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74 Commits

Author SHA1 Message Date
PJB3005
006ce2487e Version: 251.0.1 2025-09-14 14:55:57 +02:00
PJB3005
ad75351868 Squashed commit of the following:
commit d4f265c314
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sun Sep 14 14:32:44 2025 +0200

    Fix incorrect path combine in DirLoader and WritableDirProvider

    This (and the other couple past commits) reported by Elelzedel.

commit 7654d38612
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sat Sep 13 22:50:51 2025 +0200

    Move CEF cache out of data directory

    Don't want content messing with this...

commit cdcc255123
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sat Sep 13 19:11:16 2025 +0200

    Make Robust.Client.WebView.Cef.Program internal.

commit 2f56a6a110
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sat Sep 13 19:10:46 2025 +0200

    Update SpaceWizards.NFluidSynth to 0.2.2

commit 16fc48cef2
Author: PJB3005 <pieterjan.briers+git@gmail.com>
Date:   Sat Sep 13 19:09:43 2025 +0200

    Hide IWritableDirProvider.RootDir on client

    This shouldn't be exposed.

(cherry picked from commit 2f07159336bc640e41fbbccfdec4133a68c13bdb)
(cherry picked from commit d6c3212c74373ed2420cc4be2cf10fcd899c2106)
(cherry picked from commit bfa70d7e2ca6758901b680547fcfa9b24e0610b7)
(cherry picked from commit 06e52f5d58efc1491915822c2650f922673c82c6)
2025-09-14 14:55:57 +02:00
metalgearsloth
588c46273e Version: 251.0.0 2025-04-10 20:53:09 +10:00
Whatstone
919de8ce0e SharedPhysicsSystem.Island: set position after velocity (#5801) 2025-04-09 01:10:17 +10:00
Errant
af27d2d872 equatable FormattedMessage, take 2 (#5780)
* improved Equals and getHashCode

* less jank
2025-04-08 16:50:08 +02:00
Tayrtahn
45bb8740a0 Add ForbidLiteralAttribute and analyzer (#5808)
* Add ForbidLiteral attribute, analyzer, and test

* Removed unused code

* Switch order of methods. It's better this way.
2025-04-08 16:39:38 +02:00
Tobias Berger
4a24539629 Don't implement GetMassData twice (#5816)
The removed body didn't calculate mass for circles
2025-04-09 00:14:45 +10:00
PJB3005
7536c4ec68 Log late MsgEntity again
Yay :)
2025-04-07 15:50:40 +02:00
metalgearsloth
9268c8629d Refactor TileEdgeOverlay (#5295)
* Refactor TileEdgeOverlay

* weh

* Updates

* exweh

* Stupid weh noises

* I am le stupid

* Add logging about tile atlas build time

Seems fine, but wanted to check.

* Don't over-allocate edge tile region array

* Add DirectionExtensions.AllDirections

* Clean up iteration in ClydeTileDefinitionManager

* Don't stackalloc large chunk edge buffers, other code cleanup.

* More release notes

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-04-03 07:52:28 +02:00
PJB3005
0bc0cafe64 Show entity name in "physics shapeinfo" output 2025-04-03 02:59:09 +02:00
PJB3005
8891f3fa0a Make EntitySystem.Subscriptions.SubscribeLocalEvent not require EntityEventArgs
This means it can be used with struct events.
2025-04-03 02:58:20 +02:00
Tornado Tech
4f96c2d233 Added separate localization & clean up (#5227)
* Added separate localization & clean up

* Added new methods docs

* Added GetFoundCultures method

* Clean up code

* Removed some formating shit

* Do better CultureInfo comparison

* Oops

* Review

* Command fixes

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-04-02 16:41:02 +02:00
PJB3005
ab55d5b2f2 Revert "Add Loc property to LocalizedCommands"
This reverts commit 806c5b694b.
2025-04-02 05:23:43 +02:00
PJB3005
806c5b694b Add Loc property to LocalizedCommands
Avoids some ~300 usages of static Loc in SS14 and RT
2025-04-02 05:21:43 +02:00
metalgearsloth
6898053dbd Add autocomplete to tp command (#5795) 2025-04-02 03:48:16 +02:00
metalgearsloth
ae625ebad8 Inline manifold points (#5794)
* Inline manifold points

Max is 2 so no reason to use an array over a fixedarray.

* this
2025-04-02 00:04:51 +11:00
metalgearsloth
3c754a4f49 Don't disable contacting collisionwake ents (#5798)
Good for some content stuff I don't think it caused issues.
2025-04-01 15:04:05 +11:00
Tayrtahn
d84cb6327c Fix SharedTransformSystem methods erroring on failed Resolves (#5787)
* Don't error when GetGrid fails

* Fix other Resolves in SharedTransformSystem
2025-04-01 04:59:47 +11:00
Ciarán Walsh
4bfd92dbc5 Add button to jump to live chat when scrolled up (#5750)
* Add button to jump to live chat when scrolled up

* Expose scroll button class name as a public constant

* Add localisation string to engine

* Make enabling the OutputPanel scroll button opt-in

* Enable scroll button for the debug console

* De-duplicate visibility logic

* Update scroll button visibility when the enabling property is changed
2025-03-30 03:07:54 +02:00
metalgearsloth
c7d228c223 savemap / savegrid autocomplete (#5784)
How mappers coping without this.
2025-03-27 18:54:13 +11:00
Tayrtahn
f244c94905 Switch from checking comp.Owner == ent to GetComp(ent) == comp (#5776) 2025-03-27 15:21:05 +11:00
Tayrtahn
01cac6465b Cleanup warnings in EntityCoordinates_Tests (#5771)
* Fix warnings

* Use transform refs to simplify WithEntityId
2025-03-27 15:20:20 +11:00
metalgearsloth
5a5f238d9a Version: 250.0.0 2025-03-27 15:12:01 +11:00
Tayrtahn
089224cd44 Cleanup warnings in EntityLookup_Test (#5775)
* Replace MapManager.DeleteMap calls with MapSystem.DeleteMap

* Remove unused resolves
2025-03-27 15:07:05 +11:00
Tayrtahn
9f807f1ad2 Cleanup warnings in ClientGameStateManager (#5774)
* Fix unreachable code

* Remove unused variable
2025-03-27 15:06:37 +11:00
metalgearsloth
4be95ea375 Add OtherBody API to contacts (#5779)
* Add OtherBody API to contacts

Thought I had a pr for this.

* Update Robust.Shared/Physics/Dynamics/Contacts/Contact.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-27 15:06:04 +11:00
Jerry
03010bf4be Fix DirectoryNotFoundException when saving map or grid on Unix systems (#5773)
* fix(maploader): Fix DirectoryNotFoundException

Someone forgor to create directory before saving map or grid, this caused
an exception on trying to save smth anywhere else than /

* update release notes
2025-03-27 13:56:26 +11:00
Tayrtahn
dacaa974d4 Replace MapManager.DeleteMap with SharedMapSystem.DeleteMap in misc tests (#5777)
* Replace MapManager.DeleteMap with SharedMapSystem.DeleteMap in various tests

* Poke tests

* I guess this is was technically a breaking change?
2025-03-27 13:50:56 +11:00
DrSmugleaf
9f73e0398a Make MappingDataNode.Equals take 2952 times less time to run when loading maps (#5781) 2025-03-27 12:52:29 +11:00
Tayrtahn
ccc383b1bf Cleanup: Remove redundant Prototype names (#5721)
* Cleanup: Remove redundant Prototype names

* Actually this one probably should stay

* Suppress warning

* Remove warning suppression on AudioMetadataPrototype

* But wait, there's more!
2025-03-26 01:39:10 +01:00
PJB3005
ceb59402a1 Make status and info APIs have CORS allow-origin: *
Allows it to be queried from browser JS. No harm in not allowing this.

Added helper function StatusExt.AddAllowOriginAny to make this easy to add.
2025-03-26 01:16:23 +01:00
Errant
5a6b29fcd2 equatable FormattedMessage (#5772) 2025-03-25 15:32:47 +01:00
PJB3005
6b87cd1e1c Deprecate HCY color space functions
These functions use the wrong color primaries (Rec 601 instead of 709) to calculate the luminance, so I'm just gonna throw them out.

Also, I don't actually trust anybody to know to do sRGB conversion before using them.

Discovered this as a result of reviewing #5360
2025-03-24 04:47:34 +01:00
Leon Friedrich
cf2d6a1dbf Make unshaded sprite layers not require shader/texture changes. (#5248)
* Make unshaded sprite layers not require shader/texture changes.

* Always sample texture

* revert some variable name changes

* Use color SIMD
2025-03-24 02:37:04 +01:00
chromiumboy
f8c838f425 Pass AnimationPlayerComponent in AnimationCompletionEvent (#5755)
* Added a field for the animation player component to the animation completion event

* Addressed review comment

* Updated
2025-03-24 02:22:46 +01:00
Tayrtahn
7405904041 Add entity description as tooltip on entity spawn panel (#5761) 2025-03-23 14:07:22 +01:00
metalgearsloth
2eeebab275 Add pure to some angle methods (#5763)
Saw some of these floating around in mover code.
2025-03-22 13:43:18 +01:00
PJB3005
2856bb3626 Shut up RS1038 warnings
We aren't going to fix these until #5610 is figured out, and these aren't even an indicator of an issue itself.

They indicate that we have code fixes in the same assembly as analyzers, meaning the analyzers COULD fail if we relied on some code fix libs - something we don't do.
2025-03-22 06:20:43 +01:00
PJB3005
be0189748b Fix serialization source gen with partial types
This fixes RMC compilation
2025-03-22 06:09:48 +01:00
Tayrtahn
4529a7569a Replace uses of ProtoId<EntityPrototype> with ProtoId<EntityCategoryPrototype> (#5762) 2025-03-21 04:08:12 +01:00
metalgearsloth
2b16e4db96 Version: 249.0.0 2025-03-21 00:52:45 +11:00
metalgearsloth
64f2245194 Add UpdateVisibilityMask method (#5745)
* Add UpdateVisibilityMask method

We tipped over to the point of systems stepping on each other's toes. Now we do the normal thing and just use the eventbus and it makes content a whole lot cleaner.

* Update resolve

* Update name in line with normal.

* Unserialize this

* weh
2025-03-21 00:47:40 +11:00
Milon
1029047e2f fix (#5752) 2025-03-20 22:30:59 +11:00
metalgearsloth
45dc9ad80e Inline polygon vertices (#5758)
* FastPoly

* Inline polygon vertices

No more pooling, pooling bad. No more arrays in engine, only span.

I made a slim version that's only the 4 verts so no padding on it compared to Polygon. Slightly more clamplicated code but entitylookup + mapmanager are both hotpaths and it's easy to do. Memory usage will likely go up for now but heap allocations should drop significantly due to removing the pooling.

* Unhide these

* Fixes

* More fixes

* More fixes

* Avoid potential bomb
2025-03-20 21:26:05 +11:00
metalgearsloth
54ad808eea Add GetWorldManifold overload (#5756)
* Add GetWorldManifold overload

* revert
2025-03-20 21:10:04 +11:00
metalgearsloth
37c75df6a2 Fix showvelocities (#5759)
* Fix showvelocities

Can't use StateRoot anymore so just pretend it's a window.

* Also file-scoped
2025-03-20 21:05:58 +11:00
slarticodefast
e93c1fae61 Add velocity and angular velocity debug overlays (#5693)
* add velocity and angular velocity debug overlays

* minor improvement

* add descriptions

* fix

* review

* Update RELEASE-NOTES.md

* Update RELEASE-NOTES.md

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-03-20 13:10:16 +11:00
metalgearsloth
cd0a35f542 Fix light Aabb query (#5744)
Forgot when this got dropped but we need it for grid-tree query as lights spill over grids.
2025-03-13 19:18:23 +11:00
PJB3005
80f2dc6dd3 Fix BoxContainer stretching causing controls to be made too small
In which I fix a bug by just deleting a ton of code and doing nothing else.

(also I added unit tests)
2025-03-13 01:01:18 +01:00
metalgearsloth
139b6f796c Version: 248.0.2 2025-03-12 20:26:50 +11:00
metalgearsloth
2ee7c35fd3 Don't throw on invalid MapUids for overlays (#5740) 2025-03-12 20:16:13 +11:00
metalgearsloth
56eae5ad08 Reduce EntityManager.IsDefault allocations (#5741)
* Reduce EntityManager.IsDefault allocations

We don't actually need the MappingDataNode so we can avoid allocating the entire class per entity.

* Adjust this order
2025-03-12 19:42:08 +11:00
DrSmugleaf
0662cae224 Version: 248.0.1 2025-03-11 19:38:08 -07:00
metalgearsloth
0e2b00edd0 Fix NaN gain audio (#5737) 2025-03-10 20:16:05 +11:00
Richard Van Tassel
d48f7ecb5b bumps ImageSharp version (#5733) 2025-03-08 15:19:23 +01:00
metalgearsloth
e064b7a4f9 Version: 248.0.0 2025-03-08 15:34:53 +11:00
metalgearsloth
654480862e Use Prototype for ITileDef (#5731)
Forgot to push this.
2025-03-08 15:20:25 +11:00
metalgearsloth
353c044b52 Hot reload resources (#5443)
* Fix ResPath CanonPath

Apparently this is supposed to standardise to / but this isn't always the case. Alternatively we could just assert for performance reasons I'm good with either. The comment as written says this should happen.

* Fixes

* change

* assert

* Fix bad respath input

* Buffer

* Merge conflicts

* review

* Fix
2025-03-08 15:16:31 +11:00
Whatstone
3dda8d9e93 Try/catch blocks around BUI open/dispose calls (#5730) 2025-03-08 15:16:11 +11:00
metalgearsloth
41ea10083d Fix ResPath CanonPath (#5452)
* Fix ResPath CanonPath

Apparently this is supposed to standardise to / but this isn't always the case. Alternatively we could just assert for performance reasons I'm good with either. The comment as written says this should happen.

* assert

* Fix bad respath input

* review
2025-03-08 15:02:46 +11:00
eoineoineoin
6290bb7af1 Adds method to Controls.ItemList which updates the item list without erasing contents (#5425)
* Add algorithm from ss14#30292 to ItemList, for use in other UIs

* Add overload for common case of comparing items by their text label
2025-03-08 14:43:43 +11:00
metalgearsloth
348ab70a8d Update B2DynamicTree (#5332)
* Update B2DynamicTree

* API updates

* weh

* forcing it

* Fix all of the bugs

* Rebuild

* A crumb of danger

* Fix merge conflicts
2025-03-08 14:15:47 +11:00
IProduceWidgets
47e11e988c Fix map netId completions (#5495)
* make map netId completions function.

* Update Robust.Shared/Console/CompletionHelper.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-03-08 13:57:13 +11:00
Leon Friedrich
c459b55052 Add TryLoadGrid override (#5701)
* Add TryLoadGrid override

* fix cmd-addmap-help
2025-03-08 13:50:14 +11:00
Tayrtahn
f10e96a6d1 Clean up warnings in Stack_Test (#5705) 2025-03-08 13:49:52 +11:00
metalgearsloth
e8bac558c6 Use Entity<T> for TileChangedEvent (#5698)
Content is manually resolving this in a few spots so we can avoid that overhead.
2025-03-08 13:48:32 +11:00
metalgearsloth
ffa3bb7202 Fix savedpos caching on UI shutdown (#5729)
Don't need this as it gets handled already.
2025-03-08 13:28:29 +11:00
Dylan Craine
9bcdc95651 Fix deceptive "successfully saved" messages for mappers (#5714)
* Actually check if map save succeeded before displaying success message

It would be great to offer more clarity to the mapper about *why* the
save didn't succeed, but at least they won't be deceived into thinking
their work has been saved when it hasn't.

Portuguese localization text is via DuckDuckGo Translate, so I hope it's
reasonable.

* Actually check save success for saving grids

These messages need localization, too, but that seems out of scope for
my PR.

* Improve map save error message

Now it tells the mapper to go look at the server log.
Still translated via DuckDuckGo Translate.

* Normalize indentation and style
2025-03-08 13:27:59 +11:00
TemporalOroboros
543088ea1f Remove unused private members/local vars (#5722) 2025-03-05 15:50:54 +01:00
deltanedas
56daa63783 make map loading logs better (#5723)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-03-05 15:49:20 +01:00
metalgearsloth
9fe9730d4a Add public API for physicshull (#5719) 2025-03-03 22:07:38 +11:00
SlamBamActionman
a1a7ea92d9 Add Regex.Count and StringBuilder.set_Chars to sandbox whitelist (#5717) 2025-03-01 22:42:19 +01:00
poklj
0dec6a425f Modify TryCopyComponents metadata TryGetComponent (#5710) 2025-02-27 11:25:28 +11:00
metalgearsloth
56ced913b7 Audio fixes (#5707) 2025-02-26 22:08:17 +11:00
184 changed files with 5063 additions and 1613 deletions

View File

@@ -55,9 +55,9 @@
<PackageVersion Include="Serilog" Version="4.2.0" />
<PackageVersion Include="Serilog.Sinks.Loki" Version="4.0.0-beta3" />
<PackageVersion Include="SharpZstd.Interop" Version="1.5.2-beta2" />
<PackageVersion Include="SixLabors.ImageSharp" Version="3.1.6" />
<PackageVersion Include="SixLabors.ImageSharp" Version="3.1.7" />
<PackageVersion Include="SpaceWizards.HttpListener" Version="0.1.1" />
<PackageVersion Include="SpaceWizards.NFluidsynth" Version="0.1.1" />
<PackageVersion Include="SpaceWizards.NFluidsynth" Version="0.2.2" />
<PackageVersion Include="SpaceWizards.SharpFont" Version="1.0.2" />
<PackageVersion Include="SpaceWizards.Sodium" Version="0.2.1" />
<PackageVersion Include="TerraFX.Interop.Windows" Version="10.0.26100.1" />

View File

@@ -1,4 +1,4 @@
<Project>
<!-- This file automatically reset by Tools/version.py -->
<!-- This file automatically reset by Tools/version.py -->

View File

@@ -54,6 +54,155 @@ END TEMPLATE-->
*None yet*
## 251.0.1
## 251.0.0
### Breaking changes
* Localization is now separate between client and server and is handled via cvar.
* Contacting entities no longer can be disabled for CollisionWake to avoid destroying the contacts unnecessarily.
### New features
* Added `DirectionExtensions.AllDirections`, which contains a list of all `Direction`s for easy enumeration.
* Add ForbidLiteralAttribute.
* Log late MsgEntity again.
* Show entity name in `physics shapeinfo` output.
* Make SubscribeLocalEvent not require EntityEventArgs.
* Add autocomplete to `tp` command.
* Add button to jump to live chat when scrolled up.
* Add autocomplete to `savemap` and `savegrid`.
### Bugfixes
* Fix velocity not re-applying correctly on re-parenting.
* Fix Equatable on FormattedMessage.
* Fix SharedTransformSystem methods logging errors on resolves.
### Other
* Significantly optimized tile edge rendering.
### Internal
* Remove duplicate GetMassData method.
* Inline manifold points for physics.
## 250.0.0
### Breaking changes
* The default shader now interprets negative color modulation as a flag that indicates that the light map should be ignored.
* This can be used to avoid having to change the light map texture, thus reducing draw batches.
* Sprite layers that are set to use the "unshaded" shader prototype now use this.
* Any fragment shaders that previously the `VtxModulate` colour modulation variable should instead use the new `MODULATE` variable, as the former may now contain negative values.
### New features
* Add OtherBody API to contacts.
* Make FormattedMessages Equatable.
* AnimationCompletionEvent now has the AnimationPlayerComponent.
* Add entity description as a tooltip on the entity spawn panel.
### Bugfixes
* Fix serialization source generator breaking if a class has two partial locations.
* Fix map saving throwing a `DirectoryNotFoundException` when given a path with a non-existent directory. Now it once again creates any missing directories.
* Fix map loading taking a significant time due to MappingDataNode.Equals calls being slow.
### Other
* Add Pure to some Angle methods.
### Internal
* Cleanup some warnings in classes.
## 249.0.0
### Breaking changes
* Layer is now read-only on VisibilityComponent and isn't serialized.
### New features
* Added a debug overlay for the linear and angular velocity of all entities on the screen. Use the `showvel` and `showangvel` commands to toggle it.
* Add a GetWorldManifold overload that doesn't require a span of points.
* Added a GetVisMaskEvent. Calling `RefreshVisibilityMask` will raise it and subscribers can update the vismask via the event rather than subscribers having to each manually try and handle the vismask directly.
### Bugfixes
* `BoxContainer` no longer causes stretching children to go below their minimum size.
* Fix lights on other grids getting clipped due to ignoring the light range cvar.
* Fix the `showvelocities` command.
* Fix the DirtyFields overload not being sandbox safe for content.
### Internal
* Polygon vertices are now inlined with FixedArray8 and a separate SlimPolygon using FixedArray4 for hot paths rather than using pooled arrays.
## 248.0.2
### Bugfixes
* Don't throw in overlay rendering if MapUid not found.
### Internal
* Reduce EntityManager.IsDefault allocations.
## 248.0.1
### Bugfixes
* Bump ImageSharp version.
* Fix instances of NaN gain for audio where a negative-infinity value is being used for volume.
## 248.0.0
### Breaking changes
* Use `Entity<MapGridComponent>` for TileChangedEvent instead of EntityUid.
* Audio files are no longer tempo perfect when being played if the offset is small. At some point in the future an AudioParams bool is likely to be added to enforce this.
* MoveProxy method args got changed in the B2DynamicTree update.
* ResPath will now assert in debug if you pass in an invalid path containing the non-standardized directory separator.
### New features
* Added a new `MapLoaderSystem.TryLoadGrid()` override that loads a grid onto a newly created map.
* Added a CVar for the endbuffer for audio. If an audio file will play below this length (for PVS reasons) it will be ignored.
* Added Regex.Count + StringBuilder.Chars setter to the sandbox.
* Added a public API for PhysicsHull.
* Made MapLoader log more helpful.
* Add TryLoadGrid override that also creates a map at the same time.
* Updated B2Dynamictree to the latest Box2D V3 version.
* Added SetItems to ItemList control to set items without removing the existing ones.
* Shaders, textures, and audio will now hot reload automatically to varying degrees. Also added IReloadManager to handle watching for file-system changes and relaying events.
* Wrap BUI disposes in a try-catch in case of exceptions.
### Bugfixes
* Fix some instances of invalid PlaybackPositions being set.
* Play audio from the start of a file if it's only just come into PVS range / had its state handled.
* Fix TryCopyComponents.
* Use shell.WriteError if TryLoad fails for mapping commands.
* Fix UI control position saving causing exceptions where the entity is cleaned-up alongside a state change.
* Fix Map NetId completions.
* Fix some ResPath calls using the wrong paths.
### Internal
* Remove some unused local variables and the associated warnings.
## 247.2.0
### New features

View File

@@ -11,6 +11,7 @@ cmd-parse-failure-uid = {$arg} is not a valid entity UID.
cmd-parse-failure-mapid = {$arg} is not a valid MapId.
cmd-parse-failure-enum = {$arg} is not a {$enum} Enum.
cmd-parse-failure-grid = {$arg} is not a valid grid.
cmd-parse-failure-cultureinfo = "{$arg}" is not valid CultureInfo.
cmd-parse-failure-entity-exist = UID {$arg} does not correspond to an existing entity.
cmd-parse-failure-session = There is no session with username: {$username}
@@ -156,6 +157,7 @@ cmd-savemap-not-exist = Target map does not exist.
cmd-savemap-init-warning = Attempted to save a post-init map without forcing the save.
cmd-savemap-attempt = Attempting to save map {$mapId} to {$path}.
cmd-savemap-success = Map successfully saved.
cmd-savemap-error = Could not save map! See server log for details.
cmd-hint-savemap-id = <MapID>
cmd-hint-savemap-path = <Path>
cmd-hint-savemap-force = [bool]
@@ -293,7 +295,7 @@ cmd-lsgrid-desc = Lists grids.
cmd-lsgrid-help = lsgrid
cmd-addmap-desc = Adds a new empty map to the round. If the mapID already exists, this command does nothing.
cmd-addmap-help = addmap <mapID> [initialize]
cmd-addmap-help = addmap <mapID> [pre-init]
cmd-rmmap-desc = Removes a map from the world. You cannot remove nullspace.
cmd-rmmap-help = rmmap <mapId>
@@ -427,11 +429,20 @@ cmd-entfo-help = Usage: entfo <entityuid>
The entity UID can be prefixed with 'c' to convert it to a client entity UID.
cmd-fuck-desc = Throws an exception
cmd-fuck-help = Throws an exception
cmd-fuck-help = Usage: fuck
cmd-showpos-desc = Enables debug drawing over all entity positions in the game.
cmd-showpos-desc = Show the position of all entities on the screen.
cmd-showpos-help = Usage: showpos
cmd-showrot-desc = Show the rotation of all entities on the screen.
cmd-showrot-help = Usage: showrot
cmd-showvel-desc = Show the local velocity of all entites on the screen.
cmd-showvel-help = Usage: showvel
cmd-showangvel-desc = Show the angular velocity of all entities on the screen.
cmd-showangvel-help = Usage: showangvel
cmd-sggcell-desc = Lists entities on a snap grid cell.
cmd-sggcell-help = Usage: sggcell <gridID> <vector2i>\nThat vector2i param is in the form x<int>,y<int>.
@@ -562,3 +573,8 @@ cmd-pvs-override-info-desc = Prints information about any PVS overrides associat
cmd-pvs-override-info-empty = Entity {$nuid} has no PVS overrides.
cmd-pvs-override-info-global = Entity {$nuid} has a global override.
cmd-pvs-override-info-clients = Entity {$nuid} has a session override for {$clients}.
cmd-localization_set_culture-desc = Set DefaultCulture for the client LocalizationManager
cmd-localization_set_culture-help = Usage: localization_set_culture <cultureName>
cmd-localization_set_culture-culture-name = <cultureName>
cmd-localization_set_culture-changed = Localization changed to { $code } ({ $nativeName } / { $englishName })

View File

@@ -14,6 +14,10 @@ tile-spawn-window-title = Place Tiles
console-line-edit-placeholder = Command Here
## OutputPanel
output-panel-scroll-down-button-text = Scroll Down
## Common Used
window-erase-button-text = Erase Mode

View File

@@ -136,6 +136,7 @@ cmd-savemap-not-exist = O mapa de destino não existe.
cmd-savemap-init-warning = Tentativa de salvar um mapa pós-inicialização sem forçar o salvamento.
cmd-savemap-attempt = Tentando salvar o mapa {$mapId} em {$path}.
cmd-savemap-success = Mapa salvo com sucesso.
cmd-savemap-error = Não foi possível salvar o mapa! Consulte o log do servidor para obter detalhes.
cmd-hint-savemap-id = <MapID>
cmd-hint-savemap-path = <Path>
cmd-hint-savemap-force = [bool]

View File

@@ -0,0 +1,189 @@
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CSharp.Testing;
using Microsoft.CodeAnalysis.Testing;
using NUnit.Framework;
using VerifyCS =
Microsoft.CodeAnalysis.CSharp.Testing.CSharpAnalyzerVerifier<Robust.Analyzers.ForbidLiteralAnalyzer, Microsoft.CodeAnalysis.Testing.DefaultVerifier>;
namespace Robust.Analyzers.Tests;
[Parallelizable(ParallelScope.All | ParallelScope.Fixtures)]
[TestFixture]
public sealed class ForbidLiteralAnalyzerTest
{
private static Task Verifier(string code, params DiagnosticResult[] expected)
{
var test = new CSharpAnalyzerTest<ForbidLiteralAnalyzer, DefaultVerifier>()
{
TestState =
{
Sources = { code },
},
};
TestHelper.AddEmbeddedSources(
test.TestState,
"Robust.Shared.Analyzers.ForbidLiteralAttribute.cs"
);
test.TestState.Sources.Add(("TestTypeDefs.cs", TestTypeDefs));
// ExpectedDiagnostics cannot be set, so we need to AddRange here...
test.TestState.ExpectedDiagnostics.AddRange(expected);
return test.RunAsync();
}
private const string TestTypeDefs = """
using System.Collections.Generic;
using Robust.Shared.Analyzers;
public sealed class TestClass
{
public static void OneParameterForbidden([ForbidLiteral] string value) { }
public static void TwoParametersFirstForbidden([ForbidLiteral] string first, string second) { }
public static void TwoParametersBothForbidden([ForbidLiteral] string first, [ForbidLiteral] string second) { }
public static void ListParameterForbidden([ForbidLiteral] List<string> values) { }
public static void ParamsListParameterForbidden([ForbidLiteral] params List<string> values) { }
}
public record struct StringWrapper(string value)
{
private readonly string _value = value;
public static implicit operator string(StringWrapper wrapper)
{
return wrapper._value;
}
}
""";
[Test]
public async Task TestOneParameter()
{
const string code = """
public sealed class Tester
{
private const string _constValue = "foo";
private static readonly string StaticValue = "bar";
private static readonly StringWrapper WrappedValue = new("biz");
public void Test()
{
TestClass.OneParameterForbidden(_constValue);
TestClass.OneParameterForbidden(StaticValue);
TestClass.OneParameterForbidden(WrappedValue);
TestClass.OneParameterForbidden("baz");
}
}
""";
await Verifier(code,
// /0/Test0.cs(12,41): error RA0033: The "value" parameter of OneParameterForbidden forbids literal values
VerifyCS.Diagnostic().WithSpan(12, 41, 12, 46).WithArguments("value", "OneParameterForbidden")
);
}
[Test]
public async Task TestTwoParametersFirstForbidden()
{
const string code = """
public sealed class Tester
{
private const string _constValue = "foo";
public void Test()
{
TestClass.TwoParametersFirstForbidden(_constValue, "whatever");
TestClass.TwoParametersFirstForbidden(_constValue, _constValue);
TestClass.TwoParametersFirstForbidden("foo", "whatever");
}
}
""";
await Verifier(code,
// /0/Test0.cs(9,47): error RA0033: The "first" parameter of TwoParametersFirstForbidden forbids literal values
VerifyCS.Diagnostic().WithSpan(9, 47, 9, 52).WithArguments("first", "TwoParametersFirstForbidden")
);
}
[Test]
public async Task TestTwoParametersBothForbidden()
{
const string code = """
public sealed class Tester
{
private const string _constValue = "foo";
private static readonly string StaticValue = "bar";
public void Test()
{
TestClass.TwoParametersBothForbidden(_constValue, _constValue);
TestClass.TwoParametersBothForbidden(_constValue, StaticValue);
TestClass.TwoParametersBothForbidden(_constValue, "whatever");
TestClass.TwoParametersBothForbidden("whatever", _constValue);
}
}
""";
await Verifier(code,
// /0/Test0.cs(10,59): error RA0033: The "second" parameter of TwoParametersBothForbidden forbids literal values
VerifyCS.Diagnostic().WithSpan(10, 59, 10, 69).WithArguments("second", "TwoParametersBothForbidden"),
// /0/Test0.cs(11,46): error RA0033: The "first" parameter of TwoParametersBothForbidden forbids literal values
VerifyCS.Diagnostic().WithSpan(11, 46, 11, 56).WithArguments("first", "TwoParametersBothForbidden")
);
}
[Test]
public async Task TestListParameter()
{
const string code = """
public sealed class Tester
{
private const string _constValue = "foo";
private static readonly string StaticValue = "bar";
private static readonly StringWrapper WrappedValue = new("biz");
public void Test()
{
TestClass.ListParameterForbidden([_constValue, StaticValue, WrappedValue]);
TestClass.ListParameterForbidden(["foo", _constValue, "bar"]);
}
}
""";
await Verifier(code,
// /0/Test0.cs(10,43): warning RA0033: The "values" parameter of ListParameterForbidden forbids literal values
VerifyCS.Diagnostic().WithSpan(10, 43, 10, 48).WithArguments("values", "ListParameterForbidden"),
// /0/Test0.cs(10,63): warning RA0033: The "values" parameter of ListParameterForbidden forbids literal values
VerifyCS.Diagnostic().WithSpan(10, 63, 10, 68).WithArguments("values", "ListParameterForbidden")
);
}
[Test]
public async Task TestParamsListParameter()
{
const string code = """
public sealed class Tester
{
private const string _constValue = "foo";
private static readonly string StaticValue = "bar";
private static readonly StringWrapper WrappedValue = new("biz");
public void Test()
{
TestClass.ParamsListParameterForbidden(_constValue, StaticValue, WrappedValue);
TestClass.ParamsListParameterForbidden("foo", _constValue, "bar");
}
}
""";
await Verifier(code,
// /0/Test0.cs(10,48): warning RA0033: The "values" parameter of ParamsListParameterForbidden forbids literal values
VerifyCS.Diagnostic().WithSpan(10, 48, 10, 53).WithArguments("values", "ParamsListParameterForbidden"),
// /0/Test0.cs(10,68): warning RA0033: The "values" parameter of ParamsListParameterForbidden forbids literal values
VerifyCS.Diagnostic().WithSpan(10, 68, 10, 73).WithArguments("values", "ParamsListParameterForbidden")
);
}
}

View File

@@ -13,6 +13,7 @@
<EmbeddedResource Include="..\Robust.Shared\Analyzers\MustCallBaseAttribute.cs" LogicalName="Robust.Shared.IoC.MustCallBaseAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Analyzers\PreferNonGenericVariantForAttribute.cs" LogicalName="Robust.Shared.Analyzers.PreferNonGenericVariantForAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Analyzers\PreferOtherTypeAttribute.cs" LogicalName="Robust.Shared.Analyzers.PreferOtherTypeAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\Analyzers\ForbidLiteralAttribute.cs" LogicalName="Robust.Shared.Analyzers.ForbidLiteralAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\IoC\DependencyAttribute.cs" LogicalName="Robust.Shared.IoC.DependencyAttribute.cs" LinkBase="Implementations" />
<EmbeddedResource Include="..\Robust.Shared\GameObjects\EventBusAttributes.cs" LogicalName="Robust.Shared.GameObjects.EventBusAttributes.cs" LinkBase="Implementations" />
</ItemGroup>

View File

@@ -0,0 +1,101 @@
using System.Collections.Immutable;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
using Robust.Roslyn.Shared;
namespace Robust.Analyzers;
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public sealed class ForbidLiteralAnalyzer : DiagnosticAnalyzer
{
private const string ForbidLiteralType = "Robust.Shared.Analyzers.ForbidLiteralAttribute";
public static DiagnosticDescriptor ForbidLiteralRule = new(
Diagnostics.IdForbidLiteral,
"Parameter forbids literal values",
"The {0} parameter of {1} forbids literal values",
"Usage",
DiagnosticSeverity.Warning,
true,
"Pass in a validated wrapper type like ProtoId, or a const or static value."
);
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics => [ForbidLiteralRule];
public override void Initialize(AnalysisContext context)
{
context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.Analyze | GeneratedCodeAnalysisFlags.ReportDiagnostics);
context.EnableConcurrentExecution();
context.RegisterOperationAction(AnalyzeOperation, OperationKind.Invocation);
}
private void AnalyzeOperation(OperationAnalysisContext context)
{
if (context.Operation is not IInvocationOperation invocationOperation)
return;
// Check each parameter of the method invocation
foreach (var argumentOperation in invocationOperation.Arguments)
{
// Check for our attribute on the parameter
if (!AttributeHelper.HasAttribute(argumentOperation.Parameter, ForbidLiteralType, out _))
continue;
// Handle parameters using the params keyword
if (argumentOperation.Syntax is InvocationExpressionSyntax subExpressionSyntax)
{
// Check each param value
foreach (var subArgument in subExpressionSyntax.ArgumentList.Arguments)
{
CheckArgumentSyntax(context, argumentOperation, subArgument);
}
continue;
}
// Not params, so just check the single parameter
if (argumentOperation.Syntax is not ArgumentSyntax argumentSyntax)
continue;
CheckArgumentSyntax(context, argumentOperation, argumentSyntax);
}
}
private void CheckArgumentSyntax(OperationAnalysisContext context, IArgumentOperation operation, ArgumentSyntax argumentSyntax)
{
// Handle collection types
if (argumentSyntax.Expression is CollectionExpressionSyntax collectionExpressionSyntax)
{
// Check each value of the collection
foreach (var elementSyntax in collectionExpressionSyntax.Elements)
{
if (elementSyntax is not ExpressionElementSyntax expressionSyntax)
continue;
// Check if a literal was passed in
if (expressionSyntax.Expression is not LiteralExpressionSyntax)
continue;
context.ReportDiagnostic(Diagnostic.Create(ForbidLiteralRule,
expressionSyntax.GetLocation(),
operation.Parameter.Name,
(context.Operation as IInvocationOperation).TargetMethod.Name
));
}
return;
}
// Not a collection, just a single value to check
// Check if it's a literal
if (argumentSyntax.Expression is not LiteralExpressionSyntax)
return;
context.ReportDiagnostic(Diagnostic.Create(ForbidLiteralRule,
argumentSyntax.GetLocation(),
operation.Parameter.Name,
(context.Operation as IInvocationOperation).TargetMethod.Name
));
}
}

View File

@@ -26,10 +26,10 @@ public class PhysicsTumblerBenchmark
var entManager = _sim.Resolve<IEntityManager>();
var physics = entManager.System<SharedPhysicsSystem>();
var fixtures = entManager.System<FixtureSystem>();
entManager.System<SharedMapSystem>().CreateMap(out var mapId);
var mapUid = entManager.System<SharedMapSystem>().CreateMap(out var mapId);
SetupTumbler(entManager, mapId);
for (var i = 0; i < 800; i++)
for (var i = 0; i < 300; i++)
{
entManager.TickUpdate(0.016f, false);
var boxUid = entManager.SpawnEntity(null, new MapCoordinates(0f, 10f, mapId));
@@ -42,6 +42,9 @@ public class PhysicsTumblerBenchmark
physics.WakeBody(boxUid, body: box);
physics.SetSleepingAllowed(boxUid, box, false);
}
if (entManager.TryGetComponent(mapUid, out BroadphaseComponent? mapBroadphase))
entManager.System<SharedBroadphaseSystem>().RebuildBottomUp(mapBroadphase);
}
[Benchmark]
@@ -49,7 +52,7 @@ public class PhysicsTumblerBenchmark
{
var entManager = _sim.Resolve<IEntityManager>();
for (var i = 0; i < 5000; i++)
for (var i = 0; i < 1000; i++)
{
entManager.TickUpdate(0.016f, false);
}

View File

@@ -6,7 +6,7 @@ using Xilium.CefGlue;
namespace Robust.Client.WebView.Cef
{
public static class Program
internal static class Program
{
// This was supposed to be the main entry for the subprocess program... It doesn't work.
public static int Main(string[] args)

View File

@@ -5,6 +5,7 @@ using System.Net;
using System.Reflection;
using System.Text;
using Robust.Client.Console;
using Robust.Client.Utility;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC;
@@ -24,6 +25,7 @@ namespace Robust.Client.WebView.Cef
[Dependency] private readonly IDependencyCollection _dependencyCollection = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IGameControllerInternal _gameController = default!;
[Dependency] private readonly IResourceManagerInternal _resourceManager = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
@@ -61,7 +63,10 @@ namespace Robust.Client.WebView.Cef
var cachePath = "";
if (_resourceManager.UserData is WritableDirProvider userData)
cachePath = userData.GetFullPath(new ResPath("/cef_cache"));
{
var rootDir = UserDataDir.GetRootUserDataDir(_gameController);
cachePath = Path.Combine(rootDir, "cef_cache", "0");
}
var settings = new CefSettings()
{

View File

@@ -84,6 +84,19 @@ internal partial class AudioManager
AL.Listener(ALListenerfv.Orientation, ref at, ref up);
}
void IAudioInternal.Remove(AudioStream stream)
{
if (stream.ClydeHandle == null)
return;
if (!_audioSampleBuffers.Remove(stream.BufferId))
{
return;
}
AL.DeleteBuffer(stream.BufferId);
}
/// <inheritdoc/>
public AudioStream LoadAudioOggVorbis(Stream stream, string? name = null)
{
@@ -120,9 +133,9 @@ internal partial class AudioManager
_checkAlError();
var handle = new ClydeHandle(_audioSampleBuffers.Count);
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
_audioSampleBuffers.Add(buffer, new LoadedAudioSample(buffer));
var length = TimeSpan.FromSeconds(vorbis.TotalSamples / (double) vorbis.SampleRate);
return new AudioStream(handle, length, (int) vorbis.Channels, name, vorbis.Title, vorbis.Artist);
return new AudioStream(this, buffer, handle, length, (int) vorbis.Channels, name, vorbis.Title, vorbis.Artist);
}
/// <inheritdoc/>
@@ -179,9 +192,9 @@ internal partial class AudioManager
_checkAlError();
var handle = new ClydeHandle(_audioSampleBuffers.Count);
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
_audioSampleBuffers.Add(buffer, new LoadedAudioSample(buffer));
var length = TimeSpan.FromSeconds(wav.Data.Length / (double) wav.BlockAlign / wav.SampleRate);
return new AudioStream(handle, length, wav.NumChannels, name);
return new AudioStream(this, buffer, handle, length, wav.NumChannels, name);
}
/// <inheritdoc/>
@@ -210,8 +223,8 @@ internal partial class AudioManager
var handle = new ClydeHandle(_audioSampleBuffers.Count);
var length = TimeSpan.FromSeconds((double) samples.Length / channels / sampleRate);
_audioSampleBuffers.Add(new LoadedAudioSample(buffer));
return new AudioStream(handle, length, channels, name);
_audioSampleBuffers.Add(buffer, new LoadedAudioSample(buffer));
return new AudioStream(this, buffer, handle, length, channels, name);
}
public void SetMasterGain(float newGain)
@@ -293,7 +306,7 @@ internal partial class AudioManager
// ReSharper disable once PossibleInvalidOperationException
// TODO: This really shouldn't be indexing based on the ClydeHandle...
AL.Source(source, ALSourcei.Buffer, _audioSampleBuffers[(int) stream.ClydeHandle!.Value].BufferHandle);
AL.Source(source, ALSourcei.Buffer, _audioSampleBuffers[stream.BufferId].BufferHandle);
var audioSource = new AudioSource(this, source, stream);
_audioSources.Add(source, new WeakReference<BaseAudioSource>(audioSource));
@@ -370,5 +383,12 @@ internal partial class AudioManager
}
_bufferedAudioSources.Clear();
foreach (var buffer in _audioSampleBuffers.Values)
{
DeleteAudioBufferOnMainThread(buffer.BufferHandle);
}
_audioSampleBuffers.Clear();
}
}

View File

@@ -5,6 +5,7 @@ using System.Threading;
using OpenTK.Audio.OpenAL;
using OpenTK.Audio.OpenAL.Extensions.Creative.EFX;
using Robust.Client.Audio.Sources;
using Robust.Client.ResourceManagement;
using Robust.Shared;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
@@ -17,13 +18,15 @@ internal sealed partial class AudioManager : IAudioInternal
{
[Shared.IoC.Dependency] private readonly IConfigurationManager _cfg = default!;
[Shared.IoC.Dependency] private readonly ILogManager _logMan = default!;
[Shared.IoC.Dependency] private readonly IReloadManager _reload = default!;
[Shared.IoC.Dependency] private readonly IResourceCache _cache = default!;
private Thread? _gameThread;
private ALDevice _openALDevice;
private ALContext _openALContext;
private readonly List<LoadedAudioSample> _audioSampleBuffers = new();
private readonly Dictionary<int, LoadedAudioSample> _audioSampleBuffers = new();
private readonly Dictionary<int, WeakReference<BaseAudioSource>> _audioSources =
new();
@@ -116,6 +119,22 @@ internal sealed partial class AudioManager : IAudioInternal
IsEfxSupported = HasAlDeviceExtension("ALC_EXT_EFX");
_cfg.OnValueChanged(CVars.AudioMasterVolume, SetMasterGain, true);
_reload.Register("/Audio", "*.ogg");
_reload.Register("/Audio", "*.wav");
_reload.OnChanged += OnReload;
}
private void OnReload(ResPath args)
{
if (args.Extension != "ogg" &&
args.Extension != "wav")
{
return;
}
_cache.ReloadResource<AudioResource>(args);
}
internal bool IsMainThread()
@@ -140,6 +159,11 @@ internal sealed partial class AudioManager : IAudioInternal
}
}
internal void LogError(string message)
{
OpenALSawmill.Error(message);
}
/// <summary>
/// Like _checkAlError but allows custom data to be passed in as relevant.
/// </summary>

View File

@@ -6,8 +6,15 @@ namespace Robust.Client.Audio;
/// <summary>
/// Has the metadata for a particular audio stream as well as the relevant internal handle to it.
/// </summary>
public sealed class AudioStream
public sealed class AudioStream : IDisposable
{
private IAudioInternal _audio;
/// <summary>
/// Buffer ID for this audio in AL.
/// </summary>
internal int BufferId { get; }
public TimeSpan Length { get; }
internal IClydeHandle? ClydeHandle { get; }
public string? Name { get; }
@@ -15,8 +22,10 @@ public sealed class AudioStream
public string? Artist { get; }
public int ChannelCount { get; }
internal AudioStream(IClydeHandle? handle, TimeSpan length, int channelCount, string? name = null, string? title = null, string? artist = null)
internal AudioStream(IAudioInternal internalAudio, int bufferId, IClydeHandle? handle, TimeSpan length, int channelCount, string? name = null, string? title = null, string? artist = null)
{
_audio = internalAudio;
BufferId = bufferId;
ClydeHandle = handle;
Length = length;
ChannelCount = channelCount;
@@ -24,4 +33,9 @@ public sealed class AudioStream
Title = title;
Artist = artist;
}
public void Dispose()
{
_audio.Remove(this);
}
}

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using OpenTK.Audio.OpenAL;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
@@ -56,6 +57,8 @@ public sealed partial class AudioSystem : SharedAudioSystem
private EntityQuery<PhysicsComponent> _physicsQuery;
private float _maxRayLength;
private float _zOffset;
private float _audioEndBuffer;
public override float ZOffset
{
@@ -79,8 +82,6 @@ public sealed partial class AudioSystem : SharedAudioSystem
}
}
private float _zOffset;
/// <inheritdoc />
public override void Initialize()
{
@@ -108,20 +109,31 @@ public sealed partial class AudioSystem : SharedAudioSystem
SubscribeNetworkEvent<PlayAudioEntityMessage>(OnEntityAudio);
SubscribeNetworkEvent<PlayAudioPositionalMessage>(OnEntityCoordinates);
Subs.CVar(CfgManager, CVars.AudioEndBuffer, OnAudioBuffer, true);
Subs.CVar(CfgManager, CVars.AudioAttenuation, OnAudioAttenuation, true);
Subs.CVar(CfgManager, CVars.AudioRaycastLength, OnRaycastLengthChanged, true);
Subs.CVar(CfgManager, CVars.AudioTickRate, OnAudioTickRate, true);
InitializeLimit();
}
private void OnAudioBuffer(float value)
{
_audioEndBuffer = value;
}
private void OnAudioTickRate(int obj)
{
_audioFrameTime = 1f / obj;
_audioFrameTimeRemaining = MathF.Min(_audioFrameTimeRemaining, _audioFrameTime);
}
private void OnAudioState(EntityUid uid, AudioComponent component, ref AfterAutoHandleStateEvent args)
private void OnAudioState(Entity<AudioComponent> entity, ref AfterAutoHandleStateEvent args)
{
var component = entity.Comp;
if (component.LifeStage < ComponentLifeStage.Initialized)
return;
ApplyAudioParams(component.Params, component);
component.Source.Global = component.Global;
@@ -145,21 +157,29 @@ public sealed partial class AudioSystem : SharedAudioSystem
case AudioState.Stopped:
component.StopPlaying();
component.PlaybackPosition = 0f;
break;
return;
}
// If playback position changed then update it.
if (!string.IsNullOrEmpty(component.FileName))
{
var position = (float) ((component.PauseTime ?? Timing.CurTime) - component.AudioStart).TotalSeconds;
var currentPosition = component.Source.PlaybackPosition;
var diff = Math.Abs(position - currentPosition);
var position = (float) ((entity.Comp.PauseTime ?? Timing.CurTime) - entity.Comp.AudioStart).TotalSeconds;
var currentPosition = entity.Comp.Source.PlaybackPosition;
var diff = Math.Abs(position - currentPosition);
if (diff > 0.1f)
// Don't try to set the audio too far ahead.
if (!string.IsNullOrEmpty(entity.Comp.FileName))
{
if (position > GetAudioLengthImpl(entity.Comp.FileName).TotalSeconds - _audioEndBuffer)
{
component.PlaybackPosition = position;
entity.Comp.StopPlaying();
return;
}
}
// If the difference is minor then we'll just keep playing it.
if (diff > 0.1f)
{
entity.Comp.PlaybackPosition = position;
}
}
/// <summary>
@@ -207,6 +227,10 @@ public sealed partial class AudioSystem : SharedAudioSystem
private void SetupSource(Entity<AudioComponent> entity, AudioResource audioResource, TimeSpan? length = null)
{
var component = entity.Comp;
length ??= GetAudioLength(component.FileName);
// If audio came into range then start playback at the correct position.
var offset = ((entity.Comp.PauseTime ?? Timing.CurTime) - component.AudioStart).TotalSeconds;
if (TryAudioLimit(component.FileName))
{
@@ -230,10 +254,17 @@ public sealed partial class AudioSystem : SharedAudioSystem
// Don't play until first frame so occlusion etc. are correct.
component.Gain = 0f;
length ??= GetAudioLength(component.FileName);
// If audio came into range then start playback at the correct position.
var offset = (Timing.CurTime - component.AudioStart).TotalSeconds % length.Value.TotalSeconds;
// If the offset < buffer than just play it from the start.
if (offset < AudioDespawnBuffer)
{
offset = 0;
}
// Not enough audio to play
else if (offset > length.Value.TotalSeconds - _audioEndBuffer)
{
component.StopPlaying();
return;
}
if (offset > 0)
{

View File

@@ -13,6 +13,8 @@ namespace Robust.Client.Audio;
/// </summary>
internal sealed class HeadlessAudioManager : IAudioInternal
{
private int _audioBuffer;
/// <inheritdoc />
public void InitializePostWindowing()
{
@@ -65,6 +67,11 @@ internal sealed class HeadlessAudioManager : IAudioInternal
{
}
/// <inheritdoc />
public void Remove(AudioStream stream)
{
}
/// <inheritdoc />
public void StopAllAudio()
{
@@ -101,11 +108,11 @@ internal sealed class HeadlessAudioManager : IAudioInternal
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
{
var length = TimeSpan.FromSeconds((double) samples.Length / channels / sampleRate);
return new AudioStream(null, length, channels, name);
return new AudioStream(this, _audioBuffer++, null, length, channels, name);
}
private static AudioStream AudioStreamFromMetadata(AudioMetadata metadata, string? name)
private AudioStream AudioStreamFromMetadata(AudioMetadata metadata, string? name)
{
return new AudioStream(null, metadata.Length, metadata.ChannelCount, name, metadata.Title, metadata.Artist);
return new AudioStream(this, _audioBuffer++, null, metadata.Length, metadata.ChannelCount, name, metadata.Title, metadata.Artist);
}
}

View File

@@ -44,6 +44,8 @@ internal interface IAudioInternal : IAudioManager
void SetAttenuation(Attenuation attenuation);
void Remove(AudioStream stream);
/// <summary>
/// Stops all audio from playing.
/// </summary>

View File

@@ -1,6 +1,5 @@
using System;
using System.IO;
using Robust.Client.Audio.Sources;
using Robust.Shared.Audio.Sources;
namespace Robust.Client.Audio;
@@ -11,7 +10,7 @@ namespace Robust.Client.Audio;
public interface IAudioManager
{
IAudioSource? CreateAudioSource(AudioStream stream);
AudioStream LoadAudioOggVorbis(Stream stream, string? name = null);
AudioStream LoadAudioWav(Stream stream, string? name = null);

View File

@@ -13,7 +13,7 @@ internal sealed class AudioSource : BaseAudioSource
/// <summary>
/// Underlying stream to the audio.
/// </summary>
private readonly AudioStream _sourceStream;
internal readonly AudioStream SourceStream;
#if DEBUG
private bool _didPositionWarning;
@@ -21,7 +21,7 @@ internal sealed class AudioSource : BaseAudioSource
public AudioSource(AudioManager master, int sourceHandle, AudioStream sourceStream) : base(master, sourceHandle)
{
_sourceStream = sourceStream;
SourceStream = sourceStream;
}
/// <inheritdoc />
@@ -47,13 +47,13 @@ internal sealed class AudioSource : BaseAudioSource
#if DEBUG
// OpenAL doesn't seem to want to play stereo positionally.
// Log a warning if people try to.
if (_sourceStream.ChannelCount > 1 && !_didPositionWarning)
if (SourceStream.ChannelCount > 1 && !_didPositionWarning)
{
_didPositionWarning = true;
Master.OpenALSawmill.Warning("Attempting to set position on audio source with multiple audio channels! Stream: '{0}'. Make sure the audio is MONO, not stereo.",
_sourceStream.Name);
SourceStream.Name);
// warning isn't enough, people just ignore it :(
DebugTools.Assert(false, $"Attempting to set position on audio source with multiple audio channels! Stream: '{_sourceStream.Name}'. Make sure the audio is MONO, not stereo.");
DebugTools.Assert(false, $"Attempting to set position on audio source with multiple audio channels! Stream: '{SourceStream.Name}'. Make sure the audio is MONO, not stereo.");
}
#endif

View File

@@ -208,6 +208,12 @@ public abstract class BaseAudioSource : IAudioSource
}
set
{
if (float.IsNaN(value))
{
Master.LogError($"Tried to set NaN gain, setting audio source to 0f: {Environment.StackTrace}");
value = 0f;
}
_checkDisposed();
var priorOcclusion = 1f;
if (!IsEfxSupported)

View File

@@ -46,6 +46,7 @@ using Robust.Shared.Replays;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.Upload;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Robust.Client
@@ -102,6 +103,7 @@ namespace Robust.Client
deps.Register<ProfViewManager>();
deps.Register<IGamePrototypeLoadManager, GamePrototypeLoadManager>();
deps.Register<NetworkResourceManager>();
deps.Register<IReloadManager, ReloadManager>();
switch (mode)
{

View File

@@ -173,29 +173,51 @@ namespace Robust.Client.Console.Commands
}
}
internal sealed class ShowPositionsCommand : LocalizedCommands
internal sealed class ShowPositionsCommand : LocalizedEntityCommands
{
[Dependency] private readonly IEntitySystemManager _entitySystems = default!;
[Dependency] private readonly DebugDrawingSystem _debugDrawing = default!;
public override string Command => "showpos";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
var mgr = _entitySystems.GetEntitySystem<DebugDrawingSystem>();
mgr.DebugPositions = !mgr.DebugPositions;
_debugDrawing.DebugPositions = !_debugDrawing.DebugPositions;
}
}
internal sealed class ShowRotationsCommand : LocalizedCommands
internal sealed class ShowRotationsCommand : LocalizedEntityCommands
{
[Dependency] private readonly IEntitySystemManager _entitySystems = default!;
[Dependency] private readonly DebugDrawingSystem _debugDrawing = default!;
public override string Command => "showrot";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
var mgr = _entitySystems.GetEntitySystem<DebugDrawingSystem>();
mgr.DebugRotations = !mgr.DebugRotations;
_debugDrawing.DebugRotations = !_debugDrawing.DebugRotations;
}
}
internal sealed class ShowVelocitiesCommand : LocalizedEntityCommands
{
[Dependency] private readonly DebugDrawingSystem _debugDrawing = default!;
public override string Command => "showvel";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
_debugDrawing.DebugVelocities = !_debugDrawing.DebugVelocities;
}
}
internal sealed class ShowAngularVelocitiesCommand : LocalizedEntityCommands
{
[Dependency] private readonly DebugDrawingSystem _debugDrawing = default!;
public override string Command => "showangvel";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
_debugDrawing.DebugAngularVelocities = !_debugDrawing.DebugAngularVelocities;
}
}

View File

@@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.Console;
using Robust.Shared.Localization;
namespace Robust.Client.Console.Commands;
[UsedImplicitly]
internal sealed class LocalizationSetCulture : LocalizedCommands
{
private const string Name = "localization_set_culture";
private const int ArgumentCount = 1;
public override string Command => Name;
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != ArgumentCount)
{
shell.WriteError(Loc.GetString("cmd-invalid-arg-number-error"));
return;
}
CultureInfo culture;
try
{
culture = CultureInfo.GetCultureInfo(args[0], predefinedOnly: false);
}
catch (CultureNotFoundException)
{
shell.WriteError(Loc.GetString("cmd-parse-failure-cultureinfo", ("arg", args[0])));
return;
}
LocalizationManager.SetCulture(culture);
shell.WriteLine(LocalizationManager.GetString("cmd-localization_set_culture-changed",
("code", culture.Name),
("nativeName", culture.NativeName),
("englishName", culture.EnglishName)));
}
public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
return args.Length switch
{
1 => CompletionResult.FromHintOptions(GetCultureNames(),
LocalizationManager.GetString("cmd-localization_set_culture-culture-name")),
_ => CompletionResult.Empty
};
}
private static HashSet<string> GetCultureNames()
{
var cultureInfos = CultureInfo.GetCultures(CultureTypes.AllCultures)
.Where(x => !string.IsNullOrEmpty(x.Name))
.ToArray();
var allNames = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
allNames.UnionWith(cultureInfos.Select(x => x.TwoLetterISOLanguageName));
allNames.UnionWith(cultureInfos.Select(x => x.Name));
return allNames;
}
}

View File

@@ -5,15 +5,15 @@ using Robust.Shared.IoC;
namespace Robust.Client.Console.Commands
{
public sealed class VelocitiesCommand : LocalizedCommands
public sealed class ShowPlayerVelocityCommand : LocalizedCommands
{
[Dependency] private readonly IEntitySystemManager _entitySystems = default!;
public override string Command => "showvelocities";
public override string Command => "showplayervelocity";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
_entitySystems.GetEntitySystem<VelocityDebugSystem>().Enabled ^= true;
_entitySystems.GetEntitySystem<ShowPlayerVelocityDebugSystem>().Enabled ^= true;
}
}
}

View File

@@ -1,140 +1,221 @@
using System.Numerics;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Components;
using System.Numerics;
namespace Robust.Client.Debugging
namespace Robust.Client.Debugging;
/// <summary>
/// A collection of visual debug overlays for the client game.
/// </summary>
public sealed class DebugDrawingSystem : EntitySystem
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
private bool _debugPositions;
private bool _debugRotations;
private bool _debugVelocities;
private bool _debugAngularVelocities;
/// <summary>
/// A collection of visual debug overlays for the client game.
/// Toggles the visual overlay of the local origin for each entity on screen.
/// </summary>
public sealed class DebugDrawingSystem : EntitySystem
public bool DebugPositions
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly TransformSystem _transform = default!;
private bool _debugPositions;
private bool _debugRotations;
/// <summary>
/// Toggles the visual overlay of the local origin for each entity on screen.
/// </summary>
public bool DebugPositions
get => _debugPositions;
set
{
get => _debugPositions;
set
if (value == DebugPositions)
{
if (value == DebugPositions)
{
return;
}
return;
}
_debugPositions = value;
_debugPositions = value;
if (value && !_overlayManager.HasOverlay<EntityPositionOverlay>())
{
_overlayManager.AddOverlay(new EntityPositionOverlay(_lookup, EntityManager, _transform));
}
else
{
_overlayManager.RemoveOverlay<EntityPositionOverlay>();
}
if (value && !_overlayManager.HasOverlay<EntityPositionOverlay>())
{
_overlayManager.AddOverlay(new EntityPositionOverlay(_lookup, _transform));
}
else
{
_overlayManager.RemoveOverlay<EntityPositionOverlay>();
}
}
}
/// <summary>
/// Toggles the visual overlay of the local rotation.
/// </summary>
public bool DebugRotations
/// <summary>
/// Toggles the visual overlay of the rotation for each entity on screen.
/// </summary>
public bool DebugRotations
{
get => _debugRotations;
set
{
get => _debugRotations;
set
if (value == DebugRotations)
{
if (value == DebugRotations)
{
return;
}
return;
}
_debugRotations = value;
_debugRotations = value;
if (value && !_overlayManager.HasOverlay<EntityRotationOverlay>())
{
_overlayManager.AddOverlay(new EntityRotationOverlay(_lookup, EntityManager));
}
else
{
_overlayManager.RemoveOverlay<EntityRotationOverlay>();
}
if (value && !_overlayManager.HasOverlay<EntityRotationOverlay>())
{
_overlayManager.AddOverlay(new EntityRotationOverlay(_lookup, _transform));
}
else
{
_overlayManager.RemoveOverlay<EntityRotationOverlay>();
}
}
}
private sealed class EntityPositionOverlay : Overlay
/// <summary>
/// Toggles the visual overlay of the local velocity for each entity on screen.
/// </summary>
public bool DebugVelocities
{
get => _debugVelocities;
set
{
private readonly EntityLookupSystem _lookup;
private readonly IEntityManager _entityManager;
private readonly SharedTransformSystem _transform;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public EntityPositionOverlay(EntityLookupSystem lookup, IEntityManager entityManager, SharedTransformSystem transform)
if (value == DebugVelocities)
{
_lookup = lookup;
_entityManager = entityManager;
_transform = transform;
return;
}
protected internal override void Draw(in OverlayDrawArgs args)
_debugVelocities = value;
if (value && !_overlayManager.HasOverlay<EntityVelocityOverlay>())
{
const float stubLength = 0.25f;
var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
foreach (var entity in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldBounds))
{
var (center, worldRotation) = _transform.GetWorldPositionRotation(entity);
var xLine = worldRotation.RotateVec(Vector2.UnitX);
var yLine = worldRotation.RotateVec(Vector2.UnitY);
worldHandle.DrawLine(center, center + xLine * stubLength, Color.Red);
worldHandle.DrawLine(center, center + yLine * stubLength, Color.Green);
}
_overlayManager.AddOverlay(new EntityVelocityOverlay(EntityManager, _lookup, _transform));
}
else
{
_overlayManager.RemoveOverlay<EntityVelocityOverlay>();
}
}
}
private sealed class EntityRotationOverlay : Overlay
/// <summary>
/// Toggles the visual overlay of the angular velocity for each entity on screen.
/// </summary>
public bool DebugAngularVelocities
{
get => _debugAngularVelocities;
set
{
private readonly EntityLookupSystem _lookup;
private readonly IEntityManager _entityManager;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public EntityRotationOverlay(EntityLookupSystem lookup, IEntityManager entityManager)
if (value == DebugAngularVelocities)
{
_lookup = lookup;
_entityManager = entityManager;
return;
}
protected internal override void Draw(in OverlayDrawArgs args)
_debugAngularVelocities = value;
if (value && !_overlayManager.HasOverlay<EntityAngularVelocityOverlay>())
{
const float stubLength = 0.25f;
var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
var xformQuery = _entityManager.GetEntityQuery<TransformComponent>();
_overlayManager.AddOverlay(new EntityAngularVelocityOverlay(EntityManager, _lookup, _transform));
}
else
{
_overlayManager.RemoveOverlay<EntityAngularVelocityOverlay>();
}
}
}
private sealed class EntityPositionOverlay(EntityLookupSystem _lookup, SharedTransformSystem _transform) : Overlay
{
public override OverlaySpace Space => OverlaySpace.WorldSpace;
foreach (var entity in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldBounds))
{
var (center, worldRotation) = xformQuery.GetComponent(entity).GetWorldPositionRotation();
protected internal override void Draw(in OverlayDrawArgs args)
{
const float stubLength = 0.25f;
var drawLine = worldRotation.RotateVec(-Vector2.UnitY);
var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
worldHandle.DrawLine(center, center + drawLine * stubLength, Color.Red);
}
foreach (var uid in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldBounds))
{
var (center, worldRotation) = _transform.GetWorldPositionRotation(uid);
var xLine = worldRotation.RotateVec(Vector2.UnitX);
var yLine = worldRotation.RotateVec(Vector2.UnitY);
worldHandle.DrawLine(center, center + xLine * stubLength, Color.Red);
worldHandle.DrawLine(center, center + yLine * stubLength, Color.Green);
}
}
}
private sealed class EntityRotationOverlay(EntityLookupSystem _lookup, SharedTransformSystem _transform) : Overlay
{
public override OverlaySpace Space => OverlaySpace.WorldSpace;
protected internal override void Draw(in OverlayDrawArgs args)
{
const float stubLength = 0.25f;
var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
foreach (var uid in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldBounds))
{
var (center, worldRotation) = _transform.GetWorldPositionRotation(uid);
var drawLine = worldRotation.RotateVec(-Vector2.UnitY);
worldHandle.DrawLine(center, center + drawLine * stubLength, Color.Red);
}
}
}
private sealed class EntityVelocityOverlay(IEntityManager _entityManager, EntityLookupSystem _lookup, SharedTransformSystem _transform) : Overlay
{
public override OverlaySpace Space => OverlaySpace.WorldSpace;
protected internal override void Draw(in OverlayDrawArgs args)
{
const float multiplier = 0.2f;
var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
var physicsQuery = _entityManager.GetEntityQuery<PhysicsComponent>();
foreach (var uid in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldBounds))
{
if(!physicsQuery.TryGetComponent(uid, out var physicsComp))
continue;
var center = _transform.GetWorldPosition(uid);
var localVelocity = physicsComp.LinearVelocity;
if (localVelocity != Vector2.Zero)
worldHandle.DrawLine(center, center + localVelocity * multiplier, Color.Yellow);
}
}
}
private sealed class EntityAngularVelocityOverlay(IEntityManager _entityManager, EntityLookupSystem _lookup, SharedTransformSystem _transform) : Overlay
{
public override OverlaySpace Space => OverlaySpace.WorldSpace;
protected internal override void Draw(in OverlayDrawArgs args)
{
const float multiplier = (float)(0.2 / (2 * System.Math.PI));
var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
var physicsQuery = _entityManager.GetEntityQuery<PhysicsComponent>();
foreach (var uid in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldBounds))
{
if(!physicsQuery.TryGetComponent(uid, out var physicsComp))
continue;
var center = _transform.GetWorldPosition(uid);
var angularVelocity = physicsComp.AngularVelocity;
if (angularVelocity != 0.0f)
worldHandle.DrawCircle(center, angularVelocity * multiplier, angularVelocity > 0 ? Color.Magenta : Color.Blue, false);
}
}
}
}

View File

@@ -413,8 +413,9 @@ namespace Robust.Client.Debugging
}
var body = bodyEnt.Comp;
var meta = _entityManager.GetComponent<MetaDataComponent>(bodyEnt);
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {bodyEnt.Owner}");
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {bodyEnt.Owner} ({meta.EntityName})");
row++;
screenHandle.DrawString(_font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
row++;

View File

@@ -93,6 +93,7 @@ namespace Robust.Client
[Dependency] private readonly IReplayPlaybackManager _replayPlayback = default!;
[Dependency] private readonly IReplayRecordingManagerInternal _replayRecording = default!;
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] private readonly IReloadManager _reload = default!;
private IWebViewManagerHook? _webViewHook;
@@ -185,6 +186,7 @@ namespace Robust.Client
// before prototype load.
ProgramShared.FinishCheckBadFileExtensions(checkBadExtensions);
_reload.Initialize();
_reflectionManager.Initialize();
_prototypeManager.Initialize();
_prototypeManager.LoadDefaultPrototypes();
@@ -382,7 +384,7 @@ namespace Robust.Client
_prof.Initialize();
_resManager.Initialize(Options.LoadConfigAndUserData ? userDataDir : null);
_resManager.Initialize(Options.LoadConfigAndUserData ? userDataDir : null, hideUserDataDir: true);
var mountOptions = _commandLineArgs != null
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions)

View File

@@ -117,7 +117,7 @@ namespace Robust.Client.GameObjects
base.DirtyField(uid, comp, fieldName, metadata);
}
public override void DirtyFields<T>(EntityUid uid, T comp, MetaDataComponent? meta, params ReadOnlySpan<string> fields)
public override void DirtyFields<T>(EntityUid uid, T comp, MetaDataComponent? meta, params string[] fields)
{
// TODO Prediction
// does the client actually need to dirty the field?

View File

@@ -30,6 +30,7 @@ using DrawDepthTag = Robust.Shared.GameObjects.DrawDepth;
using static Robust.Shared.Serialization.TypeSerializers.Implementations.SpriteSpecifierSerializer;
using Direction = Robust.Shared.Maths.Direction;
using Vector4 = Robust.Shared.Maths.Vector4;
using SysVec4 = System.Numerics.Vector4;
namespace Robust.Client.GameObjects
{
@@ -753,12 +754,20 @@ namespace Robust.Client.GameObjects
if (layerDatum.Shader == string.Empty)
{
layer.ShaderPrototype = null;
layer.UnShaded = false;
layer.Shader = null;
}
else if (layerDatum.Shader == SpriteSystem.UnshadedId.Id)
{
layer.ShaderPrototype = SpriteSystem.UnshadedId;
layer.UnShaded = true;
layer.Shader = null;
}
else if (prototypes.TryIndex<ShaderPrototype>(layerDatum.Shader, out var prototype))
{
layer.ShaderPrototype = layerDatum.Shader;
layer.Shader = prototype.Instance();
layer.UnShaded = false;
}
else
{
@@ -835,11 +844,28 @@ namespace Robust.Client.GameObjects
if (!TryGetLayer(layer, out var theLayer, true))
return;
if (shader == null)
{
theLayer.UnShaded = false;
theLayer.Shader = null;
theLayer.ShaderPrototype = null;
return;
}
if (prototype == SpriteSystem.UnshadedId.Id)
{
theLayer.UnShaded = true;
theLayer.ShaderPrototype = SpriteSystem.UnshadedId;
theLayer.Shader = null;
return;
}
theLayer.UnShaded = false;
theLayer.Shader = shader;
theLayer.ShaderPrototype = prototype;
}
public void LayerSetShader(object layerKey, ShaderInstance shader, string? prototype = null)
public void LayerSetShader(object layerKey, ShaderInstance? shader, string? prototype = null)
{
if (!LayerMapTryGet(layerKey, out var layer, true))
return;
@@ -1493,10 +1519,18 @@ namespace Robust.Client.GameObjects
{
[ViewVariables] private readonly SpriteComponent _parent;
[ViewVariables] public string? ShaderPrototype;
[ViewVariables] public ProtoId<ShaderPrototype>? ShaderPrototype;
[ViewVariables] public ShaderInstance? Shader;
[ViewVariables] public Texture? Texture;
/// <summary>
/// If true, then this layer is drawn without lighting applied.
/// Unshaded layers are given special treatment and don't just use the unshaded-shader to avoid having to
/// unnecessarily swap out the light texture. This helps the number of batches that need to be sent to the
/// GPU while drawing sprites.
/// </summary>
[ViewVariables] internal bool UnShaded;
private RSI? _rsi;
[ViewVariables] public RSI? RSI
{
@@ -1663,6 +1697,7 @@ namespace Robust.Client.GameObjects
if (toClone.Shader != null)
{
Shader = toClone.Shader.Mutable ? toClone.Shader.Duplicate() : toClone.Shader;
UnShaded = toClone.UnShaded;
ShaderPrototype = toClone.ShaderPrototype;
}
Texture = toClone.Texture;
@@ -2078,6 +2113,20 @@ namespace Robust.Client.GameObjects
drawingHandle.UseShader(Shader);
var layerColor = _parent.color * Color;
DebugTools.Assert(layerColor is {R: >= 0, G: >= 0, B: >= 0, A: >= 0}, "Negative colour modulation");
if (UnShaded)
{
DebugTools.AssertNull(Shader);
// Negative modulation values are used to disable light shading in the default shader.
// Specifically we set colour = -1 - colour
// This ensures that non-negative values become negative & is trivially invertible.
// Alternatively we could just clamp the colour to [0,1] and subtract a constant.
layerColor = new(new SysVec4(-1) - layerColor.RGBA);
}
var textureSize = texture.Size / (float)EyeManager.PixelsPerMeter;
var quad = Box2.FromDimensions(textureSize/-2, textureSize);

View File

@@ -76,7 +76,7 @@ namespace Robust.Client.GameObjects
foreach (var key in remie)
{
component.PlayingAnimations.Remove(key);
var completedEvent = new AnimationCompletedEvent {Uid = uid, Key = key, Finished = true};
var completedEvent = new AnimationCompletedEvent(uid, component, key, true);
EntityManager.EventBus.RaiseLocalEvent(uid, completedEvent, true);
}
@@ -187,7 +187,7 @@ namespace Robust.Client.GameObjects
return;
}
var completedEvent = new AnimationCompletedEvent {Uid = entity.Owner, Key = key, Finished = false};
var completedEvent = new AnimationCompletedEvent(entity.Owner, entity.Comp, key, false);
EntityManager.EventBus.RaiseLocalEvent(entity.Owner, completedEvent, true);
}
@@ -202,13 +202,33 @@ namespace Robust.Client.GameObjects
/// </summary>
public sealed class AnimationCompletedEvent : EntityEventArgs
{
/// <summary>
/// The entity associated with the event.
/// </summary>
public EntityUid Uid { get; init; }
/// <summary>
/// The animation player component associated with the entity this event was raised on.
/// </summary>
public AnimationPlayerComponent AnimationPlayer { get; init; }
/// <summary>
/// The key associated with the animation that was completed.
/// </summary>
public string Key { get; init; } = string.Empty;
/// <summary>
/// If true, the animation finished by getting to its natural end.
/// If false, it was removed prematurely via <see cref="AnimationPlayerSystem.Stop(Robust.Client.GameObjects.AnimationPlayerComponent,string)"/> or similar overloads.
/// If false, it was removed prematurely via <see cref="AnimationPlayerSystem.Stop(EntityUid,AnimationPlayerComponent,string)"/> or similar overloads.
/// </summary>
public bool Finished { get; init; }
public AnimationCompletedEvent(EntityUid uid, AnimationPlayerComponent animationPlayer, string key, bool finished = true)
{
Uid = uid;
AnimationPlayer = animationPlayer;
Key = key;
Finished = finished;
}
}
}

View File

@@ -9,10 +9,6 @@ namespace Robust.Client.GameObjects;
public sealed class MapSystem : SharedMapSystem
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IResourceCache _resource = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
protected override MapId GetNextMapId()
{
// Client-side map entities use negative map Ids to avoid conflict with server-side maps.
@@ -23,16 +19,4 @@ public sealed class MapSystem : SharedMapSystem
}
return id;
}
public override void Initialize()
{
base.Initialize();
_overlayManager.AddOverlay(new TileEdgeOverlay(EntityManager, _resource, _tileDefinitionManager));
}
public override void Shutdown()
{
base.Shutdown();
_overlayManager.RemoveOverlay<TileEdgeOverlay>();
}
}

View File

@@ -0,0 +1,66 @@
using System.Numerics;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics.Components;
namespace Robust.Client.GameObjects;
public sealed class ShowPlayerVelocityDebugSystem : EntitySystem
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
internal bool Enabled
{
get => _label.Parent != null;
set
{
if (value)
{
_uiManager.WindowRoot.AddChild(_label);
}
else
{
_label.Orphan();
}
}
}
private Label _label = default!;
public override void Initialize()
{
base.Initialize();
_label = new Label();
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
if (!Enabled)
{
_label.Visible = false;
return;
}
var player = _playerManager.LocalEntity;
if (player == null || !EntityManager.TryGetComponent(player.Value, out PhysicsComponent? body))
{
_label.Visible = false;
return;
}
var screenPos = _eyeManager.WorldToScreen(_transform.GetWorldPosition(Transform(player.Value)));
LayoutContainer.SetPosition(_label, screenPos + new Vector2(0, 50));
_label.Visible = true;
_label.Text = $"Speed: {body.LinearVelocity.Length():0.00}\nLinear: {body.LinearVelocity.X:0.00}, {body.LinearVelocity.Y:0.00}\nAngular: {body.AngularVelocity}";
}
}

View File

@@ -37,6 +37,7 @@ namespace Robust.Client.GameObjects
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly SharedTransformSystem _xforms = default!;
public static readonly ProtoId<ShaderPrototype> UnshadedId = "unshaded";
private readonly Queue<SpriteComponent> _inertUpdateQueue = new();
/// <summary>

View File

@@ -25,12 +25,6 @@ public sealed class UserInterfaceSystem : SharedUserInterfaceSystem
ProtoManager.PrototypesReloaded -= OnProtoReload;
}
protected override void OnUserInterfaceShutdown(Entity<UserInterfaceComponent> ent, ref ComponentShutdown args)
{
base.OnUserInterfaceShutdown(ent, ref args);
_savedPositions.Remove(ent.Owner);
}
/// <inheritdoc />
public override void OpenUi(Entity<UserInterfaceComponent?> entity, Enum key, bool predicted = false)
{

View File

@@ -1,54 +0,0 @@
using System.Numerics;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Components;
namespace Robust.Client.GameObjects
{
public sealed class VelocityDebugSystem : EntitySystem
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly TransformSystem _transform = default!;
internal bool Enabled { get; set; }
private Label _label = default!;
public override void Initialize()
{
base.Initialize();
_label = new Label();
IoCManager.Resolve<IUserInterfaceManager>().StateRoot.AddChild(_label);
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
if (!Enabled)
{
_label.Visible = false;
return;
}
var player = _playerManager.LocalEntity;
if (player == null || !EntityManager.TryGetComponent(player.Value, out PhysicsComponent? body))
{
_label.Visible = false;
return;
}
var screenPos = _eyeManager.WorldToScreen(_transform.GetWorldPosition(Transform(player.Value)));
LayoutContainer.SetPosition(_label, screenPos + new Vector2(0, 50));
_label.Visible = true;
_label.Text = $"Speed: {body.LinearVelocity.Length():0.00}\nLinear: {body.LinearVelocity.X:0.00}, {body.LinearVelocity.Y:0.00}\nAngular: {body.AngularVelocity}";
}
}
}

View File

@@ -384,7 +384,6 @@ namespace Robust.Client.GameStates
_processor.UpdateFullRep(curState);
}
IEnumerable<NetEntity> createdEntities;
using (_prof.Group("ApplyGameState"))
{
if (_timing.LastProcessedTick < targetProcessedTick && nextState != null)
@@ -699,8 +698,9 @@ namespace Robust.Client.GameStates
#if !EXCEPTION_TOLERANCE
throw new KeyNotFoundException();
#endif
#else
continue;
#endif
}
var compData = _compDataPool.Get();
@@ -961,8 +961,9 @@ namespace Robust.Client.GameStates
RequestFullState();
#if !EXCEPTION_TOLERANCE
throw;
#endif
#else
return;
#endif
}
if (data.Created)
@@ -980,8 +981,9 @@ namespace Robust.Client.GameStates
RequestFullState();
#if !EXCEPTION_TOLERANCE
throw;
#endif
#else
return;
#endif
}
}

View File

@@ -21,7 +21,7 @@ namespace Robust.Client.Graphics.Clyde
private const string UniModelMatrix = "modelMatrix";
private const string UniTexturePixelSize = "TEXTURE_PIXEL_SIZE";
private const string UniMainTexture = "TEXTURE";
private const string UniLightTexture = "lightMap";
private const string UniLightTexture = "lightMap"; // TODO CLYDE consistent shader variable naming
private const string UniProjViewMatrices = "projectionViewMatrices";
private const string UniUniformConstants = "uniformConstants";

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenToolkit.Graphics.OpenGL4;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Graphics;
@@ -22,6 +23,9 @@ namespace Robust.Client.Graphics.Clyde
/// </summary>
private HashSet<Type> _erroredGridOverlays = new();
private Vertex2D[]? _chunkMeshBuilderVertexBuffer;
private ushort[]? _chunkMeshBuilderIndexBuffer;
private int _verticesPerChunk(MapChunk chunk) => chunk.ChunkSize * chunk.ChunkSize * 4;
private int _indicesPerChunk(MapChunk chunk) => chunk.ChunkSize * chunk.ChunkSize * GetQuadBatchIndexCount();
@@ -63,29 +67,78 @@ namespace Robust.Client.Graphics.Clyde
gridProgram.SetUniform(UniIModUV, new Vector4(0, 0, 1, 1));
}
var transform = _entityManager.GetComponent<TransformComponent>(mapGrid);
gridProgram.SetUniform(UniIModelMatrix, _transformSystem.GetWorldMatrix(transform));
gridProgram.SetUniform(UniIModelMatrix, _transformSystem.GetWorldMatrix(mapGrid));
var enumerator = mapSystem.GetMapChunks(mapGrid.Owner, mapGrid.Comp, worldBounds);
// Handle base texture updates.
while (enumerator.MoveNext(out var chunk))
{
DebugTools.Assert(chunk.FilledTiles > 0);
if (!data.TryGetValue(chunk.Indices, out MapChunkData? datum))
data[chunk.Indices] = datum = _initChunkBuffers(mapGrid, chunk);
var datum = EnsureChunkInitialized(data, chunk, mapGrid);
if (datum.Dirty)
_updateChunkMesh(mapGrid, chunk, datum);
DebugTools.Assert(datum.TileCount > 0);
if (datum.TileCount == 0)
if (!datum.Dirty)
continue;
BindVertexArray(datum.VAO);
CheckGlError();
_updateChunkMesh(mapGrid, chunk, datum);
// Dirty edge tiles for next step.
datum.EdgeDirty = true;
for (var x = -1; x <= 1; x++)
{
for (var y = -1; y <= 1; y++)
{
var neighbor = chunk.Indices + new Vector2i(x, y);
if (!mapGrid.Comp.Chunks.TryGetValue(neighbor, out var neighborChunk))
continue;
var neighborDatum = EnsureChunkInitialized(data, neighborChunk, mapGrid);
neighborDatum.EdgeDirty = true;
}
}
}
enumerator = mapSystem.GetMapChunks(mapGrid.Owner, mapGrid.Comp, worldBounds);
// Handle edge sprites.
while (enumerator.MoveNext(out var chunk))
{
var datum = data[chunk.Indices];
if (!datum.EdgeDirty)
continue;
_updateChunkEdges(mapGrid, chunk, datum);
}
enumerator = mapSystem.GetMapChunks(mapGrid.Owner, mapGrid.Comp, worldBounds);
// Draw chunks
while (enumerator.MoveNext(out var chunk))
{
var datum = data[chunk.Indices];
DebugTools.Assert(datum.TileCount > 0);
if (datum.TileCount > 0)
{
BindVertexArray(datum.VAO);
CheckGlError();
_debugStats.LastGLDrawCalls += 1;
GL.DrawElements(GetQuadGLPrimitiveType(), datum.TileCount * GetQuadBatchIndexCount(), DrawElementsType.UnsignedShort, 0);
CheckGlError();
}
if (datum.EdgeCount > 0)
{
BindVertexArray(datum.EdgeVAO);
CheckGlError();
_debugStats.LastGLDrawCalls += 1;
GL.DrawElements(GetQuadGLPrimitiveType(), datum.EdgeCount * GetQuadBatchIndexCount(), DrawElementsType.UnsignedShort, 0);
CheckGlError();
}
_debugStats.LastGLDrawCalls += 1;
GL.DrawElements(GetQuadGLPrimitiveType(), datum.TileCount * GetQuadBatchIndexCount(), DrawElementsType.UnsignedShort, 0);
CheckGlError();
}
requiresFlush = false;
@@ -117,6 +170,17 @@ namespace Robust.Client.Graphics.Clyde
CullEmptyChunks();
}
private MapChunkData EnsureChunkInitialized(Dictionary<Vector2i, MapChunkData> data, MapChunk chunk, Entity<MapGridComponent> mapGrid)
{
if (!data.TryGetValue(chunk.Indices, out var datum))
{
data[chunk.Indices] = datum = new MapChunkData();
_initChunkBuffers(mapGrid, chunk, datum);
}
return datum;
}
private void CullEmptyChunks()
{
foreach (var (grid, chunks) in _mapChunkData)
@@ -138,66 +202,141 @@ namespace Robust.Client.Graphics.Clyde
private void _updateChunkMesh(Entity<MapGridComponent> grid, MapChunk chunk, MapChunkData datum)
{
Span<ushort> indexBuffer = stackalloc ushort[_indicesPerChunk(chunk)];
Span<Vertex2D> vertexBuffer = stackalloc Vertex2D[_verticesPerChunk(chunk)];
Span<ushort> indexBuffer = EnsureSize(ref _chunkMeshBuilderIndexBuffer, _indicesPerChunk(chunk));
Span<Vertex2D> vertexBuffer = EnsureSize(ref _chunkMeshBuilderVertexBuffer, _verticesPerChunk(chunk));
var i = 0;
var cSz = grid.Comp.ChunkSize;
var cScaled = chunk.Indices * cSz;
for (ushort x = 0; x < cSz; x++)
var chunkSize = grid.Comp.ChunkSize;
var chunkOriginScaled = chunk.Indices * chunkSize;
for (ushort x = 0; x < chunkSize; x++)
{
for (ushort y = 0; y < cSz; y++)
for (ushort y = 0; y < chunkSize; y++)
{
var gridX = x + chunkOriginScaled.X;
var gridY = y + chunkOriginScaled.Y;
var tile = chunk.GetTile(x, y);
if (tile.IsEmpty)
continue;
var regionMaybe = _tileDefinitionManager.TileAtlasRegion(tile);
Box2 region;
if (regionMaybe == null || regionMaybe.Length <= tile.Variant)
// Tile render
if (x != chunkSize && y != chunkSize)
{
region = _tileDefinitionManager.ErrorTileRegion;
}
else
{
region = regionMaybe[tile.Variant];
}
// ReSharper disable once IntVariableOverflowInUncheckedContext
if (tile.IsEmpty)
continue;
var gx = x + cScaled.X;
var gy = y + cScaled.Y;
var regionMaybe = _tileDefinitionManager.TileAtlasRegion(tile);
var vIdx = i * 4;
vertexBuffer[vIdx + 0] = new Vertex2D(gx, gy, region.Left, region.Bottom, Color.White);
vertexBuffer[vIdx + 1] = new Vertex2D(gx + 1, gy, region.Right, region.Bottom, Color.White);
vertexBuffer[vIdx + 2] = new Vertex2D(gx + 1, gy + 1, region.Right, region.Top, Color.White);
vertexBuffer[vIdx + 3] = new Vertex2D(gx, gy + 1, region.Left, region.Top, Color.White);
var nIdx = i * GetQuadBatchIndexCount();
var tIdx = (ushort)(i * 4);
QuadBatchIndexWrite(indexBuffer, ref nIdx, tIdx);
i += 1;
Box2 region;
if (regionMaybe == null || regionMaybe.Length <= tile.Variant)
{
region = _tileDefinitionManager.ErrorTileRegion;
}
else
{
region = regionMaybe[tile.Variant];
}
WriteTileToBuffers(i, gridX, gridY, vertexBuffer, indexBuffer, region);
i += 1;
}
}
}
var indexSlice = indexBuffer[..(i * GetQuadBatchIndexCount())];
var vertSlice = vertexBuffer[..(i * 4)];
GL.BindVertexArray(datum.VAO);
CheckGlError();
datum.EBO.Use();
datum.VBO.Use();
datum.EBO.Reallocate(indexBuffer[..(i * GetQuadBatchIndexCount())]);
datum.VBO.Reallocate(vertexBuffer[..(i * 4)]);
datum.Dirty = false;
datum.EBO.Reallocate(indexSlice);
datum.VBO.Reallocate(vertSlice);
datum.TileCount = i;
datum.Dirty = false;
}
private unsafe MapChunkData _initChunkBuffers(Entity<MapGridComponent> grid, MapChunk chunk)
private void _updateChunkEdges(Entity<MapGridComponent> grid, MapChunk chunk, MapChunkData datum)
{
// Need a buffer that can potentially store all neighbor tiles
Span<ushort> indexBuffer = EnsureSize(ref _chunkMeshBuilderIndexBuffer, _indicesPerChunk(chunk) * 8);
Span<Vertex2D> vertexBuffer = EnsureSize(ref _chunkMeshBuilderVertexBuffer, _verticesPerChunk(chunk) * 8);
var i = 0;
var chunkSize = grid.Comp.ChunkSize;
var chunkOriginScaled = chunk.Indices * chunkSize;
var maps = _entityManager.System<SharedMapSystem>();
for (ushort x = 0; x < chunkSize; x++)
{
for (ushort y = 0; y < chunkSize; y++)
{
var gridX = x + chunkOriginScaled.X;
var gridY = y + chunkOriginScaled.Y;
var tile = chunk.GetTile(x, y);
var tileDef = _tileDefinitionManager[tile.TypeId];
// Edge render
for (var nx = -1; nx <= 1; nx++)
{
for (var ny = -1; ny <= 1; ny++)
{
if (nx == 0 && ny == 0)
continue;
var neighborIndices = new Vector2i(gridX + nx, gridY + ny);
if (!maps.TryGetTile(grid.Comp, neighborIndices, out var neighborTile))
continue;
var neighborDef = _tileDefinitionManager[neighborTile.TypeId];
// If it's the same tile then no edge to be drawn.
if (tile.TypeId == neighborTile.TypeId || neighborDef.EdgeSprites.Count == 0)
continue;
// If neighbor is a lower priority then us then don't draw on our tile.
if (neighborDef.EdgeSpritePriority < tileDef.EdgeSpritePriority)
continue;
var direction = new Vector2i(nx, ny).AsDirection().GetOpposite();
var regionMaybe = _tileDefinitionManager.TileAtlasRegion(neighborTile.TypeId, direction);
if (regionMaybe == null)
continue;
var region = regionMaybe[0];
WriteTileToBuffers(i, gridX, gridY, vertexBuffer, indexBuffer, region);
i += 1;
}
}
}
}
// We don't save the edge buffers back because we might need to re-use it if a neighbor chunk updates.
var indexSlice = indexBuffer[..(i * GetQuadBatchIndexCount())];
var vertSlice = vertexBuffer[..(i * 4)];
GL.BindVertexArray(datum.EdgeVAO);
CheckGlError();
datum.EdgeEBO.Use();
datum.EdgeVBO.Use();
datum.EdgeEBO.Reallocate(indexSlice);
datum.EdgeVBO.Reallocate(vertSlice);
datum.EdgeCount = i;
datum.EdgeDirty = false;
}
private unsafe void _initChunkBuffers(Entity<MapGridComponent> grid, MapChunk chunk, MapChunkData datum)
{
var vboSize = _verticesPerChunk(chunk) * sizeof(Vertex2D);
var eboSize = _indicesPerChunk(chunk) * sizeof(ushort);
// Base VAO
var vao = GenVertexArray();
BindVertexArray(vao);
CheckGlError();
var vboSize = _verticesPerChunk(chunk) * sizeof(Vertex2D);
var eboSize = _indicesPerChunk(chunk) * sizeof(ushort);
var vbo = new GLBuffer(this, BufferTarget.ArrayBuffer, BufferUsageHint.DynamicDraw,
vboSize, $"Grid {grid.Owner} chunk {chunk.Indices} VBO");
var ebo = new GLBuffer(this, BufferTarget.ElementArrayBuffer, BufferUsageHint.DynamicDraw,
@@ -212,12 +351,30 @@ namespace Robust.Client.Graphics.Clyde
vbo.Use();
ebo.Use();
var datum = new MapChunkData(vao, vbo, ebo)
{
Dirty = true
};
datum.EBO = ebo;
datum.VBO = vbo;
datum.VAO = vao;
return datum;
// EdgeVAO
var edgeVao = GenVertexArray();
BindVertexArray(edgeVao);
CheckGlError();
var edgeVbo = new GLBuffer(this, BufferTarget.ArrayBuffer, BufferUsageHint.DynamicDraw,
vboSize * 8, $"Grid {grid.Owner} chunk {chunk.Indices} EdgeVBO");
var edgeEbo = new GLBuffer(this, BufferTarget.ElementArrayBuffer, BufferUsageHint.DynamicDraw,
eboSize * 8, $"Grid {grid.Owner} chunk {chunk.Indices} EdgeEBO");
ObjectLabelMaybe(ObjectLabelIdentifier.VertexArray, vao, $"Grid {grid.Owner} chunk {chunk.Indices} EdgeVAO");
SetupVAOLayout();
CheckGlError();
edgeVbo.Use();
edgeEbo.Use();
datum.EdgeEBO = edgeEbo;
datum.EdgeVBO = edgeVbo;
datum.EdgeVAO = edgeVao;
}
private void DeleteChunk(MapChunkData data)
@@ -254,19 +411,49 @@ namespace Robust.Client.Graphics.Clyde
_mapChunkData.Remove(gridId);
}
private static T[] EnsureSize<T>(ref T[]? field, int size)
{
if (field == null || field.Length < size)
field = new T[size];
return field;
}
private void WriteTileToBuffers(
int i,
int gridX,
int gridY,
Span<Vertex2D> vertexBuffer,
Span<ushort> indexBuffer,
Box2 region)
{
var vIdx = i * 4;
vertexBuffer[vIdx + 0] = new Vertex2D(gridX, gridY, region.Left, region.Bottom, Color.White);
vertexBuffer[vIdx + 1] = new Vertex2D(gridX + 1, gridY, region.Right, region.Bottom, Color.White);
vertexBuffer[vIdx + 2] = new Vertex2D(gridX + 1, gridY + 1, region.Right, region.Top, Color.White);
vertexBuffer[vIdx + 3] = new Vertex2D(gridX, gridY + 1, region.Left, region.Top, Color.White);
var nIdx = i * GetQuadBatchIndexCount();
var tIdx = (ushort)(i * 4);
QuadBatchIndexWrite(indexBuffer, ref nIdx, tIdx);
}
private sealed class MapChunkData
{
public bool Dirty;
public readonly uint VAO;
public readonly GLBuffer VBO;
public readonly GLBuffer EBO;
public bool EdgeDirty = true;
public bool Dirty = true;
public uint VAO;
public GLBuffer VBO = default!;
public GLBuffer EBO = default!;
public int TileCount;
public MapChunkData(uint vao, GLBuffer vbo, GLBuffer ebo)
public uint EdgeVAO;
public GLBuffer EdgeVBO = default!;
public GLBuffer EdgeEBO = default!;
public int EdgeCount;
public MapChunkData()
{
VAO = vao;
VBO = vbo;
EBO = ebo;
}
}
}

View File

@@ -126,7 +126,7 @@ namespace Robust.Client.Graphics.Clyde
DebugTools.Assert(space != OverlaySpace.ScreenSpaceBelowWorld && space != OverlaySpace.ScreenSpace);
var mapId = vp.Eye!.Position.MapId;
var args = new OverlayDrawArgs(space, null, vp, _renderHandle, new UIBox2i((0, 0), vp.Size), _mapManager.GetMapEntityIdOrThrow(mapId), mapId, worldBox, worldBounds);
var args = new OverlayDrawArgs(space, null, vp, _renderHandle, new UIBox2i((0, 0), vp.Size), _mapSystem.GetMapOrInvalid(mapId), mapId, worldBox, worldBounds);
if (!overlay.BeforeDraw(args))
return;
@@ -178,7 +178,7 @@ namespace Robust.Client.Graphics.Clyde
var worldAABB = worldBounds.CalcBoundingBox();
var mapId = vp.Eye!.Position.MapId;
var args = new OverlayDrawArgs(space, vpControl, vp, handle, bounds, _mapManager.GetMapEntityIdOrThrow(mapId), mapId, worldAABB, worldBounds);
var args = new OverlayDrawArgs(space, vpControl, vp, handle, bounds, _mapSystem.GetMapOrInvalid(mapId), mapId, worldAABB, worldBounds);
foreach (var overlay in list)
{

View File

@@ -98,9 +98,11 @@ namespace Robust.Client.Graphics.Clyde
private LightCapacityComparer _lightCap = new();
private ShadowCapacityComparer _shadowCap = new ShadowCapacityComparer();
private float _maxLightRadius;
private unsafe void InitLighting()
{
_cfg.OnValueChanged(CVars.MaxLightRadius, val => { _maxLightRadius = val;}, true);
// Other...
LoadLightingShaders();
@@ -617,8 +619,9 @@ namespace Robust.Client.Graphics.Clyde
// Use worldbounds for this one as we only care if the light intersects our actual bounds
var xforms = _entityManager.GetEntityQuery<TransformComponent>();
var state = (this, count: 0, shadowCastingCount: 0, xforms, worldAABB);
var lightAabb = worldAABB.Enlarged(_maxLightRadius);
foreach (var (uid, comp) in _lightTreeSystem.GetIntersectingTrees(map, worldAABB))
foreach (var (uid, comp) in _lightTreeSystem.GetIntersectingTrees(map, lightAabb))
{
var bounds = _transformSystem.GetInvWorldMatrix(uid, xforms).TransformBox(worldBounds);
comp.Tree.QueryAabb(ref state, LightQuery, bounds);

View File

@@ -10,6 +10,7 @@ using Robust.Client.Input;
using Robust.Client.Map;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.Utility;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
@@ -23,6 +24,7 @@ using Robust.Shared.Maths;
using Robust.Shared.Profiling;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using TextureWrapMode = Robust.Shared.Graphics.TextureWrapMode;
namespace Robust.Client.Graphics.Clyde
@@ -48,6 +50,8 @@ namespace Robust.Client.Graphics.Clyde
[Dependency] private readonly ILocalizationManager _loc = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly ClientEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IReloadManager _reloads = default!;
private GLUniformBuffer<ProjViewMatrices> ProjViewUBO = default!;
private GLUniformBuffer<UniformConstants> UniformConstantsUBO = default!;
@@ -99,6 +103,16 @@ namespace Robust.Client.Graphics.Clyde
_sawmillOgl = _logManager.GetSawmill("clyde.ogl");
_sawmillWin = _logManager.GetSawmill("clyde.win");
_reloads.Register("/Shaders", "*.swsl");
_reloads.Register("/Textures/Shaders", "*.swsl");
_reloads.Register("/Textures", "*.jpg");
_reloads.Register("/Textures", "*.jpeg");
_reloads.Register("/Textures", "*.png");
_reloads.Register("/Textures", "*.webp");
_reloads.OnChanged += OnChange;
_proto.PrototypesReloaded += OnProtoReload;
_cfg.OnValueChanged(CVars.DisplayOGLCheckErrors, b => _checkGLErrors = b, true);
_cfg.OnValueChanged(CVars.DisplayVSync, VSyncChanged, true);
_cfg.OnValueChanged(CVars.DisplayWindowMode, WindowModeChanged, true);
@@ -122,6 +136,38 @@ namespace Robust.Client.Graphics.Clyde
return InitWindowing();
}
private void OnProtoReload(PrototypesReloadedEventArgs obj)
{
if (!obj.WasModified<ShaderPrototype>())
return;
foreach (var shader in obj.ByType[typeof(ShaderPrototype)].Modified.Keys)
{
_resourceCache.ReloadResource<ShaderSourceResource>(shader);
}
}
private void OnChange(ResPath obj)
{
if ((obj.TryRelativeTo(new ResPath("/Shaders"), out _) || obj.TryRelativeTo(new ResPath("/Textures/Shaders"), out _)) && obj.Extension == "swsl")
{
_resourceCache.ReloadResource<ShaderSourceResource>(obj);
}
if (obj.TryRelativeTo(new ResPath("/Textures"), out _) && !obj.TryRelativeTo(new ResPath("/Textures/Tiles"), out _))
{
if (obj.Extension == "jpg" || obj.Extension == "jpeg" || obj.Extension == "webp")
{
_resourceCache.ReloadResource<TextureResource>(obj);
}
if (obj.Extension == "png")
{
_resourceCache.ReloadResource<TextureResource>(obj);
}
}
}
public bool InitializePostWindowing()
{
_gameThread = Thread.CurrentThread;

View File

@@ -1,8 +1,22 @@
// UV coordinates in texture-space. I.e., (0,0) is the corner of the texture currently being used to draw.
// When drawing a sprite from a texture atlas, (0,0) is the corner of the atlas, not the specific sprite being drawn.
varying highp vec2 UV;
// UV coordinates in quad-space. I.e., when drawing a sprite from a texture atlas (0,0) is the corner of the sprite
// currently being drawn.
varying highp vec2 UV2;
// TBH I'm not sure what this is for. I think it is scree UV coordiantes, i.e., FRAGCOORD.xy * SCREEN_PIXEL_SIZE ?
// TODO CLYDE Is this still needed?
varying highp vec2 Pos;
// Vertex colour modulation. Note that negative values imply that the LIGHTMAP should be ignored. This is used to avoid
// having to set the texture to a white/blank texture for sprites that have no light shading applied.
varying highp vec4 VtxModulate;
// The current light map. Unless disabled, this is automatically sampled to create the LIGHT vector, which is then used
// to modulate the output colour.
// TODO CLYDE consistent shader variable naming
uniform sampler2D lightMap;
// [SHADER_HEADER_CODE]
@@ -11,11 +25,37 @@ void main()
{
highp vec4 FRAGCOORD = gl_FragCoord;
// The output colour. This should get set by the shader code block.
// This will get modified by the LIGHT and MODULATE vectors.
lowp vec4 COLOR;
lowp vec3 lightSample = texture2D(lightMap, Pos).rgb;
// The light colour, usually sampled from the LIGHTMAP
lowp vec4 LIGHT;
// Colour modulation vector.
highp vec4 MODULATE;
// Sample the texture outside of the branch / with uniform control flow.
LIGHT = texture2D(lightMap, Pos);
if (VtxModulate.x < 0.0)
{
// Negative VtxModulate implies unshaded/no lighting.
MODULATE = -1.0 - VtxModulate;
LIGHT = vec4(1.0);
}
else
{
MODULATE = VtxModulate;
}
// TODO CLYDE consistent shader variable naming
// Requires breaking changes.
lowp vec3 lightSample = LIGHT.xyz;
// [SHADER_CODE]
gl_FragColor = zAdjustResult(COLOR * VtxModulate * vec4(lightSample, 1.0));
LIGHT.xyz = lightSample;
gl_FragColor = zAdjustResult(COLOR * MODULATE * LIGHT);
}

View File

@@ -18,6 +18,7 @@ uniform mat3 modelMatrix;
// Allows us to do texture atlassing with texture coordinates 0->1
// Input texture coordinates get mapped to this range.
uniform vec4 modifyUV;
// TODO CLYDE Is this still needed?
// [SHADER_HEADER_CODE]
@@ -39,5 +40,15 @@ void main()
Pos = (VERTEX + 1.0) / 2.0;
UV = mix(modifyUV.xy, modifyUV.zw, tCoord);
UV2 = tCoord2;
VtxModulate = zFromSrgb(modulate);
// Negative modulation is being used as a hacky way to squeeze in lighting data.
// I.e., negative modulation implies we ignore the lighting.
if (modulate.x < 0.0)
{
VtxModulate = -1.0 - zFromSrgb(-1.0 - modulate);
}
else
{
VtxModulate = zFromSrgb(modulate);
}
}

View File

@@ -1,6 +1,7 @@
varying highp vec2 UV;
varying highp vec2 UV2;
// TODO CLYDE consistent shader variable naming
uniform sampler2D lightMap;
// [SHADER_HEADER_CODE]

View File

@@ -16,7 +16,7 @@ using Vector4 = Robust.Shared.Maths.Vector4;
namespace Robust.Client.Graphics
{
[Prototype("shader")]
[Prototype]
public sealed partial class ShaderPrototype : IPrototype, ISerializationHooks
{
[ViewVariables]

View File

@@ -1,28 +1,28 @@
using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Linq;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Map;
using Robust.Client.ResourceManagement;
using Robust.Client.Utility;
using Robust.Shared.Console;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.Graphics;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Toolshed;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
namespace Robust.Client.Map
{
internal sealed class ClydeTileDefinitionManager : TileDefinitionManager, IClydeTileDefinitionManager, IPostInjectInit
{
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly IReloadManager _reload = default!;
[Dependency] private readonly IResourceManager _manager = default!;
[Dependency] private readonly ILogManager _logManager = default!;
@@ -32,7 +32,7 @@ namespace Robust.Client.Map
public Texture TileTextureAtlas => _tileTextureAtlas ?? Texture.Transparent;
private readonly Dictionary<int, Box2[]> _tileRegions = new();
private FrozenDictionary<(int Id, Direction Direction), Box2[]> _tileRegions = FrozenDictionary<(int Id, Direction Direction), Box2[]>.Empty;
public Box2 ErrorTileRegion { get; private set; }
@@ -45,7 +45,14 @@ namespace Robust.Client.Map
/// <inheritdoc />
public Box2[]? TileAtlasRegion(int tileType)
{
if (_tileRegions.TryGetValue(tileType, out var region))
return TileAtlasRegion(tileType, Direction.Invalid);
}
/// <inheritdoc />
public Box2[]? TileAtlasRegion(int tileType, Direction direction)
{
// ReSharper disable once CanSimplifyDictionaryTryGetValueWithGetValueOrDefault
if (_tileRegions.TryGetValue((tileType, direction), out var region))
{
return region;
}
@@ -57,12 +64,37 @@ namespace Robust.Client.Map
{
base.Initialize();
_protoManager.PrototypesReloaded += OnProtoReload;
_reload.Register("/Textures/Tiles", "*.png");
_reload.OnChanged += OnReload;
_genTextureAtlas();
}
private void OnProtoReload(PrototypesReloadedEventArgs obj)
{
if (!obj.WasModified<ITileDefinition>())
return;
_genTextureAtlas();
}
private void OnReload(ResPath obj)
{
if (obj.Extension != "png")
return;
if (!obj.TryRelativeTo(new ResPath("/Textures/Tiles"), out _))
return;
_genTextureAtlas();
}
internal void _genTextureAtlas()
{
_tileRegions.Clear();
var sw = RStopwatch.StartNew();
var tileRegs = new Dictionary<(int Id, Direction Direction), Box2[]>();
_tileTextureAtlas = null;
var defList = TileDefs.Where(t => t.Sprite != null).ToList();
@@ -73,7 +105,7 @@ namespace Robust.Client.Map
const int tileSize = EyeManager.PixelsPerMeter;
var tileCount = defList.Select(x => (int)x.Variants).Sum() + 1;
var tileCount = defList.Select(x => x.Variants + x.EdgeSprites.Count).Sum() + 1;
var dimensionX = (int) Math.Ceiling(Math.Sqrt(tileCount));
var dimensionY = (int) Math.Ceiling((float) tileCount / dimensionX);
@@ -81,11 +113,11 @@ namespace Robust.Client.Map
var imgWidth = dimensionX * tileSize;
var imgHeight = dimensionY * tileSize;
var sheet = new Image<Rgba32>(imgWidth, imgHeight);
var w = (float) sheet.Width;
var h = (float) sheet.Height;
// Add in the missing tile texture sprite as tile texture 0.
{
var w = (float) sheet.Width;
var h = (float) sheet.Height;
ErrorTileRegion = Box2.FromDimensions(
0, (h - EyeManager.PixelsPerMeter) / h,
tileSize / w, tileSize / h);
@@ -133,25 +165,98 @@ namespace Robust.Client.Map
var box = new UIBox2i(0, 0, tileSize, tileSize).Translated(new Vector2i(j * tileSize, 0));
image.Blit(box, sheet, point);
var w = (float) sheet.Width;
var h = (float) sheet.Height;
regionList[j] = Box2.FromDimensions(
point.X / w, (h - point.Y - EyeManager.PixelsPerMeter) / h,
tileSize / w, tileSize / h);
column++;
if (column >= dimensionX)
{
column = 0;
row++;
}
BumpColumn(ref row, ref column, dimensionX);
}
_tileRegions.Add(def.TileId, regionList);
tileRegs.Add((def.TileId, Direction.Invalid), regionList);
// Edges
if (def.EdgeSprites.Count <= 0)
continue;
foreach (var direction in DirectionExtensions.AllDirections)
{
if (!def.EdgeSprites.TryGetValue(direction, out var edge))
continue;
using (var stream = _manager.ContentFileRead(edge))
{
image = Image.Load<Rgba32>(stream);
}
if (image.Width != tileSize || image.Height != tileSize)
{
throw new NotSupportedException(
$"Unable to load {path}, due to being unable to use tile textures with a dimension other than {tileSize}x{tileSize}.");
}
Angle angle = Angle.Zero;
switch (direction)
{
// Corner sprites
case Direction.SouthEast:
break;
case Direction.NorthEast:
angle = new Angle(MathF.PI / 2f);
break;
case Direction.NorthWest:
angle = new Angle(MathF.PI);
break;
case Direction.SouthWest:
angle = new Angle(MathF.PI * 1.5f);
break;
// Edge sprites
case Direction.South:
break;
case Direction.East:
angle = new Angle(MathF.PI / 2f);
break;
case Direction.North:
angle = new Angle(MathF.PI);
break;
case Direction.West:
angle = new Angle(MathF.PI * 1.5f);
break;
}
if (angle != Angle.Zero)
{
image.Mutate(o => o.Rotate((float)-angle.Degrees));
}
var point = new Vector2i(column * tileSize, row * tileSize);
var box = new UIBox2i(0, 0, tileSize, tileSize);
image.Blit(box, sheet, point);
// If you ever need edge variants then you could just bump this.
var edgeList = new Box2[1];
edgeList[0] = Box2.FromDimensions(
point.X / w, (h - point.Y - EyeManager.PixelsPerMeter) / h,
tileSize / w, tileSize / h);
tileRegs.Add((def.TileId, direction), edgeList);
BumpColumn(ref row, ref column, dimensionX);
}
}
_tileRegions = tileRegs.ToFrozenDictionary();
_tileTextureAtlas = Texture.LoadFromImage(sheet, "Tile Atlas");
_sawmill.Debug($"Tile atlas took {sw.Elapsed} to build");
}
private void BumpColumn(ref int row, ref int column, int dimensionX)
{
column++;
if (column >= dimensionX)
{
column = 0;
row++;
}
}
void IPostInjectInit.PostInject()

View File

@@ -29,5 +29,12 @@ namespace Robust.Client.Map
/// </summary>
/// <returns>If null, do not draw the tile at all.</returns>
Box2[]? TileAtlasRegion(int tileType);
/// <summary>
/// Gets the region inside the texture atlas to use to draw a tile type.
/// Also handles edge sprites.
/// </summary>
/// <returns>If null, do not draw the tile at all.</returns>
public Box2[]? TileAtlasRegion(int tileType, Direction direction);
}
}

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@@ -1,125 +0,0 @@
using System;
using System.Numerics;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.Client.Map;
/// <summary>
/// Draws border sprites for tiles that support them.
/// </summary>
public sealed class TileEdgeOverlay : GridOverlay
{
private readonly IEntityManager _entManager;
private readonly IResourceCache _resource;
private readonly ITileDefinitionManager _tileDefManager;
public TileEdgeOverlay(IEntityManager entManager, IResourceCache resource, ITileDefinitionManager tileDefManager)
{
_entManager = entManager;
_resource = resource;
_tileDefManager = tileDefManager;
ZIndex = -1;
}
protected internal override void Draw(in OverlayDrawArgs args)
{
if (args.MapId == MapId.Nullspace)
return;
var mapSystem = _entManager.System<SharedMapSystem>();
var xformSystem = _entManager.System<SharedTransformSystem>();
var tileSize = Grid.Comp.TileSize;
var tileDimensions = new Vector2(tileSize, tileSize);
var (_, _, worldMatrix, invMatrix) = xformSystem.GetWorldPositionRotationMatrixWithInv(Grid.Owner);
args.WorldHandle.SetTransform(worldMatrix);
var bounds = args.WorldBounds;
bounds = new Box2Rotated(bounds.Box.Enlarged(1), bounds.Rotation, bounds.Origin);
var localAABB = invMatrix.TransformBox(bounds);
var enumerator = mapSystem.GetLocalTilesEnumerator(Grid.Owner, Grid, localAABB, false);
while (enumerator.MoveNext(out var tileRef))
{
var tileDef = _tileDefManager[tileRef.Tile.TypeId];
if (tileDef.EdgeSprites.Count == 0)
continue;
// Get what tiles border us to determine what sprites we need to draw.
for (var x = -1; x <= 1; x++)
{
for (var y = -1; y <= 1; y++)
{
if (x == 0 && y == 0)
continue;
var neighborIndices = new Vector2i(tileRef.GridIndices.X + x, tileRef.GridIndices.Y + y);
var neighborTile = mapSystem.GetTileRef(Grid.Owner, Grid, neighborIndices);
var neighborDef = _tileDefManager[neighborTile.Tile.TypeId];
// If it's the same tile then no edge to be drawn.
if (tileRef.Tile.TypeId == neighborTile.Tile.TypeId)
continue;
// Don't draw if the the neighbor tile edges should draw over us (or if we have the same priority)
if (neighborDef.EdgeSprites.Count != 0 && neighborDef.EdgeSpritePriority >= tileDef.EdgeSpritePriority)
continue;
var direction = new Vector2i(x, y).AsDirection();
// No edge tile
if (!tileDef.EdgeSprites.TryGetValue(direction, out var edgePath))
continue;
var texture = _resource.GetResource<TextureResource>(edgePath);
var box = Box2.FromDimensions(neighborIndices, tileDimensions);
var angle = Angle.Zero;
// If we ever need one for both cardinals and corners then update this.
switch (direction)
{
// Corner sprites
case Direction.SouthEast:
break;
case Direction.NorthEast:
angle = new Angle(MathF.PI / 2f);
break;
case Direction.NorthWest:
angle = new Angle(MathF.PI);
break;
case Direction.SouthWest:
angle = new Angle(MathF.PI * 1.5f);
break;
// Edge sprites
case Direction.South:
break;
case Direction.East:
angle = new Angle(MathF.PI / 2f);
break;
case Direction.North:
angle = new Angle(MathF.PI);
break;
case Direction.West:
angle = new Angle(MathF.PI * 1.5f);
break;
}
if (angle == Angle.Zero)
args.WorldHandle.DrawTextureRect(texture.Texture, box);
else
args.WorldHandle.DrawTextureRect(texture.Texture, new Box2Rotated(box, angle, box.Center));
RequiresFlush = true;
}
}
}
args.WorldHandle.SetTransform(Matrix3x2.Identity);
}
}

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@@ -1,35 +1,23 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading;
using Robust.Client.Graphics;
using Robust.Client.Timing;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Client.Utility;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using Timer = Robust.Shared.Timing.Timer;
namespace Robust.Client.Prototypes
{
public sealed class ClientPrototypeManager : PrototypeManager
{
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly IClientGameTiming _timing = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IGameControllerInternal _controller = default!;
private readonly List<FileSystemWatcher> _watchers = new();
private readonly TimeSpan _reloadDelay = TimeSpan.FromMilliseconds(10);
private CancellationTokenSource _reloadToken = new();
private readonly HashSet<ResPath> _reloadQueue = new();
[Dependency] private readonly IReloadManager _reload = default!;
public override void Initialize()
{
@@ -37,9 +25,8 @@ namespace Robust.Client.Prototypes
_netManager.RegisterNetMessage<MsgReloadPrototypes>(accept: NetMessageAccept.Server);
_clyde.OnWindowFocused += WindowFocusedChanged;
WatchResources();
_reload.Register("/Prototypes", "*.yml");
_reload.OnChanged += ReloadPrototypeQueue;
}
public override void LoadDefaultPrototypes(Dictionary<Type, HashSet<string>>? changed = null)
@@ -49,99 +36,27 @@ namespace Robust.Client.Prototypes
ResolveResults();
}
private void WindowFocusedChanged(WindowFocusedEventArgs args)
private void ReloadPrototypeQueue(ResPath file)
{
#if TOOLS
if (args.Focused && _reloadQueue.Count > 0)
{
Timer.Spawn(_reloadDelay, ReloadPrototypeQueue, _reloadToken.Token);
}
else
{
_reloadToken.Cancel();
_reloadToken = new CancellationTokenSource();
}
#endif
}
if (file.Extension != "yml")
return;
private void ReloadPrototypeQueue()
{
#if TOOLS
var sw = Stopwatch.StartNew();
var msg = new MsgReloadPrototypes();
msg.Paths = _reloadQueue.ToArray();
var msg = new MsgReloadPrototypes
{
Paths = [file]
};
_netManager.ClientSendMessage(msg);
// Reloading prototypes modifies entities. This currently causes some state management debug asserts to
// fail. To avoid this, we set `IGameTiming.ApplyingState` to true, even though this isn't really applying a
// server state.
using var _ = _timing.StartStateApplicationArea();
ReloadPrototypes(_reloadQueue);
_reloadQueue.Clear();
ReloadPrototypes([file]);
Logger.Info($"Reloaded prototypes in {sw.ElapsedMilliseconds} ms");
#endif
}
private void WatchResources()
{
if (!_cfg.GetCVar(CVars.ResPrototypeReloadWatch))
return;
#if TOOLS
foreach (var path in Resources.GetContentRoots().Select(r => r.ToString())
.Where(r => Directory.Exists(r + "/Prototypes")).Select(p => p + "/Prototypes"))
{
var watcher = new FileSystemWatcher(path, "*.yml")
{
IncludeSubdirectories = true,
NotifyFilter = NotifyFilters.LastWrite
};
watcher.Changed += (_, args) =>
{
switch (args.ChangeType)
{
case WatcherChangeTypes.Renamed:
case WatcherChangeTypes.Deleted:
return;
case WatcherChangeTypes.Created:
// case WatcherChangeTypes.Deleted:
case WatcherChangeTypes.Changed:
case WatcherChangeTypes.All:
break;
default:
throw new ArgumentOutOfRangeException();
}
TaskManager.RunOnMainThread(() =>
{
var file = new ResPath(args.FullPath);
foreach (var root in Resources.GetContentRoots())
{
if (!file.TryRelativeTo(root, out var relative))
{
continue;
}
_reloadQueue.Add(relative.Value);
}
});
};
try
{
watcher.EnableRaisingEvents = true;
_watchers.Add(watcher);
}
catch (IOException ex)
{
Logger.Error($"Watching resources in path {path} threw an exception:\n{ex}");
}
}
#endif
}
}

View File

@@ -1,5 +1,6 @@
using System;
using System.IO;
using System.Threading;
using Robust.Client.Audio;
using Robust.Shared.Audio;
using Robust.Shared.ContentPack;
@@ -26,22 +27,26 @@ public sealed class AudioResource : BaseResource
throw new FileNotFoundException("Content file does not exist for audio sample.");
}
using (var fileStream = cache.ContentFileRead(path))
using var fileStream = cache.ContentFileRead(path);
var audioManager = dependencies.Resolve<IAudioInternal>();
if (path.Extension == "ogg")
{
var audioManager = dependencies.Resolve<IAudioInternal>();
if (path.Extension == "ogg")
{
AudioStream = audioManager.LoadAudioOggVorbis(fileStream, path.ToString());
}
else if (path.Extension == "wav")
{
AudioStream = audioManager.LoadAudioWav(fileStream, path.ToString());
}
else
{
throw new NotSupportedException("Unable to load audio files outside of ogg Vorbis or PCM wav");
}
AudioStream = audioManager.LoadAudioOggVorbis(fileStream, path.ToString());
}
else if (path.Extension == "wav")
{
AudioStream = audioManager.LoadAudioWav(fileStream, path.ToString());
}
else
{
throw new NotSupportedException("Unable to load audio files outside of ogg Vorbis or PCM wav");
}
}
public override void Reload(IDependencyCollection dependencies, ResPath path, CancellationToken ct = default)
{
dependencies.Resolve<IAudioInternal>().Remove(AudioStream);
Load(dependencies, path);
}
public AudioResource(AudioStream stream) : base()

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@@ -71,21 +71,11 @@ namespace Robust.Client.UserInterface.Controls
}
// First, we measure non-stretching children.
var stretching = new List<Control>();
float totalStretchRatio = 0;
foreach (var child in Children)
{
if (!child.Visible)
continue;
var stretch = Vertical ? child.VerticalExpand : child.HorizontalExpand;
if (stretch)
{
totalStretchRatio += child.SizeFlagsStretchRatio;
stretching.Add(child);
continue;
}
child.Measure(availableSize);
if (Vertical)
@@ -102,35 +92,6 @@ namespace Robust.Client.UserInterface.Controls
}
}
if (stretching.Count == 0)
return desiredSize;
// Then we measure stretching children
foreach (var child in stretching)
{
var size = availableSize;
if (Vertical)
{
size.Y *= child.SizeFlagsStretchRatio / totalStretchRatio;
child.Measure(size);
desiredSize.Y += child.DesiredSize.Y;
desiredSize.X = Math.Max(desiredSize.X, child.DesiredSize.X);
}
else
{
size.X *= child.SizeFlagsStretchRatio / totalStretchRatio;
child.Measure(size);
desiredSize.X += child.DesiredSize.X;
desiredSize.Y = Math.Max(desiredSize.Y, child.DesiredSize.Y);
}
// TODO Maybe make BoxContainer.MeasureOverride more rigorous.
// This should check if size < desired size. If it is, treat child as non-stretching (see the code in
// ArrangeOverride). This requires remeasuring all stretching controls + the control that just became
// non-stretching. But the re-measured controls might then become smaller (e.g. rich text wrapping),
// leading to a recursion problem.
}
return desiredSize;
}

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@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
@@ -176,6 +176,71 @@ namespace Robust.Client.UserInterface.Controls
_scrollBar.MoveToEnd();
}
/// <summary>
/// Replace the current list of items with the items in newItems.
/// newItems should be in the order which they should appear in the list,
/// and items are considered equal if the Item text is equal in each item.
///
/// Provided the existing items have not been re-ordered relative to each
/// other, any items which already exist in the list are not destroyed,
/// which maintains consistency of scrollbars, selected items, etc.
/// </summary>
/// <param name="newItems">The list of items to update this list to</param>
public void SetItems(List<Item> newItems)
{
SetItems(newItems, (a,b) => string.Compare(a.Text, b.Text));
}
/// <inheritdoc />
/// <summary>
/// This variant allows for a custom equality operator to compare items, when
/// comparing the Item text is not desired.
/// </summary>
/// <param name="itemCmp">Comparison function to compare existing to new items.</param>
public void SetItems(List<Item> newItems, Comparison<Item> itemCmp)
{
// Walk through the existing items in this list and in newItems
// in parallel to synchronize our items with those in newItems.
int i = this.Count - 1;
int j = newItems.Count - 1;
while(i >= 0 && j >= 0)
{
var cmpResult = itemCmp(this[i], newItems[j]);
if (cmpResult == 0)
{
// This item exists in both our list and `newItems`. Nothing to do.
i--;
j--;
}
else if (cmpResult > 0)
{
// Item exists in our list, but not in `newItems`. Remove it.
RemoveAt(i);
i--;
}
else if (cmpResult < 0)
{
// A new entry which doesn't exist in our list. Insert it.
Insert(i + 1, newItems[j]);
j--;
}
}
// Any remaining items in our list don't exist in `newItems` so remove them
while (i >= 0)
{
RemoveAt(i);
i--;
}
// And finally, any remaining items in `newItems` don't exist in our list. Create them.
while (j >= 0)
{
Insert(0, newItems[j]);
j--;
}
}
// Without this attribute, this would compile into a property called "Item", causing problems with the Item class.
[System.Runtime.CompilerServices.IndexerName("IndexItem")]
public Item this[int index]

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@@ -21,7 +21,6 @@ namespace Robust.Client.UserInterface.Controls
[Virtual]
public class LineEdit : Control
{
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IConfigurationManager _cfgManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;

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@@ -4,6 +4,7 @@ using Robust.Client.Graphics;
using Robust.Client.UserInterface.RichText;
using Robust.Shared.Collections;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
@@ -15,10 +16,23 @@ namespace Robust.Client.UserInterface.Controls
[Virtual]
public class OutputPanel : Control
{
public const string StyleClassOutputPanelScrollDownButton = "outputPanelScrollDownButton";
[Dependency] private readonly MarkupTagManager _tagManager = default!;
public const string StylePropertyStyleBox = "stylebox";
public bool ShowScrollDownButton
{
get => _showScrollDownButton;
set
{
_showScrollDownButton = value;
_updateScrollButtonVisibility();
}
}
private bool _showScrollDownButton;
private readonly RingBufferList<RichTextEntry> _entries = new();
private bool _isAtBottom = true;
@@ -26,6 +40,7 @@ namespace Robust.Client.UserInterface.Controls
private bool _firstLine = true;
private StyleBox? _styleBoxOverride;
private VScrollBar _scrollBar;
private Button _scrollDownButton;
public bool ScrollFollowing { get; set; } = true;
@@ -43,7 +58,25 @@ namespace Robust.Client.UserInterface.Controls
HorizontalAlignment = HAlignment.Right
};
AddChild(_scrollBar);
_scrollBar.OnValueChanged += _ => _isAtBottom = _scrollBar.IsAtEnd;
AddChild(_scrollDownButton = new Button()
{
Name = "scrollLiveBtn",
StyleClasses = { StyleClassOutputPanelScrollDownButton },
VerticalAlignment = VAlignment.Bottom,
HorizontalAlignment = HAlignment.Center,
Text = String.Format("⬇ {0} ⬇", Loc.GetString("output-panel-scroll-down-button-text")),
MaxWidth = 300,
Visible = false,
});
_scrollDownButton.OnPressed += _ => ScrollToBottom();
_scrollBar.OnValueChanged += _ =>
{
_isAtBottom = _scrollBar.IsAtEnd;
_updateScrollButtonVisibility();
};
}
public int EntryCount => _entries.Count;
@@ -184,6 +217,7 @@ namespace Robust.Client.UserInterface.Controls
var styleBoxSize = _getStyleBox()?.MinimumSize.Y ?? 0;
_scrollBar.Page = UIScale * (Height - styleBoxSize);
_updateScrollButtonVisibility();
_invalidateEntries();
}
@@ -284,5 +318,10 @@ namespace Robust.Client.UserInterface.Controls
_invalidOnVisible = false;
}
}
private void _updateScrollButtonVisibility()
{
_scrollDownButton.Visible = ShowScrollDownButton && !_isAtBottom;
}
}
}

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@@ -38,7 +38,6 @@ namespace Robust.Client.UserInterface.Controls;
public sealed class TextEdit : Control
{
[Dependency] private readonly IClipboardManager _clipboard = null!;
[Dependency] private readonly IClyde _clyde = null!;
// @formatter:off
public const string StylePropertyCursorColor = "cursor-color";

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@@ -1,7 +1,7 @@
<Control xmlns="https://spacestation14.io"
xmlns:gfx="clr-namespace:Robust.Client.Graphics">
<BoxContainer Orientation="Vertical">
<OutputPanel Name="Output" VerticalExpand="True" StyleClasses="monospace">
<OutputPanel Name="Output" VerticalExpand="True" StyleClasses="monospace" ShowScrollDownButton="True">
<OutputPanel.StyleBoxOverride>
<gfx:StyleBoxFlat BackgroundColor="#25252add"
ContentMarginLeftOverride="3" ContentMarginRightOverride="3"

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@@ -59,6 +59,7 @@ namespace Robust.Client.UserInterface.CustomControls
}
button.EntityLabel.Text = entityLabelText;
button.ActualButton.ToolTip = prototype.Description;
if (prototype == SelectedPrototype)
{

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@@ -4,7 +4,7 @@ using Robust.Shared.Utility;
namespace Robust.Client.UserInterface.RichText;
[Prototype("font")]
[Prototype]
public sealed partial class FontPrototype : IPrototype
{
[IdDataField]

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@@ -0,0 +1,141 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using Robust.Client.Graphics;
using Robust.Shared;
using Robust.Shared.Asynchronous;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
using Timer = Robust.Shared.Timing.Timer;
namespace Robust.Client.Utility;
internal sealed class ReloadManager : IReloadManager
{
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly ILogManager _logMan = default!;
[Dependency] private readonly IResourceManager _res = default!;
[Dependency] private readonly ITaskManager _tasks = default!;
private readonly TimeSpan _reloadDelay = TimeSpan.FromMilliseconds(10);
private CancellationTokenSource _reloadToken = new();
private readonly HashSet<ResPath> _reloadQueue = new();
private List<FileSystemWatcher> _watchers = new();
public event Action<ResPath>? OnChanged;
private ISawmill _sawmill = default!;
public void Initialize()
{
_sawmill = _logMan.GetSawmill("reload");
_clyde.OnWindowFocused += WindowFocusedChanged;
}
private void WindowFocusedChanged(WindowFocusedEventArgs args)
{
#if TOOLS
if (args.Focused && _reloadQueue.Count > 0)
{
Timer.Spawn(_reloadDelay, ReloadFiles, _reloadToken.Token);
}
else
{
_reloadToken.Cancel();
_reloadToken = new CancellationTokenSource();
}
#endif
}
private void ReloadFiles()
{
foreach (var file in _reloadQueue)
{
var rootedFile = file.ToRootedPath();
if (!_res.ContentFileExists(rootedFile))
continue;
_sawmill.Info($"Reloading {rootedFile}");
OnChanged?.Invoke(rootedFile);
}
_reloadQueue.Clear();
}
public void Register(string directory, string filter)
{
if (!_cfg.GetCVar(CVars.ResPrototypeReloadWatch))
return;
#if TOOLS
foreach (var root in _res.GetContentRoots())
{
var path = root + directory;
if (!Directory.Exists(path))
{
continue;
}
var watcher = new FileSystemWatcher(path, filter)
{
IncludeSubdirectories = true,
NotifyFilter = NotifyFilters.LastWrite
};
_watchers.Add(watcher);
watcher.Changed += OnWatch;
try
{
watcher.EnableRaisingEvents = true;
}
catch (IOException ex)
{
Logger.Error($"Watching resources in path {path} threw an exception:\n{ex}");
}
}
void OnWatch(object sender, FileSystemEventArgs args)
{
switch (args.ChangeType)
{
case WatcherChangeTypes.Renamed:
case WatcherChangeTypes.Deleted:
return;
case WatcherChangeTypes.Created:
// case WatcherChangeTypes.Deleted:
case WatcherChangeTypes.Changed:
case WatcherChangeTypes.All:
break;
default:
throw new ArgumentOutOfRangeException();
}
_tasks.RunOnMainThread(() =>
{
var fullPath = args.FullPath.Replace(Path.DirectorySeparatorChar, '/');
var file = new ResPath(fullPath);
foreach (var rootIter in _res.GetContentRoots())
{
if (!file.TryRelativeTo(rootIter, out var relative))
{
continue;
}
_reloadQueue.Add(relative.Value);
}
});
}
#endif
}
}

View File

@@ -36,6 +36,7 @@ public static class Diagnostics
public const string IdUseNonGenericVariant = "RA0030";
public const string IdPreferOtherType = "RA0031";
public const string IdDuplicateDependency = "RA0032";
public const string IdForbidLiteral = "RA0033";
public static SuppressionDescriptor MeansImplicitAssignment =>
new SuppressionDescriptor("RADC1000", "CS0649", "Marked as implicitly assigned.");

View File

@@ -14,7 +14,7 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ImplicitUsings>enable</ImplicitUsings>
<PolySharpIncludeGeneratedTypes>System.Index;System.Diagnostics.CodeAnalysis.NotNullWhenAttribute;System.Runtime.CompilerServices.IsExternalInit;System.Diagnostics.CodeAnalysis.DoesNotReturnAttribute</PolySharpIncludeGeneratedTypes>
<NoWarn>RS2008</NoWarn>
<NoWarn>RS2008;RS1038</NoWarn>
</PropertyGroup>
<ItemGroup>

View File

@@ -35,13 +35,20 @@ public class Generator : IIncrementalGenerator
.Where(static type => type != null);
initContext.RegisterSourceOutput(
dataDefinitions,
static (sourceContext, source) =>
dataDefinitions.Collect(),
static (sourceContext, sources) =>
{
// TODO: deduplicate based on name?
var (name, code) = source!.Value;
var done = new HashSet<string>();
sourceContext.AddSource(name, code);
foreach (var source in sources)
{
var (name, code) = source!.Value;
if (!done.Add(name))
continue;
sourceContext.AddSource(name, code);
}
}
);
}

View File

@@ -297,7 +297,7 @@ namespace Robust.Server
: null;
// Set up the VFS
_resources.Initialize(dataDir);
_resources.Initialize(dataDir, hideUserDataDir: false);
var mountOptions = _commandLineArgs != null
? MountOptions.Merge(_commandLineArgs.MountOptions, Options.MountOptions) : Options.MountOptions;

View File

@@ -8,6 +8,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
@@ -43,8 +44,15 @@ namespace Robust.Server.Console.Commands
return;
}
_ent.System<MapLoaderSystem>().TrySaveGrid(uid, new ResPath(args[1]));
shell.WriteLine("Save successful. Look in the user data directory.");
bool saveSuccess = _ent.System<MapLoaderSystem>().TrySaveGrid(uid, new ResPath(args[1]));
if(saveSuccess)
{
shell.WriteLine("Save successful. Look in the user data directory.");
}
else
{
shell.WriteError("Save unsuccessful!");
}
}
public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
@@ -52,7 +60,7 @@ namespace Robust.Server.Console.Commands
switch (args.Length)
{
case 1:
return CompletionResult.FromHint(Loc.GetString("cmd-hint-savebp-id"));
return CompletionResult.FromHintOptions(CompletionHelper.Components<MapGridComponent>(args[0], _ent), Loc.GetString("cmd-hint-savebp-id"));
case 2:
var opts = CompletionHelper.UserFilePath(args[1], _resource.UserData);
return CompletionResult.FromHintOptions(opts, Loc.GetString("cmd-hint-savemap-path"));
@@ -152,6 +160,7 @@ namespace Robust.Server.Console.Commands
public sealed class SaveMap : LocalizedCommands
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IEntitySystemManager _system = default!;
[Dependency] private readonly IResourceManager _resource = default!;
@@ -162,7 +171,7 @@ namespace Robust.Server.Console.Commands
switch (args.Length)
{
case 1:
return CompletionResult.FromHint(Loc.GetString("cmd-hint-savemap-id"));
return CompletionResult.FromHintOptions(CompletionHelper.MapIds(_entManager), Loc.GetString("cmd-hint-savemap-id"));
case 2:
var opts = CompletionHelper.UserFilePath(args[1], _resource.UserData);
return CompletionResult.FromHintOptions(opts, Loc.GetString("cmd-hint-savemap-path"));
@@ -207,8 +216,15 @@ namespace Robust.Server.Console.Commands
}
shell.WriteLine(Loc.GetString("cmd-savemap-attempt", ("mapId", mapId), ("path", args[1])));
_system.GetEntitySystem<MapLoaderSystem>().TrySaveMap(mapId, new ResPath(args[1]));
shell.WriteLine(Loc.GetString("cmd-savemap-success"));
bool saveSuccess = _system.GetEntitySystem<MapLoaderSystem>().TrySaveMap(mapId, new ResPath(args[1]));
if(saveSuccess)
{
shell.WriteLine(Loc.GetString("cmd-savemap-success"));
}
else
{
shell.WriteError(Loc.GetString("cmd-savemap-error"));
}
}
}

View File

@@ -204,6 +204,23 @@ namespace Robust.Server.GameObjects
private void HandleEntityNetworkMessage(MsgEntity message)
{
if (_logLateMsgs)
{
var msgT = message.SourceTick;
var cT = _gameTiming.CurTick;
if (msgT < cT)
{
_netEntSawmill.Warning(
"Got late MsgEntity! Diff: {0}, msgT: {2}, cT: {3}, player: {1}, msg: {4}",
(int) msgT.Value - (int) cT.Value,
message.MsgChannel.UserName,
msgT,
cT,
message.SystemMessage);
}
}
_queue.Add(message);
}

View File

@@ -29,12 +29,12 @@ namespace Robust.Server
/// <summary>
/// Directory to load all assemblies from.
/// </summary>
public ResPath AssemblyDirectory { get; init; } = new(@"/Assemblies");
public ResPath AssemblyDirectory { get; init; } = new(@"/Assemblies/");
/// <summary>
/// Directory to load all prototypes from.
/// </summary>
public ResPath PrototypeDirectory { get; init; } = new(@"/Prototypes");
public ResPath PrototypeDirectory { get; init; } = new(@"/Prototypes/");
/// <summary>
/// Whether to disable mounting the "Resources/" folder on FULL_RELEASE.

View File

@@ -0,0 +1,15 @@
namespace Robust.Server.ServerStatus;
/// <summary>
/// Helper functions for working with <see cref="IStatusHandlerContext"/>.
/// </summary>
public static class StatusExt
{
/// <summary>
/// Add <c>Access-Control-Allow-Origin: *</c> to the response headers for this request.
/// </summary>
public static void AddAllowOriginAny(this IStatusHandlerContext context)
{
context.ResponseHeaders.Add("Access-Control-Allow-Origin", "*");
}
}

View File

@@ -61,6 +61,7 @@ namespace Robust.Server.ServerStatus
OnStatusRequest?.Invoke(jObject);
context.AddAllowOriginAny();
await context.RespondJsonAsync(jObject);
return true;
@@ -121,6 +122,7 @@ namespace Robust.Server.ServerStatus
OnInfoRequest?.Invoke(jObject);
context.AddAllowOriginAny();
await context.RespondJsonAsync(jObject);
return true;

View File

@@ -93,6 +93,7 @@ namespace Robust.Shared.Maths
private const double CardinalSegment = 2 * Math.PI / 4.0; // Cut the circle into 4 pieces
private const double CardinalOffset = CardinalSegment / 2.0; // offset the pieces by 1/2 their size
[Pure]
public readonly Direction GetCardinalDir()
{
var ang = Theta % (2 * Math.PI);
@@ -167,6 +168,7 @@ namespace Robust.Shared.Maths
/// <summary>
/// Removes revolutions from a positive or negative angle to make it as small as possible.
/// </summary>
[Pure]
public readonly Angle Reduced()
{
return new(Reduce(Theta));
@@ -213,11 +215,13 @@ namespace Robust.Shared.Maths
return !(a == b);
}
[Pure]
public readonly Angle Opposite()
{
return new Angle(FlipPositive(Theta-Math.PI));
}
[Pure]
public readonly Angle FlipPositive()
{
return new(FlipPositive(Theta));

View File

@@ -212,6 +212,48 @@ namespace Robust.Shared.Maths
return surfaceIntersect / (Area(this) + Area(other) - surfaceIntersect);
}
public readonly bool IsValid()
{
var d = Vector2.Subtract(TopRight, BottomLeft);
bool valid = d.X >= 0.0f && d.Y >= 0.0f;
valid = valid && BottomLeft.IsValid() && TopRight.IsValid();
return valid;
}
/// <summary>
/// Enlarges this box to contain another box.
/// </summary>
public bool EnlargeAabb(Box2 other)
{
var changed = false;
if (other.Left < Left)
{
Left = other.Left;
changed = true;
}
if (other.Bottom < Bottom)
{
Bottom = other.Bottom;
changed = true;
}
if (Right < other.Right)
{
Right = other.Right;
changed = true;
}
if (other.Top < Top)
{
Top = other.Top;
changed = true;
}
return changed;
}
/// <summary>
/// Returns the smallest rectangle that contains both of the rectangles.
/// </summary>
@@ -401,6 +443,15 @@ namespace Robust.Shared.Maths
public static float Perimeter(in Box2 box)
=> (box.Width + box.Height) * 2;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[Pure]
public static Box2 Union(Box2 a, Box2 b)
{
return new Box2(
Vector2.Min(a.BottomLeft, b.BottomLeft),
Vector2.Max(a.TopRight, b.TopRight));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[Pure]
public static Box2 Union(in Vector2 a, in Vector2 b)

View File

@@ -682,6 +682,7 @@ namespace Robust.Shared.Maths
/// (which is copied to the output's Alpha value).
/// Each has a range of 0.0 to 1.0.
/// </param>
[Obsolete("The HCY color space is mathematically incorrect and these functions are broken, use something else")]
public static Color FromHcy(Vector4 hcy)
{
var hue = hcy.X * 360.0f;
@@ -750,6 +751,7 @@ namespace Robust.Shared.Maths
/// </returns>
/// <param name="rgb">Color value to convert.</param>
[SuppressMessage("ReSharper", "CompareOfFloatsByEqualityOperator")]
[Obsolete("The HCY color space is mathematically incorrect and these functions are broken, use something else")]
public static Vector4 ToHcy(Color rgb)
{
var max = MathF.Max(rgb.R, MathF.Max(rgb.G, rgb.B));

View File

@@ -1,4 +1,6 @@
using System;
using System.Collections.Immutable;
using System.Diagnostics.Contracts;
using System.Numerics;
namespace Robust.Shared.Maths
@@ -36,6 +38,21 @@ namespace Robust.Shared.Maths
/// </summary>
public static class DirectionExtensions
{
/// <summary>
/// A list of all cardinal and diagonal <see cref="Direction"/>s.
/// </summary>
public static readonly ImmutableArray<Direction> AllDirections =
[
Direction.South,
Direction.SouthEast,
Direction.East,
Direction.NorthEast,
Direction.North,
Direction.NorthWest,
Direction.West,
Direction.SouthWest
];
private const double Segment = 2 * Math.PI / 8.0; // Cut the circle into 8 pieces
public static Direction AsDir(this DirectionFlag directionFlag)
@@ -238,6 +255,7 @@ namespace Robust.Shared.Maths
/// </summary>
/// <param name="dir"></param>
/// <returns></returns>
[Pure]
public static Angle ToAngle(this Direction dir)
{
var ang = Segment * (int) dir;

View File

@@ -15,6 +15,7 @@ public static class Vector2Helpers
/// </summary>
public static readonly Vector2 Half = new(0.5f, 0.5f);
[Pure]
public static bool IsValid(this Vector2 v)
{
if (float.IsNaN(v.X) || float.IsNaN(v.Y))
@@ -30,6 +31,13 @@ public static class Vector2Helpers
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[Pure]
public static Vector2 MulAdd(Vector2 a, float s, Vector2 b)
{
return new Vector2(a.X + s * b.X, a.Y + s * b.Y);
}
public static Vector2 GetLengthAndNormalize(this Vector2 v, ref float length)
{
length = v.Length();

View File

@@ -0,0 +1,11 @@
using System;
namespace Robust.Shared.Analyzers;
/// <summary>
/// Marks that values used for this parameter should not be literal values.
/// This helps prevent magic numbers/strings/etc, by indicating that values
/// should either be wrapped (for validation) or defined as constants or readonly statics.
/// </summary>
[AttributeUsage(AttributeTargets.Parameter)]
public sealed class ForbidLiteralAttribute : Attribute;

View File

@@ -5,6 +5,9 @@ using Robust.Shared.Audio.Systems;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
namespace Robust.Shared.Audio
{
@@ -29,11 +32,25 @@ namespace Robust.Shared.Audio
[DataDefinition]
public partial struct AudioParams
{
private float _volume = Default.Volume;
/// <summary>
/// Base volume to play the audio at, in dB.
/// </summary>
[DataField]
public float Volume { get; set; } = Default.Volume;
public float Volume
{
get => _volume;
set
{
if (float.IsNaN(value))
{
value = float.NegativeInfinity;
}
_volume = value;
}
}
/// <summary>
/// Scale for the audio pitch.

View File

@@ -8,7 +8,7 @@ namespace Robust.Shared.Audio;
/// Contains audio defaults to set for sounds.
/// This can be used by <see cref="Content.Shared.Audio.SharedContentAudioSystem"/> to apply an audio preset.
/// </summary>
[Prototype("audioPreset")]
[Prototype]
public sealed partial class AudioPresetPrototype : IPrototype
{
[IdDataField]

View File

@@ -6,7 +6,7 @@ using Robust.Shared.ViewVariables;
namespace Robust.Shared.Audio;
[Prototype("soundCollection")]
[Prototype]
public sealed partial class SoundCollectionPrototype : IPrototype
{
[ViewVariables]

View File

@@ -37,7 +37,7 @@ public abstract partial class SharedAudioSystem : EntitySystem
[Dependency] protected readonly MetaDataSystem MetadataSys = default!;
[Dependency] protected readonly SharedTransformSystem XformSystem = default!;
private const float AudioDespawnBuffer = 1f;
public const float AudioDespawnBuffer = 1f;
/// <summary>
/// Default max range at which the sound can be heard.
@@ -412,6 +412,13 @@ public abstract partial class SharedAudioSystem : EntitySystem
if (component.Params.Volume.Equals(value))
return;
// Not a log error for now because if something has a negative infinity volume (i.e. 0 gain) then subtracting from it can
// easily cause this and making callers deal with it everywhere is quite annoying.
if (float.IsNaN(value))
{
value = float.NegativeInfinity;
}
component.Params.Volume = value;
component.Volume = value;
DirtyField(entity.Value, component, nameof(AudioComponent.Params));

View File

@@ -1233,6 +1233,12 @@ namespace Robust.Shared
public static readonly CVarDef<float> AudioRaycastLength =
CVarDef.Create("audio.raycast_length", SharedAudioSystem.DefaultSoundRange, CVar.ARCHIVE | CVar.CLIENTONLY);
/// <summary>
/// Maximum offset for audio to be played at from its full duration. If it's past this then the audio won't be played.
/// </summary>
public static readonly CVarDef<float> AudioEndBuffer =
CVarDef.Create("audio.end_buffer", 0.01f, CVar.REPLICATED);
/// <summary>
/// Tickrate for audio calculations.
/// OpenAL recommends 30TPS. This is to avoid running raycasts every frame especially for high-refresh rate monitors.
@@ -1868,5 +1874,12 @@ namespace Robust.Shared
/// </summary>
public static readonly CVarDef<int> ToolshedNearbyEntitiesLimit =
CVarDef.Create("toolshed.nearby_entities_limit", 5, CVar.SERVER | CVar.REPLICATED);
/*
* Localization
*/
public static readonly CVarDef<string> LocCultureName =
CVarDef.Create("loc.culture_name", "en-US", CVar.ARCHIVE);
}
}

View File

@@ -67,6 +67,17 @@ internal sealed class TeleportCommand : LocalizedEntityCommands
shell.WriteLine($"Teleported {shell.Player} to {mapId}:{posX},{posY}.");
}
public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
return args.Length switch
{
1 => CompletionResult.FromHint("<x>"),
2 => CompletionResult.FromHint("<y>"),
3 => CompletionResult.FromHintOptions(CompletionHelper.MapIds(_entityManager), "[MapId]"),
_ => CompletionResult.Empty
};
}
}
public sealed class TeleportToCommand : LocalizedEntityCommands

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using JetBrains.Annotations;
@@ -186,7 +186,9 @@ public static class CompletionHelper
public static IEnumerable<CompletionOption> MapUids(IEntityManager? entManager = null)
{
return Components<MapComponent>(string.Empty, entManager);
IoCManager.Resolve(ref entManager);
return Components<MapComponent>(string.Empty, entManager, limit: 128);
}
/// <summary>
@@ -194,7 +196,7 @@ public static class CompletionHelper
/// </summary>
public static IEnumerable<CompletionOption> NetEntities(string text, IEntityManager? entManager = null, int limit = 20)
{
if (!NetEntity.TryParse(text, out _))
if (text != string.Empty && !NetEntity.TryParse(text, out _))
yield break;
IoCManager.Resolve(ref entManager);
@@ -214,7 +216,7 @@ public static class CompletionHelper
public static IEnumerable<CompletionOption> Components<T>(string text, IEntityManager? entManager = null, int limit = 20) where T : IComponent
{
if (!NetEntity.TryParse(text, out _))
if (text != string.Empty && !NetEntity.TryParse(text, out _))
yield break;
IoCManager.Resolve(ref entManager);

View File

@@ -60,7 +60,7 @@ namespace Robust.Shared.ContentPack
internal string GetPath(ResPath relPath)
{
return Path.GetFullPath(Path.Combine(_directory.FullName, relPath.ToRelativeSystemPath()));
return PathHelpers.SafeGetResourcePath(_directory.FullName, relPath);
}
/// <inheritdoc />

View File

@@ -14,7 +14,11 @@ namespace Robust.Shared.ContentPack
/// The directory to use for user data.
/// If null, a virtual temporary file system is used instead.
/// </param>
void Initialize(string? userData);
/// <param name="hideUserDataDir">
/// If true, <see cref="IWritableDirProvider.RootDir"/> will be hidden on
/// <see cref="IResourceManager.UserData"/>.
/// </param>
void Initialize(string? userData, bool hideUserDataDir);
/// <summary>
/// Mounts a single stream as a content file. Useful for unit testing.

View File

@@ -13,7 +13,7 @@ namespace Robust.Shared.ContentPack
{
/// <summary>
/// The root path of this provider.
/// Can be null if it's a virtual provider.
/// Can be null if it's a virtual provider or the path is protected (e.g. on the client).
/// </summary>
string? RootDir { get; }

View File

@@ -77,7 +77,7 @@ namespace Robust.Shared.ContentPack
var paths = new List<ResPath>();
foreach (var filePath in _res.ContentFindRelativeFiles(mountPath)
.Where(p => !p.ToString().Contains('/') && p.Filename.StartsWith(filterPrefix) &&
.Where(p => p.Filename.StartsWith(filterPrefix) &&
p.Extension == "dll"))
{
var fullPath = mountPath / filePath;

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using Robust.Shared.Utility;
namespace Robust.Shared.ContentPack
{
@@ -63,5 +64,27 @@ namespace Robust.Shared.ContentPack
!OperatingSystem.IsWindows()
&& !OperatingSystem.IsMacOS();
internal static string SafeGetResourcePath(string baseDir, ResPath path)
{
var relSysPath = path.ToRelativeSystemPath();
if (relSysPath.Contains("\\..") || relSysPath.Contains("/.."))
{
// Hard cap on any exploit smuggling a .. in there.
// Since that could allow leaving sandbox.
throw new InvalidOperationException($"This branch should never be reached. Path: {path}");
}
var retPath = Path.GetFullPath(Path.Join(baseDir, relSysPath));
// better safe than sorry check
if (!retPath.StartsWith(baseDir))
{
// Allow path to match if it's just missing the directory separator at the end.
if (retPath != baseDir.TrimEnd('\\'))
throw new InvalidOperationException($"This branch should never be reached. Path: {path}");
}
return retPath;
}
}
}

View File

@@ -41,13 +41,13 @@ namespace Robust.Shared.ContentPack
public IWritableDirProvider UserData { get; private set; } = default!;
/// <inheritdoc />
public virtual void Initialize(string? userData)
public virtual void Initialize(string? userData, bool hideRootDir)
{
Sawmill = _logManager.GetSawmill("res");
if (userData != null)
{
UserData = new WritableDirProvider(Directory.CreateDirectory(userData));
UserData = new WritableDirProvider(Directory.CreateDirectory(userData), hideRootDir);
}
else
{
@@ -379,7 +379,13 @@ namespace Robust.Shared.ContentPack
{
if (root is DirLoader loader)
{
yield return new ResPath(loader.GetPath(new ResPath(@"/")));
var rootDir = loader.GetPath(new ResPath(@"/"));
// TODO: GET RID OF THIS.
// This code shouldn't be passing OS disk paths through ResPath.
rootDir = rootDir.Replace(Path.DirectorySeparatorChar, '/');
yield return new ResPath(rootDir);
}
}
}

View File

@@ -736,6 +736,15 @@ Types:
- "void .ctor(string)"
- "void .ctor(string, System.Text.RegularExpressions.RegexOptions)"
- "void .ctor(string, System.Text.RegularExpressions.RegexOptions, System.TimeSpan)"
- "int Count(string)"
- "int Count(System.ReadOnlySpan`1<char>)"
- "int Count(System.ReadOnlySpan`1<char>, int)"
- "int Count(string, string)"
- "int Count(string, string, System.Text.RegularExpressions.RegexOptions)"
- "int Count(string, string, System.Text.RegularExpressions.RegexOptions, System.TimeSpan)"
- "int Count(System.ReadOnlySpan`1<char>, string)"
- "int Count(System.ReadOnlySpan`1<char>, string, System.Text.RegularExpressions.RegexOptions)"
- "int Count(System.ReadOnlySpan`1<char>, string, System.Text.RegularExpressions.RegexOptions, System.TimeSpan)"
RegexMatchTimeoutException: { All: True }
RegexOptions: { } # Enum
RegexParseError: { }
@@ -789,6 +798,7 @@ Types:
- "bool Equals(System.ReadOnlySpan`1<char>)"
- "bool Equals(System.Text.StringBuilder)"
- "char get_Chars(int)"
- "void set_Chars(int, char)"
- "int EnsureCapacity(int)"
- "int get_Capacity()"
- "int get_Length()"

View File

@@ -10,17 +10,22 @@ namespace Robust.Shared.ContentPack
/// <inheritdoc />
internal sealed class WritableDirProvider : IWritableDirProvider
{
/// <inheritdoc />
private readonly bool _hideRootDir;
public string RootDir { get; }
string? IWritableDirProvider.RootDir => _hideRootDir ? null : RootDir;
/// <summary>
/// Constructs an instance of <see cref="WritableDirProvider"/>.
/// </summary>
/// <param name="rootDir">Root file system directory to allow writing.</param>
public WritableDirProvider(DirectoryInfo rootDir)
/// <param name="hideRootDir">If true, <see cref="IWritableDirProvider.RootDir"/> is reported as null.</param>
public WritableDirProvider(DirectoryInfo rootDir, bool hideRootDir)
{
// FullName does not have a trailing separator, and we MUST have a separator.
RootDir = rootDir.FullName + Path.DirectorySeparatorChar.ToString();
_hideRootDir = hideRootDir;
}
#region File Access
@@ -119,7 +124,7 @@ namespace Robust.Shared.ContentPack
throw new FileNotFoundException();
var dirInfo = new DirectoryInfo(GetFullPath(path));
return new WritableDirProvider(dirInfo);
return new WritableDirProvider(dirInfo, _hideRootDir);
}
/// <inheritdoc />
@@ -180,20 +185,7 @@ namespace Robust.Shared.ContentPack
path = path.Clean();
return GetFullPath(RootDir, path);
}
private static string GetFullPath(string root, ResPath path)
{
var relPath = path.ToRelativeSystemPath();
if (relPath.Contains("\\..") || relPath.Contains("/.."))
{
// Hard cap on any exploit smuggling a .. in there.
// Since that could allow leaving sandbox.
throw new InvalidOperationException($"This branch should never be reached. Path: {path}");
}
return Path.GetFullPath(Path.Combine(root, relPath));
return PathHelpers.SafeGetResourcePath(RootDir, path);
}
}
}

View File

@@ -95,7 +95,7 @@ public sealed partial class MapLoaderSystem
}
catch (Exception e)
{
Log.Error($"Caught exception while creating entities: {e}");
Log.Error($"Caught exception while creating entities for map {file}: {e}");
Delete(deserializer.Result);
throw;
}
@@ -103,7 +103,7 @@ public sealed partial class MapLoaderSystem
if (opts.ExpectedCategory is { } exp && exp != deserializer.Result.Category)
{
// Did someone try to load a map file as a grid or vice versa?
Log.Error($"File does not contain the expected data. Expected {exp} but got {deserializer.Result.Category}");
Log.Error($"Map {file} does not contain the expected data. Expected {exp} but got {deserializer.Result.Category}");
Delete(deserializer.Result);
return false;
}
@@ -203,6 +203,35 @@ public sealed partial class MapLoaderSystem
return false;
}
/// <summary>
/// Tries to load a grid entity from a file and parent it to a newly created map.
/// If the file does not contain exactly one grid, this will return false and delete loaded entities.
/// </summary>
public bool TryLoadGrid(
ResPath path,
[NotNullWhen(true)] out Entity<MapComponent>? map,
[NotNullWhen(true)] out Entity<MapGridComponent>? grid,
DeserializationOptions? options = null,
Vector2 offset = default,
Angle rot = default)
{
var opts = options ?? DeserializationOptions.Default;
var mapUid = _mapSystem.CreateMap(out var mapId, runMapInit: opts.InitializeMaps);
if (opts.PauseMaps)
_mapSystem.SetPaused(mapUid, true);
if (!TryLoadGrid(mapId, path, out grid, options, offset, rot))
{
Del(mapUid);
map = null;
return false;
}
map = new(mapUid, Comp<MapComponent>(mapUid));
return true;
}
private void ApplyTransform(EntityDeserializer deserializer, MapLoadOptions opts)
{
if (opts.Rotation == Angle.Zero && opts.Offset == Vector2.Zero)

View File

@@ -47,6 +47,7 @@ public sealed partial class MapLoaderSystem : EntitySystem
Log.Info($"Saving serialized results to {path}");
path = path.ToRootedPath();
var document = new YamlDocument(data.ToYaml());
_resourceManager.UserData.CreateDir(path.Directory);
using var writer = _resourceManager.UserData.OpenWriteText(path);
{
var stream = new YamlStream {document};

View File

@@ -1,20 +1,22 @@
using Robust.Shared.Serialization.Manager.Attributes;
namespace Robust.Shared.GameObjects
namespace Robust.Shared.GameObjects;
/// <summary>
/// Controls PVS visibility of entities. THIS COMPONENT CONTROLS WHETHER ENTITIES ARE NETWORKED TO PLAYERS
/// AND SHOULD NOT BE USED AS THE SOLE WAY TO HIDE AN ENTITY FROM A PLAYER.
/// </summary>
[RegisterComponent]
[Access(typeof(SharedVisibilitySystem))]
public sealed partial class VisibilityComponent : Component
{
/// <summary>
/// Controls PVS visibility of entities. THIS COMPONENT CONTROLS WHETHER ENTITIES ARE NETWORKED TO PLAYERS
/// AND SHOULD NOT BE USED AS THE SOLE WAY TO HIDE AN ENTITY FROM A PLAYER.
/// The visibility layer for the entity.
/// Players whose visibility masks don't match this won't get state updates for it.
/// </summary>
[RegisterComponent]
[Access(typeof(SharedVisibilitySystem))]
public sealed partial class VisibilityComponent : Component
{
/// <summary>
/// The visibility layer for the entity.
/// Players whose visibility masks don't match this won't get state updates for it.
/// </summary>
[DataField("layer")]
public ushort Layer = 1;
}
/// <remarks>
/// Not serialized as visibility is normally immediate (i.e. prior to MapInit) and content should be handling it as such.
/// </remarks>
[DataField(readOnly: true)]
public ushort Layer = 1;
}

View File

@@ -59,7 +59,7 @@ public abstract partial class EntityManager
Dirty(uid, comp, metadata);
}
public virtual void DirtyFields<T>(EntityUid uid, T comp, MetaDataComponent? meta, params ReadOnlySpan<string> fields)
public virtual void DirtyFields<T>(EntityUid uid, T comp, MetaDataComponent? meta, params string[] fields)
where T : IComponentDelta
{
var compReg = ComponentFactory.GetRegistration(CompIdx.Index<T>());

View File

@@ -1101,7 +1101,7 @@ namespace Robust.Shared.GameObjects
MetaDataComponent? meta = null,
params Type[] sourceComponents)
{
if (!MetaQuery.TryGetComponent(source, out meta))
if (!MetaQuery.TryGetComponent(target, out meta))
return false;
var allCopied = true;

View File

@@ -189,10 +189,12 @@ namespace Robust.Shared.GameObjects
return false;
var compType = component.GetType();
var compName = _componentFactory.GetComponentName(compType);
if (compName == _xformName || compName == _metaReg.Name)
if (compType == typeof(TransformComponent) || compType == typeof(MetaDataComponent))
continue;
var compName = _componentFactory.GetComponentName(compType);
// If the component isn't on the prototype then it's custom.
if (!protoData.TryGetValue(compName, out var protoMapping))
return false;
@@ -208,9 +210,7 @@ namespace Robust.Shared.GameObjects
return false;
}
var diff = compMapping.Except(protoMapping);
if (diff != null && diff.Children.Count != 0)
if (compMapping.AnyExcept(protoMapping))
return false;
}

View File

@@ -172,12 +172,22 @@ public partial class EntitySystem
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected void DirtyFields<T>(EntityUid uid, T comp, MetaDataComponent? meta, params ReadOnlySpan<string> fields)
protected void DirtyFields<T>(EntityUid uid, T comp, MetaDataComponent? meta, params string[] fields)
where T : IComponentDelta
{
EntityManager.DirtyFields(uid, comp, meta, fields);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected void DirtyFields<T>(Entity<T?> ent, MetaDataComponent? meta, params string[] fields)
where T : IComponentDelta
{
if (!Resolve(ent, ref ent.Comp))
return;
EntityManager.DirtyFields(ent, ent.Comp, meta, fields);
}
/// <summary>
/// Marks a component as dirty. This also implicitly dirties the entity this component belongs to.
/// </summary>

View File

@@ -193,7 +193,7 @@ namespace Robust.Shared.GameObjects
ComponentEventHandler<TComp, TEvent> handler,
Type[]? before = null, Type[]? after = null)
where TComp : IComponent
where TEvent : EntityEventArgs
where TEvent : notnull
{
System.SubscribeLocalEvent(handler, before, after);
}
@@ -206,7 +206,7 @@ namespace Robust.Shared.GameObjects
ComponentEventRefHandler<TComp, TEvent> handler,
Type[]? before = null, Type[]? after = null)
where TComp : IComponent
where TEvent : EntityEventArgs
where TEvent : notnull
{
System.SubscribeLocalEvent(handler, before, after);
}
@@ -219,7 +219,7 @@ namespace Robust.Shared.GameObjects
EntityEventRefHandler<TComp, TEvent> handler,
Type[]? before = null, Type[]? after = null)
where TComp : IComponent
where TEvent : EntityEventArgs
where TEvent : notnull
{
System.SubscribeLocalEvent(handler, before, after);
}
@@ -229,7 +229,7 @@ namespace Robust.Shared.GameObjects
/// </summary>
/// <remarks>
/// This can be used by extension methods for <see cref="Subscriptions"/>
/// to unsubscribe from from external sources such as CVars.
/// to unsubscribe from external sources such as CVars.
/// </remarks>
/// <param name="action">An action to be ran when the entity system is shut down.</param>
public void RegisterUnsubscription(Action action)

View File

@@ -96,6 +96,7 @@ namespace Robust.Shared.GameObjects
// If we're attached to the map we'll also just never disable collision due to how grid movement works.
var canCollide = body.Awake ||
body.ContactCount > 0 ||
(TryComp(uid, out JointComponent? jointComponent) && jointComponent.JointCount > 0) ||
xform.GridUid == null;

View File

@@ -9,6 +9,7 @@ using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Shapes;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Utility;
@@ -406,7 +407,7 @@ public sealed partial class EntityLookupSystem
var broadphaseInv = _transform.GetInvWorldMatrix(lookupUid);
var localBounds = broadphaseInv.TransformBounds(worldBounds);
var polygon = _physics.GetPooled(localBounds);
var polygon = new SlimPolygon(localBounds);
var result = AnyEntitiesIntersecting(lookupUid,
polygon,
localBounds.CalcBoundingBox(),
@@ -414,7 +415,6 @@ public sealed partial class EntityLookupSystem
flags,
ignored);
_physics.ReturnPooled(polygon);
return result;
}
@@ -458,9 +458,8 @@ public sealed partial class EntityLookupSystem
{
if (mapId == MapId.Nullspace) return false;
var polygon = _physics.GetPooled(worldAABB);
var polygon = new SlimPolygon(worldAABB);
var result = AnyEntitiesIntersecting(mapId, polygon, Physics.Transform.Empty, flags);
_physics.ReturnPooled(polygon);
return result;
}
@@ -475,9 +474,8 @@ public sealed partial class EntityLookupSystem
{
if (mapId == MapId.Nullspace) return;
var polygon = _physics.GetPooled(worldAABB);
var polygon = new SlimPolygon(worldAABB);
AddEntitiesIntersecting(mapId, intersecting, polygon, Physics.Transform.Empty, flags);
_physics.ReturnPooled(polygon);
}
#endregion
@@ -487,18 +485,16 @@ public sealed partial class EntityLookupSystem
public bool AnyEntitiesIntersecting(MapId mapId, Box2Rotated worldBounds, LookupFlags flags = DefaultFlags)
{
// Don't need to check contained entities as they have the same bounds as the parent.
var polygon = _physics.GetPooled(worldBounds);
var polygon = new SlimPolygon(worldBounds);
var result = AnyEntitiesIntersecting(mapId, polygon, Physics.Transform.Empty, flags);
_physics.ReturnPooled(polygon);
return result;
}
public HashSet<EntityUid> GetEntitiesIntersecting(MapId mapId, Box2Rotated worldBounds, LookupFlags flags = DefaultFlags)
{
var intersecting = new HashSet<EntityUid>();
var polygon = _physics.GetPooled(worldBounds);
var polygon = new SlimPolygon(worldBounds);
AddEntitiesIntersecting(mapId, intersecting, polygon, Physics.Transform.Empty, flags);
_physics.ReturnPooled(polygon);
return intersecting;
}
@@ -761,11 +757,10 @@ public sealed partial class EntityLookupSystem
return;
var localAABB = _transform.GetInvWorldMatrix(gridId).TransformBox(worldAABB);
var polygon = _physics.GetPooled(localAABB);
var polygon = new SlimPolygon(localAABB);
AddEntitiesIntersecting(gridId, intersecting, polygon, localAABB, Physics.Transform.Empty, flags, lookup);
AddContained(intersecting, flags);
_physics.ReturnPooled(polygon);
}
public void GetEntitiesIntersecting(EntityUid gridId, Box2Rotated worldBounds, HashSet<EntityUid> intersecting, LookupFlags flags = DefaultFlags)
@@ -774,11 +769,10 @@ public sealed partial class EntityLookupSystem
return;
var localBounds = _transform.GetInvWorldMatrix(gridId).TransformBounds(worldBounds);
var polygon = _physics.GetPooled(localBounds);
var polygon = new SlimPolygon(localBounds);
AddEntitiesIntersecting(gridId, intersecting, polygon, localBounds.CalcBoundingBox(), Physics.Transform.Empty, flags, lookup);
AddContained(intersecting, flags);
_physics.ReturnPooled(polygon);
}
#endregion

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