Compare commits

...

76 Commits

Author SHA1 Message Date
Vera Aguilera Puerto
b67d24efee ITileDefinition now has a Path string that ClydeTileDefinitionManager uses (#1860) 2021-07-12 10:29:13 +02:00
mirrorcult
d992e47f30 Remove NetMessage deprecated boilerplate entirely (#1830)
* Remove NetMessage boilerplate in favor of virtual properties

* forgot some stuff
2021-07-12 10:28:46 +02:00
Acruid
dadd7b4cc3 Remove Static Component NetIds (#1842)
* ComponentNames are not sent over the network when components are created.

* Removed ComponentStates array from EntityState, now the state is stored directly inside the CompChange struct.

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Change GetNetComponents to return both the component and the component NetId.

* Remove public usages of the Component.NetID property.

* Adds the NetIDAttribute that can be applied to components.

* Removed Component.NetID.

* Revert changes to GetComponentState and how prediction works.

* Adds component netID automatic generation.

* Modifies ClientConsoleHost so that commands can be called before Initialize().

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Fixing unit tests.
2021-07-12 10:23:13 +02:00
Paul Ritter
baef2bc7f8 some misc serv3 fixes (#1861)
adds a typeserializer
adds null parser to read
adds another overload for deserializationresult.value

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-07-11 15:44:12 +02:00
metalgearsloth
e0b1a7d64a Add Contains Vector2 method to Box2Rotated (#1851) 2021-07-11 22:49:59 +10:00
metalgearsloth
aea5f83002 Preserve world velocities on parent change (#1859)
* Preserve world velocities on parent change

* Faster func

* Test

* lag

* uhh LAAAGGG
2021-07-11 12:25:02 +10:00
Swept
7df2d1f430 Fixes console loc string (#1858) 2021-07-09 15:13:30 +02:00
Vera Aguilera Puerto
d216c3a1f6 VV command can now get IoC services that don't have an interface. 2021-07-07 18:03:20 +02:00
metalgearsloth
986ec3ef06 Do showbb transforms in the iterator (#1847) 2021-07-04 19:52:21 +02:00
metalgearsloth
60cec9cb84 Make showbb awakeness binary (#1846)
Makes it easier to spot mapping issues because otherwise it might have a massive sleep timer and not be easily visible.
2021-07-04 22:31:34 +10:00
Vera Aguilera Puerto
c06707d519 Adds ServerOptions, improve GameControllerOptions, fix engine integration tests (#1844)
* Adds ServerOptions, improve GameControllerOptions, fix engine integration tests

* Do component auto-registration in engine integration tests by default

* Fix integration tests on content, register components ONLY if not contentstarted or options are null

* Add integration test for engine integration tests working correctly

* Move cvar overrides out of content and into engine.
2021-07-03 15:19:46 +02:00
Pieter-Jan Briers
63128324ab Stop RunTicks overriding tick deltas in integration tests.
Now listens to game timing tick rate.
2021-07-03 13:06:19 +02:00
Pieter-Jan Briers
abea3024b4 Raise event when entity paused state changes. 2021-07-02 17:19:34 +02:00
Pieter-Jan Briers
07dafeb6cd Can now rotate anchored entities 2021-07-02 01:16:25 +02:00
Pieter-Jan Briers
a726d42ae3 Fix ResetPredictedEntities applying data early in some cases.
FullState was getting updated before ResetPredictedEntities ran instead of after. So ResetPredictedEntities was applying data to stuff like containers that depends on entities that hadn't been made yet.
2021-07-01 12:16:18 +02:00
metalgearsloth
d02d186a2f Fix light pop-in 2 (#1798)
* Fix light pop-in

Doh

* Uniqueness

* Refactor to be less bad

* Better perf

* Fix perf problems

* Hide debug commands under preprocessor

Can't imagine anyone using this during live-game.

* CVars
2021-06-29 22:29:47 +10:00
Vera Aguilera Puerto
a6be66949d Fix segfault when MIDI renderer is disposed.
Apparently? You need to dispose of the sequencer BEFORE the synth or a funny segfault will occur... T-Thanks libfluidsynth.
Also unregisters the sequencer clients before disposing, just for cleanliness.
2021-06-28 10:59:20 +02:00
Galactic Chimp
0dfd3b7443 #1462 extracted MapGrid's HasGravity property to separate Content component (#1835) 2021-06-27 15:01:58 +10:00
metalgearsloth
6f90e9a76e MapGridSystem for grid initialization (#1838)
* MapGridSystem for grid initialization

Doesn't seem to be a clean way to hook into grids being initialized (can't duplicate directed bus events and a few systems need to EnsureComponent) hence the event.

* Address reviews
2021-06-27 14:59:38 +10:00
Galactic Chimp
9246b88560 #1607 deprecate IEntityQuery (#1837)
* #1607 partial progress

* #1607 almost done

* #1607 small test tweak

* #1607 PR suggestions

* #1607 PR suggestions

* #1607 indentation tweaks
2021-06-27 13:40:00 +10:00
Vera Aguilera Puerto
61af9db362 Fix bug where anchored entities would be spawned at 0,0 always.
This is because the parent was attached first, and then the Entity Coordinates are set, but position doesn't change because the parent is the same and the entity is anchored.
NOTE: I only fixed the EntityCoordinates overload. Unsure if this is even a problem with MapCoordinates.
2021-06-24 21:41:39 +02:00
Vera Aguilera Puerto
5aa950e7f7 GetTilesIntersecting yield returns instead of creating, populating and returning a list of tiles. 2021-06-23 12:40:31 +02:00
Pieter-Jan Briers
b8903af52f Make public DrawingHandleScreen.DrawString helper method.
This method was copy pasted into 4 separate overlays already.
2021-06-23 01:42:47 +02:00
Pieter-Jan Briers
5b35c4e82b Fix disposed exception on client shutdown (I think?). 2021-06-23 01:26:16 +02:00
metalgearsloth
06db80780c Filter contacts for joints properly (#1836)
If you're colliding with something you obtain a joint with it should be filtered correctly now.
2021-06-21 02:27:07 +02:00
Acruid
e5fd4f5700 DependencyCollection Children (#1833)
Adds a new register function for registering a simple Type without an interface.
2021-06-21 02:15:23 +02:00
Galactic Chimp
e1a199e060 Removed old Loc.GetString() use instances (#1814)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-06-21 02:12:53 +02:00
Pieter-Jan Briers
22ac34c7a1 Are you for real, .NET CLI. 2021-06-21 02:01:55 +02:00
Pieter-Jan Briers
04fa6901b1 Fix ordering of command arguments.
Dumb CLI.
2021-06-21 01:57:09 +02:00
Pieter-Jan Briers
8f7d4211e3 Try server GC for content integration tests. 2021-06-21 01:53:40 +02:00
Pieter-Jan Briers
1147d6fd9a Do not cache injector delegates for entity system creation. 2021-06-21 01:44:36 +02:00
Pieter-Jan Briers
e4449c4901 Cache data definitions statically.
Significantly improves integration test times.
2021-06-21 01:31:13 +02:00
Pieter-Jan Briers
dc8963faa5 Use a no-op mapped string serializer in integration tests.
Serialization never happens in integration tests, so...
2021-06-21 01:29:51 +02:00
Pieter-Jan Briers
f9cf9a8fd4 Single-threaded integration tests experiment.
This didn't really seem to improve performance, so it's not enabled, but I'm not deleting the code.
2021-06-21 00:38:37 +02:00
Pieter-Jan Briers
393bdc04bc ItemList doesn't render things outside its clip region. 2021-06-20 19:48:24 +02:00
Pieter-Jan Briers
db4d787b49 use a struct enumerator for EventTables GetReferences. 2021-06-20 18:50:43 +02:00
Pieter-Jan Briers
cd802d6a66 Fix more nullrefs due to dummy sprite IEntity. 2021-06-20 18:50:29 +02:00
Pieter-Jan Briers
be2281a5b3 Remove glue code to allow components to subscribe to EventBus.
No. Just no.
2021-06-20 18:10:21 +02:00
Pieter-Jan Briers
e717396b33 MapManager uses directed remove event instead of hooking global ComponentRemoved event. 2021-06-20 18:07:24 +02:00
Pieter-Jan Briers
db0e49f5dd Defer SpriteComponent.IsInert updates.
Prevents O(n^2) behavior in many cases.
2021-06-20 17:57:45 +02:00
Pieter-Jan Briers
d3b94aa6af Fix name generator xaml file locating logic.
It would do .EndsWidth(), so DropDownDebugConsole and DebugConsole would get confused.

It now properly checks for path separators and also will report an error if there are two candidate XAML files.

Also, fixed the AXN0003 diagnostic having the wrong name.
2021-06-20 15:48:48 +02:00
Acruid
713f702064 Engine Entity Anchoring (#1829)
* Added unit tests for the new anchor system design.

* Amend ME!

* SnapGridComponent now anchors the entity when added or removed.
TransformComponent.Anchored properly replicates it's state to clients.

* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent.
Removed SnapGridPositionChangedEvent.
Obsoleted SnapGridComponent.

* Allows setting Transform.Anchored in prototypes.

* Changing tile to empty under anchored ents unanchors them.

* More unit testing.

* Migrated transform gamestate tests to RobustServerSimulation.

* Fixed nasty off-by-one error when sending a full server state.

* Adds lifetime stages to Component.

* More test fixing.

* Review changes.
2021-06-19 17:26:18 -07:00
Pieter-Jan Briers
d0b6a9b28c Replace usages of OperatingSystem.IsOSPlatform with OperatingSystem.IsXXX(). 2021-06-19 03:14:39 +02:00
Pieter-Jan Briers
4003781a1b Manually load libEGL.dll to fix ANGLE in dev builds. 2021-06-19 03:05:15 +02:00
Acruid
40586a8f0e Removes all engine component events. (#1832) 2021-06-18 10:44:21 +02:00
metalgearsloth
f4d427f5c5 Pre-reqs for multithreaded physics (#1784)
* Tanks off guard

* Medic

* Diamondback

* Gaming

* Gamingo

* Finalise

* Doh

* Bullet licence

* Marginal cleanup

* Physics licences

* Apply reviews
2021-06-17 16:01:41 +10:00
metalgearsloth
ce2a4282f3 Bandaid GridTileLookup containers (#1789)
* Bandaid GridTileLookup containers

I'm hoping tile entities deprecates this system but this should fix our problems for now.

* Fix stupid
2021-06-16 16:18:23 +02:00
Ygg01
0cc78c1402 Add missing types to type conversion (#1828) 2021-06-15 10:22:24 +02:00
Pieter-Jan Briers
fa0d4da6d1 Implement subscription ordering into EventBus. (#1823)
* Implement subscription ordering into EventBus.

* Topological helpers, rest of code uses shared topological sort, fix bugs.

* Fix tests.

Didn't realize that multi-subscriptions are allowed on input handlers like that??

* Improve and use topological sort helpers more.
2021-06-14 21:34:30 +02:00
Ygg01
33334d6f5c Upgrade Linguini to latest (prevents IDE issue with SG) (#1826) 2021-06-13 22:16:12 +02:00
ShadowCommander
55aba93faf Revert "Update Linguini"
This reverts commit 4f49296a94.
2021-06-13 08:38:01 -07:00
ShadowCommander
4f49296a94 Update Linguini 2021-06-13 08:34:57 -07:00
Vera Aguilera Puerto
65357ee8da ComponentHandleState event (#1778) 2021-06-12 15:50:27 +02:00
Vera Aguilera Puerto
bfcad4001b Adds public methods to ActorSystem. (#1824) 2021-06-12 15:50:01 +02:00
DrSmugleaf
5a3000febb Add directed events for player attach/detach (#1815) 2021-06-12 01:45:43 +02:00
DrSmugleaf
2d236670ab Add SetAndDirtyIfChanged extension method (#1816) 2021-06-12 01:44:28 +02:00
20kdc
796f1480a8 Add more tolerance for if player sessions are connected to dead entities (#1818)
* Add more tolerance for if some calamity causes a player session to be connected to a dead entity

* Fix build issues w/ previous commit (oops)
2021-06-10 09:29:25 +02:00
Ygg01
a8ee7be844 Add linguini loc (#1760)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2021-06-09 19:44:18 +02:00
metalgearsloth
60b506cb2a Fix GetWorldAABB again (#1802)
No weird-ass bug this time. There was also an issue where occasionally the AABB on the client would disappear if you had a bunch of objects and used showbb but I think it's fixed now.
2021-06-09 12:25:08 +10:00
metalgearsloth
66117e35ba Don't store lights in rendertree if not enabled (#1803) 2021-06-09 01:37:40 +02:00
metalgearsloth
22cfee4f01 Don't store non-visible / occluded sprites in rendertree (#1805)
Sister commit to the point-light one.
2021-06-09 01:33:24 +02:00
metalgearsloth
d9355e576f Remove PhysicsManager (#1812)
Goodnight sweet prince
2021-06-09 01:26:51 +02:00
Vera Aguilera Puerto
e54e33edb0 Client Networked event subscriptions can now take in EntitySessionEventArgs (#1817) 2021-06-09 01:22:20 +02:00
mirrorcult
25881ce343 MapInit ECS event (#1813)
* MapInit ECS event

* allocs
2021-06-08 22:33:21 +02:00
Acruid
f64197c189 Removes the map and grid entity pivot hack from clientside map networking. (#1811) 2021-06-08 02:45:02 -07:00
metalgearsloth
a7ec907f1d Remove mass from physics comp state (#1810)
Deprecated by fixtures storing mass
2021-06-07 13:56:21 +10:00
metalgearsloth
81272b0bc8 Reduce rendertree allocs (#1806) 2021-06-06 14:50:31 +02:00
metalgearsloth
25c1c6ef91 Fix rendertree updatequeued (#1804)
Woulda pushed directly but I cooked my git so ya know, nothing to see here
2021-06-06 19:25:27 +10:00
ShadowCommander
d1a83134e3 Fix SpriteView when UI is scaled 2021-06-05 19:47:26 -07:00
metalgearsloth
71c2993d20 Add joint support for CollisionWakeComponent (#1794)
* Add joint support for CollisionWakeComponent

* Less bad

* Fix heresy
2021-06-05 18:16:06 +10:00
Galactic Chimp
14fa616723 #1224 removed obsolete FloatMath class (#1800) 2021-06-03 00:11:19 +02:00
metalgearsloth
d46ea9c9ba Add gridtilelookup debugger back in (#1792)
Was reverted from the broadphase PR.
2021-06-01 11:58:44 +10:00
ShadowCommander
ea00ccb34f Fix window not calling OnMouseExited 2021-05-31 18:56:23 -07:00
Pieter-Jan Briers
8e416bb3cb Fix error in RenderingTreeSystem.
Seems related to #1754? Doesn't seem to fix it though.
2021-06-01 00:01:36 +02:00
Galactic Chimp
8e0a26073d #1765 - replaced 3 try-catch clauses with if-else clause + VS autoformat of affected files (#1796) 2021-05-31 22:49:23 +02:00
metalgearsloth
9fa24948ea Fix EntitySystemManagerOrderTest (#1793) 2021-05-31 13:20:09 +02:00
236 changed files with 5560 additions and 2975 deletions

View File

@@ -38,4 +38,4 @@ jobs:
- name: Content.Tests
run: dotnet test --no-build Content.Tests/Content.Tests.csproj -v n
- name: Content.IntegrationTests
run: dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n
run: COMPlus_gcServer=1 dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n

3
.gitmodules vendored
View File

@@ -13,3 +13,6 @@
[submodule "ManagedHttpListener"]
path = ManagedHttpListener
url = https://github.com/space-wizards/ManagedHttpListener.git
[submodule "Linguini"]
path = Linguini
url = https://github.com/space-wizards/Linguini

1
Linguini Submodule

Submodule Linguini added at 62b0e75b91

View File

@@ -23,12 +23,12 @@ namespace OpenToolkit.GraphicsLibraryFramework
return IntPtr.Zero;
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
if (OperatingSystem.IsLinux())
{
return NativeLibrary.Load("libglfw.so.3", assembly, path);
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
if (OperatingSystem.IsMacOS())
{
return NativeLibrary.Load("libglfw.3.dylib", assembly, path);
}

View File

@@ -23,6 +23,48 @@
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- name: Box2D
license:
MIT License
Copyright (c) 2019 Erin Catto
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
- name: Bullet Physics SDK
license:
The files in this repository are licensed under the zlib license, except for the files under 'Extras' and examples/ThirdPartyLibs.
Bullet Continuous Collision Detection and Physics Library
http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
- name: Castle Core
license: |
Copyright 2004-2016 Castle Project - http://www.castleproject.org/
@@ -317,6 +359,43 @@
See the License for the specific language governing permissions and
limitations under the License.
- name: Farseer Physics Engine
license:
Microsoft Permissive License (Ms-PL)
This license governs use of the accompanying software.
If you use the software, you accept this license.
If you do not accept the license, do not use the software.
1. Definitions
The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under U.S. copyright law.
A "contribution" is the original software, or any additions or changes to the software.
A "contributor" is any person that distributes its contribution under this license.
"Licensed patents" are a contributor's patent claims that read directly on its contribution.
2. Grant of Rights
(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution,
prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
(B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to
make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or
derivative works of the contribution in the software.
3. Conditions and Limitations
(A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software,
your patent license from such contributor to the software ends automatically.
(C) If you distribute any portion of the software, you must retain all copyright, patent, trademark,
and attribution notices that are present in the software.
(D) If you distribute any portion of the software in source code form, you may do so only under this license by
including a complete copy of this license with your distribution. If you distribute any portion of the software in
compiled or object code form, you may only do so under a license that complies with this license.
(E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties,
guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change.
To the extent permitted under your local laws, the contributors exclude the implied warranties of
merchantability, fitness for a particular purpose and non-infringement.
- name: Mono.Cecil
license: |
Copyright (c) 2008 - 2015 Jb Evain

View File

@@ -1 +0,0 @@
console-line-edit-placeholder = Command Here

View File

@@ -0,0 +1,11 @@
## EntitySpawnWindow
entity-spawn-window-title = Entity Spawn Panel
entity-spawn-window-search-bar-placeholder = search
entity-spawn-window-clear-button = Clear
entity-spawn-window-erase-button-text = Erase Mode
entity-spawn-window-override-menu-tooltip = Override placement
## Console
console-line-edit-placeholder = Command Here

View File

@@ -0,0 +1 @@
tab-container-not-tab-title-provided = No title

View File

@@ -0,0 +1,11 @@
## ViewVariablesInstanceEntity
view-variable-instance-entity-server-components-add-component-button-placeholder = Add Component
view-variable-instance-entity-client-variables-tab-title = Client Variables
view-variable-instance-entity-client-components-tab-title = Client Components
view-variable-instance-entity-server-variables-tab-title = Server Variables
view-variable-instance-entity-server-components-tab-title = Server Components
view-variable-instance-entity-client-components-search-bar-placeholder = Search
view-variable-instance-entity-server-components-search-bar-placeholder = Search
view-variable-instance-entity-add-window-server-components = Add Component [S]
view-variable-instance-entity-add-window-client-components = Add Component [C]

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Microsoft.CodeAnalysis;
@@ -147,9 +148,10 @@ namespace {nameSpace}
foreach (var typeSymbol in symbols)
{
var xamlFileName = $"{typeSymbol.Name}.xaml";
var relevantXamlFile = context.AdditionalFiles.FirstOrDefault(t => t.Path.EndsWith(xamlFileName));
var xamlFileNameSep = $"{Path.DirectorySeparatorChar}{xamlFileName}";
var relevantXamlFiles = context.AdditionalFiles.Where(t => t.Path.EndsWith(xamlFileNameSep)).ToArray();
if (relevantXamlFile == null)
if (relevantXamlFiles.Length == 0)
{
context.ReportDiagnostic(
Diagnostic.Create(
@@ -165,13 +167,28 @@ namespace {nameSpace}
continue;
}
var txt = relevantXamlFile.GetText()?.ToString();
if (txt == null)
if (relevantXamlFiles.Length > 1)
{
context.ReportDiagnostic(
Diagnostic.Create(
new DiagnosticDescriptor(
"RXN0002",
$"Found multiple candidate XAML files for {typeSymbol}",
$"Multiple files exist with name {xamlFileName}",
"Usage",
DiagnosticSeverity.Error,
true),
typeSymbol.Locations[0]));
continue;
}
var txt = relevantXamlFiles[0].GetText()?.ToString();
if (txt == null)
{
context.ReportDiagnostic(
Diagnostic.Create(
new DiagnosticDescriptor(
"RXN0004",
$"Unexpected empty Xaml-File was found at {xamlFileName}",
"Expected Content due to a Class with the same name being annotated with [GenerateTypedNameReferences].",
"Usage",
@@ -192,7 +209,7 @@ namespace {nameSpace}
context.ReportDiagnostic(
Diagnostic.Create(
new DiagnosticDescriptor(
"AXN0003",
"RXN0003",
"Unhandled exception occured while generating typed Name references.",
$"Unhandled exception occured while generating typed Name references: {e}",
"Usage",

View File

@@ -225,7 +225,7 @@ namespace Robust.Client.Audio.Midi
// Since the last loaded soundfont takes priority, we load the fallback soundfont before the soundfont.
renderer.LoadSoundfont(FallbackSoundfont);
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
if (OperatingSystem.IsLinux())
{
foreach (var filepath in LinuxSoundfonts)
{
@@ -243,12 +243,12 @@ namespace Robust.Client.Audio.Midi
break;
}
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
else if (OperatingSystem.IsMacOS())
{
if (File.Exists(OsxSoundfont) && SoundFont.IsSoundFont(OsxSoundfont))
renderer.LoadSoundfont(OsxSoundfont, true);
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
else if (OperatingSystem.IsWindows())
{
if (File.Exists(WindowsSoundfont) && SoundFont.IsSoundFont(WindowsSoundfont))
renderer.LoadSoundfont(WindowsSoundfont, true);

View File

@@ -628,10 +628,15 @@ namespace Robust.Client.Audio.Midi
void IMidiRenderer.InternalDispose()
{
Source?.Dispose();
_driver?.Dispose();
// Do NOT dispose of the sequencer after the synth or it'll cause a segfault for some fucking reason.
_sequencer?.UnregisterClient(_debugRegister);
_sequencer?.UnregisterClient(_synthRegister);
_sequencer?.Dispose();
_synth?.Dispose();
_player?.Dispose();
_driver?.Dispose();
_sequencer?.Dispose();
}
}
}

View File

@@ -46,13 +46,15 @@ namespace Robust.Client
IoCManager.Register<IClientMapManager, ClientMapManager>();
IoCManager.Register<IEntityManager, ClientEntityManager>();
IoCManager.Register<IEntityLookup, EntityLookup>();
IoCManager.Register<IReflectionManager, ClientReflectionManager>();
IoCManager.Register<IConsoleHost, ClientConsoleHost>();
IoCManager.Register<IClientConsoleHost, ClientConsoleHost>();
IoCManager.Register<IComponentFactory, ClientComponentFactory>();
IoCManager.Register<ITileDefinitionManager, ClydeTileDefinitionManager>();
IoCManager.Register<IClydeTileDefinitionManager, ClydeTileDefinitionManager>();
IoCManager.Register<GameController, GameController>();
IoCManager.Register<IGameController, GameController>();
IoCManager.Register<IGameControllerInternal, GameController>();
IoCManager.Register<IReflectionManager, ClientReflectionManager>();
IoCManager.Register<IResourceManager, ResourceCache>();
IoCManager.Register<IResourceManagerInternal, ResourceCache>();
IoCManager.Register<IResourceCache, ResourceCache>();
@@ -72,8 +74,6 @@ namespace Robust.Client
IoCManager.Register<IDebugDrawingManager, DebugDrawingManager>();
IoCManager.Register<ILightManager, LightManager>();
IoCManager.Register<IDiscordRichPresence, DiscordRichPresence>();
IoCManager.Register<IClientConsoleHost, ClientConsoleHost>();
IoCManager.Register<IConsoleHost, ClientConsoleHost>();
IoCManager.Register<IMidiManager, MidiManager>();
IoCManager.Register<IAuthManager, AuthManager>();
switch (mode)

View File

@@ -49,7 +49,11 @@ namespace Robust.Client.Console
NetManager.RegisterNetMessage<MsgConCmdAck>(HandleConCmdAck);
NetManager.RegisterNetMessage<MsgConCmd>(ProcessCommand);
Reset();
_requestedCommands = false;
NetManager.Connected += OnNetworkConnected;
LoadConsoleCommands();
SendServerCommandRequest();
LogManager.RootSawmill.AddHandler(new DebugConsoleLogHandler(this));
}
@@ -61,17 +65,6 @@ namespace Robust.Client.Console
ExecuteCommand(null, text);
}
/// <inheritdoc />
public void Reset()
{
AvailableCommands.Clear();
_requestedCommands = false;
NetManager.Connected += OnNetworkConnected;
LoadConsoleCommands();
SendServerCommandRequest();
}
/// <inheritdoc />
public event EventHandler<AddStringArgs>? AddString;
@@ -97,7 +90,7 @@ namespace Robust.Client.Console
return;
// echo the command locally
WriteError(null, "> " + command);
WriteLine(null, "> " + command);
//Commands are processed locally and then sent to the server to be processed there again.
var args = new List<string>();
@@ -142,6 +135,9 @@ namespace Robust.Client.Console
private void OutputText(string text, bool local, bool error)
{
AddString?.Invoke(this, new AddStringArgs(text, local, error));
var level = error ? LogLevel.Warning : LogLevel.Info;
Logger.LogS(level, "CON", text);
}
private void OnNetworkConnected(object? sender, NetChannelArgs netChannelArgs)

View File

@@ -77,7 +77,7 @@ namespace Robust.Client.Console.Commands
message.Append($"net ID: {registration.NetID}");
}
message.Append($", NSE: {registration.NetworkSynchronizeExistence}, references:");
message.Append($", References:");
shell.WriteLine(message.ToString());

View File

@@ -0,0 +1,19 @@
#if DEBUG
using Robust.Client.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
namespace Robust.Client.Console.Commands
{
internal sealed class LightDebugCommand : IConsoleCommand
{
public string Command => "lightbb";
public string Description => "Toggles whether to show light bounding boxes";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
EntitySystem.Get<DebugLightTreeSystem>().Enabled ^= true;
}
}
}
#endif

View File

@@ -1,6 +1,5 @@
using Robust.Shared.Console;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Robust.Client.Console.Commands
{
@@ -41,7 +40,7 @@ namespace Robust.Client.Console.Commands
var mgr = IoCManager.Resolve<IScriptClient>();
if (!mgr.CanScript)
{
shell.WriteError(Loc.GetString("You do not have server side scripting permission."));
shell.WriteError("You do not have server side scripting permission.");
return;
}

View File

@@ -11,11 +11,6 @@ namespace Robust.Client.Console
/// </summary>
void Initialize();
/// <summary>
/// Resets the console to a post-initialized state.
/// </summary>
void Reset();
event EventHandler<AddStringArgs> AddString;
event EventHandler<AddFormattedMessageArgs> AddFormatted;

View File

@@ -1,5 +1,4 @@
#if CLIENT_SCRIPTING
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
@@ -14,7 +13,6 @@ using Microsoft.CodeAnalysis.Text;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.ViewVariables;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Reflection;
using Robust.Shared.Scripting;
@@ -43,14 +41,14 @@ namespace Robust.Client.Console
public ScriptConsoleClient()
{
Title = Loc.GetString("Robust C# Interactive (CLIENT)");
Title = "Robust C# Interactive (CLIENT)";
ScriptInstanceShared.InitDummy();
_globals = new ScriptGlobalsImpl(this);
IoCManager.InjectDependencies(this);
OutputPanel.AddText(Loc.GetString(@"Robust C# interactive console (CLIENT)."));
OutputPanel.AddText("Robust C# interactive console (CLIENT).");
OutputPanel.AddText(">");
}

View File

@@ -8,8 +8,6 @@ using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Reflection;
using Robust.Shared.Scripting;
using Robust.Shared.Timing;
@@ -31,7 +29,7 @@ namespace Robust.Client.Console
ScriptInstanceShared.InitDummy();
Title = Loc.GetString("Watch Window");
Title = "Watch Window";
var mainVBox = new VBoxContainer
{
@@ -49,11 +47,11 @@ namespace Robust.Client.Console
(_addWatchEdit = new HistoryLineEdit
{
HorizontalExpand = true,
PlaceHolder = Loc.GetString("Add watch (C# interactive)")
PlaceHolder = "Add watch (C# interactive)"
}),
(_addWatchButton = new Button
{
Text = Loc.GetString("Add")
Text = "Add"
})
}
}
@@ -118,7 +116,7 @@ namespace Robust.Client.Console
}),
(delButton = new Button
{
Text = Loc.GetString("Remove")
Text = "Remove"
}),
}
});
@@ -178,7 +176,7 @@ namespace Robust.Client.Console
ClipText = true,
HorizontalExpand = true
},
(delButton = new Button {Text = Loc.GetString("Remove")})
(delButton = new Button {Text = "Remove"})
}
});

View File

@@ -7,13 +7,13 @@ namespace Robust.Client
#if FULL_RELEASE
throw new System.InvalidOperationException("ContentStart.Start is not available on a full release.");
#else
GameController.Start(args, true);
GameController.Start(args, new GameControllerOptions(), true);
#endif
}
public static void StartLibrary(string[] args, GameControllerOptions options)
{
GameController.Start(args, true, null, options);
GameController.Start(args, options, true, null);
}
}
}

View File

@@ -130,17 +130,17 @@ namespace Robust.Client.Debugging
{
if (body != _hoverBodies[0])
{
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), "------");
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), "------");
row++;
}
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {body.Owner}");
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {body.Owner}");
row++;
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
row++;
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Mask: {Convert.ToString(body.CollisionMask, 2)}");
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Mask: {Convert.ToString(body.CollisionMask, 2)}");
row++;
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Enabled: {body.CanCollide}, Hard: {body.Hard}, Anchored: {(body).BodyType == BodyType.Static}");
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Enabled: {body.CanCollide}, Hard: {body.Hard}, Anchored: {(body).BodyType == BodyType.Static}");
row++;
}
@@ -171,14 +171,15 @@ namespace Robust.Client.Debugging
// all entities have a TransformComponent
var transform = physBody.Owner.Transform;
var worldBox = physBody.GetWorldAABB(_mapManager);
var worldBox = physBody.GetWorldAABB();
if (worldBox.IsEmpty()) continue;
foreach (var fixture in physBody.Fixtures)
{
var shape = fixture.Shape;
var sleepPercent = physBody.Awake ? physBody.SleepTime / sleepThreshold : 1.0f;
var sleepPercent = physBody.Awake ? 0.0f : 1.0f;
shape.DebugDraw(drawing, transform.WorldMatrix, in viewport, sleepPercent);
drawing.SetTransform(in Matrix3.Identity);
}
foreach (var joint in physBody.Joints)
@@ -187,6 +188,7 @@ namespace Robust.Client.Debugging
drawnJoints.Add(joint);
joint.DebugDraw(drawing, in viewport);
drawing.SetTransform(in Matrix3.Identity);
}
if (worldBox.Contains(mouseWorldPos))
@@ -199,17 +201,6 @@ namespace Robust.Client.Debugging
}
}
private static void DrawString(DrawingHandleScreen handle, Font font, Vector2 pos, string str)
{
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
foreach (var rune in str.EnumerateRunes())
{
var advance = font.DrawChar(handle, rune, baseLine, 1, Color.White);
baseLine += new Vector2(advance, 0);
}
}
private class PhysDrawingAdapter : DebugDrawingHandle
{
private readonly DrawingHandleWorld _handle;

View File

@@ -11,7 +11,7 @@ namespace Robust.Client
{
public void Main(IMainArgs args)
{
Start(args.Args, contentStart: false, args);
Start(args.Args, new GameControllerOptions(), contentStart: false, args);
}
}
}

View File

@@ -22,10 +22,10 @@ namespace Robust.Client
public static void Main(string[] args)
{
Start(args);
Start(args, new GameControllerOptions());
}
public static void Start(string[] args, bool contentStart = false, IMainArgs? loaderArgs=null, GameControllerOptions? options = null)
public static void Start(string[] args, GameControllerOptions options, bool contentStart = false, IMainArgs? loaderArgs=null)
{
if (_hasStarted)
{
@@ -40,7 +40,7 @@ namespace Robust.Client
}
}
private static void ParsedMain(CommandLineArgs args, bool contentStart, IMainArgs? loaderArgs, GameControllerOptions? options)
private static void ParsedMain(CommandLineArgs args, bool contentStart, IMainArgs? loaderArgs, GameControllerOptions options)
{
IoCManager.InitThread();
@@ -51,15 +51,13 @@ namespace Robust.Client
var gc = IoCManager.Resolve<GameController>();
gc.SetCommandLineArgs(args);
gc._loaderArgs = loaderArgs;
if(options != null)
gc.Options = options;
// When the game is ran with the startup executable being content,
// we have to disable the separate load context.
// Otherwise the content assemblies will be loaded twice which causes *many* fun bugs.
gc.ContentStart = contentStart;
gc.Run(mode);
gc.Run(mode, options);
}
public void OverrideMainLoop(IGameLoop gameLoop)
@@ -67,9 +65,9 @@ namespace Robust.Client
_mainLoop = gameLoop;
}
public void Run(DisplayMode mode, Func<ILogHandler>? logHandlerFactory = null)
public void Run(DisplayMode mode, GameControllerOptions options, Func<ILogHandler>? logHandlerFactory = null)
{
if (!StartupSystemSplash(logHandlerFactory))
if (!StartupSystemSplash(options, logHandlerFactory))
{
Logger.Fatal("Failed to start game controller!");
return;

View File

@@ -75,14 +75,12 @@ namespace Robust.Client
public GameControllerOptions Options { get; private set; } = new();
public InitialLaunchState LaunchState { get; private set; } = default!;
public bool LoadConfigAndUserData { get; set; } = true;
public void SetCommandLineArgs(CommandLineArgs args)
{
_commandLineArgs = args;
}
private bool StartupContinue(DisplayMode displayMode)
internal bool StartupContinue(DisplayMode displayMode)
{
_clyde.InitializePostWindowing();
_clyde.SetWindowTitle(Options.DefaultWindowTitle);
@@ -95,7 +93,7 @@ namespace Robust.Client
_modLoader.SetUseLoadContext(!ContentStart);
_modLoader.SetEnableSandboxing(Options.Sandboxing);
if (!_modLoader.TryLoadModulesFrom(new ResourcePath("/Assemblies/"), Options.ContentModulePrefix))
if (!_modLoader.TryLoadModulesFrom(Options.AssemblyDirectory, Options.ContentModulePrefix))
{
Logger.Fatal("Errors while loading content assemblies.");
return false;
@@ -196,8 +194,9 @@ namespace Robust.Client
return true;
}
private bool StartupSystemSplash(Func<ILogHandler>? logHandlerFactory)
internal bool StartupSystemSplash(GameControllerOptions options, Func<ILogHandler>? logHandlerFactory)
{
Options = options;
ReadInitialLaunchState();
SetupLogging(_logManager, logHandlerFactory ?? (() => new ConsoleLogHandler()));
@@ -234,7 +233,7 @@ namespace Robust.Client
_configurationManager.LoadCVarsFromAssembly(typeof(GameController).Assembly); // Client
_configurationManager.LoadCVarsFromAssembly(typeof(IConfigurationManager).Assembly); // Shared
if (LoadConfigAndUserData)
if (Options.LoadConfigAndUserData)
{
var configFile = Path.Combine(userDataDir, Options.ConfigFileName);
if (File.Exists(configFile))
@@ -258,13 +257,13 @@ namespace Robust.Client
ProfileOptSetup.Setup(_configurationManager);
_resourceCache.Initialize(LoadConfigAndUserData ? userDataDir : null);
_resourceCache.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
var mountOptions = _commandLineArgs != null
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions) : Options.MountOptions;
ProgramShared.DoMounts(_resourceCache, mountOptions, Options.ContentBuildDirectory,
_loaderArgs != null && !Options.ResourceMountDisabled, ContentStart);
ProgramShared.DoMounts(_resourceCache, mountOptions, Options.ContentBuildDirectory, Options.AssemblyDirectory,
Options.LoadContentResources, _loaderArgs != null && !Options.ResourceMountDisabled, ContentStart);
if (_loaderArgs != null)
{
@@ -471,7 +470,7 @@ namespace Robust.Client
Clyde,
}
private void Cleanup()
internal void Cleanup()
{
_networkManager.Shutdown("Client shutting down");
_midiManager.Shutdown();

View File

@@ -42,6 +42,11 @@ namespace Robust.Client
/// </summary>
public string ContentBuildDirectory { get; init; } = "Content.Client";
/// <summary>
/// Directory to load all assemblies from.
/// </summary>
public ResourcePath AssemblyDirectory { get; init; } = new(@"/Assemblies/");
/// <summary>
/// Directory to load all prototypes from.
/// </summary>
@@ -52,6 +57,16 @@ namespace Robust.Client
/// </summary>
public bool ResourceMountDisabled { get; init; } = false;
/// <summary>
/// Whether to mount content resources when not on FULL_RELEASE.
/// </summary>
public bool LoadContentResources { get; init; } = true;
/// <summary>
/// Whether to load config and user data.
/// </summary>
public bool LoadConfigAndUserData { get; init; } = true;
/// <summary>
/// Whether to disable command line args server auto-connecting.
/// </summary>

View File

@@ -1,12 +1,15 @@
using Robust.Shared.Console;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
namespace Robust.Client.GameObjects
{
public class ClientComponentFactory : ComponentFactory
internal class ClientComponentFactory : ComponentFactory
{
public ClientComponentFactory()
public ClientComponentFactory(IDynamicTypeFactoryInternal typeFactory, IReflectionManager reflectionManager, IConsoleHost conHost)
: base(typeFactory, reflectionManager, conHost)
{
// Required for the engine to work
RegisterIgnore("KeyBindingInput");

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using Prometheus;
using Robust.Client.GameStates;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Network;
@@ -16,6 +17,7 @@ namespace Robust.Client.GameObjects
/// </summary>
public sealed class ClientEntityManager : EntityManager, IClientEntityManagerInternal
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IClientNetManager _networkManager = default!;
[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
@@ -107,13 +109,15 @@ namespace Robust.Client.GameObjects
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public void SendComponentNetworkMessage(INetChannel? channel, IEntity entity, IComponent component, ComponentMessage message)
{
if (!component.NetID.HasValue)
var netId = ComponentFactory.GetRegistration(component.GetType()).NetID;
if (!netId.HasValue)
throw new ArgumentException($"Component {component.Name} does not have a NetID.", nameof(component));
var msg = _networkManager.CreateNetMessage<MsgEntity>();
msg.Type = EntityMessageType.ComponentMessage;
msg.EntityUid = entity.Uid;
msg.NetId = component.NetID.Value;
msg.NetId = netId.Value;
msg.ComponentMessage = message;
msg.SourceTick = _gameTiming.CurTick;
@@ -143,7 +147,11 @@ namespace Robust.Client.GameObjects
return;
case EntityMessageType.SystemMessage:
ReceivedSystemMessage?.Invoke(this, message.SystemMessage);
var msg = message.SystemMessage;
var sessionType = typeof(EntitySessionMessage<>).MakeGenericType(msg.GetType());
var sessionMsg = Activator.CreateInstance(sessionType, new EntitySessionEventArgs(_playerManager.LocalPlayer!.Session), msg)!;
ReceivedSystemMessage?.Invoke(this, msg);
ReceivedSystemMessage?.Invoke(this, sessionMsg);
return;
}
}

View File

@@ -104,7 +104,7 @@ namespace Robust.Client.GameObjects
_appearanceDirty = false;
}
public override void Initialize()
protected override void Initialize()
{
base.Initialize();

View File

@@ -116,7 +116,7 @@ namespace Robust.Client.GameObjects
public MapCoordinates? Position => _eye?.Position;
/// <inheritdoc />
public override void Initialize()
protected override void Initialize()
{
base.Initialize();
@@ -156,7 +156,7 @@ namespace Robust.Client.GameObjects
VisibilityMask = state.VisibilityMask;
}
public override void OnRemove()
protected override void OnRemove()
{
base.OnRemove();

View File

@@ -34,11 +34,11 @@ namespace Robust.Client.GameObjects
if (Owner.Transform.Anchored)
{
SnapGridOnPositionChanged();
AnchorStateChanged();
}
}
public void SnapGridOnPositionChanged()
public void AnchorStateChanged()
{
SendDirty();

View File

@@ -1,10 +1,13 @@
using System;
using System;
using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Animations;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
@@ -15,12 +18,12 @@ namespace Robust.Client.GameObjects
{
[RegisterComponent]
[ComponentReference(typeof(IPointLightComponent))]
[NetworkedComponent()]
public class PointLightComponent : Component, IPointLightComponent, ISerializationHooks
{
[Dependency] private readonly IResourceCache _resourceCache = default!;
public override string Name => "PointLight";
public override uint? NetID => NetIDs.POINT_LIGHT;
internal bool TreeUpdateQueued { get; set; }
@@ -44,11 +47,29 @@ namespace Robust.Client.GameObjects
public bool Enabled
{
get => _enabled;
set => _enabled = value;
set
{
if (_enabled == value) return;
_enabled = value;
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PointLightUpdateEvent());
}
}
[ViewVariables(VVAccess.ReadWrite)]
public bool ContainerOccluded { get; set; }
public bool ContainerOccluded
{
get => _containerOccluded;
set
{
if (_containerOccluded == value) return;
_containerOccluded = value;
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PointLightUpdateEvent());
}
}
private bool _containerOccluded;
/// <summary>
/// Determines if the light mask should automatically rotate with the entity. (like a flashlight)
@@ -117,30 +138,13 @@ namespace Robust.Client.GameObjects
public bool VisibleNested
{
get => _visibleNested;
set
{
if (_visibleNested == value) return;
_visibleNested = value;
if (value)
{
if (Owner.Transform.Parent == null) return;
_lightOnParent = true;
}
else
{
if (!_lightOnParent) return;
_lightOnParent = false;
}
}
set => _visibleNested = value;
}
[DataField("radius")]
private float _radius = 5f;
[DataField("nestedvisible")]
private bool _visibleNested = true;
private bool _lightOnParent;
[DataField("color")]
private Color _color = Color.White;
[DataField("offset")]
@@ -167,6 +171,8 @@ namespace Robust.Client.GameObjects
get => _radius;
set
{
if (MathHelper.CloseTo(value, _radius)) return;
_radius = MathF.Max(value, 0.01f); // setting radius to 0 causes exceptions, so just use a value close enough to zero that it's unnoticeable.
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new PointLightRadiusChangedEvent(this));
}
@@ -180,17 +186,8 @@ namespace Robust.Client.GameObjects
Mask = null;
}
/// <summary>
/// What MapId we are intersecting for RenderingTreeSystem.
/// </summary>
[ViewVariables]
internal MapId IntersectingMapId { get; set; } = MapId.Nullspace;
/// <summary>
/// What grids we're on for RenderingTreeSystem.
/// </summary>
[ViewVariables]
internal List<GridId> IntersectingGrids = new();
internal RenderingTreeComponent? RenderTree { get; set; }
void ISerializationHooks.AfterDeserialization()
{
@@ -200,42 +197,13 @@ namespace Robust.Client.GameObjects
}
}
public override void Initialize()
protected override void Initialize()
{
base.Initialize();
UpdateMask();
}
/// <inheritdoc />
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
if (message is ParentChangedMessage msg)
{
HandleTransformParentChanged(msg);
}
}
private void HandleTransformParentChanged(ParentChangedMessage obj)
{
// TODO: this does not work for things nested multiply layers deep.
if (!VisibleNested)
{
return;
}
if (obj.NewParent != null && obj.NewParent.IsValid())
{
_lightOnParent = true;
}
else
{
_lightOnParent = false;
}
}
public override void OnRemove()
protected override void OnRemove()
{
base.OnRemove();
@@ -270,4 +238,9 @@ namespace Robust.Client.GameObjects
PointLightComponent = pointLightComponent;
}
}
internal sealed class PointLightUpdateEvent : EntityEventArgs
{
}
}

View File

@@ -42,7 +42,13 @@ namespace Robust.Client.GameObjects
public override bool Visible
{
get => _visible;
set => _visible = value;
set
{
if (_visible == value) return;
_visible = value;
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new SpriteUpdateEvent());
}
}
[DataField("drawdepth", customTypeSerializer: typeof(ConstantSerializer<DrawDepthTag>))]
@@ -125,17 +131,8 @@ namespace Robust.Client.GameObjects
[DataField("directional")]
private bool _directional = true;
/// <summary>
/// What MapId we are intersecting for RenderingTreeSystem.
/// </summary>
[ViewVariables]
internal MapId IntersectingMapId { get; set; } = MapId.Nullspace;
/// <summary>
/// What grids we're on for RenderingTreeSystem.
/// </summary>
[ViewVariables]
internal List<GridId> IntersectingGrids { get; } = new();
internal RenderingTreeComponent? RenderTree { get; set; } = null;
[DataField("layerDatums")]
private List<PrototypeLayerData> LayerDatums
@@ -152,7 +149,7 @@ namespace Robust.Client.GameObjects
}
set
{
if(value == null) return;
if (value == null) return;
Layers.Clear();
foreach (var layerDatum in value)
@@ -162,11 +159,12 @@ namespace Robust.Client.GameObjects
if (!string.IsNullOrWhiteSpace(layerDatum.RsiPath))
{
var path = TextureRoot / layerDatum.RsiPath;
try
if (IoCManager.Resolve<IResourceCache>().TryGetResource(path, out RSIResource? resource))
{
layer.RSI = IoCManager.Resolve<IResourceCache>().GetResource<RSIResource>(path).RSI;
layer.RSI = resource.RSI;
}
catch
else
{
Logger.ErrorS(LogCategory, "Unable to load layer RSI '{0}'.", path);
}
@@ -265,7 +263,7 @@ namespace Robust.Client.GameObjects
}
_layerMapShared = true;
UpdateIsInert();
QueueUpdateIsInert();
}
}
@@ -308,17 +306,30 @@ namespace Robust.Client.GameObjects
}
[DataField("sprite", readOnly: true)] private string? rsi;
[DataField("layers", readOnly: true)] private List<PrototypeLayerData> layerDatums = new ();
[DataField("layers", readOnly: true)] private List<PrototypeLayerData> layerDatums = new();
[DataField("state", readOnly: true)] private string? state;
[DataField("texture", readOnly: true)] private string? texture;
[ViewVariables(VVAccess.ReadWrite)]
public bool ContainerOccluded { get; set; }
public bool ContainerOccluded
{
get => _containerOccluded;
set
{
if (_containerOccluded == value) return;
_containerOccluded = value;
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new SpriteUpdateEvent());
}
}
private bool _containerOccluded;
[ViewVariables(VVAccess.ReadWrite)]
public bool TreeUpdateQueued { get; set; }
[ViewVariables(VVAccess.ReadWrite)] private bool _inertUpdateQueued;
[ViewVariables(VVAccess.ReadWrite)]
public ShaderInstance? PostShader { get; set; }
@@ -348,13 +359,13 @@ namespace Robust.Client.GameObjects
if (!string.IsNullOrWhiteSpace(rsi))
{
var rsiPath = TextureRoot / rsi;
try
if(IoCManager.Resolve<IResourceCache>().TryGetResource(rsiPath, out RSIResource? resource))
{
BaseRSI = IoCManager.Resolve<IResourceCache>().GetResource<RSIResource>(rsiPath).RSI;
BaseRSI = resource.RSI;
}
catch (Exception e)
else
{
Logger.ErrorS(SpriteComponent.LogCategory, "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
Logger.ErrorS(LogCategory, "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath);
}
}
}
@@ -482,7 +493,7 @@ namespace Robust.Client.GameObjects
public int AddBlankLayer(int? newIndex = null)
{
var layer = new Layer(this) {Visible = false};
var layer = new Layer(this) { Visible = false };
return AddLayer(layer, newIndex);
}
@@ -511,13 +522,13 @@ namespace Robust.Client.GameObjects
public int AddLayer(Texture? texture, int? newIndex = null)
{
var layer = new Layer(this) {Texture = texture};
var layer = new Layer(this) { Texture = texture };
return AddLayer(layer, newIndex);
}
public int AddLayer(RSI.StateId stateId, int? newIndex = null)
{
var layer = new Layer(this) {State = stateId};
var layer = new Layer(this) { State = stateId };
if (BaseRSI != null && BaseRSI.TryGetState(stateId, out var state))
{
layer.AnimationTimeLeft = state.GetDelay(0);
@@ -563,7 +574,7 @@ namespace Robust.Client.GameObjects
public int AddLayer(RSI.StateId stateId, RSI? rsi, int? newIndex = null)
{
var layer = new Layer(this) {State = stateId, RSI = rsi};
var layer = new Layer(this) { State = stateId, RSI = rsi };
if (rsi != null && rsi.TryGetState(stateId, out var state))
{
layer.AnimationTimeLeft = state.GetDelay(0);
@@ -619,7 +630,7 @@ namespace Robust.Client.GameObjects
index = Layers.Count - 1;
}
UpdateIsInert();
QueueUpdateIsInert();
return index;
}
@@ -646,7 +657,7 @@ namespace Robust.Client.GameObjects
}
}
UpdateIsInert();
QueueUpdateIsInert();
}
public void RemoveLayer(object layerKey)
@@ -1288,8 +1299,8 @@ namespace Robust.Client.GameObjects
var layerColor = color * layer.Color;
var position = -(Vector2) texture.Size / (2f * EyeManager.PixelsPerMeter) + layer.Offset;
var textureSize = texture.Size / (float) EyeManager.PixelsPerMeter;
var position = -(Vector2)texture.Size / (2f * EyeManager.PixelsPerMeter) + layer.Offset;
var textureSize = texture.Size / (float)EyeManager.PixelsPerMeter;
var quad = Box2.FromDimensions(position, textureSize);
// TODO: Implement layer-specific rotation and scale.
@@ -1309,7 +1320,7 @@ namespace Robust.Client.GameObjects
public static Angle CalcRectWorldAngle(Angle worldAngle, int numDirections)
{
var theta = worldAngle.Theta;
var segSize = (MathF.PI*2) / (numDirections * 2);
var segSize = (MathF.PI * 2) / (numDirections * 2);
var segments = (int)(theta / segSize);
var odd = segments % 2;
var result = theta - (segments * segSize) - (odd * segSize);
@@ -1409,7 +1420,7 @@ namespace Robust.Client.GameObjects
if (curState == null)
return;
var thestate = (SpriteComponentState) curState;
var thestate = (SpriteComponentState)curState;
Visible = thestate.Visible;
DrawDepth = thestate.DrawDepth;
@@ -1497,8 +1508,20 @@ namespace Robust.Client.GameObjects
};
}
private void UpdateIsInert()
private void QueueUpdateIsInert()
{
if (_inertUpdateQueued)
return;
_inertUpdateQueued = true;
// Yes that null check is valid because of that stupid fucking dummy IEntity.
// Who thought that was a good idea.
Owner?.EntityManager?.EventBus?.RaiseEvent(EventSource.Local, new SpriteUpdateInertEvent {Sprite = this});
}
internal void DoUpdateIsInert()
{
_inertUpdateQueued = false;
IsInert = true;
foreach (var layer in Layers)
@@ -1848,14 +1871,14 @@ namespace Robust.Client.GameObjects
{
AutoAnimated = value;
_parent.UpdateIsInert();
_parent.QueueUpdateIsInert();
}
public void SetVisible(bool value)
{
Visible = value;
_parent.UpdateIsInert();
_parent.QueueUpdateIsInert();
}
public void SetRsi(RSI? rsi)
@@ -1887,7 +1910,7 @@ namespace Robust.Client.GameObjects
}
}
_parent.UpdateIsInert();
_parent.QueueUpdateIsInert();
}
public void SetState(RSI.StateId stateId)
@@ -1919,7 +1942,7 @@ namespace Robust.Client.GameObjects
AnimationTime = 0;
AnimationTimeLeft = state.GetDelay(0);
_parent.UpdateIsInert();
_parent.QueueUpdateIsInert();
}
public void SetTexture(Texture? texture)
@@ -1927,7 +1950,7 @@ namespace Robust.Client.GameObjects
State = default;
Texture = texture;
_parent.UpdateIsInert();
_parent.QueueUpdateIsInert();
}
public void SetOffset(Vector2 offset)
@@ -1979,13 +2002,13 @@ namespace Robust.Client.GameObjects
switch (layerProp)
{
case "texture":
LayerSetTexture(index, (string) value);
LayerSetTexture(index, (string)value);
return;
case "state":
LayerSetState(index, (string) value);
LayerSetState(index, (string)value);
return;
case "color":
LayerSetColor(index, (Color) value);
LayerSetColor(index, (Color)value);
return;
default:
throw new ArgumentException($"Unknown layer property '{layerProp}'");
@@ -2030,7 +2053,7 @@ namespace Robust.Client.GameObjects
yield break;
}
var dummy = new DummyIconEntity {Prototype = prototype};
var dummy = new DummyIconEntity { Prototype = prototype };
var spriteComponent = dummy.AddComponent<SpriteComponent>();
if (prototype.Components.TryGetValue("Appearance", out _))
@@ -2074,7 +2097,7 @@ namespace Robust.Client.GameObjects
return GetFallbackState(resourceCache);
}
var dummy = new DummyIconEntity {Prototype = prototype};
var dummy = new DummyIconEntity { Prototype = prototype };
var spriteComponent = dummy.AddComponent<SpriteComponent>();
dummy.Delete();
@@ -2111,7 +2134,7 @@ namespace Robust.Client.GameObjects
{
var typeFactory = IoCManager.Resolve<IDynamicTypeFactoryInternal>();
var serializationManager = IoCManager.Resolve<ISerializationManager>();
var comp = (T) typeFactory.CreateInstanceUnchecked(typeof(T));
var comp = (T)typeFactory.CreateInstanceUnchecked(typeof(T));
_components[typeof(T)] = comp;
comp.Owner = this;
@@ -2145,7 +2168,7 @@ namespace Robust.Client.GameObjects
public T GetComponent<T>()
{
return (T) _components[typeof(T)];
return (T)_components[typeof(T)];
}
public IComponent GetComponent(Type type)
@@ -2157,7 +2180,7 @@ namespace Robust.Client.GameObjects
{
component = null;
if (!_components.TryGetValue(typeof(T), out var value)) return false;
component = (T) value;
component = (T)value;
return true;
}
@@ -2213,4 +2236,14 @@ namespace Robust.Client.GameObjects
}
#endregion
}
internal sealed class SpriteUpdateEvent : EntityEventArgs
{
}
internal struct SpriteUpdateInertEvent
{
public SpriteComponent Sprite;
}
}

View File

@@ -0,0 +1,43 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Robust.Client.GameObjects
{
[RegisterComponent]
public sealed class RenderingTreeComponent : Component
{
public override string Name => "RenderingTree";
internal DynamicTree<SpriteComponent> SpriteTree { get; private set; } = new(SpriteAabbFunc);
internal DynamicTree<PointLightComponent> LightTree { get; private set; } = new(LightAabbFunc);
private static Box2 SpriteAabbFunc(in SpriteComponent value)
{
var worldPos = value.Owner.Transform.WorldPosition;
return new Box2(worldPos, worldPos);
}
private static Box2 LightAabbFunc(in PointLightComponent value)
{
var worldPos = value.Owner.Transform.WorldPosition;
var boxSize = value.Radius * 2;
return Box2.CenteredAround(worldPos, (boxSize, boxSize));
}
internal static Box2 SpriteAabbFunc(SpriteComponent value, Vector2? worldPos = null)
{
worldPos ??= value.Owner.Transform.WorldPosition;
return new Box2(worldPos.Value, worldPos.Value);
}
internal static Box2 LightAabbFunc(PointLightComponent value, Vector2? worldPos = null)
{
worldPos ??= value.Owner.Transform.WorldPosition;
var boxSize = value.Radius * 2;
return Box2.CenteredAround(worldPos.Value, (boxSize, boxSize));
}
}
}

View File

@@ -35,7 +35,7 @@ namespace Robust.Client.GameObjects
SubscribeLocalEvent<OccluderDirtyEvent>(HandleDirtyEvent);
SubscribeLocalEvent<ClientOccluderComponent, SnapGridPositionChangedEvent>(HandleSnapGridMove);
SubscribeLocalEvent<ClientOccluderComponent, AnchorStateChangedEvent>(HandleAnchorChanged);
}
public override void FrameUpdate(float frameTime)
@@ -62,9 +62,9 @@ namespace Robust.Client.GameObjects
}
}
private static void HandleSnapGridMove(EntityUid uid, ClientOccluderComponent component, SnapGridPositionChangedEvent args)
private static void HandleAnchorChanged(EntityUid uid, ClientOccluderComponent component, AnchorStateChangedEvent args)
{
component.SnapGridOnPositionChanged();
component.AnchorStateChanged();
}
private void HandleDirtyEvent(OccluderDirtyEvent ev)

View File

@@ -0,0 +1,134 @@
#if DEBUG
using System;
using System.Text;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.Client.GameObjects
{
internal sealed class DebugGridTileLookupSystem : EntitySystem
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
if (_enabled)
{
_label.Visible = true;
LastTile = default;
}
else
{
_label.Text = null;
_label.Visible = false;
}
}
}
private bool _enabled;
private (GridId Grid, Vector2i Indices) LastTile;
// Label and shit that follows cursor
private Label _label = new()
{
Visible = false,
};
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<SendGridTileLookupMessage>(HandleSentEntities);
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.AddChild(_label);
}
public override void Shutdown()
{
base.Shutdown();
UnsubscribeNetworkEvent<SendGridTileLookupMessage>();
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.RemoveChild(_label);
}
private void RequestEntities(GridId gridId, Vector2i indices)
{
if (gridId == GridId.Invalid) return;
RaiseNetworkEvent(new RequestGridTileLookupMessage(gridId, indices));
}
private void HandleSentEntities(SendGridTileLookupMessage message)
{
if (!Enabled) return;
var text = new StringBuilder();
text.AppendLine($"GridId: {LastTile.Grid}, Tile: {LastTile.Indices}");
for (var i = 0; i < message.Entities.Count; i++)
{
var uid = message.Entities[i];
if (!EntityManager.TryGetEntity(uid, out var entity)) continue;
text.AppendLine(entity.ToString());
}
_label.Text = text.ToString();
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
if (!Enabled) return;
var mousePos = _inputManager.MouseScreenPosition;
var worldPos = _eyeManager.ScreenToMap(mousePos);
GridId gridId;
Vector2i tile;
if (_mapManager.TryFindGridAt(worldPos, out var grid))
{
gridId = grid.Index;
tile = grid.WorldToTile(worldPos.Position);
}
else
{
gridId = GridId.Invalid;
tile = new Vector2i((int) MathF.Floor(worldPos.Position.X), (int) MathF.Floor(worldPos.Position.Y));
}
LayoutContainer.SetPosition(_label, mousePos.Position);
if ((gridId, tile).Equals(LastTile)) return;
_label.Text = null;
LastTile = (gridId, tile);
RequestEntities(gridId, tile);
}
}
internal sealed class RequestTileEntities : IConsoleCommand
{
public string Command => "tilelookup";
public string Description => "Used for debugging GridTileLookupSystem";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
EntitySystem.Get<DebugGridTileLookupSystem>().Enabled ^= true;
}
}
}
#endif

View File

@@ -0,0 +1,84 @@
#if DEBUG
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.Client.GameObjects
{
internal sealed class DebugLightTreeSystem : EntitySystem
{
private DebugLightOverlay? _lightOverlay;
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
var overlayManager = IoCManager.Resolve<IOverlayManager>();
if (_enabled)
{
_lightOverlay = new DebugLightOverlay(
IoCManager.Resolve<IEntityLookup>(),
IoCManager.Resolve<IEyeManager>(),
IoCManager.Resolve<IMapManager>(),
Get<RenderingTreeSystem>());
overlayManager.AddOverlay(_lightOverlay);
}
else
{
overlayManager.RemoveOverlay(_lightOverlay!);
_lightOverlay = null;
}
}
}
private bool _enabled;
private sealed class DebugLightOverlay : Overlay
{
private IEntityLookup _lookup;
private IEyeManager _eyeManager;
private IMapManager _mapManager;
private RenderingTreeSystem _tree;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public DebugLightOverlay(IEntityLookup lookup, IEyeManager eyeManager, IMapManager mapManager, RenderingTreeSystem tree)
{
_lookup = lookup;
_eyeManager = eyeManager;
_mapManager = mapManager;
_tree = tree;
}
protected internal override void Draw(in OverlayDrawArgs args)
{
var map = _eyeManager.CurrentMap;
if (map == MapId.Nullspace) return;
var viewport = _eyeManager.GetWorldViewport();
foreach (var tree in _tree.GetLightTrees(map, viewport))
{
foreach (var light in tree)
{
var aabb = _lookup.GetWorldAabbFromEntity(light.Owner);
if (!aabb.Intersects(viewport)) continue;
args.WorldHandle.DrawRect(aabb, Color.Green.WithAlpha(0.1f));
}
}
}
}
}
}
#endif

View File

@@ -173,4 +173,24 @@ namespace Robust.Client.GameObjects
AttachedEntity = attachedEntity;
}
}
public class PlayerAttachedEvent : EntityEventArgs
{
public PlayerAttachedEvent(IEntity entity)
{
Entity = entity;
}
public IEntity Entity { get; }
}
public class PlayerDetachedEvent : EntityEventArgs
{
public PlayerDetachedEvent(IEntity entity)
{
Entity = entity;
}
public IEntity Entity { get; }
}
}

View File

@@ -3,8 +3,11 @@ using System.Drawing;
using System.Linq;
using JetBrains.Annotations;
using Robust.Client.Physics;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
@@ -18,23 +21,58 @@ namespace Robust.Client.GameObjects
[UsedImplicitly]
public sealed class RenderingTreeSystem : EntitySystem
{
internal const string LoggerSawmill = "rendertree";
// Nullspace is not indexed. Keep that in mind.
[Dependency] private readonly IMapManagerInternal _mapManager = default!;
private readonly Dictionary<MapId, Dictionary<GridId, MapTrees>> _gridTrees = new();
[Dependency] private readonly IMapManager _mapManager = default!;
private readonly List<SpriteComponent> _spriteQueue = new();
private readonly List<PointLightComponent> _lightQueue = new();
internal DynamicTree<SpriteComponent> GetSpriteTreeForMap(MapId map, GridId grid)
private HashSet<EntityUid> _checkedChildren = new();
/// <summary>
/// <see cref="CVars.MaxLightRadius"/>
/// </summary>
public float MaxLightRadius { get; private set; }
internal IEnumerable<RenderingTreeComponent> GetRenderTrees(MapId mapId, Box2 worldAABB)
{
return _gridTrees[map][grid].SpriteTree;
if (mapId == MapId.Nullspace) yield break;
var enclosed = false;
foreach (var grid in _mapManager.FindGridsIntersecting(mapId, worldAABB))
{
yield return EntityManager.GetEntity(grid.GridEntityId).GetComponent<RenderingTreeComponent>();
// if we're enclosed then we know no other grids relevant + don't need the map's rendertree
if (grid.WorldBounds.Encloses(in worldAABB))
{
enclosed = true;
break;
}
}
if (!enclosed)
yield return _mapManager.GetMapEntity(mapId).GetComponent<RenderingTreeComponent>();
}
internal DynamicTree<PointLightComponent> GetLightTreeForMap(MapId map, GridId grid)
internal IEnumerable<DynamicTree<SpriteComponent>> GetSpriteTrees(MapId mapId, Box2 worldAABB)
{
return _gridTrees[map][grid].LightTree;
foreach (var comp in GetRenderTrees(mapId, worldAABB))
{
yield return comp.SpriteTree;
}
}
internal IEnumerable<DynamicTree<PointLightComponent>> GetLightTrees(MapId mapId, Box2 worldAABB)
{
foreach (var comp in GetRenderTrees(mapId, worldAABB))
{
yield return comp.LightTree;
}
}
public override void Initialize()
@@ -46,23 +84,38 @@ namespace Robust.Client.GameObjects
UpdatesAfter.Add(typeof(PhysicsSystem));
_mapManager.MapCreated += MapManagerOnMapCreated;
_mapManager.MapDestroyed += MapManagerOnMapDestroyed;
_mapManager.OnGridCreated += MapManagerOnGridCreated;
_mapManager.OnGridRemoved += MapManagerOnGridRemoved;
// Due to how recursion works, this must be done.
SubscribeLocalEvent<MoveEvent>(AnythingMoved);
SubscribeLocalEvent<SpriteComponent, EntMapIdChangedMessage>(SpriteMapChanged);
SubscribeLocalEvent<SpriteComponent, MoveEvent>(SpriteMoved);
SubscribeLocalEvent<SpriteComponent, EntParentChangedMessage>(SpriteParentChanged);
SubscribeLocalEvent<SpriteComponent, ComponentRemove>(RemoveSprite);
SubscribeLocalEvent<SpriteComponent, SpriteUpdateEvent>(HandleSpriteUpdate);
SubscribeLocalEvent<PointLightComponent, EntMapIdChangedMessage>(LightMapChanged);
SubscribeLocalEvent<PointLightComponent, MoveEvent>(LightMoved);
SubscribeLocalEvent<PointLightComponent, EntParentChangedMessage>(LightParentChanged);
SubscribeLocalEvent<PointLightComponent, PointLightRadiusChangedEvent>(PointLightRadiusChanged);
SubscribeLocalEvent<PointLightComponent, RenderTreeRemoveLightEvent>(RemoveLight);
SubscribeLocalEvent<PointLightComponent, PointLightUpdateEvent>(HandleLightUpdate);
SubscribeLocalEvent<RenderingTreeComponent, ComponentRemove>(HandleTreeRemove);
var configManager = IoCManager.Resolve<IConfigurationManager>();
configManager.OnValueChanged(CVars.MaxLightRadius, value => MaxLightRadius = value, true);
}
private void HandleLightUpdate(EntityUid uid, PointLightComponent component, PointLightUpdateEvent args)
{
if (component.TreeUpdateQueued) return;
QueueLightUpdate(component);
}
private void HandleSpriteUpdate(EntityUid uid, SpriteComponent component, SpriteUpdateEvent args)
{
if (component.TreeUpdateQueued) return;
QueueSpriteUpdate(component);
}
private void AnythingMoved(MoveEvent args)
@@ -72,13 +125,20 @@ namespace Robust.Client.GameObjects
private void AnythingMovedSubHandler(ITransformComponent sender)
{
// To avoid doing redundant updates (and we don't need to update a grid's children ever)
if (!_checkedChildren.Add(sender.Owner.Uid) ||
sender.Owner.HasComponent<RenderingTreeComponent>()) return;
// This recursive search is needed, as MoveEvent is defined to not care about indirect events like children.
// WHATEVER YOU DO, DON'T REPLACE THIS WITH SPAMMING EVENTS UNLESS YOU HAVE A GUARANTEE IT WON'T LAG THE GC.
// (Struct-based events ok though)
// Ironically this was lagging the GC lolz
if (sender.Owner.TryGetComponent(out SpriteComponent? sprite))
QueueSpriteUpdate(sprite);
if (sender.Owner.TryGetComponent(out PointLightComponent? light))
QueueLightUpdate(light);
foreach (ITransformComponent child in sender.Children)
{
AnythingMovedSubHandler(child);
@@ -96,11 +156,6 @@ namespace Robust.Client.GameObjects
QueueSpriteUpdate(component);
}
private void SpriteMoved(EntityUid uid, SpriteComponent component, MoveEvent args)
{
QueueSpriteUpdate(component);
}
private void SpriteParentChanged(EntityUid uid, SpriteComponent component, EntParentChangedMessage args)
{
QueueSpriteUpdate(component);
@@ -113,16 +168,10 @@ namespace Robust.Client.GameObjects
private void ClearSprite(SpriteComponent component)
{
if (_gridTrees.TryGetValue(component.IntersectingMapId, out var gridTrees))
{
foreach (var gridId in component.IntersectingGrids)
{
if (!gridTrees.TryGetValue(gridId, out var tree)) continue;
tree.SpriteTree.Remove(component);
}
}
if (component.RenderTree == null) return;
component.IntersectingGrids.Clear();
component.RenderTree.SpriteTree.Remove(component);
component.RenderTree = null;
}
private void QueueSpriteUpdate(SpriteComponent component)
@@ -131,22 +180,6 @@ namespace Robust.Client.GameObjects
component.TreeUpdateQueued = true;
_spriteQueue.Add(component);
foreach (var child in component.Owner.Transform.Children)
{
QueueSpriteUpdate(child.Owner);
}
}
private void QueueSpriteUpdate(IEntity entity)
{
if (!entity.TryGetComponent(out SpriteComponent? spriteComponent)) return;
QueueSpriteUpdate(spriteComponent);
foreach (var child in entity.Transform.Children)
{
QueueSpriteUpdate(child.Owner);
}
}
#endregion
@@ -156,11 +189,6 @@ namespace Robust.Client.GameObjects
QueueLightUpdate(component);
}
private void LightMoved(EntityUid uid, PointLightComponent component, MoveEvent args)
{
QueueLightUpdate(component);
}
private void LightParentChanged(EntityUid uid, PointLightComponent component, EntParentChangedMessage args)
{
QueueLightUpdate(component);
@@ -178,16 +206,10 @@ namespace Robust.Client.GameObjects
private void ClearLight(PointLightComponent component)
{
if (_gridTrees.TryGetValue(component.IntersectingMapId, out var gridTrees))
{
foreach (var gridId in component.IntersectingGrids)
{
if (!gridTrees.TryGetValue(gridId, out var tree)) continue;
tree.LightTree.Remove(component);
}
}
if (component.RenderTree == null) return;
component.IntersectingGrids.Clear();
component.RenderTree.LightTree.Remove(component);
component.RenderTree = null;
}
private void QueueLightUpdate(PointLightComponent component)
@@ -196,22 +218,6 @@ namespace Robust.Client.GameObjects
component.TreeUpdateQueued = true;
_lightQueue.Add(component);
foreach (var child in component.Owner.Transform.Children)
{
QueueLightUpdate(child.Owner);
}
}
private void QueueLightUpdate(IEntity entity)
{
if (!entity.TryGetComponent(out PointLightComponent? lightComponent)) return;
QueueLightUpdate(lightComponent);
foreach (var child in entity.Transform.Children)
{
QueueLightUpdate(child.Owner);
}
}
#endregion
@@ -219,31 +225,23 @@ namespace Robust.Client.GameObjects
{
base.Shutdown();
_mapManager.MapCreated -= MapManagerOnMapCreated;
_mapManager.MapDestroyed -= MapManagerOnMapDestroyed;
_mapManager.OnGridCreated -= MapManagerOnGridCreated;
_mapManager.OnGridRemoved -= MapManagerOnGridRemoved;
}
private void MapManagerOnMapDestroyed(object? sender, MapEventArgs e)
private void HandleTreeRemove(EntityUid uid, RenderingTreeComponent component, ComponentRemove args)
{
foreach (var (_, gridTree) in _gridTrees[e.Map])
foreach (var sprite in component.SpriteTree)
{
foreach (var comp in gridTree.LightTree)
{
comp.IntersectingGrids.Clear();
}
foreach (var comp in gridTree.SpriteTree)
{
comp.IntersectingGrids.Clear();
}
// Just in case?
gridTree.LightTree.Clear();
gridTree.SpriteTree.Clear();
sprite.RenderTree = null;
}
_gridTrees.Remove(e.Map);
foreach (var light in component.LightTree)
{
light.RenderTree = null;
}
component.SpriteTree.Clear();
component.LightTree.Clear();
}
private void MapManagerOnMapCreated(object? sender, MapEventArgs e)
@@ -253,154 +251,122 @@ namespace Robust.Client.GameObjects
return;
}
_gridTrees.Add(e.Map, new Dictionary<GridId, MapTrees>
{
{GridId.Invalid, new MapTrees()}
});
_mapManager.GetMapEntity(e.Map).EnsureComponent<RenderingTreeComponent>();
}
private void MapManagerOnGridCreated(MapId mapId, GridId gridId)
{
_gridTrees[mapId].Add(gridId, new MapTrees());
EntityManager.GetEntity(_mapManager.GetGrid(gridId).GridEntityId).EnsureComponent<RenderingTreeComponent>();
}
private void MapManagerOnGridRemoved(MapId mapId, GridId gridId)
private RenderingTreeComponent? GetRenderTree(IEntity entity)
{
var gridTree = _gridTrees[mapId][gridId];
foreach (var sprite in gridTree.SpriteTree)
if (entity.Transform.MapID == MapId.Nullspace ||
entity.HasComponent<RenderingTreeComponent>()) return null;
var parent = entity.Transform.Parent?.Owner;
while (true)
{
sprite.IntersectingGrids.Remove(gridId);
if (parent == null) break;
if (parent.TryGetComponent(out RenderingTreeComponent? comp)) return comp;
parent = parent.Transform.Parent?.Owner;
}
foreach (var light in gridTree.LightTree)
{
light.IntersectingGrids.Remove(gridId);
}
// Clear in case
gridTree.LightTree.Clear();
gridTree.SpriteTree.Clear();
_gridTrees[mapId].Remove(gridId);
return null;
}
public override void FrameUpdate(float frameTime)
{
_checkedChildren.Clear();
foreach (var sprite in _spriteQueue)
{
var mapId = sprite.Owner.Transform.MapID;
// If we're on a new map then clear the old one.
if (sprite.IntersectingMapId != mapId)
sprite.TreeUpdateQueued = false;
if (!sprite.Visible || sprite.ContainerOccluded)
{
ClearSprite(sprite);
continue;
}
sprite.IntersectingMapId = mapId;
var oldMapTree = sprite.RenderTree;
var newMapTree = GetRenderTree(sprite.Owner);
// TODO: Temp PVS guard
var worldPos = sprite.Owner.Transform.WorldPosition;
if (mapId == MapId.Nullspace) continue;
var mapTree = _gridTrees[mapId];
var aabb = MapTrees.SpriteAabbFunc(sprite);
var intersectingGrids = _mapManager.FindGridIdsIntersecting(mapId, aabb, true).ToList();
// Remove from old
foreach (var gridId in sprite.IntersectingGrids)
if (float.IsNaN(worldPos.X) || float.IsNaN(worldPos.Y))
{
if (intersectingGrids.Contains(gridId)) continue;
mapTree[gridId].SpriteTree.Remove(sprite);
ClearSprite(sprite);
continue;
}
// Rebuild in the update below
sprite.IntersectingGrids.Clear();
var treePos = newMapTree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
var aabb = RenderingTreeComponent.SpriteAabbFunc(sprite, worldPos).Translated(-treePos);
// Update / add to new
foreach (var gridId in intersectingGrids)
// If we're on a new map then clear the old one.
if (oldMapTree != newMapTree)
{
var translated = aabb.Translated(gridId == GridId.Invalid
? Vector2.Zero
: -_mapManager.GetGrid(gridId).WorldPosition);
mapTree[gridId].SpriteTree.AddOrUpdate(sprite, translated);
sprite.IntersectingGrids.Add(gridId);
ClearSprite(sprite);
newMapTree?.SpriteTree.Add(sprite, aabb);
}
else
{
newMapTree?.SpriteTree.Update(sprite, aabb);
}
sprite.TreeUpdateQueued = false;
sprite.RenderTree = newMapTree;
}
foreach (var light in _lightQueue)
{
var mapId = light.Owner.Transform.MapID;
light.TreeUpdateQueued = false;
// If we're on a new map then clear the old one.
if (light.IntersectingMapId != mapId)
if (!light.Enabled || light.ContainerOccluded)
{
ClearLight(light);
continue;
}
light.IntersectingMapId = mapId;
var oldMapTree = light.RenderTree;
var newMapTree = GetRenderTree(light.Owner);
// TODO: Temp PVS guard
var worldPos = light.Owner.Transform.WorldPosition;
if (mapId == MapId.Nullspace) continue;
var mapTree = _gridTrees[mapId];
var aabb = MapTrees.LightAabbFunc(light);
var intersectingGrids = _mapManager.FindGridIdsIntersecting(mapId, aabb, true).ToList();
// Remove from old
foreach (var gridId in intersectingGrids)
if (float.IsNaN(worldPos.X) || float.IsNaN(worldPos.Y))
{
if (intersectingGrids.Contains(gridId)) continue;
mapTree[gridId].LightTree.Remove(light);
ClearLight(light);
continue;
}
// Rebuild in the update below
light.IntersectingGrids.Clear();
// Update / add to new
foreach (var gridId in intersectingGrids)
// TODO: Events need a bit of cleanup so we only validate this on initialize and radius changed events
// this is fine for now IMO as it's 1 float check for every light that moves
if (light.Radius > MaxLightRadius)
{
var translated = aabb.Translated(gridId == GridId.Invalid
? Vector2.Zero
: -_mapManager.GetGrid(gridId).WorldPosition);
mapTree[gridId].LightTree.AddOrUpdate(light, translated);
light.IntersectingGrids.Add(gridId);
Logger.WarningS(LoggerSawmill, $"Light radius for {light.Owner} set above max radius of {MaxLightRadius}. This may lead to pop-in.");
}
light.TreeUpdateQueued = false;
var treePos = newMapTree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
var aabb = RenderingTreeComponent.LightAabbFunc(light, worldPos).Translated(-treePos);
// If we're on a new map then clear the old one.
if (oldMapTree != newMapTree)
{
ClearLight(light);
newMapTree?.LightTree.Add(light, aabb);
}
else
{
newMapTree?.LightTree.Update(light, aabb);
}
light.RenderTree = newMapTree;
}
_spriteQueue.Clear();
_lightQueue.Clear();
}
private sealed class MapTrees
{
public readonly DynamicTree<SpriteComponent> SpriteTree;
public readonly DynamicTree<PointLightComponent> LightTree;
public MapTrees()
{
SpriteTree = new DynamicTree<SpriteComponent>(SpriteAabbFunc);
LightTree = new DynamicTree<PointLightComponent>(LightAabbFunc);
}
internal static Box2 SpriteAabbFunc(in SpriteComponent value)
{
var worldPos = value.Owner.Transform.WorldPosition;
return new Box2(worldPos, worldPos);
}
internal static Box2 LightAabbFunc(in PointLightComponent value)
{
var worldPos = value.Owner.Transform.WorldPosition;
var boxSize = value.Radius * 2;
return Box2.CenteredAround(worldPos, (boxSize, boxSize));
}
}
}
internal class RenderTreeRemoveLightEvent : EntityEventArgs

View File

@@ -1,9 +1,9 @@
using JetBrains.Annotations;
using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.Client.GameObjects
{
@@ -17,16 +17,29 @@ namespace Robust.Client.GameObjects
[Dependency] private readonly IMapManager _mapManager = default!;
private RenderingTreeSystem _treeSystem = default!;
private readonly Queue<SpriteComponent> _inertUpdateQueue = new();
public override void Initialize()
{
base.Initialize();
_treeSystem = Get<RenderingTreeSystem>();
SubscribeLocalEvent<SpriteUpdateInertEvent>(QueueUpdateInert);
}
private void QueueUpdateInert(SpriteUpdateInertEvent ev)
{
_inertUpdateQueue.Enqueue(ev.Sprite);
}
/// <inheritdoc />
public override void FrameUpdate(float frameTime)
{
while (_inertUpdateQueue.TryDequeue(out var sprite))
{
sprite.DoUpdateIsInert();
}
// So we could calculate the correct size of the entities based on the contents of their sprite...
// Or we can just assume that no entity is larger than 10x10 and get a stupid easy check.
var pvsBounds = _eyeManager.GetWorldViewport().Enlarged(5);
@@ -37,13 +50,11 @@ namespace Robust.Client.GameObjects
return;
}
foreach (var gridId in _mapManager.FindGridIdsIntersecting(currentMap, pvsBounds, true))
foreach (var comp in _treeSystem.GetRenderTrees(currentMap, pvsBounds))
{
var gridBounds = gridId == GridId.Invalid ? pvsBounds : pvsBounds.Translated(-_mapManager.GetGrid(gridId).WorldPosition);
var bounds = pvsBounds.Translated(-comp.Owner.Transform.WorldPosition);
var mapTree = _treeSystem.GetSpriteTreeForMap(currentMap, gridId);
mapTree.QueryAabb(ref frameTime, (ref float state, in SpriteComponent value) =>
comp.SpriteTree.QueryAabb(ref frameTime, (ref float state, in SpriteComponent value) =>
{
if (value.IsInert)
{
@@ -52,7 +63,7 @@ namespace Robust.Client.GameObjects
value.FrameUpdate(state);
return true;
}, gridBounds, approx: true);
}, bounds, true);
}
}
}

View File

@@ -1,4 +1,3 @@
using System.Collections.Generic;
using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects

View File

@@ -1,17 +0,0 @@
using System;
using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects
{
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public class PlayerAttachedMsg : ComponentMessage
{
}
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public class PlayerDetachedMsg : ComponentMessage
{
}
}

View File

@@ -4,6 +4,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Input;
using Robust.Client.Map;
@@ -25,6 +26,7 @@ using Robust.Shared.Utility;
namespace Robust.Client.GameStates
{
/// <inheritdoc />
[UsedImplicitly]
public class ClientGameStateManager : IClientGameStateManager
{
private GameStateProcessor _processor = default!;
@@ -36,6 +38,8 @@ namespace Robust.Client.GameStates
_pendingSystemMessages
= new();
private uint _metaCompNetId;
[Dependency] private readonly IComponentFactory _compFactory = default!;
[Dependency] private readonly IClientEntityManagerInternal _entities = default!;
[Dependency] private readonly IEntityLookup _lookup = default!;
@@ -99,6 +103,12 @@ namespace Robust.Client.GameStates
Predicting = _config.GetCVar(CVars.NetPredict);
PredictTickBias = _config.GetCVar(CVars.NetPredictTickBias);
PredictLagBias = _config.GetCVar(CVars.NetPredictLagBias);
var metaId = _compFactory.GetRegistration(typeof(MetaDataComponent)).NetID;
if (!metaId.HasValue)
throw new InvalidOperationException("MetaDataComponent does not have a NetId.");
_metaCompNetId = metaId.Value;
}
/// <inheritdoc />
@@ -210,6 +220,11 @@ namespace Robust.Client.GameStates
ResetPredictedEntities(_timing.CurTick);
}
if (!curState.Extrapolated)
{
_processor.UpdateFullRep(curState);
}
// Store last tick we got from the GameStateProcessor.
_lastProcessedTick = _timing.CurTick;
@@ -319,6 +334,8 @@ namespace Robust.Client.GameStates
private void ResetPredictedEntities(GameTick curTick)
{
var bus = (EntityEventBus) _entities.EventBus;
foreach (var entity in _entities.GetEntities())
{
// TODO: 99% there's an off-by-one here.
@@ -336,17 +353,18 @@ namespace Robust.Client.GameStates
}
// TODO: handle component deletions/creations.
foreach (var comp in _componentManager.GetNetComponents(entity.Uid))
foreach (var (netId, comp) in _componentManager.GetNetComponents(entity.Uid))
{
DebugTools.AssertNotNull(comp.NetID);
DebugTools.AssertNotNull(netId);
if (comp.LastModifiedTick < curTick || !last.TryGetValue(comp.NetID!.Value, out var compState))
if (comp.LastModifiedTick < curTick || !last.TryGetValue(netId, out var compState))
{
continue;
}
Logger.DebugS(CVars.NetPredict.Name, $" And also its component {comp.Name}");
// TODO: Handle interpolation.
bus.RaiseComponentEvent(comp, new ComponentHandleState(compState, null));
comp.HandleComponentState(compState, null);
}
}
@@ -360,24 +378,22 @@ namespace Robust.Client.GameStates
// so that we can later roll back to it (if necessary).
var outputData = new Dictionary<EntityUid, Dictionary<uint, ComponentState>>();
Debug.Assert(_players.LocalPlayer != null, "_players.LocalPlayer != null");
var player = _players.LocalPlayer.Session;
foreach (var createdEntity in createdEntities)
{
var compData = new Dictionary<uint, ComponentState>();
outputData.Add(createdEntity, compData);
foreach (var component in _componentManager.GetNetComponents(createdEntity))
foreach (var (netId, component) in _componentManager.GetNetComponents(createdEntity))
{
Debug.Assert(_players.LocalPlayer != null, "_players.LocalPlayer != null");
var player = _players.LocalPlayer.Session;
var state = component.GetComponentState(player);
if (state.GetType() == typeof(ComponentState))
{
if(state.GetType() == typeof(ComponentState))
continue;
}
compData.Add(state.NetID, state);
compData.Add(netId, state);
}
}
@@ -394,7 +410,7 @@ namespace Robust.Client.GameStates
private List<EntityUid> ApplyGameState(GameState curState, GameState? nextState)
{
_config.TickProcessMessages();
_mapManager.ApplyGameStatePre(curState.MapData);
_mapManager.ApplyGameStatePre(curState.MapData, curState.EntityStates);
var createdEntities = ApplyEntityStates(curState.EntityStates, curState.EntityDeletions,
nextState?.EntityStates);
_players.ApplyPlayerStates(curState.PlayerStates);
@@ -419,16 +435,17 @@ namespace Robust.Client.GameStates
//Known entities
if (_entities.TryGetEntity(es.Uid, out var entity))
{
// Logger.Debug($"[{IGameTiming.TickStampStatic}] MOD {es.Uid}");
toApply.Add(entity, (es, null));
}
else //Unknown entities
{
var metaState = (MetaDataComponentState?) es.ComponentStates
?.FirstOrDefault(c => c.NetID == NetIDs.META_DATA);
var metaState = (MetaDataComponentState?) es.ComponentChanges?.FirstOrDefault(c => c.NetID == _metaCompNetId).State;
if (metaState == null)
{
throw new InvalidOperationException($"Server sent new entity state for {es.Uid} without metadata component!");
}
// Logger.Debug($"[{IGameTiming.TickStampStatic}] CREATE {es.Uid} {metaState.PrototypeId}");
var newEntity = (Entity)_entities.CreateEntity(metaState.PrototypeId, es.Uid);
toApply.Add(newEntity, (es, null));
toInitialize.Add(newEntity);
@@ -455,17 +472,20 @@ namespace Robust.Client.GameStates
}
}
var bus = (EntityEventBus) _entities.EventBus;
// Make sure this is done after all entities have been instantiated.
foreach (var kvStates in toApply)
{
var ent = kvStates.Key;
var entity = (Entity) ent;
HandleEntityState(entity.EntityManager.ComponentManager, entity, kvStates.Value.Item1,
HandleEntityState(entity.EntityManager.ComponentManager, entity, bus, kvStates.Value.Item1,
kvStates.Value.Item2);
}
foreach (var id in deletions)
{
// Logger.Debug($"[{IGameTiming.TickStampStatic}] DELETE {id}");
_entities.DeleteEntity(id);
}
@@ -527,10 +547,10 @@ namespace Robust.Client.GameStates
return created;
}
private void HandleEntityState(IComponentManager compMan, IEntity entity, EntityState? curState,
private void HandleEntityState(IComponentManager compMan, IEntity entity, EntityEventBus bus, EntityState? curState,
EntityState? nextState)
{
var compStateWork = new Dictionary<uint, (ComponentState? curState, ComponentState? nextState)>();
var compStateWork = new Dictionary<ushort, (ComponentState? curState, ComponentState? nextState)>();
var entityUid = entity.Uid;
if (curState?.ComponentChanges != null)
@@ -546,45 +566,50 @@ namespace Robust.Client.GameStates
}
else
{
//Right now we just assume every state from an unseen entity is added
if (compMan.HasComponent(entityUid, compChange.NetID))
continue;
var newComp = (Component) _compFactory.GetComponent(compChange.ComponentName!);
var newComp = (Component) _compFactory.GetComponent(compChange.NetID);
newComp.Owner = entity;
compMan.AddComponent(entity, newComp, true);
compStateWork[compChange.NetID] = (compChange.State, null);
}
}
}
if (curState?.ComponentStates != null)
if (curState?.ComponentChanges != null)
{
foreach (var compState in curState.ComponentStates)
foreach (var compChange in curState.ComponentChanges)
{
compStateWork[compState.NetID] = (compState, null);
compStateWork[compChange.NetID] = (compChange.State, null);
}
}
if (nextState?.ComponentStates != null)
if (nextState?.ComponentChanges != null)
{
foreach (var compState in nextState.ComponentStates)
foreach (var compState in nextState.ComponentChanges)
{
if (compStateWork.TryGetValue(compState.NetID, out var state))
{
compStateWork[compState.NetID] = (state.curState, compState);
compStateWork[compState.NetID] = (state.curState, compState.State);
}
else
{
compStateWork[compState.NetID] = (null, compState);
compStateWork[compState.NetID] = (null, compState.State);
}
}
}
foreach (var (netId, (cur, next)) in compStateWork)
{
if (compMan.TryGetComponent(entityUid, netId, out var component))
if (compMan.TryGetComponent(entityUid, (ushort) netId, out var component))
{
try
{
bus.RaiseComponentEvent(component, new ComponentHandleState(cur, next));
component.HandleComponentState(cur, next);
}
catch (Exception e)

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Shared.GameObjects;
@@ -149,11 +149,6 @@ namespace Robust.Client.GameStates
{
Logger.DebugS("net.state", $"Applying State: ext={curState!.Extrapolated}, cTick={_timing.CurTick}, fSeq={curState.FromSequence}, tSeq={curState.ToSequence}, buf={_stateBuffer.Count}");
}
if (!curState!.Extrapolated)
{
UpdateFullRep(curState);
}
}
var cState = curState!;
@@ -162,8 +157,10 @@ namespace Robust.Client.GameStates
return applyNextState;
}
private void UpdateFullRep(GameState state)
public void UpdateFullRep(GameState state)
{
// Logger.Debug($"UPDATE FULL REP: {string.Join(", ", state.EntityStates?.Select(e => e.Uid) ?? Enumerable.Empty<EntityUid>())}");
if (state.FromSequence == GameTick.Zero)
{
// Full state.
@@ -198,14 +195,10 @@ namespace Robust.Client.GameStates
{
compData.Remove(change.NetID);
}
}
}
if (entityState.ComponentStates != null)
{
foreach (var compState in entityState.ComponentStates)
{
compData[compState.NetID] = compState;
else if (change.State is not null)
{
compData[change.NetID] = change.State;
}
}
}
}

View File

@@ -178,7 +178,7 @@ namespace Robust.Client.GameStates
var yPos = 10 + _lineHeight * i;
var name = $"({netEnt.Id}) {ent.Prototype?.ID}";
var color = CalcTextColor(ref netEnt);
DrawString(screenHandle, _font, new Vector2(xPos + (TrafficHistorySize + 4), yPos), name, color);
screenHandle.DrawString(_font, new Vector2(xPos + (TrafficHistorySize + 4), yPos), name, color);
DrawTrafficBox(screenHandle, ref netEnt, xPos, yPos);
}
}
@@ -223,17 +223,6 @@ namespace Robust.Client.GameStates
base.DisposeBehavior();
}
private static void DrawString(DrawingHandleScreen handle, Font font, Vector2 pos, string str, Color textColor)
{
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
foreach (var rune in str.EnumerateRunes())
{
var advance = font.DrawChar(handle, rune, baseLine, 1, textColor);
baseLine += new Vector2(advance, 0);
}
}
private struct NetEntity
{
public GameTick LastUpdate;

View File

@@ -21,6 +21,7 @@ namespace Robust.Client.GameStates
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IClientNetManager _netManager = default!;
[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
private const int HistorySize = 60 * 3; // number of ticks to keep in history.
private const int TargetPayloadBps = 56000 / 8; // Target Payload size in Bytes per second. A mind-numbing fifty-six thousand bits per second, who would ever need more?
@@ -90,17 +91,14 @@ namespace Robust.Client.GameStates
sb.Append($"\n Changes:");
foreach (var compChange in entState.ComponentChanges)
{
var del = compChange.Deleted ? 'D' : 'C';
sb.Append($"\n [{del}]{compChange.NetID}:{compChange.ComponentName}");
}
}
var registration = _componentFactory.GetRegistration(compChange.NetID);
var create = compChange.Created ? 'C' : '\0';
var mod = !(compChange.Created || compChange.Created) ? 'M' : '\0';
var del = compChange.Deleted ? 'D' : '\0';
sb.Append($"\n [{create}{mod}{del}]{compChange.NetID}:{registration.Name}");
if (entState.ComponentStates is not null)
{
sb.Append($"\n States:");
foreach (var compState in entState.ComponentStates)
{
sb.Append($"\n {compState.NetID}:{compState.GetType().Name}");
if(compChange.State is not null)
sb.Append($"\n STATE:{compChange.State.GetType().Name}");
}
}
}
@@ -184,7 +182,7 @@ namespace Robust.Client.GameStates
// Draw size if above average
if (drawSizeThreshold * 1.5 < state.Payload)
{
DrawString(handle, _font, new Vector2(xOff, yoff - _font.GetLineHeight(1)), state.Payload.ToString());
handle.DrawString(_font, new Vector2(xOff, yoff - _font.GetLineHeight(1)), state.Payload.ToString());
}
// second tick marks
@@ -224,14 +222,14 @@ namespace Robust.Client.GameStates
handle.DrawLine(new Vector2(leftMargin, midYoff), new Vector2(leftMargin + width, midYoff), Color.DarkGray.WithAlpha(0.8f));
// payload text
DrawString(handle, _font, new Vector2(leftMargin + width, warnYoff), "56K");
DrawString(handle, _font, new Vector2(leftMargin + width, midYoff), "33.6K");
handle.DrawString(_font, new Vector2(leftMargin + width, warnYoff), "56K");
handle.DrawString(_font, new Vector2(leftMargin + width, midYoff), "33.6K");
// interp text info
if(lastLagY != -1)
DrawString(handle, _font, new Vector2(leftMargin + width, lastLagY), $"{lastLagMs.ToString()}ms");
handle.DrawString(_font, new Vector2(leftMargin + width, lastLagY), $"{lastLagMs.ToString()}ms");
DrawString(handle, _font, new Vector2(leftMargin, height + LowerGraphOffset), $"{_gameStateManager.CurrentBufferSize.ToString()} states");
handle.DrawString(_font, new Vector2(leftMargin, height + LowerGraphOffset), $"{_gameStateManager.CurrentBufferSize.ToString()} states");
}
protected override void DisposeBehavior()
@@ -241,17 +239,6 @@ namespace Robust.Client.GameStates
base.DisposeBehavior();
}
private void DrawString(DrawingHandleScreen handle, Font font, Vector2 pos, string str)
{
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
foreach (var rune in str.EnumerateRunes())
{
var advance = font.DrawChar(handle, rune, baseLine, 1, Color.White);
baseLine += new Vector2(advance, 0);
}
}
private class NetShowGraphCommand : IConsoleCommand
{
public string Command => "net_graph";

View File

@@ -11,7 +11,7 @@ namespace Robust.Client.Graphics.Clyde
{
static Clyde()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) &&
if (OperatingSystem.IsWindows() &&
RuntimeInformation.ProcessArchitecture == Architecture.X64 &&
Environment.GetEnvironmentVariable("ROBUST_INTEGRATED_GPU") != "1")
{
@@ -28,20 +28,20 @@ namespace Robust.Client.Graphics.Clyde
}
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
if (OperatingSystem.IsWindows())
{
return;
}
NativeLibrary.SetDllImportResolver(typeof(GL).Assembly, (name, assembly, path) =>
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux)
if (OperatingSystem.IsLinux()
&& _dllMapLinux.TryGetValue(name, out var mappedName))
{
return NativeLibrary.Load(mappedName);
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX)
if (OperatingSystem.IsMacOS()
&& _dllMapMacOS.TryGetValue(name, out mappedName))
{
return NativeLibrary.Load(mappedName);

View File

@@ -366,33 +366,14 @@ namespace Robust.Client.Graphics.Clyde
private void ProcessSpriteEntities(MapId map, Box2 worldBounds,
RefList<(SpriteComponent sprite, Matrix3 matrix, Angle worldRot, float yWorldPos)> list)
{
var spriteSystem = _entitySystemManager.GetEntitySystem<RenderingTreeSystem>();
foreach (var gridId in _mapManager.FindGridIdsIntersecting(map, worldBounds, true))
foreach (var comp in _entitySystemManager.GetEntitySystem<RenderingTreeSystem>().GetRenderTrees(map, worldBounds))
{
Box2 gridBounds;
var bounds = worldBounds.Translated(-comp.Owner.Transform.WorldPosition);
if (gridId == GridId.Invalid)
{
gridBounds = worldBounds;
}
else
{
gridBounds = worldBounds.Translated(-_mapManager.GetGrid(gridId).WorldPosition);
}
var tree = spriteSystem.GetSpriteTreeForMap(map, gridId);
tree.QueryAabb(ref list, ((
comp.SpriteTree.QueryAabb(ref list, ((
ref RefList<(SpriteComponent sprite, Matrix3 matrix, Angle worldRot, float yWorldPos)> state,
in SpriteComponent value) =>
{
// TODO: Probably value in storing this as its own DynamicTree
if (value.ContainerOccluded || !value.Visible)
{
return true;
}
var entity = value.Owner;
var transform = entity.Transform;
@@ -404,7 +385,7 @@ namespace Robust.Client.Graphics.Clyde
entry.yWorldPos = worldPos.Y;
return true;
}), gridBounds, approx: true);
}), bounds, true);
}
}

View File

@@ -149,16 +149,16 @@ namespace Robust.Client.Graphics.Clyde
// FOV FBO.
_fovRenderTarget = CreateRenderTarget((FovMapSize, 2),
new RenderTargetFormatParameters(_hasGLFloatFramebuffers ? RenderTargetColorFormat.RG32F : RenderTargetColorFormat.Rgba8, true),
new TextureSampleParameters {WrapMode = TextureWrapMode.Repeat},
new TextureSampleParameters { WrapMode = TextureWrapMode.Repeat },
nameof(_fovRenderTarget));
if (_hasGLSamplerObjects)
{
_fovFilterSampler = new GLHandle(GL.GenSampler());
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureMagFilter, (int) All.Linear);
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureMinFilter, (int) All.Linear);
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureWrapS, (int) All.Repeat);
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureWrapT, (int) All.Repeat);
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureMagFilter, (int)All.Linear);
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureMinFilter, (int)All.Linear);
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureWrapS, (int)All.Repeat);
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureWrapT, (int)All.Repeat);
CheckGlError();
}
@@ -180,20 +180,17 @@ namespace Robust.Client.Graphics.Clyde
_fovCalculationProgram = _compileProgram(depthVert, depthFrag, attribLocations, "Shadow Depth Program");
var debugShader = _resourceCache.GetResource<ShaderSourceResource>("/Shaders/Internal/depth-debug.swsl");
_fovDebugShaderInstance = (ClydeShaderInstance) InstanceShader(debugShader.ClydeHandle);
_fovDebugShaderInstance = (ClydeShaderInstance)InstanceShader(debugShader.ClydeHandle);
ClydeHandle LoadShaderHandle(string path)
{
try
if (_resourceCache.TryGetResource(path, out ShaderSourceResource? resource))
{
var shaderSource = _resourceCache.GetResource<ShaderSourceResource>(path);
return shaderSource.ClydeHandle;
}
catch (Exception ex)
{
Logger.Warning($"Can't load shader {path}\n{ex.GetType().Name}: {ex.Message}");
return default;
return resource.ClydeHandle;
}
Logger.Warning($"Can't load shader {path}\n");
return default;
}
_lightSoftShaderHandle = LoadShaderHandle("/Shaders/Internal/light-soft.swsl");
@@ -214,7 +211,7 @@ namespace Robust.Client.Graphics.Clyde
{
// Calculate maximum distance for the projection based on screen size.
var screenSizeCut = viewport.Size / EyeManager.PixelsPerMeter;
var maxDist = (float) Math.Max(screenSizeCut.X, screenSizeCut.Y);
var maxDist = (float)Math.Max(screenSizeCut.X, screenSizeCut.Y);
// FOV is rendered twice.
// Once with back face culling like regular lighting.
@@ -497,24 +494,16 @@ namespace Robust.Client.Graphics.Clyde
GetLightsToRender(MapId map, in Box2 worldBounds)
{
var renderingTreeSystem = _entitySystemManager.GetEntitySystem<RenderingTreeSystem>();
var enlargedBounds = worldBounds.Enlarged(renderingTreeSystem.MaxLightRadius);
// Use worldbounds for this one as we only care if the light intersects our actual bounds
var state = (this, worldBounds, count: 0);
foreach (var gridId in _mapManager.FindGridIdsIntersecting(map, worldBounds, true))
foreach (var comp in renderingTreeSystem.GetRenderTrees(map, enlargedBounds))
{
Box2 gridBounds;
var bounds = worldBounds.Translated(-comp.Owner.Transform.WorldPosition);
if (gridId == GridId.Invalid)
{
gridBounds = worldBounds;
}
else
{
gridBounds = worldBounds.Translated(-_mapManager.GetGrid(gridId).WorldPosition);
}
var lightTree = renderingTreeSystem.GetLightTreeForMap(map, gridId);
lightTree.QueryAabb(ref state, (ref (Clyde clyde, Box2 worldBounds, int count) state, in PointLightComponent light) =>
comp.LightTree.QueryAabb(ref state, (ref (Clyde clyde, Box2 worldBounds, int count) state, in PointLightComponent light) =>
{
var transform = light.Owner.Transform;
@@ -524,12 +513,6 @@ namespace Robust.Client.Graphics.Clyde
return false;
}
// TODO: Don't insert into trees for these, same as sprites.
if (!light.Enabled || light.ContainerOccluded)
{
return true;
}
var lightPos = transform.WorldMatrix.Transform(light.Offset);
var circle = new Circle(lightPos, light.Radius);
@@ -544,7 +527,7 @@ namespace Robust.Client.Graphics.Clyde
state.clyde._lightsToRenderList[state.count++] = (light, lightPos, distanceSquared);
return true;
}, gridBounds);
}, bounds);
}
if (state.count > _maxLightsPerScene)
@@ -590,7 +573,7 @@ namespace Robust.Client.Graphics.Clyde
SetupGlobalUniformsImmediate(shader, viewport.LightRenderTarget.Texture);
shader.SetUniformMaybe("size", (Vector2) viewport.WallBleedIntermediateRenderTarget1.Size);
shader.SetUniformMaybe("size", (Vector2)viewport.WallBleedIntermediateRenderTarget1.Size);
shader.SetUniformTextureMaybe(UniIMainTexture, TextureUnit.Texture0);
var size = viewport.WallBleedIntermediateRenderTarget1.Size;
@@ -809,7 +792,7 @@ namespace Robust.Client.Graphics.Clyde
occluderTree.QueryAabb((in OccluderComponent sOccluder) =>
{
var occluder = (ClientOccluderComponent) sOccluder;
var occluder = (ClientOccluderComponent)sOccluder;
var transform = occluder.Owner.Transform;
if (!occluder.Enabled)
{
@@ -893,11 +876,11 @@ namespace Robust.Client.Graphics.Clyde
// DddD
// HHhh
// deflection
arrayVIBuffer[avi++] = (byte) ((((vi + 1) & 2) != 0) ? 0 : 255);
arrayVIBuffer[avi++] = (byte)((((vi + 1) & 2) != 0) ? 0 : 255);
// height
arrayVIBuffer[avi++] = (byte) (((vi & 2) != 0) ? 0 : 255);
arrayVIBuffer[avi++] = (byte)(((vi & 2) != 0) ? 0 : 255);
}
QuadBatchIndexWrite(indexBuffer, ref ii, (ushort) aiBase);
QuadBatchIndexWrite(indexBuffer, ref ii, (ushort)aiBase);
}
// North face (TL/TR)
@@ -931,7 +914,7 @@ namespace Robust.Client.Graphics.Clyde
arrayMaskBuffer[ami + 3] = new Vector2(blX, blY);
// Generate mask indices.
QuadBatchIndexWrite(indexMaskBuffer, ref imi, (ushort) ami);
QuadBatchIndexWrite(indexMaskBuffer, ref imi, (ushort)ami);
ami += 4;
@@ -973,7 +956,7 @@ namespace Robust.Client.Graphics.Clyde
var lightMapSize = GetLightMapSize(viewport.Size);
var lightMapSizeQuart = GetLightMapSize(viewport.Size, true);
var lightMapColorFormat = _hasGLFloatFramebuffers ? RenderTargetColorFormat.R11FG11FB10F : RenderTargetColorFormat.Rgba8;
var lightMapSampleParameters = new TextureSampleParameters {Filter = true};
var lightMapSampleParameters = new TextureSampleParameters { Filter = true };
viewport.LightRenderTarget?.Dispose();
viewport.WallMaskRenderTarget?.Dispose();
@@ -1010,14 +993,14 @@ namespace Robust.Client.Graphics.Clyde
private Vector2i GetLightMapSize(Vector2i screenSize, bool furtherDivide = false)
{
var divider = (float) _lightmapDivider;
var divider = (float)_lightmapDivider;
if (furtherDivide)
{
divider *= 2;
}
var w = (int) Math.Ceiling(screenSize.X / divider);
var h = (int) Math.Ceiling(screenSize.Y / divider);
var w = (int)Math.Ceiling(screenSize.X / divider);
var h = (int)Math.Ceiling(screenSize.Y / divider);
return (w, h);
}
@@ -1043,7 +1026,7 @@ namespace Robust.Client.Graphics.Clyde
// Shadow FBO.
_shadowRenderTarget = CreateRenderTarget((ShadowMapSize, _maxLightsPerScene),
new RenderTargetFormatParameters(_hasGLFloatFramebuffers ? RenderTargetColorFormat.RG32F : RenderTargetColorFormat.Rgba8, true),
new TextureSampleParameters {WrapMode = TextureWrapMode.Repeat, Filter = true},
new TextureSampleParameters { WrapMode = TextureWrapMode.Repeat, Filter = true },
nameof(_shadowRenderTarget));
}

View File

@@ -131,7 +131,7 @@ namespace Robust.Client.Graphics.Clyde
if (!succeeded)
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
if (OperatingSystem.IsWindows())
{
var msgBoxContent = "Failed to create the game window. " +
"This probably means your GPU is too old to play the game. " +
@@ -164,7 +164,7 @@ namespace Robust.Client.Graphics.Clyde
private IEnumerable<Image<Rgba32>> LoadWindowIcons()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
if (OperatingSystem.IsMacOS())
{
// Does nothing on macOS so don't bother.
yield break;

View File

@@ -1,4 +1,4 @@
using System.Runtime.InteropServices;
using System;
using System.Threading.Channels;
using System.Threading.Tasks;
using OpenToolkit.GraphicsLibraryFramework;
@@ -13,11 +13,6 @@ namespace Robust.Client.Graphics.Clyde
{
private sealed partial class GlfwWindowingImpl
{
// glfwPostEmptyEvent is broken on macOS and crashes when not called from the main thread
// (despite what the docs claim, and yes this makes it useless).
// Because of this, we just forego it and use glfwWaitEventsTimeout on macOS instead.
private static readonly bool IsMacOS = RuntimeInformation.IsOSPlatform(OSPlatform.OSX);
private bool _windowingRunning;
private ChannelWriter<CmdBase> _cmdWriter = default!;
private ChannelReader<CmdBase> _cmdReader = default!;
@@ -53,7 +48,10 @@ namespace Robust.Client.Graphics.Clyde
while (_windowingRunning)
{
if (IsMacOS)
// glfwPostEmptyEvent is broken on macOS and crashes when not called from the main thread
// (despite what the docs claim, and yes this makes it useless).
// Because of this, we just forego it and use glfwWaitEventsTimeout on macOS instead.
if (OperatingSystem.IsMacOS())
GLFW.WaitEventsTimeout(0.008);
else
GLFW.WaitEvents();
@@ -157,7 +155,7 @@ namespace Robust.Client.Graphics.Clyde
_cmdWriter.TryWrite(cmd);
// Post empty event to unstuck WaitEvents if necessary.
if (!IsMacOS)
if (!OperatingSystem.IsMacOS())
GLFW.PostEmptyEvent();
}

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.InteropServices;
using System.Runtime.Loader;
using System.Threading.Tasks;
using OpenToolkit;
using OpenToolkit.Graphics.OpenGL4;
@@ -33,6 +34,7 @@ namespace Robust.Client.Graphics.Clyde
private GlfwWindowReg? _mainWindow;
private GlfwBindingsContext _mainGraphicsContext = default!;
private int _nextWindowId = 1;
private static bool _eglLoaded;
public async Task<WindowHandle> WindowCreate(WindowCreateParameters parameters)
{
@@ -474,6 +476,20 @@ namespace Robust.Client.Graphics.Clyde
GLFW.WindowHint(WindowHintContextApi.ContextCreationApi, ContextApi.EglContextApi);
GLFW.WindowHint(WindowHintOpenGlProfile.OpenGlProfile, OpenGlProfile.Any);
GLFW.WindowHint(WindowHintBool.SrgbCapable, false);
if (!_eglLoaded && OperatingSystem.IsWindows())
{
// On non-published builds (so, development), GLFW can't find libEGL.dll
// because it'll be in runtimes/<rid>/native/ instead of next to the actual executable.
// We manually preload the library here so that GLFW will find it when it does its thing.
NativeLibrary.TryLoad(
"libEGL.dll",
typeof(Clyde).Assembly,
DllImportSearchPath.SafeDirectories,
out _);
_eglLoaded = true;
}
}

View File

@@ -1,4 +1,5 @@
using System;
using System.Text;
using Robust.Shared.Maths;
namespace Robust.Client.Graphics
@@ -39,5 +40,57 @@ namespace Robust.Client.Graphics
DrawPrimitiveTopology type = filled ? DrawPrimitiveTopology.TriangleFan : DrawPrimitiveTopology.LineStrip;
DrawPrimitives(type, buffer, color);
}
/// <summary>
/// Draw a simple string to the screen at the specified position.
/// </summary>
/// <remarks>
/// This method is primarily intended for debug purposes and does not handle things like UI scaling.
/// </remarks>
/// <returns>
/// The space taken up (horizontal and vertical) by the text.
/// </returns>
/// <param name="font">The font to render with.</param>
/// <param name="pos">The top-left corner to start drawing text at.</param>
/// <param name="str">The text to draw.</param>
/// <param name="color">The color of text to draw.</param>
public Vector2 DrawString(Font font, Vector2 pos, string str, Color color)
{
var advanceTotal = Vector2.Zero;
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
var lineHeight = font.GetLineHeight(1);
foreach (var rune in str.EnumerateRunes())
{
if (rune == new Rune('\n'))
{
baseLine.X = pos.X;
baseLine.Y += lineHeight;
advanceTotal.Y += lineHeight;
continue;
}
var advance = font.DrawChar(this, rune, baseLine, 1, color);
advanceTotal.X += advance;
baseLine += new Vector2(advance, 0);
}
return advanceTotal;
}
/// <summary>
/// Draw a simple string to the screen at the specified position.
/// </summary>
/// <remarks>
/// This method is primarily intended for debug purposes and does not handle things like UI scaling.
/// </remarks>
/// <returns>
/// The space taken up (horizontal and vertical) by the text.
/// </returns>
/// <param name="font">The font to render with.</param>
/// <param name="pos">The top-left corner to start drawing text at.</param>
/// <param name="str">The text to draw.</param>
public Vector2 DrawString(Font font, Vector2 pos, string str)
=> DrawString(font, pos, str, Color.White);
}
}

View File

@@ -10,8 +10,7 @@ namespace Robust.Client
GameControllerOptions Options { get; }
bool ContentStart { get; set; }
void SetCommandLineArgs(CommandLineArgs args);
bool LoadConfigAndUserData { get; set; }
void Run(GameController.DisplayMode mode, Func<ILogHandler>? logHandlerFactory = null);
void Run(GameController.DisplayMode mode, GameControllerOptions options, Func<ILogHandler>? logHandlerFactory = null);
void KeyDown(KeyEventArgs keyEvent);
void KeyUp(KeyEventArgs keyEvent);
void TextEntered(TextEventArgs textEvent);

View File

@@ -1,7 +1,6 @@
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System;
using System.Collections.Generic;
using Robust.Shared.Localization;
using Robust.Shared.Map;
namespace Robust.Client.Input
{
@@ -179,9 +178,9 @@ namespace Robust.Client.Input
var locId = $"input-key-{key}";
if (key == Key.LSystem || key == Key.RSystem)
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
if (OperatingSystem.IsWindows())
locId += "-win";
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
else if (OperatingSystem.IsMacOS())
locId += "-mac";
else
locId += "-linux";

View File

@@ -1,72 +1,111 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Utility;
namespace Robust.Client.Map
{
internal class ClientMapManager : MapManager, IClientMapManager
{
[Dependency] private readonly INetManager _netManager = default!;
public void ApplyGameStatePre(GameStateMapData? data)
public void ApplyGameStatePre(GameStateMapData? data, EntityState[]? entityStates)
{
// There was no map data this tick, so nothing to do.
if(data == null)
return;
var createdGrids = data.CreatedGrids != null
? new Dictionary<GridId, GameStateMapData.GridCreationDatum>(data.CreatedGrids)
: null;
// First we need to figure out all the NEW MAPS.
if(data.CreatedMaps != null)
{
DebugTools.Assert(entityStates is not null, "Received new maps, but no entity state.");
foreach (var mapId in data.CreatedMaps)
{
// map already exists from a previous state.
if (_maps.Contains(mapId))
{
continue;
}
CreateMap(mapId);
EntityUid mapEuid = default;
//get shared euid of map comp entity
foreach (var entityState in entityStates!)
{
if(entityState.ComponentChanges is null)
continue;
foreach (var compChange in entityState.ComponentChanges)
{
if (compChange.State is not MapComponentState mapCompState || mapCompState.MapId != mapId)
continue;
mapEuid = entityState.Uid;
goto BreakMapEntSearch;
}
}
BreakMapEntSearch:
DebugTools.Assert(mapEuid != default, $"Could not find corresponding entity state for new map {mapId}.");
CreateMap(mapId, mapEuid);
}
}
// Then make all the grids.
if(data.CreatedGrids != null)
{
var gridData = data.GridData != null
? new Dictionary<GridId, GameStateMapData.GridDatum>(data.GridData)
: null;
DebugTools.AssertNotNull(createdGrids);
DebugTools.Assert(data.GridData is not null, "Received new grids, but GridData was null.");
foreach (var (gridId, creationDatum) in data.CreatedGrids)
{
if (_grids.ContainsKey(gridId))
{
continue;
EntityUid gridEuid = default;
//get shared euid of map comp entity
foreach (var entityState in entityStates!)
{
if (entityState.ComponentChanges is null)
continue;
foreach (var compState in entityState.ComponentChanges)
{
if (compState.State is not MapGridComponentState gridCompState || gridCompState.GridIndex != gridId)
continue;
gridEuid = entityState.Uid;
goto BreakGridEntSearch;
}
}
BreakGridEntSearch:
DebugTools.Assert(gridEuid != default, $"Could not find corresponding entity state for new grid {gridId}.");
MapId gridMapId = default;
foreach (var kvData in data.GridData!)
{
if (kvData.Key != gridId)
continue;
gridMapId = kvData.Value.Coordinates.MapId;
break;
}
CreateGrid(gridData![gridId].Coordinates.MapId, gridId, creationDatum.ChunkSize);
DebugTools.Assert(gridMapId != default, $"Could not find corresponding gridData for new grid {gridId}.");
CreateGrid(gridMapId, gridId, creationDatum.ChunkSize, gridEuid);
}
}
// Process all grid updates.
if(data.GridData != null)
{
SuppressOnTileChanged = true;
// Ok good all the grids and maps exist now.
foreach (var (gridId, gridDatum) in data.GridData)
{
var grid = _grids[gridId];
if (grid.ParentMapId != gridDatum.Coordinates.MapId)
{
@@ -112,99 +151,9 @@ namespace Robust.Client.Map
public void ApplyGameStatePost(GameStateMapData? data)
{
DebugTools.Assert(_netManager.IsClient, "Only the client should call this.");
if(data == null) // if there is no data, there is nothing to do!
return;
// maps created on the client in pre-state are linked to client entities
// resolve new maps with their shared component that the server just gave us
// and delete the client entities
if (data.CreatedMaps != null)
{
foreach (var mapId in data.CreatedMaps)
{
// CreateMap should have set this
DebugTools.Assert(_mapEntities.ContainsKey(mapId));
// this was already linked in a previous state.
if(!_mapEntities[mapId].IsClientSide())
continue;
// get the existing client entity for the map.
var cEntity = EntityManager.GetEntity(_mapEntities[mapId]);
// locate the entity that represents this map that was just sent to us
IEntity? sharedMapEntity = null;
var mapComps = EntityManager.ComponentManager.EntityQuery<IMapComponent>(true);
foreach (var mapComp in mapComps)
{
if (!mapComp.Owner.Uid.IsClientSide() && mapComp.WorldMap == mapId)
{
sharedMapEntity = mapComp.Owner;
_mapEntities[mapId] = mapComp.Owner.Uid;
Logger.DebugS("map", $"Map {mapId} pivoted bound entity from {cEntity.Uid} to {mapComp.Owner.Uid}.");
break;
}
}
// verify shared entity was found (the server sent us one)
DebugTools.AssertNotNull(sharedMapEntity);
DebugTools.Assert(!_mapEntities[mapId].IsClientSide());
// Transfer client child grids made in GameStatePre to the shared component
// so they are not deleted
foreach (var childGridTrans in cEntity.Transform.Children.ToList())
{
childGridTrans.AttachParent(sharedMapEntity!);
}
// remove client entity
var cGridComp = cEntity.GetComponent<IMapComponent>();
cGridComp.ClearMapId();
cEntity.Delete();
}
}
// grids created on the client in pre-state are linked to client entities
// resolve new grids with their shared component that the server just gave us
// and delete the client entities
if (data.CreatedGrids != null)
{
foreach (var kvNewGrid in data.CreatedGrids)
{
var grid = _grids[kvNewGrid.Key];
// this was already linked in a previous state.
if(!grid.GridEntityId.IsClientSide())
continue;
// remove the existing client entity.
var cEntity = EntityManager.GetEntity(grid.GridEntityId);
var cGridComp = cEntity.GetComponent<IMapGridComponent>();
// prevents us from deleting the grid when deleting the grid entity
if(cEntity.Uid.IsClientSide())
cGridComp.ClearGridId();
cEntity.Delete(); // normal entities are already parented to the shared comp, client comp has no children
var gridComps = EntityManager.ComponentManager.EntityQuery<IMapGridComponent>(true);
foreach (var gridComp in gridComps)
{
if (gridComp.GridIndex == kvNewGrid.Key)
{
grid.GridEntityId = gridComp.Owner.Uid;
Logger.DebugS("map", $"Grid {grid.Index} pivoted bound entity from {cEntity.Uid} to {grid.GridEntityId}.");
break;
}
}
DebugTools.Assert(!grid.GridEntityId.IsClientSide());
}
}
if(data.DeletedGrids != null)
{
foreach (var grid in data.DeletedGrids)

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
@@ -17,7 +18,7 @@ namespace Robust.Client.Map
[Dependency] private readonly IResourceCache _resourceCache = default!;
private Texture? _tileTextureAtlas;
public Texture TileTextureAtlas => _tileTextureAtlas ?? Texture.Transparent;
private readonly Dictionary<ushort, Box2> _tileRegions = new();
@@ -61,7 +62,7 @@ namespace Robust.Client.Map
var row = i / dimensionX;
Image<Rgba32> image;
using (var stream = _resourceCache.ContentFileRead($"/Textures/Constructible/Tiles/{def.SpriteName}.png"))
using (var stream = _resourceCache.ContentFileRead(Path.Join(def.Path, $"{def.SpriteName}.png")))
{
image = Image.Load<Rgba32>(stream);
}

View File

@@ -1,3 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
@@ -7,7 +8,7 @@ namespace Robust.Client.Map
{
// Two methods here, so that new grids etc can be made BEFORE entities get states applied,
// but old ones can be deleted after.
void ApplyGameStatePre(GameStateMapData? data);
void ApplyGameStatePre(GameStateMapData? data, EntityState[]? entityStates);
void ApplyGameStatePost(GameStateMapData? data);
}
}

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Client.GameObjects;
@@ -25,7 +25,6 @@ namespace Robust.Client.Placement
{
public partial class PlacementManager : IPlacementManager, IDisposable
{
[Dependency] public readonly IPhysicsManager PhysicsManager = default!;
[Dependency] private readonly IClientNetManager NetworkManager = default!;
[Dependency] public readonly IPlayerManager PlayerManager = default!;
[Dependency] public readonly IResourceCache ResourceCache = default!;

View File

@@ -1,6 +1,5 @@
using System;
using System;
using Robust.Client.GameObjects;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Network;
@@ -71,10 +70,10 @@ namespace Robust.Client.Player
eye.Current = true;
EntityAttached?.Invoke(new EntityAttachedEventArgs(entity));
entity.SendMessage(null, new PlayerAttachedMsg());
// notify ECS Systems
ControlledEntity.EntityManager.EventBus.RaiseEvent(EventSource.Local, new PlayerAttachSysMessage(ControlledEntity));
ControlledEntity.EntityManager.EventBus.RaiseLocalEvent(ControlledEntity.Uid, new PlayerAttachedEvent(ControlledEntity));
}
/// <summary>
@@ -83,13 +82,13 @@ namespace Robust.Client.Player
public void DetachEntity()
{
var previous = ControlledEntity;
if (previous != null && previous.Initialized && !previous.Deleted)
if (previous is {Initialized: true, Deleted: false})
{
previous.GetComponent<EyeComponent>().Current = false;
previous.SendMessage(null, new PlayerDetachedMsg());
// notify ECS Systems
previous.EntityManager.EventBus.RaiseEvent(EventSource.Local, new PlayerAttachSysMessage(null));
previous.EntityManager.EventBus.RaiseLocalEvent(previous.Uid, new PlayerDetachedEvent(previous));
}
ControlledEntity = null;

View File

@@ -10,7 +10,7 @@ namespace Robust.Client.UserInterface.Controls
{
public Label Label { get; }
public Button() : base()
public Button()
{
AddStyleClass(StyleClassButton);
Label = new Label

View File

@@ -14,7 +14,7 @@ namespace Robust.Client.UserInterface.Controls
public Label Label { get; }
public TextureRect TextureRect { get; }
public CheckBox() : base()
public CheckBox()
{
ToggleMode = true;

View File

@@ -13,7 +13,7 @@ namespace Robust.Client.UserInterface.Controls
public const string StylePseudoClassHover = "hover";
public const string StylePseudoClassDisabled = "disabled";
public ContainerButton() : base()
public ContainerButton()
{
DrawModeChanged();
}

View File

@@ -318,6 +318,8 @@ namespace Robust.Client.UserInterface.Controls
{
base.Draw(handle);
var sizeBox = PixelSizeBox;
var font = ActualFont;
var listBg = ActualBackground;
var iconBg = ActualItemBackground;
@@ -346,31 +348,38 @@ namespace Robust.Client.UserInterface.Controls
itemHeight = item.IconSize.Y;
}
itemHeight = Math.Max(itemHeight, ActualFont.GetHeight(UIScale));
itemHeight = Math.Max(itemHeight, font.GetHeight(UIScale));
itemHeight += ActualItemBackground.MinimumSize.Y;
item.Region = UIBox2.FromDimensions(0, offset, PixelWidth, itemHeight);
var region = UIBox2.FromDimensions(0, offset, PixelWidth, itemHeight);
item.Region = region;
bg.Draw(handle, item.Region.Value);
var contentBox = bg.GetContentBox(item.Region.Value);
var drawOffset = contentBox.TopLeft;
if (item.Icon != null)
if (region.Intersects(sizeBox))
{
if (item.IconRegion.Size == Vector2.Zero)
{
handle.DrawTextureRect(item.Icon, UIBox2.FromDimensions(drawOffset, item.Icon.Size), item.IconModulate);
}
else
{
handle.DrawTextureRectRegion(item.Icon, UIBox2.FromDimensions(drawOffset, item.Icon.Size), item.IconRegion, item.IconModulate);
}
}
bg.Draw(handle, item.Region.Value);
if (item.Text != null)
{
var textBox = new UIBox2(contentBox.Left + item.IconSize.X, contentBox.Top, contentBox.Right, contentBox.Bottom);
DrawTextInternal(handle, item.Text, textBox);
var contentBox = bg.GetContentBox(item.Region.Value);
var drawOffset = contentBox.TopLeft;
if (item.Icon != null)
{
if (item.IconRegion.Size == Vector2.Zero)
{
handle.DrawTextureRect(item.Icon, UIBox2.FromDimensions(drawOffset, item.Icon.Size),
item.IconModulate);
}
else
{
handle.DrawTextureRectRegion(item.Icon, UIBox2.FromDimensions(drawOffset, item.Icon.Size),
item.IconRegion, item.IconModulate);
}
}
if (item.Text != null)
{
var textBox = new UIBox2(contentBox.Left + item.IconSize.X, contentBox.Top, contentBox.Right,
contentBox.Bottom);
DrawTextInternal(handle, item.Text, textBox);
}
}
offset += itemHeight;

View File

@@ -52,7 +52,7 @@ namespace Robust.Client.UserInterface.Controls
public event EventHandler<ValueChangedEventArgs>? ValueChanged;
public SpinBox() : base()
public SpinBox()
{
MouseFilter = MouseFilterMode.Pass;

View File

@@ -1,4 +1,4 @@
using Robust.Client.GameObjects;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Maths;
@@ -48,7 +48,7 @@ namespace Robust.Client.UserInterface.Controls
return;
}
renderHandle.DrawEntity(Sprite.Owner, GlobalPixelPosition + PixelSize / 2, Scale, OverrideDirection);
renderHandle.DrawEntity(Sprite.Owner, GlobalPixelPosition + PixelSize / 2, Scale * UIScale, OverrideDirection);
}
}
}

View File

@@ -1,4 +1,4 @@
using System;
using System;
using Robust.Client.Graphics;
using Robust.Shared.Input;
using Robust.Shared.Localization;
@@ -75,7 +75,7 @@ namespace Robust.Client.UserInterface.Controls
var control = GetChild(tab);
var title = control.GetValue(TabTitleProperty);
return title ?? control.Name ?? Loc.GetString("No title");
return title ?? control.Name ?? Loc.GetString("tab-container-not-tab-title-provided");
}
public static string? GetTabTitle(Control control)

View File

@@ -1,4 +1,4 @@
using System;
using System;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.IoC;
@@ -165,6 +165,8 @@ namespace Robust.Client.UserInterface.CustomControls
protected internal override void MouseExited()
{
base.MouseExited();
if (Resizable && CurrentDrag == DragMode.None)
{
DefaultCursorShape = CursorShape.Arrow;

View File

@@ -65,7 +65,7 @@ namespace Robust.Client.UserInterface.CustomControls
this.prototypeManager = prototypeManager;
this.resourceCache = resourceCache;
Title = Loc.GetString("Entity Spawn Panel");
Title = Loc.GetString("entity-spawn-window-title");
SetSize = (250, 300);
@@ -83,13 +83,13 @@ namespace Robust.Client.UserInterface.CustomControls
(SearchBar = new LineEdit
{
HorizontalExpand = true,
PlaceHolder = Loc.GetString("Search")
PlaceHolder = Loc.GetString("entity-spawn-window-search-bar-placeholder")
}),
(ClearButton = new Button
{
Disabled = true,
Text = Loc.GetString("Clear"),
Text = Loc.GetString("entity-spawn-window-clear-button"),
})
}
},
@@ -109,13 +109,13 @@ namespace Robust.Client.UserInterface.CustomControls
(EraseButton = new Button
{
ToggleMode = true,
Text = Loc.GetString("Erase Mode")
Text = Loc.GetString("entity-spawn-window-erase-button-text")
}),
(OverrideMenu = new OptionButton
{
HorizontalExpand = true,
ToolTip = Loc.GetString("Override placement")
ToolTip = Loc.GetString("entity-spawn-window-override-menu-tooltip")
})
}
},

View File

@@ -1,6 +1,5 @@
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
namespace Robust.Client.UserInterface.CustomControls
@@ -37,9 +36,9 @@ namespace Robust.Client.UserInterface.CustomControls
(InputBar = new HistoryLineEdit
{
HorizontalExpand = true,
PlaceHolder = Loc.GetString("Your C# code here.")
PlaceHolder = "Your C# code here."
}),
(RunButton = new Button {Text = Loc.GetString("Run")})
(RunButton = new Button {Text = "Run"})
}
},
}

View File

@@ -148,7 +148,7 @@ namespace Robust.Client.UserInterface
// ReSharper disable once MemberCanBeMadeStatic.Local
private Task<string?> RunAsyncMaybe(Func<string?> action)
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
if (OperatingSystem.IsMacOS())
{
// macOS seems pretty annoying about having the file dialog opened from the main thread.
// So we are forced to execute this synchronously on the main thread.
@@ -326,7 +326,7 @@ namespace Robust.Client.UserInterface
private async Task<bool> IsKDialogAvailable()
{
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
if (!OperatingSystem.IsLinux())
return false;
if (!_checkedKDialogAvailable)

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
@@ -120,7 +120,7 @@ namespace Robust.Client.ViewVariables.Instances
var clientVBox = new VBoxContainer {SeparationOverride = 0};
_tabs.AddChild(clientVBox);
_tabs.SetTabTitle(TabClientVars, "Client Variables");
_tabs.SetTabTitle(TabClientVars, Loc.GetString("view-variable-instance-entity-client-variables-tab-title"));
var first = true;
foreach (var group in LocalPropertyList(obj, ViewVariablesManager, _robustSerializer))
@@ -138,7 +138,7 @@ namespace Robust.Client.ViewVariables.Instances
_clientComponents = new VBoxContainer {SeparationOverride = 0};
_tabs.AddChild(_clientComponents);
_tabs.SetTabTitle(TabClientComponents, "Client Components");
_tabs.SetTabTitle(TabClientComponents, Loc.GetString("view-variable-instance-entity-client-components-tab-title"));
PopulateClientComponents();
@@ -146,11 +146,11 @@ namespace Robust.Client.ViewVariables.Instances
{
_serverVariables = new VBoxContainer {SeparationOverride = 0};
_tabs.AddChild(_serverVariables);
_tabs.SetTabTitle(TabServerVars, "Server Variables");
_tabs.SetTabTitle(TabServerVars, Loc.GetString("view-variable-instance-entity-server-variables-tab-title"));
_serverComponents = new VBoxContainer {SeparationOverride = 0};
_tabs.AddChild(_serverComponents);
_tabs.SetTabTitle(TabServerComponents, "Server Components");
_tabs.SetTabTitle(TabServerComponents, Loc.GetString("view-variable-instance-entity-server-components-tab-title"));
PopulateServerComponents(false);
}
@@ -162,13 +162,13 @@ namespace Robust.Client.ViewVariables.Instances
_clientComponents.AddChild(_clientComponentsSearchBar = new LineEdit
{
PlaceHolder = Loc.GetString("Search"),
PlaceHolder = Loc.GetString("view-variable-instance-entity-client-components-search-bar-placeholder"),
HorizontalExpand = true,
});
_clientComponents.AddChild(_clientComponentsAddButton = new Button()
{
Text = Loc.GetString("Add Component"),
Text = Loc.GetString("view-variable-instance-entity-server-components-add-component-button-placeholder"),
HorizontalExpand = true,
});
@@ -198,13 +198,13 @@ namespace Robust.Client.ViewVariables.Instances
_serverComponents.AddChild(_serverComponentsSearchBar = new LineEdit
{
PlaceHolder = Loc.GetString("Search"),
PlaceHolder = Loc.GetString("view-variable-instance-entity-server-components-search-bar-placeholder"),
HorizontalExpand = true,
});
_serverComponents.AddChild(_serverComponentsAddButton = new Button()
{
Text = Loc.GetString("Add Component"),
Text = Loc.GetString("view-variable-instance-entity-server-components-add-component-button-placeholder"),
HorizontalExpand = true,
});
@@ -336,7 +336,7 @@ namespace Robust.Client.ViewVariables.Instances
{
_addComponentWindow?.Dispose();
_addComponentWindow = new ViewVariablesAddWindow(GetValidComponentsForAdding(), "Add Component [C]");
_addComponentWindow = new ViewVariablesAddWindow(GetValidComponentsForAdding(), Loc.GetString("view-variable-instance-entity-add-window-client-components"));
_addComponentWindow.AddButtonPressed += TryAdd;
_addComponentServer = false;
@@ -349,7 +349,7 @@ namespace Robust.Client.ViewVariables.Instances
if (_entitySession == null) return;
_addComponentWindow = new ViewVariablesAddWindow(await GetValidServerComponentsForAdding(), "Add Component [S]");
_addComponentWindow = new ViewVariablesAddWindow(await GetValidServerComponentsForAdding(), Loc.GetString("view-variable-instance-entity-add-window-server-components"));
_addComponentWindow.AddButtonPressed += TryAdd;
_addComponentServer = true;

View File

@@ -33,6 +33,9 @@ namespace Robust.Client.ViewVariables
var valArg = args[0];
if (valArg.StartsWith("SI"))
{
if (valArg.StartsWith("SIoC"))
valArg = valArg.Substring(4);
// Server-side IoC selector.
var selector = new ViewVariablesIoCSelector(valArg.Substring(1));
vvm.OpenVV(selector);
@@ -41,6 +44,9 @@ namespace Robust.Client.ViewVariables
if (valArg.StartsWith("I"))
{
if (valArg.StartsWith("IoC"))
valArg = valArg.Substring(3);
// Client-side IoC selector.
var reflection = IoCManager.Resolve<IReflectionManager>();
if (!reflection.TryLooseGetType(valArg, out var type))

View File

@@ -102,6 +102,8 @@ namespace Robust.Server
private readonly ManualResetEventSlim _shutdownEvent = new(false);
public ServerOptions Options { get; private set; } = new();
/// <inheritdoc />
public int MaxPlayers => _config.GetCVar(CVars.GameMaxPlayers);
@@ -114,7 +116,7 @@ namespace Robust.Server
Logger.InfoS("srv", "Restarting Server...");
Cleanup();
Start(_logHandlerFactory);
Start(Options, _logHandlerFactory);
}
/// <inheritdoc />
@@ -141,15 +143,16 @@ namespace Robust.Server
}
/// <inheritdoc />
public bool Start(Func<ILogHandler>? logHandlerFactory = null)
public bool Start(ServerOptions options, Func<ILogHandler>? logHandlerFactory = null)
{
Options = options;
var profilePath = Path.Join(Environment.CurrentDirectory, "AAAAAAAA");
ProfileOptimization.SetProfileRoot(profilePath);
ProfileOptimization.StartProfile("AAAAAAAAAA");
_config.Initialize(true);
if (LoadConfigAndUserData)
if (Options.LoadConfigAndUserData)
{
// Sets up the configMgr
// If a config file path was passed, use it literally.
@@ -269,22 +272,26 @@ namespace Robust.Server
return true;
}
var dataDir = LoadConfigAndUserData
var dataDir = Options.LoadConfigAndUserData
? _commandLineArgs?.DataDir ?? PathHelpers.ExecutableRelativeFile("data")
: null;
// Set up the VFS
_resources.Initialize(dataDir);
ProgramShared.DoMounts(_resources, _commandLineArgs?.MountOptions, "Content.Server", contentStart:ContentStart);
var mountOptions = _commandLineArgs != null
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions) : Options.MountOptions;
ProgramShared.DoMounts(_resources, mountOptions, Options.ContentBuildDirectory, Options.AssemblyDirectory,
Options.LoadContentResources, Options.ResourceMountDisabled, ContentStart);
// When the game is ran with the startup executable being content,
// we have to disable the separate load context.
// Otherwise the content assemblies will be loaded twice which causes *many* fun bugs.
_modLoader.SetUseLoadContext(!ContentStart);
_modLoader.SetEnableSandboxing(false);
_modLoader.SetEnableSandboxing(Options.Sandboxing);
if (!_modLoader.TryLoadModulesFrom(new ResourcePath("/Assemblies/"), "Content."))
if (!_modLoader.TryLoadModulesFrom(Options.AssemblyDirectory, Options.ContentModulePrefix))
{
Logger.Fatal("Errors while loading content assemblies.");
return true;
@@ -335,13 +342,23 @@ namespace Robust.Server
// otherwise the prototypes will be cleared
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
prototypeManager.Initialize();
prototypeManager.LoadDirectory(new ResourcePath(@"/Prototypes"));
prototypeManager.LoadDirectory(Options.PrototypeDirectory);
prototypeManager.Resync();
IoCManager.Resolve<IServerConsoleHost>().Initialize();
_entityManager.Startup();
IoCManager.Resolve<IEntityLookup>().Startup();
_stateManager.Initialize();
// sometime after content init
{
var reg = _entityManager.ComponentFactory.GetRegistration<TransformComponent>();
if (!reg.NetID.HasValue)
throw new InvalidOperationException("TransformComponent does not have a NetId.");
_stateManager.SetTransformNetId(reg.NetID.Value);
}
_scriptHost.Initialize();
_modLoader.BroadcastRunLevel(ModRunLevel.PostInit);
@@ -355,7 +372,7 @@ namespace Robust.Server
AddFinalStringsToSerializer();
_stringSerializer.LockStrings();
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) && _config.GetCVar(CVars.SysWinTickPeriod) >= 0)
if (OperatingSystem.IsWindows() && _config.GetCVar(CVars.SysWinTickPeriod) >= 0)
{
WindowsTickPeriod.TimeBeginPeriod((uint) _config.GetCVar(CVars.SysWinTickPeriod));
}
@@ -449,8 +466,7 @@ namespace Robust.Server
}
}
/// <inheritdoc />
public void MainLoop()
internal void SetupMainLoop()
{
if (_mainLoop == null)
{
@@ -472,16 +488,27 @@ namespace Robust.Server
// set GameLoop.Running to false to return from this function.
_time.Paused = false;
_mainLoop.Run();
}
internal void FinishMainLoop()
{
_time.InSimulation = true;
Cleanup();
_shutdownEvent.Set();
}
/// <inheritdoc />
public void MainLoop()
{
SetupMainLoop();
_mainLoop.Run();
FinishMainLoop();
}
public bool ContentStart { get; set; }
public bool LoadConfigAndUserData { private get; set; } = true;
public void OverrideMainLoop(IGameLoop gameLoop)
{
@@ -560,7 +587,7 @@ namespace Robust.Server
//TODO: This should prob shutdown all managers in a loop.
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) && _config.GetCVar(CVars.SysWinTickPeriod) >= 0)
if (OperatingSystem.IsWindows() && _config.GetCVar(CVars.SysWinTickPeriod) >= 0)
{
WindowsTickPeriod.TimeEndPeriod((uint) _config.GetCVar(CVars.SysWinTickPeriod));
}

View File

@@ -7,13 +7,13 @@ namespace Robust.Server
#if FULL_RELEASE
throw new System.InvalidOperationException("ContentStart.Start is not available on a full release.");
#else
Program.Start(args, true);
Program.Start(args, new ServerOptions(), true);
#endif
}
public static void StartLibrary(string[] args)
public static void StartLibrary(string[] args, ServerOptions options)
{
Program.Start(args, true);
Program.Start(args, options, true);
}
}
}

View File

@@ -1,4 +1,3 @@
using System;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
@@ -12,34 +11,4 @@ namespace Robust.Server.GameObjects
[ViewVariables]
public IPlayerSession PlayerSession { get; internal set; } = default!;
}
/// <summary>
/// Raised on an entity whenever a player attaches to this entity.
/// </summary>
[Serializable]
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public class PlayerAttachedMsg : ComponentMessage
{
public IPlayerSession NewPlayer { get; }
public PlayerAttachedMsg(IPlayerSession newPlayer)
{
NewPlayer = newPlayer;
}
}
/// <summary>
/// Raised on an entity whenever a player detaches from this entity.
/// </summary>
[Serializable]
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public class PlayerDetachedMsg : ComponentMessage
{
public IPlayerSession OldPlayer { get; }
public PlayerDetachedMsg(IPlayerSession oldPlayer)
{
OldPlayer = oldPlayer;
}
}
}

View File

@@ -1,4 +1,5 @@
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Players;

View File

@@ -1,4 +1,5 @@
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Players;
@@ -10,6 +11,7 @@ namespace Robust.Server.GameObjects
{
[RegisterComponent]
[ComponentReference(typeof(IPointLightComponent))]
[NetworkedComponent()]
public class PointLightComponent : Component, IPointLightComponent
{
[DataField("color")]
@@ -22,7 +24,6 @@ namespace Robust.Server.GameObjects
private Vector2 _offset = Vector2.Zero;
public override string Name => "PointLight";
public override uint? NetID => NetIDs.POINT_LIGHT;
[ViewVariables(VVAccess.ReadWrite)]
public Color Color

View File

@@ -1,4 +1,3 @@
using System;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
@@ -9,7 +8,7 @@ namespace Robust.Server.GameObjects
/// System that handles players being attached/detached from entities.
/// </summary>
[UsedImplicitly]
public class ActorSystem : EntitySystem
public sealed class ActorSystem : EntitySystem
{
public override void Initialize()
{
@@ -22,27 +21,54 @@ namespace Robust.Server.GameObjects
private void OnActorPlayerAttach(AttachPlayerEvent args)
{
args.Result = Attach(args.Entity, args.Player, args.Force, out var forceKicked);
args.ForceKicked = forceKicked;
}
/// <summary>
/// Attaches a player session to an entity, optionally kicking any sessions already attached to it.
/// </summary>
/// <param name="entity">The entity to attach the player to</param>
/// <param name="player">The player to attach to the entity</param>
/// <param name="force">Whether to kick any existing players from the entity</param>
/// <returns>Whether the attach succeeded, or not.</returns>
public bool Attach(IEntity entity, IPlayerSession player, bool force = false)
{
return Attach(entity, player, false, out _);
}
/// <summary>
/// Attaches a player session to an entity, optionally kicking any sessions already attached to it.
/// </summary>
/// <param name="entity">The entity to attach the player to</param>
/// <param name="player">The player to attach to the entity</param>
/// <param name="force">Whether to kick any existing players from the entity</param>
/// <param name="forceKicked">The player that was forcefully kicked, or null.</param>
/// <returns>Whether the attach succeeded, or not.</returns>
public bool Attach(IEntity entity, IPlayerSession player, bool force, out IPlayerSession? forceKicked)
{
// Null by default.
forceKicked = null;
// Cannot attach to a deleted entity.
if (args.Entity.Deleted)
if (entity.Deleted)
{
args.Result = false;
return;
return false;
}
var uid = args.Entity.Uid;
var uid = entity.Uid;
// Check if there was a player attached to the entity already...
if (ComponentManager.TryGetComponent(uid, out ActorComponent actor))
{
// If we're not forcing the attach, this fails.
if (!args.Force)
if (!force)
{
args.Result = false;
return;
return false;
}
// Set the event's force-kicked session before detaching it.
args.ForceKicked = actor.PlayerSession;
forceKicked = actor.PlayerSession;
// This detach cannot fail, as a player is attached to this entity.
// It's important to note that detaching the player removes the component.
@@ -50,18 +76,16 @@ namespace Robust.Server.GameObjects
}
// We add the actor component.
actor = ComponentManager.AddComponent<ActorComponent>(args.Entity);
actor.PlayerSession = args.Player;
args.Player.SetAttachedEntity(args.Entity);
args.Result = true;
// TODO: Remove component message.
args.Entity.SendMessage(actor, new PlayerAttachedMsg(args.Player));
actor = ComponentManager.AddComponent<ActorComponent>(entity);
actor.PlayerSession = player;
player.SetAttachedEntity(entity);
// The player is fully attached now, raise an event!
RaiseLocalEvent(uid, new PlayerAttachedEvent(args.Entity, args.Player));
RaiseLocalEvent(uid, new PlayerAttachedEvent(entity, player, forceKicked));
return true;
}
// Not gonna make this method call Detach as all we have to do is remove a component...
private void OnActorPlayerDetach(EntityUid uid, ActorComponent component, DetachPlayerEvent args)
{
// Removing the component will call shutdown, and our subscription will handle the rest of the detach logic.
@@ -69,15 +93,39 @@ namespace Robust.Server.GameObjects
args.Result = true;
}
/// <summary>
/// Detaches an attached session from the entity, if any.
/// </summary>
/// <param name="entity">The entity player sessions will be detached from.</param>
/// <returns>Whether any player session was detached.</returns>
public bool Detach(IEntity entity)
{
if (!entity.HasComponent<ActorComponent>())
return false;
// Removing the component will call shutdown, and our subscription will handle the rest of the detach logic.
entity.RemoveComponent<ActorComponent>();
return true;
}
/// <summary>
/// Detaches this player from its attached entity, if any.
/// </summary>
/// <param name="player">The player session that will be detached from any attached entities.</param>
/// <returns>Whether the player is now detached from any entities.
/// This returns true if the player wasn't attached to any entity.</returns>
public bool Detach(IPlayerSession player)
{
var entity = player.AttachedEntity;
return entity == null || Detach(entity);
}
private void OnActorShutdown(EntityUid uid, ActorComponent component, ComponentShutdown args)
{
component.PlayerSession.SetAttachedEntity(null);
var entity = EntityManager.GetEntity(uid);
// TODO: Remove component message.
entity.SendMessage(component, new PlayerDetachedMsg(component.PlayerSession));
// The player is fully detached now that the component has shut down.
RaiseLocalEvent(uid, new PlayerDetachedEvent(entity, component.PlayerSession));
}
@@ -86,7 +134,7 @@ namespace Robust.Server.GameObjects
/// <summary>
/// Raise this broadcast event to attach a player to an entity, optionally detaching the player attached to it.
/// </summary>
public class AttachPlayerEvent : EntityEventArgs
public sealed class AttachPlayerEvent : EntityEventArgs
{
/// <summary>
/// Player to attach to the entity.
@@ -131,7 +179,7 @@ namespace Robust.Server.GameObjects
/// <summary>
/// Raise this directed event to detach a player from an entity.
/// </summary>
public class DetachPlayerEvent : EntityEventArgs
public sealed class DetachPlayerEvent : EntityEventArgs
{
/// <summary>
/// Whether the player was detached correctly.
@@ -144,22 +192,28 @@ namespace Robust.Server.GameObjects
/// <summary>
/// Event for when a player has been attached to an entity.
/// </summary>
public class PlayerAttachedEvent : EntityEventArgs
public sealed class PlayerAttachedEvent : EntityEventArgs
{
public IEntity Entity { get; }
public IPlayerSession Player { get; }
public PlayerAttachedEvent(IEntity entity, IPlayerSession player)
/// <summary>
/// The player session that was forcefully kicked from the entity, if any.
/// </summary>
public IPlayerSession? Kicked { get; }
public PlayerAttachedEvent(IEntity entity, IPlayerSession player, IPlayerSession? kicked = null)
{
Entity = entity;
Player = player;
Kicked = kicked;
}
}
/// <summary>
/// Event for when a player has been detached from an entity.
/// </summary>
public class PlayerDetachedEvent : EntityEventArgs
public sealed class PlayerDetachedEvent : EntityEventArgs
{
public IEntity Entity { get; }
public IPlayerSession Player { get; }

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
@@ -7,7 +8,7 @@ namespace Robust.Server.GameObjects
internal sealed class GridTileLookupNode
{
internal GridTileLookupChunk ParentChunk { get; }
internal Vector2i Indices { get; }
internal IEnumerable<IEntity> Entities
@@ -17,7 +18,18 @@ namespace Robust.Server.GameObjects
foreach (var entity in _entities)
{
if (!entity.Deleted)
{
yield return entity;
}
if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager)) continue;
foreach (var container in containerManager.GetAllContainers())
{
foreach (var child in container.ContainedEntities)
{
yield return child;
}
}
}
}
}
@@ -29,7 +41,7 @@ namespace Robust.Server.GameObjects
ParentChunk = parentChunk;
Indices = indices;
}
internal void AddEntity(IEntity entity)
{
_entities.Add(entity);

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
@@ -16,6 +17,7 @@ namespace Robust.Server.GameObjects
[UsedImplicitly]
public sealed class GridTileLookupSystem : EntitySystem
{
[Dependency] private readonly IEntityLookup _lookup = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
private readonly Dictionary<GridId, Dictionary<Vector2i, GridTileLookupChunk>> _graph =
@@ -198,17 +200,21 @@ namespace Robust.Server.GameObjects
private Box2 GetEntityBox(IEntity entity)
{
// Need to clip the aabb as anything with an edge intersecting another tile might be picked up, such as walls.
if (entity.TryGetComponent(out IPhysBody? physics))
return new Box2(physics.GetWorldAABB().BottomLeft + 0.01f, physics.GetWorldAABB().TopRight - 0.01f);
var aabb = _lookup.GetWorldAabbFromEntity(entity);
// Don't want to accidentally get neighboring tiles unless we're near an edge
return Box2.CenteredAround(entity.Transform.Coordinates.ToMapPos(EntityManager), Vector2.One / 2);
// Need to clip the aabb as anything with an edge intersecting another tile might be picked up, such as walls.
return aabb.Scale(0.98f);
}
public override void Initialize()
{
base.Initialize();
#if DEBUG
SubscribeNetworkEvent<RequestGridTileLookupMessage>(HandleRequest);
#endif
SubscribeLocalEvent<MoveEvent>(HandleEntityMove);
SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleContainerInsert);
SubscribeLocalEvent<EntRemovedFromContainerMessage>(HandleContainerRemove);
SubscribeLocalEvent<EntityInitializedMessage>(HandleEntityInitialized);
SubscribeLocalEvent<EntityDeletedMessage>(HandleEntityDeleted);
_mapManager.OnGridCreated += HandleGridCreated;
@@ -216,6 +222,16 @@ namespace Robust.Server.GameObjects
_mapManager.TileChanged += HandleTileChanged;
}
private void HandleContainerRemove(EntRemovedFromContainerMessage ev)
{
HandleEntityAdd(ev.Entity);
}
private void HandleContainerInsert(EntInsertedIntoContainerMessage ev)
{
HandleEntityRemove(ev.Entity);
}
public override void Shutdown()
{
base.Shutdown();
@@ -225,8 +241,21 @@ namespace Robust.Server.GameObjects
_mapManager.TileChanged -= HandleTileChanged;
}
#if DEBUG
private void HandleRequest(RequestGridTileLookupMessage message, EntitySessionEventArgs args)
{
var entities = GetEntitiesIntersecting(message.GridId, message.Indices).Select(e => e.Uid).ToList();
RaiseNetworkEvent(new SendGridTileLookupMessage(message.GridId, message.Indices, entities), args.SenderSession.ConnectedClient);
}
#endif
private void HandleEntityInitialized(EntityInitializedMessage message)
{
if (message.Entity.IsInContainer())
{
return;
}
HandleEntityAdd(message.Entity);
}

View File

@@ -1,11 +1,15 @@
using Robust.Shared.Console;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
namespace Robust.Server.GameObjects
{
public class ServerComponentFactory : ComponentFactory
internal class ServerComponentFactory : ComponentFactory
{
public ServerComponentFactory()
public ServerComponentFactory(IDynamicTypeFactoryInternal typeFactory, IReflectionManager reflectionManager, IConsoleHost conHost)
: base(typeFactory, reflectionManager, conHost)
{
RegisterIgnore("Input");
RegisterIgnore("AnimationPlayer");

View File

@@ -75,7 +75,7 @@ namespace Robust.Server.GameObjects
// As such, we can reset the modified ticks to Zero,
// which indicates "not different from client's own deserialization".
// So the initial data for the component or even the creation doesn't have to be sent over the wire.
foreach (var component in ComponentManager.GetNetComponents(entity.Uid))
foreach (var (netId, component) in ComponentManager.GetNetComponents(entity.Uid))
{
// Make sure to ONLY get components that are defined in the prototype.
// Others could be instantiated directly by AddComponent (e.g. ContainerManager).
@@ -143,13 +143,15 @@ namespace Robust.Server.GameObjects
if (_networkManager.IsClient)
return;
if (!component.NetID.HasValue)
var netId = ComponentFactory.GetRegistration(component.GetType()).NetID;
if (!netId.HasValue)
throw new ArgumentException($"Component {component.Name} does not have a NetID.", nameof(component));
var msg = _networkManager.CreateNetMessage<MsgEntity>();
msg.Type = EntityMessageType.ComponentMessage;
msg.EntityUid = entity.Uid;
msg.NetId = component.NetID.Value;
msg.NetId = netId.Value;
msg.ComponentMessage = message;
msg.SourceTick = _gameTiming.CurTick;
@@ -232,6 +234,7 @@ namespace Robust.Server.GameObjects
var msg = message.SystemMessage;
var sessionType = typeof(EntitySessionMessage<>).MakeGenericType(msg.GetType());
var sessionMsg = Activator.CreateInstance(sessionType, new EntitySessionEventArgs(player), msg)!;
ReceivedSystemMessage?.Invoke(this, msg);
ReceivedSystemMessage?.Invoke(this, sessionMsg);
return;
}

View File

@@ -39,6 +39,8 @@ namespace Robust.Server.GameStates
private readonly ObjectPool<HashSet<EntityUid>> _viewerEntsPool
= new DefaultObjectPool<HashSet<EntityUid>>(new DefaultPooledObjectPolicy<HashSet<EntityUid>>(), MaxVisPoolSize);
private ushort _transformNetId = 0;
/// <summary>
/// Is view culling enabled, or will we send the whole map?
/// </summary>
@@ -58,6 +60,11 @@ namespace Robust.Server.GameStates
_lookup = lookup;
}
public void SetTransformNetId(ushort value)
{
_transformNetId = value;
}
// Not thread safe
public void EntityDeleted(EntityUid e)
{
@@ -204,16 +211,14 @@ namespace Robust.Server.GameStates
var oldState = (TransformComponent.TransformComponentState) xform.GetComponentState(session);
entityStates.Add(new EntityState(entityUid,
new ComponentChanged[]
new[]
{
new(false, NetIDs.TRANSFORM, "Transform")
},
new ComponentState[]
{
new TransformComponent.TransformComponentState(Vector2NaN,
oldState.Rotation,
oldState.ParentID,
oldState.NoLocalRotation)
ComponentChange.Changed(_transformNetId,
new TransformComponent.TransformComponentState(Vector2NaN,
oldState.Rotation,
oldState.ParentID,
oldState.NoLocalRotation,
oldState.Anchored)),
}));
}

View File

@@ -17,5 +17,6 @@ namespace Robust.Server.GameStates
bool PvsEnabled { get; set; }
float PvsRange { get; set; }
void SetTransformNetId(ushort netId);
}
}

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Map;
using Robust.Server.Player;
@@ -21,6 +22,7 @@ using Robust.Shared.Utility;
namespace Robust.Server.GameStates
{
/// <inheritdoc cref="IServerGameStateManager"/>
[UsedImplicitly]
public class ServerGameStateManager : IServerGameStateManager, IPostInjectInit
{
// Mapping of net UID of clients -> last known acked state.
@@ -53,6 +55,11 @@ namespace Robust.Server.GameStates
set => _configurationManager.SetCVar(CVars.NetMaxUpdateRange, value);
}
public void SetTransformNetId(ushort netId)
{
_entityView.SetTransformNetId(netId);
}
public void PostInject()
{
_logger = Logger.GetSawmill("PVS");
@@ -183,6 +190,8 @@ namespace Robust.Server.GameStates
oldestAck = lastAck;
}
DebugTools.Assert(state.MapData?.CreatedMaps is null || (state.MapData?.CreatedMaps is not null && state.EntityStates is not null), "Sending new maps, but no entity state.");
// actually send the state
var stateUpdateMessage = _networkManager.CreateNetMessage<MsgState>();
stateUpdateMessage.State = state;
@@ -247,38 +256,44 @@ namespace Robust.Server.GameStates
/// <returns>New entity State for the given entity.</returns>
internal static EntityState GetEntityState(IComponentManager compMan, ICommonSession player, EntityUid entityUid, GameTick fromTick)
{
var compStates = new List<ComponentState>();
var changed = new List<ComponentChanged>();
var changed = new List<ComponentChange>();
foreach (var comp in compMan.GetNetComponents(entityUid))
foreach (var (netId, component) in compMan.GetNetComponents(entityUid))
{
DebugTools.Assert(comp.Initialized);
DebugTools.Assert(component.Initialized);
// NOTE: When LastModifiedTick or CreationTick are 0 it means that the relevant data is
// "not different from entity creation".
// i.e. when the client spawns the entity and loads the entity prototype,
// the data it deserializes from the prototype SHOULD be equal
// to what the component state / ComponentChanged would send.
// to what the component state / ComponentChange would send.
// As such, we can avoid sending this data in this case since the client "already has it".
if (comp.NetSyncEnabled && comp.LastModifiedTick != GameTick.Zero && comp.LastModifiedTick >= fromTick)
compStates.Add(comp.GetComponentState(player));
DebugTools.Assert(component.LastModifiedTick >= component.CreationTick);
if (comp.CreationTick != GameTick.Zero && comp.CreationTick >= fromTick && !comp.Deleted)
if (component.CreationTick != GameTick.Zero && component.CreationTick >= fromTick && !component.Deleted)
{
ComponentState? state = null;
if (component.NetSyncEnabled && component.LastModifiedTick != GameTick.Zero && component.LastModifiedTick >= fromTick)
state = component.GetComponentState(player);
// Can't be null since it's returned by GetNetComponents
// ReSharper disable once PossibleInvalidOperationException
changed.Add(ComponentChanged.Added(comp.NetID!.Value, comp.Name));
changed.Add(ComponentChange.Added(netId, state));
}
else if (comp.Deleted && comp.LastModifiedTick >= fromTick)
else if (component.NetSyncEnabled && component.LastModifiedTick != GameTick.Zero && component.LastModifiedTick >= fromTick)
{
changed.Add(ComponentChange.Changed(netId, component.GetComponentState(player)));
}
else if (component.Deleted && component.LastModifiedTick >= fromTick)
{
// Can't be null since it's returned by GetNetComponents
// ReSharper disable once PossibleInvalidOperationException
changed.Add(ComponentChanged.Removed(comp.NetID!.Value));
changed.Add(ComponentChange.Removed(netId));
}
}
return new EntityState(entityUid, changed.ToArray(), compStates.ToArray());
return new EntityState(entityUid, changed.ToArray());
}
/// <summary>
@@ -296,10 +311,8 @@ namespace Robust.Server.GameStates
DebugTools.Assert(entity.Initialized);
if (entity.LastModifiedTick <= fromTick)
continue;
stateEntities.Add(GetEntityState(entityMan.ComponentManager, player, entity.Uid, fromTick));
if (entity.LastModifiedTick >= fromTick)
stateEntities.Add(GetEntityState(entityMan.ComponentManager, player, entity.Uid, fromTick));
}
// no point sending an empty collection

View File

@@ -23,7 +23,7 @@ namespace Robust.Server
/// Sets up the server, loads the game, gets ready for client connections.
/// </summary>
/// <returns></returns>
bool Start(Func<ILogHandler>? logHandler = null);
bool Start(ServerOptions options, Func<ILogHandler>? logHandler = null);
/// <summary>
/// Hard restarts the server, shutting it down, kicking all players, and starting the server again.
@@ -44,11 +44,10 @@ namespace Robust.Server
internal interface IBaseServerInternal : IBaseServer
{
ServerOptions Options { get; }
bool ContentStart { set; }
bool LoadConfigAndUserData { set; }
void OverrideMainLoop(IGameLoop gameLoop);
void SetCommandLineArgs(CommandLineArgs args);
}
}

View File

@@ -409,7 +409,7 @@ namespace Robust.Server.Maps
continue;
}
foreach (var component in _componentManager.GetNetComponents(entity.Uid))
foreach (var (netId, component) in _componentManager.GetNetComponents(entity.Uid))
{
var castComp = (Component) component;

View File

@@ -117,11 +117,7 @@ namespace Robust.Server.Player
if (entity == null)
return;
// This event needs to be broadcast.
var attachPlayer = new AttachPlayerEvent(entity, this);
entity.EntityManager.EventBus.RaiseLocalEvent(entity.Uid, attachPlayer);
if (!attachPlayer.Result)
if (!EntitySystem.Get<ActorSystem>().Attach(entity, this))
{
Logger.Warning($"Couldn't attach player \"{this}\" to entity \"{entity}\"! Did it have a player already attached to it?");
}
@@ -133,10 +129,19 @@ namespace Robust.Server.Player
if (AttachedEntity == null)
return;
var detachPlayer = new DetachPlayerEvent();
AttachedEntity.EntityManager.EventBus.RaiseLocalEvent(AttachedEntity.Uid, detachPlayer, false);
#if EXCEPTION_TOLERANCE
if (AttachedEntity.Deleted)
{
Logger.Warning($"Player \"{this}\" was attached to an entity that was deleted. THIS SHOULD NEVER HAPPEN, BUT DOES.");
// We can't contact ActorSystem because trying to fire an entity event would crash.
// Work around it.
AttachedEntity = null;
UpdatePlayerState();
return;
}
#endif
if (!detachPlayer.Result)
if (!EntitySystem.Get<ActorSystem>().Detach(AttachedEntity))
{
Logger.Warning($"Couldn't detach player \"{this}\" to entity \"{AttachedEntity}\"! Is it missing an ActorComponent?");
}

View File

@@ -21,10 +21,10 @@ namespace Robust.Server
internal static void Main(string[] args)
{
Start(args);
Start(args, new ServerOptions());
}
internal static void Start(string[] args, bool contentStart = false)
internal static void Start(string[] args, ServerOptions options, bool contentStart = false)
{
if (_hasStarted)
{
@@ -47,11 +47,11 @@ namespace Robust.Server
TaskCreationOptions.LongRunning,
TaskContinuationOptions.None,
RobustTaskScheduler.Instance
).StartNew(() => ParsedMain(parsed, contentStart))
).StartNew(() => ParsedMain(parsed, contentStart, options))
.GetAwaiter().GetResult();
}
private static void ParsedMain(CommandLineArgs args, bool contentStart)
private static void ParsedMain(CommandLineArgs args, bool contentStart, ServerOptions options)
{
Thread.CurrentThread.Name = "Main Thread";
IoCManager.InitThread();
@@ -67,7 +67,7 @@ namespace Robust.Server
Logger.Info("Server -> Starting");
if (server.Start())
if (server.Start(options))
{
Logger.Fatal("Server -> Can not start server");
//Not like you'd see this, haha. Perhaps later for logging.
@@ -98,7 +98,7 @@ namespace Robust.Server
internal static void SetupLogging()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
if (OperatingSystem.IsWindows())
{
#if WINDOWS_USE_UTF8_CONSOLE
System.Console.OutputEncoding = Encoding.UTF8;

View File

@@ -37,11 +37,13 @@ namespace Robust.Server
IoCManager.Register<IBaseServer, BaseServer>();
IoCManager.Register<IBaseServerInternal, BaseServer>();
IoCManager.Register<BaseServer, BaseServer>();
IoCManager.Register<IGameTiming, GameTiming>();
IoCManager.Register<IReflectionManager, ServerReflectionManager>();
IoCManager.Register<IConsoleHost, ServerConsoleHost>();
IoCManager.Register<IServerConsoleHost, ServerConsoleHost>();
IoCManager.Register<IComponentFactory, ServerComponentFactory>();
IoCManager.Register<IConGroupController, ConGroupController>();
IoCManager.Register<IServerConsoleHost, ServerConsoleHost>();
IoCManager.Register<IConsoleHost, ServerConsoleHost>();
IoCManager.Register<IMapManager, ServerMapManager>();
IoCManager.Register<IMapManagerInternal, ServerMapManager>();
IoCManager.Register<IServerMapManager, ServerMapManager>();
@@ -54,7 +56,6 @@ namespace Robust.Server
IoCManager.Register<IPlayerManager, PlayerManager>();
IoCManager.Register<ISharedPlayerManager, PlayerManager>();
IoCManager.Register<IPrototypeManager, ServerPrototypeManager>();
IoCManager.Register<IReflectionManager, ServerReflectionManager>();
IoCManager.Register<IResourceManager, ResourceManager>();
IoCManager.Register<IResourceManagerInternal, ResourceManager>();
IoCManager.Register<IServerEntityManager, ServerEntityManager>();

View File

@@ -0,0 +1,54 @@
using Robust.Shared;
using Robust.Shared.Utility;
namespace Robust.Server
{
public class ServerOptions
{
/// <summary>
/// Whether content sandboxing will be enabled & enforced.
/// </summary>
public bool Sandboxing { get; init; } = false;
// TODO: Expose mounting methods to games using Robust as a library.
/// <summary>
/// Lists of mount options to mount.
/// </summary>
public MountOptions MountOptions { get; init; } = new();
/// <summary>
/// Assemblies with this prefix will be loaded.
/// </summary>
public string ContentModulePrefix { get; init; } = "Content.";
/// <summary>
/// Name of the content build directory, for game pack mounting purposes.
/// </summary>
public string ContentBuildDirectory { get; init; } = "Content.Server";
/// <summary>
/// Directory to load all assemblies from.
/// </summary>
public ResourcePath AssemblyDirectory { get; init; } = new(@"/Assemblies/");
/// <summary>
/// Directory to load all prototypes from.
/// </summary>
public ResourcePath PrototypeDirectory { get; init; } = new(@"/Prototypes/");
/// <summary>
/// Whether to disable mounting the "Resources/" folder on FULL_RELEASE.
/// </summary>
public bool ResourceMountDisabled { get; init; } = false;
/// <summary>
/// Whether to mount content resources when not on FULL_RELEASE.
/// </summary>
public bool LoadContentResources { get; init; } = true;
/// <summary>
/// Whether to load config and user data.
/// </summary>
public bool LoadConfigAndUserData { get; init; } = true;
}
}

View File

@@ -11,7 +11,7 @@ namespace Robust.Server.Utility
public static void TimeBeginPeriod(uint period)
{
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
if (!OperatingSystem.IsWindows())
throw new InvalidOperationException();
var ret = timeBeginPeriod(period);
@@ -21,7 +21,7 @@ namespace Robust.Server.Utility
public static void TimeEndPeriod(uint period)
{
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
if (!OperatingSystem.IsWindows())
throw new InvalidOperationException();
var ret = timeEndPeriod(period);

View File

@@ -149,6 +149,26 @@ namespace Robust.Shared.Maths
return new Box2(X0, Y0, X1, Y1);
}
public bool Contains(Vector2 worldPoint)
{
// Get the worldpoint in our frame of reference so we can do a faster AABB check.
var localPoint = GetLocalPoint(worldPoint);
return Box.Contains(localPoint);
}
/// <summary>
/// Convert a point in world-space coordinates to our local coordinates.
/// </summary>
private Vector2 GetLocalPoint(Vector2 point)
{
// Could make this more efficient but works for now I guess...
var boxCenter = Box.Center;
var result = point - boxCenter;
result = Origin + Rotation.RotateVec(result - Origin);
return result + boxCenter;
}
#region Equality
/// <inheritdoc />

View File

@@ -1,45 +0,0 @@
using System;
using System.Runtime.CompilerServices;
namespace Robust.Shared.Maths
{
[Obsolete("Use MathHelper instead.")]
public static class FloatMath
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Clamp01(float val)
{
return MathHelper.Clamp01(val);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static T Clamp<T>(T val, T min, T max) where T : IComparable<T>
{
return MathHelper.Clamp(val, min, max);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Clamp(float val, float min, float max)
{
return MathHelper.Clamp(val, min, max);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double Clamp(double val, double min, double max)
{
return MathHelper.Clamp(val, min, max);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CloseTo(float a, float b, double tolerance = .00001)
{
return MathHelper.CloseTo(a, b, tolerance);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Lerp(float a, float b, float blend)
{
return MathHelper.Lerp(a, b, blend);
}
}
}

View File

@@ -14,6 +14,11 @@ namespace Robust.Shared.Asynchronous
public void Initialize()
{
_mainThreadContext = new RobustSynchronizationContext(_runtimeLog);
ResetSynchronizationContext();
}
public void ResetSynchronizationContext()
{
SynchronizationContext.SetSynchronizationContext(_mainThreadContext);
}

View File

@@ -73,7 +73,7 @@ namespace Robust.Shared
// just has the Lidgren thread go absolute brr polling.
public static readonly CVarDef<float> NetPredictLagBias = CVarDef.Create(
"net.predict_lag_bias",
RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? 0.016f : 0,
OperatingSystem.IsWindows() ? 0.016f : 0,
CVar.ARCHIVE);
public static readonly CVarDef<int> NetStateBufMergeThreshold =
@@ -211,6 +211,21 @@ namespace Robust.Shared
public static readonly CVarDef<bool> LogRuntimeLog =
CVarDef.Create("log.runtimelog", true, CVar.ARCHIVE | CVar.SERVERONLY);
/*
* Light
*/
/// <summary>
/// This is the maximum the viewport is enlarged to check for any intersecting render-trees for lights.
/// This should be set to your maximum light radius.
/// </summary>
/// <remarks>
/// If this value is too small it just means there may be pop-in where a light is located on a render-tree
/// outside of our viewport.
/// </remarks>
public static readonly CVarDef<float> MaxLightRadius =
CVarDef.Create("light.max_radius", 20.0f, CVar.CLIENTONLY);
/*
* LOKI
*/

View File

@@ -68,6 +68,10 @@ namespace Robust.Shared.Containers
InternalInsert(toinsert);
transform.AttachParent(Owner.Transform);
// This is an edge case where the parent grid is the container being inserted into, so AttachParent would not unanchor.
if (transform.Anchored)
transform.Anchored = false;
// spatially move the object to the location of the container. If you don't want this functionality, the
// calling code can save the local position before calling this function, and apply it afterwords.
transform.LocalPosition = Vector2.Zero;
@@ -147,7 +151,6 @@ namespace Robust.Shared.Containers
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new EntInsertedIntoContainerMessage(toinsert, this));
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new UpdateContainerOcclusionMessage(toinsert));
Manager.Owner.SendMessage(Manager, new ContainerContentsModifiedMessage(this, toinsert, false));
Manager.Dirty();
}
@@ -164,7 +167,6 @@ namespace Robust.Shared.Containers
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new EntRemovedFromContainerMessage(toremove, this));
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new UpdateContainerOcclusionMessage(toremove));
Manager.Owner.SendMessage(Manager, new ContainerContentsModifiedMessage(this, toremove, true));
Manager.Dirty();
}
}

View File

@@ -1,40 +0,0 @@
using System;
using Robust.Shared.GameObjects;
namespace Robust.Shared.Containers
{
/// <summary>
/// The contents of this container have been changed.
/// </summary>
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public class ContainerContentsModifiedMessage : ComponentMessage
{
/// <summary>
/// Container whose contents were modified.
/// </summary>
public IContainer Container { get; }
/// <summary>
/// Entity that was added or removed from the container.
/// </summary>
public IEntity Entity { get; }
/// <summary>
/// If true, the entity was removed. If false, it was added to the container.
/// </summary>
public bool Removed { get; }
/// <summary>
/// Constructs a new instance of <see cref="ContainerContentsModifiedMessage"/>.
/// </summary>
/// <param name="container">Container whose contents were modified.</param>
/// <param name="entity">Entity that was added or removed in the container.</param>
/// <param name="removed">If true, the entity was removed. If false, it was added to the container.</param>
public ContainerContentsModifiedMessage(IContainer container, IEntity entity, bool removed)
{
Container = container;
Entity = entity;
Removed = removed;
}
}
}

View File

@@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
@@ -17,6 +18,7 @@ namespace Robust.Shared.Containers
/// Holds data about a set of entity containers on this entity.
/// </summary>
[ComponentReference(typeof(IContainerManager))]
[NetworkedComponent()]
public class ContainerManagerComponent : Component, IContainerManager
{
[Dependency] private readonly IRobustSerializer _serializer = default!;
@@ -30,10 +32,7 @@ namespace Robust.Shared.Containers
public sealed override string Name => "ContainerContainer";
/// <inheritdoc />
public sealed override uint? NetID => NetIDs.CONTAINER_MANAGER;
/// <inheritdoc />
public override void OnRemove()
protected override void OnRemove()
{
base.OnRemove();
@@ -47,7 +46,7 @@ namespace Robust.Shared.Containers
}
/// <inheritdoc />
public override void Initialize()
protected override void Initialize()
{
base.Initialize();
@@ -281,7 +280,7 @@ namespace Robust.Shared.Containers
{
public List<ContainerData> ContainerSet;
public ContainerManagerComponentState(List<ContainerData> containers) : base(NetIDs.CONTAINER_MANAGER)
public ContainerManagerComponentState(List<ContainerData> containers)
{
ContainerSet = containers;
}

Some files were not shown because too many files have changed in this diff Show More