mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Compare commits
76 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
b67d24efee | ||
|
|
d992e47f30 | ||
|
|
dadd7b4cc3 | ||
|
|
baef2bc7f8 | ||
|
|
e0b1a7d64a | ||
|
|
aea5f83002 | ||
|
|
7df2d1f430 | ||
|
|
d216c3a1f6 | ||
|
|
986ec3ef06 | ||
|
|
60cec9cb84 | ||
|
|
c06707d519 | ||
|
|
63128324ab | ||
|
|
abea3024b4 | ||
|
|
07dafeb6cd | ||
|
|
a726d42ae3 | ||
|
|
d02d186a2f | ||
|
|
a6be66949d | ||
|
|
0dfd3b7443 | ||
|
|
6f90e9a76e | ||
|
|
9246b88560 | ||
|
|
61af9db362 | ||
|
|
5aa950e7f7 | ||
|
|
b8903af52f | ||
|
|
5b35c4e82b | ||
|
|
06db80780c | ||
|
|
e5fd4f5700 | ||
|
|
e1a199e060 | ||
|
|
22ac34c7a1 | ||
|
|
04fa6901b1 | ||
|
|
8f7d4211e3 | ||
|
|
1147d6fd9a | ||
|
|
e4449c4901 | ||
|
|
dc8963faa5 | ||
|
|
f9cf9a8fd4 | ||
|
|
393bdc04bc | ||
|
|
db4d787b49 | ||
|
|
cd802d6a66 | ||
|
|
be2281a5b3 | ||
|
|
e717396b33 | ||
|
|
db0e49f5dd | ||
|
|
d3b94aa6af | ||
|
|
713f702064 | ||
|
|
d0b6a9b28c | ||
|
|
4003781a1b | ||
|
|
40586a8f0e | ||
|
|
f4d427f5c5 | ||
|
|
ce2a4282f3 | ||
|
|
0cc78c1402 | ||
|
|
fa0d4da6d1 | ||
|
|
33334d6f5c | ||
|
|
55aba93faf | ||
|
|
4f49296a94 | ||
|
|
65357ee8da | ||
|
|
bfcad4001b | ||
|
|
5a3000febb | ||
|
|
2d236670ab | ||
|
|
796f1480a8 | ||
|
|
a8ee7be844 | ||
|
|
60b506cb2a | ||
|
|
66117e35ba | ||
|
|
22cfee4f01 | ||
|
|
d9355e576f | ||
|
|
e54e33edb0 | ||
|
|
25881ce343 | ||
|
|
f64197c189 | ||
|
|
a7ec907f1d | ||
|
|
81272b0bc8 | ||
|
|
25c1c6ef91 | ||
|
|
d1a83134e3 | ||
|
|
71c2993d20 | ||
|
|
14fa616723 | ||
|
|
d46ea9c9ba | ||
|
|
ea00ccb34f | ||
|
|
8e416bb3cb | ||
|
|
8e0a26073d | ||
|
|
9fa24948ea |
2
.github/workflows/test-content.yml
vendored
2
.github/workflows/test-content.yml
vendored
@@ -38,4 +38,4 @@ jobs:
|
||||
- name: Content.Tests
|
||||
run: dotnet test --no-build Content.Tests/Content.Tests.csproj -v n
|
||||
- name: Content.IntegrationTests
|
||||
run: dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n
|
||||
run: COMPlus_gcServer=1 dotnet test --no-build Content.IntegrationTests/Content.IntegrationTests.csproj -v n
|
||||
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -13,3 +13,6 @@
|
||||
[submodule "ManagedHttpListener"]
|
||||
path = ManagedHttpListener
|
||||
url = https://github.com/space-wizards/ManagedHttpListener.git
|
||||
[submodule "Linguini"]
|
||||
path = Linguini
|
||||
url = https://github.com/space-wizards/Linguini
|
||||
|
||||
1
Linguini
Submodule
1
Linguini
Submodule
Submodule Linguini added at 62b0e75b91
@@ -23,12 +23,12 @@ namespace OpenToolkit.GraphicsLibraryFramework
|
||||
return IntPtr.Zero;
|
||||
}
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
return NativeLibrary.Load("libglfw.so.3", assembly, path);
|
||||
}
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
return NativeLibrary.Load("libglfw.3.dylib", assembly, path);
|
||||
}
|
||||
|
||||
@@ -23,6 +23,48 @@
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
- name: Box2D
|
||||
license:
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2019 Erin Catto
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
- name: Bullet Physics SDK
|
||||
license:
|
||||
The files in this repository are licensed under the zlib license, except for the files under 'Extras' and examples/ThirdPartyLibs.
|
||||
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
|
||||
If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
- name: Castle Core
|
||||
license: |
|
||||
Copyright 2004-2016 Castle Project - http://www.castleproject.org/
|
||||
@@ -317,6 +359,43 @@
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
- name: Farseer Physics Engine
|
||||
license:
|
||||
Microsoft Permissive License (Ms-PL)
|
||||
|
||||
This license governs use of the accompanying software.
|
||||
If you use the software, you accept this license.
|
||||
If you do not accept the license, do not use the software.
|
||||
|
||||
1. Definitions
|
||||
The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under U.S. copyright law.
|
||||
A "contribution" is the original software, or any additions or changes to the software.
|
||||
A "contributor" is any person that distributes its contribution under this license.
|
||||
"Licensed patents" are a contributor's patent claims that read directly on its contribution.
|
||||
|
||||
2. Grant of Rights
|
||||
(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
|
||||
each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution,
|
||||
prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
|
||||
(B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3,
|
||||
each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to
|
||||
make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or
|
||||
derivative works of the contribution in the software.
|
||||
|
||||
3. Conditions and Limitations
|
||||
(A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
|
||||
(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software,
|
||||
your patent license from such contributor to the software ends automatically.
|
||||
(C) If you distribute any portion of the software, you must retain all copyright, patent, trademark,
|
||||
and attribution notices that are present in the software.
|
||||
(D) If you distribute any portion of the software in source code form, you may do so only under this license by
|
||||
including a complete copy of this license with your distribution. If you distribute any portion of the software in
|
||||
compiled or object code form, you may only do so under a license that complies with this license.
|
||||
(E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties,
|
||||
guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change.
|
||||
To the extent permitted under your local laws, the contributors exclude the implied warranties of
|
||||
merchantability, fitness for a particular purpose and non-infringement.
|
||||
|
||||
- name: Mono.Cecil
|
||||
license: |
|
||||
Copyright (c) 2008 - 2015 Jb Evain
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
console-line-edit-placeholder = Command Here
|
||||
11
Resources/Locale/en-US/custom-controls.ftl
Normal file
11
Resources/Locale/en-US/custom-controls.ftl
Normal file
@@ -0,0 +1,11 @@
|
||||
## EntitySpawnWindow
|
||||
|
||||
entity-spawn-window-title = Entity Spawn Panel
|
||||
entity-spawn-window-search-bar-placeholder = search
|
||||
entity-spawn-window-clear-button = Clear
|
||||
entity-spawn-window-erase-button-text = Erase Mode
|
||||
entity-spawn-window-override-menu-tooltip = Override placement
|
||||
|
||||
## Console
|
||||
|
||||
console-line-edit-placeholder = Command Here
|
||||
1
Resources/Locale/en-US/tab-container.ftl
Normal file
1
Resources/Locale/en-US/tab-container.ftl
Normal file
@@ -0,0 +1 @@
|
||||
tab-container-not-tab-title-provided = No title
|
||||
11
Resources/Locale/en-US/view-variables.ftl
Normal file
11
Resources/Locale/en-US/view-variables.ftl
Normal file
@@ -0,0 +1,11 @@
|
||||
## ViewVariablesInstanceEntity
|
||||
|
||||
view-variable-instance-entity-server-components-add-component-button-placeholder = Add Component
|
||||
view-variable-instance-entity-client-variables-tab-title = Client Variables
|
||||
view-variable-instance-entity-client-components-tab-title = Client Components
|
||||
view-variable-instance-entity-server-variables-tab-title = Server Variables
|
||||
view-variable-instance-entity-server-components-tab-title = Server Components
|
||||
view-variable-instance-entity-client-components-search-bar-placeholder = Search
|
||||
view-variable-instance-entity-server-components-search-bar-placeholder = Search
|
||||
view-variable-instance-entity-add-window-server-components = Add Component [S]
|
||||
view-variable-instance-entity-add-window-client-components = Add Component [C]
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Microsoft.CodeAnalysis;
|
||||
@@ -147,9 +148,10 @@ namespace {nameSpace}
|
||||
foreach (var typeSymbol in symbols)
|
||||
{
|
||||
var xamlFileName = $"{typeSymbol.Name}.xaml";
|
||||
var relevantXamlFile = context.AdditionalFiles.FirstOrDefault(t => t.Path.EndsWith(xamlFileName));
|
||||
var xamlFileNameSep = $"{Path.DirectorySeparatorChar}{xamlFileName}";
|
||||
var relevantXamlFiles = context.AdditionalFiles.Where(t => t.Path.EndsWith(xamlFileNameSep)).ToArray();
|
||||
|
||||
if (relevantXamlFile == null)
|
||||
if (relevantXamlFiles.Length == 0)
|
||||
{
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(
|
||||
@@ -165,13 +167,28 @@ namespace {nameSpace}
|
||||
continue;
|
||||
}
|
||||
|
||||
var txt = relevantXamlFile.GetText()?.ToString();
|
||||
if (txt == null)
|
||||
if (relevantXamlFiles.Length > 1)
|
||||
{
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(
|
||||
new DiagnosticDescriptor(
|
||||
"RXN0002",
|
||||
$"Found multiple candidate XAML files for {typeSymbol}",
|
||||
$"Multiple files exist with name {xamlFileName}",
|
||||
"Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
true),
|
||||
typeSymbol.Locations[0]));
|
||||
continue;
|
||||
}
|
||||
|
||||
var txt = relevantXamlFiles[0].GetText()?.ToString();
|
||||
if (txt == null)
|
||||
{
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(
|
||||
new DiagnosticDescriptor(
|
||||
"RXN0004",
|
||||
$"Unexpected empty Xaml-File was found at {xamlFileName}",
|
||||
"Expected Content due to a Class with the same name being annotated with [GenerateTypedNameReferences].",
|
||||
"Usage",
|
||||
@@ -192,7 +209,7 @@ namespace {nameSpace}
|
||||
context.ReportDiagnostic(
|
||||
Diagnostic.Create(
|
||||
new DiagnosticDescriptor(
|
||||
"AXN0003",
|
||||
"RXN0003",
|
||||
"Unhandled exception occured while generating typed Name references.",
|
||||
$"Unhandled exception occured while generating typed Name references: {e}",
|
||||
"Usage",
|
||||
|
||||
@@ -225,7 +225,7 @@ namespace Robust.Client.Audio.Midi
|
||||
// Since the last loaded soundfont takes priority, we load the fallback soundfont before the soundfont.
|
||||
renderer.LoadSoundfont(FallbackSoundfont);
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
foreach (var filepath in LinuxSoundfonts)
|
||||
{
|
||||
@@ -243,12 +243,12 @@ namespace Robust.Client.Audio.Midi
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
else if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
if (File.Exists(OsxSoundfont) && SoundFont.IsSoundFont(OsxSoundfont))
|
||||
renderer.LoadSoundfont(OsxSoundfont, true);
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
else if (OperatingSystem.IsWindows())
|
||||
{
|
||||
if (File.Exists(WindowsSoundfont) && SoundFont.IsSoundFont(WindowsSoundfont))
|
||||
renderer.LoadSoundfont(WindowsSoundfont, true);
|
||||
|
||||
@@ -628,10 +628,15 @@ namespace Robust.Client.Audio.Midi
|
||||
void IMidiRenderer.InternalDispose()
|
||||
{
|
||||
Source?.Dispose();
|
||||
_driver?.Dispose();
|
||||
|
||||
// Do NOT dispose of the sequencer after the synth or it'll cause a segfault for some fucking reason.
|
||||
_sequencer?.UnregisterClient(_debugRegister);
|
||||
_sequencer?.UnregisterClient(_synthRegister);
|
||||
_sequencer?.Dispose();
|
||||
|
||||
_synth?.Dispose();
|
||||
_player?.Dispose();
|
||||
_driver?.Dispose();
|
||||
_sequencer?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,13 +46,15 @@ namespace Robust.Client
|
||||
IoCManager.Register<IClientMapManager, ClientMapManager>();
|
||||
IoCManager.Register<IEntityManager, ClientEntityManager>();
|
||||
IoCManager.Register<IEntityLookup, EntityLookup>();
|
||||
IoCManager.Register<IReflectionManager, ClientReflectionManager>();
|
||||
IoCManager.Register<IConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IClientConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IComponentFactory, ClientComponentFactory>();
|
||||
IoCManager.Register<ITileDefinitionManager, ClydeTileDefinitionManager>();
|
||||
IoCManager.Register<IClydeTileDefinitionManager, ClydeTileDefinitionManager>();
|
||||
IoCManager.Register<GameController, GameController>();
|
||||
IoCManager.Register<IGameController, GameController>();
|
||||
IoCManager.Register<IGameControllerInternal, GameController>();
|
||||
IoCManager.Register<IReflectionManager, ClientReflectionManager>();
|
||||
IoCManager.Register<IResourceManager, ResourceCache>();
|
||||
IoCManager.Register<IResourceManagerInternal, ResourceCache>();
|
||||
IoCManager.Register<IResourceCache, ResourceCache>();
|
||||
@@ -72,8 +74,6 @@ namespace Robust.Client
|
||||
IoCManager.Register<IDebugDrawingManager, DebugDrawingManager>();
|
||||
IoCManager.Register<ILightManager, LightManager>();
|
||||
IoCManager.Register<IDiscordRichPresence, DiscordRichPresence>();
|
||||
IoCManager.Register<IClientConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IConsoleHost, ClientConsoleHost>();
|
||||
IoCManager.Register<IMidiManager, MidiManager>();
|
||||
IoCManager.Register<IAuthManager, AuthManager>();
|
||||
switch (mode)
|
||||
|
||||
@@ -49,7 +49,11 @@ namespace Robust.Client.Console
|
||||
NetManager.RegisterNetMessage<MsgConCmdAck>(HandleConCmdAck);
|
||||
NetManager.RegisterNetMessage<MsgConCmd>(ProcessCommand);
|
||||
|
||||
Reset();
|
||||
_requestedCommands = false;
|
||||
NetManager.Connected += OnNetworkConnected;
|
||||
|
||||
LoadConsoleCommands();
|
||||
SendServerCommandRequest();
|
||||
LogManager.RootSawmill.AddHandler(new DebugConsoleLogHandler(this));
|
||||
}
|
||||
|
||||
@@ -61,17 +65,6 @@ namespace Robust.Client.Console
|
||||
ExecuteCommand(null, text);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Reset()
|
||||
{
|
||||
AvailableCommands.Clear();
|
||||
_requestedCommands = false;
|
||||
NetManager.Connected += OnNetworkConnected;
|
||||
|
||||
LoadConsoleCommands();
|
||||
SendServerCommandRequest();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public event EventHandler<AddStringArgs>? AddString;
|
||||
|
||||
@@ -97,7 +90,7 @@ namespace Robust.Client.Console
|
||||
return;
|
||||
|
||||
// echo the command locally
|
||||
WriteError(null, "> " + command);
|
||||
WriteLine(null, "> " + command);
|
||||
|
||||
//Commands are processed locally and then sent to the server to be processed there again.
|
||||
var args = new List<string>();
|
||||
@@ -142,6 +135,9 @@ namespace Robust.Client.Console
|
||||
private void OutputText(string text, bool local, bool error)
|
||||
{
|
||||
AddString?.Invoke(this, new AddStringArgs(text, local, error));
|
||||
|
||||
var level = error ? LogLevel.Warning : LogLevel.Info;
|
||||
Logger.LogS(level, "CON", text);
|
||||
}
|
||||
|
||||
private void OnNetworkConnected(object? sender, NetChannelArgs netChannelArgs)
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace Robust.Client.Console.Commands
|
||||
message.Append($"net ID: {registration.NetID}");
|
||||
}
|
||||
|
||||
message.Append($", NSE: {registration.NetworkSynchronizeExistence}, references:");
|
||||
message.Append($", References:");
|
||||
|
||||
shell.WriteLine(message.ToString());
|
||||
|
||||
|
||||
19
Robust.Client/Console/Commands/LightBBCommand.cs
Normal file
19
Robust.Client/Console/Commands/LightBBCommand.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
#if DEBUG
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
internal sealed class LightDebugCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "lightbb";
|
||||
public string Description => "Toggles whether to show light bounding boxes";
|
||||
public string Help => $"{Command}";
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
EntitySystem.Get<DebugLightTreeSystem>().Enabled ^= true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,6 +1,5 @@
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Robust.Client.Console.Commands
|
||||
{
|
||||
@@ -41,7 +40,7 @@ namespace Robust.Client.Console.Commands
|
||||
var mgr = IoCManager.Resolve<IScriptClient>();
|
||||
if (!mgr.CanScript)
|
||||
{
|
||||
shell.WriteError(Loc.GetString("You do not have server side scripting permission."));
|
||||
shell.WriteError("You do not have server side scripting permission.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,11 +11,6 @@ namespace Robust.Client.Console
|
||||
/// </summary>
|
||||
void Initialize();
|
||||
|
||||
/// <summary>
|
||||
/// Resets the console to a post-initialized state.
|
||||
/// </summary>
|
||||
void Reset();
|
||||
|
||||
event EventHandler<AddStringArgs> AddString;
|
||||
event EventHandler<AddFormattedMessageArgs> AddFormatted;
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#if CLIENT_SCRIPTING
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
@@ -14,7 +13,6 @@ using Microsoft.CodeAnalysis.Text;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.ViewVariables;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Scripting;
|
||||
@@ -43,14 +41,14 @@ namespace Robust.Client.Console
|
||||
|
||||
public ScriptConsoleClient()
|
||||
{
|
||||
Title = Loc.GetString("Robust C# Interactive (CLIENT)");
|
||||
Title = "Robust C# Interactive (CLIENT)";
|
||||
ScriptInstanceShared.InitDummy();
|
||||
|
||||
_globals = new ScriptGlobalsImpl(this);
|
||||
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
OutputPanel.AddText(Loc.GetString(@"Robust C# interactive console (CLIENT)."));
|
||||
OutputPanel.AddText("Robust C# interactive console (CLIENT).");
|
||||
OutputPanel.AddText(">");
|
||||
}
|
||||
|
||||
|
||||
@@ -8,8 +8,6 @@ using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Scripting;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -31,7 +29,7 @@ namespace Robust.Client.Console
|
||||
|
||||
ScriptInstanceShared.InitDummy();
|
||||
|
||||
Title = Loc.GetString("Watch Window");
|
||||
Title = "Watch Window";
|
||||
|
||||
var mainVBox = new VBoxContainer
|
||||
{
|
||||
@@ -49,11 +47,11 @@ namespace Robust.Client.Console
|
||||
(_addWatchEdit = new HistoryLineEdit
|
||||
{
|
||||
HorizontalExpand = true,
|
||||
PlaceHolder = Loc.GetString("Add watch (C# interactive)")
|
||||
PlaceHolder = "Add watch (C# interactive)"
|
||||
}),
|
||||
(_addWatchButton = new Button
|
||||
{
|
||||
Text = Loc.GetString("Add")
|
||||
Text = "Add"
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -118,7 +116,7 @@ namespace Robust.Client.Console
|
||||
}),
|
||||
(delButton = new Button
|
||||
{
|
||||
Text = Loc.GetString("Remove")
|
||||
Text = "Remove"
|
||||
}),
|
||||
}
|
||||
});
|
||||
@@ -178,7 +176,7 @@ namespace Robust.Client.Console
|
||||
ClipText = true,
|
||||
HorizontalExpand = true
|
||||
},
|
||||
(delButton = new Button {Text = Loc.GetString("Remove")})
|
||||
(delButton = new Button {Text = "Remove"})
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@@ -7,13 +7,13 @@ namespace Robust.Client
|
||||
#if FULL_RELEASE
|
||||
throw new System.InvalidOperationException("ContentStart.Start is not available on a full release.");
|
||||
#else
|
||||
GameController.Start(args, true);
|
||||
GameController.Start(args, new GameControllerOptions(), true);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void StartLibrary(string[] args, GameControllerOptions options)
|
||||
{
|
||||
GameController.Start(args, true, null, options);
|
||||
GameController.Start(args, options, true, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -130,17 +130,17 @@ namespace Robust.Client.Debugging
|
||||
{
|
||||
if (body != _hoverBodies[0])
|
||||
{
|
||||
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), "------");
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), "------");
|
||||
row++;
|
||||
}
|
||||
|
||||
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {body.Owner}");
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {body.Owner}");
|
||||
row++;
|
||||
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
|
||||
row++;
|
||||
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Mask: {Convert.ToString(body.CollisionMask, 2)}");
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Mask: {Convert.ToString(body.CollisionMask, 2)}");
|
||||
row++;
|
||||
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Enabled: {body.CanCollide}, Hard: {body.Hard}, Anchored: {(body).BodyType == BodyType.Static}");
|
||||
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Enabled: {body.CanCollide}, Hard: {body.Hard}, Anchored: {(body).BodyType == BodyType.Static}");
|
||||
row++;
|
||||
}
|
||||
|
||||
@@ -171,14 +171,15 @@ namespace Robust.Client.Debugging
|
||||
// all entities have a TransformComponent
|
||||
var transform = physBody.Owner.Transform;
|
||||
|
||||
var worldBox = physBody.GetWorldAABB(_mapManager);
|
||||
var worldBox = physBody.GetWorldAABB();
|
||||
if (worldBox.IsEmpty()) continue;
|
||||
|
||||
foreach (var fixture in physBody.Fixtures)
|
||||
{
|
||||
var shape = fixture.Shape;
|
||||
var sleepPercent = physBody.Awake ? physBody.SleepTime / sleepThreshold : 1.0f;
|
||||
var sleepPercent = physBody.Awake ? 0.0f : 1.0f;
|
||||
shape.DebugDraw(drawing, transform.WorldMatrix, in viewport, sleepPercent);
|
||||
drawing.SetTransform(in Matrix3.Identity);
|
||||
}
|
||||
|
||||
foreach (var joint in physBody.Joints)
|
||||
@@ -187,6 +188,7 @@ namespace Robust.Client.Debugging
|
||||
drawnJoints.Add(joint);
|
||||
|
||||
joint.DebugDraw(drawing, in viewport);
|
||||
drawing.SetTransform(in Matrix3.Identity);
|
||||
}
|
||||
|
||||
if (worldBox.Contains(mouseWorldPos))
|
||||
@@ -199,17 +201,6 @@ namespace Robust.Client.Debugging
|
||||
}
|
||||
}
|
||||
|
||||
private static void DrawString(DrawingHandleScreen handle, Font font, Vector2 pos, string str)
|
||||
{
|
||||
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
|
||||
|
||||
foreach (var rune in str.EnumerateRunes())
|
||||
{
|
||||
var advance = font.DrawChar(handle, rune, baseLine, 1, Color.White);
|
||||
baseLine += new Vector2(advance, 0);
|
||||
}
|
||||
}
|
||||
|
||||
private class PhysDrawingAdapter : DebugDrawingHandle
|
||||
{
|
||||
private readonly DrawingHandleWorld _handle;
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Robust.Client
|
||||
{
|
||||
public void Main(IMainArgs args)
|
||||
{
|
||||
Start(args.Args, contentStart: false, args);
|
||||
Start(args.Args, new GameControllerOptions(), contentStart: false, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,10 +22,10 @@ namespace Robust.Client
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Start(args);
|
||||
Start(args, new GameControllerOptions());
|
||||
}
|
||||
|
||||
public static void Start(string[] args, bool contentStart = false, IMainArgs? loaderArgs=null, GameControllerOptions? options = null)
|
||||
public static void Start(string[] args, GameControllerOptions options, bool contentStart = false, IMainArgs? loaderArgs=null)
|
||||
{
|
||||
if (_hasStarted)
|
||||
{
|
||||
@@ -40,7 +40,7 @@ namespace Robust.Client
|
||||
}
|
||||
}
|
||||
|
||||
private static void ParsedMain(CommandLineArgs args, bool contentStart, IMainArgs? loaderArgs, GameControllerOptions? options)
|
||||
private static void ParsedMain(CommandLineArgs args, bool contentStart, IMainArgs? loaderArgs, GameControllerOptions options)
|
||||
{
|
||||
IoCManager.InitThread();
|
||||
|
||||
@@ -51,15 +51,13 @@ namespace Robust.Client
|
||||
var gc = IoCManager.Resolve<GameController>();
|
||||
gc.SetCommandLineArgs(args);
|
||||
gc._loaderArgs = loaderArgs;
|
||||
if(options != null)
|
||||
gc.Options = options;
|
||||
|
||||
// When the game is ran with the startup executable being content,
|
||||
// we have to disable the separate load context.
|
||||
// Otherwise the content assemblies will be loaded twice which causes *many* fun bugs.
|
||||
gc.ContentStart = contentStart;
|
||||
|
||||
gc.Run(mode);
|
||||
gc.Run(mode, options);
|
||||
}
|
||||
|
||||
public void OverrideMainLoop(IGameLoop gameLoop)
|
||||
@@ -67,9 +65,9 @@ namespace Robust.Client
|
||||
_mainLoop = gameLoop;
|
||||
}
|
||||
|
||||
public void Run(DisplayMode mode, Func<ILogHandler>? logHandlerFactory = null)
|
||||
public void Run(DisplayMode mode, GameControllerOptions options, Func<ILogHandler>? logHandlerFactory = null)
|
||||
{
|
||||
if (!StartupSystemSplash(logHandlerFactory))
|
||||
if (!StartupSystemSplash(options, logHandlerFactory))
|
||||
{
|
||||
Logger.Fatal("Failed to start game controller!");
|
||||
return;
|
||||
|
||||
@@ -75,14 +75,12 @@ namespace Robust.Client
|
||||
public GameControllerOptions Options { get; private set; } = new();
|
||||
public InitialLaunchState LaunchState { get; private set; } = default!;
|
||||
|
||||
public bool LoadConfigAndUserData { get; set; } = true;
|
||||
|
||||
public void SetCommandLineArgs(CommandLineArgs args)
|
||||
{
|
||||
_commandLineArgs = args;
|
||||
}
|
||||
|
||||
private bool StartupContinue(DisplayMode displayMode)
|
||||
internal bool StartupContinue(DisplayMode displayMode)
|
||||
{
|
||||
_clyde.InitializePostWindowing();
|
||||
_clyde.SetWindowTitle(Options.DefaultWindowTitle);
|
||||
@@ -95,7 +93,7 @@ namespace Robust.Client
|
||||
_modLoader.SetUseLoadContext(!ContentStart);
|
||||
_modLoader.SetEnableSandboxing(Options.Sandboxing);
|
||||
|
||||
if (!_modLoader.TryLoadModulesFrom(new ResourcePath("/Assemblies/"), Options.ContentModulePrefix))
|
||||
if (!_modLoader.TryLoadModulesFrom(Options.AssemblyDirectory, Options.ContentModulePrefix))
|
||||
{
|
||||
Logger.Fatal("Errors while loading content assemblies.");
|
||||
return false;
|
||||
@@ -196,8 +194,9 @@ namespace Robust.Client
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool StartupSystemSplash(Func<ILogHandler>? logHandlerFactory)
|
||||
internal bool StartupSystemSplash(GameControllerOptions options, Func<ILogHandler>? logHandlerFactory)
|
||||
{
|
||||
Options = options;
|
||||
ReadInitialLaunchState();
|
||||
|
||||
SetupLogging(_logManager, logHandlerFactory ?? (() => new ConsoleLogHandler()));
|
||||
@@ -234,7 +233,7 @@ namespace Robust.Client
|
||||
_configurationManager.LoadCVarsFromAssembly(typeof(GameController).Assembly); // Client
|
||||
_configurationManager.LoadCVarsFromAssembly(typeof(IConfigurationManager).Assembly); // Shared
|
||||
|
||||
if (LoadConfigAndUserData)
|
||||
if (Options.LoadConfigAndUserData)
|
||||
{
|
||||
var configFile = Path.Combine(userDataDir, Options.ConfigFileName);
|
||||
if (File.Exists(configFile))
|
||||
@@ -258,13 +257,13 @@ namespace Robust.Client
|
||||
|
||||
ProfileOptSetup.Setup(_configurationManager);
|
||||
|
||||
_resourceCache.Initialize(LoadConfigAndUserData ? userDataDir : null);
|
||||
_resourceCache.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
|
||||
|
||||
var mountOptions = _commandLineArgs != null
|
||||
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions) : Options.MountOptions;
|
||||
|
||||
ProgramShared.DoMounts(_resourceCache, mountOptions, Options.ContentBuildDirectory,
|
||||
_loaderArgs != null && !Options.ResourceMountDisabled, ContentStart);
|
||||
ProgramShared.DoMounts(_resourceCache, mountOptions, Options.ContentBuildDirectory, Options.AssemblyDirectory,
|
||||
Options.LoadContentResources, _loaderArgs != null && !Options.ResourceMountDisabled, ContentStart);
|
||||
|
||||
if (_loaderArgs != null)
|
||||
{
|
||||
@@ -471,7 +470,7 @@ namespace Robust.Client
|
||||
Clyde,
|
||||
}
|
||||
|
||||
private void Cleanup()
|
||||
internal void Cleanup()
|
||||
{
|
||||
_networkManager.Shutdown("Client shutting down");
|
||||
_midiManager.Shutdown();
|
||||
|
||||
@@ -42,6 +42,11 @@ namespace Robust.Client
|
||||
/// </summary>
|
||||
public string ContentBuildDirectory { get; init; } = "Content.Client";
|
||||
|
||||
/// <summary>
|
||||
/// Directory to load all assemblies from.
|
||||
/// </summary>
|
||||
public ResourcePath AssemblyDirectory { get; init; } = new(@"/Assemblies/");
|
||||
|
||||
/// <summary>
|
||||
/// Directory to load all prototypes from.
|
||||
/// </summary>
|
||||
@@ -52,6 +57,16 @@ namespace Robust.Client
|
||||
/// </summary>
|
||||
public bool ResourceMountDisabled { get; init; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to mount content resources when not on FULL_RELEASE.
|
||||
/// </summary>
|
||||
public bool LoadContentResources { get; init; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to load config and user data.
|
||||
/// </summary>
|
||||
public bool LoadConfigAndUserData { get; init; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to disable command line args server auto-connecting.
|
||||
/// </summary>
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
public class ClientComponentFactory : ComponentFactory
|
||||
internal class ClientComponentFactory : ComponentFactory
|
||||
{
|
||||
public ClientComponentFactory()
|
||||
public ClientComponentFactory(IDynamicTypeFactoryInternal typeFactory, IReflectionManager reflectionManager, IConsoleHost conHost)
|
||||
: base(typeFactory, reflectionManager, conHost)
|
||||
{
|
||||
// Required for the engine to work
|
||||
RegisterIgnore("KeyBindingInput");
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using Prometheus;
|
||||
using Robust.Client.GameStates;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Network;
|
||||
@@ -16,6 +17,7 @@ namespace Robust.Client.GameObjects
|
||||
/// </summary>
|
||||
public sealed class ClientEntityManager : EntityManager, IClientEntityManagerInternal
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IClientNetManager _networkManager = default!;
|
||||
[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
@@ -107,13 +109,15 @@ namespace Robust.Client.GameObjects
|
||||
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||
public void SendComponentNetworkMessage(INetChannel? channel, IEntity entity, IComponent component, ComponentMessage message)
|
||||
{
|
||||
if (!component.NetID.HasValue)
|
||||
var netId = ComponentFactory.GetRegistration(component.GetType()).NetID;
|
||||
|
||||
if (!netId.HasValue)
|
||||
throw new ArgumentException($"Component {component.Name} does not have a NetID.", nameof(component));
|
||||
|
||||
var msg = _networkManager.CreateNetMessage<MsgEntity>();
|
||||
msg.Type = EntityMessageType.ComponentMessage;
|
||||
msg.EntityUid = entity.Uid;
|
||||
msg.NetId = component.NetID.Value;
|
||||
msg.NetId = netId.Value;
|
||||
msg.ComponentMessage = message;
|
||||
msg.SourceTick = _gameTiming.CurTick;
|
||||
|
||||
@@ -143,7 +147,11 @@ namespace Robust.Client.GameObjects
|
||||
return;
|
||||
|
||||
case EntityMessageType.SystemMessage:
|
||||
ReceivedSystemMessage?.Invoke(this, message.SystemMessage);
|
||||
var msg = message.SystemMessage;
|
||||
var sessionType = typeof(EntitySessionMessage<>).MakeGenericType(msg.GetType());
|
||||
var sessionMsg = Activator.CreateInstance(sessionType, new EntitySessionEventArgs(_playerManager.LocalPlayer!.Session), msg)!;
|
||||
ReceivedSystemMessage?.Invoke(this, msg);
|
||||
ReceivedSystemMessage?.Invoke(this, sessionMsg);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,7 +104,7 @@ namespace Robust.Client.GameObjects
|
||||
_appearanceDirty = false;
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
|
||||
@@ -116,7 +116,7 @@ namespace Robust.Client.GameObjects
|
||||
public MapCoordinates? Position => _eye?.Position;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
@@ -156,7 +156,7 @@ namespace Robust.Client.GameObjects
|
||||
VisibilityMask = state.VisibilityMask;
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
protected override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
|
||||
@@ -34,11 +34,11 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
if (Owner.Transform.Anchored)
|
||||
{
|
||||
SnapGridOnPositionChanged();
|
||||
AnchorStateChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public void SnapGridOnPositionChanged()
|
||||
public void AnchorStateChanged()
|
||||
{
|
||||
SendDirty();
|
||||
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -15,12 +18,12 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IPointLightComponent))]
|
||||
[NetworkedComponent()]
|
||||
public class PointLightComponent : Component, IPointLightComponent, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
public override string Name => "PointLight";
|
||||
public override uint? NetID => NetIDs.POINT_LIGHT;
|
||||
|
||||
internal bool TreeUpdateQueued { get; set; }
|
||||
|
||||
@@ -44,11 +47,29 @@ namespace Robust.Client.GameObjects
|
||||
public bool Enabled
|
||||
{
|
||||
get => _enabled;
|
||||
set => _enabled = value;
|
||||
set
|
||||
{
|
||||
if (_enabled == value) return;
|
||||
|
||||
_enabled = value;
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PointLightUpdateEvent());
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool ContainerOccluded { get; set; }
|
||||
public bool ContainerOccluded
|
||||
{
|
||||
get => _containerOccluded;
|
||||
set
|
||||
{
|
||||
if (_containerOccluded == value) return;
|
||||
|
||||
_containerOccluded = value;
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PointLightUpdateEvent());
|
||||
}
|
||||
}
|
||||
|
||||
private bool _containerOccluded;
|
||||
|
||||
/// <summary>
|
||||
/// Determines if the light mask should automatically rotate with the entity. (like a flashlight)
|
||||
@@ -117,30 +138,13 @@ namespace Robust.Client.GameObjects
|
||||
public bool VisibleNested
|
||||
{
|
||||
get => _visibleNested;
|
||||
set
|
||||
{
|
||||
if (_visibleNested == value) return;
|
||||
_visibleNested = value;
|
||||
if (value)
|
||||
{
|
||||
if (Owner.Transform.Parent == null) return;
|
||||
|
||||
_lightOnParent = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!_lightOnParent) return;
|
||||
|
||||
_lightOnParent = false;
|
||||
}
|
||||
}
|
||||
set => _visibleNested = value;
|
||||
}
|
||||
|
||||
[DataField("radius")]
|
||||
private float _radius = 5f;
|
||||
[DataField("nestedvisible")]
|
||||
private bool _visibleNested = true;
|
||||
private bool _lightOnParent;
|
||||
[DataField("color")]
|
||||
private Color _color = Color.White;
|
||||
[DataField("offset")]
|
||||
@@ -167,6 +171,8 @@ namespace Robust.Client.GameObjects
|
||||
get => _radius;
|
||||
set
|
||||
{
|
||||
if (MathHelper.CloseTo(value, _radius)) return;
|
||||
|
||||
_radius = MathF.Max(value, 0.01f); // setting radius to 0 causes exceptions, so just use a value close enough to zero that it's unnoticeable.
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new PointLightRadiusChangedEvent(this));
|
||||
}
|
||||
@@ -180,17 +186,8 @@ namespace Robust.Client.GameObjects
|
||||
Mask = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// What MapId we are intersecting for RenderingTreeSystem.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
internal MapId IntersectingMapId { get; set; } = MapId.Nullspace;
|
||||
|
||||
/// <summary>
|
||||
/// What grids we're on for RenderingTreeSystem.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
internal List<GridId> IntersectingGrids = new();
|
||||
internal RenderingTreeComponent? RenderTree { get; set; }
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
@@ -200,42 +197,13 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
UpdateMask();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
if (message is ParentChangedMessage msg)
|
||||
{
|
||||
HandleTransformParentChanged(msg);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleTransformParentChanged(ParentChangedMessage obj)
|
||||
{
|
||||
// TODO: this does not work for things nested multiply layers deep.
|
||||
if (!VisibleNested)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (obj.NewParent != null && obj.NewParent.IsValid())
|
||||
{
|
||||
_lightOnParent = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_lightOnParent = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
protected override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
@@ -270,4 +238,9 @@ namespace Robust.Client.GameObjects
|
||||
PointLightComponent = pointLightComponent;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class PointLightUpdateEvent : EntityEventArgs
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,7 +42,13 @@ namespace Robust.Client.GameObjects
|
||||
public override bool Visible
|
||||
{
|
||||
get => _visible;
|
||||
set => _visible = value;
|
||||
set
|
||||
{
|
||||
if (_visible == value) return;
|
||||
_visible = value;
|
||||
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new SpriteUpdateEvent());
|
||||
}
|
||||
}
|
||||
|
||||
[DataField("drawdepth", customTypeSerializer: typeof(ConstantSerializer<DrawDepthTag>))]
|
||||
@@ -125,17 +131,8 @@ namespace Robust.Client.GameObjects
|
||||
[DataField("directional")]
|
||||
private bool _directional = true;
|
||||
|
||||
/// <summary>
|
||||
/// What MapId we are intersecting for RenderingTreeSystem.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
internal MapId IntersectingMapId { get; set; } = MapId.Nullspace;
|
||||
|
||||
/// <summary>
|
||||
/// What grids we're on for RenderingTreeSystem.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
internal List<GridId> IntersectingGrids { get; } = new();
|
||||
internal RenderingTreeComponent? RenderTree { get; set; } = null;
|
||||
|
||||
[DataField("layerDatums")]
|
||||
private List<PrototypeLayerData> LayerDatums
|
||||
@@ -152,7 +149,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
set
|
||||
{
|
||||
if(value == null) return;
|
||||
if (value == null) return;
|
||||
|
||||
Layers.Clear();
|
||||
foreach (var layerDatum in value)
|
||||
@@ -162,11 +159,12 @@ namespace Robust.Client.GameObjects
|
||||
if (!string.IsNullOrWhiteSpace(layerDatum.RsiPath))
|
||||
{
|
||||
var path = TextureRoot / layerDatum.RsiPath;
|
||||
try
|
||||
|
||||
if (IoCManager.Resolve<IResourceCache>().TryGetResource(path, out RSIResource? resource))
|
||||
{
|
||||
layer.RSI = IoCManager.Resolve<IResourceCache>().GetResource<RSIResource>(path).RSI;
|
||||
layer.RSI = resource.RSI;
|
||||
}
|
||||
catch
|
||||
else
|
||||
{
|
||||
Logger.ErrorS(LogCategory, "Unable to load layer RSI '{0}'.", path);
|
||||
}
|
||||
@@ -265,7 +263,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
_layerMapShared = true;
|
||||
UpdateIsInert();
|
||||
QueueUpdateIsInert();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -308,17 +306,30 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
|
||||
[DataField("sprite", readOnly: true)] private string? rsi;
|
||||
[DataField("layers", readOnly: true)] private List<PrototypeLayerData> layerDatums = new ();
|
||||
[DataField("layers", readOnly: true)] private List<PrototypeLayerData> layerDatums = new();
|
||||
|
||||
[DataField("state", readOnly: true)] private string? state;
|
||||
[DataField("texture", readOnly: true)] private string? texture;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool ContainerOccluded { get; set; }
|
||||
public bool ContainerOccluded
|
||||
{
|
||||
get => _containerOccluded;
|
||||
set
|
||||
{
|
||||
if (_containerOccluded == value) return;
|
||||
_containerOccluded = value;
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new SpriteUpdateEvent());
|
||||
}
|
||||
}
|
||||
|
||||
private bool _containerOccluded;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool TreeUpdateQueued { get; set; }
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] private bool _inertUpdateQueued;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public ShaderInstance? PostShader { get; set; }
|
||||
|
||||
@@ -348,13 +359,13 @@ namespace Robust.Client.GameObjects
|
||||
if (!string.IsNullOrWhiteSpace(rsi))
|
||||
{
|
||||
var rsiPath = TextureRoot / rsi;
|
||||
try
|
||||
if(IoCManager.Resolve<IResourceCache>().TryGetResource(rsiPath, out RSIResource? resource))
|
||||
{
|
||||
BaseRSI = IoCManager.Resolve<IResourceCache>().GetResource<RSIResource>(rsiPath).RSI;
|
||||
BaseRSI = resource.RSI;
|
||||
}
|
||||
catch (Exception e)
|
||||
else
|
||||
{
|
||||
Logger.ErrorS(SpriteComponent.LogCategory, "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath, e);
|
||||
Logger.ErrorS(LogCategory, "Unable to load RSI '{0}'. Trace:\n{1}", rsiPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -482,7 +493,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public int AddBlankLayer(int? newIndex = null)
|
||||
{
|
||||
var layer = new Layer(this) {Visible = false};
|
||||
var layer = new Layer(this) { Visible = false };
|
||||
return AddLayer(layer, newIndex);
|
||||
}
|
||||
|
||||
@@ -511,13 +522,13 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public int AddLayer(Texture? texture, int? newIndex = null)
|
||||
{
|
||||
var layer = new Layer(this) {Texture = texture};
|
||||
var layer = new Layer(this) { Texture = texture };
|
||||
return AddLayer(layer, newIndex);
|
||||
}
|
||||
|
||||
public int AddLayer(RSI.StateId stateId, int? newIndex = null)
|
||||
{
|
||||
var layer = new Layer(this) {State = stateId};
|
||||
var layer = new Layer(this) { State = stateId };
|
||||
if (BaseRSI != null && BaseRSI.TryGetState(stateId, out var state))
|
||||
{
|
||||
layer.AnimationTimeLeft = state.GetDelay(0);
|
||||
@@ -563,7 +574,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public int AddLayer(RSI.StateId stateId, RSI? rsi, int? newIndex = null)
|
||||
{
|
||||
var layer = new Layer(this) {State = stateId, RSI = rsi};
|
||||
var layer = new Layer(this) { State = stateId, RSI = rsi };
|
||||
if (rsi != null && rsi.TryGetState(stateId, out var state))
|
||||
{
|
||||
layer.AnimationTimeLeft = state.GetDelay(0);
|
||||
@@ -619,7 +630,7 @@ namespace Robust.Client.GameObjects
|
||||
index = Layers.Count - 1;
|
||||
}
|
||||
|
||||
UpdateIsInert();
|
||||
QueueUpdateIsInert();
|
||||
return index;
|
||||
}
|
||||
|
||||
@@ -646,7 +657,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
UpdateIsInert();
|
||||
QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void RemoveLayer(object layerKey)
|
||||
@@ -1288,8 +1299,8 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
var layerColor = color * layer.Color;
|
||||
|
||||
var position = -(Vector2) texture.Size / (2f * EyeManager.PixelsPerMeter) + layer.Offset;
|
||||
var textureSize = texture.Size / (float) EyeManager.PixelsPerMeter;
|
||||
var position = -(Vector2)texture.Size / (2f * EyeManager.PixelsPerMeter) + layer.Offset;
|
||||
var textureSize = texture.Size / (float)EyeManager.PixelsPerMeter;
|
||||
var quad = Box2.FromDimensions(position, textureSize);
|
||||
|
||||
// TODO: Implement layer-specific rotation and scale.
|
||||
@@ -1309,7 +1320,7 @@ namespace Robust.Client.GameObjects
|
||||
public static Angle CalcRectWorldAngle(Angle worldAngle, int numDirections)
|
||||
{
|
||||
var theta = worldAngle.Theta;
|
||||
var segSize = (MathF.PI*2) / (numDirections * 2);
|
||||
var segSize = (MathF.PI * 2) / (numDirections * 2);
|
||||
var segments = (int)(theta / segSize);
|
||||
var odd = segments % 2;
|
||||
var result = theta - (segments * segSize) - (odd * segSize);
|
||||
@@ -1409,7 +1420,7 @@ namespace Robust.Client.GameObjects
|
||||
if (curState == null)
|
||||
return;
|
||||
|
||||
var thestate = (SpriteComponentState) curState;
|
||||
var thestate = (SpriteComponentState)curState;
|
||||
|
||||
Visible = thestate.Visible;
|
||||
DrawDepth = thestate.DrawDepth;
|
||||
@@ -1497,8 +1508,20 @@ namespace Robust.Client.GameObjects
|
||||
};
|
||||
}
|
||||
|
||||
private void UpdateIsInert()
|
||||
private void QueueUpdateIsInert()
|
||||
{
|
||||
if (_inertUpdateQueued)
|
||||
return;
|
||||
|
||||
_inertUpdateQueued = true;
|
||||
// Yes that null check is valid because of that stupid fucking dummy IEntity.
|
||||
// Who thought that was a good idea.
|
||||
Owner?.EntityManager?.EventBus?.RaiseEvent(EventSource.Local, new SpriteUpdateInertEvent {Sprite = this});
|
||||
}
|
||||
|
||||
internal void DoUpdateIsInert()
|
||||
{
|
||||
_inertUpdateQueued = false;
|
||||
IsInert = true;
|
||||
|
||||
foreach (var layer in Layers)
|
||||
@@ -1848,14 +1871,14 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
AutoAnimated = value;
|
||||
|
||||
_parent.UpdateIsInert();
|
||||
_parent.QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void SetVisible(bool value)
|
||||
{
|
||||
Visible = value;
|
||||
|
||||
_parent.UpdateIsInert();
|
||||
_parent.QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void SetRsi(RSI? rsi)
|
||||
@@ -1887,7 +1910,7 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
_parent.UpdateIsInert();
|
||||
_parent.QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void SetState(RSI.StateId stateId)
|
||||
@@ -1919,7 +1942,7 @@ namespace Robust.Client.GameObjects
|
||||
AnimationTime = 0;
|
||||
AnimationTimeLeft = state.GetDelay(0);
|
||||
|
||||
_parent.UpdateIsInert();
|
||||
_parent.QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void SetTexture(Texture? texture)
|
||||
@@ -1927,7 +1950,7 @@ namespace Robust.Client.GameObjects
|
||||
State = default;
|
||||
Texture = texture;
|
||||
|
||||
_parent.UpdateIsInert();
|
||||
_parent.QueueUpdateIsInert();
|
||||
}
|
||||
|
||||
public void SetOffset(Vector2 offset)
|
||||
@@ -1979,13 +2002,13 @@ namespace Robust.Client.GameObjects
|
||||
switch (layerProp)
|
||||
{
|
||||
case "texture":
|
||||
LayerSetTexture(index, (string) value);
|
||||
LayerSetTexture(index, (string)value);
|
||||
return;
|
||||
case "state":
|
||||
LayerSetState(index, (string) value);
|
||||
LayerSetState(index, (string)value);
|
||||
return;
|
||||
case "color":
|
||||
LayerSetColor(index, (Color) value);
|
||||
LayerSetColor(index, (Color)value);
|
||||
return;
|
||||
default:
|
||||
throw new ArgumentException($"Unknown layer property '{layerProp}'");
|
||||
@@ -2030,7 +2053,7 @@ namespace Robust.Client.GameObjects
|
||||
yield break;
|
||||
}
|
||||
|
||||
var dummy = new DummyIconEntity {Prototype = prototype};
|
||||
var dummy = new DummyIconEntity { Prototype = prototype };
|
||||
var spriteComponent = dummy.AddComponent<SpriteComponent>();
|
||||
|
||||
if (prototype.Components.TryGetValue("Appearance", out _))
|
||||
@@ -2074,7 +2097,7 @@ namespace Robust.Client.GameObjects
|
||||
return GetFallbackState(resourceCache);
|
||||
}
|
||||
|
||||
var dummy = new DummyIconEntity {Prototype = prototype};
|
||||
var dummy = new DummyIconEntity { Prototype = prototype };
|
||||
var spriteComponent = dummy.AddComponent<SpriteComponent>();
|
||||
dummy.Delete();
|
||||
|
||||
@@ -2111,7 +2134,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
var typeFactory = IoCManager.Resolve<IDynamicTypeFactoryInternal>();
|
||||
var serializationManager = IoCManager.Resolve<ISerializationManager>();
|
||||
var comp = (T) typeFactory.CreateInstanceUnchecked(typeof(T));
|
||||
var comp = (T)typeFactory.CreateInstanceUnchecked(typeof(T));
|
||||
_components[typeof(T)] = comp;
|
||||
comp.Owner = this;
|
||||
|
||||
@@ -2145,7 +2168,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
public T GetComponent<T>()
|
||||
{
|
||||
return (T) _components[typeof(T)];
|
||||
return (T)_components[typeof(T)];
|
||||
}
|
||||
|
||||
public IComponent GetComponent(Type type)
|
||||
@@ -2157,7 +2180,7 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
component = null;
|
||||
if (!_components.TryGetValue(typeof(T), out var value)) return false;
|
||||
component = (T) value;
|
||||
component = (T)value;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2213,4 +2236,14 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
internal sealed class SpriteUpdateEvent : EntityEventArgs
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal struct SpriteUpdateInertEvent
|
||||
{
|
||||
public SpriteComponent Sprite;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class RenderingTreeComponent : Component
|
||||
{
|
||||
public override string Name => "RenderingTree";
|
||||
|
||||
internal DynamicTree<SpriteComponent> SpriteTree { get; private set; } = new(SpriteAabbFunc);
|
||||
internal DynamicTree<PointLightComponent> LightTree { get; private set; } = new(LightAabbFunc);
|
||||
|
||||
private static Box2 SpriteAabbFunc(in SpriteComponent value)
|
||||
{
|
||||
var worldPos = value.Owner.Transform.WorldPosition;
|
||||
return new Box2(worldPos, worldPos);
|
||||
}
|
||||
|
||||
private static Box2 LightAabbFunc(in PointLightComponent value)
|
||||
{
|
||||
var worldPos = value.Owner.Transform.WorldPosition;
|
||||
|
||||
var boxSize = value.Radius * 2;
|
||||
return Box2.CenteredAround(worldPos, (boxSize, boxSize));
|
||||
}
|
||||
|
||||
internal static Box2 SpriteAabbFunc(SpriteComponent value, Vector2? worldPos = null)
|
||||
{
|
||||
worldPos ??= value.Owner.Transform.WorldPosition;
|
||||
|
||||
return new Box2(worldPos.Value, worldPos.Value);
|
||||
}
|
||||
|
||||
internal static Box2 LightAabbFunc(PointLightComponent value, Vector2? worldPos = null)
|
||||
{
|
||||
worldPos ??= value.Owner.Transform.WorldPosition;
|
||||
var boxSize = value.Radius * 2;
|
||||
return Box2.CenteredAround(worldPos.Value, (boxSize, boxSize));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -35,7 +35,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
SubscribeLocalEvent<OccluderDirtyEvent>(HandleDirtyEvent);
|
||||
|
||||
SubscribeLocalEvent<ClientOccluderComponent, SnapGridPositionChangedEvent>(HandleSnapGridMove);
|
||||
SubscribeLocalEvent<ClientOccluderComponent, AnchorStateChangedEvent>(HandleAnchorChanged);
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
@@ -62,9 +62,9 @@ namespace Robust.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
private static void HandleSnapGridMove(EntityUid uid, ClientOccluderComponent component, SnapGridPositionChangedEvent args)
|
||||
private static void HandleAnchorChanged(EntityUid uid, ClientOccluderComponent component, AnchorStateChangedEvent args)
|
||||
{
|
||||
component.SnapGridOnPositionChanged();
|
||||
component.AnchorStateChanged();
|
||||
}
|
||||
|
||||
private void HandleDirtyEvent(OccluderDirtyEvent ev)
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
#if DEBUG
|
||||
using System;
|
||||
using System.Text;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
internal sealed class DebugGridTileLookupSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
public bool Enabled
|
||||
{
|
||||
get => _enabled;
|
||||
set
|
||||
{
|
||||
if (_enabled == value) return;
|
||||
_enabled = value;
|
||||
|
||||
if (_enabled)
|
||||
{
|
||||
_label.Visible = true;
|
||||
LastTile = default;
|
||||
}
|
||||
else
|
||||
{
|
||||
_label.Text = null;
|
||||
_label.Visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool _enabled;
|
||||
|
||||
private (GridId Grid, Vector2i Indices) LastTile;
|
||||
|
||||
// Label and shit that follows cursor
|
||||
private Label _label = new()
|
||||
{
|
||||
Visible = false,
|
||||
};
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeNetworkEvent<SendGridTileLookupMessage>(HandleSentEntities);
|
||||
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.AddChild(_label);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
UnsubscribeNetworkEvent<SendGridTileLookupMessage>();
|
||||
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.RemoveChild(_label);
|
||||
}
|
||||
|
||||
private void RequestEntities(GridId gridId, Vector2i indices)
|
||||
{
|
||||
if (gridId == GridId.Invalid) return;
|
||||
RaiseNetworkEvent(new RequestGridTileLookupMessage(gridId, indices));
|
||||
}
|
||||
|
||||
private void HandleSentEntities(SendGridTileLookupMessage message)
|
||||
{
|
||||
if (!Enabled) return;
|
||||
var text = new StringBuilder();
|
||||
text.AppendLine($"GridId: {LastTile.Grid}, Tile: {LastTile.Indices}");
|
||||
|
||||
for (var i = 0; i < message.Entities.Count; i++)
|
||||
{
|
||||
var uid = message.Entities[i];
|
||||
|
||||
if (!EntityManager.TryGetEntity(uid, out var entity)) continue;
|
||||
|
||||
text.AppendLine(entity.ToString());
|
||||
}
|
||||
|
||||
_label.Text = text.ToString();
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
base.FrameUpdate(frameTime);
|
||||
if (!Enabled) return;
|
||||
|
||||
var mousePos = _inputManager.MouseScreenPosition;
|
||||
var worldPos = _eyeManager.ScreenToMap(mousePos);
|
||||
|
||||
GridId gridId;
|
||||
Vector2i tile;
|
||||
|
||||
if (_mapManager.TryFindGridAt(worldPos, out var grid))
|
||||
{
|
||||
gridId = grid.Index;
|
||||
tile = grid.WorldToTile(worldPos.Position);
|
||||
}
|
||||
else
|
||||
{
|
||||
gridId = GridId.Invalid;
|
||||
tile = new Vector2i((int) MathF.Floor(worldPos.Position.X), (int) MathF.Floor(worldPos.Position.Y));
|
||||
}
|
||||
|
||||
LayoutContainer.SetPosition(_label, mousePos.Position);
|
||||
|
||||
if ((gridId, tile).Equals(LastTile)) return;
|
||||
|
||||
_label.Text = null;
|
||||
LastTile = (gridId, tile);
|
||||
RequestEntities(gridId, tile);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class RequestTileEntities : IConsoleCommand
|
||||
{
|
||||
public string Command => "tilelookup";
|
||||
public string Description => "Used for debugging GridTileLookupSystem";
|
||||
public string Help => $"{Command}";
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
EntitySystem.Get<DebugGridTileLookupSystem>().Enabled ^= true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,84 @@
|
||||
#if DEBUG
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
internal sealed class DebugLightTreeSystem : EntitySystem
|
||||
{
|
||||
private DebugLightOverlay? _lightOverlay;
|
||||
|
||||
public bool Enabled
|
||||
{
|
||||
get => _enabled;
|
||||
set
|
||||
{
|
||||
if (_enabled == value) return;
|
||||
|
||||
_enabled = value;
|
||||
var overlayManager = IoCManager.Resolve<IOverlayManager>();
|
||||
|
||||
if (_enabled)
|
||||
{
|
||||
_lightOverlay = new DebugLightOverlay(
|
||||
IoCManager.Resolve<IEntityLookup>(),
|
||||
IoCManager.Resolve<IEyeManager>(),
|
||||
IoCManager.Resolve<IMapManager>(),
|
||||
Get<RenderingTreeSystem>());
|
||||
|
||||
overlayManager.AddOverlay(_lightOverlay);
|
||||
}
|
||||
else
|
||||
{
|
||||
overlayManager.RemoveOverlay(_lightOverlay!);
|
||||
_lightOverlay = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool _enabled;
|
||||
|
||||
private sealed class DebugLightOverlay : Overlay
|
||||
{
|
||||
private IEntityLookup _lookup;
|
||||
private IEyeManager _eyeManager;
|
||||
private IMapManager _mapManager;
|
||||
|
||||
private RenderingTreeSystem _tree;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
public DebugLightOverlay(IEntityLookup lookup, IEyeManager eyeManager, IMapManager mapManager, RenderingTreeSystem tree)
|
||||
{
|
||||
_lookup = lookup;
|
||||
_eyeManager = eyeManager;
|
||||
_mapManager = mapManager;
|
||||
_tree = tree;
|
||||
}
|
||||
|
||||
protected internal override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var map = _eyeManager.CurrentMap;
|
||||
if (map == MapId.Nullspace) return;
|
||||
|
||||
var viewport = _eyeManager.GetWorldViewport();
|
||||
|
||||
foreach (var tree in _tree.GetLightTrees(map, viewport))
|
||||
{
|
||||
foreach (var light in tree)
|
||||
{
|
||||
var aabb = _lookup.GetWorldAabbFromEntity(light.Owner);
|
||||
if (!aabb.Intersects(viewport)) continue;
|
||||
|
||||
args.WorldHandle.DrawRect(aabb, Color.Green.WithAlpha(0.1f));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -173,4 +173,24 @@ namespace Robust.Client.GameObjects
|
||||
AttachedEntity = attachedEntity;
|
||||
}
|
||||
}
|
||||
|
||||
public class PlayerAttachedEvent : EntityEventArgs
|
||||
{
|
||||
public PlayerAttachedEvent(IEntity entity)
|
||||
{
|
||||
Entity = entity;
|
||||
}
|
||||
|
||||
public IEntity Entity { get; }
|
||||
}
|
||||
|
||||
public class PlayerDetachedEvent : EntityEventArgs
|
||||
{
|
||||
public PlayerDetachedEvent(IEntity entity)
|
||||
{
|
||||
Entity = entity;
|
||||
}
|
||||
|
||||
public IEntity Entity { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,8 +3,11 @@ using System.Drawing;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Physics;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
@@ -18,23 +21,58 @@ namespace Robust.Client.GameObjects
|
||||
[UsedImplicitly]
|
||||
public sealed class RenderingTreeSystem : EntitySystem
|
||||
{
|
||||
internal const string LoggerSawmill = "rendertree";
|
||||
|
||||
// Nullspace is not indexed. Keep that in mind.
|
||||
|
||||
[Dependency] private readonly IMapManagerInternal _mapManager = default!;
|
||||
|
||||
private readonly Dictionary<MapId, Dictionary<GridId, MapTrees>> _gridTrees = new();
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
private readonly List<SpriteComponent> _spriteQueue = new();
|
||||
private readonly List<PointLightComponent> _lightQueue = new();
|
||||
|
||||
internal DynamicTree<SpriteComponent> GetSpriteTreeForMap(MapId map, GridId grid)
|
||||
private HashSet<EntityUid> _checkedChildren = new();
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="CVars.MaxLightRadius"/>
|
||||
/// </summary>
|
||||
public float MaxLightRadius { get; private set; }
|
||||
|
||||
internal IEnumerable<RenderingTreeComponent> GetRenderTrees(MapId mapId, Box2 worldAABB)
|
||||
{
|
||||
return _gridTrees[map][grid].SpriteTree;
|
||||
if (mapId == MapId.Nullspace) yield break;
|
||||
|
||||
var enclosed = false;
|
||||
|
||||
foreach (var grid in _mapManager.FindGridsIntersecting(mapId, worldAABB))
|
||||
{
|
||||
yield return EntityManager.GetEntity(grid.GridEntityId).GetComponent<RenderingTreeComponent>();
|
||||
|
||||
// if we're enclosed then we know no other grids relevant + don't need the map's rendertree
|
||||
if (grid.WorldBounds.Encloses(in worldAABB))
|
||||
{
|
||||
enclosed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!enclosed)
|
||||
yield return _mapManager.GetMapEntity(mapId).GetComponent<RenderingTreeComponent>();
|
||||
}
|
||||
|
||||
internal DynamicTree<PointLightComponent> GetLightTreeForMap(MapId map, GridId grid)
|
||||
internal IEnumerable<DynamicTree<SpriteComponent>> GetSpriteTrees(MapId mapId, Box2 worldAABB)
|
||||
{
|
||||
return _gridTrees[map][grid].LightTree;
|
||||
foreach (var comp in GetRenderTrees(mapId, worldAABB))
|
||||
{
|
||||
yield return comp.SpriteTree;
|
||||
}
|
||||
}
|
||||
|
||||
internal IEnumerable<DynamicTree<PointLightComponent>> GetLightTrees(MapId mapId, Box2 worldAABB)
|
||||
{
|
||||
foreach (var comp in GetRenderTrees(mapId, worldAABB))
|
||||
{
|
||||
yield return comp.LightTree;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
@@ -46,23 +84,38 @@ namespace Robust.Client.GameObjects
|
||||
UpdatesAfter.Add(typeof(PhysicsSystem));
|
||||
|
||||
_mapManager.MapCreated += MapManagerOnMapCreated;
|
||||
_mapManager.MapDestroyed += MapManagerOnMapDestroyed;
|
||||
_mapManager.OnGridCreated += MapManagerOnGridCreated;
|
||||
_mapManager.OnGridRemoved += MapManagerOnGridRemoved;
|
||||
|
||||
// Due to how recursion works, this must be done.
|
||||
SubscribeLocalEvent<MoveEvent>(AnythingMoved);
|
||||
|
||||
SubscribeLocalEvent<SpriteComponent, EntMapIdChangedMessage>(SpriteMapChanged);
|
||||
SubscribeLocalEvent<SpriteComponent, MoveEvent>(SpriteMoved);
|
||||
SubscribeLocalEvent<SpriteComponent, EntParentChangedMessage>(SpriteParentChanged);
|
||||
SubscribeLocalEvent<SpriteComponent, ComponentRemove>(RemoveSprite);
|
||||
SubscribeLocalEvent<SpriteComponent, SpriteUpdateEvent>(HandleSpriteUpdate);
|
||||
|
||||
SubscribeLocalEvent<PointLightComponent, EntMapIdChangedMessage>(LightMapChanged);
|
||||
SubscribeLocalEvent<PointLightComponent, MoveEvent>(LightMoved);
|
||||
SubscribeLocalEvent<PointLightComponent, EntParentChangedMessage>(LightParentChanged);
|
||||
SubscribeLocalEvent<PointLightComponent, PointLightRadiusChangedEvent>(PointLightRadiusChanged);
|
||||
SubscribeLocalEvent<PointLightComponent, RenderTreeRemoveLightEvent>(RemoveLight);
|
||||
SubscribeLocalEvent<PointLightComponent, PointLightUpdateEvent>(HandleLightUpdate);
|
||||
|
||||
SubscribeLocalEvent<RenderingTreeComponent, ComponentRemove>(HandleTreeRemove);
|
||||
|
||||
var configManager = IoCManager.Resolve<IConfigurationManager>();
|
||||
configManager.OnValueChanged(CVars.MaxLightRadius, value => MaxLightRadius = value, true);
|
||||
}
|
||||
|
||||
private void HandleLightUpdate(EntityUid uid, PointLightComponent component, PointLightUpdateEvent args)
|
||||
{
|
||||
if (component.TreeUpdateQueued) return;
|
||||
QueueLightUpdate(component);
|
||||
}
|
||||
|
||||
private void HandleSpriteUpdate(EntityUid uid, SpriteComponent component, SpriteUpdateEvent args)
|
||||
{
|
||||
if (component.TreeUpdateQueued) return;
|
||||
QueueSpriteUpdate(component);
|
||||
}
|
||||
|
||||
private void AnythingMoved(MoveEvent args)
|
||||
@@ -72,13 +125,20 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
private void AnythingMovedSubHandler(ITransformComponent sender)
|
||||
{
|
||||
// To avoid doing redundant updates (and we don't need to update a grid's children ever)
|
||||
if (!_checkedChildren.Add(sender.Owner.Uid) ||
|
||||
sender.Owner.HasComponent<RenderingTreeComponent>()) return;
|
||||
|
||||
// This recursive search is needed, as MoveEvent is defined to not care about indirect events like children.
|
||||
// WHATEVER YOU DO, DON'T REPLACE THIS WITH SPAMMING EVENTS UNLESS YOU HAVE A GUARANTEE IT WON'T LAG THE GC.
|
||||
// (Struct-based events ok though)
|
||||
// Ironically this was lagging the GC lolz
|
||||
if (sender.Owner.TryGetComponent(out SpriteComponent? sprite))
|
||||
QueueSpriteUpdate(sprite);
|
||||
|
||||
if (sender.Owner.TryGetComponent(out PointLightComponent? light))
|
||||
QueueLightUpdate(light);
|
||||
|
||||
foreach (ITransformComponent child in sender.Children)
|
||||
{
|
||||
AnythingMovedSubHandler(child);
|
||||
@@ -96,11 +156,6 @@ namespace Robust.Client.GameObjects
|
||||
QueueSpriteUpdate(component);
|
||||
}
|
||||
|
||||
private void SpriteMoved(EntityUid uid, SpriteComponent component, MoveEvent args)
|
||||
{
|
||||
QueueSpriteUpdate(component);
|
||||
}
|
||||
|
||||
private void SpriteParentChanged(EntityUid uid, SpriteComponent component, EntParentChangedMessage args)
|
||||
{
|
||||
QueueSpriteUpdate(component);
|
||||
@@ -113,16 +168,10 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
private void ClearSprite(SpriteComponent component)
|
||||
{
|
||||
if (_gridTrees.TryGetValue(component.IntersectingMapId, out var gridTrees))
|
||||
{
|
||||
foreach (var gridId in component.IntersectingGrids)
|
||||
{
|
||||
if (!gridTrees.TryGetValue(gridId, out var tree)) continue;
|
||||
tree.SpriteTree.Remove(component);
|
||||
}
|
||||
}
|
||||
if (component.RenderTree == null) return;
|
||||
|
||||
component.IntersectingGrids.Clear();
|
||||
component.RenderTree.SpriteTree.Remove(component);
|
||||
component.RenderTree = null;
|
||||
}
|
||||
|
||||
private void QueueSpriteUpdate(SpriteComponent component)
|
||||
@@ -131,22 +180,6 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
component.TreeUpdateQueued = true;
|
||||
_spriteQueue.Add(component);
|
||||
|
||||
foreach (var child in component.Owner.Transform.Children)
|
||||
{
|
||||
QueueSpriteUpdate(child.Owner);
|
||||
}
|
||||
}
|
||||
|
||||
private void QueueSpriteUpdate(IEntity entity)
|
||||
{
|
||||
if (!entity.TryGetComponent(out SpriteComponent? spriteComponent)) return;
|
||||
QueueSpriteUpdate(spriteComponent);
|
||||
|
||||
foreach (var child in entity.Transform.Children)
|
||||
{
|
||||
QueueSpriteUpdate(child.Owner);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -156,11 +189,6 @@ namespace Robust.Client.GameObjects
|
||||
QueueLightUpdate(component);
|
||||
}
|
||||
|
||||
private void LightMoved(EntityUid uid, PointLightComponent component, MoveEvent args)
|
||||
{
|
||||
QueueLightUpdate(component);
|
||||
}
|
||||
|
||||
private void LightParentChanged(EntityUid uid, PointLightComponent component, EntParentChangedMessage args)
|
||||
{
|
||||
QueueLightUpdate(component);
|
||||
@@ -178,16 +206,10 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
private void ClearLight(PointLightComponent component)
|
||||
{
|
||||
if (_gridTrees.TryGetValue(component.IntersectingMapId, out var gridTrees))
|
||||
{
|
||||
foreach (var gridId in component.IntersectingGrids)
|
||||
{
|
||||
if (!gridTrees.TryGetValue(gridId, out var tree)) continue;
|
||||
tree.LightTree.Remove(component);
|
||||
}
|
||||
}
|
||||
if (component.RenderTree == null) return;
|
||||
|
||||
component.IntersectingGrids.Clear();
|
||||
component.RenderTree.LightTree.Remove(component);
|
||||
component.RenderTree = null;
|
||||
}
|
||||
|
||||
private void QueueLightUpdate(PointLightComponent component)
|
||||
@@ -196,22 +218,6 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
component.TreeUpdateQueued = true;
|
||||
_lightQueue.Add(component);
|
||||
|
||||
foreach (var child in component.Owner.Transform.Children)
|
||||
{
|
||||
QueueLightUpdate(child.Owner);
|
||||
}
|
||||
}
|
||||
|
||||
private void QueueLightUpdate(IEntity entity)
|
||||
{
|
||||
if (!entity.TryGetComponent(out PointLightComponent? lightComponent)) return;
|
||||
QueueLightUpdate(lightComponent);
|
||||
|
||||
foreach (var child in entity.Transform.Children)
|
||||
{
|
||||
QueueLightUpdate(child.Owner);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -219,31 +225,23 @@ namespace Robust.Client.GameObjects
|
||||
{
|
||||
base.Shutdown();
|
||||
_mapManager.MapCreated -= MapManagerOnMapCreated;
|
||||
_mapManager.MapDestroyed -= MapManagerOnMapDestroyed;
|
||||
_mapManager.OnGridCreated -= MapManagerOnGridCreated;
|
||||
_mapManager.OnGridRemoved -= MapManagerOnGridRemoved;
|
||||
}
|
||||
|
||||
private void MapManagerOnMapDestroyed(object? sender, MapEventArgs e)
|
||||
private void HandleTreeRemove(EntityUid uid, RenderingTreeComponent component, ComponentRemove args)
|
||||
{
|
||||
foreach (var (_, gridTree) in _gridTrees[e.Map])
|
||||
foreach (var sprite in component.SpriteTree)
|
||||
{
|
||||
foreach (var comp in gridTree.LightTree)
|
||||
{
|
||||
comp.IntersectingGrids.Clear();
|
||||
}
|
||||
|
||||
foreach (var comp in gridTree.SpriteTree)
|
||||
{
|
||||
comp.IntersectingGrids.Clear();
|
||||
}
|
||||
|
||||
// Just in case?
|
||||
gridTree.LightTree.Clear();
|
||||
gridTree.SpriteTree.Clear();
|
||||
sprite.RenderTree = null;
|
||||
}
|
||||
|
||||
_gridTrees.Remove(e.Map);
|
||||
foreach (var light in component.LightTree)
|
||||
{
|
||||
light.RenderTree = null;
|
||||
}
|
||||
|
||||
component.SpriteTree.Clear();
|
||||
component.LightTree.Clear();
|
||||
}
|
||||
|
||||
private void MapManagerOnMapCreated(object? sender, MapEventArgs e)
|
||||
@@ -253,154 +251,122 @@ namespace Robust.Client.GameObjects
|
||||
return;
|
||||
}
|
||||
|
||||
_gridTrees.Add(e.Map, new Dictionary<GridId, MapTrees>
|
||||
{
|
||||
{GridId.Invalid, new MapTrees()}
|
||||
});
|
||||
_mapManager.GetMapEntity(e.Map).EnsureComponent<RenderingTreeComponent>();
|
||||
}
|
||||
|
||||
private void MapManagerOnGridCreated(MapId mapId, GridId gridId)
|
||||
{
|
||||
_gridTrees[mapId].Add(gridId, new MapTrees());
|
||||
EntityManager.GetEntity(_mapManager.GetGrid(gridId).GridEntityId).EnsureComponent<RenderingTreeComponent>();
|
||||
}
|
||||
|
||||
private void MapManagerOnGridRemoved(MapId mapId, GridId gridId)
|
||||
private RenderingTreeComponent? GetRenderTree(IEntity entity)
|
||||
{
|
||||
var gridTree = _gridTrees[mapId][gridId];
|
||||
|
||||
foreach (var sprite in gridTree.SpriteTree)
|
||||
if (entity.Transform.MapID == MapId.Nullspace ||
|
||||
entity.HasComponent<RenderingTreeComponent>()) return null;
|
||||
|
||||
var parent = entity.Transform.Parent?.Owner;
|
||||
|
||||
while (true)
|
||||
{
|
||||
sprite.IntersectingGrids.Remove(gridId);
|
||||
if (parent == null) break;
|
||||
|
||||
if (parent.TryGetComponent(out RenderingTreeComponent? comp)) return comp;
|
||||
parent = parent.Transform.Parent?.Owner;
|
||||
}
|
||||
|
||||
foreach (var light in gridTree.LightTree)
|
||||
{
|
||||
light.IntersectingGrids.Remove(gridId);
|
||||
}
|
||||
|
||||
// Clear in case
|
||||
gridTree.LightTree.Clear();
|
||||
gridTree.SpriteTree.Clear();
|
||||
_gridTrees[mapId].Remove(gridId);
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
_checkedChildren.Clear();
|
||||
|
||||
foreach (var sprite in _spriteQueue)
|
||||
{
|
||||
var mapId = sprite.Owner.Transform.MapID;
|
||||
|
||||
// If we're on a new map then clear the old one.
|
||||
if (sprite.IntersectingMapId != mapId)
|
||||
sprite.TreeUpdateQueued = false;
|
||||
if (!sprite.Visible || sprite.ContainerOccluded)
|
||||
{
|
||||
ClearSprite(sprite);
|
||||
continue;
|
||||
}
|
||||
|
||||
sprite.IntersectingMapId = mapId;
|
||||
var oldMapTree = sprite.RenderTree;
|
||||
var newMapTree = GetRenderTree(sprite.Owner);
|
||||
// TODO: Temp PVS guard
|
||||
var worldPos = sprite.Owner.Transform.WorldPosition;
|
||||
|
||||
if (mapId == MapId.Nullspace) continue;
|
||||
|
||||
var mapTree = _gridTrees[mapId];
|
||||
var aabb = MapTrees.SpriteAabbFunc(sprite);
|
||||
var intersectingGrids = _mapManager.FindGridIdsIntersecting(mapId, aabb, true).ToList();
|
||||
|
||||
// Remove from old
|
||||
foreach (var gridId in sprite.IntersectingGrids)
|
||||
if (float.IsNaN(worldPos.X) || float.IsNaN(worldPos.Y))
|
||||
{
|
||||
if (intersectingGrids.Contains(gridId)) continue;
|
||||
mapTree[gridId].SpriteTree.Remove(sprite);
|
||||
ClearSprite(sprite);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Rebuild in the update below
|
||||
sprite.IntersectingGrids.Clear();
|
||||
var treePos = newMapTree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
|
||||
var aabb = RenderingTreeComponent.SpriteAabbFunc(sprite, worldPos).Translated(-treePos);
|
||||
|
||||
// Update / add to new
|
||||
foreach (var gridId in intersectingGrids)
|
||||
// If we're on a new map then clear the old one.
|
||||
if (oldMapTree != newMapTree)
|
||||
{
|
||||
var translated = aabb.Translated(gridId == GridId.Invalid
|
||||
? Vector2.Zero
|
||||
: -_mapManager.GetGrid(gridId).WorldPosition);
|
||||
|
||||
mapTree[gridId].SpriteTree.AddOrUpdate(sprite, translated);
|
||||
|
||||
sprite.IntersectingGrids.Add(gridId);
|
||||
ClearSprite(sprite);
|
||||
newMapTree?.SpriteTree.Add(sprite, aabb);
|
||||
}
|
||||
else
|
||||
{
|
||||
newMapTree?.SpriteTree.Update(sprite, aabb);
|
||||
}
|
||||
|
||||
sprite.TreeUpdateQueued = false;
|
||||
sprite.RenderTree = newMapTree;
|
||||
}
|
||||
|
||||
foreach (var light in _lightQueue)
|
||||
{
|
||||
var mapId = light.Owner.Transform.MapID;
|
||||
light.TreeUpdateQueued = false;
|
||||
|
||||
// If we're on a new map then clear the old one.
|
||||
if (light.IntersectingMapId != mapId)
|
||||
if (!light.Enabled || light.ContainerOccluded)
|
||||
{
|
||||
ClearLight(light);
|
||||
continue;
|
||||
}
|
||||
|
||||
light.IntersectingMapId = mapId;
|
||||
var oldMapTree = light.RenderTree;
|
||||
var newMapTree = GetRenderTree(light.Owner);
|
||||
// TODO: Temp PVS guard
|
||||
var worldPos = light.Owner.Transform.WorldPosition;
|
||||
|
||||
if (mapId == MapId.Nullspace) continue;
|
||||
|
||||
var mapTree = _gridTrees[mapId];
|
||||
var aabb = MapTrees.LightAabbFunc(light);
|
||||
var intersectingGrids = _mapManager.FindGridIdsIntersecting(mapId, aabb, true).ToList();
|
||||
|
||||
// Remove from old
|
||||
foreach (var gridId in intersectingGrids)
|
||||
if (float.IsNaN(worldPos.X) || float.IsNaN(worldPos.Y))
|
||||
{
|
||||
if (intersectingGrids.Contains(gridId)) continue;
|
||||
mapTree[gridId].LightTree.Remove(light);
|
||||
ClearLight(light);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Rebuild in the update below
|
||||
light.IntersectingGrids.Clear();
|
||||
|
||||
// Update / add to new
|
||||
foreach (var gridId in intersectingGrids)
|
||||
// TODO: Events need a bit of cleanup so we only validate this on initialize and radius changed events
|
||||
// this is fine for now IMO as it's 1 float check for every light that moves
|
||||
if (light.Radius > MaxLightRadius)
|
||||
{
|
||||
var translated = aabb.Translated(gridId == GridId.Invalid
|
||||
? Vector2.Zero
|
||||
: -_mapManager.GetGrid(gridId).WorldPosition);
|
||||
|
||||
mapTree[gridId].LightTree.AddOrUpdate(light, translated);
|
||||
light.IntersectingGrids.Add(gridId);
|
||||
Logger.WarningS(LoggerSawmill, $"Light radius for {light.Owner} set above max radius of {MaxLightRadius}. This may lead to pop-in.");
|
||||
}
|
||||
|
||||
light.TreeUpdateQueued = false;
|
||||
var treePos = newMapTree?.Owner.Transform.WorldPosition ?? Vector2.Zero;
|
||||
var aabb = RenderingTreeComponent.LightAabbFunc(light, worldPos).Translated(-treePos);
|
||||
|
||||
// If we're on a new map then clear the old one.
|
||||
if (oldMapTree != newMapTree)
|
||||
{
|
||||
ClearLight(light);
|
||||
newMapTree?.LightTree.Add(light, aabb);
|
||||
}
|
||||
else
|
||||
{
|
||||
newMapTree?.LightTree.Update(light, aabb);
|
||||
}
|
||||
|
||||
light.RenderTree = newMapTree;
|
||||
}
|
||||
|
||||
_spriteQueue.Clear();
|
||||
_lightQueue.Clear();
|
||||
}
|
||||
|
||||
private sealed class MapTrees
|
||||
{
|
||||
public readonly DynamicTree<SpriteComponent> SpriteTree;
|
||||
public readonly DynamicTree<PointLightComponent> LightTree;
|
||||
|
||||
public MapTrees()
|
||||
{
|
||||
SpriteTree = new DynamicTree<SpriteComponent>(SpriteAabbFunc);
|
||||
LightTree = new DynamicTree<PointLightComponent>(LightAabbFunc);
|
||||
}
|
||||
|
||||
internal static Box2 SpriteAabbFunc(in SpriteComponent value)
|
||||
{
|
||||
var worldPos = value.Owner.Transform.WorldPosition;
|
||||
|
||||
return new Box2(worldPos, worldPos);
|
||||
}
|
||||
|
||||
internal static Box2 LightAabbFunc(in PointLightComponent value)
|
||||
{
|
||||
var worldPos = value.Owner.Transform.WorldPosition;
|
||||
|
||||
var boxSize = value.Radius * 2;
|
||||
return Box2.CenteredAround(worldPos, (boxSize, boxSize));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class RenderTreeRemoveLightEvent : EntityEventArgs
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using JetBrains.Annotations;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
@@ -17,16 +17,29 @@ namespace Robust.Client.GameObjects
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
private RenderingTreeSystem _treeSystem = default!;
|
||||
private readonly Queue<SpriteComponent> _inertUpdateQueue = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_treeSystem = Get<RenderingTreeSystem>();
|
||||
SubscribeLocalEvent<SpriteUpdateInertEvent>(QueueUpdateInert);
|
||||
}
|
||||
|
||||
private void QueueUpdateInert(SpriteUpdateInertEvent ev)
|
||||
{
|
||||
_inertUpdateQueue.Enqueue(ev.Sprite);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
while (_inertUpdateQueue.TryDequeue(out var sprite))
|
||||
{
|
||||
sprite.DoUpdateIsInert();
|
||||
}
|
||||
|
||||
// So we could calculate the correct size of the entities based on the contents of their sprite...
|
||||
// Or we can just assume that no entity is larger than 10x10 and get a stupid easy check.
|
||||
var pvsBounds = _eyeManager.GetWorldViewport().Enlarged(5);
|
||||
@@ -37,13 +50,11 @@ namespace Robust.Client.GameObjects
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var gridId in _mapManager.FindGridIdsIntersecting(currentMap, pvsBounds, true))
|
||||
foreach (var comp in _treeSystem.GetRenderTrees(currentMap, pvsBounds))
|
||||
{
|
||||
var gridBounds = gridId == GridId.Invalid ? pvsBounds : pvsBounds.Translated(-_mapManager.GetGrid(gridId).WorldPosition);
|
||||
var bounds = pvsBounds.Translated(-comp.Owner.Transform.WorldPosition);
|
||||
|
||||
var mapTree = _treeSystem.GetSpriteTreeForMap(currentMap, gridId);
|
||||
|
||||
mapTree.QueryAabb(ref frameTime, (ref float state, in SpriteComponent value) =>
|
||||
comp.SpriteTree.QueryAabb(ref frameTime, (ref float state, in SpriteComponent value) =>
|
||||
{
|
||||
if (value.IsInert)
|
||||
{
|
||||
@@ -52,7 +63,7 @@ namespace Robust.Client.GameObjects
|
||||
|
||||
value.FrameUpdate(state);
|
||||
return true;
|
||||
}, gridBounds, approx: true);
|
||||
}, bounds, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Client.GameObjects
|
||||
{
|
||||
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||
public class PlayerAttachedMsg : ComponentMessage
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||
public class PlayerDetachedMsg : ComponentMessage
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Map;
|
||||
@@ -25,6 +26,7 @@ using Robust.Shared.Utility;
|
||||
namespace Robust.Client.GameStates
|
||||
{
|
||||
/// <inheritdoc />
|
||||
[UsedImplicitly]
|
||||
public class ClientGameStateManager : IClientGameStateManager
|
||||
{
|
||||
private GameStateProcessor _processor = default!;
|
||||
@@ -36,6 +38,8 @@ namespace Robust.Client.GameStates
|
||||
_pendingSystemMessages
|
||||
= new();
|
||||
|
||||
private uint _metaCompNetId;
|
||||
|
||||
[Dependency] private readonly IComponentFactory _compFactory = default!;
|
||||
[Dependency] private readonly IClientEntityManagerInternal _entities = default!;
|
||||
[Dependency] private readonly IEntityLookup _lookup = default!;
|
||||
@@ -99,6 +103,12 @@ namespace Robust.Client.GameStates
|
||||
Predicting = _config.GetCVar(CVars.NetPredict);
|
||||
PredictTickBias = _config.GetCVar(CVars.NetPredictTickBias);
|
||||
PredictLagBias = _config.GetCVar(CVars.NetPredictLagBias);
|
||||
|
||||
var metaId = _compFactory.GetRegistration(typeof(MetaDataComponent)).NetID;
|
||||
if (!metaId.HasValue)
|
||||
throw new InvalidOperationException("MetaDataComponent does not have a NetId.");
|
||||
|
||||
_metaCompNetId = metaId.Value;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -210,6 +220,11 @@ namespace Robust.Client.GameStates
|
||||
ResetPredictedEntities(_timing.CurTick);
|
||||
}
|
||||
|
||||
if (!curState.Extrapolated)
|
||||
{
|
||||
_processor.UpdateFullRep(curState);
|
||||
}
|
||||
|
||||
// Store last tick we got from the GameStateProcessor.
|
||||
_lastProcessedTick = _timing.CurTick;
|
||||
|
||||
@@ -319,6 +334,8 @@ namespace Robust.Client.GameStates
|
||||
|
||||
private void ResetPredictedEntities(GameTick curTick)
|
||||
{
|
||||
var bus = (EntityEventBus) _entities.EventBus;
|
||||
|
||||
foreach (var entity in _entities.GetEntities())
|
||||
{
|
||||
// TODO: 99% there's an off-by-one here.
|
||||
@@ -336,17 +353,18 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
|
||||
// TODO: handle component deletions/creations.
|
||||
foreach (var comp in _componentManager.GetNetComponents(entity.Uid))
|
||||
foreach (var (netId, comp) in _componentManager.GetNetComponents(entity.Uid))
|
||||
{
|
||||
DebugTools.AssertNotNull(comp.NetID);
|
||||
DebugTools.AssertNotNull(netId);
|
||||
|
||||
if (comp.LastModifiedTick < curTick || !last.TryGetValue(comp.NetID!.Value, out var compState))
|
||||
if (comp.LastModifiedTick < curTick || !last.TryGetValue(netId, out var compState))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Logger.DebugS(CVars.NetPredict.Name, $" And also its component {comp.Name}");
|
||||
// TODO: Handle interpolation.
|
||||
bus.RaiseComponentEvent(comp, new ComponentHandleState(compState, null));
|
||||
comp.HandleComponentState(compState, null);
|
||||
}
|
||||
}
|
||||
@@ -360,24 +378,22 @@ namespace Robust.Client.GameStates
|
||||
// so that we can later roll back to it (if necessary).
|
||||
var outputData = new Dictionary<EntityUid, Dictionary<uint, ComponentState>>();
|
||||
|
||||
Debug.Assert(_players.LocalPlayer != null, "_players.LocalPlayer != null");
|
||||
var player = _players.LocalPlayer.Session;
|
||||
|
||||
foreach (var createdEntity in createdEntities)
|
||||
{
|
||||
var compData = new Dictionary<uint, ComponentState>();
|
||||
outputData.Add(createdEntity, compData);
|
||||
|
||||
foreach (var component in _componentManager.GetNetComponents(createdEntity))
|
||||
foreach (var (netId, component) in _componentManager.GetNetComponents(createdEntity))
|
||||
{
|
||||
Debug.Assert(_players.LocalPlayer != null, "_players.LocalPlayer != null");
|
||||
|
||||
var player = _players.LocalPlayer.Session;
|
||||
var state = component.GetComponentState(player);
|
||||
|
||||
if (state.GetType() == typeof(ComponentState))
|
||||
{
|
||||
if(state.GetType() == typeof(ComponentState))
|
||||
continue;
|
||||
}
|
||||
|
||||
compData.Add(state.NetID, state);
|
||||
compData.Add(netId, state);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -394,7 +410,7 @@ namespace Robust.Client.GameStates
|
||||
private List<EntityUid> ApplyGameState(GameState curState, GameState? nextState)
|
||||
{
|
||||
_config.TickProcessMessages();
|
||||
_mapManager.ApplyGameStatePre(curState.MapData);
|
||||
_mapManager.ApplyGameStatePre(curState.MapData, curState.EntityStates);
|
||||
var createdEntities = ApplyEntityStates(curState.EntityStates, curState.EntityDeletions,
|
||||
nextState?.EntityStates);
|
||||
_players.ApplyPlayerStates(curState.PlayerStates);
|
||||
@@ -419,16 +435,17 @@ namespace Robust.Client.GameStates
|
||||
//Known entities
|
||||
if (_entities.TryGetEntity(es.Uid, out var entity))
|
||||
{
|
||||
// Logger.Debug($"[{IGameTiming.TickStampStatic}] MOD {es.Uid}");
|
||||
toApply.Add(entity, (es, null));
|
||||
}
|
||||
else //Unknown entities
|
||||
{
|
||||
var metaState = (MetaDataComponentState?) es.ComponentStates
|
||||
?.FirstOrDefault(c => c.NetID == NetIDs.META_DATA);
|
||||
var metaState = (MetaDataComponentState?) es.ComponentChanges?.FirstOrDefault(c => c.NetID == _metaCompNetId).State;
|
||||
if (metaState == null)
|
||||
{
|
||||
throw new InvalidOperationException($"Server sent new entity state for {es.Uid} without metadata component!");
|
||||
}
|
||||
// Logger.Debug($"[{IGameTiming.TickStampStatic}] CREATE {es.Uid} {metaState.PrototypeId}");
|
||||
var newEntity = (Entity)_entities.CreateEntity(metaState.PrototypeId, es.Uid);
|
||||
toApply.Add(newEntity, (es, null));
|
||||
toInitialize.Add(newEntity);
|
||||
@@ -455,17 +472,20 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
}
|
||||
|
||||
var bus = (EntityEventBus) _entities.EventBus;
|
||||
|
||||
// Make sure this is done after all entities have been instantiated.
|
||||
foreach (var kvStates in toApply)
|
||||
{
|
||||
var ent = kvStates.Key;
|
||||
var entity = (Entity) ent;
|
||||
HandleEntityState(entity.EntityManager.ComponentManager, entity, kvStates.Value.Item1,
|
||||
HandleEntityState(entity.EntityManager.ComponentManager, entity, bus, kvStates.Value.Item1,
|
||||
kvStates.Value.Item2);
|
||||
}
|
||||
|
||||
foreach (var id in deletions)
|
||||
{
|
||||
// Logger.Debug($"[{IGameTiming.TickStampStatic}] DELETE {id}");
|
||||
_entities.DeleteEntity(id);
|
||||
}
|
||||
|
||||
@@ -527,10 +547,10 @@ namespace Robust.Client.GameStates
|
||||
return created;
|
||||
}
|
||||
|
||||
private void HandleEntityState(IComponentManager compMan, IEntity entity, EntityState? curState,
|
||||
private void HandleEntityState(IComponentManager compMan, IEntity entity, EntityEventBus bus, EntityState? curState,
|
||||
EntityState? nextState)
|
||||
{
|
||||
var compStateWork = new Dictionary<uint, (ComponentState? curState, ComponentState? nextState)>();
|
||||
var compStateWork = new Dictionary<ushort, (ComponentState? curState, ComponentState? nextState)>();
|
||||
var entityUid = entity.Uid;
|
||||
|
||||
if (curState?.ComponentChanges != null)
|
||||
@@ -546,45 +566,50 @@ namespace Robust.Client.GameStates
|
||||
}
|
||||
else
|
||||
{
|
||||
//Right now we just assume every state from an unseen entity is added
|
||||
|
||||
if (compMan.HasComponent(entityUid, compChange.NetID))
|
||||
continue;
|
||||
|
||||
var newComp = (Component) _compFactory.GetComponent(compChange.ComponentName!);
|
||||
var newComp = (Component) _compFactory.GetComponent(compChange.NetID);
|
||||
newComp.Owner = entity;
|
||||
compMan.AddComponent(entity, newComp, true);
|
||||
|
||||
compStateWork[compChange.NetID] = (compChange.State, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (curState?.ComponentStates != null)
|
||||
if (curState?.ComponentChanges != null)
|
||||
{
|
||||
foreach (var compState in curState.ComponentStates)
|
||||
foreach (var compChange in curState.ComponentChanges)
|
||||
{
|
||||
compStateWork[compState.NetID] = (compState, null);
|
||||
compStateWork[compChange.NetID] = (compChange.State, null);
|
||||
}
|
||||
}
|
||||
|
||||
if (nextState?.ComponentStates != null)
|
||||
if (nextState?.ComponentChanges != null)
|
||||
{
|
||||
foreach (var compState in nextState.ComponentStates)
|
||||
foreach (var compState in nextState.ComponentChanges)
|
||||
{
|
||||
if (compStateWork.TryGetValue(compState.NetID, out var state))
|
||||
{
|
||||
compStateWork[compState.NetID] = (state.curState, compState);
|
||||
compStateWork[compState.NetID] = (state.curState, compState.State);
|
||||
}
|
||||
else
|
||||
{
|
||||
compStateWork[compState.NetID] = (null, compState);
|
||||
compStateWork[compState.NetID] = (null, compState.State);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var (netId, (cur, next)) in compStateWork)
|
||||
{
|
||||
if (compMan.TryGetComponent(entityUid, netId, out var component))
|
||||
if (compMan.TryGetComponent(entityUid, (ushort) netId, out var component))
|
||||
{
|
||||
try
|
||||
{
|
||||
bus.RaiseComponentEvent(component, new ComponentHandleState(cur, next));
|
||||
component.HandleComponentState(cur, next);
|
||||
}
|
||||
catch (Exception e)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -149,11 +149,6 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
Logger.DebugS("net.state", $"Applying State: ext={curState!.Extrapolated}, cTick={_timing.CurTick}, fSeq={curState.FromSequence}, tSeq={curState.ToSequence}, buf={_stateBuffer.Count}");
|
||||
}
|
||||
|
||||
if (!curState!.Extrapolated)
|
||||
{
|
||||
UpdateFullRep(curState);
|
||||
}
|
||||
}
|
||||
|
||||
var cState = curState!;
|
||||
@@ -162,8 +157,10 @@ namespace Robust.Client.GameStates
|
||||
return applyNextState;
|
||||
}
|
||||
|
||||
private void UpdateFullRep(GameState state)
|
||||
public void UpdateFullRep(GameState state)
|
||||
{
|
||||
// Logger.Debug($"UPDATE FULL REP: {string.Join(", ", state.EntityStates?.Select(e => e.Uid) ?? Enumerable.Empty<EntityUid>())}");
|
||||
|
||||
if (state.FromSequence == GameTick.Zero)
|
||||
{
|
||||
// Full state.
|
||||
@@ -198,14 +195,10 @@ namespace Robust.Client.GameStates
|
||||
{
|
||||
compData.Remove(change.NetID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (entityState.ComponentStates != null)
|
||||
{
|
||||
foreach (var compState in entityState.ComponentStates)
|
||||
{
|
||||
compData[compState.NetID] = compState;
|
||||
else if (change.State is not null)
|
||||
{
|
||||
compData[change.NetID] = change.State;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -178,7 +178,7 @@ namespace Robust.Client.GameStates
|
||||
var yPos = 10 + _lineHeight * i;
|
||||
var name = $"({netEnt.Id}) {ent.Prototype?.ID}";
|
||||
var color = CalcTextColor(ref netEnt);
|
||||
DrawString(screenHandle, _font, new Vector2(xPos + (TrafficHistorySize + 4), yPos), name, color);
|
||||
screenHandle.DrawString(_font, new Vector2(xPos + (TrafficHistorySize + 4), yPos), name, color);
|
||||
DrawTrafficBox(screenHandle, ref netEnt, xPos, yPos);
|
||||
}
|
||||
}
|
||||
@@ -223,17 +223,6 @@ namespace Robust.Client.GameStates
|
||||
base.DisposeBehavior();
|
||||
}
|
||||
|
||||
private static void DrawString(DrawingHandleScreen handle, Font font, Vector2 pos, string str, Color textColor)
|
||||
{
|
||||
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
|
||||
|
||||
foreach (var rune in str.EnumerateRunes())
|
||||
{
|
||||
var advance = font.DrawChar(handle, rune, baseLine, 1, textColor);
|
||||
baseLine += new Vector2(advance, 0);
|
||||
}
|
||||
}
|
||||
|
||||
private struct NetEntity
|
||||
{
|
||||
public GameTick LastUpdate;
|
||||
|
||||
@@ -21,6 +21,7 @@ namespace Robust.Client.GameStates
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IClientNetManager _netManager = default!;
|
||||
[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
|
||||
[Dependency] private readonly IComponentFactory _componentFactory = default!;
|
||||
|
||||
private const int HistorySize = 60 * 3; // number of ticks to keep in history.
|
||||
private const int TargetPayloadBps = 56000 / 8; // Target Payload size in Bytes per second. A mind-numbing fifty-six thousand bits per second, who would ever need more?
|
||||
@@ -90,17 +91,14 @@ namespace Robust.Client.GameStates
|
||||
sb.Append($"\n Changes:");
|
||||
foreach (var compChange in entState.ComponentChanges)
|
||||
{
|
||||
var del = compChange.Deleted ? 'D' : 'C';
|
||||
sb.Append($"\n [{del}]{compChange.NetID}:{compChange.ComponentName}");
|
||||
}
|
||||
}
|
||||
var registration = _componentFactory.GetRegistration(compChange.NetID);
|
||||
var create = compChange.Created ? 'C' : '\0';
|
||||
var mod = !(compChange.Created || compChange.Created) ? 'M' : '\0';
|
||||
var del = compChange.Deleted ? 'D' : '\0';
|
||||
sb.Append($"\n [{create}{mod}{del}]{compChange.NetID}:{registration.Name}");
|
||||
|
||||
if (entState.ComponentStates is not null)
|
||||
{
|
||||
sb.Append($"\n States:");
|
||||
foreach (var compState in entState.ComponentStates)
|
||||
{
|
||||
sb.Append($"\n {compState.NetID}:{compState.GetType().Name}");
|
||||
if(compChange.State is not null)
|
||||
sb.Append($"\n STATE:{compChange.State.GetType().Name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -184,7 +182,7 @@ namespace Robust.Client.GameStates
|
||||
// Draw size if above average
|
||||
if (drawSizeThreshold * 1.5 < state.Payload)
|
||||
{
|
||||
DrawString(handle, _font, new Vector2(xOff, yoff - _font.GetLineHeight(1)), state.Payload.ToString());
|
||||
handle.DrawString(_font, new Vector2(xOff, yoff - _font.GetLineHeight(1)), state.Payload.ToString());
|
||||
}
|
||||
|
||||
// second tick marks
|
||||
@@ -224,14 +222,14 @@ namespace Robust.Client.GameStates
|
||||
handle.DrawLine(new Vector2(leftMargin, midYoff), new Vector2(leftMargin + width, midYoff), Color.DarkGray.WithAlpha(0.8f));
|
||||
|
||||
// payload text
|
||||
DrawString(handle, _font, new Vector2(leftMargin + width, warnYoff), "56K");
|
||||
DrawString(handle, _font, new Vector2(leftMargin + width, midYoff), "33.6K");
|
||||
handle.DrawString(_font, new Vector2(leftMargin + width, warnYoff), "56K");
|
||||
handle.DrawString(_font, new Vector2(leftMargin + width, midYoff), "33.6K");
|
||||
|
||||
// interp text info
|
||||
if(lastLagY != -1)
|
||||
DrawString(handle, _font, new Vector2(leftMargin + width, lastLagY), $"{lastLagMs.ToString()}ms");
|
||||
handle.DrawString(_font, new Vector2(leftMargin + width, lastLagY), $"{lastLagMs.ToString()}ms");
|
||||
|
||||
DrawString(handle, _font, new Vector2(leftMargin, height + LowerGraphOffset), $"{_gameStateManager.CurrentBufferSize.ToString()} states");
|
||||
handle.DrawString(_font, new Vector2(leftMargin, height + LowerGraphOffset), $"{_gameStateManager.CurrentBufferSize.ToString()} states");
|
||||
}
|
||||
|
||||
protected override void DisposeBehavior()
|
||||
@@ -241,17 +239,6 @@ namespace Robust.Client.GameStates
|
||||
base.DisposeBehavior();
|
||||
}
|
||||
|
||||
private void DrawString(DrawingHandleScreen handle, Font font, Vector2 pos, string str)
|
||||
{
|
||||
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
|
||||
|
||||
foreach (var rune in str.EnumerateRunes())
|
||||
{
|
||||
var advance = font.DrawChar(handle, rune, baseLine, 1, Color.White);
|
||||
baseLine += new Vector2(advance, 0);
|
||||
}
|
||||
}
|
||||
|
||||
private class NetShowGraphCommand : IConsoleCommand
|
||||
{
|
||||
public string Command => "net_graph";
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
static Clyde()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) &&
|
||||
if (OperatingSystem.IsWindows() &&
|
||||
RuntimeInformation.ProcessArchitecture == Architecture.X64 &&
|
||||
Environment.GetEnvironmentVariable("ROBUST_INTEGRATED_GPU") != "1")
|
||||
{
|
||||
@@ -28,20 +28,20 @@ namespace Robust.Client.Graphics.Clyde
|
||||
}
|
||||
}
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
NativeLibrary.SetDllImportResolver(typeof(GL).Assembly, (name, assembly, path) =>
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux)
|
||||
if (OperatingSystem.IsLinux()
|
||||
&& _dllMapLinux.TryGetValue(name, out var mappedName))
|
||||
{
|
||||
return NativeLibrary.Load(mappedName);
|
||||
}
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX)
|
||||
if (OperatingSystem.IsMacOS()
|
||||
&& _dllMapMacOS.TryGetValue(name, out mappedName))
|
||||
{
|
||||
return NativeLibrary.Load(mappedName);
|
||||
|
||||
@@ -366,33 +366,14 @@ namespace Robust.Client.Graphics.Clyde
|
||||
private void ProcessSpriteEntities(MapId map, Box2 worldBounds,
|
||||
RefList<(SpriteComponent sprite, Matrix3 matrix, Angle worldRot, float yWorldPos)> list)
|
||||
{
|
||||
var spriteSystem = _entitySystemManager.GetEntitySystem<RenderingTreeSystem>();
|
||||
|
||||
foreach (var gridId in _mapManager.FindGridIdsIntersecting(map, worldBounds, true))
|
||||
foreach (var comp in _entitySystemManager.GetEntitySystem<RenderingTreeSystem>().GetRenderTrees(map, worldBounds))
|
||||
{
|
||||
Box2 gridBounds;
|
||||
var bounds = worldBounds.Translated(-comp.Owner.Transform.WorldPosition);
|
||||
|
||||
if (gridId == GridId.Invalid)
|
||||
{
|
||||
gridBounds = worldBounds;
|
||||
}
|
||||
else
|
||||
{
|
||||
gridBounds = worldBounds.Translated(-_mapManager.GetGrid(gridId).WorldPosition);
|
||||
}
|
||||
|
||||
var tree = spriteSystem.GetSpriteTreeForMap(map, gridId);
|
||||
|
||||
tree.QueryAabb(ref list, ((
|
||||
comp.SpriteTree.QueryAabb(ref list, ((
|
||||
ref RefList<(SpriteComponent sprite, Matrix3 matrix, Angle worldRot, float yWorldPos)> state,
|
||||
in SpriteComponent value) =>
|
||||
{
|
||||
// TODO: Probably value in storing this as its own DynamicTree
|
||||
if (value.ContainerOccluded || !value.Visible)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var entity = value.Owner;
|
||||
var transform = entity.Transform;
|
||||
|
||||
@@ -404,7 +385,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
entry.yWorldPos = worldPos.Y;
|
||||
return true;
|
||||
|
||||
}), gridBounds, approx: true);
|
||||
}), bounds, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -149,16 +149,16 @@ namespace Robust.Client.Graphics.Clyde
|
||||
// FOV FBO.
|
||||
_fovRenderTarget = CreateRenderTarget((FovMapSize, 2),
|
||||
new RenderTargetFormatParameters(_hasGLFloatFramebuffers ? RenderTargetColorFormat.RG32F : RenderTargetColorFormat.Rgba8, true),
|
||||
new TextureSampleParameters {WrapMode = TextureWrapMode.Repeat},
|
||||
new TextureSampleParameters { WrapMode = TextureWrapMode.Repeat },
|
||||
nameof(_fovRenderTarget));
|
||||
|
||||
if (_hasGLSamplerObjects)
|
||||
{
|
||||
_fovFilterSampler = new GLHandle(GL.GenSampler());
|
||||
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureMagFilter, (int) All.Linear);
|
||||
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureMinFilter, (int) All.Linear);
|
||||
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureWrapS, (int) All.Repeat);
|
||||
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureWrapT, (int) All.Repeat);
|
||||
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureMagFilter, (int)All.Linear);
|
||||
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureMinFilter, (int)All.Linear);
|
||||
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureWrapS, (int)All.Repeat);
|
||||
GL.SamplerParameter(_fovFilterSampler.Handle, SamplerParameterName.TextureWrapT, (int)All.Repeat);
|
||||
CheckGlError();
|
||||
}
|
||||
|
||||
@@ -180,20 +180,17 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_fovCalculationProgram = _compileProgram(depthVert, depthFrag, attribLocations, "Shadow Depth Program");
|
||||
|
||||
var debugShader = _resourceCache.GetResource<ShaderSourceResource>("/Shaders/Internal/depth-debug.swsl");
|
||||
_fovDebugShaderInstance = (ClydeShaderInstance) InstanceShader(debugShader.ClydeHandle);
|
||||
_fovDebugShaderInstance = (ClydeShaderInstance)InstanceShader(debugShader.ClydeHandle);
|
||||
|
||||
ClydeHandle LoadShaderHandle(string path)
|
||||
{
|
||||
try
|
||||
if (_resourceCache.TryGetResource(path, out ShaderSourceResource? resource))
|
||||
{
|
||||
var shaderSource = _resourceCache.GetResource<ShaderSourceResource>(path);
|
||||
return shaderSource.ClydeHandle;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Warning($"Can't load shader {path}\n{ex.GetType().Name}: {ex.Message}");
|
||||
return default;
|
||||
return resource.ClydeHandle;
|
||||
}
|
||||
|
||||
Logger.Warning($"Can't load shader {path}\n");
|
||||
return default;
|
||||
}
|
||||
|
||||
_lightSoftShaderHandle = LoadShaderHandle("/Shaders/Internal/light-soft.swsl");
|
||||
@@ -214,7 +211,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
// Calculate maximum distance for the projection based on screen size.
|
||||
var screenSizeCut = viewport.Size / EyeManager.PixelsPerMeter;
|
||||
var maxDist = (float) Math.Max(screenSizeCut.X, screenSizeCut.Y);
|
||||
var maxDist = (float)Math.Max(screenSizeCut.X, screenSizeCut.Y);
|
||||
|
||||
// FOV is rendered twice.
|
||||
// Once with back face culling like regular lighting.
|
||||
@@ -497,24 +494,16 @@ namespace Robust.Client.Graphics.Clyde
|
||||
GetLightsToRender(MapId map, in Box2 worldBounds)
|
||||
{
|
||||
var renderingTreeSystem = _entitySystemManager.GetEntitySystem<RenderingTreeSystem>();
|
||||
var enlargedBounds = worldBounds.Enlarged(renderingTreeSystem.MaxLightRadius);
|
||||
|
||||
// Use worldbounds for this one as we only care if the light intersects our actual bounds
|
||||
var state = (this, worldBounds, count: 0);
|
||||
|
||||
foreach (var gridId in _mapManager.FindGridIdsIntersecting(map, worldBounds, true))
|
||||
foreach (var comp in renderingTreeSystem.GetRenderTrees(map, enlargedBounds))
|
||||
{
|
||||
Box2 gridBounds;
|
||||
var bounds = worldBounds.Translated(-comp.Owner.Transform.WorldPosition);
|
||||
|
||||
if (gridId == GridId.Invalid)
|
||||
{
|
||||
gridBounds = worldBounds;
|
||||
}
|
||||
else
|
||||
{
|
||||
gridBounds = worldBounds.Translated(-_mapManager.GetGrid(gridId).WorldPosition);
|
||||
}
|
||||
|
||||
var lightTree = renderingTreeSystem.GetLightTreeForMap(map, gridId);
|
||||
|
||||
lightTree.QueryAabb(ref state, (ref (Clyde clyde, Box2 worldBounds, int count) state, in PointLightComponent light) =>
|
||||
comp.LightTree.QueryAabb(ref state, (ref (Clyde clyde, Box2 worldBounds, int count) state, in PointLightComponent light) =>
|
||||
{
|
||||
var transform = light.Owner.Transform;
|
||||
|
||||
@@ -524,12 +513,6 @@ namespace Robust.Client.Graphics.Clyde
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Don't insert into trees for these, same as sprites.
|
||||
if (!light.Enabled || light.ContainerOccluded)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var lightPos = transform.WorldMatrix.Transform(light.Offset);
|
||||
|
||||
var circle = new Circle(lightPos, light.Radius);
|
||||
@@ -544,7 +527,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
state.clyde._lightsToRenderList[state.count++] = (light, lightPos, distanceSquared);
|
||||
|
||||
return true;
|
||||
}, gridBounds);
|
||||
}, bounds);
|
||||
}
|
||||
|
||||
if (state.count > _maxLightsPerScene)
|
||||
@@ -590,7 +573,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
SetupGlobalUniformsImmediate(shader, viewport.LightRenderTarget.Texture);
|
||||
|
||||
shader.SetUniformMaybe("size", (Vector2) viewport.WallBleedIntermediateRenderTarget1.Size);
|
||||
shader.SetUniformMaybe("size", (Vector2)viewport.WallBleedIntermediateRenderTarget1.Size);
|
||||
shader.SetUniformTextureMaybe(UniIMainTexture, TextureUnit.Texture0);
|
||||
|
||||
var size = viewport.WallBleedIntermediateRenderTarget1.Size;
|
||||
@@ -809,7 +792,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
occluderTree.QueryAabb((in OccluderComponent sOccluder) =>
|
||||
{
|
||||
var occluder = (ClientOccluderComponent) sOccluder;
|
||||
var occluder = (ClientOccluderComponent)sOccluder;
|
||||
var transform = occluder.Owner.Transform;
|
||||
if (!occluder.Enabled)
|
||||
{
|
||||
@@ -893,11 +876,11 @@ namespace Robust.Client.Graphics.Clyde
|
||||
// DddD
|
||||
// HHhh
|
||||
// deflection
|
||||
arrayVIBuffer[avi++] = (byte) ((((vi + 1) & 2) != 0) ? 0 : 255);
|
||||
arrayVIBuffer[avi++] = (byte)((((vi + 1) & 2) != 0) ? 0 : 255);
|
||||
// height
|
||||
arrayVIBuffer[avi++] = (byte) (((vi & 2) != 0) ? 0 : 255);
|
||||
arrayVIBuffer[avi++] = (byte)(((vi & 2) != 0) ? 0 : 255);
|
||||
}
|
||||
QuadBatchIndexWrite(indexBuffer, ref ii, (ushort) aiBase);
|
||||
QuadBatchIndexWrite(indexBuffer, ref ii, (ushort)aiBase);
|
||||
}
|
||||
|
||||
// North face (TL/TR)
|
||||
@@ -931,7 +914,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
arrayMaskBuffer[ami + 3] = new Vector2(blX, blY);
|
||||
|
||||
// Generate mask indices.
|
||||
QuadBatchIndexWrite(indexMaskBuffer, ref imi, (ushort) ami);
|
||||
QuadBatchIndexWrite(indexMaskBuffer, ref imi, (ushort)ami);
|
||||
|
||||
ami += 4;
|
||||
|
||||
@@ -973,7 +956,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
var lightMapSize = GetLightMapSize(viewport.Size);
|
||||
var lightMapSizeQuart = GetLightMapSize(viewport.Size, true);
|
||||
var lightMapColorFormat = _hasGLFloatFramebuffers ? RenderTargetColorFormat.R11FG11FB10F : RenderTargetColorFormat.Rgba8;
|
||||
var lightMapSampleParameters = new TextureSampleParameters {Filter = true};
|
||||
var lightMapSampleParameters = new TextureSampleParameters { Filter = true };
|
||||
|
||||
viewport.LightRenderTarget?.Dispose();
|
||||
viewport.WallMaskRenderTarget?.Dispose();
|
||||
@@ -1010,14 +993,14 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
private Vector2i GetLightMapSize(Vector2i screenSize, bool furtherDivide = false)
|
||||
{
|
||||
var divider = (float) _lightmapDivider;
|
||||
var divider = (float)_lightmapDivider;
|
||||
if (furtherDivide)
|
||||
{
|
||||
divider *= 2;
|
||||
}
|
||||
|
||||
var w = (int) Math.Ceiling(screenSize.X / divider);
|
||||
var h = (int) Math.Ceiling(screenSize.Y / divider);
|
||||
var w = (int)Math.Ceiling(screenSize.X / divider);
|
||||
var h = (int)Math.Ceiling(screenSize.Y / divider);
|
||||
|
||||
return (w, h);
|
||||
}
|
||||
@@ -1043,7 +1026,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
// Shadow FBO.
|
||||
_shadowRenderTarget = CreateRenderTarget((ShadowMapSize, _maxLightsPerScene),
|
||||
new RenderTargetFormatParameters(_hasGLFloatFramebuffers ? RenderTargetColorFormat.RG32F : RenderTargetColorFormat.Rgba8, true),
|
||||
new TextureSampleParameters {WrapMode = TextureWrapMode.Repeat, Filter = true},
|
||||
new TextureSampleParameters { WrapMode = TextureWrapMode.Repeat, Filter = true },
|
||||
nameof(_shadowRenderTarget));
|
||||
}
|
||||
|
||||
|
||||
@@ -131,7 +131,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
if (!succeeded)
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
var msgBoxContent = "Failed to create the game window. " +
|
||||
"This probably means your GPU is too old to play the game. " +
|
||||
@@ -164,7 +164,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
private IEnumerable<Image<Rgba32>> LoadWindowIcons()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
// Does nothing on macOS so don't bother.
|
||||
yield break;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using System;
|
||||
using System.Threading.Channels;
|
||||
using System.Threading.Tasks;
|
||||
using OpenToolkit.GraphicsLibraryFramework;
|
||||
@@ -13,11 +13,6 @@ namespace Robust.Client.Graphics.Clyde
|
||||
{
|
||||
private sealed partial class GlfwWindowingImpl
|
||||
{
|
||||
// glfwPostEmptyEvent is broken on macOS and crashes when not called from the main thread
|
||||
// (despite what the docs claim, and yes this makes it useless).
|
||||
// Because of this, we just forego it and use glfwWaitEventsTimeout on macOS instead.
|
||||
private static readonly bool IsMacOS = RuntimeInformation.IsOSPlatform(OSPlatform.OSX);
|
||||
|
||||
private bool _windowingRunning;
|
||||
private ChannelWriter<CmdBase> _cmdWriter = default!;
|
||||
private ChannelReader<CmdBase> _cmdReader = default!;
|
||||
@@ -53,7 +48,10 @@ namespace Robust.Client.Graphics.Clyde
|
||||
|
||||
while (_windowingRunning)
|
||||
{
|
||||
if (IsMacOS)
|
||||
// glfwPostEmptyEvent is broken on macOS and crashes when not called from the main thread
|
||||
// (despite what the docs claim, and yes this makes it useless).
|
||||
// Because of this, we just forego it and use glfwWaitEventsTimeout on macOS instead.
|
||||
if (OperatingSystem.IsMacOS())
|
||||
GLFW.WaitEventsTimeout(0.008);
|
||||
else
|
||||
GLFW.WaitEvents();
|
||||
@@ -157,7 +155,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
_cmdWriter.TryWrite(cmd);
|
||||
|
||||
// Post empty event to unstuck WaitEvents if necessary.
|
||||
if (!IsMacOS)
|
||||
if (!OperatingSystem.IsMacOS())
|
||||
GLFW.PostEmptyEvent();
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Loader;
|
||||
using System.Threading.Tasks;
|
||||
using OpenToolkit;
|
||||
using OpenToolkit.Graphics.OpenGL4;
|
||||
@@ -33,6 +34,7 @@ namespace Robust.Client.Graphics.Clyde
|
||||
private GlfwWindowReg? _mainWindow;
|
||||
private GlfwBindingsContext _mainGraphicsContext = default!;
|
||||
private int _nextWindowId = 1;
|
||||
private static bool _eglLoaded;
|
||||
|
||||
public async Task<WindowHandle> WindowCreate(WindowCreateParameters parameters)
|
||||
{
|
||||
@@ -474,6 +476,20 @@ namespace Robust.Client.Graphics.Clyde
|
||||
GLFW.WindowHint(WindowHintContextApi.ContextCreationApi, ContextApi.EglContextApi);
|
||||
GLFW.WindowHint(WindowHintOpenGlProfile.OpenGlProfile, OpenGlProfile.Any);
|
||||
GLFW.WindowHint(WindowHintBool.SrgbCapable, false);
|
||||
|
||||
if (!_eglLoaded && OperatingSystem.IsWindows())
|
||||
{
|
||||
// On non-published builds (so, development), GLFW can't find libEGL.dll
|
||||
// because it'll be in runtimes/<rid>/native/ instead of next to the actual executable.
|
||||
// We manually preload the library here so that GLFW will find it when it does its thing.
|
||||
NativeLibrary.TryLoad(
|
||||
"libEGL.dll",
|
||||
typeof(Clyde).Assembly,
|
||||
DllImportSearchPath.SafeDirectories,
|
||||
out _);
|
||||
|
||||
_eglLoaded = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.Graphics
|
||||
@@ -39,5 +40,57 @@ namespace Robust.Client.Graphics
|
||||
DrawPrimitiveTopology type = filled ? DrawPrimitiveTopology.TriangleFan : DrawPrimitiveTopology.LineStrip;
|
||||
DrawPrimitives(type, buffer, color);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draw a simple string to the screen at the specified position.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method is primarily intended for debug purposes and does not handle things like UI scaling.
|
||||
/// </remarks>
|
||||
/// <returns>
|
||||
/// The space taken up (horizontal and vertical) by the text.
|
||||
/// </returns>
|
||||
/// <param name="font">The font to render with.</param>
|
||||
/// <param name="pos">The top-left corner to start drawing text at.</param>
|
||||
/// <param name="str">The text to draw.</param>
|
||||
/// <param name="color">The color of text to draw.</param>
|
||||
public Vector2 DrawString(Font font, Vector2 pos, string str, Color color)
|
||||
{
|
||||
var advanceTotal = Vector2.Zero;
|
||||
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
|
||||
var lineHeight = font.GetLineHeight(1);
|
||||
|
||||
foreach (var rune in str.EnumerateRunes())
|
||||
{
|
||||
if (rune == new Rune('\n'))
|
||||
{
|
||||
baseLine.X = pos.X;
|
||||
baseLine.Y += lineHeight;
|
||||
advanceTotal.Y += lineHeight;
|
||||
continue;
|
||||
}
|
||||
|
||||
var advance = font.DrawChar(this, rune, baseLine, 1, color);
|
||||
advanceTotal.X += advance;
|
||||
baseLine += new Vector2(advance, 0);
|
||||
}
|
||||
|
||||
return advanceTotal;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draw a simple string to the screen at the specified position.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method is primarily intended for debug purposes and does not handle things like UI scaling.
|
||||
/// </remarks>
|
||||
/// <returns>
|
||||
/// The space taken up (horizontal and vertical) by the text.
|
||||
/// </returns>
|
||||
/// <param name="font">The font to render with.</param>
|
||||
/// <param name="pos">The top-left corner to start drawing text at.</param>
|
||||
/// <param name="str">The text to draw.</param>
|
||||
public Vector2 DrawString(Font font, Vector2 pos, string str)
|
||||
=> DrawString(font, pos, str, Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,8 +10,7 @@ namespace Robust.Client
|
||||
GameControllerOptions Options { get; }
|
||||
bool ContentStart { get; set; }
|
||||
void SetCommandLineArgs(CommandLineArgs args);
|
||||
bool LoadConfigAndUserData { get; set; }
|
||||
void Run(GameController.DisplayMode mode, Func<ILogHandler>? logHandlerFactory = null);
|
||||
void Run(GameController.DisplayMode mode, GameControllerOptions options, Func<ILogHandler>? logHandlerFactory = null);
|
||||
void KeyDown(KeyEventArgs keyEvent);
|
||||
void KeyUp(KeyEventArgs keyEvent);
|
||||
void TextEntered(TextEventArgs textEvent);
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Robust.Client.Input
|
||||
{
|
||||
@@ -179,9 +178,9 @@ namespace Robust.Client.Input
|
||||
var locId = $"input-key-{key}";
|
||||
if (key == Key.LSystem || key == Key.RSystem)
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
if (OperatingSystem.IsWindows())
|
||||
locId += "-win";
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
else if (OperatingSystem.IsMacOS())
|
||||
locId += "-mac";
|
||||
else
|
||||
locId += "-linux";
|
||||
|
||||
@@ -1,72 +1,111 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Client.Map
|
||||
{
|
||||
internal class ClientMapManager : MapManager, IClientMapManager
|
||||
{
|
||||
[Dependency] private readonly INetManager _netManager = default!;
|
||||
|
||||
public void ApplyGameStatePre(GameStateMapData? data)
|
||||
public void ApplyGameStatePre(GameStateMapData? data, EntityState[]? entityStates)
|
||||
{
|
||||
// There was no map data this tick, so nothing to do.
|
||||
if(data == null)
|
||||
return;
|
||||
|
||||
var createdGrids = data.CreatedGrids != null
|
||||
? new Dictionary<GridId, GameStateMapData.GridCreationDatum>(data.CreatedGrids)
|
||||
: null;
|
||||
|
||||
// First we need to figure out all the NEW MAPS.
|
||||
if(data.CreatedMaps != null)
|
||||
{
|
||||
DebugTools.Assert(entityStates is not null, "Received new maps, but no entity state.");
|
||||
|
||||
foreach (var mapId in data.CreatedMaps)
|
||||
{
|
||||
// map already exists from a previous state.
|
||||
if (_maps.Contains(mapId))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
CreateMap(mapId);
|
||||
EntityUid mapEuid = default;
|
||||
|
||||
//get shared euid of map comp entity
|
||||
foreach (var entityState in entityStates!)
|
||||
{
|
||||
if(entityState.ComponentChanges is null)
|
||||
continue;
|
||||
|
||||
foreach (var compChange in entityState.ComponentChanges)
|
||||
{
|
||||
if (compChange.State is not MapComponentState mapCompState || mapCompState.MapId != mapId)
|
||||
continue;
|
||||
|
||||
mapEuid = entityState.Uid;
|
||||
goto BreakMapEntSearch;
|
||||
}
|
||||
}
|
||||
BreakMapEntSearch:
|
||||
|
||||
DebugTools.Assert(mapEuid != default, $"Could not find corresponding entity state for new map {mapId}.");
|
||||
|
||||
CreateMap(mapId, mapEuid);
|
||||
}
|
||||
}
|
||||
|
||||
// Then make all the grids.
|
||||
if(data.CreatedGrids != null)
|
||||
{
|
||||
var gridData = data.GridData != null
|
||||
? new Dictionary<GridId, GameStateMapData.GridDatum>(data.GridData)
|
||||
: null;
|
||||
|
||||
DebugTools.AssertNotNull(createdGrids);
|
||||
DebugTools.Assert(data.GridData is not null, "Received new grids, but GridData was null.");
|
||||
|
||||
foreach (var (gridId, creationDatum) in data.CreatedGrids)
|
||||
{
|
||||
if (_grids.ContainsKey(gridId))
|
||||
{
|
||||
continue;
|
||||
|
||||
EntityUid gridEuid = default;
|
||||
|
||||
//get shared euid of map comp entity
|
||||
foreach (var entityState in entityStates!)
|
||||
{
|
||||
if (entityState.ComponentChanges is null)
|
||||
continue;
|
||||
|
||||
foreach (var compState in entityState.ComponentChanges)
|
||||
{
|
||||
if (compState.State is not MapGridComponentState gridCompState || gridCompState.GridIndex != gridId)
|
||||
continue;
|
||||
|
||||
gridEuid = entityState.Uid;
|
||||
goto BreakGridEntSearch;
|
||||
}
|
||||
}
|
||||
BreakGridEntSearch:
|
||||
|
||||
DebugTools.Assert(gridEuid != default, $"Could not find corresponding entity state for new grid {gridId}.");
|
||||
|
||||
MapId gridMapId = default;
|
||||
foreach (var kvData in data.GridData!)
|
||||
{
|
||||
if (kvData.Key != gridId)
|
||||
continue;
|
||||
|
||||
gridMapId = kvData.Value.Coordinates.MapId;
|
||||
break;
|
||||
}
|
||||
|
||||
CreateGrid(gridData![gridId].Coordinates.MapId, gridId, creationDatum.ChunkSize);
|
||||
DebugTools.Assert(gridMapId != default, $"Could not find corresponding gridData for new grid {gridId}.");
|
||||
|
||||
CreateGrid(gridMapId, gridId, creationDatum.ChunkSize, gridEuid);
|
||||
}
|
||||
}
|
||||
|
||||
// Process all grid updates.
|
||||
if(data.GridData != null)
|
||||
{
|
||||
SuppressOnTileChanged = true;
|
||||
// Ok good all the grids and maps exist now.
|
||||
foreach (var (gridId, gridDatum) in data.GridData)
|
||||
{
|
||||
|
||||
var grid = _grids[gridId];
|
||||
if (grid.ParentMapId != gridDatum.Coordinates.MapId)
|
||||
{
|
||||
@@ -112,99 +151,9 @@ namespace Robust.Client.Map
|
||||
|
||||
public void ApplyGameStatePost(GameStateMapData? data)
|
||||
{
|
||||
DebugTools.Assert(_netManager.IsClient, "Only the client should call this.");
|
||||
|
||||
if(data == null) // if there is no data, there is nothing to do!
|
||||
return;
|
||||
|
||||
// maps created on the client in pre-state are linked to client entities
|
||||
// resolve new maps with their shared component that the server just gave us
|
||||
// and delete the client entities
|
||||
if (data.CreatedMaps != null)
|
||||
{
|
||||
foreach (var mapId in data.CreatedMaps)
|
||||
{
|
||||
// CreateMap should have set this
|
||||
DebugTools.Assert(_mapEntities.ContainsKey(mapId));
|
||||
|
||||
// this was already linked in a previous state.
|
||||
if(!_mapEntities[mapId].IsClientSide())
|
||||
continue;
|
||||
|
||||
// get the existing client entity for the map.
|
||||
var cEntity = EntityManager.GetEntity(_mapEntities[mapId]);
|
||||
|
||||
// locate the entity that represents this map that was just sent to us
|
||||
IEntity? sharedMapEntity = null;
|
||||
var mapComps = EntityManager.ComponentManager.EntityQuery<IMapComponent>(true);
|
||||
foreach (var mapComp in mapComps)
|
||||
{
|
||||
if (!mapComp.Owner.Uid.IsClientSide() && mapComp.WorldMap == mapId)
|
||||
{
|
||||
sharedMapEntity = mapComp.Owner;
|
||||
_mapEntities[mapId] = mapComp.Owner.Uid;
|
||||
Logger.DebugS("map", $"Map {mapId} pivoted bound entity from {cEntity.Uid} to {mapComp.Owner.Uid}.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// verify shared entity was found (the server sent us one)
|
||||
DebugTools.AssertNotNull(sharedMapEntity);
|
||||
DebugTools.Assert(!_mapEntities[mapId].IsClientSide());
|
||||
|
||||
// Transfer client child grids made in GameStatePre to the shared component
|
||||
// so they are not deleted
|
||||
foreach (var childGridTrans in cEntity.Transform.Children.ToList())
|
||||
{
|
||||
childGridTrans.AttachParent(sharedMapEntity!);
|
||||
}
|
||||
|
||||
// remove client entity
|
||||
var cGridComp = cEntity.GetComponent<IMapComponent>();
|
||||
cGridComp.ClearMapId();
|
||||
cEntity.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// grids created on the client in pre-state are linked to client entities
|
||||
// resolve new grids with their shared component that the server just gave us
|
||||
// and delete the client entities
|
||||
if (data.CreatedGrids != null)
|
||||
{
|
||||
foreach (var kvNewGrid in data.CreatedGrids)
|
||||
{
|
||||
var grid = _grids[kvNewGrid.Key];
|
||||
|
||||
// this was already linked in a previous state.
|
||||
if(!grid.GridEntityId.IsClientSide())
|
||||
continue;
|
||||
|
||||
// remove the existing client entity.
|
||||
var cEntity = EntityManager.GetEntity(grid.GridEntityId);
|
||||
var cGridComp = cEntity.GetComponent<IMapGridComponent>();
|
||||
|
||||
// prevents us from deleting the grid when deleting the grid entity
|
||||
if(cEntity.Uid.IsClientSide())
|
||||
cGridComp.ClearGridId();
|
||||
|
||||
cEntity.Delete(); // normal entities are already parented to the shared comp, client comp has no children
|
||||
|
||||
var gridComps = EntityManager.ComponentManager.EntityQuery<IMapGridComponent>(true);
|
||||
foreach (var gridComp in gridComps)
|
||||
{
|
||||
if (gridComp.GridIndex == kvNewGrid.Key)
|
||||
{
|
||||
grid.GridEntityId = gridComp.Owner.Uid;
|
||||
Logger.DebugS("map", $"Grid {grid.Index} pivoted bound entity from {cEntity.Uid} to {grid.GridEntityId}.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DebugTools.Assert(!grid.GridEntityId.IsClientSide());
|
||||
}
|
||||
}
|
||||
|
||||
if(data.DeletedGrids != null)
|
||||
{
|
||||
foreach (var grid in data.DeletedGrids)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.ResourceManagement;
|
||||
@@ -17,7 +18,7 @@ namespace Robust.Client.Map
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
private Texture? _tileTextureAtlas;
|
||||
|
||||
|
||||
public Texture TileTextureAtlas => _tileTextureAtlas ?? Texture.Transparent;
|
||||
|
||||
private readonly Dictionary<ushort, Box2> _tileRegions = new();
|
||||
@@ -61,7 +62,7 @@ namespace Robust.Client.Map
|
||||
var row = i / dimensionX;
|
||||
|
||||
Image<Rgba32> image;
|
||||
using (var stream = _resourceCache.ContentFileRead($"/Textures/Constructible/Tiles/{def.SpriteName}.png"))
|
||||
using (var stream = _resourceCache.ContentFileRead(Path.Join(def.Path, $"{def.SpriteName}.png")))
|
||||
{
|
||||
image = Image.Load<Rgba32>(stream);
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
@@ -7,7 +8,7 @@ namespace Robust.Client.Map
|
||||
{
|
||||
// Two methods here, so that new grids etc can be made BEFORE entities get states applied,
|
||||
// but old ones can be deleted after.
|
||||
void ApplyGameStatePre(GameStateMapData? data);
|
||||
void ApplyGameStatePre(GameStateMapData? data, EntityState[]? entityStates);
|
||||
void ApplyGameStatePost(GameStateMapData? data);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Robust.Client.GameObjects;
|
||||
@@ -25,7 +25,6 @@ namespace Robust.Client.Placement
|
||||
{
|
||||
public partial class PlacementManager : IPlacementManager, IDisposable
|
||||
{
|
||||
[Dependency] public readonly IPhysicsManager PhysicsManager = default!;
|
||||
[Dependency] private readonly IClientNetManager NetworkManager = default!;
|
||||
[Dependency] public readonly IPlayerManager PlayerManager = default!;
|
||||
[Dependency] public readonly IResourceCache ResourceCache = default!;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
@@ -71,10 +70,10 @@ namespace Robust.Client.Player
|
||||
eye.Current = true;
|
||||
|
||||
EntityAttached?.Invoke(new EntityAttachedEventArgs(entity));
|
||||
entity.SendMessage(null, new PlayerAttachedMsg());
|
||||
|
||||
// notify ECS Systems
|
||||
ControlledEntity.EntityManager.EventBus.RaiseEvent(EventSource.Local, new PlayerAttachSysMessage(ControlledEntity));
|
||||
ControlledEntity.EntityManager.EventBus.RaiseLocalEvent(ControlledEntity.Uid, new PlayerAttachedEvent(ControlledEntity));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -83,13 +82,13 @@ namespace Robust.Client.Player
|
||||
public void DetachEntity()
|
||||
{
|
||||
var previous = ControlledEntity;
|
||||
if (previous != null && previous.Initialized && !previous.Deleted)
|
||||
if (previous is {Initialized: true, Deleted: false})
|
||||
{
|
||||
previous.GetComponent<EyeComponent>().Current = false;
|
||||
previous.SendMessage(null, new PlayerDetachedMsg());
|
||||
|
||||
// notify ECS Systems
|
||||
previous.EntityManager.EventBus.RaiseEvent(EventSource.Local, new PlayerAttachSysMessage(null));
|
||||
previous.EntityManager.EventBus.RaiseLocalEvent(previous.Uid, new PlayerDetachedEvent(previous));
|
||||
}
|
||||
|
||||
ControlledEntity = null;
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
public Label Label { get; }
|
||||
|
||||
public Button() : base()
|
||||
public Button()
|
||||
{
|
||||
AddStyleClass(StyleClassButton);
|
||||
Label = new Label
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
public Label Label { get; }
|
||||
public TextureRect TextureRect { get; }
|
||||
|
||||
public CheckBox() : base()
|
||||
public CheckBox()
|
||||
{
|
||||
ToggleMode = true;
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
public const string StylePseudoClassHover = "hover";
|
||||
public const string StylePseudoClassDisabled = "disabled";
|
||||
|
||||
public ContainerButton() : base()
|
||||
public ContainerButton()
|
||||
{
|
||||
DrawModeChanged();
|
||||
}
|
||||
|
||||
@@ -318,6 +318,8 @@ namespace Robust.Client.UserInterface.Controls
|
||||
{
|
||||
base.Draw(handle);
|
||||
|
||||
var sizeBox = PixelSizeBox;
|
||||
|
||||
var font = ActualFont;
|
||||
var listBg = ActualBackground;
|
||||
var iconBg = ActualItemBackground;
|
||||
@@ -346,31 +348,38 @@ namespace Robust.Client.UserInterface.Controls
|
||||
itemHeight = item.IconSize.Y;
|
||||
}
|
||||
|
||||
itemHeight = Math.Max(itemHeight, ActualFont.GetHeight(UIScale));
|
||||
itemHeight = Math.Max(itemHeight, font.GetHeight(UIScale));
|
||||
itemHeight += ActualItemBackground.MinimumSize.Y;
|
||||
|
||||
item.Region = UIBox2.FromDimensions(0, offset, PixelWidth, itemHeight);
|
||||
var region = UIBox2.FromDimensions(0, offset, PixelWidth, itemHeight);
|
||||
item.Region = region;
|
||||
|
||||
bg.Draw(handle, item.Region.Value);
|
||||
|
||||
var contentBox = bg.GetContentBox(item.Region.Value);
|
||||
var drawOffset = contentBox.TopLeft;
|
||||
if (item.Icon != null)
|
||||
if (region.Intersects(sizeBox))
|
||||
{
|
||||
if (item.IconRegion.Size == Vector2.Zero)
|
||||
{
|
||||
handle.DrawTextureRect(item.Icon, UIBox2.FromDimensions(drawOffset, item.Icon.Size), item.IconModulate);
|
||||
}
|
||||
else
|
||||
{
|
||||
handle.DrawTextureRectRegion(item.Icon, UIBox2.FromDimensions(drawOffset, item.Icon.Size), item.IconRegion, item.IconModulate);
|
||||
}
|
||||
}
|
||||
bg.Draw(handle, item.Region.Value);
|
||||
|
||||
if (item.Text != null)
|
||||
{
|
||||
var textBox = new UIBox2(contentBox.Left + item.IconSize.X, contentBox.Top, contentBox.Right, contentBox.Bottom);
|
||||
DrawTextInternal(handle, item.Text, textBox);
|
||||
var contentBox = bg.GetContentBox(item.Region.Value);
|
||||
var drawOffset = contentBox.TopLeft;
|
||||
if (item.Icon != null)
|
||||
{
|
||||
if (item.IconRegion.Size == Vector2.Zero)
|
||||
{
|
||||
handle.DrawTextureRect(item.Icon, UIBox2.FromDimensions(drawOffset, item.Icon.Size),
|
||||
item.IconModulate);
|
||||
}
|
||||
else
|
||||
{
|
||||
handle.DrawTextureRectRegion(item.Icon, UIBox2.FromDimensions(drawOffset, item.Icon.Size),
|
||||
item.IconRegion, item.IconModulate);
|
||||
}
|
||||
}
|
||||
|
||||
if (item.Text != null)
|
||||
{
|
||||
var textBox = new UIBox2(contentBox.Left + item.IconSize.X, contentBox.Top, contentBox.Right,
|
||||
contentBox.Bottom);
|
||||
DrawTextInternal(handle, item.Text, textBox);
|
||||
}
|
||||
}
|
||||
|
||||
offset += itemHeight;
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
|
||||
public event EventHandler<ValueChangedEventArgs>? ValueChanged;
|
||||
|
||||
public SpinBox() : base()
|
||||
public SpinBox()
|
||||
{
|
||||
MouseFilter = MouseFilterMode.Pass;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
return;
|
||||
}
|
||||
|
||||
renderHandle.DrawEntity(Sprite.Owner, GlobalPixelPosition + PixelSize / 2, Scale, OverrideDirection);
|
||||
renderHandle.DrawEntity(Sprite.Owner, GlobalPixelPosition + PixelSize / 2, Scale * UIScale, OverrideDirection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Localization;
|
||||
@@ -75,7 +75,7 @@ namespace Robust.Client.UserInterface.Controls
|
||||
var control = GetChild(tab);
|
||||
var title = control.GetValue(TabTitleProperty);
|
||||
|
||||
return title ?? control.Name ?? Loc.GetString("No title");
|
||||
return title ?? control.Name ?? Loc.GetString("tab-container-not-tab-title-provided");
|
||||
}
|
||||
|
||||
public static string? GetTabTitle(Control control)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -165,6 +165,8 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
|
||||
protected internal override void MouseExited()
|
||||
{
|
||||
base.MouseExited();
|
||||
|
||||
if (Resizable && CurrentDrag == DragMode.None)
|
||||
{
|
||||
DefaultCursorShape = CursorShape.Arrow;
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
this.prototypeManager = prototypeManager;
|
||||
this.resourceCache = resourceCache;
|
||||
|
||||
Title = Loc.GetString("Entity Spawn Panel");
|
||||
Title = Loc.GetString("entity-spawn-window-title");
|
||||
|
||||
|
||||
SetSize = (250, 300);
|
||||
@@ -83,13 +83,13 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
(SearchBar = new LineEdit
|
||||
{
|
||||
HorizontalExpand = true,
|
||||
PlaceHolder = Loc.GetString("Search")
|
||||
PlaceHolder = Loc.GetString("entity-spawn-window-search-bar-placeholder")
|
||||
}),
|
||||
|
||||
(ClearButton = new Button
|
||||
{
|
||||
Disabled = true,
|
||||
Text = Loc.GetString("Clear"),
|
||||
Text = Loc.GetString("entity-spawn-window-clear-button"),
|
||||
})
|
||||
}
|
||||
},
|
||||
@@ -109,13 +109,13 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
(EraseButton = new Button
|
||||
{
|
||||
ToggleMode = true,
|
||||
Text = Loc.GetString("Erase Mode")
|
||||
Text = Loc.GetString("entity-spawn-window-erase-button-text")
|
||||
}),
|
||||
|
||||
(OverrideMenu = new OptionButton
|
||||
{
|
||||
HorizontalExpand = true,
|
||||
ToolTip = Loc.GetString("Override placement")
|
||||
ToolTip = Loc.GetString("entity-spawn-window-override-menu-tooltip")
|
||||
})
|
||||
}
|
||||
},
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Robust.Client.UserInterface.CustomControls
|
||||
@@ -37,9 +36,9 @@ namespace Robust.Client.UserInterface.CustomControls
|
||||
(InputBar = new HistoryLineEdit
|
||||
{
|
||||
HorizontalExpand = true,
|
||||
PlaceHolder = Loc.GetString("Your C# code here.")
|
||||
PlaceHolder = "Your C# code here."
|
||||
}),
|
||||
(RunButton = new Button {Text = Loc.GetString("Run")})
|
||||
(RunButton = new Button {Text = "Run"})
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
@@ -148,7 +148,7 @@ namespace Robust.Client.UserInterface
|
||||
// ReSharper disable once MemberCanBeMadeStatic.Local
|
||||
private Task<string?> RunAsyncMaybe(Func<string?> action)
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
// macOS seems pretty annoying about having the file dialog opened from the main thread.
|
||||
// So we are forced to execute this synchronously on the main thread.
|
||||
@@ -326,7 +326,7 @@ namespace Robust.Client.UserInterface
|
||||
|
||||
private async Task<bool> IsKDialogAvailable()
|
||||
{
|
||||
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
if (!OperatingSystem.IsLinux())
|
||||
return false;
|
||||
|
||||
if (!_checkedKDialogAvailable)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
@@ -120,7 +120,7 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
|
||||
var clientVBox = new VBoxContainer {SeparationOverride = 0};
|
||||
_tabs.AddChild(clientVBox);
|
||||
_tabs.SetTabTitle(TabClientVars, "Client Variables");
|
||||
_tabs.SetTabTitle(TabClientVars, Loc.GetString("view-variable-instance-entity-client-variables-tab-title"));
|
||||
|
||||
var first = true;
|
||||
foreach (var group in LocalPropertyList(obj, ViewVariablesManager, _robustSerializer))
|
||||
@@ -138,7 +138,7 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
|
||||
_clientComponents = new VBoxContainer {SeparationOverride = 0};
|
||||
_tabs.AddChild(_clientComponents);
|
||||
_tabs.SetTabTitle(TabClientComponents, "Client Components");
|
||||
_tabs.SetTabTitle(TabClientComponents, Loc.GetString("view-variable-instance-entity-client-components-tab-title"));
|
||||
|
||||
PopulateClientComponents();
|
||||
|
||||
@@ -146,11 +146,11 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
{
|
||||
_serverVariables = new VBoxContainer {SeparationOverride = 0};
|
||||
_tabs.AddChild(_serverVariables);
|
||||
_tabs.SetTabTitle(TabServerVars, "Server Variables");
|
||||
_tabs.SetTabTitle(TabServerVars, Loc.GetString("view-variable-instance-entity-server-variables-tab-title"));
|
||||
|
||||
_serverComponents = new VBoxContainer {SeparationOverride = 0};
|
||||
_tabs.AddChild(_serverComponents);
|
||||
_tabs.SetTabTitle(TabServerComponents, "Server Components");
|
||||
_tabs.SetTabTitle(TabServerComponents, Loc.GetString("view-variable-instance-entity-server-components-tab-title"));
|
||||
|
||||
PopulateServerComponents(false);
|
||||
}
|
||||
@@ -162,13 +162,13 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
|
||||
_clientComponents.AddChild(_clientComponentsSearchBar = new LineEdit
|
||||
{
|
||||
PlaceHolder = Loc.GetString("Search"),
|
||||
PlaceHolder = Loc.GetString("view-variable-instance-entity-client-components-search-bar-placeholder"),
|
||||
HorizontalExpand = true,
|
||||
});
|
||||
|
||||
_clientComponents.AddChild(_clientComponentsAddButton = new Button()
|
||||
{
|
||||
Text = Loc.GetString("Add Component"),
|
||||
Text = Loc.GetString("view-variable-instance-entity-server-components-add-component-button-placeholder"),
|
||||
HorizontalExpand = true,
|
||||
});
|
||||
|
||||
@@ -198,13 +198,13 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
|
||||
_serverComponents.AddChild(_serverComponentsSearchBar = new LineEdit
|
||||
{
|
||||
PlaceHolder = Loc.GetString("Search"),
|
||||
PlaceHolder = Loc.GetString("view-variable-instance-entity-server-components-search-bar-placeholder"),
|
||||
HorizontalExpand = true,
|
||||
});
|
||||
|
||||
_serverComponents.AddChild(_serverComponentsAddButton = new Button()
|
||||
{
|
||||
Text = Loc.GetString("Add Component"),
|
||||
Text = Loc.GetString("view-variable-instance-entity-server-components-add-component-button-placeholder"),
|
||||
HorizontalExpand = true,
|
||||
});
|
||||
|
||||
@@ -336,7 +336,7 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
{
|
||||
_addComponentWindow?.Dispose();
|
||||
|
||||
_addComponentWindow = new ViewVariablesAddWindow(GetValidComponentsForAdding(), "Add Component [C]");
|
||||
_addComponentWindow = new ViewVariablesAddWindow(GetValidComponentsForAdding(), Loc.GetString("view-variable-instance-entity-add-window-client-components"));
|
||||
_addComponentWindow.AddButtonPressed += TryAdd;
|
||||
_addComponentServer = false;
|
||||
|
||||
@@ -349,7 +349,7 @@ namespace Robust.Client.ViewVariables.Instances
|
||||
|
||||
if (_entitySession == null) return;
|
||||
|
||||
_addComponentWindow = new ViewVariablesAddWindow(await GetValidServerComponentsForAdding(), "Add Component [S]");
|
||||
_addComponentWindow = new ViewVariablesAddWindow(await GetValidServerComponentsForAdding(), Loc.GetString("view-variable-instance-entity-add-window-server-components"));
|
||||
_addComponentWindow.AddButtonPressed += TryAdd;
|
||||
_addComponentServer = true;
|
||||
|
||||
|
||||
@@ -33,6 +33,9 @@ namespace Robust.Client.ViewVariables
|
||||
var valArg = args[0];
|
||||
if (valArg.StartsWith("SI"))
|
||||
{
|
||||
if (valArg.StartsWith("SIoC"))
|
||||
valArg = valArg.Substring(4);
|
||||
|
||||
// Server-side IoC selector.
|
||||
var selector = new ViewVariablesIoCSelector(valArg.Substring(1));
|
||||
vvm.OpenVV(selector);
|
||||
@@ -41,6 +44,9 @@ namespace Robust.Client.ViewVariables
|
||||
|
||||
if (valArg.StartsWith("I"))
|
||||
{
|
||||
if (valArg.StartsWith("IoC"))
|
||||
valArg = valArg.Substring(3);
|
||||
|
||||
// Client-side IoC selector.
|
||||
var reflection = IoCManager.Resolve<IReflectionManager>();
|
||||
if (!reflection.TryLooseGetType(valArg, out var type))
|
||||
|
||||
@@ -102,6 +102,8 @@ namespace Robust.Server
|
||||
|
||||
private readonly ManualResetEventSlim _shutdownEvent = new(false);
|
||||
|
||||
public ServerOptions Options { get; private set; } = new();
|
||||
|
||||
/// <inheritdoc />
|
||||
public int MaxPlayers => _config.GetCVar(CVars.GameMaxPlayers);
|
||||
|
||||
@@ -114,7 +116,7 @@ namespace Robust.Server
|
||||
Logger.InfoS("srv", "Restarting Server...");
|
||||
|
||||
Cleanup();
|
||||
Start(_logHandlerFactory);
|
||||
Start(Options, _logHandlerFactory);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -141,15 +143,16 @@ namespace Robust.Server
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Start(Func<ILogHandler>? logHandlerFactory = null)
|
||||
public bool Start(ServerOptions options, Func<ILogHandler>? logHandlerFactory = null)
|
||||
{
|
||||
Options = options;
|
||||
var profilePath = Path.Join(Environment.CurrentDirectory, "AAAAAAAA");
|
||||
ProfileOptimization.SetProfileRoot(profilePath);
|
||||
ProfileOptimization.StartProfile("AAAAAAAAAA");
|
||||
|
||||
_config.Initialize(true);
|
||||
|
||||
if (LoadConfigAndUserData)
|
||||
if (Options.LoadConfigAndUserData)
|
||||
{
|
||||
// Sets up the configMgr
|
||||
// If a config file path was passed, use it literally.
|
||||
@@ -269,22 +272,26 @@ namespace Robust.Server
|
||||
return true;
|
||||
}
|
||||
|
||||
var dataDir = LoadConfigAndUserData
|
||||
var dataDir = Options.LoadConfigAndUserData
|
||||
? _commandLineArgs?.DataDir ?? PathHelpers.ExecutableRelativeFile("data")
|
||||
: null;
|
||||
|
||||
// Set up the VFS
|
||||
_resources.Initialize(dataDir);
|
||||
|
||||
ProgramShared.DoMounts(_resources, _commandLineArgs?.MountOptions, "Content.Server", contentStart:ContentStart);
|
||||
var mountOptions = _commandLineArgs != null
|
||||
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions) : Options.MountOptions;
|
||||
|
||||
ProgramShared.DoMounts(_resources, mountOptions, Options.ContentBuildDirectory, Options.AssemblyDirectory,
|
||||
Options.LoadContentResources, Options.ResourceMountDisabled, ContentStart);
|
||||
|
||||
// When the game is ran with the startup executable being content,
|
||||
// we have to disable the separate load context.
|
||||
// Otherwise the content assemblies will be loaded twice which causes *many* fun bugs.
|
||||
_modLoader.SetUseLoadContext(!ContentStart);
|
||||
_modLoader.SetEnableSandboxing(false);
|
||||
_modLoader.SetEnableSandboxing(Options.Sandboxing);
|
||||
|
||||
if (!_modLoader.TryLoadModulesFrom(new ResourcePath("/Assemblies/"), "Content."))
|
||||
if (!_modLoader.TryLoadModulesFrom(Options.AssemblyDirectory, Options.ContentModulePrefix))
|
||||
{
|
||||
Logger.Fatal("Errors while loading content assemblies.");
|
||||
return true;
|
||||
@@ -335,13 +342,23 @@ namespace Robust.Server
|
||||
// otherwise the prototypes will be cleared
|
||||
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
|
||||
prototypeManager.Initialize();
|
||||
prototypeManager.LoadDirectory(new ResourcePath(@"/Prototypes"));
|
||||
prototypeManager.LoadDirectory(Options.PrototypeDirectory);
|
||||
prototypeManager.Resync();
|
||||
|
||||
IoCManager.Resolve<IServerConsoleHost>().Initialize();
|
||||
_entityManager.Startup();
|
||||
IoCManager.Resolve<IEntityLookup>().Startup();
|
||||
_stateManager.Initialize();
|
||||
|
||||
// sometime after content init
|
||||
{
|
||||
var reg = _entityManager.ComponentFactory.GetRegistration<TransformComponent>();
|
||||
if (!reg.NetID.HasValue)
|
||||
throw new InvalidOperationException("TransformComponent does not have a NetId.");
|
||||
|
||||
_stateManager.SetTransformNetId(reg.NetID.Value);
|
||||
}
|
||||
|
||||
_scriptHost.Initialize();
|
||||
|
||||
_modLoader.BroadcastRunLevel(ModRunLevel.PostInit);
|
||||
@@ -355,7 +372,7 @@ namespace Robust.Server
|
||||
AddFinalStringsToSerializer();
|
||||
_stringSerializer.LockStrings();
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) && _config.GetCVar(CVars.SysWinTickPeriod) >= 0)
|
||||
if (OperatingSystem.IsWindows() && _config.GetCVar(CVars.SysWinTickPeriod) >= 0)
|
||||
{
|
||||
WindowsTickPeriod.TimeBeginPeriod((uint) _config.GetCVar(CVars.SysWinTickPeriod));
|
||||
}
|
||||
@@ -449,8 +466,7 @@ namespace Robust.Server
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void MainLoop()
|
||||
internal void SetupMainLoop()
|
||||
{
|
||||
if (_mainLoop == null)
|
||||
{
|
||||
@@ -472,16 +488,27 @@ namespace Robust.Server
|
||||
|
||||
// set GameLoop.Running to false to return from this function.
|
||||
_time.Paused = false;
|
||||
_mainLoop.Run();
|
||||
}
|
||||
|
||||
internal void FinishMainLoop()
|
||||
{
|
||||
_time.InSimulation = true;
|
||||
Cleanup();
|
||||
|
||||
_shutdownEvent.Set();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void MainLoop()
|
||||
{
|
||||
SetupMainLoop();
|
||||
|
||||
_mainLoop.Run();
|
||||
|
||||
FinishMainLoop();
|
||||
}
|
||||
|
||||
public bool ContentStart { get; set; }
|
||||
public bool LoadConfigAndUserData { private get; set; } = true;
|
||||
|
||||
public void OverrideMainLoop(IGameLoop gameLoop)
|
||||
{
|
||||
@@ -560,7 +587,7 @@ namespace Robust.Server
|
||||
|
||||
//TODO: This should prob shutdown all managers in a loop.
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows) && _config.GetCVar(CVars.SysWinTickPeriod) >= 0)
|
||||
if (OperatingSystem.IsWindows() && _config.GetCVar(CVars.SysWinTickPeriod) >= 0)
|
||||
{
|
||||
WindowsTickPeriod.TimeEndPeriod((uint) _config.GetCVar(CVars.SysWinTickPeriod));
|
||||
}
|
||||
|
||||
@@ -7,13 +7,13 @@ namespace Robust.Server
|
||||
#if FULL_RELEASE
|
||||
throw new System.InvalidOperationException("ContentStart.Start is not available on a full release.");
|
||||
#else
|
||||
Program.Start(args, true);
|
||||
Program.Start(args, new ServerOptions(), true);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void StartLibrary(string[] args)
|
||||
public static void StartLibrary(string[] args, ServerOptions options)
|
||||
{
|
||||
Program.Start(args, true);
|
||||
Program.Start(args, options, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -12,34 +11,4 @@ namespace Robust.Server.GameObjects
|
||||
[ViewVariables]
|
||||
public IPlayerSession PlayerSession { get; internal set; } = default!;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on an entity whenever a player attaches to this entity.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||
public class PlayerAttachedMsg : ComponentMessage
|
||||
{
|
||||
public IPlayerSession NewPlayer { get; }
|
||||
|
||||
public PlayerAttachedMsg(IPlayerSession newPlayer)
|
||||
{
|
||||
NewPlayer = newPlayer;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on an entity whenever a player detaches from this entity.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||
public class PlayerDetachedMsg : ComponentMessage
|
||||
{
|
||||
public IPlayerSession OldPlayer { get; }
|
||||
|
||||
public PlayerDetachedMsg(IPlayerSession oldPlayer)
|
||||
{
|
||||
OldPlayer = oldPlayer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Players;
|
||||
@@ -10,6 +11,7 @@ namespace Robust.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IPointLightComponent))]
|
||||
[NetworkedComponent()]
|
||||
public class PointLightComponent : Component, IPointLightComponent
|
||||
{
|
||||
[DataField("color")]
|
||||
@@ -22,7 +24,6 @@ namespace Robust.Server.GameObjects
|
||||
private Vector2 _offset = Vector2.Zero;
|
||||
|
||||
public override string Name => "PointLight";
|
||||
public override uint? NetID => NetIDs.POINT_LIGHT;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Color Color
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -9,7 +8,7 @@ namespace Robust.Server.GameObjects
|
||||
/// System that handles players being attached/detached from entities.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public class ActorSystem : EntitySystem
|
||||
public sealed class ActorSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -22,27 +21,54 @@ namespace Robust.Server.GameObjects
|
||||
|
||||
private void OnActorPlayerAttach(AttachPlayerEvent args)
|
||||
{
|
||||
args.Result = Attach(args.Entity, args.Player, args.Force, out var forceKicked);
|
||||
args.ForceKicked = forceKicked;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attaches a player session to an entity, optionally kicking any sessions already attached to it.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to attach the player to</param>
|
||||
/// <param name="player">The player to attach to the entity</param>
|
||||
/// <param name="force">Whether to kick any existing players from the entity</param>
|
||||
/// <returns>Whether the attach succeeded, or not.</returns>
|
||||
public bool Attach(IEntity entity, IPlayerSession player, bool force = false)
|
||||
{
|
||||
return Attach(entity, player, false, out _);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attaches a player session to an entity, optionally kicking any sessions already attached to it.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to attach the player to</param>
|
||||
/// <param name="player">The player to attach to the entity</param>
|
||||
/// <param name="force">Whether to kick any existing players from the entity</param>
|
||||
/// <param name="forceKicked">The player that was forcefully kicked, or null.</param>
|
||||
/// <returns>Whether the attach succeeded, or not.</returns>
|
||||
public bool Attach(IEntity entity, IPlayerSession player, bool force, out IPlayerSession? forceKicked)
|
||||
{
|
||||
// Null by default.
|
||||
forceKicked = null;
|
||||
|
||||
// Cannot attach to a deleted entity.
|
||||
if (args.Entity.Deleted)
|
||||
if (entity.Deleted)
|
||||
{
|
||||
args.Result = false;
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
var uid = args.Entity.Uid;
|
||||
var uid = entity.Uid;
|
||||
|
||||
// Check if there was a player attached to the entity already...
|
||||
if (ComponentManager.TryGetComponent(uid, out ActorComponent actor))
|
||||
{
|
||||
// If we're not forcing the attach, this fails.
|
||||
if (!args.Force)
|
||||
if (!force)
|
||||
{
|
||||
args.Result = false;
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set the event's force-kicked session before detaching it.
|
||||
args.ForceKicked = actor.PlayerSession;
|
||||
forceKicked = actor.PlayerSession;
|
||||
|
||||
// This detach cannot fail, as a player is attached to this entity.
|
||||
// It's important to note that detaching the player removes the component.
|
||||
@@ -50,18 +76,16 @@ namespace Robust.Server.GameObjects
|
||||
}
|
||||
|
||||
// We add the actor component.
|
||||
actor = ComponentManager.AddComponent<ActorComponent>(args.Entity);
|
||||
actor.PlayerSession = args.Player;
|
||||
args.Player.SetAttachedEntity(args.Entity);
|
||||
args.Result = true;
|
||||
|
||||
// TODO: Remove component message.
|
||||
args.Entity.SendMessage(actor, new PlayerAttachedMsg(args.Player));
|
||||
actor = ComponentManager.AddComponent<ActorComponent>(entity);
|
||||
actor.PlayerSession = player;
|
||||
player.SetAttachedEntity(entity);
|
||||
|
||||
// The player is fully attached now, raise an event!
|
||||
RaiseLocalEvent(uid, new PlayerAttachedEvent(args.Entity, args.Player));
|
||||
RaiseLocalEvent(uid, new PlayerAttachedEvent(entity, player, forceKicked));
|
||||
return true;
|
||||
}
|
||||
|
||||
// Not gonna make this method call Detach as all we have to do is remove a component...
|
||||
private void OnActorPlayerDetach(EntityUid uid, ActorComponent component, DetachPlayerEvent args)
|
||||
{
|
||||
// Removing the component will call shutdown, and our subscription will handle the rest of the detach logic.
|
||||
@@ -69,15 +93,39 @@ namespace Robust.Server.GameObjects
|
||||
args.Result = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Detaches an attached session from the entity, if any.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity player sessions will be detached from.</param>
|
||||
/// <returns>Whether any player session was detached.</returns>
|
||||
public bool Detach(IEntity entity)
|
||||
{
|
||||
if (!entity.HasComponent<ActorComponent>())
|
||||
return false;
|
||||
|
||||
// Removing the component will call shutdown, and our subscription will handle the rest of the detach logic.
|
||||
entity.RemoveComponent<ActorComponent>();
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Detaches this player from its attached entity, if any.
|
||||
/// </summary>
|
||||
/// <param name="player">The player session that will be detached from any attached entities.</param>
|
||||
/// <returns>Whether the player is now detached from any entities.
|
||||
/// This returns true if the player wasn't attached to any entity.</returns>
|
||||
public bool Detach(IPlayerSession player)
|
||||
{
|
||||
var entity = player.AttachedEntity;
|
||||
return entity == null || Detach(entity);
|
||||
}
|
||||
|
||||
private void OnActorShutdown(EntityUid uid, ActorComponent component, ComponentShutdown args)
|
||||
{
|
||||
component.PlayerSession.SetAttachedEntity(null);
|
||||
|
||||
var entity = EntityManager.GetEntity(uid);
|
||||
|
||||
// TODO: Remove component message.
|
||||
entity.SendMessage(component, new PlayerDetachedMsg(component.PlayerSession));
|
||||
|
||||
// The player is fully detached now that the component has shut down.
|
||||
RaiseLocalEvent(uid, new PlayerDetachedEvent(entity, component.PlayerSession));
|
||||
}
|
||||
@@ -86,7 +134,7 @@ namespace Robust.Server.GameObjects
|
||||
/// <summary>
|
||||
/// Raise this broadcast event to attach a player to an entity, optionally detaching the player attached to it.
|
||||
/// </summary>
|
||||
public class AttachPlayerEvent : EntityEventArgs
|
||||
public sealed class AttachPlayerEvent : EntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Player to attach to the entity.
|
||||
@@ -131,7 +179,7 @@ namespace Robust.Server.GameObjects
|
||||
/// <summary>
|
||||
/// Raise this directed event to detach a player from an entity.
|
||||
/// </summary>
|
||||
public class DetachPlayerEvent : EntityEventArgs
|
||||
public sealed class DetachPlayerEvent : EntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether the player was detached correctly.
|
||||
@@ -144,22 +192,28 @@ namespace Robust.Server.GameObjects
|
||||
/// <summary>
|
||||
/// Event for when a player has been attached to an entity.
|
||||
/// </summary>
|
||||
public class PlayerAttachedEvent : EntityEventArgs
|
||||
public sealed class PlayerAttachedEvent : EntityEventArgs
|
||||
{
|
||||
public IEntity Entity { get; }
|
||||
public IPlayerSession Player { get; }
|
||||
|
||||
public PlayerAttachedEvent(IEntity entity, IPlayerSession player)
|
||||
/// <summary>
|
||||
/// The player session that was forcefully kicked from the entity, if any.
|
||||
/// </summary>
|
||||
public IPlayerSession? Kicked { get; }
|
||||
|
||||
public PlayerAttachedEvent(IEntity entity, IPlayerSession player, IPlayerSession? kicked = null)
|
||||
{
|
||||
Entity = entity;
|
||||
Player = player;
|
||||
Kicked = kicked;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event for when a player has been detached from an entity.
|
||||
/// </summary>
|
||||
public class PlayerDetachedEvent : EntityEventArgs
|
||||
public sealed class PlayerDetachedEvent : EntityEventArgs
|
||||
{
|
||||
public IEntity Entity { get; }
|
||||
public IPlayerSession Player { get; }
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
@@ -7,7 +8,7 @@ namespace Robust.Server.GameObjects
|
||||
internal sealed class GridTileLookupNode
|
||||
{
|
||||
internal GridTileLookupChunk ParentChunk { get; }
|
||||
|
||||
|
||||
internal Vector2i Indices { get; }
|
||||
|
||||
internal IEnumerable<IEntity> Entities
|
||||
@@ -17,7 +18,18 @@ namespace Robust.Server.GameObjects
|
||||
foreach (var entity in _entities)
|
||||
{
|
||||
if (!entity.Deleted)
|
||||
{
|
||||
yield return entity;
|
||||
}
|
||||
|
||||
if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager)) continue;
|
||||
foreach (var container in containerManager.GetAllContainers())
|
||||
{
|
||||
foreach (var child in container.ContainedEntities)
|
||||
{
|
||||
yield return child;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -29,7 +41,7 @@ namespace Robust.Server.GameObjects
|
||||
ParentChunk = parentChunk;
|
||||
Indices = indices;
|
||||
}
|
||||
|
||||
|
||||
internal void AddEntity(IEntity entity)
|
||||
{
|
||||
_entities.Add(entity);
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
@@ -16,6 +17,7 @@ namespace Robust.Server.GameObjects
|
||||
[UsedImplicitly]
|
||||
public sealed class GridTileLookupSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IEntityLookup _lookup = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
private readonly Dictionary<GridId, Dictionary<Vector2i, GridTileLookupChunk>> _graph =
|
||||
@@ -198,17 +200,21 @@ namespace Robust.Server.GameObjects
|
||||
|
||||
private Box2 GetEntityBox(IEntity entity)
|
||||
{
|
||||
// Need to clip the aabb as anything with an edge intersecting another tile might be picked up, such as walls.
|
||||
if (entity.TryGetComponent(out IPhysBody? physics))
|
||||
return new Box2(physics.GetWorldAABB().BottomLeft + 0.01f, physics.GetWorldAABB().TopRight - 0.01f);
|
||||
var aabb = _lookup.GetWorldAabbFromEntity(entity);
|
||||
|
||||
// Don't want to accidentally get neighboring tiles unless we're near an edge
|
||||
return Box2.CenteredAround(entity.Transform.Coordinates.ToMapPos(EntityManager), Vector2.One / 2);
|
||||
// Need to clip the aabb as anything with an edge intersecting another tile might be picked up, such as walls.
|
||||
return aabb.Scale(0.98f);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
#if DEBUG
|
||||
SubscribeNetworkEvent<RequestGridTileLookupMessage>(HandleRequest);
|
||||
#endif
|
||||
SubscribeLocalEvent<MoveEvent>(HandleEntityMove);
|
||||
SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleContainerInsert);
|
||||
SubscribeLocalEvent<EntRemovedFromContainerMessage>(HandleContainerRemove);
|
||||
SubscribeLocalEvent<EntityInitializedMessage>(HandleEntityInitialized);
|
||||
SubscribeLocalEvent<EntityDeletedMessage>(HandleEntityDeleted);
|
||||
_mapManager.OnGridCreated += HandleGridCreated;
|
||||
@@ -216,6 +222,16 @@ namespace Robust.Server.GameObjects
|
||||
_mapManager.TileChanged += HandleTileChanged;
|
||||
}
|
||||
|
||||
private void HandleContainerRemove(EntRemovedFromContainerMessage ev)
|
||||
{
|
||||
HandleEntityAdd(ev.Entity);
|
||||
}
|
||||
|
||||
private void HandleContainerInsert(EntInsertedIntoContainerMessage ev)
|
||||
{
|
||||
HandleEntityRemove(ev.Entity);
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
@@ -225,8 +241,21 @@ namespace Robust.Server.GameObjects
|
||||
_mapManager.TileChanged -= HandleTileChanged;
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
private void HandleRequest(RequestGridTileLookupMessage message, EntitySessionEventArgs args)
|
||||
{
|
||||
var entities = GetEntitiesIntersecting(message.GridId, message.Indices).Select(e => e.Uid).ToList();
|
||||
RaiseNetworkEvent(new SendGridTileLookupMessage(message.GridId, message.Indices, entities), args.SenderSession.ConnectedClient);
|
||||
}
|
||||
#endif
|
||||
|
||||
private void HandleEntityInitialized(EntityInitializedMessage message)
|
||||
{
|
||||
if (message.Entity.IsInContainer())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
HandleEntityAdd(message.Entity);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,15 @@
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
|
||||
namespace Robust.Server.GameObjects
|
||||
{
|
||||
public class ServerComponentFactory : ComponentFactory
|
||||
internal class ServerComponentFactory : ComponentFactory
|
||||
{
|
||||
public ServerComponentFactory()
|
||||
public ServerComponentFactory(IDynamicTypeFactoryInternal typeFactory, IReflectionManager reflectionManager, IConsoleHost conHost)
|
||||
: base(typeFactory, reflectionManager, conHost)
|
||||
{
|
||||
RegisterIgnore("Input");
|
||||
RegisterIgnore("AnimationPlayer");
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace Robust.Server.GameObjects
|
||||
// As such, we can reset the modified ticks to Zero,
|
||||
// which indicates "not different from client's own deserialization".
|
||||
// So the initial data for the component or even the creation doesn't have to be sent over the wire.
|
||||
foreach (var component in ComponentManager.GetNetComponents(entity.Uid))
|
||||
foreach (var (netId, component) in ComponentManager.GetNetComponents(entity.Uid))
|
||||
{
|
||||
// Make sure to ONLY get components that are defined in the prototype.
|
||||
// Others could be instantiated directly by AddComponent (e.g. ContainerManager).
|
||||
@@ -143,13 +143,15 @@ namespace Robust.Server.GameObjects
|
||||
if (_networkManager.IsClient)
|
||||
return;
|
||||
|
||||
if (!component.NetID.HasValue)
|
||||
var netId = ComponentFactory.GetRegistration(component.GetType()).NetID;
|
||||
|
||||
if (!netId.HasValue)
|
||||
throw new ArgumentException($"Component {component.Name} does not have a NetID.", nameof(component));
|
||||
|
||||
var msg = _networkManager.CreateNetMessage<MsgEntity>();
|
||||
msg.Type = EntityMessageType.ComponentMessage;
|
||||
msg.EntityUid = entity.Uid;
|
||||
msg.NetId = component.NetID.Value;
|
||||
msg.NetId = netId.Value;
|
||||
msg.ComponentMessage = message;
|
||||
msg.SourceTick = _gameTiming.CurTick;
|
||||
|
||||
@@ -232,6 +234,7 @@ namespace Robust.Server.GameObjects
|
||||
var msg = message.SystemMessage;
|
||||
var sessionType = typeof(EntitySessionMessage<>).MakeGenericType(msg.GetType());
|
||||
var sessionMsg = Activator.CreateInstance(sessionType, new EntitySessionEventArgs(player), msg)!;
|
||||
ReceivedSystemMessage?.Invoke(this, msg);
|
||||
ReceivedSystemMessage?.Invoke(this, sessionMsg);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -39,6 +39,8 @@ namespace Robust.Server.GameStates
|
||||
private readonly ObjectPool<HashSet<EntityUid>> _viewerEntsPool
|
||||
= new DefaultObjectPool<HashSet<EntityUid>>(new DefaultPooledObjectPolicy<HashSet<EntityUid>>(), MaxVisPoolSize);
|
||||
|
||||
private ushort _transformNetId = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Is view culling enabled, or will we send the whole map?
|
||||
/// </summary>
|
||||
@@ -58,6 +60,11 @@ namespace Robust.Server.GameStates
|
||||
_lookup = lookup;
|
||||
}
|
||||
|
||||
public void SetTransformNetId(ushort value)
|
||||
{
|
||||
_transformNetId = value;
|
||||
}
|
||||
|
||||
// Not thread safe
|
||||
public void EntityDeleted(EntityUid e)
|
||||
{
|
||||
@@ -204,16 +211,14 @@ namespace Robust.Server.GameStates
|
||||
var oldState = (TransformComponent.TransformComponentState) xform.GetComponentState(session);
|
||||
|
||||
entityStates.Add(new EntityState(entityUid,
|
||||
new ComponentChanged[]
|
||||
new[]
|
||||
{
|
||||
new(false, NetIDs.TRANSFORM, "Transform")
|
||||
},
|
||||
new ComponentState[]
|
||||
{
|
||||
new TransformComponent.TransformComponentState(Vector2NaN,
|
||||
oldState.Rotation,
|
||||
oldState.ParentID,
|
||||
oldState.NoLocalRotation)
|
||||
ComponentChange.Changed(_transformNetId,
|
||||
new TransformComponent.TransformComponentState(Vector2NaN,
|
||||
oldState.Rotation,
|
||||
oldState.ParentID,
|
||||
oldState.NoLocalRotation,
|
||||
oldState.Anchored)),
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
@@ -17,5 +17,6 @@ namespace Robust.Server.GameStates
|
||||
|
||||
bool PvsEnabled { get; set; }
|
||||
float PvsRange { get; set; }
|
||||
void SetTransformNetId(ushort netId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Map;
|
||||
using Robust.Server.Player;
|
||||
@@ -21,6 +22,7 @@ using Robust.Shared.Utility;
|
||||
namespace Robust.Server.GameStates
|
||||
{
|
||||
/// <inheritdoc cref="IServerGameStateManager"/>
|
||||
[UsedImplicitly]
|
||||
public class ServerGameStateManager : IServerGameStateManager, IPostInjectInit
|
||||
{
|
||||
// Mapping of net UID of clients -> last known acked state.
|
||||
@@ -53,6 +55,11 @@ namespace Robust.Server.GameStates
|
||||
set => _configurationManager.SetCVar(CVars.NetMaxUpdateRange, value);
|
||||
}
|
||||
|
||||
public void SetTransformNetId(ushort netId)
|
||||
{
|
||||
_entityView.SetTransformNetId(netId);
|
||||
}
|
||||
|
||||
public void PostInject()
|
||||
{
|
||||
_logger = Logger.GetSawmill("PVS");
|
||||
@@ -183,6 +190,8 @@ namespace Robust.Server.GameStates
|
||||
oldestAck = lastAck;
|
||||
}
|
||||
|
||||
DebugTools.Assert(state.MapData?.CreatedMaps is null || (state.MapData?.CreatedMaps is not null && state.EntityStates is not null), "Sending new maps, but no entity state.");
|
||||
|
||||
// actually send the state
|
||||
var stateUpdateMessage = _networkManager.CreateNetMessage<MsgState>();
|
||||
stateUpdateMessage.State = state;
|
||||
@@ -247,38 +256,44 @@ namespace Robust.Server.GameStates
|
||||
/// <returns>New entity State for the given entity.</returns>
|
||||
internal static EntityState GetEntityState(IComponentManager compMan, ICommonSession player, EntityUid entityUid, GameTick fromTick)
|
||||
{
|
||||
var compStates = new List<ComponentState>();
|
||||
var changed = new List<ComponentChanged>();
|
||||
var changed = new List<ComponentChange>();
|
||||
|
||||
foreach (var comp in compMan.GetNetComponents(entityUid))
|
||||
foreach (var (netId, component) in compMan.GetNetComponents(entityUid))
|
||||
{
|
||||
DebugTools.Assert(comp.Initialized);
|
||||
DebugTools.Assert(component.Initialized);
|
||||
|
||||
// NOTE: When LastModifiedTick or CreationTick are 0 it means that the relevant data is
|
||||
// "not different from entity creation".
|
||||
// i.e. when the client spawns the entity and loads the entity prototype,
|
||||
// the data it deserializes from the prototype SHOULD be equal
|
||||
// to what the component state / ComponentChanged would send.
|
||||
// to what the component state / ComponentChange would send.
|
||||
// As such, we can avoid sending this data in this case since the client "already has it".
|
||||
|
||||
if (comp.NetSyncEnabled && comp.LastModifiedTick != GameTick.Zero && comp.LastModifiedTick >= fromTick)
|
||||
compStates.Add(comp.GetComponentState(player));
|
||||
DebugTools.Assert(component.LastModifiedTick >= component.CreationTick);
|
||||
|
||||
if (comp.CreationTick != GameTick.Zero && comp.CreationTick >= fromTick && !comp.Deleted)
|
||||
if (component.CreationTick != GameTick.Zero && component.CreationTick >= fromTick && !component.Deleted)
|
||||
{
|
||||
ComponentState? state = null;
|
||||
if (component.NetSyncEnabled && component.LastModifiedTick != GameTick.Zero && component.LastModifiedTick >= fromTick)
|
||||
state = component.GetComponentState(player);
|
||||
|
||||
// Can't be null since it's returned by GetNetComponents
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
changed.Add(ComponentChanged.Added(comp.NetID!.Value, comp.Name));
|
||||
changed.Add(ComponentChange.Added(netId, state));
|
||||
}
|
||||
else if (comp.Deleted && comp.LastModifiedTick >= fromTick)
|
||||
else if (component.NetSyncEnabled && component.LastModifiedTick != GameTick.Zero && component.LastModifiedTick >= fromTick)
|
||||
{
|
||||
changed.Add(ComponentChange.Changed(netId, component.GetComponentState(player)));
|
||||
}
|
||||
else if (component.Deleted && component.LastModifiedTick >= fromTick)
|
||||
{
|
||||
// Can't be null since it's returned by GetNetComponents
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
changed.Add(ComponentChanged.Removed(comp.NetID!.Value));
|
||||
changed.Add(ComponentChange.Removed(netId));
|
||||
}
|
||||
}
|
||||
|
||||
return new EntityState(entityUid, changed.ToArray(), compStates.ToArray());
|
||||
return new EntityState(entityUid, changed.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -296,10 +311,8 @@ namespace Robust.Server.GameStates
|
||||
|
||||
DebugTools.Assert(entity.Initialized);
|
||||
|
||||
if (entity.LastModifiedTick <= fromTick)
|
||||
continue;
|
||||
|
||||
stateEntities.Add(GetEntityState(entityMan.ComponentManager, player, entity.Uid, fromTick));
|
||||
if (entity.LastModifiedTick >= fromTick)
|
||||
stateEntities.Add(GetEntityState(entityMan.ComponentManager, player, entity.Uid, fromTick));
|
||||
}
|
||||
|
||||
// no point sending an empty collection
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Robust.Server
|
||||
/// Sets up the server, loads the game, gets ready for client connections.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
bool Start(Func<ILogHandler>? logHandler = null);
|
||||
bool Start(ServerOptions options, Func<ILogHandler>? logHandler = null);
|
||||
|
||||
/// <summary>
|
||||
/// Hard restarts the server, shutting it down, kicking all players, and starting the server again.
|
||||
@@ -44,11 +44,10 @@ namespace Robust.Server
|
||||
|
||||
internal interface IBaseServerInternal : IBaseServer
|
||||
{
|
||||
ServerOptions Options { get; }
|
||||
bool ContentStart { set; }
|
||||
bool LoadConfigAndUserData { set; }
|
||||
|
||||
void OverrideMainLoop(IGameLoop gameLoop);
|
||||
|
||||
void SetCommandLineArgs(CommandLineArgs args);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -409,7 +409,7 @@ namespace Robust.Server.Maps
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var component in _componentManager.GetNetComponents(entity.Uid))
|
||||
foreach (var (netId, component) in _componentManager.GetNetComponents(entity.Uid))
|
||||
{
|
||||
var castComp = (Component) component;
|
||||
|
||||
|
||||
@@ -117,11 +117,7 @@ namespace Robust.Server.Player
|
||||
if (entity == null)
|
||||
return;
|
||||
|
||||
// This event needs to be broadcast.
|
||||
var attachPlayer = new AttachPlayerEvent(entity, this);
|
||||
entity.EntityManager.EventBus.RaiseLocalEvent(entity.Uid, attachPlayer);
|
||||
|
||||
if (!attachPlayer.Result)
|
||||
if (!EntitySystem.Get<ActorSystem>().Attach(entity, this))
|
||||
{
|
||||
Logger.Warning($"Couldn't attach player \"{this}\" to entity \"{entity}\"! Did it have a player already attached to it?");
|
||||
}
|
||||
@@ -133,10 +129,19 @@ namespace Robust.Server.Player
|
||||
if (AttachedEntity == null)
|
||||
return;
|
||||
|
||||
var detachPlayer = new DetachPlayerEvent();
|
||||
AttachedEntity.EntityManager.EventBus.RaiseLocalEvent(AttachedEntity.Uid, detachPlayer, false);
|
||||
#if EXCEPTION_TOLERANCE
|
||||
if (AttachedEntity.Deleted)
|
||||
{
|
||||
Logger.Warning($"Player \"{this}\" was attached to an entity that was deleted. THIS SHOULD NEVER HAPPEN, BUT DOES.");
|
||||
// We can't contact ActorSystem because trying to fire an entity event would crash.
|
||||
// Work around it.
|
||||
AttachedEntity = null;
|
||||
UpdatePlayerState();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!detachPlayer.Result)
|
||||
if (!EntitySystem.Get<ActorSystem>().Detach(AttachedEntity))
|
||||
{
|
||||
Logger.Warning($"Couldn't detach player \"{this}\" to entity \"{AttachedEntity}\"! Is it missing an ActorComponent?");
|
||||
}
|
||||
|
||||
@@ -21,10 +21,10 @@ namespace Robust.Server
|
||||
|
||||
internal static void Main(string[] args)
|
||||
{
|
||||
Start(args);
|
||||
Start(args, new ServerOptions());
|
||||
}
|
||||
|
||||
internal static void Start(string[] args, bool contentStart = false)
|
||||
internal static void Start(string[] args, ServerOptions options, bool contentStart = false)
|
||||
{
|
||||
if (_hasStarted)
|
||||
{
|
||||
@@ -47,11 +47,11 @@ namespace Robust.Server
|
||||
TaskCreationOptions.LongRunning,
|
||||
TaskContinuationOptions.None,
|
||||
RobustTaskScheduler.Instance
|
||||
).StartNew(() => ParsedMain(parsed, contentStart))
|
||||
).StartNew(() => ParsedMain(parsed, contentStart, options))
|
||||
.GetAwaiter().GetResult();
|
||||
}
|
||||
|
||||
private static void ParsedMain(CommandLineArgs args, bool contentStart)
|
||||
private static void ParsedMain(CommandLineArgs args, bool contentStart, ServerOptions options)
|
||||
{
|
||||
Thread.CurrentThread.Name = "Main Thread";
|
||||
IoCManager.InitThread();
|
||||
@@ -67,7 +67,7 @@ namespace Robust.Server
|
||||
|
||||
Logger.Info("Server -> Starting");
|
||||
|
||||
if (server.Start())
|
||||
if (server.Start(options))
|
||||
{
|
||||
Logger.Fatal("Server -> Can not start server");
|
||||
//Not like you'd see this, haha. Perhaps later for logging.
|
||||
@@ -98,7 +98,7 @@ namespace Robust.Server
|
||||
|
||||
internal static void SetupLogging()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
#if WINDOWS_USE_UTF8_CONSOLE
|
||||
System.Console.OutputEncoding = Encoding.UTF8;
|
||||
|
||||
@@ -37,11 +37,13 @@ namespace Robust.Server
|
||||
|
||||
IoCManager.Register<IBaseServer, BaseServer>();
|
||||
IoCManager.Register<IBaseServerInternal, BaseServer>();
|
||||
IoCManager.Register<BaseServer, BaseServer>();
|
||||
IoCManager.Register<IGameTiming, GameTiming>();
|
||||
IoCManager.Register<IReflectionManager, ServerReflectionManager>();
|
||||
IoCManager.Register<IConsoleHost, ServerConsoleHost>();
|
||||
IoCManager.Register<IServerConsoleHost, ServerConsoleHost>();
|
||||
IoCManager.Register<IComponentFactory, ServerComponentFactory>();
|
||||
IoCManager.Register<IConGroupController, ConGroupController>();
|
||||
IoCManager.Register<IServerConsoleHost, ServerConsoleHost>();
|
||||
IoCManager.Register<IConsoleHost, ServerConsoleHost>();
|
||||
IoCManager.Register<IMapManager, ServerMapManager>();
|
||||
IoCManager.Register<IMapManagerInternal, ServerMapManager>();
|
||||
IoCManager.Register<IServerMapManager, ServerMapManager>();
|
||||
@@ -54,7 +56,6 @@ namespace Robust.Server
|
||||
IoCManager.Register<IPlayerManager, PlayerManager>();
|
||||
IoCManager.Register<ISharedPlayerManager, PlayerManager>();
|
||||
IoCManager.Register<IPrototypeManager, ServerPrototypeManager>();
|
||||
IoCManager.Register<IReflectionManager, ServerReflectionManager>();
|
||||
IoCManager.Register<IResourceManager, ResourceManager>();
|
||||
IoCManager.Register<IResourceManagerInternal, ResourceManager>();
|
||||
IoCManager.Register<IServerEntityManager, ServerEntityManager>();
|
||||
|
||||
54
Robust.Server/ServerOptions.cs
Normal file
54
Robust.Server/ServerOptions.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Robust.Server
|
||||
{
|
||||
public class ServerOptions
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether content sandboxing will be enabled & enforced.
|
||||
/// </summary>
|
||||
public bool Sandboxing { get; init; } = false;
|
||||
|
||||
// TODO: Expose mounting methods to games using Robust as a library.
|
||||
/// <summary>
|
||||
/// Lists of mount options to mount.
|
||||
/// </summary>
|
||||
public MountOptions MountOptions { get; init; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Assemblies with this prefix will be loaded.
|
||||
/// </summary>
|
||||
public string ContentModulePrefix { get; init; } = "Content.";
|
||||
|
||||
/// <summary>
|
||||
/// Name of the content build directory, for game pack mounting purposes.
|
||||
/// </summary>
|
||||
public string ContentBuildDirectory { get; init; } = "Content.Server";
|
||||
|
||||
/// <summary>
|
||||
/// Directory to load all assemblies from.
|
||||
/// </summary>
|
||||
public ResourcePath AssemblyDirectory { get; init; } = new(@"/Assemblies/");
|
||||
|
||||
/// <summary>
|
||||
/// Directory to load all prototypes from.
|
||||
/// </summary>
|
||||
public ResourcePath PrototypeDirectory { get; init; } = new(@"/Prototypes/");
|
||||
|
||||
/// <summary>
|
||||
/// Whether to disable mounting the "Resources/" folder on FULL_RELEASE.
|
||||
/// </summary>
|
||||
public bool ResourceMountDisabled { get; init; } = false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to mount content resources when not on FULL_RELEASE.
|
||||
/// </summary>
|
||||
public bool LoadContentResources { get; init; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to load config and user data.
|
||||
/// </summary>
|
||||
public bool LoadConfigAndUserData { get; init; } = true;
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ namespace Robust.Server.Utility
|
||||
|
||||
public static void TimeBeginPeriod(uint period)
|
||||
{
|
||||
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
if (!OperatingSystem.IsWindows())
|
||||
throw new InvalidOperationException();
|
||||
|
||||
var ret = timeBeginPeriod(period);
|
||||
@@ -21,7 +21,7 @@ namespace Robust.Server.Utility
|
||||
|
||||
public static void TimeEndPeriod(uint period)
|
||||
{
|
||||
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
if (!OperatingSystem.IsWindows())
|
||||
throw new InvalidOperationException();
|
||||
|
||||
var ret = timeEndPeriod(period);
|
||||
|
||||
@@ -149,6 +149,26 @@ namespace Robust.Shared.Maths
|
||||
return new Box2(X0, Y0, X1, Y1);
|
||||
}
|
||||
|
||||
public bool Contains(Vector2 worldPoint)
|
||||
{
|
||||
// Get the worldpoint in our frame of reference so we can do a faster AABB check.
|
||||
var localPoint = GetLocalPoint(worldPoint);
|
||||
return Box.Contains(localPoint);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a point in world-space coordinates to our local coordinates.
|
||||
/// </summary>
|
||||
private Vector2 GetLocalPoint(Vector2 point)
|
||||
{
|
||||
// Could make this more efficient but works for now I guess...
|
||||
var boxCenter = Box.Center;
|
||||
|
||||
var result = point - boxCenter;
|
||||
result = Origin + Rotation.RotateVec(result - Origin);
|
||||
return result + boxCenter;
|
||||
}
|
||||
|
||||
#region Equality
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Robust.Shared.Maths
|
||||
{
|
||||
[Obsolete("Use MathHelper instead.")]
|
||||
public static class FloatMath
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Clamp01(float val)
|
||||
{
|
||||
return MathHelper.Clamp01(val);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static T Clamp<T>(T val, T min, T max) where T : IComparable<T>
|
||||
{
|
||||
return MathHelper.Clamp(val, min, max);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Clamp(float val, float min, float max)
|
||||
{
|
||||
return MathHelper.Clamp(val, min, max);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static double Clamp(double val, double min, double max)
|
||||
{
|
||||
return MathHelper.Clamp(val, min, max);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool CloseTo(float a, float b, double tolerance = .00001)
|
||||
{
|
||||
return MathHelper.CloseTo(a, b, tolerance);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Lerp(float a, float b, float blend)
|
||||
{
|
||||
return MathHelper.Lerp(a, b, blend);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,6 +14,11 @@ namespace Robust.Shared.Asynchronous
|
||||
public void Initialize()
|
||||
{
|
||||
_mainThreadContext = new RobustSynchronizationContext(_runtimeLog);
|
||||
ResetSynchronizationContext();
|
||||
}
|
||||
|
||||
public void ResetSynchronizationContext()
|
||||
{
|
||||
SynchronizationContext.SetSynchronizationContext(_mainThreadContext);
|
||||
}
|
||||
|
||||
|
||||
@@ -73,7 +73,7 @@ namespace Robust.Shared
|
||||
// just has the Lidgren thread go absolute brr polling.
|
||||
public static readonly CVarDef<float> NetPredictLagBias = CVarDef.Create(
|
||||
"net.predict_lag_bias",
|
||||
RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? 0.016f : 0,
|
||||
OperatingSystem.IsWindows() ? 0.016f : 0,
|
||||
CVar.ARCHIVE);
|
||||
|
||||
public static readonly CVarDef<int> NetStateBufMergeThreshold =
|
||||
@@ -211,6 +211,21 @@ namespace Robust.Shared
|
||||
public static readonly CVarDef<bool> LogRuntimeLog =
|
||||
CVarDef.Create("log.runtimelog", true, CVar.ARCHIVE | CVar.SERVERONLY);
|
||||
|
||||
/*
|
||||
* Light
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// This is the maximum the viewport is enlarged to check for any intersecting render-trees for lights.
|
||||
/// This should be set to your maximum light radius.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If this value is too small it just means there may be pop-in where a light is located on a render-tree
|
||||
/// outside of our viewport.
|
||||
/// </remarks>
|
||||
public static readonly CVarDef<float> MaxLightRadius =
|
||||
CVarDef.Create("light.max_radius", 20.0f, CVar.CLIENTONLY);
|
||||
|
||||
/*
|
||||
* LOKI
|
||||
*/
|
||||
|
||||
@@ -68,6 +68,10 @@ namespace Robust.Shared.Containers
|
||||
InternalInsert(toinsert);
|
||||
transform.AttachParent(Owner.Transform);
|
||||
|
||||
// This is an edge case where the parent grid is the container being inserted into, so AttachParent would not unanchor.
|
||||
if (transform.Anchored)
|
||||
transform.Anchored = false;
|
||||
|
||||
// spatially move the object to the location of the container. If you don't want this functionality, the
|
||||
// calling code can save the local position before calling this function, and apply it afterwords.
|
||||
transform.LocalPosition = Vector2.Zero;
|
||||
@@ -147,7 +151,6 @@ namespace Robust.Shared.Containers
|
||||
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new EntInsertedIntoContainerMessage(toinsert, this));
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new UpdateContainerOcclusionMessage(toinsert));
|
||||
Manager.Owner.SendMessage(Manager, new ContainerContentsModifiedMessage(this, toinsert, false));
|
||||
Manager.Dirty();
|
||||
}
|
||||
|
||||
@@ -164,7 +167,6 @@ namespace Robust.Shared.Containers
|
||||
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new EntRemovedFromContainerMessage(toremove, this));
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new UpdateContainerOcclusionMessage(toremove));
|
||||
Manager.Owner.SendMessage(Manager, new ContainerContentsModifiedMessage(this, toremove, true));
|
||||
Manager.Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Robust.Shared.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// The contents of this container have been changed.
|
||||
/// </summary>
|
||||
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||
public class ContainerContentsModifiedMessage : ComponentMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// Container whose contents were modified.
|
||||
/// </summary>
|
||||
public IContainer Container { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was added or removed from the container.
|
||||
/// </summary>
|
||||
public IEntity Entity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// If true, the entity was removed. If false, it was added to the container.
|
||||
/// </summary>
|
||||
public bool Removed { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance of <see cref="ContainerContentsModifiedMessage"/>.
|
||||
/// </summary>
|
||||
/// <param name="container">Container whose contents were modified.</param>
|
||||
/// <param name="entity">Entity that was added or removed in the container.</param>
|
||||
/// <param name="removed">If true, the entity was removed. If false, it was added to the container.</param>
|
||||
public ContainerContentsModifiedMessage(IContainer container, IEntity entity, bool removed)
|
||||
{
|
||||
Container = container;
|
||||
Entity = entity;
|
||||
Removed = removed;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -17,6 +18,7 @@ namespace Robust.Shared.Containers
|
||||
/// Holds data about a set of entity containers on this entity.
|
||||
/// </summary>
|
||||
[ComponentReference(typeof(IContainerManager))]
|
||||
[NetworkedComponent()]
|
||||
public class ContainerManagerComponent : Component, IContainerManager
|
||||
{
|
||||
[Dependency] private readonly IRobustSerializer _serializer = default!;
|
||||
@@ -30,10 +32,7 @@ namespace Robust.Shared.Containers
|
||||
public sealed override string Name => "ContainerContainer";
|
||||
|
||||
/// <inheritdoc />
|
||||
public sealed override uint? NetID => NetIDs.CONTAINER_MANAGER;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnRemove()
|
||||
protected override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
@@ -47,7 +46,7 @@ namespace Robust.Shared.Containers
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Initialize()
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
@@ -281,7 +280,7 @@ namespace Robust.Shared.Containers
|
||||
{
|
||||
public List<ContainerData> ContainerSet;
|
||||
|
||||
public ContainerManagerComponentState(List<ContainerData> containers) : base(NetIDs.CONTAINER_MANAGER)
|
||||
public ContainerManagerComponentState(List<ContainerData> containers)
|
||||
{
|
||||
ContainerSet = containers;
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user