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https://github.com/space-wizards/RobustToolbox.git
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Remove unused private members/local vars (#5722)
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@@ -21,7 +21,6 @@ namespace Robust.Client.UserInterface.Controls
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[Virtual]
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public class LineEdit : Control
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{
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[Dependency] private readonly IClyde _clyde = default!;
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[Dependency] private readonly IConfigurationManager _cfgManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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@@ -38,7 +38,6 @@ namespace Robust.Client.UserInterface.Controls;
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public sealed class TextEdit : Control
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{
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[Dependency] private readonly IClipboardManager _clipboard = null!;
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[Dependency] private readonly IClyde _clyde = null!;
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// @formatter:off
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public const string StylePropertyCursorColor = "cursor-color";
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@@ -22,7 +22,6 @@ namespace Robust.Shared.GameObjects
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[Dependency] private readonly FixtureSystem _fixtures = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly IComponentFactory _factory = default!;
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[Dependency] private readonly MetaDataSystem _meta = default!;
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private EntityQuery<FixturesComponent> _fixturesQuery;
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@@ -10,7 +10,6 @@ namespace Robust.Shared.Map
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[Virtual]
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internal class TileDefinitionManager : ITileDefinitionManager
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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protected readonly List<ITileDefinition> TileDefs;
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private readonly Dictionary<string, ITileDefinition> _tileNames;
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private readonly Dictionary<string, List<string>> _awaitingAliases;
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@@ -35,7 +35,6 @@ namespace Robust.Shared.Physics.Systems
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public bool TryCollideRect(Box2 collider, MapId mapId, bool approximate = true)
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{
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var state = (collider, mapId, found: false);
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var broadphases = new ValueList<Entity<BroadphaseComponent>>();
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_broadphase.GetBroadphases(mapId,
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collider,
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