mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
Add velocity and angular velocity debug overlays (#5693)
* add velocity and angular velocity debug overlays * minor improvement * add descriptions * fix * review * Update RELEASE-NOTES.md * Update RELEASE-NOTES.md --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -39,7 +39,7 @@ END TEMPLATE-->
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### New features
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*None yet*
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* Added a debug overlay for the linear and angular velocity of all entities on the screen. Use the `showvel` and `showangvel` commands to toggle it.
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### Bugfixes
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@@ -428,11 +428,20 @@ cmd-entfo-help = Usage: entfo <entityuid>
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The entity UID can be prefixed with 'c' to convert it to a client entity UID.
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cmd-fuck-desc = Throws an exception
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cmd-fuck-help = Throws an exception
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cmd-fuck-help = Usage: fuck
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cmd-showpos-desc = Enables debug drawing over all entity positions in the game.
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cmd-showpos-desc = Show the position of all entities on the screen.
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cmd-showpos-help = Usage: showpos
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cmd-showrot-desc = Show the rotation of all entities on the screen.
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cmd-showrot-help = Usage: showrot
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cmd-showvel-desc = Show the local velocity of all entites on the screen.
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cmd-showvel-help = Usage: showvel
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cmd-showangvel-desc = Show the angular velocity of all entities on the screen.
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cmd-showangvel-help = Usage: showangvel
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cmd-sggcell-desc = Lists entities on a snap grid cell.
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cmd-sggcell-help = Usage: sggcell <gridID> <vector2i>\nThat vector2i param is in the form x<int>,y<int>.
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@@ -173,29 +173,51 @@ namespace Robust.Client.Console.Commands
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}
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}
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internal sealed class ShowPositionsCommand : LocalizedCommands
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internal sealed class ShowPositionsCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly IEntitySystemManager _entitySystems = default!;
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[Dependency] private readonly DebugDrawingSystem _debugDrawing = default!;
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public override string Command => "showpos";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var mgr = _entitySystems.GetEntitySystem<DebugDrawingSystem>();
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mgr.DebugPositions = !mgr.DebugPositions;
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_debugDrawing.DebugPositions = !_debugDrawing.DebugPositions;
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}
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}
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internal sealed class ShowRotationsCommand : LocalizedCommands
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internal sealed class ShowRotationsCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly IEntitySystemManager _entitySystems = default!;
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[Dependency] private readonly DebugDrawingSystem _debugDrawing = default!;
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public override string Command => "showrot";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var mgr = _entitySystems.GetEntitySystem<DebugDrawingSystem>();
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mgr.DebugRotations = !mgr.DebugRotations;
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_debugDrawing.DebugRotations = !_debugDrawing.DebugRotations;
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}
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}
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internal sealed class ShowVelocitiesCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly DebugDrawingSystem _debugDrawing = default!;
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public override string Command => "showvel";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_debugDrawing.DebugVelocities = !_debugDrawing.DebugVelocities;
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}
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}
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internal sealed class ShowAngularVelocitiesCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly DebugDrawingSystem _debugDrawing = default!;
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public override string Command => "showangvel";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_debugDrawing.DebugAngularVelocities = !_debugDrawing.DebugAngularVelocities;
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}
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}
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@@ -5,15 +5,15 @@ using Robust.Shared.IoC;
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namespace Robust.Client.Console.Commands
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{
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public sealed class VelocitiesCommand : LocalizedCommands
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public sealed class ShowPlayerVelocityCommand : LocalizedCommands
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{
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[Dependency] private readonly IEntitySystemManager _entitySystems = default!;
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public override string Command => "showvelocities";
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public override string Command => "showplayervelocity";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_entitySystems.GetEntitySystem<VelocityDebugSystem>().Enabled ^= true;
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_entitySystems.GetEntitySystem<ShowPlayerVelocityDebugSystem>().Enabled ^= true;
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}
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}
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}
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@@ -1,140 +1,221 @@
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using System.Numerics;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics.Components;
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using System.Numerics;
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namespace Robust.Client.Debugging
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namespace Robust.Client.Debugging;
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/// <summary>
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/// A collection of visual debug overlays for the client game.
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/// </summary>
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public sealed class DebugDrawingSystem : EntitySystem
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{
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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private bool _debugPositions;
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private bool _debugRotations;
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private bool _debugVelocities;
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private bool _debugAngularVelocities;
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/// <summary>
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/// A collection of visual debug overlays for the client game.
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/// Toggles the visual overlay of the local origin for each entity on screen.
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/// </summary>
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public sealed class DebugDrawingSystem : EntitySystem
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public bool DebugPositions
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{
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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private bool _debugPositions;
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private bool _debugRotations;
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/// <summary>
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/// Toggles the visual overlay of the local origin for each entity on screen.
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/// </summary>
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public bool DebugPositions
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get => _debugPositions;
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set
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{
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get => _debugPositions;
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set
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if (value == DebugPositions)
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{
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if (value == DebugPositions)
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{
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return;
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}
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return;
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}
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_debugPositions = value;
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_debugPositions = value;
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if (value && !_overlayManager.HasOverlay<EntityPositionOverlay>())
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{
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_overlayManager.AddOverlay(new EntityPositionOverlay(_lookup, EntityManager, _transform));
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}
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else
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{
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_overlayManager.RemoveOverlay<EntityPositionOverlay>();
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}
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if (value && !_overlayManager.HasOverlay<EntityPositionOverlay>())
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{
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_overlayManager.AddOverlay(new EntityPositionOverlay(_lookup, _transform));
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}
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else
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{
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_overlayManager.RemoveOverlay<EntityPositionOverlay>();
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}
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}
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}
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/// <summary>
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/// Toggles the visual overlay of the local rotation.
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/// </summary>
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public bool DebugRotations
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/// <summary>
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/// Toggles the visual overlay of the rotation for each entity on screen.
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/// </summary>
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public bool DebugRotations
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{
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get => _debugRotations;
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set
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{
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get => _debugRotations;
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set
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if (value == DebugRotations)
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{
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if (value == DebugRotations)
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{
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return;
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}
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return;
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}
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_debugRotations = value;
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_debugRotations = value;
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if (value && !_overlayManager.HasOverlay<EntityRotationOverlay>())
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{
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_overlayManager.AddOverlay(new EntityRotationOverlay(_lookup, EntityManager));
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}
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else
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{
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_overlayManager.RemoveOverlay<EntityRotationOverlay>();
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}
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if (value && !_overlayManager.HasOverlay<EntityRotationOverlay>())
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{
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_overlayManager.AddOverlay(new EntityRotationOverlay(_lookup, _transform));
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}
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else
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{
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_overlayManager.RemoveOverlay<EntityRotationOverlay>();
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}
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}
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}
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private sealed class EntityPositionOverlay : Overlay
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/// <summary>
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/// Toggles the visual overlay of the local velocity for each entity on screen.
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/// </summary>
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public bool DebugVelocities
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{
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get => _debugVelocities;
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set
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{
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private readonly EntityLookupSystem _lookup;
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private readonly IEntityManager _entityManager;
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private readonly SharedTransformSystem _transform;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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public EntityPositionOverlay(EntityLookupSystem lookup, IEntityManager entityManager, SharedTransformSystem transform)
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if (value == DebugVelocities)
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{
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_lookup = lookup;
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_entityManager = entityManager;
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_transform = transform;
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return;
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}
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protected internal override void Draw(in OverlayDrawArgs args)
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_debugVelocities = value;
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if (value && !_overlayManager.HasOverlay<EntityVelocityOverlay>())
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{
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const float stubLength = 0.25f;
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var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
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foreach (var entity in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldBounds))
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{
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var (center, worldRotation) = _transform.GetWorldPositionRotation(entity);
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var xLine = worldRotation.RotateVec(Vector2.UnitX);
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var yLine = worldRotation.RotateVec(Vector2.UnitY);
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worldHandle.DrawLine(center, center + xLine * stubLength, Color.Red);
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worldHandle.DrawLine(center, center + yLine * stubLength, Color.Green);
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}
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_overlayManager.AddOverlay(new EntityVelocityOverlay(EntityManager, _lookup, _transform));
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}
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else
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{
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_overlayManager.RemoveOverlay<EntityVelocityOverlay>();
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}
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}
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}
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private sealed class EntityRotationOverlay : Overlay
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/// <summary>
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/// Toggles the visual overlay of the angular velocity for each entity on screen.
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/// </summary>
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public bool DebugAngularVelocities
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{
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get => _debugAngularVelocities;
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set
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{
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private readonly EntityLookupSystem _lookup;
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private readonly IEntityManager _entityManager;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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public EntityRotationOverlay(EntityLookupSystem lookup, IEntityManager entityManager)
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if (value == DebugAngularVelocities)
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{
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_lookup = lookup;
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_entityManager = entityManager;
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return;
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}
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protected internal override void Draw(in OverlayDrawArgs args)
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_debugAngularVelocities = value;
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if (value && !_overlayManager.HasOverlay<EntityAngularVelocityOverlay>())
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{
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const float stubLength = 0.25f;
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var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
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var xformQuery = _entityManager.GetEntityQuery<TransformComponent>();
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_overlayManager.AddOverlay(new EntityAngularVelocityOverlay(EntityManager, _lookup, _transform));
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}
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else
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{
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_overlayManager.RemoveOverlay<EntityAngularVelocityOverlay>();
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}
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}
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}
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private sealed class EntityPositionOverlay(EntityLookupSystem _lookup, SharedTransformSystem _transform) : Overlay
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{
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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foreach (var entity in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldBounds))
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{
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var (center, worldRotation) = xformQuery.GetComponent(entity).GetWorldPositionRotation();
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protected internal override void Draw(in OverlayDrawArgs args)
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{
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const float stubLength = 0.25f;
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var drawLine = worldRotation.RotateVec(-Vector2.UnitY);
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var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
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worldHandle.DrawLine(center, center + drawLine * stubLength, Color.Red);
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}
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foreach (var uid in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldBounds))
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{
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var (center, worldRotation) = _transform.GetWorldPositionRotation(uid);
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var xLine = worldRotation.RotateVec(Vector2.UnitX);
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var yLine = worldRotation.RotateVec(Vector2.UnitY);
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worldHandle.DrawLine(center, center + xLine * stubLength, Color.Red);
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worldHandle.DrawLine(center, center + yLine * stubLength, Color.Green);
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}
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}
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}
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private sealed class EntityRotationOverlay(EntityLookupSystem _lookup, SharedTransformSystem _transform) : Overlay
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{
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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protected internal override void Draw(in OverlayDrawArgs args)
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{
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const float stubLength = 0.25f;
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var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
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foreach (var uid in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldBounds))
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{
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var (center, worldRotation) = _transform.GetWorldPositionRotation(uid);
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var drawLine = worldRotation.RotateVec(-Vector2.UnitY);
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worldHandle.DrawLine(center, center + drawLine * stubLength, Color.Red);
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}
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}
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}
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private sealed class EntityVelocityOverlay(IEntityManager _entityManager, EntityLookupSystem _lookup, SharedTransformSystem _transform) : Overlay
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{
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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protected internal override void Draw(in OverlayDrawArgs args)
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{
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const float multiplier = 0.2f;
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var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
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var physicsQuery = _entityManager.GetEntityQuery<PhysicsComponent>();
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foreach (var uid in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldBounds))
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{
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if(!physicsQuery.TryGetComponent(uid, out var physicsComp))
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continue;
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var center = _transform.GetWorldPosition(uid);
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var localVelocity = physicsComp.LinearVelocity;
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if (localVelocity != Vector2.Zero)
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worldHandle.DrawLine(center, center + localVelocity * multiplier, Color.Yellow);
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}
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}
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}
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private sealed class EntityAngularVelocityOverlay(IEntityManager _entityManager, EntityLookupSystem _lookup, SharedTransformSystem _transform) : Overlay
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{
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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protected internal override void Draw(in OverlayDrawArgs args)
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{
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const float multiplier = (float)(0.2 / (2 * System.Math.PI));
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var worldHandle = (DrawingHandleWorld) args.DrawingHandle;
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var physicsQuery = _entityManager.GetEntityQuery<PhysicsComponent>();
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foreach (var uid in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldBounds))
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{
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if(!physicsQuery.TryGetComponent(uid, out var physicsComp))
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continue;
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var center = _transform.GetWorldPosition(uid);
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var angularVelocity = physicsComp.AngularVelocity;
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if (angularVelocity != 0.0f)
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worldHandle.DrawCircle(center, angularVelocity * multiplier, angularVelocity > 0 ? Color.Magenta : Color.Blue, false);
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}
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}
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}
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}
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@@ -5,12 +5,11 @@ using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics.Components;
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namespace Robust.Client.GameObjects
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{
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public sealed class VelocityDebugSystem : EntitySystem
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public sealed class ShowPlayerVelocityDebugSystem : EntitySystem
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{
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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Reference in New Issue
Block a user