return exp(-eExp) / (sigma * sqrt(2.0 * PI));
|
||||
}
|
||||
|
||||
highp float createOcclusion(highp vec2 diff)
|
||||
{
|
||||
// Calculate vector perpendicular to light vector.
|
||||
@@ -8,23 +14,57 @@ highp float createOcclusion(highp vec2 diff)
|
||||
|
||||
highp float ourDist = length(diff);
|
||||
|
||||
highp vec2 occlDist = occludeDepth(diff, shadowMap, lightIndex);
|
||||
// Sample 7 points on a line perpendicular to the light source.
|
||||
// Depending on the closest point, we change the gaussian weights down below
|
||||
// to change the "narrowness" of the samples.
|
||||
perpendicular *= lightSoftness * 1.5;
|
||||
|
||||
// Get all the samples we need.
|
||||
highp vec2 sample1 = occludeDepth(diff, shadowMap, lightIndex);
|
||||
highp vec2 sample2 = occludeDepth(diff + perpendicular, shadowMap, lightIndex);
|
||||
highp vec2 sample3 = occludeDepth(diff - perpendicular, shadowMap, lightIndex);
|
||||
highp vec2 sample4 = occludeDepth(diff + perpendicular * 2.0, shadowMap, lightIndex);
|
||||
highp vec2 sample5 = occludeDepth(diff - perpendicular * 2.0, shadowMap, lightIndex);
|
||||
highp vec2 sample6 = occludeDepth(diff + perpendicular * 3.0, shadowMap, lightIndex);
|
||||
highp vec2 sample7 = occludeDepth(diff - perpendicular * 3.0, shadowMap, lightIndex);
|
||||
|
||||
highp float mindist =
|
||||
min(sample1.x,
|
||||
min(sample2.x,
|
||||
min(sample3.x,
|
||||
min(sample4.x,
|
||||
min(sample5.x,
|
||||
min(sample6.x,
|
||||
sample7.x))))));
|
||||
|
||||
mindist = max(0.001, mindist);
|
||||
|
||||
// Change soft shadow size based on distance from primary occluder.
|
||||
highp float distRatio = (ourDist - occlDist.x) / occlDist.x / 2.0;
|
||||
highp float distRatio = (ourDist - mindist);
|
||||
|
||||
perpendicular *= distRatio * lightSoftness;
|
||||
// Sigma can never be zero so make sure to clamp.
|
||||
// TODO: Scaling the dist ratio here in a more sane way might make shadows look better buuuut I'm lazy.
|
||||
// Shadows look pretty nice already.
|
||||
highp float sigma = max(0.001, distRatio * 0.75);
|
||||
highp vec4 weights = calcGaussianWeights(sigma, vec4(0.0, 1.0, 2.0, 3.0));
|
||||
|
||||
// Totally not hacky PCF on top of VSM.
|
||||
highp float occlusion = smoothstep(0.1, 1.0, ChebyshevUpperBound(occlDist, ourDist));
|
||||
// Calculation of gaussian weights here is broken because it doesn't add up to 1.
|
||||
// Fixing this is hard and if I had to guess too expensive for GPU shaders.
|
||||
// So instead we add up the total weights and scale the result with that,
|
||||
// so that we still end up with 0-1.
|
||||
highp float totalWeigths = weights.x + weights.y * 2.0 + weights.z * 2.0 + weights.w * 2.0;
|
||||
|
||||
occlusion += shadowContrib(diff + perpendicular);
|
||||
occlusion += shadowContrib(diff - perpendicular);
|
||||
occlusion += shadowContrib(diff + perpendicular * 2.0);
|
||||
occlusion += shadowContrib(diff - perpendicular * 2.0);
|
||||
occlusion += shadowContrib(diff + perpendicular * 3.0);
|
||||
occlusion += shadowContrib(diff - perpendicular * 3.0);
|
||||
highp float occlusion = 0.0;
|
||||
|
||||
return occlusion / 7.0;
|
||||
// Calculate actual occlusion with new weights.
|
||||
occlusion += ChebyshevUpperBound(sample1, ourDist) * weights.x;
|
||||
occlusion += ChebyshevUpperBound(sample2, ourDist) * weights.y;
|
||||
occlusion += ChebyshevUpperBound(sample3, ourDist) * weights.y;
|
||||
occlusion += ChebyshevUpperBound(sample4, ourDist) * weights.z;
|
||||
occlusion += ChebyshevUpperBound(sample5, ourDist) * weights.z;
|
||||
occlusion += ChebyshevUpperBound(sample6, ourDist) * weights.w;
|
||||
occlusion += ChebyshevUpperBound(sample7, ourDist) * weights.w;
|
||||
|
||||
return occlusion / totalWeigths;
|
||||
}
|
||||
|
||||
|
||||
12
Robust.Benchmarks/Program.cs
Normal file
12
Robust.Benchmarks/Program.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using BenchmarkDotNet.Running;
|
||||
|
||||
namespace Robust.Benchmarks
|
||||
{
|
||||
internal class Program
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
18
Robust.Benchmarks/Robust.Benchmarks.csproj
Normal file
18
Robust.Benchmarks/Robust.Benchmarks.csproj
Normal file
@@ -0,0 +1,18 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\MSBuild\Robust.Properties.targets" />
|
||||
<Import Project="..\MSBuild\Robust.Engine.props" />
|
||||
<PropertyGroup>
|
||||
<IsPackable>false</IsPackable>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<OutputPath>../bin/Benchmarks</OutputPath>
|
||||
<OutputType>Exe</OutputType>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Robust.Server\Robust.Server.csproj" />
|
||||
<ProjectReference Include="..\Robust.Shared\Robust.Shared.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
|
||||
</ItemGroup>
|
||||
<Import Project="..\MSBuild\Robust.Engine.targets" />
|
||||
</Project>
|
||||
@@ -0,0 +1,115 @@
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Robust.Benchmarks.Serialization.Definitions;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Markdown;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
using Robust.Shared.Serialization.Markdown.Sequence;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Robust.Benchmarks.Serialization.Copy
|
||||
{
|
||||
public class SerializationCopyBenchmark : SerializationBenchmark
|
||||
{
|
||||
public SerializationCopyBenchmark()
|
||||
{
|
||||
InitializeSerialization();
|
||||
|
||||
DataDefinitionWithString = new DataDefinitionWithString {StringField = "ABC"};
|
||||
|
||||
var yamlStream = new YamlStream();
|
||||
yamlStream.Load(new StringReader(SeedDataDefinition.Prototype));
|
||||
|
||||
var seedMapping = yamlStream.Documents[0].RootNode.ToDataNodeCast<SequenceDataNode>().Cast<MappingDataNode>(0);
|
||||
|
||||
Seed = SerializationManager.ReadValueOrThrow<SeedDataDefinition>(seedMapping);
|
||||
}
|
||||
|
||||
private const string String = "ABC";
|
||||
|
||||
private const int Integer = 1;
|
||||
|
||||
private DataDefinitionWithString DataDefinitionWithString { get; }
|
||||
|
||||
private SeedDataDefinition Seed { get; }
|
||||
|
||||
[Benchmark]
|
||||
public string? CreateCopyString()
|
||||
{
|
||||
return SerializationManager.CreateCopy(String);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public int? CreateCopyInteger()
|
||||
{
|
||||
return SerializationManager.CreateCopy(Integer);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public DataDefinitionWithString? CreateCopyDataDefinitionWithString()
|
||||
{
|
||||
return SerializationManager.CreateCopy(DataDefinitionWithString);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public SeedDataDefinition? CreateCopySeedDataDefinition()
|
||||
{
|
||||
return SerializationManager.CreateCopy(Seed);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public SeedDataDefinition BaselineCreateCopySeedDataDefinition()
|
||||
{
|
||||
// ReSharper disable once UseObjectOrCollectionInitializer
|
||||
var copy = new SeedDataDefinition();
|
||||
|
||||
copy.ID = Seed.ID;
|
||||
copy.Name = Seed.Name;
|
||||
copy.SeedName = Seed.SeedName;
|
||||
copy.SeedNoun = Seed.SeedNoun;
|
||||
copy.DisplayName = Seed.DisplayName;
|
||||
copy.RoundStart = Seed.RoundStart;
|
||||
copy.Mysterious = Seed.Mysterious;
|
||||
copy.Immutable = Seed.Immutable;
|
||||
|
||||
copy.ProductPrototypes = Seed.ProductPrototypes.ToList();
|
||||
copy.Chemicals = Seed.Chemicals.ToDictionary(p => p.Key, p => p.Value);
|
||||
copy.ConsumeGasses = Seed.ConsumeGasses.ToDictionary(p => p.Key, p => p.Value);
|
||||
copy.ExudeGasses = Seed.ExudeGasses.ToDictionary(p => p.Key, p => p.Value);
|
||||
|
||||
copy.NutrientConsumption = Seed.NutrientConsumption;
|
||||
copy.WaterConsumption = Seed.WaterConsumption;
|
||||
copy.IdealHeat = Seed.IdealHeat;
|
||||
copy.HeatTolerance = Seed.HeatTolerance;
|
||||
copy.IdealLight = Seed.IdealLight;
|
||||
copy.LightTolerance = Seed.LightTolerance;
|
||||
copy.ToxinsTolerance = Seed.ToxinsTolerance;
|
||||
copy.LowPressureTolerance = Seed.LowPressureTolerance;
|
||||
copy.HighPressureTolerance = Seed.HighPressureTolerance;
|
||||
copy.PestTolerance = Seed.PestTolerance;
|
||||
copy.WeedTolerance = Seed.WeedTolerance;
|
||||
|
||||
copy.Endurance = Seed.Endurance;
|
||||
copy.Yield = Seed.Yield;
|
||||
copy.Lifespan = Seed.Lifespan;
|
||||
copy.Maturation = Seed.Maturation;
|
||||
copy.Production = Seed.Production;
|
||||
copy.GrowthStages = Seed.GrowthStages;
|
||||
copy.HarvestRepeat = Seed.HarvestRepeat;
|
||||
copy.Potency = Seed.Potency;
|
||||
copy.Ligneous = Seed.Ligneous;
|
||||
|
||||
copy.PlantRsi = Seed.PlantRsi == null
|
||||
? null!
|
||||
: new ResourcePath(Seed.PlantRsi.ToString(), Seed.PlantRsi.Separator);
|
||||
copy.PlantIconState = Seed.PlantIconState;
|
||||
copy.Bioluminescent = Seed.Bioluminescent;
|
||||
copy.BioluminescentColor = Seed.BioluminescentColor;
|
||||
copy.SplatPrototype = Seed.SplatPrototype;
|
||||
|
||||
return copy;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Robust.Benchmarks.Serialization.Definitions
|
||||
{
|
||||
[DataDefinition]
|
||||
public class DataDefinitionWithString
|
||||
{
|
||||
[field: DataField("string")]
|
||||
public string StringField { get; init; } = default!;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,119 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Benchmarks.Serialization.Definitions
|
||||
{
|
||||
/// <summary>
|
||||
/// Arbitrarily large data definition for benchmarks.
|
||||
/// Taken from content.
|
||||
/// </summary>
|
||||
[Prototype("seed")]
|
||||
public class SeedDataDefinition : IPrototype
|
||||
{
|
||||
public const string Prototype = @"
|
||||
- type: seed
|
||||
id: tobacco
|
||||
name: tobacco
|
||||
seedName: tobacco
|
||||
displayName: tobacco plant
|
||||
productPrototypes:
|
||||
- LeavesTobacco
|
||||
harvestRepeat: Repeat
|
||||
lifespan: 75
|
||||
maturation: 5
|
||||
production: 5
|
||||
yield: 2
|
||||
potency: 20
|
||||
growthStages: 3
|
||||
idealLight: 9
|
||||
idealHeat: 298
|
||||
chemicals:
|
||||
chem.Nicotine:
|
||||
Min: 1
|
||||
Max: 10
|
||||
PotencyDivisor: 10";
|
||||
|
||||
[DataField("id", required: true)] public string ID { get; set; } = default!;
|
||||
|
||||
#region Tracking
|
||||
[DataField("name")] public string Name { get; set; } = string.Empty;
|
||||
[DataField("seedName")] public string SeedName { get; set; } = string.Empty;
|
||||
[DataField("seedNoun")] public string SeedNoun { get; set; } = "seeds";
|
||||
[DataField("displayName")] public string DisplayName { get; set; } = string.Empty;
|
||||
[DataField("roundStart")] public bool RoundStart { get; set; } = true;
|
||||
[DataField("mysterious")] public bool Mysterious { get; set; }
|
||||
[DataField("immutable")] public bool Immutable { get; set; }
|
||||
#endregion
|
||||
|
||||
#region Output
|
||||
[DataField("productPrototypes")]
|
||||
public List<string> ProductPrototypes { get; set; } = new();
|
||||
[DataField("chemicals")]
|
||||
public Dictionary<string, SeedChemQuantity> Chemicals { get; set; } = new();
|
||||
[DataField("consumeGasses")]
|
||||
public Dictionary<Gas, float> ConsumeGasses { get; set; } = new();
|
||||
[DataField("exudeGasses")]
|
||||
public Dictionary<Gas, float> ExudeGasses { get; set; } = new();
|
||||
#endregion
|
||||
|
||||
#region Tolerances
|
||||
[DataField("nutrientConsumption")] public float NutrientConsumption { get; set; } = 0.25f;
|
||||
[DataField("waterConsumption")] public float WaterConsumption { get; set; } = 3f;
|
||||
[DataField("idealHeat")] public float IdealHeat { get; set; } = 293f;
|
||||
[DataField("heatTolerance")] public float HeatTolerance { get; set; } = 20f;
|
||||
[DataField("idealLight")] public float IdealLight { get; set; } = 7f;
|
||||
[DataField("lightTolerance")] public float LightTolerance { get; set; } = 5f;
|
||||
[DataField("toxinsTolerance")] public float ToxinsTolerance { get; set; } = 4f;
|
||||
[DataField("lowPressureTolerance")] public float LowPressureTolerance { get; set; } = 25f;
|
||||
[DataField("highPressureTolerance")] public float HighPressureTolerance { get; set; } = 200f;
|
||||
[DataField("pestTolerance")] public float PestTolerance { get; set; } = 5f;
|
||||
[DataField("weedTolerance")] public float WeedTolerance { get; set; } = 5f;
|
||||
#endregion
|
||||
|
||||
#region General traits
|
||||
[DataField("endurance")] public float Endurance { get; set; } = 100f;
|
||||
[DataField("yield")] public int Yield { get; set; }
|
||||
[DataField("lifespan")] public float Lifespan { get; set; }
|
||||
[DataField("maturation")] public float Maturation { get; set; }
|
||||
[DataField("production")] public float Production { get; set; }
|
||||
[DataField("growthStages")] public int GrowthStages { get; set; } = 6;
|
||||
[DataField("harvestRepeat")] public HarvestType HarvestRepeat { get; set; } = HarvestType.NoRepeat;
|
||||
[DataField("potency")] public float Potency { get; set; } = 1f;
|
||||
[DataField("ligneous")] public bool Ligneous { get; set; }
|
||||
#endregion
|
||||
|
||||
#region Cosmetics
|
||||
[DataField("plantRsi", required: true)] public ResourcePath PlantRsi { get; set; } = default!;
|
||||
[DataField("plantIconState")] public string PlantIconState { get; set; } = "produce";
|
||||
[DataField("bioluminescent")] public bool Bioluminescent { get; set; }
|
||||
[DataField("bioluminescentColor")] public Color BioluminescentColor { get; set; } = Color.White;
|
||||
[DataField("splatPrototype")] public string? SplatPrototype { get; set; }
|
||||
#endregion
|
||||
}
|
||||
|
||||
public enum HarvestType
|
||||
{
|
||||
NoRepeat,
|
||||
Repeat
|
||||
}
|
||||
|
||||
public enum Gas
|
||||
{
|
||||
}
|
||||
|
||||
[DataDefinition]
|
||||
public struct SeedChemQuantity
|
||||
{
|
||||
[DataField("Min")]
|
||||
public int Min;
|
||||
|
||||
[DataField("Max")]
|
||||
public int Max;
|
||||
|
||||
[DataField("PotencyDivisor")]
|
||||
public int PotencyDivisor;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
|
||||
namespace Robust.Benchmarks.Serialization.Initialize
|
||||
{
|
||||
public class SerializationInitializeBenchmark : SerializationBenchmark
|
||||
{
|
||||
[IterationCleanup]
|
||||
public void IterationCleanup()
|
||||
{
|
||||
SerializationManager.Shutdown();
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public ISerializationManager Initialize()
|
||||
{
|
||||
InitializeSerialization();
|
||||
return SerializationManager;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
using System.IO;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Robust.Benchmarks.Serialization.Definitions;
|
||||
using Robust.Shared.Serialization.Markdown;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
using Robust.Shared.Serialization.Markdown.Sequence;
|
||||
using Robust.Shared.Serialization.Markdown.Value;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Robust.Benchmarks.Serialization.Read
|
||||
{
|
||||
public class SerializationReadBenchmark : SerializationBenchmark
|
||||
{
|
||||
public SerializationReadBenchmark()
|
||||
{
|
||||
InitializeSerialization();
|
||||
|
||||
StringDataDefNode = new MappingDataNode();
|
||||
StringDataDefNode.Add(new ValueDataNode("string"), new ValueDataNode("ABC"));
|
||||
|
||||
var yamlStream = new YamlStream();
|
||||
yamlStream.Load(new StringReader(SeedDataDefinition.Prototype));
|
||||
|
||||
SeedNode = yamlStream.Documents[0].RootNode.ToDataNodeCast<SequenceDataNode>().Cast<MappingDataNode>(0);
|
||||
}
|
||||
|
||||
private ValueDataNode StringNode { get; } = new("ABC");
|
||||
|
||||
private ValueDataNode IntNode { get; } = new("1");
|
||||
|
||||
private MappingDataNode StringDataDefNode { get; }
|
||||
|
||||
private MappingDataNode SeedNode { get; }
|
||||
|
||||
[Benchmark]
|
||||
public string? ReadString()
|
||||
{
|
||||
return SerializationManager.ReadValue<string>(StringNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public int? ReadInteger()
|
||||
{
|
||||
return SerializationManager.ReadValue<int>(IntNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public DataDefinitionWithString? ReadDataDefinitionWithString()
|
||||
{
|
||||
return SerializationManager.ReadValue<DataDefinitionWithString>(StringDataDefNode);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public SeedDataDefinition? ReadSeedDataDefinition()
|
||||
{
|
||||
return SerializationManager.ReadValue<SeedDataDefinition>(SeedNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
43
Robust.Benchmarks/Serialization/SerializationBenchmark.cs
Normal file
43
Robust.Benchmarks/Serialization/SerializationBenchmark.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using Robust.Server;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
|
||||
namespace Robust.Benchmarks.Serialization
|
||||
{
|
||||
public abstract class SerializationBenchmark
|
||||
{
|
||||
public SerializationBenchmark()
|
||||
{
|
||||
IoCManager.InitThread();
|
||||
ServerIoC.RegisterIoC();
|
||||
IoCManager.BuildGraph();
|
||||
|
||||
var assemblies = new[]
|
||||
{
|
||||
AppDomain.CurrentDomain.GetAssemblyByName("Robust.Shared"),
|
||||
AppDomain.CurrentDomain.GetAssemblyByName("Robust.Server"),
|
||||
AppDomain.CurrentDomain.GetAssemblyByName("Robust.Benchmarks")
|
||||
};
|
||||
|
||||
foreach (var assembly in assemblies)
|
||||
{
|
||||
IoCManager.Resolve<IConfigurationManagerInternal>().LoadCVarsFromAssembly(assembly);
|
||||
}
|
||||
|
||||
IoCManager.Resolve<IReflectionManager>().LoadAssemblies(assemblies);
|
||||
|
||||
SerializationManager = IoCManager.Resolve<ISerializationManager>();
|
||||
}
|
||||
|
||||
protected ISerializationManager SerializationManager { get; }
|
||||
|
||||
public void InitializeSerialization()
|
||||
{
|
||||
SerializationManager.Initialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using Robust.Benchmarks.Serialization.Definitions;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Robust.Shared.Serialization.Markdown;
|
||||
using Robust.Shared.Serialization.Markdown.Mapping;
|
||||
using Robust.Shared.Serialization.Markdown.Sequence;
|
||||
using Robust.Shared.Serialization.Markdown.Value;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Robust.Benchmarks.Serialization.Write
|
||||
{
|
||||
public class SerializationWriteBenchmark : SerializationBenchmark
|
||||
{
|
||||
public SerializationWriteBenchmark()
|
||||
{
|
||||
InitializeSerialization();
|
||||
|
||||
DataDefinitionWithString = new DataDefinitionWithString {StringField = "ABC"};
|
||||
|
||||
var yamlStream = new YamlStream();
|
||||
yamlStream.Load(new StringReader(SeedDataDefinition.Prototype));
|
||||
|
||||
var seedMapping = yamlStream.Documents[0].RootNode.ToDataNodeCast<SequenceDataNode>().Cast<MappingDataNode>(0);
|
||||
|
||||
Seed = SerializationManager.ReadValueOrThrow<SeedDataDefinition>(seedMapping);
|
||||
}
|
||||
|
||||
private const string String = "ABC";
|
||||
|
||||
private const int Integer = 1;
|
||||
|
||||
private DataDefinitionWithString DataDefinitionWithString { get; }
|
||||
|
||||
private SeedDataDefinition Seed { get; }
|
||||
|
||||
[Benchmark]
|
||||
public DataNode WriteString()
|
||||
{
|
||||
return SerializationManager.WriteValue(String);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public DataNode WriteInteger()
|
||||
{
|
||||
return SerializationManager.WriteValue(Integer);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public DataNode WriteDataDefinitionWithString()
|
||||
{
|
||||
return SerializationManager.WriteValue(DataDefinitionWithString);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public DataNode WriteSeedDataDefinition()
|
||||
{
|
||||
return SerializationManager.WriteValue(Seed);
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public DataNode BaselineWriteSeedDataDefinition()
|
||||
{
|
||||
var mapping = new MappingDataNode();
|
||||
|
||||
mapping.Add("id", Seed.ID);
|
||||
mapping.Add("name", Seed.Name);
|
||||
mapping.Add("seedName", Seed.SeedName);
|
||||
mapping.Add("displayName", Seed.DisplayName);
|
||||
mapping.Add("productPrototypes", Seed.ProductPrototypes);
|
||||
mapping.Add("harvestRepeat", Seed.HarvestRepeat.ToString());
|
||||
mapping.Add("lifespan", Seed.Lifespan.ToString(CultureInfo.InvariantCulture));
|
||||
mapping.Add("maturation", Seed.Maturation.ToString(CultureInfo.InvariantCulture));
|
||||
mapping.Add("production", Seed.Production.ToString(CultureInfo.InvariantCulture));
|
||||
mapping.Add("yield", Seed.Yield.ToString(CultureInfo.InvariantCulture));
|
||||
mapping.Add("potency", Seed.Potency.ToString(CultureInfo.InvariantCulture));
|
||||
mapping.Add("growthStages", Seed.GrowthStages.ToString(CultureInfo.InvariantCulture));
|
||||
mapping.Add("idealLight", Seed.IdealLight.ToString(CultureInfo.InvariantCulture));
|
||||
mapping.Add("idealHeat", Seed.IdealHeat.ToString(CultureInfo.InvariantCulture));
|
||||
|
||||
var chemicals = new MappingDataNode();
|
||||
foreach (var (name, quantity) in Seed.Chemicals)
|
||||
{
|
||||
chemicals.Add(name, new MappingDataNode
|
||||
{
|
||||
["Min"] = new ValueDataNode(quantity.Min.ToString(CultureInfo.InvariantCulture)),
|
||||
["Max"] = new ValueDataNode(quantity.Max.ToString(CultureInfo.InvariantCulture)),
|
||||
["PotencyDivisor"] = new ValueDataNode(quantity.PotencyDivisor.ToString(CultureInfo.InvariantCulture))
|
||||
});
|
||||
}
|
||||
|
||||
mapping.Add("chemicals", chemicals);
|
||||
|
||||
return mapping;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Microsoft.CodeAnalysis;
|
||||
@@ -147,9 +148,10 @@ namespace {nameSpace}
|
||||
foreach (var typeSymbol in symbols)
|
||||
{
|
||||
var xamlFileName = $"{typeSymbol.Name}.xaml";
|
||||
var relevantXamlFile = context.AdditionalFiles.FirstOrDefault(t => t.Path.EndsWith(xamlFileName));
|
||||
var xamlFileNameSep = $"{Path.DirectorySeparatorChar}{xamlFileName}";
|
||||
var relevantXamlFiles = context.AdditionalFiles.Where(t => t.Path.EndsWith(xamlFileNameSep)).ToArray();
|
||||
|
||||
if (relevantXamlFile == null)
|
||||
if (relevantXamlFiles.Length == 0)
|
||||
{
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(
|
||||
@@ -165,13 +167,28 @@ namespace {nameSpace}
|
||||
continue;
|
||||
}
|
||||
|
||||
var txt = relevantXamlFile.GetText()?.ToString();
|
||||
if (txt == null)
|
||||
if (relevantXamlFiles.Length > 1)
|
||||
{
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(
|
||||
new DiagnosticDescriptor(
|
||||
"RXN0002",
|
||||
$"Found multiple candidate XAML files for {typeSymbol}",
|
||||
$"Multiple files exist with name {xamlFileName}",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true),
|
||||
typeSymbol.Locations[0]));
|
||||
continue;
|
||||
}
|
||||
|
||||
var txt = relevantXamlFiles[0].GetText()?.ToString();
|
||||
if (txt == null)
|
||||
{
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(
|
||||
new DiagnosticDescriptor(
|
||||
"RXN0004",
|
||||
$"Unexpected empty Xaml-File was found at {xamlFileName}",
|
||||
"Expected Content due to a Class with the same name being annotated with [GenerateTypedNameReferences].",
|
||||
"Usage",
|
||||
@@ -192,7 +209,7 @@ namespace {nameSpace}
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(
|
||||
new DiagnosticDescriptor(
|
||||
"AXN0003",
|
||||
"RXN0003",
|
||||
"Unhandled exception occured while generating typed Name references.",
|
||||
$"Unhandled exception occured while generating typed Name references: {e}",
|
||||
"Usage",
|
||||
@@ -247,7 +264,6 @@ namespace {nameSpace}
|
||||
DiagnosticSeverity.Error,
|
||||
true),
|
||||
Location.None));
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,14 +6,18 @@ using System.Threading;
|
||||
using NFluidsynth;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Logger = Robust.Shared.Log.Logger;
|
||||
|
||||
namespace Robust.Client.Audio.Midi
|
||||
@@ -32,24 +36,6 @@ namespace Robust.Client.Audio.Midi
|
||||
/// </returns>
|
||||
IMidiRenderer? GetNewRenderer();
|
||||
|
||||
/*
|
||||
/// <summary>
|
||||
/// Checks whether the file at the given path is a valid midi file or not.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// We add this here so content doesn't need to reference NFluidsynth.
|
||||
/// </remarks>
|
||||
bool IsMidiFile(string filename);
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether the file at the given path is a valid midi file or not.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// We add this here so content doesn't need to reference NFluidsynth.
|
||||
/// </remarks>
|
||||
bool IsSoundfontFile(string filename);
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// Method called every frame.
|
||||
/// Should be used to update positional audio.
|
||||
@@ -57,6 +43,11 @@ namespace Robust.Client.Audio.Midi
|
||||
/// <param name="frameTime"></param>
|
||||
void FrameUpdate(float frameTime);
|
||||
|
||||
/// <summary>
|
||||
/// Volume, in db.
|
||||
/// </summary>
|
||||
float Volume { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If true, MIDI support is available.
|
||||
/// </summary>
|
||||
@@ -72,9 +63,11 @@ namespace Robust.Client.Audio.Midi
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IResourceManagerInternal _resourceManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfgMan = default!;
|
||||
|
||||
private SharedBroadPhaseSystem _broadPhaseSystem = default!;
|
||||
|
||||
[ViewVariables]
|
||||
public bool IsAvailable
|
||||
{
|
||||
get
|
||||
@@ -85,12 +78,29 @@ namespace Robust.Client.Audio.Midi
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<MidiRenderer> _renderers = new();
|
||||
[ViewVariables]
|
||||
private readonly List<IMidiRenderer> _renderers = new();
|
||||
|
||||
private bool _alive = true;
|
||||
private Settings? _settings;
|
||||
private Thread? _midiThread;
|
||||
private ISawmill _midiSawmill = default!;
|
||||
private float _volume = 0f;
|
||||
private bool _volumeDirty = true;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float Volume
|
||||
{
|
||||
get => _volume;
|
||||
set
|
||||
{
|
||||
if (MathHelper.CloseTo(_volume, value))
|
||||
return;
|
||||
|
||||
_cfgMan.SetCVar(CVars.MidiVolume, value);
|
||||
_volumeDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly string[] LinuxSoundfonts =
|
||||
{
|
||||
@@ -117,12 +127,19 @@ namespace Robust.Client.Audio.Midi
|
||||
private NFluidsynth.Logger.LoggerDelegate _loggerDelegate = default!;
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int OcclusionCollisionMask { get; set; }
|
||||
|
||||
private void InitializeFluidsynth()
|
||||
{
|
||||
if (FluidsynthInitialized || _failedInitialize) return;
|
||||
|
||||
_cfgMan.OnValueChanged(CVars.MidiVolume, value =>
|
||||
{
|
||||
_volume = value;
|
||||
_volumeDirty = true;
|
||||
}, true);
|
||||
|
||||
_midiSawmill = Logger.GetSawmill("midi");
|
||||
_sawmill = Logger.GetSawmill("midi.fluidsynth");
|
||||
_loggerDelegate = LoggerDelegate;
|
||||
@@ -175,18 +192,6 @@ namespace Robust.Client.Audio.Midi
|
||||
_sawmill.Log(rLevel, message);
|
||||
}
|
||||
|
||||
/*
|
||||
public bool IsMidiFile(string filename)
|
||||
{
|
||||
return SoundFont.IsMidiFile(filename);
|
||||
}
|
||||
|
||||
public bool IsSoundfontFile(string filename)
|
||||
{
|
||||
return SoundFont.IsSoundFont(filename);
|
||||
}
|
||||
*/
|
||||
|
||||
public IMidiRenderer? GetNewRenderer()
|
||||
{
|
||||
if (!FluidsynthInitialized)
|
||||
@@ -220,7 +225,7 @@ namespace Robust.Client.Audio.Midi
|
||||
// Since the last loaded soundfont takes priority, we load the fallback soundfont before the soundfont.
|
||||
renderer.LoadSoundfont(FallbackSoundfont);
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
foreach (var filepath in LinuxSoundfonts)
|
||||
{
|
||||
@@ -238,19 +243,21 @@ namespace Robust.Client.Audio.Midi
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
else if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
if (File.Exists(OsxSoundfont) && SoundFont.IsSoundFont(OsxSoundfont))
|
||||
renderer.LoadSoundfont(OsxSoundfont, true);
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
else if (OperatingSystem.IsWindows())
|
||||
{
|
||||
if (File.Exists(WindowsSoundfont) && SoundFont.IsSoundFont(WindowsSoundfont))
|
||||
renderer.LoadSoundfont(WindowsSoundfont, true);
|
||||
}
|
||||
|
||||
lock (_renderers)
|
||||
{
|
||||
_renderers.Add(renderer);
|
||||
}
|
||||
|
||||
return renderer;
|
||||
}
|
||||
@@ -268,74 +275,79 @@ namespace Robust.Client.Audio.Midi
|
||||
}
|
||||
|
||||
// Update positions of streams every frame.
|
||||
lock (_renderers)
|
||||
foreach (var renderer in _renderers)
|
||||
foreach (var renderer in _renderers)
|
||||
{
|
||||
if (renderer.Disposed)
|
||||
continue;
|
||||
|
||||
if(_volumeDirty)
|
||||
renderer.Source.SetVolume(Volume);
|
||||
|
||||
if (!renderer.Mono)
|
||||
{
|
||||
if (renderer.Disposed)
|
||||
continue;
|
||||
|
||||
if (!renderer.Mono)
|
||||
{
|
||||
renderer.Source.SetGlobal();
|
||||
continue;
|
||||
}
|
||||
|
||||
MapCoordinates? mapPos = null;
|
||||
if (renderer.TrackingCoordinates != null)
|
||||
{
|
||||
mapPos = renderer.TrackingCoordinates.Value.ToMap(_entityManager);
|
||||
}
|
||||
else if (renderer.TrackingEntity != null)
|
||||
{
|
||||
mapPos = renderer.TrackingEntity.Transform.MapPosition;
|
||||
}
|
||||
|
||||
if (mapPos != null)
|
||||
{
|
||||
var pos = mapPos.Value;
|
||||
if (pos.MapId != _eyeManager.CurrentMap)
|
||||
{
|
||||
renderer.Source.SetVolume(-10000000);
|
||||
}
|
||||
else
|
||||
{
|
||||
var sourceRelative = _eyeManager.CurrentEye.Position.Position - pos.Position;
|
||||
var occlusion = 0f;
|
||||
if (sourceRelative.Length > 0)
|
||||
{
|
||||
occlusion = _broadPhaseSystem.IntersectRayPenetration(
|
||||
pos.MapId,
|
||||
new CollisionRay(
|
||||
pos.Position,
|
||||
sourceRelative.Normalized,
|
||||
OcclusionCollisionMask),
|
||||
sourceRelative.Length,
|
||||
renderer.TrackingEntity);
|
||||
}
|
||||
renderer.Source.SetOcclusion(occlusion);
|
||||
}
|
||||
|
||||
if (renderer.Source.SetPosition(pos.Position))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (renderer.TrackingEntity != null)
|
||||
{
|
||||
renderer.Source.SetVelocity(renderer.TrackingEntity.GlobalLinearVelocity());
|
||||
}
|
||||
|
||||
if (float.IsNaN(pos.Position.X) || float.IsNaN(pos.Position.Y))
|
||||
{
|
||||
// just duck out instead of move to NaN
|
||||
renderer.Source.SetOcclusion(float.MaxValue);
|
||||
continue;
|
||||
}
|
||||
|
||||
_midiSawmill?.Warning("Interrupting positional audio, can't set position.");
|
||||
renderer.Source.StopPlaying();
|
||||
}
|
||||
renderer.Source.SetGlobal();
|
||||
continue;
|
||||
}
|
||||
|
||||
MapCoordinates? mapPos = null;
|
||||
if (renderer.TrackingCoordinates != null)
|
||||
{
|
||||
mapPos = renderer.TrackingCoordinates.Value.ToMap(_entityManager);
|
||||
}
|
||||
else if (renderer.TrackingEntity != null)
|
||||
{
|
||||
mapPos = renderer.TrackingEntity.Transform.MapPosition;
|
||||
}
|
||||
|
||||
if (mapPos != null)
|
||||
{
|
||||
var pos = mapPos.Value;
|
||||
if (pos.MapId != _eyeManager.CurrentMap)
|
||||
{
|
||||
renderer.Source.SetVolume(-10000000);
|
||||
}
|
||||
else
|
||||
{
|
||||
var sourceRelative = _eyeManager.CurrentEye.Position.Position - pos.Position;
|
||||
var occlusion = 0f;
|
||||
if (sourceRelative.Length > 0)
|
||||
{
|
||||
occlusion = _broadPhaseSystem.IntersectRayPenetration(
|
||||
pos.MapId,
|
||||
new CollisionRay(
|
||||
pos.Position,
|
||||
sourceRelative.Normalized,
|
||||
OcclusionCollisionMask),
|
||||
sourceRelative.Length,
|
||||
renderer.TrackingEntity);
|
||||
}
|
||||
|
||||
renderer.Source.SetOcclusion(occlusion);
|
||||
}
|
||||
|
||||
if (renderer.Source.SetPosition(pos.Position))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (renderer.TrackingEntity != null)
|
||||
{
|
||||
renderer.Source.SetVelocity(renderer.TrackingEntity.GlobalLinearVelocity());
|
||||
}
|
||||
|
||||
if (float.IsNaN(pos.Position.X) || float.IsNaN(pos.Position.Y))
|
||||
{
|
||||
// just duck out instead of move to NaN
|
||||
renderer.Source.SetOcclusion(float.MaxValue);
|
||||
continue;
|
||||
}
|
||||
|
||||
_midiSawmill?.Warning("Interrupting positional audio, can't set position.");
|
||||
renderer.Source.StopPlaying();
|
||||
}
|
||||
}
|
||||
|
||||
_volumeDirty = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -346,6 +358,7 @@ namespace Robust.Client.Audio.Midi
|
||||
while (_alive)
|
||||
{
|
||||
lock (_renderers)
|
||||
{
|
||||
for (var i = 0; i < _renderers.Count; i++)
|
||||
{
|
||||
var renderer = _renderers[i];
|
||||
@@ -353,10 +366,11 @@ namespace Robust.Client.Audio.Midi
|
||||
renderer.Render();
|
||||
else
|
||||
{
|
||||
((IMidiRenderer)renderer).InternalDispose();
|
||||
renderer.InternalDispose();
|
||||
_renderers.Remove(renderer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Thread.Sleep(1);
|
||||
}
|
||||
@@ -367,9 +381,13 @@ namespace Robust.Client.Audio.Midi
|
||||
_alive = false;
|
||||
_midiThread?.Join();
|
||||
_settings?.Dispose();
|
||||
foreach (var renderer in _renderers)
|
||||
|
||||
lock (_renderers)
|
||||
{
|
||||
renderer?.Dispose();
|
||||
foreach (var renderer in _renderers)
|
||||
{
|
||||
renderer?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
if (FluidsynthInitialized && !_failedInitialize)
|
||||
@@ -424,6 +442,7 @@ namespace Robust.Client.Audio.Midi
|
||||
var span = new Span<byte>(buf.ToPointer(), length);
|
||||
var stream = _openStreams[(int) sfHandle];
|
||||
|
||||
// Fluidsynth's docs state that this method should leave the buffer unmodified if it fails. (returns -1)
|
||||
try
|
||||
{
|
||||
// Fluidsynth does a LOT of tiny allocations (frankly, way too much).
|
||||
@@ -447,6 +466,7 @@ namespace Robust.Client.Audio.Midi
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -468,10 +488,12 @@ namespace Robust.Client.Audio.Midi
|
||||
|
||||
public override int Close(IntPtr sfHandle)
|
||||
{
|
||||
var stream = _openStreams[(int) sfHandle];
|
||||
if (!_openStreams.Remove((int) sfHandle, out var stream))
|
||||
return -1;
|
||||
|
||||
stream.Dispose();
|
||||
_openStreams.Remove((int) sfHandle);
|
||||
return 0;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,9 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using MidiEvent = NFluidsynth.MidiEvent;
|
||||
|
||||
namespace Robust.Client.Audio.Midi
|
||||
@@ -21,6 +23,17 @@ namespace Robust.Client.Audio.Midi
|
||||
|
||||
public interface IMidiRenderer : IDisposable
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// The buffered audio source of this renderer.
|
||||
/// </summary>
|
||||
internal IClydeBufferedAudioSource Source { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this renderer has been disposed or not.
|
||||
/// </summary>
|
||||
bool Disposed { get; }
|
||||
|
||||
/// <summary>
|
||||
/// This controls whether the midi file being played will loop or not.
|
||||
/// </summary>
|
||||
@@ -110,6 +123,11 @@ namespace Robust.Client.Audio.Midi
|
||||
/// </summary>
|
||||
void StopAllNotes();
|
||||
|
||||
/// <summary>
|
||||
/// Render and play MIDI to the audio source.
|
||||
/// </summary>
|
||||
internal void Render();
|
||||
|
||||
/// <summary>
|
||||
/// Loads a new soundfont into the renderer.
|
||||
/// </summary>
|
||||
@@ -159,7 +177,7 @@ namespace Robust.Client.Audio.Midi
|
||||
internal void InternalDispose();
|
||||
}
|
||||
|
||||
public class MidiRenderer : IMidiRenderer
|
||||
internal class MidiRenderer : IMidiRenderer
|
||||
{
|
||||
[Dependency] private readonly IClydeAudio _clydeAudio = default!;
|
||||
[Dependency] private readonly ITaskManager _taskManager = default!;
|
||||
@@ -186,10 +204,16 @@ namespace Robust.Client.Audio.Midi
|
||||
private const int SampleRate = 44100;
|
||||
private const int Buffers = SampleRate / 2205;
|
||||
private readonly object _playerStateLock = new();
|
||||
private bool _debugEvents = false;
|
||||
private SequencerClientId _synthRegister;
|
||||
private SequencerClientId _debugRegister;
|
||||
public IClydeBufferedAudioSource Source { get; set; }
|
||||
IClydeBufferedAudioSource IMidiRenderer.Source => Source;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Disposed { get; private set; } = false;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public byte MidiProgram
|
||||
{
|
||||
get => _midiProgram;
|
||||
@@ -203,6 +227,7 @@ namespace Robust.Client.Audio.Midi
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public byte MidiBank
|
||||
{
|
||||
get => _midiBank;
|
||||
@@ -216,6 +241,7 @@ namespace Robust.Client.Audio.Midi
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public uint MidiSoundfont
|
||||
{
|
||||
get => _midiSoundfont;
|
||||
@@ -229,10 +255,16 @@ namespace Robust.Client.Audio.Midi
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool DisablePercussionChannel { get; set; } = true;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool DisableProgramChangeEvent { get; set; } = true;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int PlayerTotalTick => _player?.GetTotalTicks ?? 0;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int PlayerTick
|
||||
{
|
||||
get => _player?.CurrentTick ?? 0;
|
||||
@@ -243,12 +275,19 @@ namespace Robust.Client.Audio.Midi
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public uint SequencerTick => _sequencer?.Tick ?? 0;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public double SequencerTimeScale => _sequencer?.TimeScale ?? 0;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool Mono { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
public MidiRendererStatus Status { get; private set; } = MidiRendererStatus.None;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool LoopMidi
|
||||
{
|
||||
get => _loopMidi;
|
||||
@@ -260,10 +299,11 @@ namespace Robust.Client.Audio.Midi
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public IEntity? TrackingEntity { get; set; } = null;
|
||||
public EntityCoordinates? TrackingCoordinates { get; set; } = null;
|
||||
|
||||
internal bool Free { get; set; } = false;
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public EntityCoordinates? TrackingCoordinates { get; set; } = null;
|
||||
|
||||
internal MidiRenderer(Settings settings, SoundFontLoader soundFontLoader, bool mono = true)
|
||||
{
|
||||
@@ -276,6 +316,7 @@ namespace Robust.Client.Audio.Midi
|
||||
_soundFontLoader = soundFontLoader;
|
||||
_synth = new Synth(_settings);
|
||||
_sequencer = new Sequencer(false);
|
||||
_debugRegister = _sequencer.RegisterClient("honk", DumpSequencerEvent);
|
||||
_synthRegister = _sequencer.RegisterFluidsynth(_synth);
|
||||
|
||||
_synth.AddSoundFontLoader(soundFontLoader);
|
||||
@@ -285,6 +326,27 @@ namespace Robust.Client.Audio.Midi
|
||||
Source.StartPlaying();
|
||||
}
|
||||
|
||||
private void DumpSequencerEvent(uint time, SequencerEvent @event)
|
||||
{
|
||||
// ReSharper disable once UseStringInterpolation
|
||||
_midiSawmill.Debug(string.Format(
|
||||
"{0:D8}: {1} chan:{2:D2} key:{3:D5} bank:{4:D2} ctrl:{5:D5} dur:{6:D5} pitch:{7:D5} prog:{8:D3} val:{9:D5} vel:{10:D5}",
|
||||
time,
|
||||
@event.Type.ToString().PadLeft(22),
|
||||
@event.Channel,
|
||||
@event.Key,
|
||||
@event.Bank,
|
||||
@event.Control,
|
||||
@event.Duration,
|
||||
@event.Pitch,
|
||||
@event.Program,
|
||||
@event.Value,
|
||||
@event.Velocity));
|
||||
|
||||
@event.Dest = _synthRegister;
|
||||
_sequencer.SendNow(@event);
|
||||
}
|
||||
|
||||
public bool OpenInput()
|
||||
{
|
||||
if (Disposed)
|
||||
@@ -294,7 +356,11 @@ namespace Robust.Client.Audio.Midi
|
||||
Status = MidiRendererStatus.Input;
|
||||
StopAllNotes();
|
||||
|
||||
_driver = new MidiDriver(_settings, MidiDriverEventHandler);
|
||||
lock (_playerStateLock)
|
||||
{
|
||||
_driver = new MidiDriver(_settings, MidiDriverEventHandler);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -332,8 +398,13 @@ namespace Robust.Client.Audio.Midi
|
||||
{
|
||||
if (Status != MidiRendererStatus.Input) return false;
|
||||
Status = MidiRendererStatus.None;
|
||||
_driver?.Dispose();
|
||||
_driver = null;
|
||||
|
||||
lock (_playerStateLock)
|
||||
{
|
||||
_driver?.Dispose();
|
||||
_driver = null;
|
||||
}
|
||||
|
||||
StopAllNotes();
|
||||
return true;
|
||||
}
|
||||
@@ -357,7 +428,8 @@ namespace Robust.Client.Audio.Midi
|
||||
|
||||
public void StopAllNotes()
|
||||
{
|
||||
_synth.AllNotesOff(-1);
|
||||
lock(_playerStateLock)
|
||||
_synth.AllNotesOff(-1);
|
||||
}
|
||||
|
||||
public void LoadSoundfont(string filename, bool resetPresets = false)
|
||||
@@ -372,13 +444,15 @@ namespace Robust.Client.Audio.Midi
|
||||
public event Action<Shared.Audio.Midi.MidiEvent>? OnMidiEvent;
|
||||
public event Action? OnMidiPlayerFinished;
|
||||
|
||||
internal void Render(int length = SampleRate / 250)
|
||||
void IMidiRenderer.Render()
|
||||
{
|
||||
Render();
|
||||
}
|
||||
|
||||
private void Render(int length = SampleRate / 250)
|
||||
{
|
||||
if (Disposed) return;
|
||||
|
||||
// SSE needs this.
|
||||
DebugTools.Assert(length % 4 == 0, "Sample length must be multiple of 4");
|
||||
|
||||
var buffersProcessed = Source.GetNumberOfBuffersProcessed();
|
||||
if(buffersProcessed == Buffers) _midiSawmill.Warning("MIDI buffer overflow!");
|
||||
if (buffersProcessed == 0) return;
|
||||
@@ -393,36 +467,16 @@ namespace Robust.Client.Audio.Midi
|
||||
Source.GetBuffersProcessed(buffers);
|
||||
|
||||
lock (_playerStateLock)
|
||||
{
|
||||
// _sequencer.Process(10);
|
||||
_synth?.WriteSampleFloat(length * buffers.Length, audio, 0, Mono ? 1 : 2,
|
||||
audio, Mono ? length * buffers.Length : 1, Mono ? 1 : 2);
|
||||
|
||||
}
|
||||
if (Mono) // Turn audio to mono
|
||||
{
|
||||
var l = length * buffers.Length;
|
||||
|
||||
if (Sse.IsSupported)
|
||||
{
|
||||
fixed (float* ptr = audio)
|
||||
{
|
||||
for (var j = 0; j < l; j += 4)
|
||||
{
|
||||
var k = j + l;
|
||||
|
||||
var jV = Sse.LoadVector128(ptr + j);
|
||||
var kV = Sse.LoadVector128(ptr + k);
|
||||
|
||||
Sse.Store(j + ptr, Sse.Add(jV, kV));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var j = 0; j < l; j++)
|
||||
{
|
||||
var k = j + l;
|
||||
audio[j] = ((audio[k] + audio[j]));
|
||||
}
|
||||
}
|
||||
NumericsHelpers.Add(audio[..l], audio[l..]);
|
||||
}
|
||||
|
||||
for (var i = 0; i < buffers.Length; i++)
|
||||
@@ -452,6 +506,7 @@ namespace Robust.Client.Audio.Midi
|
||||
var timestamp = SequencerTick;
|
||||
var midiEv = (Shared.Audio.Midi.MidiEvent) midiEvent;
|
||||
midiEv.Tick = timestamp;
|
||||
midiEvent.Dispose();
|
||||
SendMidiEvent(midiEv);
|
||||
return 0;
|
||||
}
|
||||
@@ -462,6 +517,7 @@ namespace Robust.Client.Audio.Midi
|
||||
var timestamp = SequencerTick;
|
||||
var midiEv = (Shared.Audio.Midi.MidiEvent) midiEvent;
|
||||
midiEv.Tick = timestamp;
|
||||
midiEvent.Dispose();
|
||||
SendMidiEvent(midiEv);
|
||||
return 0;
|
||||
}
|
||||
@@ -478,16 +534,16 @@ namespace Robust.Client.Audio.Midi
|
||||
lock(_playerStateLock)
|
||||
switch (midiEvent.Type)
|
||||
{
|
||||
// Note On 0x80
|
||||
case 144:
|
||||
_synth.NoteOn(midiEvent.Channel, midiEvent.Key, midiEvent.Velocity);
|
||||
break;
|
||||
|
||||
// Note Off - 0x90
|
||||
// Note Off - 0x80
|
||||
case 128:
|
||||
_synth.NoteOff(midiEvent.Channel, midiEvent.Key);
|
||||
break;
|
||||
|
||||
// Note On 0x90
|
||||
case 144:
|
||||
_synth.NoteOn(midiEvent.Channel, midiEvent.Key, midiEvent.Velocity);
|
||||
break;
|
||||
|
||||
// After Touch - 0xA
|
||||
case 160:
|
||||
_synth.KeyPressure(midiEvent.Channel, midiEvent.Key, midiEvent.Value);
|
||||
@@ -522,6 +578,12 @@ namespace Robust.Client.Audio.Midi
|
||||
case 81:
|
||||
// System Messages - 0xF0
|
||||
case 240:
|
||||
switch (midiEvent.Control)
|
||||
{
|
||||
case 11:
|
||||
_synth.AllNotesOff(midiEvent.Channel);
|
||||
break;
|
||||
}
|
||||
return;
|
||||
|
||||
default:
|
||||
@@ -543,7 +605,7 @@ namespace Robust.Client.Audio.Midi
|
||||
if (Disposed) return;
|
||||
|
||||
var seqEv = (SequencerEvent) midiEvent;
|
||||
seqEv.Dest = _synthRegister;
|
||||
seqEv.Dest = _debugEvents ? _debugRegister : _synthRegister;
|
||||
_sequencer.SendAt(seqEv, time, absolute);
|
||||
}
|
||||
|
||||
@@ -566,10 +628,15 @@ namespace Robust.Client.Audio.Midi
|
||||
void IMidiRenderer.InternalDispose()
|
||||
{
|
||||
Source?.Dispose();
|
||||
_driver?.Dispose();
|
||||
|
||||
// Do NOT dispose of the sequencer after the synth or it'll cause a segfault for some fucking reason.
|
||||
_sequencer?.UnregisterClient(_debugRegister);
|
||||
_sequencer?.UnregisterClient(_synthRegister);
|
||||
_sequencer?.Dispose();
|
||||
|
||||
_synth?.Dispose();
|
||||
_player?.Dispose();
|
||||
_driver?.Dispose();
|
||||
_sequencer?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,10 +8,12 @@ using Robust.Client.Utility;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -24,6 +26,7 @@ namespace Robust.Client
|
||||
[Dependency] private readonly IPlayerManager _playMan = default!;
|
||||
[Dependency] private readonly INetConfigurationManager _configManager = default!;
|
||||
[Dependency] private readonly IClientEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IEntityLookup _entityLookup = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IDiscordRichPresence _discord = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
@@ -96,6 +99,25 @@ namespace Robust.Client
|
||||
_net.ClientDisconnect(reason);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void StartSinglePlayer()
|
||||
{
|
||||
DebugTools.Assert(RunLevel < ClientRunLevel.Connecting);
|
||||
DebugTools.Assert(!_net.IsConnected);
|
||||
_playMan.Startup();
|
||||
_playMan.LocalPlayer!.Name = PlayerNameOverride ?? _configManager.GetCVar(CVars.PlayerName);
|
||||
OnRunLevelChanged(ClientRunLevel.SinglePlayerGame);
|
||||
GameStartedSetup();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void StopSinglePlayer()
|
||||
{
|
||||
DebugTools.Assert(RunLevel == ClientRunLevel.SinglePlayerGame);
|
||||
DebugTools.Assert(!_net.IsConnected);
|
||||
GameStoppedReset();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler<RunLevelChangedEventArgs>? RunLevelChanged;
|
||||
|
||||
@@ -132,7 +154,7 @@ namespace Robust.Client
|
||||
var userId = _net.ServerChannel.UserId;
|
||||
_discord.Update(info.ServerName, userName, info.ServerMaxPlayers.ToString());
|
||||
// start up player management
|
||||
_playMan.Startup(_net.ServerChannel!);
|
||||
_playMan.Startup();
|
||||
|
||||
_playMan.LocalPlayer!.UserId = userId;
|
||||
_playMan.LocalPlayer.Name = userName;
|
||||
@@ -145,16 +167,13 @@ namespace Robust.Client
|
||||
/// receiving states when they join the lobby.
|
||||
/// </summary>
|
||||
/// <param name="session">Session of the player.</param>
|
||||
private void OnPlayerJoinedServer(IPlayerSession session)
|
||||
private void OnPlayerJoinedServer(ICommonSession session)
|
||||
{
|
||||
DebugTools.Assert(RunLevel < ClientRunLevel.Connected);
|
||||
OnRunLevelChanged(ClientRunLevel.Connected);
|
||||
|
||||
_entityManager.Startup();
|
||||
_mapManager.Startup();
|
||||
GameStartedSetup();
|
||||
|
||||
_timing.ResetSimTime();
|
||||
_timing.Paused = false;
|
||||
PlayerJoinedServer?.Invoke(this, new PlayerEventArgs(session));
|
||||
}
|
||||
|
||||
@@ -162,7 +181,7 @@ namespace Robust.Client
|
||||
/// Player is joining the game
|
||||
/// </summary>
|
||||
/// <param name="session">Session of the player.</param>
|
||||
private void OnPlayerJoinedGame(IPlayerSession session)
|
||||
private void OnPlayerJoinedGame(ICommonSession session)
|
||||
{
|
||||
DebugTools.Assert(RunLevel >= ClientRunLevel.Connected);
|
||||
OnRunLevelChanged(ClientRunLevel.InGame);
|
||||
@@ -189,10 +208,25 @@ namespace Robust.Client
|
||||
PlayerLeaveServer?.Invoke(this, new PlayerEventArgs(_playMan.LocalPlayer?.Session));
|
||||
|
||||
LastDisconnectReason = args.Reason;
|
||||
GameStoppedReset();
|
||||
}
|
||||
|
||||
private void GameStartedSetup()
|
||||
{
|
||||
_entityManager.Startup();
|
||||
_mapManager.Startup();
|
||||
_entityLookup.Startup();
|
||||
|
||||
_timing.ResetSimTime();
|
||||
_timing.Paused = false;
|
||||
}
|
||||
|
||||
private void GameStoppedReset()
|
||||
{
|
||||
IoCManager.Resolve<INetConfigurationManager>().FlushMessages();
|
||||
_gameStates.Reset();
|
||||
_playMan.Shutdown();
|
||||
_entityLookup.Shutdown();
|
||||
_entityManager.Shutdown();
|
||||
_mapManager.Shutdown();
|
||||
_discord.ClearPresence();
|
||||
@@ -249,6 +283,11 @@ namespace Robust.Client
|
||||
/// The client is now in the game, moving around.
|
||||
/// </summary>
|
||||
InGame,
|
||||
|
||||
/// <summary>
|
||||
/// The client is now in singleplayer mode, in-game.
|
||||
/// </summary>
|
||||
SinglePlayerGame,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -259,12 +298,12 @@ namespace Robust.Client
|
||||
/// <summary>
|
||||
/// The session that triggered the event.
|
||||
/// </summary>
|
||||
private IPlayerSession? Session { get; }
|
||||
private ICommonSession? Session { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance of the class.
|
||||
/// </summary>
|
||||
public PlayerEventArgs(IPlayerSession? session)
|
||||
public PlayerEventArgs(ICommonSession? session)
|
||||
{
|
||||
Session = session;
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ using Robust.Client.Prototypes;
|
||||
using Robust.Client.Reflection;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.State;
|
||||
using Robust.Client.Timing;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Client.ViewVariables;
|
||||
@@ -27,6 +28,7 @@ using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Client
|
||||
{
|
||||
@@ -36,21 +38,31 @@ namespace Robust.Client
|
||||
{
|
||||
SharedIoC.RegisterIoC();
|
||||
|
||||
IoCManager.Register<IGameTiming, ClientGameTiming>();
|
||||
IoCManager.Register<IClientGameTiming, ClientGameTiming>();
|
||||
IoCManager.Register<IPrototypeManager, ClientPrototypeManager>();
|
||||
IoCManager.Register<IMapManager, ClientMapManager>();
|
||||
IoCManager.Register<IMapManagerInternal, ClientMapManager>();
|
||||
IoCManager.Register<IClientMapManager, ClientMapManager>();
|
||||
IoCManager.Register<IEntityManager, ClientEntityManager>();
|
||||
IoCManager.Register<IEntityLookup, EntityLookup>();
|
||||
IoCManager.Register<IReflectionManager, ClientReflectionManager>();
|
||||
IoCManager.Register<IConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IClientConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IComponentFactory, ClientComponentFactory>();
|
||||
IoCManager.Register<ITileDefinitionManager, ClydeTileDefinitionManager>();
|
||||
IoCManager.Register<IClydeTileDefinitionManager, ClydeTileDefinitionManager>();
|
||||
IoCManager.Register<GameController, GameController>();
|
||||
IoCManager.Register<IGameController, GameController>();
|
||||
IoCManager.Register<IGameControllerInternal, GameController>();
|
||||
IoCManager.Register<IReflectionManager, ClientReflectionManager>();
|
||||
IoCManager.Register<IResourceManager, ResourceCache>();
|
||||
IoCManager.Register<IResourceManagerInternal, ResourceCache>();
|
||||
IoCManager.Register<IResourceCache, ResourceCache>();
|
||||
IoCManager.Register<IResourceCacheInternal, ResourceCache>();
|
||||
IoCManager.Register<IClientNetManager, NetManager>();
|
||||
IoCManager.Register<IClientEntityManager, ClientEntityManager>();
|
||||
IoCManager.Register<IEntityNetworkManager, ClientEntityNetworkManager>();
|
||||
IoCManager.Register<IClientEntityManagerInternal, ClientEntityManager>();
|
||||
IoCManager.Register<IEntityNetworkManager, ClientEntityManager>();
|
||||
IoCManager.Register<IClientGameStateManager, ClientGameStateManager>();
|
||||
IoCManager.Register<IBaseClient, BaseClient>();
|
||||
IoCManager.Register<IPlayerManager, PlayerManager>();
|
||||
@@ -62,8 +74,6 @@ namespace Robust.Client
|
||||
IoCManager.Register<IDebugDrawingManager, DebugDrawingManager>();
|
||||
IoCManager.Register<ILightManager, LightManager>();
|
||||
IoCManager.Register<IDiscordRichPresence, DiscordRichPresence>();
|
||||
IoCManager.Register<IClientConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IMidiManager, MidiManager>();
|
||||
IoCManager.Register<IAuthManager, AuthManager>();
|
||||
switch (mode)
|
||||
|
||||
@@ -17,6 +17,7 @@ namespace Robust.Client
|
||||
public bool Launcher { get; }
|
||||
public string? Username { get; }
|
||||
public IReadOnlyCollection<(string key, string value)> CVars { get; }
|
||||
public IReadOnlyCollection<(string key, string value)> LogLevels { get; }
|
||||
|
||||
// Manual parser because C# has no good command line parsing libraries. Also dependencies bad.
|
||||
// Also I don't like spending 100ms parsing command line args. Do you?
|
||||
@@ -31,6 +32,7 @@ namespace Robust.Client
|
||||
var launcher = false;
|
||||
string? username = null;
|
||||
var cvars = new List<(string, string)>();
|
||||
var logLevels = new List<(string, string)>();
|
||||
var mountOptions = new MountOptions();
|
||||
|
||||
using var enumerator = args.GetEnumerator();
|
||||
@@ -124,6 +126,26 @@ namespace Robust.Client
|
||||
|
||||
mountOptions.DirMounts.Add(enumerator.Current);
|
||||
}
|
||||
else if (arg == "--loglevel")
|
||||
{
|
||||
if (!enumerator.MoveNext())
|
||||
{
|
||||
C.WriteLine("Missing loglevel sawmill.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var loglevel = enumerator.Current;
|
||||
DebugTools.AssertNotNull(loglevel);
|
||||
var pos = loglevel.IndexOf('=');
|
||||
|
||||
if (pos == -1)
|
||||
{
|
||||
C.WriteLine("Expected = in loglevel.");
|
||||
return false;
|
||||
}
|
||||
|
||||
logLevels.Add((loglevel[..pos], loglevel[(pos + 1)..]));
|
||||
}
|
||||
else if (arg == "--help")
|
||||
{
|
||||
PrintHelp();
|
||||
@@ -142,6 +164,7 @@ namespace Robust.Client
|
||||
launcher,
|
||||
username,
|
||||
cvars,
|
||||
logLevels,
|
||||
connectAddress,
|
||||
ss14Address,
|
||||
mountOptions);
|
||||
@@ -162,6 +185,7 @@ Options:
|
||||
--launcher Run in launcher mode (no main menu, auto connect).
|
||||
--username Override username.
|
||||
--cvar Specifies an additional cvar overriding the config file. Syntax is <key>=<value>
|
||||
--loglevel Specifies an additional sawmill log level overriding the default values. Syntax is <key>=<value>
|
||||
--mount-dir Resource directory to mount.
|
||||
--mount-zip Resource zip to mount.
|
||||
--help Display this help text and exit.
|
||||
@@ -175,6 +199,7 @@ Options:
|
||||
bool launcher,
|
||||
string? username,
|
||||
IReadOnlyCollection<(string key, string value)> cVars,
|
||||
IReadOnlyCollection<(string key, string value)> logLevels,
|
||||
string connectAddress, string? ss14Address,
|
||||
MountOptions mountOptions)
|
||||
{
|
||||
@@ -184,6 +209,7 @@ Options:
|
||||
Launcher = launcher;
|
||||
Username = username;
|
||||
CVars = cVars;
|
||||
LogLevels = logLevels;
|
||||
ConnectAddress = connectAddress;
|
||||
Ss14Address = ss14Address;
|
||||
MountOptions = mountOptions;
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace Robust.Client.Console
|
||||
Message = message;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc cref="IClientConsoleHost" />
|
||||
internal class ClientConsoleHost : ConsoleHost, IClientConsoleHost
|
||||
{
|
||||
@@ -45,11 +45,15 @@ namespace Robust.Client.Console
|
||||
/// <inheritdoc />
|
||||
public void Initialize()
|
||||
{
|
||||
NetManager.RegisterNetMessage<MsgConCmdReg>(MsgConCmdReg.NAME, HandleConCmdReg);
|
||||
NetManager.RegisterNetMessage<MsgConCmdAck>(MsgConCmdAck.NAME, HandleConCmdAck);
|
||||
NetManager.RegisterNetMessage<MsgConCmd>(MsgConCmd.NAME, ProcessCommand);
|
||||
NetManager.RegisterNetMessage<MsgConCmdReg>(HandleConCmdReg);
|
||||
NetManager.RegisterNetMessage<MsgConCmdAck>(HandleConCmdAck);
|
||||
NetManager.RegisterNetMessage<MsgConCmd>(ProcessCommand);
|
||||
|
||||
Reset();
|
||||
_requestedCommands = false;
|
||||
NetManager.Connected += OnNetworkConnected;
|
||||
|
||||
LoadConsoleCommands();
|
||||
SendServerCommandRequest();
|
||||
LogManager.RootSawmill.AddHandler(new DebugConsoleLogHandler(this));
|
||||
}
|
||||
|
||||
@@ -61,17 +65,6 @@ namespace Robust.Client.Console
|
||||
ExecuteCommand(null, text);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Reset()
|
||||
{
|
||||
AvailableCommands.Clear();
|
||||
_requestedCommands = false;
|
||||
NetManager.Connected += OnNetworkConnected;
|
||||
|
||||
LoadConsoleCommands();
|
||||
SendServerCommandRequest();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler<AddStringArgs>? AddString;
|
||||
|
||||
@@ -97,7 +90,7 @@ namespace Robust.Client.Console
|
||||
return;
|
||||
|
||||
// echo the command locally
|
||||
WriteError(null, "> " + command);
|
||||
WriteLine(null, "> " + command);
|
||||
|
||||
//Commands are processed locally and then sent to the server to be processed there again.
|
||||
var args = new List<string>();
|
||||
@@ -142,6 +135,9 @@ namespace Robust.Client.Console
|
||||
private void OutputText(string text, bool local, bool error)
|
||||
{
|
||||
AddString?.Invoke(this, new AddStringArgs(text, local, error));
|
||||
|
||||
var level = error ? LogLevel.Warning : LogLevel.Info;
|
||||
Logger.LogS(level, "CON", text);
|
||||
}
|
||||
|
||||
private void OnNetworkConnected(object? sender, NetChannelArgs netChannelArgs)
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace Robust.Client.Console.Commands
|
||||
message.Append($"net ID: {registration.NetID}");
|
||||
}
|
||||
|
||||
message.Append($", NSE: {registration.NetworkSynchronizeExistence}, references:");
|
||||
message.Append($", References:");
|
||||
|
||||
shell.WriteLine(message.ToString());
|
||||
|
||||
@@ -280,12 +280,12 @@ namespace Robust.Client.Console.Commands
|
||||
internal class SnapGridGetCell : IConsoleCommand
|
||||
{
|
||||
public string Command => "sggcell";
|
||||
public string Help => "sggcell <gridID> <vector2i> [offset]\nThat vector2i param is in the form x<int>,y<int>.";
|
||||
public string Help => "sggcell <gridID> <vector2i>\nThat vector2i param is in the form x<int>,y<int>.";
|
||||
public string Description => "Lists entities on a snap grid cell.";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
if (args.Length != 2 && args.Length != 3)
|
||||
if (args.Length != 2)
|
||||
{
|
||||
shell.WriteLine(Help);
|
||||
return;
|
||||
@@ -293,7 +293,6 @@ namespace Robust.Client.Console.Commands
|
||||
|
||||
string gridId = args[0];
|
||||
string indices = args[1];
|
||||
string offset = args.Length == 3 ? args[2] : "Center";
|
||||
|
||||
if (!int.TryParse(args[0], out var id))
|
||||
{
|
||||
@@ -307,29 +306,17 @@ namespace Robust.Client.Console.Commands
|
||||
return;
|
||||
}
|
||||
|
||||
SnapGridOffset selectedOffset;
|
||||
if (Enum.IsDefined(typeof(SnapGridOffset), offset))
|
||||
{
|
||||
selectedOffset = (SnapGridOffset)Enum.Parse(typeof(SnapGridOffset), offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
shell.WriteError("given offset type is not defined");
|
||||
return;
|
||||
}
|
||||
|
||||
var mapMan = IoCManager.Resolve<IMapManager>();
|
||||
|
||||
if (mapMan.GridExists(new GridId(int.Parse(gridId, CultureInfo.InvariantCulture))))
|
||||
{
|
||||
foreach (var entity in
|
||||
mapMan.GetGrid(new GridId(int.Parse(gridId, CultureInfo.InvariantCulture))).GetSnapGridCell(
|
||||
mapMan.GetGrid(new GridId(int.Parse(gridId, CultureInfo.InvariantCulture))).GetAnchoredEntities(
|
||||
new Vector2i(
|
||||
int.Parse(indices.Split(',')[0], CultureInfo.InvariantCulture),
|
||||
int.Parse(indices.Split(',')[1], CultureInfo.InvariantCulture)),
|
||||
selectedOffset))
|
||||
int.Parse(indices.Split(',')[1], CultureInfo.InvariantCulture))))
|
||||
{
|
||||
shell.WriteLine(entity.Owner.Uid.ToString());
|
||||
shell.WriteLine(entity.ToString());
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -678,10 +665,10 @@ namespace Robust.Client.Console.Commands
|
||||
public string Description => "Gets the system clipboard";
|
||||
public string Help => "getclipboard";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
public async void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var mgr = IoCManager.Resolve<IClipboardManager>();
|
||||
shell.WriteLine(mgr.GetText());
|
||||
shell.WriteLine(await mgr.GetText());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1097,15 +1084,8 @@ namespace Robust.Client.Console.Commands
|
||||
var key = (Keyboard.Key) parsed!;
|
||||
|
||||
var name = clyde.GetKeyName(key);
|
||||
var scanCode = clyde.GetKeyScanCode(key);
|
||||
var nameScanCode = clyde.GetKeyNameScanCode(scanCode);
|
||||
|
||||
shell.WriteLine($"name: '{name}' scan code: '{scanCode}' name via scan code: '{nameScanCode}'");
|
||||
}
|
||||
else if (int.TryParse(args[0], out var scanCode))
|
||||
{
|
||||
var nameScanCode = clyde.GetKeyNameScanCode(scanCode);
|
||||
shell.WriteLine($"name via scan code: '{nameScanCode}'");
|
||||
shell.WriteLine($"name: '{name}' ");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
19
Robust.Client/Console/Commands/LightBBCommand.cs
Normal file
19
Robust.Client/Console/Commands/LightBBCommand.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
#if DEBUG
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
internal sealed class LightDebugCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "lightbb";
|
||||
public string Description => "Toggles whether to show light bounding boxes";
|
||||
public string Help => $"{Command}";
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
EntitySystem.Get<DebugLightTreeSystem>().Enabled ^= true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
72
Robust.Client/Console/Commands/MonitorCommands.cs
Normal file
72
Robust.Client/Console/Commands/MonitorCommands.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class LsMonitorCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "lsmonitor";
|
||||
public string Description => "";
|
||||
public string Help => "";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var clyde = IoCManager.Resolve<IClyde>();
|
||||
|
||||
foreach (var monitor in clyde.EnumerateMonitors())
|
||||
{
|
||||
shell.WriteLine(
|
||||
$"[{monitor.Id}] {monitor.Name}: {monitor.Size.X}x{monitor.Size.Y}@{monitor.RefreshRate}Hz");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
public sealed class MonitorInfoCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "monitorinfo";
|
||||
public string Description => "";
|
||||
public string Help => "Usage: monitorinfo <id>";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
if (args.Length < 1)
|
||||
{
|
||||
shell.WriteError("Expected one argument.");
|
||||
return;
|
||||
}
|
||||
|
||||
var clyde = IoCManager.Resolve<IClyde>();
|
||||
var monitor = clyde.EnumerateMonitors().Single(c => c.Id == int.Parse(args[0]));
|
||||
|
||||
shell.WriteLine($"{monitor.Id}: {monitor.Name}");
|
||||
shell.WriteLine($"Video modes:");
|
||||
|
||||
foreach (var mode in monitor.VideoModes)
|
||||
{
|
||||
shell.WriteLine($" {mode.Width}x{mode.Height} {mode.RefreshRate} Hz {mode.RedBits}/{mode.GreenBits}/{mode.BlueBits}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
public sealed class SetMonitorCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "setmonitor";
|
||||
public string Description => "";
|
||||
public string Help => "Usage: setmonitor <id>";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var clyde = IoCManager.Resolve<IClyde>();
|
||||
|
||||
var id = int.Parse(args[0]);
|
||||
var monitor = clyde.EnumerateMonitors().Single(m => m.Id == id);
|
||||
clyde.SetWindowMonitor(monitor);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,12 @@
|
||||
using System;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
class QuitCommand : IConsoleCommand
|
||||
class HardQuitCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "quit";
|
||||
public string Command => "hardquit";
|
||||
public string Description => "Kills the game client instantly.";
|
||||
public string Help => "Kills the game client instantly, leaving no traces. No telling the server goodbye";
|
||||
|
||||
@@ -14,4 +15,16 @@ namespace Robust.Client.Console.Commands
|
||||
Environment.Exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
class QuitCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "quit";
|
||||
public string Description => "Shuts down the game client gracefully.";
|
||||
public string Help => "Properly shuts down the game client, notifying the connected server and such.";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
IoCManager.Resolve<IGameController>().Shutdown("quit command used");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
@@ -41,7 +40,7 @@ namespace Robust.Client.Console.Commands
|
||||
var mgr = IoCManager.Resolve<IScriptClient>();
|
||||
if (!mgr.CanScript)
|
||||
{
|
||||
shell.WriteError(Loc.GetString("You do not have server side scripting permission."));
|
||||
shell.WriteError("You do not have server side scripting permission.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,11 +11,6 @@ namespace Robust.Client.Console
|
||||
/// </summary>
|
||||
void Initialize();
|
||||
|
||||
/// <summary>
|
||||
/// Resets the console to a post-initialized state.
|
||||
/// </summary>
|
||||
void Reset();
|
||||
|
||||
event EventHandler<AddStringArgs> AddString;
|
||||
event EventHandler<AddFormattedMessageArgs> AddFormatted;
|
||||
|
||||
|
||||
@@ -17,11 +17,11 @@ namespace Robust.Client.Console
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_netManager.RegisterNetMessage<MsgScriptStop>(MsgScriptStop.NAME);
|
||||
_netManager.RegisterNetMessage<MsgScriptEval>(MsgScriptEval.NAME);
|
||||
_netManager.RegisterNetMessage<MsgScriptStart>(MsgScriptStart.NAME);
|
||||
_netManager.RegisterNetMessage<MsgScriptResponse>(MsgScriptResponse.NAME, ReceiveScriptResponse);
|
||||
_netManager.RegisterNetMessage<MsgScriptStartAck>(MsgScriptStartAck.NAME, ReceiveScriptStartAckResponse);
|
||||
_netManager.RegisterNetMessage<MsgScriptStop>();
|
||||
_netManager.RegisterNetMessage<MsgScriptEval>();
|
||||
_netManager.RegisterNetMessage<MsgScriptStart>();
|
||||
_netManager.RegisterNetMessage<MsgScriptResponse>(ReceiveScriptResponse);
|
||||
_netManager.RegisterNetMessage<MsgScriptStartAck>(ReceiveScriptStartAckResponse);
|
||||
}
|
||||
|
||||
private void ReceiveScriptStartAckResponse(MsgScriptStartAck message)
|
||||
@@ -30,7 +30,8 @@ namespace Robust.Client.Console
|
||||
|
||||
var console = new ScriptConsoleServer(this, session);
|
||||
_activeConsoles.Add(session, console);
|
||||
console.Open();
|
||||
// FIXME: When this is Open(), resizing the window will cause its position to get NaN'd.
|
||||
console.OpenCentered();
|
||||
}
|
||||
|
||||
private void ReceiveScriptResponse(MsgScriptResponse message)
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#if CLIENT_SCRIPTING
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
@@ -14,7 +13,6 @@ using Microsoft.CodeAnalysis.Text;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Scripting;
|
||||
@@ -43,14 +41,14 @@ namespace Robust.Client.Console
|
||||
|
||||
public ScriptConsoleClient()
|
||||
{
|
||||
Title = Loc.GetString("Robust C# Interactive (CLIENT)");
|
||||
Title = "Robust C# Interactive (CLIENT)";
|
||||
ScriptInstanceShared.InitDummy();
|
||||
|
||||
_globals = new ScriptGlobalsImpl(this);
|
||||
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
OutputPanel.AddText(Loc.GetString(@"Robust C# interactive console (CLIENT)."));
|
||||
OutputPanel.AddText("Robust C# interactive console (CLIENT).");
|
||||
OutputPanel.AddText(">");
|
||||
}
|
||||
|
||||
|
||||
@@ -8,8 +8,6 @@ using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Scripting;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -31,7 +29,7 @@ namespace Robust.Client.Console
|
||||
|
||||
ScriptInstanceShared.InitDummy();
|
||||
|
||||
Title = Loc.GetString("Watch Window");
|
||||
Title = "Watch Window";
|
||||
|
||||
var mainVBox = new VBoxContainer
|
||||
{
|
||||
@@ -49,11 +47,11 @@ namespace Robust.Client.Console
|
||||
(_addWatchEdit = new HistoryLineEdit
|
||||
{
|
||||
HorizontalExpand = true,
|
||||
PlaceHolder = Loc.GetString("Add watch (C# interactive)")
|
||||
PlaceHolder = "Add watch (C# interactive)"
|
||||
}),
|
||||
(_addWatchButton = new Button
|
||||
{
|
||||
Text = Loc.GetString("Add")
|
||||
Text = "Add"
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -118,7 +116,7 @@ namespace Robust.Client.Console
|
||||
}),
|
||||
(delButton = new Button
|
||||
{
|
||||
Text = Loc.GetString("Remove")
|
||||
Text = "Remove"
|
||||
}),
|
||||
}
|
||||
});
|
||||
@@ -178,7 +176,7 @@ namespace Robust.Client.Console
|
||||
ClipText = true,
|
||||
HorizontalExpand = true
|
||||
},
|
||||
(delButton = new Button {Text = Loc.GetString("Remove")})
|
||||
(delButton = new Button {Text = "Remove"})
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@@ -5,10 +5,15 @@ namespace Robust.Client
|
||||
public static void Start(string[] args)
|
||||
{
|
||||
#if FULL_RELEASE
|
||||
throw new System.InvalidOperationException("ContentStart is not available on a full release.");
|
||||
throw new System.InvalidOperationException("ContentStart.Start is not available on a full release.");
|
||||
#else
|
||||
GameController.Start(args, true);
|
||||
GameController.Start(args, new GameControllerOptions(), true);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void StartLibrary(string[] args, GameControllerOptions options)
|
||||
{
|
||||
GameController.Start(args, options, true, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,9 +8,11 @@ using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
using Robust.Shared.Physics.Dynamics.Joints;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Robust.Client.Debugging
|
||||
@@ -19,11 +21,10 @@ namespace Robust.Client.Debugging
|
||||
public class DebugDrawing : IDebugDrawing
|
||||
{
|
||||
[Dependency] private readonly IOverlayManager _overlayManager = default!;
|
||||
[Dependency] private readonly IComponentManager _componentManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IEntityLookup _lookup = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
|
||||
private bool _debugColliders;
|
||||
@@ -44,8 +45,8 @@ namespace Robust.Client.Debugging
|
||||
|
||||
if (value && !_overlayManager.HasOverlay<PhysicsOverlay>())
|
||||
{
|
||||
_overlayManager.AddOverlay(new PhysicsOverlay(_componentManager, _eyeManager,
|
||||
_prototypeManager, _inputManager, _physicsManager));
|
||||
_overlayManager.AddOverlay(new PhysicsOverlay(_eyeManager,
|
||||
_prototypeManager, _inputManager, _mapManager));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -69,7 +70,7 @@ namespace Robust.Client.Debugging
|
||||
|
||||
if (value && !_overlayManager.HasOverlay<EntityPositionOverlay>())
|
||||
{
|
||||
_overlayManager.AddOverlay(new EntityPositionOverlay(_entityManager, _eyeManager));
|
||||
_overlayManager.AddOverlay(new EntityPositionOverlay(_lookup, _eyeManager));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -80,10 +81,9 @@ namespace Robust.Client.Debugging
|
||||
|
||||
private class PhysicsOverlay : Overlay
|
||||
{
|
||||
private readonly IComponentManager _componentManager;
|
||||
private readonly IEyeManager _eyeManager;
|
||||
private readonly IMapManager _mapManager;
|
||||
private readonly IInputManager _inputManager;
|
||||
private readonly IPhysicsManager _physicsManager;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace | OverlaySpace.ScreenSpace;
|
||||
private readonly ShaderInstance _shader;
|
||||
@@ -93,12 +93,11 @@ namespace Robust.Client.Debugging
|
||||
private List<IPhysBody> _hoverBodies = new();
|
||||
|
||||
|
||||
public PhysicsOverlay(IComponentManager compMan, IEyeManager eyeMan, IPrototypeManager protoMan, IInputManager inputManager, IPhysicsManager physicsManager)
|
||||
public PhysicsOverlay(IEyeManager eyeMan, IPrototypeManager protoMan, IInputManager inputManager, IMapManager mapManager)
|
||||
{
|
||||
_componentManager = compMan;
|
||||
_eyeManager = eyeMan;
|
||||
_inputManager = inputManager;
|
||||
_physicsManager = physicsManager;
|
||||
_mapManager = mapManager;
|
||||
|
||||
_shader = protoMan.Index<ShaderPrototype>("unshaded").Instance();
|
||||
var cache = IoCManager.Resolve<IResourceCache>();
|
||||
@@ -106,22 +105,23 @@ namespace Robust.Client.Debugging
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
switch (currentSpace)
|
||||
switch (args.Space)
|
||||
{
|
||||
case OverlaySpace.ScreenSpace:
|
||||
DrawScreen((DrawingHandleScreen) handle);
|
||||
DrawScreen(args);
|
||||
break;
|
||||
case OverlaySpace.WorldSpace:
|
||||
DrawWorld((DrawingHandleWorld) handle);
|
||||
DrawWorld(args);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void DrawScreen(DrawingHandleScreen screenHandle)
|
||||
private void DrawScreen(in OverlayDrawArgs args)
|
||||
{
|
||||
var screenHandle = args.ScreenHandle;
|
||||
var lineHeight = _font.GetLineHeight(1f);
|
||||
Vector2 drawPos = _hoverStartScreen + new Vector2(20, 0) + new Vector2(0, -(_hoverBodies.Count * 4 * lineHeight / 2f));
|
||||
int row = 0;
|
||||
@@ -130,31 +130,32 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
if (body != _hoverBodies[0])
|
||||
{
|
||||
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), "------");
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), "------");
|
||||
row++;
|
||||
}
|
||||
|
||||
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {body.Entity}");
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {body.Owner}");
|
||||
row++;
|
||||
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
|
||||
row++;
|
||||
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Mask: {Convert.ToString(body.CollisionMask, 2)}");
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Mask: {Convert.ToString(body.CollisionMask, 2)}");
|
||||
row++;
|
||||
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Enabled: {body.CanCollide}, Hard: {body.Hard}, Anchored: {(body).BodyType == BodyType.Static}");
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Enabled: {body.CanCollide}, Hard: {body.Hard}, Anchored: {(body).BodyType == BodyType.Static}");
|
||||
row++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void DrawWorld(DrawingHandleWorld worldHandle)
|
||||
private void DrawWorld(in OverlayDrawArgs args)
|
||||
{
|
||||
var worldHandle = args.WorldHandle;
|
||||
worldHandle.UseShader(_shader);
|
||||
var drawing = new PhysDrawingAdapter(worldHandle);
|
||||
|
||||
_hoverBodies.Clear();
|
||||
var mouseScreenPos = _inputManager.MouseScreenPosition;
|
||||
var mouseWorldPos = _eyeManager.ScreenToMap(mouseScreenPos).Position;
|
||||
_hoverStartScreen = mouseScreenPos;
|
||||
_hoverStartScreen = mouseScreenPos.Position;
|
||||
|
||||
var viewport = _eyeManager.GetWorldViewport();
|
||||
|
||||
@@ -163,11 +164,12 @@ namespace Robust.Client.Debugging
|
||||
var mapId = _eyeManager.CurrentMap;
|
||||
var sleepThreshold = IoCManager.Resolve<IConfigurationManager>().GetCVar(CVars.TimeToSleep);
|
||||
var colorEdge = Color.Red.WithAlpha(0.33f);
|
||||
var drawnJoints = new HashSet<Joint>();
|
||||
|
||||
foreach (var physBody in EntitySystem.Get<SharedBroadPhaseSystem>().GetCollidingEntities(mapId, viewport))
|
||||
{
|
||||
// all entities have a TransformComponent
|
||||
var transform = physBody.Entity.Transform;
|
||||
var transform = physBody.Owner.Transform;
|
||||
|
||||
var worldBox = physBody.GetWorldAABB();
|
||||
if (worldBox.IsEmpty()) continue;
|
||||
@@ -175,8 +177,18 @@ namespace Robust.Client.Debugging
|
||||
foreach (var fixture in physBody.Fixtures)
|
||||
{
|
||||
var shape = fixture.Shape;
|
||||
var sleepPercent = physBody.Awake ? physBody.SleepTime / sleepThreshold : 1.0f;
|
||||
shape.DebugDraw(drawing, transform.WorldMatrix, in viewport, sleepPercent);
|
||||
var sleepPercent = physBody.Awake ? 0.0f : 1.0f;
|
||||
shape.DebugDraw(drawing, transform.WorldMatrix, in viewport, sleepPercent);
|
||||
drawing.SetTransform(in Matrix3.Identity);
|
||||
}
|
||||
|
||||
foreach (var joint in physBody.Joints)
|
||||
{
|
||||
if (drawnJoints.Contains(joint)) continue;
|
||||
drawnJoints.Add(joint);
|
||||
|
||||
joint.DebugDraw(drawing, in viewport);
|
||||
drawing.SetTransform(in Matrix3.Identity);
|
||||
}
|
||||
|
||||
if (worldBox.Contains(mouseWorldPos))
|
||||
@@ -189,17 +201,6 @@ namespace Robust.Client.Debugging
|
||||
}
|
||||
}
|
||||
|
||||
private static void DrawString(DrawingHandleScreen handle, Font font, Vector2 pos, string str)
|
||||
{
|
||||
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
|
||||
|
||||
foreach (var rune in str.EnumerateRunes())
|
||||
{
|
||||
var advance = font.DrawChar(handle, rune, baseLine, 1, Color.White);
|
||||
baseLine += new Vector2(advance, 0);
|
||||
}
|
||||
}
|
||||
|
||||
private class PhysDrawingAdapter : DebugDrawingHandle
|
||||
{
|
||||
private readonly DrawingHandleWorld _handle;
|
||||
@@ -260,34 +261,33 @@ namespace Robust.Client.Debugging
|
||||
|
||||
private sealed class EntityPositionOverlay : Overlay
|
||||
{
|
||||
private readonly IEntityManager _entityManager;
|
||||
private readonly IEntityLookup _lookup;
|
||||
private readonly IEyeManager _eyeManager;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
public EntityPositionOverlay(IEntityManager entityManager, IEyeManager eyeManager)
|
||||
public EntityPositionOverlay(IEntityLookup lookup, IEyeManager eyeManager)
|
||||
{
|
||||
_entityManager = entityManager;
|
||||
_lookup = lookup;
|
||||
_eyeManager = eyeManager;
|
||||
}
|
||||
|
||||
protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
const float stubLength = 0.25f;
|
||||
|
||||
var worldHandle = (DrawingHandleWorld) handle;
|
||||
foreach (var entity in _entityManager.GetEntities())
|
||||
var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
|
||||
var viewport = _eyeManager.GetWorldViewport();
|
||||
|
||||
foreach (var entity in _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, viewport))
|
||||
{
|
||||
var transform = entity.Transform;
|
||||
if (transform.MapID != _eyeManager.CurrentMap ||
|
||||
!_eyeManager.GetWorldViewport().Contains(transform.WorldPosition))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var center = transform.WorldPosition;
|
||||
var xLine = transform.WorldRotation.RotateVec(Vector2.UnitX);
|
||||
var yLine = transform.WorldRotation.RotateVec(Vector2.UnitY);
|
||||
var worldRotation = transform.WorldRotation;
|
||||
|
||||
var xLine = worldRotation.RotateVec(Vector2.UnitX);
|
||||
var yLine = worldRotation.RotateVec(Vector2.UnitY);
|
||||
|
||||
worldHandle.DrawLine(center, center + xLine * stubLength, Color.Red);
|
||||
worldHandle.DrawLine(center, center + yLine * stubLength, Color.Green);
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Robust.Client.Debugging
|
||||
{
|
||||
@@ -54,7 +54,7 @@ namespace Robust.Client.Debugging
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_net.RegisterNetMessage<MsgRay>(MsgRay.NAME, HandleDrawRay);
|
||||
_net.RegisterNetMessage<MsgRay>(HandleDrawRay);
|
||||
}
|
||||
|
||||
private void HandleDrawRay(MsgRay msg)
|
||||
@@ -87,8 +87,9 @@ namespace Robust.Client.Debugging
|
||||
_owner = owner;
|
||||
}
|
||||
|
||||
protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var handle = args.WorldHandle;
|
||||
foreach (var ray in _owner.raysWithLifeTime)
|
||||
{
|
||||
handle.DrawLine(
|
||||
|
||||
@@ -125,11 +125,11 @@ namespace Robust.Client.Debugging
|
||||
_physics = system;
|
||||
}
|
||||
|
||||
protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
if (_physics.Flags == PhysicsDebugFlags.None) return;
|
||||
|
||||
var worldHandle = (DrawingHandleWorld) handle;
|
||||
var worldHandle = args.WorldHandle;
|
||||
|
||||
if ((_physics.Flags & PhysicsDebugFlags.Shapes) != 0)
|
||||
{
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Robust.Client
|
||||
{
|
||||
public void Main(IMainArgs args)
|
||||
{
|
||||
Start(args.Args, contentStart: false, args);
|
||||
Start(args.Args, new GameControllerOptions(), contentStart: false, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,25 +1,31 @@
|
||||
using System;
|
||||
using System.Threading;
|
||||
using Robust.LoaderApi;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client
|
||||
{
|
||||
internal partial class GameController
|
||||
{
|
||||
private IGameLoop _mainLoop = default!;
|
||||
private IGameLoop? _mainLoop;
|
||||
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IDependencyCollection _dependencyCollection = default!;
|
||||
|
||||
private static bool _hasStarted;
|
||||
|
||||
private Thread? _gameThread;
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Start(args);
|
||||
Start(args, new GameControllerOptions());
|
||||
}
|
||||
|
||||
public static void Start(string[] args, bool contentStart = false, IMainArgs? loaderArgs=null)
|
||||
public static void Start(string[] args, GameControllerOptions options, bool contentStart = false, IMainArgs? loaderArgs=null)
|
||||
{
|
||||
if (_hasStarted)
|
||||
{
|
||||
@@ -30,11 +36,11 @@ namespace Robust.Client
|
||||
|
||||
if (CommandLineArgs.TryParse(args, out var parsed))
|
||||
{
|
||||
ParsedMain(parsed, contentStart, loaderArgs);
|
||||
ParsedMain(parsed, contentStart, loaderArgs, options);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ParsedMain(CommandLineArgs args, bool contentStart, IMainArgs? loaderArgs)
|
||||
private static void ParsedMain(CommandLineArgs args, bool contentStart, IMainArgs? loaderArgs, GameControllerOptions options)
|
||||
{
|
||||
IoCManager.InitThread();
|
||||
|
||||
@@ -42,23 +48,16 @@ namespace Robust.Client
|
||||
|
||||
InitIoC(mode);
|
||||
|
||||
var gc = (GameController) IoCManager.Resolve<IGameController>();
|
||||
var gc = IoCManager.Resolve<GameController>();
|
||||
gc.SetCommandLineArgs(args);
|
||||
gc._loaderArgs = loaderArgs;
|
||||
|
||||
// When the game is ran with the startup executable being content,
|
||||
// we have to disable the separate load context.
|
||||
// Otherwise the content assemblies will be loaded twice which causes *many* fun bugs.
|
||||
gc._disableAssemblyLoadContext = contentStart;
|
||||
if (!gc.Startup())
|
||||
{
|
||||
Logger.Fatal("Failed to start game controller!");
|
||||
return;
|
||||
}
|
||||
gc.MainLoop(mode);
|
||||
gc.ContentStart = contentStart;
|
||||
|
||||
Logger.Debug("Goodbye");
|
||||
IoCManager.Clear();
|
||||
gc.Run(mode, options);
|
||||
}
|
||||
|
||||
public void OverrideMainLoop(IGameLoop gameLoop)
|
||||
@@ -66,52 +65,68 @@ namespace Robust.Client
|
||||
_mainLoop = gameLoop;
|
||||
}
|
||||
|
||||
public void MainLoop(DisplayMode mode)
|
||||
public void Run(DisplayMode mode, GameControllerOptions options, Func<ILogHandler>? logHandlerFactory = null)
|
||||
{
|
||||
if (_mainLoop == null)
|
||||
if (!StartupSystemSplash(options, logHandlerFactory))
|
||||
{
|
||||
_mainLoop = new GameLoop(_gameTiming)
|
||||
{
|
||||
SleepMode = mode == DisplayMode.Headless ? SleepMode.Delay : SleepMode.None
|
||||
};
|
||||
Logger.Fatal("Failed to start game controller!");
|
||||
return;
|
||||
}
|
||||
|
||||
_mainLoop.Tick += (sender, args) =>
|
||||
if (_clyde.SeparateWindowThread)
|
||||
{
|
||||
if (_mainLoop.Running)
|
||||
{
|
||||
Tick(args);
|
||||
}
|
||||
};
|
||||
var stackSize = _configurationManager.GetCVar(CVars.SysGameThreadStackSize);
|
||||
var priority = (ThreadPriority) _configurationManager.GetCVar(CVars.SysGameThreadPriority);
|
||||
|
||||
_mainLoop.Render += (sender, args) =>
|
||||
{
|
||||
if (_mainLoop.Running)
|
||||
_gameThread = new Thread(() => GameThreadMain(mode), stackSize)
|
||||
{
|
||||
_gameTiming.CurFrame++;
|
||||
_clyde.Render();
|
||||
}
|
||||
};
|
||||
_mainLoop.Input += (sender, args) =>
|
||||
{
|
||||
if (_mainLoop.Running)
|
||||
{
|
||||
Input(args);
|
||||
}
|
||||
};
|
||||
IsBackground = false,
|
||||
Priority = priority,
|
||||
Name = "Game thread",
|
||||
};
|
||||
|
||||
_mainLoop.Update += (sender, args) =>
|
||||
{
|
||||
if (_mainLoop.Running)
|
||||
{
|
||||
Update(args);
|
||||
}
|
||||
};
|
||||
_gameThread.Start();
|
||||
|
||||
// set GameLoop.Running to false to return from this function.
|
||||
_mainLoop.Run();
|
||||
// Will block until game exit
|
||||
_clyde.EnterWindowLoop();
|
||||
|
||||
if (_gameThread.IsAlive)
|
||||
{
|
||||
Logger.Debug("Window loop exited; waiting for game thread to exit");
|
||||
_gameThread.Join();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ContinueStartupAndLoop(mode);
|
||||
}
|
||||
|
||||
Cleanup();
|
||||
|
||||
Logger.Debug("Goodbye");
|
||||
IoCManager.Clear();
|
||||
}
|
||||
|
||||
private void GameThreadMain(DisplayMode mode)
|
||||
{
|
||||
IoCManager.InitThread(_dependencyCollection);
|
||||
|
||||
ContinueStartupAndLoop(mode);
|
||||
|
||||
// Game thread exited, make sure window thread unblocks to finish shutdown.
|
||||
_clyde.TerminateWindowLoop();
|
||||
}
|
||||
|
||||
private void ContinueStartupAndLoop(DisplayMode mode)
|
||||
{
|
||||
if (!StartupContinue(mode))
|
||||
{
|
||||
Logger.Fatal("Failed to start game controller!");
|
||||
return;
|
||||
}
|
||||
|
||||
DebugTools.AssertNotNull(_mainLoop);
|
||||
_mainLoop!.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Management;
|
||||
using System.Net;
|
||||
using System.Threading.Tasks;
|
||||
using Robust.Client.Audio.Midi;
|
||||
@@ -49,6 +49,7 @@ namespace Robust.Client
|
||||
[Dependency] private readonly IClientConsoleHost _console = default!;
|
||||
[Dependency] private readonly ITimerManager _timerManager = default!;
|
||||
[Dependency] private readonly IClientEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IEntityLookup _lookup = default!;
|
||||
[Dependency] private readonly IPlacementManager _placementManager = default!;
|
||||
[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
|
||||
[Dependency] private readonly IOverlayManagerInternal _overlayManager = default!;
|
||||
@@ -60,37 +61,39 @@ namespace Robust.Client
|
||||
[Dependency] private readonly IFontManagerInternal _fontManager = default!;
|
||||
[Dependency] private readonly IModLoaderInternal _modLoader = default!;
|
||||
[Dependency] private readonly IScriptClient _scriptClient = default!;
|
||||
[Dependency] private readonly IComponentManager _componentManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IRobustMappedStringSerializer _stringSerializer = default!;
|
||||
[Dependency] private readonly IAuthManager _authManager = default!;
|
||||
[Dependency] private readonly IMidiManager _midiManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
|
||||
private CommandLineArgs? _commandLineArgs;
|
||||
private bool _disableAssemblyLoadContext;
|
||||
|
||||
// Arguments for loader-load. Not used otherwise.
|
||||
private IMainArgs? _loaderArgs;
|
||||
|
||||
public bool ContentStart { get; set; } = false;
|
||||
public GameControllerOptions Options { get; private set; } = new();
|
||||
public InitialLaunchState LaunchState { get; private set; } = default!;
|
||||
|
||||
public bool LoadConfigAndUserData { get; set; } = true;
|
||||
|
||||
public void SetCommandLineArgs(CommandLineArgs args)
|
||||
{
|
||||
_commandLineArgs = args;
|
||||
}
|
||||
|
||||
public bool Startup(Func<ILogHandler>? logHandlerFactory = null)
|
||||
internal bool StartupContinue(DisplayMode displayMode)
|
||||
{
|
||||
if (!StartupSystemSplash(logHandlerFactory))
|
||||
return false;
|
||||
_clyde.InitializePostWindowing();
|
||||
_clyde.SetWindowTitle(Options.DefaultWindowTitle);
|
||||
|
||||
_taskManager.Initialize();
|
||||
_fontManager.SetFontDpi((uint) _configurationManager.GetCVar(CVars.DisplayFontDpi));
|
||||
|
||||
// Disable load context usage on content start.
|
||||
// This prevents Content.Client being loaded twice and things like csi blowing up because of it.
|
||||
_modLoader.SetUseLoadContext(!_disableAssemblyLoadContext);
|
||||
_modLoader.SetEnableSandboxing(true);
|
||||
_modLoader.SetUseLoadContext(!ContentStart);
|
||||
_modLoader.SetEnableSandboxing(Options.Sandboxing);
|
||||
|
||||
if (!_modLoader.TryLoadModulesFrom(new ResourcePath("/Assemblies/"), "Content."))
|
||||
if (!_modLoader.TryLoadModulesFrom(Options.AssemblyDirectory, Options.ContentModulePrefix))
|
||||
{
|
||||
Logger.Fatal("Errors while loading content assemblies.");
|
||||
return false;
|
||||
@@ -109,13 +112,14 @@ namespace Robust.Client
|
||||
|
||||
_resourceCache.PreloadTextures();
|
||||
_userInterfaceManager.Initialize();
|
||||
_eyeManager.Initialize();
|
||||
_networkManager.Initialize(false);
|
||||
IoCManager.Resolve<INetConfigurationManager>().SetupNetworking();
|
||||
_serializer.Initialize();
|
||||
_inputManager.Initialize();
|
||||
_console.Initialize();
|
||||
_prototypeManager.Initialize();
|
||||
_prototypeManager.LoadDirectory(new ResourcePath(@"/Prototypes/"));
|
||||
_prototypeManager.LoadDirectory(Options.PrototypeDirectory);
|
||||
_prototypeManager.Resync();
|
||||
_mapManager.Initialize();
|
||||
_entityManager.Initialize();
|
||||
@@ -137,9 +141,51 @@ namespace Robust.Client
|
||||
|
||||
GC.Collect();
|
||||
|
||||
// Setup main loop
|
||||
if (_mainLoop == null)
|
||||
{
|
||||
_mainLoop = new GameLoop(_gameTiming)
|
||||
{
|
||||
SleepMode = displayMode == DisplayMode.Headless ? SleepMode.Delay : SleepMode.None
|
||||
};
|
||||
}
|
||||
|
||||
_mainLoop.Tick += (sender, args) =>
|
||||
{
|
||||
if (_mainLoop.Running)
|
||||
{
|
||||
Tick(args);
|
||||
}
|
||||
};
|
||||
|
||||
_mainLoop.Render += (sender, args) =>
|
||||
{
|
||||
if (_mainLoop.Running)
|
||||
{
|
||||
_gameTiming.CurFrame++;
|
||||
_clyde.Render();
|
||||
}
|
||||
};
|
||||
_mainLoop.Input += (sender, args) =>
|
||||
{
|
||||
if (_mainLoop.Running)
|
||||
{
|
||||
Input(args);
|
||||
}
|
||||
};
|
||||
|
||||
_mainLoop.Update += (sender, args) =>
|
||||
{
|
||||
if (_mainLoop.Running)
|
||||
{
|
||||
Update(args);
|
||||
}
|
||||
};
|
||||
|
||||
_clyde.Ready();
|
||||
|
||||
if ((_commandLineArgs?.Connect == true || _commandLineArgs?.Launcher == true)
|
||||
if (!Options.DisableCommandLineConnect &&
|
||||
(_commandLineArgs?.Connect == true || _commandLineArgs?.Launcher == true)
|
||||
&& LaunchState.ConnectEndpoint != null)
|
||||
{
|
||||
_client.ConnectToServer(LaunchState.ConnectEndpoint);
|
||||
@@ -148,13 +194,34 @@ namespace Robust.Client
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool StartupSystemSplash(Func<ILogHandler>? logHandlerFactory)
|
||||
internal bool StartupSystemSplash(GameControllerOptions options, Func<ILogHandler>? logHandlerFactory)
|
||||
{
|
||||
Options = options;
|
||||
ReadInitialLaunchState();
|
||||
|
||||
SetupLogging(_logManager, logHandlerFactory ?? (() => new ConsoleLogHandler()));
|
||||
|
||||
_taskManager.Initialize();
|
||||
if (_commandLineArgs != null)
|
||||
{
|
||||
foreach (var (sawmill, level) in _commandLineArgs.LogLevels)
|
||||
{
|
||||
LogLevel? logLevel;
|
||||
if (level == "null")
|
||||
logLevel = null;
|
||||
else
|
||||
{
|
||||
if (!Enum.TryParse<LogLevel>(level, out var result))
|
||||
{
|
||||
System.Console.WriteLine($"LogLevel {level} does not exist!");
|
||||
continue;
|
||||
}
|
||||
logLevel = result;
|
||||
}
|
||||
_logManager.GetSawmill(sawmill).Level = logLevel;
|
||||
}
|
||||
}
|
||||
|
||||
ProgramShared.PrintRuntimeInfo(_logManager.RootSawmill);
|
||||
|
||||
// Figure out user data directory.
|
||||
var userDataDir = GetUserDataDir();
|
||||
@@ -166,9 +233,9 @@ namespace Robust.Client
|
||||
_configurationManager.LoadCVarsFromAssembly(typeof(GameController).Assembly); // Client
|
||||
_configurationManager.LoadCVarsFromAssembly(typeof(IConfigurationManager).Assembly); // Shared
|
||||
|
||||
if (LoadConfigAndUserData)
|
||||
if (Options.LoadConfigAndUserData)
|
||||
{
|
||||
var configFile = Path.Combine(userDataDir, "client_config.toml");
|
||||
var configFile = Path.Combine(userDataDir, Options.ConfigFileName);
|
||||
if (File.Exists(configFile))
|
||||
{
|
||||
// Load config from user data if available.
|
||||
@@ -190,9 +257,14 @@ namespace Robust.Client
|
||||
|
||||
ProfileOptSetup.Setup(_configurationManager);
|
||||
|
||||
_resourceCache.Initialize(LoadConfigAndUserData ? userDataDir : null);
|
||||
_resourceCache.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
|
||||
|
||||
var mountOptions = _commandLineArgs != null
|
||||
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions) : Options.MountOptions;
|
||||
|
||||
ProgramShared.DoMounts(_resourceCache, mountOptions, Options.ContentBuildDirectory, Options.AssemblyDirectory,
|
||||
Options.LoadContentResources, _loaderArgs != null && !Options.ResourceMountDisabled, ContentStart);
|
||||
|
||||
ProgramShared.DoMounts(_resourceCache, _commandLineArgs?.MountOptions, "Content.Client", _loaderArgs != null);
|
||||
if (_loaderArgs != null)
|
||||
{
|
||||
_stringSerializer.EnableCaching = false;
|
||||
@@ -205,18 +277,16 @@ namespace Robust.Client
|
||||
_clyde.KeyUp += KeyUp;
|
||||
_clyde.KeyDown += KeyDown;
|
||||
_clyde.MouseWheel += MouseWheel;
|
||||
_clyde.CloseWindow += Shutdown;
|
||||
_clyde.CloseWindow += args =>
|
||||
{
|
||||
if (args.Window == _clyde.MainWindow)
|
||||
{
|
||||
Shutdown("Main window closed");
|
||||
}
|
||||
};
|
||||
|
||||
// Bring display up as soon as resources are mounted.
|
||||
if (!_clyde.Initialize())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_clyde.SetWindowTitle("Space Station 14");
|
||||
|
||||
_fontManager.SetFontDpi((uint) _configurationManager.GetCVar(CVars.DisplayFontDpi));
|
||||
return true;
|
||||
return _clyde.InitializePreWindowing();
|
||||
}
|
||||
|
||||
private Stream? VerifierExtraLoadHandler(string arg)
|
||||
@@ -262,8 +332,10 @@ namespace Robust.Client
|
||||
|
||||
public void Shutdown(string? reason = null)
|
||||
{
|
||||
DebugTools.AssertNotNull(_mainLoop);
|
||||
|
||||
// Already got shut down I assume,
|
||||
if (!_mainLoop.Running)
|
||||
if (!_mainLoop!.Running)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -293,12 +365,19 @@ namespace Robust.Client
|
||||
_timerManager.UpdateTimers(frameEventArgs);
|
||||
_taskManager.ProcessPendingTasks();
|
||||
|
||||
// GameStateManager is in full control of the simulation update.
|
||||
if (_client.RunLevel >= ClientRunLevel.Connected)
|
||||
// GameStateManager is in full control of the simulation update in multiplayer.
|
||||
if (_client.RunLevel == ClientRunLevel.InGame || _client.RunLevel == ClientRunLevel.Connected)
|
||||
{
|
||||
_gameStateManager.ApplyGameState();
|
||||
}
|
||||
|
||||
// In singleplayer, however, we're in full control instead.
|
||||
else if (_client.RunLevel == ClientRunLevel.SinglePlayerGame)
|
||||
{
|
||||
_entityManager.TickUpdate(frameEventArgs.DeltaSeconds);
|
||||
_lookup.Update();
|
||||
}
|
||||
|
||||
_modLoader.BroadcastUpdate(ModUpdateLevel.PostEngine, frameEventArgs);
|
||||
}
|
||||
|
||||
@@ -319,11 +398,6 @@ namespace Robust.Client
|
||||
_modLoader.BroadcastUpdate(ModUpdateLevel.FramePostEngine, frameEventArgs);
|
||||
}
|
||||
|
||||
private void Render()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal static void SetupLogging(ILogManager logManager, Func<ILogHandler> logHandlerFactory)
|
||||
{
|
||||
logManager.RootSawmill.AddHandler(logHandlerFactory());
|
||||
@@ -396,10 +470,11 @@ namespace Robust.Client
|
||||
Clyde,
|
||||
}
|
||||
|
||||
private void Cleanup()
|
||||
internal void Cleanup()
|
||||
{
|
||||
_networkManager.Shutdown("Client shutting down");
|
||||
_midiManager.Shutdown();
|
||||
IoCManager.Resolve<IEntityLookup>().Shutdown();
|
||||
_entityManager.Shutdown();
|
||||
_clyde.Shutdown();
|
||||
}
|
||||
75
Robust.Client/GameControllerOptions.cs
Normal file
75
Robust.Client/GameControllerOptions.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client
|
||||
{
|
||||
public class GameControllerOptions
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether content sandboxing will be enabled & enforced.
|
||||
/// </summary>
|
||||
public bool Sandboxing { get; init; } = true;
|
||||
|
||||
// TODO: Expose mounting methods to games using Robust as a library.
|
||||
/// <summary>
|
||||
/// Lists of mount options to mount.
|
||||
/// </summary>
|
||||
public MountOptions MountOptions { get; init; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Name the userdata directory will have.
|
||||
/// </summary>
|
||||
public string UserDataDirectoryName { get; init; } = "Space Station 14";
|
||||
|
||||
/// <summary>
|
||||
/// Name of the configuration file in the user data directory.
|
||||
/// </summary>
|
||||
public string ConfigFileName { get; init; } = "client_config.toml";
|
||||
|
||||
// TODO: Define engine branding from json file in resources.
|
||||
/// <summary>
|
||||
/// Default window title.
|
||||
/// </summary>
|
||||
public string DefaultWindowTitle { get; init; } = "Space Station 14";
|
||||
|
||||
/// <summary>
|
||||
/// Assemblies with this prefix will be loaded.
|
||||
/// </summary>
|
||||
public string ContentModulePrefix { get; init; } = "Content.";
|
||||
|
||||
/// <summary>
|
||||
/// Name of the content build directory, for game pack mounting purposes.
|
||||
/// </summary>
|
||||
public string ContentBuildDirectory { get; init; } = "Content.Client";
|
||||
|
||||
/// <summary>
|
||||
/// Directory to load all assemblies from.
|
||||
/// </summary>
|
||||
public ResourcePath AssemblyDirectory { get; init; } = new(@"/Assemblies/");
|
||||
|
||||
/// <summary>
|
||||
/// Directory to load all prototypes from.
|
||||
/// </summary>
|
||||
public ResourcePath PrototypeDirectory { get; init; } = new(@"/Prototypes/");
|
||||
|
||||
/// <summary>
|
||||
/// Whether to disable mounting the "Resources/" folder on FULL_RELEASE.
|
||||
/// </summary>
|
||||
public bool ResourceMountDisabled { get; init; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to mount content resources when not on FULL_RELEASE.
|
||||
/// </summary>
|
||||
public bool LoadContentResources { get; init; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to load config and user data.
|
||||
/// </summary>
|
||||
public bool LoadConfigAndUserData { get; init; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to disable command line args server auto-connecting.
|
||||
/// </summary>
|
||||
public bool DisableCommandLineConnect { get; init; } = false;
|
||||
}
|
||||
}
|
||||
@@ -1,66 +1,41 @@
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class ClientComponentFactory : ComponentFactory
|
||||
internal class ClientComponentFactory : ComponentFactory
|
||||
{
|
||||
public ClientComponentFactory()
|
||||
public ClientComponentFactory(IDynamicTypeFactoryInternal typeFactory, IReflectionManager reflectionManager, IConsoleHost conHost)
|
||||
: base(typeFactory, reflectionManager, conHost)
|
||||
{
|
||||
// Required for the engine to work
|
||||
Register<MetaDataComponent>();
|
||||
RegisterReference<MetaDataComponent, IMetaDataComponent>();
|
||||
|
||||
// Required for the engine to work
|
||||
Register<TransformComponent>();
|
||||
RegisterReference<TransformComponent, ITransformComponent>();
|
||||
|
||||
Register<MapComponent>();
|
||||
RegisterReference<MapComponent, IMapComponent>();
|
||||
|
||||
Register<MapGridComponent>();
|
||||
RegisterReference<MapGridComponent, IMapGridComponent>();
|
||||
|
||||
Register<PhysicsComponent>();
|
||||
RegisterReference<PhysicsComponent, IPhysBody>();
|
||||
|
||||
Register<CollisionWakeComponent>();
|
||||
|
||||
Register<ContainerManagerComponent>();
|
||||
RegisterReference<ContainerManagerComponent, IContainerManager>();
|
||||
|
||||
RegisterIgnore("KeyBindingInput");
|
||||
|
||||
Register<InputComponent>();
|
||||
|
||||
Register<SpriteComponent>();
|
||||
RegisterReference<SpriteComponent, SharedSpriteComponent>();
|
||||
RegisterReference<SpriteComponent, ISpriteComponent>();
|
||||
|
||||
Register<ClientOccluderComponent>();
|
||||
RegisterReference<ClientOccluderComponent, OccluderComponent>();
|
||||
|
||||
Register<EyeComponent>();
|
||||
RegisterReference<EyeComponent, SharedEyeComponent>();
|
||||
|
||||
Register<AppearanceComponent>();
|
||||
RegisterReference<AppearanceComponent, SharedAppearanceComponent>();
|
||||
|
||||
Register<AppearanceTestComponent>();
|
||||
Register<SnapGridComponent>();
|
||||
|
||||
Register<ClientUserInterfaceComponent>();
|
||||
RegisterReference<ClientUserInterfaceComponent, SharedUserInterfaceComponent>();
|
||||
|
||||
Register<AnimationPlayerComponent>();
|
||||
|
||||
Register<TimerComponent>();
|
||||
RegisterClass<MetaDataComponent>();
|
||||
RegisterClass<TransformComponent>();
|
||||
RegisterClass<MapComponent>();
|
||||
RegisterClass<MapGridComponent>();
|
||||
RegisterClass<PhysicsComponent>();
|
||||
RegisterClass<CollisionWakeComponent>();
|
||||
RegisterClass<ClientUserInterfaceComponent>();
|
||||
RegisterClass<ContainerManagerComponent>();
|
||||
RegisterClass<InputComponent>();
|
||||
RegisterClass<SpriteComponent>();
|
||||
RegisterClass<ClientOccluderComponent>();
|
||||
RegisterClass<EyeComponent>();
|
||||
RegisterClass<AppearanceComponent>();
|
||||
RegisterClass<AppearanceTestComponent>();
|
||||
RegisterClass<SnapGridComponent>();
|
||||
RegisterClass<AnimationPlayerComponent>();
|
||||
RegisterClass<TimerComponent>();
|
||||
|
||||
#if DEBUG
|
||||
Register<DebugExceptionOnAddComponent>();
|
||||
Register<DebugExceptionInitializeComponent>();
|
||||
Register<DebugExceptionStartupComponent>();
|
||||
RegisterClass<DebugExceptionOnAddComponent>();
|
||||
RegisterClass<DebugExceptionInitializeComponent>();
|
||||
RegisterClass<DebugExceptionStartupComponent>();
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Exceptions;
|
||||
using Prometheus;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
@@ -13,297 +15,160 @@ namespace Robust.Client.GameObjects
|
||||
/// <summary>
|
||||
/// Manager for entities -- controls things like template loading and instantiation
|
||||
/// </summary>
|
||||
public sealed class ClientEntityManager : EntityManager, IClientEntityManager
|
||||
public sealed class ClientEntityManager : EntityManager, IClientEntityManagerInternal
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IComponentFactory _compFactory = default!;
|
||||
#if EXCEPTION_TOLERANCE
|
||||
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
|
||||
#endif
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IClientNetManager _networkManager = default!;
|
||||
[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
private int _nextClientEntityUid = EntityUid.ClientUid + 1;
|
||||
protected override int NextEntityUid { get; set; } = EntityUid.ClientUid + 1;
|
||||
|
||||
public override void Startup()
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Startup();
|
||||
SetupNetworking();
|
||||
ReceivedComponentMessage += (_, compMsg) => DispatchComponentMessage(compMsg);
|
||||
ReceivedSystemMessage += (_, systemMsg) => EventBus.RaiseEvent(EventSource.Network, systemMsg);
|
||||
|
||||
if (Started)
|
||||
{
|
||||
throw new InvalidOperationException("Startup() called multiple times");
|
||||
}
|
||||
|
||||
EntitySystemManager.Initialize();
|
||||
Started = true;
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
public List<EntityUid> ApplyEntityStates(EntityState[]? curEntStates, IEnumerable<EntityUid>? deletions,
|
||||
EntityState[]? nextEntStates)
|
||||
IEntity IClientEntityManagerInternal.CreateEntity(string? prototypeName, EntityUid? uid)
|
||||
{
|
||||
var toApply = new Dictionary<IEntity, (EntityState?, EntityState?)>();
|
||||
var toInitialize = new List<Entity>();
|
||||
var created = new List<EntityUid>();
|
||||
deletions ??= new EntityUid[0];
|
||||
return base.CreateEntity(prototypeName, uid);
|
||||
}
|
||||
|
||||
if (curEntStates != null && curEntStates.Length != 0)
|
||||
void IClientEntityManagerInternal.InitializeEntity(IEntity entity)
|
||||
{
|
||||
EntityManager.InitializeEntity((Entity)entity);
|
||||
}
|
||||
|
||||
void IClientEntityManagerInternal.StartEntity(IEntity entity)
|
||||
{
|
||||
base.StartEntity((Entity)entity);
|
||||
}
|
||||
|
||||
#region IEntityNetworkManager impl
|
||||
|
||||
public override IEntityNetworkManager EntityNetManager => this;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler<NetworkComponentMessage>? ReceivedComponentMessage;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler<object>? ReceivedSystemMessage;
|
||||
|
||||
private readonly PriorityQueue<(uint seq, MsgEntity msg)> _queue = new(new MessageTickComparer());
|
||||
private uint _incomingMsgSequence = 0;
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SetupNetworking()
|
||||
{
|
||||
_networkManager.RegisterNetMessage<MsgEntity>(HandleEntityNetworkMessage);
|
||||
}
|
||||
|
||||
public override void TickUpdate(float frameTime, Histogram? histogram)
|
||||
{
|
||||
using (histogram?.WithLabels("EntityNet").NewTimer())
|
||||
{
|
||||
foreach (var es in curEntStates)
|
||||
while (_queue.Count != 0 && _queue.Peek().msg.SourceTick <= _gameStateManager.CurServerTick)
|
||||
{
|
||||
//Known entities
|
||||
if (Entities.TryGetValue(es.Uid, out var entity))
|
||||
{
|
||||
toApply.Add(entity, (es, null));
|
||||
}
|
||||
else //Unknown entities
|
||||
{
|
||||
var metaState = (MetaDataComponentState?) es.ComponentStates
|
||||
?.FirstOrDefault(c => c.NetID == NetIDs.META_DATA);
|
||||
if (metaState == null)
|
||||
{
|
||||
throw new InvalidOperationException($"Server sent new entity state for {es.Uid} without metadata component!");
|
||||
}
|
||||
var newEntity = CreateEntity(metaState.PrototypeId, es.Uid);
|
||||
toApply.Add(newEntity, (es, null));
|
||||
toInitialize.Add(newEntity);
|
||||
created.Add(newEntity.Uid);
|
||||
}
|
||||
var (_, msg) = _queue.Take();
|
||||
// Logger.DebugS("net.ent", "Dispatching: {0}: {1}", seq, msg);
|
||||
DispatchMsgEntity(msg);
|
||||
}
|
||||
}
|
||||
|
||||
if (nextEntStates != null && nextEntStates.Length != 0)
|
||||
{
|
||||
foreach (var es in nextEntStates)
|
||||
{
|
||||
if (Entities.TryGetValue(es.Uid, out var entity))
|
||||
{
|
||||
if (toApply.TryGetValue(entity, out var state))
|
||||
{
|
||||
toApply[entity] = (state.Item1, es);
|
||||
}
|
||||
else
|
||||
{
|
||||
toApply[entity] = (null, es);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure this is done after all entities have been instantiated.
|
||||
foreach (var kvStates in toApply)
|
||||
{
|
||||
var ent = kvStates.Key;
|
||||
var entity = (Entity) ent;
|
||||
HandleEntityState(entity.EntityManager.ComponentManager, entity, kvStates.Value.Item1,
|
||||
kvStates.Value.Item2);
|
||||
}
|
||||
|
||||
foreach (var kvp in toApply)
|
||||
{
|
||||
UpdateEntityTree(kvp.Key);
|
||||
}
|
||||
|
||||
foreach (var id in deletions)
|
||||
{
|
||||
DeleteEntity(id);
|
||||
}
|
||||
|
||||
#if EXCEPTION_TOLERANCE
|
||||
HashSet<Entity> brokenEnts = new HashSet<Entity>();
|
||||
#endif
|
||||
|
||||
foreach (var entity in toInitialize)
|
||||
{
|
||||
#if EXCEPTION_TOLERANCE
|
||||
try
|
||||
{
|
||||
#endif
|
||||
InitializeEntity(entity);
|
||||
#if EXCEPTION_TOLERANCE
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.ErrorS("state", $"Server entity threw in Init: uid={entity.Uid}, proto={entity.Prototype}\n{e}");
|
||||
brokenEnts.Add(entity);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
foreach (var entity in toInitialize)
|
||||
{
|
||||
#if EXCEPTION_TOLERANCE
|
||||
if(brokenEnts.Contains(entity))
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
#endif
|
||||
StartEntity(entity);
|
||||
#if EXCEPTION_TOLERANCE
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.ErrorS("state", $"Server entity threw in Start: uid={entity.Uid}, proto={entity.Prototype}\n{e}");
|
||||
brokenEnts.Add(entity);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
foreach (var entity in toInitialize)
|
||||
{
|
||||
#if EXCEPTION_TOLERANCE
|
||||
if(brokenEnts.Contains(entity))
|
||||
continue;
|
||||
#endif
|
||||
UpdateEntityTree(entity);
|
||||
}
|
||||
#if EXCEPTION_TOLERANCE
|
||||
foreach (var entity in brokenEnts)
|
||||
{
|
||||
entity.Delete();
|
||||
}
|
||||
#endif
|
||||
|
||||
return created;
|
||||
base.TickUpdate(frameTime, histogram);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IEntity CreateEntityUninitialized(string? prototypeName)
|
||||
public void SendSystemNetworkMessage(EntityEventArgs message)
|
||||
{
|
||||
return CreateEntity(prototypeName);
|
||||
SendSystemNetworkMessage(message, default(uint));
|
||||
}
|
||||
|
||||
public void SendSystemNetworkMessage(EntityEventArgs message, uint sequence)
|
||||
{
|
||||
var msg = _networkManager.CreateNetMessage<MsgEntity>();
|
||||
msg.Type = EntityMessageType.SystemMessage;
|
||||
msg.SystemMessage = message;
|
||||
msg.SourceTick = _gameTiming.CurTick;
|
||||
msg.Sequence = sequence;
|
||||
|
||||
_networkManager.ClientSendMessage(msg);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IEntity CreateEntityUninitialized(string? prototypeName, EntityCoordinates coordinates)
|
||||
public void SendSystemNetworkMessage(EntityEventArgs message, INetChannel channel)
|
||||
{
|
||||
var newEntity = CreateEntity(prototypeName, GenerateEntityUid());
|
||||
|
||||
if (TryGetEntity(coordinates.EntityId, out var entity))
|
||||
{
|
||||
newEntity.Transform.AttachParent(entity);
|
||||
newEntity.Transform.Coordinates = coordinates;
|
||||
}
|
||||
|
||||
return newEntity;
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IEntity CreateEntityUninitialized(string? prototypeName, MapCoordinates coordinates)
|
||||
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||
public void SendComponentNetworkMessage(INetChannel? channel, IEntity entity, IComponent component, ComponentMessage message)
|
||||
{
|
||||
var newEntity = CreateEntity(prototypeName, GenerateEntityUid());
|
||||
newEntity.Transform.AttachParent(_mapManager.GetMapEntity(coordinates.MapId));
|
||||
newEntity.Transform.WorldPosition = coordinates.Position;
|
||||
return newEntity;
|
||||
var netId = ComponentFactory.GetRegistration(component.GetType()).NetID;
|
||||
|
||||
if (!netId.HasValue)
|
||||
throw new ArgumentException($"Component {component.Name} does not have a NetID.", nameof(component));
|
||||
|
||||
var msg = _networkManager.CreateNetMessage<MsgEntity>();
|
||||
msg.Type = EntityMessageType.ComponentMessage;
|
||||
msg.EntityUid = entity.Uid;
|
||||
msg.NetId = netId.Value;
|
||||
msg.ComponentMessage = message;
|
||||
msg.SourceTick = _gameTiming.CurTick;
|
||||
|
||||
_networkManager.ClientSendMessage(msg);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IEntity SpawnEntity(string? protoName, EntityCoordinates coordinates)
|
||||
private void HandleEntityNetworkMessage(MsgEntity message)
|
||||
{
|
||||
var newEnt = CreateEntityUninitialized(protoName, coordinates);
|
||||
InitializeAndStartEntity((Entity) newEnt);
|
||||
UpdateEntityTree(newEnt);
|
||||
return newEnt;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override IEntity SpawnEntity(string? protoName, MapCoordinates coordinates)
|
||||
{
|
||||
var entity = CreateEntityUninitialized(protoName, coordinates);
|
||||
InitializeAndStartEntity((Entity) entity);
|
||||
UpdateEntityTree(entity);
|
||||
return entity;
|
||||
}
|
||||
|
||||
protected override EntityUid GenerateEntityUid()
|
||||
{
|
||||
return new(_nextClientEntityUid++);
|
||||
}
|
||||
|
||||
private void HandleEntityState(IComponentManager compMan, IEntity entity, EntityState? curState,
|
||||
EntityState? nextState)
|
||||
{
|
||||
var compStateWork = new Dictionary<uint, (ComponentState? curState, ComponentState? nextState)>();
|
||||
var entityUid = entity.Uid;
|
||||
|
||||
if (curState?.ComponentChanges != null)
|
||||
if (message.SourceTick <= _gameStateManager.CurServerTick)
|
||||
{
|
||||
foreach (var compChange in curState.ComponentChanges)
|
||||
{
|
||||
if (compChange.Deleted)
|
||||
{
|
||||
if (compMan.TryGetComponent(entityUid, compChange.NetID, out var comp))
|
||||
{
|
||||
compMan.RemoveComponent(entityUid, comp);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (compMan.HasComponent(entityUid, compChange.NetID))
|
||||
continue;
|
||||
|
||||
var newComp = (Component) _compFactory.GetComponent(compChange.ComponentName!);
|
||||
newComp.Owner = entity;
|
||||
compMan.AddComponent(entity, newComp, true);
|
||||
}
|
||||
}
|
||||
DispatchMsgEntity(message);
|
||||
return;
|
||||
}
|
||||
|
||||
if (curState?.ComponentStates != null)
|
||||
{
|
||||
foreach (var compState in curState.ComponentStates)
|
||||
{
|
||||
compStateWork[compState.NetID] = (compState, null);
|
||||
}
|
||||
}
|
||||
// MsgEntity is sent with ReliableOrdered so Lidgren guarantees ordering of incoming messages.
|
||||
// We still need to store a sequence input number to ensure ordering remains consistent in
|
||||
// the priority queue.
|
||||
_queue.Add((++_incomingMsgSequence, message));
|
||||
}
|
||||
|
||||
if (nextState?.ComponentStates != null)
|
||||
private void DispatchMsgEntity(MsgEntity message)
|
||||
{
|
||||
switch (message.Type)
|
||||
{
|
||||
foreach (var compState in nextState.ComponentStates)
|
||||
{
|
||||
if (compStateWork.TryGetValue(compState.NetID, out var state))
|
||||
{
|
||||
compStateWork[compState.NetID] = (state.curState, compState);
|
||||
}
|
||||
else
|
||||
{
|
||||
compStateWork[compState.NetID] = (null, compState);
|
||||
}
|
||||
}
|
||||
}
|
||||
case EntityMessageType.ComponentMessage:
|
||||
ReceivedComponentMessage?.Invoke(this, new NetworkComponentMessage(message));
|
||||
return;
|
||||
|
||||
foreach (var (netId, (cur, next)) in compStateWork)
|
||||
{
|
||||
if (compMan.TryGetComponent(entityUid, netId, out var component))
|
||||
{
|
||||
try
|
||||
{
|
||||
component.HandleComponentState(cur, next);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
var wrapper = new ComponentStateApplyException(
|
||||
$"Failed to apply comp state: entity={component.Owner}, comp={component.Name}", e);
|
||||
#if EXCEPTION_TOLERANCE
|
||||
_runtimeLog.LogException(wrapper, "Component state apply");
|
||||
#else
|
||||
throw wrapper;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// The component can be null here due to interp.
|
||||
// Because the NEXT state will have a new component, but this one doesn't yet.
|
||||
// That's fine though.
|
||||
if (cur == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var eUid = entityUid;
|
||||
var eRegisteredNetUidName = _compFactory.GetRegistration(netId).Name;
|
||||
DebugTools.Assert(
|
||||
$"Component does not exist for state: entUid={eUid}, expectedNetId={netId}, expectedName={eRegisteredNetUidName}");
|
||||
}
|
||||
case EntityMessageType.SystemMessage:
|
||||
var msg = message.SystemMessage;
|
||||
var sessionType = typeof(EntitySessionMessage<>).MakeGenericType(msg.GetType());
|
||||
var sessionMsg = Activator.CreateInstance(sessionType, new EntitySessionEventArgs(_playerManager.LocalPlayer!.Session), msg)!;
|
||||
ReceivedSystemMessage?.Invoke(this, msg);
|
||||
ReceivedSystemMessage?.Invoke(this, sessionMsg);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class MessageTickComparer : IComparer<(uint seq, MsgEntity msg)>
|
||||
{
|
||||
public int Compare((uint seq, MsgEntity msg) x, (uint seq, MsgEntity msg) y)
|
||||
{
|
||||
var cmp = y.msg.SourceTick.CompareTo(x.msg.SourceTick);
|
||||
if (cmp != 0)
|
||||
{
|
||||
return cmp;
|
||||
}
|
||||
|
||||
return y.seq.CompareTo(x.seq);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,128 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// The client implementation of the Entity Network Manager.
|
||||
/// </summary>
|
||||
public class ClientEntityNetworkManager : IEntityNetworkManager
|
||||
{
|
||||
[Dependency] private readonly IClientNetManager _networkManager = default!;
|
||||
[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler<NetworkComponentMessage>? ReceivedComponentMessage;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler<object>? ReceivedSystemMessage;
|
||||
|
||||
private readonly PriorityQueue<(uint seq, MsgEntity msg)> _queue = new(new MessageTickComparer());
|
||||
private uint _incomingMsgSequence = 0;
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SetupNetworking()
|
||||
{
|
||||
_networkManager.RegisterNetMessage<MsgEntity>(MsgEntity.NAME, HandleEntityNetworkMessage);
|
||||
}
|
||||
|
||||
public void TickUpdate()
|
||||
{
|
||||
while (_queue.Count != 0 && _queue.Peek().msg.SourceTick <= _gameStateManager.CurServerTick)
|
||||
{
|
||||
var (_, msg) = _queue.Take();
|
||||
// Logger.DebugS("net.ent", "Dispatching: {0}: {1}", seq, msg);
|
||||
DispatchMsgEntity(msg);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SendSystemNetworkMessage(EntityEventArgs message)
|
||||
{
|
||||
SendSystemNetworkMessage(message, default(uint));
|
||||
}
|
||||
|
||||
public void SendSystemNetworkMessage(EntityEventArgs message, uint sequence)
|
||||
{
|
||||
var msg = _networkManager.CreateNetMessage<MsgEntity>();
|
||||
msg.Type = EntityMessageType.SystemMessage;
|
||||
msg.SystemMessage = message;
|
||||
msg.SourceTick = _gameTiming.CurTick;
|
||||
msg.Sequence = sequence;
|
||||
|
||||
_networkManager.ClientSendMessage(msg);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SendSystemNetworkMessage(EntityEventArgs message, INetChannel channel)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void SendComponentNetworkMessage(INetChannel? channel, IEntity entity, IComponent component, ComponentMessage message)
|
||||
{
|
||||
if (!component.NetID.HasValue)
|
||||
throw new ArgumentException($"Component {component.Name} does not have a NetID.", nameof(component));
|
||||
|
||||
var msg = _networkManager.CreateNetMessage<MsgEntity>();
|
||||
msg.Type = EntityMessageType.ComponentMessage;
|
||||
msg.EntityUid = entity.Uid;
|
||||
msg.NetId = component.NetID.Value;
|
||||
msg.ComponentMessage = message;
|
||||
msg.SourceTick = _gameTiming.CurTick;
|
||||
|
||||
_networkManager.ClientSendMessage(msg);
|
||||
}
|
||||
|
||||
private void HandleEntityNetworkMessage(MsgEntity message)
|
||||
{
|
||||
if (message.SourceTick <= _gameStateManager.CurServerTick)
|
||||
{
|
||||
DispatchMsgEntity(message);
|
||||
return;
|
||||
}
|
||||
|
||||
// MsgEntity is sent with ReliableOrdered so Lidgren guarantees ordering of incoming messages.
|
||||
// We still need to store a sequence input number to ensure ordering remains consistent in
|
||||
// the priority queue.
|
||||
_queue.Add((++_incomingMsgSequence, message));
|
||||
}
|
||||
|
||||
private void DispatchMsgEntity(MsgEntity message)
|
||||
{
|
||||
switch (message.Type)
|
||||
{
|
||||
case EntityMessageType.ComponentMessage:
|
||||
ReceivedComponentMessage?.Invoke(this, new NetworkComponentMessage(message));
|
||||
return;
|
||||
|
||||
case EntityMessageType.SystemMessage:
|
||||
ReceivedSystemMessage?.Invoke(this, message.SystemMessage);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class MessageTickComparer : IComparer<(uint seq, MsgEntity msg)>
|
||||
{
|
||||
public int Compare((uint seq, MsgEntity msg) x, (uint seq, MsgEntity msg) y)
|
||||
{
|
||||
var cmp = y.msg.SourceTick.CompareTo(x.msg.SourceTick);
|
||||
if (cmp != 0)
|
||||
{
|
||||
return cmp;
|
||||
}
|
||||
|
||||
return y.seq.CompareTo(x.seq);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,6 +10,7 @@ using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[ComponentReference(typeof(SharedAppearanceComponent))]
|
||||
public sealed class AppearanceComponent : SharedAppearanceComponent
|
||||
{
|
||||
[ViewVariables]
|
||||
@@ -94,8 +95,7 @@ namespace Robust.Client.GameObjects
|
||||
return;
|
||||
}
|
||||
|
||||
EntitySystem.Get<AppearanceSystem>()
|
||||
.EnqueueAppearanceUpdate(this);
|
||||
EntitySystem.Get<AppearanceSystem>().EnqueueUpdate(this);
|
||||
_appearanceDirty = true;
|
||||
}
|
||||
|
||||
@@ -104,7 +104,7 @@ namespace Robust.Client.GameObjects
|
||||
_appearanceDirty = false;
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
@@ -115,21 +115,6 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
MarkDirty();
|
||||
}
|
||||
|
||||
|
||||
internal class SpriteLayerToggle : AppearanceVisualizer
|
||||
{
|
||||
public const string NAME = "sprite_layer_toggle";
|
||||
|
||||
public readonly object Key;
|
||||
public readonly int SpriteLayer;
|
||||
|
||||
public SpriteLayerToggle(object key, int spriteLayer)
|
||||
{
|
||||
Key = key;
|
||||
SpriteLayer = spriteLayer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -10,6 +10,7 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[ComponentReference(typeof(SharedEyeComponent))]
|
||||
public class EyeComponent : SharedEyeComponent
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
@@ -25,7 +26,7 @@ namespace Robust.Client.GameObjects
|
||||
[DataField("drawFov")]
|
||||
private bool _setDrawFovOnInitialize = true;
|
||||
[DataField("zoom")]
|
||||
private Vector2 _setZoomOnInitialize = Vector2.One/2f;
|
||||
private Vector2 _setZoomOnInitialize = Vector2.One;
|
||||
private Vector2 _offset = Vector2.Zero;
|
||||
|
||||
public IEye? Eye => _eye;
|
||||
@@ -115,7 +116,7 @@ namespace Robust.Client.GameObjects
|
||||
public MapCoordinates? Position => _eye?.Position;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
@@ -155,7 +156,7 @@ namespace Robust.Client.GameObjects
|
||||
VisibilityMask = state.VisibilityMask;
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
protected override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
|
||||
@@ -1,14 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[ComponentReference(typeof(OccluderComponent))]
|
||||
internal sealed class ClientOccluderComponent : OccluderComponent
|
||||
{
|
||||
internal SnapGridComponent? SnapGrid { get; private set; }
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
[ViewVariables] private (GridId, Vector2i) _lastPosition;
|
||||
[ViewVariables] internal OccluderDir Occluding { get; private set; }
|
||||
@@ -29,39 +32,36 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
if (Owner.TryGetComponent(out SnapGridComponent? snap))
|
||||
if (Owner.Transform.Anchored)
|
||||
{
|
||||
SnapGrid = snap;
|
||||
SnapGrid.OnPositionChanged += SnapGridOnPositionChanged;
|
||||
|
||||
SnapGridOnPositionChanged();
|
||||
AnchorStateChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private void SnapGridOnPositionChanged()
|
||||
public void AnchorStateChanged()
|
||||
{
|
||||
SendDirty();
|
||||
_lastPosition = (Owner.Transform.GridID, SnapGrid!.Position);
|
||||
|
||||
if(!Owner.Transform.Anchored)
|
||||
return;
|
||||
|
||||
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
|
||||
_lastPosition = (Owner.Transform.GridID, grid.TileIndicesFor(Owner.Transform.Coordinates));
|
||||
}
|
||||
|
||||
protected override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
if (SnapGrid != null)
|
||||
{
|
||||
SnapGrid.OnPositionChanged -= SnapGridOnPositionChanged;
|
||||
}
|
||||
|
||||
SendDirty();
|
||||
}
|
||||
|
||||
private void SendDirty()
|
||||
{
|
||||
if (SnapGrid != null)
|
||||
if (Owner.Transform.Anchored)
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local,
|
||||
new OccluderDirtyEvent(Owner, _lastPosition, SnapGrid.Offset));
|
||||
new OccluderDirtyEvent(Owner, _lastPosition));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,16 +69,18 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
Occluding = OccluderDir.None;
|
||||
|
||||
if (Deleted || SnapGrid == null)
|
||||
if (Deleted || !Owner.Transform.Anchored)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
void CheckDir(Direction dir, OccluderDir oclDir)
|
||||
{
|
||||
foreach (var neighbor in SnapGrid.GetInDir(dir))
|
||||
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
|
||||
var position = Owner.Transform.Coordinates;
|
||||
foreach (var neighbor in grid.GetInDir(position, dir))
|
||||
{
|
||||
if (neighbor.TryGetComponent(out ClientOccluderComponent? comp) && comp.Enabled)
|
||||
if (Owner.EntityManager.ComponentManager.TryGetComponent(neighbor, out ClientOccluderComponent? comp) && comp.Enabled)
|
||||
{
|
||||
Occluding |= oclDir;
|
||||
break;
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -14,12 +18,12 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IPointLightComponent))]
|
||||
[NetworkedComponent()]
|
||||
public class PointLightComponent : Component, IPointLightComponent, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
public override string Name => "PointLight";
|
||||
public override uint? NetID => NetIDs.POINT_LIGHT;
|
||||
|
||||
internal bool TreeUpdateQueued { get; set; }
|
||||
|
||||
@@ -43,11 +47,29 @@ namespace Robust.Client.GameObjects
|
||||
public bool Enabled
|
||||
{
|
||||
get => _enabled;
|
||||
set => _enabled = value;
|
||||
set
|
||||
{
|
||||
if (_enabled == value) return;
|
||||
|
||||
_enabled = value;
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PointLightUpdateEvent());
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool ContainerOccluded { get; set; }
|
||||
public bool ContainerOccluded
|
||||
{
|
||||
get => _containerOccluded;
|
||||
set
|
||||
{
|
||||
if (_containerOccluded == value) return;
|
||||
|
||||
_containerOccluded = value;
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PointLightUpdateEvent());
|
||||
}
|
||||
}
|
||||
|
||||
private bool _containerOccluded;
|
||||
|
||||
/// <summary>
|
||||
/// Determines if the light mask should automatically rotate with the entity. (like a flashlight)
|
||||
@@ -116,30 +138,13 @@ namespace Robust.Client.GameObjects
|
||||
public bool VisibleNested
|
||||
{
|
||||
get => _visibleNested;
|
||||
set
|
||||
{
|
||||
if (_visibleNested == value) return;
|
||||
_visibleNested = value;
|
||||
if (value)
|
||||
{
|
||||
if (Owner.Transform.Parent == null) return;
|
||||
|
||||
_lightOnParent = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!_lightOnParent) return;
|
||||
|
||||
_lightOnParent = false;
|
||||
}
|
||||
}
|
||||
set => _visibleNested = value;
|
||||
}
|
||||
|
||||
[DataField("radius")]
|
||||
private float _radius = 5f;
|
||||
[DataField("nestedvisible")]
|
||||
private bool _visibleNested = true;
|
||||
private bool _lightOnParent;
|
||||
[DataField("color")]
|
||||
private Color _color = Color.White;
|
||||
[DataField("offset")]
|
||||
@@ -166,8 +171,10 @@ namespace Robust.Client.GameObjects
|
||||
get => _radius;
|
||||
set
|
||||
{
|
||||
if (MathHelper.CloseTo(value, _radius)) return;
|
||||
|
||||
_radius = MathF.Max(value, 0.01f); // setting radius to 0 causes exceptions, so just use a value close enough to zero that it's unnoticeable.
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new PointLightRadiusChangedMessage(this));
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new PointLightRadiusChangedEvent(this));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -179,6 +186,9 @@ namespace Robust.Client.GameObjects
|
||||
Mask = null;
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
internal RenderingTreeComponent? RenderTree { get; set; }
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
if (_maskPath != null)
|
||||
@@ -187,42 +197,13 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
UpdateMask();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
if (message is ParentChangedMessage msg)
|
||||
{
|
||||
HandleTransformParentChanged(msg);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleTransformParentChanged(ParentChangedMessage obj)
|
||||
{
|
||||
// TODO: this does not work for things nested multiply layers deep.
|
||||
if (!VisibleNested)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (obj.NewParent != null && obj.NewParent.IsValid())
|
||||
{
|
||||
_lightOnParent = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_lightOnParent = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
protected override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
@@ -230,7 +211,7 @@ namespace Robust.Client.GameObjects
|
||||
if (map != MapId.Nullspace)
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local,
|
||||
new RenderTreeRemoveLightMessage(this, map));
|
||||
new RenderTreeRemoveLightEvent(this, map));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -248,13 +229,18 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
public struct PointLightRadiusChangedMessage
|
||||
public class PointLightRadiusChangedEvent : EntityEventArgs
|
||||
{
|
||||
public PointLightComponent PointLightComponent { get; }
|
||||
|
||||
public PointLightRadiusChangedMessage(PointLightComponent pointLightComponent)
|
||||
public PointLightRadiusChangedEvent(PointLightComponent pointLightComponent)
|
||||
{
|
||||
PointLightComponent = pointLightComponent;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class PointLightUpdateEvent : EntityEventArgs
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,6 +27,8 @@ using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[ComponentReference(typeof(SharedSpriteComponent))]
|
||||
[ComponentReference(typeof(ISpriteComponent))]
|
||||
public sealed class SpriteComponent : SharedSpriteComponent, ISpriteComponent,
|
||||
IComponentDebug, ISerializationHooks
|
||||
{
|
||||
@@ -40,7 +42,13 @@ namespace Robust.Client.GameObjects
|
||||
public override bool Visible
|
||||
{
|
||||
get => _visible;
|
||||
set => _visible = value;
|
||||
set
|
||||
{
|
||||
if (_visible == value) return;
|
||||
_visible = value;
|
||||
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new SpriteUpdateEvent());
|
||||
}
|
||||
}
|
||||
|
||||
[DataField("drawdepth", customTypeSerializer: typeof(ConstantSerializer<DrawDepthTag>))]
|
||||
@@ -123,6 +131,9 @@ namespace Robust.Client.GameObjects
|
||||
[DataField("directional")]
|
||||
private bool _directional = true;
|
||||
|
||||
[ViewVariables]
|
||||
internal RenderingTreeComponent? RenderTree { get; set; } = null;
|
||||
|
||||
[DataField("layerDatums")]
|
||||
private List<PrototypeLayerData> LayerDatums
|
||||
{
|
||||
@@ -138,7 +149,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
set
|
||||
{
|
||||
if(value == null) return;
|
||||
if (value == null) return;
|
||||
|
||||
Layers.Clear();
|
||||
foreach (var layerDatum in value)
|
||||
@@ -148,11 +159,12 @@ namespace Robust.Client.GameObjects
|
||||
if (!string.IsNullOrWhiteSpace(layerDatum.RsiPath))
|
||||
{
|
||||
var path = TextureRoot / layerDatum.RsiPath;
|
||||
try
|
||||
|
||||
if (IoCManager.Resolve<IResourceCache>().TryGetResource(path, out RSIResource? resource))
|
||||
{
|
||||
layer.RSI = IoCManager.Resolve<IResourceCache>().GetResource<RSIResource>(path).RSI;
|
||||
layer.RSI = resource.RSI;
|
||||
}
|
||||
catch
|
||||
else
|
||||
{
|
||||
Logger.ErrorS(LogCategory, "Unable to load layer RSI '{0}'.", path);
|
||||
}
|
||||
@@ -251,7 +263,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
_layerMapShared = true;
|
||||
UpdateIsInert();
|
||||
QueueUpdateIsInert();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -294,17 +306,30 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
[DataField("sprite", readOnly: true)] private string? rsi;
|
||||
[DataField("layers", readOnly: true)] private List<PrototypeLayerData> layerDatums = new ();
|
||||
[DataField("layers", readOnly: true)] private List<PrototypeLayerData> layerDatums = new();
|
||||
|
||||
[DataField("state", readOnly: true)] private string? state;
|
||||
[DataField("texture", readOnly: true)] private string? texture;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool ContainerOccluded { get; set; }
|
||||
public bool ContainerOccluded
|
||||
{
|
||||
get => _containerOccluded;
|
||||
set
|
||||
{
|
||||
if (_containerOccluded == value) return;
|
||||
_containerOccluded = value;
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new SpriteUpdateEvent());
|
||||
}
|
||||
}
|
||||
|
||||
private bool _containerOccluded;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool TreeUpdateQueued { get; set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] private bool _inertUpdateQueued;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public ShaderInstance? PostShader { get; set; }
|
||||
|
||||
@@ -334,13 +359,13 @@ namespace Robust.Client.GameObjects
|
||||
if (!string.IsNullOrWhiteSpace(rsi))
|
||||
{
|
||||
var rsiPath = TextureRoot / rsi;
|
||||
try
|
||||
if(IoCManager.Resolve<IResourceCache>().TryGetResource(rsiPath, out RSIResource? resource))
|
||||
{
|
||||
BaseRSI = IoCManager.Resolve<IResourceCache>().GetResource<RSIResource>(rsiPath).RSI;
|
||||
BaseRSI = resource.RSI;
|
||||
}
|
||||
catch (Exception e)
|
||||
else
|
||||
{
|
||||
Logger.ErrorS(SpriteComponent.LogCategory, "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
|
||||
Logger.ErrorS(LogCategory, "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -468,7 +493,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public int AddBlankLayer(int? newIndex = null)
|
||||
{
|
||||
var layer = new Layer(this) {Visible = false};
|
||||
var layer = new Layer(this) { Visible = false };
|
||||
return AddLayer(layer, newIndex);
|
||||
}
|
||||
|
||||
@@ -497,13 +522,13 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public int AddLayer(Texture? texture, int? newIndex = null)
|
||||
{
|
||||
var layer = new Layer(this) {Texture = texture};
|
||||
var layer = new Layer(this) { Texture = texture };
|
||||
return AddLayer(layer, newIndex);
|
||||
}
|
||||
|
||||
public int AddLayer(RSI.StateId stateId, int? newIndex = null)
|
||||
{
|
||||
var layer = new Layer(this) {State = stateId};
|
||||
var layer = new Layer(this) { State = stateId };
|
||||
if (BaseRSI != null && BaseRSI.TryGetState(stateId, out var state))
|
||||
{
|
||||
layer.AnimationTimeLeft = state.GetDelay(0);
|
||||
@@ -549,7 +574,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public int AddLayer(RSI.StateId stateId, RSI? rsi, int? newIndex = null)
|
||||
{
|
||||
var layer = new Layer(this) {State = stateId, RSI = rsi};
|
||||
var layer = new Layer(this) { State = stateId, RSI = rsi };
|
||||
if (rsi != null && rsi.TryGetState(stateId, out var state))
|
||||
{
|
||||
layer.AnimationTimeLeft = state.GetDelay(0);
|
||||
@@ -605,7 +630,7 @@ namespace Robust.Client.GameObjects
|
||||
index = Layers.Count - 1;
|
||||
}
|
||||
|
||||
UpdateIsInert();
|
||||
QueueUpdateIsInert();
|
||||
return index;
|
||||
}
|
||||
|
||||
@@ -632,7 +657,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
UpdateIsInert();
|
||||
QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void RemoveLayer(object layerKey)
|
||||
@@ -848,8 +873,8 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.ErrorS(LogCategory, "State '{0}' does not exist in RSI. Trace:\n{1}", stateId,
|
||||
Environment.StackTrace);
|
||||
Logger.ErrorS(LogCategory, "State '{0}' does not exist in RSI {1}. Trace:\n{2}", stateId,
|
||||
actualRsi.Path, Environment.StackTrace);
|
||||
theLayer.Texture = null;
|
||||
}
|
||||
}
|
||||
@@ -1274,8 +1299,8 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
var layerColor = color * layer.Color;
|
||||
|
||||
var position = -(Vector2) texture.Size / (2f * EyeManager.PixelsPerMeter) + layer.Offset;
|
||||
var textureSize = texture.Size / (float) EyeManager.PixelsPerMeter;
|
||||
var position = -(Vector2)texture.Size / (2f * EyeManager.PixelsPerMeter) + layer.Offset;
|
||||
var textureSize = texture.Size / (float)EyeManager.PixelsPerMeter;
|
||||
var quad = Box2.FromDimensions(position, textureSize);
|
||||
|
||||
// TODO: Implement layer-specific rotation and scale.
|
||||
@@ -1295,7 +1320,7 @@ namespace Robust.Client.GameObjects
|
||||
public static Angle CalcRectWorldAngle(Angle worldAngle, int numDirections)
|
||||
{
|
||||
var theta = worldAngle.Theta;
|
||||
var segSize = (MathF.PI*2) / (numDirections * 2);
|
||||
var segSize = (MathF.PI * 2) / (numDirections * 2);
|
||||
var segments = (int)(theta / segSize);
|
||||
var odd = segments % 2;
|
||||
var result = theta - (segments * segSize) - (odd * segSize);
|
||||
@@ -1345,18 +1370,6 @@ namespace Robust.Client.GameObjects
|
||||
return texture;
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
var map = Owner.Transform.MapID;
|
||||
if (map != MapId.Nullspace)
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local,
|
||||
new RenderTreeRemoveSpriteMessage(this, map));
|
||||
}
|
||||
}
|
||||
|
||||
public void FrameUpdate(float delta)
|
||||
{
|
||||
foreach (var t in Layers)
|
||||
@@ -1407,7 +1420,7 @@ namespace Robust.Client.GameObjects
|
||||
if (curState == null)
|
||||
return;
|
||||
|
||||
var thestate = (SpriteComponentState) curState;
|
||||
var thestate = (SpriteComponentState)curState;
|
||||
|
||||
Visible = thestate.Visible;
|
||||
DrawDepth = thestate.DrawDepth;
|
||||
@@ -1495,8 +1508,20 @@ namespace Robust.Client.GameObjects
|
||||
};
|
||||
}
|
||||
|
||||
private void UpdateIsInert()
|
||||
private void QueueUpdateIsInert()
|
||||
{
|
||||
if (_inertUpdateQueued)
|
||||
return;
|
||||
|
||||
_inertUpdateQueued = true;
|
||||
// Yes that null check is valid because of that stupid fucking dummy IEntity.
|
||||
// Who thought that was a good idea.
|
||||
Owner?.EntityManager?.EventBus?.RaiseEvent(EventSource.Local, new SpriteUpdateInertEvent {Sprite = this});
|
||||
}
|
||||
|
||||
internal void DoUpdateIsInert()
|
||||
{
|
||||
_inertUpdateQueued = false;
|
||||
IsInert = true;
|
||||
|
||||
foreach (var layer in Layers)
|
||||
@@ -1576,9 +1601,10 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
var builder = new StringBuilder();
|
||||
builder.AppendFormat(
|
||||
"vis/depth/scl/rot/ofs/col/diral/dir: {0}/{1}/{2}/{3}/{4}/{5}/{6}/{7}\n",
|
||||
"vis/depth/scl/rot/ofs/col/norot/override/dir: {0}/{1}/{2}/{3}/{4}/{5}/{6}/{8}/{7}\n",
|
||||
Visible, DrawDepth, Scale, Rotation, Offset,
|
||||
Color, Directional, GetDir(RSI.State.DirectionType.Dir8, Owner.Transform.WorldRotation)
|
||||
Color, NoRotation, GetDir(RSI.State.DirectionType.Dir8, Owner.Transform.WorldRotation),
|
||||
DirectionOverride
|
||||
);
|
||||
|
||||
foreach (var layer in Layers)
|
||||
@@ -1845,14 +1871,14 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
AutoAnimated = value;
|
||||
|
||||
_parent.UpdateIsInert();
|
||||
_parent.QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void SetVisible(bool value)
|
||||
{
|
||||
Visible = value;
|
||||
|
||||
_parent.UpdateIsInert();
|
||||
_parent.QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void SetRsi(RSI? rsi)
|
||||
@@ -1884,7 +1910,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
_parent.UpdateIsInert();
|
||||
_parent.QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void SetState(RSI.StateId stateId)
|
||||
@@ -1916,7 +1942,7 @@ namespace Robust.Client.GameObjects
|
||||
AnimationTime = 0;
|
||||
AnimationTimeLeft = state.GetDelay(0);
|
||||
|
||||
_parent.UpdateIsInert();
|
||||
_parent.QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void SetTexture(Texture? texture)
|
||||
@@ -1924,7 +1950,7 @@ namespace Robust.Client.GameObjects
|
||||
State = default;
|
||||
Texture = texture;
|
||||
|
||||
_parent.UpdateIsInert();
|
||||
_parent.QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void SetOffset(Vector2 offset)
|
||||
@@ -1976,13 +2002,13 @@ namespace Robust.Client.GameObjects
|
||||
switch (layerProp)
|
||||
{
|
||||
case "texture":
|
||||
LayerSetTexture(index, (string) value);
|
||||
LayerSetTexture(index, (string)value);
|
||||
return;
|
||||
case "state":
|
||||
LayerSetState(index, (string) value);
|
||||
LayerSetState(index, (string)value);
|
||||
return;
|
||||
case "color":
|
||||
LayerSetColor(index, (Color) value);
|
||||
LayerSetColor(index, (Color)value);
|
||||
return;
|
||||
default:
|
||||
throw new ArgumentException($"Unknown layer property '{layerProp}'");
|
||||
@@ -2027,7 +2053,7 @@ namespace Robust.Client.GameObjects
|
||||
yield break;
|
||||
}
|
||||
|
||||
var dummy = new DummyIconEntity {Prototype = prototype};
|
||||
var dummy = new DummyIconEntity { Prototype = prototype };
|
||||
var spriteComponent = dummy.AddComponent<SpriteComponent>();
|
||||
|
||||
if (prototype.Components.TryGetValue("Appearance", out _))
|
||||
@@ -2071,7 +2097,7 @@ namespace Robust.Client.GameObjects
|
||||
return GetFallbackState(resourceCache);
|
||||
}
|
||||
|
||||
var dummy = new DummyIconEntity {Prototype = prototype};
|
||||
var dummy = new DummyIconEntity { Prototype = prototype };
|
||||
var spriteComponent = dummy.AddComponent<SpriteComponent>();
|
||||
dummy.Delete();
|
||||
|
||||
@@ -2108,7 +2134,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
var typeFactory = IoCManager.Resolve<IDynamicTypeFactoryInternal>();
|
||||
var serializationManager = IoCManager.Resolve<ISerializationManager>();
|
||||
var comp = (T) typeFactory.CreateInstanceUnchecked(typeof(T));
|
||||
var comp = (T)typeFactory.CreateInstanceUnchecked(typeof(T));
|
||||
_components[typeof(T)] = comp;
|
||||
comp.Owner = this;
|
||||
|
||||
@@ -2142,7 +2168,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public T GetComponent<T>()
|
||||
{
|
||||
return (T) _components[typeof(T)];
|
||||
return (T)_components[typeof(T)];
|
||||
}
|
||||
|
||||
public IComponent GetComponent(Type type)
|
||||
@@ -2150,16 +2176,11 @@ namespace Robust.Client.GameObjects
|
||||
return null!;
|
||||
}
|
||||
|
||||
public IComponent GetComponent(uint netID)
|
||||
{
|
||||
return null!;
|
||||
}
|
||||
|
||||
public bool TryGetComponent<T>([NotNullWhen(true)] out T? component) where T : class
|
||||
{
|
||||
component = null;
|
||||
if (!_components.TryGetValue(typeof(T), out var value)) return false;
|
||||
component = (T) value;
|
||||
component = (T)value;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2181,17 +2202,10 @@ namespace Robust.Client.GameObjects
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool TryGetComponent(uint netId, [NotNullWhen(true)] out IComponent? component)
|
||||
public void QueueDelete()
|
||||
{
|
||||
component = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
public IComponent? GetComponentOrNull(uint netId)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public void Delete()
|
||||
{
|
||||
}
|
||||
@@ -2206,10 +2220,12 @@ namespace Robust.Client.GameObjects
|
||||
return Enumerable.Empty<T>();
|
||||
}
|
||||
|
||||
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||
public void SendMessage(IComponent? owner, ComponentMessage message)
|
||||
{
|
||||
}
|
||||
|
||||
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||
public void SendNetworkMessage(IComponent owner, ComponentMessage message, INetChannel? channel = null)
|
||||
{
|
||||
}
|
||||
@@ -2220,4 +2236,14 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
internal sealed class SpriteUpdateEvent : EntityEventArgs
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal struct SpriteUpdateInertEvent
|
||||
{
|
||||
public SpriteComponent Sprite;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class RenderingTreeComponent : Component
|
||||
{
|
||||
public override string Name => "RenderingTree";
|
||||
|
||||
internal DynamicTree<SpriteComponent> SpriteTree { get; private set; } = new(SpriteAabbFunc);
|
||||
internal DynamicTree<PointLightComponent> LightTree { get; private set; } = new(LightAabbFunc);
|
||||
|
||||
private static Box2 SpriteAabbFunc(in SpriteComponent value)
|
||||
{
|
||||
var worldPos = value.Owner.Transform.WorldPosition;
|
||||
return new Box2(worldPos, worldPos);
|
||||
}
|
||||
|
||||
private static Box2 LightAabbFunc(in PointLightComponent value)
|
||||
{
|
||||
var worldPos = value.Owner.Transform.WorldPosition;
|
||||
|
||||
var boxSize = value.Radius * 2;
|
||||
return Box2.CenteredAround(worldPos, (boxSize, boxSize));
|
||||
}
|
||||
|
||||
internal static Box2 SpriteAabbFunc(SpriteComponent value, Vector2? worldPos = null)
|
||||
{
|
||||
worldPos ??= value.Owner.Transform.WorldPosition;
|
||||
|
||||
return new Box2(worldPos.Value, worldPos.Value);
|
||||
}
|
||||
|
||||
internal static Box2 LightAabbFunc(PointLightComponent value, Vector2? worldPos = null)
|
||||
{
|
||||
worldPos ??= value.Owner.Transform.WorldPosition;
|
||||
var boxSize = value.Radius * 2;
|
||||
return Box2.CenteredAround(worldPos.Value, (boxSize, boxSize));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,14 +2,14 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[ComponentReference(typeof(SharedUserInterfaceComponent))]
|
||||
public class ClientUserInterfaceComponent : SharedUserInterfaceComponent, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
|
||||
@@ -23,6 +23,9 @@ namespace Robust.Client.GameObjects
|
||||
[DataField("interfaces", readOnly: true)]
|
||||
private List<PrototypeData> _interfaceData = new();
|
||||
|
||||
[ViewVariables]
|
||||
public IEnumerable<BoundUserInterface> Interfaces => _openInterfaces.Values;
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
_interfaces.Clear();
|
||||
@@ -33,48 +36,40 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel,
|
||||
ICommonSession? session = null)
|
||||
internal void MessageReceived(BoundUIWrapMessage msg)
|
||||
{
|
||||
base.HandleNetworkMessage(message, netChannel, session);
|
||||
|
||||
switch (message)
|
||||
switch (msg.Message)
|
||||
{
|
||||
case BoundInterfaceMessageWrapMessage wrapped:
|
||||
// Double nested switches who needs readability anyways.
|
||||
switch (wrapped.Message)
|
||||
case OpenBoundInterfaceMessage _:
|
||||
if (_openInterfaces.ContainsKey(msg.UiKey))
|
||||
{
|
||||
case OpenBoundInterfaceMessage _:
|
||||
if (_openInterfaces.ContainsKey(wrapped.UiKey))
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
OpenInterface(wrapped);
|
||||
break;
|
||||
OpenInterface(msg);
|
||||
break;
|
||||
|
||||
case CloseBoundInterfaceMessage _:
|
||||
Close(wrapped.UiKey, true);
|
||||
break;
|
||||
case CloseBoundInterfaceMessage _:
|
||||
Close(msg.UiKey, true);
|
||||
break;
|
||||
|
||||
default:
|
||||
if (_openInterfaces.TryGetValue(wrapped.UiKey, out var bi))
|
||||
{
|
||||
bi.InternalReceiveMessage(wrapped.Message);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (_openInterfaces.TryGetValue(msg.UiKey, out var bi))
|
||||
{
|
||||
bi.InternalReceiveMessage(msg.Message);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenInterface(BoundInterfaceMessageWrapMessage wrapped)
|
||||
private void OpenInterface(BoundUIWrapMessage wrapped)
|
||||
{
|
||||
var data = _interfaces[wrapped.UiKey];
|
||||
// TODO: This type should be cached, but I'm too lazy.
|
||||
var type = _reflectionManager.LooseGetType(data.ClientType);
|
||||
var boundInterface = (BoundUserInterface) _dynamicTypeFactory.CreateInstance(type, new[]{this, wrapped.UiKey});
|
||||
var boundInterface =
|
||||
(BoundUserInterface) _dynamicTypeFactory.CreateInstance(type, new[] {this, wrapped.UiKey});
|
||||
boundInterface.Open();
|
||||
_openInterfaces[wrapped.UiKey] = boundInterface;
|
||||
}
|
||||
@@ -86,7 +81,7 @@ namespace Robust.Client.GameObjects
|
||||
return;
|
||||
}
|
||||
|
||||
if(!remoteCall)
|
||||
if (!remoteCall)
|
||||
SendMessage(new CloseBoundInterfaceMessage(), uiKey);
|
||||
_openInterfaces.Remove(uiKey);
|
||||
boundUserInterface.Dispose();
|
||||
@@ -94,7 +89,8 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
internal void SendMessage(BoundUserInterfaceMessage message, object uiKey)
|
||||
{
|
||||
SendNetworkMessage(new BoundInterfaceMessageWrapMessage(message, uiKey));
|
||||
EntitySystem.Get<UserInterfaceSystem>()
|
||||
.Send(new BoundUIWrapMessage(Owner.Uid, message, uiKey));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Robust.Client.GameObjects
|
||||
DebugTools.AssertNotNull(localPlayer);
|
||||
|
||||
var sequence = IoCManager.Resolve<IClientGameStateManager>().SystemMessageDispatched(msg);
|
||||
entityManager.EntityNetManager.SendSystemNetworkMessage(msg, sequence);
|
||||
entityManager.EntityNetManager?.SendSystemNetworkMessage(msg, sequence);
|
||||
|
||||
var eventArgs = new EntitySessionEventArgs(localPlayer!.Session);
|
||||
|
||||
|
||||
@@ -1,51 +1,33 @@
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class AppearanceSystem : EntitySystem
|
||||
{
|
||||
private readonly Queue<AppearanceComponent> _updatesQueued = new();
|
||||
private readonly Queue<AppearanceComponent> _queuedUpdates = new();
|
||||
|
||||
public void EnqueueUpdate(AppearanceComponent component)
|
||||
{
|
||||
_queuedUpdates.Enqueue(component);
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
while (_updatesQueued.TryDequeue(out var appearance))
|
||||
while (_queuedUpdates.TryDequeue(out var appearance))
|
||||
{
|
||||
UpdateComponent(appearance);
|
||||
if (appearance.Deleted)
|
||||
return;
|
||||
|
||||
foreach (var visualizer in appearance.Visualizers)
|
||||
{
|
||||
visualizer.OnChangeData(appearance);
|
||||
}
|
||||
|
||||
appearance.UnmarkDirty();
|
||||
}
|
||||
}
|
||||
|
||||
private static void UpdateComponent(AppearanceComponent component)
|
||||
{
|
||||
if (component.Deleted)
|
||||
return;
|
||||
|
||||
foreach (var visualizer in component.Visualizers)
|
||||
{
|
||||
switch (visualizer)
|
||||
{
|
||||
case AppearanceComponent.SpriteLayerToggle spriteLayerToggle:
|
||||
UpdateSpriteLayerToggle(component, spriteLayerToggle);
|
||||
break;
|
||||
|
||||
default:
|
||||
visualizer.OnChangeData(component);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void UpdateSpriteLayerToggle(AppearanceComponent component, AppearanceComponent.SpriteLayerToggle toggle)
|
||||
{
|
||||
component.TryGetData(toggle.Key, out bool visible);
|
||||
var sprite = component.Owner.GetComponent<SpriteComponent>();
|
||||
sprite.LayerSetVisible(toggle.SpriteLayer, visible);
|
||||
}
|
||||
|
||||
public void EnqueueAppearanceUpdate(AppearanceComponent component)
|
||||
{
|
||||
_updatesQueued.Enqueue(component);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -254,7 +254,7 @@ namespace Robust.Client.GameObjects
|
||||
if (!source.SetPosition(entity.Transform.WorldPosition))
|
||||
{
|
||||
source.Dispose();
|
||||
Logger.Warning("Can't play positional audio, can't set position.");
|
||||
Logger.Warning($"Can't play positional audio \"{stream.Name}\", can't set position.");
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -301,7 +301,7 @@ namespace Robust.Client.GameObjects
|
||||
if (!source.SetPosition(coordinates.ToMapPos(EntityManager)))
|
||||
{
|
||||
source.Dispose();
|
||||
Logger.Warning("Can't play positional audio, can't set position.");
|
||||
Logger.Warning("Can't play positional audio \"{stream.Name}\", can't set position.");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
@@ -20,10 +21,11 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
private readonly Queue<IEntity> _dirtyEntities = new();
|
||||
private readonly Queue<EntityUid> _dirtyEntities = new();
|
||||
|
||||
private uint _updateGeneration;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -32,6 +34,8 @@ namespace Robust.Client.GameObjects
|
||||
UpdatesAfter.Add(typeof(PhysicsSystem));
|
||||
|
||||
SubscribeLocalEvent<OccluderDirtyEvent>(HandleDirtyEvent);
|
||||
|
||||
SubscribeLocalEvent<ClientOccluderComponent, AnchorStateChangedEvent>(HandleAnchorChanged);
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
@@ -47,8 +51,8 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
while (_dirtyEntities.TryDequeue(out var entity))
|
||||
{
|
||||
if (!entity.Deleted
|
||||
&& entity.TryGetComponent(out ClientOccluderComponent? occluder)
|
||||
if (EntityManager.EntityExists(entity)
|
||||
&& ComponentManager.TryGetComponent(entity, out ClientOccluderComponent? occluder)
|
||||
&& occluder.UpdateGeneration != _updateGeneration)
|
||||
{
|
||||
occluder.Update();
|
||||
@@ -58,6 +62,11 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private static void HandleAnchorChanged(EntityUid uid, ClientOccluderComponent component, AnchorStateChangedEvent args)
|
||||
{
|
||||
component.AnchorStateChanged();
|
||||
}
|
||||
|
||||
private void HandleDirtyEvent(OccluderDirtyEvent ev)
|
||||
{
|
||||
var sender = ev.Sender;
|
||||
@@ -65,13 +74,14 @@ namespace Robust.Client.GameObjects
|
||||
sender.TryGetComponent(out ClientOccluderComponent? iconSmooth)
|
||||
&& iconSmooth.Running)
|
||||
{
|
||||
var snapGrid = sender.GetComponent<SnapGridComponent>();
|
||||
var grid1 = _mapManager.GetGrid(sender.Transform.GridID);
|
||||
var coords = sender.Transform.Coordinates;
|
||||
|
||||
_dirtyEntities.Enqueue(sender);
|
||||
AddValidEntities(snapGrid.GetInDir(Direction.North));
|
||||
AddValidEntities(snapGrid.GetInDir(Direction.South));
|
||||
AddValidEntities(snapGrid.GetInDir(Direction.East));
|
||||
AddValidEntities(snapGrid.GetInDir(Direction.West));
|
||||
_dirtyEntities.Enqueue(sender.Uid);
|
||||
AddValidEntities(grid1.GetInDir(coords, Direction.North));
|
||||
AddValidEntities(grid1.GetInDir(coords, Direction.South));
|
||||
AddValidEntities(grid1.GetInDir(coords, Direction.East));
|
||||
AddValidEntities(grid1.GetInDir(coords, Direction.West));
|
||||
}
|
||||
|
||||
// Entity is no longer valid, update around the last position it was at.
|
||||
@@ -79,28 +89,23 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
var pos = ev.LastPosition.Value.pos;
|
||||
|
||||
AddValidEntities(grid.GetSnapGridCell(pos + new Vector2i(1, 0), ev.Offset));
|
||||
AddValidEntities(grid.GetSnapGridCell(pos + new Vector2i(-1, 0), ev.Offset));
|
||||
AddValidEntities(grid.GetSnapGridCell(pos + new Vector2i(0, 1), ev.Offset));
|
||||
AddValidEntities(grid.GetSnapGridCell(pos + new Vector2i(0, -1), ev.Offset));
|
||||
AddValidEntities(grid.GetAnchoredEntities(pos + new Vector2i(1, 0)));
|
||||
AddValidEntities(grid.GetAnchoredEntities(pos + new Vector2i(-1, 0)));
|
||||
AddValidEntities(grid.GetAnchoredEntities(pos + new Vector2i(0, 1)));
|
||||
AddValidEntities(grid.GetAnchoredEntities(pos + new Vector2i(0, -1)));
|
||||
}
|
||||
}
|
||||
|
||||
private void AddValidEntities(IEnumerable<IEntity> candidates)
|
||||
private void AddValidEntities(IEnumerable<EntityUid> candidates)
|
||||
{
|
||||
foreach (var entity in candidates)
|
||||
{
|
||||
if (entity.HasComponent<ClientOccluderComponent>())
|
||||
if (ComponentManager.HasComponent<ClientOccluderComponent>(entity))
|
||||
{
|
||||
_dirtyEntities.Enqueue(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddValidEntities(IEnumerable<IComponent> candidates)
|
||||
{
|
||||
AddValidEntities(candidates.Select(c => c.Owner));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -108,15 +113,13 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
internal sealed class OccluderDirtyEvent : EntityEventArgs
|
||||
{
|
||||
public OccluderDirtyEvent(IEntity sender, (GridId grid, Vector2i pos)? lastPosition, SnapGridOffset offset)
|
||||
public OccluderDirtyEvent(IEntity sender, (GridId grid, Vector2i pos)? lastPosition)
|
||||
{
|
||||
LastPosition = lastPosition;
|
||||
Offset = offset;
|
||||
Sender = sender;
|
||||
}
|
||||
|
||||
public (GridId grid, Vector2i pos)? LastPosition { get; }
|
||||
public SnapGridOffset Offset { get; }
|
||||
public IEntity Sender { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
#if DEBUG
|
||||
using System;
|
||||
using System.Text;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
internal sealed class DebugGridTileLookupSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
public bool Enabled
|
||||
{
|
||||
get => _enabled;
|
||||
set
|
||||
{
|
||||
if (_enabled == value) return;
|
||||
_enabled = value;
|
||||
|
||||
if (_enabled)
|
||||
{
|
||||
_label.Visible = true;
|
||||
LastTile = default;
|
||||
}
|
||||
else
|
||||
{
|
||||
_label.Text = null;
|
||||
_label.Visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool _enabled;
|
||||
|
||||
private (GridId Grid, Vector2i Indices) LastTile;
|
||||
|
||||
// Label and shit that follows cursor
|
||||
private Label _label = new()
|
||||
{
|
||||
Visible = false,
|
||||
};
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeNetworkEvent<SendGridTileLookupMessage>(HandleSentEntities);
|
||||
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.AddChild(_label);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
UnsubscribeNetworkEvent<SendGridTileLookupMessage>();
|
||||
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.RemoveChild(_label);
|
||||
}
|
||||
|
||||
private void RequestEntities(GridId gridId, Vector2i indices)
|
||||
{
|
||||
if (gridId == GridId.Invalid) return;
|
||||
RaiseNetworkEvent(new RequestGridTileLookupMessage(gridId, indices));
|
||||
}
|
||||
|
||||
private void HandleSentEntities(SendGridTileLookupMessage message)
|
||||
{
|
||||
if (!Enabled) return;
|
||||
var text = new StringBuilder();
|
||||
text.AppendLine($"GridId: {LastTile.Grid}, Tile: {LastTile.Indices}");
|
||||
|
||||
for (var i = 0; i < message.Entities.Count; i++)
|
||||
{
|
||||
var uid = message.Entities[i];
|
||||
|
||||
if (!EntityManager.TryGetEntity(uid, out var entity)) continue;
|
||||
|
||||
text.AppendLine(entity.ToString());
|
||||
}
|
||||
|
||||
_label.Text = text.ToString();
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
base.FrameUpdate(frameTime);
|
||||
if (!Enabled) return;
|
||||
|
||||
var mousePos = _inputManager.MouseScreenPosition;
|
||||
var worldPos = _eyeManager.ScreenToMap(mousePos);
|
||||
|
||||
GridId gridId;
|
||||
Vector2i tile;
|
||||
|
||||
if (_mapManager.TryFindGridAt(worldPos, out var grid))
|
||||
{
|
||||
gridId = grid.Index;
|
||||
tile = grid.WorldToTile(worldPos.Position);
|
||||
}
|
||||
else
|
||||
{
|
||||
gridId = GridId.Invalid;
|
||||
tile = new Vector2i((int) MathF.Floor(worldPos.Position.X), (int) MathF.Floor(worldPos.Position.Y));
|
||||
}
|
||||
|
||||
LayoutContainer.SetPosition(_label, mousePos.Position);
|
||||
|
||||
if ((gridId, tile).Equals(LastTile)) return;
|
||||
|
||||
_label.Text = null;
|
||||
LastTile = (gridId, tile);
|
||||
RequestEntities(gridId, tile);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class RequestTileEntities : IConsoleCommand
|
||||
{
|
||||
public string Command => "tilelookup";
|
||||
public string Description => "Used for debugging GridTileLookupSystem";
|
||||
public string Help => $"{Command}";
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
EntitySystem.Get<DebugGridTileLookupSystem>().Enabled ^= true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,84 @@
|
||||
#if DEBUG
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
internal sealed class DebugLightTreeSystem : EntitySystem
|
||||
{
|
||||
private DebugLightOverlay? _lightOverlay;
|
||||
|
||||
public bool Enabled
|
||||
{
|
||||
get => _enabled;
|
||||
set
|
||||
{
|
||||
if (_enabled == value) return;
|
||||
|
||||
_enabled = value;
|
||||
var overlayManager = IoCManager.Resolve<IOverlayManager>();
|
||||
|
||||
if (_enabled)
|
||||
{
|
||||
_lightOverlay = new DebugLightOverlay(
|
||||
IoCManager.Resolve<IEntityLookup>(),
|
||||
IoCManager.Resolve<IEyeManager>(),
|
||||
IoCManager.Resolve<IMapManager>(),
|
||||
Get<RenderingTreeSystem>());
|
||||
|
||||
overlayManager.AddOverlay(_lightOverlay);
|
||||
}
|
||||
else
|
||||
{
|
||||
overlayManager.RemoveOverlay(_lightOverlay!);
|
||||
_lightOverlay = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool _enabled;
|
||||
|
||||
private sealed class DebugLightOverlay : Overlay
|
||||
{
|
||||
private IEntityLookup _lookup;
|
||||
private IEyeManager _eyeManager;
|
||||
private IMapManager _mapManager;
|
||||
|
||||
private RenderingTreeSystem _tree;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
public DebugLightOverlay(IEntityLookup lookup, IEyeManager eyeManager, IMapManager mapManager, RenderingTreeSystem tree)
|
||||
{
|
||||
_lookup = lookup;
|
||||
_eyeManager = eyeManager;
|
||||
_mapManager = mapManager;
|
||||
_tree = tree;
|
||||
}
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var map = _eyeManager.CurrentMap;
|
||||
if (map == MapId.Nullspace) return;
|
||||
|
||||
var viewport = _eyeManager.GetWorldViewport();
|
||||
|
||||
foreach (var tree in _tree.GetLightTrees(map, viewport))
|
||||
{
|
||||
foreach (var light in tree)
|
||||
{
|
||||
var aabb = _lookup.GetWorldAabbFromEntity(light.Owner);
|
||||
if (!aabb.Intersects(viewport)) continue;
|
||||
|
||||
args.WorldHandle.DrawRect(aabb, Color.Green.WithAlpha(0.1f));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -67,9 +67,10 @@ namespace Robust.Client.GameObjects
|
||||
//Create effect from creation message
|
||||
var effect = new Effect(message, resourceCache, _mapManager, _entityManager);
|
||||
effect.Deathtime = gameTiming.CurTime + message.LifeTime;
|
||||
if (effect.AttachedEntityUid != null)
|
||||
if (effect.AttachedEntityUid != null
|
||||
&& _entityManager.TryGetEntity(effect.AttachedEntityUid.Value, out var attachedEntity))
|
||||
{
|
||||
effect.AttachedEntity = _entityManager.GetEntity(effect.AttachedEntityUid.Value);
|
||||
effect.AttachedEntity = attachedEntity;
|
||||
}
|
||||
|
||||
_Effects.Add(effect);
|
||||
@@ -346,11 +347,11 @@ namespace Robust.Client.GameObjects
|
||||
_entityManager = entityManager;
|
||||
}
|
||||
|
||||
protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var map = _owner.eyeManager.CurrentMap;
|
||||
|
||||
var worldHandle = (DrawingHandleWorld) handle;
|
||||
var worldHandle = args.WorldHandle;
|
||||
ShaderInstance? currentShader = null;
|
||||
var player = _playerManager.LocalPlayer?.ControlledEntity;
|
||||
|
||||
|
||||
@@ -97,7 +97,7 @@ namespace Robust.Client.GameObjects
|
||||
private void DispatchInputCommand(FullInputCmdMessage message)
|
||||
{
|
||||
_stateManager.InputCommandDispatched(message);
|
||||
EntityNetworkManager.SendSystemNetworkMessage(message, message.InputSequence);
|
||||
EntityManager.EntityNetManager?.SendSystemNetworkMessage(message, message.InputSequence);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
@@ -173,4 +173,24 @@ namespace Robust.Client.GameObjects
|
||||
AttachedEntity = attachedEntity;
|
||||
}
|
||||
}
|
||||
|
||||
public class PlayerAttachedEvent : EntityEventArgs
|
||||
{
|
||||
public PlayerAttachedEvent(IEntity entity)
|
||||
{
|
||||
Entity = entity;
|
||||
}
|
||||
|
||||
public IEntity Entity { get; }
|
||||
}
|
||||
|
||||
public class PlayerDetachedEvent : EntityEventArgs
|
||||
{
|
||||
public PlayerDetachedEvent(IEntity entity)
|
||||
{
|
||||
Entity = entity;
|
||||
}
|
||||
|
||||
public IEntity Entity { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,17 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Physics;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
@@ -15,23 +21,58 @@ namespace Robust.Client.GameObjects
|
||||
[UsedImplicitly]
|
||||
public sealed class RenderingTreeSystem : EntitySystem
|
||||
{
|
||||
internal const string LoggerSawmill = "rendertree";
|
||||
|
||||
// Nullspace is not indexed. Keep that in mind.
|
||||
|
||||
[Dependency] private readonly IMapManagerInternal _mapManager = default!;
|
||||
|
||||
private readonly Dictionary<MapId, MapTrees> _mapTrees = new();
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
private readonly List<SpriteComponent> _spriteQueue = new();
|
||||
private readonly List<PointLightComponent> _lightQueue = new();
|
||||
|
||||
internal DynamicTree<SpriteComponent> GetSpriteTreeForMap(MapId map)
|
||||
private HashSet<EntityUid> _checkedChildren = new();
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="CVars.MaxLightRadius"/>
|
||||
/// </summary>
|
||||
public float MaxLightRadius { get; private set; }
|
||||
|
||||
internal IEnumerable<RenderingTreeComponent> GetRenderTrees(MapId mapId, Box2 worldAABB)
|
||||
{
|
||||
return _mapTrees[map].SpriteTree;
|
||||
if (mapId == MapId.Nullspace) yield break;
|
||||
|
||||
var enclosed = false;
|
||||
|
||||
foreach (var grid in _mapManager.FindGridsIntersecting(mapId, worldAABB))
|
||||
{
|
||||
yield return EntityManager.GetEntity(grid.GridEntityId).GetComponent<RenderingTreeComponent>();
|
||||
|
||||
// if we're enclosed then we know no other grids relevant + don't need the map's rendertree
|
||||
if (grid.WorldBounds.Encloses(in worldAABB))
|
||||
{
|
||||
enclosed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!enclosed)
|
||||
yield return _mapManager.GetMapEntity(mapId).GetComponent<RenderingTreeComponent>();
|
||||
}
|
||||
|
||||
internal DynamicTree<PointLightComponent> GetLightTreeForMap(MapId map)
|
||||
internal IEnumerable<DynamicTree<SpriteComponent>> GetSpriteTrees(MapId mapId, Box2 worldAABB)
|
||||
{
|
||||
return _mapTrees[map].LightTree;
|
||||
foreach (var comp in GetRenderTrees(mapId, worldAABB))
|
||||
{
|
||||
yield return comp.SpriteTree;
|
||||
}
|
||||
}
|
||||
|
||||
internal IEnumerable<DynamicTree<PointLightComponent>> GetLightTrees(MapId mapId, Box2 worldAABB)
|
||||
{
|
||||
foreach (var comp in GetRenderTrees(mapId, worldAABB))
|
||||
{
|
||||
yield return comp.LightTree;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
@@ -43,103 +84,164 @@ namespace Robust.Client.GameObjects
|
||||
UpdatesAfter.Add(typeof(PhysicsSystem));
|
||||
|
||||
_mapManager.MapCreated += MapManagerOnMapCreated;
|
||||
_mapManager.MapDestroyed += MapManagerOnMapDestroyed;
|
||||
_mapManager.OnGridCreated += MapManagerOnGridCreated;
|
||||
|
||||
SubscribeLocalEvent<EntMapIdChangedMessage>(EntMapIdChanged);
|
||||
SubscribeLocalEvent<MoveEvent>(EntMoved);
|
||||
SubscribeLocalEvent<EntParentChangedMessage>(EntParentChanged);
|
||||
SubscribeLocalEvent<PointLightRadiusChangedMessage>(PointLightRadiusChanged);
|
||||
SubscribeLocalEvent<RenderTreeRemoveSpriteMessage>(RemoveSprite);
|
||||
SubscribeLocalEvent<RenderTreeRemoveLightMessage>(RemoveLight);
|
||||
// Due to how recursion works, this must be done.
|
||||
SubscribeLocalEvent<MoveEvent>(AnythingMoved);
|
||||
|
||||
SubscribeLocalEvent<SpriteComponent, EntMapIdChangedMessage>(SpriteMapChanged);
|
||||
SubscribeLocalEvent<SpriteComponent, EntParentChangedMessage>(SpriteParentChanged);
|
||||
SubscribeLocalEvent<SpriteComponent, ComponentRemove>(RemoveSprite);
|
||||
SubscribeLocalEvent<SpriteComponent, SpriteUpdateEvent>(HandleSpriteUpdate);
|
||||
|
||||
SubscribeLocalEvent<PointLightComponent, EntMapIdChangedMessage>(LightMapChanged);
|
||||
SubscribeLocalEvent<PointLightComponent, EntParentChangedMessage>(LightParentChanged);
|
||||
SubscribeLocalEvent<PointLightComponent, PointLightRadiusChangedEvent>(PointLightRadiusChanged);
|
||||
SubscribeLocalEvent<PointLightComponent, RenderTreeRemoveLightEvent>(RemoveLight);
|
||||
SubscribeLocalEvent<PointLightComponent, PointLightUpdateEvent>(HandleLightUpdate);
|
||||
|
||||
SubscribeLocalEvent<RenderingTreeComponent, ComponentRemove>(HandleTreeRemove);
|
||||
|
||||
var configManager = IoCManager.Resolve<IConfigurationManager>();
|
||||
configManager.OnValueChanged(CVars.MaxLightRadius, value => MaxLightRadius = value, true);
|
||||
}
|
||||
|
||||
// For these next 2 methods (the Remove* ones):
|
||||
private void HandleLightUpdate(EntityUid uid, PointLightComponent component, PointLightUpdateEvent args)
|
||||
{
|
||||
if (component.TreeUpdateQueued) return;
|
||||
QueueLightUpdate(component);
|
||||
}
|
||||
|
||||
private void HandleSpriteUpdate(EntityUid uid, SpriteComponent component, SpriteUpdateEvent args)
|
||||
{
|
||||
if (component.TreeUpdateQueued) return;
|
||||
QueueSpriteUpdate(component);
|
||||
}
|
||||
|
||||
private void AnythingMoved(MoveEvent args)
|
||||
{
|
||||
AnythingMovedSubHandler(args.Sender.Transform);
|
||||
}
|
||||
|
||||
private void AnythingMovedSubHandler(ITransformComponent sender)
|
||||
{
|
||||
// To avoid doing redundant updates (and we don't need to update a grid's children ever)
|
||||
if (!_checkedChildren.Add(sender.Owner.Uid) ||
|
||||
sender.Owner.HasComponent<RenderingTreeComponent>()) return;
|
||||
|
||||
// This recursive search is needed, as MoveEvent is defined to not care about indirect events like children.
|
||||
// WHATEVER YOU DO, DON'T REPLACE THIS WITH SPAMMING EVENTS UNLESS YOU HAVE A GUARANTEE IT WON'T LAG THE GC.
|
||||
// (Struct-based events ok though)
|
||||
// Ironically this was lagging the GC lolz
|
||||
if (sender.Owner.TryGetComponent(out SpriteComponent? sprite))
|
||||
QueueSpriteUpdate(sprite);
|
||||
|
||||
if (sender.Owner.TryGetComponent(out PointLightComponent? light))
|
||||
QueueLightUpdate(light);
|
||||
|
||||
foreach (ITransformComponent child in sender.Children)
|
||||
{
|
||||
AnythingMovedSubHandler(child);
|
||||
}
|
||||
}
|
||||
|
||||
// For the RemoveX methods
|
||||
// If the Transform is removed BEFORE the Sprite/Light,
|
||||
// then the MapIdChanged code will handle and remove it (because MapId gets set to nullspace).
|
||||
// Otherwise these will still have their past MapId and that's all we need..
|
||||
private void RemoveLight(RenderTreeRemoveLightMessage ev)
|
||||
|
||||
#region SpriteHandlers
|
||||
private void SpriteMapChanged(EntityUid uid, SpriteComponent component, EntMapIdChangedMessage args)
|
||||
{
|
||||
_mapTrees[ev.Map].LightTree.Remove(ev.Light);
|
||||
QueueSpriteUpdate(component);
|
||||
}
|
||||
|
||||
private void RemoveSprite(RenderTreeRemoveSpriteMessage ev)
|
||||
private void SpriteParentChanged(EntityUid uid, SpriteComponent component, EntParentChangedMessage args)
|
||||
{
|
||||
_mapTrees[ev.Map].SpriteTree.Remove(ev.Sprite);
|
||||
QueueSpriteUpdate(component);
|
||||
}
|
||||
|
||||
private void PointLightRadiusChanged(PointLightRadiusChangedMessage ev)
|
||||
private void RemoveSprite(EntityUid uid, SpriteComponent component, ComponentRemove args)
|
||||
{
|
||||
QueueUpdateLight(ev.PointLightComponent);
|
||||
ClearSprite(component);
|
||||
}
|
||||
|
||||
private void EntParentChanged(EntParentChangedMessage ev)
|
||||
private void ClearSprite(SpriteComponent component)
|
||||
{
|
||||
UpdateEntity(ev.Entity);
|
||||
if (component.RenderTree == null) return;
|
||||
|
||||
component.RenderTree.SpriteTree.Remove(component);
|
||||
component.RenderTree = null;
|
||||
}
|
||||
|
||||
private void EntMoved(MoveEvent ev)
|
||||
private void QueueSpriteUpdate(SpriteComponent component)
|
||||
{
|
||||
UpdateEntity(ev.Sender);
|
||||
if (component.TreeUpdateQueued) return;
|
||||
|
||||
component.TreeUpdateQueued = true;
|
||||
_spriteQueue.Add(component);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region LightHandlers
|
||||
private void LightMapChanged(EntityUid uid, PointLightComponent component, EntMapIdChangedMessage args)
|
||||
{
|
||||
QueueLightUpdate(component);
|
||||
}
|
||||
|
||||
private void UpdateEntity(IEntity entity)
|
||||
private void LightParentChanged(EntityUid uid, PointLightComponent component, EntParentChangedMessage args)
|
||||
{
|
||||
if (entity.TryGetComponent(out SpriteComponent? spriteComponent))
|
||||
QueueLightUpdate(component);
|
||||
}
|
||||
|
||||
private void PointLightRadiusChanged(EntityUid uid, PointLightComponent component, PointLightRadiusChangedEvent args)
|
||||
{
|
||||
QueueLightUpdate(component);
|
||||
}
|
||||
|
||||
private void RemoveLight(EntityUid uid, PointLightComponent component, RenderTreeRemoveLightEvent args)
|
||||
{
|
||||
ClearLight(component);
|
||||
}
|
||||
|
||||
private void ClearLight(PointLightComponent component)
|
||||
{
|
||||
if (component.RenderTree == null) return;
|
||||
|
||||
component.RenderTree.LightTree.Remove(component);
|
||||
component.RenderTree = null;
|
||||
}
|
||||
|
||||
private void QueueLightUpdate(PointLightComponent component)
|
||||
{
|
||||
if (component.TreeUpdateQueued) return;
|
||||
|
||||
component.TreeUpdateQueued = true;
|
||||
_lightQueue.Add(component);
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_mapManager.MapCreated -= MapManagerOnMapCreated;
|
||||
_mapManager.OnGridCreated -= MapManagerOnGridCreated;
|
||||
}
|
||||
|
||||
private void HandleTreeRemove(EntityUid uid, RenderingTreeComponent component, ComponentRemove args)
|
||||
{
|
||||
foreach (var sprite in component.SpriteTree)
|
||||
{
|
||||
if (!spriteComponent.TreeUpdateQueued)
|
||||
{
|
||||
spriteComponent.TreeUpdateQueued = true;
|
||||
|
||||
_spriteQueue.Add(spriteComponent);
|
||||
}
|
||||
sprite.RenderTree = null;
|
||||
}
|
||||
|
||||
if (entity.TryGetComponent(out PointLightComponent? light))
|
||||
foreach (var light in component.LightTree)
|
||||
{
|
||||
QueueUpdateLight(light);
|
||||
light.RenderTree = null;
|
||||
}
|
||||
|
||||
foreach (var child in entity.Transform.ChildEntityUids)
|
||||
{
|
||||
UpdateEntity(EntityManager.GetEntity(child));
|
||||
}
|
||||
}
|
||||
|
||||
private void QueueUpdateLight(PointLightComponent light)
|
||||
{
|
||||
if (!light.TreeUpdateQueued)
|
||||
{
|
||||
light.TreeUpdateQueued = true;
|
||||
|
||||
_lightQueue.Add(light);
|
||||
}
|
||||
}
|
||||
|
||||
private void EntMapIdChanged(EntMapIdChangedMessage ev)
|
||||
{
|
||||
// Nullspace is a valid map ID for stuff to have but we also aren't gonna bother indexing it.
|
||||
// So that's why there's a GetValueOrDefault.
|
||||
var oldMapTrees = _mapTrees.GetValueOrDefault(ev.OldMapId);
|
||||
var newMapTrees = _mapTrees.GetValueOrDefault(ev.Entity.Transform.MapID);
|
||||
|
||||
if (ev.Entity.TryGetComponent(out SpriteComponent? sprite))
|
||||
{
|
||||
oldMapTrees?.SpriteTree.Remove(sprite);
|
||||
|
||||
newMapTrees?.SpriteTree.AddOrUpdate(sprite);
|
||||
}
|
||||
|
||||
if (ev.Entity.TryGetComponent(out PointLightComponent? light))
|
||||
{
|
||||
oldMapTrees?.LightTree.Remove(light);
|
||||
|
||||
newMapTrees?.LightTree.AddOrUpdate(light);
|
||||
}
|
||||
}
|
||||
|
||||
private void MapManagerOnMapDestroyed(object? sender, MapEventArgs e)
|
||||
{
|
||||
_mapTrees.Remove(e.Map);
|
||||
component.SpriteTree.Clear();
|
||||
component.LightTree.Clear();
|
||||
}
|
||||
|
||||
private void MapManagerOnMapCreated(object? sender, MapEventArgs e)
|
||||
@@ -149,86 +251,127 @@ namespace Robust.Client.GameObjects
|
||||
return;
|
||||
}
|
||||
|
||||
_mapTrees.Add(e.Map, new MapTrees());
|
||||
_mapManager.GetMapEntity(e.Map).EnsureComponent<RenderingTreeComponent>();
|
||||
}
|
||||
|
||||
private void MapManagerOnGridCreated(MapId mapId, GridId gridId)
|
||||
{
|
||||
EntityManager.GetEntity(_mapManager.GetGrid(gridId).GridEntityId).EnsureComponent<RenderingTreeComponent>();
|
||||
}
|
||||
|
||||
private RenderingTreeComponent? GetRenderTree(IEntity entity)
|
||||
{
|
||||
|
||||
if (entity.Transform.MapID == MapId.Nullspace ||
|
||||
entity.HasComponent<RenderingTreeComponent>()) return null;
|
||||
|
||||
var parent = entity.Transform.Parent?.Owner;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (parent == null) break;
|
||||
|
||||
if (parent.TryGetComponent(out RenderingTreeComponent? comp)) return comp;
|
||||
parent = parent.Transform.Parent?.Owner;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
foreach (var queuedUpdateSprite in _spriteQueue)
|
||||
_checkedChildren.Clear();
|
||||
|
||||
foreach (var sprite in _spriteQueue)
|
||||
{
|
||||
var transform = queuedUpdateSprite.Owner.Transform;
|
||||
var map = transform.MapID;
|
||||
if (map == MapId.Nullspace)
|
||||
sprite.TreeUpdateQueued = false;
|
||||
if (!sprite.Visible || sprite.ContainerOccluded)
|
||||
{
|
||||
ClearSprite(sprite);
|
||||
continue;
|
||||
}
|
||||
var updateMapTree = _mapTrees[map].SpriteTree;
|
||||
|
||||
updateMapTree.AddOrUpdate(queuedUpdateSprite);
|
||||
queuedUpdateSprite.TreeUpdateQueued = false;
|
||||
var oldMapTree = sprite.RenderTree;
|
||||
var newMapTree = GetRenderTree(sprite.Owner);
|
||||
// TODO: Temp PVS guard
|
||||
var worldPos = sprite.Owner.Transform.WorldPosition;
|
||||
|
||||
if (float.IsNaN(worldPos.X) || float.IsNaN(worldPos.Y))
|
||||
{
|
||||
ClearSprite(sprite);
|
||||
continue;
|
||||
}
|
||||
|
||||
var treePos = newMapTree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
|
||||
var aabb = RenderingTreeComponent.SpriteAabbFunc(sprite, worldPos).Translated(-treePos);
|
||||
|
||||
// If we're on a new map then clear the old one.
|
||||
if (oldMapTree != newMapTree)
|
||||
{
|
||||
ClearSprite(sprite);
|
||||
newMapTree?.SpriteTree.Add(sprite, aabb);
|
||||
}
|
||||
else
|
||||
{
|
||||
newMapTree?.SpriteTree.Update(sprite, aabb);
|
||||
}
|
||||
|
||||
sprite.RenderTree = newMapTree;
|
||||
}
|
||||
|
||||
foreach (var queuedUpdateLight in _lightQueue)
|
||||
foreach (var light in _lightQueue)
|
||||
{
|
||||
var transform = queuedUpdateLight.Owner.Transform;
|
||||
var map = transform.MapID;
|
||||
if (map == MapId.Nullspace)
|
||||
light.TreeUpdateQueued = false;
|
||||
|
||||
if (!light.Enabled || light.ContainerOccluded)
|
||||
{
|
||||
ClearLight(light);
|
||||
continue;
|
||||
}
|
||||
var updateMapTree = _mapTrees[map].LightTree;
|
||||
|
||||
updateMapTree.AddOrUpdate(queuedUpdateLight);
|
||||
queuedUpdateLight.TreeUpdateQueued = false;
|
||||
var oldMapTree = light.RenderTree;
|
||||
var newMapTree = GetRenderTree(light.Owner);
|
||||
// TODO: Temp PVS guard
|
||||
var worldPos = light.Owner.Transform.WorldPosition;
|
||||
|
||||
if (float.IsNaN(worldPos.X) || float.IsNaN(worldPos.Y))
|
||||
{
|
||||
ClearLight(light);
|
||||
continue;
|
||||
}
|
||||
|
||||
// TODO: Events need a bit of cleanup so we only validate this on initialize and radius changed events
|
||||
// this is fine for now IMO as it's 1 float check for every light that moves
|
||||
if (light.Radius > MaxLightRadius)
|
||||
{
|
||||
Logger.WarningS(LoggerSawmill, $"Light radius for {light.Owner} set above max radius of {MaxLightRadius}. This may lead to pop-in.");
|
||||
}
|
||||
|
||||
var treePos = newMapTree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
|
||||
var aabb = RenderingTreeComponent.LightAabbFunc(light, worldPos).Translated(-treePos);
|
||||
|
||||
// If we're on a new map then clear the old one.
|
||||
if (oldMapTree != newMapTree)
|
||||
{
|
||||
ClearLight(light);
|
||||
newMapTree?.LightTree.Add(light, aabb);
|
||||
}
|
||||
else
|
||||
{
|
||||
newMapTree?.LightTree.Update(light, aabb);
|
||||
}
|
||||
|
||||
light.RenderTree = newMapTree;
|
||||
}
|
||||
|
||||
_spriteQueue.Clear();
|
||||
_lightQueue.Clear();
|
||||
}
|
||||
|
||||
private sealed class MapTrees
|
||||
{
|
||||
public readonly DynamicTree<SpriteComponent> SpriteTree;
|
||||
public readonly DynamicTree<PointLightComponent> LightTree;
|
||||
|
||||
public MapTrees()
|
||||
{
|
||||
SpriteTree = new DynamicTree<SpriteComponent>(SpriteAabbFunc);
|
||||
LightTree = new DynamicTree<PointLightComponent>(LightAabbFunc);
|
||||
}
|
||||
|
||||
private static Box2 SpriteAabbFunc(in SpriteComponent value)
|
||||
{
|
||||
var worldPos = value.Owner.Transform.WorldPosition;
|
||||
|
||||
return new Box2(worldPos, worldPos);
|
||||
}
|
||||
|
||||
private static Box2 LightAabbFunc(in PointLightComponent value)
|
||||
{
|
||||
var worldPos = value.Owner.Transform.WorldPosition;
|
||||
|
||||
var boxSize = value.Radius * 2;
|
||||
return Box2.CenteredAround(worldPos, (boxSize, boxSize));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal struct RenderTreeRemoveSpriteMessage
|
||||
internal class RenderTreeRemoveLightEvent : EntityEventArgs
|
||||
{
|
||||
public RenderTreeRemoveSpriteMessage(SpriteComponent sprite, MapId map)
|
||||
{
|
||||
Sprite = sprite;
|
||||
Map = map;
|
||||
}
|
||||
|
||||
public SpriteComponent Sprite { get; }
|
||||
public MapId Map { get; }
|
||||
}
|
||||
|
||||
internal struct RenderTreeRemoveLightMessage
|
||||
{
|
||||
public RenderTreeRemoveLightMessage(PointLightComponent light, MapId map)
|
||||
public RenderTreeRemoveLightEvent(PointLightComponent light, MapId map)
|
||||
{
|
||||
Light = light;
|
||||
Map = map;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using JetBrains.Annotations;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -13,11 +14,31 @@ namespace Robust.Client.GameObjects
|
||||
public class SpriteSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
private RenderingTreeSystem _treeSystem = default!;
|
||||
private readonly Queue<SpriteComponent> _inertUpdateQueue = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_treeSystem = Get<RenderingTreeSystem>();
|
||||
SubscribeLocalEvent<SpriteUpdateInertEvent>(QueueUpdateInert);
|
||||
}
|
||||
|
||||
private void QueueUpdateInert(SpriteUpdateInertEvent ev)
|
||||
{
|
||||
_inertUpdateQueue.Enqueue(ev.Sprite);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
var renderTreeSystem = EntitySystemManager.GetEntitySystem<RenderingTreeSystem>();
|
||||
while (_inertUpdateQueue.TryDequeue(out var sprite))
|
||||
{
|
||||
sprite.DoUpdateIsInert();
|
||||
}
|
||||
|
||||
// So we could calculate the correct size of the entities based on the contents of their sprite...
|
||||
// Or we can just assume that no entity is larger than 10x10 and get a stupid easy check.
|
||||
@@ -29,18 +50,21 @@ namespace Robust.Client.GameObjects
|
||||
return;
|
||||
}
|
||||
|
||||
var mapTree = renderTreeSystem.GetSpriteTreeForMap(currentMap);
|
||||
|
||||
mapTree.QueryAabb(ref frameTime, (ref float state, in SpriteComponent value) =>
|
||||
foreach (var comp in _treeSystem.GetRenderTrees(currentMap, pvsBounds))
|
||||
{
|
||||
if (value.IsInert)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
var bounds = pvsBounds.Translated(-comp.Owner.Transform.WorldPosition);
|
||||
|
||||
value.FrameUpdate(state);
|
||||
return true;
|
||||
}, pvsBounds, approx: true);
|
||||
comp.SpriteTree.QueryAabb(ref frameTime, (ref float state, in SpriteComponent value) =>
|
||||
{
|
||||
if (value.IsInert)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
value.FrameUpdate(state);
|
||||
return true;
|
||||
}, bounds, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class UserInterfaceSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeNetworkEvent<BoundUIWrapMessage>(MessageReceived);
|
||||
SubscribeLocalEvent<ClientUserInterfaceComponent, ComponentShutdown>(OnUserInterfaceShutdown);
|
||||
}
|
||||
|
||||
private void OnUserInterfaceShutdown(EntityUid uid, ClientUserInterfaceComponent component, ComponentShutdown args)
|
||||
{
|
||||
foreach (var bui in component.Interfaces)
|
||||
{
|
||||
bui.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private void MessageReceived(BoundUIWrapMessage ev)
|
||||
{
|
||||
var cmp = ComponentManager.GetComponent<ClientUserInterfaceComponent>(ev.Entity);
|
||||
|
||||
cmp.MessageReceived(ev);
|
||||
}
|
||||
|
||||
internal void Send(BoundUIWrapMessage msg)
|
||||
{
|
||||
RaiseNetworkEvent(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,9 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public interface IClientEntityManager : IEntityManager
|
||||
public interface IClientEntityManager : IEntityManager, IEntityNetworkManager
|
||||
{
|
||||
/// <returns>The list of new entities created.</returns>
|
||||
List<EntityUid> ApplyEntityStates(EntityState[]? curEntStates, IEnumerable<EntityUid>? deletions,
|
||||
EntityState[]? nextEntStates);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
15
Robust.Client/GameObjects/IClientEntityManagerInternal.cs
Normal file
15
Robust.Client/GameObjects/IClientEntityManagerInternal.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
internal interface IClientEntityManagerInternal : IClientEntityManager
|
||||
{
|
||||
// These methods are used by the Game State Manager.
|
||||
|
||||
IEntity CreateEntity(string? prototypeName, EntityUid? uid = null);
|
||||
|
||||
void InitializeEntity(IEntity entity);
|
||||
|
||||
void StartEntity(IEntity entity);
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class PlayerAttachedMsg : ComponentMessage
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public class PlayerDetachedMsg : ComponentMessage
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,25 +1,32 @@
|
||||
// ReSharper disable once RedundantUsingDirective
|
||||
// Used in EXCEPTION_TOLERANCE preprocessor
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Client.Map;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.Timing;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Exceptions;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Network.Messages;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameStates
|
||||
{
|
||||
/// <inheritdoc />
|
||||
[UsedImplicitly]
|
||||
public class ClientGameStateManager : IClientGameStateManager
|
||||
{
|
||||
private GameStateProcessor _processor = default!;
|
||||
@@ -31,16 +38,23 @@ namespace Robust.Client.GameStates
|
||||
_pendingSystemMessages
|
||||
= new();
|
||||
|
||||
[Dependency] private readonly IClientEntityManager _entities = default!;
|
||||
private uint _metaCompNetId;
|
||||
|
||||
[Dependency] private readonly IComponentFactory _compFactory = default!;
|
||||
[Dependency] private readonly IClientEntityManagerInternal _entities = default!;
|
||||
[Dependency] private readonly IEntityLookup _lookup = default!;
|
||||
[Dependency] private readonly IPlayerManager _players = default!;
|
||||
[Dependency] private readonly IClientNetManager _network = default!;
|
||||
[Dependency] private readonly IBaseClient _client = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IClientMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IClientGameTiming _timing = default!;
|
||||
[Dependency] private readonly INetConfigurationManager _config = default!;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
||||
[Dependency] private readonly IComponentManager _componentManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
#if EXCEPTION_TOLERANCE
|
||||
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
|
||||
#endif
|
||||
|
||||
/// <inheritdoc />
|
||||
public int MinBufferSize => _processor.MinBufferSize;
|
||||
@@ -71,8 +85,8 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
_processor = new GameStateProcessor(_timing);
|
||||
|
||||
_network.RegisterNetMessage<MsgState>(MsgState.NAME, HandleStateMessage);
|
||||
_network.RegisterNetMessage<MsgStateAck>(MsgStateAck.NAME);
|
||||
_network.RegisterNetMessage<MsgState>(HandleStateMessage);
|
||||
_network.RegisterNetMessage<MsgStateAck>();
|
||||
_client.RunLevelChanged += RunLevelChanged;
|
||||
|
||||
_config.OnValueChanged(CVars.NetInterp, b => _processor.Interpolation = b, true);
|
||||
@@ -89,6 +103,12 @@ namespace Robust.Client.GameStates
|
||||
Predicting = _config.GetCVar(CVars.NetPredict);
|
||||
PredictTickBias = _config.GetCVar(CVars.NetPredictTickBias);
|
||||
PredictLagBias = _config.GetCVar(CVars.NetPredictLagBias);
|
||||
|
||||
var metaId = _compFactory.GetRegistration(typeof(MetaDataComponent)).NetID;
|
||||
if (!metaId.HasValue)
|
||||
throw new InvalidOperationException("MetaDataComponent does not have a NetId.");
|
||||
|
||||
_metaCompNetId = metaId.Value;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -200,6 +220,11 @@ namespace Robust.Client.GameStates
|
||||
ResetPredictedEntities(_timing.CurTick);
|
||||
}
|
||||
|
||||
if (!curState.Extrapolated)
|
||||
{
|
||||
_processor.UpdateFullRep(curState);
|
||||
}
|
||||
|
||||
// Store last tick we got from the GameStateProcessor.
|
||||
_lastProcessedTick = _timing.CurTick;
|
||||
|
||||
@@ -242,71 +267,75 @@ namespace Robust.Client.GameStates
|
||||
|
||||
if (!Predicting) return;
|
||||
|
||||
using var _ = _timing.StartPastPredictionArea();
|
||||
|
||||
|
||||
if (_pendingInputs.Count > 0)
|
||||
using(var _ = _timing.StartPastPredictionArea())
|
||||
{
|
||||
Logger.DebugS(CVars.NetPredict.Name, "CL> Predicted:");
|
||||
}
|
||||
|
||||
var pendingInputEnumerator = _pendingInputs.GetEnumerator();
|
||||
var pendingMessagesEnumerator = _pendingSystemMessages.GetEnumerator();
|
||||
var hasPendingInput = pendingInputEnumerator.MoveNext();
|
||||
var hasPendingMessage = pendingMessagesEnumerator.MoveNext();
|
||||
|
||||
var ping = _network.ServerChannel!.Ping / 1000f + PredictLagBias; // seconds.
|
||||
var targetTick = _timing.CurTick.Value + _processor.TargetBufferSize +
|
||||
(int) Math.Ceiling(_timing.TickRate * ping) + PredictTickBias;
|
||||
|
||||
// Logger.DebugS("net.predict", $"Predicting from {_lastProcessedTick} to {targetTick}");
|
||||
|
||||
for (var t = _lastProcessedTick.Value + 1; t <= targetTick; t++)
|
||||
{
|
||||
var tick = new GameTick(t);
|
||||
_timing.CurTick = tick;
|
||||
|
||||
while (hasPendingInput && pendingInputEnumerator.Current.Tick <= tick)
|
||||
if (_pendingInputs.Count > 0)
|
||||
{
|
||||
var inputCmd = pendingInputEnumerator.Current;
|
||||
|
||||
_inputManager.NetworkBindMap.TryGetKeyFunction(inputCmd.InputFunctionId, out var boundFunc);
|
||||
|
||||
Logger.DebugS(CVars.NetPredict.Name,
|
||||
$" seq={inputCmd.InputSequence}, sub={inputCmd.SubTick}, dTick={tick}, func={boundFunc.FunctionName}, " +
|
||||
$"state={inputCmd.State}");
|
||||
|
||||
|
||||
input.PredictInputCommand(inputCmd);
|
||||
|
||||
hasPendingInput = pendingInputEnumerator.MoveNext();
|
||||
Logger.DebugS(CVars.NetPredict.Name, "CL> Predicted:");
|
||||
}
|
||||
|
||||
while (hasPendingMessage && pendingMessagesEnumerator.Current.sourceTick <= tick)
|
||||
var pendingInputEnumerator = _pendingInputs.GetEnumerator();
|
||||
var pendingMessagesEnumerator = _pendingSystemMessages.GetEnumerator();
|
||||
var hasPendingInput = pendingInputEnumerator.MoveNext();
|
||||
var hasPendingMessage = pendingMessagesEnumerator.MoveNext();
|
||||
|
||||
var ping = _network.ServerChannel!.Ping / 1000f + PredictLagBias; // seconds.
|
||||
var targetTick = _timing.CurTick.Value + _processor.TargetBufferSize +
|
||||
(int) Math.Ceiling(_timing.TickRate * ping) + PredictTickBias;
|
||||
|
||||
// Logger.DebugS("net.predict", $"Predicting from {_lastProcessedTick} to {targetTick}");
|
||||
|
||||
for (var t = _lastProcessedTick.Value + 1; t <= targetTick; t++)
|
||||
{
|
||||
var msg = pendingMessagesEnumerator.Current.msg;
|
||||
var tick = new GameTick(t);
|
||||
_timing.CurTick = tick;
|
||||
|
||||
_entities.EventBus.RaiseEvent(EventSource.Local, msg);
|
||||
_entities.EventBus.RaiseEvent(EventSource.Local, pendingMessagesEnumerator.Current.sessionMsg);
|
||||
while (hasPendingInput && pendingInputEnumerator.Current.Tick <= tick)
|
||||
{
|
||||
var inputCmd = pendingInputEnumerator.Current;
|
||||
|
||||
hasPendingMessage = pendingMessagesEnumerator.MoveNext();
|
||||
}
|
||||
_inputManager.NetworkBindMap.TryGetKeyFunction(inputCmd.InputFunctionId, out var boundFunc);
|
||||
|
||||
if (t != targetTick)
|
||||
{
|
||||
// Don't run EntitySystemManager.TickUpdate if this is the target tick,
|
||||
// because the rest of the main loop will call into it with the target tick later,
|
||||
// and it won't be a past prediction.
|
||||
_entitySystemManager.TickUpdate((float) _timing.TickPeriod.TotalSeconds);
|
||||
((IBroadcastEventBusInternal) _entities.EventBus).ProcessEventQueue();
|
||||
Logger.DebugS(CVars.NetPredict.Name,
|
||||
$" seq={inputCmd.InputSequence}, sub={inputCmd.SubTick}, dTick={tick}, func={boundFunc.FunctionName}, " +
|
||||
$"state={inputCmd.State}");
|
||||
|
||||
|
||||
input.PredictInputCommand(inputCmd);
|
||||
|
||||
hasPendingInput = pendingInputEnumerator.MoveNext();
|
||||
}
|
||||
|
||||
while (hasPendingMessage && pendingMessagesEnumerator.Current.sourceTick <= tick)
|
||||
{
|
||||
var msg = pendingMessagesEnumerator.Current.msg;
|
||||
|
||||
_entities.EventBus.RaiseEvent(EventSource.Local, msg);
|
||||
_entities.EventBus.RaiseEvent(EventSource.Local, pendingMessagesEnumerator.Current.sessionMsg);
|
||||
|
||||
hasPendingMessage = pendingMessagesEnumerator.MoveNext();
|
||||
}
|
||||
|
||||
if (t != targetTick)
|
||||
{
|
||||
// Don't run EntitySystemManager.TickUpdate if this is the target tick,
|
||||
// because the rest of the main loop will call into it with the target tick later,
|
||||
// and it won't be a past prediction.
|
||||
_entitySystemManager.TickUpdate((float) _timing.TickPeriod.TotalSeconds);
|
||||
((IBroadcastEventBusInternal) _entities.EventBus).ProcessEventQueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_entities.TickUpdate((float) _timing.TickPeriod.TotalSeconds);
|
||||
|
||||
_lookup.Update();
|
||||
}
|
||||
|
||||
private void ResetPredictedEntities(GameTick curTick)
|
||||
{
|
||||
var bus = (EntityEventBus) _entities.EventBus;
|
||||
|
||||
foreach (var entity in _entities.GetEntities())
|
||||
{
|
||||
// TODO: 99% there's an off-by-one here.
|
||||
@@ -324,17 +353,18 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
|
||||
// TODO: handle component deletions/creations.
|
||||
foreach (var comp in _componentManager.GetNetComponents(entity.Uid))
|
||||
foreach (var (netId, comp) in _componentManager.GetNetComponents(entity.Uid))
|
||||
{
|
||||
DebugTools.AssertNotNull(comp.NetID);
|
||||
DebugTools.AssertNotNull(netId);
|
||||
|
||||
if (comp.LastModifiedTick < curTick || !last.TryGetValue(comp.NetID!.Value, out var compState))
|
||||
if (comp.LastModifiedTick < curTick || !last.TryGetValue(netId, out var compState))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Logger.DebugS(CVars.NetPredict.Name, $" And also its component {comp.Name}");
|
||||
// TODO: Handle interpolation.
|
||||
bus.RaiseComponentEvent(comp, new ComponentHandleState(compState, null));
|
||||
comp.HandleComponentState(compState, null);
|
||||
}
|
||||
}
|
||||
@@ -348,24 +378,22 @@ namespace Robust.Client.GameStates
|
||||
// so that we can later roll back to it (if necessary).
|
||||
var outputData = new Dictionary<EntityUid, Dictionary<uint, ComponentState>>();
|
||||
|
||||
Debug.Assert(_players.LocalPlayer != null, "_players.LocalPlayer != null");
|
||||
var player = _players.LocalPlayer.Session;
|
||||
|
||||
foreach (var createdEntity in createdEntities)
|
||||
{
|
||||
var compData = new Dictionary<uint, ComponentState>();
|
||||
outputData.Add(createdEntity, compData);
|
||||
|
||||
foreach (var component in _componentManager.GetNetComponents(createdEntity))
|
||||
foreach (var (netId, component) in _componentManager.GetNetComponents(createdEntity))
|
||||
{
|
||||
Debug.Assert(_players.LocalPlayer != null, "_players.LocalPlayer != null");
|
||||
|
||||
var player = _players.LocalPlayer.Session;
|
||||
var state = component.GetComponentState(player);
|
||||
|
||||
if (state.GetType() == typeof(ComponentState))
|
||||
{
|
||||
if(state.GetType() == typeof(ComponentState))
|
||||
continue;
|
||||
}
|
||||
|
||||
compData.Add(state.NetID, state);
|
||||
compData.Add(netId, state);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -382,8 +410,8 @@ namespace Robust.Client.GameStates
|
||||
private List<EntityUid> ApplyGameState(GameState curState, GameState? nextState)
|
||||
{
|
||||
_config.TickProcessMessages();
|
||||
_mapManager.ApplyGameStatePre(curState.MapData);
|
||||
var createdEntities = _entities.ApplyEntityStates(curState.EntityStates, curState.EntityDeletions,
|
||||
_mapManager.ApplyGameStatePre(curState.MapData, curState.EntityStates);
|
||||
var createdEntities = ApplyEntityStates(curState.EntityStates, curState.EntityDeletions,
|
||||
nextState?.EntityStates);
|
||||
_players.ApplyPlayerStates(curState.PlayerStates);
|
||||
_mapManager.ApplyGameStatePost(curState.MapData);
|
||||
@@ -391,6 +419,227 @@ namespace Robust.Client.GameStates
|
||||
GameStateApplied?.Invoke(new GameStateAppliedArgs(curState));
|
||||
return createdEntities;
|
||||
}
|
||||
|
||||
private List<EntityUid> ApplyEntityStates(EntityState[]? curEntStates, IEnumerable<EntityUid>? deletions,
|
||||
EntityState[]? nextEntStates)
|
||||
{
|
||||
var toApply = new Dictionary<IEntity, (EntityState?, EntityState?)>();
|
||||
var toInitialize = new List<Entity>();
|
||||
var created = new List<EntityUid>();
|
||||
deletions ??= new EntityUid[0];
|
||||
|
||||
if (curEntStates != null && curEntStates.Length != 0)
|
||||
{
|
||||
foreach (var es in curEntStates)
|
||||
{
|
||||
//Known entities
|
||||
if (_entities.TryGetEntity(es.Uid, out var entity))
|
||||
{
|
||||
// Logger.Debug($"[{IGameTiming.TickStampStatic}] MOD {es.Uid}");
|
||||
toApply.Add(entity, (es, null));
|
||||
}
|
||||
else //Unknown entities
|
||||
{
|
||||
var metaState = (MetaDataComponentState?) es.ComponentChanges?.FirstOrDefault(c => c.NetID == _metaCompNetId).State;
|
||||
if (metaState == null)
|
||||
{
|
||||
throw new InvalidOperationException($"Server sent new entity state for {es.Uid} without metadata component!");
|
||||
}
|
||||
// Logger.Debug($"[{IGameTiming.TickStampStatic}] CREATE {es.Uid} {metaState.PrototypeId}");
|
||||
var newEntity = (Entity)_entities.CreateEntity(metaState.PrototypeId, es.Uid);
|
||||
toApply.Add(newEntity, (es, null));
|
||||
toInitialize.Add(newEntity);
|
||||
created.Add(newEntity.Uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (nextEntStates != null && nextEntStates.Length != 0)
|
||||
{
|
||||
foreach (var es in nextEntStates)
|
||||
{
|
||||
if (_entities.TryGetEntity(es.Uid, out var entity))
|
||||
{
|
||||
if (toApply.TryGetValue(entity, out var state))
|
||||
{
|
||||
toApply[entity] = (state.Item1, es);
|
||||
}
|
||||
else
|
||||
{
|
||||
toApply[entity] = (null, es);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var bus = (EntityEventBus) _entities.EventBus;
|
||||
|
||||
// Make sure this is done after all entities have been instantiated.
|
||||
foreach (var kvStates in toApply)
|
||||
{
|
||||
var ent = kvStates.Key;
|
||||
var entity = (Entity) ent;
|
||||
HandleEntityState(entity.EntityManager.ComponentManager, entity, bus, kvStates.Value.Item1,
|
||||
kvStates.Value.Item2);
|
||||
}
|
||||
|
||||
foreach (var id in deletions)
|
||||
{
|
||||
// Logger.Debug($"[{IGameTiming.TickStampStatic}] DELETE {id}");
|
||||
_entities.DeleteEntity(id);
|
||||
}
|
||||
|
||||
#if EXCEPTION_TOLERANCE
|
||||
HashSet<Entity> brokenEnts = new HashSet<Entity>();
|
||||
#endif
|
||||
|
||||
foreach (var entity in toInitialize)
|
||||
{
|
||||
#if EXCEPTION_TOLERANCE
|
||||
try
|
||||
{
|
||||
#endif
|
||||
_entities.InitializeEntity(entity);
|
||||
#if EXCEPTION_TOLERANCE
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.ErrorS("state", $"Server entity threw in Init: uid={entity.Uid}, proto={entity.Prototype}\n{e}");
|
||||
brokenEnts.Add(entity);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
foreach (var entity in toInitialize)
|
||||
{
|
||||
#if EXCEPTION_TOLERANCE
|
||||
if (brokenEnts.Contains(entity))
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
#endif
|
||||
_entities.StartEntity(entity);
|
||||
#if EXCEPTION_TOLERANCE
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.ErrorS("state", $"Server entity threw in Start: uid={entity.Uid}, proto={entity.Prototype}\n{e}");
|
||||
brokenEnts.Add(entity);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
foreach (var entity in toInitialize)
|
||||
{
|
||||
#if EXCEPTION_TOLERANCE
|
||||
if (brokenEnts.Contains(entity))
|
||||
continue;
|
||||
#endif
|
||||
}
|
||||
#if EXCEPTION_TOLERANCE
|
||||
foreach (var entity in brokenEnts)
|
||||
{
|
||||
entity.Delete();
|
||||
}
|
||||
#endif
|
||||
|
||||
return created;
|
||||
}
|
||||
|
||||
private void HandleEntityState(IComponentManager compMan, IEntity entity, EntityEventBus bus, EntityState? curState,
|
||||
EntityState? nextState)
|
||||
{
|
||||
var compStateWork = new Dictionary<ushort, (ComponentState? curState, ComponentState? nextState)>();
|
||||
var entityUid = entity.Uid;
|
||||
|
||||
if (curState?.ComponentChanges != null)
|
||||
{
|
||||
foreach (var compChange in curState.ComponentChanges)
|
||||
{
|
||||
if (compChange.Deleted)
|
||||
{
|
||||
if (compMan.TryGetComponent(entityUid, compChange.NetID, out var comp))
|
||||
{
|
||||
compMan.RemoveComponent(entityUid, comp);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Right now we just assume every state from an unseen entity is added
|
||||
|
||||
if (compMan.HasComponent(entityUid, compChange.NetID))
|
||||
continue;
|
||||
|
||||
var newComp = (Component) _compFactory.GetComponent(compChange.NetID);
|
||||
newComp.Owner = entity;
|
||||
compMan.AddComponent(entity, newComp, true);
|
||||
|
||||
compStateWork[compChange.NetID] = (compChange.State, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (curState?.ComponentChanges != null)
|
||||
{
|
||||
foreach (var compChange in curState.ComponentChanges)
|
||||
{
|
||||
compStateWork[compChange.NetID] = (compChange.State, null);
|
||||
}
|
||||
}
|
||||
|
||||
if (nextState?.ComponentChanges != null)
|
||||
{
|
||||
foreach (var compState in nextState.ComponentChanges)
|
||||
{
|
||||
if (compStateWork.TryGetValue(compState.NetID, out var state))
|
||||
{
|
||||
compStateWork[compState.NetID] = (state.curState, compState.State);
|
||||
}
|
||||
else
|
||||
{
|
||||
compStateWork[compState.NetID] = (null, compState.State);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var (netId, (cur, next)) in compStateWork)
|
||||
{
|
||||
if (compMan.TryGetComponent(entityUid, (ushort) netId, out var component))
|
||||
{
|
||||
try
|
||||
{
|
||||
bus.RaiseComponentEvent(component, new ComponentHandleState(cur, next));
|
||||
component.HandleComponentState(cur, next);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
var wrapper = new ComponentStateApplyException(
|
||||
$"Failed to apply comp state: entity={component.Owner}, comp={component.Name}", e);
|
||||
#if EXCEPTION_TOLERANCE
|
||||
_runtimeLog.LogException(wrapper, "Component state apply");
|
||||
#else
|
||||
throw wrapper;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// The component can be null here due to interp.
|
||||
// Because the NEXT state will have a new component, but this one doesn't yet.
|
||||
// That's fine though.
|
||||
if (cur == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var eUid = entityUid;
|
||||
var eRegisteredNetUidName = _compFactory.GetRegistration(netId).Name;
|
||||
DebugTools.Assert(
|
||||
$"Component does not exist for state: entUid={eUid}, expectedNetId={netId}, expectedName={eRegisteredNetUidName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class GameStateAppliedArgs : EventArgs
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -149,11 +149,6 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
Logger.DebugS("net.state", $"Applying State: ext={curState!.Extrapolated}, cTick={_timing.CurTick}, fSeq={curState.FromSequence}, tSeq={curState.ToSequence}, buf={_stateBuffer.Count}");
|
||||
}
|
||||
|
||||
if (!curState!.Extrapolated)
|
||||
{
|
||||
UpdateFullRep(curState);
|
||||
}
|
||||
}
|
||||
|
||||
var cState = curState!;
|
||||
@@ -162,8 +157,10 @@ namespace Robust.Client.GameStates
|
||||
return applyNextState;
|
||||
}
|
||||
|
||||
private void UpdateFullRep(GameState state)
|
||||
public void UpdateFullRep(GameState state)
|
||||
{
|
||||
// Logger.Debug($"UPDATE FULL REP: {string.Join(", ", state.EntityStates?.Select(e => e.Uid) ?? Enumerable.Empty<EntityUid>())}");
|
||||
|
||||
if (state.FromSequence == GameTick.Zero)
|
||||
{
|
||||
// Full state.
|
||||
@@ -198,14 +195,10 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
compData.Remove(change.NetID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (entityState.ComponentStates != null)
|
||||
{
|
||||
foreach (var compState in entityState.ComponentStates)
|
||||
{
|
||||
compData[compState.NetID] = compState;
|
||||
else if (change.State is not null)
|
||||
{
|
||||
compData[change.NetID] = change.State;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Console;
|
||||
@@ -9,6 +10,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.GameStates
|
||||
{
|
||||
@@ -28,7 +30,7 @@ namespace Robust.Client.GameStates
|
||||
private const int TrafficHistorySize = 64; // Size of the traffic history bar in game ticks.
|
||||
|
||||
/// <inheritdoc />
|
||||
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
|
||||
public override OverlaySpace Space => OverlaySpace.ScreenSpace | OverlaySpace.WorldSpace;
|
||||
|
||||
private readonly Font _font;
|
||||
private readonly int _lineHeight;
|
||||
@@ -95,9 +97,9 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
|
||||
bool pvsEnabled = _configurationManager.GetCVar<bool>("net.pvs");
|
||||
float pvsSize = _configurationManager.GetCVar<float>("net.maxupdaterange");
|
||||
float pvsRange = _configurationManager.GetCVar<float>("net.maxupdaterange");
|
||||
var pvsCenter = _eyeManager.CurrentEye.Position;
|
||||
Box2 pvsBox = Box2.CenteredAround(pvsCenter.Position, new Vector2(pvsSize*2, pvsSize*2));
|
||||
Box2 pvsBox = Box2.CenteredAround(pvsCenter.Position, new Vector2(pvsRange*2, pvsRange*2));
|
||||
|
||||
int timeout = _gameTiming.TickRate * 3;
|
||||
for (int i = 0; i < _netEnts.Count; i++)
|
||||
@@ -125,23 +127,58 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
if (!_netManager.IsConnected)
|
||||
return;
|
||||
|
||||
switch (args.Space)
|
||||
{
|
||||
case OverlaySpace.ScreenSpace:
|
||||
DrawScreen(args);
|
||||
break;
|
||||
case OverlaySpace.WorldSpace:
|
||||
DrawWorld(args);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawWorld(in OverlayDrawArgs args)
|
||||
{
|
||||
bool pvsEnabled = _configurationManager.GetCVar<bool>("net.pvs");
|
||||
if(!pvsEnabled)
|
||||
return;
|
||||
|
||||
float pvsRange = _configurationManager.GetCVar<float>("net.maxupdaterange");
|
||||
var pvsCenter = _eyeManager.CurrentEye.Position;
|
||||
Box2 pvsBox = Box2.CenteredAround(pvsCenter.Position, new Vector2(pvsRange * 2, pvsRange * 2));
|
||||
|
||||
var worldHandle = args.WorldHandle;
|
||||
|
||||
worldHandle.DrawRect(pvsBox, Color.Red, false);
|
||||
}
|
||||
|
||||
private void DrawScreen(in OverlayDrawArgs args)
|
||||
{
|
||||
// remember, 0,0 is top left of ui with +X right and +Y down
|
||||
var screenHandle = (DrawingHandleScreen)handle;
|
||||
var screenHandle = args.ScreenHandle;
|
||||
|
||||
for (int i = 0; i < _netEnts.Count; i++)
|
||||
{
|
||||
var netEnt = _netEnts[i];
|
||||
|
||||
if (!_entityManager.TryGetEntity(netEnt.Id, out var ent))
|
||||
{
|
||||
_netEnts.RemoveSwap(i);
|
||||
i--;
|
||||
continue;
|
||||
}
|
||||
|
||||
var xPos = 100;
|
||||
var yPos = 10 + _lineHeight * i;
|
||||
var name = $"({netEnt.Id}) {_entityManager.GetEntity(netEnt.Id).Prototype?.ID}";
|
||||
var name = $"({netEnt.Id}) {ent.Prototype?.ID}";
|
||||
var color = CalcTextColor(ref netEnt);
|
||||
DrawString(screenHandle, _font, new Vector2(xPos + (TrafficHistorySize + 4), yPos), name, color);
|
||||
screenHandle.DrawString(_font, new Vector2(xPos + (TrafficHistorySize + 4), yPos), name, color);
|
||||
DrawTrafficBox(screenHandle, ref netEnt, xPos, yPos);
|
||||
}
|
||||
}
|
||||
@@ -186,17 +223,6 @@ namespace Robust.Client.GameStates
|
||||
base.DisposeBehavior();
|
||||
}
|
||||
|
||||
private static void DrawString(DrawingHandleScreen handle, Font font, Vector2 pos, string str, Color textColor)
|
||||
{
|
||||
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
|
||||
|
||||
foreach (var rune in str.EnumerateRunes())
|
||||
{
|
||||
var advance = font.DrawChar(handle, rune, baseLine, 1, textColor);
|
||||
baseLine += new Vector2(advance, 0);
|
||||
}
|
||||
}
|
||||
|
||||
private struct NetEntity
|
||||
{
|
||||
public GameTick LastUpdate;
|
||||
@@ -225,7 +251,7 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
if (args.Length != 1)
|
||||
{
|
||||
shell.WriteError("Invalid argument amount. Expected 2 arguments.");
|
||||
shell.WriteError("Invalid argument amount. Expected 1 arguments.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
@@ -19,6 +21,7 @@ namespace Robust.Client.GameStates
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IClientNetManager _netManager = default!;
|
||||
[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
|
||||
[Dependency] private readonly IComponentFactory _componentFactory = default!;
|
||||
|
||||
private const int HistorySize = 60 * 3; // number of ticks to keep in history.
|
||||
private const int TargetPayloadBps = 56000 / 8; // Target Payload size in Bytes per second. A mind-numbing fifty-six thousand bits per second, who would ever need more?
|
||||
@@ -36,6 +39,10 @@ namespace Robust.Client.GameStates
|
||||
|
||||
private readonly List<(GameTick Tick, int Payload, int lag, int interp)> _history = new(HistorySize+10);
|
||||
|
||||
private int _totalHistoryPayload; // sum of all data point sizes in bytes
|
||||
|
||||
public EntityUid WatchEntId { get; set; }
|
||||
|
||||
public NetGraphOverlay()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
@@ -60,7 +67,70 @@ namespace Robust.Client.GameStates
|
||||
// calc interp info
|
||||
var interpBuff = _gameStateManager.CurrentBufferSize - _gameStateManager.MinBufferSize;
|
||||
|
||||
_totalHistoryPayload += sz;
|
||||
_history.Add((toSeq, sz, lag, interpBuff));
|
||||
|
||||
// not watching an ent
|
||||
if(!WatchEntId.IsValid() || WatchEntId.IsClientSide())
|
||||
return;
|
||||
|
||||
string? entStateString = null;
|
||||
string? entDelString = null;
|
||||
var conShell = IoCManager.Resolve<IConsoleHost>().LocalShell;
|
||||
|
||||
var entStates = args.AppliedState.EntityStates;
|
||||
if (entStates is not null)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
foreach (var entState in entStates)
|
||||
{
|
||||
if (entState.Uid == WatchEntId)
|
||||
{
|
||||
if(entState.ComponentChanges is not null)
|
||||
{
|
||||
sb.Append($"\n Changes:");
|
||||
foreach (var compChange in entState.ComponentChanges)
|
||||
{
|
||||
var registration = _componentFactory.GetRegistration(compChange.NetID);
|
||||
var create = compChange.Created ? 'C' : '\0';
|
||||
var mod = !(compChange.Created || compChange.Created) ? 'M' : '\0';
|
||||
var del = compChange.Deleted ? 'D' : '\0';
|
||||
sb.Append($"\n [{create}{mod}{del}]{compChange.NetID}:{registration.Name}");
|
||||
|
||||
if(compChange.State is not null)
|
||||
sb.Append($"\n STATE:{compChange.State.GetType().Name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
entStateString = sb.ToString();
|
||||
}
|
||||
|
||||
var entDeletes = args.AppliedState.EntityDeletions;
|
||||
if (entDeletes is not null)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
foreach (var entDelete in entDeletes)
|
||||
{
|
||||
if (entDelete == WatchEntId)
|
||||
{
|
||||
entDelString = "\n Deleted";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(entStateString) || !string.IsNullOrWhiteSpace(entDelString))
|
||||
{
|
||||
var fullString = $"watchEnt: from={args.AppliedState.FromSequence}, to={args.AppliedState.ToSequence}, eid={WatchEntId}";
|
||||
if (!string.IsNullOrWhiteSpace(entStateString))
|
||||
fullString += entStateString;
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(entDelString))
|
||||
fullString += entDelString;
|
||||
|
||||
conShell.WriteLine(fullString + "\n");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -69,19 +139,27 @@ namespace Robust.Client.GameStates
|
||||
base.FrameUpdate(args);
|
||||
|
||||
var over = _history.Count - HistorySize;
|
||||
if (over > 0)
|
||||
if (over <= 0)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < over; i++)
|
||||
{
|
||||
_history.RemoveRange(0, over);
|
||||
var point = _history[i];
|
||||
_totalHistoryPayload -= point.Payload;
|
||||
}
|
||||
|
||||
_history.RemoveRange(0, over);
|
||||
}
|
||||
|
||||
protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
// remember, 0,0 is top left of ui with +X right and +Y down
|
||||
|
||||
var leftMargin = 300;
|
||||
var width = HistorySize;
|
||||
var height = 500;
|
||||
var drawSizeThreshold = Math.Min(_totalHistoryPayload / HistorySize, 300);
|
||||
var handle = args.ScreenHandle;
|
||||
|
||||
// bottom payload line
|
||||
handle.DrawLine(new Vector2(leftMargin, height), new Vector2(leftMargin + width, height), Color.DarkGray.WithAlpha(0.8f));
|
||||
@@ -101,6 +179,12 @@ namespace Robust.Client.GameStates
|
||||
var yoff = height - state.Payload / BytesPerPixel;
|
||||
handle.DrawLine(new Vector2(xOff, height), new Vector2(xOff, yoff), Color.LightGreen.WithAlpha(0.8f));
|
||||
|
||||
// Draw size if above average
|
||||
if (drawSizeThreshold * 1.5 < state.Payload)
|
||||
{
|
||||
handle.DrawString(_font, new Vector2(xOff, yoff - _font.GetLineHeight(1)), state.Payload.ToString());
|
||||
}
|
||||
|
||||
// second tick marks
|
||||
if (state.Tick.Value % _gameTiming.TickRate == 0)
|
||||
{
|
||||
@@ -125,6 +209,10 @@ namespace Robust.Client.GameStates
|
||||
handle.DrawLine(new Vector2(xOff, height + LowerGraphOffset), new Vector2(xOff, height + LowerGraphOffset + state.interp * 6), interpColor.WithAlpha(0.8f));
|
||||
}
|
||||
|
||||
// average payload line
|
||||
var avgyoff = height - drawSizeThreshold / BytesPerPixel;
|
||||
handle.DrawLine(new Vector2(leftMargin, avgyoff), new Vector2(leftMargin + width, avgyoff), Color.DarkGray.WithAlpha(0.8f));
|
||||
|
||||
// top payload warning line
|
||||
var warnYoff = height - _warningPayloadSize / BytesPerPixel;
|
||||
handle.DrawLine(new Vector2(leftMargin, warnYoff), new Vector2(leftMargin + width, warnYoff), Color.DarkGray.WithAlpha(0.8f));
|
||||
@@ -134,14 +222,14 @@ namespace Robust.Client.GameStates
|
||||
handle.DrawLine(new Vector2(leftMargin, midYoff), new Vector2(leftMargin + width, midYoff), Color.DarkGray.WithAlpha(0.8f));
|
||||
|
||||
// payload text
|
||||
DrawString((DrawingHandleScreen)handle, _font, new Vector2(leftMargin + width, warnYoff), "56K");
|
||||
DrawString((DrawingHandleScreen)handle, _font, new Vector2(leftMargin + width, midYoff), "33.6K");
|
||||
handle.DrawString(_font, new Vector2(leftMargin + width, warnYoff), "56K");
|
||||
handle.DrawString(_font, new Vector2(leftMargin + width, midYoff), "33.6K");
|
||||
|
||||
// interp text info
|
||||
if(lastLagY != -1)
|
||||
DrawString((DrawingHandleScreen)handle, _font, new Vector2(leftMargin + width, lastLagY), $"{lastLagMs.ToString()}ms");
|
||||
handle.DrawString(_font, new Vector2(leftMargin + width, lastLagY), $"{lastLagMs.ToString()}ms");
|
||||
|
||||
DrawString((DrawingHandleScreen)handle, _font, new Vector2(leftMargin, height + LowerGraphOffset), $"{_gameStateManager.CurrentBufferSize.ToString()} states");
|
||||
handle.DrawString(_font, new Vector2(leftMargin, height + LowerGraphOffset), $"{_gameStateManager.CurrentBufferSize.ToString()} states");
|
||||
}
|
||||
|
||||
protected override void DisposeBehavior()
|
||||
@@ -151,17 +239,6 @@ namespace Robust.Client.GameStates
|
||||
base.DisposeBehavior();
|
||||
}
|
||||
|
||||
private void DrawString(DrawingHandleScreen handle, Font font, Vector2 pos, string str)
|
||||
{
|
||||
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
|
||||
|
||||
foreach (var rune in str.EnumerateRunes())
|
||||
{
|
||||
var advance = font.DrawChar(handle, rune, baseLine, 1, Color.White);
|
||||
baseLine += new Vector2(advance, 0);
|
||||
}
|
||||
}
|
||||
|
||||
private class NetShowGraphCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "net_graph";
|
||||
@@ -197,5 +274,36 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class NetWatchEntCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "net_watchent";
|
||||
public string Help => "net_watchent <0|EntityUid>";
|
||||
public string Description => "Dumps all network updates for an EntityId to the console.";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
if (args.Length != 1)
|
||||
{
|
||||
shell.WriteError("Invalid argument amount. Expected 1 argument.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityUid.TryParse(args[0], out var eValue))
|
||||
{
|
||||
shell.WriteError("Invalid argument: Needs to be 0 or an entityId.");
|
||||
return;
|
||||
}
|
||||
|
||||
var overlayMan = IoCManager.Resolve<IOverlayManager>();
|
||||
|
||||
if (overlayMan.HasOverlay(typeof(NetGraphOverlay)))
|
||||
{
|
||||
var netOverlay = overlayMan.GetOverlay<NetGraphOverlay>();
|
||||
|
||||
netOverlay.WatchEntId = eValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,8 +26,9 @@ namespace Robust.Client.GameStates
|
||||
_shader = _prototypeManager.Index<ShaderPrototype>("unshaded").Instance();
|
||||
}
|
||||
|
||||
protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var handle = args.DrawingHandle;
|
||||
handle.UseShader(_shader);
|
||||
var worldHandle = (DrawingHandleWorld) handle;
|
||||
var viewport = _eyeManager.GetWorldViewport();
|
||||
|
||||
@@ -50,9 +50,9 @@ namespace Robust.Client.Graphics
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void GetViewMatrix(out Matrix3 viewMatrix)
|
||||
public void GetViewMatrix(out Matrix3 viewMatrix, Vector2 renderScale)
|
||||
{
|
||||
var scaleMat = Matrix3.CreateScale(_scale.X, _scale.Y);
|
||||
var scaleMat = Matrix3.CreateScale(_scale.X * renderScale.X, _scale.Y * renderScale.Y);
|
||||
var rotMat = Matrix3.CreateRotation(_rotation);
|
||||
var transMat = Matrix3.CreateTranslation(-_coords.Position);
|
||||
|
||||
@@ -60,9 +60,9 @@ namespace Robust.Client.Graphics
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void GetViewMatrixInv(out Matrix3 viewMatrixInv)
|
||||
public void GetViewMatrixInv(out Matrix3 viewMatrixInv, Vector2 renderScale)
|
||||
{
|
||||
GetViewMatrix(out var viewMatrix);
|
||||
GetViewMatrix(out var viewMatrix, renderScale);
|
||||
viewMatrixInv = Matrix3.Invert(viewMatrix);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
@@ -19,6 +21,7 @@ namespace Robust.Client.Graphics
|
||||
|
||||
[Dependency] private readonly IClyde _displayManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
|
||||
|
||||
// We default to this when we get set to a null eye.
|
||||
private readonly FixedEye _defaultEye = new();
|
||||
@@ -32,11 +35,18 @@ namespace Robust.Client.Graphics
|
||||
set => _currentEye = value;
|
||||
}
|
||||
|
||||
public IViewportControl MainViewport { get; set; } = default!;
|
||||
|
||||
public void ClearCurrentEye()
|
||||
{
|
||||
_currentEye = _defaultEye;
|
||||
}
|
||||
|
||||
void IEyeManager.Initialize()
|
||||
{
|
||||
MainViewport = _uiManager.MainViewport;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public MapId CurrentMap => CurrentEye.Position.MapId;
|
||||
|
||||
@@ -49,7 +59,7 @@ namespace Robust.Client.Graphics
|
||||
var topRight = ScreenToMap(new Vector2(vpSize.X, 0));
|
||||
var bottomRight = ScreenToMap(vpSize);
|
||||
var bottomLeft = ScreenToMap(new Vector2(0, vpSize.Y));
|
||||
|
||||
|
||||
var left = MathHelper.Min(topLeft.X, topRight.X, bottomRight.X, bottomLeft.X);
|
||||
var bottom = MathHelper.Min(topLeft.Y, topRight.Y, bottomRight.Y, bottomLeft.Y);
|
||||
var right = MathHelper.Max(topLeft.X, topRight.X, bottomRight.X, bottomLeft.X);
|
||||
@@ -61,16 +71,7 @@ namespace Robust.Client.Graphics
|
||||
/// <inheritdoc />
|
||||
public Vector2 WorldToScreen(Vector2 point)
|
||||
{
|
||||
var newPoint = point;
|
||||
|
||||
CurrentEye.GetViewMatrix(out var viewMatrix);
|
||||
newPoint = viewMatrix * newPoint;
|
||||
|
||||
// (inlined version of UiProjMatrix)
|
||||
newPoint *= new Vector2(1, -1) * PixelsPerMeter;
|
||||
newPoint += _displayManager.ScreenSize / 2f;
|
||||
|
||||
return newPoint;
|
||||
return MainViewport.WorldToScreen(point);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -103,29 +104,23 @@ namespace Robust.Client.Graphics
|
||||
|
||||
public ScreenCoordinates MapToScreen(MapCoordinates point)
|
||||
{
|
||||
return new(WorldToScreen(point.Position));
|
||||
return new(WorldToScreen(point.Position), MainViewport.Window?.Id ?? default);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public MapCoordinates ScreenToMap(ScreenCoordinates point)
|
||||
{
|
||||
return ScreenToMap(point.Position);
|
||||
var (pos, window) = point;
|
||||
if (window != MainViewport.Window?.Id)
|
||||
return default;
|
||||
|
||||
return MainViewport.ScreenToMap(pos);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public MapCoordinates ScreenToMap(Vector2 point)
|
||||
{
|
||||
var newPoint = point;
|
||||
|
||||
// (inlined version of UiProjMatrix^-1)
|
||||
newPoint -= _displayManager.ScreenSize / 2f;
|
||||
newPoint *= new Vector2(1, -1) / PixelsPerMeter;
|
||||
|
||||
// view matrix
|
||||
CurrentEye.GetViewMatrixInv(out var viewMatrixInv);
|
||||
newPoint = viewMatrixInv * newPoint;
|
||||
|
||||
return new MapCoordinates(newPoint, CurrentMap);
|
||||
return MainViewport.ScreenToMap(point);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,13 +41,15 @@ namespace Robust.Client.Graphics
|
||||
/// world space to camera space.
|
||||
/// </summary>
|
||||
/// <param name="viewMatrix">View matrix for this camera.</param>
|
||||
void GetViewMatrix(out Matrix3 viewMatrix);
|
||||
/// <param name="renderScale"></param>
|
||||
void GetViewMatrix(out Matrix3 viewMatrix, Vector2 renderScale);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the inverted view matrix for this eye, used to convert a point from
|
||||
/// camera space to world space.
|
||||
/// </summary>
|
||||
/// <param name="viewMatrixInv">Inverted view matrix for this camera.</param>
|
||||
void GetViewMatrixInv(out Matrix3 viewMatrixInv);
|
||||
/// <param name="renderScale"></param>
|
||||
void GetViewMatrixInv(out Matrix3 viewMatrixInv, Vector2 renderScale);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Graphics
|
||||
@@ -17,6 +18,8 @@ namespace Robust.Client.Graphics
|
||||
/// </remarks>
|
||||
IEye CurrentEye { get; set; }
|
||||
|
||||
IViewportControl MainViewport { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The ID of the map on which the current eye is "placed".
|
||||
/// </summary>
|
||||
@@ -72,5 +75,6 @@ namespace Robust.Client.Graphics
|
||||
MapCoordinates ScreenToMap(Vector2 point);
|
||||
|
||||
void ClearCurrentEye();
|
||||
void Initialize();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,8 +44,12 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
internal bool IsEfxSupported;
|
||||
|
||||
private ISawmill _openALSawmill = default!;
|
||||
|
||||
private void _initializeAudio()
|
||||
{
|
||||
_openALSawmill = Logger.GetSawmill("clyde.oal");
|
||||
|
||||
_audioOpenDevice();
|
||||
|
||||
// Create OpenAL context.
|
||||
@@ -53,7 +57,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
IsEfxSupported = HasAlDeviceExtension("ALC_EXT_EFX");
|
||||
|
||||
ConfigurationManager.OnValueChanged(CVars.AudioMasterVolume, SetMasterVolume, true);
|
||||
_cfg.OnValueChanged(CVars.AudioMasterVolume, SetMasterVolume, true);
|
||||
}
|
||||
|
||||
private void _audioCreateContext()
|
||||
@@ -74,14 +78,14 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_alContextExtensions.Add(extension);
|
||||
}
|
||||
|
||||
Logger.DebugS("clyde.oal", "OpenAL Vendor: {0}", AL.Get(ALGetString.Vendor));
|
||||
Logger.DebugS("clyde.oal", "OpenAL Renderer: {0}", AL.Get(ALGetString.Renderer));
|
||||
Logger.DebugS("clyde.oal", "OpenAL Version: {0}", AL.Get(ALGetString.Version));
|
||||
_openALSawmill.Debug("OpenAL Vendor: {0}", AL.Get(ALGetString.Vendor));
|
||||
_openALSawmill.Debug("OpenAL Renderer: {0}", AL.Get(ALGetString.Renderer));
|
||||
_openALSawmill.Debug("OpenAL Version: {0}", AL.Get(ALGetString.Version));
|
||||
}
|
||||
|
||||
private void _audioOpenDevice()
|
||||
{
|
||||
var preferredDevice = ConfigurationManager.GetCVar(CVars.AudioDevice);
|
||||
var preferredDevice = _cfg.GetCVar(CVars.AudioDevice);
|
||||
|
||||
// Open device.
|
||||
if (!string.IsNullOrEmpty(preferredDevice))
|
||||
@@ -89,7 +93,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_openALDevice = ALC.OpenDevice(preferredDevice);
|
||||
if (_openALDevice == IntPtr.Zero)
|
||||
{
|
||||
Logger.WarningS("clyde.oal", "Unable to open preferred audio device '{0}': {1}. Falling back default.",
|
||||
_openALSawmill.Warning("Unable to open preferred audio device '{0}': {1}. Falling back default.",
|
||||
preferredDevice, ALC.GetError(ALDevice.Null));
|
||||
|
||||
_openALDevice = ALC.OpenDevice(null);
|
||||
@@ -153,7 +157,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
// Clear out finalized audio sources.
|
||||
while (_sourceDisposeQueue.TryDequeue(out var handles))
|
||||
{
|
||||
Logger.DebugS("clyde.oal", "Cleaning out source {0} which finalized in another thread.", handles.sourceHandle);
|
||||
_openALSawmill.Debug("Cleaning out source {0} which finalized in another thread.", handles.sourceHandle);
|
||||
if (IsEfxSupported) RemoveEfx(handles);
|
||||
AL.DeleteSource(handles.sourceHandle);
|
||||
_checkAlError();
|
||||
@@ -163,7 +167,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
// Clear out finalized buffered audio sources.
|
||||
while (_bufferedSourceDisposeQueue.TryDequeue(out var handles))
|
||||
{
|
||||
Logger.DebugS("clyde.oal", "Cleaning out buffered source {0} which finalized in another thread.", handles.sourceHandle);
|
||||
_openALSawmill.Debug("Cleaning out buffered source {0} which finalized in another thread.", handles.sourceHandle);
|
||||
if (IsEfxSupported) RemoveEfx(handles);
|
||||
AL.DeleteSource(handles.sourceHandle);
|
||||
_checkAlError();
|
||||
@@ -211,24 +215,24 @@ namespace Robust.Client.Graphics.Clyde
|
||||
return audioSource;
|
||||
}
|
||||
|
||||
private static void _checkAlcError(ALDevice device,
|
||||
private void _checkAlcError(ALDevice device,
|
||||
[CallerMemberName] string callerMember = "",
|
||||
[CallerLineNumber] int callerLineNumber = -1)
|
||||
{
|
||||
var error = ALC.GetError(device);
|
||||
if (error != AlcError.NoError)
|
||||
{
|
||||
Logger.ErrorS("clyde.oal", "[{0}:{1}] ALC error: {2}", callerMember, callerLineNumber, error);
|
||||
_openALSawmill.Error("[{0}:{1}] ALC error: {2}", callerMember, callerLineNumber, error);
|
||||
}
|
||||
}
|
||||
|
||||
private static void _checkAlError([CallerMemberName] string callerMember = "",
|
||||
private void _checkAlError([CallerMemberName] string callerMember = "",
|
||||
[CallerLineNumber] int callerLineNumber = -1)
|
||||
{
|
||||
var error = AL.GetError();
|
||||
if (error != ALError.NoError)
|
||||
{
|
||||
Logger.ErrorS("clyde.oal", "[{0}:{1}] AL error: {2}", callerMember, callerLineNumber, error);
|
||||
_openALSawmill.Error("[{0}:{1}] AL error: {2}", callerMember, callerLineNumber, error);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -330,6 +334,35 @@ namespace Robust.Client.Graphics.Clyde
|
||||
return new AudioStream(handle, length, wav.NumChannels, name);
|
||||
}
|
||||
|
||||
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
|
||||
{
|
||||
var fmt = channels switch
|
||||
{
|
||||
1 => ALFormat.Mono16,
|
||||
2 => ALFormat.Stereo16,
|
||||
_ => throw new ArgumentOutOfRangeException(
|
||||
nameof(channels), "Only stereo and mono is currently supported")
|
||||
};
|
||||
|
||||
var buffer = AL.GenBuffer();
|
||||
_checkAlError();
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (short* ptr = samples)
|
||||
{
|
||||
AL.BufferData(buffer, fmt, (IntPtr) ptr, samples.Length * sizeof(short), sampleRate);
|
||||
}
|
||||
}
|
||||
|
||||
_checkAlError();
|
||||
|
||||
var handle = new ClydeHandle(_audioSampleBuffers.Count);
|
||||
var length = TimeSpan.FromSeconds((double) samples.Length / channels / sampleRate);
|
||||
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
|
||||
return new AudioStream(handle, length, channels, name);
|
||||
}
|
||||
|
||||
private sealed class LoadedAudioSample
|
||||
{
|
||||
public readonly int BufferHandle;
|
||||
@@ -381,14 +414,14 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.SourcePlay(SourceHandle);
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void StopPlaying()
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.SourceStop(SourceHandle);
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public bool IsPlaying
|
||||
@@ -407,14 +440,14 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.GetSource(SourceHandle, ALSourceb.Looping, out var ret);
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
return ret;
|
||||
}
|
||||
set
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle, ALSourceb.Looping, value);
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -422,7 +455,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle, ALSourceb.SourceRelative, true);
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetVolume(float decibels)
|
||||
@@ -436,7 +469,21 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
_gain = MathF.Pow(10, decibels / 10);
|
||||
AL.Source(SourceHandle, ALSourcef.Gain, _gain * priorOcclusion);
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetVolumeDirect(float scale)
|
||||
{
|
||||
_checkDisposed();
|
||||
var priorOcclusion = 1f;
|
||||
if (!IsEfxSupported)
|
||||
{
|
||||
AL.GetSource(SourceHandle, ALSourcef.Gain, out var priorGain);
|
||||
priorOcclusion = priorGain / _gain;
|
||||
}
|
||||
_gain = scale;
|
||||
AL.Source(SourceHandle, ALSourcef.Gain, _gain * priorOcclusion);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetOcclusion(float blocks)
|
||||
@@ -453,7 +500,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
gain *= gain * gain;
|
||||
AL.Source(SourceHandle, ALSourcef.Gain, _gain * gain);
|
||||
}
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
private void SetOcclusionEfx(float gain, float cutoff)
|
||||
@@ -473,7 +520,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle, ALSourcef.SecOffset, seconds);
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public bool SetPosition(Vector2 position)
|
||||
@@ -499,7 +546,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
#endif
|
||||
|
||||
AL.Source(SourceHandle, ALSource3f.Position, x, y, 0);
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -526,14 +573,14 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
AL.Source(SourceHandle, ALSource3f.Velocity, x, y, 0);
|
||||
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetPitch(float pitch)
|
||||
{
|
||||
_checkDisposed();
|
||||
AL.Source(SourceHandle, ALSourcef.Pitch, pitch);
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
~AudioSource()
|
||||
@@ -559,7 +606,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
if (FilterHandle != 0) EFX.DeleteFilter(FilterHandle);
|
||||
AL.DeleteSource(SourceHandle);
|
||||
_master._audioSources.Remove(SourceHandle);
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
SourceHandle = -1;
|
||||
@@ -609,7 +656,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_checkDisposed();
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
AL.SourcePlay(stackalloc int[] {SourceHandle!.Value});
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void StopPlaying()
|
||||
@@ -617,7 +664,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_checkDisposed();
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
AL.SourceStop(SourceHandle!.Value);
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public bool IsPlaying
|
||||
@@ -643,7 +690,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_mono = false;
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
AL.Source(SourceHandle!.Value, ALSourceb.SourceRelative, true);
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetLooping()
|
||||
@@ -662,7 +709,21 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
_gain = MathF.Pow(10, decibels / 10);
|
||||
AL.Source(SourceHandle!.Value, ALSourcef.Gain, _gain * priorOcclusion);
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetVolumeDirect(float scale)
|
||||
{
|
||||
_checkDisposed();
|
||||
var priorOcclusion = 1f;
|
||||
if (!IsEfxSupported)
|
||||
{
|
||||
AL.GetSource(SourceHandle!.Value, ALSourcef.Gain, out var priorGain);
|
||||
priorOcclusion = priorGain / _gain;
|
||||
}
|
||||
_gain = scale;
|
||||
AL.Source(SourceHandle!.Value, ALSourcef.Gain, _gain * priorOcclusion);
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetOcclusion(float blocks)
|
||||
@@ -680,7 +741,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
AL.Source(SourceHandle!.Value, ALSourcef.Gain, gain * _gain);
|
||||
}
|
||||
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
private void SetOcclusionEfx(float gain, float cutoff)
|
||||
@@ -700,7 +761,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_checkDisposed();
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
AL.Source(SourceHandle!.Value, ALSourcef.SecOffset, seconds);
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public bool SetPosition(Vector2 position)
|
||||
@@ -717,7 +778,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_mono = true;
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
AL.Source(SourceHandle!.Value, ALSource3f.Position, x, y, 0);
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -744,7 +805,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
AL.Source(SourceHandle!.Value, ALSource3f.Velocity, x, y, 0);
|
||||
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
public void SetPitch(float pitch)
|
||||
@@ -752,7 +813,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_checkDisposed();
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
AL.Source(SourceHandle!.Value, ALSourcef.Pitch, pitch);
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
~BufferedAudioSource()
|
||||
@@ -770,7 +831,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
if (SourceHandle == null) return;
|
||||
|
||||
if (!disposing || Thread.CurrentThread != _master._mainThread)
|
||||
if (!disposing || Thread.CurrentThread != _master._gameThread)
|
||||
{
|
||||
// We can't run this code inside another thread so tell Clyde to clear it up later.
|
||||
_master.DeleteBufferedSourceOnMainThread(SourceHandle.Value, FilterHandle);
|
||||
@@ -783,7 +844,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
AL.DeleteSource(SourceHandle.Value);
|
||||
AL.DeleteBuffers(BufferHandles);
|
||||
_master._bufferedAudioSources.Remove(SourceHandle.Value);
|
||||
_checkAlError();
|
||||
_master._checkAlError();
|
||||
}
|
||||
|
||||
SourceHandle = null;
|
||||
|
||||
@@ -1,143 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using OpenToolkit.GraphicsLibraryFramework;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.Maths;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using GlfwImage = OpenToolkit.GraphicsLibraryFramework.Image;
|
||||
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
internal sealed partial class Clyde
|
||||
{
|
||||
// These are actually Cursor* but we can't do that because no pointer generic arguments.
|
||||
// Need a queue to dispose cursors since the GLFW methods aren't allowed from non-main thread (finalizers).
|
||||
// And they also aren't re-entrant.
|
||||
private readonly ConcurrentQueue<IntPtr> _cursorDisposeQueue = new();
|
||||
|
||||
private readonly Dictionary<StandardCursorShape, CursorImpl> _standardCursors =
|
||||
new();
|
||||
|
||||
// Keep current active cursor around so it doesn't get garbage collected.
|
||||
private CursorImpl? _currentCursor;
|
||||
|
||||
public ICursor GetStandardCursor(StandardCursorShape shape)
|
||||
{
|
||||
return _standardCursors[shape];
|
||||
}
|
||||
|
||||
public unsafe ICursor CreateCursor(Image<Rgba32> image, Vector2i hotSpot)
|
||||
{
|
||||
fixed (Rgba32* pixPtr = image.GetPixelSpan())
|
||||
{
|
||||
var gImg = new GlfwImage(image.Width, image.Height, (byte*) pixPtr);
|
||||
var (hotX, hotY) = hotSpot;
|
||||
var ptr = GLFW.CreateCursor(gImg, hotX, hotY);
|
||||
|
||||
return new CursorImpl(this, ptr, false);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void SetCursor(ICursor? cursor)
|
||||
{
|
||||
if (_currentCursor == cursor)
|
||||
{
|
||||
// Nothing has to be done!
|
||||
return;
|
||||
}
|
||||
|
||||
if (cursor == null)
|
||||
{
|
||||
_currentCursor = null;
|
||||
GLFW.SetCursor(_glfwWindow, null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(cursor is CursorImpl impl) || impl.Owner != this)
|
||||
{
|
||||
throw new ArgumentException("Cursor is not created by this clyde instance.");
|
||||
}
|
||||
|
||||
if (impl.Cursor == null)
|
||||
{
|
||||
throw new ObjectDisposedException(nameof(cursor));
|
||||
}
|
||||
|
||||
_currentCursor = impl;
|
||||
GLFW.SetCursor(_glfwWindow, impl.Cursor);
|
||||
}
|
||||
|
||||
private unsafe void FlushCursorDispose()
|
||||
{
|
||||
while (_cursorDisposeQueue.TryDequeue(out var cursor))
|
||||
{
|
||||
var ptr = (Cursor*) cursor;
|
||||
|
||||
if (_currentCursor != null && ptr == _currentCursor.Cursor)
|
||||
{
|
||||
// Currently active cursor getting disposed.
|
||||
_currentCursor = null;
|
||||
}
|
||||
|
||||
GLFW.DestroyCursor(ptr);
|
||||
}
|
||||
}
|
||||
|
||||
private void InitCursors()
|
||||
{
|
||||
unsafe void AddStandardCursor(StandardCursorShape standardShape, CursorShape shape)
|
||||
{
|
||||
var ptr = GLFW.CreateStandardCursor(shape);
|
||||
|
||||
var impl = new CursorImpl(this, ptr, true);
|
||||
|
||||
_standardCursors.Add(standardShape, impl);
|
||||
}
|
||||
|
||||
AddStandardCursor(StandardCursorShape.Arrow, CursorShape.Arrow);
|
||||
AddStandardCursor(StandardCursorShape.IBeam, CursorShape.IBeam);
|
||||
AddStandardCursor(StandardCursorShape.Crosshair, CursorShape.Crosshair);
|
||||
AddStandardCursor(StandardCursorShape.Hand, CursorShape.Hand);
|
||||
AddStandardCursor(StandardCursorShape.HResize, CursorShape.HResize);
|
||||
AddStandardCursor(StandardCursorShape.VResize, CursorShape.VResize);
|
||||
}
|
||||
|
||||
private sealed class CursorImpl : ICursor
|
||||
{
|
||||
private readonly bool _standard;
|
||||
public Clyde Owner { get; }
|
||||
public unsafe Cursor* Cursor { get; private set; }
|
||||
|
||||
public unsafe CursorImpl(Clyde clyde, Cursor* pointer, bool standard)
|
||||
{
|
||||
_standard = standard;
|
||||
Owner = clyde;
|
||||
Cursor = pointer;
|
||||
}
|
||||
|
||||
~CursorImpl()
|
||||
{
|
||||
DisposeImpl();
|
||||
}
|
||||
|
||||
private unsafe void DisposeImpl()
|
||||
{
|
||||
Owner._cursorDisposeQueue.Enqueue((IntPtr) Cursor);
|
||||
Cursor = null;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_standard)
|
||||
{
|
||||
throw new InvalidOperationException("Can't dispose standard cursor shape.");
|
||||
}
|
||||
|
||||
GC.SuppressFinalize(this);
|
||||
DisposeImpl();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
static Clyde()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) &&
|
||||
if (OperatingSystem.IsWindows() &&
|
||||
RuntimeInformation.ProcessArchitecture == Architecture.X64 &&
|
||||
Environment.GetEnvironmentVariable("ROBUST_INTEGRATED_GPU") != "1")
|
||||
{
|
||||
@@ -28,20 +28,20 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
}
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
NativeLibrary.SetDllImportResolver(typeof(GL).Assembly, (name, assembly, path) =>
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux)
|
||||
if (OperatingSystem.IsLinux()
|
||||
&& _dllMapLinux.TryGetValue(name, out var mappedName))
|
||||
{
|
||||
return NativeLibrary.Load(mappedName);
|
||||
}
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX)
|
||||
if (OperatingSystem.IsMacOS()
|
||||
&& _dllMapMacOS.TryGetValue(name, out mappedName))
|
||||
{
|
||||
return NativeLibrary.Load(mappedName);
|
||||
|
||||
172
Robust.Client/Graphics/Clyde/Clyde.Events.cs
Normal file
172
Robust.Client/Graphics/Clyde/Clyde.Events.cs
Normal file
@@ -0,0 +1,172 @@
|
||||
// Makes switching easier.
|
||||
#if EXCEPTION_TOLERANCE
|
||||
#define EXCEPTION_TOLERANCE_LOCAL
|
||||
using System;
|
||||
using Robust.Shared.Log;
|
||||
#endif
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenToolkit.Graphics.OpenGL4;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
internal sealed partial class Clyde
|
||||
{
|
||||
// To avoid re-entrancy bollocks we need ANOTHER queue here to actually dispatch our raw input events.
|
||||
// Yes, on top of the two queues inside the GLFW impl.
|
||||
// Because the GLFW-impl queue has to get flushed to avoid deadlocks on window creation
|
||||
// which is ALSO where key events get raised from in a re-entrant fashion. Yay.
|
||||
private readonly Queue<DEventBase> _eventDispatchQueue = new();
|
||||
|
||||
private void DispatchEvents()
|
||||
{
|
||||
while (_eventDispatchQueue.TryDequeue(out var ev))
|
||||
{
|
||||
#if EXCEPTION_TOLERANCE_LOCAL
|
||||
try
|
||||
#endif
|
||||
{
|
||||
DispatchSingleEvent(ev);
|
||||
}
|
||||
#if EXCEPTION_TOLERANCE_LOCAL
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.ErrorS("clyde.win", $"Error dispatching window event {ev.GetType().Name}:\n{e}");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
private void DispatchSingleEvent(DEventBase ev)
|
||||
{
|
||||
switch (ev)
|
||||
{
|
||||
case DEventKeyDown(var args):
|
||||
KeyDown?.Invoke(args);
|
||||
break;
|
||||
case DEventKeyUp(var args):
|
||||
KeyUp?.Invoke(args);
|
||||
break;
|
||||
case DEventMouseMove(var args):
|
||||
MouseMove?.Invoke(args);
|
||||
break;
|
||||
case DEventMouseEnterLeave(var args):
|
||||
MouseEnterLeave?.Invoke(args);
|
||||
break;
|
||||
case DEventScroll(var args):
|
||||
MouseWheel?.Invoke(args);
|
||||
break;
|
||||
case DEventText(var args):
|
||||
TextEntered?.Invoke(args);
|
||||
break;
|
||||
case DEventWindowClosed(var reg, var args):
|
||||
reg.Closed?.Invoke(args);
|
||||
CloseWindow?.Invoke(args);
|
||||
|
||||
if (reg.DisposeOnClose && !reg.IsMainWindow)
|
||||
DoDestroyWindow(reg);
|
||||
break;
|
||||
case DEventWindowContentScaleChanged(var args):
|
||||
OnWindowScaleChanged?.Invoke(args);
|
||||
break;
|
||||
case DEventWindowFocus(var args):
|
||||
OnWindowFocused?.Invoke(args);
|
||||
break;
|
||||
case DEventWindowResized(var args):
|
||||
OnWindowResized?.Invoke(args);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void SendKeyUp(KeyEventArgs ev)
|
||||
{
|
||||
_eventDispatchQueue.Enqueue(new DEventKeyUp(ev));
|
||||
}
|
||||
|
||||
private void SendKeyDown(KeyEventArgs ev)
|
||||
{
|
||||
_eventDispatchQueue.Enqueue(new DEventKeyDown(ev));
|
||||
}
|
||||
|
||||
private void SendScroll(MouseWheelEventArgs ev)
|
||||
{
|
||||
_eventDispatchQueue.Enqueue(new DEventScroll(ev));
|
||||
}
|
||||
|
||||
private void SendCloseWindow(WindowReg windowReg, WindowClosedEventArgs ev)
|
||||
{
|
||||
_eventDispatchQueue.Enqueue(new DEventWindowClosed(windowReg, ev));
|
||||
}
|
||||
|
||||
private void SendWindowResized(WindowReg reg, Vector2i oldSize)
|
||||
{
|
||||
if (reg.IsMainWindow)
|
||||
{
|
||||
UpdateMainWindowLoadedRtSize();
|
||||
GL.Viewport(0, 0, reg.FramebufferSize.X, reg.FramebufferSize.Y);
|
||||
CheckGlError();
|
||||
}
|
||||
else
|
||||
{
|
||||
reg.RenderTexture!.Dispose();
|
||||
CreateWindowRenderTexture(reg);
|
||||
}
|
||||
|
||||
var eventArgs = new WindowResizedEventArgs(
|
||||
oldSize,
|
||||
reg.FramebufferSize,
|
||||
reg.Handle);
|
||||
|
||||
_eventDispatchQueue.Enqueue(new DEventWindowResized(eventArgs));
|
||||
}
|
||||
|
||||
private void SendWindowContentScaleChanged(WindowContentScaleEventArgs ev)
|
||||
{
|
||||
_eventDispatchQueue.Enqueue(new DEventWindowContentScaleChanged(ev));
|
||||
}
|
||||
|
||||
private void SendWindowFocus(WindowFocusedEventArgs ev)
|
||||
{
|
||||
_eventDispatchQueue.Enqueue(new DEventWindowFocus(ev));
|
||||
}
|
||||
|
||||
private void SendText(TextEventArgs ev)
|
||||
{
|
||||
_eventDispatchQueue.Enqueue(new DEventText(ev));
|
||||
}
|
||||
|
||||
private void SendMouseMove(MouseMoveEventArgs ev)
|
||||
{
|
||||
_eventDispatchQueue.Enqueue(new DEventMouseMove(ev));
|
||||
}
|
||||
|
||||
private void SendMouseEnterLeave(MouseEnterLeaveEventArgs ev)
|
||||
{
|
||||
_eventDispatchQueue.Enqueue(new DEventMouseEnterLeave(ev));
|
||||
}
|
||||
|
||||
// D stands for Dispatch
|
||||
private abstract record DEventBase;
|
||||
|
||||
private sealed record DEventKeyUp(KeyEventArgs Args) : DEventBase;
|
||||
|
||||
private sealed record DEventKeyDown(KeyEventArgs Args) : DEventBase;
|
||||
|
||||
private sealed record DEventScroll(MouseWheelEventArgs Args) : DEventBase;
|
||||
|
||||
private sealed record DEventWindowClosed(WindowReg Reg, WindowClosedEventArgs Args) : DEventBase;
|
||||
|
||||
private sealed record DEventWindowResized(WindowResizedEventArgs Args) : DEventBase;
|
||||
|
||||
private sealed record DEventWindowContentScaleChanged(WindowContentScaleEventArgs Args) : DEventBase;
|
||||
|
||||
private sealed record DEventWindowFocus(WindowFocusedEventArgs Args) : DEventBase;
|
||||
|
||||
private sealed record DEventText(TextEventArgs Args) : DEventBase;
|
||||
|
||||
private sealed record DEventMouseMove(MouseMoveEventArgs Args) : DEventBase;
|
||||
private sealed record DEventMouseEnterLeave(MouseEnterLeaveEventArgs Args) : DEventBase;
|
||||
}
|
||||
}
|
||||
@@ -57,7 +57,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
var extensions = GetGLExtensions();
|
||||
|
||||
Logger.DebugS("clyde.ogl", "OpenGL capabilities:");
|
||||
_sawmillOgl.Debug("OpenGL capabilities:");
|
||||
|
||||
if (!_isGLES)
|
||||
{
|
||||
@@ -81,7 +81,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
// We're ES <3.2, KHR_debug is extension and needs KHR suffixes.
|
||||
_isGLKhrDebugESExtension = true;
|
||||
Logger.DebugS("clyde.ogl", " khr_debug is ES extension!");
|
||||
_sawmillOgl.Debug(" khr_debug is ES extension!");
|
||||
}
|
||||
|
||||
CheckGLCap(ref _hasGLVertexArrayObject, "vertex_array_object", (3, 0));
|
||||
@@ -104,7 +104,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
// This is 3.2 or extensions
|
||||
_hasGLFloatFramebuffers = !_isGLES;
|
||||
|
||||
Logger.DebugS("clyde.ogl", $" GLES: {_isGLES}");
|
||||
_sawmillOgl.Debug($" GLES: {_isGLES}");
|
||||
|
||||
void CheckGLCap(ref bool cap, string capName, (int major, int minor)? versionMin = null,
|
||||
params string[] exts)
|
||||
@@ -115,15 +115,15 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
var prev = cap;
|
||||
var cVarName = $"display.ogl_block_{capName}";
|
||||
var block = ConfigurationManager.GetCVar<bool>(cVarName);
|
||||
var block = _cfg.GetCVar<bool>(cVarName);
|
||||
|
||||
if (block)
|
||||
{
|
||||
cap = false;
|
||||
Logger.DebugS("clyde.ogl", $" {cVarName} SET, BLOCKING {capName} (was: {prev})");
|
||||
_sawmillOgl.Debug($" {cVarName} SET, BLOCKING {capName} (was: {prev})");
|
||||
}
|
||||
|
||||
Logger.DebugS("clyde.ogl", $" {capName}: {cap}");
|
||||
_sawmillOgl.Debug($" {capName}: {cap}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -146,7 +146,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
foreach (var cvar in cvars)
|
||||
{
|
||||
ConfigurationManager.RegisterCVar($"display.ogl_block_{cvar}", false);
|
||||
_cfg.RegisterCVar($"display.ogl_block_{cvar}", false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -168,14 +168,14 @@ namespace Robust.Client.Graphics.Clyde
|
||||
extensionsText += extension;
|
||||
extensions.Add(extension);
|
||||
}
|
||||
Logger.DebugS("clyde.ogl", "OpenGL Extensions: {0}", extensionsText);
|
||||
_sawmillOgl.Debug("OpenGL Extensions: {0}", extensionsText);
|
||||
return extensions;
|
||||
}
|
||||
else
|
||||
{
|
||||
// GLES uses the (old?) API
|
||||
var extensions = GL.GetString(StringName.Extensions);
|
||||
Logger.DebugS("clyde.ogl", "OpenGL Extensions: {0}", extensions);
|
||||
_sawmillOgl.Debug("OpenGL Extensions: {0}", extensions);
|
||||
return new HashSet<string>(extensions.Split(' '));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -208,12 +208,12 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_setChunkDirty(grid, chunk);
|
||||
}
|
||||
|
||||
private void _updateOnGridCreated(GridId gridId)
|
||||
private void _updateOnGridCreated(MapId mapId, GridId gridId)
|
||||
{
|
||||
_mapChunkData.Add(gridId, new Dictionary<Vector2i, MapChunkData>());
|
||||
}
|
||||
|
||||
private void _updateOnGridRemoved(GridId gridId)
|
||||
private void _updateOnGridRemoved(MapId mapId, GridId gridId)
|
||||
{
|
||||
var data = _mapChunkData[gridId];
|
||||
foreach (var chunkDatum in data.Values)
|
||||
|
||||
@@ -8,6 +8,7 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using OpenToolkit.Graphics.OpenGL4;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Enums;
|
||||
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
@@ -24,18 +25,28 @@ namespace Robust.Client.Graphics.Clyde
|
||||
=
|
||||
new();
|
||||
|
||||
public void Render()
|
||||
public unsafe void Render()
|
||||
{
|
||||
CheckTransferringScreenshots();
|
||||
|
||||
var allMinimized = true;
|
||||
foreach (var windowReg in _windowing!.AllWindows)
|
||||
{
|
||||
if (!windowReg.IsMinimized)
|
||||
{
|
||||
allMinimized = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var size = ScreenSize;
|
||||
if (size.X == 0 || size.Y == 0 || _isMinimized)
|
||||
if (size.X == 0 || size.Y == 0 || allMinimized)
|
||||
{
|
||||
ClearFramebuffer(Color.Black);
|
||||
|
||||
// We have to keep running swapbuffers here
|
||||
// or else the user's PC will turn into a heater!!
|
||||
SwapBuffers();
|
||||
SwapMainBuffers();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -51,7 +62,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
ClearFramebuffer(Color.Black);
|
||||
|
||||
// Update shared UBOs.
|
||||
_updateUniformConstants(_framebufferSize);
|
||||
_updateUniformConstants(_windowing.MainWindow!.FramebufferSize);
|
||||
|
||||
{
|
||||
CalcScreenMatrices(ScreenSize, out var proj, out var view);
|
||||
@@ -63,103 +74,133 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
DrawSplash(_renderHandle);
|
||||
FlushRenderQueue();
|
||||
SwapBuffers();
|
||||
SwapMainBuffers();
|
||||
return;
|
||||
}
|
||||
|
||||
RenderOverlays(OverlaySpace.ScreenSpaceBelowWorld);
|
||||
|
||||
_mainViewport.Eye = _eyeManager.CurrentEye;
|
||||
RenderViewport(_mainViewport); //Worldspace overlays are rendered here.
|
||||
foreach (var weak in _viewports.Values)
|
||||
{
|
||||
var handle = _renderHandle.DrawingHandleScreen;
|
||||
var tex = _mainViewport.RenderTarget.Texture;
|
||||
|
||||
handle.DrawTexture(tex, (0, 0));
|
||||
FlushRenderQueue();
|
||||
if (weak.TryGetTarget(out var viewport) && viewport.AutomaticRender)
|
||||
RenderViewport(viewport);
|
||||
}
|
||||
|
||||
TakeScreenshot(ScreenshotType.BeforeUI);
|
||||
|
||||
RenderOverlays(OverlaySpace.ScreenSpace);
|
||||
|
||||
using (DebugGroup("UI"))
|
||||
{
|
||||
_userInterfaceManager.Render(_renderHandle);
|
||||
FlushRenderQueue();
|
||||
}
|
||||
|
||||
TakeScreenshot(ScreenshotType.AfterUI);
|
||||
TakeScreenshot(ScreenshotType.Final);
|
||||
|
||||
BlitSecondaryWindows();
|
||||
|
||||
// And finally, swap those buffers!
|
||||
SwapBuffers();
|
||||
SwapMainBuffers();
|
||||
}
|
||||
|
||||
private void RenderOverlays(OverlaySpace space)
|
||||
private void RenderOverlays(Viewport vp, OverlaySpace space, in Box2 worldBox)
|
||||
{
|
||||
using (DebugGroup($"Overlays: {space}"))
|
||||
{
|
||||
var list = new List<Overlay>();
|
||||
|
||||
foreach (var overlay in _overlayManager.AllOverlays)
|
||||
var list = GetOverlaysForSpace(space);
|
||||
foreach (var overlay in list)
|
||||
{
|
||||
if ((overlay.Space & space) != 0)
|
||||
if (overlay.RequestScreenTexture)
|
||||
{
|
||||
list.Add(overlay);
|
||||
}
|
||||
}
|
||||
FlushRenderQueue();
|
||||
list.Sort(OverlayComparer.Instance);
|
||||
foreach (var overlay in list) {
|
||||
if (overlay.RequestScreenTexture) {
|
||||
FlushRenderQueue();
|
||||
UpdateOverlayScreenTexture(space, _mainViewport.RenderTarget);
|
||||
UpdateOverlayScreenTexture(space, vp.RenderTarget);
|
||||
}
|
||||
if (overlay.OverwriteTargetFrameBuffer()) {
|
||||
|
||||
if (overlay.OverwriteTargetFrameBuffer())
|
||||
{
|
||||
ClearFramebuffer(default);
|
||||
}
|
||||
overlay.ClydeRender(_renderHandle, space);
|
||||
FlushRenderQueue();
|
||||
|
||||
overlay.ClydeRender(_renderHandle, space, null, vp, new UIBox2i((0, 0), vp.Size), worldBox);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RenderOverlaysDirect(
|
||||
Viewport vp,
|
||||
IViewportControl vpControl,
|
||||
DrawingHandleBase handle,
|
||||
OverlaySpace space,
|
||||
in UIBox2i bounds)
|
||||
{
|
||||
var list = GetOverlaysForSpace(space);
|
||||
|
||||
var worldBounds = CalcWorldBounds(vp);
|
||||
var args = new OverlayDrawArgs(space, vpControl, vp, handle, bounds, worldBounds);
|
||||
|
||||
foreach (var overlay in list)
|
||||
{
|
||||
overlay.Draw(args);
|
||||
}
|
||||
}
|
||||
|
||||
private List<Overlay> GetOverlaysForSpace(OverlaySpace space)
|
||||
{
|
||||
var list = new List<Overlay>();
|
||||
|
||||
foreach (var overlay in _overlayManager.AllOverlays)
|
||||
{
|
||||
if ((overlay.Space & space) != 0)
|
||||
{
|
||||
list.Add(overlay);
|
||||
}
|
||||
}
|
||||
|
||||
list.Sort(OverlayComparer.Instance);
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
private ClydeTexture? ScreenBufferTexture;
|
||||
private GLHandle screenBufferHandle;
|
||||
private Vector2 lastFrameSize;
|
||||
|
||||
/// <summary>
|
||||
/// Sends SCREEN_TEXTURE to all overlays in the given OverlaySpace that request it.
|
||||
/// </summary>
|
||||
private bool UpdateOverlayScreenTexture(OverlaySpace space, RenderTexture texture) {
|
||||
private bool UpdateOverlayScreenTexture(OverlaySpace space, RenderTexture texture)
|
||||
{
|
||||
//This currently does NOT consider viewports and just grabs the current screen framebuffer. This will need to be improved upon in the future.
|
||||
List<Overlay> oTargets = new List<Overlay>();
|
||||
foreach (var overlay in _overlayManager.AllOverlays) {
|
||||
if (overlay.RequestScreenTexture && overlay.Space == space) {
|
||||
foreach (var overlay in _overlayManager.AllOverlays)
|
||||
{
|
||||
if (overlay.RequestScreenTexture && overlay.Space == space)
|
||||
{
|
||||
oTargets.Add(overlay);
|
||||
}
|
||||
}
|
||||
if (oTargets.Count > 0 && ScreenBufferTexture != null) {
|
||||
if (lastFrameSize != _framebufferSize) {
|
||||
|
||||
if (oTargets.Count > 0 && ScreenBufferTexture != null)
|
||||
{
|
||||
if (lastFrameSize != texture.Size)
|
||||
{
|
||||
GL.BindTexture(TextureTarget.Texture2D, screenBufferHandle.Handle);
|
||||
GL.TexImage2D(TextureTarget.Texture2D, 0, _hasGLSrgb ? PixelInternalFormat.Srgb8Alpha8 : PixelInternalFormat.Rgba8, _framebufferSize.X, _framebufferSize.Y, 0,
|
||||
GL.TexImage2D(TextureTarget.Texture2D, 0,
|
||||
_hasGLSrgb ? PixelInternalFormat.Srgb8Alpha8 : PixelInternalFormat.Rgba8, texture.Size.X,
|
||||
texture.Size.Y, 0,
|
||||
PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero);
|
||||
}
|
||||
lastFrameSize = _framebufferSize;
|
||||
|
||||
lastFrameSize = texture.Size;
|
||||
CopyRenderTextureToTexture(texture, ScreenBufferTexture);
|
||||
foreach (Overlay overlay in oTargets) {
|
||||
foreach (Overlay overlay in oTargets)
|
||||
{
|
||||
overlay.ScreenTexture = ScreenBufferTexture;
|
||||
}
|
||||
|
||||
oTargets.Clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private void DrawEntities(Viewport viewport, Box2 worldBounds)
|
||||
{
|
||||
if (_eyeManager.CurrentMap == MapId.Nullspace || !_mapManager.HasMapEntity(_eyeManager.CurrentMap))
|
||||
@@ -167,7 +208,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
return;
|
||||
}
|
||||
|
||||
RenderOverlays(OverlaySpace.WorldSpaceBelowEntities);
|
||||
RenderOverlays(viewport, OverlaySpace.WorldSpaceBelowEntities, worldBounds);
|
||||
|
||||
var screenSize = viewport.Size;
|
||||
|
||||
@@ -218,7 +259,13 @@ namespace Robust.Client.Graphics.Clyde
|
||||
flushed = true;
|
||||
}
|
||||
|
||||
overlay.ClydeRender(_renderHandle, OverlaySpace.WorldSpace);
|
||||
overlay.ClydeRender(
|
||||
_renderHandle,
|
||||
OverlaySpace.WorldSpace,
|
||||
null,
|
||||
viewport,
|
||||
new UIBox2i((0, 0), viewport.Size),
|
||||
worldBounds);
|
||||
overlayIndex = j;
|
||||
continue;
|
||||
}
|
||||
@@ -237,13 +284,13 @@ namespace Robust.Client.Graphics.Clyde
|
||||
var spriteRT = spriteBB.TopRight;
|
||||
|
||||
// finally we can calculate screen bounding in pixels
|
||||
var screenLB = _eyeManager.WorldToScreen(spriteLB);
|
||||
var screenRT = _eyeManager.WorldToScreen(spriteRT);
|
||||
var screenLB = viewport.WorldToLocal(spriteLB);
|
||||
var screenRT = viewport.WorldToLocal(spriteRT);
|
||||
|
||||
// we need to scale RT a for effects like emission or highlight
|
||||
// scale can be passed with PostShader as variable in future
|
||||
var postShadeScale = 1.25f;
|
||||
var screenSpriteSize = (Vector2i)((screenRT - screenLB) * postShadeScale).Rounded();
|
||||
var screenSpriteSize = (Vector2i) ((screenRT - screenLB) * postShadeScale).Rounded();
|
||||
screenSpriteSize.Y = -screenSpriteSize.Y;
|
||||
|
||||
// I'm not 100% sure why it works, but without it post-shader
|
||||
@@ -268,8 +315,8 @@ namespace Robust.Client.Graphics.Clyde
|
||||
// which is necessary for light application,
|
||||
// but it's ACTUALLY drawing into the center of the render target.
|
||||
var spritePos = spriteBB.Center;
|
||||
var screenPos = _eyeManager.WorldToScreen(spritePos);
|
||||
var (roundedX, roundedY) = roundedPos = (Vector2i)screenPos;
|
||||
var screenPos = viewport.WorldToLocal(spritePos);
|
||||
var (roundedX, roundedY) = roundedPos = (Vector2i) screenPos;
|
||||
var flippedPos = new Vector2i(roundedX, screenSize.Y - roundedY);
|
||||
flippedPos -= entityPostRenderTarget.Size / 2;
|
||||
_renderHandle.Viewport(Box2i.FromDimensions(-flippedPos, screenSize));
|
||||
@@ -303,6 +350,9 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
_renderHandle.SetProjView(oldProj, oldView);
|
||||
_renderHandle.UseShader(null);
|
||||
|
||||
// TODO: cache this properly across frames.
|
||||
entityPostRenderTarget.DisposeDeferred();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -316,31 +366,27 @@ namespace Robust.Client.Graphics.Clyde
|
||||
private void ProcessSpriteEntities(MapId map, Box2 worldBounds,
|
||||
RefList<(SpriteComponent sprite, Matrix3 matrix, Angle worldRot, float yWorldPos)> list)
|
||||
{
|
||||
var spriteSystem = _entitySystemManager.GetEntitySystem<RenderingTreeSystem>();
|
||||
|
||||
var tree = spriteSystem.GetSpriteTreeForMap(map);
|
||||
|
||||
tree.QueryAabb(ref list, ((
|
||||
ref RefList<(SpriteComponent sprite, Matrix3 matrix, Angle worldRot, float yWorldPos)> state,
|
||||
in SpriteComponent value) =>
|
||||
foreach (var comp in _entitySystemManager.GetEntitySystem<RenderingTreeSystem>().GetRenderTrees(map, worldBounds))
|
||||
{
|
||||
if (value.ContainerOccluded || !value.Visible)
|
||||
var bounds = worldBounds.Translated(-comp.Owner.Transform.WorldPosition);
|
||||
|
||||
comp.SpriteTree.QueryAabb(ref list, ((
|
||||
ref RefList<(SpriteComponent sprite, Matrix3 matrix, Angle worldRot, float yWorldPos)> state,
|
||||
in SpriteComponent value) =>
|
||||
{
|
||||
var entity = value.Owner;
|
||||
var transform = entity.Transform;
|
||||
|
||||
ref var entry = ref state.AllocAdd();
|
||||
entry.sprite = value;
|
||||
entry.worldRot = transform.WorldRotation;
|
||||
entry.matrix = transform.WorldMatrix;
|
||||
var worldPos = entry.matrix.Transform(transform.LocalPosition);
|
||||
entry.yWorldPos = worldPos.Y;
|
||||
return true;
|
||||
}
|
||||
|
||||
var entity = value.Owner;
|
||||
var transform = entity.Transform;
|
||||
|
||||
ref var entry = ref state.AllocAdd();
|
||||
entry.sprite = value;
|
||||
entry.worldRot = transform.WorldRotation;
|
||||
entry.matrix = transform.WorldMatrix;
|
||||
var worldPos = entry.matrix.Transform(transform.LocalPosition);
|
||||
entry.yWorldPos = worldPos.Y;
|
||||
return true;
|
||||
|
||||
}), worldBounds, approx: true);
|
||||
}), bounds, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSplash(IRenderHandle handle)
|
||||
@@ -350,13 +396,8 @@ namespace Robust.Client.Graphics.Clyde
|
||||
handle.DrawingHandleScreen.DrawTexture(texture, (ScreenSize - texture.Size) / 2);
|
||||
}
|
||||
|
||||
private void RenderViewport(Viewport viewport)
|
||||
private void RenderInRenderTarget(RenderTargetBase rt, Action a)
|
||||
{
|
||||
if (viewport.Eye == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: for the love of god all this state pushing/popping needs to be cleaned up.
|
||||
|
||||
var oldTransform = _currentMatrixModel;
|
||||
@@ -365,28 +406,54 @@ namespace Robust.Client.Graphics.Clyde
|
||||
// Have to flush the render queue so that all commands finish rendering to the previous framebuffer.
|
||||
FlushRenderQueue();
|
||||
|
||||
var eye = viewport.Eye;
|
||||
|
||||
var oldVp = _currentViewport;
|
||||
_currentViewport = viewport;
|
||||
|
||||
var state = PushRenderStateFull();
|
||||
|
||||
{
|
||||
// Actual code that isn't just pushing/popping renderer state so we can return safely.
|
||||
|
||||
var rt = _currentViewport.RenderTarget;
|
||||
BindRenderTargetFull(RtToLoaded(rt));
|
||||
ClearFramebuffer(default);
|
||||
SetViewportImmediate(Box2i.FromDimensions(Vector2i.Zero, rt.Size));
|
||||
_updateUniformConstants(viewport.Size);
|
||||
_updateUniformConstants(rt.Size);
|
||||
CalcScreenMatrices(rt.Size, out var proj, out var view);
|
||||
SetProjViewFull(proj, view);
|
||||
|
||||
CalcWorldMatrices(rt.Size, eye, out var proj, out var view);
|
||||
// Smugleaf moment
|
||||
a();
|
||||
|
||||
FlushRenderQueue();
|
||||
}
|
||||
|
||||
FenceRenderTarget(rt);
|
||||
|
||||
PopRenderStateFull(state);
|
||||
_updateUniformConstants(_currentRenderTarget.Size);
|
||||
|
||||
SetScissorFull(oldScissor);
|
||||
_currentMatrixModel = oldTransform;
|
||||
}
|
||||
|
||||
private void RenderViewport(Viewport viewport)
|
||||
{
|
||||
if (viewport.Eye == null || viewport.Eye.Position.MapId == MapId.Nullspace)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RenderInRenderTarget(viewport.RenderTarget, () =>
|
||||
{
|
||||
using var _ = DebugGroup($"Viewport: {viewport.Name}");
|
||||
|
||||
var oldVp = _currentViewport;
|
||||
|
||||
_currentViewport = viewport;
|
||||
var eye = viewport.Eye;
|
||||
|
||||
// Actual code that isn't just pushing/popping renderer state so we can return safely.
|
||||
|
||||
CalcWorldMatrices(viewport.RenderTarget.Size, viewport.RenderScale, eye, out var proj, out var view);
|
||||
SetProjViewFull(proj, view);
|
||||
|
||||
// Calculate world-space AABB for camera, to cull off-screen things.
|
||||
var worldBounds = Box2.CenteredAround(eye.Position.Position,
|
||||
_framebufferSize / (float) EyeManager.PixelsPerMeter * eye.Zoom);
|
||||
var worldBounds = CalcWorldBounds(viewport);
|
||||
|
||||
if (_eyeManager.CurrentMap != MapId.Nullspace)
|
||||
{
|
||||
@@ -395,6 +462,9 @@ namespace Robust.Client.Graphics.Clyde
|
||||
DrawLightsAndFov(viewport, worldBounds, eye);
|
||||
}
|
||||
|
||||
RenderOverlays(viewport, OverlaySpace.WorldSpaceBelowWorld, worldBounds);
|
||||
FlushRenderQueue();
|
||||
|
||||
using (DebugGroup("Grids"))
|
||||
{
|
||||
_drawGrids(worldBounds);
|
||||
@@ -406,18 +476,11 @@ namespace Robust.Client.Graphics.Clyde
|
||||
DrawEntities(viewport, worldBounds);
|
||||
}
|
||||
|
||||
RenderOverlays(OverlaySpace.WorldSpaceBelowFOV);
|
||||
RenderOverlays(viewport, OverlaySpace.WorldSpaceBelowFOV, worldBounds);
|
||||
|
||||
if (_lightManager.Enabled && _lightManager.DrawHardFov && eye.DrawFov)
|
||||
{
|
||||
GL.Clear(ClearBufferMask.StencilBufferBit);
|
||||
GL.Enable(EnableCap.StencilTest);
|
||||
GL.StencilOp(OpenToolkit.Graphics.OpenGL4.StencilOp.Keep, OpenToolkit.Graphics.OpenGL4.StencilOp.Keep, OpenToolkit.Graphics.OpenGL4.StencilOp.Replace);
|
||||
GL.StencilFunc(StencilFunction.Always, 1, 0xFF);
|
||||
GL.StencilMask(0xFF);
|
||||
ApplyFovToBuffer(viewport, eye);
|
||||
GL.StencilMask(0x00);
|
||||
GL.Disable(EnableCap.StencilTest);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -433,7 +496,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
// So there are distortions from incorrect projection.
|
||||
_renderHandle.UseShader(_fovDebugShaderInstance);
|
||||
_renderHandle.DrawingHandleScreen.SetTransform(Matrix3.Identity);
|
||||
var pos = UIBox2.FromDimensions(ScreenSize / 2 - (200, 200), (400, 400));
|
||||
var pos = UIBox2.FromDimensions(viewport.Size / 2 - (200, 200), (400, 400));
|
||||
_renderHandle.DrawingHandleScreen.DrawTextureRect(FovTexture, pos);
|
||||
}
|
||||
|
||||
@@ -443,24 +506,25 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_renderHandle.DrawingHandleScreen.SetTransform(Matrix3.Identity);
|
||||
_renderHandle.DrawingHandleScreen.DrawTextureRect(
|
||||
viewport.WallBleedIntermediateRenderTarget2.Texture,
|
||||
UIBox2.FromDimensions(Vector2.Zero, ScreenSize), new Color(1, 1, 1, 0.5f));
|
||||
UIBox2.FromDimensions(Vector2.Zero, viewport.Size), new Color(1, 1, 1, 0.5f));
|
||||
}
|
||||
|
||||
RenderOverlays(viewport, OverlaySpace.WorldSpace, worldBounds);
|
||||
FlushRenderQueue();
|
||||
|
||||
RenderOverlays(OverlaySpace.WorldSpace);
|
||||
_currentViewport = oldVp;
|
||||
});
|
||||
}
|
||||
|
||||
GL.StencilFunc(StencilFunction.Notequal, 1, 0xFF);
|
||||
GL.Disable(EnableCap.DepthTest);
|
||||
RenderOverlays(OverlaySpace.WorldSpaceFOVStencil);
|
||||
GL.Disable(EnableCap.StencilTest);
|
||||
}
|
||||
private static Box2 CalcWorldBounds(Viewport viewport)
|
||||
{
|
||||
var eye = viewport.Eye;
|
||||
if (eye == null)
|
||||
return default;
|
||||
|
||||
PopRenderStateFull(state);
|
||||
_updateUniformConstants(oldVp?.Size ?? _framebufferSize);
|
||||
|
||||
SetScissorFull(oldScissor);
|
||||
_currentMatrixModel = oldTransform;
|
||||
_currentViewport = oldVp;
|
||||
// TODO: This seems completely unfit by lacking things like rotation handling.
|
||||
return Box2.CenteredAround(eye.Position.Position,
|
||||
viewport.Size / viewport.RenderScale / EyeManager.PixelsPerMeter * eye.Zoom);
|
||||
}
|
||||
|
||||
private sealed class OverlayComparer : IComparer<Overlay>
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, _loadedTextures[target.TextureId].OpenGLObject.Handle);
|
||||
CheckGlError();
|
||||
GL.CopyTexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, 0, 0, _framebufferSize.X, _framebufferSize.Y);
|
||||
GL.CopyTexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, 0, 0, source.Size.X, source.Size.Y);
|
||||
CheckGlError();
|
||||
|
||||
if (pause && store != null) {
|
||||
@@ -160,12 +160,12 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
private static void CheckGlErrorInternal(string? path, int line)
|
||||
private void CheckGlErrorInternal(string? path, int line)
|
||||
{
|
||||
var err = GL.GetError();
|
||||
if (err != ErrorCode.NoError)
|
||||
{
|
||||
Logger.ErrorS("clyde.ogl", $"OpenGL error: {err} at {path}:{line}\n{Environment.StackTrace}");
|
||||
_sawmillOgl.Error($"OpenGL error: {err} at {path}:{line}\n{Environment.StackTrace}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -276,7 +276,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
private void LoadGLProc<T>(string name, out T field) where T : Delegate
|
||||
{
|
||||
var proc = _graphicsContext.GetProcAddress(name);
|
||||
var proc = _windowing!.GraphicsBindingContext.GetProcAddress(name);
|
||||
if (proc == IntPtr.Zero || proc == new IntPtr(1) || proc == new IntPtr(2))
|
||||
{
|
||||
throw new InvalidOperationException($"Unable to load GL function '{name}'!");
|
||||
|
||||
@@ -149,16 +149,16 @@ namespace Robust.Client.Graphics.Clyde
|
||||
// FOV FBO.
|
||||
_fovRenderTarget = CreateRenderTarget((FovMapSize, 2),
|
||||
new RenderTargetFormatParameters(_hasGLFloatFramebuffers ? RenderTargetColorFormat.RG32F : RenderTargetColorFormat.Rgba8, true),
|
||||
new TextureSampleParameters {WrapMode = TextureWrapMode.Repeat},
|
||||
new TextureSampleParameters { WrapMode = TextureWrapMode.Repeat },
|
||||
nameof(_fovRenderTarget));
|
||||
|
||||
if (_hasGLSamplerObjects)
|
||||
{
|
||||
_fovFilterSampler = new GLHandle(GL.GenSampler());
|
||||
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureMagFilter, (int) All.Linear);
|
||||
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureMinFilter, (int) All.Linear);
|
||||
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureWrapS, (int) All.Repeat);
|
||||
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureWrapT, (int) All.Repeat);
|
||||
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureMagFilter, (int)All.Linear);
|
||||
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureMinFilter, (int)All.Linear);
|
||||
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureWrapS, (int)All.Repeat);
|
||||
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureWrapT, (int)All.Repeat);
|
||||
CheckGlError();
|
||||
}
|
||||
|
||||
@@ -180,20 +180,17 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_fovCalculationProgram = _compileProgram(depthVert, depthFrag, attribLocations, "Shadow Depth Program");
|
||||
|
||||
var debugShader = _resourceCache.GetResource<ShaderSourceResource>("/Shaders/Internal/depth-debug.swsl");
|
||||
_fovDebugShaderInstance = (ClydeShaderInstance) InstanceShader(debugShader.ClydeHandle);
|
||||
_fovDebugShaderInstance = (ClydeShaderInstance)InstanceShader(debugShader.ClydeHandle);
|
||||
|
||||
ClydeHandle LoadShaderHandle(string path)
|
||||
{
|
||||
try
|
||||
if (_resourceCache.TryGetResource(path, out ShaderSourceResource? resource))
|
||||
{
|
||||
var shaderSource = _resourceCache.GetResource<ShaderSourceResource>(path);
|
||||
return shaderSource.ClydeHandle;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Warning($"Can't load shader {path}\n{ex.GetType().Name}: {ex.Message}");
|
||||
return default;
|
||||
return resource.ClydeHandle;
|
||||
}
|
||||
|
||||
Logger.Warning($"Can't load shader {path}\n");
|
||||
return default;
|
||||
}
|
||||
|
||||
_lightSoftShaderHandle = LoadShaderHandle("/Shaders/Internal/light-soft.swsl");
|
||||
@@ -214,7 +211,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
// Calculate maximum distance for the projection based on screen size.
|
||||
var screenSizeCut = viewport.Size / EyeManager.PixelsPerMeter;
|
||||
var maxDist = (float) Math.Max(screenSizeCut.X, screenSizeCut.Y);
|
||||
var maxDist = (float)Math.Max(screenSizeCut.X, screenSizeCut.Y);
|
||||
|
||||
// FOV is rendered twice.
|
||||
// Once with back face culling like regular lighting.
|
||||
@@ -497,40 +494,41 @@ namespace Robust.Client.Graphics.Clyde
|
||||
GetLightsToRender(MapId map, in Box2 worldBounds)
|
||||
{
|
||||
var renderingTreeSystem = _entitySystemManager.GetEntitySystem<RenderingTreeSystem>();
|
||||
var lightTree = renderingTreeSystem.GetLightTreeForMap(map);
|
||||
var enlargedBounds = worldBounds.Enlarged(renderingTreeSystem.MaxLightRadius);
|
||||
|
||||
// Use worldbounds for this one as we only care if the light intersects our actual bounds
|
||||
var state = (this, worldBounds, count: 0);
|
||||
|
||||
lightTree.QueryAabb(ref state, (ref (Clyde clyde, Box2 worldBounds, int count) state, in PointLightComponent light) =>
|
||||
foreach (var comp in renderingTreeSystem.GetRenderTrees(map, enlargedBounds))
|
||||
{
|
||||
var transform = light.Owner.Transform;
|
||||
var bounds = worldBounds.Translated(-comp.Owner.Transform.WorldPosition);
|
||||
|
||||
if (state.count >= LightsToRenderListSize)
|
||||
comp.LightTree.QueryAabb(ref state, (ref (Clyde clyde, Box2 worldBounds, int count) state, in PointLightComponent light) =>
|
||||
{
|
||||
// There are too many lights to fit in the static memory.
|
||||
return false;
|
||||
}
|
||||
var transform = light.Owner.Transform;
|
||||
|
||||
if (state.count >= LightsToRenderListSize)
|
||||
{
|
||||
// There are too many lights to fit in the static memory.
|
||||
return false;
|
||||
}
|
||||
|
||||
var lightPos = transform.WorldMatrix.Transform(light.Offset);
|
||||
|
||||
var circle = new Circle(lightPos, light.Radius);
|
||||
|
||||
// If the light doesn't touch anywhere the camera can see, it doesn't matter.
|
||||
if (!circle.Intersects(state.worldBounds))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
float distanceSquared = (state.worldBounds.Center - lightPos).LengthSquared;
|
||||
state.clyde._lightsToRenderList[state.count++] = (light, lightPos, distanceSquared);
|
||||
|
||||
if (!light.Enabled || light.ContainerOccluded)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var lightPos = transform.WorldMatrix.Transform(light.Offset);
|
||||
|
||||
var circle = new Circle(lightPos, light.Radius);
|
||||
|
||||
// If the light doesn't touch anywhere the camera can see, it doesn't matter.
|
||||
if (!circle.Intersects(state.worldBounds))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
float distanceSquared = (state.worldBounds.Center - lightPos).LengthSquared;
|
||||
state.clyde._lightsToRenderList[state.count++] = (light, lightPos, distanceSquared);
|
||||
|
||||
return true;
|
||||
}, worldBounds);
|
||||
}, bounds);
|
||||
}
|
||||
|
||||
if (state.count > _maxLightsPerScene)
|
||||
{
|
||||
@@ -575,7 +573,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
SetupGlobalUniformsImmediate(shader, viewport.LightRenderTarget.Texture);
|
||||
|
||||
shader.SetUniformMaybe("size", (Vector2) viewport.WallBleedIntermediateRenderTarget1.Size);
|
||||
shader.SetUniformMaybe("size", (Vector2)viewport.WallBleedIntermediateRenderTarget1.Size);
|
||||
shader.SetUniformTextureMaybe(UniIMainTexture, TextureUnit.Texture0);
|
||||
|
||||
var size = viewport.WallBleedIntermediateRenderTarget1.Size;
|
||||
@@ -589,7 +587,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
// Have to scale the blurring radius based on viewport size and camera zoom.
|
||||
const float refCameraHeight = 14;
|
||||
var cameraSize = eye.Zoom.Y * viewport.Size.Y / EyeManager.PixelsPerMeter;
|
||||
var cameraSize = eye.Zoom.Y * viewport.Size.Y * (1 / viewport.RenderScale.Y) / EyeManager.PixelsPerMeter;
|
||||
// 7e-3f is just a magic factor that makes it look ok.
|
||||
var factor = 7e-3f * (refCameraHeight / cameraSize);
|
||||
|
||||
@@ -657,6 +655,12 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
private void ApplyFovToBuffer(Viewport viewport, IEye eye)
|
||||
{
|
||||
GL.Clear(ClearBufferMask.StencilBufferBit);
|
||||
GL.Enable(EnableCap.StencilTest);
|
||||
GL.StencilOp(OpenToolkit.Graphics.OpenGL4.StencilOp.Keep, OpenToolkit.Graphics.OpenGL4.StencilOp.Keep, OpenToolkit.Graphics.OpenGL4.StencilOp.Replace);
|
||||
GL.StencilFunc(StencilFunction.Always, 1, 0xFF);
|
||||
GL.StencilMask(0xFF);
|
||||
|
||||
// Applies FOV to the final framebuffer.
|
||||
|
||||
var fovShader = _loadedShaders[_fovShaderHandle].Program;
|
||||
@@ -670,6 +674,10 @@ namespace Robust.Client.Graphics.Clyde
|
||||
fovShader.SetUniformMaybe("center", eye.Position.Position);
|
||||
|
||||
DrawBlit(viewport, fovShader);
|
||||
|
||||
GL.StencilMask(0x00);
|
||||
GL.Disable(EnableCap.StencilTest);
|
||||
_isStencilling = false;
|
||||
}
|
||||
|
||||
private void ApplyLightingFovToBuffer(Viewport viewport, IEye eye)
|
||||
@@ -784,7 +792,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
occluderTree.QueryAabb((in OccluderComponent sOccluder) =>
|
||||
{
|
||||
var occluder = (ClientOccluderComponent) sOccluder;
|
||||
var occluder = (ClientOccluderComponent)sOccluder;
|
||||
var transform = occluder.Owner.Transform;
|
||||
if (!occluder.Enabled)
|
||||
{
|
||||
@@ -868,11 +876,11 @@ namespace Robust.Client.Graphics.Clyde
|
||||
// DddD
|
||||
// HHhh
|
||||
// deflection
|
||||
arrayVIBuffer[avi++] = (byte) ((((vi + 1) & 2) != 0) ? 0 : 255);
|
||||
arrayVIBuffer[avi++] = (byte)((((vi + 1) & 2) != 0) ? 0 : 255);
|
||||
// height
|
||||
arrayVIBuffer[avi++] = (byte) (((vi & 2) != 0) ? 0 : 255);
|
||||
arrayVIBuffer[avi++] = (byte)(((vi & 2) != 0) ? 0 : 255);
|
||||
}
|
||||
QuadBatchIndexWrite(indexBuffer, ref ii, (ushort) aiBase);
|
||||
QuadBatchIndexWrite(indexBuffer, ref ii, (ushort)aiBase);
|
||||
}
|
||||
|
||||
// North face (TL/TR)
|
||||
@@ -906,7 +914,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
arrayMaskBuffer[ami + 3] = new Vector2(blX, blY);
|
||||
|
||||
// Generate mask indices.
|
||||
QuadBatchIndexWrite(indexMaskBuffer, ref imi, (ushort) ami);
|
||||
QuadBatchIndexWrite(indexMaskBuffer, ref imi, (ushort)ami);
|
||||
|
||||
ami += 4;
|
||||
|
||||
@@ -948,7 +956,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
var lightMapSize = GetLightMapSize(viewport.Size);
|
||||
var lightMapSizeQuart = GetLightMapSize(viewport.Size, true);
|
||||
var lightMapColorFormat = _hasGLFloatFramebuffers ? RenderTargetColorFormat.R11FG11FB10F : RenderTargetColorFormat.Rgba8;
|
||||
var lightMapSampleParameters = new TextureSampleParameters {Filter = true};
|
||||
var lightMapSampleParameters = new TextureSampleParameters { Filter = true };
|
||||
|
||||
viewport.LightRenderTarget?.Dispose();
|
||||
viewport.WallMaskRenderTarget?.Dispose();
|
||||
@@ -985,25 +993,25 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
private Vector2i GetLightMapSize(Vector2i screenSize, bool furtherDivide = false)
|
||||
{
|
||||
var divider = (float) _lightmapDivider;
|
||||
var divider = (float)_lightmapDivider;
|
||||
if (furtherDivide)
|
||||
{
|
||||
divider *= 2;
|
||||
}
|
||||
|
||||
var w = (int) Math.Ceiling(screenSize.X / divider);
|
||||
var h = (int) Math.Ceiling(screenSize.Y / divider);
|
||||
var w = (int)Math.Ceiling(screenSize.X / divider);
|
||||
var h = (int)Math.Ceiling(screenSize.Y / divider);
|
||||
|
||||
return (w, h);
|
||||
}
|
||||
|
||||
protected override void LightmapDividerChanged(int newValue)
|
||||
private void LightmapDividerChanged(int newValue)
|
||||
{
|
||||
_lightmapDivider = newValue;
|
||||
RegenAllLightRts();
|
||||
}
|
||||
|
||||
protected override void MaxLightsPerSceneChanged(int newValue)
|
||||
private void MaxLightsPerSceneChanged(int newValue)
|
||||
{
|
||||
_maxLightsPerScene = newValue;
|
||||
|
||||
@@ -1018,11 +1026,11 @@ namespace Robust.Client.Graphics.Clyde
|
||||
// Shadow FBO.
|
||||
_shadowRenderTarget = CreateRenderTarget((ShadowMapSize, _maxLightsPerScene),
|
||||
new RenderTargetFormatParameters(_hasGLFloatFramebuffers ? RenderTargetColorFormat.RG32F : RenderTargetColorFormat.Rgba8, true),
|
||||
new TextureSampleParameters {WrapMode = TextureWrapMode.Repeat, Filter = true},
|
||||
new TextureSampleParameters { WrapMode = TextureWrapMode.Repeat, Filter = true },
|
||||
nameof(_shadowRenderTarget));
|
||||
}
|
||||
|
||||
protected override void SoftShadowsChanged(bool newValue)
|
||||
private void SoftShadowsChanged(bool newValue)
|
||||
{
|
||||
_enableSoftShadows = newValue;
|
||||
}
|
||||
|
||||
@@ -112,6 +112,11 @@ namespace Robust.Client.Graphics.Clyde
|
||||
return clydeTexture;
|
||||
}
|
||||
|
||||
public void RenderInRenderTarget(IRenderTarget target, Action a)
|
||||
{
|
||||
_clyde.RenderInRenderTarget((RenderTargetBase) target, a);
|
||||
}
|
||||
|
||||
public void SetScissor(UIBox2i? scissorBox)
|
||||
{
|
||||
_clyde.DrawSetScissor(scissorBox);
|
||||
|
||||
@@ -6,6 +6,7 @@ using OpenToolkit.Graphics.OpenGL4;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.Log;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
|
||||
// ReSharper disable once IdentifierTypo
|
||||
using RTCF = Robust.Client.Graphics.RenderTargetColorFormat;
|
||||
@@ -23,9 +24,8 @@ namespace Robust.Client.Graphics.Clyde
|
||||
private readonly ConcurrentQueue<ClydeHandle> _renderTargetDisposeQueue
|
||||
= new();
|
||||
|
||||
IRenderWindow IClyde.MainWindowRenderTarget => _mainWindowRenderTarget;
|
||||
// Initialized in Clyde's constructor
|
||||
private readonly RenderWindow _mainWindowRenderTarget;
|
||||
private readonly RenderMainWindow _mainMainWindowRenderMainTarget;
|
||||
|
||||
// This is always kept up-to-date, except in CreateRenderTarget (because it restores the old value)
|
||||
// It is used for SRGB emulation.
|
||||
@@ -97,7 +97,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
case RTCF.RG32F:
|
||||
case RTCF.R11FG11FB10F:
|
||||
case RTCF.Rgba16F:
|
||||
Logger.WarningS("clyde.ogl", "The framebuffer {0} [{1}] is trying to be floating-point when that's not supported. Forcing Rgba8.", name == null ? "[unnamed]" : name, size);
|
||||
_sawmillOgl.Warning("The framebuffer {0} [{1}] is trying to be floating-point when that's not supported. Forcing Rgba8.", name == null ? "[unnamed]" : name, size);
|
||||
colorFormat = RTCF.Rgba8;
|
||||
break;
|
||||
}
|
||||
@@ -191,7 +191,8 @@ namespace Robust.Client.Graphics.Clyde
|
||||
FramebufferHandle = fbo,
|
||||
Size = size,
|
||||
TextureHandle = textureObject.TextureId,
|
||||
MemoryPressure = pressure
|
||||
MemoryPressure = pressure,
|
||||
ColorFormat = format.ColorFormat
|
||||
};
|
||||
|
||||
//GC.AddMemoryPressure(pressure);
|
||||
@@ -266,10 +267,10 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateWindowLoadedRtSize()
|
||||
private void UpdateMainWindowLoadedRtSize()
|
||||
{
|
||||
var loadedRt = RtToLoaded(_mainWindowRenderTarget);
|
||||
loadedRt.Size = _framebufferSize;
|
||||
var loadedRt = RtToLoaded(_mainMainWindowRenderMainTarget);
|
||||
loadedRt.Size = _windowing!.MainWindow!.FramebufferSize;
|
||||
}
|
||||
|
||||
private sealed class LoadedRenderTarget
|
||||
@@ -278,6 +279,8 @@ namespace Robust.Client.Graphics.Clyde
|
||||
public Vector2i Size;
|
||||
public bool IsSrgb;
|
||||
|
||||
public RTCF ColorFormat;
|
||||
|
||||
// Remaining properties only apply if the render target is NOT a window.
|
||||
// Handle to the framebuffer object.
|
||||
public GLHandle FramebufferHandle;
|
||||
@@ -295,6 +298,9 @@ namespace Robust.Client.Graphics.Clyde
|
||||
protected readonly Clyde Clyde;
|
||||
private bool _disposed;
|
||||
|
||||
public bool MakeGLFence;
|
||||
public nint LastGLSync;
|
||||
|
||||
protected RenderTargetBase(Clyde clyde, ClydeHandle handle)
|
||||
{
|
||||
Clyde = clyde;
|
||||
@@ -302,6 +308,12 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
|
||||
public abstract Vector2i Size { get; }
|
||||
|
||||
public void CopyPixelsToMemory<T>(CopyPixelsDelegate<T> callback, UIBox2i? subRegion = null) where T : unmanaged, IPixel<T>
|
||||
{
|
||||
Clyde.CopyRenderTargetPixels(Handle, subRegion, callback);
|
||||
}
|
||||
|
||||
public ClydeHandle Handle { get; }
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
@@ -320,6 +332,23 @@ namespace Robust.Client.Graphics.Clyde
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
public void DisposeDeferred()
|
||||
{
|
||||
if (_disposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_disposed = true;
|
||||
DisposeDeferredImpl();
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
protected virtual void DisposeDeferredImpl()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
~RenderTargetBase()
|
||||
{
|
||||
Dispose(false);
|
||||
@@ -347,16 +376,21 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
else
|
||||
{
|
||||
Clyde._renderTargetDisposeQueue.Enqueue(Handle);
|
||||
DisposeDeferredImpl();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void DisposeDeferredImpl()
|
||||
{
|
||||
Clyde._renderTargetDisposeQueue.Enqueue(Handle);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class RenderWindow : RenderTargetBase, IRenderWindow
|
||||
private sealed class RenderMainWindow : RenderTargetBase
|
||||
{
|
||||
public override Vector2i Size => Clyde._framebufferSize;
|
||||
public override Vector2i Size => Clyde._windowing!.MainWindow!.FramebufferSize;
|
||||
|
||||
public RenderWindow(Clyde clyde, ClydeHandle handle) : base(clyde, handle)
|
||||
public RenderMainWindow(Clyde clyde, ClydeHandle handle) : base(clyde, handle)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenToolkit.Graphics.OpenGL4;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using Color = Robust.Shared.Maths.Color;
|
||||
using TKStencilOp = OpenToolkit.Graphics.OpenGL4.StencilOp;
|
||||
|
||||
@@ -120,9 +117,10 @@ namespace Robust.Client.Graphics.Clyde
|
||||
view = Matrix3.Identity;
|
||||
}
|
||||
|
||||
private static void CalcWorldMatrices(in Vector2i screenSize, IEye eye, out Matrix3 proj, out Matrix3 view)
|
||||
private static void CalcWorldMatrices(in Vector2i screenSize, in Vector2 renderScale, IEye eye,
|
||||
out Matrix3 proj, out Matrix3 view)
|
||||
{
|
||||
eye.GetViewMatrix(out view);
|
||||
eye.GetViewMatrix(out view, renderScale);
|
||||
|
||||
CalcWorldProjMatrix(screenSize, out proj);
|
||||
}
|
||||
@@ -266,8 +264,15 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
private void _drawQuad(Vector2 a, Vector2 b, in Matrix3 modelMatrix, GLShaderProgram program)
|
||||
{
|
||||
BindVertexArray(QuadVAO.Handle);
|
||||
DrawQuadWithVao(QuadVAO, a, b, modelMatrix, program);
|
||||
}
|
||||
|
||||
private void DrawQuadWithVao(GLHandle vao, Vector2 a, Vector2 b, in Matrix3 modelMatrix,
|
||||
GLShaderProgram program)
|
||||
{
|
||||
BindVertexArray(vao.Handle);
|
||||
CheckGlError();
|
||||
|
||||
var rectTransform = Matrix3.Identity;
|
||||
(rectTransform.R0C0, rectTransform.R1C1) = b - a;
|
||||
(rectTransform.R0C2, rectTransform.R1C2) = a;
|
||||
@@ -283,6 +288,16 @@ namespace Robust.Client.Graphics.Clyde
|
||||
/// Flushes the render handle, processing and re-pooling all the command lists.
|
||||
/// </summary>
|
||||
private void FlushRenderQueue()
|
||||
{
|
||||
FlushBatchQueue();
|
||||
|
||||
// Reset renderer state.
|
||||
_currentMatrixModel = Matrix3.Identity;
|
||||
_queuedShader = _defaultShader.Handle;
|
||||
SetScissorFull(null);
|
||||
}
|
||||
|
||||
private void FlushBatchQueue()
|
||||
{
|
||||
// Finish any batches that may have been WiP.
|
||||
BreakBatch();
|
||||
@@ -308,11 +323,6 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
ProcessRenderCommands();
|
||||
_queuedRenderCommands.Clear();
|
||||
|
||||
// Reset renderer state.
|
||||
_currentMatrixModel = Matrix3.Identity;
|
||||
_queuedShader = _defaultShader.Handle;
|
||||
SetScissorFull(null);
|
||||
}
|
||||
|
||||
private void SetScissorFull(UIBox2i? state)
|
||||
@@ -418,8 +428,8 @@ namespace Robust.Client.Graphics.Clyde
|
||||
//It's important to start at Texture6 here since DrawCommandBatch uses Texture0 and Texture1 immediately after calling this
|
||||
//function! If passing in textures as uniforms ever stops working it might be since someone made it use all the way up to Texture6 too.
|
||||
//Might change this in the future?
|
||||
TextureUnit cTarget = TextureUnit.Texture6+textureUnitVal;
|
||||
SetTexture(cTarget, ((ClydeTexture)clydeTexture).TextureId);
|
||||
TextureUnit cTarget = TextureUnit.Texture6 + textureUnitVal;
|
||||
SetTexture(cTarget, ((ClydeTexture) clydeTexture).TextureId);
|
||||
program.SetUniformTexture(name, cTarget);
|
||||
textureUnitVal++;
|
||||
break;
|
||||
@@ -500,6 +510,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
private void DrawTexture(ClydeHandle texture, Vector2 bl, Vector2 br, Vector2 tl, Vector2 tr, in Color modulate,
|
||||
in Box2 texCoords)
|
||||
{
|
||||
EnsureBatchSpaceAvailable(4, GetQuadBatchIndexCount());
|
||||
EnsureBatchState(texture, in modulate, true, GetQuadBatchPrimitiveType(), _queuedShader);
|
||||
|
||||
bl = _currentMatrixModel.Transform(bl);
|
||||
@@ -525,6 +536,8 @@ namespace Robust.Client.Graphics.Clyde
|
||||
FinishBatch();
|
||||
_batchMetaData = null;
|
||||
|
||||
EnsureBatchSpaceAvailable(vertices.Length, indices.Length);
|
||||
|
||||
vertices.CopyTo(BatchVertexData.AsSpan(BatchVertexIndex));
|
||||
|
||||
// We are weaving this into the batch buffers for performance (and simplicity).
|
||||
@@ -566,6 +579,8 @@ namespace Robust.Client.Graphics.Clyde
|
||||
FinishBatch();
|
||||
_batchMetaData = null;
|
||||
|
||||
EnsureBatchSpaceAvailable(vertices.Length, 0);
|
||||
|
||||
vertices.CopyTo(BatchVertexData.AsSpan(BatchVertexIndex));
|
||||
|
||||
ref var command = ref AllocRenderCommand(RenderCommandType.DrawBatch);
|
||||
@@ -601,6 +616,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
private void DrawLine(Vector2 a, Vector2 b, Color color)
|
||||
{
|
||||
EnsureBatchSpaceAvailable(2, 0);
|
||||
EnsureBatchState(_stockTextureWhite.TextureId, color, false, BatchPrimitiveType.LineList, _queuedShader);
|
||||
|
||||
a = _currentMatrixModel.Transform(a);
|
||||
@@ -615,6 +631,14 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_debugStats.LastClydeDrawCalls += 1;
|
||||
}
|
||||
|
||||
private void EnsureBatchSpaceAvailable(int vtx, int idx)
|
||||
{
|
||||
if (BatchVertexIndex + vtx >= BatchVertexData.Length || BatchIndexIndex + idx > BatchIndexData.Length)
|
||||
{
|
||||
FlushBatchQueue();
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSetScissor(UIBox2i? scissorBox)
|
||||
{
|
||||
BreakBatch();
|
||||
@@ -773,116 +797,6 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_batchMetaData = null;
|
||||
}
|
||||
|
||||
private unsafe void TakeScreenshot(ScreenshotType type)
|
||||
{
|
||||
if (_queuedScreenshots.Count == 0 || _queuedScreenshots.All(p => p.type != type))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var delegates = _queuedScreenshots.Where(p => p.type == type).ToList();
|
||||
|
||||
_queuedScreenshots.RemoveAll(p => p.type == type);
|
||||
|
||||
GL.PixelStore(PixelStoreParameter.PackAlignment, 1);
|
||||
CheckGlError();
|
||||
|
||||
var bufferLength = ScreenSize.X * ScreenSize.Y;
|
||||
if (!(_hasGLFenceSync && HasGLAnyMapBuffer && _hasGLPixelBufferObjects))
|
||||
{
|
||||
Logger.DebugS("clyde.ogl", "Necessary features for async screenshots not available, falling back to blocking path.");
|
||||
|
||||
// We need these 3 features to be able to do asynchronous screenshots, if we don't have them,
|
||||
// we'll have to fall back to a crappy synchronous stalling method of glReadPixels().
|
||||
|
||||
var buffer = new Rgba32[bufferLength];
|
||||
fixed (Rgba32* ptr = buffer)
|
||||
{
|
||||
var bufSize = sizeof(Rgba32) * bufferLength;
|
||||
GL.ReadnPixels(0, 0, ScreenSize.X, ScreenSize.Y, PixelFormat.Rgba, PixelType.UnsignedByte, bufSize,
|
||||
(IntPtr) ptr);
|
||||
CheckGlError();
|
||||
}
|
||||
|
||||
var (w, h) = ScreenSize;
|
||||
|
||||
var image = new Image<Rgb24>(w, h);
|
||||
var imageSpan = image.GetPixelSpan();
|
||||
|
||||
FlipCopyScreenshot(buffer, imageSpan, w, h);
|
||||
|
||||
RunCallback(image);
|
||||
return;
|
||||
}
|
||||
|
||||
GL.GenBuffers(1, out uint pbo);
|
||||
CheckGlError();
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, pbo);
|
||||
CheckGlError();
|
||||
GL.BufferData(BufferTarget.PixelPackBuffer, bufferLength * sizeof(Rgba32), IntPtr.Zero,
|
||||
BufferUsageHint.StreamRead);
|
||||
CheckGlError();
|
||||
GL.ReadPixels(0, 0, ScreenSize.X, ScreenSize.Y, PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero);
|
||||
CheckGlError();
|
||||
var fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
|
||||
CheckGlError();
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
|
||||
CheckGlError();
|
||||
|
||||
_transferringScreenshots.Add((pbo, fence, ScreenSize, RunCallback));
|
||||
|
||||
void RunCallback(Image<Rgb24> image) => delegates.ForEach(p => p.callback(image));
|
||||
}
|
||||
|
||||
private unsafe void CheckTransferringScreenshots()
|
||||
{
|
||||
if (_transferringScreenshots.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var screenshot in _transferringScreenshots.ToList())
|
||||
{
|
||||
var (pbo, fence, (width, height), callback) = screenshot;
|
||||
|
||||
int status;
|
||||
GL.GetSync(fence, SyncParameterName.SyncStatus, sizeof(int), null, &status);
|
||||
CheckGlError();
|
||||
|
||||
if (status == (int) All.Signaled)
|
||||
{
|
||||
var bufLen = width * height;
|
||||
var bufSize = sizeof(Rgba32) * bufLen;
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, pbo);
|
||||
CheckGlError();
|
||||
var ptr = MapFullBuffer(BufferTarget.PixelPackBuffer, bufSize, BufferAccess.ReadOnly,
|
||||
BufferAccessMask.MapReadBit);
|
||||
|
||||
var packSpan = new ReadOnlySpan<Rgba32>((void*) ptr, width * height);
|
||||
|
||||
var image = new Image<Rgb24>(width, height);
|
||||
var imageSpan = image.GetPixelSpan();
|
||||
|
||||
FlipCopyScreenshot(packSpan, imageSpan, width, height);
|
||||
|
||||
UnmapBuffer(BufferTarget.PixelPackBuffer);
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
|
||||
CheckGlError();
|
||||
GL.DeleteBuffer(pbo);
|
||||
CheckGlError();
|
||||
GL.DeleteSync(fence);
|
||||
CheckGlError();
|
||||
|
||||
_transferringScreenshots.Remove(screenshot);
|
||||
|
||||
// TODO: Don't do unnecessary copy here.
|
||||
callback(image);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private FullStoredRendererState PushRenderStateFull()
|
||||
{
|
||||
return new FullStoredRendererState(_currentMatrixProj, _currentMatrixView, _currentRenderTarget);
|
||||
@@ -913,7 +827,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_lightingReady = false;
|
||||
_currentMatrixModel = Matrix3.Identity;
|
||||
SetScissorFull(null);
|
||||
BindRenderTargetFull(_mainWindowRenderTarget);
|
||||
BindRenderTargetFull(_mainMainWindowRenderMainTarget);
|
||||
_batchMetaData = null;
|
||||
_queuedShader = _defaultShader.Handle;
|
||||
}
|
||||
@@ -927,6 +841,109 @@ namespace Robust.Client.Graphics.Clyde
|
||||
BlendingFactorDest.OneMinusSrcAlpha);
|
||||
}
|
||||
|
||||
private void BlitSecondaryWindows()
|
||||
{
|
||||
// Only got main window.
|
||||
if (_windowing!.AllWindows.Count == 1)
|
||||
return;
|
||||
|
||||
if (!_hasGLFenceSync && _cfg.GetCVar(CVars.DisplayForceSyncWindows))
|
||||
{
|
||||
GL.Finish();
|
||||
}
|
||||
|
||||
if (EffectiveThreadWindowBlit)
|
||||
{
|
||||
foreach (var window in _windowing.AllWindows)
|
||||
{
|
||||
if (window.IsMainWindow)
|
||||
continue;
|
||||
|
||||
window.BlitDoneEvent!.Reset();
|
||||
window.BlitStartEvent!.Set();
|
||||
window.BlitDoneEvent.Wait();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var window in _windowing.AllWindows)
|
||||
{
|
||||
if (window.IsMainWindow)
|
||||
continue;
|
||||
|
||||
_windowing.GLMakeContextCurrent(window);
|
||||
BlitThreadDoSecondaryWindowBlit(window);
|
||||
}
|
||||
|
||||
_windowing.GLMakeContextCurrent(_windowing.MainWindow!);
|
||||
}
|
||||
}
|
||||
|
||||
private void BlitThreadDoSecondaryWindowBlit(WindowReg window)
|
||||
{
|
||||
var rt = window.RenderTexture!;
|
||||
|
||||
if (_hasGLFenceSync)
|
||||
{
|
||||
// 0xFFFFFFFFFFFFFFFFUL is GL_TIMEOUT_IGNORED
|
||||
var sync = rt!.LastGLSync;
|
||||
GL.WaitSync(sync, WaitSyncFlags.None, unchecked((long) 0xFFFFFFFFFFFFFFFFUL));
|
||||
CheckGlError();
|
||||
}
|
||||
|
||||
GL.Viewport(0, 0, window.FramebufferSize.X, window.FramebufferSize.Y);
|
||||
CheckGlError();
|
||||
|
||||
SetTexture(TextureUnit.Texture0, window.RenderTexture!.Texture);
|
||||
|
||||
GL.DrawArrays(PrimitiveType.TriangleStrip, 0, 4);
|
||||
CheckGlError();
|
||||
|
||||
window.BlitDoneEvent?.Set();
|
||||
_windowing!.WindowSwapBuffers(window);
|
||||
}
|
||||
|
||||
private void BlitThreadInit(WindowReg reg)
|
||||
{
|
||||
_windowing!.GLMakeContextCurrent(reg);
|
||||
_windowing.GLSwapInterval(0);
|
||||
|
||||
if (!_isGLES)
|
||||
GL.Enable(EnableCap.FramebufferSrgb);
|
||||
|
||||
var vao = GL.GenVertexArray();
|
||||
GL.BindVertexArray(vao);
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, WindowVBO.ObjectHandle);
|
||||
// Vertex Coords
|
||||
GL.VertexAttribPointer(0, 2, VertexAttribPointerType.Float, false, Vertex2D.SizeOf, 0);
|
||||
GL.EnableVertexAttribArray(0);
|
||||
// Texture Coords.
|
||||
GL.VertexAttribPointer(1, 2, VertexAttribPointerType.Float, false, Vertex2D.SizeOf, 2 * sizeof(float));
|
||||
GL.EnableVertexAttribArray(1);
|
||||
|
||||
var program = _compileProgram(_winBlitShaderVert, _winBlitShaderFrag, new (string, uint)[]
|
||||
{
|
||||
("aPos", 0),
|
||||
("tCoord", 1),
|
||||
}, includeLib: false);
|
||||
|
||||
GL.UseProgram(program.Handle);
|
||||
var loc = GL.GetUniformLocation(program.Handle, "tex");
|
||||
SetTexture(TextureUnit.Texture0, reg.RenderTexture!.Texture);
|
||||
GL.Uniform1(loc, 0);
|
||||
}
|
||||
|
||||
private void FenceRenderTarget(RenderTargetBase rt)
|
||||
{
|
||||
if (!_hasGLFenceSync || !rt.MakeGLFence)
|
||||
return;
|
||||
|
||||
if (rt.LastGLSync != 0)
|
||||
GL.DeleteSync(rt.LastGLSync);
|
||||
|
||||
rt.LastGLSync = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
private struct RenderCommand
|
||||
{
|
||||
|
||||
223
Robust.Client/Graphics/Clyde/Clyde.Screenshots.cs
Normal file
223
Robust.Client/Graphics/Clyde/Clyde.Screenshots.cs
Normal file
@@ -0,0 +1,223 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenToolkit.Graphics.OpenGL4;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Utility;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using PF = OpenToolkit.Graphics.OpenGL4.PixelFormat;
|
||||
using PT = OpenToolkit.Graphics.OpenGL4.PixelType;
|
||||
|
||||
namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
// Contains primary screenshot and pixel-copying logic.
|
||||
|
||||
internal sealed partial class Clyde
|
||||
{
|
||||
// Full-framebuffer screenshots undergo the following sequence of events:
|
||||
// 1. Screenshots are queued by content or whatever.
|
||||
// 2. When the rendering code reaches the screenshot type,
|
||||
// we instruct the GPU driver to copy the framebuffer and asynchronously transfer it to host memory.
|
||||
// 3. Transfer finished asynchronously, we invoke the callback.
|
||||
//
|
||||
// On RAW GLES2, we cannot do this asynchronously due to lacking GL features,
|
||||
// and the game will stutter as a result. This is sadly unavoidable.
|
||||
//
|
||||
// For CopyPixels on render targets, the copy and transfer is started immediately when the function is called.
|
||||
|
||||
private readonly List<QueuedScreenshot> _queuedScreenshots = new();
|
||||
private readonly List<TransferringPixelCopy> _transferringPixelCopies = new();
|
||||
|
||||
public void Screenshot(ScreenshotType type, CopyPixelsDelegate<Rgb24> callback, UIBox2i? subRegion = null)
|
||||
{
|
||||
_queuedScreenshots.Add(new QueuedScreenshot(type, callback, subRegion));
|
||||
}
|
||||
|
||||
private void TakeScreenshot(ScreenshotType type)
|
||||
{
|
||||
if (_queuedScreenshots.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GL.PixelStore(PixelStoreParameter.PackAlignment, 1);
|
||||
CheckGlError();
|
||||
|
||||
for (var i = 0; i < _queuedScreenshots.Count; i++)
|
||||
{
|
||||
var (qType, callback, subRegion) = _queuedScreenshots[i];
|
||||
if (qType != type)
|
||||
continue;
|
||||
|
||||
DoCopyPixels(ScreenSize, subRegion, callback);
|
||||
_queuedScreenshots.RemoveSwap(i--);
|
||||
}
|
||||
}
|
||||
|
||||
private void CopyRenderTargetPixels<T>(
|
||||
ClydeHandle renderTarget,
|
||||
UIBox2i? subRegion,
|
||||
CopyPixelsDelegate<T> callback)
|
||||
where T : unmanaged, IPixel<T>
|
||||
{
|
||||
var loaded = _renderTargets[renderTarget];
|
||||
|
||||
var original = GL.GetInteger(GetPName.ReadFramebufferBinding);
|
||||
|
||||
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, loaded.FramebufferHandle.Handle);
|
||||
|
||||
DoCopyPixels(loaded.Size, subRegion, callback);
|
||||
|
||||
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, original);
|
||||
}
|
||||
|
||||
private unsafe void DoCopyPixels<T>(
|
||||
Vector2i fbSize,
|
||||
UIBox2i? subRegion,
|
||||
CopyPixelsDelegate<T> callback)
|
||||
where T : unmanaged, IPixel<T>
|
||||
{
|
||||
var (pf, pt) = default(T) switch
|
||||
{
|
||||
Rgba32 => (PF.Rgba, PT.UnsignedByte),
|
||||
Rgb24 => (PF.Rgb, PT.UnsignedByte),
|
||||
_ => throw new ArgumentException("Unsupported pixel type.")
|
||||
};
|
||||
|
||||
var size = ClydeBase.ClampSubRegion(fbSize, subRegion);
|
||||
|
||||
var bufferLength = size.X * size.Y;
|
||||
if (!(_hasGLFenceSync && HasGLAnyMapBuffer && _hasGLPixelBufferObjects))
|
||||
{
|
||||
_sawmillOgl.Debug("clyde.ogl",
|
||||
"Necessary features for async screenshots not available, falling back to blocking path.");
|
||||
|
||||
// We need these 3 features to be able to do asynchronous screenshots, if we don't have them,
|
||||
// we'll have to fall back to a crappy synchronous stalling method of glReadnPixels().
|
||||
|
||||
var buffer = new T[bufferLength];
|
||||
fixed (T* ptr = buffer)
|
||||
{
|
||||
var bufSize = sizeof(T) * bufferLength;
|
||||
GL.ReadnPixels(
|
||||
0, 0,
|
||||
size.X, size.Y,
|
||||
pf, pt,
|
||||
bufSize,
|
||||
(nint) ptr);
|
||||
|
||||
CheckGlError();
|
||||
}
|
||||
|
||||
var image = new Image<T>(size.X, size.Y);
|
||||
var imageSpan = image.GetPixelSpan();
|
||||
|
||||
FlipCopy(buffer, imageSpan, size.X, size.Y);
|
||||
|
||||
callback(image);
|
||||
return;
|
||||
}
|
||||
|
||||
GL.GenBuffers(1, out uint pbo);
|
||||
CheckGlError();
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, pbo);
|
||||
CheckGlError();
|
||||
|
||||
GL.BufferData(
|
||||
BufferTarget.PixelPackBuffer,
|
||||
bufferLength * sizeof(Rgba32), IntPtr.Zero,
|
||||
BufferUsageHint.StreamRead);
|
||||
CheckGlError();
|
||||
|
||||
GL.ReadPixels(0, 0, size.X, size.Y, pf, pt, IntPtr.Zero);
|
||||
CheckGlError();
|
||||
|
||||
var fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
|
||||
CheckGlError();
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
|
||||
CheckGlError();
|
||||
|
||||
var transferring = new TransferringPixelCopy(pbo, fence, size, FinishPixelTransfer<T>, callback);
|
||||
_transferringPixelCopies.Add(transferring);
|
||||
}
|
||||
|
||||
private unsafe void CheckTransferringScreenshots()
|
||||
{
|
||||
if (_transferringPixelCopies.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < _transferringPixelCopies.Count; i++)
|
||||
{
|
||||
var transferring = _transferringPixelCopies[i];
|
||||
|
||||
// Check if transfer done (sync signalled)
|
||||
int status;
|
||||
GL.GetSync(transferring.Sync, SyncParameterName.SyncStatus, sizeof(int), null, &status);
|
||||
CheckGlError();
|
||||
|
||||
if (status != (int) All.Signaled)
|
||||
continue;
|
||||
|
||||
transferring.TransferContinue(transferring);
|
||||
_transferringPixelCopies.RemoveSwap(i--);
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void FinishPixelTransfer<T>(TransferringPixelCopy transferring) where T : unmanaged, IPixel<T>
|
||||
{
|
||||
var (pbo, fence, (width, height), _, callback) = transferring;
|
||||
|
||||
var bufLen = width * height;
|
||||
var bufSize = sizeof(T) * bufLen;
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, pbo);
|
||||
CheckGlError();
|
||||
|
||||
var ptr = MapFullBuffer(
|
||||
BufferTarget.PixelPackBuffer,
|
||||
bufSize,
|
||||
BufferAccess.ReadOnly,
|
||||
BufferAccessMask.MapReadBit);
|
||||
|
||||
var packSpan = new ReadOnlySpan<T>(ptr, width * height);
|
||||
|
||||
var image = new Image<T>(width, height);
|
||||
var imageSpan = image.GetPixelSpan();
|
||||
|
||||
FlipCopy(packSpan, imageSpan, width, height);
|
||||
|
||||
UnmapBuffer(BufferTarget.PixelPackBuffer);
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
|
||||
CheckGlError();
|
||||
|
||||
GL.DeleteBuffer(pbo);
|
||||
CheckGlError();
|
||||
|
||||
GL.DeleteSync(fence);
|
||||
CheckGlError();
|
||||
|
||||
var castCallback = (CopyPixelsDelegate<T>) callback;
|
||||
castCallback(image);
|
||||
}
|
||||
|
||||
private sealed record QueuedScreenshot(
|
||||
ScreenshotType Type,
|
||||
CopyPixelsDelegate<Rgb24> Callback,
|
||||
UIBox2i? SubRegion);
|
||||
|
||||
private sealed record TransferringPixelCopy(
|
||||
uint Pbo,
|
||||
nint Sync,
|
||||
Vector2i Size,
|
||||
// Funny callback dance to handle the generics.
|
||||
Action<TransferringPixelCopy> TransferContinue,
|
||||
Delegate Callback);
|
||||
}
|
||||
}
|
||||
@@ -23,6 +23,9 @@ namespace Robust.Client.Graphics.Clyde
|
||||
private string _shaderWrapCodeRawFrag = default!;
|
||||
private string _shaderWrapCodeRawVert = default!;
|
||||
|
||||
private string _winBlitShaderVert = default!;
|
||||
private string _winBlitShaderFrag = default!;
|
||||
|
||||
private readonly Dictionary<ClydeHandle, LoadedShader> _loadedShaders =
|
||||
new();
|
||||
|
||||
@@ -117,6 +120,9 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_shaderWrapCodeRawVert = ReadEmbeddedShader("base-raw.vert");
|
||||
_shaderWrapCodeRawFrag = ReadEmbeddedShader("base-raw.frag");
|
||||
|
||||
_winBlitShaderVert = ReadEmbeddedShader("winblit.vert");
|
||||
_winBlitShaderFrag = ReadEmbeddedShader("winblit.frag");
|
||||
|
||||
var defaultLoadedShader = _resourceCache
|
||||
.GetResource<ShaderSourceResource>("/Shaders/Internal/default-sprite.swsl").ClydeHandle;
|
||||
|
||||
@@ -135,7 +141,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
|
||||
private GLShaderProgram _compileProgram(string vertexSource, string fragmentSource,
|
||||
(string, uint)[] attribLocations, string? name = null)
|
||||
(string, uint)[] attribLocations, string? name = null, bool includeLib=true)
|
||||
{
|
||||
GLShader? vertexShader = null;
|
||||
GLShader? fragmentShader = null;
|
||||
@@ -172,8 +178,9 @@ namespace Robust.Client.Graphics.Clyde
|
||||
versionHeader += "#define HAS_UNIFORM_BUFFERS\n";
|
||||
}
|
||||
|
||||
vertexSource = versionHeader + "#define VERTEX_SHADER\n" + _shaderLibrary + vertexSource;
|
||||
fragmentSource = versionHeader + "#define FRAGMENT_SHADER\n" + _shaderLibrary + fragmentSource;
|
||||
var lib = includeLib ? _shaderLibrary : "";
|
||||
vertexSource = versionHeader + "#define VERTEX_SHADER\n" + lib + vertexSource;
|
||||
fragmentSource = versionHeader + "#define FRAGMENT_SHADER\n" + lib + fragmentSource;
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
public OwnedTexture LoadTextureFromPNGStream(Stream stream, string? name = null,
|
||||
TextureLoadParameters? loadParams = null)
|
||||
{
|
||||
DebugTools.Assert(_mainThread == Thread.CurrentThread);
|
||||
DebugTools.Assert(_gameThread == Thread.CurrentThread);
|
||||
|
||||
// Load using Rgba32.
|
||||
using var image = Image.Load<Rgba32>(stream);
|
||||
@@ -40,7 +40,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
public OwnedTexture LoadTextureFromImage<T>(Image<T> image, string? name = null,
|
||||
TextureLoadParameters? loadParams = null) where T : unmanaged, IPixel<T>
|
||||
{
|
||||
DebugTools.Assert(_mainThread == Thread.CurrentThread);
|
||||
DebugTools.Assert(_gameThread == Thread.CurrentThread);
|
||||
|
||||
var actualParams = loadParams ?? TextureLoadParameters.Default;
|
||||
var pixelType = typeof(T);
|
||||
@@ -452,24 +452,6 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
}
|
||||
|
||||
private static void FlipCopyScreenshot(ReadOnlySpan<Rgba32> srcSpan, Span<Rgb24> dstSpan, int w, int h)
|
||||
{
|
||||
var dr = h - 1;
|
||||
for (var r = 0; r < h; r++, dr--)
|
||||
{
|
||||
var si = r * w;
|
||||
var di = dr * w;
|
||||
var srcRow = srcSpan[si..(si + w)];
|
||||
var dstRow = dstSpan[di..(di + w)];
|
||||
|
||||
for (var x = 0; x < w; x++)
|
||||
{
|
||||
var src = srcRow[x];
|
||||
dstRow[x] = new Rgb24(src.R, src.G, src.B);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static Image<Rgba32> ApplyA8Swizzle(Image<A8> source)
|
||||
{
|
||||
var newImage = new Image<Rgba32>(source.Width, source.Height);
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user