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Fixes bug where the net_entityreport red PVS range square was drawn at half the actual range.
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@@ -146,13 +146,12 @@ namespace Robust.Client.GameStates
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private void DrawWorld(in OverlayDrawArgs args)
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{
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bool pvsEnabled = _configurationManager.GetCVar<bool>("net.pvs");
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if(!pvsEnabled)
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return;
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float pvsSize = _configurationManager.GetCVar<float>("net.maxupdaterange");
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float pvsRange = _configurationManager.GetCVar<float>("net.maxupdaterange");
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var pvsCenter = _eyeManager.CurrentEye.Position;
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Box2 pvsBox = Box2.CenteredAround(pvsCenter.Position, new Vector2(pvsSize, pvsSize));
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Box2 pvsBox = Box2.CenteredAround(pvsCenter.Position, new Vector2(pvsRange * 2, pvsRange * 2));
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var worldHandle = args.WorldHandle;
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